DayZ 1.27
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◆ RemoveAudio()

void ReplaceEdibleWithNewLambda::RemoveAudio ( )
protected

См. определение в файле Edible_Base.c строка 1406

1406 : ItemBase
1407{
1408 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1409
1410 const string SOUND_BAKING_START = "Baking_SoundSet";
1411 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1412 const string SOUND_BOILING_START = "Boiling_SoundSet";
1413 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1414 const string SOUND_DRYING_START = "Drying_SoundSet";
1415 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1416 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1417
1418 protected bool m_MakeCookingSounds;
1419 protected SoundOnVehicle m_SoundCooking;
1421 protected string m_SoundPlaying;
1422 ref FoodStage m_FoodStage;
1423 protected float m_DecayTimer;
1424 protected float m_DecayDelta = 0.0;
1427
1429
1430 void Edible_Base()
1431 {
1432 if (HasFoodStage())
1433 {
1434 m_FoodStage = new FoodStage(this);
1435
1436 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1437 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1438
1439 m_SoundPlaying = "";
1441 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1442 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1443 }
1444 }
1445
1446 override void EEInit()
1447 {
1448 super.EEInit();
1449
1450 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1451 }
1452
1453 override void EEDelete(EntityAI parent)
1454 {
1455 super.EEDelete(parent);
1456
1457 RemoveAudio();
1458
1460 m_HotVaporParticle.Stop();
1461 }
1462
1463 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1464 {
1465 super.EEItemLocationChanged(oldLoc, newLoc);
1466
1468 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1469 {
1470 switch (oldLoc.GetParent().GetType())
1471 {
1472 case "FryingPan":
1473 case "Pot":
1474 case "Cauldron":
1475 case "SharpWoodenStick":
1476 MakeSoundsOnClient(false);
1477 break;
1478 }
1479
1481 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1482 {
1483 MakeSoundsOnClient(false);
1484 }
1485 }
1486
1487 if (oldLoc.IsValid())
1489
1490 if (CanHaveTemperature())
1492 }
1493
1494 void UpdateVisualsEx(bool forced = false)
1495 {
1496 if (GetFoodStage())
1497 GetFoodStage().UpdateVisualsEx(forced);
1498 }
1499
1500 bool Consume(float amount, PlayerBase consumer)
1501 {
1502 AddQuantity(-amount, false, false);
1503 OnConsume(amount, consumer);
1504
1505 return true;
1506 }
1507
1508 void OnConsume(float amount, PlayerBase consumer)
1509 {
1511 {
1512 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1513 }
1514 }
1515
1517 int FilterAgents(int agentsIn)
1518 {
1519 int foodStageType;
1520
1521 FoodStage foodStage = GetFoodStage();
1522 if (foodStage)
1523 foodStageType = foodStage.GetFoodStageType();
1524
1526 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1527 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1528 agentsIn &= ~eAgents.FOOD_POISON;
1529
1530 return agentsIn;
1531 }
1532
1533 //food staging
1534 override bool CanBeCooked()
1535 {
1536 return false;
1537 }
1538
1539 override bool CanBeCookedOnStick()
1540 {
1541 return false;
1542 }
1543
1544 override float GetTemperatureFreezeTime()
1545 {
1546 if (GetFoodStage())
1547 {
1548 switch (m_FoodStage.GetFoodStageType())
1549 {
1550 case FoodStageType.DRIED:
1551 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1552
1553 case FoodStageType.BURNED:
1554 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1555
1556 default:
1557 return super.GetTemperatureFreezeTime();
1558 }
1559 }
1560
1561 return super.GetTemperatureFreezeTime();
1562 }
1563
1564 override float GetTemperatureThawTime()
1565 {
1566 if (GetFoodStage())
1567 {
1568 switch (m_FoodStage.GetFoodStageType())
1569 {
1570 case FoodStageType.DRIED:
1571 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1572
1573 case FoodStageType.BURNED:
1574 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1575
1576 default:
1577 return super.GetTemperatureThawTime();
1578 }
1579 }
1580
1581 return super.GetTemperatureThawTime();
1582 }
1583
1584 override bool CanItemOverheat()
1585 {
