DayZ 1.30
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◆ GetFoodEnergy()

static float ReplaceEdibleWithNewLambda::GetFoodEnergy ( ItemBase item,
string classname = "",
int food_stage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1519

1519 : ItemBase
1520{
1521 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1522
1523 const string SOUND_BAKING_START = "Baking_SoundSet";
1524 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1525 const string SOUND_BOILING_START = "Boiling_SoundSet";
1526 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1527 const string SOUND_DRYING_START = "Drying_SoundSet";
1528 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1529 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1530
1531 protected bool m_MakeCookingSounds;
1532 protected SoundOnVehicle m_SoundCooking;
1534 protected string m_SoundPlaying;
1535 ref FoodStage m_FoodStage;
1536 protected float m_DecayTimer;
1537 protected float m_DecayDelta = 0.0;
1540
1542
1543 void Edible_Base()
1544 {
1545 if (HasFoodStage())
1546 {
1547 m_FoodStage = new FoodStage(this);
1548
1549 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1550 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1551
1552 m_SoundPlaying = "";
1554 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1555 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1556 }
1557 }
1558
1559 override void EEInit()
1560 {
1561 super.EEInit();
1562
1563 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1564 }
1565
1566 override void EEDelete(EntityAI parent)
1567 {
1568 super.EEDelete(parent);
1569
1570 RemoveAudio();
1571
1573 m_HotVaporParticle.Stop();
1574 }
1575
1576 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1577 {
1578 super.EEItemLocationChanged(oldLoc, newLoc);
1579
1581 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1582 {
1583 switch (oldLoc.GetParent().GetType())
1584 {
1585 case "FryingPan":
1586 case "Pot":
1587 case "Cauldron":
1588 case "SharpWoodenStick":
1589 MakeSoundsOnClient(false);
1590 break;
1591 }
1592
1594 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1595 {
1596 MakeSoundsOnClient(false);
1597 }
1598 }
1599
1600 if (oldLoc.IsValid())
1602
1603 if (CanHaveTemperature())
1605 }
1606
1607 void UpdateVisualsEx(bool forced = false)
1608 {
1609 if (GetFoodStage())
1610 GetFoodStage().UpdateVisualsEx(forced);
1611 }
1612
1613 bool Consume(float amount, PlayerBase consumer)
1614 {
1615 AddQuantity(-amount, false, false);
1616 OnConsume(amount, consumer);
1617
1618 return true;
1619 }
1620
1621 void OnConsume(float amount, PlayerBase consumer)
1622 {
1624 {
1625 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1626 }
1627 }
1628
1630 int FilterAgents(int agentsIn)
1631 {
1632 int foodStageType;
1633
1634 FoodStage foodStage = GetFoodStage();
1635 if (foodStage)
1636 foodStageType = foodStage.GetFoodStageType();
1637
1639 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1640 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1641 agentsIn &= ~eAgents.FOOD_POISON;
1642
1643 return agentsIn;
1644 }
1645
1646 //food staging
1647 override bool CanBeCooked()
1648 {
1649 return false;
1650 }
1651
1652 override bool CanBeCookedOnStick()
1653 {
1654 return false;
1655 }
1656
1657 override float GetTemperatureFreezeTime()
1658 {
1659 if (GetFoodStage())
1660 {
1661 switch (m_FoodStage.GetFoodStageType())
1662 {
1663 case FoodStageType.DRIED:
1664 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1665
1666 case FoodStageType.BURNED:
1667 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1668
1669 default:
1670 return super.GetTemperatureFreezeTime();
1671 }
1672 }
1673
1674 return super.GetTemperatureFreezeTime();
1675 }
1676
1677 override float GetTemperatureThawTime()
1678 {
1679 if (GetFoodStage())
1680 {
1681 switch (m_FoodStage.GetFoodStageType())
1682 {
1683 case FoodStageType.DRIED:
1684 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1685
1686 case FoodStageType.BURNED:
1687 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1688
1689 default:
1690 return super.GetTemperatureThawTime();
1691 }
1692 }
1693
1694 return super.GetTemperatureThawTime();
1695 }
1696
1697 override bool CanItemOverheat()
1698 {
