DayZ 1.28
DayZ Explorer by KGB
 
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◆ GetDecayDelta()

float ReplaceEdibleWithNewLambda::GetDecayDelta ( )
protected

См. определение в файле Edible_Base.c строка 2164

2164 : ItemBase
2165{
2166 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
2167
2168 const string SOUND_BAKING_START = "Baking_SoundSet";
2169 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
2170 const string SOUND_BOILING_START = "Boiling_SoundSet";
2171 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
2172 const string SOUND_DRYING_START = "Drying_SoundSet";
2173 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
2174 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
2175
2176 protected bool m_MakeCookingSounds;
2177 protected SoundOnVehicle m_SoundCooking;
2179 protected string m_SoundPlaying;
2180 ref FoodStage m_FoodStage;
2181 protected float m_DecayTimer;
2182 protected float m_DecayDelta = 0.0;
2185
2187
2188 void Edible_Base()
2189 {
2190 if (HasFoodStage())
2191 {
2192 m_FoodStage = new FoodStage(this);
2193
2194 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
2195 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
2196
2197 m_SoundPlaying = "";
2199 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
2200 RegisterNetSyncVariableBool("m_MakeCookingSounds");
2201 }
2202 }
2203
2204 override void EEInit()
2205 {
2206 super.EEInit();
2207
2208 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
2209 }
2210
2211 override void EEDelete(EntityAI parent)
2212 {
2213 super.EEDelete(parent);
2214
2215 RemoveAudio();
2216
2218 m_HotVaporParticle.Stop();
2219 }
2220
2221 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
2222 {
2223 super.EEItemLocationChanged(oldLoc, newLoc);
2224
2226 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
2227 {
2228 switch (oldLoc.GetParent().GetType())
2229 {
2230 case "FryingPan":
2231 case "Pot":
2232 case "Cauldron":
2233 case "SharpWoodenStick":
2234 MakeSoundsOnClient(false);
2235 break;
2236 }
2237
2239 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
2240 {
2241 MakeSoundsOnClient(false);
2242 }
2243 }
2244
2245 if (oldLoc.IsValid())
2247
2248 if (CanHaveTemperature())
2250 }
2251
2252 void UpdateVisualsEx(bool forced = false)
2253 {
2254 if (GetFoodStage())
2255 GetFoodStage().UpdateVisualsEx(forced);
2256 }
2257
2258 bool Consume(float amount, PlayerBase consumer)
2259 {
2260 AddQuantity(-amount, false, false);
2261 OnConsume(amount, consumer);
2262
2263 return true;
2264 }
2265
2266 void OnConsume(float amount, PlayerBase consumer)
2267 {
2269 {
2270 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
2271 }
2272 }
2273
2275 int FilterAgents(int agentsIn)
2276 {
2277 int foodStageType;
2278
2279 FoodStage foodStage = GetFoodStage();
2280 if (foodStage)
2281 foodStageType = foodStage.GetFoodStageType();
2282
2284 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
2285 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
2286 agentsIn &= ~eAgents.FOOD_POISON;
2287
2288 return agentsIn;
2289 }
2290
2291 //food staging
2292 override bool CanBeCooked()
2293 {
2294 return false;
2295 }
2296
2297 override bool CanBeCookedOnStick()
2298 {
2299 return false;
2300 }
2301
2302 override float GetTemperatureFreezeTime()
2303 {
2304 if (GetFoodStage())
2305 {
2306 switch (m_FoodStage.GetFoodStageType())
2307 {
2308 case FoodStageType.DRIED:
2309 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
2310
2311 case FoodStageType.BURNED:
2312 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
2313
2314 default:
2315 return super.GetTemperatureFreezeTime();
2316 }
2317 }
2318
2319 return super.GetTemperatureFreezeTime();
2320 }
2321
2322 override float GetTemperatureThawTime()
2323 {
2324 if (GetFoodStage())
2325 {
2326 switch (m_FoodStage.GetFoodStageType())
2327 {
2328 case FoodStageType.DRIED:
2329 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2330
2331 case FoodStageType.BURNED:
2332 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2333
2334 default:
2335 return super.GetTemperatureThawTime();
2336 }
2337 }
2338
2339 return super.GetTemperatureThawTime();
2340 }
2341
2342 override bool CanItemOverheat()
2343 {
