DayZ 1.30
DayZ Explorer by KGB
 
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◆ GetFoodDigestibility()

static float ReplaceEdibleWithNewLambda::GetFoodDigestibility ( ItemBase item,
string classname = "",
int food_stage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1595

1595 : ItemBase
1596{
1597 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1598
1599 const string SOUND_BAKING_START = "Baking_SoundSet";
1600 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1601 const string SOUND_BOILING_START = "Boiling_SoundSet";
1602 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1603 const string SOUND_DRYING_START = "Drying_SoundSet";
1604 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1605 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1606
1607 protected bool m_MakeCookingSounds;
1608 protected SoundOnVehicle m_SoundCooking;
1610 protected string m_SoundPlaying;
1611 ref FoodStage m_FoodStage;
1612 protected float m_DecayTimer;
1613 protected float m_DecayDelta = 0.0;
1616
1618
1619 void Edible_Base()
1620 {
1621 if (HasFoodStage())
1622 {
1623 m_FoodStage = new FoodStage(this);
1624
1625 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1626 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1627
1628 m_SoundPlaying = "";
1630 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1631 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1632 }
1633 }
1634
1635 override void EEInit()
1636 {
1637 super.EEInit();
1638
1639 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1640 }
1641
1642 override void EEDelete(EntityAI parent)
1643 {
1644 super.EEDelete(parent);
1645
1646 RemoveAudio();
1647
1649 m_HotVaporParticle.Stop();
1650 }
1651
1652 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1653 {
1654 super.EEItemLocationChanged(oldLoc, newLoc);
1655
1657 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1658 {
1659 switch (oldLoc.GetParent().GetType())
1660 {
1661 case "FryingPan":
1662 case "Pot":
1663 case "Cauldron":
1664 case "SharpWoodenStick":
1665 MakeSoundsOnClient(false);
1666 break;
1667 }
1668
1670 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1671 {
1672 MakeSoundsOnClient(false);
1673 }
1674 }
1675
1676 if (oldLoc.IsValid())
1678
1679 if (CanHaveTemperature())
1681 }
1682
1683 void UpdateVisualsEx(bool forced = false)
1684 {
1685 if (GetFoodStage())
1686 GetFoodStage().UpdateVisualsEx(forced);
1687 }
1688
1689 bool Consume(float amount, PlayerBase consumer)
1690 {
1691 AddQuantity(-amount, false, false);
1692 OnConsume(amount, consumer);
1693
1694 return true;
1695 }
1696
1697 void OnConsume(float amount, PlayerBase consumer)
1698 {
1700 {
1701 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1702 }
1703 }
1704
1706 int FilterAgents(int agentsIn)
1707 {
1708 int foodStageType;
1709
1710 FoodStage foodStage = GetFoodStage();
1711 if (foodStage)
1712 foodStageType = foodStage.GetFoodStageType();
1713
1715 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1716 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1717 agentsIn &= ~eAgents.FOOD_POISON;
1718
1719 return agentsIn;
1720 }
1721
1722 //food staging
1723 override bool CanBeCooked()
1724 {
1725 return false;
1726 }
1727
1728 override bool CanBeCookedOnStick()
1729 {
1730 return false;
1731 }
1732
1733 override float GetTemperatureFreezeTime()
1734 {
1735 if (GetFoodStage())
1736 {
1737 switch (m_FoodStage.GetFoodStageType())
1738 {
1739 case FoodStageType.DRIED:
1740 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1741
1742 case FoodStageType.BURNED:
1743 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1744
1745 default:
1746 return super.GetTemperatureFreezeTime();
1747 }
1748 }
1749
1750 return super.GetTemperatureFreezeTime();
1751 }
1752
1753 override float GetTemperatureThawTime()
1754 {
1755 if (GetFoodStage())
1756 {
1757 switch (m_FoodStage.GetFoodStageType())
1758 {
1759 case FoodStageType.DRIED:
1760 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1761
1762 case FoodStageType.BURNED:
1763 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1764
1765 default:
1766 return super.GetTemperatureThawTime();
1767 }
1768 }
1769
1770 return super.GetTemperatureThawTime();
1771 }
1772
