DayZ 1.28
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◆ GetNextFoodStageType()

FoodStageType ReplaceEdibleWithNewLambda::GetNextFoodStageType ( CookingMethodType cooking_method)
protected

См. определение в файле Edible_Base.c строка 1711

1711 : ItemBase
1712{
1713 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1714
1715 const string SOUND_BAKING_START = "Baking_SoundSet";
1716 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1717 const string SOUND_BOILING_START = "Boiling_SoundSet";
1718 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1719 const string SOUND_DRYING_START = "Drying_SoundSet";
1720 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1721 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1722
1723 protected bool m_MakeCookingSounds;
1724 protected SoundOnVehicle m_SoundCooking;
1726 protected string m_SoundPlaying;
1727 ref FoodStage m_FoodStage;
1728 protected float m_DecayTimer;
1729 protected float m_DecayDelta = 0.0;
1732
1734
1735 void Edible_Base()
1736 {
1737 if (HasFoodStage())
1738 {
1739 m_FoodStage = new FoodStage(this);
1740
1741 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1742 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1743
1744 m_SoundPlaying = "";
1746 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1747 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1748 }
1749 }
1750
1751 override void EEInit()
1752 {
1753 super.EEInit();
1754
1755 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1756 }
1757
1758 override void EEDelete(EntityAI parent)
1759 {
1760 super.EEDelete(parent);
1761
1762 RemoveAudio();
1763
1765 m_HotVaporParticle.Stop();
1766 }
1767
1768 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1769 {
1770 super.EEItemLocationChanged(oldLoc, newLoc);
1771
1773 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1774 {
1775 switch (oldLoc.GetParent().GetType())
1776 {
1777 case "FryingPan":
1778 case "Pot":
1779 case "Cauldron":
1780 case "SharpWoodenStick":
1781 MakeSoundsOnClient(false);
1782 break;
1783 }
1784
1786 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1787 {
1788 MakeSoundsOnClient(false);
1789 }
1790 }
1791
1792 if (oldLoc.IsValid())
1794
1795 if (CanHaveTemperature())
1797 }
1798
1799 void UpdateVisualsEx(bool forced = false)
1800 {
1801 if (GetFoodStage())
1802 GetFoodStage().UpdateVisualsEx(forced);
1803 }
1804
1805 bool Consume(float amount, PlayerBase consumer)
1806 {
1807 AddQuantity(-amount, false, false);
1808 OnConsume(amount, consumer);
1809
1810 return true;
1811 }
1812
1813 void OnConsume(float amount, PlayerBase consumer)
1814 {
1816 {
1817 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1818 }
1819 }
1820
1822 int FilterAgents(int agentsIn)
1823 {
1824 int foodStageType;
1825
1826 FoodStage foodStage = GetFoodStage();
1827 if (foodStage)
1828 foodStageType = foodStage.GetFoodStageType();
1829
1831 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1832 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1833 agentsIn &= ~eAgents.FOOD_POISON;
1834
1835 return agentsIn;
1836 }
1837
1838 //food staging
1839 override bool CanBeCooked()
1840 {
1841 return false;
1842 }
1843
1844 override bool CanBeCookedOnStick()
1845 {
1846 return false;
1847 }
1848
1849 override float GetTemperatureFreezeTime()
1850 {
1851 if (GetFoodStage())
1852 {
1853 switch (m_FoodStage.GetFoodStageType())
1854 {
1855 case FoodStageType.DRIED:
1856 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1857
1858 case FoodStageType.BURNED:
1859 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1860
1861 default:
1862 return super.GetTemperatureFreezeTime();
1863 }
1864 }
1865
1866 return super.GetTemperatureFreezeTime();
1867 }
1868
1869 override float GetTemperatureThawTime()
1870 {
1871 if (GetFoodStage())
1872 {
1873 switch (m_FoodStage.GetFoodStageType())
1874 {
1875 case FoodStageType.DRIED:
1876 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1877
1878 case FoodStageType.BURNED:
1879 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1880
1881 default:
1882 return super.GetTemperatureThawTime();
1883 }
1884 }
1885
1886 return super.GetTemperatureThawTime();
1887 }
1888
1889 override bool CanItemOverheat()
