DayZ 1.27
DayZ Explorer by KGB
 
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◆ IsFoodRaw()

bool ReplaceEdibleWithNewLambda::IsFoodRaw ( )
protected

См. определение в файле Edible_Base.c строка 1644

1644 : ItemBase
1645{
1646 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1647
1648 const string SOUND_BAKING_START = "Baking_SoundSet";
1649 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1650 const string SOUND_BOILING_START = "Boiling_SoundSet";
1651 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1652 const string SOUND_DRYING_START = "Drying_SoundSet";
1653 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1654 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1655
1656 protected bool m_MakeCookingSounds;
1657 protected SoundOnVehicle m_SoundCooking;
1659 protected string m_SoundPlaying;
1660 ref FoodStage m_FoodStage;
1661 protected float m_DecayTimer;
1662 protected float m_DecayDelta = 0.0;
1665
1667
1668 void Edible_Base()
1669 {
1670 if (HasFoodStage())
1671 {
1672 m_FoodStage = new FoodStage(this);
1673
1674 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1675 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1676
1677 m_SoundPlaying = "";
1679 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1680 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1681 }
1682 }
1683
1684 override void EEInit()
1685 {
1686 super.EEInit();
1687
1688 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1689 }
1690
1691 override void EEDelete(EntityAI parent)
1692 {
1693 super.EEDelete(parent);
1694
1695 RemoveAudio();
1696
1698 m_HotVaporParticle.Stop();
1699 }
1700
1701 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1702 {
1703 super.EEItemLocationChanged(oldLoc, newLoc);
1704
1706 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1707 {
1708 switch (oldLoc.GetParent().GetType())
1709 {
1710 case "FryingPan":
1711 case "Pot":
1712 case "Cauldron":
1713 case "SharpWoodenStick":
1714 MakeSoundsOnClient(false);
1715 break;
1716 }
1717
1719 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1720 {
1721 MakeSoundsOnClient(false);
1722 }
1723 }
1724
1725 if (oldLoc.IsValid())
1727
1728 if (CanHaveTemperature())
1730 }
1731
1732 void UpdateVisualsEx(bool forced = false)
1733 {
1734 if (GetFoodStage())
1735 GetFoodStage().UpdateVisualsEx(forced);
1736 }
1737
1738 bool Consume(float amount, PlayerBase consumer)
1739 {
1740 AddQuantity(-amount, false, false);
1741 OnConsume(amount, consumer);
1742
1743 return true;
1744 }
1745
1746 void OnConsume(float amount, PlayerBase consumer)
1747 {
1749 {
1750 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1751 }
1752 }
1753
1755 int FilterAgents(int agentsIn)
1756 {
1757 int foodStageType;
1758
1759 FoodStage foodStage = GetFoodStage();
1760 if (foodStage)
1761 foodStageType = foodStage.GetFoodStageType();
1762
1764 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1765 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1766 agentsIn &= ~eAgents.FOOD_POISON;
1767
1768 return agentsIn;
1769 }
1770
1771 //food staging
1772 override bool CanBeCooked()
1773 {
1774 return false;
1775 }
1776
1777 override bool CanBeCookedOnStick()
1778 {
1779 return false;
1780 }
1781
1782 override float GetTemperatureFreezeTime()
1783 {
1784 if (GetFoodStage())
1785 {
1786 switch (m_FoodStage.GetFoodStageType())
1787 {
1788 case FoodStageType.DRIED:
1789 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1790
1791 case FoodStageType.BURNED:
1792 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1793
1794 default:
1795 return super.GetTemperatureFreezeTime();
1796 }
1797 }
1798
1799 return super.GetTemperatureFreezeTime();
1800 }
1801
1802 override float GetTemperatureThawTime()
1803 {
1804 if (GetFoodStage())
1805 {
1806 switch (m_FoodStage.GetFoodStageType())
1807 {
1808 case FoodStageType.DRIED:
1809 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1810
1811 case FoodStageType.BURNED:
1812 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1813
1814 default:
1815 return super.GetTemperatureThawTime();
1816 }
1817 }
1818
1819 return super.GetTemperatureThawTime();
1820 }
1821
1822 override bool CanItemOverheat()
1823 {
