DayZ 1.27
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◆ ReplaceEdibleWithNew()

void ReplaceEdibleWithNewLambda::ReplaceEdibleWithNew ( string typeName)
protected

См. определение в файле Edible_Base.c строка 1787

1787 : ItemBase
1788{
1789 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1790
1791 const string SOUND_BAKING_START = "Baking_SoundSet";
1792 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1793 const string SOUND_BOILING_START = "Boiling_SoundSet";
1794 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1795 const string SOUND_DRYING_START = "Drying_SoundSet";
1796 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1797 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1798
1799 protected bool m_MakeCookingSounds;
1800 protected SoundOnVehicle m_SoundCooking;
1802 protected string m_SoundPlaying;
1803 ref FoodStage m_FoodStage;
1804 protected float m_DecayTimer;
1805 protected float m_DecayDelta = 0.0;
1808
1810
1811 void Edible_Base()
1812 {
1813 if (HasFoodStage())
1814 {
1815 m_FoodStage = new FoodStage(this);
1816
1817 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1818 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1819
1820 m_SoundPlaying = "";
1822 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1823 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1824 }
1825 }
1826
1827 override void EEInit()
1828 {
1829 super.EEInit();
1830
1831 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1832 }
1833
1834 override void EEDelete(EntityAI parent)
1835 {
1836 super.EEDelete(parent);
1837
1838 RemoveAudio();
1839
1841 m_HotVaporParticle.Stop();
1842 }
1843
1844 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1845 {
1846 super.EEItemLocationChanged(oldLoc, newLoc);
1847
1849 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1850 {
1851 switch (oldLoc.GetParent().GetType())
1852 {
1853 case "FryingPan":
1854 case "Pot":
1855 case "Cauldron":
1856 case "SharpWoodenStick":
1857 MakeSoundsOnClient(false);
1858 break;
1859 }
1860
1862 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1863 {
1864 MakeSoundsOnClient(false);
1865 }
1866 }
1867
1868 if (oldLoc.IsValid())
1870
1871 if (CanHaveTemperature())
1873 }
1874
1875 void UpdateVisualsEx(bool forced = false)
1876 {
1877 if (GetFoodStage())
1878 GetFoodStage().UpdateVisualsEx(forced);
1879 }
1880
1881 bool Consume(float amount, PlayerBase consumer)
1882 {
1883 AddQuantity(-amount, false, false);
1884 OnConsume(amount, consumer);
1885
1886 return true;
1887 }
1888
1889 void OnConsume(float amount, PlayerBase consumer)
1890 {
1892 {
1893 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1894 }
1895 }
1896
1898 int FilterAgents(int agentsIn)
1899 {
1900 int foodStageType;
1901
1902 FoodStage foodStage = GetFoodStage();
1903 if (foodStage)
1904 foodStageType = foodStage.GetFoodStageType();
1905
1907 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1908 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1909 agentsIn &= ~eAgents.FOOD_POISON;
1910
1911 return agentsIn;
1912 }
1913
1914 //food staging
1915 override bool CanBeCooked()
1916 {
1917 return false;
1918 }
1919
1920 override bool CanBeCookedOnStick()
1921 {
1922 return false;
1923 }
1924
1925 override float GetTemperatureFreezeTime()
1926 {
1927 if (GetFoodStage())
1928 {
1929 switch (m_FoodStage.GetFoodStageType())
1930 {
1931 case FoodStageType.DRIED:
1932 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1933
1934 case FoodStageType.BURNED:
1935 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1936
1937 default:
1938 return super.GetTemperatureFreezeTime();
1939 }
1940 }
1941
1942 return super.GetTemperatureFreezeTime();
1943 }
1944
1945 override float GetTemperatureThawTime()
1946 {
1947 if (GetFoodStage())
1948 {
1949 switch (m_FoodStage.GetFoodStageType())
1950 {
1951 case FoodStageType.DRIED:
1952 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1953
1954 case FoodStageType.BURNED:
1955 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1956
1957 default:
1958 return super.GetTemperatureThawTime();
1959 }
1960 }
1961
1962 return super.GetTemperatureThawTime();
1963 }
1964
1965 override bool CanItemOverheat()
1966 {
