DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ GetFoodDigestibility()

static float ReplaceEdibleWithNewLambda::GetFoodDigestibility ( ItemBase item,
string classname = "",
int food_stage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1590

1590 : ItemBase
1591{
1592 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1593
1594 const string SOUND_BAKING_START = "Baking_SoundSet";
1595 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1596 const string SOUND_BOILING_START = "Boiling_SoundSet";
1597 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1598 const string SOUND_DRYING_START = "Drying_SoundSet";
1599 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1600 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1601
1602 protected bool m_MakeCookingSounds;
1603 protected SoundOnVehicle m_SoundCooking;
1605 protected string m_SoundPlaying;
1606 ref FoodStage m_FoodStage;
1607 protected float m_DecayTimer;
1608 protected float m_DecayDelta = 0.0;
1611
1613
1614 void Edible_Base()
1615 {
1616 if (HasFoodStage())
1617 {
1618 m_FoodStage = new FoodStage(this);
1619
1620 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1621 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1622
1623 m_SoundPlaying = "";
1625 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1626 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1627 }
1628 }
1629
1630 override void EEInit()
1631 {
1632 super.EEInit();
1633
1634 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1635 }
1636
1637 override void EEDelete(EntityAI parent)
1638 {
1639 super.EEDelete(parent);
1640
1641 RemoveAudio();
1642
1644 m_HotVaporParticle.Stop();
1645 }
1646
1647 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1648 {
1649 super.EEItemLocationChanged(oldLoc, newLoc);
1650
1652 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1653 {
1654 switch (oldLoc.GetParent().GetType())
1655 {
1656 case "FryingPan":
1657 case "Pot":
1658 case "Cauldron":
1659 case "SharpWoodenStick":
1660 MakeSoundsOnClient(false);
1661 break;
1662 }
1663
1665 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1666 {
1667 MakeSoundsOnClient(false);
1668 }
1669 }
1670
1671 if (oldLoc.IsValid())
1673
1674 if (CanHaveTemperature())
1676 }
1677
1678 void UpdateVisualsEx(bool forced = false)
1679 {
1680 if (GetFoodStage())
1681 GetFoodStage().UpdateVisualsEx(forced);
1682 }
1683
1684 bool Consume(float amount, PlayerBase consumer)
1685 {
1686 AddQuantity(-amount, false, false);
1687 OnConsume(amount, consumer);
1688
1689 return true;
1690 }
1691
1692 void OnConsume(float amount, PlayerBase consumer)
1693 {
1695 {
1696 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1697 }
1698 }
1699
1701 int FilterAgents(int agentsIn)
1702 {
1703 int foodStageType;
1704
1705 FoodStage foodStage = GetFoodStage();
1706 if (foodStage)
1707 foodStageType = foodStage.GetFoodStageType();
1708
1710 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1711 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1712 agentsIn &= ~eAgents.FOOD_POISON;
1713
1714 return agentsIn;
1715 }
1716
1717 //food staging
1718 override bool CanBeCooked()
1719 {
1720 return false;
1721 }
1722
1723 override bool CanBeCookedOnStick()
1724 {
1725 return false;
1726 }
1727
1728 override float GetTemperatureFreezeTime()
1729 {
1730 if (GetFoodStage())
1731 {
1732 switch (m_FoodStage.GetFoodStageType())
1733 {
1734 case FoodStageType.DRIED:
1735 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1736
1737 case FoodStageType.BURNED:
1738 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1739
1740 default:
1741 return super.GetTemperatureFreezeTime();
1742 }
1743 }
1744
1745 return super.GetTemperatureFreezeTime();
1746 }
1747
1748 override float GetTemperatureThawTime()
1749 {
1750 if (GetFoodStage())
1751 {
1752 switch (m_FoodStage.GetFoodStageType())
1753 {
1754 case FoodStageType.DRIED:
1755 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1756
1757 case FoodStageType.BURNED:
1758 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1759
1760 default:
1761 return super.GetTemperatureThawTime();
1762 }
1763 }
1764
1765 return super.GetTemperatureThawTime();
1766 }
1767
1768 override bool CanItemOverheat()
