DayZ 1.28
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◆ OnVariablesSynchronized()

override void ReplaceEdibleWithNewLambda::OnVariablesSynchronized ( )
private

См. определение в файле Edible_Base.c строка 1300

1300 : ItemBase
1301{
1302 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1303
1304 const string SOUND_BAKING_START = "Baking_SoundSet";
1305 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1306 const string SOUND_BOILING_START = "Boiling_SoundSet";
1307 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1308 const string SOUND_DRYING_START = "Drying_SoundSet";
1309 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1310 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1311
1312 protected bool m_MakeCookingSounds;
1313 protected SoundOnVehicle m_SoundCooking;
1315 protected string m_SoundPlaying;
1316 ref FoodStage m_FoodStage;
1317 protected float m_DecayTimer;
1318 protected float m_DecayDelta = 0.0;
1321
1323
1324 void Edible_Base()
1325 {
1326 if (HasFoodStage())
1327 {
1328 m_FoodStage = new FoodStage(this);
1329
1330 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1331 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1332
1333 m_SoundPlaying = "";
1335 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1336 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1337 }
1338 }
1339
1340 override void EEInit()
1341 {
1342 super.EEInit();
1343
1344 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1345 }
1346
1347 override void EEDelete(EntityAI parent)
1348 {
1349 super.EEDelete(parent);
1350
1351 RemoveAudio();
1352
1354 m_HotVaporParticle.Stop();
1355 }
1356
1357 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1358 {
1359 super.EEItemLocationChanged(oldLoc, newLoc);
1360
1362 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1363 {
1364 switch (oldLoc.GetParent().GetType())
1365 {
1366 case "FryingPan":
1367 case "Pot":
1368 case "Cauldron":
1369 case "SharpWoodenStick":
1370 MakeSoundsOnClient(false);
1371 break;
1372 }
1373
1375 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1376 {
1377 MakeSoundsOnClient(false);
1378 }
1379 }
1380
1381 if (oldLoc.IsValid())
1383
1384 if (CanHaveTemperature())
1386 }
1387
1388 void UpdateVisualsEx(bool forced = false)
1389 {
1390 if (GetFoodStage())
1391 GetFoodStage().UpdateVisualsEx(forced);
1392 }
1393
1394 bool Consume(float amount, PlayerBase consumer)
1395 {
1396 AddQuantity(-amount, false, false);
1397 OnConsume(amount, consumer);
1398
1399 return true;
1400 }
1401
1402 void OnConsume(float amount, PlayerBase consumer)
1403 {
1405 {
1406 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1407 }
1408 }
1409
1411 int FilterAgents(int agentsIn)
1412 {
1413 int foodStageType;
1414
1415 FoodStage foodStage = GetFoodStage();
1416 if (foodStage)
1417 foodStageType = foodStage.GetFoodStageType();
1418
1420 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1421 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1422 agentsIn &= ~eAgents.FOOD_POISON;
1423
1424 return agentsIn;
1425 }
1426
1427 //food staging
1428 override bool CanBeCooked()
1429 {
1430 return false;
1431 }
1432
1433 override bool CanBeCookedOnStick()
1434 {
1435 return false;
1436 }
1437
1438 override float GetTemperatureFreezeTime()
1439 {
1440 if (GetFoodStage())
1441 {
1442 switch (m_FoodStage.GetFoodStageType())
1443 {
1444 case FoodStageType.DRIED:
1445 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1446
1447 case FoodStageType.BURNED:
1448 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1449
1450 default:
1451 return super.GetTemperatureFreezeTime();
1452 }
1453 }
1454
1455 return super.GetTemperatureFreezeTime();
1456 }
1457
1458 override float GetTemperatureThawTime()
1459 {
1460 if (GetFoodStage())
1461 {
1462 switch (m_FoodStage.GetFoodStageType())
1463 {
1464 case FoodStageType.DRIED:
1465 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1466
1467 case FoodStageType.BURNED:
1468 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1469
1470 default:
1471 return super.GetTemperatureThawTime();
1472 }
1473 }
1474
1475 return super.GetTemperatureThawTime();
1476 }
1477
1478 override bool CanItemOverheat()
1479 {
