DayZ 1.27
DayZ Explorer by KGB
 
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◆ GetNextFoodStageType()

FoodStageType ReplaceEdibleWithNewLambda::GetNextFoodStageType ( CookingMethodType cooking_method)
protected

См. определение в файле Edible_Base.c строка 1710

1710 : ItemBase
1711{
1712 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1713
1714 const string SOUND_BAKING_START = "Baking_SoundSet";
1715 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1716 const string SOUND_BOILING_START = "Boiling_SoundSet";
1717 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1718 const string SOUND_DRYING_START = "Drying_SoundSet";
1719 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1720 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1721
1722 protected bool m_MakeCookingSounds;
1723 protected SoundOnVehicle m_SoundCooking;
1725 protected string m_SoundPlaying;
1726 ref FoodStage m_FoodStage;
1727 protected float m_DecayTimer;
1728 protected float m_DecayDelta = 0.0;
1731
1733
1734 void Edible_Base()
1735 {
1736 if (HasFoodStage())
1737 {
1738 m_FoodStage = new FoodStage(this);
1739
1740 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1741 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1742
1743 m_SoundPlaying = "";
1745 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1746 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1747 }
1748 }
1749
1750 override void EEInit()
1751 {
1752 super.EEInit();
1753
1754 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1755 }
1756
1757 override void EEDelete(EntityAI parent)
1758 {
1759 super.EEDelete(parent);
1760
1761 RemoveAudio();
1762
1764 m_HotVaporParticle.Stop();
1765 }
1766
1767 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1768 {
1769 super.EEItemLocationChanged(oldLoc, newLoc);
1770
1772 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1773 {
1774 switch (oldLoc.GetParent().GetType())
1775 {
1776 case "FryingPan":
1777 case "Pot":
1778 case "Cauldron":
1779 case "SharpWoodenStick":
1780 MakeSoundsOnClient(false);
1781 break;
1782 }
1783
1785 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1786 {
1787 MakeSoundsOnClient(false);
1788 }
1789 }
1790
1791 if (oldLoc.IsValid())
1793
1794 if (CanHaveTemperature())
1796 }
1797
1798 void UpdateVisualsEx(bool forced = false)
1799 {
1800 if (GetFoodStage())
1801 GetFoodStage().UpdateVisualsEx(forced);
1802 }
1803
1804 bool Consume(float amount, PlayerBase consumer)
1805 {
1806 AddQuantity(-amount, false, false);
1807 OnConsume(amount, consumer);
1808
1809 return true;
1810 }
1811
1812 void OnConsume(float amount, PlayerBase consumer)
1813 {
1815 {
1816 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1817 }
1818 }
1819
1821 int FilterAgents(int agentsIn)
1822 {
1823 int foodStageType;
1824
1825 FoodStage foodStage = GetFoodStage();
1826 if (foodStage)
1827 foodStageType = foodStage.GetFoodStageType();
1828
1830 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1831 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1832 agentsIn &= ~eAgents.FOOD_POISON;
1833
1834 return agentsIn;
1835 }
1836
1837 //food staging
1838 override bool CanBeCooked()
1839 {
1840 return false;
1841 }
1842
1843 override bool CanBeCookedOnStick()
1844 {
1845 return false;
1846 }
1847
1848 override float GetTemperatureFreezeTime()
1849 {
1850 if (GetFoodStage())
1851 {
1852 switch (m_FoodStage.GetFoodStageType())
1853 {
1854 case FoodStageType.DRIED:
1855 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1856
1857 case FoodStageType.BURNED:
1858 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1859
1860 default:
1861 return super.GetTemperatureFreezeTime();
1862 }
1863 }
1864
1865 return super.GetTemperatureFreezeTime();
1866 }
1867
1868 override float GetTemperatureThawTime()
1869 {
1870 if (GetFoodStage())
1871 {
1872 switch (m_FoodStage.GetFoodStageType())
1873 {
1874 case FoodStageType.DRIED:
1875 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1876
1877 case FoodStageType.BURNED:
1878 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1879
1880 default:
1881 return super.GetTemperatureThawTime();
1882 }
1883 }
1884
1885 return super.GetTemperatureThawTime();
1886 }
1887
