DayZ 1.27
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◆ GetFoodEnergy()

static float ReplaceEdibleWithNewLambda::GetFoodEnergy ( ItemBase item,
string classname = "",
int food_stage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1514

1514 : ItemBase
1515{
1516 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1517
1518 const string SOUND_BAKING_START = "Baking_SoundSet";
1519 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1520 const string SOUND_BOILING_START = "Boiling_SoundSet";
1521 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1522 const string SOUND_DRYING_START = "Drying_SoundSet";
1523 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1524 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1525
1526 protected bool m_MakeCookingSounds;
1527 protected SoundOnVehicle m_SoundCooking;
1529 protected string m_SoundPlaying;
1530 ref FoodStage m_FoodStage;
1531 protected float m_DecayTimer;
1532 protected float m_DecayDelta = 0.0;
1535
1537
1538 void Edible_Base()
1539 {
1540 if (HasFoodStage())
1541 {
1542 m_FoodStage = new FoodStage(this);
1543
1544 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1545 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1546
1547 m_SoundPlaying = "";
1549 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1550 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1551 }
1552 }
1553
1554 override void EEInit()
1555 {
1556 super.EEInit();
1557
1558 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1559 }
1560
1561 override void EEDelete(EntityAI parent)
1562 {
1563 super.EEDelete(parent);
1564
1565 RemoveAudio();
1566
1568 m_HotVaporParticle.Stop();
1569 }
1570
1571 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1572 {
1573 super.EEItemLocationChanged(oldLoc, newLoc);
1574
1576 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1577 {
1578 switch (oldLoc.GetParent().GetType())
1579 {
1580 case "FryingPan":
1581 case "Pot":
1582 case "Cauldron":
1583 case "SharpWoodenStick":
1584 MakeSoundsOnClient(false);
1585 break;
1586 }
1587
1589 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1590 {
1591 MakeSoundsOnClient(false);
1592 }
1593 }
1594
1595 if (oldLoc.IsValid())
1597
1598 if (CanHaveTemperature())
1600 }
1601
1602 void UpdateVisualsEx(bool forced = false)
1603 {
1604 if (GetFoodStage())
1605 GetFoodStage().UpdateVisualsEx(forced);
1606 }
1607
1608 bool Consume(float amount, PlayerBase consumer)
1609 {
1610 AddQuantity(-amount, false, false);
1611 OnConsume(amount, consumer);
1612
1613 return true;
1614 }
1615
1616 void OnConsume(float amount, PlayerBase consumer)
1617 {
1619 {
1620 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1621 }
1622 }
1623
1625 int FilterAgents(int agentsIn)
1626 {
1627 int foodStageType;
1628
1629 FoodStage foodStage = GetFoodStage();
1630 if (foodStage)
1631 foodStageType = foodStage.GetFoodStageType();
1632
1634 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1635 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1636 agentsIn &= ~eAgents.FOOD_POISON;
1637
1638 return agentsIn;
1639 }
1640
1641 //food staging
1642 override bool CanBeCooked()
1643 {
1644 return false;
1645 }
1646
1647 override bool CanBeCookedOnStick()
1648 {
1649 return false;
1650 }
1651
1652 override float GetTemperatureFreezeTime()
1653 {
1654 if (GetFoodStage())
1655 {
1656 switch (m_FoodStage.GetFoodStageType())
1657 {
1658 case FoodStageType.DRIED:
1659 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1660
1661 case FoodStageType.BURNED:
1662 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1663
1664 default:
1665 return super.GetTemperatureFreezeTime();
1666 }
1667 }
1668
1669 return super.GetTemperatureFreezeTime();
1670 }
1671
1672 override float GetTemperatureThawTime()
1673 {
1674 if (GetFoodStage())
1675 {
1676 switch (m_FoodStage.GetFoodStageType())
1677 {
1678 case FoodStageType.DRIED:
1679 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1680
1681 case FoodStageType.BURNED:
1682 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1683
1684 default:
1685 return super.GetTemperatureThawTime();
1686 }
1687 }
1688
1689 return super.GetTemperatureThawTime();
1690 }
1691
1692 override bool CanItemOverheat()
