DayZ 1.30
DayZ Explorer by KGB
 
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◆ RemoveAudio()

void ReplaceEdibleWithNewLambda::RemoveAudio ( )
protected

См. определение в файле Edible_Base.c строка 1411

1411 : ItemBase
1412{
1413 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1414
1415 const string SOUND_BAKING_START = "Baking_SoundSet";
1416 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1417 const string SOUND_BOILING_START = "Boiling_SoundSet";
1418 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1419 const string SOUND_DRYING_START = "Drying_SoundSet";
1420 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1421 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1422
1423 protected bool m_MakeCookingSounds;
1424 protected SoundOnVehicle m_SoundCooking;
1426 protected string m_SoundPlaying;
1427 ref FoodStage m_FoodStage;
1428 protected float m_DecayTimer;
1429 protected float m_DecayDelta = 0.0;
1432
1434
1435 void Edible_Base()
1436 {
1437 if (HasFoodStage())
1438 {
1439 m_FoodStage = new FoodStage(this);
1440
1441 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1442 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1443
1444 m_SoundPlaying = "";
1446 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1447 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1448 }
1449 }
1450
1451 override void EEInit()
1452 {
1453 super.EEInit();
1454
1455 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1456 }
1457
1458 override void EEDelete(EntityAI parent)
1459 {
1460 super.EEDelete(parent);
1461
1462 RemoveAudio();
1463
1465 m_HotVaporParticle.Stop();
1466 }
1467
1468 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1469 {
1470 super.EEItemLocationChanged(oldLoc, newLoc);
1471
1473 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1474 {
1475 switch (oldLoc.GetParent().GetType())
1476 {
1477 case "FryingPan":
1478 case "Pot":
1479 case "Cauldron":
1480 case "SharpWoodenStick":
1481 MakeSoundsOnClient(false);
1482 break;
1483 }
1484
1486 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1487 {
1488 MakeSoundsOnClient(false);
1489 }
1490 }
1491
1492 if (oldLoc.IsValid())
1494
1495 if (CanHaveTemperature())
1497 }
1498
1499 void UpdateVisualsEx(bool forced = false)
1500 {
1501 if (GetFoodStage())
1502 GetFoodStage().UpdateVisualsEx(forced);
1503 }
1504
1505 bool Consume(float amount, PlayerBase consumer)
1506 {
1507 AddQuantity(-amount, false, false);
1508 OnConsume(amount, consumer);
1509
1510 return true;
1511 }
1512
1513 void OnConsume(float amount, PlayerBase consumer)
1514 {
1516 {
1517 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1518 }
1519 }
1520
1522 int FilterAgents(int agentsIn)
1523 {
1524 int foodStageType;
1525
1526 FoodStage foodStage = GetFoodStage();
1527 if (foodStage)
1528 foodStageType = foodStage.GetFoodStageType();
1529
1531 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1532 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1533 agentsIn &= ~eAgents.FOOD_POISON;
1534
1535 return agentsIn;
1536 }
1537
1538 //food staging
1539 override bool CanBeCooked()
1540 {
1541 return false;
1542 }
1543
1544 override bool CanBeCookedOnStick()
1545 {
1546 return false;
1547 }
1548
1549 override float GetTemperatureFreezeTime()
1550 {
1551 if (GetFoodStage())
1552 {
1553 switch (m_FoodStage.GetFoodStageType())
1554 {
1555 case FoodStageType.DRIED:
1556 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1557
1558 case FoodStageType.BURNED:
1559 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1560
1561 default:
1562 return super.GetTemperatureFreezeTime();
1563 }
1564 }
1565
1566 return super.GetTemperatureFreezeTime();
1567 }
1568
1569 override float GetTemperatureThawTime()
1570 {
1571 if (GetFoodStage())
1572 {
1573 switch (m_FoodStage.GetFoodStageType())
1574 {
1575 case FoodStageType.DRIED:
1576 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1577
1578 case FoodStageType.BURNED:
1579 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1580
1581 default:
1582 return super.GetTemperatureThawTime();
1583 }
1584 }
1585
1586 return super.GetTemperatureThawTime();
1587 }
1588
1589 override bool CanItemOverheat()
1590 {
