DayZ 1.28
DayZ Explorer by KGB
 
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◆ SetCookingTime()

void ReplaceEdibleWithNewLambda::SetCookingTime ( float time)
protected

См. определение в файле Edible_Base.c строка 1770

1770 : ItemBase
1771{
1772 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1773
1774 const string SOUND_BAKING_START = "Baking_SoundSet";
1775 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1776 const string SOUND_BOILING_START = "Boiling_SoundSet";
1777 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1778 const string SOUND_DRYING_START = "Drying_SoundSet";
1779 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1780 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1781
1782 protected bool m_MakeCookingSounds;
1783 protected SoundOnVehicle m_SoundCooking;
1785 protected string m_SoundPlaying;
1786 ref FoodStage m_FoodStage;
1787 protected float m_DecayTimer;
1788 protected float m_DecayDelta = 0.0;
1791
1793
1794 void Edible_Base()
1795 {
1796 if (HasFoodStage())
1797 {
1798 m_FoodStage = new FoodStage(this);
1799
1800 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1801 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1802
1803 m_SoundPlaying = "";
1805 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1806 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1807 }
1808 }
1809
1810 override void EEInit()
1811 {
1812 super.EEInit();
1813
1814 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1815 }
1816
1817 override void EEDelete(EntityAI parent)
1818 {
1819 super.EEDelete(parent);
1820
1821 RemoveAudio();
1822
1824 m_HotVaporParticle.Stop();
1825 }
1826
1827 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1828 {
1829 super.EEItemLocationChanged(oldLoc, newLoc);
1830
1832 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1833 {
1834 switch (oldLoc.GetParent().GetType())
1835 {
1836 case "FryingPan":
1837 case "Pot":
1838 case "Cauldron":
1839 case "SharpWoodenStick":
1840 MakeSoundsOnClient(false);
1841 break;
1842 }
1843
1845 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1846 {
1847 MakeSoundsOnClient(false);
1848 }
1849 }
1850
1851 if (oldLoc.IsValid())
1853
1854 if (CanHaveTemperature())
1856 }
1857
1858 void UpdateVisualsEx(bool forced = false)
1859 {
1860 if (GetFoodStage())
1861 GetFoodStage().UpdateVisualsEx(forced);
1862 }
1863
1864 bool Consume(float amount, PlayerBase consumer)
1865 {
1866 AddQuantity(-amount, false, false);
1867 OnConsume(amount, consumer);
1868
1869 return true;
1870 }
1871
1872 void OnConsume(float amount, PlayerBase consumer)
1873 {
1875 {
1876 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1877 }
1878 }
1879
1881 int FilterAgents(int agentsIn)
1882 {
1883 int foodStageType;
1884
1885 FoodStage foodStage = GetFoodStage();
1886 if (foodStage)
1887 foodStageType = foodStage.GetFoodStageType();
1888
1890 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1891 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1892 agentsIn &= ~eAgents.FOOD_POISON;
1893
1894 return agentsIn;
1895 }
1896
1897 //food staging
1898 override bool CanBeCooked()
1899 {
1900 return false;
1901 }
1902
1903 override bool CanBeCookedOnStick()
1904 {
1905 return false;
1906 }
1907
1908 override float GetTemperatureFreezeTime()
1909 {
1910 if (GetFoodStage())
1911 {
1912 switch (m_FoodStage.GetFoodStageType())
1913 {
1914 case FoodStageType.DRIED:
1915 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1916
1917 case FoodStageType.BURNED:
1918 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1919
1920 default:
1921 return super.GetTemperatureFreezeTime();
1922 }
1923 }
1924
1925 return super.GetTemperatureFreezeTime();
1926 }
1927
1928 override float GetTemperatureThawTime()
1929 {
1930 if (GetFoodStage())
1931 {
1932 switch (m_FoodStage.GetFoodStageType())
1933 {
1934 case FoodStageType.DRIED:
1935 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1936
1937 case FoodStageType.BURNED:
1938 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1939
1940 default:
1941 return super.GetTemperatureThawTime();
1942 }
1943 }
1944
1945 return super.GetTemperatureThawTime();
1946 }
1947
1948 override bool CanItemOverheat()
1949 {
