DayZ 1.28
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◆ RemoveAudio()

void ReplaceEdibleWithNewLambda::RemoveAudio ( )
protected

См. определение в файле Edible_Base.c строка 1407

1407 : ItemBase
1408{
1409 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1410
1411 const string SOUND_BAKING_START = "Baking_SoundSet";
1412 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1413 const string SOUND_BOILING_START = "Boiling_SoundSet";
1414 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1415 const string SOUND_DRYING_START = "Drying_SoundSet";
1416 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1417 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1418
1419 protected bool m_MakeCookingSounds;
1420 protected SoundOnVehicle m_SoundCooking;
1422 protected string m_SoundPlaying;
1423 ref FoodStage m_FoodStage;
1424 protected float m_DecayTimer;
1425 protected float m_DecayDelta = 0.0;
1428
1430
1431 void Edible_Base()
1432 {
1433 if (HasFoodStage())
1434 {
1435 m_FoodStage = new FoodStage(this);
1436
1437 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1438 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1439
1440 m_SoundPlaying = "";
1442 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1443 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1444 }
1445 }
1446
1447 override void EEInit()
1448 {
1449 super.EEInit();
1450
1451 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1452 }
1453
1454 override void EEDelete(EntityAI parent)
1455 {
1456 super.EEDelete(parent);
1457
1458 RemoveAudio();
1459
1461 m_HotVaporParticle.Stop();
1462 }
1463
1464 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1465 {
1466 super.EEItemLocationChanged(oldLoc, newLoc);
1467
1469 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1470 {
1471 switch (oldLoc.GetParent().GetType())
1472 {
1473 case "FryingPan":
1474 case "Pot":
1475 case "Cauldron":
1476 case "SharpWoodenStick":
1477 MakeSoundsOnClient(false);
1478 break;
1479 }
1480
1482 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1483 {
1484 MakeSoundsOnClient(false);
1485 }
1486 }
1487
1488 if (oldLoc.IsValid())
1490
1491 if (CanHaveTemperature())
1493 }
1494
1495 void UpdateVisualsEx(bool forced = false)
1496 {
1497 if (GetFoodStage())
1498 GetFoodStage().UpdateVisualsEx(forced);
1499 }
1500
1501 bool Consume(float amount, PlayerBase consumer)
1502 {
1503 AddQuantity(-amount, false, false);
1504 OnConsume(amount, consumer);
1505
1506 return true;
1507 }
1508
1509 void OnConsume(float amount, PlayerBase consumer)
1510 {
1512 {
1513 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1514 }
1515 }
1516
1518 int FilterAgents(int agentsIn)
1519 {
1520 int foodStageType;
1521
1522 FoodStage foodStage = GetFoodStage();
1523 if (foodStage)
1524 foodStageType = foodStage.GetFoodStageType();
1525
1527 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1528 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1529 agentsIn &= ~eAgents.FOOD_POISON;
1530
1531 return agentsIn;
1532 }
1533
1534 //food staging
1535 override bool CanBeCooked()
1536 {
1537 return false;
1538 }
1539
1540 override bool CanBeCookedOnStick()
1541 {
1542 return false;
1543 }
1544
1545 override float GetTemperatureFreezeTime()
1546 {
1547 if (GetFoodStage())
1548 {
1549 switch (m_FoodStage.GetFoodStageType())
1550 {
1551 case FoodStageType.DRIED:
1552 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1553
1554 case FoodStageType.BURNED:
1555 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1556
1557 default:
1558 return super.GetTemperatureFreezeTime();
1559 }
1560 }
1561
1562 return super.GetTemperatureFreezeTime();
1563 }
1564
1565 override float GetTemperatureThawTime()
1566 {
1567 if (GetFoodStage())
1568 {
1569 switch (m_FoodStage.GetFoodStageType())
1570 {
1571 case FoodStageType.DRIED:
1572 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1573
1574 case FoodStageType.BURNED:
1575 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1576
1577 default:
1578 return super.GetTemperatureThawTime();
1579 }
1580 }
1581
1582 return super.GetTemperatureThawTime();
1583 }
1584
1585 override bool CanItemOverheat()
1586 {
1587 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1588 }