1480 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1481 }
1482
1483 //================================================================
1484 // SYNCHRONIZATION
1485 //================================================================
1486 void Synchronize()
1487 {
1488 SetSynchDirty();
1489 }
1490
1491 override void OnVariablesSynchronized()
1492 {
1493 super.OnVariablesSynchronized();
1494
1495 //UpdateVisualsEx(); //performed on client only
1496
1497 //update audio
1499 {
1500 RefreshAudio();
1501 }
1502 else
1503 {
1504 RemoveAudio();
1505 }
1506
1507 if (CanHaveTemperature())
1509 }
1510
1511 //================================================================
1512 // AUDIO EFFECTS (WHEN ON DCS)
1513 //================================================================
1514 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1515 {
1516 m_MakeCookingSounds = soundstate;
1517 m_CookedByMethod = cookingMethod;
1518
1519 Synchronize();
1520 }
1521
1522 protected void RefreshAudio()
1523 {
1524 string soundName = "";
1525
1526 FoodStageType currentFoodStage = GetFoodStageType();
1528
1529 if (currentFoodStage == FoodStageType.BURNED)
1530 {
1531 soundName = SOUND_BURNING_DONE;
1532 }
1533 else
1534 {
1535 switch (m_CookedByMethod)
1536 {
1537 case CookingMethodType.BAKING:
1538 {
1539 if (nextFoodStage == FoodStageType.BAKED)
1540 soundName = SOUND_BAKING_START;
1541 else if (currentFoodStage == FoodStageType.BAKED)
1542 soundName = SOUND_BAKING_DONE;
1543 else
1544 soundName = "";
1545 break;
1546 }
1547
1548 case CookingMethodType.BOILING:
1549 {
1550 if (nextFoodStage == FoodStageType.BOILED)
1551 soundName = SOUND_BOILING_START;
1552 else if (currentFoodStage == FoodStageType.BOILED)
1553 soundName = SOUND_BOILING_DONE;
1554 else
1555 soundName = "";
1556 break;
1557 }
1558
1559 case CookingMethodType.DRYING:
1560 {
1561 if (nextFoodStage == FoodStageType.DRIED)
1562 soundName = SOUND_DRYING_START;
1563 else if (currentFoodStage == FoodStageType.DRIED)
1564 soundName = SOUND_DRYING_DONE;
1565 else
1566 soundName = "";
1567 break;
1568 }
1569
1570 default:
1571 soundName = "";
1572 break;
1573 }
1574
1575 if (nextFoodStage == FoodStageType.BURNED)
1576 {
1577 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1578 {
1579 soundName = SOUND_BURNING_DONE;
1580 }
1581 else // pre-emptive burning sounds replace regular ones
1582 {
1583 array<float> nextStageProperties = new array<float>();
1584 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1585 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1586 float progress01 = GetCookingTime() / nextStageTime;
1587 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1588 {
1589 soundName = SOUND_BURNING_DONE;
1590 }
1591 }
1592 }
1593 }
1594
1595 SoundCookingStart(soundName);
1596 }
1597
1598 protected void RemoveAudio()
1599 {
1600 m_MakeCookingSounds = false;
1602 }
1603
1604 //================================================================
1605 // SERIALIZATION
1606 //================================================================
1607 override void OnStoreSave(ParamsWriteContext ctx)
1608 {
1609 super.OnStoreSave(ctx);
1610
1611 if (GetFoodStage())
1612 {
1613 GetFoodStage().OnStoreSave(ctx);
1614 }
1615
1616 // food decay
1617 ctx.Write(m_DecayTimer);
1619 }
1620
1621 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1622 {
1623 if (!super.OnStoreLoad(ctx, version))
1624 return false;
1625
1626 if (GetFoodStage())
1627 {
1628 if (!GetFoodStage().OnStoreLoad(ctx, version))
1629 return false;
1630 }
1631
1632 if (version >= 115)
1633 {
1634 if (!ctx.Read(m_DecayTimer))
1635 {
1636 m_DecayTimer = 0.0;
1637 return false;
1638 }
1639 if (!ctx.Read(m_LastDecayStage))
1640 {
1642 return false;
1643 }
1644 }
1645
1646 UpdateVisualsEx(true); //forced init visuals
1647 Synchronize();
1648
1649 return true;
1650 }
1651
1652 override void AfterStoreLoad()
1653 {
1654 super.AfterStoreLoad();
1655
1656 Synchronize();
1657 }
1658
1659 //get food stage
1660 override FoodStage GetFoodStage()
1661 {
1662 return m_FoodStage;
1663 }
1664
1665 //food types
1666 override bool IsMeat()
1667 {
1668 return false;
1669 }
1670
1671 override bool IsCorpse()
1672 {
1673 return false;
1674 }
1675