1773 override bool CanItemOverheat()
1774 {
1775 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1776 }
1777
1778 //================================================================
1779 // SYNCHRONIZATION
1780 //================================================================
1781 void Synchronize()
1782 {
1783 SetSynchDirty();
1784 }
1785
1786 override void OnVariablesSynchronized()
1787 {
1788 super.OnVariablesSynchronized();
1789
1790 //UpdateVisualsEx(); //performed on client only
1791
1792 //update audio
1794 {
1795 RefreshAudio();
1796 }
1797 else
1798 {
1799 RemoveAudio();
1800 }
1801
1802 if (CanHaveTemperature())
1804 }
1805
1806 //================================================================
1807 // AUDIO EFFECTS (WHEN ON DCS)
1808 //================================================================
1809 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1810 {
1811 m_MakeCookingSounds = soundstate;
1812 m_CookedByMethod = cookingMethod;
1813
1814 Synchronize();
1815 }
1816
1817 protected void RefreshAudio()
1818 {
1819 string soundName = "";
1820
1821 FoodStageType currentFoodStage = GetFoodStageType();
1823
1824 if (currentFoodStage == FoodStageType.BURNED)
1825 {
1826 soundName = SOUND_BURNING_DONE;
1827 }
1828 else
1829 {
1830 switch (m_CookedByMethod)
1831 {
1832 case CookingMethodType.BAKING:
1833 {
1834 if (nextFoodStage == FoodStageType.BAKED)
1835 soundName = SOUND_BAKING_START;
1836 else if (currentFoodStage == FoodStageType.BAKED)
1837 soundName = SOUND_BAKING_DONE;
1838 else
1839 soundName = "";
1840 break;
1841 }
1842
1843 case CookingMethodType.BOILING:
1844 {
1845 if (nextFoodStage == FoodStageType.BOILED)
1846 soundName = SOUND_BOILING_START;
1847 else if (currentFoodStage == FoodStageType.BOILED)
1848 soundName = SOUND_BOILING_DONE;
1849 else
1850 soundName = "";
1851 break;
1852 }
1853
1854 case CookingMethodType.DRYING:
1855 {
1856 if (nextFoodStage == FoodStageType.DRIED)
1857 soundName = SOUND_DRYING_START;
1858 else if (currentFoodStage == FoodStageType.DRIED)
1859 soundName = SOUND_DRYING_DONE;
1860 else
1861 soundName = "";
1862 break;
1863 }
1864
1865 default:
1866 soundName = "";
1867 break;
1868 }
1869
1870 if (nextFoodStage == FoodStageType.BURNED)
1871 {
1872 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1873 {
1874 soundName = SOUND_BURNING_DONE;
1875 }
1876 else // pre-emptive burning sounds replace regular ones
1877 {
1878 array<float> nextStageProperties = new array<float>();
1879 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1880 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1881 float progress01 = GetCookingTime() / nextStageTime;
1882 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1883 {
1884 soundName = SOUND_BURNING_DONE;
1885 }
1886 }
1887 }
1888 }
1889
1890 SoundCookingStart(soundName);
1891 }
1892
1893 protected void RemoveAudio()
1894 {
1895 m_MakeCookingSounds = false;
1897 }
1898
1899 //================================================================
1900 // SERIALIZATION
1901 //================================================================
1902 override void OnStoreSave(ParamsWriteContext ctx)
1903 {
1904 super.OnStoreSave(ctx);
1905
1906 if (GetFoodStage())
1907 {
1908 GetFoodStage().OnStoreSave(ctx);
1909 }
1910
1911 // food decay
1912 ctx.Write(m_DecayTimer);
1914 }
1915
1916 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1917 {
1918 if (!super.OnStoreLoad(ctx, version))
1919 return false;
1920
1921 if (GetFoodStage())
1922 {
1923 if (!GetFoodStage().OnStoreLoad(ctx, version))
1924 return false;
1925 }
1926
1927 if (version >= 115)
1928 {
1929 if (!ctx.Read(m_DecayTimer))
1930 {
1931 m_DecayTimer = 0.0;
1932 return false;
1933 }
1934 if (!ctx.Read(m_LastDecayStage))
1935 {
1937 return false;
1938 }
1939 }
1940
1941 UpdateVisualsEx(true); //forced init visuals
1942 Synchronize();
1943
1944 return true;
1945 }
1946
1947 override void AfterStoreLoad()
1948 {
1949 super.AfterStoreLoad();
1950
1951 Synchronize();
1952 }
1953
1954 //get food stage
1955 override FoodStage GetFoodStage()
1956 {
1957 return m_FoodStage;
1958 }
1959
1960 //food types
1961 override bool IsMeat()
1962 {
1963 return false;
1964 }
1965
1966 override bool IsCorpse()
1967 {
1968 return false;