1888 override bool CanItemOverheat()
1889 {
1890 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1891 }
1892
1893 //================================================================
1894 // SYNCHRONIZATION
1895 //================================================================
1896 void Synchronize()
1897 {
1898 SetSynchDirty();
1899 }
1900
1901 override void OnVariablesSynchronized()
1902 {
1903 super.OnVariablesSynchronized();
1904
1905 //UpdateVisualsEx(); //performed on client only
1906
1907 //update audio
1909 {
1910 RefreshAudio();
1911 }
1912 else
1913 {
1914 RemoveAudio();
1915 }
1916
1917 if (CanHaveTemperature())
1919 }
1920
1921 //================================================================
1922 // AUDIO EFFECTS (WHEN ON DCS)
1923 //================================================================
1924 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1925 {
1926 m_MakeCookingSounds = soundstate;
1927 m_CookedByMethod = cookingMethod;
1928
1929 Synchronize();
1930 }
1931
1932 protected void RefreshAudio()
1933 {
1934 string soundName = "";
1935
1936 FoodStageType currentFoodStage = GetFoodStageType();
1938
1939 if (currentFoodStage == FoodStageType.BURNED)
1940 {
1941 soundName = SOUND_BURNING_DONE;
1942 }
1943 else
1944 {
1945 switch (m_CookedByMethod)
1946 {
1947 case CookingMethodType.BAKING:
1948 {
1949 if (nextFoodStage == FoodStageType.BAKED)
1950 soundName = SOUND_BAKING_START;
1951 else if (currentFoodStage == FoodStageType.BAKED)
1952 soundName = SOUND_BAKING_DONE;
1953 else
1954 soundName = "";
1955 break;
1956 }
1957
1958 case CookingMethodType.BOILING:
1959 {
1960 if (nextFoodStage == FoodStageType.BOILED)
1961 soundName = SOUND_BOILING_START;
1962 else if (currentFoodStage == FoodStageType.BOILED)
1963 soundName = SOUND_BOILING_DONE;
1964 else
1965 soundName = "";
1966 break;
1967 }
1968
1969 case CookingMethodType.DRYING:
1970 {
1971 if (nextFoodStage == FoodStageType.DRIED)
1972 soundName = SOUND_DRYING_START;
1973 else if (currentFoodStage == FoodStageType.DRIED)
1974 soundName = SOUND_DRYING_DONE;
1975 else
1976 soundName = "";
1977 break;
1978 }
1979
1980 default:
1981 soundName = "";
1982 break;
1983 }
1984
1985 if (nextFoodStage == FoodStageType.BURNED)
1986 {
1987 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1988 {
1989 soundName = SOUND_BURNING_DONE;
1990 }
1991 else // pre-emptive burning sounds replace regular ones
1992 {
1993 array<float> nextStageProperties = new array<float>();
1994 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1995 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1996 float progress01 = GetCookingTime() / nextStageTime;
1997 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1998 {
1999 soundName = SOUND_BURNING_DONE;
2000 }
2001 }
2002 }
2003 }
2004
2005 SoundCookingStart(soundName);
2006 }
2007
2008 protected void RemoveAudio()
2009 {
2010 m_MakeCookingSounds = false;
2012 }
2013
2014 //================================================================
2015 // SERIALIZATION
2016 //================================================================
2017 override void OnStoreSave(ParamsWriteContext ctx)
2018 {
2019 super.OnStoreSave(ctx);
2020
2021 if (GetFoodStage())
2022 {
2023 GetFoodStage().OnStoreSave(ctx);
2024 }
2025
2026 // food decay
2027 ctx.Write(m_DecayTimer);
2029 }
2030
2031 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2032 {
2033 if (!super.OnStoreLoad(ctx, version))
2034 return false;
2035
2036 if (GetFoodStage())
2037 {
2038 if (!GetFoodStage().OnStoreLoad(ctx, version))
2039 return false;
2040 }
2041
2042 if (version >= 115)
2043 {
2044 if (!ctx.Read(m_DecayTimer))
2045 {
2046 m_DecayTimer = 0.0;
2047 return false;
2048 }
2049 if (!ctx.Read(m_LastDecayStage))
2050 {
2052 return false;
2053 }
2054 }
2055
2056 UpdateVisualsEx(true); //forced init visuals
2057 Synchronize();
2058
2059 return true;
2060 }
2061
2062 override void AfterStoreLoad()
2063 {
2064 super.AfterStoreLoad();
2065
2066 Synchronize();
2067 }
2068
2069 //get food stage
2070 override FoodStage GetFoodStage()
2071 {
2072 return m_FoodStage;
2073 }
2074
2075 //food types
2076 override bool IsMeat()
2077 {
2078 return false;
2079 }
2080
2081 override bool IsCorpse()
