DayZ 1.30
DayZ Explorer by KGB
 
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◆ GetDecayDelta()

float ReplaceEdibleWithNewLambda::GetDecayDelta ( )
protected

См. определение в файле Edible_Base.c строка 2172

2172 : ItemBase
2173{
2174 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
2175
2176 const string SOUND_BAKING_START = "Baking_SoundSet";
2177 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
2178 const string SOUND_BOILING_START = "Boiling_SoundSet";
2179 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
2180 const string SOUND_DRYING_START = "Drying_SoundSet";
2181 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
2182 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
2183
2184 protected bool m_MakeCookingSounds;
2185 protected SoundOnVehicle m_SoundCooking;
2187 protected string m_SoundPlaying;
2188 ref FoodStage m_FoodStage;
2189 protected float m_DecayTimer;
2190 protected float m_DecayDelta = 0.0;
2193
2195
2196 void Edible_Base()
2197 {
2198 if (HasFoodStage())
2199 {
2200 m_FoodStage = new FoodStage(this);
2201
2202 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
2203 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
2204
2205 m_SoundPlaying = "";
2207 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
2208 RegisterNetSyncVariableBool("m_MakeCookingSounds");
2209 }
2210 }
2211
2212 override void EEInit()
2213 {
2214 super.EEInit();
2215
2216 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
2217 }
2218
2219 override void EEDelete(EntityAI parent)
2220 {
2221 super.EEDelete(parent);
2222
2223 RemoveAudio();
2224
2226 m_HotVaporParticle.Stop();
2227 }
2228
2229 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
2230 {
2231 super.EEItemLocationChanged(oldLoc, newLoc);
2232
2234 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
2235 {
2236 switch (oldLoc.GetParent().GetType())
2237 {
2238 case "FryingPan":
2239 case "Pot":
2240 case "Cauldron":
2241 case "SharpWoodenStick":
2242 MakeSoundsOnClient(false);
2243 break;
2244 }
2245
2247 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
2248 {
2249 MakeSoundsOnClient(false);
2250 }
2251 }
2252
2253 if (oldLoc.IsValid())
2255
2256 if (CanHaveTemperature())
2258 }
2259
2260 void UpdateVisualsEx(bool forced = false)
2261 {
2262 if (GetFoodStage())
2263 GetFoodStage().UpdateVisualsEx(forced);
2264 }
2265
2266 bool Consume(float amount, PlayerBase consumer)
2267 {
2268 AddQuantity(-amount, false, false);
2269 OnConsume(amount, consumer);
2270
2271 return true;
2272 }
2273
2274 void OnConsume(float amount, PlayerBase consumer)
2275 {
2277 {
2278 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
2279 }
2280 }
2281
2283 int FilterAgents(int agentsIn)
2284 {
2285 int foodStageType;
2286
2287 FoodStage foodStage = GetFoodStage();
2288 if (foodStage)
2289 foodStageType = foodStage.GetFoodStageType();
2290
2292 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
2293 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
2294 agentsIn &= ~eAgents.FOOD_POISON;
2295
2296 return agentsIn;
2297 }
2298
2299 //food staging
2300 override bool CanBeCooked()
2301 {
2302 return false;
2303 }
2304
2305 override bool CanBeCookedOnStick()
2306 {
2307 return false;
2308 }
2309
2310 override float GetTemperatureFreezeTime()
2311 {
2312 if (GetFoodStage())
2313 {
2314 switch (m_FoodStage.GetFoodStageType())
2315 {
2316 case FoodStageType.DRIED:
2317 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
2318
2319 case FoodStageType.BURNED:
2320 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
2321
2322 default:
2323 return super.GetTemperatureFreezeTime();
2324 }
2325 }
2326
2327 return super.GetTemperatureFreezeTime();
2328 }
2329
2330 override float GetTemperatureThawTime()
2331 {
2332 if (GetFoodStage())
2333 {
2334 switch (m_FoodStage.GetFoodStageType())
2335 {
2336 case FoodStageType.DRIED:
2337 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2338
2339 case FoodStageType.BURNED:
2340 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2341
2342 default:
2343 return super.GetTemperatureThawTime();
2344 }
2345 }
2346
2347 return super.GetTemperatureThawTime();
2348 }
2349
2350 override bool CanItemOverheat()
2351 {
