DayZ 1.30
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ IsFoodRaw()

bool ReplaceEdibleWithNewLambda::IsFoodRaw ( )
protected

См. определение в файле Edible_Base.c строка 1649

1649 : ItemBase
1650{
1651 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1652
1653 const string SOUND_BAKING_START = "Baking_SoundSet";
1654 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1655 const string SOUND_BOILING_START = "Boiling_SoundSet";
1656 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1657 const string SOUND_DRYING_START = "Drying_SoundSet";
1658 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1659 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1660
1661 protected bool m_MakeCookingSounds;
1662 protected SoundOnVehicle m_SoundCooking;
1664 protected string m_SoundPlaying;
1665 ref FoodStage m_FoodStage;
1666 protected float m_DecayTimer;
1667 protected float m_DecayDelta = 0.0;
1670
1672
1673 void Edible_Base()
1674 {
1675 if (HasFoodStage())
1676 {
1677 m_FoodStage = new FoodStage(this);
1678
1679 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1680 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1681
1682 m_SoundPlaying = "";
1684 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1685 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1686 }
1687 }
1688
1689 override void EEInit()
1690 {
1691 super.EEInit();
1692
1693 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1694 }
1695
1696 override void EEDelete(EntityAI parent)
1697 {
1698 super.EEDelete(parent);
1699
1700 RemoveAudio();
1701
1703 m_HotVaporParticle.Stop();
1704 }
1705
1706 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1707 {
1708 super.EEItemLocationChanged(oldLoc, newLoc);
1709
1711 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1712 {
1713 switch (oldLoc.GetParent().GetType())
1714 {
1715 case "FryingPan":
1716 case "Pot":
1717 case "Cauldron":
1718 case "SharpWoodenStick":
1719 MakeSoundsOnClient(false);
1720 break;
1721 }
1722
1724 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1725 {
1726 MakeSoundsOnClient(false);
1727 }
1728 }
1729
1730 if (oldLoc.IsValid())
1732
1733 if (CanHaveTemperature())
1735 }
1736
1737 void UpdateVisualsEx(bool forced = false)
1738 {
1739 if (GetFoodStage())
1740 GetFoodStage().UpdateVisualsEx(forced);
1741 }
1742
1743 bool Consume(float amount, PlayerBase consumer)
1744 {
1745 AddQuantity(-amount, false, false);
1746 OnConsume(amount, consumer);
1747
1748 return true;
1749 }
1750
1751 void OnConsume(float amount, PlayerBase consumer)
1752 {
1754 {
1755 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1756 }
1757 }
1758
1760 int FilterAgents(int agentsIn)
1761 {
1762 int foodStageType;
1763
1764 FoodStage foodStage = GetFoodStage();
1765 if (foodStage)
1766 foodStageType = foodStage.GetFoodStageType();
1767
1769 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1770 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1771 agentsIn &= ~eAgents.FOOD_POISON;
1772
1773 return agentsIn;
1774 }
1775
1776 //food staging
1777 override bool CanBeCooked()
1778 {
1779 return false;
1780 }
1781
1782 override bool CanBeCookedOnStick()
1783 {
1784 return false;
1785 }
1786
1787 override float GetTemperatureFreezeTime()
1788 {
1789 if (GetFoodStage())
1790 {
1791 switch (m_FoodStage.GetFoodStageType())
1792 {
1793 case FoodStageType.DRIED:
1794 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1795
1796 case FoodStageType.BURNED:
1797 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1798
1799 default:
1800 return super.GetTemperatureFreezeTime();
1801 }
1802 }
1803
1804 return super.GetTemperatureFreezeTime();
1805 }
1806
1807 override float GetTemperatureThawTime()
1808 {
1809 if (GetFoodStage())
1810 {
1811 switch (m_FoodStage.GetFoodStageType())
1812 {
1813 case FoodStageType.DRIED:
1814 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1815
1816 case FoodStageType.BURNED:
1817 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1818
1819 default:
1820 return super.GetTemperatureThawTime();
1821 }
1822 }
1823
1824 return super.GetTemperatureThawTime();
1825 }
1826
1827 override bool CanItemOverheat()
1828 {
1829 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1830 }