1693 {
1694 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1695 }
1696
1697 //================================================================
1698 // SYNCHRONIZATION
1699 //================================================================
1700 void Synchronize()
1701 {
1702 SetSynchDirty();
1703 }
1704
1705 override void OnVariablesSynchronized()
1706 {
1707 super.OnVariablesSynchronized();
1708
1709 //UpdateVisualsEx(); //performed on client only
1710
1711 //update audio
1713 {
1714 RefreshAudio();
1715 }
1716 else
1717 {
1718 RemoveAudio();
1719 }
1720
1721 if (CanHaveTemperature())
1723 }
1724
1725 //================================================================
1726 // AUDIO EFFECTS (WHEN ON DCS)
1727 //================================================================
1728 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1729 {
1730 m_MakeCookingSounds = soundstate;
1731 m_CookedByMethod = cookingMethod;
1732
1733 Synchronize();
1734 }
1735
1736 protected void RefreshAudio()
1737 {
1738 string soundName = "";
1739
1740 FoodStageType currentFoodStage = GetFoodStageType();
1742
1743 if (currentFoodStage == FoodStageType.BURNED)
1744 {
1745 soundName = SOUND_BURNING_DONE;
1746 }
1747 else
1748 {
1749 switch (m_CookedByMethod)
1750 {
1751 case CookingMethodType.BAKING:
1752 {
1753 if (nextFoodStage == FoodStageType.BAKED)
1754 soundName = SOUND_BAKING_START;
1755 else if (currentFoodStage == FoodStageType.BAKED)
1756 soundName = SOUND_BAKING_DONE;
1757 else
1758 soundName = "";
1759 break;
1760 }
1761
1762 case CookingMethodType.BOILING:
1763 {
1764 if (nextFoodStage == FoodStageType.BOILED)
1765 soundName = SOUND_BOILING_START;
1766 else if (currentFoodStage == FoodStageType.BOILED)
1767 soundName = SOUND_BOILING_DONE;
1768 else
1769 soundName = "";
1770 break;
1771 }
1772
1773 case CookingMethodType.DRYING:
1774 {
1775 if (nextFoodStage == FoodStageType.DRIED)
1776 soundName = SOUND_DRYING_START;
1777 else if (currentFoodStage == FoodStageType.DRIED)
1778 soundName = SOUND_DRYING_DONE;
1779 else
1780 soundName = "";
1781 break;
1782 }
1783
1784 default:
1785 soundName = "";
1786 break;
1787 }
1788
1789 if (nextFoodStage == FoodStageType.BURNED)
1790 {
1791 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1792 {
1793 soundName = SOUND_BURNING_DONE;
1794 }
1795 else // pre-emptive burning sounds replace regular ones
1796 {
1797 array<float> nextStageProperties = new array<float>();
1798 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1799 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1800 float progress01 = GetCookingTime() / nextStageTime;
1801 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1802 {
1803 soundName = SOUND_BURNING_DONE;
1804 }
1805 }
1806 }
1807 }
1808
1809 SoundCookingStart(soundName);
1810 }
1811
1812 protected void RemoveAudio()
1813 {
1814 m_MakeCookingSounds = false;
1816 }
1817
1818 //================================================================
1819 // SERIALIZATION
1820 //================================================================
1821 override void OnStoreSave(ParamsWriteContext ctx)
1822 {
1823 super.OnStoreSave(ctx);
1824
1825 if (GetFoodStage())
1826 {
1827 GetFoodStage().OnStoreSave(ctx);
1828 }
1829
1830 // food decay
1831 ctx.Write(m_DecayTimer);
1833 }
1834
1835 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1836 {
1837 if (!super.OnStoreLoad(ctx, version))
1838 return false;
1839
1840 if (GetFoodStage())
1841 {
1842 if (!GetFoodStage().OnStoreLoad(ctx, version))
1843 return false;
1844 }
1845
1846 if (version >= 115)
1847 {
1848 if (!ctx.Read(m_DecayTimer))
1849 {
1850 m_DecayTimer = 0.0;
1851 return false;
1852 }
1853 if (!ctx.Read(m_LastDecayStage))
1854 {
1856 return false;
1857 }
1858 }
1859
1860 UpdateVisualsEx(true); //forced init visuals
1861 Synchronize();
1862
1863 return true;
1864 }
1865
1866 override void AfterStoreLoad()
1867 {
1868 super.AfterStoreLoad();
1869
1870 Synchronize();
1871 }
1872
1873 //get food stage
1874 override FoodStage GetFoodStage()
1875 {
1876 return m_FoodStage;
1877 }
1878
1879 //food types
1880 override bool IsMeat()
1881 {
1882 return false;
1883 }
1884
1885 override bool IsCorpse()
1886 {
