DayZ 1.27
DayZ Explorer by KGB
 
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◆ GetDecayDelta()

float ReplaceEdibleWithNewLambda::GetDecayDelta ( )
protected

См. определение в файле Edible_Base.c строка 2162

2162 : ItemBase
2163{
2164 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
2165
2166 const string SOUND_BAKING_START = "Baking_SoundSet";
2167 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
2168 const string SOUND_BOILING_START = "Boiling_SoundSet";
2169 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
2170 const string SOUND_DRYING_START = "Drying_SoundSet";
2171 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
2172 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
2173
2174 protected bool m_MakeCookingSounds;
2175 protected SoundOnVehicle m_SoundCooking;
2177 protected string m_SoundPlaying;
2178 ref FoodStage m_FoodStage;
2179 protected float m_DecayTimer;
2180 protected float m_DecayDelta = 0.0;
2183
2185
2186 void Edible_Base()
2187 {
2188 if (HasFoodStage())
2189 {
2190 m_FoodStage = new FoodStage(this);
2191
2192 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
2193 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
2194
2195 m_SoundPlaying = "";
2197 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
2198 RegisterNetSyncVariableBool("m_MakeCookingSounds");
2199 }
2200 }
2201
2202 override void EEInit()
2203 {
2204 super.EEInit();
2205
2206 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
2207 }
2208
2209 override void EEDelete(EntityAI parent)
2210 {
2211 super.EEDelete(parent);
2212
2213 RemoveAudio();
2214
2216 m_HotVaporParticle.Stop();
2217 }
2218
2219 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
2220 {
2221 super.EEItemLocationChanged(oldLoc, newLoc);
2222
2224 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
2225 {
2226 switch (oldLoc.GetParent().GetType())
2227 {
2228 case "FryingPan":
2229 case "Pot":
2230 case "Cauldron":
2231 case "SharpWoodenStick":
2232 MakeSoundsOnClient(false);
2233 break;
2234 }
2235
2237 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
2238 {
2239 MakeSoundsOnClient(false);
2240 }
2241 }
2242
2243 if (oldLoc.IsValid())
2245
2246 if (CanHaveTemperature())
2248 }
2249
2250 void UpdateVisualsEx(bool forced = false)
2251 {
2252 if (GetFoodStage())
2253 GetFoodStage().UpdateVisualsEx(forced);
2254 }
2255
2256 bool Consume(float amount, PlayerBase consumer)
2257 {
2258 AddQuantity(-amount, false, false);
2259 OnConsume(amount, consumer);
2260
2261 return true;
2262 }
2263
2264 void OnConsume(float amount, PlayerBase consumer)
2265 {
2267 {
2268 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
2269 }
2270 }
2271
2273 int FilterAgents(int agentsIn)
2274 {
2275 int foodStageType;
2276
2277 FoodStage foodStage = GetFoodStage();
2278 if (foodStage)
2279 foodStageType = foodStage.GetFoodStageType();
2280
2282 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
2283 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
2284 agentsIn &= ~eAgents.FOOD_POISON;
2285
2286 return agentsIn;
2287 }
2288
2289 //food staging
2290 override bool CanBeCooked()
2291 {
2292 return false;
2293 }
2294
2295 override bool CanBeCookedOnStick()
2296 {
2297 return false;
2298 }
2299
2300 override float GetTemperatureFreezeTime()
2301 {
2302 if (GetFoodStage())
2303 {
2304 switch (m_FoodStage.GetFoodStageType())
2305 {
2306 case FoodStageType.DRIED:
2307 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
2308
2309 case FoodStageType.BURNED:
2310 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
2311
2312 default:
2313 return super.GetTemperatureFreezeTime();
2314 }
2315 }
2316
2317 return super.GetTemperatureFreezeTime();
2318 }
2319
2320 override float GetTemperatureThawTime()
2321 {
2322 if (GetFoodStage())
2323 {
2324 switch (m_FoodStage.GetFoodStageType())
2325 {
2326 case FoodStageType.DRIED:
2327 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2328
2329 case FoodStageType.BURNED:
2330 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2331
2332 default:
2333 return super.GetTemperatureThawTime();
2334 }
2335 }
2336
2337 return super.GetTemperatureThawTime();
2338 }
2339
2340 override bool CanItemOverheat()
2341 {