1831
1832 //================================================================
1833 // SYNCHRONIZATION
1834 //================================================================
1835 void Synchronize()
1836 {
1837 SetSynchDirty();
1838 }
1839
1840 override void OnVariablesSynchronized()
1841 {
1842 super.OnVariablesSynchronized();
1843
1844 //UpdateVisualsEx(); //performed on client only
1845
1846 //update audio
1848 {
1849 RefreshAudio();
1850 }
1851 else
1852 {
1853 RemoveAudio();
1854 }
1855
1856 if (CanHaveTemperature())
1858 }
1859
1860 //================================================================
1861 // AUDIO EFFECTS (WHEN ON DCS)
1862 //================================================================
1863 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1864 {
1865 m_MakeCookingSounds = soundstate;
1866 m_CookedByMethod = cookingMethod;
1867
1868 Synchronize();
1869 }
1870
1871 protected void RefreshAudio()
1872 {
1873 string soundName = "";
1874
1875 FoodStageType currentFoodStage = GetFoodStageType();
1877
1878 if (currentFoodStage == FoodStageType.BURNED)
1879 {
1880 soundName = SOUND_BURNING_DONE;
1881 }
1882 else
1883 {
1884 switch (m_CookedByMethod)
1885 {
1886 case CookingMethodType.BAKING:
1887 {
1888 if (nextFoodStage == FoodStageType.BAKED)
1889 soundName = SOUND_BAKING_START;
1890 else if (currentFoodStage == FoodStageType.BAKED)
1891 soundName = SOUND_BAKING_DONE;
1892 else
1893 soundName = "";
1894 break;
1895 }
1896
1897 case CookingMethodType.BOILING:
1898 {
1899 if (nextFoodStage == FoodStageType.BOILED)
1900 soundName = SOUND_BOILING_START;
1901 else if (currentFoodStage == FoodStageType.BOILED)
1902 soundName = SOUND_BOILING_DONE;
1903 else
1904 soundName = "";
1905 break;
1906 }
1907
1908 case CookingMethodType.DRYING:
1909 {
1910 if (nextFoodStage == FoodStageType.DRIED)
1911 soundName = SOUND_DRYING_START;
1912 else if (currentFoodStage == FoodStageType.DRIED)
1913 soundName = SOUND_DRYING_DONE;
1914 else
1915 soundName = "";
1916 break;
1917 }
1918
1919 default:
1920 soundName = "";
1921 break;
1922 }
1923
1924 if (nextFoodStage == FoodStageType.BURNED)
1925 {
1926 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1927 {
1928 soundName = SOUND_BURNING_DONE;
1929 }
1930 else // pre-emptive burning sounds replace regular ones
1931 {
1932 array<float> nextStageProperties = new array<float>();
1933 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1934 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1935 float progress01 = GetCookingTime() / nextStageTime;
1936 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1937 {
1938 soundName = SOUND_BURNING_DONE;
1939 }
1940 }
1941 }
1942 }
1943
1944 SoundCookingStart(soundName);
1945 }
1946
1947 protected void RemoveAudio()
1948 {
1949 m_MakeCookingSounds = false;
1951 }
1952
1953 //================================================================
1954 // SERIALIZATION
1955 //================================================================
1956 override void OnStoreSave(ParamsWriteContext ctx)
1957 {
1958 super.OnStoreSave(ctx);
1959
1960 if (GetFoodStage())
1961 {
1962 GetFoodStage().OnStoreSave(ctx);
1963 }
1964
1965 // food decay
1966 ctx.Write(m_DecayTimer);
1968 }
1969
1970 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1971 {
1972 if (!super.OnStoreLoad(ctx, version))
1973 return false;
1974
1975 if (GetFoodStage())
1976 {
1977 if (!GetFoodStage().OnStoreLoad(ctx, version))
1978 return false;
1979 }
1980
1981 if (version >= 115)
1982 {
1983 if (!ctx.Read(m_DecayTimer))
1984 {
1985 m_DecayTimer = 0.0;
1986 return false;
1987 }
1988 if (!ctx.Read(m_LastDecayStage))
1989 {
1991 return false;
1992 }
1993 }
1994
1995 UpdateVisualsEx(true); //forced init visuals
1996 Synchronize();
1997
1998 return true;
1999 }
2000
2001 override void AfterStoreLoad()
2002 {
2003 super.AfterStoreLoad();
2004
2005 Synchronize();
2006 }
2007
2008 //get food stage
2009 override FoodStage GetFoodStage()
2010 {
2011 return m_FoodStage;
2012 }
2013
2014 //food types
2015 override bool IsMeat()
2016 {
2017 return false;
2018 }
2019
2020 override bool IsCorpse()
2021 {
2022 return false;
2023 }
2024
2025 override bool IsFruit()
2026 {
2027 return false;