1769 {
1770 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1771 }
1772
1773 //================================================================
1774 // SYNCHRONIZATION
1775 //================================================================
1776 void Synchronize()
1777 {
1778 SetSynchDirty();
1779 }
1780
1781 override void OnVariablesSynchronized()
1782 {
1783 super.OnVariablesSynchronized();
1784
1785 //UpdateVisualsEx(); //performed on client only
1786
1787 //update audio
1789 {
1790 RefreshAudio();
1791 }
1792 else
1793 {
1794 RemoveAudio();
1795 }
1796
1797 if (CanHaveTemperature())
1799 }
1800
1801 //================================================================
1802 // AUDIO EFFECTS (WHEN ON DCS)
1803 //================================================================
1804 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1805 {
1806 m_MakeCookingSounds = soundstate;
1807 m_CookedByMethod = cookingMethod;
1808
1809 Synchronize();
1810 }
1811
1812 protected void RefreshAudio()
1813 {
1814 string soundName = "";
1815
1816 FoodStageType currentFoodStage = GetFoodStageType();
1818
1819 if (currentFoodStage == FoodStageType.BURNED)
1820 {
1821 soundName = SOUND_BURNING_DONE;
1822 }
1823 else
1824 {
1825 switch (m_CookedByMethod)
1826 {
1827 case CookingMethodType.BAKING:
1828 {
1829 if (nextFoodStage == FoodStageType.BAKED)
1830 soundName = SOUND_BAKING_START;
1831 else if (currentFoodStage == FoodStageType.BAKED)
1832 soundName = SOUND_BAKING_DONE;
1833 else
1834 soundName = "";
1835 break;
1836 }
1837
1838 case CookingMethodType.BOILING:
1839 {
1840 if (nextFoodStage == FoodStageType.BOILED)
1841 soundName = SOUND_BOILING_START;
1842 else if (currentFoodStage == FoodStageType.BOILED)
1843 soundName = SOUND_BOILING_DONE;
1844 else
1845 soundName = "";
1846 break;
1847 }
1848
1849 case CookingMethodType.DRYING:
1850 {
1851 if (nextFoodStage == FoodStageType.DRIED)
1852 soundName = SOUND_DRYING_START;
1853 else if (currentFoodStage == FoodStageType.DRIED)
1854 soundName = SOUND_DRYING_DONE;
1855 else
1856 soundName = "";
1857 break;
1858 }
1859
1860 default:
1861 soundName = "";
1862 break;
1863 }
1864
1865 if (nextFoodStage == FoodStageType.BURNED)
1866 {
1867 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1868 {
1869 soundName = SOUND_BURNING_DONE;
1870 }
1871 else // pre-emptive burning sounds replace regular ones
1872 {
1873 array<float> nextStageProperties = new array<float>();
1874 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1875 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1876 float progress01 = GetCookingTime() / nextStageTime;
1877 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1878 {
1879 soundName = SOUND_BURNING_DONE;
1880 }
1881 }
1882 }
1883 }
1884
1885 SoundCookingStart(soundName);
1886 }
1887
1888 protected void RemoveAudio()
1889 {
1890 m_MakeCookingSounds = false;
1892 }
1893
1894 //================================================================
1895 // SERIALIZATION
1896 //================================================================
1897 override void OnStoreSave(ParamsWriteContext ctx)
1898 {
1899 super.OnStoreSave(ctx);
1900
1901 if (GetFoodStage())
1902 {
1903 GetFoodStage().OnStoreSave(ctx);
1904 }
1905
1906 // food decay
1907 ctx.Write(m_DecayTimer);
1909 }
1910
1911 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1912 {
1913 if (!super.OnStoreLoad(ctx, version))
1914 return false;
1915
1916 if (GetFoodStage())
1917 {
1918 if (!GetFoodStage().OnStoreLoad(ctx, version))
1919 return false;
1920 }
1921
1922 if (version >= 115)
1923 {
1924 if (!ctx.Read(m_DecayTimer))
1925 {
1926 m_DecayTimer = 0.0;
1927 return false;
1928 }
1929 if (!ctx.Read(m_LastDecayStage))
1930 {
1932 return false;
1933 }
1934 }
1935
1936 UpdateVisualsEx(true); //forced init visuals
1937 Synchronize();
1938
1939 return true;
1940 }
1941
1942 override void AfterStoreLoad()
1943 {
1944 super.AfterStoreLoad();
1945
1946 Synchronize();
1947 }
1948
1949 //get food stage
1950 override FoodStage GetFoodStage()
1951 {
1952 return m_FoodStage;
1953 }
1954
1955 //food types
1956 override bool IsMeat()
1957 {
1958 return false;
1959 }
1960
1961 override bool IsCorpse()
1962 {
