DayZ 1.30
DayZ Explorer by KGB
 
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◆ ChangeFoodStage()

void ReplaceEdibleWithNewLambda::ChangeFoodStage ( FoodStageType new_food_stage_type)
protected

См. определение в файле Edible_Base.c строка 1710

1710 : ItemBase
1711{
1712 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1713
1714 const string SOUND_BAKING_START = "Baking_SoundSet";
1715 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1716 const string SOUND_BOILING_START = "Boiling_SoundSet";
1717 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1718 const string SOUND_DRYING_START = "Drying_SoundSet";
1719 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1720 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1721
1722 protected bool m_MakeCookingSounds;
1723 protected SoundOnVehicle m_SoundCooking;
1725 protected string m_SoundPlaying;
1726 ref FoodStage m_FoodStage;
1727 protected float m_DecayTimer;
1728 protected float m_DecayDelta = 0.0;
1731
1733
1734 void Edible_Base()
1735 {
1736 if (HasFoodStage())
1737 {
1738 m_FoodStage = new FoodStage(this);
1739
1740 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1741 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1742
1743 m_SoundPlaying = "";
1745 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1746 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1747 }
1748 }
1749
1750 override void EEInit()
1751 {
1752 super.EEInit();
1753
1754 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1755 }
1756
1757 override void EEDelete(EntityAI parent)
1758 {
1759 super.EEDelete(parent);
1760
1761 RemoveAudio();
1762
1764 m_HotVaporParticle.Stop();
1765 }
1766
1767 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1768 {
1769 super.EEItemLocationChanged(oldLoc, newLoc);
1770
1772 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1773 {
1774 switch (oldLoc.GetParent().GetType())
1775 {
1776 case "FryingPan":
1777 case "Pot":
1778 case "Cauldron":
1779 case "SharpWoodenStick":
1780 MakeSoundsOnClient(false);
1781 break;
1782 }
1783
1785 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1786 {
1787 MakeSoundsOnClient(false);
1788 }
1789 }
1790
1791 if (oldLoc.IsValid())
1793
1794 if (CanHaveTemperature())
1796 }
1797
1798 void UpdateVisualsEx(bool forced = false)
1799 {
1800 if (GetFoodStage())
1801 GetFoodStage().UpdateVisualsEx(forced);
1802 }
1803
1804 bool Consume(float amount, PlayerBase consumer)
1805 {
1806 AddQuantity(-amount, false, false);
1807 OnConsume(amount, consumer);
1808
1809 return true;
1810 }
1811
1812 void OnConsume(float amount, PlayerBase consumer)
1813 {
1815 {
1816 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1817 }
1818 }
1819
1821 int FilterAgents(int agentsIn)
1822 {
1823 int foodStageType;
1824
1825 FoodStage foodStage = GetFoodStage();
1826 if (foodStage)
1827 foodStageType = foodStage.GetFoodStageType();
1828
1830 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1831 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1832 agentsIn &= ~eAgents.FOOD_POISON;
1833
1834 return agentsIn;
1835 }
1836
1837 //food staging
1838 override bool CanBeCooked()
1839 {
1840 return false;
1841 }
1842
1843 override bool CanBeCookedOnStick()
1844 {
1845 return false;
1846 }
1847
1848 override float GetTemperatureFreezeTime()
1849 {
1850 if (GetFoodStage())
1851 {
1852 switch (m_FoodStage.GetFoodStageType())
1853 {
1854 case FoodStageType.DRIED:
1855 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1856
1857 case FoodStageType.BURNED:
1858 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1859
1860 default:
1861 return super.GetTemperatureFreezeTime();
1862 }
1863 }
1864
1865 return super.GetTemperatureFreezeTime();
1866 }
1867
1868 override float GetTemperatureThawTime()
1869 {
1870 if (GetFoodStage())
1871 {
1872 switch (m_FoodStage.GetFoodStageType())
1873 {
1874 case FoodStageType.DRIED:
1875 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1876
1877 case FoodStageType.BURNED:
1878 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1879
1880 default:
1881 return super.GetTemperatureThawTime();
1882 }
1883 }
1884
1885 return super.GetTemperatureThawTime();
1886 }
1887
1888 override bool CanItemOverheat()
1889 {