2028 }
2029
2030 override bool IsMushroom()
2031 {
2032 return false;
2033 }
2034
2035 //================================================================
2036 // NUTRITIONAL VALUES
2037 //================================================================
2038 //food properties
2039 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2040 {
2041 Edible_Base food_item = Edible_Base.Cast(item);
2042 if (food_item && food_item.GetFoodStage())
2043 {
2044 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2045 }
2046 else if (classname != "" && food_stage)
2047 {
2048 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2049 }
2050 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2051 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2052
2053 }
2054
2055 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2056 {
2057 Edible_Base food_item = Edible_Base.Cast(item);
2058 if (food_item && food_item.GetFoodStage())
2059 {
2060 return FoodStage.GetEnergy(food_item.GetFoodStage());
2061 }
2062 else if (classname != "" && food_stage)
2063 {
2064 return FoodStage.GetEnergy(null, food_stage, classname);
2065 }
2066 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2067 return g_Game.ConfigGetFloat( class_path + " energy" );
2068 }
2069
2070 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2071 {
2072 Edible_Base food_item = Edible_Base.Cast(item);
2073 if (food_item && food_item.GetFoodStage())
2074 {
2075 return FoodStage.GetWater(food_item.GetFoodStage());
2076 }
2077 else if (classname != "" && food_stage)
2078 {
2079 return FoodStage.GetWater(null, food_stage, classname);
2080 }
2081 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2082 return g_Game.ConfigGetFloat( class_path + " water" );
2083 }
2084
2085 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2086 {
2087 Edible_Base food_item = Edible_Base.Cast(item);
2088 if (food_item && food_item.GetFoodStage())
2089 {
2090 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2091 }
2092 else if (classname != "" && food_stage)
2093 {
2094 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2095 }
2096 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2097 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2098
2099 }
2100
2101 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2102 {
2103 Edible_Base food_item = Edible_Base.Cast(item);
2104 if (food_item && food_item.GetFoodStage())
2105 {
2106 return FoodStage.GetToxicity(food_item.GetFoodStage());
2107 }
2108 else if (classname != "" && food_stage)
2109 {
2110 return FoodStage.GetToxicity(null, food_stage, classname);
2111 }
2112 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2113 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2114 }
2115
2116 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2117 {
2118 Edible_Base food_item = Edible_Base.Cast(item);
2119 if (food_item && food_item.GetFoodStage())
2120 {
2121 return FoodStage.GetAgents(food_item.GetFoodStage());
2122 }
2123 else if (classname != "" && food_stage)
2124 {
2125 return FoodStage.GetAgents(null, food_stage, classname);
2126 }
2127 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2128 return g_Game.ConfigGetInt( class_path + " agents" );
2129 }
2130
2131 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2132 {
2133 Edible_Base food_item = Edible_Base.Cast(item);
2134 if (food_item && food_item.GetFoodStage())
2135 {
2136 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2137 }
2138 else if (classname != "" && food_stage)
2139 {
2140 return FoodStage.GetDigestibility(null, food_stage, classname);
2141 }
2142 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2143 return g_Game.ConfigGetInt( class_path + " digestibility" );
2144 }
2145
2146 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2147 {
2148 Edible_Base foodItem = Edible_Base.Cast(item);
2149 if (foodItem && foodItem.GetFoodStage())
2150 {
2151 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2152 }
2153 else if (className != "" && foodStage)
2154 {
2155 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2156 }
2157 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2158 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2159 }
2160
