DayZ 1.30
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◆ ReplaceEdibleWithNew()

void ReplaceEdibleWithNewLambda::ReplaceEdibleWithNew ( string typeName)
protected

См. определение в файле Edible_Base.c строка 1792

1792 : ItemBase
1793{
1794 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1795
1796 const string SOUND_BAKING_START = "Baking_SoundSet";
1797 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1798 const string SOUND_BOILING_START = "Boiling_SoundSet";
1799 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1800 const string SOUND_DRYING_START = "Drying_SoundSet";
1801 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1802 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1803
1804 protected bool m_MakeCookingSounds;
1805 protected SoundOnVehicle m_SoundCooking;
1807 protected string m_SoundPlaying;
1808 ref FoodStage m_FoodStage;
1809 protected float m_DecayTimer;
1810 protected float m_DecayDelta = 0.0;
1813
1815
1816 void Edible_Base()
1817 {
1818 if (HasFoodStage())
1819 {
1820 m_FoodStage = new FoodStage(this);
1821
1822 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1823 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1824
1825 m_SoundPlaying = "";
1827 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1828 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1829 }
1830 }
1831
1832 override void EEInit()
1833 {
1834 super.EEInit();
1835
1836 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1837 }
1838
1839 override void EEDelete(EntityAI parent)
1840 {
1841 super.EEDelete(parent);
1842
1843 RemoveAudio();
1844
1846 m_HotVaporParticle.Stop();
1847 }
1848
1849 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1850 {
1851 super.EEItemLocationChanged(oldLoc, newLoc);
1852
1854 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1855 {
1856 switch (oldLoc.GetParent().GetType())
1857 {
1858 case "FryingPan":
1859 case "Pot":
1860 case "Cauldron":
1861 case "SharpWoodenStick":
1862 MakeSoundsOnClient(false);
1863 break;
1864 }
1865
1867 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1868 {
1869 MakeSoundsOnClient(false);
1870 }
1871 }
1872
1873 if (oldLoc.IsValid())
1875
1876 if (CanHaveTemperature())
1878 }
1879
1880 void UpdateVisualsEx(bool forced = false)
1881 {
1882 if (GetFoodStage())
1883 GetFoodStage().UpdateVisualsEx(forced);
1884 }
1885
1886 bool Consume(float amount, PlayerBase consumer)
1887 {
1888 AddQuantity(-amount, false, false);
1889 OnConsume(amount, consumer);
1890
1891 return true;
1892 }
1893
1894 void OnConsume(float amount, PlayerBase consumer)
1895 {
1897 {
1898 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1899 }
1900 }
1901
1903 int FilterAgents(int agentsIn)
1904 {
1905 int foodStageType;
1906
1907 FoodStage foodStage = GetFoodStage();
1908 if (foodStage)
1909 foodStageType = foodStage.GetFoodStageType();
1910
1912 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1913 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1914 agentsIn &= ~eAgents.FOOD_POISON;
1915
1916 return agentsIn;
1917 }
1918
1919 //food staging
1920 override bool CanBeCooked()
1921 {
1922 return false;
1923 }
1924
1925 override bool CanBeCookedOnStick()
1926 {
1927 return false;
1928 }
1929
1930 override float GetTemperatureFreezeTime()
1931 {
1932 if (GetFoodStage())
1933 {
1934 switch (m_FoodStage.GetFoodStageType())
1935 {
1936 case FoodStageType.DRIED:
1937 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1938
1939 case FoodStageType.BURNED:
1940 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1941
1942 default:
1943 return super.GetTemperatureFreezeTime();
1944 }
1945 }
1946
1947 return super.GetTemperatureFreezeTime();
1948 }
1949
1950 override float GetTemperatureThawTime()
1951 {
1952 if (GetFoodStage())
1953 {
1954 switch (m_FoodStage.GetFoodStageType())
1955 {
1956 case FoodStageType.DRIED:
1957 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1958
1959 case FoodStageType.BURNED:
1960 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1961
1962 default:
1963 return super.GetTemperatureThawTime();
1964 }
1965 }
1966
1967 return super.GetTemperatureThawTime();
1968 }
1969
1970 override bool CanItemOverheat()
1971 {