1586 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1587 }
1588
1589 //================================================================
1590 // SYNCHRONIZATION
1591 //================================================================
1592 void Synchronize()
1593 {
1594 SetSynchDirty();
1595 }
1596
1597 override void OnVariablesSynchronized()
1598 {
1599 super.OnVariablesSynchronized();
1600
1601 //UpdateVisualsEx(); //performed on client only
1602
1603 //update audio
1605 {
1606 RefreshAudio();
1607 }
1608 else
1609 {
1610 RemoveAudio();
1611 }
1612
1613 if (CanHaveTemperature())
1615 }
1616
1617 //================================================================
1618 // AUDIO EFFECTS (WHEN ON DCS)
1619 //================================================================
1620 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1621 {
1622 m_MakeCookingSounds = soundstate;
1623 m_CookedByMethod = cookingMethod;
1624
1625 Synchronize();
1626 }
1627
1628 protected void RefreshAudio()
1629 {
1630 string soundName = "";
1631
1632 FoodStageType currentFoodStage = GetFoodStageType();
1634
1635 if (currentFoodStage == FoodStageType.BURNED)
1636 {
1637 soundName = SOUND_BURNING_DONE;
1638 }
1639 else
1640 {
1641 switch (m_CookedByMethod)
1642 {
1643 case CookingMethodType.BAKING:
1644 {
1645 if (nextFoodStage == FoodStageType.BAKED)
1646 soundName = SOUND_BAKING_START;
1647 else if (currentFoodStage == FoodStageType.BAKED)
1648 soundName = SOUND_BAKING_DONE;
1649 else
1650 soundName = "";
1651 break;
1652 }
1653
1654 case CookingMethodType.BOILING:
1655 {
1656 if (nextFoodStage == FoodStageType.BOILED)
1657 soundName = SOUND_BOILING_START;
1658 else if (currentFoodStage == FoodStageType.BOILED)
1659 soundName = SOUND_BOILING_DONE;
1660 else
1661 soundName = "";
1662 break;
1663 }
1664
1665 case CookingMethodType.DRYING:
1666 {
1667 if (nextFoodStage == FoodStageType.DRIED)
1668 soundName = SOUND_DRYING_START;
1669 else if (currentFoodStage == FoodStageType.DRIED)
1670 soundName = SOUND_DRYING_DONE;
1671 else
1672 soundName = "";
1673 break;
1674 }
1675
1676 default:
1677 soundName = "";
1678 break;
1679 }
1680
1681 if (nextFoodStage == FoodStageType.BURNED)
1682 {
1683 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1684 {
1685 soundName = SOUND_BURNING_DONE;
1686 }
1687 else // pre-emptive burning sounds replace regular ones
1688 {
1689 array<float> nextStageProperties = new array<float>();
1690 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1691 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1692 float progress01 = GetCookingTime() / nextStageTime;
1693 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1694 {
1695 soundName = SOUND_BURNING_DONE;
1696 }
1697 }
1698 }
1699 }
1700
1701 SoundCookingStart(soundName);
1702 }
1703
1704 protected void RemoveAudio()
1705 {
1706 m_MakeCookingSounds = false;
1708 }
1709
1710 //================================================================
1711 // SERIALIZATION
1712 //================================================================
1713 override void OnStoreSave(ParamsWriteContext ctx)
1714 {
1715 super.OnStoreSave(ctx);
1716
1717 if (GetFoodStage())
1718 {
1719 GetFoodStage().OnStoreSave(ctx);
1720 }
1721
1722 // food decay
1723 ctx.Write(m_DecayTimer);
1725 }
1726
1727 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1728 {
1729 if (!super.OnStoreLoad(ctx, version))
1730 return false;
1731
1732 if (GetFoodStage())
1733 {
1734 if (!GetFoodStage().OnStoreLoad(ctx, version))
1735 return false;
1736 }
1737
1738 if (version >= 115)
1739 {
1740 if (!ctx.Read(m_DecayTimer))
1741 {
1742 m_DecayTimer = 0.0;
1743 return false;
1744 }
1745 if (!ctx.Read(m_LastDecayStage))
1746 {
1748 return false;
1749 }
1750 }
1751
1752 UpdateVisualsEx(true); //forced init visuals
1753 Synchronize();
1754
1755 return true;
1756 }
1757
1758 override void AfterStoreLoad()
1759 {
1760 super.AfterStoreLoad();
1761
1762 Synchronize();
1763 }
1764
1765 //get food stage
1766 override FoodStage GetFoodStage()
1767 {
1768 return m_FoodStage;
1769 }
1770
1771 //food types
1772 override bool IsMeat()
1773 {
1774 return false;
1775 }
1776
1777 override bool IsCorpse()
1778 {
1779 return false;
1780 }
1781