1676 override bool IsFruit()
1677 {
1678 return false;
1679 }
1680
1681 override bool IsMushroom()
1682 {
1683 return false;
1684 }
1685
1686 //================================================================
1687 // NUTRITIONAL VALUES
1688 //================================================================
1689 //food properties
1690 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1691 {
1692 Edible_Base food_item = Edible_Base.Cast(item);
1693 if (food_item && food_item.GetFoodStage())
1694 {
1695 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1696 }
1697 else if (classname != "" && food_stage)
1698 {
1699 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1700 }
1701 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1702 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1703
1704 }
1705
1706 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1707 {
1708 Edible_Base food_item = Edible_Base.Cast(item);
1709 if (food_item && food_item.GetFoodStage())
1710 {
1711 return FoodStage.GetEnergy(food_item.GetFoodStage());
1712 }
1713 else if (classname != "" && food_stage)
1714 {
1715 return FoodStage.GetEnergy(null, food_stage, classname);
1716 }
1717 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1718 return GetGame().ConfigGetFloat( class_path + " energy" );
1719 }
1720
1721 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1722 {
1723 Edible_Base food_item = Edible_Base.Cast(item);
1724 if (food_item && food_item.GetFoodStage())
1725 {
1726 return FoodStage.GetWater(food_item.GetFoodStage());
1727 }
1728 else if (classname != "" && food_stage)
1729 {
1730 return FoodStage.GetWater(null, food_stage, classname);
1731 }
1732 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1733 return GetGame().ConfigGetFloat( class_path + " water" );
1734 }
1735
1736 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1737 {
1738 Edible_Base food_item = Edible_Base.Cast(item);
1739 if (food_item && food_item.GetFoodStage())
1740 {
1741 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1742 }
1743 else if (classname != "" && food_stage)
1744 {
1745 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1746 }
1747 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1748 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1749
1750 }
1751
1752 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1753 {
1754 Edible_Base food_item = Edible_Base.Cast(item);
1755 if (food_item && food_item.GetFoodStage())
1756 {
1757 return FoodStage.GetToxicity(food_item.GetFoodStage());
1758 }
1759 else if (classname != "" && food_stage)
1760 {
1761 return FoodStage.GetToxicity(null, food_stage, classname);
1762 }
1763 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1764 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1765 }
1766
1767 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1768 {
1769 Edible_Base food_item = Edible_Base.Cast(item);
1770 if (food_item && food_item.GetFoodStage())
1771 {
1772 return FoodStage.GetAgents(food_item.GetFoodStage());
1773 }
1774 else if (classname != "" && food_stage)
1775 {
1776 return FoodStage.GetAgents(null, food_stage, classname);
1777 }
1778 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1779 return GetGame().ConfigGetInt( class_path + " agents" );
1780 }
1781
1782 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1783 {
1784 Edible_Base food_item = Edible_Base.Cast(item);
1785 if (food_item && food_item.GetFoodStage())
1786 {
1787 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1788 }
1789 else if (classname != "" && food_stage)
1790 {
1791 return FoodStage.GetDigestibility(null, food_stage, classname);
1792 }
1793 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1794 return GetGame().ConfigGetInt( class_path + " digestibility" );
1795 }
1796
1797 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1798 {
1799 Edible_Base foodItem = Edible_Base.Cast(item);
1800 if (foodItem && foodItem.GetFoodStage())
1801 {
1802 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1803 }
1804 else if (className != "" && foodStage)
1805 {
1806 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1807 }
1808 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1809 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1810 }