1591 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1592 }
1593
1594 //================================================================
1595 // SYNCHRONIZATION
1596 //================================================================
1597 void Synchronize()
1598 {
1599 SetSynchDirty();
1600 }
1601
1602 override void OnVariablesSynchronized()
1603 {
1604 super.OnVariablesSynchronized();
1605
1606 //UpdateVisualsEx(); //performed on client only
1607
1608 //update audio
1610 {
1611 RefreshAudio();
1612 }
1613 else
1614 {
1615 RemoveAudio();
1616 }
1617
1618 if (CanHaveTemperature())
1620 }
1621
1622 //================================================================
1623 // AUDIO EFFECTS (WHEN ON DCS)
1624 //================================================================
1625 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1626 {
1627 m_MakeCookingSounds = soundstate;
1628 m_CookedByMethod = cookingMethod;
1629
1630 Synchronize();
1631 }
1632
1633 protected void RefreshAudio()
1634 {
1635 string soundName = "";
1636
1637 FoodStageType currentFoodStage = GetFoodStageType();
1639
1640 if (currentFoodStage == FoodStageType.BURNED)
1641 {
1642 soundName = SOUND_BURNING_DONE;
1643 }
1644 else
1645 {
1646 switch (m_CookedByMethod)
1647 {
1648 case CookingMethodType.BAKING:
1649 {
1650 if (nextFoodStage == FoodStageType.BAKED)
1651 soundName = SOUND_BAKING_START;
1652 else if (currentFoodStage == FoodStageType.BAKED)
1653 soundName = SOUND_BAKING_DONE;
1654 else
1655 soundName = "";
1656 break;
1657 }
1658
1659 case CookingMethodType.BOILING:
1660 {
1661 if (nextFoodStage == FoodStageType.BOILED)
1662 soundName = SOUND_BOILING_START;
1663 else if (currentFoodStage == FoodStageType.BOILED)
1664 soundName = SOUND_BOILING_DONE;
1665 else
1666 soundName = "";
1667 break;
1668 }
1669
1670 case CookingMethodType.DRYING:
1671 {
1672 if (nextFoodStage == FoodStageType.DRIED)
1673 soundName = SOUND_DRYING_START;
1674 else if (currentFoodStage == FoodStageType.DRIED)
1675 soundName = SOUND_DRYING_DONE;
1676 else
1677 soundName = "";
1678 break;
1679 }
1680
1681 default:
1682 soundName = "";
1683 break;
1684 }
1685
1686 if (nextFoodStage == FoodStageType.BURNED)
1687 {
1688 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1689 {
1690 soundName = SOUND_BURNING_DONE;
1691 }
1692 else // pre-emptive burning sounds replace regular ones
1693 {
1694 array<float> nextStageProperties = new array<float>();
1695 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1696 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1697 float progress01 = GetCookingTime() / nextStageTime;
1698 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1699 {
1700 soundName = SOUND_BURNING_DONE;
1701 }
1702 }
1703 }
1704 }
1705
1706 SoundCookingStart(soundName);
1707 }
1708
1709 protected void RemoveAudio()
1710 {
1711 m_MakeCookingSounds = false;
1713 }
1714
1715 //================================================================
1716 // SERIALIZATION
1717 //================================================================
1718 override void OnStoreSave(ParamsWriteContext ctx)
1719 {
1720 super.OnStoreSave(ctx);
1721
1722 if (GetFoodStage())
1723 {
1724 GetFoodStage().OnStoreSave(ctx);
1725 }
1726
1727 // food decay
1728 ctx.Write(m_DecayTimer);
1730 }
1731
1732 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1733 {
1734 if (!super.OnStoreLoad(ctx, version))
1735 return false;
1736
1737 if (GetFoodStage())
1738 {
1739 if (!GetFoodStage().OnStoreLoad(ctx, version))
1740 return false;
1741 }
1742
1743 if (version >= 115)
1744 {
1745 if (!ctx.Read(m_DecayTimer))
1746 {
1747 m_DecayTimer = 0.0;
1748 return false;
1749 }
1750 if (!ctx.Read(m_LastDecayStage))
1751 {
1753 return false;
1754 }
1755 }
1756
1757 UpdateVisualsEx(true); //forced init visuals
1758 Synchronize();
1759
1760 return true;
1761 }
1762
1763 override void AfterStoreLoad()
1764 {
1765 super.AfterStoreLoad();
1766
1767 Synchronize();
1768 }
1769
1770 //get food stage
1771 override FoodStage GetFoodStage()
1772 {
1773 return m_FoodStage;
1774 }
1775
1776 //food types
1777 override bool IsMeat()
1778 {
1779 return false;
1780 }
1781
1782 override bool IsCorpse()
1783 {
1784 return false;
1785 }
1786
1787 override bool IsFruit()
1788 {