1963 return false;
1964 }
1965
1966 override bool IsFruit()
1967 {
1968 return false;
1969 }
1970
1971 override bool IsMushroom()
1972 {
1973 return false;
1974 }
1975
1976 //================================================================
1977 // NUTRITIONAL VALUES
1978 //================================================================
1979 //food properties
1980 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1981 {
1982 Edible_Base food_item = Edible_Base.Cast(item);
1983 if (food_item && food_item.GetFoodStage())
1984 {
1985 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1986 }
1987 else if (classname != "" && food_stage)
1988 {
1989 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1990 }
1991 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1992 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1993
1994 }
1995
1996 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1997 {
1998 Edible_Base food_item = Edible_Base.Cast(item);
1999 if (food_item && food_item.GetFoodStage())
2000 {
2001 return FoodStage.GetEnergy(food_item.GetFoodStage());
2002 }
2003 else if (classname != "" && food_stage)
2004 {
2005 return FoodStage.GetEnergy(null, food_stage, classname);
2006 }
2007 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2008 return GetGame().ConfigGetFloat( class_path + " energy" );
2009 }
2010
2011 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2012 {
2013 Edible_Base food_item = Edible_Base.Cast(item);
2014 if (food_item && food_item.GetFoodStage())
2015 {
2016 return FoodStage.GetWater(food_item.GetFoodStage());
2017 }
2018 else if (classname != "" && food_stage)
2019 {
2020 return FoodStage.GetWater(null, food_stage, classname);
2021 }
2022 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2023 return GetGame().ConfigGetFloat( class_path + " water" );
2024 }
2025
2026 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2027 {
2028 Edible_Base food_item = Edible_Base.Cast(item);
2029 if (food_item && food_item.GetFoodStage())
2030 {
2031 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2032 }
2033 else if (classname != "" && food_stage)
2034 {
2035 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2036 }
2037 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2038 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2039
2040 }
2041
2042 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2043 {
2044 Edible_Base food_item = Edible_Base.Cast(item);
2045 if (food_item && food_item.GetFoodStage())
2046 {
2047 return FoodStage.GetToxicity(food_item.GetFoodStage());
2048 }
2049 else if (classname != "" && food_stage)
2050 {
2051 return FoodStage.GetToxicity(null, food_stage, classname);
2052 }
2053 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2054 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2055 }
2056
2057 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2058 {
2059 Edible_Base food_item = Edible_Base.Cast(item);
2060 if (food_item && food_item.GetFoodStage())
2061 {
2062 return FoodStage.GetAgents(food_item.GetFoodStage());
2063 }
2064 else if (classname != "" && food_stage)
2065 {
2066 return FoodStage.GetAgents(null, food_stage, classname);
2067 }
2068 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2069 return GetGame().ConfigGetInt( class_path + " agents" );
2070 }
2071
2072 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2073 {
2074 Edible_Base food_item = Edible_Base.Cast(item);
2075 if (food_item && food_item.GetFoodStage())
2076 {
2077 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2078 }
2079 else if (classname != "" && food_stage)
2080 {
2081 return FoodStage.GetDigestibility(null, food_stage, classname);
2082 }
2083 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2084 return GetGame().ConfigGetInt( class_path + " digestibility" );
2085 }
2086
2087 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2088 {
2089 Edible_Base foodItem = Edible_Base.Cast(item);
2090 if (foodItem && foodItem.GetFoodStage())
2091 {
2092 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2093 }
2094 else if (className != "" && foodStage)
2095 {
2096 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2097 }
