DayZ 1.30
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◆ OnVariablesSynchronized()

override void ReplaceEdibleWithNewLambda::OnVariablesSynchronized ( )
private

См. определение в файле Edible_Base.c строка 1304

1304 : ItemBase
1305{
1306 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1307
1308 const string SOUND_BAKING_START = "Baking_SoundSet";
1309 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1310 const string SOUND_BOILING_START = "Boiling_SoundSet";
1311 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1312 const string SOUND_DRYING_START = "Drying_SoundSet";
1313 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1314 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1315
1316 protected bool m_MakeCookingSounds;
1317 protected SoundOnVehicle m_SoundCooking;
1319 protected string m_SoundPlaying;
1320 ref FoodStage m_FoodStage;
1321 protected float m_DecayTimer;
1322 protected float m_DecayDelta = 0.0;
1325
1327
1328 void Edible_Base()
1329 {
1330 if (HasFoodStage())
1331 {
1332 m_FoodStage = new FoodStage(this);
1333
1334 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1335 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1336
1337 m_SoundPlaying = "";
1339 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1340 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1341 }
1342 }
1343
1344 override void EEInit()
1345 {
1346 super.EEInit();
1347
1348 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1349 }
1350
1351 override void EEDelete(EntityAI parent)
1352 {
1353 super.EEDelete(parent);
1354
1355 RemoveAudio();
1356
1358 m_HotVaporParticle.Stop();
1359 }
1360
1361 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1362 {
1363 super.EEItemLocationChanged(oldLoc, newLoc);
1364
1366 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1367 {
1368 switch (oldLoc.GetParent().GetType())
1369 {
1370 case "FryingPan":
1371 case "Pot":
1372 case "Cauldron":
1373 case "SharpWoodenStick":
1374 MakeSoundsOnClient(false);
1375 break;
1376 }
1377
1379 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1380 {
1381 MakeSoundsOnClient(false);
1382 }
1383 }
1384
1385 if (oldLoc.IsValid())
1387
1388 if (CanHaveTemperature())
1390 }
1391
1392 void UpdateVisualsEx(bool forced = false)
1393 {
1394 if (GetFoodStage())
1395 GetFoodStage().UpdateVisualsEx(forced);
1396 }
1397
1398 bool Consume(float amount, PlayerBase consumer)
1399 {
1400 AddQuantity(-amount, false, false);
1401 OnConsume(amount, consumer);
1402
1403 return true;
1404 }
1405
1406 void OnConsume(float amount, PlayerBase consumer)
1407 {
1409 {
1410 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1411 }
1412 }
1413
1415 int FilterAgents(int agentsIn)
1416 {
1417 int foodStageType;
1418
1419 FoodStage foodStage = GetFoodStage();
1420 if (foodStage)
1421 foodStageType = foodStage.GetFoodStageType();
1422
1424 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1425 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1426 agentsIn &= ~eAgents.FOOD_POISON;
1427
1428 return agentsIn;
1429 }
1430
1431 //food staging
1432 override bool CanBeCooked()
1433 {
1434 return false;
1435 }
1436
1437 override bool CanBeCookedOnStick()
1438 {
1439 return false;
1440 }
1441
1442 override float GetTemperatureFreezeTime()
1443 {
1444 if (GetFoodStage())
1445 {
1446 switch (m_FoodStage.GetFoodStageType())
1447 {
1448 case FoodStageType.DRIED:
1449 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1450
1451 case FoodStageType.BURNED:
1452 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1453
1454 default:
1455 return super.GetTemperatureFreezeTime();
1456 }
1457 }
1458
1459 return super.GetTemperatureFreezeTime();
1460 }
1461
1462 override float GetTemperatureThawTime()
1463 {
1464 if (GetFoodStage())
1465 {
1466 switch (m_FoodStage.GetFoodStageType())
1467 {
1468 case FoodStageType.DRIED:
1469 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1470
1471 case FoodStageType.BURNED:
1472 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1473
1474 default:
1475 return super.GetTemperatureThawTime();
1476 }
1477 }
1478
1479 return super.GetTemperatureThawTime();
1480 }
1481
1482 override bool CanItemOverheat()
1483 {