1824 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1825 }
1826
1827 //================================================================
1828 // SYNCHRONIZATION
1829 //================================================================
1830 void Synchronize()
1831 {
1832 SetSynchDirty();
1833 }
1834
1835 override void OnVariablesSynchronized()
1836 {
1837 super.OnVariablesSynchronized();
1838
1839 //UpdateVisualsEx(); //performed on client only
1840
1841 //update audio
1843 {
1844 RefreshAudio();
1845 }
1846 else
1847 {
1848 RemoveAudio();
1849 }
1850
1851 if (CanHaveTemperature())
1853 }
1854
1855 //================================================================
1856 // AUDIO EFFECTS (WHEN ON DCS)
1857 //================================================================
1858 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1859 {
1860 m_MakeCookingSounds = soundstate;
1861 m_CookedByMethod = cookingMethod;
1862
1863 Synchronize();
1864 }
1865
1866 protected void RefreshAudio()
1867 {
1868 string soundName = "";
1869
1870 FoodStageType currentFoodStage = GetFoodStageType();
1872
1873 if (currentFoodStage == FoodStageType.BURNED)
1874 {
1875 soundName = SOUND_BURNING_DONE;
1876 }
1877 else
1878 {
1879 switch (m_CookedByMethod)
1880 {
1881 case CookingMethodType.BAKING:
1882 {
1883 if (nextFoodStage == FoodStageType.BAKED)
1884 soundName = SOUND_BAKING_START;
1885 else if (currentFoodStage == FoodStageType.BAKED)
1886 soundName = SOUND_BAKING_DONE;
1887 else
1888 soundName = "";
1889 break;
1890 }
1891
1892 case CookingMethodType.BOILING:
1893 {
1894 if (nextFoodStage == FoodStageType.BOILED)
1895 soundName = SOUND_BOILING_START;
1896 else if (currentFoodStage == FoodStageType.BOILED)
1897 soundName = SOUND_BOILING_DONE;
1898 else
1899 soundName = "";
1900 break;
1901 }
1902
1903 case CookingMethodType.DRYING:
1904 {
1905 if (nextFoodStage == FoodStageType.DRIED)
1906 soundName = SOUND_DRYING_START;
1907 else if (currentFoodStage == FoodStageType.DRIED)
1908 soundName = SOUND_DRYING_DONE;
1909 else
1910 soundName = "";
1911 break;
1912 }
1913
1914 default:
1915 soundName = "";
1916 break;
1917 }
1918
1919 if (nextFoodStage == FoodStageType.BURNED)
1920 {
1921 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1922 {
1923 soundName = SOUND_BURNING_DONE;
1924 }
1925 else // pre-emptive burning sounds replace regular ones
1926 {
1927 array<float> nextStageProperties = new array<float>();
1928 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1929 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1930 float progress01 = GetCookingTime() / nextStageTime;
1931 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1932 {
1933 soundName = SOUND_BURNING_DONE;
1934 }
1935 }
1936 }
1937 }
1938
1939 SoundCookingStart(soundName);
1940 }
1941
1942 protected void RemoveAudio()
1943 {
1944 m_MakeCookingSounds = false;
1946 }
1947
1948 //================================================================
1949 // SERIALIZATION
1950 //================================================================
1951 override void OnStoreSave(ParamsWriteContext ctx)
1952 {
1953 super.OnStoreSave(ctx);
1954
1955 if (GetFoodStage())
1956 {
1957 GetFoodStage().OnStoreSave(ctx);
1958 }
1959
1960 // food decay
1961 ctx.Write(m_DecayTimer);
1963 }
1964
1965 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1966 {
1967 if (!super.OnStoreLoad(ctx, version))
1968 return false;
1969
1970 if (GetFoodStage())
1971 {
1972 if (!GetFoodStage().OnStoreLoad(ctx, version))
1973 return false;
1974 }
1975
1976 if (version >= 115)
1977 {
1978 if (!ctx.Read(m_DecayTimer))
1979 {
1980 m_DecayTimer = 0.0;
1981 return false;
1982 }
1983 if (!ctx.Read(m_LastDecayStage))
1984 {
1986 return false;
1987 }
1988 }
1989
1990 UpdateVisualsEx(true); //forced init visuals
1991 Synchronize();
1992
1993 return true;
1994 }
1995
1996 override void AfterStoreLoad()
1997 {
1998 super.AfterStoreLoad();
1999
2000 Synchronize();
2001 }
2002
2003 //get food stage
2004 override FoodStage GetFoodStage()
2005 {
2006 return m_FoodStage;
2007 }
2008
2009 //food types
2010 override bool IsMeat()
2011 {
2012 return false;
2013 }
2014
2015 override bool IsCorpse()
2016 {
2017 return false;
2018 }
2019