1699 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1700 }
1701
1702 //================================================================
1703 // SYNCHRONIZATION
1704 //================================================================
1705 void Synchronize()
1706 {
1707 SetSynchDirty();
1708 }
1709
1710 override void OnVariablesSynchronized()
1711 {
1712 super.OnVariablesSynchronized();
1713
1714 //UpdateVisualsEx(); //performed on client only
1715
1716 //update audio
1718 {
1719 RefreshAudio();
1720 }
1721 else
1722 {
1723 RemoveAudio();
1724 }
1725
1726 if (CanHaveTemperature())
1728 }
1729
1730 //================================================================
1731 // AUDIO EFFECTS (WHEN ON DCS)
1732 //================================================================
1733 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1734 {
1735 m_MakeCookingSounds = soundstate;
1736 m_CookedByMethod = cookingMethod;
1737
1738 Synchronize();
1739 }
1740
1741 protected void RefreshAudio()
1742 {
1743 string soundName = "";
1744
1745 FoodStageType currentFoodStage = GetFoodStageType();
1747
1748 if (currentFoodStage == FoodStageType.BURNED)
1749 {
1750 soundName = SOUND_BURNING_DONE;
1751 }
1752 else
1753 {
1754 switch (m_CookedByMethod)
1755 {
1756 case CookingMethodType.BAKING:
1757 {
1758 if (nextFoodStage == FoodStageType.BAKED)
1759 soundName = SOUND_BAKING_START;
1760 else if (currentFoodStage == FoodStageType.BAKED)
1761 soundName = SOUND_BAKING_DONE;
1762 else
1763 soundName = "";
1764 break;
1765 }
1766
1767 case CookingMethodType.BOILING:
1768 {
1769 if (nextFoodStage == FoodStageType.BOILED)
1770 soundName = SOUND_BOILING_START;
1771 else if (currentFoodStage == FoodStageType.BOILED)
1772 soundName = SOUND_BOILING_DONE;
1773 else
1774 soundName = "";
1775 break;
1776 }
1777
1778 case CookingMethodType.DRYING:
1779 {
1780 if (nextFoodStage == FoodStageType.DRIED)
1781 soundName = SOUND_DRYING_START;
1782 else if (currentFoodStage == FoodStageType.DRIED)
1783 soundName = SOUND_DRYING_DONE;
1784 else
1785 soundName = "";
1786 break;
1787 }
1788
1789 default:
1790 soundName = "";
1791 break;
1792 }
1793
1794 if (nextFoodStage == FoodStageType.BURNED)
1795 {
1796 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1797 {
1798 soundName = SOUND_BURNING_DONE;
1799 }
1800 else // pre-emptive burning sounds replace regular ones
1801 {
1802 array<float> nextStageProperties = new array<float>();
1803 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1804 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1805 float progress01 = GetCookingTime() / nextStageTime;
1806 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1807 {
1808 soundName = SOUND_BURNING_DONE;
1809 }
1810 }
1811 }
1812 }
1813
1814 SoundCookingStart(soundName);
1815 }
1816
1817 protected void RemoveAudio()
1818 {
1819 m_MakeCookingSounds = false;
1821 }
1822
1823 //================================================================
1824 // SERIALIZATION
1825 //================================================================
1826 override void OnStoreSave(ParamsWriteContext ctx)
1827 {
1828 super.OnStoreSave(ctx);
1829
1830 if (GetFoodStage())
1831 {
1832 GetFoodStage().OnStoreSave(ctx);
1833 }
1834
1835 // food decay
1836 ctx.Write(m_DecayTimer);
1838 }
1839
1840 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1841 {
1842 if (!super.OnStoreLoad(ctx, version))
1843 return false;
1844
1845 if (GetFoodStage())
1846 {
1847 if (!GetFoodStage().OnStoreLoad(ctx, version))
1848 return false;
1849 }
1850
1851 if (version >= 115)
1852 {
1853 if (!ctx.Read(m_DecayTimer))
1854 {
1855 m_DecayTimer = 0.0;
1856 return false;
1857 }
1858 if (!ctx.Read(m_LastDecayStage))
1859 {
1861 return false;
1862 }
1863 }
1864
1865 UpdateVisualsEx(true); //forced init visuals
1866 Synchronize();
1867
1868 return true;
1869 }
1870
1871 override void AfterStoreLoad()
1872 {
1873 super.AfterStoreLoad();
1874
1875 Synchronize();
1876 }
1877
1878 //get food stage
1879 override FoodStage GetFoodStage()
1880 {
1881 return m_FoodStage;
1882 }
1883
1884 //food types
1885 override bool IsMeat()
1886 {
1887 return false;
1888 }
1889
1890 override bool IsCorpse()
1891 {
1892 return false;
1893 }
1894
