DayZ 1.27
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◆ RefreshAudio()

void ReplaceEdibleWithNewLambda::RefreshAudio ( )
protected

См. определение в файле Edible_Base.c строка 1330

1330 : ItemBase
1331{
1332 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1333
1334 const string SOUND_BAKING_START = "Baking_SoundSet";
1335 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1336 const string SOUND_BOILING_START = "Boiling_SoundSet";
1337 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1338 const string SOUND_DRYING_START = "Drying_SoundSet";
1339 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1340 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1341
1342 protected bool m_MakeCookingSounds;
1343 protected SoundOnVehicle m_SoundCooking;
1345 protected string m_SoundPlaying;
1346 ref FoodStage m_FoodStage;
1347 protected float m_DecayTimer;
1348 protected float m_DecayDelta = 0.0;
1351
1353
1354 void Edible_Base()
1355 {
1356 if (HasFoodStage())
1357 {
1358 m_FoodStage = new FoodStage(this);
1359
1360 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1361 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1362
1363 m_SoundPlaying = "";
1365 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1366 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1367 }
1368 }
1369
1370 override void EEInit()
1371 {
1372 super.EEInit();
1373
1374 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1375 }
1376
1377 override void EEDelete(EntityAI parent)
1378 {
1379 super.EEDelete(parent);
1380
1381 RemoveAudio();
1382
1384 m_HotVaporParticle.Stop();
1385 }
1386
1387 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1388 {
1389 super.EEItemLocationChanged(oldLoc, newLoc);
1390
1392 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1393 {
1394 switch (oldLoc.GetParent().GetType())
1395 {
1396 case "FryingPan":
1397 case "Pot":
1398 case "Cauldron":
1399 case "SharpWoodenStick":
1400 MakeSoundsOnClient(false);
1401 break;
1402 }
1403
1405 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1406 {
1407 MakeSoundsOnClient(false);
1408 }
1409 }
1410
1411 if (oldLoc.IsValid())
1413
1414 if (CanHaveTemperature())
1416 }
1417
1418 void UpdateVisualsEx(bool forced = false)
1419 {
1420 if (GetFoodStage())
1421 GetFoodStage().UpdateVisualsEx(forced);
1422 }
1423
1424 bool Consume(float amount, PlayerBase consumer)
1425 {
1426 AddQuantity(-amount, false, false);
1427 OnConsume(amount, consumer);
1428
1429 return true;
1430 }
1431
1432 void OnConsume(float amount, PlayerBase consumer)
1433 {
1435 {
1436 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1437 }
1438 }
1439
1441 int FilterAgents(int agentsIn)
1442 {
1443 int foodStageType;
1444
1445 FoodStage foodStage = GetFoodStage();
1446 if (foodStage)
1447 foodStageType = foodStage.GetFoodStageType();
1448
1450 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1451 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1452 agentsIn &= ~eAgents.FOOD_POISON;
1453
1454 return agentsIn;
1455 }
1456
1457 //food staging
1458 override bool CanBeCooked()
1459 {
1460 return false;
1461 }
1462
1463 override bool CanBeCookedOnStick()
1464 {
1465 return false;
1466 }
1467
1468 override float GetTemperatureFreezeTime()
1469 {
1470 if (GetFoodStage())
1471 {
1472 switch (m_FoodStage.GetFoodStageType())
1473 {
1474 case FoodStageType.DRIED:
1475 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1476
1477 case FoodStageType.BURNED:
1478 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1479
1480 default:
1481 return super.GetTemperatureFreezeTime();
1482 }
1483 }
1484
1485 return super.GetTemperatureFreezeTime();
1486 }
1487
1488 override float GetTemperatureThawTime()
1489 {
1490 if (GetFoodStage())
1491 {
1492 switch (m_FoodStage.GetFoodStageType())
1493 {
1494 case FoodStageType.DRIED:
1495 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1496
1497 case FoodStageType.BURNED:
1498 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1499
1500 default:
1501 return super.GetTemperatureThawTime();
1502 }
1503 }
1504
1505 return super.GetTemperatureThawTime();
1506 }
1507
1508 override bool CanItemOverheat()
1509 {
