DayZ 1.28
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ RefreshAudio()

void ReplaceEdibleWithNewLambda::RefreshAudio ( )
protected

См. определение в файле Edible_Base.c строка 1331

1331 : ItemBase
1332{
1333 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1334
1335 const string SOUND_BAKING_START = "Baking_SoundSet";
1336 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1337 const string SOUND_BOILING_START = "Boiling_SoundSet";
1338 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1339 const string SOUND_DRYING_START = "Drying_SoundSet";
1340 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1341 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1342
1343 protected bool m_MakeCookingSounds;
1344 protected SoundOnVehicle m_SoundCooking;
1346 protected string m_SoundPlaying;
1347 ref FoodStage m_FoodStage;
1348 protected float m_DecayTimer;
1349 protected float m_DecayDelta = 0.0;
1352
1354
1355 void Edible_Base()
1356 {
1357 if (HasFoodStage())
1358 {
1359 m_FoodStage = new FoodStage(this);
1360
1361 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1362 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1363
1364 m_SoundPlaying = "";
1366 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1367 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1368 }
1369 }
1370
1371 override void EEInit()
1372 {
1373 super.EEInit();
1374
1375 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1376 }
1377
1378 override void EEDelete(EntityAI parent)
1379 {
1380 super.EEDelete(parent);
1381
1382 RemoveAudio();
1383
1385 m_HotVaporParticle.Stop();
1386 }
1387
1388 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1389 {
1390 super.EEItemLocationChanged(oldLoc, newLoc);
1391
1393 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1394 {
1395 switch (oldLoc.GetParent().GetType())
1396 {
1397 case "FryingPan":
1398 case "Pot":
1399 case "Cauldron":
1400 case "SharpWoodenStick":
1401 MakeSoundsOnClient(false);
1402 break;
1403 }
1404
1406 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1407 {
1408 MakeSoundsOnClient(false);
1409 }
1410 }
1411
1412 if (oldLoc.IsValid())
1414
1415 if (CanHaveTemperature())
1417 }
1418
1419 void UpdateVisualsEx(bool forced = false)
1420 {
1421 if (GetFoodStage())
1422 GetFoodStage().UpdateVisualsEx(forced);
1423 }
1424
1425 bool Consume(float amount, PlayerBase consumer)
1426 {
1427 AddQuantity(-amount, false, false);
1428 OnConsume(amount, consumer);
1429
1430 return true;
1431 }
1432
1433 void OnConsume(float amount, PlayerBase consumer)
1434 {
1436 {
1437 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1438 }
1439 }
1440
1442 int FilterAgents(int agentsIn)
1443 {
1444 int foodStageType;
1445
1446 FoodStage foodStage = GetFoodStage();
1447 if (foodStage)
1448 foodStageType = foodStage.GetFoodStageType();
1449
1451 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1452 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1453 agentsIn &= ~eAgents.FOOD_POISON;
1454
1455 return agentsIn;
1456 }
1457
1458 //food staging
1459 override bool CanBeCooked()
1460 {
1461 return false;
1462 }
1463
1464 override bool CanBeCookedOnStick()
1465 {
1466 return false;
1467 }
1468
1469 override float GetTemperatureFreezeTime()
1470 {
1471 if (GetFoodStage())
1472 {
1473 switch (m_FoodStage.GetFoodStageType())
1474 {
1475 case FoodStageType.DRIED:
1476 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1477
1478 case FoodStageType.BURNED:
1479 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1480
1481 default:
1482 return super.GetTemperatureFreezeTime();
1483 }
1484 }
1485
1486 return super.GetTemperatureFreezeTime();
1487 }
1488
1489 override float GetTemperatureThawTime()
1490 {
1491 if (GetFoodStage())
1492 {
1493 switch (m_FoodStage.GetFoodStageType())
1494 {
1495 case FoodStageType.DRIED:
1496 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1497
1498 case FoodStageType.BURNED:
1499 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1500
1501 default:
1502 return super.GetTemperatureThawTime();
1503 }
1504 }
1505
1506 return super.GetTemperatureThawTime();
1507 }
1508
1509 override bool CanItemOverheat()
1510 {
1511 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1512 }
