DayZ 1.28
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◆ ReplaceEdibleWithNew()

void ReplaceEdibleWithNewLambda::ReplaceEdibleWithNew ( string typeName)
protected

См. определение в файле Edible_Base.c строка 1788

1788 : ItemBase
1789{
1790 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1791
1792 const string SOUND_BAKING_START = "Baking_SoundSet";
1793 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1794 const string SOUND_BOILING_START = "Boiling_SoundSet";
1795 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1796 const string SOUND_DRYING_START = "Drying_SoundSet";
1797 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1798 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1799
1800 protected bool m_MakeCookingSounds;
1801 protected SoundOnVehicle m_SoundCooking;
1803 protected string m_SoundPlaying;
1804 ref FoodStage m_FoodStage;
1805 protected float m_DecayTimer;
1806 protected float m_DecayDelta = 0.0;
1809
1811
1812 void Edible_Base()
1813 {
1814 if (HasFoodStage())
1815 {
1816 m_FoodStage = new FoodStage(this);
1817
1818 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1819 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1820
1821 m_SoundPlaying = "";
1823 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1824 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1825 }
1826 }
1827
1828 override void EEInit()
1829 {
1830 super.EEInit();
1831
1832 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1833 }
1834
1835 override void EEDelete(EntityAI parent)
1836 {
1837 super.EEDelete(parent);
1838
1839 RemoveAudio();
1840
1842 m_HotVaporParticle.Stop();
1843 }
1844
1845 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1846 {
1847 super.EEItemLocationChanged(oldLoc, newLoc);
1848
1850 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1851 {
1852 switch (oldLoc.GetParent().GetType())
1853 {
1854 case "FryingPan":
1855 case "Pot":
1856 case "Cauldron":
1857 case "SharpWoodenStick":
1858 MakeSoundsOnClient(false);
1859 break;
1860 }
1861
1863 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1864 {
1865 MakeSoundsOnClient(false);
1866 }
1867 }
1868
1869 if (oldLoc.IsValid())
1871
1872 if (CanHaveTemperature())
1874 }
1875
1876 void UpdateVisualsEx(bool forced = false)
1877 {
1878 if (GetFoodStage())
1879 GetFoodStage().UpdateVisualsEx(forced);
1880 }
1881
1882 bool Consume(float amount, PlayerBase consumer)
1883 {
1884 AddQuantity(-amount, false, false);
1885 OnConsume(amount, consumer);
1886
1887 return true;
1888 }
1889
1890 void OnConsume(float amount, PlayerBase consumer)
1891 {
1893 {
1894 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1895 }
1896 }
1897
1899 int FilterAgents(int agentsIn)
1900 {
1901 int foodStageType;
1902
1903 FoodStage foodStage = GetFoodStage();
1904 if (foodStage)
1905 foodStageType = foodStage.GetFoodStageType();
1906
1908 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1909 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1910 agentsIn &= ~eAgents.FOOD_POISON;
1911
1912 return agentsIn;
1913 }
1914
1915 //food staging
1916 override bool CanBeCooked()
1917 {
1918 return false;
1919 }
1920
1921 override bool CanBeCookedOnStick()
1922 {
1923 return false;
1924 }
1925
1926 override float GetTemperatureFreezeTime()
1927 {
1928 if (GetFoodStage())
1929 {
1930 switch (m_FoodStage.GetFoodStageType())
1931 {
1932 case FoodStageType.DRIED:
1933 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1934
1935 case FoodStageType.BURNED:
1936 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1937
1938 default:
1939 return super.GetTemperatureFreezeTime();
1940 }
1941 }
1942
1943 return super.GetTemperatureFreezeTime();
1944 }
1945
1946 override float GetTemperatureThawTime()
1947 {
1948 if (GetFoodStage())
1949 {
1950 switch (m_FoodStage.GetFoodStageType())
1951 {
1952 case FoodStageType.DRIED:
1953 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1954
1955 case FoodStageType.BURNED:
1956 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1957
1958 default:
1959 return super.GetTemperatureThawTime();
1960 }
1961 }
1962
1963 return super.GetTemperatureThawTime();
1964 }
1965
1966 override bool CanItemOverheat()
1967 {