1811
1812 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1813 {
1814 NutritionalProfile profile = new NutritionalProfile();
1815 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1816 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1817 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1818 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1819 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1820 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1821 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1822 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1823
1824 return profile;
1825 }
1826
1827 //================================================================
1828 // FOOD STAGING
1829 //================================================================
1831 {
1832 return GetFoodStage().GetFoodStageType();
1833 }
1834
1835 //food stage states
1836 bool IsFoodRaw()
1837 {
1838 if ( GetFoodStage() )
1839 {
1840 return GetFoodStage().IsFoodRaw();
1841 }
1842
1843 return false;
1844 }
1845
1846 bool IsFoodBaked()
1847 {
1848 if ( GetFoodStage() )
1849 {
1850 return GetFoodStage().IsFoodBaked();
1851 }
1852
1853 return false;
1854 }
1855
1856 bool IsFoodBoiled()
1857 {
1858 if ( GetFoodStage() )
1859 {
1860 return GetFoodStage().IsFoodBoiled();
1861 }
1862
1863 return false;
1864 }
1865
1866 bool IsFoodDried()
1867 {
1868 if ( GetFoodStage() )
1869 {
1870 return GetFoodStage().IsFoodDried();
1871 }
1872
1873 return false;
1874 }
1875
1876 bool IsFoodBurned()
1877 {
1878 if ( GetFoodStage() )
1879 {
1880 return GetFoodStage().IsFoodBurned();
1881 }
1882
1883 return false;
1884 }
1885
1886 bool IsFoodRotten()
1887 {
1888 if ( GetFoodStage() )
1889 {
1890 return GetFoodStage().IsFoodRotten();
1891 }
1892
1893 return false;
1894 }
1895
1896 //food stage change
1897 void ChangeFoodStage( FoodStageType new_food_stage_type )
1898 {
1899 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1900 }
1901
1903 {
1904 return GetFoodStage().GetNextFoodStageType( cooking_method );
1905 }
1906
1907 string GetFoodStageName( FoodStageType food_stage_type )
1908 {
1909 return GetFoodStage().GetFoodStageName( food_stage_type );
1910 }
1911
1912 bool CanChangeToNewStage( CookingMethodType cooking_method )
1913 {
1914 return GetFoodStage().CanChangeToNewStage( cooking_method );
1915 }
1916
1917 //Use this to receive food stage from another Edible_Base
1918 void TransferFoodStage( notnull Edible_Base source )
1919 {
1920 if ( !source.GetFoodStage())
1921 return;
1922 m_LastDecayStage = source.GetLastDecayStage();
1923 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1924 m_DecayTimer = source.GetDecayTimer();
1925 m_DecayDelta = source.GetDecayDelta();
1926 }
1927
1929 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1930 {
1931 HandleFoodStageChangeAgents(stageOld,stageNew);
1932 UpdateVisualsEx(); //performed on server only
1933 }
1934
1937 {
1938 switch (stageNew)
1939 {
1940 case FoodStageType.BAKED:
1941 case FoodStageType.BOILED:
1942 case FoodStageType.DRIED:
1943 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1944 break;
1945
1946 case FoodStageType.BURNED:
1947 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1948 break;
1949 }
1950 }
1951
1952 //================================================================
1953 // COOKING
1954 //================================================================
1955 //cooking time
1956 float GetCookingTime()
1957 {
1958 return GetFoodStage().GetCookingTime();
1959 }
1960
1961 void SetCookingTime( float time )
1962 {
1963 GetFoodStage().SetCookingTime( time );
1964
1965 //synchronize when calling on server
1966 Synchronize();
1967 }
1968
1969 void ResetCookingTime()
1970 {
1971 if (GetFoodStage())
1972 {
1973 GetFoodStage().SetCookingTime(0);
1974 Synchronize();
1975 }
1976 }
1977
1978 //replace edible with new item (opening cans)
1979 void ReplaceEdibleWithNew( string typeName )
1980 {
1981 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1982 if (player)
1983 {
1984 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1985 player.ServerReplaceItemInHandsWithNew(lambda);
1986 }
1987 else
