DayZ 1.28
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◆ GetFoodEnergy()

static float ReplaceEdibleWithNewLambda::GetFoodEnergy ( ItemBase item,
string classname = "",
int food_stage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1515

1515 : ItemBase
1516{
1517 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1518
1519 const string SOUND_BAKING_START = "Baking_SoundSet";
1520 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1521 const string SOUND_BOILING_START = "Boiling_SoundSet";
1522 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1523 const string SOUND_DRYING_START = "Drying_SoundSet";
1524 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1525 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1526
1527 protected bool m_MakeCookingSounds;
1528 protected SoundOnVehicle m_SoundCooking;
1530 protected string m_SoundPlaying;
1531 ref FoodStage m_FoodStage;
1532 protected float m_DecayTimer;
1533 protected float m_DecayDelta = 0.0;
1536
1538
1539 void Edible_Base()
1540 {
1541 if (HasFoodStage())
1542 {
1543 m_FoodStage = new FoodStage(this);
1544
1545 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1546 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1547
1548 m_SoundPlaying = "";
1550 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1551 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1552 }
1553 }
1554
1555 override void EEInit()
1556 {
1557 super.EEInit();
1558
1559 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1560 }
1561
1562 override void EEDelete(EntityAI parent)
1563 {
1564 super.EEDelete(parent);
1565
1566 RemoveAudio();
1567
1569 m_HotVaporParticle.Stop();
1570 }
1571
1572 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1573 {
1574 super.EEItemLocationChanged(oldLoc, newLoc);
1575
1577 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1578 {
1579 switch (oldLoc.GetParent().GetType())
1580 {
1581 case "FryingPan":
1582 case "Pot":
1583 case "Cauldron":
1584 case "SharpWoodenStick":
1585 MakeSoundsOnClient(false);
1586 break;
1587 }
1588
1590 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1591 {
1592 MakeSoundsOnClient(false);
1593 }
1594 }
1595
1596 if (oldLoc.IsValid())
1598
1599 if (CanHaveTemperature())
1601 }
1602
1603 void UpdateVisualsEx(bool forced = false)
1604 {
1605 if (GetFoodStage())
1606 GetFoodStage().UpdateVisualsEx(forced);
1607 }
1608
1609 bool Consume(float amount, PlayerBase consumer)
1610 {
1611 AddQuantity(-amount, false, false);
1612 OnConsume(amount, consumer);
1613
1614 return true;
1615 }
1616
1617 void OnConsume(float amount, PlayerBase consumer)
1618 {
1620 {
1621 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1622 }
1623 }
1624
1626 int FilterAgents(int agentsIn)
1627 {
1628 int foodStageType;
1629
1630 FoodStage foodStage = GetFoodStage();
1631 if (foodStage)
1632 foodStageType = foodStage.GetFoodStageType();
1633
1635 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1636 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1637 agentsIn &= ~eAgents.FOOD_POISON;
1638
1639 return agentsIn;
1640 }
1641
1642 //food staging
1643 override bool CanBeCooked()
1644 {
1645 return false;
1646 }
1647
1648 override bool CanBeCookedOnStick()
1649 {
1650 return false;
1651 }
1652
1653 override float GetTemperatureFreezeTime()
1654 {
1655 if (GetFoodStage())
1656 {
1657 switch (m_FoodStage.GetFoodStageType())
1658 {
1659 case FoodStageType.DRIED:
1660 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1661
1662 case FoodStageType.BURNED:
1663 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1664
1665 default:
1666 return super.GetTemperatureFreezeTime();
1667 }
1668 }
1669
1670 return super.GetTemperatureFreezeTime();
1671 }
1672
1673 override float GetTemperatureThawTime()
1674 {
1675 if (GetFoodStage())
1676 {
1677 switch (m_FoodStage.GetFoodStageType())
1678 {
1679 case FoodStageType.DRIED:
1680 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1681
1682 case FoodStageType.BURNED:
1683 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1684
1685 default:
1686 return super.GetTemperatureThawTime();
1687 }
1688 }
1689
1690 return super.GetTemperatureThawTime();
1691 }
1692
1693 override bool CanItemOverheat()