2082 {
2083 return false;
2084 }
2085
2086 override bool IsFruit()
2087 {
2088 return false;
2089 }
2090
2091 override bool IsMushroom()
2092 {
2093 return false;
2094 }
2095
2096 //================================================================
2097 // NUTRITIONAL VALUES
2098 //================================================================
2099 //food properties
2100 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2101 {
2102 Edible_Base food_item = Edible_Base.Cast(item);
2103 if (food_item && food_item.GetFoodStage())
2104 {
2105 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2106 }
2107 else if (classname != "" && food_stage)
2108 {
2109 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2110 }
2111 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2112 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2113
2114 }
2115
2116 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2117 {
2118 Edible_Base food_item = Edible_Base.Cast(item);
2119 if (food_item && food_item.GetFoodStage())
2120 {
2121 return FoodStage.GetEnergy(food_item.GetFoodStage());
2122 }
2123 else if (classname != "" && food_stage)
2124 {
2125 return FoodStage.GetEnergy(null, food_stage, classname);
2126 }
2127 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2128 return GetGame().ConfigGetFloat( class_path + " energy" );
2129 }
2130
2131 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2132 {
2133 Edible_Base food_item = Edible_Base.Cast(item);
2134 if (food_item && food_item.GetFoodStage())
2135 {
2136 return FoodStage.GetWater(food_item.GetFoodStage());
2137 }
2138 else if (classname != "" && food_stage)
2139 {
2140 return FoodStage.GetWater(null, food_stage, classname);
2141 }
2142 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2143 return GetGame().ConfigGetFloat( class_path + " water" );
2144 }
2145
2146 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2147 {
2148 Edible_Base food_item = Edible_Base.Cast(item);
2149 if (food_item && food_item.GetFoodStage())
2150 {
2151 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2152 }
2153 else if (classname != "" && food_stage)
2154 {
2155 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2156 }
2157 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2158 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2159
2160 }
2161
2162 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2163 {
2164 Edible_Base food_item = Edible_Base.Cast(item);
2165 if (food_item && food_item.GetFoodStage())
2166 {
2167 return FoodStage.GetToxicity(food_item.GetFoodStage());
2168 }
2169 else if (classname != "" && food_stage)
2170 {
2171 return FoodStage.GetToxicity(null, food_stage, classname);
2172 }
2173 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2174 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2175 }
2176
2177 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2178 {
2179 Edible_Base food_item = Edible_Base.Cast(item);
2180 if (food_item && food_item.GetFoodStage())
2181 {
2182 return FoodStage.GetAgents(food_item.GetFoodStage());
2183 }
2184 else if (classname != "" && food_stage)
2185 {
2186 return FoodStage.GetAgents(null, food_stage, classname);
2187 }
2188 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2189 return GetGame().ConfigGetInt( class_path + " agents" );
2190 }
2191
2192 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2193 {
2194 Edible_Base food_item = Edible_Base.Cast(item);
2195 if (food_item && food_item.GetFoodStage())
2196 {
2197 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2198 }
2199 else if (classname != "" && food_stage)
2200 {
2201 return FoodStage.GetDigestibility(null, food_stage, classname);
2202 }
2203 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2204 return GetGame().ConfigGetInt( class_path + " digestibility" );
2205 }
2206
2207 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2208 {
2209 Edible_Base foodItem = Edible_Base.Cast(item);
2210 if (foodItem && foodItem.GetFoodStage())
2211 {
2212 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2213 }
2214 else if (className != "" && foodStage)
2215 {
2216 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2217 }