1887 return false;
1888 }
1889
1890 override bool IsFruit()
1891 {
1892 return false;
1893 }
1894
1895 override bool IsMushroom()
1896 {
1897 return false;
1898 }
1899
1900 //================================================================
1901 // NUTRITIONAL VALUES
1902 //================================================================
1903 //food properties
1904 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1905 {
1906 Edible_Base food_item = Edible_Base.Cast(item);
1907 if (food_item && food_item.GetFoodStage())
1908 {
1909 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1910 }
1911 else if (classname != "" && food_stage)
1912 {
1913 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1914 }
1915 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1916 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1917
1918 }
1919
1920 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1921 {
1922 Edible_Base food_item = Edible_Base.Cast(item);
1923 if (food_item && food_item.GetFoodStage())
1924 {
1925 return FoodStage.GetEnergy(food_item.GetFoodStage());
1926 }
1927 else if (classname != "" && food_stage)
1928 {
1929 return FoodStage.GetEnergy(null, food_stage, classname);
1930 }
1931 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1932 return GetGame().ConfigGetFloat( class_path + " energy" );
1933 }
1934
1935 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1936 {
1937 Edible_Base food_item = Edible_Base.Cast(item);
1938 if (food_item && food_item.GetFoodStage())
1939 {
1940 return FoodStage.GetWater(food_item.GetFoodStage());
1941 }
1942 else if (classname != "" && food_stage)
1943 {
1944 return FoodStage.GetWater(null, food_stage, classname);
1945 }
1946 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1947 return GetGame().ConfigGetFloat( class_path + " water" );
1948 }
1949
1950 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1951 {
1952 Edible_Base food_item = Edible_Base.Cast(item);
1953 if (food_item && food_item.GetFoodStage())
1954 {
1955 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1956 }
1957 else if (classname != "" && food_stage)
1958 {
1959 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1960 }
1961 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1962 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1963
1964 }
1965
1966 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1967 {
1968 Edible_Base food_item = Edible_Base.Cast(item);
1969 if (food_item && food_item.GetFoodStage())
1970 {
1971 return FoodStage.GetToxicity(food_item.GetFoodStage());
1972 }
1973 else if (classname != "" && food_stage)
1974 {
1975 return FoodStage.GetToxicity(null, food_stage, classname);
1976 }
1977 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1978 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1979 }
1980
1981 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1982 {
1983 Edible_Base food_item = Edible_Base.Cast(item);
1984 if (food_item && food_item.GetFoodStage())
1985 {
1986 return FoodStage.GetAgents(food_item.GetFoodStage());
1987 }
1988 else if (classname != "" && food_stage)
1989 {
1990 return FoodStage.GetAgents(null, food_stage, classname);
1991 }
1992 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1993 return GetGame().ConfigGetInt( class_path + " agents" );
1994 }
1995
1996 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1997 {
1998 Edible_Base food_item = Edible_Base.Cast(item);
1999 if (food_item && food_item.GetFoodStage())
2000 {
2001 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2002 }
2003 else if (classname != "" && food_stage)
2004 {
2005 return FoodStage.GetDigestibility(null, food_stage, classname);
2006 }
2007 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2008 return GetGame().ConfigGetInt( class_path + " digestibility" );
2009 }
2010
2011 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2012 {
2013 Edible_Base foodItem = Edible_Base.Cast(item);
2014 if (foodItem && foodItem.GetFoodStage())
2015 {
2016 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2017 }
2018 else if (className != "" && foodStage)
2019 {
2020 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2021 }