2342 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2343 }
2344
2345 //================================================================
2346 // SYNCHRONIZATION
2347 //================================================================
2348 void Synchronize()
2349 {
2350 SetSynchDirty();
2351 }
2352
2353 override void OnVariablesSynchronized()
2354 {
2355 super.OnVariablesSynchronized();
2356
2357 //UpdateVisualsEx(); //performed on client only
2358
2359 //update audio
2361 {
2362 RefreshAudio();
2363 }
2364 else
2365 {
2366 RemoveAudio();
2367 }
2368
2369 if (CanHaveTemperature())
2371 }
2372
2373 //================================================================
2374 // AUDIO EFFECTS (WHEN ON DCS)
2375 //================================================================
2376 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2377 {
2378 m_MakeCookingSounds = soundstate;
2379 m_CookedByMethod = cookingMethod;
2380
2381 Synchronize();
2382 }
2383
2384 protected void RefreshAudio()
2385 {
2386 string soundName = "";
2387
2388 FoodStageType currentFoodStage = GetFoodStageType();
2390
2391 if (currentFoodStage == FoodStageType.BURNED)
2392 {
2393 soundName = SOUND_BURNING_DONE;
2394 }
2395 else
2396 {
2397 switch (m_CookedByMethod)
2398 {
2399 case CookingMethodType.BAKING:
2400 {
2401 if (nextFoodStage == FoodStageType.BAKED)
2402 soundName = SOUND_BAKING_START;
2403 else if (currentFoodStage == FoodStageType.BAKED)
2404 soundName = SOUND_BAKING_DONE;
2405 else
2406 soundName = "";
2407 break;
2408 }
2409
2410 case CookingMethodType.BOILING:
2411 {
2412 if (nextFoodStage == FoodStageType.BOILED)
2413 soundName = SOUND_BOILING_START;
2414 else if (currentFoodStage == FoodStageType.BOILED)
2415 soundName = SOUND_BOILING_DONE;
2416 else
2417 soundName = "";
2418 break;
2419 }
2420
2421 case CookingMethodType.DRYING:
2422 {
2423 if (nextFoodStage == FoodStageType.DRIED)
2424 soundName = SOUND_DRYING_START;
2425 else if (currentFoodStage == FoodStageType.DRIED)
2426 soundName = SOUND_DRYING_DONE;
2427 else
2428 soundName = "";
2429 break;
2430 }
2431
2432 default:
2433 soundName = "";
2434 break;
2435 }
2436
2437 if (nextFoodStage == FoodStageType.BURNED)
2438 {
2439 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2440 {
2441 soundName = SOUND_BURNING_DONE;
2442 }
2443 else // pre-emptive burning sounds replace regular ones
2444 {
2445 array<float> nextStageProperties = new array<float>();
2446 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2447 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2448 float progress01 = GetCookingTime() / nextStageTime;
2449 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2450 {
2451 soundName = SOUND_BURNING_DONE;
2452 }
2453 }
2454 }
2455 }
2456
2457 SoundCookingStart(soundName);
2458 }
2459
2460 protected void RemoveAudio()
2461 {
2462 m_MakeCookingSounds = false;
2464 }
2465
2466 //================================================================
2467 // SERIALIZATION
2468 //================================================================
2469 override void OnStoreSave(ParamsWriteContext ctx)
2470 {
2471 super.OnStoreSave(ctx);
2472
2473 if (GetFoodStage())
2474 {
2475 GetFoodStage().OnStoreSave(ctx);
2476 }
2477
2478 // food decay
2479 ctx.Write(m_DecayTimer);
2481 }
2482
2483 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2484 {
2485 if (!super.OnStoreLoad(ctx, version))
2486 return false;
2487
2488 if (GetFoodStage())
2489 {
2490 if (!GetFoodStage().OnStoreLoad(ctx, version))
2491 return false;
2492 }
2493
2494 if (version >= 115)
2495 {
2496 if (!ctx.Read(m_DecayTimer))
2497 {
2498 m_DecayTimer = 0.0;
2499 return false;
2500 }
2501 if (!ctx.Read(m_LastDecayStage))
2502 {
2504 return false;
2505 }
2506 }
2507
2508 UpdateVisualsEx(true); //forced init visuals
2509 Synchronize();
2510
2511 return true;
2512 }
2513
2514 override void AfterStoreLoad()
2515 {
2516 super.AfterStoreLoad();
2517
2518 Synchronize();
2519 }
2520
2521 //get food stage
2522 override FoodStage GetFoodStage()
2523 {
2524 return m_FoodStage;
2525 }
2526
2527 //food types
2528 override bool IsMeat()
2529 {
2530 return false;
2531 }
2532
2533 override bool IsCorpse()
2534 {
2535 return false;
