DayZ 1.27
DayZ Explorer by KGB
 
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◆ ChangeFoodStage()

void ReplaceEdibleWithNewLambda::ChangeFoodStage ( FoodStageType new_food_stage_type)
protected

См. определение в файле Edible_Base.c строка 1705

1705 : ItemBase
1706{
1707 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1708
1709 const string SOUND_BAKING_START = "Baking_SoundSet";
1710 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1711 const string SOUND_BOILING_START = "Boiling_SoundSet";
1712 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1713 const string SOUND_DRYING_START = "Drying_SoundSet";
1714 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1715 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1716
1717 protected bool m_MakeCookingSounds;
1718 protected SoundOnVehicle m_SoundCooking;
1720 protected string m_SoundPlaying;
1721 ref FoodStage m_FoodStage;
1722 protected float m_DecayTimer;
1723 protected float m_DecayDelta = 0.0;
1726
1728
1729 void Edible_Base()
1730 {
1731 if (HasFoodStage())
1732 {
1733 m_FoodStage = new FoodStage(this);
1734
1735 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1736 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1737
1738 m_SoundPlaying = "";
1740 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1741 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1742 }
1743 }
1744
1745 override void EEInit()
1746 {
1747 super.EEInit();
1748
1749 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1750 }
1751
1752 override void EEDelete(EntityAI parent)
1753 {
1754 super.EEDelete(parent);
1755
1756 RemoveAudio();
1757
1759 m_HotVaporParticle.Stop();
1760 }
1761
1762 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1763 {
1764 super.EEItemLocationChanged(oldLoc, newLoc);
1765
1767 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1768 {
1769 switch (oldLoc.GetParent().GetType())
1770 {
1771 case "FryingPan":
1772 case "Pot":
1773 case "Cauldron":
1774 case "SharpWoodenStick":
1775 MakeSoundsOnClient(false);
1776 break;
1777 }
1778
1780 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1781 {
1782 MakeSoundsOnClient(false);
1783 }
1784 }
1785
1786 if (oldLoc.IsValid())
1788
1789 if (CanHaveTemperature())
1791 }
1792
1793 void UpdateVisualsEx(bool forced = false)
1794 {
1795 if (GetFoodStage())
1796 GetFoodStage().UpdateVisualsEx(forced);
1797 }
1798
1799 bool Consume(float amount, PlayerBase consumer)
1800 {
1801 AddQuantity(-amount, false, false);
1802 OnConsume(amount, consumer);
1803
1804 return true;
1805 }
1806
1807 void OnConsume(float amount, PlayerBase consumer)
1808 {
1810 {
1811 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1812 }
1813 }
1814
1816 int FilterAgents(int agentsIn)
1817 {
1818 int foodStageType;
1819
1820 FoodStage foodStage = GetFoodStage();
1821 if (foodStage)
1822 foodStageType = foodStage.GetFoodStageType();
1823
1825 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1826 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1827 agentsIn &= ~eAgents.FOOD_POISON;
1828
1829 return agentsIn;
1830 }
1831
1832 //food staging
1833 override bool CanBeCooked()
1834 {
1835 return false;
1836 }
1837
1838 override bool CanBeCookedOnStick()
1839 {
1840 return false;
1841 }
1842
1843 override float GetTemperatureFreezeTime()
1844 {
1845 if (GetFoodStage())
1846 {
1847 switch (m_FoodStage.GetFoodStageType())
1848 {
1849 case FoodStageType.DRIED:
1850 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1851
1852 case FoodStageType.BURNED:
1853 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1854
1855 default:
1856 return super.GetTemperatureFreezeTime();
1857 }
1858 }
1859
1860 return super.GetTemperatureFreezeTime();
1861 }
1862
1863 override float GetTemperatureThawTime()
1864 {
1865 if (GetFoodStage())
1866 {
1867 switch (m_FoodStage.GetFoodStageType())
1868 {
1869 case FoodStageType.DRIED:
1870 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1871
1872 case FoodStageType.BURNED:
1873 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1874
1875 default:
1876 return super.GetTemperatureThawTime();
1877 }
1878 }
1879
1880 return super.GetTemperatureThawTime();
1881 }
1882
1883 override bool CanItemOverheat()
1884 {
1885 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1886 }
1887
1888 //================================================================
1889 // SYNCHRONIZATION
1890 //================================================================
1891 void Synchronize()
1892 {
1893 SetSynchDirty();
1894 }
1895
1896 override void OnVariablesSynchronized()
1897 {
1898 super.OnVariablesSynchronized();
1899
1900 //UpdateVisualsEx(); //performed on client only
1901