1890 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1891 }
1892
1893 //================================================================
1894 // SYNCHRONIZATION
1895 //================================================================
1896 void Synchronize()
1897 {
1898 SetSynchDirty();
1899 }
1900
1901 override void OnVariablesSynchronized()
1902 {
1903 super.OnVariablesSynchronized();
1904
1905 //UpdateVisualsEx(); //performed on client only
1906
1907 //update audio
1909 {
1910 RefreshAudio();
1911 }
1912 else
1913 {
1914 RemoveAudio();
1915 }
1916
1917 if (CanHaveTemperature())
1919 }
1920
1921 //================================================================
1922 // AUDIO EFFECTS (WHEN ON DCS)
1923 //================================================================
1924 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1925 {
1926 m_MakeCookingSounds = soundstate;
1927 m_CookedByMethod = cookingMethod;
1928
1929 Synchronize();
1930 }
1931
1932 protected void RefreshAudio()
1933 {
1934 string soundName = "";
1935
1936 FoodStageType currentFoodStage = GetFoodStageType();
1938
1939 if (currentFoodStage == FoodStageType.BURNED)
1940 {
1941 soundName = SOUND_BURNING_DONE;
1942 }
1943 else
1944 {
1945 switch (m_CookedByMethod)
1946 {
1947 case CookingMethodType.BAKING:
1948 {
1949 if (nextFoodStage == FoodStageType.BAKED)
1950 soundName = SOUND_BAKING_START;
1951 else if (currentFoodStage == FoodStageType.BAKED)
1952 soundName = SOUND_BAKING_DONE;
1953 else
1954 soundName = "";
1955 break;
1956 }
1957
1958 case CookingMethodType.BOILING:
1959 {
1960 if (nextFoodStage == FoodStageType.BOILED)
1961 soundName = SOUND_BOILING_START;
1962 else if (currentFoodStage == FoodStageType.BOILED)
1963 soundName = SOUND_BOILING_DONE;
1964 else
1965 soundName = "";
1966 break;
1967 }
1968
1969 case CookingMethodType.DRYING:
1970 {
1971 if (nextFoodStage == FoodStageType.DRIED)
1972 soundName = SOUND_DRYING_START;
1973 else if (currentFoodStage == FoodStageType.DRIED)
1974 soundName = SOUND_DRYING_DONE;
1975 else
1976 soundName = "";
1977 break;
1978 }
1979
1980 default:
1981 soundName = "";
1982 break;
1983 }
1984
1985 if (nextFoodStage == FoodStageType.BURNED)
1986 {
1987 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1988 {
1989 soundName = SOUND_BURNING_DONE;
1990 }
1991 else // pre-emptive burning sounds replace regular ones
1992 {
1993 array<float> nextStageProperties = new array<float>();
1994 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1995 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1996 float progress01 = GetCookingTime() / nextStageTime;
1997 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1998 {
1999 soundName = SOUND_BURNING_DONE;
2000 }
2001 }
2002 }
2003 }
2004
2005 SoundCookingStart(soundName);
2006 }
2007
2008 protected void RemoveAudio()
2009 {
2010 m_MakeCookingSounds = false;
2012 }
2013
2014 //================================================================
2015 // SERIALIZATION
2016 //================================================================
2017 override void OnStoreSave(ParamsWriteContext ctx)
2018 {
2019 super.OnStoreSave(ctx);
2020
2021 if (GetFoodStage())
2022 {
2023 GetFoodStage().OnStoreSave(ctx);
2024 }
2025
2026 // food decay
2027 ctx.Write(m_DecayTimer);
2029 }
2030
2031 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2032 {
2033 if (!super.OnStoreLoad(ctx, version))
2034 return false;
2035
2036 if (GetFoodStage())
2037 {
2038 if (!GetFoodStage().OnStoreLoad(ctx, version))
2039 return false;
2040 }
2041
2042 if (version >= 115)
2043 {
2044 if (!ctx.Read(m_DecayTimer))
2045 {
2046 m_DecayTimer = 0.0;
2047 return false;
2048 }
2049 if (!ctx.Read(m_LastDecayStage))
2050 {
2052 return false;
2053 }
2054 }
2055
2056 UpdateVisualsEx(true); //forced init visuals
2057 Synchronize();
2058
2059 return true;
2060 }
2061
2062 override void AfterStoreLoad()
2063 {
2064 super.AfterStoreLoad();
2065
2066 Synchronize();
2067 }
2068
2069 //get food stage
2070 override FoodStage GetFoodStage()
2071 {
2072 return m_FoodStage;
2073 }
2074
2075 //food types
2076 override bool IsMeat()
2077 {
2078 return false;
2079 }
2080
2081 override bool IsCorpse()
2082 {
2083 return false;
2084 }
2085