2536 }
2537
2538 override bool IsFruit()
2539 {
2540 return false;
2541 }
2542
2543 override bool IsMushroom()
2544 {
2545 return false;
2546 }
2547
2548 //================================================================
2549 // NUTRITIONAL VALUES
2550 //================================================================
2551 //food properties
2552 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2553 {
2554 Edible_Base food_item = Edible_Base.Cast(item);
2555 if (food_item && food_item.GetFoodStage())
2556 {
2557 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2558 }
2559 else if (classname != "" && food_stage)
2560 {
2561 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2562 }
2563 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2564 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2565
2566 }
2567
2568 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2569 {
2570 Edible_Base food_item = Edible_Base.Cast(item);
2571 if (food_item && food_item.GetFoodStage())
2572 {
2573 return FoodStage.GetEnergy(food_item.GetFoodStage());
2574 }
2575 else if (classname != "" && food_stage)
2576 {
2577 return FoodStage.GetEnergy(null, food_stage, classname);
2578 }
2579 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2580 return GetGame().ConfigGetFloat( class_path + " energy" );
2581 }
2582
2583 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2584 {
2585 Edible_Base food_item = Edible_Base.Cast(item);
2586 if (food_item && food_item.GetFoodStage())
2587 {
2588 return FoodStage.GetWater(food_item.GetFoodStage());
2589 }
2590 else if (classname != "" && food_stage)
2591 {
2592 return FoodStage.GetWater(null, food_stage, classname);
2593 }
2594 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2595 return GetGame().ConfigGetFloat( class_path + " water" );
2596 }
2597
2598 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2599 {
2600 Edible_Base food_item = Edible_Base.Cast(item);
2601 if (food_item && food_item.GetFoodStage())
2602 {
2603 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2604 }
2605 else if (classname != "" && food_stage)
2606 {
2607 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2608 }
2609 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2610 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2611
2612 }
2613
2614 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2615 {
2616 Edible_Base food_item = Edible_Base.Cast(item);
2617 if (food_item && food_item.GetFoodStage())
2618 {
2619 return FoodStage.GetToxicity(food_item.GetFoodStage());
2620 }
2621 else if (classname != "" && food_stage)
2622 {
2623 return FoodStage.GetToxicity(null, food_stage, classname);
2624 }
2625 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2626 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2627 }
2628
2629 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2630 {
2631 Edible_Base food_item = Edible_Base.Cast(item);
2632 if (food_item && food_item.GetFoodStage())
2633 {
2634 return FoodStage.GetAgents(food_item.GetFoodStage());
2635 }
2636 else if (classname != "" && food_stage)
2637 {
2638 return FoodStage.GetAgents(null, food_stage, classname);
2639 }
2640 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2641 return GetGame().ConfigGetInt( class_path + " agents" );
2642 }
2643
2644 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2645 {
2646 Edible_Base food_item = Edible_Base.Cast(item);
2647 if (food_item && food_item.GetFoodStage())
2648 {
2649 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2650 }
2651 else if (classname != "" && food_stage)
2652 {
2653 return FoodStage.GetDigestibility(null, food_stage, classname);
2654 }
2655 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2656 return GetGame().ConfigGetInt( class_path + " digestibility" );
2657 }
2658
2659 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2660 {
2661 Edible_Base foodItem = Edible_Base.Cast(item);
2662 if (foodItem && foodItem.GetFoodStage())
2663 {
2664 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2665 }
2666 else if (className != "" && foodStage)
2667 {
2668 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2669 }