1694 {
1695 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1696 }
1697
1698 //================================================================
1699 // SYNCHRONIZATION
1700 //================================================================
1701 void Synchronize()
1702 {
1703 SetSynchDirty();
1704 }
1705
1706 override void OnVariablesSynchronized()
1707 {
1708 super.OnVariablesSynchronized();
1709
1710 //UpdateVisualsEx(); //performed on client only
1711
1712 //update audio
1714 {
1715 RefreshAudio();
1716 }
1717 else
1718 {
1719 RemoveAudio();
1720 }
1721
1722 if (CanHaveTemperature())
1724 }
1725
1726 //================================================================
1727 // AUDIO EFFECTS (WHEN ON DCS)
1728 //================================================================
1729 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1730 {
1731 m_MakeCookingSounds = soundstate;
1732 m_CookedByMethod = cookingMethod;
1733
1734 Synchronize();
1735 }
1736
1737 protected void RefreshAudio()
1738 {
1739 string soundName = "";
1740
1741 FoodStageType currentFoodStage = GetFoodStageType();
1743
1744 if (currentFoodStage == FoodStageType.BURNED)
1745 {
1746 soundName = SOUND_BURNING_DONE;
1747 }
1748 else
1749 {
1750 switch (m_CookedByMethod)
1751 {
1752 case CookingMethodType.BAKING:
1753 {
1754 if (nextFoodStage == FoodStageType.BAKED)
1755 soundName = SOUND_BAKING_START;
1756 else if (currentFoodStage == FoodStageType.BAKED)
1757 soundName = SOUND_BAKING_DONE;
1758 else
1759 soundName = "";
1760 break;
1761 }
1762
1763 case CookingMethodType.BOILING:
1764 {
1765 if (nextFoodStage == FoodStageType.BOILED)
1766 soundName = SOUND_BOILING_START;
1767 else if (currentFoodStage == FoodStageType.BOILED)
1768 soundName = SOUND_BOILING_DONE;
1769 else
1770 soundName = "";
1771 break;
1772 }
1773
1774 case CookingMethodType.DRYING:
1775 {
1776 if (nextFoodStage == FoodStageType.DRIED)
1777 soundName = SOUND_DRYING_START;
1778 else if (currentFoodStage == FoodStageType.DRIED)
1779 soundName = SOUND_DRYING_DONE;
1780 else
1781 soundName = "";
1782 break;
1783 }
1784
1785 default:
1786 soundName = "";
1787 break;
1788 }
1789
1790 if (nextFoodStage == FoodStageType.BURNED)
1791 {
1792 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1793 {
1794 soundName = SOUND_BURNING_DONE;
1795 }
1796 else // pre-emptive burning sounds replace regular ones
1797 {
1798 array<float> nextStageProperties = new array<float>();
1799 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1800 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1801 float progress01 = GetCookingTime() / nextStageTime;
1802 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1803 {
1804 soundName = SOUND_BURNING_DONE;
1805 }
1806 }
1807 }
1808 }
1809
1810 SoundCookingStart(soundName);
1811 }
1812
1813 protected void RemoveAudio()
1814 {
1815 m_MakeCookingSounds = false;
1817 }
1818
1819 //================================================================
1820 // SERIALIZATION
1821 //================================================================
1822 override void OnStoreSave(ParamsWriteContext ctx)
1823 {
1824 super.OnStoreSave(ctx);
1825
1826 if (GetFoodStage())
1827 {
1828 GetFoodStage().OnStoreSave(ctx);
1829 }
1830
1831 // food decay
1832 ctx.Write(m_DecayTimer);
1834 }
1835
1836 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1837 {
1838 if (!super.OnStoreLoad(ctx, version))
1839 return false;
1840
1841 if (GetFoodStage())
1842 {
1843 if (!GetFoodStage().OnStoreLoad(ctx, version))
1844 return false;
1845 }
1846
1847 if (version >= 115)
1848 {
1849 if (!ctx.Read(m_DecayTimer))
1850 {
1851 m_DecayTimer = 0.0;
1852 return false;
1853 }
1854 if (!ctx.Read(m_LastDecayStage))
1855 {
1857 return false;
1858 }
1859 }
1860
1861 UpdateVisualsEx(true); //forced init visuals
1862 Synchronize();
1863
1864 return true;
1865 }
1866
1867 override void AfterStoreLoad()
1868 {
1869 super.AfterStoreLoad();
1870
1871 Synchronize();
1872 }
1873
1874 //get food stage
1875 override FoodStage GetFoodStage()
1876 {
1877 return m_FoodStage;
1878 }
1879
1880 //food types
1881 override bool IsMeat()
1882 {
1883 return false;
1884 }
1885
1886 override bool IsCorpse()
1887 {
1888 return false;