1789 return false;
1790 }
1791
1792 override bool IsMushroom()
1793 {
1794 return false;
1795 }
1796
1797 //================================================================
1798 // NUTRITIONAL VALUES
1799 //================================================================
1800 //food properties
1801 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1802 {
1803 Edible_Base food_item = Edible_Base.Cast(item);
1804 if (food_item && food_item.GetFoodStage())
1805 {
1806 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1807 }
1808 else if (classname != "" && food_stage)
1809 {
1810 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1811 }
1812 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1813 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1814
1815 }
1816
1817 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1818 {
1819 Edible_Base food_item = Edible_Base.Cast(item);
1820 if (food_item && food_item.GetFoodStage())
1821 {
1822 return FoodStage.GetEnergy(food_item.GetFoodStage());
1823 }
1824 else if (classname != "" && food_stage)
1825 {
1826 return FoodStage.GetEnergy(null, food_stage, classname);
1827 }
1828 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1829 return g_Game.ConfigGetFloat( class_path + " energy" );
1830 }
1831
1832 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1833 {
1834 Edible_Base food_item = Edible_Base.Cast(item);
1835 if (food_item && food_item.GetFoodStage())
1836 {
1837 return FoodStage.GetWater(food_item.GetFoodStage());
1838 }
1839 else if (classname != "" && food_stage)
1840 {
1841 return FoodStage.GetWater(null, food_stage, classname);
1842 }
1843 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1844 return g_Game.ConfigGetFloat( class_path + " water" );
1845 }
1846
1847 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1848 {
1849 Edible_Base food_item = Edible_Base.Cast(item);
1850 if (food_item && food_item.GetFoodStage())
1851 {
1852 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1853 }
1854 else if (classname != "" && food_stage)
1855 {
1856 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1857 }
1858 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1859 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1860
1861 }
1862
1863 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1864 {
1865 Edible_Base food_item = Edible_Base.Cast(item);
1866 if (food_item && food_item.GetFoodStage())
1867 {
1868 return FoodStage.GetToxicity(food_item.GetFoodStage());
1869 }
1870 else if (classname != "" && food_stage)
1871 {
1872 return FoodStage.GetToxicity(null, food_stage, classname);
1873 }
1874 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1875 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1876 }
1877
1878 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1879 {
1880 Edible_Base food_item = Edible_Base.Cast(item);
1881 if (food_item && food_item.GetFoodStage())
1882 {
1883 return FoodStage.GetAgents(food_item.GetFoodStage());
1884 }
1885 else if (classname != "" && food_stage)
1886 {
1887 return FoodStage.GetAgents(null, food_stage, classname);
1888 }
1889 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1890 return g_Game.ConfigGetInt( class_path + " agents" );
1891 }
1892
1893 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1894 {
1895 Edible_Base food_item = Edible_Base.Cast(item);
1896 if (food_item && food_item.GetFoodStage())
1897 {
1898 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1899 }
1900 else if (classname != "" && food_stage)
1901 {
1902 return FoodStage.GetDigestibility(null, food_stage, classname);
1903 }
1904 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1905 return g_Game.ConfigGetInt( class_path + " digestibility" );
1906 }
1907
1908 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1909 {
1910 Edible_Base foodItem = Edible_Base.Cast(item);
1911 if (foodItem && foodItem.GetFoodStage())
1912 {
1913 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1914 }
1915 else if (className != "" && foodStage)
1916 {
1917 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1918 }
1919 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1920 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
1921 }