2352 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2353 }
2354
2355 //================================================================
2356 // SYNCHRONIZATION
2357 //================================================================
2358 void Synchronize()
2359 {
2360 SetSynchDirty();
2361 }
2362
2363 override void OnVariablesSynchronized()
2364 {
2365 super.OnVariablesSynchronized();
2366
2367 //UpdateVisualsEx(); //performed on client only
2368
2369 //update audio
2371 {
2372 RefreshAudio();
2373 }
2374 else
2375 {
2376 RemoveAudio();
2377 }
2378
2379 if (CanHaveTemperature())
2381 }
2382
2383 //================================================================
2384 // AUDIO EFFECTS (WHEN ON DCS)
2385 //================================================================
2386 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2387 {
2388 m_MakeCookingSounds = soundstate;
2389 m_CookedByMethod = cookingMethod;
2390
2391 Synchronize();
2392 }
2393
2394 protected void RefreshAudio()
2395 {
2396 string soundName = "";
2397
2398 FoodStageType currentFoodStage = GetFoodStageType();
2400
2401 if (currentFoodStage == FoodStageType.BURNED)
2402 {
2403 soundName = SOUND_BURNING_DONE;
2404 }
2405 else
2406 {
2407 switch (m_CookedByMethod)
2408 {
2409 case CookingMethodType.BAKING:
2410 {
2411 if (nextFoodStage == FoodStageType.BAKED)
2412 soundName = SOUND_BAKING_START;
2413 else if (currentFoodStage == FoodStageType.BAKED)
2414 soundName = SOUND_BAKING_DONE;
2415 else
2416 soundName = "";
2417 break;
2418 }
2419
2420 case CookingMethodType.BOILING:
2421 {
2422 if (nextFoodStage == FoodStageType.BOILED)
2423 soundName = SOUND_BOILING_START;
2424 else if (currentFoodStage == FoodStageType.BOILED)
2425 soundName = SOUND_BOILING_DONE;
2426 else
2427 soundName = "";
2428 break;
2429 }
2430
2431 case CookingMethodType.DRYING:
2432 {
2433 if (nextFoodStage == FoodStageType.DRIED)
2434 soundName = SOUND_DRYING_START;
2435 else if (currentFoodStage == FoodStageType.DRIED)
2436 soundName = SOUND_DRYING_DONE;
2437 else
2438 soundName = "";
2439 break;
2440 }
2441
2442 default:
2443 soundName = "";
2444 break;
2445 }
2446
2447 if (nextFoodStage == FoodStageType.BURNED)
2448 {
2449 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2450 {
2451 soundName = SOUND_BURNING_DONE;
2452 }
2453 else // pre-emptive burning sounds replace regular ones
2454 {
2455 array<float> nextStageProperties = new array<float>();
2456 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2457 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2458 float progress01 = GetCookingTime() / nextStageTime;
2459 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2460 {
2461 soundName = SOUND_BURNING_DONE;
2462 }
2463 }
2464 }
2465 }
2466
2467 SoundCookingStart(soundName);
2468 }
2469
2470 protected void RemoveAudio()
2471 {
2472 m_MakeCookingSounds = false;
2474 }
2475
2476 //================================================================
2477 // SERIALIZATION
2478 //================================================================
2479 override void OnStoreSave(ParamsWriteContext ctx)
2480 {
2481 super.OnStoreSave(ctx);
2482
2483 if (GetFoodStage())
2484 {
2485 GetFoodStage().OnStoreSave(ctx);
2486 }
2487
2488 // food decay
2489 ctx.Write(m_DecayTimer);
2491 }
2492
2493 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2494 {
2495 if (!super.OnStoreLoad(ctx, version))
2496 return false;
2497
2498 if (GetFoodStage())
2499 {
2500 if (!GetFoodStage().OnStoreLoad(ctx, version))
2501 return false;
2502 }
2503
2504 if (version >= 115)
2505 {
2506 if (!ctx.Read(m_DecayTimer))
2507 {
2508 m_DecayTimer = 0.0;
2509 return false;
2510 }
2511 if (!ctx.Read(m_LastDecayStage))
2512 {
2514 return false;
2515 }
2516 }
2517
2518 UpdateVisualsEx(true); //forced init visuals
2519 Synchronize();
2520
2521 return true;
2522 }
2523
2524 override void AfterStoreLoad()
2525 {
2526 super.AfterStoreLoad();
2527
2528 Synchronize();
2529 }
2530
2531 //get food stage
2532 override FoodStage GetFoodStage()
2533 {
2534 return m_FoodStage;
2535 }
2536
2537 //food types
2538 override bool IsMeat()
2539 {
2540 return false;
2541 }
2542
2543 override bool IsCorpse()
2544 {
2545 return false;
2546 }
2547
2548 override bool IsFruit()
