DayZ 1.28
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◆ GetFoodDigestibility()

static float ReplaceEdibleWithNewLambda::GetFoodDigestibility ( ItemBase item,
string classname = "",
int food_stage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1591

1591 : ItemBase
1592{
1593 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1594
1595 const string SOUND_BAKING_START = "Baking_SoundSet";
1596 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1597 const string SOUND_BOILING_START = "Boiling_SoundSet";
1598 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1599 const string SOUND_DRYING_START = "Drying_SoundSet";
1600 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1601 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1602
1603 protected bool m_MakeCookingSounds;
1604 protected SoundOnVehicle m_SoundCooking;
1606 protected string m_SoundPlaying;
1607 ref FoodStage m_FoodStage;
1608 protected float m_DecayTimer;
1609 protected float m_DecayDelta = 0.0;
1612
1614
1615 void Edible_Base()
1616 {
1617 if (HasFoodStage())
1618 {
1619 m_FoodStage = new FoodStage(this);
1620
1621 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1622 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1623
1624 m_SoundPlaying = "";
1626 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1627 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1628 }
1629 }
1630
1631 override void EEInit()
1632 {
1633 super.EEInit();
1634
1635 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1636 }
1637
1638 override void EEDelete(EntityAI parent)
1639 {
1640 super.EEDelete(parent);
1641
1642 RemoveAudio();
1643
1645 m_HotVaporParticle.Stop();
1646 }
1647
1648 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1649 {
1650 super.EEItemLocationChanged(oldLoc, newLoc);
1651
1653 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1654 {
1655 switch (oldLoc.GetParent().GetType())
1656 {
1657 case "FryingPan":
1658 case "Pot":
1659 case "Cauldron":
1660 case "SharpWoodenStick":
1661 MakeSoundsOnClient(false);
1662 break;
1663 }
1664
1666 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1667 {
1668 MakeSoundsOnClient(false);
1669 }
1670 }
1671
1672 if (oldLoc.IsValid())
1674
1675 if (CanHaveTemperature())
1677 }
1678
1679 void UpdateVisualsEx(bool forced = false)
1680 {
1681 if (GetFoodStage())
1682 GetFoodStage().UpdateVisualsEx(forced);
1683 }
1684
1685 bool Consume(float amount, PlayerBase consumer)
1686 {
1687 AddQuantity(-amount, false, false);
1688 OnConsume(amount, consumer);
1689
1690 return true;
1691 }
1692
1693 void OnConsume(float amount, PlayerBase consumer)
1694 {
1696 {
1697 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1698 }
1699 }
1700
1702 int FilterAgents(int agentsIn)
1703 {
1704 int foodStageType;
1705
1706 FoodStage foodStage = GetFoodStage();
1707 if (foodStage)
1708 foodStageType = foodStage.GetFoodStageType();
1709
1711 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1712 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1713 agentsIn &= ~eAgents.FOOD_POISON;
1714
1715 return agentsIn;
1716 }
1717
1718 //food staging
1719 override bool CanBeCooked()
1720 {
1721 return false;
1722 }
1723
1724 override bool CanBeCookedOnStick()
1725 {
1726 return false;
1727 }
1728
1729 override float GetTemperatureFreezeTime()
1730 {
1731 if (GetFoodStage())
1732 {
1733 switch (m_FoodStage.GetFoodStageType())
1734 {
1735 case FoodStageType.DRIED:
1736 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1737
1738 case FoodStageType.BURNED:
1739 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1740
1741 default:
1742 return super.GetTemperatureFreezeTime();
1743 }
1744 }
1745
1746 return super.GetTemperatureFreezeTime();
1747 }
1748
1749 override float GetTemperatureThawTime()
1750 {
1751 if (GetFoodStage())
1752 {
1753 switch (m_FoodStage.GetFoodStageType())
1754 {
1755 case FoodStageType.DRIED:
1756 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1757
1758 case FoodStageType.BURNED:
1759 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1760
1761 default:
1762 return super.GetTemperatureThawTime();
1763 }
1764 }
1765
1766 return super.GetTemperatureThawTime();
1767 }
1768
1769 override bool CanItemOverheat()
