DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ SetCookingTime()

void ReplaceEdibleWithNewLambda::SetCookingTime ( float time)
protected

См. определение в файле Edible_Base.c строка 1769

1769 : ItemBase
1770{
1771 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1772
1773 const string SOUND_BAKING_START = "Baking_SoundSet";
1774 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1775 const string SOUND_BOILING_START = "Boiling_SoundSet";
1776 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1777 const string SOUND_DRYING_START = "Drying_SoundSet";
1778 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1779 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1780
1781 protected bool m_MakeCookingSounds;
1782 protected SoundOnVehicle m_SoundCooking;
1784 protected string m_SoundPlaying;
1785 ref FoodStage m_FoodStage;
1786 protected float m_DecayTimer;
1787 protected float m_DecayDelta = 0.0;
1790
1792
1793 void Edible_Base()
1794 {
1795 if (HasFoodStage())
1796 {
1797 m_FoodStage = new FoodStage(this);
1798
1799 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1800 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1801
1802 m_SoundPlaying = "";
1804 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1805 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1806 }
1807 }
1808
1809 override void EEInit()
1810 {
1811 super.EEInit();
1812
1813 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1814 }
1815
1816 override void EEDelete(EntityAI parent)
1817 {
1818 super.EEDelete(parent);
1819
1820 RemoveAudio();
1821
1823 m_HotVaporParticle.Stop();
1824 }
1825
1826 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1827 {
1828 super.EEItemLocationChanged(oldLoc, newLoc);
1829
1831 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1832 {
1833 switch (oldLoc.GetParent().GetType())
1834 {
1835 case "FryingPan":
1836 case "Pot":
1837 case "Cauldron":
1838 case "SharpWoodenStick":
1839 MakeSoundsOnClient(false);
1840 break;
1841 }
1842
1844 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1845 {
1846 MakeSoundsOnClient(false);
1847 }
1848 }
1849
1850 if (oldLoc.IsValid())
1852
1853 if (CanHaveTemperature())
1855 }
1856
1857 void UpdateVisualsEx(bool forced = false)
1858 {
1859 if (GetFoodStage())
1860 GetFoodStage().UpdateVisualsEx(forced);
1861 }
1862
1863 bool Consume(float amount, PlayerBase consumer)
1864 {
1865 AddQuantity(-amount, false, false);
1866 OnConsume(amount, consumer);
1867
1868 return true;
1869 }
1870
1871 void OnConsume(float amount, PlayerBase consumer)
1872 {
1874 {
1875 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1876 }
1877 }
1878
1880 int FilterAgents(int agentsIn)
1881 {
1882 int foodStageType;
1883
1884 FoodStage foodStage = GetFoodStage();
1885 if (foodStage)
1886 foodStageType = foodStage.GetFoodStageType();
1887
1889 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1890 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1891 agentsIn &= ~eAgents.FOOD_POISON;
1892
1893 return agentsIn;
1894 }
1895
1896 //food staging
1897 override bool CanBeCooked()
1898 {
1899 return false;
1900 }
1901
1902 override bool CanBeCookedOnStick()
1903 {
1904 return false;
1905 }
1906
1907 override float GetTemperatureFreezeTime()
1908 {
1909 if (GetFoodStage())
1910 {
1911 switch (m_FoodStage.GetFoodStageType())
1912 {
1913 case FoodStageType.DRIED:
1914 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1915
1916 case FoodStageType.BURNED:
1917 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1918
1919 default:
1920 return super.GetTemperatureFreezeTime();
1921 }
1922 }
1923
1924 return super.GetTemperatureFreezeTime();
1925 }
1926
1927 override float GetTemperatureThawTime()
1928 {
1929 if (GetFoodStage())
1930 {
1931 switch (m_FoodStage.GetFoodStageType())
1932 {
1933 case FoodStageType.DRIED:
1934 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1935
1936 case FoodStageType.BURNED:
1937 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1938
1939 default:
1940 return super.GetTemperatureThawTime();
1941 }
1942 }
1943
1944 return super.GetTemperatureThawTime();
1945 }
1946
1947 override bool CanItemOverheat()
1948 {