1484 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1485 }
1486
1487 //================================================================
1488 // SYNCHRONIZATION
1489 //================================================================
1490 void Synchronize()
1491 {
1492 SetSynchDirty();
1493 }
1494
1495 override void OnVariablesSynchronized()
1496 {
1497 super.OnVariablesSynchronized();
1498
1499 //UpdateVisualsEx(); //performed on client only
1500
1501 //update audio
1503 {
1504 RefreshAudio();
1505 }
1506 else
1507 {
1508 RemoveAudio();
1509 }
1510
1511 if (CanHaveTemperature())
1513 }
1514
1515 //================================================================
1516 // AUDIO EFFECTS (WHEN ON DCS)
1517 //================================================================
1518 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1519 {
1520 m_MakeCookingSounds = soundstate;
1521 m_CookedByMethod = cookingMethod;
1522
1523 Synchronize();
1524 }
1525
1526 protected void RefreshAudio()
1527 {
1528 string soundName = "";
1529
1530 FoodStageType currentFoodStage = GetFoodStageType();
1532
1533 if (currentFoodStage == FoodStageType.BURNED)
1534 {
1535 soundName = SOUND_BURNING_DONE;
1536 }
1537 else
1538 {
1539 switch (m_CookedByMethod)
1540 {
1541 case CookingMethodType.BAKING:
1542 {
1543 if (nextFoodStage == FoodStageType.BAKED)
1544 soundName = SOUND_BAKING_START;
1545 else if (currentFoodStage == FoodStageType.BAKED)
1546 soundName = SOUND_BAKING_DONE;
1547 else
1548 soundName = "";
1549 break;
1550 }
1551
1552 case CookingMethodType.BOILING:
1553 {
1554 if (nextFoodStage == FoodStageType.BOILED)
1555 soundName = SOUND_BOILING_START;
1556 else if (currentFoodStage == FoodStageType.BOILED)
1557 soundName = SOUND_BOILING_DONE;
1558 else
1559 soundName = "";
1560 break;
1561 }
1562
1563 case CookingMethodType.DRYING:
1564 {
1565 if (nextFoodStage == FoodStageType.DRIED)
1566 soundName = SOUND_DRYING_START;
1567 else if (currentFoodStage == FoodStageType.DRIED)
1568 soundName = SOUND_DRYING_DONE;
1569 else
1570 soundName = "";
1571 break;
1572 }
1573
1574 default:
1575 soundName = "";
1576 break;
1577 }
1578
1579 if (nextFoodStage == FoodStageType.BURNED)
1580 {
1581 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1582 {
1583 soundName = SOUND_BURNING_DONE;
1584 }
1585 else // pre-emptive burning sounds replace regular ones
1586 {
1587 array<float> nextStageProperties = new array<float>();
1588 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1589 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1590 float progress01 = GetCookingTime() / nextStageTime;
1591 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1592 {
1593 soundName = SOUND_BURNING_DONE;
1594 }
1595 }
1596 }
1597 }
1598
1599 SoundCookingStart(soundName);
1600 }
1601
1602 protected void RemoveAudio()
1603 {
1604 m_MakeCookingSounds = false;
1606 }
1607
1608 //================================================================
1609 // SERIALIZATION
1610 //================================================================
1611 override void OnStoreSave(ParamsWriteContext ctx)
1612 {
1613 super.OnStoreSave(ctx);
1614
1615 if (GetFoodStage())
1616 {
1617 GetFoodStage().OnStoreSave(ctx);
1618 }
1619
1620 // food decay
1621 ctx.Write(m_DecayTimer);
1623 }
1624
1625 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1626 {
1627 if (!super.OnStoreLoad(ctx, version))
1628 return false;
1629
1630 if (GetFoodStage())
1631 {
1632 if (!GetFoodStage().OnStoreLoad(ctx, version))
1633 return false;
1634 }
1635
1636 if (version >= 115)
1637 {
1638 if (!ctx.Read(m_DecayTimer))
1639 {
1640 m_DecayTimer = 0.0;
1641 return false;
1642 }
1643 if (!ctx.Read(m_LastDecayStage))
1644 {
1646 return false;
1647 }
1648 }
1649
1650 UpdateVisualsEx(true); //forced init visuals
1651 Synchronize();
1652
1653 return true;
1654 }
1655
1656 override void AfterStoreLoad()
1657 {
1658 super.AfterStoreLoad();
1659
1660 Synchronize();
1661 }
1662
1663 //get food stage
1664 override FoodStage GetFoodStage()
1665 {
1666 return m_FoodStage;
1667 }
1668
1669 //food types
1670 override bool IsMeat()
1671 {
1672 return false;
1673 }
1674
1675 override bool IsCorpse()
1676 {
1677 return false;
1678 }
1679
1680 override bool IsFruit()