1513
1514 //================================================================
1515 // SYNCHRONIZATION
1516 //================================================================
1517 void Synchronize()
1518 {
1519 SetSynchDirty();
1520 }
1521
1522 override void OnVariablesSynchronized()
1523 {
1524 super.OnVariablesSynchronized();
1525
1526 //UpdateVisualsEx(); //performed on client only
1527
1528 //update audio
1530 {
1531 RefreshAudio();
1532 }
1533 else
1534 {
1535 RemoveAudio();
1536 }
1537
1538 if (CanHaveTemperature())
1540 }
1541
1542 //================================================================
1543 // AUDIO EFFECTS (WHEN ON DCS)
1544 //================================================================
1545 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1546 {
1547 m_MakeCookingSounds = soundstate;
1548 m_CookedByMethod = cookingMethod;
1549
1550 Synchronize();
1551 }
1552
1553 protected void RefreshAudio()
1554 {
1555 string soundName = "";
1556
1557 FoodStageType currentFoodStage = GetFoodStageType();
1559
1560 if (currentFoodStage == FoodStageType.BURNED)
1561 {
1562 soundName = SOUND_BURNING_DONE;
1563 }
1564 else
1565 {
1566 switch (m_CookedByMethod)
1567 {
1568 case CookingMethodType.BAKING:
1569 {
1570 if (nextFoodStage == FoodStageType.BAKED)
1571 soundName = SOUND_BAKING_START;
1572 else if (currentFoodStage == FoodStageType.BAKED)
1573 soundName = SOUND_BAKING_DONE;
1574 else
1575 soundName = "";
1576 break;
1577 }
1578
1579 case CookingMethodType.BOILING:
1580 {
1581 if (nextFoodStage == FoodStageType.BOILED)
1582 soundName = SOUND_BOILING_START;
1583 else if (currentFoodStage == FoodStageType.BOILED)
1584 soundName = SOUND_BOILING_DONE;
1585 else
1586 soundName = "";
1587 break;
1588 }
1589
1590 case CookingMethodType.DRYING:
1591 {
1592 if (nextFoodStage == FoodStageType.DRIED)
1593 soundName = SOUND_DRYING_START;
1594 else if (currentFoodStage == FoodStageType.DRIED)
1595 soundName = SOUND_DRYING_DONE;
1596 else
1597 soundName = "";
1598 break;
1599 }
1600
1601 default:
1602 soundName = "";
1603 break;
1604 }
1605
1606 if (nextFoodStage == FoodStageType.BURNED)
1607 {
1608 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1609 {
1610 soundName = SOUND_BURNING_DONE;
1611 }
1612 else // pre-emptive burning sounds replace regular ones
1613 {
1614 array<float> nextStageProperties = new array<float>();
1615 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1616 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1617 float progress01 = GetCookingTime() / nextStageTime;
1618 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1619 {
1620 soundName = SOUND_BURNING_DONE;
1621 }
1622 }
1623 }
1624 }
1625
1626 SoundCookingStart(soundName);
1627 }
1628
1629 protected void RemoveAudio()
1630 {
1631 m_MakeCookingSounds = false;
1633 }
1634
1635 //================================================================
1636 // SERIALIZATION
1637 //================================================================
1638 override void OnStoreSave(ParamsWriteContext ctx)
1639 {
1640 super.OnStoreSave(ctx);
1641
1642 if (GetFoodStage())
1643 {
1644 GetFoodStage().OnStoreSave(ctx);
1645 }
1646
1647 // food decay
1648 ctx.Write(m_DecayTimer);
1650 }
1651
1652 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1653 {
1654 if (!super.OnStoreLoad(ctx, version))
1655 return false;
1656
1657 if (GetFoodStage())
1658 {
1659 if (!GetFoodStage().OnStoreLoad(ctx, version))
1660 return false;
1661 }
1662
1663 if (version >= 115)
1664 {
1665 if (!ctx.Read(m_DecayTimer))
1666 {
1667 m_DecayTimer = 0.0;
1668 return false;
1669 }
1670 if (!ctx.Read(m_LastDecayStage))
1671 {
1673 return false;
1674 }
1675 }
1676
1677 UpdateVisualsEx(true); //forced init visuals
1678 Synchronize();
1679
1680 return true;
1681 }
1682
1683 override void AfterStoreLoad()
1684 {
1685 super.AfterStoreLoad();
1686
1687 Synchronize();
1688 }
1689
1690 //get food stage
1691 override FoodStage GetFoodStage()
1692 {
1693 return m_FoodStage;
1694 }
1695
1696 //food types
1697 override bool IsMeat()
1698 {
1699 return false;
1700 }
1701
1702 override bool IsCorpse()
1703 {
1704 return false;
1705 }
1706
1707 override bool IsFruit()