2218 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2219 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2220 }
2221
2222 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2223 {
2224 NutritionalProfile profile = new NutritionalProfile();
2225 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2226 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2227 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2228 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2229 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2230 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2231 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2232 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2233
2234 return profile;
2235 }
2236
2237 //================================================================
2238 // FOOD STAGING
2239 //================================================================
2241 {
2242 return GetFoodStage().GetFoodStageType();
2243 }
2244
2245 //food stage states
2246 bool IsFoodRaw()
2247 {
2248 if ( GetFoodStage() )
2249 {
2250 return GetFoodStage().IsFoodRaw();
2251 }
2252
2253 return false;
2254 }
2255
2256 bool IsFoodBaked()
2257 {
2258 if ( GetFoodStage() )
2259 {
2260 return GetFoodStage().IsFoodBaked();
2261 }
2262
2263 return false;
2264 }
2265
2266 bool IsFoodBoiled()
2267 {
2268 if ( GetFoodStage() )
2269 {
2270 return GetFoodStage().IsFoodBoiled();
2271 }
2272
2273 return false;
2274 }
2275
2276 bool IsFoodDried()
2277 {
2278 if ( GetFoodStage() )
2279 {
2280 return GetFoodStage().IsFoodDried();
2281 }
2282
2283 return false;
2284 }
2285
2286 bool IsFoodBurned()
2287 {
2288 if ( GetFoodStage() )
2289 {
2290 return GetFoodStage().IsFoodBurned();
2291 }
2292
2293 return false;
2294 }
2295
2296 bool IsFoodRotten()
2297 {
2298 if ( GetFoodStage() )
2299 {
2300 return GetFoodStage().IsFoodRotten();
2301 }
2302
2303 return false;
2304 }
2305
2306 //food stage change
2307 void ChangeFoodStage( FoodStageType new_food_stage_type )
2308 {
2309 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2310 }
2311
2313 {
2314 return GetFoodStage().GetNextFoodStageType( cooking_method );
2315 }
2316
2317 string GetFoodStageName( FoodStageType food_stage_type )
2318 {
2319 return GetFoodStage().GetFoodStageName( food_stage_type );
2320 }
2321
2322 bool CanChangeToNewStage( CookingMethodType cooking_method )
2323 {
2324 return GetFoodStage().CanChangeToNewStage( cooking_method );
2325 }
2326
2327 //Use this to receive food stage from another Edible_Base
2328 void TransferFoodStage( notnull Edible_Base source )
2329 {
2330 if ( !source.GetFoodStage())
2331 return;
2332 m_LastDecayStage = source.GetLastDecayStage();
2333 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2334 m_DecayTimer = source.GetDecayTimer();
2335 m_DecayDelta = source.GetDecayDelta();
2336 }
2337
2339 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2340 {
2341 HandleFoodStageChangeAgents(stageOld,stageNew);
2342 UpdateVisualsEx(); //performed on server only
2343 }
2344
2347 {
2348 switch (stageNew)
2349 {
2350 case FoodStageType.BAKED:
2351 case FoodStageType.BOILED:
2352 case FoodStageType.DRIED:
2353 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2354 break;
2355
2356 case FoodStageType.BURNED:
2357 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2358 break;
2359 }
2360 }
2361
2362 //================================================================
2363 // COOKING
2364 //================================================================
2365 //cooking time
2366 float GetCookingTime()
2367 {
2368 return GetFoodStage().GetCookingTime();
2369 }
2370
2371 void SetCookingTime( float time )
2372 {
2373 GetFoodStage().SetCookingTime( time );
2374
2375 //synchronize when calling on server
2376 Synchronize();
2377 }
2378
2379 void ResetCookingTime()
2380 {
2381 if (GetFoodStage())
2382 {
2383 GetFoodStage().SetCookingTime(0);
2384 Synchronize();
2385 }
2386 }
2387
2388 //replace edible with new item (opening cans)
2389 void ReplaceEdibleWithNew( string typeName )
2390 {
2391 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2392 if (player)
2393 {
2394 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2395 player.ServerReplaceItemInHandsWithNew(lambda);