1770 {
1771 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1772 }
1773
1774 //================================================================
1775 // SYNCHRONIZATION
1776 //================================================================
1777 void Synchronize()
1778 {
1779 SetSynchDirty();
1780 }
1781
1782 override void OnVariablesSynchronized()
1783 {
1784 super.OnVariablesSynchronized();
1785
1786 //UpdateVisualsEx(); //performed on client only
1787
1788 //update audio
1790 {
1791 RefreshAudio();
1792 }
1793 else
1794 {
1795 RemoveAudio();
1796 }
1797
1798 if (CanHaveTemperature())
1800 }
1801
1802 //================================================================
1803 // AUDIO EFFECTS (WHEN ON DCS)
1804 //================================================================
1805 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1806 {
1807 m_MakeCookingSounds = soundstate;
1808 m_CookedByMethod = cookingMethod;
1809
1810 Synchronize();
1811 }
1812
1813 protected void RefreshAudio()
1814 {
1815 string soundName = "";
1816
1817 FoodStageType currentFoodStage = GetFoodStageType();
1819
1820 if (currentFoodStage == FoodStageType.BURNED)
1821 {
1822 soundName = SOUND_BURNING_DONE;
1823 }
1824 else
1825 {
1826 switch (m_CookedByMethod)
1827 {
1828 case CookingMethodType.BAKING:
1829 {
1830 if (nextFoodStage == FoodStageType.BAKED)
1831 soundName = SOUND_BAKING_START;
1832 else if (currentFoodStage == FoodStageType.BAKED)
1833 soundName = SOUND_BAKING_DONE;
1834 else
1835 soundName = "";
1836 break;
1837 }
1838
1839 case CookingMethodType.BOILING:
1840 {
1841 if (nextFoodStage == FoodStageType.BOILED)
1842 soundName = SOUND_BOILING_START;
1843 else if (currentFoodStage == FoodStageType.BOILED)
1844 soundName = SOUND_BOILING_DONE;
1845 else
1846 soundName = "";
1847 break;
1848 }
1849
1850 case CookingMethodType.DRYING:
1851 {
1852 if (nextFoodStage == FoodStageType.DRIED)
1853 soundName = SOUND_DRYING_START;
1854 else if (currentFoodStage == FoodStageType.DRIED)
1855 soundName = SOUND_DRYING_DONE;
1856 else
1857 soundName = "";
1858 break;
1859 }
1860
1861 default:
1862 soundName = "";
1863 break;
1864 }
1865
1866 if (nextFoodStage == FoodStageType.BURNED)
1867 {
1868 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1869 {
1870 soundName = SOUND_BURNING_DONE;
1871 }
1872 else // pre-emptive burning sounds replace regular ones
1873 {
1874 array<float> nextStageProperties = new array<float>();
1875 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1876 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1877 float progress01 = GetCookingTime() / nextStageTime;
1878 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1879 {
1880 soundName = SOUND_BURNING_DONE;
1881 }
1882 }
1883 }
1884 }
1885
1886 SoundCookingStart(soundName);
1887 }
1888
1889 protected void RemoveAudio()
1890 {
1891 m_MakeCookingSounds = false;
1893 }
1894
1895 //================================================================
1896 // SERIALIZATION
1897 //================================================================
1898 override void OnStoreSave(ParamsWriteContext ctx)
1899 {
1900 super.OnStoreSave(ctx);
1901
1902 if (GetFoodStage())
1903 {
1904 GetFoodStage().OnStoreSave(ctx);
1905 }
1906
1907 // food decay
1908 ctx.Write(m_DecayTimer);
1910 }
1911
1912 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1913 {
1914 if (!super.OnStoreLoad(ctx, version))
1915 return false;
1916
1917 if (GetFoodStage())
1918 {
1919 if (!GetFoodStage().OnStoreLoad(ctx, version))
1920 return false;
1921 }
1922
1923 if (version >= 115)
1924 {
1925 if (!ctx.Read(m_DecayTimer))
1926 {
1927 m_DecayTimer = 0.0;
1928 return false;
1929 }
1930 if (!ctx.Read(m_LastDecayStage))
1931 {
1933 return false;
1934 }
1935 }
1936
1937 UpdateVisualsEx(true); //forced init visuals
1938 Synchronize();
1939
1940 return true;
1941 }
1942
1943 override void AfterStoreLoad()
1944 {
1945 super.AfterStoreLoad();
1946
1947 Synchronize();
1948 }
1949
1950 //get food stage
1951 override FoodStage GetFoodStage()
1952 {
1953 return m_FoodStage;
1954 }
1955
1956 //food types
1957 override bool IsMeat()
1958 {
1959 return false;
1960 }
1961
1962 override bool IsCorpse()
1963 {
1964 return false;