1890 {
1891 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1892 }
1893
1894 //================================================================
1895 // SYNCHRONIZATION
1896 //================================================================
1897 void Synchronize()
1898 {
1899 SetSynchDirty();
1900 }
1901
1902 override void OnVariablesSynchronized()
1903 {
1904 super.OnVariablesSynchronized();
1905
1906 //UpdateVisualsEx(); //performed on client only
1907
1908 //update audio
1910 {
1911 RefreshAudio();
1912 }
1913 else
1914 {
1915 RemoveAudio();
1916 }
1917
1918 if (CanHaveTemperature())
1920 }
1921
1922 //================================================================
1923 // AUDIO EFFECTS (WHEN ON DCS)
1924 //================================================================
1925 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1926 {
1927 m_MakeCookingSounds = soundstate;
1928 m_CookedByMethod = cookingMethod;
1929
1930 Synchronize();
1931 }
1932
1933 protected void RefreshAudio()
1934 {
1935 string soundName = "";
1936
1937 FoodStageType currentFoodStage = GetFoodStageType();
1939
1940 if (currentFoodStage == FoodStageType.BURNED)
1941 {
1942 soundName = SOUND_BURNING_DONE;
1943 }
1944 else
1945 {
1946 switch (m_CookedByMethod)
1947 {
1948 case CookingMethodType.BAKING:
1949 {
1950 if (nextFoodStage == FoodStageType.BAKED)
1951 soundName = SOUND_BAKING_START;
1952 else if (currentFoodStage == FoodStageType.BAKED)
1953 soundName = SOUND_BAKING_DONE;
1954 else
1955 soundName = "";
1956 break;
1957 }
1958
1959 case CookingMethodType.BOILING:
1960 {
1961 if (nextFoodStage == FoodStageType.BOILED)
1962 soundName = SOUND_BOILING_START;
1963 else if (currentFoodStage == FoodStageType.BOILED)
1964 soundName = SOUND_BOILING_DONE;
1965 else
1966 soundName = "";
1967 break;
1968 }
1969
1970 case CookingMethodType.DRYING:
1971 {
1972 if (nextFoodStage == FoodStageType.DRIED)
1973 soundName = SOUND_DRYING_START;
1974 else if (currentFoodStage == FoodStageType.DRIED)
1975 soundName = SOUND_DRYING_DONE;
1976 else
1977 soundName = "";
1978 break;
1979 }
1980
1981 default:
1982 soundName = "";
1983 break;
1984 }
1985
1986 if (nextFoodStage == FoodStageType.BURNED)
1987 {
1988 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1989 {
1990 soundName = SOUND_BURNING_DONE;
1991 }
1992 else // pre-emptive burning sounds replace regular ones
1993 {
1994 array<float> nextStageProperties = new array<float>();
1995 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1996 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1997 float progress01 = GetCookingTime() / nextStageTime;
1998 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1999 {
2000 soundName = SOUND_BURNING_DONE;
2001 }
2002 }
2003 }
2004 }
2005
2006 SoundCookingStart(soundName);
2007 }
2008
2009 protected void RemoveAudio()
2010 {
2011 m_MakeCookingSounds = false;
2013 }
2014
2015 //================================================================
2016 // SERIALIZATION
2017 //================================================================
2018 override void OnStoreSave(ParamsWriteContext ctx)
2019 {
2020 super.OnStoreSave(ctx);
2021
2022 if (GetFoodStage())
2023 {
2024 GetFoodStage().OnStoreSave(ctx);
2025 }
2026
2027 // food decay
2028 ctx.Write(m_DecayTimer);
2030 }
2031
2032 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2033 {
2034 if (!super.OnStoreLoad(ctx, version))
2035 return false;
2036
2037 if (GetFoodStage())
2038 {
2039 if (!GetFoodStage().OnStoreLoad(ctx, version))
2040 return false;
2041 }
2042
2043 if (version >= 115)
2044 {
2045 if (!ctx.Read(m_DecayTimer))
2046 {
2047 m_DecayTimer = 0.0;
2048 return false;
2049 }
2050 if (!ctx.Read(m_LastDecayStage))
2051 {
2053 return false;
2054 }
2055 }
2056
2057 UpdateVisualsEx(true); //forced init visuals
2058 Synchronize();
2059
2060 return true;
2061 }
2062
2063 override void AfterStoreLoad()
2064 {
2065 super.AfterStoreLoad();
2066
2067 Synchronize();
2068 }
2069
2070 //get food stage
2071 override FoodStage GetFoodStage()
2072 {
2073 return m_FoodStage;
2074 }
2075
2076 //food types
2077 override bool IsMeat()
2078 {
2079 return false;
2080 }
2081
2082 override bool IsCorpse()
2083 {
2084 return false;