1681 {
1682 return false;
1683 }
1684
1685 override bool IsMushroom()
1686 {
1687 return false;
1688 }
1689
1690 //================================================================
1691 // NUTRITIONAL VALUES
1692 //================================================================
1693 //food properties
1694 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1695 {
1696 Edible_Base food_item = Edible_Base.Cast(item);
1697 if (food_item && food_item.GetFoodStage())
1698 {
1699 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1700 }
1701 else if (classname != "" && food_stage)
1702 {
1703 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1704 }
1705 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1706 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1707
1708 }
1709
1710 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1711 {
1712 Edible_Base food_item = Edible_Base.Cast(item);
1713 if (food_item && food_item.GetFoodStage())
1714 {
1715 return FoodStage.GetEnergy(food_item.GetFoodStage());
1716 }
1717 else if (classname != "" && food_stage)
1718 {
1719 return FoodStage.GetEnergy(null, food_stage, classname);
1720 }
1721 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1722 return g_Game.ConfigGetFloat( class_path + " energy" );
1723 }
1724
1725 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1726 {
1727 Edible_Base food_item = Edible_Base.Cast(item);
1728 if (food_item && food_item.GetFoodStage())
1729 {
1730 return FoodStage.GetWater(food_item.GetFoodStage());
1731 }
1732 else if (classname != "" && food_stage)
1733 {
1734 return FoodStage.GetWater(null, food_stage, classname);
1735 }
1736 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1737 return g_Game.ConfigGetFloat( class_path + " water" );
1738 }
1739
1740 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1741 {
1742 Edible_Base food_item = Edible_Base.Cast(item);
1743 if (food_item && food_item.GetFoodStage())
1744 {
1745 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1746 }
1747 else if (classname != "" && food_stage)
1748 {
1749 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1750 }
1751 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1752 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1753
1754 }
1755
1756 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1757 {
1758 Edible_Base food_item = Edible_Base.Cast(item);
1759 if (food_item && food_item.GetFoodStage())
1760 {
1761 return FoodStage.GetToxicity(food_item.GetFoodStage());
1762 }
1763 else if (classname != "" && food_stage)
1764 {
1765 return FoodStage.GetToxicity(null, food_stage, classname);
1766 }
1767 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1768 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1769 }
1770
1771 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1772 {
1773 Edible_Base food_item = Edible_Base.Cast(item);
1774 if (food_item && food_item.GetFoodStage())
1775 {
1776 return FoodStage.GetAgents(food_item.GetFoodStage());
1777 }
1778 else if (classname != "" && food_stage)
1779 {
1780 return FoodStage.GetAgents(null, food_stage, classname);
1781 }
1782 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1783 return g_Game.ConfigGetInt( class_path + " agents" );
1784 }
1785
1786 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1787 {
1788 Edible_Base food_item = Edible_Base.Cast(item);
1789 if (food_item && food_item.GetFoodStage())
1790 {
1791 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1792 }
1793 else if (classname != "" && food_stage)
1794 {
1795 return FoodStage.GetDigestibility(null, food_stage, classname);
1796 }
1797 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1798 return g_Game.ConfigGetInt( class_path + " digestibility" );
1799 }
1800
1801 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1802 {
1803 Edible_Base foodItem = Edible_Base.Cast(item);
1804 if (foodItem && foodItem.GetFoodStage())
1805 {
1806 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1807 }
1808 else if (className != "" && foodStage)
1809 {
1810 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1811 }
1812 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1813 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