1895 override bool IsFruit()
1896 {
1897 return false;
1898 }
1899
1900 override bool IsMushroom()
1901 {
1902 return false;
1903 }
1904
1905 //================================================================
1906 // NUTRITIONAL VALUES
1907 //================================================================
1908 //food properties
1909 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1910 {
1911 Edible_Base food_item = Edible_Base.Cast(item);
1912 if (food_item && food_item.GetFoodStage())
1913 {
1914 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1915 }
1916 else if (classname != "" && food_stage)
1917 {
1918 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1919 }
1920 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1921 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1922
1923 }
1924
1925 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1926 {
1927 Edible_Base food_item = Edible_Base.Cast(item);
1928 if (food_item && food_item.GetFoodStage())
1929 {
1930 return FoodStage.GetEnergy(food_item.GetFoodStage());
1931 }
1932 else if (classname != "" && food_stage)
1933 {
1934 return FoodStage.GetEnergy(null, food_stage, classname);
1935 }
1936 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1937 return g_Game.ConfigGetFloat( class_path + " energy" );
1938 }
1939
1940 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1941 {
1942 Edible_Base food_item = Edible_Base.Cast(item);
1943 if (food_item && food_item.GetFoodStage())
1944 {
1945 return FoodStage.GetWater(food_item.GetFoodStage());
1946 }
1947 else if (classname != "" && food_stage)
1948 {
1949 return FoodStage.GetWater(null, food_stage, classname);
1950 }
1951 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1952 return g_Game.ConfigGetFloat( class_path + " water" );
1953 }
1954
1955 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1956 {
1957 Edible_Base food_item = Edible_Base.Cast(item);
1958 if (food_item && food_item.GetFoodStage())
1959 {
1960 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1961 }
1962 else if (classname != "" && food_stage)
1963 {
1964 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1965 }
1966 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1967 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1968
1969 }
1970
1971 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1972 {
1973 Edible_Base food_item = Edible_Base.Cast(item);
1974 if (food_item && food_item.GetFoodStage())
1975 {
1976 return FoodStage.GetToxicity(food_item.GetFoodStage());
1977 }
1978 else if (classname != "" && food_stage)
1979 {
1980 return FoodStage.GetToxicity(null, food_stage, classname);
1981 }
1982 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1983 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1984 }
1985
1986 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1987 {
1988 Edible_Base food_item = Edible_Base.Cast(item);
1989 if (food_item && food_item.GetFoodStage())
1990 {
1991 return FoodStage.GetAgents(food_item.GetFoodStage());
1992 }
1993 else if (classname != "" && food_stage)
1994 {
1995 return FoodStage.GetAgents(null, food_stage, classname);
1996 }
1997 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1998 return g_Game.ConfigGetInt( class_path + " agents" );
1999 }
2000
2001 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2002 {
2003 Edible_Base food_item = Edible_Base.Cast(item);
2004 if (food_item && food_item.GetFoodStage())
2005 {
2006 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2007 }
2008 else if (classname != "" && food_stage)
2009 {
2010 return FoodStage.GetDigestibility(null, food_stage, classname);
2011 }
2012 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2013 return g_Game.ConfigGetInt( class_path + " digestibility" );
2014 }
2015
2016 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2017 {
2018 Edible_Base foodItem = Edible_Base.Cast(item);
2019 if (foodItem && foodItem.GetFoodStage())
2020 {
2021 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2022 }
2023 else if (className != "" && foodStage)
2024 {
2025 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2026 }
2027 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2028 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2029 }
