DayZ 1.30
DayZ Explorer by KGB
 
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◆ SetCookingTime()

void ReplaceEdibleWithNewLambda::SetCookingTime ( float time)
protected

См. определение в файле Edible_Base.c строка 1774

1774 : ItemBase
1775{
1776 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1777
1778 const string SOUND_BAKING_START = "Baking_SoundSet";
1779 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1780 const string SOUND_BOILING_START = "Boiling_SoundSet";
1781 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1782 const string SOUND_DRYING_START = "Drying_SoundSet";
1783 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1784 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1785
1786 protected bool m_MakeCookingSounds;
1787 protected SoundOnVehicle m_SoundCooking;
1789 protected string m_SoundPlaying;
1790 ref FoodStage m_FoodStage;
1791 protected float m_DecayTimer;
1792 protected float m_DecayDelta = 0.0;
1795
1797
1798 void Edible_Base()
1799 {
1800 if (HasFoodStage())
1801 {
1802 m_FoodStage = new FoodStage(this);
1803
1804 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1805 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1806
1807 m_SoundPlaying = "";
1809 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1810 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1811 }
1812 }
1813
1814 override void EEInit()
1815 {
1816 super.EEInit();
1817
1818 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1819 }
1820
1821 override void EEDelete(EntityAI parent)
1822 {
1823 super.EEDelete(parent);
1824
1825 RemoveAudio();
1826
1828 m_HotVaporParticle.Stop();
1829 }
1830
1831 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1832 {
1833 super.EEItemLocationChanged(oldLoc, newLoc);
1834
1836 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1837 {
1838 switch (oldLoc.GetParent().GetType())
1839 {
1840 case "FryingPan":
1841 case "Pot":
1842 case "Cauldron":
1843 case "SharpWoodenStick":
1844 MakeSoundsOnClient(false);
1845 break;
1846 }
1847
1849 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1850 {
1851 MakeSoundsOnClient(false);
1852 }
1853 }
1854
1855 if (oldLoc.IsValid())
1857
1858 if (CanHaveTemperature())
1860 }
1861
1862 void UpdateVisualsEx(bool forced = false)
1863 {
1864 if (GetFoodStage())
1865 GetFoodStage().UpdateVisualsEx(forced);
1866 }
1867
1868 bool Consume(float amount, PlayerBase consumer)
1869 {
1870 AddQuantity(-amount, false, false);
1871 OnConsume(amount, consumer);
1872
1873 return true;
1874 }
1875
1876 void OnConsume(float amount, PlayerBase consumer)
1877 {
1879 {
1880 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1881 }
1882 }
1883
1885 int FilterAgents(int agentsIn)
1886 {
1887 int foodStageType;
1888
1889 FoodStage foodStage = GetFoodStage();
1890 if (foodStage)
1891 foodStageType = foodStage.GetFoodStageType();
1892
1894 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1895 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1896 agentsIn &= ~eAgents.FOOD_POISON;
1897
1898 return agentsIn;
1899 }
1900
1901 //food staging
1902 override bool CanBeCooked()
1903 {
1904 return false;
1905 }
1906
1907 override bool CanBeCookedOnStick()
1908 {
1909 return false;
1910 }
1911
1912 override float GetTemperatureFreezeTime()
1913 {
1914 if (GetFoodStage())
1915 {
1916 switch (m_FoodStage.GetFoodStageType())
1917 {
1918 case FoodStageType.DRIED:
1919 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1920
1921 case FoodStageType.BURNED:
1922 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1923
1924 default:
1925 return super.GetTemperatureFreezeTime();
1926 }
1927 }
1928
1929 return super.GetTemperatureFreezeTime();
1930 }
1931
1932 override float GetTemperatureThawTime()
1933 {
1934 if (GetFoodStage())
1935 {
1936 switch (m_FoodStage.GetFoodStageType())
1937 {
1938 case FoodStageType.DRIED:
1939 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1940
1941 case FoodStageType.BURNED:
1942 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1943
1944 default:
1945 return super.GetTemperatureThawTime();
1946 }
1947 }
1948
1949 return super.GetTemperatureThawTime();
1950 }
1951
1952 override bool CanItemOverheat()
1953 {