2344 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2345 }
2346
2347 //================================================================
2348 // SYNCHRONIZATION
2349 //================================================================
2350 void Synchronize()
2351 {
2352 SetSynchDirty();
2353 }
2354
2355 override void OnVariablesSynchronized()
2356 {
2357 super.OnVariablesSynchronized();
2358
2359 //UpdateVisualsEx(); //performed on client only
2360
2361 //update audio
2363 {
2364 RefreshAudio();
2365 }
2366 else
2367 {
2368 RemoveAudio();
2369 }
2370
2371 if (CanHaveTemperature())
2373 }
2374
2375 //================================================================
2376 // AUDIO EFFECTS (WHEN ON DCS)
2377 //================================================================
2378 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2379 {
2380 m_MakeCookingSounds = soundstate;
2381 m_CookedByMethod = cookingMethod;
2382
2383 Synchronize();
2384 }
2385
2386 protected void RefreshAudio()
2387 {
2388 string soundName = "";
2389
2390 FoodStageType currentFoodStage = GetFoodStageType();
2392
2393 if (currentFoodStage == FoodStageType.BURNED)
2394 {
2395 soundName = SOUND_BURNING_DONE;
2396 }
2397 else
2398 {
2399 switch (m_CookedByMethod)
2400 {
2401 case CookingMethodType.BAKING:
2402 {
2403 if (nextFoodStage == FoodStageType.BAKED)
2404 soundName = SOUND_BAKING_START;
2405 else if (currentFoodStage == FoodStageType.BAKED)
2406 soundName = SOUND_BAKING_DONE;
2407 else
2408 soundName = "";
2409 break;
2410 }
2411
2412 case CookingMethodType.BOILING:
2413 {
2414 if (nextFoodStage == FoodStageType.BOILED)
2415 soundName = SOUND_BOILING_START;
2416 else if (currentFoodStage == FoodStageType.BOILED)
2417 soundName = SOUND_BOILING_DONE;
2418 else
2419 soundName = "";
2420 break;
2421 }
2422
2423 case CookingMethodType.DRYING:
2424 {
2425 if (nextFoodStage == FoodStageType.DRIED)
2426 soundName = SOUND_DRYING_START;
2427 else if (currentFoodStage == FoodStageType.DRIED)
2428 soundName = SOUND_DRYING_DONE;
2429 else
2430 soundName = "";
2431 break;
2432 }
2433
2434 default:
2435 soundName = "";
2436 break;
2437 }
2438
2439 if (nextFoodStage == FoodStageType.BURNED)
2440 {
2441 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2442 {
2443 soundName = SOUND_BURNING_DONE;
2444 }
2445 else // pre-emptive burning sounds replace regular ones
2446 {
2447 array<float> nextStageProperties = new array<float>();
2448 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2449 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2450 float progress01 = GetCookingTime() / nextStageTime;
2451 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2452 {
2453 soundName = SOUND_BURNING_DONE;
2454 }
2455 }
2456 }
2457 }
2458
2459 SoundCookingStart(soundName);
2460 }
2461
2462 protected void RemoveAudio()
2463 {
2464 m_MakeCookingSounds = false;
2466 }
2467
2468 //================================================================
2469 // SERIALIZATION
2470 //================================================================
2471 override void OnStoreSave(ParamsWriteContext ctx)
2472 {
2473 super.OnStoreSave(ctx);
2474
2475 if (GetFoodStage())
2476 {
2477 GetFoodStage().OnStoreSave(ctx);
2478 }
2479
2480 // food decay
2481 ctx.Write(m_DecayTimer);
2483 }
2484
2485 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2486 {
2487 if (!super.OnStoreLoad(ctx, version))
2488 return false;
2489
2490 if (GetFoodStage())
2491 {
2492 if (!GetFoodStage().OnStoreLoad(ctx, version))
2493 return false;
2494 }
2495
2496 if (version >= 115)
2497 {
2498 if (!ctx.Read(m_DecayTimer))
2499 {
2500 m_DecayTimer = 0.0;
2501 return false;
2502 }
2503 if (!ctx.Read(m_LastDecayStage))
2504 {
2506 return false;
2507 }
2508 }
2509
2510 UpdateVisualsEx(true); //forced init visuals
2511 Synchronize();
2512
2513 return true;
2514 }
2515
2516 override void AfterStoreLoad()
2517 {
2518 super.AfterStoreLoad();
2519
2520 Synchronize();
2521 }
2522
2523 //get food stage
2524 override FoodStage GetFoodStage()
2525 {
2526 return m_FoodStage;
2527 }
2528
2529 //food types
2530 override bool IsMeat()
2531 {
2532 return false;
2533 }
2534
2535 override bool IsCorpse()
2536 {
2537 return false;
2538 }
2539