1950 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1951 }
1952
1953 //================================================================
1954 // SYNCHRONIZATION
1955 //================================================================
1956 void Synchronize()
1957 {
1958 SetSynchDirty();
1959 }
1960
1961 override void OnVariablesSynchronized()
1962 {
1963 super.OnVariablesSynchronized();
1964
1965 //UpdateVisualsEx(); //performed on client only
1966
1967 //update audio
1969 {
1970 RefreshAudio();
1971 }
1972 else
1973 {
1974 RemoveAudio();
1975 }
1976
1977 if (CanHaveTemperature())
1979 }
1980
1981 //================================================================
1982 // AUDIO EFFECTS (WHEN ON DCS)
1983 //================================================================
1984 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1985 {
1986 m_MakeCookingSounds = soundstate;
1987 m_CookedByMethod = cookingMethod;
1988
1989 Synchronize();
1990 }
1991
1992 protected void RefreshAudio()
1993 {
1994 string soundName = "";
1995
1996 FoodStageType currentFoodStage = GetFoodStageType();
1998
1999 if (currentFoodStage == FoodStageType.BURNED)
2000 {
2001 soundName = SOUND_BURNING_DONE;
2002 }
2003 else
2004 {
2005 switch (m_CookedByMethod)
2006 {
2007 case CookingMethodType.BAKING:
2008 {
2009 if (nextFoodStage == FoodStageType.BAKED)
2010 soundName = SOUND_BAKING_START;
2011 else if (currentFoodStage == FoodStageType.BAKED)
2012 soundName = SOUND_BAKING_DONE;
2013 else
2014 soundName = "";
2015 break;
2016 }
2017
2018 case CookingMethodType.BOILING:
2019 {
2020 if (nextFoodStage == FoodStageType.BOILED)
2021 soundName = SOUND_BOILING_START;
2022 else if (currentFoodStage == FoodStageType.BOILED)
2023 soundName = SOUND_BOILING_DONE;
2024 else
2025 soundName = "";
2026 break;
2027 }
2028
2029 case CookingMethodType.DRYING:
2030 {
2031 if (nextFoodStage == FoodStageType.DRIED)
2032 soundName = SOUND_DRYING_START;
2033 else if (currentFoodStage == FoodStageType.DRIED)
2034 soundName = SOUND_DRYING_DONE;
2035 else
2036 soundName = "";
2037 break;
2038 }
2039
2040 default:
2041 soundName = "";
2042 break;
2043 }
2044
2045 if (nextFoodStage == FoodStageType.BURNED)
2046 {
2047 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2048 {
2049 soundName = SOUND_BURNING_DONE;
2050 }
2051 else // pre-emptive burning sounds replace regular ones
2052 {
2053 array<float> nextStageProperties = new array<float>();
2054 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2055 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2056 float progress01 = GetCookingTime() / nextStageTime;
2057 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2058 {
2059 soundName = SOUND_BURNING_DONE;
2060 }
2061 }
2062 }
2063 }
2064
2065 SoundCookingStart(soundName);
2066 }
2067
2068 protected void RemoveAudio()
2069 {
2070 m_MakeCookingSounds = false;
2072 }
2073
2074 //================================================================
2075 // SERIALIZATION
2076 //================================================================
2077 override void OnStoreSave(ParamsWriteContext ctx)
2078 {
2079 super.OnStoreSave(ctx);
2080
2081 if (GetFoodStage())
2082 {
2083 GetFoodStage().OnStoreSave(ctx);
2084 }
2085
2086 // food decay
2087 ctx.Write(m_DecayTimer);
2089 }
2090
2091 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2092 {
2093 if (!super.OnStoreLoad(ctx, version))
2094 return false;
2095
2096 if (GetFoodStage())
2097 {
2098 if (!GetFoodStage().OnStoreLoad(ctx, version))
2099 return false;
2100 }
2101
2102 if (version >= 115)
2103 {
2104 if (!ctx.Read(m_DecayTimer))
2105 {
2106 m_DecayTimer = 0.0;
2107 return false;
2108 }
2109 if (!ctx.Read(m_LastDecayStage))
2110 {
2112 return false;
2113 }
2114 }
2115
2116 UpdateVisualsEx(true); //forced init visuals
2117 Synchronize();
2118
2119 return true;
2120 }
2121
2122 override void AfterStoreLoad()
2123 {
2124 super.AfterStoreLoad();
2125
2126 Synchronize();
2127 }
2128
2129 //get food stage
2130 override FoodStage GetFoodStage()
2131 {
2132 return m_FoodStage;
2133 }
2134
2135 //food types
2136 override bool IsMeat()
2137 {
2138 return false;
2139 }
2140
2141 override bool IsCorpse()
2142 {
2143 return false;
2144 }
2145