1922
1923 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1924 {
1925 NutritionalProfile profile = new NutritionalProfile();
1926 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1927 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1928 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1929 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1930 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1931 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1932 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1933 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1934
1935 return profile;
1936 }
1937
1938 //================================================================
1939 // FOOD STAGING
1940 //================================================================
1942 {
1943 return GetFoodStage().GetFoodStageType();
1944 }
1945
1946 //food stage states
1947 bool IsFoodRaw()
1948 {
1949 if ( GetFoodStage() )
1950 {
1951 return GetFoodStage().IsFoodRaw();
1952 }
1953
1954 return false;
1955 }
1956
1957 bool IsFoodBaked()
1958 {
1959 if ( GetFoodStage() )
1960 {
1961 return GetFoodStage().IsFoodBaked();
1962 }
1963
1964 return false;
1965 }
1966
1967 bool IsFoodBoiled()
1968 {
1969 if ( GetFoodStage() )
1970 {
1971 return GetFoodStage().IsFoodBoiled();
1972 }
1973
1974 return false;
1975 }
1976
1977 bool IsFoodDried()
1978 {
1979 if ( GetFoodStage() )
1980 {
1981 return GetFoodStage().IsFoodDried();
1982 }
1983
1984 return false;
1985 }
1986
1987 bool IsFoodBurned()
1988 {
1989 if ( GetFoodStage() )
1990 {
1991 return GetFoodStage().IsFoodBurned();
1992 }
1993
1994 return false;
1995 }
1996
1997 bool IsFoodRotten()
1998 {
1999 if ( GetFoodStage() )
2000 {
2001 return GetFoodStage().IsFoodRotten();
2002 }
2003
2004 return false;
2005 }
2006
2007 //food stage change
2008 void ChangeFoodStage( FoodStageType new_food_stage_type )
2009 {
2010 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2011 }
2012
2014 {
2015 return GetFoodStage().GetNextFoodStageType( cooking_method );
2016 }
2017
2018 string GetFoodStageName( FoodStageType food_stage_type )
2019 {
2020 return GetFoodStage().GetFoodStageName( food_stage_type );
2021 }
2022
2023 bool CanChangeToNewStage( CookingMethodType cooking_method )
2024 {
2025 return GetFoodStage().CanChangeToNewStage( cooking_method );
2026 }
2027
2028 //Use this to receive food stage from another Edible_Base
2029 void TransferFoodStage( notnull Edible_Base source )
2030 {
2031 if ( !source.GetFoodStage())
2032 return;
2033 m_LastDecayStage = source.GetLastDecayStage();
2034 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2035 m_DecayTimer = source.GetDecayTimer();
2036 m_DecayDelta = source.GetDecayDelta();
2037 }
2038
2040 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2041 {
2042 HandleFoodStageChangeAgents(stageOld,stageNew);
2043 UpdateVisualsEx(); //performed on server only
2044 }
2045
2048 {
2049 switch (stageNew)
2050 {
2051 case FoodStageType.BAKED:
2052 case FoodStageType.BOILED:
2053 case FoodStageType.DRIED:
2054 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2055 break;
2056
2057 case FoodStageType.BURNED:
2058 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2059 break;
2060 }
2061 }
2062
2063 //================================================================
2064 // COOKING
2065 //================================================================
2066 //cooking time
2067 float GetCookingTime()
2068 {
2069 return GetFoodStage().GetCookingTime();
2070 }
2071
2072 void SetCookingTime( float time )
2073 {
2074 GetFoodStage().SetCookingTime( time );
2075
2076 //synchronize when calling on server
2077 Synchronize();
2078 }
2079
2080 void ResetCookingTime()
2081 {
2082 if (GetFoodStage())
2083 {
2084 GetFoodStage().SetCookingTime(0);
2085 Synchronize();
2086 }
2087 }
2088
2089 //replace edible with new item (opening cans)
2090 void ReplaceEdibleWithNew( string typeName )
2091 {
2092 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2093 if (player)
2094 {
2095 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2096 player.ServerReplaceItemInHandsWithNew(lambda);
2097 }
2098 else
2099 Error("ReplaceEdibleWithNew - cannot use edible without player");