1968 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1969 }
1970
1971 //================================================================
1972 // SYNCHRONIZATION
1973 //================================================================
1974 void Synchronize()
1975 {
1976 SetSynchDirty();
1977 }
1978
1979 override void OnVariablesSynchronized()
1980 {
1981 super.OnVariablesSynchronized();
1982
1983 //UpdateVisualsEx(); //performed on client only
1984
1985 //update audio
1987 {
1988 RefreshAudio();
1989 }
1990 else
1991 {
1992 RemoveAudio();
1993 }
1994
1995 if (CanHaveTemperature())
1997 }
1998
1999 //================================================================
2000 // AUDIO EFFECTS (WHEN ON DCS)
2001 //================================================================
2002 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2003 {
2004 m_MakeCookingSounds = soundstate;
2005 m_CookedByMethod = cookingMethod;
2006
2007 Synchronize();
2008 }
2009
2010 protected void RefreshAudio()
2011 {
2012 string soundName = "";
2013
2014 FoodStageType currentFoodStage = GetFoodStageType();
2016
2017 if (currentFoodStage == FoodStageType.BURNED)
2018 {
2019 soundName = SOUND_BURNING_DONE;
2020 }
2021 else
2022 {
2023 switch (m_CookedByMethod)
2024 {
2025 case CookingMethodType.BAKING:
2026 {
2027 if (nextFoodStage == FoodStageType.BAKED)
2028 soundName = SOUND_BAKING_START;
2029 else if (currentFoodStage == FoodStageType.BAKED)
2030 soundName = SOUND_BAKING_DONE;
2031 else
2032 soundName = "";
2033 break;
2034 }
2035
2036 case CookingMethodType.BOILING:
2037 {
2038 if (nextFoodStage == FoodStageType.BOILED)
2039 soundName = SOUND_BOILING_START;
2040 else if (currentFoodStage == FoodStageType.BOILED)
2041 soundName = SOUND_BOILING_DONE;
2042 else
2043 soundName = "";
2044 break;
2045 }
2046
2047 case CookingMethodType.DRYING:
2048 {
2049 if (nextFoodStage == FoodStageType.DRIED)
2050 soundName = SOUND_DRYING_START;
2051 else if (currentFoodStage == FoodStageType.DRIED)
2052 soundName = SOUND_DRYING_DONE;
2053 else
2054 soundName = "";
2055 break;
2056 }
2057
2058 default:
2059 soundName = "";
2060 break;
2061 }
2062
2063 if (nextFoodStage == FoodStageType.BURNED)
2064 {
2065 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2066 {
2067 soundName = SOUND_BURNING_DONE;
2068 }
2069 else // pre-emptive burning sounds replace regular ones
2070 {
2071 array<float> nextStageProperties = new array<float>();
2072 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2073 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2074 float progress01 = GetCookingTime() / nextStageTime;
2075 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2076 {
2077 soundName = SOUND_BURNING_DONE;
2078 }
2079 }
2080 }
2081 }
2082
2083 SoundCookingStart(soundName);
2084 }
2085
2086 protected void RemoveAudio()
2087 {
2088 m_MakeCookingSounds = false;
2090 }
2091
2092 //================================================================
2093 // SERIALIZATION
2094 //================================================================
2095 override void OnStoreSave(ParamsWriteContext ctx)
2096 {
2097 super.OnStoreSave(ctx);
2098
2099 if (GetFoodStage())
2100 {
2101 GetFoodStage().OnStoreSave(ctx);
2102 }
2103
2104 // food decay
2105 ctx.Write(m_DecayTimer);
2107 }
2108
2109 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2110 {
2111 if (!super.OnStoreLoad(ctx, version))
2112 return false;
2113
2114 if (GetFoodStage())
2115 {
2116 if (!GetFoodStage().OnStoreLoad(ctx, version))
2117 return false;
2118 }
2119
2120 if (version >= 115)
2121 {
2122 if (!ctx.Read(m_DecayTimer))
2123 {
2124 m_DecayTimer = 0.0;
2125 return false;
2126 }
2127 if (!ctx.Read(m_LastDecayStage))
2128 {
2130 return false;
2131 }
2132 }
2133
2134 UpdateVisualsEx(true); //forced init visuals
2135 Synchronize();
2136
2137 return true;
2138 }
2139
2140 override void AfterStoreLoad()
2141 {
2142 super.AfterStoreLoad();
2143
2144 Synchronize();
2145 }
2146
2147 //get food stage
2148 override FoodStage GetFoodStage()
2149 {
2150 return m_FoodStage;
2151 }
2152
2153 //food types
2154 override bool IsMeat()
2155 {
2156 return false;
2157 }
2158
2159 override bool IsCorpse()
2160 {
2161 return false;
2162 }
2163