2146 override bool IsFruit()
2147 {
2148 return false;
2149 }
2150
2151 override bool IsMushroom()
2152 {
2153 return false;
2154 }
2155
2156 //================================================================
2157 // NUTRITIONAL VALUES
2158 //================================================================
2159 //food properties
2160 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2161 {
2162 Edible_Base food_item = Edible_Base.Cast(item);
2163 if (food_item && food_item.GetFoodStage())
2164 {
2165 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2166 }
2167 else if (classname != "" && food_stage)
2168 {
2169 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2170 }
2171 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2172 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2173
2174 }
2175
2176 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2177 {
2178 Edible_Base food_item = Edible_Base.Cast(item);
2179 if (food_item && food_item.GetFoodStage())
2180 {
2181 return FoodStage.GetEnergy(food_item.GetFoodStage());
2182 }
2183 else if (classname != "" && food_stage)
2184 {
2185 return FoodStage.GetEnergy(null, food_stage, classname);
2186 }
2187 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2188 return GetGame().ConfigGetFloat( class_path + " energy" );
2189 }
2190
2191 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2192 {
2193 Edible_Base food_item = Edible_Base.Cast(item);
2194 if (food_item && food_item.GetFoodStage())
2195 {
2196 return FoodStage.GetWater(food_item.GetFoodStage());
2197 }
2198 else if (classname != "" && food_stage)
2199 {
2200 return FoodStage.GetWater(null, food_stage, classname);
2201 }
2202 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2203 return GetGame().ConfigGetFloat( class_path + " water" );
2204 }
2205
2206 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2207 {
2208 Edible_Base food_item = Edible_Base.Cast(item);
2209 if (food_item && food_item.GetFoodStage())
2210 {
2211 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2212 }
2213 else if (classname != "" && food_stage)
2214 {
2215 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2216 }
2217 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2218 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2219
2220 }
2221
2222 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2223 {
2224 Edible_Base food_item = Edible_Base.Cast(item);
2225 if (food_item && food_item.GetFoodStage())
2226 {
2227 return FoodStage.GetToxicity(food_item.GetFoodStage());
2228 }
2229 else if (classname != "" && food_stage)
2230 {
2231 return FoodStage.GetToxicity(null, food_stage, classname);
2232 }
2233 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2234 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2235 }
2236
2237 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2238 {
2239 Edible_Base food_item = Edible_Base.Cast(item);
2240 if (food_item && food_item.GetFoodStage())
2241 {
2242 return FoodStage.GetAgents(food_item.GetFoodStage());
2243 }
2244 else if (classname != "" && food_stage)
2245 {
2246 return FoodStage.GetAgents(null, food_stage, classname);
2247 }
2248 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2249 return GetGame().ConfigGetInt( class_path + " agents" );
2250 }
2251
2252 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2253 {
2254 Edible_Base food_item = Edible_Base.Cast(item);
2255 if (food_item && food_item.GetFoodStage())
2256 {
2257 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2258 }
2259 else if (classname != "" && food_stage)
2260 {
2261 return FoodStage.GetDigestibility(null, food_stage, classname);
2262 }
2263 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2264 return GetGame().ConfigGetInt( class_path + " digestibility" );
2265 }
2266
2267 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2268 {
2269 Edible_Base foodItem = Edible_Base.Cast(item);
2270 if (foodItem && foodItem.GetFoodStage())
2271 {
2272 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2273 }
2274 else if (className != "" && foodStage)
2275 {
2276 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2277 }
2278 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2279 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2280 }