2100 }
2101
2103 {
2105 }
2106
2107 override void SetActions()
2108 {
2109 super.SetActions();
2110
2113 }
2114
2115 protected void SoundCookingStart(string sound_name)
2116 {
2117 #ifndef SERVER
2118 #ifndef NO_GUI
2119 if (m_SoundPlaying != sound_name)
2120 {
2122
2123 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2124 m_SoundPlaying = sound_name;
2125 }
2126 #endif
2127 #endif
2128 }
2129
2130 protected void SoundCookingStop()
2131 {
2132 #ifndef SERVER
2133 #ifndef NO_GUI
2135 {
2136 m_SoundEffectCooking.Stop();
2137 m_SoundEffectCooking = null;
2138 m_SoundPlaying = "";
2139 }
2140 #endif
2141 #endif
2142 }
2143
2144 override bool CanDecay()
2145 {
2146 return false;
2147 }
2148
2149 override bool CanProcessDecay()
2150 {
2151 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2152 }
2153
2154 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2155 {
2156 m_DecayDelta = 0.0;
2157
2158 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2159 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2160 if ( hasRootAsPlayer )
2162
2163 /*Print( "-------------------------" );
2164 Print( this );
2165 Print( m_DecayTimer );
2166 Print( m_DecayDelta );
2167 Print( m_LastDecayStage );*/
2168
2169 if ( IsFruit() || IsMushroom() )
2170 {
2171 // fruit, vegetables and mushrooms
2173 {
2174 switch ( GetFoodStageType() )
2175 {
2176 case FoodStageType.RAW:
2179 break;
2180
2181 case FoodStageType.BOILED:
2184 break;
2185
2186 case FoodStageType.BAKED:
2189 break;
2190
2191 case FoodStageType.DRIED:
2192 case FoodStageType.BURNED:
2193 case FoodStageType.ROTTEN:
2194 default:
2195 m_DecayTimer = -1;
2197 return;
2198 }
2199
2200 //m_DecayTimer = m_DecayTimer / 1000.0;
2201 }
2202
2203 m_DecayTimer -= ( delta * m_DecayDelta );
2204
2205 if ( m_DecayTimer <= 0 )
2206 {
2207 if ( m_LastDecayStage != FoodStageType.NONE )
2208 {
2209 // switch to decayed stage
2210 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2211 {
2213 }
2214 if ( m_LastDecayStage == FoodStageType.RAW )
2215 {
2216 int rng = Math.RandomIntInclusive( 0, 100 );
2218 {
2220 }
2221 else
2222 {
2223 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2224 {
2226 }
2227 else
2228 {
2230 }
2231 }
2232 }
2233 }
2234 }
2235
2236 }
2237 else if ( IsMeat() )
2238 {
2239 // meat
2241 {
2242 switch ( GetFoodStageType() )
2243 {
2244 case FoodStageType.RAW:
2247 break;
2248
2249 case FoodStageType.BOILED:
2252 break;
2253
2254 case FoodStageType.BAKED:
2257 break;
2258
2259 case FoodStageType.DRIED:
2262 break;
2263
2264 case FoodStageType.BURNED:
2265 case FoodStageType.ROTTEN:
2266 default:
2267 m_DecayTimer = -1;
2269 return;
2270 }
2271 }
2272
2273 m_DecayTimer -= ( delta * m_DecayDelta );
2274
2275 if ( m_DecayTimer <= 0 )
2276 {
2277 if ( m_LastDecayStage != FoodStageType.NONE )
2278 {
2279 // switch to decayed stage
2280 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2281 {
2283 }
2284 }
2285 }
2286 }
2287 else if ( IsCorpse() )
2288 {
2289 // corpse
2291 {
2292 switch ( GetFoodStageType() )
2293 {
2294 case FoodStageType.RAW:
2297 break;
2298
2299 case FoodStageType.BURNED:
2300 case FoodStageType.ROTTEN:
2301 default:
2302 m_DecayTimer = -1;
2304 return;
2305 }
2306 }
2307
2308 m_DecayTimer -= ( delta * m_DecayDelta );
2309
2310 if ( m_DecayTimer <= 0 )
2311 {
2312 if ( m_LastDecayStage != FoodStageType.NONE )
2313 {
2314 // switch to decayed stage
2315 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2316 {
2318 }
2319 }
2320 }
2321 }
2322 else
2323 {
2324 // opened cans
2325 m_DecayTimer -= ( delta * m_DecayDelta );
2326
2327 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2328 {
2331 //m_DecayTimer = m_DecayTimer / 1000.0;
2332 }
2333 else
2334 {
2335 if ( m_DecayTimer <= 0 )
2336 {
2337 InsertAgent(eAgents.FOOD_POISON, 1);
2338 m_DecayTimer = -1;
2339 }
2340 }
2341 }
2342 }
2343
2344 protected void UpdateVaporParticle()
2345 {
2346 if (g_Game.IsHeadlessOrDedicatedServer())
2347 return;
2348
2349 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2350 {
2351 InventoryLocation invLoc = new InventoryLocation();
2352 GetInventory().GetCurrentInventoryLocation(invLoc);
2353 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2354 {