1510 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1511 }
1512
1513 //================================================================
1514 // SYNCHRONIZATION
1515 //================================================================
1516 void Synchronize()
1517 {
1518 SetSynchDirty();
1519 }
1520
1521 override void OnVariablesSynchronized()
1522 {
1523 super.OnVariablesSynchronized();
1524
1525 //UpdateVisualsEx(); //performed on client only
1526
1527 //update audio
1529 {
1530 RefreshAudio();
1531 }
1532 else
1533 {
1534 RemoveAudio();
1535 }
1536
1537 if (CanHaveTemperature())
1539 }
1540
1541 //================================================================
1542 // AUDIO EFFECTS (WHEN ON DCS)
1543 //================================================================
1544 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1545 {
1546 m_MakeCookingSounds = soundstate;
1547 m_CookedByMethod = cookingMethod;
1548
1549 Synchronize();
1550 }
1551
1552 protected void RefreshAudio()
1553 {
1554 string soundName = "";
1555
1556 FoodStageType currentFoodStage = GetFoodStageType();
1558
1559 if (currentFoodStage == FoodStageType.BURNED)
1560 {
1561 soundName = SOUND_BURNING_DONE;
1562 }
1563 else
1564 {
1565 switch (m_CookedByMethod)
1566 {
1567 case CookingMethodType.BAKING:
1568 {
1569 if (nextFoodStage == FoodStageType.BAKED)
1570 soundName = SOUND_BAKING_START;
1571 else if (currentFoodStage == FoodStageType.BAKED)
1572 soundName = SOUND_BAKING_DONE;
1573 else
1574 soundName = "";
1575 break;
1576 }
1577
1578 case CookingMethodType.BOILING:
1579 {
1580 if (nextFoodStage == FoodStageType.BOILED)
1581 soundName = SOUND_BOILING_START;
1582 else if (currentFoodStage == FoodStageType.BOILED)
1583 soundName = SOUND_BOILING_DONE;
1584 else
1585 soundName = "";
1586 break;
1587 }
1588
1589 case CookingMethodType.DRYING:
1590 {
1591 if (nextFoodStage == FoodStageType.DRIED)
1592 soundName = SOUND_DRYING_START;
1593 else if (currentFoodStage == FoodStageType.DRIED)
1594 soundName = SOUND_DRYING_DONE;
1595 else
1596 soundName = "";
1597 break;
1598 }
1599
1600 default:
1601 soundName = "";
1602 break;
1603 }
1604
1605 if (nextFoodStage == FoodStageType.BURNED)
1606 {
1607 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1608 {
1609 soundName = SOUND_BURNING_DONE;
1610 }
1611 else // pre-emptive burning sounds replace regular ones
1612 {
1613 array<float> nextStageProperties = new array<float>();
1614 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1615 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1616 float progress01 = GetCookingTime() / nextStageTime;
1617 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1618 {
1619 soundName = SOUND_BURNING_DONE;
1620 }
1621 }
1622 }
1623 }
1624
1625 SoundCookingStart(soundName);
1626 }
1627
1628 protected void RemoveAudio()
1629 {
1630 m_MakeCookingSounds = false;
1632 }
1633
1634 //================================================================
1635 // SERIALIZATION
1636 //================================================================
1637 override void OnStoreSave(ParamsWriteContext ctx)
1638 {
1639 super.OnStoreSave(ctx);
1640
1641 if (GetFoodStage())
1642 {
1643 GetFoodStage().OnStoreSave(ctx);
1644 }
1645
1646 // food decay
1647 ctx.Write(m_DecayTimer);
1649 }
1650
1651 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1652 {
1653 if (!super.OnStoreLoad(ctx, version))
1654 return false;
1655
1656 if (GetFoodStage())
1657 {
1658 if (!GetFoodStage().OnStoreLoad(ctx, version))
1659 return false;
1660 }
1661
1662 if (version >= 115)
1663 {
1664 if (!ctx.Read(m_DecayTimer))
1665 {
1666 m_DecayTimer = 0.0;
1667 return false;
1668 }
1669 if (!ctx.Read(m_LastDecayStage))
1670 {
1672 return false;
1673 }
1674 }
1675
1676 UpdateVisualsEx(true); //forced init visuals
1677 Synchronize();
1678
1679 return true;
1680 }
1681
1682 override void AfterStoreLoad()
1683 {
1684 super.AfterStoreLoad();
1685
1686 Synchronize();
1687 }
1688
1689 //get food stage
1690 override FoodStage GetFoodStage()
1691 {
1692 return m_FoodStage;
1693 }
1694
1695 //food types
1696 override bool IsMeat()
1697 {
1698 return false;
1699 }
1700
1701 override bool IsCorpse()
1702 {
1703 return false;
1704 }
1705