1954 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1955 }
1956
1957 //================================================================
1958 // SYNCHRONIZATION
1959 //================================================================
1960 void Synchronize()
1961 {
1962 SetSynchDirty();
1963 }
1964
1965 override void OnVariablesSynchronized()
1966 {
1967 super.OnVariablesSynchronized();
1968
1969 //UpdateVisualsEx(); //performed on client only
1970
1971 //update audio
1973 {
1974 RefreshAudio();
1975 }
1976 else
1977 {
1978 RemoveAudio();
1979 }
1980
1981 if (CanHaveTemperature())
1983 }
1984
1985 //================================================================
1986 // AUDIO EFFECTS (WHEN ON DCS)
1987 //================================================================
1988 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1989 {
1990 m_MakeCookingSounds = soundstate;
1991 m_CookedByMethod = cookingMethod;
1992
1993 Synchronize();
1994 }
1995
1996 protected void RefreshAudio()
1997 {
1998 string soundName = "";
1999
2000 FoodStageType currentFoodStage = GetFoodStageType();
2002
2003 if (currentFoodStage == FoodStageType.BURNED)
2004 {
2005 soundName = SOUND_BURNING_DONE;
2006 }
2007 else
2008 {
2009 switch (m_CookedByMethod)
2010 {
2011 case CookingMethodType.BAKING:
2012 {
2013 if (nextFoodStage == FoodStageType.BAKED)
2014 soundName = SOUND_BAKING_START;
2015 else if (currentFoodStage == FoodStageType.BAKED)
2016 soundName = SOUND_BAKING_DONE;
2017 else
2018 soundName = "";
2019 break;
2020 }
2021
2022 case CookingMethodType.BOILING:
2023 {
2024 if (nextFoodStage == FoodStageType.BOILED)
2025 soundName = SOUND_BOILING_START;
2026 else if (currentFoodStage == FoodStageType.BOILED)
2027 soundName = SOUND_BOILING_DONE;
2028 else
2029 soundName = "";
2030 break;
2031 }
2032
2033 case CookingMethodType.DRYING:
2034 {
2035 if (nextFoodStage == FoodStageType.DRIED)
2036 soundName = SOUND_DRYING_START;
2037 else if (currentFoodStage == FoodStageType.DRIED)
2038 soundName = SOUND_DRYING_DONE;
2039 else
2040 soundName = "";
2041 break;
2042 }
2043
2044 default:
2045 soundName = "";
2046 break;
2047 }
2048
2049 if (nextFoodStage == FoodStageType.BURNED)
2050 {
2051 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2052 {
2053 soundName = SOUND_BURNING_DONE;
2054 }
2055 else // pre-emptive burning sounds replace regular ones
2056 {
2057 array<float> nextStageProperties = new array<float>();
2058 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2059 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2060 float progress01 = GetCookingTime() / nextStageTime;
2061 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2062 {
2063 soundName = SOUND_BURNING_DONE;
2064 }
2065 }
2066 }
2067 }
2068
2069 SoundCookingStart(soundName);
2070 }
2071
2072 protected void RemoveAudio()
2073 {
2074 m_MakeCookingSounds = false;
2076 }
2077
2078 //================================================================
2079 // SERIALIZATION
2080 //================================================================
2081 override void OnStoreSave(ParamsWriteContext ctx)
2082 {
2083 super.OnStoreSave(ctx);
2084
2085 if (GetFoodStage())
2086 {
2087 GetFoodStage().OnStoreSave(ctx);
2088 }
2089
2090 // food decay
2091 ctx.Write(m_DecayTimer);
2093 }
2094
2095 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2096 {
2097 if (!super.OnStoreLoad(ctx, version))
2098 return false;
2099
2100 if (GetFoodStage())
2101 {
2102 if (!GetFoodStage().OnStoreLoad(ctx, version))
2103 return false;
2104 }
2105
2106 if (version >= 115)
2107 {
2108 if (!ctx.Read(m_DecayTimer))
2109 {
2110 m_DecayTimer = 0.0;
2111 return false;
2112 }
2113 if (!ctx.Read(m_LastDecayStage))
2114 {
2116 return false;
2117 }
2118 }
2119
2120 UpdateVisualsEx(true); //forced init visuals
2121 Synchronize();
2122
2123 return true;
2124 }
2125
2126 override void AfterStoreLoad()
2127 {
2128 super.AfterStoreLoad();
2129
2130 Synchronize();
2131 }
2132
2133 //get food stage
2134 override FoodStage GetFoodStage()
2135 {
2136 return m_FoodStage;
2137 }
2138
2139 //food types
2140 override bool IsMeat()
2141 {
2142 return false;
2143 }
2144
2145 override bool IsCorpse()
2146 {
2147 return false;
2148 }
2149
2150 override bool IsFruit()