2164 override bool IsFruit()
2165 {
2166 return false;
2167 }
2168
2169 override bool IsMushroom()
2170 {
2171 return false;
2172 }
2173
2174 //================================================================
2175 // NUTRITIONAL VALUES
2176 //================================================================
2177 //food properties
2178 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2179 {
2180 Edible_Base food_item = Edible_Base.Cast(item);
2181 if (food_item && food_item.GetFoodStage())
2182 {
2183 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2184 }
2185 else if (classname != "" && food_stage)
2186 {
2187 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2188 }
2189 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2190 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2191
2192 }
2193
2194 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2195 {
2196 Edible_Base food_item = Edible_Base.Cast(item);
2197 if (food_item && food_item.GetFoodStage())
2198 {
2199 return FoodStage.GetEnergy(food_item.GetFoodStage());
2200 }
2201 else if (classname != "" && food_stage)
2202 {
2203 return FoodStage.GetEnergy(null, food_stage, classname);
2204 }
2205 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2206 return GetGame().ConfigGetFloat( class_path + " energy" );
2207 }
2208
2209 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2210 {
2211 Edible_Base food_item = Edible_Base.Cast(item);
2212 if (food_item && food_item.GetFoodStage())
2213 {
2214 return FoodStage.GetWater(food_item.GetFoodStage());
2215 }
2216 else if (classname != "" && food_stage)
2217 {
2218 return FoodStage.GetWater(null, food_stage, classname);
2219 }
2220 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2221 return GetGame().ConfigGetFloat( class_path + " water" );
2222 }
2223
2224 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2225 {
2226 Edible_Base food_item = Edible_Base.Cast(item);
2227 if (food_item && food_item.GetFoodStage())
2228 {
2229 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2230 }
2231 else if (classname != "" && food_stage)
2232 {
2233 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2234 }
2235 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2236 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2237
2238 }
2239
2240 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2241 {
2242 Edible_Base food_item = Edible_Base.Cast(item);
2243 if (food_item && food_item.GetFoodStage())
2244 {
2245 return FoodStage.GetToxicity(food_item.GetFoodStage());
2246 }
2247 else if (classname != "" && food_stage)
2248 {
2249 return FoodStage.GetToxicity(null, food_stage, classname);
2250 }
2251 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2252 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2253 }
2254
2255 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2256 {
2257 Edible_Base food_item = Edible_Base.Cast(item);
2258 if (food_item && food_item.GetFoodStage())
2259 {
2260 return FoodStage.GetAgents(food_item.GetFoodStage());
2261 }
2262 else if (classname != "" && food_stage)
2263 {
2264 return FoodStage.GetAgents(null, food_stage, classname);
2265 }
2266 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2267 return GetGame().ConfigGetInt( class_path + " agents" );
2268 }
2269
2270 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2271 {
2272 Edible_Base food_item = Edible_Base.Cast(item);
2273 if (food_item && food_item.GetFoodStage())
2274 {
2275 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2276 }
2277 else if (classname != "" && food_stage)
2278 {
2279 return FoodStage.GetDigestibility(null, food_stage, classname);
2280 }
2281 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2282 return GetGame().ConfigGetInt( class_path + " digestibility" );
2283 }
2284
2285 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2286 {
2287 Edible_Base foodItem = Edible_Base.Cast(item);
2288 if (foodItem && foodItem.GetFoodStage())
2289 {
2290 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2291 }
2292 else if (className != "" && foodStage)
2293 {
2294 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2295 }
2296 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2297 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2298 }