2086 override bool IsFruit()
2087 {
2088 return false;
2089 }
2090
2091 override bool IsMushroom()
2092 {
2093 return false;
2094 }
2095
2096 //================================================================
2097 // NUTRITIONAL VALUES
2098 //================================================================
2099 //food properties
2100 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2101 {
2102 Edible_Base food_item = Edible_Base.Cast(item);
2103 if (food_item && food_item.GetFoodStage())
2104 {
2105 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2106 }
2107 else if (classname != "" && food_stage)
2108 {
2109 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2110 }
2111 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2112 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2113
2114 }
2115
2116 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2117 {
2118 Edible_Base food_item = Edible_Base.Cast(item);
2119 if (food_item && food_item.GetFoodStage())
2120 {
2121 return FoodStage.GetEnergy(food_item.GetFoodStage());
2122 }
2123 else if (classname != "" && food_stage)
2124 {
2125 return FoodStage.GetEnergy(null, food_stage, classname);
2126 }
2127 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2128 return g_Game.ConfigGetFloat( class_path + " energy" );
2129 }
2130
2131 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2132 {
2133 Edible_Base food_item = Edible_Base.Cast(item);
2134 if (food_item && food_item.GetFoodStage())
2135 {
2136 return FoodStage.GetWater(food_item.GetFoodStage());
2137 }
2138 else if (classname != "" && food_stage)
2139 {
2140 return FoodStage.GetWater(null, food_stage, classname);
2141 }
2142 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2143 return g_Game.ConfigGetFloat( class_path + " water" );
2144 }
2145
2146 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2147 {
2148 Edible_Base food_item = Edible_Base.Cast(item);
2149 if (food_item && food_item.GetFoodStage())
2150 {
2151 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2152 }
2153 else if (classname != "" && food_stage)
2154 {
2155 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2156 }
2157 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2158 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2159
2160 }
2161
2162 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2163 {
2164 Edible_Base food_item = Edible_Base.Cast(item);
2165 if (food_item && food_item.GetFoodStage())
2166 {
2167 return FoodStage.GetToxicity(food_item.GetFoodStage());
2168 }
2169 else if (classname != "" && food_stage)
2170 {
2171 return FoodStage.GetToxicity(null, food_stage, classname);
2172 }
2173 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2174 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2175 }
2176
2177 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2178 {
2179 Edible_Base food_item = Edible_Base.Cast(item);
2180 if (food_item && food_item.GetFoodStage())
2181 {
2182 return FoodStage.GetAgents(food_item.GetFoodStage());
2183 }
2184 else if (classname != "" && food_stage)
2185 {
2186 return FoodStage.GetAgents(null, food_stage, classname);
2187 }
2188 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2189 return g_Game.ConfigGetInt( class_path + " agents" );
2190 }
2191
2192 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2193 {
2194 Edible_Base food_item = Edible_Base.Cast(item);
2195 if (food_item && food_item.GetFoodStage())
2196 {
2197 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2198 }
2199 else if (classname != "" && food_stage)
2200 {
2201 return FoodStage.GetDigestibility(null, food_stage, classname);
2202 }
2203 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2204 return g_Game.ConfigGetInt( class_path + " digestibility" );
2205 }
2206
2207 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2208 {
2209 Edible_Base foodItem = Edible_Base.Cast(item);
2210 if (foodItem && foodItem.GetFoodStage())
2211 {
2212 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2213 }
2214 else if (className != "" && foodStage)
2215 {
2216 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2217 }
2218 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2219 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2220 }