1965 }
1966
1967 override bool IsFruit()
1968 {
1969 return false;
1970 }
1971
1972 override bool IsMushroom()
1973 {
1974 return false;
1975 }
1976
1977 //================================================================
1978 // NUTRITIONAL VALUES
1979 //================================================================
1980 //food properties
1981 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1982 {
1983 Edible_Base food_item = Edible_Base.Cast(item);
1984 if (food_item && food_item.GetFoodStage())
1985 {
1986 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1987 }
1988 else if (classname != "" && food_stage)
1989 {
1990 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1991 }
1992 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1993 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1994
1995 }
1996
1997 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1998 {
1999 Edible_Base food_item = Edible_Base.Cast(item);
2000 if (food_item && food_item.GetFoodStage())
2001 {
2002 return FoodStage.GetEnergy(food_item.GetFoodStage());
2003 }
2004 else if (classname != "" && food_stage)
2005 {
2006 return FoodStage.GetEnergy(null, food_stage, classname);
2007 }
2008 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2009 return GetGame().ConfigGetFloat( class_path + " energy" );
2010 }
2011
2012 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2013 {
2014 Edible_Base food_item = Edible_Base.Cast(item);
2015 if (food_item && food_item.GetFoodStage())
2016 {
2017 return FoodStage.GetWater(food_item.GetFoodStage());
2018 }
2019 else if (classname != "" && food_stage)
2020 {
2021 return FoodStage.GetWater(null, food_stage, classname);
2022 }
2023 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2024 return GetGame().ConfigGetFloat( class_path + " water" );
2025 }
2026
2027 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2028 {
2029 Edible_Base food_item = Edible_Base.Cast(item);
2030 if (food_item && food_item.GetFoodStage())
2031 {
2032 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2033 }
2034 else if (classname != "" && food_stage)
2035 {
2036 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2037 }
2038 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2039 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2040
2041 }
2042
2043 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2044 {
2045 Edible_Base food_item = Edible_Base.Cast(item);
2046 if (food_item && food_item.GetFoodStage())
2047 {
2048 return FoodStage.GetToxicity(food_item.GetFoodStage());
2049 }
2050 else if (classname != "" && food_stage)
2051 {
2052 return FoodStage.GetToxicity(null, food_stage, classname);
2053 }
2054 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2055 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2056 }
2057
2058 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2059 {
2060 Edible_Base food_item = Edible_Base.Cast(item);
2061 if (food_item && food_item.GetFoodStage())
2062 {
2063 return FoodStage.GetAgents(food_item.GetFoodStage());
2064 }
2065 else if (classname != "" && food_stage)
2066 {
2067 return FoodStage.GetAgents(null, food_stage, classname);
2068 }
2069 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2070 return GetGame().ConfigGetInt( class_path + " agents" );
2071 }
2072
2073 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2074 {
2075 Edible_Base food_item = Edible_Base.Cast(item);
2076 if (food_item && food_item.GetFoodStage())
2077 {
2078 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2079 }
2080 else if (classname != "" && food_stage)
2081 {
2082 return FoodStage.GetDigestibility(null, food_stage, classname);
2083 }
2084 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2085 return GetGame().ConfigGetInt( class_path + " digestibility" );
2086 }
2087
2088 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2089 {
2090 Edible_Base foodItem = Edible_Base.Cast(item);
2091 if (foodItem && foodItem.GetFoodStage())
2092 {
2093 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2094 }
2095 else if (className != "" && foodStage)
2096 {
2097 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2098 }