2549 {
2550 return false;
2551 }
2552
2553 override bool IsMushroom()
2554 {
2555 return false;
2556 }
2557
2558 //================================================================
2559 // NUTRITIONAL VALUES
2560 //================================================================
2561 //food properties
2562 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2563 {
2564 Edible_Base food_item = Edible_Base.Cast(item);
2565 if (food_item && food_item.GetFoodStage())
2566 {
2567 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2568 }
2569 else if (classname != "" && food_stage)
2570 {
2571 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2572 }
2573 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2574 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2575
2576 }
2577
2578 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2579 {
2580 Edible_Base food_item = Edible_Base.Cast(item);
2581 if (food_item && food_item.GetFoodStage())
2582 {
2583 return FoodStage.GetEnergy(food_item.GetFoodStage());
2584 }
2585 else if (classname != "" && food_stage)
2586 {
2587 return FoodStage.GetEnergy(null, food_stage, classname);
2588 }
2589 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2590 return g_Game.ConfigGetFloat( class_path + " energy" );
2591 }
2592
2593 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2594 {
2595 Edible_Base food_item = Edible_Base.Cast(item);
2596 if (food_item && food_item.GetFoodStage())
2597 {
2598 return FoodStage.GetWater(food_item.GetFoodStage());
2599 }
2600 else if (classname != "" && food_stage)
2601 {
2602 return FoodStage.GetWater(null, food_stage, classname);
2603 }
2604 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2605 return g_Game.ConfigGetFloat( class_path + " water" );
2606 }
2607
2608 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2609 {
2610 Edible_Base food_item = Edible_Base.Cast(item);
2611 if (food_item && food_item.GetFoodStage())
2612 {
2613 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2614 }
2615 else if (classname != "" && food_stage)
2616 {
2617 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2618 }
2619 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2620 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2621
2622 }
2623
2624 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2625 {
2626 Edible_Base food_item = Edible_Base.Cast(item);
2627 if (food_item && food_item.GetFoodStage())
2628 {
2629 return FoodStage.GetToxicity(food_item.GetFoodStage());
2630 }
2631 else if (classname != "" && food_stage)
2632 {
2633 return FoodStage.GetToxicity(null, food_stage, classname);
2634 }
2635 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2636 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2637 }
2638
2639 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2640 {
2641 Edible_Base food_item = Edible_Base.Cast(item);
2642 if (food_item && food_item.GetFoodStage())
2643 {
2644 return FoodStage.GetAgents(food_item.GetFoodStage());
2645 }
2646 else if (classname != "" && food_stage)
2647 {
2648 return FoodStage.GetAgents(null, food_stage, classname);
2649 }
2650 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2651 return g_Game.ConfigGetInt( class_path + " agents" );
2652 }
2653
2654 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2655 {
2656 Edible_Base food_item = Edible_Base.Cast(item);
2657 if (food_item && food_item.GetFoodStage())
2658 {
2659 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2660 }
2661 else if (classname != "" && food_stage)
2662 {
2663 return FoodStage.GetDigestibility(null, food_stage, classname);
2664 }
2665 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2666 return g_Game.ConfigGetInt( class_path + " digestibility" );
2667 }
2668
2669 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2670 {
2671 Edible_Base foodItem = Edible_Base.Cast(item);
2672 if (foodItem && foodItem.GetFoodStage())
2673 {
2674 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2675 }
2676 else if (className != "" && foodStage)
2677 {
2678 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2679 }
2680 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2681 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2682 }