2085 }
2086
2087 override bool IsFruit()
2088 {
2089 return false;
2090 }
2091
2092 override bool IsMushroom()
2093 {
2094 return false;
2095 }
2096
2097 //================================================================
2098 // NUTRITIONAL VALUES
2099 //================================================================
2100 //food properties
2101 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2102 {
2103 Edible_Base food_item = Edible_Base.Cast(item);
2104 if (food_item && food_item.GetFoodStage())
2105 {
2106 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2107 }
2108 else if (classname != "" && food_stage)
2109 {
2110 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2111 }
2112 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2113 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2114
2115 }
2116
2117 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2118 {
2119 Edible_Base food_item = Edible_Base.Cast(item);
2120 if (food_item && food_item.GetFoodStage())
2121 {
2122 return FoodStage.GetEnergy(food_item.GetFoodStage());
2123 }
2124 else if (classname != "" && food_stage)
2125 {
2126 return FoodStage.GetEnergy(null, food_stage, classname);
2127 }
2128 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2129 return GetGame().ConfigGetFloat( class_path + " energy" );
2130 }
2131
2132 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2133 {
2134 Edible_Base food_item = Edible_Base.Cast(item);
2135 if (food_item && food_item.GetFoodStage())
2136 {
2137 return FoodStage.GetWater(food_item.GetFoodStage());
2138 }
2139 else if (classname != "" && food_stage)
2140 {
2141 return FoodStage.GetWater(null, food_stage, classname);
2142 }
2143 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2144 return GetGame().ConfigGetFloat( class_path + " water" );
2145 }
2146
2147 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2148 {
2149 Edible_Base food_item = Edible_Base.Cast(item);
2150 if (food_item && food_item.GetFoodStage())
2151 {
2152 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2153 }
2154 else if (classname != "" && food_stage)
2155 {
2156 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2157 }
2158 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2159 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2160
2161 }
2162
2163 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2164 {
2165 Edible_Base food_item = Edible_Base.Cast(item);
2166 if (food_item && food_item.GetFoodStage())
2167 {
2168 return FoodStage.GetToxicity(food_item.GetFoodStage());
2169 }
2170 else if (classname != "" && food_stage)
2171 {
2172 return FoodStage.GetToxicity(null, food_stage, classname);
2173 }
2174 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2175 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2176 }
2177
2178 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2179 {
2180 Edible_Base food_item = Edible_Base.Cast(item);
2181 if (food_item && food_item.GetFoodStage())
2182 {
2183 return FoodStage.GetAgents(food_item.GetFoodStage());
2184 }
2185 else if (classname != "" && food_stage)
2186 {
2187 return FoodStage.GetAgents(null, food_stage, classname);
2188 }
2189 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2190 return GetGame().ConfigGetInt( class_path + " agents" );
2191 }
2192
2193 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2194 {
2195 Edible_Base food_item = Edible_Base.Cast(item);
2196 if (food_item && food_item.GetFoodStage())
2197 {
2198 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2199 }
2200 else if (classname != "" && food_stage)
2201 {
2202 return FoodStage.GetDigestibility(null, food_stage, classname);
2203 }
2204 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2205 return GetGame().ConfigGetInt( class_path + " digestibility" );
2206 }
2207
2208 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2209 {
2210 Edible_Base foodItem = Edible_Base.Cast(item);
2211 if (foodItem && foodItem.GetFoodStage())
2212 {
2213 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2214 }
2215 else if (className != "" && foodStage)
2216 {
2217 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2218 }
2219 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2220 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2221 }
