DayZ 1.30
DayZ Explorer by KGB
 
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◆ RefreshAudio()

void ReplaceEdibleWithNewLambda::RefreshAudio ( )
protected

См. определение в файле Edible_Base.c строка 1335

1335 : ItemBase
1336{
1337 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1338
1339 const string SOUND_BAKING_START = "Baking_SoundSet";
1340 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1341 const string SOUND_BOILING_START = "Boiling_SoundSet";
1342 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1343 const string SOUND_DRYING_START = "Drying_SoundSet";
1344 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1345 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1346
1347 protected bool m_MakeCookingSounds;
1348 protected SoundOnVehicle m_SoundCooking;
1350 protected string m_SoundPlaying;
1351 ref FoodStage m_FoodStage;
1352 protected float m_DecayTimer;
1353 protected float m_DecayDelta = 0.0;
1356
1358
1359 void Edible_Base()
1360 {
1361 if (HasFoodStage())
1362 {
1363 m_FoodStage = new FoodStage(this);
1364
1365 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1366 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1367
1368 m_SoundPlaying = "";
1370 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1371 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1372 }
1373 }
1374
1375 override void EEInit()
1376 {
1377 super.EEInit();
1378
1379 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1380 }
1381
1382 override void EEDelete(EntityAI parent)
1383 {
1384 super.EEDelete(parent);
1385
1386 RemoveAudio();
1387
1389 m_HotVaporParticle.Stop();
1390 }
1391
1392 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1393 {
1394 super.EEItemLocationChanged(oldLoc, newLoc);
1395
1397 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1398 {
1399 switch (oldLoc.GetParent().GetType())
1400 {
1401 case "FryingPan":
1402 case "Pot":
1403 case "Cauldron":
1404 case "SharpWoodenStick":
1405 MakeSoundsOnClient(false);
1406 break;
1407 }
1408
1410 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1411 {
1412 MakeSoundsOnClient(false);
1413 }
1414 }
1415
1416 if (oldLoc.IsValid())
1418
1419 if (CanHaveTemperature())
1421 }
1422
1423 void UpdateVisualsEx(bool forced = false)
1424 {
1425 if (GetFoodStage())
1426 GetFoodStage().UpdateVisualsEx(forced);
1427 }
1428
1429 bool Consume(float amount, PlayerBase consumer)
1430 {
1431 AddQuantity(-amount, false, false);
1432 OnConsume(amount, consumer);
1433
1434 return true;
1435 }
1436
1437 void OnConsume(float amount, PlayerBase consumer)
1438 {
1440 {
1441 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1442 }
1443 }
1444
1446 int FilterAgents(int agentsIn)
1447 {
1448 int foodStageType;
1449
1450 FoodStage foodStage = GetFoodStage();
1451 if (foodStage)
1452 foodStageType = foodStage.GetFoodStageType();
1453
1455 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1456 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1457 agentsIn &= ~eAgents.FOOD_POISON;
1458
1459 return agentsIn;
1460 }
1461
1462 //food staging
1463 override bool CanBeCooked()
1464 {
1465 return false;
1466 }
1467
1468 override bool CanBeCookedOnStick()
1469 {
1470 return false;
1471 }
1472
1473 override float GetTemperatureFreezeTime()
1474 {
1475 if (GetFoodStage())
1476 {
1477 switch (m_FoodStage.GetFoodStageType())
1478 {
1479 case FoodStageType.DRIED:
1480 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1481
1482 case FoodStageType.BURNED:
1483 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1484
1485 default:
1486 return super.GetTemperatureFreezeTime();
1487 }
1488 }
1489
1490 return super.GetTemperatureFreezeTime();
1491 }
1492
1493 override float GetTemperatureThawTime()
1494 {
1495 if (GetFoodStage())
1496 {
1497 switch (m_FoodStage.GetFoodStageType())
1498 {
1499 case FoodStageType.DRIED:
1500 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1501
1502 case FoodStageType.BURNED:
1503 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1504
1505 default:
1506 return super.GetTemperatureThawTime();
1507 }
1508 }
1509
1510 return super.GetTemperatureThawTime();
1511 }
1512
1513 override bool CanItemOverheat()
1514 {