2683
2684 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2685 {
2686 NutritionalProfile profile = new NutritionalProfile();
2687 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2688 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2689 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2690 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2691 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2692 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2693 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2694 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2695
2696 return profile;
2697 }
2698
2699 //================================================================
2700 // FOOD STAGING
2701 //================================================================
2703 {
2704 return GetFoodStage().GetFoodStageType();
2705 }
2706
2707 //food stage states
2708 bool IsFoodRaw()
2709 {
2710 if ( GetFoodStage() )
2711 {
2712 return GetFoodStage().IsFoodRaw();
2713 }
2714
2715 return false;
2716 }
2717
2718 bool IsFoodBaked()
2719 {
2720 if ( GetFoodStage() )
2721 {
2722 return GetFoodStage().IsFoodBaked();
2723 }
2724
2725 return false;
2726 }
2727
2728 bool IsFoodBoiled()
2729 {
2730 if ( GetFoodStage() )
2731 {
2732 return GetFoodStage().IsFoodBoiled();
2733 }
2734
2735 return false;
2736 }
2737
2738 bool IsFoodDried()
2739 {
2740 if ( GetFoodStage() )
2741 {
2742 return GetFoodStage().IsFoodDried();
2743 }
2744
2745 return false;
2746 }
2747
2748 bool IsFoodBurned()
2749 {
2750 if ( GetFoodStage() )
2751 {
2752 return GetFoodStage().IsFoodBurned();
2753 }
2754
2755 return false;
2756 }
2757
2758 bool IsFoodRotten()
2759 {
2760 if ( GetFoodStage() )
2761 {
2762 return GetFoodStage().IsFoodRotten();
2763 }
2764
2765 return false;
2766 }
2767
2768 //food stage change
2769 void ChangeFoodStage( FoodStageType new_food_stage_type )
2770 {
2771 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2772 }
2773
2775 {
2776 return GetFoodStage().GetNextFoodStageType( cooking_method );
2777 }
2778
2779 string GetFoodStageName( FoodStageType food_stage_type )
2780 {
2781 return GetFoodStage().GetFoodStageName( food_stage_type );
2782 }
2783
2784 bool CanChangeToNewStage( CookingMethodType cooking_method )
2785 {
2786 return GetFoodStage().CanChangeToNewStage( cooking_method );
2787 }
2788
2789 //Use this to receive food stage from another Edible_Base
2790 void TransferFoodStage( notnull Edible_Base source )
2791 {
2792 if ( !source.GetFoodStage())
2793 return;
2794 m_LastDecayStage = source.GetLastDecayStage();
2795 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2796 m_DecayTimer = source.GetDecayTimer();
2797 m_DecayDelta = source.GetDecayDelta();
2798 }
2799
2801 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2802 {
2803 HandleFoodStageChangeAgents(stageOld,stageNew);
2804 UpdateVisualsEx(); //performed on server only
2805 }
2806
2809 {
2810 switch (stageNew)
2811 {
2812 case FoodStageType.BAKED:
2813 case FoodStageType.BOILED:
2814 case FoodStageType.DRIED:
2815 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2816 break;
2817
2818 case FoodStageType.BURNED:
2819 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2820 break;
2821 }
2822 }
2823
2824 //================================================================
2825 // COOKING
2826 //================================================================
2827 //cooking time
2828 float GetCookingTime()
2829 {
2830 return GetFoodStage().GetCookingTime();
2831 }
2832
2833 void SetCookingTime( float time )
2834 {
2835 GetFoodStage().SetCookingTime( time );
2836
2837 //synchronize when calling on server
2838 Synchronize();
2839 }
2840
2841 void ResetCookingTime()
2842 {
2843 if (GetFoodStage())
2844 {
2845 GetFoodStage().SetCookingTime(0);
2846 Synchronize();
2847 }
2848 }
2849
2850 //replace edible with new item (opening cans)
2851 void ReplaceEdibleWithNew( string typeName )
2852 {
2853 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2854 if (player)
2855 {
2856 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2857 player.ServerReplaceItemInHandsWithNew(lambda);
2858 }
2859 else
2860 Error("ReplaceEdibleWithNew - cannot use edible without player");
2861 }
2862