2222
2223 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2224 {
2225 NutritionalProfile profile = new NutritionalProfile();
2226 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2227 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2228 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2229 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2230 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2231 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2232 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2233 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2234
2235 return profile;
2236 }
2237
2238 //================================================================
2239 // FOOD STAGING
2240 //================================================================
2242 {
2243 return GetFoodStage().GetFoodStageType();
2244 }
2245
2246 //food stage states
2247 bool IsFoodRaw()
2248 {
2249 if ( GetFoodStage() )
2250 {
2251 return GetFoodStage().IsFoodRaw();
2252 }
2253
2254 return false;
2255 }
2256
2257 bool IsFoodBaked()
2258 {
2259 if ( GetFoodStage() )
2260 {
2261 return GetFoodStage().IsFoodBaked();
2262 }
2263
2264 return false;
2265 }
2266
2267 bool IsFoodBoiled()
2268 {
2269 if ( GetFoodStage() )
2270 {
2271 return GetFoodStage().IsFoodBoiled();
2272 }
2273
2274 return false;
2275 }
2276
2277 bool IsFoodDried()
2278 {
2279 if ( GetFoodStage() )
2280 {
2281 return GetFoodStage().IsFoodDried();
2282 }
2283
2284 return false;
2285 }
2286
2287 bool IsFoodBurned()
2288 {
2289 if ( GetFoodStage() )
2290 {
2291 return GetFoodStage().IsFoodBurned();
2292 }
2293
2294 return false;
2295 }
2296
2297 bool IsFoodRotten()
2298 {
2299 if ( GetFoodStage() )
2300 {
2301 return GetFoodStage().IsFoodRotten();
2302 }
2303
2304 return false;
2305 }
2306
2307 //food stage change
2308 void ChangeFoodStage( FoodStageType new_food_stage_type )
2309 {
2310 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2311 }
2312
2314 {
2315 return GetFoodStage().GetNextFoodStageType( cooking_method );
2316 }
2317
2318 string GetFoodStageName( FoodStageType food_stage_type )
2319 {
2320 return GetFoodStage().GetFoodStageName( food_stage_type );
2321 }
2322
2323 bool CanChangeToNewStage( CookingMethodType cooking_method )
2324 {
2325 return GetFoodStage().CanChangeToNewStage( cooking_method );
2326 }
2327
2328 //Use this to receive food stage from another Edible_Base
2329 void TransferFoodStage( notnull Edible_Base source )
2330 {
2331 if ( !source.GetFoodStage())
2332 return;
2333 m_LastDecayStage = source.GetLastDecayStage();
2334 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2335 m_DecayTimer = source.GetDecayTimer();
2336 m_DecayDelta = source.GetDecayDelta();
2337 }
2338
2340 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2341 {
2342 HandleFoodStageChangeAgents(stageOld,stageNew);
2343 UpdateVisualsEx(); //performed on server only
2344 }
2345
2348 {
2349 switch (stageNew)
2350 {
2351 case FoodStageType.BAKED:
2352 case FoodStageType.BOILED:
2353 case FoodStageType.DRIED:
2354 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2355 break;
2356
2357 case FoodStageType.BURNED:
2358 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2359 break;
2360 }
2361 }
2362
2363 //================================================================
2364 // COOKING
2365 //================================================================
2366 //cooking time
2367 float GetCookingTime()
2368 {
2369 return GetFoodStage().GetCookingTime();
2370 }
2371
2372 void SetCookingTime( float time )
2373 {
2374 GetFoodStage().SetCookingTime( time );
2375
2376 //synchronize when calling on server
2377 Synchronize();
2378 }
2379
2380 void ResetCookingTime()
2381 {
2382 if (GetFoodStage())
2383 {
2384 GetFoodStage().SetCookingTime(0);
2385 Synchronize();
2386 }
2387 }
2388
2389 //replace edible with new item (opening cans)
2390 void ReplaceEdibleWithNew( string typeName )
2391 {
2392 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2393 if (player)
2394 {
2395 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2396 player.ServerReplaceItemInHandsWithNew(lambda);
2397 }
2398 else