2281
2282 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2283 {
2284 NutritionalProfile profile = new NutritionalProfile();
2285 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2286 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2287 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2288 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2289 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2290 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2291 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2292 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2293
2294 return profile;
2295 }
2296
2297 //================================================================
2298 // FOOD STAGING
2299 //================================================================
2301 {
2302 return GetFoodStage().GetFoodStageType();
2303 }
2304
2305 //food stage states
2306 bool IsFoodRaw()
2307 {
2308 if ( GetFoodStage() )
2309 {
2310 return GetFoodStage().IsFoodRaw();
2311 }
2312
2313 return false;
2314 }
2315
2316 bool IsFoodBaked()
2317 {
2318 if ( GetFoodStage() )
2319 {
2320 return GetFoodStage().IsFoodBaked();
2321 }
2322
2323 return false;
2324 }
2325
2326 bool IsFoodBoiled()
2327 {
2328 if ( GetFoodStage() )
2329 {
2330 return GetFoodStage().IsFoodBoiled();
2331 }
2332
2333 return false;
2334 }
2335
2336 bool IsFoodDried()
2337 {
2338 if ( GetFoodStage() )
2339 {
2340 return GetFoodStage().IsFoodDried();
2341 }
2342
2343 return false;
2344 }
2345
2346 bool IsFoodBurned()
2347 {
2348 if ( GetFoodStage() )
2349 {
2350 return GetFoodStage().IsFoodBurned();
2351 }
2352
2353 return false;
2354 }
2355
2356 bool IsFoodRotten()
2357 {
2358 if ( GetFoodStage() )
2359 {
2360 return GetFoodStage().IsFoodRotten();
2361 }
2362
2363 return false;
2364 }
2365
2366 //food stage change
2367 void ChangeFoodStage( FoodStageType new_food_stage_type )
2368 {
2369 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2370 }
2371
2373 {
2374 return GetFoodStage().GetNextFoodStageType( cooking_method );
2375 }
2376
2377 string GetFoodStageName( FoodStageType food_stage_type )
2378 {
2379 return GetFoodStage().GetFoodStageName( food_stage_type );
2380 }
2381
2382 bool CanChangeToNewStage( CookingMethodType cooking_method )
2383 {
2384 return GetFoodStage().CanChangeToNewStage( cooking_method );
2385 }
2386
2387 //Use this to receive food stage from another Edible_Base
2388 void TransferFoodStage( notnull Edible_Base source )
2389 {
2390 if ( !source.GetFoodStage())
2391 return;
2392 m_LastDecayStage = source.GetLastDecayStage();
2393 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2394 m_DecayTimer = source.GetDecayTimer();
2395 m_DecayDelta = source.GetDecayDelta();
2396 }
2397
2399 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2400 {
2401 HandleFoodStageChangeAgents(stageOld,stageNew);
2402 UpdateVisualsEx(); //performed on server only
2403 }
2404
2407 {
2408 switch (stageNew)
2409 {
2410 case FoodStageType.BAKED:
2411 case FoodStageType.BOILED:
2412 case FoodStageType.DRIED:
2413 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2414 break;
2415
2416 case FoodStageType.BURNED:
2417 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2418 break;
2419 }
2420 }
2421
2422 //================================================================
2423 // COOKING
2424 //================================================================
2425 //cooking time
2426 float GetCookingTime()
2427 {
2428 return GetFoodStage().GetCookingTime();
2429 }
2430
2431 void SetCookingTime( float time )
2432 {
2433 GetFoodStage().SetCookingTime( time );
2434
2435 //synchronize when calling on server
2436 Synchronize();
2437 }
2438
2439 void ResetCookingTime()
2440 {
2441 if (GetFoodStage())
2442 {
2443 GetFoodStage().SetCookingTime(0);
2444 Synchronize();
2445 }
2446 }
2447
2448 //replace edible with new item (opening cans)
2449 void ReplaceEdibleWithNew( string typeName )
2450 {
2451 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2452 if (player)
2453 {
2454 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2455 player.ServerReplaceItemInHandsWithNew(lambda);
2456 }
2457 else