1949 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1950 }
1951
1952 //================================================================
1953 // SYNCHRONIZATION
1954 //================================================================
1955 void Synchronize()
1956 {
1957 SetSynchDirty();
1958 }
1959
1960 override void OnVariablesSynchronized()
1961 {
1962 super.OnVariablesSynchronized();
1963
1964 //UpdateVisualsEx(); //performed on client only
1965
1966 //update audio
1968 {
1969 RefreshAudio();
1970 }
1971 else
1972 {
1973 RemoveAudio();
1974 }
1975
1976 if (CanHaveTemperature())
1978 }
1979
1980 //================================================================
1981 // AUDIO EFFECTS (WHEN ON DCS)
1982 //================================================================
1983 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1984 {
1985 m_MakeCookingSounds = soundstate;
1986 m_CookedByMethod = cookingMethod;
1987
1988 Synchronize();
1989 }
1990
1991 protected void RefreshAudio()
1992 {
1993 string soundName = "";
1994
1995 FoodStageType currentFoodStage = GetFoodStageType();
1997
1998 if (currentFoodStage == FoodStageType.BURNED)
1999 {
2000 soundName = SOUND_BURNING_DONE;
2001 }
2002 else
2003 {
2004 switch (m_CookedByMethod)
2005 {
2006 case CookingMethodType.BAKING:
2007 {
2008 if (nextFoodStage == FoodStageType.BAKED)
2009 soundName = SOUND_BAKING_START;
2010 else if (currentFoodStage == FoodStageType.BAKED)
2011 soundName = SOUND_BAKING_DONE;
2012 else
2013 soundName = "";
2014 break;
2015 }
2016
2017 case CookingMethodType.BOILING:
2018 {
2019 if (nextFoodStage == FoodStageType.BOILED)
2020 soundName = SOUND_BOILING_START;
2021 else if (currentFoodStage == FoodStageType.BOILED)
2022 soundName = SOUND_BOILING_DONE;
2023 else
2024 soundName = "";
2025 break;
2026 }
2027
2028 case CookingMethodType.DRYING:
2029 {
2030 if (nextFoodStage == FoodStageType.DRIED)
2031 soundName = SOUND_DRYING_START;
2032 else if (currentFoodStage == FoodStageType.DRIED)
2033 soundName = SOUND_DRYING_DONE;
2034 else
2035 soundName = "";
2036 break;
2037 }
2038
2039 default:
2040 soundName = "";
2041 break;
2042 }
2043
2044 if (nextFoodStage == FoodStageType.BURNED)
2045 {
2046 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2047 {
2048 soundName = SOUND_BURNING_DONE;
2049 }
2050 else // pre-emptive burning sounds replace regular ones
2051 {
2052 array<float> nextStageProperties = new array<float>();
2053 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2054 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2055 float progress01 = GetCookingTime() / nextStageTime;
2056 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2057 {
2058 soundName = SOUND_BURNING_DONE;
2059 }
2060 }
2061 }
2062 }
2063
2064 SoundCookingStart(soundName);
2065 }
2066
2067 protected void RemoveAudio()
2068 {
2069 m_MakeCookingSounds = false;
2071 }
2072
2073 //================================================================
2074 // SERIALIZATION
2075 //================================================================
2076 override void OnStoreSave(ParamsWriteContext ctx)
2077 {
2078 super.OnStoreSave(ctx);
2079
2080 if (GetFoodStage())
2081 {
2082 GetFoodStage().OnStoreSave(ctx);
2083 }
2084
2085 // food decay
2086 ctx.Write(m_DecayTimer);
2088 }
2089
2090 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2091 {
2092 if (!super.OnStoreLoad(ctx, version))
2093 return false;
2094
2095 if (GetFoodStage())
2096 {
2097 if (!GetFoodStage().OnStoreLoad(ctx, version))
2098 return false;
2099 }
2100
2101 if (version >= 115)
2102 {
2103 if (!ctx.Read(m_DecayTimer))
2104 {
2105 m_DecayTimer = 0.0;
2106 return false;
2107 }
2108 if (!ctx.Read(m_LastDecayStage))
2109 {
2111 return false;
2112 }
2113 }
2114
2115 UpdateVisualsEx(true); //forced init visuals
2116 Synchronize();
2117
2118 return true;
2119 }
2120
2121 override void AfterStoreLoad()
2122 {
2123 super.AfterStoreLoad();
2124
2125 Synchronize();
2126 }
2127
2128 //get food stage
2129 override FoodStage GetFoodStage()
2130 {
2131 return m_FoodStage;
2132 }
2133
2134 //food types
2135 override bool IsMeat()
2136 {
2137 return false;
2138 }
2139
2140 override bool IsCorpse()
2141 {
2142 return false;
2143 }
2144