2221
2222 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2223 {
2224 NutritionalProfile profile = new NutritionalProfile();
2225 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2226 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2227 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2228 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2229 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2230 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2231 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2232 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2233
2234 return profile;
2235 }
2236
2237 //================================================================
2238 // FOOD STAGING
2239 //================================================================
2241 {
2242 return GetFoodStage().GetFoodStageType();
2243 }
2244
2245 //food stage states
2246 bool IsFoodRaw()
2247 {
2248 if ( GetFoodStage() )
2249 {
2250 return GetFoodStage().IsFoodRaw();
2251 }
2252
2253 return false;
2254 }
2255
2256 bool IsFoodBaked()
2257 {
2258 if ( GetFoodStage() )
2259 {
2260 return GetFoodStage().IsFoodBaked();
2261 }
2262
2263 return false;
2264 }
2265
2266 bool IsFoodBoiled()
2267 {
2268 if ( GetFoodStage() )
2269 {
2270 return GetFoodStage().IsFoodBoiled();
2271 }
2272
2273 return false;
2274 }
2275
2276 bool IsFoodDried()
2277 {
2278 if ( GetFoodStage() )
2279 {
2280 return GetFoodStage().IsFoodDried();
2281 }
2282
2283 return false;
2284 }
2285
2286 bool IsFoodBurned()
2287 {
2288 if ( GetFoodStage() )
2289 {
2290 return GetFoodStage().IsFoodBurned();
2291 }
2292
2293 return false;
2294 }
2295
2296 bool IsFoodRotten()
2297 {
2298 if ( GetFoodStage() )
2299 {
2300 return GetFoodStage().IsFoodRotten();
2301 }
2302
2303 return false;
2304 }
2305
2306 //food stage change
2307 void ChangeFoodStage( FoodStageType new_food_stage_type )
2308 {
2309 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2310 }
2311
2313 {
2314 return GetFoodStage().GetNextFoodStageType( cooking_method );
2315 }
2316
2317 string GetFoodStageName( FoodStageType food_stage_type )
2318 {
2319 return GetFoodStage().GetFoodStageName( food_stage_type );
2320 }
2321
2322 bool CanChangeToNewStage( CookingMethodType cooking_method )
2323 {
2324 return GetFoodStage().CanChangeToNewStage( cooking_method );
2325 }
2326
2327 //Use this to receive food stage from another Edible_Base
2328 void TransferFoodStage( notnull Edible_Base source )
2329 {
2330 if ( !source.GetFoodStage())
2331 return;
2332 m_LastDecayStage = source.GetLastDecayStage();
2333 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2334 m_DecayTimer = source.GetDecayTimer();
2335 m_DecayDelta = source.GetDecayDelta();
2336 }
2337
2339 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2340 {
2341 HandleFoodStageChangeAgents(stageOld,stageNew);
2342 UpdateVisualsEx(); //performed on server only
2343 }
2344
2347 {
2348 switch (stageNew)
2349 {
2350 case FoodStageType.BAKED:
2351 case FoodStageType.BOILED:
2352 case FoodStageType.DRIED:
2353 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2354 break;
2355
2356 case FoodStageType.BURNED:
2357 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2358 break;
2359 }
2360 }
2361
2362 //================================================================
2363 // COOKING
2364 //================================================================
2365 //cooking time
2366 float GetCookingTime()
2367 {
2368 return GetFoodStage().GetCookingTime();
2369 }
2370
2371 void SetCookingTime( float time )
2372 {
2373 GetFoodStage().SetCookingTime( time );
2374
2375 //synchronize when calling on server
2376 Synchronize();
2377 }
2378
2379 void ResetCookingTime()
2380 {
2381 if (GetFoodStage())
2382 {
2383 GetFoodStage().SetCookingTime(0);
2384 Synchronize();
2385 }
2386 }
2387
2388 //replace edible with new item (opening cans)
2389 void ReplaceEdibleWithNew( string typeName )
2390 {
2391 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2392 if (player)
2393 {
2394 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2395 player.ServerReplaceItemInHandsWithNew(lambda);
2396 }
2397 else
2398 Error("ReplaceEdibleWithNew - cannot use edible without player");