1972 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1973 }
1974
1975 //================================================================
1976 // SYNCHRONIZATION
1977 //================================================================
1978 void Synchronize()
1979 {
1980 SetSynchDirty();
1981 }
1982
1983 override void OnVariablesSynchronized()
1984 {
1985 super.OnVariablesSynchronized();
1986
1987 //UpdateVisualsEx(); //performed on client only
1988
1989 //update audio
1991 {
1992 RefreshAudio();
1993 }
1994 else
1995 {
1996 RemoveAudio();
1997 }
1998
1999 if (CanHaveTemperature())
2001 }
2002
2003 //================================================================
2004 // AUDIO EFFECTS (WHEN ON DCS)
2005 //================================================================
2006 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2007 {
2008 m_MakeCookingSounds = soundstate;
2009 m_CookedByMethod = cookingMethod;
2010
2011 Synchronize();
2012 }
2013
2014 protected void RefreshAudio()
2015 {
2016 string soundName = "";
2017
2018 FoodStageType currentFoodStage = GetFoodStageType();
2020
2021 if (currentFoodStage == FoodStageType.BURNED)
2022 {
2023 soundName = SOUND_BURNING_DONE;
2024 }
2025 else
2026 {
2027 switch (m_CookedByMethod)
2028 {
2029 case CookingMethodType.BAKING:
2030 {
2031 if (nextFoodStage == FoodStageType.BAKED)
2032 soundName = SOUND_BAKING_START;
2033 else if (currentFoodStage == FoodStageType.BAKED)
2034 soundName = SOUND_BAKING_DONE;
2035 else
2036 soundName = "";
2037 break;
2038 }
2039
2040 case CookingMethodType.BOILING:
2041 {
2042 if (nextFoodStage == FoodStageType.BOILED)
2043 soundName = SOUND_BOILING_START;
2044 else if (currentFoodStage == FoodStageType.BOILED)
2045 soundName = SOUND_BOILING_DONE;
2046 else
2047 soundName = "";
2048 break;
2049 }
2050
2051 case CookingMethodType.DRYING:
2052 {
2053 if (nextFoodStage == FoodStageType.DRIED)
2054 soundName = SOUND_DRYING_START;
2055 else if (currentFoodStage == FoodStageType.DRIED)
2056 soundName = SOUND_DRYING_DONE;
2057 else
2058 soundName = "";
2059 break;
2060 }
2061
2062 default:
2063 soundName = "";
2064 break;
2065 }
2066
2067 if (nextFoodStage == FoodStageType.BURNED)
2068 {
2069 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2070 {
2071 soundName = SOUND_BURNING_DONE;
2072 }
2073 else // pre-emptive burning sounds replace regular ones
2074 {
2075 array<float> nextStageProperties = new array<float>();
2076 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2077 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2078 float progress01 = GetCookingTime() / nextStageTime;
2079 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2080 {
2081 soundName = SOUND_BURNING_DONE;
2082 }
2083 }
2084 }
2085 }
2086
2087 SoundCookingStart(soundName);
2088 }
2089
2090 protected void RemoveAudio()
2091 {
2092 m_MakeCookingSounds = false;
2094 }
2095
2096 //================================================================
2097 // SERIALIZATION
2098 //================================================================
2099 override void OnStoreSave(ParamsWriteContext ctx)
2100 {
2101 super.OnStoreSave(ctx);
2102
2103 if (GetFoodStage())
2104 {
2105 GetFoodStage().OnStoreSave(ctx);
2106 }
2107
2108 // food decay
2109 ctx.Write(m_DecayTimer);
2111 }
2112
2113 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2114 {
2115 if (!super.OnStoreLoad(ctx, version))
2116 return false;
2117
2118 if (GetFoodStage())
2119 {
2120 if (!GetFoodStage().OnStoreLoad(ctx, version))
2121 return false;
2122 }
2123
2124 if (version >= 115)
2125 {
2126 if (!ctx.Read(m_DecayTimer))
2127 {
2128 m_DecayTimer = 0.0;
2129 return false;
2130 }
2131 if (!ctx.Read(m_LastDecayStage))
2132 {
2134 return false;
2135 }
2136 }
2137
2138 UpdateVisualsEx(true); //forced init visuals
2139 Synchronize();
2140
2141 return true;
2142 }
2143
2144 override void AfterStoreLoad()
2145 {
2146 super.AfterStoreLoad();
2147
2148 Synchronize();
2149 }
2150
2151 //get food stage
2152 override FoodStage GetFoodStage()
2153 {
2154 return m_FoodStage;
2155 }
2156
2157 //food types
2158 override bool IsMeat()
2159 {
2160 return false;
2161 }
2162
2163 override bool IsCorpse()
2164 {
2165 return false;
2166 }
2167
2168 override bool IsFruit()