1967 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1968 }
1969
1970 //================================================================
1971 // SYNCHRONIZATION
1972 //================================================================
1973 void Synchronize()
1974 {
1975 SetSynchDirty();
1976 }
1977
1978 override void OnVariablesSynchronized()
1979 {
1980 super.OnVariablesSynchronized();
1981
1982 //UpdateVisualsEx(); //performed on client only
1983
1984 //update audio
1986 {
1987 RefreshAudio();
1988 }
1989 else
1990 {
1991 RemoveAudio();
1992 }
1993
1994 if (CanHaveTemperature())
1996 }
1997
1998 //================================================================
1999 // AUDIO EFFECTS (WHEN ON DCS)
2000 //================================================================
2001 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2002 {
2003 m_MakeCookingSounds = soundstate;
2004 m_CookedByMethod = cookingMethod;
2005
2006 Synchronize();
2007 }
2008
2009 protected void RefreshAudio()
2010 {
2011 string soundName = "";
2012
2013 FoodStageType currentFoodStage = GetFoodStageType();
2015
2016 if (currentFoodStage == FoodStageType.BURNED)
2017 {
2018 soundName = SOUND_BURNING_DONE;
2019 }
2020 else
2021 {
2022 switch (m_CookedByMethod)
2023 {
2024 case CookingMethodType.BAKING:
2025 {
2026 if (nextFoodStage == FoodStageType.BAKED)
2027 soundName = SOUND_BAKING_START;
2028 else if (currentFoodStage == FoodStageType.BAKED)
2029 soundName = SOUND_BAKING_DONE;
2030 else
2031 soundName = "";
2032 break;
2033 }
2034
2035 case CookingMethodType.BOILING:
2036 {
2037 if (nextFoodStage == FoodStageType.BOILED)
2038 soundName = SOUND_BOILING_START;
2039 else if (currentFoodStage == FoodStageType.BOILED)
2040 soundName = SOUND_BOILING_DONE;
2041 else
2042 soundName = "";
2043 break;
2044 }
2045
2046 case CookingMethodType.DRYING:
2047 {
2048 if (nextFoodStage == FoodStageType.DRIED)
2049 soundName = SOUND_DRYING_START;
2050 else if (currentFoodStage == FoodStageType.DRIED)
2051 soundName = SOUND_DRYING_DONE;
2052 else
2053 soundName = "";
2054 break;
2055 }
2056
2057 default:
2058 soundName = "";
2059 break;
2060 }
2061
2062 if (nextFoodStage == FoodStageType.BURNED)
2063 {
2064 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2065 {
2066 soundName = SOUND_BURNING_DONE;
2067 }
2068 else // pre-emptive burning sounds replace regular ones
2069 {
2070 array<float> nextStageProperties = new array<float>();
2071 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2072 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2073 float progress01 = GetCookingTime() / nextStageTime;
2074 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2075 {
2076 soundName = SOUND_BURNING_DONE;
2077 }
2078 }
2079 }
2080 }
2081
2082 SoundCookingStart(soundName);
2083 }
2084
2085 protected void RemoveAudio()
2086 {
2087 m_MakeCookingSounds = false;
2089 }
2090
2091 //================================================================
2092 // SERIALIZATION
2093 //================================================================
2094 override void OnStoreSave(ParamsWriteContext ctx)
2095 {
2096 super.OnStoreSave(ctx);
2097
2098 if (GetFoodStage())
2099 {
2100 GetFoodStage().OnStoreSave(ctx);
2101 }
2102
2103 // food decay
2104 ctx.Write(m_DecayTimer);
2106 }
2107
2108 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2109 {
2110 if (!super.OnStoreLoad(ctx, version))
2111 return false;
2112
2113 if (GetFoodStage())
2114 {
2115 if (!GetFoodStage().OnStoreLoad(ctx, version))
2116 return false;
2117 }
2118
2119 if (version >= 115)
2120 {
2121 if (!ctx.Read(m_DecayTimer))
2122 {
2123 m_DecayTimer = 0.0;
2124 return false;
2125 }
2126 if (!ctx.Read(m_LastDecayStage))
2127 {
2129 return false;
2130 }
2131 }
2132
2133 UpdateVisualsEx(true); //forced init visuals
2134 Synchronize();
2135
2136 return true;
2137 }
2138
2139 override void AfterStoreLoad()
2140 {
2141 super.AfterStoreLoad();
2142
2143 Synchronize();
2144 }
2145
2146 //get food stage
2147 override FoodStage GetFoodStage()
2148 {
2149 return m_FoodStage;
2150 }
2151
2152 //food types
2153 override bool IsMeat()
2154 {
2155 return false;
2156 }
2157
2158 override bool IsCorpse()
2159 {
2160 return false;