2299
2300 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2301 {
2302 NutritionalProfile profile = new NutritionalProfile();
2303 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2304 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2305 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2306 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2307 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2308 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2309 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2310 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2311
2312 return profile;
2313 }
2314
2315 //================================================================
2316 // FOOD STAGING
2317 //================================================================
2319 {
2320 return GetFoodStage().GetFoodStageType();
2321 }
2322
2323 //food stage states
2324 bool IsFoodRaw()
2325 {
2326 if ( GetFoodStage() )
2327 {
2328 return GetFoodStage().IsFoodRaw();
2329 }
2330
2331 return false;
2332 }
2333
2334 bool IsFoodBaked()
2335 {
2336 if ( GetFoodStage() )
2337 {
2338 return GetFoodStage().IsFoodBaked();
2339 }
2340
2341 return false;
2342 }
2343
2344 bool IsFoodBoiled()
2345 {
2346 if ( GetFoodStage() )
2347 {
2348 return GetFoodStage().IsFoodBoiled();
2349 }
2350
2351 return false;
2352 }
2353
2354 bool IsFoodDried()
2355 {
2356 if ( GetFoodStage() )
2357 {
2358 return GetFoodStage().IsFoodDried();
2359 }
2360
2361 return false;
2362 }
2363
2364 bool IsFoodBurned()
2365 {
2366 if ( GetFoodStage() )
2367 {
2368 return GetFoodStage().IsFoodBurned();
2369 }
2370
2371 return false;
2372 }
2373
2374 bool IsFoodRotten()
2375 {
2376 if ( GetFoodStage() )
2377 {
2378 return GetFoodStage().IsFoodRotten();
2379 }
2380
2381 return false;
2382 }
2383
2384 //food stage change
2385 void ChangeFoodStage( FoodStageType new_food_stage_type )
2386 {
2387 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2388 }
2389
2391 {
2392 return GetFoodStage().GetNextFoodStageType( cooking_method );
2393 }
2394
2395 string GetFoodStageName( FoodStageType food_stage_type )
2396 {
2397 return GetFoodStage().GetFoodStageName( food_stage_type );
2398 }
2399
2400 bool CanChangeToNewStage( CookingMethodType cooking_method )
2401 {
2402 return GetFoodStage().CanChangeToNewStage( cooking_method );
2403 }
2404
2405 //Use this to receive food stage from another Edible_Base
2406 void TransferFoodStage( notnull Edible_Base source )
2407 {
2408 if ( !source.GetFoodStage())
2409 return;
2410 m_LastDecayStage = source.GetLastDecayStage();
2411 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2412 m_DecayTimer = source.GetDecayTimer();
2413 m_DecayDelta = source.GetDecayDelta();
2414 }
2415
2417 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2418 {
2419 HandleFoodStageChangeAgents(stageOld,stageNew);
2420 UpdateVisualsEx(); //performed on server only
2421 }
2422
2425 {
2426 switch (stageNew)
2427 {
2428 case FoodStageType.BAKED:
2429 case FoodStageType.BOILED:
2430 case FoodStageType.DRIED:
2431 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2432 break;
2433
2434 case FoodStageType.BURNED:
2435 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2436 break;
2437 }
2438 }
2439
2440 //================================================================
2441 // COOKING
2442 //================================================================
2443 //cooking time
2444 float GetCookingTime()
2445 {
2446 return GetFoodStage().GetCookingTime();
2447 }
2448
2449 void SetCookingTime( float time )
2450 {
2451 GetFoodStage().SetCookingTime( time );
2452
2453 //synchronize when calling on server
2454 Synchronize();
2455 }
2456
2457 void ResetCookingTime()
2458 {
2459 if (GetFoodStage())
2460 {
2461 GetFoodStage().SetCookingTime(0);
2462 Synchronize();
2463 }
2464 }
2465
2466 //replace edible with new item (opening cans)
2467 void ReplaceEdibleWithNew( string typeName )
2468 {
2469 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2470 if (player)
2471 {
2472 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2473 player.ServerReplaceItemInHandsWithNew(lambda);
2474 }
2475 else