1969 }
1970
1971 override bool IsFruit()
1972 {
1973 return false;
1974 }
1975
1976 override bool IsMushroom()
1977 {
1978 return false;
1979 }
1980
1981 //================================================================
1982 // NUTRITIONAL VALUES
1983 //================================================================
1984 //food properties
1985 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1986 {
1987 Edible_Base food_item = Edible_Base.Cast(item);
1988 if (food_item && food_item.GetFoodStage())
1989 {
1990 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1991 }
1992 else if (classname != "" && food_stage)
1993 {
1994 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1995 }
1996 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1997 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1998
1999 }
2000
2001 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2002 {
2003 Edible_Base food_item = Edible_Base.Cast(item);
2004 if (food_item && food_item.GetFoodStage())
2005 {
2006 return FoodStage.GetEnergy(food_item.GetFoodStage());
2007 }
2008 else if (classname != "" && food_stage)
2009 {
2010 return FoodStage.GetEnergy(null, food_stage, classname);
2011 }
2012 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2013 return g_Game.ConfigGetFloat( class_path + " energy" );
2014 }
2015
2016 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2017 {
2018 Edible_Base food_item = Edible_Base.Cast(item);
2019 if (food_item && food_item.GetFoodStage())
2020 {
2021 return FoodStage.GetWater(food_item.GetFoodStage());
2022 }
2023 else if (classname != "" && food_stage)
2024 {
2025 return FoodStage.GetWater(null, food_stage, classname);
2026 }
2027 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2028 return g_Game.ConfigGetFloat( class_path + " water" );
2029 }
2030
2031 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2032 {
2033 Edible_Base food_item = Edible_Base.Cast(item);
2034 if (food_item && food_item.GetFoodStage())
2035 {
2036 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2037 }
2038 else if (classname != "" && food_stage)
2039 {
2040 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2041 }
2042 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2043 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2044
2045 }
2046
2047 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2048 {
2049 Edible_Base food_item = Edible_Base.Cast(item);
2050 if (food_item && food_item.GetFoodStage())
2051 {
2052 return FoodStage.GetToxicity(food_item.GetFoodStage());
2053 }
2054 else if (classname != "" && food_stage)
2055 {
2056 return FoodStage.GetToxicity(null, food_stage, classname);
2057 }
2058 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2059 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2060 }
2061
2062 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2063 {
2064 Edible_Base food_item = Edible_Base.Cast(item);
2065 if (food_item && food_item.GetFoodStage())
2066 {
2067 return FoodStage.GetAgents(food_item.GetFoodStage());
2068 }
2069 else if (classname != "" && food_stage)
2070 {
2071 return FoodStage.GetAgents(null, food_stage, classname);
2072 }
2073 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2074 return g_Game.ConfigGetInt( class_path + " agents" );
2075 }
2076
2077 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2078 {
2079 Edible_Base food_item = Edible_Base.Cast(item);
2080 if (food_item && food_item.GetFoodStage())
2081 {
2082 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2083 }
2084 else if (classname != "" && food_stage)
2085 {
2086 return FoodStage.GetDigestibility(null, food_stage, classname);
2087 }
2088 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2089 return g_Game.ConfigGetInt( class_path + " digestibility" );
2090 }
2091
2092 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2093 {
2094 Edible_Base foodItem = Edible_Base.Cast(item);
2095 if (foodItem && foodItem.GetFoodStage())
2096 {
2097 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2098 }
2099 else if (className != "" && foodStage)
2100 {
2101 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2102 }
2103 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2104 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2105 }