2030
2031 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2032 {
2033 NutritionalProfile profile = new NutritionalProfile();
2034 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2035 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2036 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2037 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2038 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2039 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2040 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2041 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2042
2043 return profile;
2044 }
2045
2046 //================================================================
2047 // FOOD STAGING
2048 //================================================================
2050 {
2051 return GetFoodStage().GetFoodStageType();
2052 }
2053
2054 //food stage states
2055 bool IsFoodRaw()
2056 {
2057 if ( GetFoodStage() )
2058 {
2059 return GetFoodStage().IsFoodRaw();
2060 }
2061
2062 return false;
2063 }
2064
2065 bool IsFoodBaked()
2066 {
2067 if ( GetFoodStage() )
2068 {
2069 return GetFoodStage().IsFoodBaked();
2070 }
2071
2072 return false;
2073 }
2074
2075 bool IsFoodBoiled()
2076 {
2077 if ( GetFoodStage() )
2078 {
2079 return GetFoodStage().IsFoodBoiled();
2080 }
2081
2082 return false;
2083 }
2084
2085 bool IsFoodDried()
2086 {
2087 if ( GetFoodStage() )
2088 {
2089 return GetFoodStage().IsFoodDried();
2090 }
2091
2092 return false;
2093 }
2094
2095 bool IsFoodBurned()
2096 {
2097 if ( GetFoodStage() )
2098 {
2099 return GetFoodStage().IsFoodBurned();
2100 }
2101
2102 return false;
2103 }
2104
2105 bool IsFoodRotten()
2106 {
2107 if ( GetFoodStage() )
2108 {
2109 return GetFoodStage().IsFoodRotten();
2110 }
2111
2112 return false;
2113 }
2114
2115 //food stage change
2116 void ChangeFoodStage( FoodStageType new_food_stage_type )
2117 {
2118 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2119 }
2120
2122 {
2123 return GetFoodStage().GetNextFoodStageType( cooking_method );
2124 }
2125
2126 string GetFoodStageName( FoodStageType food_stage_type )
2127 {
2128 return GetFoodStage().GetFoodStageName( food_stage_type );
2129 }
2130
2131 bool CanChangeToNewStage( CookingMethodType cooking_method )
2132 {
2133 return GetFoodStage().CanChangeToNewStage( cooking_method );
2134 }
2135
2136 //Use this to receive food stage from another Edible_Base
2137 void TransferFoodStage( notnull Edible_Base source )
2138 {
2139 if ( !source.GetFoodStage())
2140 return;
2141 m_LastDecayStage = source.GetLastDecayStage();
2142 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2143 m_DecayTimer = source.GetDecayTimer();
2144 m_DecayDelta = source.GetDecayDelta();
2145 }
2146
2148 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2149 {
2150 HandleFoodStageChangeAgents(stageOld,stageNew);
2151 UpdateVisualsEx(); //performed on server only
2152 }
2153
2156 {
2157 switch (stageNew)
2158 {
2159 case FoodStageType.BAKED:
2160 case FoodStageType.BOILED:
2161 case FoodStageType.DRIED:
2162 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2163 break;
2164
2165 case FoodStageType.BURNED:
2166 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2167 break;
2168 }
2169 }
2170
2171 //================================================================
2172 // COOKING
2173 //================================================================
2174 //cooking time
2175 float GetCookingTime()
2176 {
2177 return GetFoodStage().GetCookingTime();
2178 }
2179
2180 void SetCookingTime( float time )
2181 {
2182 GetFoodStage().SetCookingTime( time );
2183
2184 //synchronize when calling on server
2185 Synchronize();
2186 }
2187
2188 void ResetCookingTime()
2189 {
2190 if (GetFoodStage())
2191 {
2192 GetFoodStage().SetCookingTime(0);
2193 Synchronize();
2194 }
2195 }
2196
2197 //replace edible with new item (opening cans)
2198 void ReplaceEdibleWithNew( string typeName )
2199 {
2200 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2201 if (player)
2202 {
2203 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2204 player.ServerReplaceItemInHandsWithNew(lambda);
2205 }
2206 else
2207 Error("ReplaceEdibleWithNew - cannot use edible without player");