1515 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1516 }
1517
1518 //================================================================
1519 // SYNCHRONIZATION
1520 //================================================================
1521 void Synchronize()
1522 {
1523 SetSynchDirty();
1524 }
1525
1526 override void OnVariablesSynchronized()
1527 {
1528 super.OnVariablesSynchronized();
1529
1530 //UpdateVisualsEx(); //performed on client only
1531
1532 //update audio
1534 {
1535 RefreshAudio();
1536 }
1537 else
1538 {
1539 RemoveAudio();
1540 }
1541
1542 if (CanHaveTemperature())
1544 }
1545
1546 //================================================================
1547 // AUDIO EFFECTS (WHEN ON DCS)
1548 //================================================================
1549 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1550 {
1551 m_MakeCookingSounds = soundstate;
1552 m_CookedByMethod = cookingMethod;
1553
1554 Synchronize();
1555 }
1556
1557 protected void RefreshAudio()
1558 {
1559 string soundName = "";
1560
1561 FoodStageType currentFoodStage = GetFoodStageType();
1563
1564 if (currentFoodStage == FoodStageType.BURNED)
1565 {
1566 soundName = SOUND_BURNING_DONE;
1567 }
1568 else
1569 {
1570 switch (m_CookedByMethod)
1571 {
1572 case CookingMethodType.BAKING:
1573 {
1574 if (nextFoodStage == FoodStageType.BAKED)
1575 soundName = SOUND_BAKING_START;
1576 else if (currentFoodStage == FoodStageType.BAKED)
1577 soundName = SOUND_BAKING_DONE;
1578 else
1579 soundName = "";
1580 break;
1581 }
1582
1583 case CookingMethodType.BOILING:
1584 {
1585 if (nextFoodStage == FoodStageType.BOILED)
1586 soundName = SOUND_BOILING_START;
1587 else if (currentFoodStage == FoodStageType.BOILED)
1588 soundName = SOUND_BOILING_DONE;
1589 else
1590 soundName = "";
1591 break;
1592 }
1593
1594 case CookingMethodType.DRYING:
1595 {
1596 if (nextFoodStage == FoodStageType.DRIED)
1597 soundName = SOUND_DRYING_START;
1598 else if (currentFoodStage == FoodStageType.DRIED)
1599 soundName = SOUND_DRYING_DONE;
1600 else
1601 soundName = "";
1602 break;
1603 }
1604
1605 default:
1606 soundName = "";
1607 break;
1608 }
1609
1610 if (nextFoodStage == FoodStageType.BURNED)
1611 {
1612 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1613 {
1614 soundName = SOUND_BURNING_DONE;
1615 }
1616 else // pre-emptive burning sounds replace regular ones
1617 {
1618 array<float> nextStageProperties = new array<float>();
1619 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1620 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1621 float progress01 = GetCookingTime() / nextStageTime;
1622 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1623 {
1624 soundName = SOUND_BURNING_DONE;
1625 }
1626 }
1627 }
1628 }
1629
1630 SoundCookingStart(soundName);
1631 }
1632
1633 protected void RemoveAudio()
1634 {
1635 m_MakeCookingSounds = false;
1637 }
1638
1639 //================================================================
1640 // SERIALIZATION
1641 //================================================================
1642 override void OnStoreSave(ParamsWriteContext ctx)
1643 {
1644 super.OnStoreSave(ctx);
1645
1646 if (GetFoodStage())
1647 {
1648 GetFoodStage().OnStoreSave(ctx);
1649 }
1650
1651 // food decay
1652 ctx.Write(m_DecayTimer);
1654 }
1655
1656 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1657 {
1658 if (!super.OnStoreLoad(ctx, version))
1659 return false;
1660
1661 if (GetFoodStage())
1662 {
1663 if (!GetFoodStage().OnStoreLoad(ctx, version))
1664 return false;
1665 }
1666
1667 if (version >= 115)
1668 {
1669 if (!ctx.Read(m_DecayTimer))
1670 {
1671 m_DecayTimer = 0.0;
1672 return false;
1673 }
1674 if (!ctx.Read(m_LastDecayStage))
1675 {
1677 return false;
1678 }
1679 }
1680
1681 UpdateVisualsEx(true); //forced init visuals
1682 Synchronize();
1683
1684 return true;
1685 }
1686
1687 override void AfterStoreLoad()
1688 {
1689 super.AfterStoreLoad();
1690
1691 Synchronize();
1692 }
1693
1694 //get food stage
1695 override FoodStage GetFoodStage()
1696 {
1697 return m_FoodStage;
1698 }
1699
1700 //food types
1701 override bool IsMeat()
1702 {
1703 return false;
1704 }
1705
1706 override bool IsCorpse()
1707 {
1708 return false;
1709 }
1710
1711 override bool IsFruit()
1712 {