2399 }
2400
2402 {
2404 }
2405
2406 override void SetActions()
2407 {
2408 super.SetActions();
2409
2412 }
2413
2414 protected void SoundCookingStart(string sound_name)
2415 {
2416 #ifndef SERVER
2417 #ifndef NO_GUI
2418 if (m_SoundPlaying != sound_name)
2419 {
2421
2422 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2423 m_SoundPlaying = sound_name;
2424 }
2425 #endif
2426 #endif
2427 }
2428
2429 protected void SoundCookingStop()
2430 {
2431 #ifndef SERVER
2432 #ifndef NO_GUI
2434 {
2435 m_SoundEffectCooking.Stop();
2436 m_SoundEffectCooking = null;
2437 m_SoundPlaying = "";
2438 }
2439 #endif
2440 #endif
2441 }
2442
2443 override bool CanDecay()
2444 {
2445 return false;
2446 }
2447
2448 override bool CanProcessDecay()
2449 {
2450 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2451 }
2452
2453 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2454 {
2455 m_DecayDelta = 0.0;
2456
2457 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2458 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2459 if ( hasRootAsPlayer )
2461
2462 /*Print( "-------------------------" );
2463 Print( this );
2464 Print( m_DecayTimer );
2465 Print( m_DecayDelta );
2466 Print( m_LastDecayStage );*/
2467
2468 if ( IsFruit() || IsMushroom() )
2469 {
2470 // fruit, vegetables and mushrooms
2472 {
2473 switch ( GetFoodStageType() )
2474 {
2475 case FoodStageType.RAW:
2478 break;
2479
2480 case FoodStageType.BOILED:
2483 break;
2484
2485 case FoodStageType.BAKED:
2488 break;
2489
2490 case FoodStageType.DRIED:
2491 case FoodStageType.BURNED:
2492 case FoodStageType.ROTTEN:
2493 default:
2494 m_DecayTimer = -1;
2496 return;
2497 }
2498
2499 //m_DecayTimer = m_DecayTimer / 1000.0;
2500 }
2501
2502 m_DecayTimer -= ( delta * m_DecayDelta );
2503
2504 if ( m_DecayTimer <= 0 )
2505 {
2506 if ( m_LastDecayStage != FoodStageType.NONE )
2507 {
2508 // switch to decayed stage
2509 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2510 {
2512 }
2513 if ( m_LastDecayStage == FoodStageType.RAW )
2514 {
2515 int rng = Math.RandomIntInclusive( 0, 100 );
2517 {
2519 }
2520 else
2521 {
2522 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2523 {
2525 }
2526 else
2527 {
2529 }
2530 }
2531 }
2532 }
2533 }
2534
2535 }
2536 else if ( IsMeat() )
2537 {
2538 // meat
2540 {
2541 switch ( GetFoodStageType() )
2542 {
2543 case FoodStageType.RAW:
2546 break;
2547
2548 case FoodStageType.BOILED:
2551 break;
2552
2553 case FoodStageType.BAKED:
2556 break;
2557
2558 case FoodStageType.DRIED:
2561 break;
2562
2563 case FoodStageType.BURNED:
2564 case FoodStageType.ROTTEN:
2565 default:
2566 m_DecayTimer = -1;
2568 return;
2569 }
2570 }
2571
2572 m_DecayTimer -= ( delta * m_DecayDelta );
2573
2574 if ( m_DecayTimer <= 0 )
2575 {
2576 if ( m_LastDecayStage != FoodStageType.NONE )
2577 {
2578 // switch to decayed stage
2579 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2580 {
2582 }
2583 }
2584 }
2585 }
2586 else if ( IsCorpse() )
2587 {
2588 // corpse
2590 {
2591 switch ( GetFoodStageType() )
2592 {
2593 case FoodStageType.RAW:
2596 break;
2597
2598 case FoodStageType.BURNED:
2599 case FoodStageType.ROTTEN:
2600 default:
2601 m_DecayTimer = -1;
2603 return;
2604 }
2605 }
2606
2607 m_DecayTimer -= ( delta * m_DecayDelta );
2608
2609 if ( m_DecayTimer <= 0 )
2610 {
2611 if ( m_LastDecayStage != FoodStageType.NONE )
2612 {
2613 // switch to decayed stage
2614 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2615 {
2617 }
2618 }
2619 }
2620 }
2621 else
2622 {
2623 // opened cans
2624 m_DecayTimer -= ( delta * m_DecayDelta );
2625
2626 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2627 {
2630 //m_DecayTimer = m_DecayTimer / 1000.0;
2631 }
2632 else
2633 {
2634 if ( m_DecayTimer <= 0 )
2635 {
2636 InsertAgent(eAgents.FOOD_POISON, 1);
2637 m_DecayTimer = -1;
2638 }
2639 }
2640 }
2641 }
2642
2643 protected void UpdateVaporParticle()
2644 {
2645 if (g_Game.IsHeadlessOrDedicatedServer())
2646 return;
2647
2648 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2649 {
2650 InventoryLocation invLoc = new InventoryLocation();
2651 GetInventory().GetCurrentInventoryLocation(invLoc);
2652 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2653 {