2161 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2162 {
2163 NutritionalProfile profile = new NutritionalProfile();
2164 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2165 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2166 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2167 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2168 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2169 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2170 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2171 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2172
2173 return profile;
2174 }
2175
2176 //================================================================
2177 // FOOD STAGING
2178 //================================================================
2180 {
2181 return GetFoodStage().GetFoodStageType();
2182 }
2183
2184 //food stage states
2185 bool IsFoodRaw()
2186 {
2187 if ( GetFoodStage() )
2188 {
2189 return GetFoodStage().IsFoodRaw();
2190 }
2191
2192 return false;
2193 }
2194
2195 bool IsFoodBaked()
2196 {
2197 if ( GetFoodStage() )
2198 {
2199 return GetFoodStage().IsFoodBaked();
2200 }
2201
2202 return false;
2203 }
2204
2205 bool IsFoodBoiled()
2206 {
2207 if ( GetFoodStage() )
2208 {
2209 return GetFoodStage().IsFoodBoiled();
2210 }
2211
2212 return false;
2213 }
2214
2215 bool IsFoodDried()
2216 {
2217 if ( GetFoodStage() )
2218 {
2219 return GetFoodStage().IsFoodDried();
2220 }
2221
2222 return false;
2223 }
2224
2225 bool IsFoodBurned()
2226 {
2227 if ( GetFoodStage() )
2228 {
2229 return GetFoodStage().IsFoodBurned();
2230 }
2231
2232 return false;
2233 }
2234
2235 bool IsFoodRotten()
2236 {
2237 if ( GetFoodStage() )
2238 {
2239 return GetFoodStage().IsFoodRotten();
2240 }
2241
2242 return false;
2243 }
2244
2245 //food stage change
2246 void ChangeFoodStage( FoodStageType new_food_stage_type )
2247 {
2248 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2249 }
2250
2252 {
2253 return GetFoodStage().GetNextFoodStageType( cooking_method );
2254 }
2255
2256 string GetFoodStageName( FoodStageType food_stage_type )
2257 {
2258 return GetFoodStage().GetFoodStageName( food_stage_type );
2259 }
2260
2261 bool CanChangeToNewStage( CookingMethodType cooking_method )
2262 {
2263 return GetFoodStage().CanChangeToNewStage( cooking_method );
2264 }
2265
2266 //Use this to receive food stage from another Edible_Base
2267 void TransferFoodStage( notnull Edible_Base source )
2268 {
2269 if ( !source.GetFoodStage())
2270 return;
2271 m_LastDecayStage = source.GetLastDecayStage();
2272 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2273 m_DecayTimer = source.GetDecayTimer();
2274 m_DecayDelta = source.GetDecayDelta();
2275 }
2276
2278 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2279 {
2280 HandleFoodStageChangeAgents(stageOld,stageNew);
2281 UpdateVisualsEx(); //performed on server only
2282 }
2283
2286 {
2287 switch (stageNew)
2288 {
2289 case FoodStageType.BAKED:
2290 case FoodStageType.BOILED:
2291 case FoodStageType.DRIED:
2292 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2293 break;
2294
2295 case FoodStageType.BURNED:
2296 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2297 break;
2298 }
2299 }
2300
2301 //================================================================
2302 // COOKING
2303 //================================================================
2304 //cooking time
2305 float GetCookingTime()
2306 {
2307 return GetFoodStage().GetCookingTime();
2308 }
2309
2310 void SetCookingTime( float time )
2311 {
2312 GetFoodStage().SetCookingTime( time );
2313
2314 //synchronize when calling on server
2315 Synchronize();
2316 }
2317
2318 void ResetCookingTime()
2319 {
2320 if (GetFoodStage())
2321 {
2322 GetFoodStage().SetCookingTime(0);
2323 Synchronize();
2324 }
2325 }
2326
2327 //replace edible with new item (opening cans)
2328 void ReplaceEdibleWithNew( string typeName )
2329 {
2330 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2331 if (player)
2332 {
2333 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2334 player.ServerReplaceItemInHandsWithNew(lambda);
2335 }
2336 else
2337 Error("ReplaceEdibleWithNew - cannot use edible without player");
2338 }
2339