2145 override bool IsFruit()
2146 {
2147 return false;
2148 }
2149
2150 override bool IsMushroom()
2151 {
2152 return false;
2153 }
2154
2155 //================================================================
2156 // NUTRITIONAL VALUES
2157 //================================================================
2158 //food properties
2159 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2160 {
2161 Edible_Base food_item = Edible_Base.Cast(item);
2162 if (food_item && food_item.GetFoodStage())
2163 {
2164 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2165 }
2166 else if (classname != "" && food_stage)
2167 {
2168 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2169 }
2170 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2171 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2172
2173 }
2174
2175 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2176 {
2177 Edible_Base food_item = Edible_Base.Cast(item);
2178 if (food_item && food_item.GetFoodStage())
2179 {
2180 return FoodStage.GetEnergy(food_item.GetFoodStage());
2181 }
2182 else if (classname != "" && food_stage)
2183 {
2184 return FoodStage.GetEnergy(null, food_stage, classname);
2185 }
2186 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2187 return GetGame().ConfigGetFloat( class_path + " energy" );
2188 }
2189
2190 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2191 {
2192 Edible_Base food_item = Edible_Base.Cast(item);
2193 if (food_item && food_item.GetFoodStage())
2194 {
2195 return FoodStage.GetWater(food_item.GetFoodStage());
2196 }
2197 else if (classname != "" && food_stage)
2198 {
2199 return FoodStage.GetWater(null, food_stage, classname);
2200 }
2201 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2202 return GetGame().ConfigGetFloat( class_path + " water" );
2203 }
2204
2205 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2206 {
2207 Edible_Base food_item = Edible_Base.Cast(item);
2208 if (food_item && food_item.GetFoodStage())
2209 {
2210 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2211 }
2212 else if (classname != "" && food_stage)
2213 {
2214 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2215 }
2216 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2217 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2218
2219 }
2220
2221 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2222 {
2223 Edible_Base food_item = Edible_Base.Cast(item);
2224 if (food_item && food_item.GetFoodStage())
2225 {
2226 return FoodStage.GetToxicity(food_item.GetFoodStage());
2227 }
2228 else if (classname != "" && food_stage)
2229 {
2230 return FoodStage.GetToxicity(null, food_stage, classname);
2231 }
2232 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2233 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2234 }
2235
2236 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2237 {
2238 Edible_Base food_item = Edible_Base.Cast(item);
2239 if (food_item && food_item.GetFoodStage())
2240 {
2241 return FoodStage.GetAgents(food_item.GetFoodStage());
2242 }
2243 else if (classname != "" && food_stage)
2244 {
2245 return FoodStage.GetAgents(null, food_stage, classname);
2246 }
2247 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2248 return GetGame().ConfigGetInt( class_path + " agents" );
2249 }
2250
2251 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2252 {
2253 Edible_Base food_item = Edible_Base.Cast(item);
2254 if (food_item && food_item.GetFoodStage())
2255 {
2256 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2257 }
2258 else if (classname != "" && food_stage)
2259 {
2260 return FoodStage.GetDigestibility(null, food_stage, classname);
2261 }
2262 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2263 return GetGame().ConfigGetInt( class_path + " digestibility" );
2264 }
2265
2266 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2267 {
2268 Edible_Base foodItem = Edible_Base.Cast(item);
2269 if (foodItem && foodItem.GetFoodStage())
2270 {
2271 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2272 }
2273 else if (className != "" && foodStage)
2274 {
2275 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2276 }