2208 }
2209
2211 {
2213 }
2214
2215 override void SetActions()
2216 {
2217 super.SetActions();
2218
2221 }
2222
2223 protected void SoundCookingStart(string sound_name)
2224 {
2225 #ifndef SERVER
2226 #ifndef NO_GUI
2227 if (m_SoundPlaying != sound_name)
2228 {
2230
2231 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2232 m_SoundPlaying = sound_name;
2233 }
2234 #endif
2235 #endif
2236 }
2237
2238 protected void SoundCookingStop()
2239 {
2240 #ifndef SERVER
2241 #ifndef NO_GUI
2243 {
2244 m_SoundEffectCooking.Stop();
2245 m_SoundEffectCooking = null;
2246 m_SoundPlaying = "";
2247 }
2248 #endif
2249 #endif
2250 }
2251
2252 override bool CanDecay()
2253 {
2254 return false;
2255 }
2256
2257 override bool CanProcessDecay()
2258 {
2259 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2260 }
2261
2262 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2263 {
2264 m_DecayDelta = 0.0;
2265
2266 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2267 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2268 if ( hasRootAsPlayer )
2270
2271 /*Print( "-------------------------" );
2272 Print( this );
2273 Print( m_DecayTimer );
2274 Print( m_DecayDelta );
2275 Print( m_LastDecayStage );*/
2276
2277 if ( IsFruit() || IsMushroom() )
2278 {
2279 // fruit, vegetables and mushrooms
2281 {
2282 switch ( GetFoodStageType() )
2283 {
2284 case FoodStageType.RAW:
2287 break;
2288
2289 case FoodStageType.BOILED:
2292 break;
2293
2294 case FoodStageType.BAKED:
2297 break;
2298
2299 case FoodStageType.DRIED:
2300 case FoodStageType.BURNED:
2301 case FoodStageType.ROTTEN:
2302 default:
2303 m_DecayTimer = -1;
2305 return;
2306 }
2307
2308 //m_DecayTimer = m_DecayTimer / 1000.0;
2309 }
2310
2311 m_DecayTimer -= ( delta * m_DecayDelta );
2312
2313 if ( m_DecayTimer <= 0 )
2314 {
2315 if ( m_LastDecayStage != FoodStageType.NONE )
2316 {
2317 // switch to decayed stage
2318 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2319 {
2321 }
2322 if ( m_LastDecayStage == FoodStageType.RAW )
2323 {
2324 int rng = Math.RandomIntInclusive( 0, 100 );
2326 {
2328 }
2329 else
2330 {
2331 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2332 {
2334 }
2335 else
2336 {
2338 }
2339 }
2340 }
2341 }
2342 }
2343
2344 }
2345 else if ( IsMeat() )
2346 {
2347 // meat
2349 {
2350 switch ( GetFoodStageType() )
2351 {
2352 case FoodStageType.RAW:
2355 break;
2356
2357 case FoodStageType.BOILED:
2360 break;
2361
2362 case FoodStageType.BAKED:
2365 break;
2366
2367 case FoodStageType.DRIED:
2370 break;
2371
2372 case FoodStageType.BURNED:
2373 case FoodStageType.ROTTEN:
2374 default:
2375 m_DecayTimer = -1;
2377 return;
2378 }
2379 }
2380
2381 m_DecayTimer -= ( delta * m_DecayDelta );
2382
2383 if ( m_DecayTimer <= 0 )
2384 {
2385 if ( m_LastDecayStage != FoodStageType.NONE )
2386 {
2387 // switch to decayed stage
2388 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2389 {
2391 }
2392 }
2393 }
2394 }
2395 else if ( IsCorpse() )
2396 {
2397 // corpse
2399 {
2400 switch ( GetFoodStageType() )
2401 {
2402 case FoodStageType.RAW:
2405 break;
2406
2407 case FoodStageType.BURNED:
2408 case FoodStageType.ROTTEN:
2409 default:
2410 m_DecayTimer = -1;
2412 return;
2413 }
2414 }
2415
2416 m_DecayTimer -= ( delta * m_DecayDelta );
2417
2418 if ( m_DecayTimer <= 0 )
2419 {
2420 if ( m_LastDecayStage != FoodStageType.NONE )
2421 {
2422 // switch to decayed stage
2423 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2424 {
2426 }
2427 }
2428 }
2429 }
2430 else
2431 {
2432 // opened cans
2433 m_DecayTimer -= ( delta * m_DecayDelta );
2434
2435 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2436 {
2439 //m_DecayTimer = m_DecayTimer / 1000.0;
2440 }
2441 else
2442 {
2443 if ( m_DecayTimer <= 0 )
2444 {
2445 InsertAgent(eAgents.FOOD_POISON, 1);
2446 m_DecayTimer = -1;
2447 }
2448 }
2449 }
2450 }
2451
2452 protected void UpdateVaporParticle()
2453 {
2454 if (g_Game.IsHeadlessOrDedicatedServer())
2455 return;
2456
2457 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2458 {
2459 InventoryLocation invLoc = new InventoryLocation();
2460 GetInventory().GetCurrentInventoryLocation(invLoc);
2461 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2462 {