1814 }
1815
1816 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1817 {
1818 NutritionalProfile profile = new NutritionalProfile();
1819 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1820 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1821 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1822 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1823 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1824 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1825 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1826 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1827
1828 return profile;
1829 }
1830
1831 //================================================================
1832 // FOOD STAGING
1833 //================================================================
1835 {
1836 return GetFoodStage().GetFoodStageType();
1837 }
1838
1839 //food stage states
1840 bool IsFoodRaw()
1841 {
1842 if ( GetFoodStage() )
1843 {
1844 return GetFoodStage().IsFoodRaw();
1845 }
1846
1847 return false;
1848 }
1849
1850 bool IsFoodBaked()
1851 {
1852 if ( GetFoodStage() )
1853 {
1854 return GetFoodStage().IsFoodBaked();
1855 }
1856
1857 return false;
1858 }
1859
1860 bool IsFoodBoiled()
1861 {
1862 if ( GetFoodStage() )
1863 {
1864 return GetFoodStage().IsFoodBoiled();
1865 }
1866
1867 return false;
1868 }
1869
1870 bool IsFoodDried()
1871 {
1872 if ( GetFoodStage() )
1873 {
1874 return GetFoodStage().IsFoodDried();
1875 }
1876
1877 return false;
1878 }
1879
1880 bool IsFoodBurned()
1881 {
1882 if ( GetFoodStage() )
1883 {
1884 return GetFoodStage().IsFoodBurned();
1885 }
1886
1887 return false;
1888 }
1889
1890 bool IsFoodRotten()
1891 {
1892 if ( GetFoodStage() )
1893 {
1894 return GetFoodStage().IsFoodRotten();
1895 }
1896
1897 return false;
1898 }
1899
1900 //food stage change
1901 void ChangeFoodStage( FoodStageType new_food_stage_type )
1902 {
1903 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1904 }
1905
1907 {
1908 return GetFoodStage().GetNextFoodStageType( cooking_method );
1909 }
1910
1911 string GetFoodStageName( FoodStageType food_stage_type )
1912 {
1913 return GetFoodStage().GetFoodStageName( food_stage_type );
1914 }
1915
1916 bool CanChangeToNewStage( CookingMethodType cooking_method )
1917 {
1918 return GetFoodStage().CanChangeToNewStage( cooking_method );
1919 }
1920
1921 //Use this to receive food stage from another Edible_Base
1922 void TransferFoodStage( notnull Edible_Base source )
1923 {
1924 if ( !source.GetFoodStage())
1925 return;
1926 m_LastDecayStage = source.GetLastDecayStage();
1927 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1928 m_DecayTimer = source.GetDecayTimer();
1929 m_DecayDelta = source.GetDecayDelta();
1930 }
1931
1933 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1934 {
1935 HandleFoodStageChangeAgents(stageOld,stageNew);
1936 UpdateVisualsEx(); //performed on server only
1937 }
1938
1941 {
1942 switch (stageNew)
1943 {
1944 case FoodStageType.BAKED:
1945 case FoodStageType.BOILED:
1946 case FoodStageType.DRIED:
1947 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1948 break;
1949
1950 case FoodStageType.BURNED:
1951 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1952 break;
1953 }
1954 }
1955
1956 //================================================================
1957 // COOKING
1958 //================================================================
1959 //cooking time
1960 float GetCookingTime()
1961 {
1962 return GetFoodStage().GetCookingTime();
1963 }
1964
1965 void SetCookingTime( float time )
1966 {
1967 GetFoodStage().SetCookingTime( time );
1968
1969 //synchronize when calling on server
1970 Synchronize();
1971 }
1972
1973 void ResetCookingTime()
1974 {
1975 if (GetFoodStage())
1976 {
1977 GetFoodStage().SetCookingTime(0);
1978 Synchronize();
1979 }
1980 }
1981
1982 //replace edible with new item (opening cans)
1983 void ReplaceEdibleWithNew( string typeName )
1984 {
1985 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1986 if (player)
1987 {
1988 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1989 player.ServerReplaceItemInHandsWithNew(lambda);
1990 }
1991 else
1992 Error("ReplaceEdibleWithNew - cannot use edible without player");