1589
1590 //================================================================
1591 // SYNCHRONIZATION
1592 //================================================================
1593 void Synchronize()
1594 {
1595 SetSynchDirty();
1596 }
1597
1598 override void OnVariablesSynchronized()
1599 {
1600 super.OnVariablesSynchronized();
1601
1602 //UpdateVisualsEx(); //performed on client only
1603
1604 //update audio
1606 {
1607 RefreshAudio();
1608 }
1609 else
1610 {
1611 RemoveAudio();
1612 }
1613
1614 if (CanHaveTemperature())
1616 }
1617
1618 //================================================================
1619 // AUDIO EFFECTS (WHEN ON DCS)
1620 //================================================================
1621 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1622 {
1623 m_MakeCookingSounds = soundstate;
1624 m_CookedByMethod = cookingMethod;
1625
1626 Synchronize();
1627 }
1628
1629 protected void RefreshAudio()
1630 {
1631 string soundName = "";
1632
1633 FoodStageType currentFoodStage = GetFoodStageType();
1635
1636 if (currentFoodStage == FoodStageType.BURNED)
1637 {
1638 soundName = SOUND_BURNING_DONE;
1639 }
1640 else
1641 {
1642 switch (m_CookedByMethod)
1643 {
1644 case CookingMethodType.BAKING:
1645 {
1646 if (nextFoodStage == FoodStageType.BAKED)
1647 soundName = SOUND_BAKING_START;
1648 else if (currentFoodStage == FoodStageType.BAKED)
1649 soundName = SOUND_BAKING_DONE;
1650 else
1651 soundName = "";
1652 break;
1653 }
1654
1655 case CookingMethodType.BOILING:
1656 {
1657 if (nextFoodStage == FoodStageType.BOILED)
1658 soundName = SOUND_BOILING_START;
1659 else if (currentFoodStage == FoodStageType.BOILED)
1660 soundName = SOUND_BOILING_DONE;
1661 else
1662 soundName = "";
1663 break;
1664 }
1665
1666 case CookingMethodType.DRYING:
1667 {
1668 if (nextFoodStage == FoodStageType.DRIED)
1669 soundName = SOUND_DRYING_START;
1670 else if (currentFoodStage == FoodStageType.DRIED)
1671 soundName = SOUND_DRYING_DONE;
1672 else
1673 soundName = "";
1674 break;
1675 }
1676
1677 default:
1678 soundName = "";
1679 break;
1680 }
1681
1682 if (nextFoodStage == FoodStageType.BURNED)
1683 {
1684 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1685 {
1686 soundName = SOUND_BURNING_DONE;
1687 }
1688 else // pre-emptive burning sounds replace regular ones
1689 {
1690 array<float> nextStageProperties = new array<float>();
1691 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1692 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1693 float progress01 = GetCookingTime() / nextStageTime;
1694 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1695 {
1696 soundName = SOUND_BURNING_DONE;
1697 }
1698 }
1699 }
1700 }
1701
1702 SoundCookingStart(soundName);
1703 }
1704
1705 protected void RemoveAudio()
1706 {
1707 m_MakeCookingSounds = false;
1709 }
1710
1711 //================================================================
1712 // SERIALIZATION
1713 //================================================================
1714 override void OnStoreSave(ParamsWriteContext ctx)
1715 {
1716 super.OnStoreSave(ctx);
1717
1718 if (GetFoodStage())
1719 {
1720 GetFoodStage().OnStoreSave(ctx);
1721 }
1722
1723 // food decay
1724 ctx.Write(m_DecayTimer);
1726 }
1727
1728 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1729 {
1730 if (!super.OnStoreLoad(ctx, version))
1731 return false;
1732
1733 if (GetFoodStage())
1734 {
1735 if (!GetFoodStage().OnStoreLoad(ctx, version))
1736 return false;
1737 }
1738
1739 if (version >= 115)
1740 {
1741 if (!ctx.Read(m_DecayTimer))
1742 {
1743 m_DecayTimer = 0.0;
1744 return false;
1745 }
1746 if (!ctx.Read(m_LastDecayStage))
1747 {
1749 return false;
1750 }
1751 }
1752
1753 UpdateVisualsEx(true); //forced init visuals
1754 Synchronize();
1755
1756 return true;
1757 }
1758
1759 override void AfterStoreLoad()
1760 {
1761 super.AfterStoreLoad();
1762
1763 Synchronize();
1764 }
1765
1766 //get food stage
1767 override FoodStage GetFoodStage()
1768 {
1769 return m_FoodStage;
1770 }
1771
1772 //food types
1773 override bool IsMeat()
1774 {
1775 return false;
1776 }
1777
1778 override bool IsCorpse()
1779 {
1780 return false;
1781 }
1782
1783 override bool IsFruit()