2020 override bool IsFruit()
2021 {
2022 return false;
2023 }
2024
2025 override bool IsMushroom()
2026 {
2027 return false;
2028 }
2029
2030 //================================================================
2031 // NUTRITIONAL VALUES
2032 //================================================================
2033 //food properties
2034 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2035 {
2036 Edible_Base food_item = Edible_Base.Cast(item);
2037 if (food_item && food_item.GetFoodStage())
2038 {
2039 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2040 }
2041 else if (classname != "" && food_stage)
2042 {
2043 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2044 }
2045 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2046 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2047
2048 }
2049
2050 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2051 {
2052 Edible_Base food_item = Edible_Base.Cast(item);
2053 if (food_item && food_item.GetFoodStage())
2054 {
2055 return FoodStage.GetEnergy(food_item.GetFoodStage());
2056 }
2057 else if (classname != "" && food_stage)
2058 {
2059 return FoodStage.GetEnergy(null, food_stage, classname);
2060 }
2061 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2062 return GetGame().ConfigGetFloat( class_path + " energy" );
2063 }
2064
2065 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2066 {
2067 Edible_Base food_item = Edible_Base.Cast(item);
2068 if (food_item && food_item.GetFoodStage())
2069 {
2070 return FoodStage.GetWater(food_item.GetFoodStage());
2071 }
2072 else if (classname != "" && food_stage)
2073 {
2074 return FoodStage.GetWater(null, food_stage, classname);
2075 }
2076 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2077 return GetGame().ConfigGetFloat( class_path + " water" );
2078 }
2079
2080 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2081 {
2082 Edible_Base food_item = Edible_Base.Cast(item);
2083 if (food_item && food_item.GetFoodStage())
2084 {
2085 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2086 }
2087 else if (classname != "" && food_stage)
2088 {
2089 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2090 }
2091 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2092 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2093
2094 }
2095
2096 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2097 {
2098 Edible_Base food_item = Edible_Base.Cast(item);
2099 if (food_item && food_item.GetFoodStage())
2100 {
2101 return FoodStage.GetToxicity(food_item.GetFoodStage());
2102 }
2103 else if (classname != "" && food_stage)
2104 {
2105 return FoodStage.GetToxicity(null, food_stage, classname);
2106 }
2107 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2108 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2109 }
2110
2111 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2112 {
2113 Edible_Base food_item = Edible_Base.Cast(item);
2114 if (food_item && food_item.GetFoodStage())
2115 {
2116 return FoodStage.GetAgents(food_item.GetFoodStage());
2117 }
2118 else if (classname != "" && food_stage)
2119 {
2120 return FoodStage.GetAgents(null, food_stage, classname);
2121 }
2122 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2123 return GetGame().ConfigGetInt( class_path + " agents" );
2124 }
2125
2126 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2127 {
2128 Edible_Base food_item = Edible_Base.Cast(item);
2129 if (food_item && food_item.GetFoodStage())
2130 {
2131 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2132 }
2133 else if (classname != "" && food_stage)
2134 {
2135 return FoodStage.GetDigestibility(null, food_stage, classname);
2136 }
2137 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2138 return GetGame().ConfigGetInt( class_path + " digestibility" );
2139 }
2140
2141 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2142 {
2143 Edible_Base foodItem = Edible_Base.Cast(item);
2144 if (foodItem && foodItem.GetFoodStage())
2145 {
2146 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2147 }
2148 else if (className != "" && foodStage)
2149 {
2150 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2151 }