2670 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2671 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2672 }
2673
2674 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2675 {
2676 NutritionalProfile profile = new NutritionalProfile();
2677 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2678 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2679 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2680 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2681 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2682 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2683 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2684 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2685
2686 return profile;
2687 }
2688
2689 //================================================================
2690 // FOOD STAGING
2691 //================================================================
2693 {
2694 return GetFoodStage().GetFoodStageType();
2695 }
2696
2697 //food stage states
2698 bool IsFoodRaw()
2699 {
2700 if ( GetFoodStage() )
2701 {
2702 return GetFoodStage().IsFoodRaw();
2703 }
2704
2705 return false;
2706 }
2707
2708 bool IsFoodBaked()
2709 {
2710 if ( GetFoodStage() )
2711 {
2712 return GetFoodStage().IsFoodBaked();
2713 }
2714
2715 return false;
2716 }
2717
2718 bool IsFoodBoiled()
2719 {
2720 if ( GetFoodStage() )
2721 {
2722 return GetFoodStage().IsFoodBoiled();
2723 }
2724
2725 return false;
2726 }
2727
2728 bool IsFoodDried()
2729 {
2730 if ( GetFoodStage() )
2731 {
2732 return GetFoodStage().IsFoodDried();
2733 }
2734
2735 return false;
2736 }
2737
2738 bool IsFoodBurned()
2739 {
2740 if ( GetFoodStage() )
2741 {
2742 return GetFoodStage().IsFoodBurned();
2743 }
2744
2745 return false;
2746 }
2747
2748 bool IsFoodRotten()
2749 {
2750 if ( GetFoodStage() )
2751 {
2752 return GetFoodStage().IsFoodRotten();
2753 }
2754
2755 return false;
2756 }
2757
2758 //food stage change
2759 void ChangeFoodStage( FoodStageType new_food_stage_type )
2760 {
2761 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2762 }
2763
2765 {
2766 return GetFoodStage().GetNextFoodStageType( cooking_method );
2767 }
2768
2769 string GetFoodStageName( FoodStageType food_stage_type )
2770 {
2771 return GetFoodStage().GetFoodStageName( food_stage_type );
2772 }
2773
2774 bool CanChangeToNewStage( CookingMethodType cooking_method )
2775 {
2776 return GetFoodStage().CanChangeToNewStage( cooking_method );
2777 }
2778
2779 //Use this to receive food stage from another Edible_Base
2780 void TransferFoodStage( notnull Edible_Base source )
2781 {
2782 if ( !source.GetFoodStage())
2783 return;
2784 m_LastDecayStage = source.GetLastDecayStage();
2785 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2786 m_DecayTimer = source.GetDecayTimer();
2787 m_DecayDelta = source.GetDecayDelta();
2788 }
2789
2791 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2792 {
2793 HandleFoodStageChangeAgents(stageOld,stageNew);
2794 UpdateVisualsEx(); //performed on server only
2795 }
2796
2799 {
2800 switch (stageNew)
2801 {
2802 case FoodStageType.BAKED:
2803 case FoodStageType.BOILED:
2804 case FoodStageType.DRIED:
2805 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2806 break;
2807
2808 case FoodStageType.BURNED:
2809 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2810 break;
2811 }
2812 }
2813
2814 //================================================================
2815 // COOKING
2816 //================================================================
2817 //cooking time
2818 float GetCookingTime()
2819 {
2820 return GetFoodStage().GetCookingTime();
2821 }
2822
2823 void SetCookingTime( float time )
2824 {
2825 GetFoodStage().SetCookingTime( time );
2826
2827 //synchronize when calling on server
2828 Synchronize();
2829 }
2830
2831 void ResetCookingTime()
2832 {
2833 if (GetFoodStage())
2834 {
2835 GetFoodStage().SetCookingTime(0);
2836 Synchronize();
2837 }
2838 }
2839
2840 //replace edible with new item (opening cans)
2841 void ReplaceEdibleWithNew( string typeName )
2842 {
2843 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2844 if (player)
2845 {
2846 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2847 player.ServerReplaceItemInHandsWithNew(lambda);
2848 }
2849 else