2476 Error("ReplaceEdibleWithNew - cannot use edible without player");
2477 }
2478
2480 {
2482 }
2483
2484 override void SetActions()
2485 {
2486 super.SetActions();
2487
2490 }
2491
2492 protected void SoundCookingStart(string sound_name)
2493 {
2494 #ifndef SERVER
2495 if (m_SoundPlaying != sound_name)
2496 {
2498
2499 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2500 m_SoundPlaying = sound_name;
2501 }
2502 #endif
2503 }
2504
2505 protected void SoundCookingStop()
2506 {
2507 #ifndef SERVER
2509 {
2510 m_SoundEffectCooking.Stop();
2511 m_SoundEffectCooking = null;
2512 m_SoundPlaying = "";
2513 }
2514 #endif
2515 }
2516
2517 override bool CanDecay()
2518 {
2519 return false;
2520 }
2521
2522 override bool CanProcessDecay()
2523 {
2524 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2525 }
2526
2527 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2528 {
2529 m_DecayDelta = 0.0;
2530
2531 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2532 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2533 if ( hasRootAsPlayer )
2535
2536 /*Print( "-------------------------" );
2537 Print( this );
2538 Print( m_DecayTimer );
2539 Print( m_DecayDelta );
2540 Print( m_LastDecayStage );*/
2541
2542 if ( IsFruit() || IsMushroom() )
2543 {
2544 // fruit, vegetables and mushrooms
2546 {
2547 switch ( GetFoodStageType() )
2548 {
2549 case FoodStageType.RAW:
2552 break;
2553
2554 case FoodStageType.BOILED:
2557 break;
2558
2559 case FoodStageType.BAKED:
2562 break;
2563
2564 case FoodStageType.DRIED:
2565 case FoodStageType.BURNED:
2566 case FoodStageType.ROTTEN:
2567 default:
2568 m_DecayTimer = -1;
2570 return;
2571 }
2572
2573 //m_DecayTimer = m_DecayTimer / 1000.0;
2574 }
2575
2576 m_DecayTimer -= ( delta * m_DecayDelta );
2577
2578 if ( m_DecayTimer <= 0 )
2579 {
2580 if ( m_LastDecayStage != FoodStageType.NONE )
2581 {
2582 // switch to decayed stage
2583 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2584 {
2586 }
2587 if ( m_LastDecayStage == FoodStageType.RAW )
2588 {
2589 int rng = Math.RandomIntInclusive( 0, 100 );
2591 {
2593 }
2594 else
2595 {
2596 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2597 {
2599 }
2600 else
2601 {
2603 }
2604 }
2605 }
2606 }
2607 }
2608
2609 }
2610 else if ( IsMeat() )
2611 {
2612 // meat
2614 {
2615 switch ( GetFoodStageType() )
2616 {
2617 case FoodStageType.RAW:
2620 break;
2621
2622 case FoodStageType.BOILED:
2625 break;
2626
2627 case FoodStageType.BAKED:
2630 break;
2631
2632 case FoodStageType.DRIED:
2635 break;
2636
2637 case FoodStageType.BURNED:
2638 case FoodStageType.ROTTEN:
2639 default:
2640 m_DecayTimer = -1;
2642 return;
2643 }
2644 }
2645
2646 m_DecayTimer -= ( delta * m_DecayDelta );
2647
2648 if ( m_DecayTimer <= 0 )
2649 {
2650 if ( m_LastDecayStage != FoodStageType.NONE )
2651 {
2652 // switch to decayed stage
2653 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2654 {
2656 }
2657 }
2658 }
2659 }
2660 else if ( IsCorpse() )
2661 {
2662 // corpse
2664 {
2665 switch ( GetFoodStageType() )
2666 {
2667 case FoodStageType.RAW:
2670 break;
2671
2672 case FoodStageType.BURNED:
2673 case FoodStageType.ROTTEN:
2674 default:
2675 m_DecayTimer = -1;
2677 return;
2678 }
2679 }
2680
2681 m_DecayTimer -= ( delta * m_DecayDelta );
2682
2683 if ( m_DecayTimer <= 0 )
2684 {
2685 if ( m_LastDecayStage != FoodStageType.NONE )
2686 {
2687 // switch to decayed stage
2688 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2689 {
2691 }
2692 }
2693 }
2694 }
2695 else
2696 {
2697 // opened cans
2698 m_DecayTimer -= ( delta * m_DecayDelta );
2699
2700 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2701 {
2704 //m_DecayTimer = m_DecayTimer / 1000.0;
2705 }
2706 else
2707 {
2708 if ( m_DecayTimer <= 0 )
2709 {
2710 InsertAgent(eAgents.FOOD_POISON, 1);
2711 m_DecayTimer = -1;
2712 }
2713 }
2714 }
2715 }
2716
2717 protected void UpdateVaporParticle()
2718 {
2719 if (GetGame().IsDedicatedServer())
2720 return;
2721
2722 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2723 {
2724 InventoryLocation invLoc = new InventoryLocation();
2725 GetInventory().GetCurrentInventoryLocation(invLoc);
2726 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2727 {