2152 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2153 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2154 }
2155
2156 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2157 {
2158 NutritionalProfile profile = new NutritionalProfile();
2159 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2160 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2161 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2162 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2163 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2164 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2165 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2166 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2167
2168 return profile;
2169 }
2170
2171 //================================================================
2172 // FOOD STAGING
2173 //================================================================
2175 {
2176 return GetFoodStage().GetFoodStageType();
2177 }
2178
2179 //food stage states
2180 bool IsFoodRaw()
2181 {
2182 if ( GetFoodStage() )
2183 {
2184 return GetFoodStage().IsFoodRaw();
2185 }
2186
2187 return false;
2188 }
2189
2190 bool IsFoodBaked()
2191 {
2192 if ( GetFoodStage() )
2193 {
2194 return GetFoodStage().IsFoodBaked();
2195 }
2196
2197 return false;
2198 }
2199
2200 bool IsFoodBoiled()
2201 {
2202 if ( GetFoodStage() )
2203 {
2204 return GetFoodStage().IsFoodBoiled();
2205 }
2206
2207 return false;
2208 }
2209
2210 bool IsFoodDried()
2211 {
2212 if ( GetFoodStage() )
2213 {
2214 return GetFoodStage().IsFoodDried();
2215 }
2216
2217 return false;
2218 }
2219
2220 bool IsFoodBurned()
2221 {
2222 if ( GetFoodStage() )
2223 {
2224 return GetFoodStage().IsFoodBurned();
2225 }
2226
2227 return false;
2228 }
2229
2230 bool IsFoodRotten()
2231 {
2232 if ( GetFoodStage() )
2233 {
2234 return GetFoodStage().IsFoodRotten();
2235 }
2236
2237 return false;
2238 }
2239
2240 //food stage change
2241 void ChangeFoodStage( FoodStageType new_food_stage_type )
2242 {
2243 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2244 }
2245
2247 {
2248 return GetFoodStage().GetNextFoodStageType( cooking_method );
2249 }
2250
2251 string GetFoodStageName( FoodStageType food_stage_type )
2252 {
2253 return GetFoodStage().GetFoodStageName( food_stage_type );
2254 }
2255
2256 bool CanChangeToNewStage( CookingMethodType cooking_method )
2257 {
2258 return GetFoodStage().CanChangeToNewStage( cooking_method );
2259 }
2260
2261 //Use this to receive food stage from another Edible_Base
2262 void TransferFoodStage( notnull Edible_Base source )
2263 {
2264 if ( !source.GetFoodStage())
2265 return;
2266 m_LastDecayStage = source.GetLastDecayStage();
2267 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2268 m_DecayTimer = source.GetDecayTimer();
2269 m_DecayDelta = source.GetDecayDelta();
2270 }
2271
2273 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2274 {
2275 HandleFoodStageChangeAgents(stageOld,stageNew);
2276 UpdateVisualsEx(); //performed on server only
2277 }
2278
2281 {
2282 switch (stageNew)
2283 {
2284 case FoodStageType.BAKED:
2285 case FoodStageType.BOILED:
2286 case FoodStageType.DRIED:
2287 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2288 break;
2289
2290 case FoodStageType.BURNED:
2291 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2292 break;
2293 }
2294 }
2295
2296 //================================================================
2297 // COOKING
2298 //================================================================
2299 //cooking time
2300 float GetCookingTime()
2301 {
2302 return GetFoodStage().GetCookingTime();
2303 }
2304
2305 void SetCookingTime( float time )
2306 {
2307 GetFoodStage().SetCookingTime( time );
2308
2309 //synchronize when calling on server
2310 Synchronize();
2311 }
2312
2313 void ResetCookingTime()
2314 {
2315 if (GetFoodStage())
2316 {
2317 GetFoodStage().SetCookingTime(0);
2318 Synchronize();
2319 }
2320 }
2321
2322 //replace edible with new item (opening cans)
2323 void ReplaceEdibleWithNew( string typeName )
2324 {
2325 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2326 if (player)
2327 {
2328 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2329 player.ServerReplaceItemInHandsWithNew(lambda);