2151 {
2152 return false;
2153 }
2154
2155 override bool IsMushroom()
2156 {
2157 return false;
2158 }
2159
2160 //================================================================
2161 // NUTRITIONAL VALUES
2162 //================================================================
2163 //food properties
2164 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2165 {
2166 Edible_Base food_item = Edible_Base.Cast(item);
2167 if (food_item && food_item.GetFoodStage())
2168 {
2169 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2170 }
2171 else if (classname != "" && food_stage)
2172 {
2173 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2174 }
2175 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2176 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2177
2178 }
2179
2180 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2181 {
2182 Edible_Base food_item = Edible_Base.Cast(item);
2183 if (food_item && food_item.GetFoodStage())
2184 {
2185 return FoodStage.GetEnergy(food_item.GetFoodStage());
2186 }
2187 else if (classname != "" && food_stage)
2188 {
2189 return FoodStage.GetEnergy(null, food_stage, classname);
2190 }
2191 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2192 return g_Game.ConfigGetFloat( class_path + " energy" );
2193 }
2194
2195 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2196 {
2197 Edible_Base food_item = Edible_Base.Cast(item);
2198 if (food_item && food_item.GetFoodStage())
2199 {
2200 return FoodStage.GetWater(food_item.GetFoodStage());
2201 }
2202 else if (classname != "" && food_stage)
2203 {
2204 return FoodStage.GetWater(null, food_stage, classname);
2205 }
2206 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2207 return g_Game.ConfigGetFloat( class_path + " water" );
2208 }
2209
2210 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2211 {
2212 Edible_Base food_item = Edible_Base.Cast(item);
2213 if (food_item && food_item.GetFoodStage())
2214 {
2215 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2216 }
2217 else if (classname != "" && food_stage)
2218 {
2219 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2220 }
2221 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2222 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2223
2224 }
2225
2226 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2227 {
2228 Edible_Base food_item = Edible_Base.Cast(item);
2229 if (food_item && food_item.GetFoodStage())
2230 {
2231 return FoodStage.GetToxicity(food_item.GetFoodStage());
2232 }
2233 else if (classname != "" && food_stage)
2234 {
2235 return FoodStage.GetToxicity(null, food_stage, classname);
2236 }
2237 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2238 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2239 }
2240
2241 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2242 {
2243 Edible_Base food_item = Edible_Base.Cast(item);
2244 if (food_item && food_item.GetFoodStage())
2245 {
2246 return FoodStage.GetAgents(food_item.GetFoodStage());
2247 }
2248 else if (classname != "" && food_stage)
2249 {
2250 return FoodStage.GetAgents(null, food_stage, classname);
2251 }
2252 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2253 return g_Game.ConfigGetInt( class_path + " agents" );
2254 }
2255
2256 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2257 {
2258 Edible_Base food_item = Edible_Base.Cast(item);
2259 if (food_item && food_item.GetFoodStage())
2260 {
2261 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2262 }
2263 else if (classname != "" && food_stage)
2264 {
2265 return FoodStage.GetDigestibility(null, food_stage, classname);
2266 }
2267 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2268 return g_Game.ConfigGetInt( class_path + " digestibility" );
2269 }
2270
2271 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2272 {
2273 Edible_Base foodItem = Edible_Base.Cast(item);
2274 if (foodItem && foodItem.GetFoodStage())
2275 {
2276 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2277 }
2278 else if (className != "" && foodStage)
2279 {
2280 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2281 }
2282 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2283 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2284 }