2850 Error("ReplaceEdibleWithNew - cannot use edible without player");
2851 }
2852
2854 {
2856 }
2857
2858 override void SetActions()
2859 {
2860 super.SetActions();
2861
2864 }
2865
2866 protected void SoundCookingStart(string sound_name)
2867 {
2868 #ifndef SERVER
2869 if (m_SoundPlaying != sound_name)
2870 {
2872
2873 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2874 m_SoundPlaying = sound_name;
2875 }
2876 #endif
2877 }
2878
2879 protected void SoundCookingStop()
2880 {
2881 #ifndef SERVER
2883 {
2884 m_SoundEffectCooking.Stop();
2885 m_SoundEffectCooking = null;
2886 m_SoundPlaying = "";
2887 }
2888 #endif
2889 }
2890
2891 override bool CanDecay()
2892 {
2893 return false;
2894 }
2895
2896 override bool CanProcessDecay()
2897 {
2898 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2899 }
2900
2901 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2902 {
2903 m_DecayDelta = 0.0;
2904
2905 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2906 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2907 if ( hasRootAsPlayer )
2909
2910 /*Print( "-------------------------" );
2911 Print( this );
2912 Print( m_DecayTimer );
2913 Print( m_DecayDelta );
2914 Print( m_LastDecayStage );*/
2915
2916 if ( IsFruit() || IsMushroom() )
2917 {
2918 // fruit, vegetables and mushrooms
2920 {
2921 switch ( GetFoodStageType() )
2922 {
2923 case FoodStageType.RAW:
2926 break;
2927
2928 case FoodStageType.BOILED:
2931 break;
2932
2933 case FoodStageType.BAKED:
2936 break;
2937
2938 case FoodStageType.DRIED:
2939 case FoodStageType.BURNED:
2940 case FoodStageType.ROTTEN:
2941 default:
2942 m_DecayTimer = -1;
2944 return;
2945 }
2946
2947 //m_DecayTimer = m_DecayTimer / 1000.0;
2948 }
2949
2950 m_DecayTimer -= ( delta * m_DecayDelta );
2951
2952 if ( m_DecayTimer <= 0 )
2953 {
2954 if ( m_LastDecayStage != FoodStageType.NONE )
2955 {
2956 // switch to decayed stage
2957 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2958 {
2960 }
2961 if ( m_LastDecayStage == FoodStageType.RAW )
2962 {
2963 int rng = Math.RandomIntInclusive( 0, 100 );
2965 {
2967 }
2968 else
2969 {
2970 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2971 {
2973 }
2974 else
2975 {
2977 }
2978 }
2979 }
2980 }
2981 }
2982
2983 }
2984 else if ( IsMeat() )
2985 {
2986 // meat
2988 {
2989 switch ( GetFoodStageType() )
2990 {
2991 case FoodStageType.RAW:
2994 break;
2995
2996 case FoodStageType.BOILED:
2999 break;
3000
3001 case FoodStageType.BAKED:
3004 break;
3005
3006 case FoodStageType.DRIED:
3009 break;
3010
3011 case FoodStageType.BURNED:
3012 case FoodStageType.ROTTEN:
3013 default:
3014 m_DecayTimer = -1;
3016 return;
3017 }
3018 }
3019
3020 m_DecayTimer -= ( delta * m_DecayDelta );
3021
3022 if ( m_DecayTimer <= 0 )
3023 {
3024 if ( m_LastDecayStage != FoodStageType.NONE )
3025 {
3026 // switch to decayed stage
3027 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3028 {
3030 }
3031 }
3032 }
3033 }
3034 else if ( IsCorpse() )
3035 {
3036 // corpse
3038 {
3039 switch ( GetFoodStageType() )
3040 {
3041 case FoodStageType.RAW:
3044 break;
3045
3046 case FoodStageType.BURNED:
3047 case FoodStageType.ROTTEN:
3048 default:
3049 m_DecayTimer = -1;
3051 return;
3052 }
3053 }
3054
3055 m_DecayTimer -= ( delta * m_DecayDelta );
3056
3057 if ( m_DecayTimer <= 0 )
3058 {
3059 if ( m_LastDecayStage != FoodStageType.NONE )
3060 {
3061 // switch to decayed stage
3062 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3063 {
3065 }
3066 }
3067 }
3068 }
3069 else
3070 {
3071 // opened cans
3072 m_DecayTimer -= ( delta * m_DecayDelta );
3073
3074 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
3075 {
3078 //m_DecayTimer = m_DecayTimer / 1000.0;
3079 }
3080 else
3081 {
3082 if ( m_DecayTimer <= 0 )
3083 {
3084 InsertAgent(eAgents.FOOD_POISON, 1);
3085 m_DecayTimer = -1;
3086 }
3087 }
3088 }
3089 }
3090
3091 protected void UpdateVaporParticle()
3092 {
3093 if (GetGame().IsDedicatedServer())
3094 return;
3095
3096 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
3097 {
3098 InventoryLocation invLoc = new InventoryLocation();
3099 GetInventory().GetCurrentInventoryLocation(invLoc);
3100 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
