DayZ 1.28
DayZ Explorer by KGB
 
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◆ IsFoodRaw()

bool ReplaceEdibleWithNewLambda::IsFoodRaw ( )
protected

См. определение в файле Edible_Base.c строка 1645

1645 : ItemBase
1646{
1647 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1648
1649 const string SOUND_BAKING_START = "Baking_SoundSet";
1650 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1651 const string SOUND_BOILING_START = "Boiling_SoundSet";
1652 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1653 const string SOUND_DRYING_START = "Drying_SoundSet";
1654 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1655 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1656
1657 protected bool m_MakeCookingSounds;
1658 protected SoundOnVehicle m_SoundCooking;
1660 protected string m_SoundPlaying;
1661 ref FoodStage m_FoodStage;
1662 protected float m_DecayTimer;
1663 protected float m_DecayDelta = 0.0;
1666
1668
1669 void Edible_Base()
1670 {
1671 if (HasFoodStage())
1672 {
1673 m_FoodStage = new FoodStage(this);
1674
1675 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1676 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1677
1678 m_SoundPlaying = "";
1680 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1681 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1682 }
1683 }
1684
1685 override void EEInit()
1686 {
1687 super.EEInit();
1688
1689 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1690 }
1691
1692 override void EEDelete(EntityAI parent)
1693 {
1694 super.EEDelete(parent);
1695
1696 RemoveAudio();
1697
1699 m_HotVaporParticle.Stop();
1700 }
1701
1702 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1703 {
1704 super.EEItemLocationChanged(oldLoc, newLoc);
1705
1707 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1708 {
1709 switch (oldLoc.GetParent().GetType())
1710 {
1711 case "FryingPan":
1712 case "Pot":
1713 case "Cauldron":
1714 case "SharpWoodenStick":
1715 MakeSoundsOnClient(false);
1716 break;
1717 }
1718
1720 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1721 {
1722 MakeSoundsOnClient(false);
1723 }
1724 }
1725
1726 if (oldLoc.IsValid())
1728
1729 if (CanHaveTemperature())
1731 }
1732
1733 void UpdateVisualsEx(bool forced = false)
1734 {
1735 if (GetFoodStage())
1736 GetFoodStage().UpdateVisualsEx(forced);
1737 }
1738
1739 bool Consume(float amount, PlayerBase consumer)
1740 {
1741 AddQuantity(-amount, false, false);
1742 OnConsume(amount, consumer);
1743
1744 return true;
1745 }
1746
1747 void OnConsume(float amount, PlayerBase consumer)
1748 {
1750 {
1751 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1752 }
1753 }
1754
1756 int FilterAgents(int agentsIn)
1757 {
1758 int foodStageType;
1759
1760 FoodStage foodStage = GetFoodStage();
1761 if (foodStage)
1762 foodStageType = foodStage.GetFoodStageType();
1763
1765 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1766 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1767 agentsIn &= ~eAgents.FOOD_POISON;
1768
1769 return agentsIn;
1770 }
1771
1772 //food staging
1773 override bool CanBeCooked()
1774 {
1775 return false;
1776 }
1777
1778 override bool CanBeCookedOnStick()
1779 {
1780 return false;
1781 }
1782
1783 override float GetTemperatureFreezeTime()
1784 {
1785 if (GetFoodStage())
1786 {
1787 switch (m_FoodStage.GetFoodStageType())
1788 {
1789 case FoodStageType.DRIED:
1790 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1791
1792 case FoodStageType.BURNED:
1793 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1794
1795 default:
1796 return super.GetTemperatureFreezeTime();
1797 }
1798 }
1799
1800 return super.GetTemperatureFreezeTime();
1801 }
1802
1803 override float GetTemperatureThawTime()
1804 {
1805 if (GetFoodStage())
1806 {
1807 switch (m_FoodStage.GetFoodStageType())
1808 {
1809 case FoodStageType.DRIED:
1810 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1811
1812 case FoodStageType.BURNED:
1813 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1814
1815 default:
1816 return super.GetTemperatureThawTime();
1817 }
1818 }
1819
1820 return super.GetTemperatureThawTime();
1821 }
1822
1823 override bool CanItemOverheat()
1824 {