1713 return false;
1714 }
1715
1716 override bool IsMushroom()
1717 {
1718 return false;
1719 }
1720
1721 //================================================================
1722 // NUTRITIONAL VALUES
1723 //================================================================
1724 //food properties
1725 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1726 {
1727 Edible_Base food_item = Edible_Base.Cast(item);
1728 if (food_item && food_item.GetFoodStage())
1729 {
1730 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1731 }
1732 else if (classname != "" && food_stage)
1733 {
1734 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1735 }
1736 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1737 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1738
1739 }
1740
1741 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1742 {
1743 Edible_Base food_item = Edible_Base.Cast(item);
1744 if (food_item && food_item.GetFoodStage())
1745 {
1746 return FoodStage.GetEnergy(food_item.GetFoodStage());
1747 }
1748 else if (classname != "" && food_stage)
1749 {
1750 return FoodStage.GetEnergy(null, food_stage, classname);
1751 }
1752 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1753 return g_Game.ConfigGetFloat( class_path + " energy" );
1754 }
1755
1756 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1757 {
1758 Edible_Base food_item = Edible_Base.Cast(item);
1759 if (food_item && food_item.GetFoodStage())
1760 {
1761 return FoodStage.GetWater(food_item.GetFoodStage());
1762 }
1763 else if (classname != "" && food_stage)
1764 {
1765 return FoodStage.GetWater(null, food_stage, classname);
1766 }
1767 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1768 return g_Game.ConfigGetFloat( class_path + " water" );
1769 }
1770
1771 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1772 {
1773 Edible_Base food_item = Edible_Base.Cast(item);
1774 if (food_item && food_item.GetFoodStage())
1775 {
1776 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1777 }
1778 else if (classname != "" && food_stage)
1779 {
1780 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1781 }
1782 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1783 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1784
1785 }
1786
1787 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1788 {
1789 Edible_Base food_item = Edible_Base.Cast(item);
1790 if (food_item && food_item.GetFoodStage())
1791 {
1792 return FoodStage.GetToxicity(food_item.GetFoodStage());
1793 }
1794 else if (classname != "" && food_stage)
1795 {
1796 return FoodStage.GetToxicity(null, food_stage, classname);
1797 }
1798 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1799 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1800 }
1801
1802 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1803 {
1804 Edible_Base food_item = Edible_Base.Cast(item);
1805 if (food_item && food_item.GetFoodStage())
1806 {
1807 return FoodStage.GetAgents(food_item.GetFoodStage());
1808 }
1809 else if (classname != "" && food_stage)
1810 {
1811 return FoodStage.GetAgents(null, food_stage, classname);
1812 }
1813 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1814 return g_Game.ConfigGetInt( class_path + " agents" );
1815 }
1816
1817 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1818 {
1819 Edible_Base food_item = Edible_Base.Cast(item);
1820 if (food_item && food_item.GetFoodStage())
1821 {
1822 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1823 }
1824 else if (classname != "" && food_stage)
1825 {
1826 return FoodStage.GetDigestibility(null, food_stage, classname);
1827 }
1828 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1829 return g_Game.ConfigGetInt( class_path + " digestibility" );
1830 }
1831
1832 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1833 {
1834 Edible_Base foodItem = Edible_Base.Cast(item);
1835 if (foodItem && foodItem.GetFoodStage())
1836 {
1837 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1838 }
1839 else if (className != "" && foodStage)
1840 {
1841 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1842 }
1843 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1844 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
1845 }