1782 override bool IsFruit()
1783 {
1784 return false;
1785 }
1786
1787 override bool IsMushroom()
1788 {
1789 return false;
1790 }
1791
1792 //================================================================
1793 // NUTRITIONAL VALUES
1794 //================================================================
1795 //food properties
1796 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1797 {
1798 Edible_Base food_item = Edible_Base.Cast(item);
1799 if (food_item && food_item.GetFoodStage())
1800 {
1801 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1802 }
1803 else if (classname != "" && food_stage)
1804 {
1805 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1806 }
1807 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1808 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1809
1810 }
1811
1812 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1813 {
1814 Edible_Base food_item = Edible_Base.Cast(item);
1815 if (food_item && food_item.GetFoodStage())
1816 {
1817 return FoodStage.GetEnergy(food_item.GetFoodStage());
1818 }
1819 else if (classname != "" && food_stage)
1820 {
1821 return FoodStage.GetEnergy(null, food_stage, classname);
1822 }
1823 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1824 return GetGame().ConfigGetFloat( class_path + " energy" );
1825 }
1826
1827 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1828 {
1829 Edible_Base food_item = Edible_Base.Cast(item);
1830 if (food_item && food_item.GetFoodStage())
1831 {
1832 return FoodStage.GetWater(food_item.GetFoodStage());
1833 }
1834 else if (classname != "" && food_stage)
1835 {
1836 return FoodStage.GetWater(null, food_stage, classname);
1837 }
1838 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1839 return GetGame().ConfigGetFloat( class_path + " water" );
1840 }
1841
1842 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1843 {
1844 Edible_Base food_item = Edible_Base.Cast(item);
1845 if (food_item && food_item.GetFoodStage())
1846 {
1847 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1848 }
1849 else if (classname != "" && food_stage)
1850 {
1851 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1852 }
1853 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1854 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1855
1856 }
1857
1858 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1859 {
1860 Edible_Base food_item = Edible_Base.Cast(item);
1861 if (food_item && food_item.GetFoodStage())
1862 {
1863 return FoodStage.GetToxicity(food_item.GetFoodStage());
1864 }
1865 else if (classname != "" && food_stage)
1866 {
1867 return FoodStage.GetToxicity(null, food_stage, classname);
1868 }
1869 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1870 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1871 }
1872
1873 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1874 {
1875 Edible_Base food_item = Edible_Base.Cast(item);
1876 if (food_item && food_item.GetFoodStage())
1877 {
1878 return FoodStage.GetAgents(food_item.GetFoodStage());
1879 }
1880 else if (classname != "" && food_stage)
1881 {
1882 return FoodStage.GetAgents(null, food_stage, classname);
1883 }
1884 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1885 return GetGame().ConfigGetInt( class_path + " agents" );
1886 }
1887
1888 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1889 {
1890 Edible_Base food_item = Edible_Base.Cast(item);
1891 if (food_item && food_item.GetFoodStage())
1892 {
1893 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1894 }
1895 else if (classname != "" && food_stage)
1896 {
1897 return FoodStage.GetDigestibility(null, food_stage, classname);
1898 }
1899 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1900 return GetGame().ConfigGetInt( class_path + " digestibility" );
1901 }
1902
1903 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1904 {
1905 Edible_Base foodItem = Edible_Base.Cast(item);
1906 if (foodItem && foodItem.GetFoodStage())
1907 {
1908 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1909 }
1910 else if (className != "" && foodStage)
1911 {
1912 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1913 }
1914 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1915 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1916 }