1825 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1826 }
1827
1828 //================================================================
1829 // SYNCHRONIZATION
1830 //================================================================
1831 void Synchronize()
1832 {
1833 SetSynchDirty();
1834 }
1835
1836 override void OnVariablesSynchronized()
1837 {
1838 super.OnVariablesSynchronized();
1839
1840 //UpdateVisualsEx(); //performed on client only
1841
1842 //update audio
1844 {
1845 RefreshAudio();
1846 }
1847 else
1848 {
1849 RemoveAudio();
1850 }
1851
1852 if (CanHaveTemperature())
1854 }
1855
1856 //================================================================
1857 // AUDIO EFFECTS (WHEN ON DCS)
1858 //================================================================
1859 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1860 {
1861 m_MakeCookingSounds = soundstate;
1862 m_CookedByMethod = cookingMethod;
1863
1864 Synchronize();
1865 }
1866
1867 protected void RefreshAudio()
1868 {
1869 string soundName = "";
1870
1871 FoodStageType currentFoodStage = GetFoodStageType();
1873
1874 if (currentFoodStage == FoodStageType.BURNED)
1875 {
1876 soundName = SOUND_BURNING_DONE;
1877 }
1878 else
1879 {
1880 switch (m_CookedByMethod)
1881 {
1882 case CookingMethodType.BAKING:
1883 {
1884 if (nextFoodStage == FoodStageType.BAKED)
1885 soundName = SOUND_BAKING_START;
1886 else if (currentFoodStage == FoodStageType.BAKED)
1887 soundName = SOUND_BAKING_DONE;
1888 else
1889 soundName = "";
1890 break;
1891 }
1892
1893 case CookingMethodType.BOILING:
1894 {
1895 if (nextFoodStage == FoodStageType.BOILED)
1896 soundName = SOUND_BOILING_START;
1897 else if (currentFoodStage == FoodStageType.BOILED)
1898 soundName = SOUND_BOILING_DONE;
1899 else
1900 soundName = "";
1901 break;
1902 }
1903
1904 case CookingMethodType.DRYING:
1905 {
1906 if (nextFoodStage == FoodStageType.DRIED)
1907 soundName = SOUND_DRYING_START;
1908 else if (currentFoodStage == FoodStageType.DRIED)
1909 soundName = SOUND_DRYING_DONE;
1910 else
1911 soundName = "";
1912 break;
1913 }
1914
1915 default:
1916 soundName = "";
1917 break;
1918 }
1919
1920 if (nextFoodStage == FoodStageType.BURNED)
1921 {
1922 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1923 {
1924 soundName = SOUND_BURNING_DONE;
1925 }
1926 else // pre-emptive burning sounds replace regular ones
1927 {
1928 array<float> nextStageProperties = new array<float>();
1929 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1930 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1931 float progress01 = GetCookingTime() / nextStageTime;
1932 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1933 {
1934 soundName = SOUND_BURNING_DONE;
1935 }
1936 }
1937 }
1938 }
1939
1940 SoundCookingStart(soundName);
1941 }
1942
1943 protected void RemoveAudio()
1944 {
1945 m_MakeCookingSounds = false;
1947 }
1948
1949 //================================================================
1950 // SERIALIZATION
1951 //================================================================
1952 override void OnStoreSave(ParamsWriteContext ctx)
1953 {
1954 super.OnStoreSave(ctx);
1955
1956 if (GetFoodStage())
1957 {
1958 GetFoodStage().OnStoreSave(ctx);
1959 }
1960
1961 // food decay
1962 ctx.Write(m_DecayTimer);
1964 }
1965
1966 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1967 {
1968 if (!super.OnStoreLoad(ctx, version))
1969 return false;
1970
1971 if (GetFoodStage())
1972 {
1973 if (!GetFoodStage().OnStoreLoad(ctx, version))
1974 return false;
1975 }
1976
1977 if (version >= 115)
1978 {
1979 if (!ctx.Read(m_DecayTimer))
1980 {
1981 m_DecayTimer = 0.0;
1982 return false;
1983 }
1984 if (!ctx.Read(m_LastDecayStage))
1985 {
1987 return false;
1988 }
1989 }
1990
1991 UpdateVisualsEx(true); //forced init visuals
1992 Synchronize();
1993
1994 return true;
1995 }
1996
1997 override void AfterStoreLoad()
1998 {
1999 super.AfterStoreLoad();
2000
2001 Synchronize();
2002 }
2003
2004 //get food stage
2005 override FoodStage GetFoodStage()
2006 {
2007 return m_FoodStage;
2008 }
2009
2010 //food types
2011 override bool IsMeat()
2012 {
2013 return false;
2014 }
2015
2016 override bool IsCorpse()
2017 {
2018 return false;
2019 }
2020
2021 override bool IsFruit()