1846
1847 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1848 {
1849 NutritionalProfile profile = new NutritionalProfile();
1850 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1851 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1852 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1853 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1854 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1855 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1856 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1857 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1858
1859 return profile;
1860 }
1861
1862 //================================================================
1863 // FOOD STAGING
1864 //================================================================
1866 {
1867 return GetFoodStage().GetFoodStageType();
1868 }
1869
1870 //food stage states
1871 bool IsFoodRaw()
1872 {
1873 if ( GetFoodStage() )
1874 {
1875 return GetFoodStage().IsFoodRaw();
1876 }
1877
1878 return false;
1879 }
1880
1881 bool IsFoodBaked()
1882 {
1883 if ( GetFoodStage() )
1884 {
1885 return GetFoodStage().IsFoodBaked();
1886 }
1887
1888 return false;
1889 }
1890
1891 bool IsFoodBoiled()
1892 {
1893 if ( GetFoodStage() )
1894 {
1895 return GetFoodStage().IsFoodBoiled();
1896 }
1897
1898 return false;
1899 }
1900
1901 bool IsFoodDried()
1902 {
1903 if ( GetFoodStage() )
1904 {
1905 return GetFoodStage().IsFoodDried();
1906 }
1907
1908 return false;
1909 }
1910
1911 bool IsFoodBurned()
1912 {
1913 if ( GetFoodStage() )
1914 {
1915 return GetFoodStage().IsFoodBurned();
1916 }
1917
1918 return false;
1919 }
1920
1921 bool IsFoodRotten()
1922 {
1923 if ( GetFoodStage() )
1924 {
1925 return GetFoodStage().IsFoodRotten();
1926 }
1927
1928 return false;
1929 }
1930
1931 //food stage change
1932 void ChangeFoodStage( FoodStageType new_food_stage_type )
1933 {
1934 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1935 }
1936
1938 {
1939 return GetFoodStage().GetNextFoodStageType( cooking_method );
1940 }
1941
1942 string GetFoodStageName( FoodStageType food_stage_type )
1943 {
1944 return GetFoodStage().GetFoodStageName( food_stage_type );
1945 }
1946
1947 bool CanChangeToNewStage( CookingMethodType cooking_method )
1948 {
1949 return GetFoodStage().CanChangeToNewStage( cooking_method );
1950 }
1951
1952 //Use this to receive food stage from another Edible_Base
1953 void TransferFoodStage( notnull Edible_Base source )
1954 {
1955 if ( !source.GetFoodStage())
1956 return;
1957 m_LastDecayStage = source.GetLastDecayStage();
1958 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1959 m_DecayTimer = source.GetDecayTimer();
1960 m_DecayDelta = source.GetDecayDelta();
1961 }
1962
1964 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1965 {
1966 HandleFoodStageChangeAgents(stageOld,stageNew);
1967 UpdateVisualsEx(); //performed on server only
1968 }
1969
1972 {
1973 switch (stageNew)
1974 {
1975 case FoodStageType.BAKED:
1976 case FoodStageType.BOILED:
1977 case FoodStageType.DRIED:
1978 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1979 break;
1980
1981 case FoodStageType.BURNED:
1982 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1983 break;
1984 }
1985 }
1986
1987 //================================================================
1988 // COOKING
1989 //================================================================
1990 //cooking time
1991 float GetCookingTime()
1992 {
1993 return GetFoodStage().GetCookingTime();
1994 }
1995
1996 void SetCookingTime( float time )
1997 {
1998 GetFoodStage().SetCookingTime( time );
1999
2000 //synchronize when calling on server
2001 Synchronize();
2002 }
2003
2004 void ResetCookingTime()
2005 {
2006 if (GetFoodStage())
2007 {
2008 GetFoodStage().SetCookingTime(0);
2009 Synchronize();
2010 }
2011 }
2012
2013 //replace edible with new item (opening cans)
2014 void ReplaceEdibleWithNew( string typeName )
2015 {
2016 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2017 if (player)
2018 {
2019 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2020 player.ServerReplaceItemInHandsWithNew(lambda);
2021 }
2022 else
2023 Error("ReplaceEdibleWithNew - cannot use edible without player");