2330 }
2331 else
2332 Error("ReplaceEdibleWithNew - cannot use edible without player");
2333 }
2334
2336 {
2338 }
2339
2340 override void SetActions()
2341 {
2342 super.SetActions();
2343
2346 }
2347
2348 protected void SoundCookingStart(string sound_name)
2349 {
2350 #ifndef SERVER
2351 if (m_SoundPlaying != sound_name)
2352 {
2354
2355 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2356 m_SoundPlaying = sound_name;
2357 }
2358 #endif
2359 }
2360
2361 protected void SoundCookingStop()
2362 {
2363 #ifndef SERVER
2365 {
2366 m_SoundEffectCooking.Stop();
2367 m_SoundEffectCooking = null;
2368 m_SoundPlaying = "";
2369 }
2370 #endif
2371 }
2372
2373 override bool CanDecay()
2374 {
2375 return false;
2376 }
2377
2378 override bool CanProcessDecay()
2379 {
2380 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2381 }
2382
2383 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2384 {
2385 m_DecayDelta = 0.0;
2386
2387 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2388 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2389 if ( hasRootAsPlayer )
2391
2392 /*Print( "-------------------------" );
2393 Print( this );
2394 Print( m_DecayTimer );
2395 Print( m_DecayDelta );
2396 Print( m_LastDecayStage );*/
2397
2398 if ( IsFruit() || IsMushroom() )
2399 {
2400 // fruit, vegetables and mushrooms
2402 {
2403 switch ( GetFoodStageType() )
2404 {
2405 case FoodStageType.RAW:
2408 break;
2409
2410 case FoodStageType.BOILED:
2413 break;
2414
2415 case FoodStageType.BAKED:
2418 break;
2419
2420 case FoodStageType.DRIED:
2421 case FoodStageType.BURNED:
2422 case FoodStageType.ROTTEN:
2423 default:
2424 m_DecayTimer = -1;
2426 return;
2427 }
2428
2429 //m_DecayTimer = m_DecayTimer / 1000.0;
2430 }
2431
2432 m_DecayTimer -= ( delta * m_DecayDelta );
2433
2434 if ( m_DecayTimer <= 0 )
2435 {
2436 if ( m_LastDecayStage != FoodStageType.NONE )
2437 {
2438 // switch to decayed stage
2439 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2440 {
2442 }
2443 if ( m_LastDecayStage == FoodStageType.RAW )
2444 {
2445 int rng = Math.RandomIntInclusive( 0, 100 );
2447 {
2449 }
2450 else
2451 {
2452 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2453 {
2455 }
2456 else
2457 {
2459 }
2460 }
2461 }
2462 }
2463 }
2464
2465 }
2466 else if ( IsMeat() )
2467 {
2468 // meat
2470 {
2471 switch ( GetFoodStageType() )
2472 {
2473 case FoodStageType.RAW:
2476 break;
2477
2478 case FoodStageType.BOILED:
2481 break;
2482
2483 case FoodStageType.BAKED:
2486 break;
2487
2488 case FoodStageType.DRIED:
2491 break;
2492
2493 case FoodStageType.BURNED:
2494 case FoodStageType.ROTTEN:
2495 default:
2496 m_DecayTimer = -1;
2498 return;
2499 }
2500 }
2501
2502 m_DecayTimer -= ( delta * m_DecayDelta );
2503
2504 if ( m_DecayTimer <= 0 )
2505 {
2506 if ( m_LastDecayStage != FoodStageType.NONE )
2507 {
2508 // switch to decayed stage
2509 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2510 {
2512 }
2513 }
2514 }
2515 }
2516 else if ( IsCorpse() )
2517 {
2518 // corpse
2520 {
2521 switch ( GetFoodStageType() )
2522 {
2523 case FoodStageType.RAW:
2526 break;
2527
2528 case FoodStageType.BURNED:
2529 case FoodStageType.ROTTEN:
2530 default:
2531 m_DecayTimer = -1;
2533 return;
2534 }
2535 }
2536
2537 m_DecayTimer -= ( delta * m_DecayDelta );
2538
2539 if ( m_DecayTimer <= 0 )
2540 {
2541 if ( m_LastDecayStage != FoodStageType.NONE )
2542 {
2543 // switch to decayed stage
2544 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2545 {
2547 }
2548 }
2549 }
2550 }
2551 else
2552 {
2553 // opened cans
2554 m_DecayTimer -= ( delta * m_DecayDelta );
2555
2556 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2557 {
2560 //m_DecayTimer = m_DecayTimer / 1000.0;
2561 }
2562 else
2563 {
2564 if ( m_DecayTimer <= 0 )
2565 {
2566 InsertAgent(eAgents.FOOD_POISON, 1);
2567 m_DecayTimer = -1;
2568 }
2569 }
2570 }
2571 }
2572
2573 protected void UpdateVaporParticle()
2574 {
2575 if (GetGame().IsDedicatedServer())
2576 return;
2577
2578 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2579 {
2580 InventoryLocation invLoc = new InventoryLocation();
2581 GetInventory().GetCurrentInventoryLocation(invLoc);
2582 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2583 {