1889 }
1890
1891 override bool IsFruit()
1892 {
1893 return false;
1894 }
1895
1896 override bool IsMushroom()
1897 {
1898 return false;
1899 }
1900
1901 //================================================================
1902 // NUTRITIONAL VALUES
1903 //================================================================
1904 //food properties
1905 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1906 {
1907 Edible_Base food_item = Edible_Base.Cast(item);
1908 if (food_item && food_item.GetFoodStage())
1909 {
1910 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1911 }
1912 else if (classname != "" && food_stage)
1913 {
1914 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1915 }
1916 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1917 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1918
1919 }
1920
1921 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1922 {
1923 Edible_Base food_item = Edible_Base.Cast(item);
1924 if (food_item && food_item.GetFoodStage())
1925 {
1926 return FoodStage.GetEnergy(food_item.GetFoodStage());
1927 }
1928 else if (classname != "" && food_stage)
1929 {
1930 return FoodStage.GetEnergy(null, food_stage, classname);
1931 }
1932 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1933 return GetGame().ConfigGetFloat( class_path + " energy" );
1934 }
1935
1936 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1937 {
1938 Edible_Base food_item = Edible_Base.Cast(item);
1939 if (food_item && food_item.GetFoodStage())
1940 {
1941 return FoodStage.GetWater(food_item.GetFoodStage());
1942 }
1943 else if (classname != "" && food_stage)
1944 {
1945 return FoodStage.GetWater(null, food_stage, classname);
1946 }
1947 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1948 return GetGame().ConfigGetFloat( class_path + " water" );
1949 }
1950
1951 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1952 {
1953 Edible_Base food_item = Edible_Base.Cast(item);
1954 if (food_item && food_item.GetFoodStage())
1955 {
1956 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1957 }
1958 else if (classname != "" && food_stage)
1959 {
1960 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1961 }
1962 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1963 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1964
1965 }
1966
1967 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1968 {
1969 Edible_Base food_item = Edible_Base.Cast(item);
1970 if (food_item && food_item.GetFoodStage())
1971 {
1972 return FoodStage.GetToxicity(food_item.GetFoodStage());
1973 }
1974 else if (classname != "" && food_stage)
1975 {
1976 return FoodStage.GetToxicity(null, food_stage, classname);
1977 }
1978 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1979 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1980 }
1981
1982 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1983 {
1984 Edible_Base food_item = Edible_Base.Cast(item);
1985 if (food_item && food_item.GetFoodStage())
1986 {
1987 return FoodStage.GetAgents(food_item.GetFoodStage());
1988 }
1989 else if (classname != "" && food_stage)
1990 {
1991 return FoodStage.GetAgents(null, food_stage, classname);
1992 }
1993 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1994 return GetGame().ConfigGetInt( class_path + " agents" );
1995 }
1996
1997 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1998 {
1999 Edible_Base food_item = Edible_Base.Cast(item);
2000 if (food_item && food_item.GetFoodStage())
2001 {
2002 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2003 }
2004 else if (classname != "" && food_stage)
2005 {
2006 return FoodStage.GetDigestibility(null, food_stage, classname);
2007 }
2008 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2009 return GetGame().ConfigGetInt( class_path + " digestibility" );
2010 }
2011
2012 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2013 {
2014 Edible_Base foodItem = Edible_Base.Cast(item);
2015 if (foodItem && foodItem.GetFoodStage())
2016 {
2017 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2018 }
2019 else if (className != "" && foodStage)
2020 {
2021 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2022 }
2023 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2024 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2025 }