2024 }
2025
2027 {
2029 }
2030
2031 override void SetActions()
2032 {
2033 super.SetActions();
2034
2037 }
2038
2039 protected void SoundCookingStart(string sound_name)
2040 {
2041 #ifndef SERVER
2042 #ifndef NO_GUI
2043 if (m_SoundPlaying != sound_name)
2044 {
2046
2047 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2048 m_SoundPlaying = sound_name;
2049 }
2050 #endif
2051 #endif
2052 }
2053
2054 protected void SoundCookingStop()
2055 {
2056 #ifndef SERVER
2057 #ifndef NO_GUI
2059 {
2060 m_SoundEffectCooking.Stop();
2061 m_SoundEffectCooking = null;
2062 m_SoundPlaying = "";
2063 }
2064 #endif
2065 #endif
2066 }
2067
2068 override bool CanDecay()
2069 {
2070 return false;
2071 }
2072
2073 override bool CanProcessDecay()
2074 {
2075 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2076 }
2077
2078 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2079 {
2080 m_DecayDelta = 0.0;
2081
2082 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2083 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2084 if ( hasRootAsPlayer )
2086
2087 /*Print( "-------------------------" );
2088 Print( this );
2089 Print( m_DecayTimer );
2090 Print( m_DecayDelta );
2091 Print( m_LastDecayStage );*/
2092
2093 if ( IsFruit() || IsMushroom() )
2094 {
2095 // fruit, vegetables and mushrooms
2097 {
2098 switch ( GetFoodStageType() )
2099 {
2100 case FoodStageType.RAW:
2103 break;
2104
2105 case FoodStageType.BOILED:
2108 break;
2109
2110 case FoodStageType.BAKED:
2113 break;
2114
2115 case FoodStageType.DRIED:
2116 case FoodStageType.BURNED:
2117 case FoodStageType.ROTTEN:
2118 default:
2119 m_DecayTimer = -1;
2121 return;
2122 }
2123
2124 //m_DecayTimer = m_DecayTimer / 1000.0;
2125 }
2126
2127 m_DecayTimer -= ( delta * m_DecayDelta );
2128
2129 if ( m_DecayTimer <= 0 )
2130 {
2131 if ( m_LastDecayStage != FoodStageType.NONE )
2132 {
2133 // switch to decayed stage
2134 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2135 {
2137 }
2138 if ( m_LastDecayStage == FoodStageType.RAW )
2139 {
2140 int rng = Math.RandomIntInclusive( 0, 100 );
2142 {
2144 }
2145 else
2146 {
2147 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2148 {
2150 }
2151 else
2152 {
2154 }
2155 }
2156 }
2157 }
2158 }
2159
2160 }
2161 else if ( IsMeat() )
2162 {
2163 // meat
2165 {
2166 switch ( GetFoodStageType() )
2167 {
2168 case FoodStageType.RAW:
2171 break;
2172
2173 case FoodStageType.BOILED:
2176 break;
2177
2178 case FoodStageType.BAKED:
2181 break;
2182
2183 case FoodStageType.DRIED:
2186 break;
2187
2188 case FoodStageType.BURNED:
2189 case FoodStageType.ROTTEN:
2190 default:
2191 m_DecayTimer = -1;
2193 return;
2194 }
2195 }
2196
2197 m_DecayTimer -= ( delta * m_DecayDelta );
2198
2199 if ( m_DecayTimer <= 0 )
2200 {
2201 if ( m_LastDecayStage != FoodStageType.NONE )
2202 {
2203 // switch to decayed stage
2204 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2205 {
2207 }
2208 }
2209 }
2210 }
2211 else if ( IsCorpse() )
2212 {
2213 // corpse
2215 {
2216 switch ( GetFoodStageType() )
2217 {
2218 case FoodStageType.RAW:
2221 break;
2222
2223 case FoodStageType.BURNED:
2224 case FoodStageType.ROTTEN:
2225 default:
2226 m_DecayTimer = -1;
2228 return;
2229 }
2230 }
2231
2232 m_DecayTimer -= ( delta * m_DecayDelta );
2233
2234 if ( m_DecayTimer <= 0 )
2235 {
2236 if ( m_LastDecayStage != FoodStageType.NONE )
2237 {
2238 // switch to decayed stage
2239 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2240 {
2242 }
2243 }
2244 }
2245 }
2246 else
2247 {
2248 // opened cans
2249 m_DecayTimer -= ( delta * m_DecayDelta );
2250
2251 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2252 {
2255 //m_DecayTimer = m_DecayTimer / 1000.0;
2256 }
2257 else
2258 {
2259 if ( m_DecayTimer <= 0 )
2260 {
2261 InsertAgent(eAgents.FOOD_POISON, 1);
2262 m_DecayTimer = -1;
2263 }
2264 }
2265 }
2266 }
2267
2268 protected void UpdateVaporParticle()
2269 {
2270 if (g_Game.IsHeadlessOrDedicatedServer())
2271 return;
2272
2273 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2274 {
2275 InventoryLocation invLoc = new InventoryLocation();
2276 GetInventory().GetCurrentInventoryLocation(invLoc);
2277 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2278 {