2341 {
2343 }
2344
2345 override void SetActions()
2346 {
2347 super.SetActions();
2348
2351 }
2352
2353 protected void SoundCookingStart(string sound_name)
2354 {
2355 #ifndef SERVER
2356 #ifndef NO_GUI
2357 if (m_SoundPlaying != sound_name)
2358 {
2360
2361 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2362 m_SoundPlaying = sound_name;
2363 }
2364 #endif
2365 #endif
2366 }
2367
2368 protected void SoundCookingStop()
2369 {
2370 #ifndef SERVER
2371 #ifndef NO_GUI
2373 {
2374 m_SoundEffectCooking.Stop();
2375 m_SoundEffectCooking = null;
2376 m_SoundPlaying = "";
2377 }
2378 #endif
2379 #endif
2380 }
2381
2382 override bool CanDecay()
2383 {
2384 return false;
2385 }
2386
2387 override bool CanProcessDecay()
2388 {
2389 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2390 }
2391
2392 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2393 {
2394 m_DecayDelta = 0.0;
2395
2396 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2397 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2398 if ( hasRootAsPlayer )
2400
2401 /*Print( "-------------------------" );
2402 Print( this );
2403 Print( m_DecayTimer );
2404 Print( m_DecayDelta );
2405 Print( m_LastDecayStage );*/
2406
2407 if ( IsFruit() || IsMushroom() )
2408 {
2409 // fruit, vegetables and mushrooms
2411 {
2412 switch ( GetFoodStageType() )
2413 {
2414 case FoodStageType.RAW:
2417 break;
2418
2419 case FoodStageType.BOILED:
2422 break;
2423
2424 case FoodStageType.BAKED:
2427 break;
2428
2429 case FoodStageType.DRIED:
2430 case FoodStageType.BURNED:
2431 case FoodStageType.ROTTEN:
2432 default:
2433 m_DecayTimer = -1;
2435 return;
2436 }
2437
2438 //m_DecayTimer = m_DecayTimer / 1000.0;
2439 }
2440
2441 m_DecayTimer -= ( delta * m_DecayDelta );
2442
2443 if ( m_DecayTimer <= 0 )
2444 {
2445 if ( m_LastDecayStage != FoodStageType.NONE )
2446 {
2447 // switch to decayed stage
2448 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2449 {
2451 }
2452 if ( m_LastDecayStage == FoodStageType.RAW )
2453 {
2454 int rng = Math.RandomIntInclusive( 0, 100 );
2456 {
2458 }
2459 else
2460 {
2461 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2462 {
2464 }
2465 else
2466 {
2468 }
2469 }
2470 }
2471 }
2472 }
2473
2474 }
2475 else if ( IsMeat() )
2476 {
2477 // meat
2479 {
2480 switch ( GetFoodStageType() )
2481 {
2482 case FoodStageType.RAW:
2485 break;
2486
2487 case FoodStageType.BOILED:
2490 break;
2491
2492 case FoodStageType.BAKED:
2495 break;
2496
2497 case FoodStageType.DRIED:
2500 break;
2501
2502 case FoodStageType.BURNED:
2503 case FoodStageType.ROTTEN:
2504 default:
2505 m_DecayTimer = -1;
2507 return;
2508 }
2509 }
2510
2511 m_DecayTimer -= ( delta * m_DecayDelta );
2512
2513 if ( m_DecayTimer <= 0 )
2514 {
2515 if ( m_LastDecayStage != FoodStageType.NONE )
2516 {
2517 // switch to decayed stage
2518 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2519 {
2521 }
2522 }
2523 }
2524 }
2525 else if ( IsCorpse() )
2526 {
2527 // corpse
2529 {
2530 switch ( GetFoodStageType() )
2531 {
2532 case FoodStageType.RAW:
2535 break;
2536
2537 case FoodStageType.BURNED:
2538 case FoodStageType.ROTTEN:
2539 default:
2540 m_DecayTimer = -1;
2542 return;
2543 }
2544 }
2545
2546 m_DecayTimer -= ( delta * m_DecayDelta );
2547
2548 if ( m_DecayTimer <= 0 )
2549 {
2550 if ( m_LastDecayStage != FoodStageType.NONE )
2551 {
2552 // switch to decayed stage
2553 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2554 {
2556 }
2557 }
2558 }
2559 }
2560 else
2561 {
2562 // opened cans
2563 m_DecayTimer -= ( delta * m_DecayDelta );
2564
2565 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2566 {
2569 //m_DecayTimer = m_DecayTimer / 1000.0;
2570 }
2571 else
2572 {
2573 if ( m_DecayTimer <= 0 )
2574 {
2575 InsertAgent(eAgents.FOOD_POISON, 1);
2576 m_DecayTimer = -1;
2577 }
2578 }
2579 }
2580 }
2581
2582 protected void UpdateVaporParticle()
2583 {
2584 if (g_Game.IsHeadlessOrDedicatedServer())
2585 return;
2586
2587 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2588 {
2589 InventoryLocation invLoc = new InventoryLocation();
2590 GetInventory().GetCurrentInventoryLocation(invLoc);
2591 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2592 {