2098 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2099 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2100 }
2101
2102 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2103 {
2104 NutritionalProfile profile = new NutritionalProfile();
2105 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2106 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2107 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2108 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2109 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2110 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2111 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2112 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2113
2114 return profile;
2115 }
2116
2117 //================================================================
2118 // FOOD STAGING
2119 //================================================================
2121 {
2122 return GetFoodStage().GetFoodStageType();
2123 }
2124
2125 //food stage states
2126 bool IsFoodRaw()
2127 {
2128 if ( GetFoodStage() )
2129 {
2130 return GetFoodStage().IsFoodRaw();
2131 }
2132
2133 return false;
2134 }
2135
2136 bool IsFoodBaked()
2137 {
2138 if ( GetFoodStage() )
2139 {
2140 return GetFoodStage().IsFoodBaked();
2141 }
2142
2143 return false;
2144 }
2145
2146 bool IsFoodBoiled()
2147 {
2148 if ( GetFoodStage() )
2149 {
2150 return GetFoodStage().IsFoodBoiled();
2151 }
2152
2153 return false;
2154 }
2155
2156 bool IsFoodDried()
2157 {
2158 if ( GetFoodStage() )
2159 {
2160 return GetFoodStage().IsFoodDried();
2161 }
2162
2163 return false;
2164 }
2165
2166 bool IsFoodBurned()
2167 {
2168 if ( GetFoodStage() )
2169 {
2170 return GetFoodStage().IsFoodBurned();
2171 }
2172
2173 return false;
2174 }
2175
2176 bool IsFoodRotten()
2177 {
2178 if ( GetFoodStage() )
2179 {
2180 return GetFoodStage().IsFoodRotten();
2181 }
2182
2183 return false;
2184 }
2185
2186 //food stage change
2187 void ChangeFoodStage( FoodStageType new_food_stage_type )
2188 {
2189 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2190 }
2191
2193 {
2194 return GetFoodStage().GetNextFoodStageType( cooking_method );
2195 }
2196
2197 string GetFoodStageName( FoodStageType food_stage_type )
2198 {
2199 return GetFoodStage().GetFoodStageName( food_stage_type );
2200 }
2201
2202 bool CanChangeToNewStage( CookingMethodType cooking_method )
2203 {
2204 return GetFoodStage().CanChangeToNewStage( cooking_method );
2205 }
2206
2207 //Use this to receive food stage from another Edible_Base
2208 void TransferFoodStage( notnull Edible_Base source )
2209 {
2210 if ( !source.GetFoodStage())
2211 return;
2212 m_LastDecayStage = source.GetLastDecayStage();
2213 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2214 m_DecayTimer = source.GetDecayTimer();
2215 m_DecayDelta = source.GetDecayDelta();
2216 }
2217
2219 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2220 {
2221 HandleFoodStageChangeAgents(stageOld,stageNew);
2222 UpdateVisualsEx(); //performed on server only
2223 }
2224
2227 {
2228 switch (stageNew)
2229 {
2230 case FoodStageType.BAKED:
2231 case FoodStageType.BOILED:
2232 case FoodStageType.DRIED:
2233 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2234 break;
2235
2236 case FoodStageType.BURNED:
2237 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2238 break;
2239 }
2240 }
2241
2242 //================================================================
2243 // COOKING
2244 //================================================================
2245 //cooking time
2246 float GetCookingTime()
2247 {
2248 return GetFoodStage().GetCookingTime();
2249 }
2250
2251 void SetCookingTime( float time )
2252 {
2253 GetFoodStage().SetCookingTime( time );
2254
2255 //synchronize when calling on server
2256 Synchronize();
2257 }
2258
2259 void ResetCookingTime()
2260 {
2261 if (GetFoodStage())
2262 {
2263 GetFoodStage().SetCookingTime(0);
2264 Synchronize();
2265 }
2266 }
2267
2268 //replace edible with new item (opening cans)
2269 void ReplaceEdibleWithNew( string typeName )
2270 {
2271 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2272 if (player)
2273 {
2274 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2275 player.ServerReplaceItemInHandsWithNew(lambda);