3101 {
3102 ParticleManager ptcMgr = ParticleManager.GetInstance();
3103 if (ptcMgr)
3104 {
3105 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
3106 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
3107 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
3108 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
3109 }
3110 }
3111 }
3112 else if (m_HotVaporParticle)
3113 {
3114 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
3115 {
3116 m_HotVaporParticle.Stop();
3117 m_HotVaporParticle = null;
3118 return;
3119 }
3120
3121 InventoryLocation inventoryLoc = new InventoryLocation();
3122 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
3123 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
3124 {
3125 m_HotVaporParticle.Stop();
3126 m_HotVaporParticle = null;
3127 }
3128 }
3129 }
3130
3131 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
3132 {
3133 super.GetDebugActions(outputList);
3134
3135 if (GetFoodStage())
3136 {
3137 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
3138 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
3139 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
3140 }
3141 }
3142
3143 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
3144 {
3145 super.OnAction(action_id, player, ctx);
3146
3147 if ( GetGame().IsServer() )
3148 {
3149 if ( action_id == EActions.FOOD_STAGE_PREV )
3150 {
3151 int food_stage_prev = GetFoodStageType() - 1;
3152 if (food_stage_prev <= 0)
3153 {
3154 food_stage_prev = FoodStageType.COUNT - 1;
3155 }
3156 ChangeFoodStage(food_stage_prev);
3157 return true;
3158 }
3159 else if ( action_id == EActions.FOOD_STAGE_NEXT )
3160 {
3161 int food_stage_next = GetFoodStageType() + 1;
3162 if (food_stage_next >= FoodStageType.COUNT )
3163 {
3164 food_stage_next = FoodStageType.RAW;
3165 }
3166 ChangeFoodStage(food_stage_next);
3167 return true;
3168 }
3169
3170 }
3171
3172 #ifdef DIAG_DEVELOPER
3173 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
3174 {
3175 PrintNutritionsData();
3176 return true;
3177 }
3178 #endif
3179
3180 return false;
3181 }
3182
3183 override string GetDebugText()
3184 {
3185 string debug_output;
3186
3187 debug_output = super.GetDebugText();
3188
3189 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
3190 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
3191
3192 return debug_output;
3193 }
3194
3195 //================================================================
3196 // GENERAL GETTERS
3197 //================================================================
3198
3199 override float GetBaitEffectivity()
3200 {
3201 float ret = super.GetBaitEffectivity();
3202
3203 if (IsFoodRotten())
3204 {
3205 ret *= 0.5;
3206 }
3207
3208 return ret;
3209 }
3210
3211 float GetDecayTimer()
3212 {
3213 return m_DecayTimer;
3214 }
3215
3216 float GetDecayDelta()
3217 {
3218 return m_DecayDelta;
3219 }
3220
3222 {
3223 return m_LastDecayStage;
3224 }
3225
3226 #ifdef DIAG_DEVELOPER
3227 private void PrintNutritionsData()
3228 {
3229 string nutritionsData = "";
3230
3231 FoodStage stage = GetFoodStage();
3232 FoodStageType stageType = stage.GetFoodStageType();
3233
3234 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
3235 if (profile)
3236 {
3237 nutritionsData = string.Format("Item: %1\n\n", this);
3238 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
3239 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
3240 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
3241 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
3242 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
3243 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
3244 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
3245
3246 if (profile.IsLiquid())
3247 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
3248
3249 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
3250 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
3251 }
3252
3253 nutritionsData += "-----\n";
3254
3255 Debug.Log(nutritionsData);
3256 }
3257 #endif
3258
3260 //DEPRECATED
3262 void UpdateVisuals()
3263 {
3265 }
3266}
3267
3269{
3270 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
3271};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.