2022 {
2023 return false;
2024 }
2025
2026 override bool IsMushroom()
2027 {
2028 return false;
2029 }
2030
2031 //================================================================
2032 // NUTRITIONAL VALUES
2033 //================================================================
2034 //food properties
2035 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2036 {
2037 Edible_Base food_item = Edible_Base.Cast(item);
2038 if (food_item && food_item.GetFoodStage())
2039 {
2040 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2041 }
2042 else if (classname != "" && food_stage)
2043 {
2044 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2045 }
2046 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2047 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2048
2049 }
2050
2051 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2052 {
2053 Edible_Base food_item = Edible_Base.Cast(item);
2054 if (food_item && food_item.GetFoodStage())
2055 {
2056 return FoodStage.GetEnergy(food_item.GetFoodStage());
2057 }
2058 else if (classname != "" && food_stage)
2059 {
2060 return FoodStage.GetEnergy(null, food_stage, classname);
2061 }
2062 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2063 return GetGame().ConfigGetFloat( class_path + " energy" );
2064 }
2065
2066 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2067 {
2068 Edible_Base food_item = Edible_Base.Cast(item);
2069 if (food_item && food_item.GetFoodStage())
2070 {
2071 return FoodStage.GetWater(food_item.GetFoodStage());
2072 }
2073 else if (classname != "" && food_stage)
2074 {
2075 return FoodStage.GetWater(null, food_stage, classname);
2076 }
2077 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2078 return GetGame().ConfigGetFloat( class_path + " water" );
2079 }
2080
2081 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2082 {
2083 Edible_Base food_item = Edible_Base.Cast(item);
2084 if (food_item && food_item.GetFoodStage())
2085 {
2086 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2087 }
2088 else if (classname != "" && food_stage)
2089 {
2090 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2091 }
2092 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2093 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2094
2095 }
2096
2097 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2098 {
2099 Edible_Base food_item = Edible_Base.Cast(item);
2100 if (food_item && food_item.GetFoodStage())
2101 {
2102 return FoodStage.GetToxicity(food_item.GetFoodStage());
2103 }
2104 else if (classname != "" && food_stage)
2105 {
2106 return FoodStage.GetToxicity(null, food_stage, classname);
2107 }
2108 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2109 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2110 }
2111
2112 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2113 {
2114 Edible_Base food_item = Edible_Base.Cast(item);
2115 if (food_item && food_item.GetFoodStage())
2116 {
2117 return FoodStage.GetAgents(food_item.GetFoodStage());
2118 }
2119 else if (classname != "" && food_stage)
2120 {
2121 return FoodStage.GetAgents(null, food_stage, classname);
2122 }
2123 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2124 return GetGame().ConfigGetInt( class_path + " agents" );
2125 }
2126
2127 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2128 {
2129 Edible_Base food_item = Edible_Base.Cast(item);
2130 if (food_item && food_item.GetFoodStage())
2131 {
2132 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2133 }
2134 else if (classname != "" && food_stage)
2135 {
2136 return FoodStage.GetDigestibility(null, food_stage, classname);
2137 }
2138 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2139 return GetGame().ConfigGetInt( class_path + " digestibility" );
2140 }
2141
2142 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2143 {
2144 Edible_Base foodItem = Edible_Base.Cast(item);
2145 if (foodItem && foodItem.GetFoodStage())
2146 {
2147 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2148 }
2149 else if (className != "" && foodStage)
2150 {
2151 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2152 }
2153 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2154 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2155 }