2106
2107 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2108 {
2109 NutritionalProfile profile = new NutritionalProfile();
2110 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2111 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2112 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2113 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2114 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2115 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2116 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2117 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2118
2119 return profile;
2120 }
2121
2122 //================================================================
2123 // FOOD STAGING
2124 //================================================================
2126 {
2127 return GetFoodStage().GetFoodStageType();
2128 }
2129
2130 //food stage states
2131 bool IsFoodRaw()
2132 {
2133 if ( GetFoodStage() )
2134 {
2135 return GetFoodStage().IsFoodRaw();
2136 }
2137
2138 return false;
2139 }
2140
2141 bool IsFoodBaked()
2142 {
2143 if ( GetFoodStage() )
2144 {
2145 return GetFoodStage().IsFoodBaked();
2146 }
2147
2148 return false;
2149 }
2150
2151 bool IsFoodBoiled()
2152 {
2153 if ( GetFoodStage() )
2154 {
2155 return GetFoodStage().IsFoodBoiled();
2156 }
2157
2158 return false;
2159 }
2160
2161 bool IsFoodDried()
2162 {
2163 if ( GetFoodStage() )
2164 {
2165 return GetFoodStage().IsFoodDried();
2166 }
2167
2168 return false;
2169 }
2170
2171 bool IsFoodBurned()
2172 {
2173 if ( GetFoodStage() )
2174 {
2175 return GetFoodStage().IsFoodBurned();
2176 }
2177
2178 return false;
2179 }
2180
2181 bool IsFoodRotten()
2182 {
2183 if ( GetFoodStage() )
2184 {
2185 return GetFoodStage().IsFoodRotten();
2186 }
2187
2188 return false;
2189 }
2190
2191 //food stage change
2192 void ChangeFoodStage( FoodStageType new_food_stage_type )
2193 {
2194 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2195 }
2196
2198 {
2199 return GetFoodStage().GetNextFoodStageType( cooking_method );
2200 }
2201
2202 string GetFoodStageName( FoodStageType food_stage_type )
2203 {
2204 return GetFoodStage().GetFoodStageName( food_stage_type );
2205 }
2206
2207 bool CanChangeToNewStage( CookingMethodType cooking_method )
2208 {
2209 return GetFoodStage().CanChangeToNewStage( cooking_method );
2210 }
2211
2212 //Use this to receive food stage from another Edible_Base
2213 void TransferFoodStage( notnull Edible_Base source )
2214 {
2215 if ( !source.GetFoodStage())
2216 return;
2217 m_LastDecayStage = source.GetLastDecayStage();
2218 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2219 m_DecayTimer = source.GetDecayTimer();
2220 m_DecayDelta = source.GetDecayDelta();
2221 }
2222
2224 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2225 {
2226 HandleFoodStageChangeAgents(stageOld,stageNew);
2227 UpdateVisualsEx(); //performed on server only
2228 }
2229
2232 {
2233 switch (stageNew)
2234 {
2235 case FoodStageType.BAKED:
2236 case FoodStageType.BOILED:
2237 case FoodStageType.DRIED:
2238 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2239 break;
2240
2241 case FoodStageType.BURNED:
2242 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2243 break;
2244 }
2245 }
2246
2247 //================================================================
2248 // COOKING
2249 //================================================================
2250 //cooking time
2251 float GetCookingTime()
2252 {
2253 return GetFoodStage().GetCookingTime();
2254 }
2255
2256 void SetCookingTime( float time )
2257 {
2258 GetFoodStage().SetCookingTime( time );
2259
2260 //synchronize when calling on server
2261 Synchronize();
2262 }
2263
2264 void ResetCookingTime()
2265 {
2266 if (GetFoodStage())
2267 {
2268 GetFoodStage().SetCookingTime(0);
2269 Synchronize();
2270 }
2271 }
2272
2273 //replace edible with new item (opening cans)
2274 void ReplaceEdibleWithNew( string typeName )
2275 {
2276 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2277 if (player)
2278 {
2279 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2280 player.ServerReplaceItemInHandsWithNew(lambda);
2281 }
2282 else
2283 Error("ReplaceEdibleWithNew - cannot use edible without player");