2026
2027 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2028 {
2029 NutritionalProfile profile = new NutritionalProfile();
2030 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2031 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2032 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2033 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2034 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2035 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2036 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2037 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2038
2039 return profile;
2040 }
2041
2042 //================================================================
2043 // FOOD STAGING
2044 //================================================================
2046 {
2047 return GetFoodStage().GetFoodStageType();
2048 }
2049
2050 //food stage states
2051 bool IsFoodRaw()
2052 {
2053 if ( GetFoodStage() )
2054 {
2055 return GetFoodStage().IsFoodRaw();
2056 }
2057
2058 return false;
2059 }
2060
2061 bool IsFoodBaked()
2062 {
2063 if ( GetFoodStage() )
2064 {
2065 return GetFoodStage().IsFoodBaked();
2066 }
2067
2068 return false;
2069 }
2070
2071 bool IsFoodBoiled()
2072 {
2073 if ( GetFoodStage() )
2074 {
2075 return GetFoodStage().IsFoodBoiled();
2076 }
2077
2078 return false;
2079 }
2080
2081 bool IsFoodDried()
2082 {
2083 if ( GetFoodStage() )
2084 {
2085 return GetFoodStage().IsFoodDried();
2086 }
2087
2088 return false;
2089 }
2090
2091 bool IsFoodBurned()
2092 {
2093 if ( GetFoodStage() )
2094 {
2095 return GetFoodStage().IsFoodBurned();
2096 }
2097
2098 return false;
2099 }
2100
2101 bool IsFoodRotten()
2102 {
2103 if ( GetFoodStage() )
2104 {
2105 return GetFoodStage().IsFoodRotten();
2106 }
2107
2108 return false;
2109 }
2110
2111 //food stage change
2112 void ChangeFoodStage( FoodStageType new_food_stage_type )
2113 {
2114 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2115 }
2116
2118 {
2119 return GetFoodStage().GetNextFoodStageType( cooking_method );
2120 }
2121
2122 string GetFoodStageName( FoodStageType food_stage_type )
2123 {
2124 return GetFoodStage().GetFoodStageName( food_stage_type );
2125 }
2126
2127 bool CanChangeToNewStage( CookingMethodType cooking_method )
2128 {
2129 return GetFoodStage().CanChangeToNewStage( cooking_method );
2130 }
2131
2132 //Use this to receive food stage from another Edible_Base
2133 void TransferFoodStage( notnull Edible_Base source )
2134 {
2135 if ( !source.GetFoodStage())
2136 return;
2137 m_LastDecayStage = source.GetLastDecayStage();
2138 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2139 m_DecayTimer = source.GetDecayTimer();
2140 m_DecayDelta = source.GetDecayDelta();
2141 }
2142
2144 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2145 {
2146 HandleFoodStageChangeAgents(stageOld,stageNew);
2147 UpdateVisualsEx(); //performed on server only
2148 }
2149
2152 {
2153 switch (stageNew)
2154 {
2155 case FoodStageType.BAKED:
2156 case FoodStageType.BOILED:
2157 case FoodStageType.DRIED:
2158 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2159 break;
2160
2161 case FoodStageType.BURNED:
2162 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2163 break;
2164 }
2165 }
2166
2167 //================================================================
2168 // COOKING
2169 //================================================================
2170 //cooking time
2171 float GetCookingTime()
2172 {
2173 return GetFoodStage().GetCookingTime();
2174 }
2175
2176 void SetCookingTime( float time )
2177 {
2178 GetFoodStage().SetCookingTime( time );
2179
2180 //synchronize when calling on server
2181 Synchronize();
2182 }
2183
2184 void ResetCookingTime()
2185 {
2186 if (GetFoodStage())
2187 {
2188 GetFoodStage().SetCookingTime(0);
2189 Synchronize();
2190 }
2191 }
2192
2193 //replace edible with new item (opening cans)
2194 void ReplaceEdibleWithNew( string typeName )
2195 {
2196 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2197 if (player)
2198 {
2199 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2200 player.ServerReplaceItemInHandsWithNew(lambda);
2201 }
2202 else