2584 ParticleManager ptcMgr = ParticleManager.GetInstance();
2585 if (ptcMgr)
2586 {
2587 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2588 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2589 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2590 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2591 }
2592 }
2593 }
2594 else if (m_HotVaporParticle)
2595 {
2596 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2597 {
2598 m_HotVaporParticle.Stop();
2599 m_HotVaporParticle = null;
2600 return;
2601 }
2602
2603 InventoryLocation inventoryLoc = new InventoryLocation();
2604 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2605 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2606 {
2607 m_HotVaporParticle.Stop();
2608 m_HotVaporParticle = null;
2609 }
2610 }
2611 }
2612
2613 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2614 {
2615 super.GetDebugActions(outputList);
2616
2617 if (GetFoodStage())
2618 {
2619 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2620 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2621 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2622 }
2623 }
2624
2625 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2626 {
2627 super.OnAction(action_id, player, ctx);
2628
2629 if ( GetGame().IsServer() )
2630 {
2631 if ( action_id == EActions.FOOD_STAGE_PREV )
2632 {
2633 int food_stage_prev = GetFoodStageType() - 1;
2634 if (food_stage_prev <= 0)
2635 {
2636 food_stage_prev = FoodStageType.COUNT - 1;
2637 }
2638 ChangeFoodStage(food_stage_prev);
2639 return true;
2640 }
2641 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2642 {
2643 int food_stage_next = GetFoodStageType() + 1;
2644 if (food_stage_next >= FoodStageType.COUNT )
2645 {
2646 food_stage_next = FoodStageType.RAW;
2647 }
2648 ChangeFoodStage(food_stage_next);
2649 return true;
2650 }
2651
2652 }
2653
2654 #ifdef DIAG_DEVELOPER
2655 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2656 {
2657 PrintNutritionsData();
2658 return true;
2659 }
2660 #endif
2661
2662 return false;
2663 }
2664
2665 override string GetDebugText()
2666 {
2667 string debug_output;
2668
2669 debug_output = super.GetDebugText();
2670
2671 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2672 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2673
2674 return debug_output;
2675 }
2676
2677 //================================================================
2678 // GENERAL GETTERS
2679 //================================================================
2680
2681 override float GetBaitEffectivity()
2682 {
2683 float ret = super.GetBaitEffectivity();
2684
2685 if (IsFoodRotten())
2686 {
2687 ret *= 0.5;
2688 }
2689
2690 return ret;
2691 }
2692
2693 float GetDecayTimer()
2694 {
2695 return m_DecayTimer;
2696 }
2697
2698 float GetDecayDelta()
2699 {
2700 return m_DecayDelta;
2701 }
2702
2704 {
2705 return m_LastDecayStage;
2706 }
2707
2708 #ifdef DIAG_DEVELOPER
2709 private void PrintNutritionsData()
2710 {
2711 string nutritionsData = "";
2712
2713 FoodStage stage = GetFoodStage();
2714 FoodStageType stageType = stage.GetFoodStageType();
2715
2716 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2717 if (profile)
2718 {
2719 nutritionsData = string.Format("Item: %1\n\n", this);
2720 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2721 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2722 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2723 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2724 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2725 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2726 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2727
2728 if (profile.IsLiquid())
2729 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2730
2731 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2732 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2733 }
2734
2735 nutritionsData += "-----\n";
2736
2737 Debug.Log(nutritionsData);
2738 }
2739 #endif
2740
2742 //DEPRECATED
2744 void UpdateVisuals()
2745 {
2747 }
2748}
2749
2751{
2752 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2753};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.