1706 override bool IsFruit()
1707 {
1708 return false;
1709 }
1710
1711 override bool IsMushroom()
1712 {
1713 return false;
1714 }
1715
1716 //================================================================
1717 // NUTRITIONAL VALUES
1718 //================================================================
1719 //food properties
1720 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1721 {
1722 Edible_Base food_item = Edible_Base.Cast(item);
1723 if (food_item && food_item.GetFoodStage())
1724 {
1725 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1726 }
1727 else if (classname != "" && food_stage)
1728 {
1729 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1730 }
1731 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1732 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1733
1734 }
1735
1736 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1737 {
1738 Edible_Base food_item = Edible_Base.Cast(item);
1739 if (food_item && food_item.GetFoodStage())
1740 {
1741 return FoodStage.GetEnergy(food_item.GetFoodStage());
1742 }
1743 else if (classname != "" && food_stage)
1744 {
1745 return FoodStage.GetEnergy(null, food_stage, classname);
1746 }
1747 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1748 return GetGame().ConfigGetFloat( class_path + " energy" );
1749 }
1750
1751 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1752 {
1753 Edible_Base food_item = Edible_Base.Cast(item);
1754 if (food_item && food_item.GetFoodStage())
1755 {
1756 return FoodStage.GetWater(food_item.GetFoodStage());
1757 }
1758 else if (classname != "" && food_stage)
1759 {
1760 return FoodStage.GetWater(null, food_stage, classname);
1761 }
1762 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1763 return GetGame().ConfigGetFloat( class_path + " water" );
1764 }
1765
1766 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1767 {
1768 Edible_Base food_item = Edible_Base.Cast(item);
1769 if (food_item && food_item.GetFoodStage())
1770 {
1771 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1772 }
1773 else if (classname != "" && food_stage)
1774 {
1775 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1776 }
1777 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1778 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1779
1780 }
1781
1782 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1783 {
1784 Edible_Base food_item = Edible_Base.Cast(item);
1785 if (food_item && food_item.GetFoodStage())
1786 {
1787 return FoodStage.GetToxicity(food_item.GetFoodStage());
1788 }
1789 else if (classname != "" && food_stage)
1790 {
1791 return FoodStage.GetToxicity(null, food_stage, classname);
1792 }
1793 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1794 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1795 }
1796
1797 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1798 {
1799 Edible_Base food_item = Edible_Base.Cast(item);
1800 if (food_item && food_item.GetFoodStage())
1801 {
1802 return FoodStage.GetAgents(food_item.GetFoodStage());
1803 }
1804 else if (classname != "" && food_stage)
1805 {
1806 return FoodStage.GetAgents(null, food_stage, classname);
1807 }
1808 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1809 return GetGame().ConfigGetInt( class_path + " agents" );
1810 }
1811
1812 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1813 {
1814 Edible_Base food_item = Edible_Base.Cast(item);
1815 if (food_item && food_item.GetFoodStage())
1816 {
1817 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1818 }
1819 else if (classname != "" && food_stage)
1820 {
1821 return FoodStage.GetDigestibility(null, food_stage, classname);
1822 }
1823 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1824 return GetGame().ConfigGetInt( class_path + " digestibility" );
1825 }
1826
1827 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1828 {
1829 Edible_Base foodItem = Edible_Base.Cast(item);
1830 if (foodItem && foodItem.GetFoodStage())
1831 {
1832 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1833 }
1834 else if (className != "" && foodStage)
1835 {
1836 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1837 }
1838 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1839 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1840 }