2399 Error("ReplaceEdibleWithNew - cannot use edible without player");
2400 }
2401
2403 {
2405 }
2406
2407 override void SetActions()
2408 {
2409 super.SetActions();
2410
2413 }
2414
2415 protected void SoundCookingStart(string sound_name)
2416 {
2417 #ifndef SERVER
2418 if (m_SoundPlaying != sound_name)
2419 {
2421
2422 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2423 m_SoundPlaying = sound_name;
2424 }
2425 #endif
2426 }
2427
2428 protected void SoundCookingStop()
2429 {
2430 #ifndef SERVER
2432 {
2433 m_SoundEffectCooking.Stop();
2434 m_SoundEffectCooking = null;
2435 m_SoundPlaying = "";
2436 }
2437 #endif
2438 }
2439
2440 override bool CanDecay()
2441 {
2442 return false;
2443 }
2444
2445 override bool CanProcessDecay()
2446 {
2447 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2448 }
2449
2450 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2451 {
2452 m_DecayDelta = 0.0;
2453
2454 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2455 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2456 if ( hasRootAsPlayer )
2458
2459 /*Print( "-------------------------" );
2460 Print( this );
2461 Print( m_DecayTimer );
2462 Print( m_DecayDelta );
2463 Print( m_LastDecayStage );*/
2464
2465 if ( IsFruit() || IsMushroom() )
2466 {
2467 // fruit, vegetables and mushrooms
2469 {
2470 switch ( GetFoodStageType() )
2471 {
2472 case FoodStageType.RAW:
2475 break;
2476
2477 case FoodStageType.BOILED:
2480 break;
2481
2482 case FoodStageType.BAKED:
2485 break;
2486
2487 case FoodStageType.DRIED:
2488 case FoodStageType.BURNED:
2489 case FoodStageType.ROTTEN:
2490 default:
2491 m_DecayTimer = -1;
2493 return;
2494 }
2495
2496 //m_DecayTimer = m_DecayTimer / 1000.0;
2497 }
2498
2499 m_DecayTimer -= ( delta * m_DecayDelta );
2500
2501 if ( m_DecayTimer <= 0 )
2502 {
2503 if ( m_LastDecayStage != FoodStageType.NONE )
2504 {
2505 // switch to decayed stage
2506 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2507 {
2509 }
2510 if ( m_LastDecayStage == FoodStageType.RAW )
2511 {
2512 int rng = Math.RandomIntInclusive( 0, 100 );
2514 {
2516 }
2517 else
2518 {
2519 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2520 {
2522 }
2523 else
2524 {
2526 }
2527 }
2528 }
2529 }
2530 }
2531
2532 }
2533 else if ( IsMeat() )
2534 {
2535 // meat
2537 {
2538 switch ( GetFoodStageType() )
2539 {
2540 case FoodStageType.RAW:
2543 break;
2544
2545 case FoodStageType.BOILED:
2548 break;
2549
2550 case FoodStageType.BAKED:
2553 break;
2554
2555 case FoodStageType.DRIED:
2558 break;
2559
2560 case FoodStageType.BURNED:
2561 case FoodStageType.ROTTEN:
2562 default:
2563 m_DecayTimer = -1;
2565 return;
2566 }
2567 }
2568
2569 m_DecayTimer -= ( delta * m_DecayDelta );
2570
2571 if ( m_DecayTimer <= 0 )
2572 {
2573 if ( m_LastDecayStage != FoodStageType.NONE )
2574 {
2575 // switch to decayed stage
2576 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2577 {
2579 }
2580 }
2581 }
2582 }
2583 else if ( IsCorpse() )
2584 {
2585 // corpse
2587 {
2588 switch ( GetFoodStageType() )
2589 {
2590 case FoodStageType.RAW:
2593 break;
2594
2595 case FoodStageType.BURNED:
2596 case FoodStageType.ROTTEN:
2597 default:
2598 m_DecayTimer = -1;
2600 return;
2601 }
2602 }
2603
2604 m_DecayTimer -= ( delta * m_DecayDelta );
2605
2606 if ( m_DecayTimer <= 0 )
2607 {
2608 if ( m_LastDecayStage != FoodStageType.NONE )
2609 {
2610 // switch to decayed stage
2611 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2612 {
2614 }
2615 }
2616 }
2617 }
2618 else
2619 {
2620 // opened cans
2621 m_DecayTimer -= ( delta * m_DecayDelta );
2622
2623 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2624 {
2627 //m_DecayTimer = m_DecayTimer / 1000.0;
2628 }
2629 else
2630 {
2631 if ( m_DecayTimer <= 0 )
2632 {
2633 InsertAgent(eAgents.FOOD_POISON, 1);
2634 m_DecayTimer = -1;
2635 }
2636 }
2637 }
2638 }
2639
2640 protected void UpdateVaporParticle()
2641 {
2642 if (GetGame().IsDedicatedServer())
2643 return;
2644
2645 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2646 {
2647 InventoryLocation invLoc = new InventoryLocation();
2648 GetInventory().GetCurrentInventoryLocation(invLoc);
2649 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2650 {