2396 }
2397 else
2398 Error("ReplaceEdibleWithNew - cannot use edible without player");
2399 }
2400
2402 {
2404 }
2405
2406 override void SetActions()
2407 {
2408 super.SetActions();
2409
2412 }
2413
2414 protected void SoundCookingStart(string sound_name)
2415 {
2416 #ifndef SERVER
2417 if (m_SoundPlaying != sound_name)
2418 {
2420
2421 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2422 m_SoundPlaying = sound_name;
2423 }
2424 #endif
2425 }
2426
2427 protected void SoundCookingStop()
2428 {
2429 #ifndef SERVER
2431 {
2432 m_SoundEffectCooking.Stop();
2433 m_SoundEffectCooking = null;
2434 m_SoundPlaying = "";
2435 }
2436 #endif
2437 }
2438
2439 override bool CanDecay()
2440 {
2441 return false;
2442 }
2443
2444 override bool CanProcessDecay()
2445 {
2446 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2447 }
2448
2449 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2450 {
2451 m_DecayDelta = 0.0;
2452
2453 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2454 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2455 if ( hasRootAsPlayer )
2457
2458 /*Print( "-------------------------" );
2459 Print( this );
2460 Print( m_DecayTimer );
2461 Print( m_DecayDelta );
2462 Print( m_LastDecayStage );*/
2463
2464 if ( IsFruit() || IsMushroom() )
2465 {
2466 // fruit, vegetables and mushrooms
2468 {
2469 switch ( GetFoodStageType() )
2470 {
2471 case FoodStageType.RAW:
2474 break;
2475
2476 case FoodStageType.BOILED:
2479 break;
2480
2481 case FoodStageType.BAKED:
2484 break;
2485
2486 case FoodStageType.DRIED:
2487 case FoodStageType.BURNED:
2488 case FoodStageType.ROTTEN:
2489 default:
2490 m_DecayTimer = -1;
2492 return;
2493 }
2494
2495 //m_DecayTimer = m_DecayTimer / 1000.0;
2496 }
2497
2498 m_DecayTimer -= ( delta * m_DecayDelta );
2499
2500 if ( m_DecayTimer <= 0 )
2501 {
2502 if ( m_LastDecayStage != FoodStageType.NONE )
2503 {
2504 // switch to decayed stage
2505 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2506 {
2508 }
2509 if ( m_LastDecayStage == FoodStageType.RAW )
2510 {
2511 int rng = Math.RandomIntInclusive( 0, 100 );
2513 {
2515 }
2516 else
2517 {
2518 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2519 {
2521 }
2522 else
2523 {
2525 }
2526 }
2527 }
2528 }
2529 }
2530
2531 }
2532 else if ( IsMeat() )
2533 {
2534 // meat
2536 {
2537 switch ( GetFoodStageType() )
2538 {
2539 case FoodStageType.RAW:
2542 break;
2543
2544 case FoodStageType.BOILED:
2547 break;
2548
2549 case FoodStageType.BAKED:
2552 break;
2553
2554 case FoodStageType.DRIED:
2557 break;
2558
2559 case FoodStageType.BURNED:
2560 case FoodStageType.ROTTEN:
2561 default:
2562 m_DecayTimer = -1;
2564 return;
2565 }
2566 }
2567
2568 m_DecayTimer -= ( delta * m_DecayDelta );
2569
2570 if ( m_DecayTimer <= 0 )
2571 {
2572 if ( m_LastDecayStage != FoodStageType.NONE )
2573 {
2574 // switch to decayed stage
2575 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2576 {
2578 }
2579 }
2580 }
2581 }
2582 else if ( IsCorpse() )
2583 {
2584 // corpse
2586 {
2587 switch ( GetFoodStageType() )
2588 {
2589 case FoodStageType.RAW:
2592 break;
2593
2594 case FoodStageType.BURNED:
2595 case FoodStageType.ROTTEN:
2596 default:
2597 m_DecayTimer = -1;
2599 return;
2600 }
2601 }
2602
2603 m_DecayTimer -= ( delta * m_DecayDelta );
2604
2605 if ( m_DecayTimer <= 0 )
2606 {
2607 if ( m_LastDecayStage != FoodStageType.NONE )
2608 {
2609 // switch to decayed stage
2610 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2611 {
2613 }
2614 }
2615 }
2616 }
2617 else
2618 {
2619 // opened cans
2620 m_DecayTimer -= ( delta * m_DecayDelta );
2621
2622 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2623 {
2626 //m_DecayTimer = m_DecayTimer / 1000.0;
2627 }
2628 else
2629 {
2630 if ( m_DecayTimer <= 0 )
2631 {
2632 InsertAgent(eAgents.FOOD_POISON, 1);
2633 m_DecayTimer = -1;
2634 }
2635 }
2636 }
2637 }
2638
2639 protected void UpdateVaporParticle()
2640 {
2641 if (GetGame().IsDedicatedServer())
2642 return;
2643
2644 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2645 {
2646 InventoryLocation invLoc = new InventoryLocation();
2647 GetInventory().GetCurrentInventoryLocation(invLoc);
2648 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2649 {
