DayZ 1.28
DayZ Explorer by KGB
 
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◆ SetActions()

override void ReplaceEdibleWithNewLambda::SetActions ( )
protected

См. определение в файле Edible_Base.c строка 1805

1805 : ItemBase
1806{
1807 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1808
1809 const string SOUND_BAKING_START = "Baking_SoundSet";
1810 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1811 const string SOUND_BOILING_START = "Boiling_SoundSet";
1812 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1813 const string SOUND_DRYING_START = "Drying_SoundSet";
1814 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1815 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1816
1817 protected bool m_MakeCookingSounds;
1818 protected SoundOnVehicle m_SoundCooking;
1820 protected string m_SoundPlaying;
1821 ref FoodStage m_FoodStage;
1822 protected float m_DecayTimer;
1823 protected float m_DecayDelta = 0.0;
1826
1828
1829 void Edible_Base()
1830 {
1831 if (HasFoodStage())
1832 {
1833 m_FoodStage = new FoodStage(this);
1834
1835 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1836 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1837
1838 m_SoundPlaying = "";
1840 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1841 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1842 }
1843 }
1844
1845 override void EEInit()
1846 {
1847 super.EEInit();
1848
1849 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1850 }
1851
1852 override void EEDelete(EntityAI parent)
1853 {
1854 super.EEDelete(parent);
1855
1856 RemoveAudio();
1857
1859 m_HotVaporParticle.Stop();
1860 }
1861
1862 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1863 {
1864 super.EEItemLocationChanged(oldLoc, newLoc);
1865
1867 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1868 {
1869 switch (oldLoc.GetParent().GetType())
1870 {
1871 case "FryingPan":
1872 case "Pot":
1873 case "Cauldron":
1874 case "SharpWoodenStick":
1875 MakeSoundsOnClient(false);
1876 break;
1877 }
1878
1880 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1881 {
1882 MakeSoundsOnClient(false);
1883 }
1884 }
1885
1886 if (oldLoc.IsValid())
1888
1889 if (CanHaveTemperature())
1891 }
1892
1893 void UpdateVisualsEx(bool forced = false)
1894 {
1895 if (GetFoodStage())
1896 GetFoodStage().UpdateVisualsEx(forced);
1897 }
1898
1899 bool Consume(float amount, PlayerBase consumer)
1900 {
1901 AddQuantity(-amount, false, false);
1902 OnConsume(amount, consumer);
1903
1904 return true;
1905 }
1906
1907 void OnConsume(float amount, PlayerBase consumer)
1908 {
1910 {
1911 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1912 }
1913 }
1914
1916 int FilterAgents(int agentsIn)
1917 {
1918 int foodStageType;
1919
1920 FoodStage foodStage = GetFoodStage();
1921 if (foodStage)
1922 foodStageType = foodStage.GetFoodStageType();
1923
1925 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1926 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1927 agentsIn &= ~eAgents.FOOD_POISON;
1928
1929 return agentsIn;
1930 }
1931
1932 //food staging
1933 override bool CanBeCooked()
1934 {
1935 return false;
1936 }
1937
1938 override bool CanBeCookedOnStick()
1939 {
1940 return false;
1941 }
1942
1943 override float GetTemperatureFreezeTime()
1944 {
1945 if (GetFoodStage())
1946 {
1947 switch (m_FoodStage.GetFoodStageType())
1948 {
1949 case FoodStageType.DRIED:
1950 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1951
1952 case FoodStageType.BURNED:
1953 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1954
1955 default:
1956 return super.GetTemperatureFreezeTime();
1957 }
1958 }
1959
1960 return super.GetTemperatureFreezeTime();
1961 }
1962
1963 override float GetTemperatureThawTime()
1964 {
1965 if (GetFoodStage())
1966 {
1967 switch (m_FoodStage.GetFoodStageType())
1968 {
1969 case FoodStageType.DRIED:
1970 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1971
1972 case FoodStageType.BURNED:
1973 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1974
1975 default:
1976 return super.GetTemperatureThawTime();
1977 }
1978 }
1979
1980 return super.GetTemperatureThawTime();
1981 }
1982
1983 override bool CanItemOverheat()
1984 {