2284 }
2285
2287 {
2289 }
2290
2291 override void SetActions()
2292 {
2293 super.SetActions();
2294
2297 }
2298
2299 protected void SoundCookingStart(string sound_name)
2300 {
2301 #ifndef SERVER
2302 #ifndef NO_GUI
2303 if (m_SoundPlaying != sound_name)
2304 {
2306
2307 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2308 m_SoundPlaying = sound_name;
2309 }
2310 #endif
2311 #endif
2312 }
2313
2314 protected void SoundCookingStop()
2315 {
2316 #ifndef SERVER
2317 #ifndef NO_GUI
2319 {
2320 m_SoundEffectCooking.Stop();
2321 m_SoundEffectCooking = null;
2322 m_SoundPlaying = "";
2323 }
2324 #endif
2325 #endif
2326 }
2327
2328 override bool CanDecay()
2329 {
2330 return false;
2331 }
2332
2333 override bool CanProcessDecay()
2334 {
2335 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2336 }
2337
2338 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2339 {
2340 m_DecayDelta = 0.0;
2341
2342 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2343 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2344 if ( hasRootAsPlayer )
2346
2347 /*Print( "-------------------------" );
2348 Print( this );
2349 Print( m_DecayTimer );
2350 Print( m_DecayDelta );
2351 Print( m_LastDecayStage );*/
2352
2353 if ( IsFruit() || IsMushroom() )
2354 {
2355 // fruit, vegetables and mushrooms
2357 {
2358 switch ( GetFoodStageType() )
2359 {
2360 case FoodStageType.RAW:
2363 break;
2364
2365 case FoodStageType.BOILED:
2368 break;
2369
2370 case FoodStageType.BAKED:
2373 break;
2374
2375 case FoodStageType.DRIED:
2376 case FoodStageType.BURNED:
2377 case FoodStageType.ROTTEN:
2378 default:
2379 m_DecayTimer = -1;
2381 return;
2382 }
2383
2384 //m_DecayTimer = m_DecayTimer / 1000.0;
2385 }
2386
2387 m_DecayTimer -= ( delta * m_DecayDelta );
2388
2389 if ( m_DecayTimer <= 0 )
2390 {
2391 if ( m_LastDecayStage != FoodStageType.NONE )
2392 {
2393 // switch to decayed stage
2394 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2395 {
2397 }
2398 if ( m_LastDecayStage == FoodStageType.RAW )
2399 {
2400 int rng = Math.RandomIntInclusive( 0, 100 );
2402 {
2404 }
2405 else
2406 {
2407 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2408 {
2410 }
2411 else
2412 {
2414 }
2415 }
2416 }
2417 }
2418 }
2419
2420 }
2421 else if ( IsMeat() )
2422 {
2423 // meat
2425 {
2426 switch ( GetFoodStageType() )
2427 {
2428 case FoodStageType.RAW:
2431 break;
2432
2433 case FoodStageType.BOILED:
2436 break;
2437
2438 case FoodStageType.BAKED:
2441 break;
2442
2443 case FoodStageType.DRIED:
2446 break;
2447
2448 case FoodStageType.BURNED:
2449 case FoodStageType.ROTTEN:
2450 default:
2451 m_DecayTimer = -1;
2453 return;
2454 }
2455 }
2456
2457 m_DecayTimer -= ( delta * m_DecayDelta );
2458
2459 if ( m_DecayTimer <= 0 )
2460 {
2461 if ( m_LastDecayStage != FoodStageType.NONE )
2462 {
2463 // switch to decayed stage
2464 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2465 {
2467 }
2468 }
2469 }
2470 }
2471 else if ( IsCorpse() )
2472 {
2473 // corpse
2475 {
2476 switch ( GetFoodStageType() )
2477 {
2478 case FoodStageType.RAW:
2481 break;
2482
2483 case FoodStageType.BURNED:
2484 case FoodStageType.ROTTEN:
2485 default:
2486 m_DecayTimer = -1;
2488 return;
2489 }
2490 }
2491
2492 m_DecayTimer -= ( delta * m_DecayDelta );
2493
2494 if ( m_DecayTimer <= 0 )
2495 {
2496 if ( m_LastDecayStage != FoodStageType.NONE )
2497 {
2498 // switch to decayed stage
2499 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2500 {
2502 }
2503 }
2504 }
2505 }
2506 else
2507 {
2508 // opened cans
2509 m_DecayTimer -= ( delta * m_DecayDelta );
2510
2511 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2512 {
2515 //m_DecayTimer = m_DecayTimer / 1000.0;
2516 }
2517 else
2518 {
2519 if ( m_DecayTimer <= 0 )
2520 {
2521 InsertAgent(eAgents.FOOD_POISON, 1);
2522 m_DecayTimer = -1;
2523 }
2524 }
2525 }
2526 }
2527
2528 protected void UpdateVaporParticle()
2529 {
2530 if (g_Game.IsHeadlessOrDedicatedServer())
2531 return;
2532
2533 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2534 {
2535 InventoryLocation invLoc = new InventoryLocation();
2536 GetInventory().GetCurrentInventoryLocation(invLoc);
2537 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2538 {