2161 }
2162
2163 override bool IsFruit()
2164 {
2165 return false;
2166 }
2167
2168 override bool IsMushroom()
2169 {
2170 return false;
2171 }
2172
2173 //================================================================
2174 // NUTRITIONAL VALUES
2175 //================================================================
2176 //food properties
2177 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2178 {
2179 Edible_Base food_item = Edible_Base.Cast(item);
2180 if (food_item && food_item.GetFoodStage())
2181 {
2182 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2183 }
2184 else if (classname != "" && food_stage)
2185 {
2186 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2187 }
2188 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2189 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2190
2191 }
2192
2193 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2194 {
2195 Edible_Base food_item = Edible_Base.Cast(item);
2196 if (food_item && food_item.GetFoodStage())
2197 {
2198 return FoodStage.GetEnergy(food_item.GetFoodStage());
2199 }
2200 else if (classname != "" && food_stage)
2201 {
2202 return FoodStage.GetEnergy(null, food_stage, classname);
2203 }
2204 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2205 return GetGame().ConfigGetFloat( class_path + " energy" );
2206 }
2207
2208 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2209 {
2210 Edible_Base food_item = Edible_Base.Cast(item);
2211 if (food_item && food_item.GetFoodStage())
2212 {
2213 return FoodStage.GetWater(food_item.GetFoodStage());
2214 }
2215 else if (classname != "" && food_stage)
2216 {
2217 return FoodStage.GetWater(null, food_stage, classname);
2218 }
2219 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2220 return GetGame().ConfigGetFloat( class_path + " water" );
2221 }
2222
2223 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2224 {
2225 Edible_Base food_item = Edible_Base.Cast(item);
2226 if (food_item && food_item.GetFoodStage())
2227 {
2228 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2229 }
2230 else if (classname != "" && food_stage)
2231 {
2232 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2233 }
2234 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2235 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2236
2237 }
2238
2239 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2240 {
2241 Edible_Base food_item = Edible_Base.Cast(item);
2242 if (food_item && food_item.GetFoodStage())
2243 {
2244 return FoodStage.GetToxicity(food_item.GetFoodStage());
2245 }
2246 else if (classname != "" && food_stage)
2247 {
2248 return FoodStage.GetToxicity(null, food_stage, classname);
2249 }
2250 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2251 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2252 }
2253
2254 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2255 {
2256 Edible_Base food_item = Edible_Base.Cast(item);
2257 if (food_item && food_item.GetFoodStage())
2258 {
2259 return FoodStage.GetAgents(food_item.GetFoodStage());
2260 }
2261 else if (classname != "" && food_stage)
2262 {
2263 return FoodStage.GetAgents(null, food_stage, classname);
2264 }
2265 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2266 return GetGame().ConfigGetInt( class_path + " agents" );
2267 }
2268
2269 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2270 {
2271 Edible_Base food_item = Edible_Base.Cast(item);
2272 if (food_item && food_item.GetFoodStage())
2273 {
2274 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2275 }
2276 else if (classname != "" && food_stage)
2277 {
2278 return FoodStage.GetDigestibility(null, food_stage, classname);
2279 }
2280 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2281 return GetGame().ConfigGetInt( class_path + " digestibility" );
2282 }
2283
2284 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2285 {
2286 Edible_Base foodItem = Edible_Base.Cast(item);
2287 if (foodItem && foodItem.GetFoodStage())
2288 {
2289 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2290 }
2291 else if (className != "" && foodStage)
2292 {
2293 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2294 }