1784 {
1785 return false;
1786 }
1787
1788 override bool IsMushroom()
1789 {
1790 return false;
1791 }
1792
1793 //================================================================
1794 // NUTRITIONAL VALUES
1795 //================================================================
1796 //food properties
1797 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1798 {
1799 Edible_Base food_item = Edible_Base.Cast(item);
1800 if (food_item && food_item.GetFoodStage())
1801 {
1802 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1803 }
1804 else if (classname != "" && food_stage)
1805 {
1806 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1807 }
1808 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1809 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1810
1811 }
1812
1813 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1814 {
1815 Edible_Base food_item = Edible_Base.Cast(item);
1816 if (food_item && food_item.GetFoodStage())
1817 {
1818 return FoodStage.GetEnergy(food_item.GetFoodStage());
1819 }
1820 else if (classname != "" && food_stage)
1821 {
1822 return FoodStage.GetEnergy(null, food_stage, classname);
1823 }
1824 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1825 return GetGame().ConfigGetFloat( class_path + " energy" );
1826 }
1827
1828 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1829 {
1830 Edible_Base food_item = Edible_Base.Cast(item);
1831 if (food_item && food_item.GetFoodStage())
1832 {
1833 return FoodStage.GetWater(food_item.GetFoodStage());
1834 }
1835 else if (classname != "" && food_stage)
1836 {
1837 return FoodStage.GetWater(null, food_stage, classname);
1838 }
1839 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1840 return GetGame().ConfigGetFloat( class_path + " water" );
1841 }
1842
1843 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1844 {
1845 Edible_Base food_item = Edible_Base.Cast(item);
1846 if (food_item && food_item.GetFoodStage())
1847 {
1848 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1849 }
1850 else if (classname != "" && food_stage)
1851 {
1852 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1853 }
1854 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1855 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1856
1857 }
1858
1859 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1860 {
1861 Edible_Base food_item = Edible_Base.Cast(item);
1862 if (food_item && food_item.GetFoodStage())
1863 {
1864 return FoodStage.GetToxicity(food_item.GetFoodStage());
1865 }
1866 else if (classname != "" && food_stage)
1867 {
1868 return FoodStage.GetToxicity(null, food_stage, classname);
1869 }
1870 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1871 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1872 }
1873
1874 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1875 {
1876 Edible_Base food_item = Edible_Base.Cast(item);
1877 if (food_item && food_item.GetFoodStage())
1878 {
1879 return FoodStage.GetAgents(food_item.GetFoodStage());
1880 }
1881 else if (classname != "" && food_stage)
1882 {
1883 return FoodStage.GetAgents(null, food_stage, classname);
1884 }
1885 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1886 return GetGame().ConfigGetInt( class_path + " agents" );
1887 }
1888
1889 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1890 {
1891 Edible_Base food_item = Edible_Base.Cast(item);
1892 if (food_item && food_item.GetFoodStage())
1893 {
1894 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1895 }
1896 else if (classname != "" && food_stage)
1897 {
1898 return FoodStage.GetDigestibility(null, food_stage, classname);
1899 }
1900 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1901 return GetGame().ConfigGetInt( class_path + " digestibility" );
1902 }
1903
1904 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1905 {
1906 Edible_Base foodItem = Edible_Base.Cast(item);
1907 if (foodItem && foodItem.GetFoodStage())
1908 {
1909 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1910 }
1911 else if (className != "" && foodStage)
1912 {
1913 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1914 }
1915 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1916 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1917 }