2099 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2100 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2101 }
2102
2103 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2104 {
2105 NutritionalProfile profile = new NutritionalProfile();
2106 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2107 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2108 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2109 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2110 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2111 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2112 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2113 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2114
2115 return profile;
2116 }
2117
2118 //================================================================
2119 // FOOD STAGING
2120 //================================================================
2122 {
2123 return GetFoodStage().GetFoodStageType();
2124 }
2125
2126 //food stage states
2127 bool IsFoodRaw()
2128 {
2129 if ( GetFoodStage() )
2130 {
2131 return GetFoodStage().IsFoodRaw();
2132 }
2133
2134 return false;
2135 }
2136
2137 bool IsFoodBaked()
2138 {
2139 if ( GetFoodStage() )
2140 {
2141 return GetFoodStage().IsFoodBaked();
2142 }
2143
2144 return false;
2145 }
2146
2147 bool IsFoodBoiled()
2148 {
2149 if ( GetFoodStage() )
2150 {
2151 return GetFoodStage().IsFoodBoiled();
2152 }
2153
2154 return false;
2155 }
2156
2157 bool IsFoodDried()
2158 {
2159 if ( GetFoodStage() )
2160 {
2161 return GetFoodStage().IsFoodDried();
2162 }
2163
2164 return false;
2165 }
2166
2167 bool IsFoodBurned()
2168 {
2169 if ( GetFoodStage() )
2170 {
2171 return GetFoodStage().IsFoodBurned();
2172 }
2173
2174 return false;
2175 }
2176
2177 bool IsFoodRotten()
2178 {
2179 if ( GetFoodStage() )
2180 {
2181 return GetFoodStage().IsFoodRotten();
2182 }
2183
2184 return false;
2185 }
2186
2187 //food stage change
2188 void ChangeFoodStage( FoodStageType new_food_stage_type )
2189 {
2190 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2191 }
2192
2194 {
2195 return GetFoodStage().GetNextFoodStageType( cooking_method );
2196 }
2197
2198 string GetFoodStageName( FoodStageType food_stage_type )
2199 {
2200 return GetFoodStage().GetFoodStageName( food_stage_type );
2201 }
2202
2203 bool CanChangeToNewStage( CookingMethodType cooking_method )
2204 {
2205 return GetFoodStage().CanChangeToNewStage( cooking_method );
2206 }
2207
2208 //Use this to receive food stage from another Edible_Base
2209 void TransferFoodStage( notnull Edible_Base source )
2210 {
2211 if ( !source.GetFoodStage())
2212 return;
2213 m_LastDecayStage = source.GetLastDecayStage();
2214 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2215 m_DecayTimer = source.GetDecayTimer();
2216 m_DecayDelta = source.GetDecayDelta();
2217 }
2218
2220 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2221 {
2222 HandleFoodStageChangeAgents(stageOld,stageNew);
2223 UpdateVisualsEx(); //performed on server only
2224 }
2225
2228 {
2229 switch (stageNew)
2230 {
2231 case FoodStageType.BAKED:
2232 case FoodStageType.BOILED:
2233 case FoodStageType.DRIED:
2234 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2235 break;
2236
2237 case FoodStageType.BURNED:
2238 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2239 break;
2240 }
2241 }
2242
2243 //================================================================
2244 // COOKING
2245 //================================================================
2246 //cooking time
2247 float GetCookingTime()
2248 {
2249 return GetFoodStage().GetCookingTime();
2250 }
2251
2252 void SetCookingTime( float time )
2253 {
2254 GetFoodStage().SetCookingTime( time );
2255
2256 //synchronize when calling on server
2257 Synchronize();
2258 }
2259
2260 void ResetCookingTime()
2261 {
2262 if (GetFoodStage())
2263 {
2264 GetFoodStage().SetCookingTime(0);
2265 Synchronize();
2266 }
2267 }
2268
2269 //replace edible with new item (opening cans)
2270 void ReplaceEdibleWithNew( string typeName )
2271 {
2272 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2273 if (player)
2274 {
2275 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2276 player.ServerReplaceItemInHandsWithNew(lambda);
2277 }
2278 else