1708 {
1709 return false;
1710 }
1711
1712 override bool IsMushroom()
1713 {
1714 return false;
1715 }
1716
1717 //================================================================
1718 // NUTRITIONAL VALUES
1719 //================================================================
1720 //food properties
1721 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1722 {
1723 Edible_Base food_item = Edible_Base.Cast(item);
1724 if (food_item && food_item.GetFoodStage())
1725 {
1726 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1727 }
1728 else if (classname != "" && food_stage)
1729 {
1730 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1731 }
1732 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1733 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1734
1735 }
1736
1737 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1738 {
1739 Edible_Base food_item = Edible_Base.Cast(item);
1740 if (food_item && food_item.GetFoodStage())
1741 {
1742 return FoodStage.GetEnergy(food_item.GetFoodStage());
1743 }
1744 else if (classname != "" && food_stage)
1745 {
1746 return FoodStage.GetEnergy(null, food_stage, classname);
1747 }
1748 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1749 return GetGame().ConfigGetFloat( class_path + " energy" );
1750 }
1751
1752 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1753 {
1754 Edible_Base food_item = Edible_Base.Cast(item);
1755 if (food_item && food_item.GetFoodStage())
1756 {
1757 return FoodStage.GetWater(food_item.GetFoodStage());
1758 }
1759 else if (classname != "" && food_stage)
1760 {
1761 return FoodStage.GetWater(null, food_stage, classname);
1762 }
1763 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1764 return GetGame().ConfigGetFloat( class_path + " water" );
1765 }
1766
1767 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1768 {
1769 Edible_Base food_item = Edible_Base.Cast(item);
1770 if (food_item && food_item.GetFoodStage())
1771 {
1772 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1773 }
1774 else if (classname != "" && food_stage)
1775 {
1776 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1777 }
1778 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1779 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1780
1781 }
1782
1783 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1784 {
1785 Edible_Base food_item = Edible_Base.Cast(item);
1786 if (food_item && food_item.GetFoodStage())
1787 {
1788 return FoodStage.GetToxicity(food_item.GetFoodStage());
1789 }
1790 else if (classname != "" && food_stage)
1791 {
1792 return FoodStage.GetToxicity(null, food_stage, classname);
1793 }
1794 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1795 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1796 }
1797
1798 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1799 {
1800 Edible_Base food_item = Edible_Base.Cast(item);
1801 if (food_item && food_item.GetFoodStage())
1802 {
1803 return FoodStage.GetAgents(food_item.GetFoodStage());
1804 }
1805 else if (classname != "" && food_stage)
1806 {
1807 return FoodStage.GetAgents(null, food_stage, classname);
1808 }
1809 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1810 return GetGame().ConfigGetInt( class_path + " agents" );
1811 }
1812
1813 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1814 {
1815 Edible_Base food_item = Edible_Base.Cast(item);
1816 if (food_item && food_item.GetFoodStage())
1817 {
1818 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1819 }
1820 else if (classname != "" && food_stage)
1821 {
1822 return FoodStage.GetDigestibility(null, food_stage, classname);
1823 }
1824 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1825 return GetGame().ConfigGetInt( class_path + " digestibility" );
1826 }
1827
1828 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1829 {
1830 Edible_Base foodItem = Edible_Base.Cast(item);
1831 if (foodItem && foodItem.GetFoodStage())
1832 {
1833 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1834 }
1835 else if (className != "" && foodStage)
1836 {
1837 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1838 }
1839 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1840 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1841 }