2276 }
2277 else
2278 Error("ReplaceEdibleWithNew - cannot use edible without player");
2279 }
2280
2282 {
2284 }
2285
2286 override void SetActions()
2287 {
2288 super.SetActions();
2289
2292 }
2293
2294 protected void SoundCookingStart(string sound_name)
2295 {
2296 #ifndef SERVER
2297 if (m_SoundPlaying != sound_name)
2298 {
2300
2301 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2302 m_SoundPlaying = sound_name;
2303 }
2304 #endif
2305 }
2306
2307 protected void SoundCookingStop()
2308 {
2309 #ifndef SERVER
2311 {
2312 m_SoundEffectCooking.Stop();
2313 m_SoundEffectCooking = null;
2314 m_SoundPlaying = "";
2315 }
2316 #endif
2317 }
2318
2319 override bool CanDecay()
2320 {
2321 return false;
2322 }
2323
2324 override bool CanProcessDecay()
2325 {
2326 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2327 }
2328
2329 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2330 {
2331 m_DecayDelta = 0.0;
2332
2333 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2334 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2335 if ( hasRootAsPlayer )
2337
2338 /*Print( "-------------------------" );
2339 Print( this );
2340 Print( m_DecayTimer );
2341 Print( m_DecayDelta );
2342 Print( m_LastDecayStage );*/
2343
2344 if ( IsFruit() || IsMushroom() )
2345 {
2346 // fruit, vegetables and mushrooms
2348 {
2349 switch ( GetFoodStageType() )
2350 {
2351 case FoodStageType.RAW:
2354 break;
2355
2356 case FoodStageType.BOILED:
2359 break;
2360
2361 case FoodStageType.BAKED:
2364 break;
2365
2366 case FoodStageType.DRIED:
2367 case FoodStageType.BURNED:
2368 case FoodStageType.ROTTEN:
2369 default:
2370 m_DecayTimer = -1;
2372 return;
2373 }
2374
2375 //m_DecayTimer = m_DecayTimer / 1000.0;
2376 }
2377
2378 m_DecayTimer -= ( delta * m_DecayDelta );
2379
2380 if ( m_DecayTimer <= 0 )
2381 {
2382 if ( m_LastDecayStage != FoodStageType.NONE )
2383 {
2384 // switch to decayed stage
2385 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2386 {
2388 }
2389 if ( m_LastDecayStage == FoodStageType.RAW )
2390 {
2391 int rng = Math.RandomIntInclusive( 0, 100 );
2393 {
2395 }
2396 else
2397 {
2398 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2399 {
2401 }
2402 else
2403 {
2405 }
2406 }
2407 }
2408 }
2409 }
2410
2411 }
2412 else if ( IsMeat() )
2413 {
2414 // meat
2416 {
2417 switch ( GetFoodStageType() )
2418 {
2419 case FoodStageType.RAW:
2422 break;
2423
2424 case FoodStageType.BOILED:
2427 break;
2428
2429 case FoodStageType.BAKED:
2432 break;
2433
2434 case FoodStageType.DRIED:
2437 break;
2438
2439 case FoodStageType.BURNED:
2440 case FoodStageType.ROTTEN:
2441 default:
2442 m_DecayTimer = -1;
2444 return;
2445 }
2446 }
2447
2448 m_DecayTimer -= ( delta * m_DecayDelta );
2449
2450 if ( m_DecayTimer <= 0 )
2451 {
2452 if ( m_LastDecayStage != FoodStageType.NONE )
2453 {
2454 // switch to decayed stage
2455 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2456 {
2458 }
2459 }
2460 }
2461 }
2462 else if ( IsCorpse() )
2463 {
2464 // corpse
2466 {
2467 switch ( GetFoodStageType() )
2468 {
2469 case FoodStageType.RAW:
2472 break;
2473
2474 case FoodStageType.BURNED:
2475 case FoodStageType.ROTTEN:
2476 default:
2477 m_DecayTimer = -1;
2479 return;
2480 }
2481 }
2482
2483 m_DecayTimer -= ( delta * m_DecayDelta );
2484
2485 if ( m_DecayTimer <= 0 )
2486 {
2487 if ( m_LastDecayStage != FoodStageType.NONE )
2488 {
2489 // switch to decayed stage
2490 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2491 {
2493 }
2494 }
2495 }
2496 }
2497 else
2498 {
2499 // opened cans
2500 m_DecayTimer -= ( delta * m_DecayDelta );
2501
2502 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2503 {
2506 //m_DecayTimer = m_DecayTimer / 1000.0;
2507 }
2508 else
2509 {
2510 if ( m_DecayTimer <= 0 )
2511 {
2512 InsertAgent(eAgents.FOOD_POISON, 1);
2513 m_DecayTimer = -1;
2514 }
2515 }
2516 }
2517 }
2518
2519 protected void UpdateVaporParticle()
2520 {
2521 if (GetGame().IsDedicatedServer())
2522 return;
2523
2524 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2525 {
2526 InventoryLocation invLoc = new InventoryLocation();
2527 GetInventory().GetCurrentInventoryLocation(invLoc);
2528 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2529 {