2169 {
2170 return false;
2171 }
2172
2173 override bool IsMushroom()
2174 {
2175 return false;
2176 }
2177
2178 //================================================================
2179 // NUTRITIONAL VALUES
2180 //================================================================
2181 //food properties
2182 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2183 {
2184 Edible_Base food_item = Edible_Base.Cast(item);
2185 if (food_item && food_item.GetFoodStage())
2186 {
2187 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2188 }
2189 else if (classname != "" && food_stage)
2190 {
2191 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2192 }
2193 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2194 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2195
2196 }
2197
2198 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2199 {
2200 Edible_Base food_item = Edible_Base.Cast(item);
2201 if (food_item && food_item.GetFoodStage())
2202 {
2203 return FoodStage.GetEnergy(food_item.GetFoodStage());
2204 }
2205 else if (classname != "" && food_stage)
2206 {
2207 return FoodStage.GetEnergy(null, food_stage, classname);
2208 }
2209 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2210 return g_Game.ConfigGetFloat( class_path + " energy" );
2211 }
2212
2213 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2214 {
2215 Edible_Base food_item = Edible_Base.Cast(item);
2216 if (food_item && food_item.GetFoodStage())
2217 {
2218 return FoodStage.GetWater(food_item.GetFoodStage());
2219 }
2220 else if (classname != "" && food_stage)
2221 {
2222 return FoodStage.GetWater(null, food_stage, classname);
2223 }
2224 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2225 return g_Game.ConfigGetFloat( class_path + " water" );
2226 }
2227
2228 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2229 {
2230 Edible_Base food_item = Edible_Base.Cast(item);
2231 if (food_item && food_item.GetFoodStage())
2232 {
2233 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2234 }
2235 else if (classname != "" && food_stage)
2236 {
2237 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2238 }
2239 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2240 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2241
2242 }
2243
2244 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2245 {
2246 Edible_Base food_item = Edible_Base.Cast(item);
2247 if (food_item && food_item.GetFoodStage())
2248 {
2249 return FoodStage.GetToxicity(food_item.GetFoodStage());
2250 }
2251 else if (classname != "" && food_stage)
2252 {
2253 return FoodStage.GetToxicity(null, food_stage, classname);
2254 }
2255 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2256 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2257 }
2258
2259 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2260 {
2261 Edible_Base food_item = Edible_Base.Cast(item);
2262 if (food_item && food_item.GetFoodStage())
2263 {
2264 return FoodStage.GetAgents(food_item.GetFoodStage());
2265 }
2266 else if (classname != "" && food_stage)
2267 {
2268 return FoodStage.GetAgents(null, food_stage, classname);
2269 }
2270 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2271 return g_Game.ConfigGetInt( class_path + " agents" );
2272 }
2273
2274 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2275 {
2276 Edible_Base food_item = Edible_Base.Cast(item);
2277 if (food_item && food_item.GetFoodStage())
2278 {
2279 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2280 }
2281 else if (classname != "" && food_stage)
2282 {
2283 return FoodStage.GetDigestibility(null, food_stage, classname);
2284 }
2285 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2286 return g_Game.ConfigGetInt( class_path + " digestibility" );
2287 }
2288
2289 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2290 {
2291 Edible_Base foodItem = Edible_Base.Cast(item);
2292 if (foodItem && foodItem.GetFoodStage())
2293 {
2294 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2295 }
2296 else if (className != "" && foodStage)
2297 {
2298 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2299 }
2300 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2301 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2302 }