1842
1843 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1844 {
1845 NutritionalProfile profile = new NutritionalProfile();
1846 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1847 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1848 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1849 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1850 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1851 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1852 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1853 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1854
1855 return profile;
1856 }
1857
1858 //================================================================
1859 // FOOD STAGING
1860 //================================================================
1862 {
1863 return GetFoodStage().GetFoodStageType();
1864 }
1865
1866 //food stage states
1867 bool IsFoodRaw()
1868 {
1869 if ( GetFoodStage() )
1870 {
1871 return GetFoodStage().IsFoodRaw();
1872 }
1873
1874 return false;
1875 }
1876
1877 bool IsFoodBaked()
1878 {
1879 if ( GetFoodStage() )
1880 {
1881 return GetFoodStage().IsFoodBaked();
1882 }
1883
1884 return false;
1885 }
1886
1887 bool IsFoodBoiled()
1888 {
1889 if ( GetFoodStage() )
1890 {
1891 return GetFoodStage().IsFoodBoiled();
1892 }
1893
1894 return false;
1895 }
1896
1897 bool IsFoodDried()
1898 {
1899 if ( GetFoodStage() )
1900 {
1901 return GetFoodStage().IsFoodDried();
1902 }
1903
1904 return false;
1905 }
1906
1907 bool IsFoodBurned()
1908 {
1909 if ( GetFoodStage() )
1910 {
1911 return GetFoodStage().IsFoodBurned();
1912 }
1913
1914 return false;
1915 }
1916
1917 bool IsFoodRotten()
1918 {
1919 if ( GetFoodStage() )
1920 {
1921 return GetFoodStage().IsFoodRotten();
1922 }
1923
1924 return false;
1925 }
1926
1927 //food stage change
1928 void ChangeFoodStage( FoodStageType new_food_stage_type )
1929 {
1930 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1931 }
1932
1934 {
1935 return GetFoodStage().GetNextFoodStageType( cooking_method );
1936 }
1937
1938 string GetFoodStageName( FoodStageType food_stage_type )
1939 {
1940 return GetFoodStage().GetFoodStageName( food_stage_type );
1941 }
1942
1943 bool CanChangeToNewStage( CookingMethodType cooking_method )
1944 {
1945 return GetFoodStage().CanChangeToNewStage( cooking_method );
1946 }
1947
1948 //Use this to receive food stage from another Edible_Base
1949 void TransferFoodStage( notnull Edible_Base source )
1950 {
1951 if ( !source.GetFoodStage())
1952 return;
1953 m_LastDecayStage = source.GetLastDecayStage();
1954 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1955 m_DecayTimer = source.GetDecayTimer();
1956 m_DecayDelta = source.GetDecayDelta();
1957 }
1958
1960 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1961 {
1962 HandleFoodStageChangeAgents(stageOld,stageNew);
1963 UpdateVisualsEx(); //performed on server only
1964 }
1965
1968 {
1969 switch (stageNew)
1970 {
1971 case FoodStageType.BAKED:
1972 case FoodStageType.BOILED:
1973 case FoodStageType.DRIED:
1974 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1975 break;
1976
1977 case FoodStageType.BURNED:
1978 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1979 break;
1980 }
1981 }
1982
1983 //================================================================
1984 // COOKING
1985 //================================================================
1986 //cooking time
1987 float GetCookingTime()
1988 {
1989 return GetFoodStage().GetCookingTime();
1990 }
1991
1992 void SetCookingTime( float time )
1993 {
1994 GetFoodStage().SetCookingTime( time );
1995
1996 //synchronize when calling on server
1997 Synchronize();
1998 }
1999
2000 void ResetCookingTime()
2001 {
2002 if (GetFoodStage())
2003 {
2004 GetFoodStage().SetCookingTime(0);
2005 Synchronize();
2006 }
2007 }
2008
2009 //replace edible with new item (opening cans)
2010 void ReplaceEdibleWithNew( string typeName )
2011 {
2012 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2013 if (player)
2014 {
2015 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2016 player.ServerReplaceItemInHandsWithNew(lambda);
2017 }
2018 else