2285
2286 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2287 {
2288 NutritionalProfile profile = new NutritionalProfile();
2289 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2290 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2291 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2292 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2293 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2294 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2295 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2296 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2297
2298 return profile;
2299 }
2300
2301 //================================================================
2302 // FOOD STAGING
2303 //================================================================
2305 {
2306 return GetFoodStage().GetFoodStageType();
2307 }
2308
2309 //food stage states
2310 bool IsFoodRaw()
2311 {
2312 if ( GetFoodStage() )
2313 {
2314 return GetFoodStage().IsFoodRaw();
2315 }
2316
2317 return false;
2318 }
2319
2320 bool IsFoodBaked()
2321 {
2322 if ( GetFoodStage() )
2323 {
2324 return GetFoodStage().IsFoodBaked();
2325 }
2326
2327 return false;
2328 }
2329
2330 bool IsFoodBoiled()
2331 {
2332 if ( GetFoodStage() )
2333 {
2334 return GetFoodStage().IsFoodBoiled();
2335 }
2336
2337 return false;
2338 }
2339
2340 bool IsFoodDried()
2341 {
2342 if ( GetFoodStage() )
2343 {
2344 return GetFoodStage().IsFoodDried();
2345 }
2346
2347 return false;
2348 }
2349
2350 bool IsFoodBurned()
2351 {
2352 if ( GetFoodStage() )
2353 {
2354 return GetFoodStage().IsFoodBurned();
2355 }
2356
2357 return false;
2358 }
2359
2360 bool IsFoodRotten()
2361 {
2362 if ( GetFoodStage() )
2363 {
2364 return GetFoodStage().IsFoodRotten();
2365 }
2366
2367 return false;
2368 }
2369
2370 //food stage change
2371 void ChangeFoodStage( FoodStageType new_food_stage_type )
2372 {
2373 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2374 }
2375
2377 {
2378 return GetFoodStage().GetNextFoodStageType( cooking_method );
2379 }
2380
2381 string GetFoodStageName( FoodStageType food_stage_type )
2382 {
2383 return GetFoodStage().GetFoodStageName( food_stage_type );
2384 }
2385
2386 bool CanChangeToNewStage( CookingMethodType cooking_method )
2387 {
2388 return GetFoodStage().CanChangeToNewStage( cooking_method );
2389 }
2390
2391 //Use this to receive food stage from another Edible_Base
2392 void TransferFoodStage( notnull Edible_Base source )
2393 {
2394 if ( !source.GetFoodStage())
2395 return;
2396 m_LastDecayStage = source.GetLastDecayStage();
2397 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2398 m_DecayTimer = source.GetDecayTimer();
2399 m_DecayDelta = source.GetDecayDelta();
2400 }
2401
2403 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2404 {
2405 HandleFoodStageChangeAgents(stageOld,stageNew);
2406 UpdateVisualsEx(); //performed on server only
2407 }
2408
2411 {
2412 switch (stageNew)
2413 {
2414 case FoodStageType.BAKED:
2415 case FoodStageType.BOILED:
2416 case FoodStageType.DRIED:
2417 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2418 break;
2419
2420 case FoodStageType.BURNED:
2421 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2422 break;
2423 }
2424 }
2425
2426 //================================================================
2427 // COOKING
2428 //================================================================
2429 //cooking time
2430 float GetCookingTime()
2431 {
2432 return GetFoodStage().GetCookingTime();
2433 }
2434
2435 void SetCookingTime( float time )
2436 {
2437 GetFoodStage().SetCookingTime( time );
2438
2439 //synchronize when calling on server
2440 Synchronize();
2441 }
2442
2443 void ResetCookingTime()
2444 {
2445 if (GetFoodStage())
2446 {
2447 GetFoodStage().SetCookingTime(0);
2448 Synchronize();
2449 }
2450 }
2451
2452 //replace edible with new item (opening cans)
2453 void ReplaceEdibleWithNew( string typeName )
2454 {
2455 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2456 if (player)
2457 {
2458 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2459 player.ServerReplaceItemInHandsWithNew(lambda);
2460 }
2461 else
2462 Error("ReplaceEdibleWithNew - cannot use edible without player");