1993 }
1994
1996 {
1998 }
1999
2000 override void SetActions()
2001 {
2002 super.SetActions();
2003
2006 }
2007
2008 protected void SoundCookingStart(string sound_name)
2009 {
2010 #ifndef SERVER
2011 #ifndef NO_GUI
2012 if (m_SoundPlaying != sound_name)
2013 {
2015
2016 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2017 m_SoundPlaying = sound_name;
2018 }
2019 #endif
2020 #endif
2021 }
2022
2023 protected void SoundCookingStop()
2024 {
2025 #ifndef SERVER
2026 #ifndef NO_GUI
2028 {
2029 m_SoundEffectCooking.Stop();
2030 m_SoundEffectCooking = null;
2031 m_SoundPlaying = "";
2032 }
2033 #endif
2034 #endif
2035 }
2036
2037 override bool CanDecay()
2038 {
2039 return false;
2040 }
2041
2042 override bool CanProcessDecay()
2043 {
2044 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2045 }
2046
2047 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2048 {
2049 m_DecayDelta = 0.0;
2050
2051 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2052 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2053 if ( hasRootAsPlayer )
2055
2056 /*Print( "-------------------------" );
2057 Print( this );
2058 Print( m_DecayTimer );
2059 Print( m_DecayDelta );
2060 Print( m_LastDecayStage );*/
2061
2062 if ( IsFruit() || IsMushroom() )
2063 {
2064 // fruit, vegetables and mushrooms
2066 {
2067 switch ( GetFoodStageType() )
2068 {
2069 case FoodStageType.RAW:
2072 break;
2073
2074 case FoodStageType.BOILED:
2077 break;
2078
2079 case FoodStageType.BAKED:
2082 break;
2083
2084 case FoodStageType.DRIED:
2085 case FoodStageType.BURNED:
2086 case FoodStageType.ROTTEN:
2087 default:
2088 m_DecayTimer = -1;
2090 return;
2091 }
2092
2093 //m_DecayTimer = m_DecayTimer / 1000.0;
2094 }
2095
2096 m_DecayTimer -= ( delta * m_DecayDelta );
2097
2098 if ( m_DecayTimer <= 0 )
2099 {
2100 if ( m_LastDecayStage != FoodStageType.NONE )
2101 {
2102 // switch to decayed stage
2103 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2104 {
2106 }
2107 if ( m_LastDecayStage == FoodStageType.RAW )
2108 {
2109 int rng = Math.RandomIntInclusive( 0, 100 );
2111 {
2113 }
2114 else
2115 {
2116 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2117 {
2119 }
2120 else
2121 {
2123 }
2124 }
2125 }
2126 }
2127 }
2128
2129 }
2130 else if ( IsMeat() )
2131 {
2132 // meat
2134 {
2135 switch ( GetFoodStageType() )
2136 {
2137 case FoodStageType.RAW:
2140 break;
2141
2142 case FoodStageType.BOILED:
2145 break;
2146
2147 case FoodStageType.BAKED:
2150 break;
2151
2152 case FoodStageType.DRIED:
2155 break;
2156
2157 case FoodStageType.BURNED:
2158 case FoodStageType.ROTTEN:
2159 default:
2160 m_DecayTimer = -1;
2162 return;
2163 }
2164 }
2165
2166 m_DecayTimer -= ( delta * m_DecayDelta );
2167
2168 if ( m_DecayTimer <= 0 )
2169 {
2170 if ( m_LastDecayStage != FoodStageType.NONE )
2171 {
2172 // switch to decayed stage
2173 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2174 {
2176 }
2177 }
2178 }
2179 }
2180 else if ( IsCorpse() )
2181 {
2182 // corpse
2184 {
2185 switch ( GetFoodStageType() )
2186 {
2187 case FoodStageType.RAW:
2190 break;
2191
2192 case FoodStageType.BURNED:
2193 case FoodStageType.ROTTEN:
2194 default:
2195 m_DecayTimer = -1;
2197 return;
2198 }
2199 }
2200
2201 m_DecayTimer -= ( delta * m_DecayDelta );
2202
2203 if ( m_DecayTimer <= 0 )
2204 {
2205 if ( m_LastDecayStage != FoodStageType.NONE )
2206 {
2207 // switch to decayed stage
2208 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2209 {
2211 }
2212 }
2213 }
2214 }
2215 else
2216 {
2217 // opened cans
2218 m_DecayTimer -= ( delta * m_DecayDelta );
2219
2220 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2221 {
2224 //m_DecayTimer = m_DecayTimer / 1000.0;
2225 }
2226 else
2227 {
2228 if ( m_DecayTimer <= 0 )
2229 {
2230 InsertAgent(eAgents.FOOD_POISON, 1);
2231 m_DecayTimer = -1;
2232 }
2233 }
2234 }
2235 }
2236
2237 protected void UpdateVaporParticle()
2238 {
2239 if (g_Game.IsHeadlessOrDedicatedServer())
2240 return;
2241
2242 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2243 {
2244 InventoryLocation invLoc = new InventoryLocation();
2245 GetInventory().GetCurrentInventoryLocation(invLoc);
2246 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2247 {