2022 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2023 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2024 }
2025
2026 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2027 {
2028 NutritionalProfile profile = new NutritionalProfile();
2029 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2030 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2031 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2032 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2033 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2034 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2035 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2036 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2037
2038 return profile;
2039 }
2040
2041 //================================================================
2042 // FOOD STAGING
2043 //================================================================
2045 {
2046 return GetFoodStage().GetFoodStageType();
2047 }
2048
2049 //food stage states
2050 bool IsFoodRaw()
2051 {
2052 if ( GetFoodStage() )
2053 {
2054 return GetFoodStage().IsFoodRaw();
2055 }
2056
2057 return false;
2058 }
2059
2060 bool IsFoodBaked()
2061 {
2062 if ( GetFoodStage() )
2063 {
2064 return GetFoodStage().IsFoodBaked();
2065 }
2066
2067 return false;
2068 }
2069
2070 bool IsFoodBoiled()
2071 {
2072 if ( GetFoodStage() )
2073 {
2074 return GetFoodStage().IsFoodBoiled();
2075 }
2076
2077 return false;
2078 }
2079
2080 bool IsFoodDried()
2081 {
2082 if ( GetFoodStage() )
2083 {
2084 return GetFoodStage().IsFoodDried();
2085 }
2086
2087 return false;
2088 }
2089
2090 bool IsFoodBurned()
2091 {
2092 if ( GetFoodStage() )
2093 {
2094 return GetFoodStage().IsFoodBurned();
2095 }
2096
2097 return false;
2098 }
2099
2100 bool IsFoodRotten()
2101 {
2102 if ( GetFoodStage() )
2103 {
2104 return GetFoodStage().IsFoodRotten();
2105 }
2106
2107 return false;
2108 }
2109
2110 //food stage change
2111 void ChangeFoodStage( FoodStageType new_food_stage_type )
2112 {
2113 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2114 }
2115
2117 {
2118 return GetFoodStage().GetNextFoodStageType( cooking_method );
2119 }
2120
2121 string GetFoodStageName( FoodStageType food_stage_type )
2122 {
2123 return GetFoodStage().GetFoodStageName( food_stage_type );
2124 }
2125
2126 bool CanChangeToNewStage( CookingMethodType cooking_method )
2127 {
2128 return GetFoodStage().CanChangeToNewStage( cooking_method );
2129 }
2130
2131 //Use this to receive food stage from another Edible_Base
2132 void TransferFoodStage( notnull Edible_Base source )
2133 {
2134 if ( !source.GetFoodStage())
2135 return;
2136 m_LastDecayStage = source.GetLastDecayStage();
2137 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2138 m_DecayTimer = source.GetDecayTimer();
2139 m_DecayDelta = source.GetDecayDelta();
2140 }
2141
2143 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2144 {
2145 HandleFoodStageChangeAgents(stageOld,stageNew);
2146 UpdateVisualsEx(); //performed on server only
2147 }
2148
2151 {
2152 switch (stageNew)
2153 {
2154 case FoodStageType.BAKED:
2155 case FoodStageType.BOILED:
2156 case FoodStageType.DRIED:
2157 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2158 break;
2159
2160 case FoodStageType.BURNED:
2161 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2162 break;
2163 }
2164 }
2165
2166 //================================================================
2167 // COOKING
2168 //================================================================
2169 //cooking time
2170 float GetCookingTime()
2171 {
2172 return GetFoodStage().GetCookingTime();
2173 }
2174
2175 void SetCookingTime( float time )
2176 {
2177 GetFoodStage().SetCookingTime( time );
2178
2179 //synchronize when calling on server
2180 Synchronize();
2181 }
2182
2183 void ResetCookingTime()
2184 {
2185 if (GetFoodStage())
2186 {
2187 GetFoodStage().SetCookingTime(0);
2188 Synchronize();
2189 }
2190 }
2191
2192 //replace edible with new item (opening cans)
2193 void ReplaceEdibleWithNew( string typeName )
2194 {
2195 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2196 if (player)
2197 {
2198 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2199 player.ServerReplaceItemInHandsWithNew(lambda);