2277 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2278 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2279 }
2280
2281 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2282 {
2283 NutritionalProfile profile = new NutritionalProfile();
2284 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2285 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2286 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2287 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2288 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2289 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2290 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2291 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2292
2293 return profile;
2294 }
2295
2296 //================================================================
2297 // FOOD STAGING
2298 //================================================================
2300 {
2301 return GetFoodStage().GetFoodStageType();
2302 }
2303
2304 //food stage states
2305 bool IsFoodRaw()
2306 {
2307 if ( GetFoodStage() )
2308 {
2309 return GetFoodStage().IsFoodRaw();
2310 }
2311
2312 return false;
2313 }
2314
2315 bool IsFoodBaked()
2316 {
2317 if ( GetFoodStage() )
2318 {
2319 return GetFoodStage().IsFoodBaked();
2320 }
2321
2322 return false;
2323 }
2324
2325 bool IsFoodBoiled()
2326 {
2327 if ( GetFoodStage() )
2328 {
2329 return GetFoodStage().IsFoodBoiled();
2330 }
2331
2332 return false;
2333 }
2334
2335 bool IsFoodDried()
2336 {
2337 if ( GetFoodStage() )
2338 {
2339 return GetFoodStage().IsFoodDried();
2340 }
2341
2342 return false;
2343 }
2344
2345 bool IsFoodBurned()
2346 {
2347 if ( GetFoodStage() )
2348 {
2349 return GetFoodStage().IsFoodBurned();
2350 }
2351
2352 return false;
2353 }
2354
2355 bool IsFoodRotten()
2356 {
2357 if ( GetFoodStage() )
2358 {
2359 return GetFoodStage().IsFoodRotten();
2360 }
2361
2362 return false;
2363 }
2364
2365 //food stage change
2366 void ChangeFoodStage( FoodStageType new_food_stage_type )
2367 {
2368 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2369 }
2370
2372 {
2373 return GetFoodStage().GetNextFoodStageType( cooking_method );
2374 }
2375
2376 string GetFoodStageName( FoodStageType food_stage_type )
2377 {
2378 return GetFoodStage().GetFoodStageName( food_stage_type );
2379 }
2380
2381 bool CanChangeToNewStage( CookingMethodType cooking_method )
2382 {
2383 return GetFoodStage().CanChangeToNewStage( cooking_method );
2384 }
2385
2386 //Use this to receive food stage from another Edible_Base
2387 void TransferFoodStage( notnull Edible_Base source )
2388 {
2389 if ( !source.GetFoodStage())
2390 return;
2391 m_LastDecayStage = source.GetLastDecayStage();
2392 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2393 m_DecayTimer = source.GetDecayTimer();
2394 m_DecayDelta = source.GetDecayDelta();
2395 }
2396
2398 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2399 {
2400 HandleFoodStageChangeAgents(stageOld,stageNew);
2401 UpdateVisualsEx(); //performed on server only
2402 }
2403
2406 {
2407 switch (stageNew)
2408 {
2409 case FoodStageType.BAKED:
2410 case FoodStageType.BOILED:
2411 case FoodStageType.DRIED:
2412 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2413 break;
2414
2415 case FoodStageType.BURNED:
2416 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2417 break;
2418 }
2419 }
2420
2421 //================================================================
2422 // COOKING
2423 //================================================================
2424 //cooking time
2425 float GetCookingTime()
2426 {
2427 return GetFoodStage().GetCookingTime();
2428 }
2429
2430 void SetCookingTime( float time )
2431 {
2432 GetFoodStage().SetCookingTime( time );
2433
2434 //synchronize when calling on server
2435 Synchronize();
2436 }
2437
2438 void ResetCookingTime()
2439 {
2440 if (GetFoodStage())
2441 {
2442 GetFoodStage().SetCookingTime(0);
2443 Synchronize();
2444 }
2445 }
2446
2447 //replace edible with new item (opening cans)
2448 void ReplaceEdibleWithNew( string typeName )
2449 {
2450 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2451 if (player)
2452 {
2453 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2454 player.ServerReplaceItemInHandsWithNew(lambda);
2455 }