2019 Error("ReplaceEdibleWithNew - cannot use edible without player");
2020 }
2021
2023 {
2025 }
2026
2027 override void SetActions()
2028 {
2029 super.SetActions();
2030
2033 }
2034
2035 protected void SoundCookingStart(string sound_name)
2036 {
2037 #ifndef SERVER
2038 if (m_SoundPlaying != sound_name)
2039 {
2041
2042 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2043 m_SoundPlaying = sound_name;
2044 }
2045 #endif
2046 }
2047
2048 protected void SoundCookingStop()
2049 {
2050 #ifndef SERVER
2052 {
2053 m_SoundEffectCooking.Stop();
2054 m_SoundEffectCooking = null;
2055 m_SoundPlaying = "";
2056 }
2057 #endif
2058 }
2059
2060 override bool CanDecay()
2061 {
2062 return false;
2063 }
2064
2065 override bool CanProcessDecay()
2066 {
2067 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2068 }
2069
2070 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2071 {
2072 m_DecayDelta = 0.0;
2073
2074 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2075 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2076 if ( hasRootAsPlayer )
2078
2079 /*Print( "-------------------------" );
2080 Print( this );
2081 Print( m_DecayTimer );
2082 Print( m_DecayDelta );
2083 Print( m_LastDecayStage );*/
2084
2085 if ( IsFruit() || IsMushroom() )
2086 {
2087 // fruit, vegetables and mushrooms
2089 {
2090 switch ( GetFoodStageType() )
2091 {
2092 case FoodStageType.RAW:
2095 break;
2096
2097 case FoodStageType.BOILED:
2100 break;
2101
2102 case FoodStageType.BAKED:
2105 break;
2106
2107 case FoodStageType.DRIED:
2108 case FoodStageType.BURNED:
2109 case FoodStageType.ROTTEN:
2110 default:
2111 m_DecayTimer = -1;
2113 return;
2114 }
2115
2116 //m_DecayTimer = m_DecayTimer / 1000.0;
2117 }
2118
2119 m_DecayTimer -= ( delta * m_DecayDelta );
2120
2121 if ( m_DecayTimer <= 0 )
2122 {
2123 if ( m_LastDecayStage != FoodStageType.NONE )
2124 {
2125 // switch to decayed stage
2126 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2127 {
2129 }
2130 if ( m_LastDecayStage == FoodStageType.RAW )
2131 {
2132 int rng = Math.RandomIntInclusive( 0, 100 );
2134 {
2136 }
2137 else
2138 {
2139 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2140 {
2142 }
2143 else
2144 {
2146 }
2147 }
2148 }
2149 }
2150 }
2151
2152 }
2153 else if ( IsMeat() )
2154 {
2155 // meat
2157 {
2158 switch ( GetFoodStageType() )
2159 {
2160 case FoodStageType.RAW:
2163 break;
2164
2165 case FoodStageType.BOILED:
2168 break;
2169
2170 case FoodStageType.BAKED:
2173 break;
2174
2175 case FoodStageType.DRIED:
2178 break;
2179
2180 case FoodStageType.BURNED:
2181 case FoodStageType.ROTTEN:
2182 default:
2183 m_DecayTimer = -1;
2185 return;
2186 }
2187 }
2188
2189 m_DecayTimer -= ( delta * m_DecayDelta );
2190
2191 if ( m_DecayTimer <= 0 )
2192 {
2193 if ( m_LastDecayStage != FoodStageType.NONE )
2194 {
2195 // switch to decayed stage
2196 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2197 {
2199 }
2200 }
2201 }
2202 }
2203 else if ( IsCorpse() )
2204 {
2205 // corpse
2207 {
2208 switch ( GetFoodStageType() )
2209 {
2210 case FoodStageType.RAW:
2213 break;
2214
2215 case FoodStageType.BURNED:
2216 case FoodStageType.ROTTEN:
2217 default:
2218 m_DecayTimer = -1;
2220 return;
2221 }
2222 }
2223
2224 m_DecayTimer -= ( delta * m_DecayDelta );
2225
2226 if ( m_DecayTimer <= 0 )
2227 {
2228 if ( m_LastDecayStage != FoodStageType.NONE )
2229 {
2230 // switch to decayed stage
2231 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2232 {
2234 }
2235 }
2236 }
2237 }
2238 else
2239 {
2240 // opened cans
2241 m_DecayTimer -= ( delta * m_DecayDelta );
2242
2243 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2244 {
2247 //m_DecayTimer = m_DecayTimer / 1000.0;
2248 }
2249 else
2250 {
2251 if ( m_DecayTimer <= 0 )
2252 {
2253 InsertAgent(eAgents.FOOD_POISON, 1);
2254 m_DecayTimer = -1;
2255 }
2256 }
2257 }
2258 }
2259
2260 protected void UpdateVaporParticle()
2261 {
2262 if (GetGame().IsDedicatedServer())
2263 return;
2264
2265 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2266 {
2267 InventoryLocation invLoc = new InventoryLocation();
2268 GetInventory().GetCurrentInventoryLocation(invLoc);
2269 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2270 {
2271 ParticleManager ptcMgr = ParticleManager.GetInstance();