2156
2157 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2158 {
2159 NutritionalProfile profile = new NutritionalProfile();
2160 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2161 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2162 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2163 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2164 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2165 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2166 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2167 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2168
2169 return profile;
2170 }
2171
2172 //================================================================
2173 // FOOD STAGING
2174 //================================================================
2176 {
2177 return GetFoodStage().GetFoodStageType();
2178 }
2179
2180 //food stage states
2181 bool IsFoodRaw()
2182 {
2183 if ( GetFoodStage() )
2184 {
2185 return GetFoodStage().IsFoodRaw();
2186 }
2187
2188 return false;
2189 }
2190
2191 bool IsFoodBaked()
2192 {
2193 if ( GetFoodStage() )
2194 {
2195 return GetFoodStage().IsFoodBaked();
2196 }
2197
2198 return false;
2199 }
2200
2201 bool IsFoodBoiled()
2202 {
2203 if ( GetFoodStage() )
2204 {
2205 return GetFoodStage().IsFoodBoiled();
2206 }
2207
2208 return false;
2209 }
2210
2211 bool IsFoodDried()
2212 {
2213 if ( GetFoodStage() )
2214 {
2215 return GetFoodStage().IsFoodDried();
2216 }
2217
2218 return false;
2219 }
2220
2221 bool IsFoodBurned()
2222 {
2223 if ( GetFoodStage() )
2224 {
2225 return GetFoodStage().IsFoodBurned();
2226 }
2227
2228 return false;
2229 }
2230
2231 bool IsFoodRotten()
2232 {
2233 if ( GetFoodStage() )
2234 {
2235 return GetFoodStage().IsFoodRotten();
2236 }
2237
2238 return false;
2239 }
2240
2241 //food stage change
2242 void ChangeFoodStage( FoodStageType new_food_stage_type )
2243 {
2244 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2245 }
2246
2248 {
2249 return GetFoodStage().GetNextFoodStageType( cooking_method );
2250 }
2251
2252 string GetFoodStageName( FoodStageType food_stage_type )
2253 {
2254 return GetFoodStage().GetFoodStageName( food_stage_type );
2255 }
2256
2257 bool CanChangeToNewStage( CookingMethodType cooking_method )
2258 {
2259 return GetFoodStage().CanChangeToNewStage( cooking_method );
2260 }
2261
2262 //Use this to receive food stage from another Edible_Base
2263 void TransferFoodStage( notnull Edible_Base source )
2264 {
2265 if ( !source.GetFoodStage())
2266 return;
2267 m_LastDecayStage = source.GetLastDecayStage();
2268 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2269 m_DecayTimer = source.GetDecayTimer();
2270 m_DecayDelta = source.GetDecayDelta();
2271 }
2272
2274 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2275 {
2276 HandleFoodStageChangeAgents(stageOld,stageNew);
2277 UpdateVisualsEx(); //performed on server only
2278 }
2279
2282 {
2283 switch (stageNew)
2284 {
2285 case FoodStageType.BAKED:
2286 case FoodStageType.BOILED:
2287 case FoodStageType.DRIED:
2288 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2289 break;
2290
2291 case FoodStageType.BURNED:
2292 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2293 break;
2294 }
2295 }
2296
2297 //================================================================
2298 // COOKING
2299 //================================================================
2300 //cooking time
2301 float GetCookingTime()
2302 {
2303 return GetFoodStage().GetCookingTime();
2304 }
2305
2306 void SetCookingTime( float time )
2307 {
2308 GetFoodStage().SetCookingTime( time );
2309
2310 //synchronize when calling on server
2311 Synchronize();
2312 }
2313
2314 void ResetCookingTime()
2315 {
2316 if (GetFoodStage())
2317 {
2318 GetFoodStage().SetCookingTime(0);
2319 Synchronize();
2320 }
2321 }
2322
2323 //replace edible with new item (opening cans)
2324 void ReplaceEdibleWithNew( string typeName )
2325 {
2326 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2327 if (player)
2328 {
2329 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2330 player.ServerReplaceItemInHandsWithNew(lambda);
2331 }
2332 else