1841
1842 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1843 {
1844 NutritionalProfile profile = new NutritionalProfile();
1845 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1846 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1847 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1848 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1849 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1850 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1851 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1852 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1853
1854 return profile;
1855 }
1856
1857 //================================================================
1858 // FOOD STAGING
1859 //================================================================
1861 {
1862 return GetFoodStage().GetFoodStageType();
1863 }
1864
1865 //food stage states
1866 bool IsFoodRaw()
1867 {
1868 if ( GetFoodStage() )
1869 {
1870 return GetFoodStage().IsFoodRaw();
1871 }
1872
1873 return false;
1874 }
1875
1876 bool IsFoodBaked()
1877 {
1878 if ( GetFoodStage() )
1879 {
1880 return GetFoodStage().IsFoodBaked();
1881 }
1882
1883 return false;
1884 }
1885
1886 bool IsFoodBoiled()
1887 {
1888 if ( GetFoodStage() )
1889 {
1890 return GetFoodStage().IsFoodBoiled();
1891 }
1892
1893 return false;
1894 }
1895
1896 bool IsFoodDried()
1897 {
1898 if ( GetFoodStage() )
1899 {
1900 return GetFoodStage().IsFoodDried();
1901 }
1902
1903 return false;
1904 }
1905
1906 bool IsFoodBurned()
1907 {
1908 if ( GetFoodStage() )
1909 {
1910 return GetFoodStage().IsFoodBurned();
1911 }
1912
1913 return false;
1914 }
1915
1916 bool IsFoodRotten()
1917 {
1918 if ( GetFoodStage() )
1919 {
1920 return GetFoodStage().IsFoodRotten();
1921 }
1922
1923 return false;
1924 }
1925
1926 //food stage change
1927 void ChangeFoodStage( FoodStageType new_food_stage_type )
1928 {
1929 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1930 }
1931
1933 {
1934 return GetFoodStage().GetNextFoodStageType( cooking_method );
1935 }
1936
1937 string GetFoodStageName( FoodStageType food_stage_type )
1938 {
1939 return GetFoodStage().GetFoodStageName( food_stage_type );
1940 }
1941
1942 bool CanChangeToNewStage( CookingMethodType cooking_method )
1943 {
1944 return GetFoodStage().CanChangeToNewStage( cooking_method );
1945 }
1946
1947 //Use this to receive food stage from another Edible_Base
1948 void TransferFoodStage( notnull Edible_Base source )
1949 {
1950 if ( !source.GetFoodStage())
1951 return;
1952 m_LastDecayStage = source.GetLastDecayStage();
1953 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1954 m_DecayTimer = source.GetDecayTimer();
1955 m_DecayDelta = source.GetDecayDelta();
1956 }
1957
1959 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1960 {
1961 HandleFoodStageChangeAgents(stageOld,stageNew);
1962 UpdateVisualsEx(); //performed on server only
1963 }
1964
1967 {
1968 switch (stageNew)
1969 {
1970 case FoodStageType.BAKED:
1971 case FoodStageType.BOILED:
1972 case FoodStageType.DRIED:
1973 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1974 break;
1975
1976 case FoodStageType.BURNED:
1977 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1978 break;
1979 }
1980 }
1981
1982 //================================================================
1983 // COOKING
1984 //================================================================
1985 //cooking time
1986 float GetCookingTime()
1987 {
1988 return GetFoodStage().GetCookingTime();
1989 }
1990
1991 void SetCookingTime( float time )
1992 {
1993 GetFoodStage().SetCookingTime( time );
1994
1995 //synchronize when calling on server
1996 Synchronize();
1997 }
1998
1999 void ResetCookingTime()
2000 {
2001 if (GetFoodStage())
2002 {
2003 GetFoodStage().SetCookingTime(0);
2004 Synchronize();
2005 }
2006 }
2007
2008 //replace edible with new item (opening cans)
2009 void ReplaceEdibleWithNew( string typeName )
2010 {
2011 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2012 if (player)
2013 {
2014 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2015 player.ServerReplaceItemInHandsWithNew(lambda);
2016 }