2540 override bool IsFruit()
2541 {
2542 return false;
2543 }
2544
2545 override bool IsMushroom()
2546 {
2547 return false;
2548 }
2549
2550 //================================================================
2551 // NUTRITIONAL VALUES
2552 //================================================================
2553 //food properties
2554 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2555 {
2556 Edible_Base food_item = Edible_Base.Cast(item);
2557 if (food_item && food_item.GetFoodStage())
2558 {
2559 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2560 }
2561 else if (classname != "" && food_stage)
2562 {
2563 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2564 }
2565 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2566 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2567
2568 }
2569
2570 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2571 {
2572 Edible_Base food_item = Edible_Base.Cast(item);
2573 if (food_item && food_item.GetFoodStage())
2574 {
2575 return FoodStage.GetEnergy(food_item.GetFoodStage());
2576 }
2577 else if (classname != "" && food_stage)
2578 {
2579 return FoodStage.GetEnergy(null, food_stage, classname);
2580 }
2581 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2582 return GetGame().ConfigGetFloat( class_path + " energy" );
2583 }
2584
2585 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2586 {
2587 Edible_Base food_item = Edible_Base.Cast(item);
2588 if (food_item && food_item.GetFoodStage())
2589 {
2590 return FoodStage.GetWater(food_item.GetFoodStage());
2591 }
2592 else if (classname != "" && food_stage)
2593 {
2594 return FoodStage.GetWater(null, food_stage, classname);
2595 }
2596 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2597 return GetGame().ConfigGetFloat( class_path + " water" );
2598 }
2599
2600 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2601 {
2602 Edible_Base food_item = Edible_Base.Cast(item);
2603 if (food_item && food_item.GetFoodStage())
2604 {
2605 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2606 }
2607 else if (classname != "" && food_stage)
2608 {
2609 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2610 }
2611 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2612 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2613
2614 }
2615
2616 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2617 {
2618 Edible_Base food_item = Edible_Base.Cast(item);
2619 if (food_item && food_item.GetFoodStage())
2620 {
2621 return FoodStage.GetToxicity(food_item.GetFoodStage());
2622 }
2623 else if (classname != "" && food_stage)
2624 {
2625 return FoodStage.GetToxicity(null, food_stage, classname);
2626 }
2627 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2628 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2629 }
2630
2631 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2632 {
2633 Edible_Base food_item = Edible_Base.Cast(item);
2634 if (food_item && food_item.GetFoodStage())
2635 {
2636 return FoodStage.GetAgents(food_item.GetFoodStage());
2637 }
2638 else if (classname != "" && food_stage)
2639 {
2640 return FoodStage.GetAgents(null, food_stage, classname);
2641 }
2642 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2643 return GetGame().ConfigGetInt( class_path + " agents" );
2644 }
2645
2646 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2647 {
2648 Edible_Base food_item = Edible_Base.Cast(item);
2649 if (food_item && food_item.GetFoodStage())
2650 {
2651 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2652 }
2653 else if (classname != "" && food_stage)
2654 {
2655 return FoodStage.GetDigestibility(null, food_stage, classname);
2656 }
2657 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2658 return GetGame().ConfigGetInt( class_path + " digestibility" );
2659 }
2660
2661 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2662 {
2663 Edible_Base foodItem = Edible_Base.Cast(item);
2664 if (foodItem && foodItem.GetFoodStage())
2665 {
2666 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2667 }
2668 else if (className != "" && foodStage)
2669 {
2670 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2671 }
2672 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2673 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2674 }