2279 Error("ReplaceEdibleWithNew - cannot use edible without player");
2280 }
2281
2283 {
2285 }
2286
2287 override void SetActions()
2288 {
2289 super.SetActions();
2290
2293 }
2294
2295 protected void SoundCookingStart(string sound_name)
2296 {
2297 #ifndef SERVER
2298 if (m_SoundPlaying != sound_name)
2299 {
2301
2302 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2303 m_SoundPlaying = sound_name;
2304 }
2305 #endif
2306 }
2307
2308 protected void SoundCookingStop()
2309 {
2310 #ifndef SERVER
2312 {
2313 m_SoundEffectCooking.Stop();
2314 m_SoundEffectCooking = null;
2315 m_SoundPlaying = "";
2316 }
2317 #endif
2318 }
2319
2320 override bool CanDecay()
2321 {
2322 return false;
2323 }
2324
2325 override bool CanProcessDecay()
2326 {
2327 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2328 }
2329
2330 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2331 {
2332 m_DecayDelta = 0.0;
2333
2334 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2335 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2336 if ( hasRootAsPlayer )
2338
2339 /*Print( "-------------------------" );
2340 Print( this );
2341 Print( m_DecayTimer );
2342 Print( m_DecayDelta );
2343 Print( m_LastDecayStage );*/
2344
2345 if ( IsFruit() || IsMushroom() )
2346 {
2347 // fruit, vegetables and mushrooms
2349 {
2350 switch ( GetFoodStageType() )
2351 {
2352 case FoodStageType.RAW:
2355 break;
2356
2357 case FoodStageType.BOILED:
2360 break;
2361
2362 case FoodStageType.BAKED:
2365 break;
2366
2367 case FoodStageType.DRIED:
2368 case FoodStageType.BURNED:
2369 case FoodStageType.ROTTEN:
2370 default:
2371 m_DecayTimer = -1;
2373 return;
2374 }
2375
2376 //m_DecayTimer = m_DecayTimer / 1000.0;
2377 }
2378
2379 m_DecayTimer -= ( delta * m_DecayDelta );
2380
2381 if ( m_DecayTimer <= 0 )
2382 {
2383 if ( m_LastDecayStage != FoodStageType.NONE )
2384 {
2385 // switch to decayed stage
2386 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2387 {
2389 }
2390 if ( m_LastDecayStage == FoodStageType.RAW )
2391 {
2392 int rng = Math.RandomIntInclusive( 0, 100 );
2394 {
2396 }
2397 else
2398 {
2399 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2400 {
2402 }
2403 else
2404 {
2406 }
2407 }
2408 }
2409 }
2410 }
2411
2412 }
2413 else if ( IsMeat() )
2414 {
2415 // meat
2417 {
2418 switch ( GetFoodStageType() )
2419 {
2420 case FoodStageType.RAW:
2423 break;
2424
2425 case FoodStageType.BOILED:
2428 break;
2429
2430 case FoodStageType.BAKED:
2433 break;
2434
2435 case FoodStageType.DRIED:
2438 break;
2439
2440 case FoodStageType.BURNED:
2441 case FoodStageType.ROTTEN:
2442 default:
2443 m_DecayTimer = -1;
2445 return;
2446 }
2447 }
2448
2449 m_DecayTimer -= ( delta * m_DecayDelta );
2450
2451 if ( m_DecayTimer <= 0 )
2452 {
2453 if ( m_LastDecayStage != FoodStageType.NONE )
2454 {
2455 // switch to decayed stage
2456 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2457 {
2459 }
2460 }
2461 }
2462 }
2463 else if ( IsCorpse() )
2464 {
2465 // corpse
2467 {
2468 switch ( GetFoodStageType() )
2469 {
2470 case FoodStageType.RAW:
2473 break;
2474
2475 case FoodStageType.BURNED:
2476 case FoodStageType.ROTTEN:
2477 default:
2478 m_DecayTimer = -1;
2480 return;
2481 }
2482 }
2483
2484 m_DecayTimer -= ( delta * m_DecayDelta );
2485
2486 if ( m_DecayTimer <= 0 )
2487 {
2488 if ( m_LastDecayStage != FoodStageType.NONE )
2489 {
2490 // switch to decayed stage
2491 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2492 {
2494 }
2495 }
2496 }
2497 }
2498 else
2499 {
2500 // opened cans
2501 m_DecayTimer -= ( delta * m_DecayDelta );
2502
2503 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2504 {
2507 //m_DecayTimer = m_DecayTimer / 1000.0;
2508 }
2509 else
2510 {
2511 if ( m_DecayTimer <= 0 )
2512 {
2513 InsertAgent(eAgents.FOOD_POISON, 1);
2514 m_DecayTimer = -1;
2515 }
2516 }
2517 }
2518 }
2519
2520 protected void UpdateVaporParticle()
2521 {
2522 if (GetGame().IsDedicatedServer())
2523 return;
2524
2525 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2526 {
2527 InventoryLocation invLoc = new InventoryLocation();
2528 GetInventory().GetCurrentInventoryLocation(invLoc);
2529 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2530 {