2017 else
2018 Error("ReplaceEdibleWithNew - cannot use edible without player");
2019 }
2020
2022 {
2024 }
2025
2026 override void SetActions()
2027 {
2028 super.SetActions();
2029
2032 }
2033
2034 protected void SoundCookingStart(string sound_name)
2035 {
2036 #ifndef SERVER
2037 if (m_SoundPlaying != sound_name)
2038 {
2040
2041 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2042 m_SoundPlaying = sound_name;
2043 }
2044 #endif
2045 }
2046
2047 protected void SoundCookingStop()
2048 {
2049 #ifndef SERVER
2051 {
2052 m_SoundEffectCooking.Stop();
2053 m_SoundEffectCooking = null;
2054 m_SoundPlaying = "";
2055 }
2056 #endif
2057 }
2058
2059 override bool CanDecay()
2060 {
2061 return false;
2062 }
2063
2064 override bool CanProcessDecay()
2065 {
2066 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2067 }
2068
2069 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2070 {
2071 m_DecayDelta = 0.0;
2072
2073 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2074 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2075 if ( hasRootAsPlayer )
2077
2078 /*Print( "-------------------------" );
2079 Print( this );
2080 Print( m_DecayTimer );
2081 Print( m_DecayDelta );
2082 Print( m_LastDecayStage );*/
2083
2084 if ( IsFruit() || IsMushroom() )
2085 {
2086 // fruit, vegetables and mushrooms
2088 {
2089 switch ( GetFoodStageType() )
2090 {
2091 case FoodStageType.RAW:
2094 break;
2095
2096 case FoodStageType.BOILED:
2099 break;
2100
2101 case FoodStageType.BAKED:
2104 break;
2105
2106 case FoodStageType.DRIED:
2107 case FoodStageType.BURNED:
2108 case FoodStageType.ROTTEN:
2109 default:
2110 m_DecayTimer = -1;
2112 return;
2113 }
2114
2115 //m_DecayTimer = m_DecayTimer / 1000.0;
2116 }
2117
2118 m_DecayTimer -= ( delta * m_DecayDelta );
2119
2120 if ( m_DecayTimer <= 0 )
2121 {
2122 if ( m_LastDecayStage != FoodStageType.NONE )
2123 {
2124 // switch to decayed stage
2125 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2126 {
2128 }
2129 if ( m_LastDecayStage == FoodStageType.RAW )
2130 {
2131 int rng = Math.RandomIntInclusive( 0, 100 );
2133 {
2135 }
2136 else
2137 {
2138 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2139 {
2141 }
2142 else
2143 {
2145 }
2146 }
2147 }
2148 }
2149 }
2150
2151 }
2152 else if ( IsMeat() )
2153 {
2154 // meat
2156 {
2157 switch ( GetFoodStageType() )
2158 {
2159 case FoodStageType.RAW:
2162 break;
2163
2164 case FoodStageType.BOILED:
2167 break;
2168
2169 case FoodStageType.BAKED:
2172 break;
2173
2174 case FoodStageType.DRIED:
2177 break;
2178
2179 case FoodStageType.BURNED:
2180 case FoodStageType.ROTTEN:
2181 default:
2182 m_DecayTimer = -1;
2184 return;
2185 }
2186 }
2187
2188 m_DecayTimer -= ( delta * m_DecayDelta );
2189
2190 if ( m_DecayTimer <= 0 )
2191 {
2192 if ( m_LastDecayStage != FoodStageType.NONE )
2193 {
2194 // switch to decayed stage
2195 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2196 {
2198 }
2199 }
2200 }
2201 }
2202 else if ( IsCorpse() )
2203 {
2204 // corpse
2206 {
2207 switch ( GetFoodStageType() )
2208 {
2209 case FoodStageType.RAW:
2212 break;
2213
2214 case FoodStageType.BURNED:
2215 case FoodStageType.ROTTEN:
2216 default:
2217 m_DecayTimer = -1;
2219 return;
2220 }
2221 }
2222
2223 m_DecayTimer -= ( delta * m_DecayDelta );
2224
2225 if ( m_DecayTimer <= 0 )
2226 {
2227 if ( m_LastDecayStage != FoodStageType.NONE )
2228 {
2229 // switch to decayed stage
2230 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2231 {
2233 }
2234 }
2235 }
2236 }
2237 else
2238 {
2239 // opened cans
2240 m_DecayTimer -= ( delta * m_DecayDelta );
2241
2242 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2243 {
2246 //m_DecayTimer = m_DecayTimer / 1000.0;
2247 }
2248 else
2249 {
2250 if ( m_DecayTimer <= 0 )
2251 {
2252 InsertAgent(eAgents.FOOD_POISON, 1);
2253 m_DecayTimer = -1;
2254 }
2255 }
2256 }
2257 }
2258
2259 protected void UpdateVaporParticle()
2260 {
2261 if (GetGame().IsDedicatedServer())
2262 return;
2263
2264 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2265 {
2266 InventoryLocation invLoc = new InventoryLocation();
2267 GetInventory().GetCurrentInventoryLocation(invLoc);
2268 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2269 {