2272 if (ptcMgr)
2273 {
2274 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2275 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2276 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2277 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2278 }
2279 }
2280 }
2281 else if (m_HotVaporParticle)
2282 {
2283 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2284 {
2285 m_HotVaporParticle.Stop();
2286 m_HotVaporParticle = null;
2287 return;
2288 }
2289
2290 InventoryLocation inventoryLoc = new InventoryLocation();
2291 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2292 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2293 {
2294 m_HotVaporParticle.Stop();
2295 m_HotVaporParticle = null;
2296 }
2297 }
2298 }
2299
2300 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2301 {
2302 if (GetFoodStage())
2303 {
2304 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2305 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2306 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2307 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2308 }
2309
2310 super.GetDebugActions(outputList);
2311 }
2312
2313 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2314 {
2315 super.OnAction(action_id, player, ctx);
2316
2317 if ( GetGame().IsServer() )
2318 {
2319 if ( action_id == EActions.FOOD_STAGE_PREV )
2320 {
2321 int food_stage_prev = GetFoodStageType() - 1;
2322 if (food_stage_prev <= 0)
2323 {
2324 food_stage_prev = FoodStageType.COUNT - 1;
2325 }
2326 ChangeFoodStage(food_stage_prev);
2327 return true;
2328 }
2329 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2330 {
2331 int food_stage_next = GetFoodStageType() + 1;
2332 if (food_stage_next >= FoodStageType.COUNT )
2333 {
2334 food_stage_next = FoodStageType.RAW;
2335 }
2336 ChangeFoodStage(food_stage_next);
2337 return true;
2338 }
2339
2340 }
2341
2342 #ifdef DIAG_DEVELOPER
2343 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2344 {
2345 PrintNutritionsData();
2346 return true;
2347 }
2348 #endif
2349
2350 return false;
2351 }
2352
2353 override string GetDebugText()
2354 {
2355 string debug_output;
2356
2357 debug_output = super.GetDebugText();
2358
2359 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2360 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2361
2362 return debug_output;
2363 }
2364
2365 //================================================================
2366 // GENERAL GETTERS
2367 //================================================================
2368
2369 override float GetBaitEffectivity()
2370 {
2371 float ret = super.GetBaitEffectivity();
2372
2373 if (IsFoodRotten())
2374 {
2375 ret *= 0.5;
2376 }
2377
2378 return ret;
2379 }
2380
2381 float GetDecayTimer()
2382 {
2383 return m_DecayTimer;
2384 }
2385
2386 float GetDecayDelta()
2387 {
2388 return m_DecayDelta;
2389 }
2390
2392 {
2393 return m_LastDecayStage;
2394 }
2395
2396 #ifdef DIAG_DEVELOPER
2397 private void PrintNutritionsData()
2398 {
2399 string nutritionsData = "";
2400
2401 FoodStage stage = GetFoodStage();
2402 FoodStageType stageType = stage.GetFoodStageType();
2403
2404 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2405 if (profile)
2406 {
2407 nutritionsData = string.Format("Item: %1\n\n", this);
2408 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2409 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2410 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2411 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2412 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2413 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2414 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2415
2416 if (profile.IsLiquid())
2417 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2418
2419 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2420 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2421 }
2422
2423 nutritionsData += "-----\n";
2424
2425 Debug.Log(nutritionsData);
2426 }
2427 #endif
2428
2430 //DEPRECATED
2432 void UpdateVisuals()
2433 {
2435 }
2436}
2437
2439{
2440 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2441};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.