1985 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1986 }
1987
1988 //================================================================
1989 // SYNCHRONIZATION
1990 //================================================================
1991 void Synchronize()
1992 {
1993 SetSynchDirty();
1994 }
1995
1996 override void OnVariablesSynchronized()
1997 {
1998 super.OnVariablesSynchronized();
1999
2000 //UpdateVisualsEx(); //performed on client only
2001
2002 //update audio
2004 {
2005 RefreshAudio();
2006 }
2007 else
2008 {
2009 RemoveAudio();
2010 }
2011
2012 if (CanHaveTemperature())
2014 }
2015
2016 //================================================================
2017 // AUDIO EFFECTS (WHEN ON DCS)
2018 //================================================================
2019 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2020 {
2021 m_MakeCookingSounds = soundstate;
2022 m_CookedByMethod = cookingMethod;
2023
2024 Synchronize();
2025 }
2026
2027 protected void RefreshAudio()
2028 {
2029 string soundName = "";
2030
2031 FoodStageType currentFoodStage = GetFoodStageType();
2033
2034 if (currentFoodStage == FoodStageType.BURNED)
2035 {
2036 soundName = SOUND_BURNING_DONE;
2037 }
2038 else
2039 {
2040 switch (m_CookedByMethod)
2041 {
2042 case CookingMethodType.BAKING:
2043 {
2044 if (nextFoodStage == FoodStageType.BAKED)
2045 soundName = SOUND_BAKING_START;
2046 else if (currentFoodStage == FoodStageType.BAKED)
2047 soundName = SOUND_BAKING_DONE;
2048 else
2049 soundName = "";
2050 break;
2051 }
2052
2053 case CookingMethodType.BOILING:
2054 {
2055 if (nextFoodStage == FoodStageType.BOILED)
2056 soundName = SOUND_BOILING_START;
2057 else if (currentFoodStage == FoodStageType.BOILED)
2058 soundName = SOUND_BOILING_DONE;
2059 else
2060 soundName = "";
2061 break;
2062 }
2063
2064 case CookingMethodType.DRYING:
2065 {
2066 if (nextFoodStage == FoodStageType.DRIED)
2067 soundName = SOUND_DRYING_START;
2068 else if (currentFoodStage == FoodStageType.DRIED)
2069 soundName = SOUND_DRYING_DONE;
2070 else
2071 soundName = "";
2072 break;
2073 }
2074
2075 default:
2076 soundName = "";
2077 break;
2078 }
2079
2080 if (nextFoodStage == FoodStageType.BURNED)
2081 {
2082 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2083 {
2084 soundName = SOUND_BURNING_DONE;
2085 }
2086 else // pre-emptive burning sounds replace regular ones
2087 {
2088 array<float> nextStageProperties = new array<float>();
2089 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2090 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2091 float progress01 = GetCookingTime() / nextStageTime;
2092 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2093 {
2094 soundName = SOUND_BURNING_DONE;
2095 }
2096 }
2097 }
2098 }
2099
2100 SoundCookingStart(soundName);
2101 }
2102
2103 protected void RemoveAudio()
2104 {
2105 m_MakeCookingSounds = false;
2107 }
2108
2109 //================================================================
2110 // SERIALIZATION
2111 //================================================================
2112 override void OnStoreSave(ParamsWriteContext ctx)
2113 {
2114 super.OnStoreSave(ctx);
2115
2116 if (GetFoodStage())
2117 {
2118 GetFoodStage().OnStoreSave(ctx);
2119 }
2120
2121 // food decay
2122 ctx.Write(m_DecayTimer);
2124 }
2125
2126 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2127 {
2128 if (!super.OnStoreLoad(ctx, version))
2129 return false;
2130
2131 if (GetFoodStage())
2132 {
2133 if (!GetFoodStage().OnStoreLoad(ctx, version))
2134 return false;
2135 }
2136
2137 if (version >= 115)
2138 {
2139 if (!ctx.Read(m_DecayTimer))
2140 {
2141 m_DecayTimer = 0.0;
2142 return false;
2143 }
2144 if (!ctx.Read(m_LastDecayStage))
2145 {
2147 return false;
2148 }
2149 }
2150
2151 UpdateVisualsEx(true); //forced init visuals
2152 Synchronize();
2153
2154 return true;
2155 }
2156
2157 override void AfterStoreLoad()
2158 {
2159 super.AfterStoreLoad();
2160
2161 Synchronize();
2162 }
2163
2164 //get food stage
2165 override FoodStage GetFoodStage()
2166 {
2167 return m_FoodStage;
2168 }
2169
2170 //food types
2171 override bool IsMeat()
2172 {
2173 return false;
2174 }
2175
2176 override bool IsCorpse()
2177 {
2178 return false;
2179 }
2180