2864 {
2866 }
2867
2868 override void SetActions()
2869 {
2870 super.SetActions();
2871
2874 }
2875
2876 protected void SoundCookingStart(string sound_name)
2877 {
2878 #ifndef SERVER
2879 #ifndef NO_GUI
2880 if (m_SoundPlaying != sound_name)
2881 {
2883
2884 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2885 m_SoundPlaying = sound_name;
2886 }
2887 #endif
2888 #endif
2889 }
2890
2891 protected void SoundCookingStop()
2892 {
2893 #ifndef SERVER
2894 #ifndef NO_GUI
2896 {
2897 m_SoundEffectCooking.Stop();
2898 m_SoundEffectCooking = null;
2899 m_SoundPlaying = "";
2900 }
2901 #endif
2902 #endif
2903 }
2904
2905 override bool CanDecay()
2906 {
2907 return false;
2908 }
2909
2910 override bool CanProcessDecay()
2911 {
2912 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2913 }
2914
2915 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2916 {
2917 m_DecayDelta = 0.0;
2918
2919 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2920 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2921 if ( hasRootAsPlayer )
2923
2924 /*Print( "-------------------------" );
2925 Print( this );
2926 Print( m_DecayTimer );
2927 Print( m_DecayDelta );
2928 Print( m_LastDecayStage );*/
2929
2930 if ( IsFruit() || IsMushroom() )
2931 {
2932 // fruit, vegetables and mushrooms
2934 {
2935 switch ( GetFoodStageType() )
2936 {
2937 case FoodStageType.RAW:
2940 break;
2941
2942 case FoodStageType.BOILED:
2945 break;
2946
2947 case FoodStageType.BAKED:
2950 break;
2951
2952 case FoodStageType.DRIED:
2953 case FoodStageType.BURNED:
2954 case FoodStageType.ROTTEN:
2955 default:
2956 m_DecayTimer = -1;
2958 return;
2959 }
2960
2961 //m_DecayTimer = m_DecayTimer / 1000.0;
2962 }
2963
2964 m_DecayTimer -= ( delta * m_DecayDelta );
2965
2966 if ( m_DecayTimer <= 0 )
2967 {
2968 if ( m_LastDecayStage != FoodStageType.NONE )
2969 {
2970 // switch to decayed stage
2971 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2972 {
2974 }
2975 if ( m_LastDecayStage == FoodStageType.RAW )
2976 {
2977 int rng = Math.RandomIntInclusive( 0, 100 );
2979 {
2981 }
2982 else
2983 {
2984 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2985 {
2987 }
2988 else
2989 {
2991 }
2992 }
2993 }
2994 }
2995 }
2996
2997 }
2998 else if ( IsMeat() )
2999 {
3000 // meat
3002 {
3003 switch ( GetFoodStageType() )
3004 {
3005 case FoodStageType.RAW:
3008 break;
3009
3010 case FoodStageType.BOILED:
3013 break;
3014
3015 case FoodStageType.BAKED:
3018 break;
3019
3020 case FoodStageType.DRIED:
3023 break;
3024
3025 case FoodStageType.BURNED:
3026 case FoodStageType.ROTTEN:
3027 default:
3028 m_DecayTimer = -1;
3030 return;
3031 }
3032 }
3033
3034 m_DecayTimer -= ( delta * m_DecayDelta );
3035
3036 if ( m_DecayTimer <= 0 )
3037 {
3038 if ( m_LastDecayStage != FoodStageType.NONE )
3039 {
3040 // switch to decayed stage
3041 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3042 {
3044 }
3045 }
3046 }
3047 }
3048 else if ( IsCorpse() )
3049 {
3050 // corpse
3052 {
3053 switch ( GetFoodStageType() )
3054 {
3055 case FoodStageType.RAW:
3058 break;
3059
3060 case FoodStageType.BURNED:
3061 case FoodStageType.ROTTEN:
3062 default:
3063 m_DecayTimer = -1;
3065 return;
3066 }
3067 }
3068
3069 m_DecayTimer -= ( delta * m_DecayDelta );
3070
3071 if ( m_DecayTimer <= 0 )
3072 {
3073 if ( m_LastDecayStage != FoodStageType.NONE )
3074 {
3075 // switch to decayed stage
3076 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3077 {
3079 }
3080 }
3081 }
3082 }
3083 else
3084 {
3085 // opened cans
3086 m_DecayTimer -= ( delta * m_DecayDelta );
3087
3088 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
3089 {
3092 //m_DecayTimer = m_DecayTimer / 1000.0;
3093 }
3094 else
3095 {
3096 if ( m_DecayTimer <= 0 )
3097 {
3098 InsertAgent(eAgents.FOOD_POISON, 1);
3099 m_DecayTimer = -1;
3100 }
3101 }
3102 }
3103 }
3104
3105 protected void UpdateVaporParticle()
3106 {
3107 if (g_Game.IsHeadlessOrDedicatedServer())
3108 return;
3109
3110 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
3111 {
3112 InventoryLocation invLoc = new InventoryLocation();
3113 GetInventory().GetCurrentInventoryLocation(invLoc);
3114 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
3115 {
3116 ParticleManager ptcMgr = ParticleManager.GetInstance();