2333 Error("ReplaceEdibleWithNew - cannot use edible without player");
2334 }
2335
2337 {
2339 }
2340
2341 override void SetActions()
2342 {
2343 super.SetActions();
2344
2347 }
2348
2349 protected void SoundCookingStart(string sound_name)
2350 {
2351 #ifndef SERVER
2352 if (m_SoundPlaying != sound_name)
2353 {
2355
2356 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2357 m_SoundPlaying = sound_name;
2358 }
2359 #endif
2360 }
2361
2362 protected void SoundCookingStop()
2363 {
2364 #ifndef SERVER
2366 {
2367 m_SoundEffectCooking.Stop();
2368 m_SoundEffectCooking = null;
2369 m_SoundPlaying = "";
2370 }
2371 #endif
2372 }
2373
2374 override bool CanDecay()
2375 {
2376 return false;
2377 }
2378
2379 override bool CanProcessDecay()
2380 {
2381 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2382 }
2383
2384 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2385 {
2386 m_DecayDelta = 0.0;
2387
2388 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2389 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2390 if ( hasRootAsPlayer )
2392
2393 /*Print( "-------------------------" );
2394 Print( this );
2395 Print( m_DecayTimer );
2396 Print( m_DecayDelta );
2397 Print( m_LastDecayStage );*/
2398
2399 if ( IsFruit() || IsMushroom() )
2400 {
2401 // fruit, vegetables and mushrooms
2403 {
2404 switch ( GetFoodStageType() )
2405 {
2406 case FoodStageType.RAW:
2409 break;
2410
2411 case FoodStageType.BOILED:
2414 break;
2415
2416 case FoodStageType.BAKED:
2419 break;
2420
2421 case FoodStageType.DRIED:
2422 case FoodStageType.BURNED:
2423 case FoodStageType.ROTTEN:
2424 default:
2425 m_DecayTimer = -1;
2427 return;
2428 }
2429
2430 //m_DecayTimer = m_DecayTimer / 1000.0;
2431 }
2432
2433 m_DecayTimer -= ( delta * m_DecayDelta );
2434
2435 if ( m_DecayTimer <= 0 )
2436 {
2437 if ( m_LastDecayStage != FoodStageType.NONE )
2438 {
2439 // switch to decayed stage
2440 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2441 {
2443 }
2444 if ( m_LastDecayStage == FoodStageType.RAW )
2445 {
2446 int rng = Math.RandomIntInclusive( 0, 100 );
2448 {
2450 }
2451 else
2452 {
2453 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2454 {
2456 }
2457 else
2458 {
2460 }
2461 }
2462 }
2463 }
2464 }
2465
2466 }
2467 else if ( IsMeat() )
2468 {
2469 // meat
2471 {
2472 switch ( GetFoodStageType() )
2473 {
2474 case FoodStageType.RAW:
2477 break;
2478
2479 case FoodStageType.BOILED:
2482 break;
2483
2484 case FoodStageType.BAKED:
2487 break;
2488
2489 case FoodStageType.DRIED:
2492 break;
2493
2494 case FoodStageType.BURNED:
2495 case FoodStageType.ROTTEN:
2496 default:
2497 m_DecayTimer = -1;
2499 return;
2500 }
2501 }
2502
2503 m_DecayTimer -= ( delta * m_DecayDelta );
2504
2505 if ( m_DecayTimer <= 0 )
2506 {
2507 if ( m_LastDecayStage != FoodStageType.NONE )
2508 {
2509 // switch to decayed stage
2510 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2511 {
2513 }
2514 }
2515 }
2516 }
2517 else if ( IsCorpse() )
2518 {
2519 // corpse
2521 {
2522 switch ( GetFoodStageType() )
2523 {
2524 case FoodStageType.RAW:
2527 break;
2528
2529 case FoodStageType.BURNED:
2530 case FoodStageType.ROTTEN:
2531 default:
2532 m_DecayTimer = -1;
2534 return;
2535 }
2536 }
2537
2538 m_DecayTimer -= ( delta * m_DecayDelta );
2539
2540 if ( m_DecayTimer <= 0 )
2541 {
2542 if ( m_LastDecayStage != FoodStageType.NONE )
2543 {
2544 // switch to decayed stage
2545 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2546 {
2548 }
2549 }
2550 }
2551 }
2552 else
2553 {
2554 // opened cans
2555 m_DecayTimer -= ( delta * m_DecayDelta );
2556
2557 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2558 {
2561 //m_DecayTimer = m_DecayTimer / 1000.0;
2562 }
2563 else
2564 {
2565 if ( m_DecayTimer <= 0 )
2566 {
2567 InsertAgent(eAgents.FOOD_POISON, 1);
2568 m_DecayTimer = -1;
2569 }
2570 }
2571 }
2572 }
2573
2574 protected void UpdateVaporParticle()
2575 {
2576 if (GetGame().IsDedicatedServer())
2577 return;
2578
2579 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2580 {
2581 InventoryLocation invLoc = new InventoryLocation();
2582 GetInventory().GetCurrentInventoryLocation(invLoc);
2583 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2584 {