2675
2676 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2677 {
2678 NutritionalProfile profile = new NutritionalProfile();
2679 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2680 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2681 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2682 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2683 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2684 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2685 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2686 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2687
2688 return profile;
2689 }
2690
2691 //================================================================
2692 // FOOD STAGING
2693 //================================================================
2695 {
2696 return GetFoodStage().GetFoodStageType();
2697 }
2698
2699 //food stage states
2700 bool IsFoodRaw()
2701 {
2702 if ( GetFoodStage() )
2703 {
2704 return GetFoodStage().IsFoodRaw();
2705 }
2706
2707 return false;
2708 }
2709
2710 bool IsFoodBaked()
2711 {
2712 if ( GetFoodStage() )
2713 {
2714 return GetFoodStage().IsFoodBaked();
2715 }
2716
2717 return false;
2718 }
2719
2720 bool IsFoodBoiled()
2721 {
2722 if ( GetFoodStage() )
2723 {
2724 return GetFoodStage().IsFoodBoiled();
2725 }
2726
2727 return false;
2728 }
2729
2730 bool IsFoodDried()
2731 {
2732 if ( GetFoodStage() )
2733 {
2734 return GetFoodStage().IsFoodDried();
2735 }
2736
2737 return false;
2738 }
2739
2740 bool IsFoodBurned()
2741 {
2742 if ( GetFoodStage() )
2743 {
2744 return GetFoodStage().IsFoodBurned();
2745 }
2746
2747 return false;
2748 }
2749
2750 bool IsFoodRotten()
2751 {
2752 if ( GetFoodStage() )
2753 {
2754 return GetFoodStage().IsFoodRotten();
2755 }
2756
2757 return false;
2758 }
2759
2760 //food stage change
2761 void ChangeFoodStage( FoodStageType new_food_stage_type )
2762 {
2763 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2764 }
2765
2767 {
2768 return GetFoodStage().GetNextFoodStageType( cooking_method );
2769 }
2770
2771 string GetFoodStageName( FoodStageType food_stage_type )
2772 {
2773 return GetFoodStage().GetFoodStageName( food_stage_type );
2774 }
2775
2776 bool CanChangeToNewStage( CookingMethodType cooking_method )
2777 {
2778 return GetFoodStage().CanChangeToNewStage( cooking_method );
2779 }
2780
2781 //Use this to receive food stage from another Edible_Base
2782 void TransferFoodStage( notnull Edible_Base source )
2783 {
2784 if ( !source.GetFoodStage())
2785 return;
2786 m_LastDecayStage = source.GetLastDecayStage();
2787 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2788 m_DecayTimer = source.GetDecayTimer();
2789 m_DecayDelta = source.GetDecayDelta();
2790 }
2791
2793 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2794 {
2795 HandleFoodStageChangeAgents(stageOld,stageNew);
2796 UpdateVisualsEx(); //performed on server only
2797 }
2798
2801 {
2802 switch (stageNew)
2803 {
2804 case FoodStageType.BAKED:
2805 case FoodStageType.BOILED:
2806 case FoodStageType.DRIED:
2807 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2808 break;
2809
2810 case FoodStageType.BURNED:
2811 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2812 break;
2813 }
2814 }
2815
2816 //================================================================
2817 // COOKING
2818 //================================================================
2819 //cooking time
2820 float GetCookingTime()
2821 {
2822 return GetFoodStage().GetCookingTime();
2823 }
2824
2825 void SetCookingTime( float time )
2826 {
2827 GetFoodStage().SetCookingTime( time );
2828
2829 //synchronize when calling on server
2830 Synchronize();
2831 }
2832
2833 void ResetCookingTime()
2834 {
2835 if (GetFoodStage())
2836 {
2837 GetFoodStage().SetCookingTime(0);
2838 Synchronize();
2839 }
2840 }
2841
2842 //replace edible with new item (opening cans)
2843 void ReplaceEdibleWithNew( string typeName )
2844 {
2845 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2846 if (player)
2847 {
2848 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2849 player.ServerReplaceItemInHandsWithNew(lambda);
2850 }
2851 else