2181 override bool IsFruit()
2182 {
2183 return false;
2184 }
2185
2186 override bool IsMushroom()
2187 {
2188 return false;
2189 }
2190
2191 //================================================================
2192 // NUTRITIONAL VALUES
2193 //================================================================
2194 //food properties
2195 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2196 {
2197 Edible_Base food_item = Edible_Base.Cast(item);
2198 if (food_item && food_item.GetFoodStage())
2199 {
2200 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2201 }
2202 else if (classname != "" && food_stage)
2203 {
2204 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2205 }
2206 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2207 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2208
2209 }
2210
2211 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2212 {
2213 Edible_Base food_item = Edible_Base.Cast(item);
2214 if (food_item && food_item.GetFoodStage())
2215 {
2216 return FoodStage.GetEnergy(food_item.GetFoodStage());
2217 }
2218 else if (classname != "" && food_stage)
2219 {
2220 return FoodStage.GetEnergy(null, food_stage, classname);
2221 }
2222 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2223 return GetGame().ConfigGetFloat( class_path + " energy" );
2224 }
2225
2226 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2227 {
2228 Edible_Base food_item = Edible_Base.Cast(item);
2229 if (food_item && food_item.GetFoodStage())
2230 {
2231 return FoodStage.GetWater(food_item.GetFoodStage());
2232 }
2233 else if (classname != "" && food_stage)
2234 {
2235 return FoodStage.GetWater(null, food_stage, classname);
2236 }
2237 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2238 return GetGame().ConfigGetFloat( class_path + " water" );
2239 }
2240
2241 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2242 {
2243 Edible_Base food_item = Edible_Base.Cast(item);
2244 if (food_item && food_item.GetFoodStage())
2245 {
2246 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2247 }
2248 else if (classname != "" && food_stage)
2249 {
2250 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2251 }
2252 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2253 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2254
2255 }
2256
2257 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2258 {
2259 Edible_Base food_item = Edible_Base.Cast(item);
2260 if (food_item && food_item.GetFoodStage())
2261 {
2262 return FoodStage.GetToxicity(food_item.GetFoodStage());
2263 }
2264 else if (classname != "" && food_stage)
2265 {
2266 return FoodStage.GetToxicity(null, food_stage, classname);
2267 }
2268 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2269 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2270 }
2271
2272 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2273 {
2274 Edible_Base food_item = Edible_Base.Cast(item);
2275 if (food_item && food_item.GetFoodStage())
2276 {
2277 return FoodStage.GetAgents(food_item.GetFoodStage());
2278 }
2279 else if (classname != "" && food_stage)
2280 {
2281 return FoodStage.GetAgents(null, food_stage, classname);
2282 }
2283 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2284 return GetGame().ConfigGetInt( class_path + " agents" );
2285 }
2286
2287 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2288 {
2289 Edible_Base food_item = Edible_Base.Cast(item);
2290 if (food_item && food_item.GetFoodStage())
2291 {
2292 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2293 }
2294 else if (classname != "" && food_stage)
2295 {
2296 return FoodStage.GetDigestibility(null, food_stage, classname);
2297 }
2298 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2299 return GetGame().ConfigGetInt( class_path + " digestibility" );
2300 }
2301
2302 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2303 {
2304 Edible_Base foodItem = Edible_Base.Cast(item);
2305 if (foodItem && foodItem.GetFoodStage())
2306 {
2307 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2308 }
2309 else if (className != "" && foodStage)
2310 {
2311 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2312 }
2313 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2314 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2315 }