1918
1919 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1920 {
1921 NutritionalProfile profile = new NutritionalProfile();
1922 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1923 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1924 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1925 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1926 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1927 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1928 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1929 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1930
1931 return profile;
1932 }
1933
1934 //================================================================
1935 // FOOD STAGING
1936 //================================================================
1938 {
1939 return GetFoodStage().GetFoodStageType();
1940 }
1941
1942 //food stage states
1943 bool IsFoodRaw()
1944 {
1945 if ( GetFoodStage() )
1946 {
1947 return GetFoodStage().IsFoodRaw();
1948 }
1949
1950 return false;
1951 }
1952
1953 bool IsFoodBaked()
1954 {
1955 if ( GetFoodStage() )
1956 {
1957 return GetFoodStage().IsFoodBaked();
1958 }
1959
1960 return false;
1961 }
1962
1963 bool IsFoodBoiled()
1964 {
1965 if ( GetFoodStage() )
1966 {
1967 return GetFoodStage().IsFoodBoiled();
1968 }
1969
1970 return false;
1971 }
1972
1973 bool IsFoodDried()
1974 {
1975 if ( GetFoodStage() )
1976 {
1977 return GetFoodStage().IsFoodDried();
1978 }
1979
1980 return false;
1981 }
1982
1983 bool IsFoodBurned()
1984 {
1985 if ( GetFoodStage() )
1986 {
1987 return GetFoodStage().IsFoodBurned();
1988 }
1989
1990 return false;
1991 }
1992
1993 bool IsFoodRotten()
1994 {
1995 if ( GetFoodStage() )
1996 {
1997 return GetFoodStage().IsFoodRotten();
1998 }
1999
2000 return false;
2001 }
2002
2003 //food stage change
2004 void ChangeFoodStage( FoodStageType new_food_stage_type )
2005 {
2006 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2007 }
2008
2010 {
2011 return GetFoodStage().GetNextFoodStageType( cooking_method );
2012 }
2013
2014 string GetFoodStageName( FoodStageType food_stage_type )
2015 {
2016 return GetFoodStage().GetFoodStageName( food_stage_type );
2017 }
2018
2019 bool CanChangeToNewStage( CookingMethodType cooking_method )
2020 {
2021 return GetFoodStage().CanChangeToNewStage( cooking_method );
2022 }
2023
2024 //Use this to receive food stage from another Edible_Base
2025 void TransferFoodStage( notnull Edible_Base source )
2026 {
2027 if ( !source.GetFoodStage())
2028 return;
2029 m_LastDecayStage = source.GetLastDecayStage();
2030 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2031 m_DecayTimer = source.GetDecayTimer();
2032 m_DecayDelta = source.GetDecayDelta();
2033 }
2034
2036 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2037 {
2038 HandleFoodStageChangeAgents(stageOld,stageNew);
2039 UpdateVisualsEx(); //performed on server only
2040 }
2041
2044 {
2045 switch (stageNew)
2046 {
2047 case FoodStageType.BAKED:
2048 case FoodStageType.BOILED:
2049 case FoodStageType.DRIED:
2050 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2051 break;
2052
2053 case FoodStageType.BURNED:
2054 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2055 break;
2056 }
2057 }
2058
2059 //================================================================
2060 // COOKING
2061 //================================================================
2062 //cooking time
2063 float GetCookingTime()
2064 {
2065 return GetFoodStage().GetCookingTime();
2066 }
2067
2068 void SetCookingTime( float time )
2069 {
2070 GetFoodStage().SetCookingTime( time );
2071
2072 //synchronize when calling on server
2073 Synchronize();
2074 }
2075
2076 void ResetCookingTime()
2077 {
2078 if (GetFoodStage())
2079 {
2080 GetFoodStage().SetCookingTime(0);
2081 Synchronize();
2082 }
2083 }
2084
2085 //replace edible with new item (opening cans)
2086 void ReplaceEdibleWithNew( string typeName )
2087 {
2088 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2089 if (player)
2090 {
2091 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2092 player.ServerReplaceItemInHandsWithNew(lambda);
2093 }
2094 else