2654 ParticleManager ptcMgr = ParticleManager.GetInstance();
2655 if (ptcMgr)
2656 {
2657 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2658 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2659 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2660 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2661 }
2662 }
2663 }
2664 else if (m_HotVaporParticle)
2665 {
2666 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2667 {
2668 m_HotVaporParticle.Stop();
2669 m_HotVaporParticle = null;
2670 return;
2671 }
2672
2673 InventoryLocation inventoryLoc = new InventoryLocation();
2674 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2675 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2676 {
2677 m_HotVaporParticle.Stop();
2678 m_HotVaporParticle = null;
2679 }
2680 }
2681 }
2682
2683 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2684 {
2685 if (GetFoodStage())
2686 {
2687 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2688 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2689 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2690 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2691 }
2692
2693 super.GetDebugActions(outputList);
2694 }
2695
2696 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2697 {
2698 super.OnAction(action_id, player, ctx);
2699
2700 if ( g_Game.IsServer() )
2701 {
2702 if ( action_id == EActions.FOOD_STAGE_PREV )
2703 {
2704 int food_stage_prev = GetFoodStageType() - 1;
2705 if (food_stage_prev <= 0)
2706 {
2707 food_stage_prev = FoodStageType.COUNT - 1;
2708 }
2709 ChangeFoodStage(food_stage_prev);
2710 return true;
2711 }
2712 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2713 {
2714 int food_stage_next = GetFoodStageType() + 1;
2715 if (food_stage_next >= FoodStageType.COUNT )
2716 {
2717 food_stage_next = FoodStageType.RAW;
2718 }
2719 ChangeFoodStage(food_stage_next);
2720 return true;
2721 }
2722
2723 }
2724
2725 #ifdef DIAG_DEVELOPER
2726 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2727 {
2728 PrintNutritionsData();
2729 return true;
2730 }
2731 #endif
2732
2733 return false;
2734 }
2735
2736 override string GetDebugText()
2737 {
2738 string debug_output;
2739
2740 debug_output = super.GetDebugText();
2741
2742 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2743 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2744
2745 return debug_output;
2746 }
2747
2748 //================================================================
2749 // GENERAL GETTERS
2750 //================================================================
2751
2752 override float GetBaitEffectivity()
2753 {
2754 float ret = super.GetBaitEffectivity();
2755
2756 if (IsFoodRotten())
2757 {
2758 ret *= 0.5;
2759 }
2760
2761 return ret;
2762 }
2763
2764 float GetDecayTimer()
2765 {
2766 return m_DecayTimer;
2767 }
2768
2769 float GetDecayDelta()
2770 {
2771 return m_DecayDelta;
2772 }
2773
2775 {
2776 return m_LastDecayStage;
2777 }
2778
2779 #ifdef DIAG_DEVELOPER
2780 private void PrintNutritionsData()
2781 {
2782 string nutritionsData = "";
2783
2784 FoodStage stage = GetFoodStage();
2785 FoodStageType stageType = stage.GetFoodStageType();
2786
2787 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2788 if (profile)
2789 {
2790 nutritionsData = string.Format("Item: %1\n\n", this);
2791 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2792 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2793 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2794 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2795 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2796 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2797 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2798
2799 if (profile.IsLiquid())
2800 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2801
2802 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2803 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2804 }
2805
2806 nutritionsData += "-----\n";
2807
2808 Debug.Log(nutritionsData);
2809 }
2810 #endif
2811
2813 //DEPRECATED
2815 void UpdateVisuals()
2816 {
2818 }
2819}
2820
2822{
2823 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2824};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.