1988 Error("ReplaceEdibleWithNew - cannot use edible without player");
1989 }
1990
1992 {
1994 }
1995
1996 override void SetActions()
1997 {
1998 super.SetActions();
1999
2002 }
2003
2004 protected void SoundCookingStart(string sound_name)
2005 {
2006 #ifndef SERVER
2007 if (m_SoundPlaying != sound_name)
2008 {
2010
2011 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2012 m_SoundPlaying = sound_name;
2013 }
2014 #endif
2015 }
2016
2017 protected void SoundCookingStop()
2018 {
2019 #ifndef SERVER
2021 {
2022 m_SoundEffectCooking.Stop();
2023 m_SoundEffectCooking = null;
2024 m_SoundPlaying = "";
2025 }
2026 #endif
2027 }
2028
2029 override bool CanDecay()
2030 {
2031 return false;
2032 }
2033
2034 override bool CanProcessDecay()
2035 {
2036 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2037 }
2038
2039 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2040 {
2041 m_DecayDelta = 0.0;
2042
2043 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2044 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2045 if ( hasRootAsPlayer )
2047
2048 /*Print( "-------------------------" );
2049 Print( this );
2050 Print( m_DecayTimer );
2051 Print( m_DecayDelta );
2052 Print( m_LastDecayStage );*/
2053
2054 if ( IsFruit() || IsMushroom() )
2055 {
2056 // fruit, vegetables and mushrooms
2058 {
2059 switch ( GetFoodStageType() )
2060 {
2061 case FoodStageType.RAW:
2064 break;
2065
2066 case FoodStageType.BOILED:
2069 break;
2070
2071 case FoodStageType.BAKED:
2074 break;
2075
2076 case FoodStageType.DRIED:
2077 case FoodStageType.BURNED:
2078 case FoodStageType.ROTTEN:
2079 default:
2080 m_DecayTimer = -1;
2082 return;
2083 }
2084
2085 //m_DecayTimer = m_DecayTimer / 1000.0;
2086 }
2087
2088 m_DecayTimer -= ( delta * m_DecayDelta );
2089
2090 if ( m_DecayTimer <= 0 )
2091 {
2092 if ( m_LastDecayStage != FoodStageType.NONE )
2093 {
2094 // switch to decayed stage
2095 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2096 {
2098 }
2099 if ( m_LastDecayStage == FoodStageType.RAW )
2100 {
2101 int rng = Math.RandomIntInclusive( 0, 100 );
2103 {
2105 }
2106 else
2107 {
2108 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2109 {
2111 }
2112 else
2113 {
2115 }
2116 }
2117 }
2118 }
2119 }
2120
2121 }
2122 else if ( IsMeat() )
2123 {
2124 // meat
2126 {
2127 switch ( GetFoodStageType() )
2128 {
2129 case FoodStageType.RAW:
2132 break;
2133
2134 case FoodStageType.BOILED:
2137 break;
2138
2139 case FoodStageType.BAKED:
2142 break;
2143
2144 case FoodStageType.DRIED:
2147 break;
2148
2149 case FoodStageType.BURNED:
2150 case FoodStageType.ROTTEN:
2151 default:
2152 m_DecayTimer = -1;
2154 return;
2155 }
2156 }
2157
2158 m_DecayTimer -= ( delta * m_DecayDelta );
2159
2160 if ( m_DecayTimer <= 0 )
2161 {
2162 if ( m_LastDecayStage != FoodStageType.NONE )
2163 {
2164 // switch to decayed stage
2165 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2166 {
2168 }
2169 }
2170 }
2171 }
2172 else if ( IsCorpse() )
2173 {
2174 // corpse
2176 {
2177 switch ( GetFoodStageType() )
2178 {
2179 case FoodStageType.RAW:
2182 break;
2183
2184 case FoodStageType.BURNED:
2185 case FoodStageType.ROTTEN:
2186 default:
2187 m_DecayTimer = -1;
2189 return;
2190 }
2191 }
2192
2193 m_DecayTimer -= ( delta * m_DecayDelta );
2194
2195 if ( m_DecayTimer <= 0 )
2196 {
2197 if ( m_LastDecayStage != FoodStageType.NONE )
2198 {
2199 // switch to decayed stage
2200 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2201 {
2203 }
2204 }
2205 }
2206 }
2207 else
2208 {
2209 // opened cans
2210 m_DecayTimer -= ( delta * m_DecayDelta );
2211
2212 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2213 {
2216 //m_DecayTimer = m_DecayTimer / 1000.0;
2217 }
2218 else
2219 {
2220 if ( m_DecayTimer <= 0 )
2221 {
2222 InsertAgent(eAgents.FOOD_POISON, 1);
2223 m_DecayTimer = -1;
2224 }
2225 }
2226 }
2227 }
2228
2229 protected void UpdateVaporParticle()
2230 {
2231 if (GetGame().IsDedicatedServer())
2232 return;
2233
2234 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2235 {
2236 InventoryLocation invLoc = new InventoryLocation();
2237 GetInventory().GetCurrentInventoryLocation(invLoc);
2238 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2239 {