2095 Error("ReplaceEdibleWithNew - cannot use edible without player");
2096 }
2097
2099 {
2101 }
2102
2103 override void SetActions()
2104 {
2105 super.SetActions();
2106
2109 }
2110
2111 protected void SoundCookingStart(string sound_name)
2112 {
2113 #ifndef SERVER
2114 if (m_SoundPlaying != sound_name)
2115 {
2117
2118 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2119 m_SoundPlaying = sound_name;
2120 }
2121 #endif
2122 }
2123
2124 protected void SoundCookingStop()
2125 {
2126 #ifndef SERVER
2128 {
2129 m_SoundEffectCooking.Stop();
2130 m_SoundEffectCooking = null;
2131 m_SoundPlaying = "";
2132 }
2133 #endif
2134 }
2135
2136 override bool CanDecay()
2137 {
2138 return false;
2139 }
2140
2141 override bool CanProcessDecay()
2142 {
2143 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2144 }
2145
2146 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2147 {
2148 m_DecayDelta = 0.0;
2149
2150 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2151 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2152 if ( hasRootAsPlayer )
2154
2155 /*Print( "-------------------------" );
2156 Print( this );
2157 Print( m_DecayTimer );
2158 Print( m_DecayDelta );
2159 Print( m_LastDecayStage );*/
2160
2161 if ( IsFruit() || IsMushroom() )
2162 {
2163 // fruit, vegetables and mushrooms
2165 {
2166 switch ( GetFoodStageType() )
2167 {
2168 case FoodStageType.RAW:
2171 break;
2172
2173 case FoodStageType.BOILED:
2176 break;
2177
2178 case FoodStageType.BAKED:
2181 break;
2182
2183 case FoodStageType.DRIED:
2184 case FoodStageType.BURNED:
2185 case FoodStageType.ROTTEN:
2186 default:
2187 m_DecayTimer = -1;
2189 return;
2190 }
2191
2192 //m_DecayTimer = m_DecayTimer / 1000.0;
2193 }
2194
2195 m_DecayTimer -= ( delta * m_DecayDelta );
2196
2197 if ( m_DecayTimer <= 0 )
2198 {
2199 if ( m_LastDecayStage != FoodStageType.NONE )
2200 {
2201 // switch to decayed stage
2202 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2203 {
2205 }
2206 if ( m_LastDecayStage == FoodStageType.RAW )
2207 {
2208 int rng = Math.RandomIntInclusive( 0, 100 );
2210 {
2212 }
2213 else
2214 {
2215 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2216 {
2218 }
2219 else
2220 {
2222 }
2223 }
2224 }
2225 }
2226 }
2227
2228 }
2229 else if ( IsMeat() )
2230 {
2231 // meat
2233 {
2234 switch ( GetFoodStageType() )
2235 {
2236 case FoodStageType.RAW:
2239 break;
2240
2241 case FoodStageType.BOILED:
2244 break;
2245
2246 case FoodStageType.BAKED:
2249 break;
2250
2251 case FoodStageType.DRIED:
2254 break;
2255
2256 case FoodStageType.BURNED:
2257 case FoodStageType.ROTTEN:
2258 default:
2259 m_DecayTimer = -1;
2261 return;
2262 }
2263 }
2264
2265 m_DecayTimer -= ( delta * m_DecayDelta );
2266
2267 if ( m_DecayTimer <= 0 )
2268 {
2269 if ( m_LastDecayStage != FoodStageType.NONE )
2270 {
2271 // switch to decayed stage
2272 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2273 {
2275 }
2276 }
2277 }
2278 }
2279 else if ( IsCorpse() )
2280 {
2281 // corpse
2283 {
2284 switch ( GetFoodStageType() )
2285 {
2286 case FoodStageType.RAW:
2289 break;
2290
2291 case FoodStageType.BURNED:
2292 case FoodStageType.ROTTEN:
2293 default:
2294 m_DecayTimer = -1;
2296 return;
2297 }
2298 }
2299
2300 m_DecayTimer -= ( delta * m_DecayDelta );
2301
2302 if ( m_DecayTimer <= 0 )
2303 {
2304 if ( m_LastDecayStage != FoodStageType.NONE )
2305 {
2306 // switch to decayed stage
2307 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2308 {
2310 }
2311 }
2312 }
2313 }
2314 else
2315 {
2316 // opened cans
2317 m_DecayTimer -= ( delta * m_DecayDelta );
2318
2319 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2320 {
2323 //m_DecayTimer = m_DecayTimer / 1000.0;
2324 }
2325 else
2326 {
2327 if ( m_DecayTimer <= 0 )
2328 {
2329 InsertAgent(eAgents.FOOD_POISON, 1);
2330 m_DecayTimer = -1;
2331 }
2332 }
2333 }
2334 }
2335
2336 protected void UpdateVaporParticle()
2337 {
2338 if (GetGame().IsDedicatedServer())
2339 return;
2340
2341 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2342 {
2343 InventoryLocation invLoc = new InventoryLocation();
2344 GetInventory().GetCurrentInventoryLocation(invLoc);
2345 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2346 {
2347 ParticleManager ptcMgr = ParticleManager.GetInstance();