2295 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2296 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2297 }
2298
2299 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2300 {
2301 NutritionalProfile profile = new NutritionalProfile();
2302 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2303 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2304 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2305 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2306 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2307 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2308 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2309 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2310
2311 return profile;
2312 }
2313
2314 //================================================================
2315 // FOOD STAGING
2316 //================================================================
2318 {
2319 return GetFoodStage().GetFoodStageType();
2320 }
2321
2322 //food stage states
2323 bool IsFoodRaw()
2324 {
2325 if ( GetFoodStage() )
2326 {
2327 return GetFoodStage().IsFoodRaw();
2328 }
2329
2330 return false;
2331 }
2332
2333 bool IsFoodBaked()
2334 {
2335 if ( GetFoodStage() )
2336 {
2337 return GetFoodStage().IsFoodBaked();
2338 }
2339
2340 return false;
2341 }
2342
2343 bool IsFoodBoiled()
2344 {
2345 if ( GetFoodStage() )
2346 {
2347 return GetFoodStage().IsFoodBoiled();
2348 }
2349
2350 return false;
2351 }
2352
2353 bool IsFoodDried()
2354 {
2355 if ( GetFoodStage() )
2356 {
2357 return GetFoodStage().IsFoodDried();
2358 }
2359
2360 return false;
2361 }
2362
2363 bool IsFoodBurned()
2364 {
2365 if ( GetFoodStage() )
2366 {
2367 return GetFoodStage().IsFoodBurned();
2368 }
2369
2370 return false;
2371 }
2372
2373 bool IsFoodRotten()
2374 {
2375 if ( GetFoodStage() )
2376 {
2377 return GetFoodStage().IsFoodRotten();
2378 }
2379
2380 return false;
2381 }
2382
2383 //food stage change
2384 void ChangeFoodStage( FoodStageType new_food_stage_type )
2385 {
2386 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2387 }
2388
2390 {
2391 return GetFoodStage().GetNextFoodStageType( cooking_method );
2392 }
2393
2394 string GetFoodStageName( FoodStageType food_stage_type )
2395 {
2396 return GetFoodStage().GetFoodStageName( food_stage_type );
2397 }
2398
2399 bool CanChangeToNewStage( CookingMethodType cooking_method )
2400 {
2401 return GetFoodStage().CanChangeToNewStage( cooking_method );
2402 }
2403
2404 //Use this to receive food stage from another Edible_Base
2405 void TransferFoodStage( notnull Edible_Base source )
2406 {
2407 if ( !source.GetFoodStage())
2408 return;
2409 m_LastDecayStage = source.GetLastDecayStage();
2410 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2411 m_DecayTimer = source.GetDecayTimer();
2412 m_DecayDelta = source.GetDecayDelta();
2413 }
2414
2416 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2417 {
2418 HandleFoodStageChangeAgents(stageOld,stageNew);
2419 UpdateVisualsEx(); //performed on server only
2420 }
2421
2424 {
2425 switch (stageNew)
2426 {
2427 case FoodStageType.BAKED:
2428 case FoodStageType.BOILED:
2429 case FoodStageType.DRIED:
2430 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2431 break;
2432
2433 case FoodStageType.BURNED:
2434 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2435 break;
2436 }
2437 }
2438
2439 //================================================================
2440 // COOKING
2441 //================================================================
2442 //cooking time
2443 float GetCookingTime()
2444 {
2445 return GetFoodStage().GetCookingTime();
2446 }
2447
2448 void SetCookingTime( float time )
2449 {
2450 GetFoodStage().SetCookingTime( time );
2451
2452 //synchronize when calling on server
2453 Synchronize();
2454 }
2455
2456 void ResetCookingTime()
2457 {
2458 if (GetFoodStage())
2459 {
2460 GetFoodStage().SetCookingTime(0);
2461 Synchronize();
2462 }
2463 }
2464
2465 //replace edible with new item (opening cans)
2466 void ReplaceEdibleWithNew( string typeName )
2467 {
2468 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2469 if (player)
2470 {
2471 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2472 player.ServerReplaceItemInHandsWithNew(lambda);