2651 ParticleManager ptcMgr = ParticleManager.GetInstance();
2652 if (ptcMgr)
2653 {
2654 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2655 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2656 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2657 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2658 }
2659 }
2660 }
2661 else if (m_HotVaporParticle)
2662 {
2663 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2664 {
2665 m_HotVaporParticle.Stop();
2666 m_HotVaporParticle = null;
2667 return;
2668 }
2669
2670 InventoryLocation inventoryLoc = new InventoryLocation();
2671 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2672 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2673 {
2674 m_HotVaporParticle.Stop();
2675 m_HotVaporParticle = null;
2676 }
2677 }
2678 }
2679
2680 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2681 {
2682 if (GetFoodStage())
2683 {
2684 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2685 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2686 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2687 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2688 }
2689
2690 super.GetDebugActions(outputList);
2691 }
2692
2693 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2694 {
2695 super.OnAction(action_id, player, ctx);
2696
2697 if ( GetGame().IsServer() )
2698 {
2699 if ( action_id == EActions.FOOD_STAGE_PREV )
2700 {
2701 int food_stage_prev = GetFoodStageType() - 1;
2702 if (food_stage_prev <= 0)
2703 {
2704 food_stage_prev = FoodStageType.COUNT - 1;
2705 }
2706 ChangeFoodStage(food_stage_prev);
2707 return true;
2708 }
2709 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2710 {
2711 int food_stage_next = GetFoodStageType() + 1;
2712 if (food_stage_next >= FoodStageType.COUNT )
2713 {
2714 food_stage_next = FoodStageType.RAW;
2715 }
2716 ChangeFoodStage(food_stage_next);
2717 return true;
2718 }
2719
2720 }
2721
2722 #ifdef DIAG_DEVELOPER
2723 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2724 {
2725 PrintNutritionsData();
2726 return true;
2727 }
2728 #endif
2729
2730 return false;
2731 }
2732
2733 override string GetDebugText()
2734 {
2735 string debug_output;
2736
2737 debug_output = super.GetDebugText();
2738
2739 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2740 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2741
2742 return debug_output;
2743 }
2744
2745 //================================================================
2746 // GENERAL GETTERS
2747 //================================================================
2748
2749 override float GetBaitEffectivity()
2750 {
2751 float ret = super.GetBaitEffectivity();
2752
2753 if (IsFoodRotten())
2754 {
2755 ret *= 0.5;
2756 }
2757
2758 return ret;
2759 }
2760
2761 float GetDecayTimer()
2762 {
2763 return m_DecayTimer;
2764 }
2765
2766 float GetDecayDelta()
2767 {
2768 return m_DecayDelta;
2769 }
2770
2772 {
2773 return m_LastDecayStage;
2774 }
2775
2776 #ifdef DIAG_DEVELOPER
2777 private void PrintNutritionsData()
2778 {
2779 string nutritionsData = "";
2780
2781 FoodStage stage = GetFoodStage();
2782 FoodStageType stageType = stage.GetFoodStageType();
2783
2784 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2785 if (profile)
2786 {
2787 nutritionsData = string.Format("Item: %1\n\n", this);
2788 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2789 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2790 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2791 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2792 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2793 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2794 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2795
2796 if (profile.IsLiquid())
2797 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2798
2799 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2800 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2801 }
2802
2803 nutritionsData += "-----\n";
2804
2805 Debug.Log(nutritionsData);
2806 }
2807 #endif
2808
2810 //DEPRECATED
2812 void UpdateVisuals()
2813 {
2815 }
2816}
2817
2819{
2820 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2821};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.