2852 Error("ReplaceEdibleWithNew - cannot use edible without player");
2853 }
2854
2856 {
2858 }
2859
2860 override void SetActions()
2861 {
2862 super.SetActions();
2863
2866 }
2867
2868 protected void SoundCookingStart(string sound_name)
2869 {
2870 #ifndef SERVER
2871 if (m_SoundPlaying != sound_name)
2872 {
2874
2875 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2876 m_SoundPlaying = sound_name;
2877 }
2878 #endif
2879 }
2880
2881 protected void SoundCookingStop()
2882 {
2883 #ifndef SERVER
2885 {
2886 m_SoundEffectCooking.Stop();
2887 m_SoundEffectCooking = null;
2888 m_SoundPlaying = "";
2889 }
2890 #endif
2891 }
2892
2893 override bool CanDecay()
2894 {
2895 return false;
2896 }
2897
2898 override bool CanProcessDecay()
2899 {
2900 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2901 }
2902
2903 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2904 {
2905 m_DecayDelta = 0.0;
2906
2907 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2908 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2909 if ( hasRootAsPlayer )
2911
2912 /*Print( "-------------------------" );
2913 Print( this );
2914 Print( m_DecayTimer );
2915 Print( m_DecayDelta );
2916 Print( m_LastDecayStage );*/
2917
2918 if ( IsFruit() || IsMushroom() )
2919 {
2920 // fruit, vegetables and mushrooms
2922 {
2923 switch ( GetFoodStageType() )
2924 {
2925 case FoodStageType.RAW:
2928 break;
2929
2930 case FoodStageType.BOILED:
2933 break;
2934
2935 case FoodStageType.BAKED:
2938 break;
2939
2940 case FoodStageType.DRIED:
2941 case FoodStageType.BURNED:
2942 case FoodStageType.ROTTEN:
2943 default:
2944 m_DecayTimer = -1;
2946 return;
2947 }
2948
2949 //m_DecayTimer = m_DecayTimer / 1000.0;
2950 }
2951
2952 m_DecayTimer -= ( delta * m_DecayDelta );
2953
2954 if ( m_DecayTimer <= 0 )
2955 {
2956 if ( m_LastDecayStage != FoodStageType.NONE )
2957 {
2958 // switch to decayed stage
2959 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2960 {
2962 }
2963 if ( m_LastDecayStage == FoodStageType.RAW )
2964 {
2965 int rng = Math.RandomIntInclusive( 0, 100 );
2967 {
2969 }
2970 else
2971 {
2972 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2973 {
2975 }
2976 else
2977 {
2979 }
2980 }
2981 }
2982 }
2983 }
2984
2985 }
2986 else if ( IsMeat() )
2987 {
2988 // meat
2990 {
2991 switch ( GetFoodStageType() )
2992 {
2993 case FoodStageType.RAW:
2996 break;
2997
2998 case FoodStageType.BOILED:
3001 break;
3002
3003 case FoodStageType.BAKED:
3006 break;
3007
3008 case FoodStageType.DRIED:
3011 break;
3012
3013 case FoodStageType.BURNED:
3014 case FoodStageType.ROTTEN:
3015 default:
3016 m_DecayTimer = -1;
3018 return;
3019 }
3020 }
3021
3022 m_DecayTimer -= ( delta * m_DecayDelta );
3023
3024 if ( m_DecayTimer <= 0 )
3025 {
3026 if ( m_LastDecayStage != FoodStageType.NONE )
3027 {
3028 // switch to decayed stage
3029 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3030 {
3032 }
3033 }
3034 }
3035 }
3036 else if ( IsCorpse() )
3037 {
3038 // corpse
3040 {
3041 switch ( GetFoodStageType() )
3042 {
3043 case FoodStageType.RAW:
3046 break;
3047
3048 case FoodStageType.BURNED:
3049 case FoodStageType.ROTTEN:
3050 default:
3051 m_DecayTimer = -1;
3053 return;
3054 }
3055 }
3056
3057 m_DecayTimer -= ( delta * m_DecayDelta );
3058
3059 if ( m_DecayTimer <= 0 )
3060 {
3061 if ( m_LastDecayStage != FoodStageType.NONE )
3062 {
3063 // switch to decayed stage
3064 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3065 {
3067 }
3068 }
3069 }
3070 }
3071 else
3072 {
3073 // opened cans
3074 m_DecayTimer -= ( delta * m_DecayDelta );
3075
3076 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
3077 {
3080 //m_DecayTimer = m_DecayTimer / 1000.0;
3081 }
3082 else
3083 {
3084 if ( m_DecayTimer <= 0 )
3085 {
3086 InsertAgent(eAgents.FOOD_POISON, 1);
3087 m_DecayTimer = -1;
3088 }
3089 }
3090 }
3091 }
3092
3093 protected void UpdateVaporParticle()
3094 {
3095 if (GetGame().IsDedicatedServer())
3096 return;
3097
3098 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
3099 {
3100 InventoryLocation invLoc = new InventoryLocation();
3101 GetInventory().GetCurrentInventoryLocation(invLoc);
3102 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
3103 {
3104 ParticleManager ptcMgr = ParticleManager.GetInstance();