2270 ParticleManager ptcMgr = ParticleManager.GetInstance();
2271 if (ptcMgr)
2272 {
2273 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2274 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2275 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2276 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2277 }
2278 }
2279 }
2280 else if (m_HotVaporParticle)
2281 {
2282 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2283 {
2284 m_HotVaporParticle.Stop();
2285 m_HotVaporParticle = null;
2286 return;
2287 }
2288
2289 InventoryLocation inventoryLoc = new InventoryLocation();
2290 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2291 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2292 {
2293 m_HotVaporParticle.Stop();
2294 m_HotVaporParticle = null;
2295 }
2296 }
2297 }
2298
2299 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2300 {
2301 super.GetDebugActions(outputList);
2302
2303 if (GetFoodStage())
2304 {
2305 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2306 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2307 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2308 }
2309 }
2310
2311 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2312 {
2313 super.OnAction(action_id, player, ctx);
2314
2315 if ( GetGame().IsServer() )
2316 {
2317 if ( action_id == EActions.FOOD_STAGE_PREV )
2318 {
2319 int food_stage_prev = GetFoodStageType() - 1;
2320 if (food_stage_prev <= 0)
2321 {
2322 food_stage_prev = FoodStageType.COUNT - 1;
2323 }
2324 ChangeFoodStage(food_stage_prev);
2325 return true;
2326 }
2327 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2328 {
2329 int food_stage_next = GetFoodStageType() + 1;
2330 if (food_stage_next >= FoodStageType.COUNT )
2331 {
2332 food_stage_next = FoodStageType.RAW;
2333 }
2334 ChangeFoodStage(food_stage_next);
2335 return true;
2336 }
2337
2338 }
2339
2340 #ifdef DIAG_DEVELOPER
2341 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2342 {
2343 PrintNutritionsData();
2344 return true;
2345 }
2346 #endif
2347
2348 return false;
2349 }
2350
2351 override string GetDebugText()
2352 {
2353 string debug_output;
2354
2355 debug_output = super.GetDebugText();
2356
2357 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2358 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2359
2360 return debug_output;
2361 }
2362
2363 //================================================================
2364 // GENERAL GETTERS
2365 //================================================================
2366
2367 override float GetBaitEffectivity()
2368 {
2369 float ret = super.GetBaitEffectivity();
2370
2371 if (IsFoodRotten())
2372 {
2373 ret *= 0.5;
2374 }
2375
2376 return ret;
2377 }
2378
2379 float GetDecayTimer()
2380 {
2381 return m_DecayTimer;
2382 }
2383
2384 float GetDecayDelta()
2385 {
2386 return m_DecayDelta;
2387 }
2388
2390 {
2391 return m_LastDecayStage;
2392 }
2393
2394 #ifdef DIAG_DEVELOPER
2395 private void PrintNutritionsData()
2396 {
2397 string nutritionsData = "";
2398
2399 FoodStage stage = GetFoodStage();
2400 FoodStageType stageType = stage.GetFoodStageType();
2401
2402 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2403 if (profile)
2404 {
2405 nutritionsData = string.Format("Item: %1\n\n", this);
2406 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2407 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2408 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2409 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2410 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2411 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2412 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2413
2414 if (profile.IsLiquid())
2415 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2416
2417 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2418 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2419 }
2420
2421 nutritionsData += "-----\n";
2422
2423 Debug.Log(nutritionsData);
2424 }
2425 #endif
2426
2428 //DEPRECATED
2430 void UpdateVisuals()
2431 {
2433 }
2434}
2435
2437{
2438 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2439};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.