2473 }
2474 else
2475 Error("ReplaceEdibleWithNew - cannot use edible without player");
2476 }
2477
2479 {
2481 }
2482
2483 override void SetActions()
2484 {
2485 super.SetActions();
2486
2489 }
2490
2491 protected void SoundCookingStart(string sound_name)
2492 {
2493 #ifndef SERVER
2494 if (m_SoundPlaying != sound_name)
2495 {
2497
2498 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2499 m_SoundPlaying = sound_name;
2500 }
2501 #endif
2502 }
2503
2504 protected void SoundCookingStop()
2505 {
2506 #ifndef SERVER
2508 {
2509 m_SoundEffectCooking.Stop();
2510 m_SoundEffectCooking = null;
2511 m_SoundPlaying = "";
2512 }
2513 #endif
2514 }
2515
2516 override bool CanDecay()
2517 {
2518 return false;
2519 }
2520
2521 override bool CanProcessDecay()
2522 {
2523 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2524 }
2525
2526 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2527 {
2528 m_DecayDelta = 0.0;
2529
2530 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2531 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2532 if ( hasRootAsPlayer )
2534
2535 /*Print( "-------------------------" );
2536 Print( this );
2537 Print( m_DecayTimer );
2538 Print( m_DecayDelta );
2539 Print( m_LastDecayStage );*/
2540
2541 if ( IsFruit() || IsMushroom() )
2542 {
2543 // fruit, vegetables and mushrooms
2545 {
2546 switch ( GetFoodStageType() )
2547 {
2548 case FoodStageType.RAW:
2551 break;
2552
2553 case FoodStageType.BOILED:
2556 break;
2557
2558 case FoodStageType.BAKED:
2561 break;
2562
2563 case FoodStageType.DRIED:
2564 case FoodStageType.BURNED:
2565 case FoodStageType.ROTTEN:
2566 default:
2567 m_DecayTimer = -1;
2569 return;
2570 }
2571
2572 //m_DecayTimer = m_DecayTimer / 1000.0;
2573 }
2574
2575 m_DecayTimer -= ( delta * m_DecayDelta );
2576
2577 if ( m_DecayTimer <= 0 )
2578 {
2579 if ( m_LastDecayStage != FoodStageType.NONE )
2580 {
2581 // switch to decayed stage
2582 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2583 {
2585 }
2586 if ( m_LastDecayStage == FoodStageType.RAW )
2587 {
2588 int rng = Math.RandomIntInclusive( 0, 100 );
2590 {
2592 }
2593 else
2594 {
2595 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2596 {
2598 }
2599 else
2600 {
2602 }
2603 }
2604 }
2605 }
2606 }
2607
2608 }
2609 else if ( IsMeat() )
2610 {
2611 // meat
2613 {
2614 switch ( GetFoodStageType() )
2615 {
2616 case FoodStageType.RAW:
2619 break;
2620
2621 case FoodStageType.BOILED:
2624 break;
2625
2626 case FoodStageType.BAKED:
2629 break;
2630
2631 case FoodStageType.DRIED:
2634 break;
2635
2636 case FoodStageType.BURNED:
2637 case FoodStageType.ROTTEN:
2638 default:
2639 m_DecayTimer = -1;
2641 return;
2642 }
2643 }
2644
2645 m_DecayTimer -= ( delta * m_DecayDelta );
2646
2647 if ( m_DecayTimer <= 0 )
2648 {
2649 if ( m_LastDecayStage != FoodStageType.NONE )
2650 {
2651 // switch to decayed stage
2652 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2653 {
2655 }
2656 }
2657 }
2658 }
2659 else if ( IsCorpse() )
2660 {
2661 // corpse
2663 {
2664 switch ( GetFoodStageType() )
2665 {
2666 case FoodStageType.RAW:
2669 break;
2670
2671 case FoodStageType.BURNED:
2672 case FoodStageType.ROTTEN:
2673 default:
2674 m_DecayTimer = -1;
2676 return;
2677 }
2678 }
2679
2680 m_DecayTimer -= ( delta * m_DecayDelta );
2681
2682 if ( m_DecayTimer <= 0 )
2683 {
2684 if ( m_LastDecayStage != FoodStageType.NONE )
2685 {
2686 // switch to decayed stage
2687 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2688 {
2690 }
2691 }
2692 }
2693 }
2694 else
2695 {
2696 // opened cans
2697 m_DecayTimer -= ( delta * m_DecayDelta );
2698
2699 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2700 {
2703 //m_DecayTimer = m_DecayTimer / 1000.0;
2704 }
2705 else
2706 {
2707 if ( m_DecayTimer <= 0 )
2708 {
2709 InsertAgent(eAgents.FOOD_POISON, 1);
2710 m_DecayTimer = -1;
2711 }
2712 }
2713 }
2714 }
2715
2716 protected void UpdateVaporParticle()
2717 {
2718 if (GetGame().IsDedicatedServer())
2719 return;
2720
2721 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2722 {
2723 InventoryLocation invLoc = new InventoryLocation();
2724 GetInventory().GetCurrentInventoryLocation(invLoc);
2725 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2726 {