2316
2317 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2318 {
2319 NutritionalProfile profile = new NutritionalProfile();
2320 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2321 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2322 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2323 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2324 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2325 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2326 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2327 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2328
2329 return profile;
2330 }
2331
2332 //================================================================
2333 // FOOD STAGING
2334 //================================================================
2336 {
2337 return GetFoodStage().GetFoodStageType();
2338 }
2339
2340 //food stage states
2341 bool IsFoodRaw()
2342 {
2343 if ( GetFoodStage() )
2344 {
2345 return GetFoodStage().IsFoodRaw();
2346 }
2347
2348 return false;
2349 }
2350
2351 bool IsFoodBaked()
2352 {
2353 if ( GetFoodStage() )
2354 {
2355 return GetFoodStage().IsFoodBaked();
2356 }
2357
2358 return false;
2359 }
2360
2361 bool IsFoodBoiled()
2362 {
2363 if ( GetFoodStage() )
2364 {
2365 return GetFoodStage().IsFoodBoiled();
2366 }
2367
2368 return false;
2369 }
2370
2371 bool IsFoodDried()
2372 {
2373 if ( GetFoodStage() )
2374 {
2375 return GetFoodStage().IsFoodDried();
2376 }
2377
2378 return false;
2379 }
2380
2381 bool IsFoodBurned()
2382 {
2383 if ( GetFoodStage() )
2384 {
2385 return GetFoodStage().IsFoodBurned();
2386 }
2387
2388 return false;
2389 }
2390
2391 bool IsFoodRotten()
2392 {
2393 if ( GetFoodStage() )
2394 {
2395 return GetFoodStage().IsFoodRotten();
2396 }
2397
2398 return false;
2399 }
2400
2401 //food stage change
2402 void ChangeFoodStage( FoodStageType new_food_stage_type )
2403 {
2404 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2405 }
2406
2408 {
2409 return GetFoodStage().GetNextFoodStageType( cooking_method );
2410 }
2411
2412 string GetFoodStageName( FoodStageType food_stage_type )
2413 {
2414 return GetFoodStage().GetFoodStageName( food_stage_type );
2415 }
2416
2417 bool CanChangeToNewStage( CookingMethodType cooking_method )
2418 {
2419 return GetFoodStage().CanChangeToNewStage( cooking_method );
2420 }
2421
2422 //Use this to receive food stage from another Edible_Base
2423 void TransferFoodStage( notnull Edible_Base source )
2424 {
2425 if ( !source.GetFoodStage())
2426 return;
2427 m_LastDecayStage = source.GetLastDecayStage();
2428 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2429 m_DecayTimer = source.GetDecayTimer();
2430 m_DecayDelta = source.GetDecayDelta();
2431 }
2432
2434 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2435 {
2436 HandleFoodStageChangeAgents(stageOld,stageNew);
2437 UpdateVisualsEx(); //performed on server only
2438 }
2439
2442 {
2443 switch (stageNew)
2444 {
2445 case FoodStageType.BAKED:
2446 case FoodStageType.BOILED:
2447 case FoodStageType.DRIED:
2448 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2449 break;
2450
2451 case FoodStageType.BURNED:
2452 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2453 break;
2454 }
2455 }
2456
2457 //================================================================
2458 // COOKING
2459 //================================================================
2460 //cooking time
2461 float GetCookingTime()
2462 {
2463 return GetFoodStage().GetCookingTime();
2464 }
2465
2466 void SetCookingTime( float time )
2467 {
2468 GetFoodStage().SetCookingTime( time );
2469
2470 //synchronize when calling on server
2471 Synchronize();
2472 }
2473
2474 void ResetCookingTime()
2475 {
2476 if (GetFoodStage())
2477 {
2478 GetFoodStage().SetCookingTime(0);
2479 Synchronize();
2480 }
2481 }
2482
2483 //replace edible with new item (opening cans)
2484 void ReplaceEdibleWithNew( string typeName )
2485 {
2486 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2487 if (player)
2488 {
2489 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2490 player.ServerReplaceItemInHandsWithNew(lambda);
2491 }
2492 else