2463 ParticleManager ptcMgr = ParticleManager.GetInstance();
2464 if (ptcMgr)
2465 {
2466 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2467 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2468 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2469 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2470 }
2471 }
2472 }
2473 else if (m_HotVaporParticle)
2474 {
2475 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2476 {
2477 m_HotVaporParticle.Stop();
2478 m_HotVaporParticle = null;
2479 return;
2480 }
2481
2482 InventoryLocation inventoryLoc = new InventoryLocation();
2483 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2484 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2485 {
2486 m_HotVaporParticle.Stop();
2487 m_HotVaporParticle = null;
2488 }
2489 }
2490 }
2491
2492 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2493 {
2494 if (GetFoodStage())
2495 {
2496 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2497 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2498 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2499 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2500 }
2501
2502 super.GetDebugActions(outputList);
2503 }
2504
2505 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2506 {
2507 super.OnAction(action_id, player, ctx);
2508
2509 if ( g_Game.IsServer() )
2510 {
2511 if ( action_id == EActions.FOOD_STAGE_PREV )
2512 {
2513 int food_stage_prev = GetFoodStageType() - 1;
2514 if (food_stage_prev <= 0)
2515 {
2516 food_stage_prev = FoodStageType.COUNT - 1;
2517 }
2518 ChangeFoodStage(food_stage_prev);
2519 return true;
2520 }
2521 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2522 {
2523 int food_stage_next = GetFoodStageType() + 1;
2524 if (food_stage_next >= FoodStageType.COUNT )
2525 {
2526 food_stage_next = FoodStageType.RAW;
2527 }
2528 ChangeFoodStage(food_stage_next);
2529 return true;
2530 }
2531
2532 }
2533
2534 #ifdef DIAG_DEVELOPER
2535 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2536 {
2537 PrintNutritionsData();
2538 return true;
2539 }
2540 #endif
2541
2542 return false;
2543 }
2544
2545 override string GetDebugText()
2546 {
2547 string debug_output;
2548
2549 debug_output = super.GetDebugText();
2550
2551 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2552 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2553
2554 return debug_output;
2555 }
2556
2557 //================================================================
2558 // GENERAL GETTERS
2559 //================================================================
2560
2561 override float GetBaitEffectivity()
2562 {
2563 float ret = super.GetBaitEffectivity();
2564
2565 if (IsFoodRotten())
2566 {
2567 ret *= 0.5;
2568 }
2569
2570 return ret;
2571 }
2572
2573 float GetDecayTimer()
2574 {
2575 return m_DecayTimer;
2576 }
2577
2578 float GetDecayDelta()
2579 {
2580 return m_DecayDelta;
2581 }
2582
2584 {
2585 return m_LastDecayStage;
2586 }
2587
2588 #ifdef DIAG_DEVELOPER
2589 private void PrintNutritionsData()
2590 {
2591 string nutritionsData = "";
2592
2593 FoodStage stage = GetFoodStage();
2594 FoodStageType stageType = stage.GetFoodStageType();
2595
2596 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2597 if (profile)
2598 {
2599 nutritionsData = string.Format("Item: %1\n\n", this);
2600 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2601 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2602 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2603 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2604 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2605 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2606 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2607
2608 if (profile.IsLiquid())
2609 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2610
2611 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2612 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2613 }
2614
2615 nutritionsData += "-----\n";
2616
2617 Debug.Log(nutritionsData);
2618 }
2619 #endif
2620
2622 //DEPRECATED
2624 void UpdateVisuals()
2625 {
2627 }
2628}
2629
2631{
2632 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2633};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.