2463 }
2464
2466 {
2468 }
2469
2470 override void SetActions()
2471 {
2472 super.SetActions();
2473
2476 }
2477
2478 protected void SoundCookingStart(string sound_name)
2479 {
2480 #ifndef SERVER
2481 #ifndef NO_GUI
2482 if (m_SoundPlaying != sound_name)
2483 {
2485
2486 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2487 m_SoundPlaying = sound_name;
2488 }
2489 #endif
2490 #endif
2491 }
2492
2493 protected void SoundCookingStop()
2494 {
2495 #ifndef SERVER
2496 #ifndef NO_GUI
2498 {
2499 m_SoundEffectCooking.Stop();
2500 m_SoundEffectCooking = null;
2501 m_SoundPlaying = "";
2502 }
2503 #endif
2504 #endif
2505 }
2506
2507 override bool CanDecay()
2508 {
2509 return false;
2510 }
2511
2512 override bool CanProcessDecay()
2513 {
2514 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2515 }
2516
2517 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2518 {
2519 m_DecayDelta = 0.0;
2520
2521 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2522 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2523 if ( hasRootAsPlayer )
2525
2526 /*Print( "-------------------------" );
2527 Print( this );
2528 Print( m_DecayTimer );
2529 Print( m_DecayDelta );
2530 Print( m_LastDecayStage );*/
2531
2532 if ( IsFruit() || IsMushroom() )
2533 {
2534 // fruit, vegetables and mushrooms
2536 {
2537 switch ( GetFoodStageType() )
2538 {
2539 case FoodStageType.RAW:
2542 break;
2543
2544 case FoodStageType.BOILED:
2547 break;
2548
2549 case FoodStageType.BAKED:
2552 break;
2553
2554 case FoodStageType.DRIED:
2555 case FoodStageType.BURNED:
2556 case FoodStageType.ROTTEN:
2557 default:
2558 m_DecayTimer = -1;
2560 return;
2561 }
2562
2563 //m_DecayTimer = m_DecayTimer / 1000.0;
2564 }
2565
2566 m_DecayTimer -= ( delta * m_DecayDelta );
2567
2568 if ( m_DecayTimer <= 0 )
2569 {
2570 if ( m_LastDecayStage != FoodStageType.NONE )
2571 {
2572 // switch to decayed stage
2573 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2574 {
2576 }
2577 if ( m_LastDecayStage == FoodStageType.RAW )
2578 {
2579 int rng = Math.RandomIntInclusive( 0, 100 );
2581 {
2583 }
2584 else
2585 {
2586 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2587 {
2589 }
2590 else
2591 {
2593 }
2594 }
2595 }
2596 }
2597 }
2598
2599 }
2600 else if ( IsMeat() )
2601 {
2602 // meat
2604 {
2605 switch ( GetFoodStageType() )
2606 {
2607 case FoodStageType.RAW:
2610 break;
2611
2612 case FoodStageType.BOILED:
2615 break;
2616
2617 case FoodStageType.BAKED:
2620 break;
2621
2622 case FoodStageType.DRIED:
2625 break;
2626
2627 case FoodStageType.BURNED:
2628 case FoodStageType.ROTTEN:
2629 default:
2630 m_DecayTimer = -1;
2632 return;
2633 }
2634 }
2635
2636 m_DecayTimer -= ( delta * m_DecayDelta );
2637
2638 if ( m_DecayTimer <= 0 )
2639 {
2640 if ( m_LastDecayStage != FoodStageType.NONE )
2641 {
2642 // switch to decayed stage
2643 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2644 {
2646 }
2647 }
2648 }
2649 }
2650 else if ( IsCorpse() )
2651 {
2652 // corpse
2654 {
2655 switch ( GetFoodStageType() )
2656 {
2657 case FoodStageType.RAW:
2660 break;
2661
2662 case FoodStageType.BURNED:
2663 case FoodStageType.ROTTEN:
2664 default:
2665 m_DecayTimer = -1;
2667 return;
2668 }
2669 }
2670
2671 m_DecayTimer -= ( delta * m_DecayDelta );
2672
2673 if ( m_DecayTimer <= 0 )
2674 {
2675 if ( m_LastDecayStage != FoodStageType.NONE )
2676 {
2677 // switch to decayed stage
2678 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2679 {
2681 }
2682 }
2683 }
2684 }
2685 else
2686 {
2687 // opened cans
2688 m_DecayTimer -= ( delta * m_DecayDelta );
2689
2690 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2691 {
2694 //m_DecayTimer = m_DecayTimer / 1000.0;
2695 }
2696 else
2697 {
2698 if ( m_DecayTimer <= 0 )
2699 {
2700 InsertAgent(eAgents.FOOD_POISON, 1);
2701 m_DecayTimer = -1;
2702 }
2703 }
2704 }
2705 }
2706
2707 protected void UpdateVaporParticle()
2708 {
2709 if (g_Game.IsHeadlessOrDedicatedServer())
2710 return;
2711
2712 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2713 {
2714 InventoryLocation invLoc = new InventoryLocation();
2715 GetInventory().GetCurrentInventoryLocation(invLoc);
2716 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2717 {