2240 ParticleManager ptcMgr = ParticleManager.GetInstance();
2241 if (ptcMgr)
2242 {
2243 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2244 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2245 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2246 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2247 }
2248 }
2249 }
2250 else if (m_HotVaporParticle)
2251 {
2252 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2253 {
2254 m_HotVaporParticle.Stop();
2255 m_HotVaporParticle = null;
2256 return;
2257 }
2258
2259 InventoryLocation inventoryLoc = new InventoryLocation();
2260 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2261 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2262 {
2263 m_HotVaporParticle.Stop();
2264 m_HotVaporParticle = null;
2265 }
2266 }
2267 }
2268
2269 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2270 {
2271 if (GetFoodStage())
2272 {
2273 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2274 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2275 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2276 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2277 }
2278
2279 super.GetDebugActions(outputList);
2280 }
2281
2282 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2283 {
2284 super.OnAction(action_id, player, ctx);
2285
2286 if ( GetGame().IsServer() )
2287 {
2288 if ( action_id == EActions.FOOD_STAGE_PREV )
2289 {
2290 int food_stage_prev = GetFoodStageType() - 1;
2291 if (food_stage_prev <= 0)
2292 {
2293 food_stage_prev = FoodStageType.COUNT - 1;
2294 }
2295 ChangeFoodStage(food_stage_prev);
2296 return true;
2297 }
2298 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2299 {
2300 int food_stage_next = GetFoodStageType() + 1;
2301 if (food_stage_next >= FoodStageType.COUNT )
2302 {
2303 food_stage_next = FoodStageType.RAW;
2304 }
2305 ChangeFoodStage(food_stage_next);
2306 return true;
2307 }
2308
2309 }
2310
2311 #ifdef DIAG_DEVELOPER
2312 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2313 {
2314 PrintNutritionsData();
2315 return true;
2316 }
2317 #endif
2318
2319 return false;
2320 }
2321
2322 override string GetDebugText()
2323 {
2324 string debug_output;
2325
2326 debug_output = super.GetDebugText();
2327
2328 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2329 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2330
2331 return debug_output;
2332 }
2333
2334 //================================================================
2335 // GENERAL GETTERS
2336 //================================================================
2337
2338 override float GetBaitEffectivity()
2339 {
2340 float ret = super.GetBaitEffectivity();
2341
2342 if (IsFoodRotten())
2343 {
2344 ret *= 0.5;
2345 }
2346
2347 return ret;
2348 }
2349
2350 float GetDecayTimer()
2351 {
2352 return m_DecayTimer;
2353 }
2354
2355 float GetDecayDelta()
2356 {
2357 return m_DecayDelta;
2358 }
2359
2361 {
2362 return m_LastDecayStage;
2363 }
2364
2365 #ifdef DIAG_DEVELOPER
2366 private void PrintNutritionsData()
2367 {
2368 string nutritionsData = "";
2369
2370 FoodStage stage = GetFoodStage();
2371 FoodStageType stageType = stage.GetFoodStageType();
2372
2373 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2374 if (profile)
2375 {
2376 nutritionsData = string.Format("Item: %1\n\n", this);
2377 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2378 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2379 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2380 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2381 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2382 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2383 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2384
2385 if (profile.IsLiquid())
2386 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2387
2388 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2389 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2390 }
2391
2392 nutritionsData += "-----\n";
2393
2394 Debug.Log(nutritionsData);
2395 }
2396 #endif
2397
2399 //DEPRECATED
2401 void UpdateVisuals()
2402 {
2404 }
2405}
2406
2408{
2409 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2410};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.