3105 if (ptcMgr)
3106 {
3107 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
3108 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
3109 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
3110 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
3111 }
3112 }
3113 }
3114 else if (m_HotVaporParticle)
3115 {
3116 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
3117 {
3118 m_HotVaporParticle.Stop();
3119 m_HotVaporParticle = null;
3120 return;
3121 }
3122
3123 InventoryLocation inventoryLoc = new InventoryLocation();
3124 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
3125 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
3126 {
3127 m_HotVaporParticle.Stop();
3128 m_HotVaporParticle = null;
3129 }
3130 }
3131 }
3132
3133 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
3134 {
3135 if (GetFoodStage())
3136 {
3137 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
3138 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
3139 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
3140 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
3141 }
3142
3143 super.GetDebugActions(outputList);
3144 }
3145
3146 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
3147 {
3148 super.OnAction(action_id, player, ctx);
3149
3150 if ( GetGame().IsServer() )
3151 {
3152 if ( action_id == EActions.FOOD_STAGE_PREV )
3153 {
3154 int food_stage_prev = GetFoodStageType() - 1;
3155 if (food_stage_prev <= 0)
3156 {
3157 food_stage_prev = FoodStageType.COUNT - 1;
3158 }
3159 ChangeFoodStage(food_stage_prev);
3160 return true;
3161 }
3162 else if ( action_id == EActions.FOOD_STAGE_NEXT )
3163 {
3164 int food_stage_next = GetFoodStageType() + 1;
3165 if (food_stage_next >= FoodStageType.COUNT )
3166 {
3167 food_stage_next = FoodStageType.RAW;
3168 }
3169 ChangeFoodStage(food_stage_next);
3170 return true;
3171 }
3172
3173 }
3174
3175 #ifdef DIAG_DEVELOPER
3176 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
3177 {
3178 PrintNutritionsData();
3179 return true;
3180 }
3181 #endif
3182
3183 return false;
3184 }
3185
3186 override string GetDebugText()
3187 {
3188 string debug_output;
3189
3190 debug_output = super.GetDebugText();
3191
3192 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
3193 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
3194
3195 return debug_output;
3196 }
3197
3198 //================================================================
3199 // GENERAL GETTERS
3200 //================================================================
3201
3202 override float GetBaitEffectivity()
3203 {
3204 float ret = super.GetBaitEffectivity();
3205
3206 if (IsFoodRotten())
3207 {
3208 ret *= 0.5;
3209 }
3210
3211 return ret;
3212 }
3213
3214 float GetDecayTimer()
3215 {
3216 return m_DecayTimer;
3217 }
3218
3219 float GetDecayDelta()
3220 {
3221 return m_DecayDelta;
3222 }
3223
3225 {
3226 return m_LastDecayStage;
3227 }
3228
3229 #ifdef DIAG_DEVELOPER
3230 private void PrintNutritionsData()
3231 {
3232 string nutritionsData = "";
3233
3234 FoodStage stage = GetFoodStage();
3235 FoodStageType stageType = stage.GetFoodStageType();
3236
3237 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
3238 if (profile)
3239 {
3240 nutritionsData = string.Format("Item: %1\n\n", this);
3241 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
3242 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
3243 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
3244 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
3245 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
3246 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
3247 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
3248
3249 if (profile.IsLiquid())
3250 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
3251
3252 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
3253 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
3254 }
3255
3256 nutritionsData += "-----\n";
3257
3258 Debug.Log(nutritionsData);
3259 }
3260 #endif
3261
3263 //DEPRECATED
3265 void UpdateVisuals()
3266 {
3268 }
3269}
3270
3272{
3273 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
3274};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.