1917
1918 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1919 {
1920 NutritionalProfile profile = new NutritionalProfile();
1921 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1922 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1923 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1924 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1925 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1926 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1927 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1928 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1929
1930 return profile;
1931 }
1932
1933 //================================================================
1934 // FOOD STAGING
1935 //================================================================
1937 {
1938 return GetFoodStage().GetFoodStageType();
1939 }
1940
1941 //food stage states
1942 bool IsFoodRaw()
1943 {
1944 if ( GetFoodStage() )
1945 {
1946 return GetFoodStage().IsFoodRaw();
1947 }
1948
1949 return false;
1950 }
1951
1952 bool IsFoodBaked()
1953 {
1954 if ( GetFoodStage() )
1955 {
1956 return GetFoodStage().IsFoodBaked();
1957 }
1958
1959 return false;
1960 }
1961
1962 bool IsFoodBoiled()
1963 {
1964 if ( GetFoodStage() )
1965 {
1966 return GetFoodStage().IsFoodBoiled();
1967 }
1968
1969 return false;
1970 }
1971
1972 bool IsFoodDried()
1973 {
1974 if ( GetFoodStage() )
1975 {
1976 return GetFoodStage().IsFoodDried();
1977 }
1978
1979 return false;
1980 }
1981
1982 bool IsFoodBurned()
1983 {
1984 if ( GetFoodStage() )
1985 {
1986 return GetFoodStage().IsFoodBurned();
1987 }
1988
1989 return false;
1990 }
1991
1992 bool IsFoodRotten()
1993 {
1994 if ( GetFoodStage() )
1995 {
1996 return GetFoodStage().IsFoodRotten();
1997 }
1998
1999 return false;
2000 }
2001
2002 //food stage change
2003 void ChangeFoodStage( FoodStageType new_food_stage_type )
2004 {
2005 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2006 }
2007
2009 {
2010 return GetFoodStage().GetNextFoodStageType( cooking_method );
2011 }
2012
2013 string GetFoodStageName( FoodStageType food_stage_type )
2014 {
2015 return GetFoodStage().GetFoodStageName( food_stage_type );
2016 }
2017
2018 bool CanChangeToNewStage( CookingMethodType cooking_method )
2019 {
2020 return GetFoodStage().CanChangeToNewStage( cooking_method );
2021 }
2022
2023 //Use this to receive food stage from another Edible_Base
2024 void TransferFoodStage( notnull Edible_Base source )
2025 {
2026 if ( !source.GetFoodStage())
2027 return;
2028 m_LastDecayStage = source.GetLastDecayStage();
2029 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2030 m_DecayTimer = source.GetDecayTimer();
2031 m_DecayDelta = source.GetDecayDelta();
2032 }
2033
2035 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2036 {
2037 HandleFoodStageChangeAgents(stageOld,stageNew);
2038 UpdateVisualsEx(); //performed on server only
2039 }
2040
2043 {
2044 switch (stageNew)
2045 {
2046 case FoodStageType.BAKED:
2047 case FoodStageType.BOILED:
2048 case FoodStageType.DRIED:
2049 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2050 break;
2051
2052 case FoodStageType.BURNED:
2053 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2054 break;
2055 }
2056 }
2057
2058 //================================================================
2059 // COOKING
2060 //================================================================
2061 //cooking time
2062 float GetCookingTime()
2063 {
2064 return GetFoodStage().GetCookingTime();
2065 }
2066
2067 void SetCookingTime( float time )
2068 {
2069 GetFoodStage().SetCookingTime( time );
2070
2071 //synchronize when calling on server
2072 Synchronize();
2073 }
2074
2075 void ResetCookingTime()
2076 {
2077 if (GetFoodStage())
2078 {
2079 GetFoodStage().SetCookingTime(0);
2080 Synchronize();
2081 }
2082 }
2083
2084 //replace edible with new item (opening cans)
2085 void ReplaceEdibleWithNew( string typeName )
2086 {
2087 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2088 if (player)
2089 {
2090 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2091 player.ServerReplaceItemInHandsWithNew(lambda);
2092 }