2279 ParticleManager ptcMgr = ParticleManager.GetInstance();
2280 if (ptcMgr)
2281 {
2282 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2283 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2284 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2285 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2286 }
2287 }
2288 }
2289 else if (m_HotVaporParticle)
2290 {
2291 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2292 {
2293 m_HotVaporParticle.Stop();
2294 m_HotVaporParticle = null;
2295 return;
2296 }
2297
2298 InventoryLocation inventoryLoc = new InventoryLocation();
2299 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2300 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2301 {
2302 m_HotVaporParticle.Stop();
2303 m_HotVaporParticle = null;
2304 }
2305 }
2306 }
2307
2308 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2309 {
2310 if (GetFoodStage())
2311 {
2312 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2313 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2314 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2315 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2316 }
2317
2318 super.GetDebugActions(outputList);
2319 }
2320
2321 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2322 {
2323 super.OnAction(action_id, player, ctx);
2324
2325 if ( g_Game.IsServer() )
2326 {
2327 if ( action_id == EActions.FOOD_STAGE_PREV )
2328 {
2329 int food_stage_prev = GetFoodStageType() - 1;
2330 if (food_stage_prev <= 0)
2331 {
2332 food_stage_prev = FoodStageType.COUNT - 1;
2333 }
2334 ChangeFoodStage(food_stage_prev);
2335 return true;
2336 }
2337 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2338 {
2339 int food_stage_next = GetFoodStageType() + 1;
2340 if (food_stage_next >= FoodStageType.COUNT )
2341 {
2342 food_stage_next = FoodStageType.RAW;
2343 }
2344 ChangeFoodStage(food_stage_next);
2345 return true;
2346 }
2347
2348 }
2349
2350 #ifdef DIAG_DEVELOPER
2351 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2352 {
2353 PrintNutritionsData();
2354 return true;
2355 }
2356 #endif
2357
2358 return false;
2359 }
2360
2361 override string GetDebugText()
2362 {
2363 string debug_output;
2364
2365 debug_output = super.GetDebugText();
2366
2367 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2368 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2369
2370 return debug_output;
2371 }
2372
2373 //================================================================
2374 // GENERAL GETTERS
2375 //================================================================
2376
2377 override float GetBaitEffectivity()
2378 {
2379 float ret = super.GetBaitEffectivity();
2380
2381 if (IsFoodRotten())
2382 {
2383 ret *= 0.5;
2384 }
2385
2386 return ret;
2387 }
2388
2389 float GetDecayTimer()
2390 {
2391 return m_DecayTimer;
2392 }
2393
2394 float GetDecayDelta()
2395 {
2396 return m_DecayDelta;
2397 }
2398
2400 {
2401 return m_LastDecayStage;
2402 }
2403
2404 #ifdef DIAG_DEVELOPER
2405 private void PrintNutritionsData()
2406 {
2407 string nutritionsData = "";
2408
2409 FoodStage stage = GetFoodStage();
2410 FoodStageType stageType = stage.GetFoodStageType();
2411
2412 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2413 if (profile)
2414 {
2415 nutritionsData = string.Format("Item: %1\n\n", this);
2416 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2417 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2418 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2419 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2420 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2421 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2422 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2423
2424 if (profile.IsLiquid())
2425 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2426
2427 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2428 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2429 }
2430
2431 nutritionsData += "-----\n";
2432
2433 Debug.Log(nutritionsData);
2434 }
2435 #endif
2436
2438 //DEPRECATED
2440 void UpdateVisuals()
2441 {
2443 }
2444}
2445
2447{
2448 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2449};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.