2650 ParticleManager ptcMgr = ParticleManager.GetInstance();
2651 if (ptcMgr)
2652 {
2653 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2654 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2655 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2656 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2657 }
2658 }
2659 }
2660 else if (m_HotVaporParticle)
2661 {
2662 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2663 {
2664 m_HotVaporParticle.Stop();
2665 m_HotVaporParticle = null;
2666 return;
2667 }
2668
2669 InventoryLocation inventoryLoc = new InventoryLocation();
2670 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2671 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2672 {
2673 m_HotVaporParticle.Stop();
2674 m_HotVaporParticle = null;
2675 }
2676 }
2677 }
2678
2679 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2680 {
2681 super.GetDebugActions(outputList);
2682
2683 if (GetFoodStage())
2684 {
2685 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2686 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2687 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2688 }
2689 }
2690
2691 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2692 {
2693 super.OnAction(action_id, player, ctx);
2694
2695 if ( GetGame().IsServer() )
2696 {
2697 if ( action_id == EActions.FOOD_STAGE_PREV )
2698 {
2699 int food_stage_prev = GetFoodStageType() - 1;
2700 if (food_stage_prev <= 0)
2701 {
2702 food_stage_prev = FoodStageType.COUNT - 1;
2703 }
2704 ChangeFoodStage(food_stage_prev);
2705 return true;
2706 }
2707 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2708 {
2709 int food_stage_next = GetFoodStageType() + 1;
2710 if (food_stage_next >= FoodStageType.COUNT )
2711 {
2712 food_stage_next = FoodStageType.RAW;
2713 }
2714 ChangeFoodStage(food_stage_next);
2715 return true;
2716 }
2717
2718 }
2719
2720 #ifdef DIAG_DEVELOPER
2721 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2722 {
2723 PrintNutritionsData();
2724 return true;
2725 }
2726 #endif
2727
2728 return false;
2729 }
2730
2731 override string GetDebugText()
2732 {
2733 string debug_output;
2734
2735 debug_output = super.GetDebugText();
2736
2737 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2738 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2739
2740 return debug_output;
2741 }
2742
2743 //================================================================
2744 // GENERAL GETTERS
2745 //================================================================
2746
2747 override float GetBaitEffectivity()
2748 {
2749 float ret = super.GetBaitEffectivity();
2750
2751 if (IsFoodRotten())
2752 {
2753 ret *= 0.5;
2754 }
2755
2756 return ret;
2757 }
2758
2759 float GetDecayTimer()
2760 {
2761 return m_DecayTimer;
2762 }
2763
2764 float GetDecayDelta()
2765 {
2766 return m_DecayDelta;
2767 }
2768
2770 {
2771 return m_LastDecayStage;
2772 }
2773
2774 #ifdef DIAG_DEVELOPER
2775 private void PrintNutritionsData()
2776 {
2777 string nutritionsData = "";
2778
2779 FoodStage stage = GetFoodStage();
2780 FoodStageType stageType = stage.GetFoodStageType();
2781
2782 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2783 if (profile)
2784 {
2785 nutritionsData = string.Format("Item: %1\n\n", this);
2786 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2787 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2788 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2789 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2790 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2791 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2792 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2793
2794 if (profile.IsLiquid())
2795 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2796
2797 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2798 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2799 }
2800
2801 nutritionsData += "-----\n";
2802
2803 Debug.Log(nutritionsData);
2804 }
2805 #endif
2806
2808 //DEPRECATED
2810 void UpdateVisuals()
2811 {
2813 }
2814}
2815
2817{
2818 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2819};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.