2093 else
2094 Error("ReplaceEdibleWithNew - cannot use edible without player");
2095 }
2096
2098 {
2100 }
2101
2102 override void SetActions()
2103 {
2104 super.SetActions();
2105
2108 }
2109
2110 protected void SoundCookingStart(string sound_name)
2111 {
2112 #ifndef SERVER
2113 if (m_SoundPlaying != sound_name)
2114 {
2116
2117 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2118 m_SoundPlaying = sound_name;
2119 }
2120 #endif
2121 }
2122
2123 protected void SoundCookingStop()
2124 {
2125 #ifndef SERVER
2127 {
2128 m_SoundEffectCooking.Stop();
2129 m_SoundEffectCooking = null;
2130 m_SoundPlaying = "";
2131 }
2132 #endif
2133 }
2134
2135 override bool CanDecay()
2136 {
2137 return false;
2138 }
2139
2140 override bool CanProcessDecay()
2141 {
2142 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2143 }
2144
2145 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2146 {
2147 m_DecayDelta = 0.0;
2148
2149 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2150 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2151 if ( hasRootAsPlayer )
2153
2154 /*Print( "-------------------------" );
2155 Print( this );
2156 Print( m_DecayTimer );
2157 Print( m_DecayDelta );
2158 Print( m_LastDecayStage );*/
2159
2160 if ( IsFruit() || IsMushroom() )
2161 {
2162 // fruit, vegetables and mushrooms
2164 {
2165 switch ( GetFoodStageType() )
2166 {
2167 case FoodStageType.RAW:
2170 break;
2171
2172 case FoodStageType.BOILED:
2175 break;
2176
2177 case FoodStageType.BAKED:
2180 break;
2181
2182 case FoodStageType.DRIED:
2183 case FoodStageType.BURNED:
2184 case FoodStageType.ROTTEN:
2185 default:
2186 m_DecayTimer = -1;
2188 return;
2189 }
2190
2191 //m_DecayTimer = m_DecayTimer / 1000.0;
2192 }
2193
2194 m_DecayTimer -= ( delta * m_DecayDelta );
2195
2196 if ( m_DecayTimer <= 0 )
2197 {
2198 if ( m_LastDecayStage != FoodStageType.NONE )
2199 {
2200 // switch to decayed stage
2201 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2202 {
2204 }
2205 if ( m_LastDecayStage == FoodStageType.RAW )
2206 {
2207 int rng = Math.RandomIntInclusive( 0, 100 );
2209 {
2211 }
2212 else
2213 {
2214 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2215 {
2217 }
2218 else
2219 {
2221 }
2222 }
2223 }
2224 }
2225 }
2226
2227 }
2228 else if ( IsMeat() )
2229 {
2230 // meat
2232 {
2233 switch ( GetFoodStageType() )
2234 {
2235 case FoodStageType.RAW:
2238 break;
2239
2240 case FoodStageType.BOILED:
2243 break;
2244
2245 case FoodStageType.BAKED:
2248 break;
2249
2250 case FoodStageType.DRIED:
2253 break;
2254
2255 case FoodStageType.BURNED:
2256 case FoodStageType.ROTTEN:
2257 default:
2258 m_DecayTimer = -1;
2260 return;
2261 }
2262 }
2263
2264 m_DecayTimer -= ( delta * m_DecayDelta );
2265
2266 if ( m_DecayTimer <= 0 )
2267 {
2268 if ( m_LastDecayStage != FoodStageType.NONE )
2269 {
2270 // switch to decayed stage
2271 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2272 {
2274 }
2275 }
2276 }
2277 }
2278 else if ( IsCorpse() )
2279 {
2280 // corpse
2282 {
2283 switch ( GetFoodStageType() )
2284 {
2285 case FoodStageType.RAW:
2288 break;
2289
2290 case FoodStageType.BURNED:
2291 case FoodStageType.ROTTEN:
2292 default:
2293 m_DecayTimer = -1;
2295 return;
2296 }
2297 }
2298
2299 m_DecayTimer -= ( delta * m_DecayDelta );
2300
2301 if ( m_DecayTimer <= 0 )
2302 {
2303 if ( m_LastDecayStage != FoodStageType.NONE )
2304 {
2305 // switch to decayed stage
2306 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2307 {
2309 }
2310 }
2311 }
2312 }
2313 else
2314 {
2315 // opened cans
2316 m_DecayTimer -= ( delta * m_DecayDelta );
2317
2318 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2319 {
2322 //m_DecayTimer = m_DecayTimer / 1000.0;
2323 }
2324 else
2325 {
2326 if ( m_DecayTimer <= 0 )
2327 {
2328 InsertAgent(eAgents.FOOD_POISON, 1);
2329 m_DecayTimer = -1;
2330 }
2331 }
2332 }
2333 }
2334
2335 protected void UpdateVaporParticle()
2336 {
2337 if (GetGame().IsDedicatedServer())
2338 return;
2339
2340 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2341 {
2342 InventoryLocation invLoc = new InventoryLocation();
2343 GetInventory().GetCurrentInventoryLocation(invLoc);
2344 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2345 {