2355 ParticleManager ptcMgr = ParticleManager.GetInstance();
2356 if (ptcMgr)
2357 {
2358 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2359 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2360 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2361 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2362 }
2363 }
2364 }
2365 else if (m_HotVaporParticle)
2366 {
2367 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2368 {
2369 m_HotVaporParticle.Stop();
2370 m_HotVaporParticle = null;
2371 return;
2372 }
2373
2374 InventoryLocation inventoryLoc = new InventoryLocation();
2375 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2376 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2377 {
2378 m_HotVaporParticle.Stop();
2379 m_HotVaporParticle = null;
2380 }
2381 }
2382 }
2383
2384 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2385 {
2386 if (GetFoodStage())
2387 {
2388 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2389 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2390 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2391 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2392 }
2393
2394 super.GetDebugActions(outputList);
2395 }
2396
2397 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2398 {
2399 super.OnAction(action_id, player, ctx);
2400
2401 if ( g_Game.IsServer() )
2402 {
2403 if ( action_id == EActions.FOOD_STAGE_PREV )
2404 {
2405 int food_stage_prev = GetFoodStageType() - 1;
2406 if (food_stage_prev <= 0)
2407 {
2408 food_stage_prev = FoodStageType.COUNT - 1;
2409 }
2410 ChangeFoodStage(food_stage_prev);
2411 return true;
2412 }
2413 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2414 {
2415 int food_stage_next = GetFoodStageType() + 1;
2416 if (food_stage_next >= FoodStageType.COUNT )
2417 {
2418 food_stage_next = FoodStageType.RAW;
2419 }
2420 ChangeFoodStage(food_stage_next);
2421 return true;
2422 }
2423
2424 }
2425
2426 #ifdef DIAG_DEVELOPER
2427 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2428 {
2429 PrintNutritionsData();
2430 return true;
2431 }
2432 #endif
2433
2434 return false;
2435 }
2436
2437 override string GetDebugText()
2438 {
2439 string debug_output;
2440
2441 debug_output = super.GetDebugText();
2442
2443 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2444 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2445
2446 return debug_output;
2447 }
2448
2449 //================================================================
2450 // GENERAL GETTERS
2451 //================================================================
2452
2453 override float GetBaitEffectivity()
2454 {
2455 float ret = super.GetBaitEffectivity();
2456
2457 if (IsFoodRotten())
2458 {
2459 ret *= 0.5;
2460 }
2461
2462 return ret;
2463 }
2464
2465 float GetDecayTimer()
2466 {
2467 return m_DecayTimer;
2468 }
2469
2470 float GetDecayDelta()
2471 {
2472 return m_DecayDelta;
2473 }
2474
2476 {
2477 return m_LastDecayStage;
2478 }
2479
2480 #ifdef DIAG_DEVELOPER
2481 private void PrintNutritionsData()
2482 {
2483 string nutritionsData = "";
2484
2485 FoodStage stage = GetFoodStage();
2486 FoodStageType stageType = stage.GetFoodStageType();
2487
2488 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2489 if (profile)
2490 {
2491 nutritionsData = string.Format("Item: %1\n\n", this);
2492 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2493 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2494 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2495 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2496 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2497 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2498 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2499
2500 if (profile.IsLiquid())
2501 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2502
2503 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2504 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2505 }
2506
2507 nutritionsData += "-----\n";
2508
2509 Debug.Log(nutritionsData);
2510 }
2511 #endif
2512
2514 //DEPRECATED
2516 void UpdateVisuals()
2517 {
2519 }
2520}
2521
2523{
2524 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2525};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.