2718 ParticleManager ptcMgr = ParticleManager.GetInstance();
2719 if (ptcMgr)
2720 {
2721 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2722 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2723 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2724 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2725 }
2726 }
2727 }
2728 else if (m_HotVaporParticle)
2729 {
2730 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2731 {
2732 m_HotVaporParticle.Stop();
2733 m_HotVaporParticle = null;
2734 return;
2735 }
2736
2737 InventoryLocation inventoryLoc = new InventoryLocation();
2738 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2739 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2740 {
2741 m_HotVaporParticle.Stop();
2742 m_HotVaporParticle = null;
2743 }
2744 }
2745 }
2746
2747 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2748 {
2749 if (GetFoodStage())
2750 {
2751 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2752 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2753 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2754 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2755 }
2756
2757 super.GetDebugActions(outputList);
2758 }
2759
2760 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2761 {
2762 super.OnAction(action_id, player, ctx);
2763
2764 if ( g_Game.IsServer() )
2765 {
2766 if ( action_id == EActions.FOOD_STAGE_PREV )
2767 {
2768 int food_stage_prev = GetFoodStageType() - 1;
2769 if (food_stage_prev <= 0)
2770 {
2771 food_stage_prev = FoodStageType.COUNT - 1;
2772 }
2773 ChangeFoodStage(food_stage_prev);
2774 return true;
2775 }
2776 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2777 {
2778 int food_stage_next = GetFoodStageType() + 1;
2779 if (food_stage_next >= FoodStageType.COUNT )
2780 {
2781 food_stage_next = FoodStageType.RAW;
2782 }
2783 ChangeFoodStage(food_stage_next);
2784 return true;
2785 }
2786
2787 }
2788
2789 #ifdef DIAG_DEVELOPER
2790 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2791 {
2792 PrintNutritionsData();
2793 return true;
2794 }
2795 #endif
2796
2797 return false;
2798 }
2799
2800 override string GetDebugText()
2801 {
2802 string debug_output;
2803
2804 debug_output = super.GetDebugText();
2805
2806 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2807 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2808
2809 return debug_output;
2810 }
2811
2812 //================================================================
2813 // GENERAL GETTERS
2814 //================================================================
2815
2816 override float GetBaitEffectivity()
2817 {
2818 float ret = super.GetBaitEffectivity();
2819
2820 if (IsFoodRotten())
2821 {
2822 ret *= 0.5;
2823 }
2824
2825 return ret;
2826 }
2827
2828 float GetDecayTimer()
2829 {
2830 return m_DecayTimer;
2831 }
2832
2833 float GetDecayDelta()
2834 {
2835 return m_DecayDelta;
2836 }
2837
2839 {
2840 return m_LastDecayStage;
2841 }
2842
2843 #ifdef DIAG_DEVELOPER
2844 private void PrintNutritionsData()
2845 {
2846 string nutritionsData = "";
2847
2848 FoodStage stage = GetFoodStage();
2849 FoodStageType stageType = stage.GetFoodStageType();
2850
2851 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2852 if (profile)
2853 {
2854 nutritionsData = string.Format("Item: %1\n\n", this);
2855 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2856 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2857 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2858 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2859 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2860 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2861 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2862
2863 if (profile.IsLiquid())
2864 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2865
2866 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2867 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2868 }
2869
2870 nutritionsData += "-----\n";
2871
2872 Debug.Log(nutritionsData);
2873 }
2874 #endif
2875
2877 //DEPRECATED
2879 void UpdateVisuals()
2880 {
2882 }
2883}
2884
2886{
2887 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2888};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.