2530 ParticleManager ptcMgr = ParticleManager.GetInstance();
2531 if (ptcMgr)
2532 {
2533 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2534 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2535 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2536 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2537 }
2538 }
2539 }
2540 else if (m_HotVaporParticle)
2541 {
2542 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2543 {
2544 m_HotVaporParticle.Stop();
2545 m_HotVaporParticle = null;
2546 return;
2547 }
2548
2549 InventoryLocation inventoryLoc = new InventoryLocation();
2550 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2551 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2552 {
2553 m_HotVaporParticle.Stop();
2554 m_HotVaporParticle = null;
2555 }
2556 }
2557 }
2558
2559 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2560 {
2561 super.GetDebugActions(outputList);
2562
2563 if (GetFoodStage())
2564 {
2565 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2566 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2567 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2568 }
2569 }
2570
2571 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2572 {
2573 super.OnAction(action_id, player, ctx);
2574
2575 if ( GetGame().IsServer() )
2576 {
2577 if ( action_id == EActions.FOOD_STAGE_PREV )
2578 {
2579 int food_stage_prev = GetFoodStageType() - 1;
2580 if (food_stage_prev <= 0)
2581 {
2582 food_stage_prev = FoodStageType.COUNT - 1;
2583 }
2584 ChangeFoodStage(food_stage_prev);
2585 return true;
2586 }
2587 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2588 {
2589 int food_stage_next = GetFoodStageType() + 1;
2590 if (food_stage_next >= FoodStageType.COUNT )
2591 {
2592 food_stage_next = FoodStageType.RAW;
2593 }
2594 ChangeFoodStage(food_stage_next);
2595 return true;
2596 }
2597
2598 }
2599
2600 #ifdef DIAG_DEVELOPER
2601 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2602 {
2603 PrintNutritionsData();
2604 return true;
2605 }
2606 #endif
2607
2608 return false;
2609 }
2610
2611 override string GetDebugText()
2612 {
2613 string debug_output;
2614
2615 debug_output = super.GetDebugText();
2616
2617 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2618 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2619
2620 return debug_output;
2621 }
2622
2623 //================================================================
2624 // GENERAL GETTERS
2625 //================================================================
2626
2627 override float GetBaitEffectivity()
2628 {
2629 float ret = super.GetBaitEffectivity();
2630
2631 if (IsFoodRotten())
2632 {
2633 ret *= 0.5;
2634 }
2635
2636 return ret;
2637 }
2638
2639 float GetDecayTimer()
2640 {
2641 return m_DecayTimer;
2642 }
2643
2644 float GetDecayDelta()
2645 {
2646 return m_DecayDelta;
2647 }
2648
2650 {
2651 return m_LastDecayStage;
2652 }
2653
2654 #ifdef DIAG_DEVELOPER
2655 private void PrintNutritionsData()
2656 {
2657 string nutritionsData = "";
2658
2659 FoodStage stage = GetFoodStage();
2660 FoodStageType stageType = stage.GetFoodStageType();
2661
2662 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2663 if (profile)
2664 {
2665 nutritionsData = string.Format("Item: %1\n\n", this);
2666 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2667 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2668 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2669 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2670 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2671 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2672 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2673
2674 if (profile.IsLiquid())
2675 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2676
2677 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2678 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2679 }
2680
2681 nutritionsData += "-----\n";
2682
2683 Debug.Log(nutritionsData);
2684 }
2685 #endif
2686
2688 //DEPRECATED
2690 void UpdateVisuals()
2691 {
2693 }
2694}
2695
2697{
2698 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2699};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.