2303
2304 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2305 {
2306 NutritionalProfile profile = new NutritionalProfile();
2307 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2308 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2309 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2310 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2311 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2312 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2313 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2314 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2315
2316 return profile;
2317 }
2318
2319 //================================================================
2320 // FOOD STAGING
2321 //================================================================
2323 {
2324 return GetFoodStage().GetFoodStageType();
2325 }
2326
2327 //food stage states
2328 bool IsFoodRaw()
2329 {
2330 if ( GetFoodStage() )
2331 {
2332 return GetFoodStage().IsFoodRaw();
2333 }
2334
2335 return false;
2336 }
2337
2338 bool IsFoodBaked()
2339 {
2340 if ( GetFoodStage() )
2341 {
2342 return GetFoodStage().IsFoodBaked();
2343 }
2344
2345 return false;
2346 }
2347
2348 bool IsFoodBoiled()
2349 {
2350 if ( GetFoodStage() )
2351 {
2352 return GetFoodStage().IsFoodBoiled();
2353 }
2354
2355 return false;
2356 }
2357
2358 bool IsFoodDried()
2359 {
2360 if ( GetFoodStage() )
2361 {
2362 return GetFoodStage().IsFoodDried();
2363 }
2364
2365 return false;
2366 }
2367
2368 bool IsFoodBurned()
2369 {
2370 if ( GetFoodStage() )
2371 {
2372 return GetFoodStage().IsFoodBurned();
2373 }
2374
2375 return false;
2376 }
2377
2378 bool IsFoodRotten()
2379 {
2380 if ( GetFoodStage() )
2381 {
2382 return GetFoodStage().IsFoodRotten();
2383 }
2384
2385 return false;
2386 }
2387
2388 //food stage change
2389 void ChangeFoodStage( FoodStageType new_food_stage_type )
2390 {
2391 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2392 }
2393
2395 {
2396 return GetFoodStage().GetNextFoodStageType( cooking_method );
2397 }
2398
2399 string GetFoodStageName( FoodStageType food_stage_type )
2400 {
2401 return GetFoodStage().GetFoodStageName( food_stage_type );
2402 }
2403
2404 bool CanChangeToNewStage( CookingMethodType cooking_method )
2405 {
2406 return GetFoodStage().CanChangeToNewStage( cooking_method );
2407 }
2408
2409 //Use this to receive food stage from another Edible_Base
2410 void TransferFoodStage( notnull Edible_Base source )
2411 {
2412 if ( !source.GetFoodStage())
2413 return;
2414 m_LastDecayStage = source.GetLastDecayStage();
2415 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2416 m_DecayTimer = source.GetDecayTimer();
2417 m_DecayDelta = source.GetDecayDelta();
2418 }
2419
2421 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2422 {
2423 HandleFoodStageChangeAgents(stageOld,stageNew);
2424 UpdateVisualsEx(); //performed on server only
2425 }
2426
2429 {
2430 switch (stageNew)
2431 {
2432 case FoodStageType.BAKED:
2433 case FoodStageType.BOILED:
2434 case FoodStageType.DRIED:
2435 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2436 break;
2437
2438 case FoodStageType.BURNED:
2439 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2440 break;
2441 }
2442 }
2443
2444 //================================================================
2445 // COOKING
2446 //================================================================
2447 //cooking time
2448 float GetCookingTime()
2449 {
2450 return GetFoodStage().GetCookingTime();
2451 }
2452
2453 void SetCookingTime( float time )
2454 {
2455 GetFoodStage().SetCookingTime( time );
2456
2457 //synchronize when calling on server
2458 Synchronize();
2459 }
2460
2461 void ResetCookingTime()
2462 {
2463 if (GetFoodStage())
2464 {
2465 GetFoodStage().SetCookingTime(0);
2466 Synchronize();
2467 }
2468 }
2469
2470 //replace edible with new item (opening cans)
2471 void ReplaceEdibleWithNew( string typeName )
2472 {
2473 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2474 if (player)
2475 {
2476 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2477 player.ServerReplaceItemInHandsWithNew(lambda);
2478 }
2479 else
2480 Error("ReplaceEdibleWithNew - cannot use edible without player");