2456 else
2457 Error("ReplaceEdibleWithNew - cannot use edible without player");
2458 }
2459
2461 {
2463 }
2464
2465 override void SetActions()
2466 {
2467 super.SetActions();
2468
2471 }
2472
2473 protected void SoundCookingStart(string sound_name)
2474 {
2475 #ifndef SERVER
2476 if (m_SoundPlaying != sound_name)
2477 {
2479
2480 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2481 m_SoundPlaying = sound_name;
2482 }
2483 #endif
2484 }
2485
2486 protected void SoundCookingStop()
2487 {
2488 #ifndef SERVER
2490 {
2491 m_SoundEffectCooking.Stop();
2492 m_SoundEffectCooking = null;
2493 m_SoundPlaying = "";
2494 }
2495 #endif
2496 }
2497
2498 override bool CanDecay()
2499 {
2500 return false;
2501 }
2502
2503 override bool CanProcessDecay()
2504 {
2505 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2506 }
2507
2508 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2509 {
2510 m_DecayDelta = 0.0;
2511
2512 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2513 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2514 if ( hasRootAsPlayer )
2516
2517 /*Print( "-------------------------" );
2518 Print( this );
2519 Print( m_DecayTimer );
2520 Print( m_DecayDelta );
2521 Print( m_LastDecayStage );*/
2522
2523 if ( IsFruit() || IsMushroom() )
2524 {
2525 // fruit, vegetables and mushrooms
2527 {
2528 switch ( GetFoodStageType() )
2529 {
2530 case FoodStageType.RAW:
2533 break;
2534
2535 case FoodStageType.BOILED:
2538 break;
2539
2540 case FoodStageType.BAKED:
2543 break;
2544
2545 case FoodStageType.DRIED:
2546 case FoodStageType.BURNED:
2547 case FoodStageType.ROTTEN:
2548 default:
2549 m_DecayTimer = -1;
2551 return;
2552 }
2553
2554 //m_DecayTimer = m_DecayTimer / 1000.0;
2555 }
2556
2557 m_DecayTimer -= ( delta * m_DecayDelta );
2558
2559 if ( m_DecayTimer <= 0 )
2560 {
2561 if ( m_LastDecayStage != FoodStageType.NONE )
2562 {
2563 // switch to decayed stage
2564 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2565 {
2567 }
2568 if ( m_LastDecayStage == FoodStageType.RAW )
2569 {
2570 int rng = Math.RandomIntInclusive( 0, 100 );
2572 {
2574 }
2575 else
2576 {
2577 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2578 {
2580 }
2581 else
2582 {
2584 }
2585 }
2586 }
2587 }
2588 }
2589
2590 }
2591 else if ( IsMeat() )
2592 {
2593 // meat
2595 {
2596 switch ( GetFoodStageType() )
2597 {
2598 case FoodStageType.RAW:
2601 break;
2602
2603 case FoodStageType.BOILED:
2606 break;
2607
2608 case FoodStageType.BAKED:
2611 break;
2612
2613 case FoodStageType.DRIED:
2616 break;
2617
2618 case FoodStageType.BURNED:
2619 case FoodStageType.ROTTEN:
2620 default:
2621 m_DecayTimer = -1;
2623 return;
2624 }
2625 }
2626
2627 m_DecayTimer -= ( delta * m_DecayDelta );
2628
2629 if ( m_DecayTimer <= 0 )
2630 {
2631 if ( m_LastDecayStage != FoodStageType.NONE )
2632 {
2633 // switch to decayed stage
2634 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2635 {
2637 }
2638 }
2639 }
2640 }
2641 else if ( IsCorpse() )
2642 {
2643 // corpse
2645 {
2646 switch ( GetFoodStageType() )
2647 {
2648 case FoodStageType.RAW:
2651 break;
2652
2653 case FoodStageType.BURNED:
2654 case FoodStageType.ROTTEN:
2655 default:
2656 m_DecayTimer = -1;
2658 return;
2659 }
2660 }
2661
2662 m_DecayTimer -= ( delta * m_DecayDelta );
2663
2664 if ( m_DecayTimer <= 0 )
2665 {
2666 if ( m_LastDecayStage != FoodStageType.NONE )
2667 {
2668 // switch to decayed stage
2669 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2670 {
2672 }
2673 }
2674 }
2675 }
2676 else
2677 {
2678 // opened cans
2679 m_DecayTimer -= ( delta * m_DecayDelta );
2680
2681 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2682 {
2685 //m_DecayTimer = m_DecayTimer / 1000.0;
2686 }
2687 else
2688 {
2689 if ( m_DecayTimer <= 0 )
2690 {
2691 InsertAgent(eAgents.FOOD_POISON, 1);
2692 m_DecayTimer = -1;
2693 }
2694 }
2695 }
2696 }
2697
2698 protected void UpdateVaporParticle()
2699 {
2700 if (GetGame().IsDedicatedServer())
2701 return;
2702
2703 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2704 {
2705 InventoryLocation invLoc = new InventoryLocation();
2706 GetInventory().GetCurrentInventoryLocation(invLoc);
2707 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2708 {