2458 Error("ReplaceEdibleWithNew - cannot use edible without player");
2459 }
2460
2462 {
2464 }
2465
2466 override void SetActions()
2467 {
2468 super.SetActions();
2469
2472 }
2473
2474 protected void SoundCookingStart(string sound_name)
2475 {
2476 #ifndef SERVER
2477 if (m_SoundPlaying != sound_name)
2478 {
2480
2481 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2482 m_SoundPlaying = sound_name;
2483 }
2484 #endif
2485 }
2486
2487 protected void SoundCookingStop()
2488 {
2489 #ifndef SERVER
2491 {
2492 m_SoundEffectCooking.Stop();
2493 m_SoundEffectCooking = null;
2494 m_SoundPlaying = "";
2495 }
2496 #endif
2497 }
2498
2499 override bool CanDecay()
2500 {
2501 return false;
2502 }
2503
2504 override bool CanProcessDecay()
2505 {
2506 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2507 }
2508
2509 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2510 {
2511 m_DecayDelta = 0.0;
2512
2513 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2514 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2515 if ( hasRootAsPlayer )
2517
2518 /*Print( "-------------------------" );
2519 Print( this );
2520 Print( m_DecayTimer );
2521 Print( m_DecayDelta );
2522 Print( m_LastDecayStage );*/
2523
2524 if ( IsFruit() || IsMushroom() )
2525 {
2526 // fruit, vegetables and mushrooms
2528 {
2529 switch ( GetFoodStageType() )
2530 {
2531 case FoodStageType.RAW:
2534 break;
2535
2536 case FoodStageType.BOILED:
2539 break;
2540
2541 case FoodStageType.BAKED:
2544 break;
2545
2546 case FoodStageType.DRIED:
2547 case FoodStageType.BURNED:
2548 case FoodStageType.ROTTEN:
2549 default:
2550 m_DecayTimer = -1;
2552 return;
2553 }
2554
2555 //m_DecayTimer = m_DecayTimer / 1000.0;
2556 }
2557
2558 m_DecayTimer -= ( delta * m_DecayDelta );
2559
2560 if ( m_DecayTimer <= 0 )
2561 {
2562 if ( m_LastDecayStage != FoodStageType.NONE )
2563 {
2564 // switch to decayed stage
2565 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2566 {
2568 }
2569 if ( m_LastDecayStage == FoodStageType.RAW )
2570 {
2571 int rng = Math.RandomIntInclusive( 0, 100 );
2573 {
2575 }
2576 else
2577 {
2578 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2579 {
2581 }
2582 else
2583 {
2585 }
2586 }
2587 }
2588 }
2589 }
2590
2591 }
2592 else if ( IsMeat() )
2593 {
2594 // meat
2596 {
2597 switch ( GetFoodStageType() )
2598 {
2599 case FoodStageType.RAW:
2602 break;
2603
2604 case FoodStageType.BOILED:
2607 break;
2608
2609 case FoodStageType.BAKED:
2612 break;
2613
2614 case FoodStageType.DRIED:
2617 break;
2618
2619 case FoodStageType.BURNED:
2620 case FoodStageType.ROTTEN:
2621 default:
2622 m_DecayTimer = -1;
2624 return;
2625 }
2626 }
2627
2628 m_DecayTimer -= ( delta * m_DecayDelta );
2629
2630 if ( m_DecayTimer <= 0 )
2631 {
2632 if ( m_LastDecayStage != FoodStageType.NONE )
2633 {
2634 // switch to decayed stage
2635 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2636 {
2638 }
2639 }
2640 }
2641 }
2642 else if ( IsCorpse() )
2643 {
2644 // corpse
2646 {
2647 switch ( GetFoodStageType() )
2648 {
2649 case FoodStageType.RAW:
2652 break;
2653
2654 case FoodStageType.BURNED:
2655 case FoodStageType.ROTTEN:
2656 default:
2657 m_DecayTimer = -1;
2659 return;
2660 }
2661 }
2662
2663 m_DecayTimer -= ( delta * m_DecayDelta );
2664
2665 if ( m_DecayTimer <= 0 )
2666 {
2667 if ( m_LastDecayStage != FoodStageType.NONE )
2668 {
2669 // switch to decayed stage
2670 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2671 {
2673 }
2674 }
2675 }
2676 }
2677 else
2678 {
2679 // opened cans
2680 m_DecayTimer -= ( delta * m_DecayDelta );
2681
2682 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2683 {
2686 //m_DecayTimer = m_DecayTimer / 1000.0;
2687 }
2688 else
2689 {
2690 if ( m_DecayTimer <= 0 )
2691 {
2692 InsertAgent(eAgents.FOOD_POISON, 1);
2693 m_DecayTimer = -1;
2694 }
2695 }
2696 }
2697 }
2698
2699 protected void UpdateVaporParticle()
2700 {
2701 if (GetGame().IsDedicatedServer())
2702 return;
2703
2704 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2705 {
2706 InventoryLocation invLoc = new InventoryLocation();
2707 GetInventory().GetCurrentInventoryLocation(invLoc);
2708 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2709 {