2248 ParticleManager ptcMgr = ParticleManager.GetInstance();
2249 if (ptcMgr)
2250 {
2251 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2252 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2253 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2254 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2255 }
2256 }
2257 }
2258 else if (m_HotVaporParticle)
2259 {
2260 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2261 {
2262 m_HotVaporParticle.Stop();
2263 m_HotVaporParticle = null;
2264 return;
2265 }
2266
2267 InventoryLocation inventoryLoc = new InventoryLocation();
2268 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2269 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2270 {
2271 m_HotVaporParticle.Stop();
2272 m_HotVaporParticle = null;
2273 }
2274 }
2275 }
2276
2277 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2278 {
2279 if (GetFoodStage())
2280 {
2281 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2282 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2283 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2284 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2285 }
2286
2287 super.GetDebugActions(outputList);
2288 }
2289
2290 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2291 {
2292 super.OnAction(action_id, player, ctx);
2293
2294 if ( g_Game.IsServer() )
2295 {
2296 if ( action_id == EActions.FOOD_STAGE_PREV )
2297 {
2298 int food_stage_prev = GetFoodStageType() - 1;
2299 if (food_stage_prev <= 0)
2300 {
2301 food_stage_prev = FoodStageType.COUNT - 1;
2302 }
2303 ChangeFoodStage(food_stage_prev);
2304 return true;
2305 }
2306 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2307 {
2308 int food_stage_next = GetFoodStageType() + 1;
2309 if (food_stage_next >= FoodStageType.COUNT )
2310 {
2311 food_stage_next = FoodStageType.RAW;
2312 }
2313 ChangeFoodStage(food_stage_next);
2314 return true;
2315 }
2316
2317 }
2318
2319 #ifdef DIAG_DEVELOPER
2320 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2321 {
2322 PrintNutritionsData();
2323 return true;
2324 }
2325 #endif
2326
2327 return false;
2328 }
2329
2330 override string GetDebugText()
2331 {
2332 string debug_output;
2333
2334 debug_output = super.GetDebugText();
2335
2336 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2337 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2338
2339 return debug_output;
2340 }
2341
2342 //================================================================
2343 // GENERAL GETTERS
2344 //================================================================
2345
2346 override float GetBaitEffectivity()
2347 {
2348 float ret = super.GetBaitEffectivity();
2349
2350 if (IsFoodRotten())
2351 {
2352 ret *= 0.5;
2353 }
2354
2355 return ret;
2356 }
2357
2358 float GetDecayTimer()
2359 {
2360 return m_DecayTimer;
2361 }
2362
2363 float GetDecayDelta()
2364 {
2365 return m_DecayDelta;
2366 }
2367
2369 {
2370 return m_LastDecayStage;
2371 }
2372
2373 #ifdef DIAG_DEVELOPER
2374 private void PrintNutritionsData()
2375 {
2376 string nutritionsData = "";
2377
2378 FoodStage stage = GetFoodStage();
2379 FoodStageType stageType = stage.GetFoodStageType();
2380
2381 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2382 if (profile)
2383 {
2384 nutritionsData = string.Format("Item: %1\n\n", this);
2385 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2386 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2387 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2388 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2389 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2390 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2391 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2392
2393 if (profile.IsLiquid())
2394 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2395
2396 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2397 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2398 }
2399
2400 nutritionsData += "-----\n";
2401
2402 Debug.Log(nutritionsData);
2403 }
2404 #endif
2405
2407 //DEPRECATED
2409 void UpdateVisuals()
2410 {
2412 }
2413}
2414
2416{
2417 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2418};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.