2709 ParticleManager ptcMgr = ParticleManager.GetInstance();
2710 if (ptcMgr)
2711 {
2712 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2713 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2714 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2715 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2716 }
2717 }
2718 }
2719 else if (m_HotVaporParticle)
2720 {
2721 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2722 {
2723 m_HotVaporParticle.Stop();
2724 m_HotVaporParticle = null;
2725 return;
2726 }
2727
2728 InventoryLocation inventoryLoc = new InventoryLocation();
2729 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2730 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2731 {
2732 m_HotVaporParticle.Stop();
2733 m_HotVaporParticle = null;
2734 }
2735 }
2736 }
2737
2738 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2739 {
2740 super.GetDebugActions(outputList);
2741
2742 if (GetFoodStage())
2743 {
2744 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2745 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2746 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2747 }
2748 }
2749
2750 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2751 {
2752 super.OnAction(action_id, player, ctx);
2753
2754 if ( GetGame().IsServer() )
2755 {
2756 if ( action_id == EActions.FOOD_STAGE_PREV )
2757 {
2758 int food_stage_prev = GetFoodStageType() - 1;
2759 if (food_stage_prev <= 0)
2760 {
2761 food_stage_prev = FoodStageType.COUNT - 1;
2762 }
2763 ChangeFoodStage(food_stage_prev);
2764 return true;
2765 }
2766 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2767 {
2768 int food_stage_next = GetFoodStageType() + 1;
2769 if (food_stage_next >= FoodStageType.COUNT )
2770 {
2771 food_stage_next = FoodStageType.RAW;
2772 }
2773 ChangeFoodStage(food_stage_next);
2774 return true;
2775 }
2776
2777 }
2778
2779 #ifdef DIAG_DEVELOPER
2780 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2781 {
2782 PrintNutritionsData();
2783 return true;
2784 }
2785 #endif
2786
2787 return false;
2788 }
2789
2790 override string GetDebugText()
2791 {
2792 string debug_output;
2793
2794 debug_output = super.GetDebugText();
2795
2796 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2797 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2798
2799 return debug_output;
2800 }
2801
2802 //================================================================
2803 // GENERAL GETTERS
2804 //================================================================
2805
2806 override float GetBaitEffectivity()
2807 {
2808 float ret = super.GetBaitEffectivity();
2809
2810 if (IsFoodRotten())
2811 {
2812 ret *= 0.5;
2813 }
2814
2815 return ret;
2816 }
2817
2818 float GetDecayTimer()
2819 {
2820 return m_DecayTimer;
2821 }
2822
2823 float GetDecayDelta()
2824 {
2825 return m_DecayDelta;
2826 }
2827
2829 {
2830 return m_LastDecayStage;
2831 }
2832
2833 #ifdef DIAG_DEVELOPER
2834 private void PrintNutritionsData()
2835 {
2836 string nutritionsData = "";
2837
2838 FoodStage stage = GetFoodStage();
2839 FoodStageType stageType = stage.GetFoodStageType();
2840
2841 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2842 if (profile)
2843 {
2844 nutritionsData = string.Format("Item: %1\n\n", this);
2845 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2846 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2847 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2848 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2849 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2850 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2851 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2852
2853 if (profile.IsLiquid())
2854 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2855
2856 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2857 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2858 }
2859
2860 nutritionsData += "-----\n";
2861
2862 Debug.Log(nutritionsData);
2863 }
2864 #endif
2865
2867 //DEPRECATED
2869 void UpdateVisuals()
2870 {
2872 }
2873}
2874
2876{
2877 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2878};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.