2346 ParticleManager ptcMgr = ParticleManager.GetInstance();
2347 if (ptcMgr)
2348 {
2349 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2350 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2351 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2352 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2353 }
2354 }
2355 }
2356 else if (m_HotVaporParticle)
2357 {
2358 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2359 {
2360 m_HotVaporParticle.Stop();
2361 m_HotVaporParticle = null;
2362 return;
2363 }
2364
2365 InventoryLocation inventoryLoc = new InventoryLocation();
2366 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2367 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2368 {
2369 m_HotVaporParticle.Stop();
2370 m_HotVaporParticle = null;
2371 }
2372 }
2373 }
2374
2375 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2376 {
2377 super.GetDebugActions(outputList);
2378
2379 if (GetFoodStage())
2380 {
2381 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2382 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2383 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2384 }
2385 }
2386
2387 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2388 {
2389 super.OnAction(action_id, player, ctx);
2390
2391 if ( GetGame().IsServer() )
2392 {
2393 if ( action_id == EActions.FOOD_STAGE_PREV )
2394 {
2395 int food_stage_prev = GetFoodStageType() - 1;
2396 if (food_stage_prev <= 0)
2397 {
2398 food_stage_prev = FoodStageType.COUNT - 1;
2399 }
2400 ChangeFoodStage(food_stage_prev);
2401 return true;
2402 }
2403 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2404 {
2405 int food_stage_next = GetFoodStageType() + 1;
2406 if (food_stage_next >= FoodStageType.COUNT )
2407 {
2408 food_stage_next = FoodStageType.RAW;
2409 }
2410 ChangeFoodStage(food_stage_next);
2411 return true;
2412 }
2413
2414 }
2415
2416 #ifdef DIAG_DEVELOPER
2417 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2418 {
2419 PrintNutritionsData();
2420 return true;
2421 }
2422 #endif
2423
2424 return false;
2425 }
2426
2427 override string GetDebugText()
2428 {
2429 string debug_output;
2430
2431 debug_output = super.GetDebugText();
2432
2433 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2434 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2435
2436 return debug_output;
2437 }
2438
2439 //================================================================
2440 // GENERAL GETTERS
2441 //================================================================
2442
2443 override float GetBaitEffectivity()
2444 {
2445 float ret = super.GetBaitEffectivity();
2446
2447 if (IsFoodRotten())
2448 {
2449 ret *= 0.5;
2450 }
2451
2452 return ret;
2453 }
2454
2455 float GetDecayTimer()
2456 {
2457 return m_DecayTimer;
2458 }
2459
2460 float GetDecayDelta()
2461 {
2462 return m_DecayDelta;
2463 }
2464
2466 {
2467 return m_LastDecayStage;
2468 }
2469
2470 #ifdef DIAG_DEVELOPER
2471 private void PrintNutritionsData()
2472 {
2473 string nutritionsData = "";
2474
2475 FoodStage stage = GetFoodStage();
2476 FoodStageType stageType = stage.GetFoodStageType();
2477
2478 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2479 if (profile)
2480 {
2481 nutritionsData = string.Format("Item: %1\n\n", this);
2482 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2483 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2484 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2485 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2486 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2487 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2488 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2489
2490 if (profile.IsLiquid())
2491 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2492
2493 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2494 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2495 }
2496
2497 nutritionsData += "-----\n";
2498
2499 Debug.Log(nutritionsData);
2500 }
2501 #endif
2502
2504 //DEPRECATED
2506 void UpdateVisuals()
2507 {
2509 }
2510}
2511
2513{
2514 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2515};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.