2481 }
2482
2484 {
2486 }
2487
2488 override void SetActions()
2489 {
2490 super.SetActions();
2491
2494 }
2495
2496 protected void SoundCookingStart(string sound_name)
2497 {
2498 #ifndef SERVER
2499 #ifndef NO_GUI
2500 if (m_SoundPlaying != sound_name)
2501 {
2503
2504 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2505 m_SoundPlaying = sound_name;
2506 }
2507 #endif
2508 #endif
2509 }
2510
2511 protected void SoundCookingStop()
2512 {
2513 #ifndef SERVER
2514 #ifndef NO_GUI
2516 {
2517 m_SoundEffectCooking.Stop();
2518 m_SoundEffectCooking = null;
2519 m_SoundPlaying = "";
2520 }
2521 #endif
2522 #endif
2523 }
2524
2525 override bool CanDecay()
2526 {
2527 return false;
2528 }
2529
2530 override bool CanProcessDecay()
2531 {
2532 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2533 }
2534
2535 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2536 {
2537 m_DecayDelta = 0.0;
2538
2539 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2540 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2541 if ( hasRootAsPlayer )
2543
2544 /*Print( "-------------------------" );
2545 Print( this );
2546 Print( m_DecayTimer );
2547 Print( m_DecayDelta );
2548 Print( m_LastDecayStage );*/
2549
2550 if ( IsFruit() || IsMushroom() )
2551 {
2552 // fruit, vegetables and mushrooms
2554 {
2555 switch ( GetFoodStageType() )
2556 {
2557 case FoodStageType.RAW:
2560 break;
2561
2562 case FoodStageType.BOILED:
2565 break;
2566
2567 case FoodStageType.BAKED:
2570 break;
2571
2572 case FoodStageType.DRIED:
2573 case FoodStageType.BURNED:
2574 case FoodStageType.ROTTEN:
2575 default:
2576 m_DecayTimer = -1;
2578 return;
2579 }
2580
2581 //m_DecayTimer = m_DecayTimer / 1000.0;
2582 }
2583
2584 m_DecayTimer -= ( delta * m_DecayDelta );
2585
2586 if ( m_DecayTimer <= 0 )
2587 {
2588 if ( m_LastDecayStage != FoodStageType.NONE )
2589 {
2590 // switch to decayed stage
2591 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2592 {
2594 }
2595 if ( m_LastDecayStage == FoodStageType.RAW )
2596 {
2597 int rng = Math.RandomIntInclusive( 0, 100 );
2599 {
2601 }
2602 else
2603 {
2604 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2605 {
2607 }
2608 else
2609 {
2611 }
2612 }
2613 }
2614 }
2615 }
2616
2617 }
2618 else if ( IsMeat() )
2619 {
2620 // meat
2622 {
2623 switch ( GetFoodStageType() )
2624 {
2625 case FoodStageType.RAW:
2628 break;
2629
2630 case FoodStageType.BOILED:
2633 break;
2634
2635 case FoodStageType.BAKED:
2638 break;
2639
2640 case FoodStageType.DRIED:
2643 break;
2644
2645 case FoodStageType.BURNED:
2646 case FoodStageType.ROTTEN:
2647 default:
2648 m_DecayTimer = -1;
2650 return;
2651 }
2652 }
2653
2654 m_DecayTimer -= ( delta * m_DecayDelta );
2655
2656 if ( m_DecayTimer <= 0 )
2657 {
2658 if ( m_LastDecayStage != FoodStageType.NONE )
2659 {
2660 // switch to decayed stage
2661 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2662 {
2664 }
2665 }
2666 }
2667 }
2668 else if ( IsCorpse() )
2669 {
2670 // corpse
2672 {
2673 switch ( GetFoodStageType() )
2674 {
2675 case FoodStageType.RAW:
2678 break;
2679
2680 case FoodStageType.BURNED:
2681 case FoodStageType.ROTTEN:
2682 default:
2683 m_DecayTimer = -1;
2685 return;
2686 }
2687 }
2688
2689 m_DecayTimer -= ( delta * m_DecayDelta );
2690
2691 if ( m_DecayTimer <= 0 )
2692 {
2693 if ( m_LastDecayStage != FoodStageType.NONE )
2694 {
2695 // switch to decayed stage
2696 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2697 {
2699 }
2700 }
2701 }
2702 }
2703 else
2704 {
2705 // opened cans
2706 m_DecayTimer -= ( delta * m_DecayDelta );
2707
2708 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2709 {
2712 //m_DecayTimer = m_DecayTimer / 1000.0;
2713 }
2714 else
2715 {
2716 if ( m_DecayTimer <= 0 )
2717 {
2718 InsertAgent(eAgents.FOOD_POISON, 1);
2719 m_DecayTimer = -1;
2720 }
2721 }
2722 }
2723 }
2724
2725 protected void UpdateVaporParticle()
2726 {
2727 if (g_Game.IsHeadlessOrDedicatedServer())
2728 return;
2729
2730 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2731 {
2732 InventoryLocation invLoc = new InventoryLocation();
2733 GetInventory().GetCurrentInventoryLocation(invLoc);
2734 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2735 {