2203 Error("ReplaceEdibleWithNew - cannot use edible without player");
2204 }
2205
2207 {
2209 }
2210
2211 override void SetActions()
2212 {
2213 super.SetActions();
2214
2217 }
2218
2219 protected void SoundCookingStart(string sound_name)
2220 {
2221 #ifndef SERVER
2222 if (m_SoundPlaying != sound_name)
2223 {
2225
2226 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2227 m_SoundPlaying = sound_name;
2228 }
2229 #endif
2230 }
2231
2232 protected void SoundCookingStop()
2233 {
2234 #ifndef SERVER
2236 {
2237 m_SoundEffectCooking.Stop();
2238 m_SoundEffectCooking = null;
2239 m_SoundPlaying = "";
2240 }
2241 #endif
2242 }
2243
2244 override bool CanDecay()
2245 {
2246 return false;
2247 }
2248
2249 override bool CanProcessDecay()
2250 {
2251 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2252 }
2253
2254 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2255 {
2256 m_DecayDelta = 0.0;
2257
2258 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2259 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2260 if ( hasRootAsPlayer )
2262
2263 /*Print( "-------------------------" );
2264 Print( this );
2265 Print( m_DecayTimer );
2266 Print( m_DecayDelta );
2267 Print( m_LastDecayStage );*/
2268
2269 if ( IsFruit() || IsMushroom() )
2270 {
2271 // fruit, vegetables and mushrooms
2273 {
2274 switch ( GetFoodStageType() )
2275 {
2276 case FoodStageType.RAW:
2279 break;
2280
2281 case FoodStageType.BOILED:
2284 break;
2285
2286 case FoodStageType.BAKED:
2289 break;
2290
2291 case FoodStageType.DRIED:
2292 case FoodStageType.BURNED:
2293 case FoodStageType.ROTTEN:
2294 default:
2295 m_DecayTimer = -1;
2297 return;
2298 }
2299
2300 //m_DecayTimer = m_DecayTimer / 1000.0;
2301 }
2302
2303 m_DecayTimer -= ( delta * m_DecayDelta );
2304
2305 if ( m_DecayTimer <= 0 )
2306 {
2307 if ( m_LastDecayStage != FoodStageType.NONE )
2308 {
2309 // switch to decayed stage
2310 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2311 {
2313 }
2314 if ( m_LastDecayStage == FoodStageType.RAW )
2315 {
2316 int rng = Math.RandomIntInclusive( 0, 100 );
2318 {
2320 }
2321 else
2322 {
2323 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2324 {
2326 }
2327 else
2328 {
2330 }
2331 }
2332 }
2333 }
2334 }
2335
2336 }
2337 else if ( IsMeat() )
2338 {
2339 // meat
2341 {
2342 switch ( GetFoodStageType() )
2343 {
2344 case FoodStageType.RAW:
2347 break;
2348
2349 case FoodStageType.BOILED:
2352 break;
2353
2354 case FoodStageType.BAKED:
2357 break;
2358
2359 case FoodStageType.DRIED:
2362 break;
2363
2364 case FoodStageType.BURNED:
2365 case FoodStageType.ROTTEN:
2366 default:
2367 m_DecayTimer = -1;
2369 return;
2370 }
2371 }
2372
2373 m_DecayTimer -= ( delta * m_DecayDelta );
2374
2375 if ( m_DecayTimer <= 0 )
2376 {
2377 if ( m_LastDecayStage != FoodStageType.NONE )
2378 {
2379 // switch to decayed stage
2380 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2381 {
2383 }
2384 }
2385 }
2386 }
2387 else if ( IsCorpse() )
2388 {
2389 // corpse
2391 {
2392 switch ( GetFoodStageType() )
2393 {
2394 case FoodStageType.RAW:
2397 break;
2398
2399 case FoodStageType.BURNED:
2400 case FoodStageType.ROTTEN:
2401 default:
2402 m_DecayTimer = -1;
2404 return;
2405 }
2406 }
2407
2408 m_DecayTimer -= ( delta * m_DecayDelta );
2409
2410 if ( m_DecayTimer <= 0 )
2411 {
2412 if ( m_LastDecayStage != FoodStageType.NONE )
2413 {
2414 // switch to decayed stage
2415 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2416 {
2418 }
2419 }
2420 }
2421 }
2422 else
2423 {
2424 // opened cans
2425 m_DecayTimer -= ( delta * m_DecayDelta );
2426
2427 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2428 {
2431 //m_DecayTimer = m_DecayTimer / 1000.0;
2432 }
2433 else
2434 {
2435 if ( m_DecayTimer <= 0 )
2436 {
2437 InsertAgent(eAgents.FOOD_POISON, 1);
2438 m_DecayTimer = -1;
2439 }
2440 }
2441 }
2442 }
2443
2444 protected void UpdateVaporParticle()
2445 {
2446 if (GetGame().IsDedicatedServer())
2447 return;
2448
2449 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2450 {
2451 InventoryLocation invLoc = new InventoryLocation();
2452 GetInventory().GetCurrentInventoryLocation(invLoc);
2453 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2454 {