2200 }
2201 else
2202 Error("ReplaceEdibleWithNew - cannot use edible without player");
2203 }
2204
2206 {
2208 }
2209
2210 override void SetActions()
2211 {
2212 super.SetActions();
2213
2216 }
2217
2218 protected void SoundCookingStart(string sound_name)
2219 {
2220 #ifndef SERVER
2221 if (m_SoundPlaying != sound_name)
2222 {
2224
2225 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2226 m_SoundPlaying = sound_name;
2227 }
2228 #endif
2229 }
2230
2231 protected void SoundCookingStop()
2232 {
2233 #ifndef SERVER
2235 {
2236 m_SoundEffectCooking.Stop();
2237 m_SoundEffectCooking = null;
2238 m_SoundPlaying = "";
2239 }
2240 #endif
2241 }
2242
2243 override bool CanDecay()
2244 {
2245 return false;
2246 }
2247
2248 override bool CanProcessDecay()
2249 {
2250 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2251 }
2252
2253 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2254 {
2255 m_DecayDelta = 0.0;
2256
2257 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2258 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2259 if ( hasRootAsPlayer )
2261
2262 /*Print( "-------------------------" );
2263 Print( this );
2264 Print( m_DecayTimer );
2265 Print( m_DecayDelta );
2266 Print( m_LastDecayStage );*/
2267
2268 if ( IsFruit() || IsMushroom() )
2269 {
2270 // fruit, vegetables and mushrooms
2272 {
2273 switch ( GetFoodStageType() )
2274 {
2275 case FoodStageType.RAW:
2278 break;
2279
2280 case FoodStageType.BOILED:
2283 break;
2284
2285 case FoodStageType.BAKED:
2288 break;
2289
2290 case FoodStageType.DRIED:
2291 case FoodStageType.BURNED:
2292 case FoodStageType.ROTTEN:
2293 default:
2294 m_DecayTimer = -1;
2296 return;
2297 }
2298
2299 //m_DecayTimer = m_DecayTimer / 1000.0;
2300 }
2301
2302 m_DecayTimer -= ( delta * m_DecayDelta );
2303
2304 if ( m_DecayTimer <= 0 )
2305 {
2306 if ( m_LastDecayStage != FoodStageType.NONE )
2307 {
2308 // switch to decayed stage
2309 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2310 {
2312 }
2313 if ( m_LastDecayStage == FoodStageType.RAW )
2314 {
2315 int rng = Math.RandomIntInclusive( 0, 100 );
2317 {
2319 }
2320 else
2321 {
2322 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2323 {
2325 }
2326 else
2327 {
2329 }
2330 }
2331 }
2332 }
2333 }
2334
2335 }
2336 else if ( IsMeat() )
2337 {
2338 // meat
2340 {
2341 switch ( GetFoodStageType() )
2342 {
2343 case FoodStageType.RAW:
2346 break;
2347
2348 case FoodStageType.BOILED:
2351 break;
2352
2353 case FoodStageType.BAKED:
2356 break;
2357
2358 case FoodStageType.DRIED:
2361 break;
2362
2363 case FoodStageType.BURNED:
2364 case FoodStageType.ROTTEN:
2365 default:
2366 m_DecayTimer = -1;
2368 return;
2369 }
2370 }
2371
2372 m_DecayTimer -= ( delta * m_DecayDelta );
2373
2374 if ( m_DecayTimer <= 0 )
2375 {
2376 if ( m_LastDecayStage != FoodStageType.NONE )
2377 {
2378 // switch to decayed stage
2379 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2380 {
2382 }
2383 }
2384 }
2385 }
2386 else if ( IsCorpse() )
2387 {
2388 // corpse
2390 {
2391 switch ( GetFoodStageType() )
2392 {
2393 case FoodStageType.RAW:
2396 break;
2397
2398 case FoodStageType.BURNED:
2399 case FoodStageType.ROTTEN:
2400 default:
2401 m_DecayTimer = -1;
2403 return;
2404 }
2405 }
2406
2407 m_DecayTimer -= ( delta * m_DecayDelta );
2408
2409 if ( m_DecayTimer <= 0 )
2410 {
2411 if ( m_LastDecayStage != FoodStageType.NONE )
2412 {
2413 // switch to decayed stage
2414 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2415 {
2417 }
2418 }
2419 }
2420 }
2421 else
2422 {
2423 // opened cans
2424 m_DecayTimer -= ( delta * m_DecayDelta );
2425
2426 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2427 {
2430 //m_DecayTimer = m_DecayTimer / 1000.0;
2431 }
2432 else
2433 {
2434 if ( m_DecayTimer <= 0 )
2435 {
2436 InsertAgent(eAgents.FOOD_POISON, 1);
2437 m_DecayTimer = -1;
2438 }
2439 }
2440 }
2441 }
2442
2443 protected void UpdateVaporParticle()
2444 {
2445 if (GetGame().IsDedicatedServer())
2446 return;
2447
2448 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2449 {
2450 InventoryLocation invLoc = new InventoryLocation();
2451 GetInventory().GetCurrentInventoryLocation(invLoc);
2452 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2453 {