2593 ParticleManager ptcMgr = ParticleManager.GetInstance();
2594 if (ptcMgr)
2595 {
2596 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2597 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2598 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2599 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2600 }
2601 }
2602 }
2603 else if (m_HotVaporParticle)
2604 {
2605 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2606 {
2607 m_HotVaporParticle.Stop();
2608 m_HotVaporParticle = null;
2609 return;
2610 }
2611
2612 InventoryLocation inventoryLoc = new InventoryLocation();
2613 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2614 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2615 {
2616 m_HotVaporParticle.Stop();
2617 m_HotVaporParticle = null;
2618 }
2619 }
2620 }
2621
2622 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2623 {
2624 if (GetFoodStage())
2625 {
2626 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2627 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2628 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2629 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2630 }
2631
2632 super.GetDebugActions(outputList);
2633 }
2634
2635 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2636 {
2637 super.OnAction(action_id, player, ctx);
2638
2639 if ( g_Game.IsServer() )
2640 {
2641 if ( action_id == EActions.FOOD_STAGE_PREV )
2642 {
2643 int food_stage_prev = GetFoodStageType() - 1;
2644 if (food_stage_prev <= 0)
2645 {
2646 food_stage_prev = FoodStageType.COUNT - 1;
2647 }
2648 ChangeFoodStage(food_stage_prev);
2649 return true;
2650 }
2651 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2652 {
2653 int food_stage_next = GetFoodStageType() + 1;
2654 if (food_stage_next >= FoodStageType.COUNT )
2655 {
2656 food_stage_next = FoodStageType.RAW;
2657 }
2658 ChangeFoodStage(food_stage_next);
2659 return true;
2660 }
2661
2662 }
2663
2664 #ifdef DIAG_DEVELOPER
2665 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2666 {
2667 PrintNutritionsData();
2668 return true;
2669 }
2670 #endif
2671
2672 return false;
2673 }
2674
2675 override string GetDebugText()
2676 {
2677 string debug_output;
2678
2679 debug_output = super.GetDebugText();
2680
2681 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2682 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2683
2684 return debug_output;
2685 }
2686
2687 //================================================================
2688 // GENERAL GETTERS
2689 //================================================================
2690
2691 override float GetBaitEffectivity()
2692 {
2693 float ret = super.GetBaitEffectivity();
2694
2695 if (IsFoodRotten())
2696 {
2697 ret *= 0.5;
2698 }
2699
2700 return ret;
2701 }
2702
2703 float GetDecayTimer()
2704 {
2705 return m_DecayTimer;
2706 }
2707
2708 float GetDecayDelta()
2709 {
2710 return m_DecayDelta;
2711 }
2712
2714 {
2715 return m_LastDecayStage;
2716 }
2717
2718 #ifdef DIAG_DEVELOPER
2719 private void PrintNutritionsData()
2720 {
2721 string nutritionsData = "";
2722
2723 FoodStage stage = GetFoodStage();
2724 FoodStageType stageType = stage.GetFoodStageType();
2725
2726 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2727 if (profile)
2728 {
2729 nutritionsData = string.Format("Item: %1\n\n", this);
2730 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2731 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2732 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2733 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2734 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2735 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2736 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2737
2738 if (profile.IsLiquid())
2739 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2740
2741 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2742 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2743 }
2744
2745 nutritionsData += "-----\n";
2746
2747 Debug.Log(nutritionsData);
2748 }
2749 #endif
2750
2752 //DEPRECATED
2754 void UpdateVisuals()
2755 {
2757 }
2758}
2759
2761{
2762 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2763};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.