2539 ParticleManager ptcMgr = ParticleManager.GetInstance();
2540 if (ptcMgr)
2541 {
2542 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2543 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2544 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2545 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2546 }
2547 }
2548 }
2549 else if (m_HotVaporParticle)
2550 {
2551 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2552 {
2553 m_HotVaporParticle.Stop();
2554 m_HotVaporParticle = null;
2555 return;
2556 }
2557
2558 InventoryLocation inventoryLoc = new InventoryLocation();
2559 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2560 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2561 {
2562 m_HotVaporParticle.Stop();
2563 m_HotVaporParticle = null;
2564 }
2565 }
2566 }
2567
2568 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2569 {
2570 if (GetFoodStage())
2571 {
2572 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2573 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2574 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2575 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2576 }
2577
2578 super.GetDebugActions(outputList);
2579 }
2580
2581 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2582 {
2583 super.OnAction(action_id, player, ctx);
2584
2585 if ( g_Game.IsServer() )
2586 {
2587 if ( action_id == EActions.FOOD_STAGE_PREV )
2588 {
2589 int food_stage_prev = GetFoodStageType() - 1;
2590 if (food_stage_prev <= 0)
2591 {
2592 food_stage_prev = FoodStageType.COUNT - 1;
2593 }
2594 ChangeFoodStage(food_stage_prev);
2595 return true;
2596 }
2597 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2598 {
2599 int food_stage_next = GetFoodStageType() + 1;
2600 if (food_stage_next >= FoodStageType.COUNT )
2601 {
2602 food_stage_next = FoodStageType.RAW;
2603 }
2604 ChangeFoodStage(food_stage_next);
2605 return true;
2606 }
2607
2608 }
2609
2610 #ifdef DIAG_DEVELOPER
2611 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2612 {
2613 PrintNutritionsData();
2614 return true;
2615 }
2616 #endif
2617
2618 return false;
2619 }
2620
2621 override string GetDebugText()
2622 {
2623 string debug_output;
2624
2625 debug_output = super.GetDebugText();
2626
2627 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2628 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2629
2630 return debug_output;
2631 }
2632
2633 //================================================================
2634 // GENERAL GETTERS
2635 //================================================================
2636
2637 override float GetBaitEffectivity()
2638 {
2639 float ret = super.GetBaitEffectivity();
2640
2641 if (IsFoodRotten())
2642 {
2643 ret *= 0.5;
2644 }
2645
2646 return ret;
2647 }
2648
2649 float GetDecayTimer()
2650 {
2651 return m_DecayTimer;
2652 }
2653
2654 float GetDecayDelta()
2655 {
2656 return m_DecayDelta;
2657 }
2658
2660 {
2661 return m_LastDecayStage;
2662 }
2663
2664 #ifdef DIAG_DEVELOPER
2665 private void PrintNutritionsData()
2666 {
2667 string nutritionsData = "";
2668
2669 FoodStage stage = GetFoodStage();
2670 FoodStageType stageType = stage.GetFoodStageType();
2671
2672 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2673 if (profile)
2674 {
2675 nutritionsData = string.Format("Item: %1\n\n", this);
2676 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2677 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2678 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2679 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2680 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2681 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2682 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2683
2684 if (profile.IsLiquid())
2685 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2686
2687 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2688 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2689 }
2690
2691 nutritionsData += "-----\n";
2692
2693 Debug.Log(nutritionsData);
2694 }
2695 #endif
2696
2698 //DEPRECATED
2700 void UpdateVisuals()
2701 {
2703 }
2704}
2705
2707{
2708 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2709};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.