2531 ParticleManager ptcMgr = ParticleManager.GetInstance();
2532 if (ptcMgr)
2533 {
2534 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2535 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2536 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2537 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2538 }
2539 }
2540 }
2541 else if (m_HotVaporParticle)
2542 {
2543 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2544 {
2545 m_HotVaporParticle.Stop();
2546 m_HotVaporParticle = null;
2547 return;
2548 }
2549
2550 InventoryLocation inventoryLoc = new InventoryLocation();
2551 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2552 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2553 {
2554 m_HotVaporParticle.Stop();
2555 m_HotVaporParticle = null;
2556 }
2557 }
2558 }
2559
2560 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2561 {
2562 if (GetFoodStage())
2563 {
2564 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2565 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2566 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2567 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2568 }
2569
2570 super.GetDebugActions(outputList);
2571 }
2572
2573 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2574 {
2575 super.OnAction(action_id, player, ctx);
2576
2577 if ( GetGame().IsServer() )
2578 {
2579 if ( action_id == EActions.FOOD_STAGE_PREV )
2580 {
2581 int food_stage_prev = GetFoodStageType() - 1;
2582 if (food_stage_prev <= 0)
2583 {
2584 food_stage_prev = FoodStageType.COUNT - 1;
2585 }
2586 ChangeFoodStage(food_stage_prev);
2587 return true;
2588 }
2589 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2590 {
2591 int food_stage_next = GetFoodStageType() + 1;
2592 if (food_stage_next >= FoodStageType.COUNT )
2593 {
2594 food_stage_next = FoodStageType.RAW;
2595 }
2596 ChangeFoodStage(food_stage_next);
2597 return true;
2598 }
2599
2600 }
2601
2602 #ifdef DIAG_DEVELOPER
2603 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2604 {
2605 PrintNutritionsData();
2606 return true;
2607 }
2608 #endif
2609
2610 return false;
2611 }
2612
2613 override string GetDebugText()
2614 {
2615 string debug_output;
2616
2617 debug_output = super.GetDebugText();
2618
2619 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2620 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2621
2622 return debug_output;
2623 }
2624
2625 //================================================================
2626 // GENERAL GETTERS
2627 //================================================================
2628
2629 override float GetBaitEffectivity()
2630 {
2631 float ret = super.GetBaitEffectivity();
2632
2633 if (IsFoodRotten())
2634 {
2635 ret *= 0.5;
2636 }
2637
2638 return ret;
2639 }
2640
2641 float GetDecayTimer()
2642 {
2643 return m_DecayTimer;
2644 }
2645
2646 float GetDecayDelta()
2647 {
2648 return m_DecayDelta;
2649 }
2650
2652 {
2653 return m_LastDecayStage;
2654 }
2655
2656 #ifdef DIAG_DEVELOPER
2657 private void PrintNutritionsData()
2658 {
2659 string nutritionsData = "";
2660
2661 FoodStage stage = GetFoodStage();
2662 FoodStageType stageType = stage.GetFoodStageType();
2663
2664 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2665 if (profile)
2666 {
2667 nutritionsData = string.Format("Item: %1\n\n", this);
2668 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2669 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2670 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2671 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2672 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2673 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2674 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2675
2676 if (profile.IsLiquid())
2677 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2678
2679 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2680 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2681 }
2682
2683 nutritionsData += "-----\n";
2684
2685 Debug.Log(nutritionsData);
2686 }
2687 #endif
2688
2690 //DEPRECATED
2692 void UpdateVisuals()
2693 {
2695 }
2696}
2697
2699{
2700 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2701};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.