2710 ParticleManager ptcMgr = ParticleManager.GetInstance();
2711 if (ptcMgr)
2712 {
2713 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2714 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2715 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2716 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2717 }
2718 }
2719 }
2720 else if (m_HotVaporParticle)
2721 {
2722 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2723 {
2724 m_HotVaporParticle.Stop();
2725 m_HotVaporParticle = null;
2726 return;
2727 }
2728
2729 InventoryLocation inventoryLoc = new InventoryLocation();
2730 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2731 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2732 {
2733 m_HotVaporParticle.Stop();
2734 m_HotVaporParticle = null;
2735 }
2736 }
2737 }
2738
2739 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2740 {
2741 if (GetFoodStage())
2742 {
2743 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2744 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2745 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2746 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2747 }
2748
2749 super.GetDebugActions(outputList);
2750 }
2751
2752 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2753 {
2754 super.OnAction(action_id, player, ctx);
2755
2756 if ( GetGame().IsServer() )
2757 {
2758 if ( action_id == EActions.FOOD_STAGE_PREV )
2759 {
2760 int food_stage_prev = GetFoodStageType() - 1;
2761 if (food_stage_prev <= 0)
2762 {
2763 food_stage_prev = FoodStageType.COUNT - 1;
2764 }
2765 ChangeFoodStage(food_stage_prev);
2766 return true;
2767 }
2768 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2769 {
2770 int food_stage_next = GetFoodStageType() + 1;
2771 if (food_stage_next >= FoodStageType.COUNT )
2772 {
2773 food_stage_next = FoodStageType.RAW;
2774 }
2775 ChangeFoodStage(food_stage_next);
2776 return true;
2777 }
2778
2779 }
2780
2781 #ifdef DIAG_DEVELOPER
2782 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2783 {
2784 PrintNutritionsData();
2785 return true;
2786 }
2787 #endif
2788
2789 return false;
2790 }
2791
2792 override string GetDebugText()
2793 {
2794 string debug_output;
2795
2796 debug_output = super.GetDebugText();
2797
2798 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2799 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2800
2801 return debug_output;
2802 }
2803
2804 //================================================================
2805 // GENERAL GETTERS
2806 //================================================================
2807
2808 override float GetBaitEffectivity()
2809 {
2810 float ret = super.GetBaitEffectivity();
2811
2812 if (IsFoodRotten())
2813 {
2814 ret *= 0.5;
2815 }
2816
2817 return ret;
2818 }
2819
2820 float GetDecayTimer()
2821 {
2822 return m_DecayTimer;
2823 }
2824
2825 float GetDecayDelta()
2826 {
2827 return m_DecayDelta;
2828 }
2829
2831 {
2832 return m_LastDecayStage;
2833 }
2834
2835 #ifdef DIAG_DEVELOPER
2836 private void PrintNutritionsData()
2837 {
2838 string nutritionsData = "";
2839
2840 FoodStage stage = GetFoodStage();
2841 FoodStageType stageType = stage.GetFoodStageType();
2842
2843 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2844 if (profile)
2845 {
2846 nutritionsData = string.Format("Item: %1\n\n", this);
2847 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2848 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2849 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2850 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2851 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2852 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2853 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2854
2855 if (profile.IsLiquid())
2856 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2857
2858 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2859 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2860 }
2861
2862 nutritionsData += "-----\n";
2863
2864 Debug.Log(nutritionsData);
2865 }
2866 #endif
2867
2869 //DEPRECATED
2871 void UpdateVisuals()
2872 {
2874 }
2875}
2876
2878{
2879 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2880};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.