2736 ParticleManager ptcMgr = ParticleManager.GetInstance();
2737 if (ptcMgr)
2738 {
2739 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2740 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2741 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2742 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2743 }
2744 }
2745 }
2746 else if (m_HotVaporParticle)
2747 {
2748 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2749 {
2750 m_HotVaporParticle.Stop();
2751 m_HotVaporParticle = null;
2752 return;
2753 }
2754
2755 InventoryLocation inventoryLoc = new InventoryLocation();
2756 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2757 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2758 {
2759 m_HotVaporParticle.Stop();
2760 m_HotVaporParticle = null;
2761 }
2762 }
2763 }
2764
2765 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2766 {
2767 if (GetFoodStage())
2768 {
2769 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2770 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2771 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2772 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2773 }
2774
2775 super.GetDebugActions(outputList);
2776 }
2777
2778 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2779 {
2780 super.OnAction(action_id, player, ctx);
2781
2782 if ( g_Game.IsServer() )
2783 {
2784 if ( action_id == EActions.FOOD_STAGE_PREV )
2785 {
2786 int food_stage_prev = GetFoodStageType() - 1;
2787 if (food_stage_prev <= 0)
2788 {
2789 food_stage_prev = FoodStageType.COUNT - 1;
2790 }
2791 ChangeFoodStage(food_stage_prev);
2792 return true;
2793 }
2794 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2795 {
2796 int food_stage_next = GetFoodStageType() + 1;
2797 if (food_stage_next >= FoodStageType.COUNT )
2798 {
2799 food_stage_next = FoodStageType.RAW;
2800 }
2801 ChangeFoodStage(food_stage_next);
2802 return true;
2803 }
2804
2805 }
2806
2807 #ifdef DIAG_DEVELOPER
2808 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2809 {
2810 PrintNutritionsData();
2811 return true;
2812 }
2813 #endif
2814
2815 return false;
2816 }
2817
2818 override string GetDebugText()
2819 {
2820 string debug_output;
2821
2822 debug_output = super.GetDebugText();
2823
2824 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2825 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2826
2827 return debug_output;
2828 }
2829
2830 //================================================================
2831 // GENERAL GETTERS
2832 //================================================================
2833
2834 override float GetBaitEffectivity()
2835 {
2836 float ret = super.GetBaitEffectivity();
2837
2838 if (IsFoodRotten())
2839 {
2840 ret *= 0.5;
2841 }
2842
2843 return ret;
2844 }
2845
2846 float GetDecayTimer()
2847 {
2848 return m_DecayTimer;
2849 }
2850
2851 float GetDecayDelta()
2852 {
2853 return m_DecayDelta;
2854 }
2855
2857 {
2858 return m_LastDecayStage;
2859 }
2860
2861 #ifdef DIAG_DEVELOPER
2862 private void PrintNutritionsData()
2863 {
2864 string nutritionsData = "";
2865
2866 FoodStage stage = GetFoodStage();
2867 FoodStageType stageType = stage.GetFoodStageType();
2868
2869 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2870 if (profile)
2871 {
2872 nutritionsData = string.Format("Item: %1\n\n", this);
2873 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2874 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2875 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2876 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2877 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2878 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2879 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2880
2881 if (profile.IsLiquid())
2882 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2883
2884 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2885 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2886 }
2887
2888 nutritionsData += "-----\n";
2889
2890 Debug.Log(nutritionsData);
2891 }
2892 #endif
2893
2895 //DEPRECATED
2897 void UpdateVisuals()
2898 {
2900 }
2901}
2902
2904{
2905 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2906};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.