2493 Error("ReplaceEdibleWithNew - cannot use edible without player");
2494 }
2495
2497 {
2499 }
2500
2501 override void SetActions()
2502 {
2503 super.SetActions();
2504
2507 }
2508
2509 protected void SoundCookingStart(string sound_name)
2510 {
2511 #ifndef SERVER
2512 if (m_SoundPlaying != sound_name)
2513 {
2515
2516 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2517 m_SoundPlaying = sound_name;
2518 }
2519 #endif
2520 }
2521
2522 protected void SoundCookingStop()
2523 {
2524 #ifndef SERVER
2526 {
2527 m_SoundEffectCooking.Stop();
2528 m_SoundEffectCooking = null;
2529 m_SoundPlaying = "";
2530 }
2531 #endif
2532 }
2533
2534 override bool CanDecay()
2535 {
2536 return false;
2537 }
2538
2539 override bool CanProcessDecay()
2540 {
2541 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2542 }
2543
2544 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2545 {
2546 m_DecayDelta = 0.0;
2547
2548 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2549 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2550 if ( hasRootAsPlayer )
2552
2553 /*Print( "-------------------------" );
2554 Print( this );
2555 Print( m_DecayTimer );
2556 Print( m_DecayDelta );
2557 Print( m_LastDecayStage );*/
2558
2559 if ( IsFruit() || IsMushroom() )
2560 {
2561 // fruit, vegetables and mushrooms
2563 {
2564 switch ( GetFoodStageType() )
2565 {
2566 case FoodStageType.RAW:
2569 break;
2570
2571 case FoodStageType.BOILED:
2574 break;
2575
2576 case FoodStageType.BAKED:
2579 break;
2580
2581 case FoodStageType.DRIED:
2582 case FoodStageType.BURNED:
2583 case FoodStageType.ROTTEN:
2584 default:
2585 m_DecayTimer = -1;
2587 return;
2588 }
2589
2590 //m_DecayTimer = m_DecayTimer / 1000.0;
2591 }
2592
2593 m_DecayTimer -= ( delta * m_DecayDelta );
2594
2595 if ( m_DecayTimer <= 0 )
2596 {
2597 if ( m_LastDecayStage != FoodStageType.NONE )
2598 {
2599 // switch to decayed stage
2600 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2601 {
2603 }
2604 if ( m_LastDecayStage == FoodStageType.RAW )
2605 {
2606 int rng = Math.RandomIntInclusive( 0, 100 );
2608 {
2610 }
2611 else
2612 {
2613 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2614 {
2616 }
2617 else
2618 {
2620 }
2621 }
2622 }
2623 }
2624 }
2625
2626 }
2627 else if ( IsMeat() )
2628 {
2629 // meat
2631 {
2632 switch ( GetFoodStageType() )
2633 {
2634 case FoodStageType.RAW:
2637 break;
2638
2639 case FoodStageType.BOILED:
2642 break;
2643
2644 case FoodStageType.BAKED:
2647 break;
2648
2649 case FoodStageType.DRIED:
2652 break;
2653
2654 case FoodStageType.BURNED:
2655 case FoodStageType.ROTTEN:
2656 default:
2657 m_DecayTimer = -1;
2659 return;
2660 }
2661 }
2662
2663 m_DecayTimer -= ( delta * m_DecayDelta );
2664
2665 if ( m_DecayTimer <= 0 )
2666 {
2667 if ( m_LastDecayStage != FoodStageType.NONE )
2668 {
2669 // switch to decayed stage
2670 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2671 {
2673 }
2674 }
2675 }
2676 }
2677 else if ( IsCorpse() )
2678 {
2679 // corpse
2681 {
2682 switch ( GetFoodStageType() )
2683 {
2684 case FoodStageType.RAW:
2687 break;
2688
2689 case FoodStageType.BURNED:
2690 case FoodStageType.ROTTEN:
2691 default:
2692 m_DecayTimer = -1;
2694 return;
2695 }
2696 }
2697
2698 m_DecayTimer -= ( delta * m_DecayDelta );
2699
2700 if ( m_DecayTimer <= 0 )
2701 {
2702 if ( m_LastDecayStage != FoodStageType.NONE )
2703 {
2704 // switch to decayed stage
2705 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2706 {
2708 }
2709 }
2710 }
2711 }
2712 else
2713 {
2714 // opened cans
2715 m_DecayTimer -= ( delta * m_DecayDelta );
2716
2717 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2718 {
2721 //m_DecayTimer = m_DecayTimer / 1000.0;
2722 }
2723 else
2724 {
2725 if ( m_DecayTimer <= 0 )
2726 {
2727 InsertAgent(eAgents.FOOD_POISON, 1);
2728 m_DecayTimer = -1;
2729 }
2730 }
2731 }
2732 }
2733
2734 protected void UpdateVaporParticle()
2735 {
2736 if (GetGame().IsDedicatedServer())
2737 return;
2738
2739 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2740 {
2741 InventoryLocation invLoc = new InventoryLocation();
2742 GetInventory().GetCurrentInventoryLocation(invLoc);
2743 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2744 {