3117 if (ptcMgr)
3118 {
3119 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
3120 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
3121 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
3122 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
3123 }
3124 }
3125 }
3126 else if (m_HotVaporParticle)
3127 {
3128 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
3129 {
3130 m_HotVaporParticle.Stop();
3131 m_HotVaporParticle = null;
3132 return;
3133 }
3134
3135 InventoryLocation inventoryLoc = new InventoryLocation();
3136 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
3137 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
3138 {
3139 m_HotVaporParticle.Stop();
3140 m_HotVaporParticle = null;
3141 }
3142 }
3143 }
3144
3145 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
3146 {
3147 if (GetFoodStage())
3148 {
3149 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
3150 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
3151 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
3152 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
3153 }
3154
3155 super.GetDebugActions(outputList);
3156 }
3157
3158 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
3159 {
3160 super.OnAction(action_id, player, ctx);
3161
3162 if ( g_Game.IsServer() )
3163 {
3164 if ( action_id == EActions.FOOD_STAGE_PREV )
3165 {
3166 int food_stage_prev = GetFoodStageType() - 1;
3167 if (food_stage_prev <= 0)
3168 {
3169 food_stage_prev = FoodStageType.COUNT - 1;
3170 }
3171 ChangeFoodStage(food_stage_prev);
3172 return true;
3173 }
3174 else if ( action_id == EActions.FOOD_STAGE_NEXT )
3175 {
3176 int food_stage_next = GetFoodStageType() + 1;
3177 if (food_stage_next >= FoodStageType.COUNT )
3178 {
3179 food_stage_next = FoodStageType.RAW;
3180 }
3181 ChangeFoodStage(food_stage_next);
3182 return true;
3183 }
3184
3185 }
3186
3187 #ifdef DIAG_DEVELOPER
3188 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
3189 {
3190 PrintNutritionsData();
3191 return true;
3192 }
3193 #endif
3194
3195 return false;
3196 }
3197
3198 override string GetDebugText()
3199 {
3200 string debug_output;
3201
3202 debug_output = super.GetDebugText();
3203
3204 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
3205 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
3206
3207 return debug_output;
3208 }
3209
3210 //================================================================
3211 // GENERAL GETTERS
3212 //================================================================
3213
3214 override float GetBaitEffectivity()
3215 {
3216 float ret = super.GetBaitEffectivity();
3217
3218 if (IsFoodRotten())
3219 {
3220 ret *= 0.5;
3221 }
3222
3223 return ret;
3224 }
3225
3226 float GetDecayTimer()
3227 {
3228 return m_DecayTimer;
3229 }
3230
3231 float GetDecayDelta()
3232 {
3233 return m_DecayDelta;
3234 }
3235
3237 {
3238 return m_LastDecayStage;
3239 }
3240
3241 #ifdef DIAG_DEVELOPER
3242 private void PrintNutritionsData()
3243 {
3244 string nutritionsData = "";
3245
3246 FoodStage stage = GetFoodStage();
3247 FoodStageType stageType = stage.GetFoodStageType();
3248
3249 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
3250 if (profile)
3251 {
3252 nutritionsData = string.Format("Item: %1\n\n", this);
3253 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
3254 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
3255 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
3256 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
3257 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
3258 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
3259 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
3260
3261 if (profile.IsLiquid())
3262 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
3263
3264 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
3265 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
3266 }
3267
3268 nutritionsData += "-----\n";
3269
3270 Debug.Log(nutritionsData);
3271 }
3272 #endif
3273
3275 //DEPRECATED
3277 void UpdateVisuals()
3278 {
3280 }
3281}
3282
3284{
3285 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
3286};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.