2455 ParticleManager ptcMgr = ParticleManager.GetInstance();
2456 if (ptcMgr)
2457 {
2458 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2459 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2460 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2461 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2462 }
2463 }
2464 }
2465 else if (m_HotVaporParticle)
2466 {
2467 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2468 {
2469 m_HotVaporParticle.Stop();
2470 m_HotVaporParticle = null;
2471 return;
2472 }
2473
2474 InventoryLocation inventoryLoc = new InventoryLocation();
2475 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2476 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2477 {
2478 m_HotVaporParticle.Stop();
2479 m_HotVaporParticle = null;
2480 }
2481 }
2482 }
2483
2484 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2485 {
2486 if (GetFoodStage())
2487 {
2488 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2489 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2490 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2491 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2492 }
2493
2494 super.GetDebugActions(outputList);
2495 }
2496
2497 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2498 {
2499 super.OnAction(action_id, player, ctx);
2500
2501 if ( GetGame().IsServer() )
2502 {
2503 if ( action_id == EActions.FOOD_STAGE_PREV )
2504 {
2505 int food_stage_prev = GetFoodStageType() - 1;
2506 if (food_stage_prev <= 0)
2507 {
2508 food_stage_prev = FoodStageType.COUNT - 1;
2509 }
2510 ChangeFoodStage(food_stage_prev);
2511 return true;
2512 }
2513 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2514 {
2515 int food_stage_next = GetFoodStageType() + 1;
2516 if (food_stage_next >= FoodStageType.COUNT )
2517 {
2518 food_stage_next = FoodStageType.RAW;
2519 }
2520 ChangeFoodStage(food_stage_next);
2521 return true;
2522 }
2523
2524 }
2525
2526 #ifdef DIAG_DEVELOPER
2527 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2528 {
2529 PrintNutritionsData();
2530 return true;
2531 }
2532 #endif
2533
2534 return false;
2535 }
2536
2537 override string GetDebugText()
2538 {
2539 string debug_output;
2540
2541 debug_output = super.GetDebugText();
2542
2543 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2544 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2545
2546 return debug_output;
2547 }
2548
2549 //================================================================
2550 // GENERAL GETTERS
2551 //================================================================
2552
2553 override float GetBaitEffectivity()
2554 {
2555 float ret = super.GetBaitEffectivity();
2556
2557 if (IsFoodRotten())
2558 {
2559 ret *= 0.5;
2560 }
2561
2562 return ret;
2563 }
2564
2565 float GetDecayTimer()
2566 {
2567 return m_DecayTimer;
2568 }
2569
2570 float GetDecayDelta()
2571 {
2572 return m_DecayDelta;
2573 }
2574
2576 {
2577 return m_LastDecayStage;
2578 }
2579
2580 #ifdef DIAG_DEVELOPER
2581 private void PrintNutritionsData()
2582 {
2583 string nutritionsData = "";
2584
2585 FoodStage stage = GetFoodStage();
2586 FoodStageType stageType = stage.GetFoodStageType();
2587
2588 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2589 if (profile)
2590 {
2591 nutritionsData = string.Format("Item: %1\n\n", this);
2592 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2593 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2594 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2595 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2596 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2597 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2598 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2599
2600 if (profile.IsLiquid())
2601 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2602
2603 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2604 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2605 }
2606
2607 nutritionsData += "-----\n";
2608
2609 Debug.Log(nutritionsData);
2610 }
2611 #endif
2612
2614 //DEPRECATED
2616 void UpdateVisuals()
2617 {
2619 }
2620}
2621
2623{
2624 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2625};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.