2454 ParticleManager ptcMgr = ParticleManager.GetInstance();
2455 if (ptcMgr)
2456 {
2457 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2458 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2459 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2460 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2461 }
2462 }
2463 }
2464 else if (m_HotVaporParticle)
2465 {
2466 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2467 {
2468 m_HotVaporParticle.Stop();
2469 m_HotVaporParticle = null;
2470 return;
2471 }
2472
2473 InventoryLocation inventoryLoc = new InventoryLocation();
2474 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2475 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2476 {
2477 m_HotVaporParticle.Stop();
2478 m_HotVaporParticle = null;
2479 }
2480 }
2481 }
2482
2483 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2484 {
2485 super.GetDebugActions(outputList);
2486
2487 if (GetFoodStage())
2488 {
2489 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2490 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2491 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2492 }
2493 }
2494
2495 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2496 {
2497 super.OnAction(action_id, player, ctx);
2498
2499 if ( GetGame().IsServer() )
2500 {
2501 if ( action_id == EActions.FOOD_STAGE_PREV )
2502 {
2503 int food_stage_prev = GetFoodStageType() - 1;
2504 if (food_stage_prev <= 0)
2505 {
2506 food_stage_prev = FoodStageType.COUNT - 1;
2507 }
2508 ChangeFoodStage(food_stage_prev);
2509 return true;
2510 }
2511 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2512 {
2513 int food_stage_next = GetFoodStageType() + 1;
2514 if (food_stage_next >= FoodStageType.COUNT )
2515 {
2516 food_stage_next = FoodStageType.RAW;
2517 }
2518 ChangeFoodStage(food_stage_next);
2519 return true;
2520 }
2521
2522 }
2523
2524 #ifdef DIAG_DEVELOPER
2525 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2526 {
2527 PrintNutritionsData();
2528 return true;
2529 }
2530 #endif
2531
2532 return false;
2533 }
2534
2535 override string GetDebugText()
2536 {
2537 string debug_output;
2538
2539 debug_output = super.GetDebugText();
2540
2541 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2542 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2543
2544 return debug_output;
2545 }
2546
2547 //================================================================
2548 // GENERAL GETTERS
2549 //================================================================
2550
2551 override float GetBaitEffectivity()
2552 {
2553 float ret = super.GetBaitEffectivity();
2554
2555 if (IsFoodRotten())
2556 {
2557 ret *= 0.5;
2558 }
2559
2560 return ret;
2561 }
2562
2563 float GetDecayTimer()
2564 {
2565 return m_DecayTimer;
2566 }
2567
2568 float GetDecayDelta()
2569 {
2570 return m_DecayDelta;
2571 }
2572
2574 {
2575 return m_LastDecayStage;
2576 }
2577
2578 #ifdef DIAG_DEVELOPER
2579 private void PrintNutritionsData()
2580 {
2581 string nutritionsData = "";
2582
2583 FoodStage stage = GetFoodStage();
2584 FoodStageType stageType = stage.GetFoodStageType();
2585
2586 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2587 if (profile)
2588 {
2589 nutritionsData = string.Format("Item: %1\n\n", this);
2590 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2591 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2592 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2593 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2594 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2595 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2596 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2597
2598 if (profile.IsLiquid())
2599 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2600
2601 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2602 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2603 }
2604
2605 nutritionsData += "-----\n";
2606
2607 Debug.Log(nutritionsData);
2608 }
2609 #endif
2610
2612 //DEPRECATED
2614 void UpdateVisuals()
2615 {
2617 }
2618}
2619
2621{
2622 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2623};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.