2727 ParticleManager ptcMgr = ParticleManager.GetInstance();
2728 if (ptcMgr)
2729 {
2730 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2731 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2732 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2733 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2734 }
2735 }
2736 }
2737 else if (m_HotVaporParticle)
2738 {
2739 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2740 {
2741 m_HotVaporParticle.Stop();
2742 m_HotVaporParticle = null;
2743 return;
2744 }
2745
2746 InventoryLocation inventoryLoc = new InventoryLocation();
2747 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2748 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2749 {
2750 m_HotVaporParticle.Stop();
2751 m_HotVaporParticle = null;
2752 }
2753 }
2754 }
2755
2756 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2757 {
2758 super.GetDebugActions(outputList);
2759
2760 if (GetFoodStage())
2761 {
2762 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2763 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2764 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2765 }
2766 }
2767
2768 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2769 {
2770 super.OnAction(action_id, player, ctx);
2771
2772 if ( GetGame().IsServer() )
2773 {
2774 if ( action_id == EActions.FOOD_STAGE_PREV )
2775 {
2776 int food_stage_prev = GetFoodStageType() - 1;
2777 if (food_stage_prev <= 0)
2778 {
2779 food_stage_prev = FoodStageType.COUNT - 1;
2780 }
2781 ChangeFoodStage(food_stage_prev);
2782 return true;
2783 }
2784 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2785 {
2786 int food_stage_next = GetFoodStageType() + 1;
2787 if (food_stage_next >= FoodStageType.COUNT )
2788 {
2789 food_stage_next = FoodStageType.RAW;
2790 }
2791 ChangeFoodStage(food_stage_next);
2792 return true;
2793 }
2794
2795 }
2796
2797 #ifdef DIAG_DEVELOPER
2798 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2799 {
2800 PrintNutritionsData();
2801 return true;
2802 }
2803 #endif
2804
2805 return false;
2806 }
2807
2808 override string GetDebugText()
2809 {
2810 string debug_output;
2811
2812 debug_output = super.GetDebugText();
2813
2814 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2815 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2816
2817 return debug_output;
2818 }
2819
2820 //================================================================
2821 // GENERAL GETTERS
2822 //================================================================
2823
2824 override float GetBaitEffectivity()
2825 {
2826 float ret = super.GetBaitEffectivity();
2827
2828 if (IsFoodRotten())
2829 {
2830 ret *= 0.5;
2831 }
2832
2833 return ret;
2834 }
2835
2836 float GetDecayTimer()
2837 {
2838 return m_DecayTimer;
2839 }
2840
2841 float GetDecayDelta()
2842 {
2843 return m_DecayDelta;
2844 }
2845
2847 {
2848 return m_LastDecayStage;
2849 }
2850
2851 #ifdef DIAG_DEVELOPER
2852 private void PrintNutritionsData()
2853 {
2854 string nutritionsData = "";
2855
2856 FoodStage stage = GetFoodStage();
2857 FoodStageType stageType = stage.GetFoodStageType();
2858
2859 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2860 if (profile)
2861 {
2862 nutritionsData = string.Format("Item: %1\n\n", this);
2863 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2864 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2865 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2866 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2867 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2868 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2869 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2870
2871 if (profile.IsLiquid())
2872 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2873
2874 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2875 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2876 }
2877
2878 nutritionsData += "-----\n";
2879
2880 Debug.Log(nutritionsData);
2881 }
2882 #endif
2883
2885 //DEPRECATED
2887 void UpdateVisuals()
2888 {
2890 }
2891}
2892
2894{
2895 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2896};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.