2585 ParticleManager ptcMgr = ParticleManager.GetInstance();
2586 if (ptcMgr)
2587 {
2588 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2589 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2590 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2591 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2592 }
2593 }
2594 }
2595 else if (m_HotVaporParticle)
2596 {
2597 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2598 {
2599 m_HotVaporParticle.Stop();
2600 m_HotVaporParticle = null;
2601 return;
2602 }
2603
2604 InventoryLocation inventoryLoc = new InventoryLocation();
2605 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2606 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2607 {
2608 m_HotVaporParticle.Stop();
2609 m_HotVaporParticle = null;
2610 }
2611 }
2612 }
2613
2614 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2615 {
2616 if (GetFoodStage())
2617 {
2618 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2619 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2620 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2621 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2622 }
2623
2624 super.GetDebugActions(outputList);
2625 }
2626
2627 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2628 {
2629 super.OnAction(action_id, player, ctx);
2630
2631 if ( GetGame().IsServer() )
2632 {
2633 if ( action_id == EActions.FOOD_STAGE_PREV )
2634 {
2635 int food_stage_prev = GetFoodStageType() - 1;
2636 if (food_stage_prev <= 0)
2637 {
2638 food_stage_prev = FoodStageType.COUNT - 1;
2639 }
2640 ChangeFoodStage(food_stage_prev);
2641 return true;
2642 }
2643 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2644 {
2645 int food_stage_next = GetFoodStageType() + 1;
2646 if (food_stage_next >= FoodStageType.COUNT )
2647 {
2648 food_stage_next = FoodStageType.RAW;
2649 }
2650 ChangeFoodStage(food_stage_next);
2651 return true;
2652 }
2653
2654 }
2655
2656 #ifdef DIAG_DEVELOPER
2657 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2658 {
2659 PrintNutritionsData();
2660 return true;
2661 }
2662 #endif
2663
2664 return false;
2665 }
2666
2667 override string GetDebugText()
2668 {
2669 string debug_output;
2670
2671 debug_output = super.GetDebugText();
2672
2673 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2674 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2675
2676 return debug_output;
2677 }
2678
2679 //================================================================
2680 // GENERAL GETTERS
2681 //================================================================
2682
2683 override float GetBaitEffectivity()
2684 {
2685 float ret = super.GetBaitEffectivity();
2686
2687 if (IsFoodRotten())
2688 {
2689 ret *= 0.5;
2690 }
2691
2692 return ret;
2693 }
2694
2695 float GetDecayTimer()
2696 {
2697 return m_DecayTimer;
2698 }
2699
2700 float GetDecayDelta()
2701 {
2702 return m_DecayDelta;
2703 }
2704
2706 {
2707 return m_LastDecayStage;
2708 }
2709
2710 #ifdef DIAG_DEVELOPER
2711 private void PrintNutritionsData()
2712 {
2713 string nutritionsData = "";
2714
2715 FoodStage stage = GetFoodStage();
2716 FoodStageType stageType = stage.GetFoodStageType();
2717
2718 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2719 if (profile)
2720 {
2721 nutritionsData = string.Format("Item: %1\n\n", this);
2722 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2723 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2724 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2725 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2726 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2727 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2728 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2729
2730 if (profile.IsLiquid())
2731 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2732
2733 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2734 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2735 }
2736
2737 nutritionsData += "-----\n";
2738
2739 Debug.Log(nutritionsData);
2740 }
2741 #endif
2742
2744 //DEPRECATED
2746 void UpdateVisuals()
2747 {
2749 }
2750}
2751
2753{
2754 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2755};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.