2728 ParticleManager ptcMgr = ParticleManager.GetInstance();
2729 if (ptcMgr)
2730 {
2731 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2732 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2733 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2734 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2735 }
2736 }
2737 }
2738 else if (m_HotVaporParticle)
2739 {
2740 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2741 {
2742 m_HotVaporParticle.Stop();
2743 m_HotVaporParticle = null;
2744 return;
2745 }
2746
2747 InventoryLocation inventoryLoc = new InventoryLocation();
2748 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2749 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2750 {
2751 m_HotVaporParticle.Stop();
2752 m_HotVaporParticle = null;
2753 }
2754 }
2755 }
2756
2757 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2758 {
2759 if (GetFoodStage())
2760 {
2761 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2762 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2763 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2764 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2765 }
2766
2767 super.GetDebugActions(outputList);
2768 }
2769
2770 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2771 {
2772 super.OnAction(action_id, player, ctx);
2773
2774 if ( GetGame().IsServer() )
2775 {
2776 if ( action_id == EActions.FOOD_STAGE_PREV )
2777 {
2778 int food_stage_prev = GetFoodStageType() - 1;
2779 if (food_stage_prev <= 0)
2780 {
2781 food_stage_prev = FoodStageType.COUNT - 1;
2782 }
2783 ChangeFoodStage(food_stage_prev);
2784 return true;
2785 }
2786 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2787 {
2788 int food_stage_next = GetFoodStageType() + 1;
2789 if (food_stage_next >= FoodStageType.COUNT )
2790 {
2791 food_stage_next = FoodStageType.RAW;
2792 }
2793 ChangeFoodStage(food_stage_next);
2794 return true;
2795 }
2796
2797 }
2798
2799 #ifdef DIAG_DEVELOPER
2800 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2801 {
2802 PrintNutritionsData();
2803 return true;
2804 }
2805 #endif
2806
2807 return false;
2808 }
2809
2810 override string GetDebugText()
2811 {
2812 string debug_output;
2813
2814 debug_output = super.GetDebugText();
2815
2816 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2817 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2818
2819 return debug_output;
2820 }
2821
2822 //================================================================
2823 // GENERAL GETTERS
2824 //================================================================
2825
2826 override float GetBaitEffectivity()
2827 {
2828 float ret = super.GetBaitEffectivity();
2829
2830 if (IsFoodRotten())
2831 {
2832 ret *= 0.5;
2833 }
2834
2835 return ret;
2836 }
2837
2838 float GetDecayTimer()
2839 {
2840 return m_DecayTimer;
2841 }
2842
2843 float GetDecayDelta()
2844 {
2845 return m_DecayDelta;
2846 }
2847
2849 {
2850 return m_LastDecayStage;
2851 }
2852
2853 #ifdef DIAG_DEVELOPER
2854 private void PrintNutritionsData()
2855 {
2856 string nutritionsData = "";
2857
2858 FoodStage stage = GetFoodStage();
2859 FoodStageType stageType = stage.GetFoodStageType();
2860
2861 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2862 if (profile)
2863 {
2864 nutritionsData = string.Format("Item: %1\n\n", this);
2865 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2866 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2867 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2868 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2869 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2870 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2871 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2872
2873 if (profile.IsLiquid())
2874 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2875
2876 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2877 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2878 }
2879
2880 nutritionsData += "-----\n";
2881
2882 Debug.Log(nutritionsData);
2883 }
2884 #endif
2885
2887 //DEPRECATED
2889 void UpdateVisuals()
2890 {
2892 }
2893}
2894
2896{
2897 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2898};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.