2348 if (ptcMgr)
2349 {
2350 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2351 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2352 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2353 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2354 }
2355 }
2356 }
2357 else if (m_HotVaporParticle)
2358 {
2359 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2360 {
2361 m_HotVaporParticle.Stop();
2362 m_HotVaporParticle = null;
2363 return;
2364 }
2365
2366 InventoryLocation inventoryLoc = new InventoryLocation();
2367 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2368 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2369 {
2370 m_HotVaporParticle.Stop();
2371 m_HotVaporParticle = null;
2372 }
2373 }
2374 }
2375
2376 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2377 {
2378 if (GetFoodStage())
2379 {
2380 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2381 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2382 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2383 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2384 }
2385
2386 super.GetDebugActions(outputList);
2387 }
2388
2389 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2390 {
2391 super.OnAction(action_id, player, ctx);
2392
2393 if ( GetGame().IsServer() )
2394 {
2395 if ( action_id == EActions.FOOD_STAGE_PREV )
2396 {
2397 int food_stage_prev = GetFoodStageType() - 1;
2398 if (food_stage_prev <= 0)
2399 {
2400 food_stage_prev = FoodStageType.COUNT - 1;
2401 }
2402 ChangeFoodStage(food_stage_prev);
2403 return true;
2404 }
2405 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2406 {
2407 int food_stage_next = GetFoodStageType() + 1;
2408 if (food_stage_next >= FoodStageType.COUNT )
2409 {
2410 food_stage_next = FoodStageType.RAW;
2411 }
2412 ChangeFoodStage(food_stage_next);
2413 return true;
2414 }
2415
2416 }
2417
2418 #ifdef DIAG_DEVELOPER
2419 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2420 {
2421 PrintNutritionsData();
2422 return true;
2423 }
2424 #endif
2425
2426 return false;
2427 }
2428
2429 override string GetDebugText()
2430 {
2431 string debug_output;
2432
2433 debug_output = super.GetDebugText();
2434
2435 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2436 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2437
2438 return debug_output;
2439 }
2440
2441 //================================================================
2442 // GENERAL GETTERS
2443 //================================================================
2444
2445 override float GetBaitEffectivity()
2446 {
2447 float ret = super.GetBaitEffectivity();
2448
2449 if (IsFoodRotten())
2450 {
2451 ret *= 0.5;
2452 }
2453
2454 return ret;
2455 }
2456
2457 float GetDecayTimer()
2458 {
2459 return m_DecayTimer;
2460 }
2461
2462 float GetDecayDelta()
2463 {
2464 return m_DecayDelta;
2465 }
2466
2468 {
2469 return m_LastDecayStage;
2470 }
2471
2472 #ifdef DIAG_DEVELOPER
2473 private void PrintNutritionsData()
2474 {
2475 string nutritionsData = "";
2476
2477 FoodStage stage = GetFoodStage();
2478 FoodStageType stageType = stage.GetFoodStageType();
2479
2480 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2481 if (profile)
2482 {
2483 nutritionsData = string.Format("Item: %1\n\n", this);
2484 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2485 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2486 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2487 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2488 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2489 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2490 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2491
2492 if (profile.IsLiquid())
2493 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2494
2495 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2496 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2497 }
2498
2499 nutritionsData += "-----\n";
2500
2501 Debug.Log(nutritionsData);
2502 }
2503 #endif
2504
2506 //DEPRECATED
2508 void UpdateVisuals()
2509 {
2511 }
2512}
2513
2515{
2516 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2517};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.