2745 ParticleManager ptcMgr = ParticleManager.GetInstance();
2746 if (ptcMgr)
2747 {
2748 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2749 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2750 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2751 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2752 }
2753 }
2754 }
2755 else if (m_HotVaporParticle)
2756 {
2757 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2758 {
2759 m_HotVaporParticle.Stop();
2760 m_HotVaporParticle = null;
2761 return;
2762 }
2763
2764 InventoryLocation inventoryLoc = new InventoryLocation();
2765 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2766 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2767 {
2768 m_HotVaporParticle.Stop();
2769 m_HotVaporParticle = null;
2770 }
2771 }
2772 }
2773
2774 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2775 {
2776 if (GetFoodStage())
2777 {
2778 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2779 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2780 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2781 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2782 }
2783
2784 super.GetDebugActions(outputList);
2785 }
2786
2787 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2788 {
2789 super.OnAction(action_id, player, ctx);
2790
2791 if ( GetGame().IsServer() )
2792 {
2793 if ( action_id == EActions.FOOD_STAGE_PREV )
2794 {
2795 int food_stage_prev = GetFoodStageType() - 1;
2796 if (food_stage_prev <= 0)
2797 {
2798 food_stage_prev = FoodStageType.COUNT - 1;
2799 }
2800 ChangeFoodStage(food_stage_prev);
2801 return true;
2802 }
2803 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2804 {
2805 int food_stage_next = GetFoodStageType() + 1;
2806 if (food_stage_next >= FoodStageType.COUNT )
2807 {
2808 food_stage_next = FoodStageType.RAW;
2809 }
2810 ChangeFoodStage(food_stage_next);
2811 return true;
2812 }
2813
2814 }
2815
2816 #ifdef DIAG_DEVELOPER
2817 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2818 {
2819 PrintNutritionsData();
2820 return true;
2821 }
2822 #endif
2823
2824 return false;
2825 }
2826
2827 override string GetDebugText()
2828 {
2829 string debug_output;
2830
2831 debug_output = super.GetDebugText();
2832
2833 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2834 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2835
2836 return debug_output;
2837 }
2838
2839 //================================================================
2840 // GENERAL GETTERS
2841 //================================================================
2842
2843 override float GetBaitEffectivity()
2844 {
2845 float ret = super.GetBaitEffectivity();
2846
2847 if (IsFoodRotten())
2848 {
2849 ret *= 0.5;
2850 }
2851
2852 return ret;
2853 }
2854
2855 float GetDecayTimer()
2856 {
2857 return m_DecayTimer;
2858 }
2859
2860 float GetDecayDelta()
2861 {
2862 return m_DecayDelta;
2863 }
2864
2866 {
2867 return m_LastDecayStage;
2868 }
2869
2870 #ifdef DIAG_DEVELOPER
2871 private void PrintNutritionsData()
2872 {
2873 string nutritionsData = "";
2874
2875 FoodStage stage = GetFoodStage();
2876 FoodStageType stageType = stage.GetFoodStageType();
2877
2878 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2879 if (profile)
2880 {
2881 nutritionsData = string.Format("Item: %1\n\n", this);
2882 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2883 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2884 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2885 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2886 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2887 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2888 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2889
2890 if (profile.IsLiquid())
2891 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2892
2893 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2894 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2895 }
2896
2897 nutritionsData += "-----\n";
2898
2899 Debug.Log(nutritionsData);
2900 }
2901 #endif
2902
2904 //DEPRECATED
2906 void UpdateVisuals()
2907 {
2909 }
2910}
2911
2913{
2914 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2915};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.