1902 //update audio
1904 {
1905 RefreshAudio();
1906 }
1907 else
1908 {
1909 RemoveAudio();
1910 }
1911
1912 if (CanHaveTemperature())
1914 }
1915
1916 //================================================================
1917 // AUDIO EFFECTS (WHEN ON DCS)
1918 //================================================================
1919 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1920 {
1921 m_MakeCookingSounds = soundstate;
1922 m_CookedByMethod = cookingMethod;
1923
1924 Synchronize();
1925 }
1926
1927 protected void RefreshAudio()
1928 {
1929 string soundName = "";
1930
1931 FoodStageType currentFoodStage = GetFoodStageType();
1933
1934 if (currentFoodStage == FoodStageType.BURNED)
1935 {
1936 soundName = SOUND_BURNING_DONE;
1937 }
1938 else
1939 {
1940 switch (m_CookedByMethod)
1941 {
1942 case CookingMethodType.BAKING:
1943 {
1944 if (nextFoodStage == FoodStageType.BAKED)
1945 soundName = SOUND_BAKING_START;
1946 else if (currentFoodStage == FoodStageType.BAKED)
1947 soundName = SOUND_BAKING_DONE;
1948 else
1949 soundName = "";
1950 break;
1951 }
1952
1953 case CookingMethodType.BOILING:
1954 {
1955 if (nextFoodStage == FoodStageType.BOILED)
1956 soundName = SOUND_BOILING_START;
1957 else if (currentFoodStage == FoodStageType.BOILED)
1958 soundName = SOUND_BOILING_DONE;
1959 else
1960 soundName = "";
1961 break;
1962 }
1963
1964 case CookingMethodType.DRYING:
1965 {
1966 if (nextFoodStage == FoodStageType.DRIED)
1967 soundName = SOUND_DRYING_START;
1968 else if (currentFoodStage == FoodStageType.DRIED)
1969 soundName = SOUND_DRYING_DONE;
1970 else
1971 soundName = "";
1972 break;
1973 }
1974
1975 default:
1976 soundName = "";
1977 break;
1978 }
1979
1980 if (nextFoodStage == FoodStageType.BURNED)
1981 {
1982 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1983 {
1984 soundName = SOUND_BURNING_DONE;
1985 }
1986 else // pre-emptive burning sounds replace regular ones
1987 {
1988 array<float> nextStageProperties = new array<float>();
1989 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1990 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1991 float progress01 = GetCookingTime() / nextStageTime;
1992 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1993 {
1994 soundName = SOUND_BURNING_DONE;
1995 }
1996 }
1997 }
1998 }
1999
2000 SoundCookingStart(soundName);
2001 }
2002
2003 protected void RemoveAudio()
2004 {
2005 m_MakeCookingSounds = false;
2007 }
2008
2009 //================================================================
2010 // SERIALIZATION
2011 //================================================================
2012 override void OnStoreSave(ParamsWriteContext ctx)
2013 {
2014 super.OnStoreSave(ctx);
2015
2016 if (GetFoodStage())
2017 {
2018 GetFoodStage().OnStoreSave(ctx);
2019 }
2020
2021 // food decay
2022 ctx.Write(m_DecayTimer);
2024 }
2025
2026 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2027 {
2028 if (!super.OnStoreLoad(ctx, version))
2029 return false;
2030
2031 if (GetFoodStage())
2032 {
2033 if (!GetFoodStage().OnStoreLoad(ctx, version))
2034 return false;
2035 }
2036
2037 if (version >= 115)
2038 {
2039 if (!ctx.Read(m_DecayTimer))
2040 {
2041 m_DecayTimer = 0.0;
2042 return false;
2043 }
2044 if (!ctx.Read(m_LastDecayStage))
2045 {
2047 return false;
2048 }
2049 }
2050
2051 UpdateVisualsEx(true); //forced init visuals
2052 Synchronize();
2053
2054 return true;
2055 }
2056
2057 override void AfterStoreLoad()
2058 {
2059 super.AfterStoreLoad();
2060
2061 Synchronize();
2062 }
2063
2064 //get food stage
2065 override FoodStage GetFoodStage()
2066 {
2067 return m_FoodStage;
2068 }
2069
2070 //food types
2071 override bool IsMeat()
2072 {
2073 return false;
2074 }
2075
2076 override bool IsCorpse()
2077 {
2078 return false;
2079 }
2080
2081 override bool IsFruit()
2082 {
2083 return false;
2084 }
2085
2086 override bool IsMushroom()
2087 {
2088 return false;
2089 }
2090
2091 //================================================================
2092 // NUTRITIONAL VALUES
2093 //================================================================
2094 //food properties
2095 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2096 {
2097 Edible_Base food_item = Edible_Base.Cast(item);
2098 if (food_item && food_item.GetFoodStage())
2099 {
2100 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2101 }
2102 else if (classname != "" && food_stage)
2103 {
2104 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2105 }
2106 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2107 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2108
2109 }
2110
2111 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2112 {
2113 Edible_Base food_item = Edible_Base.Cast(item);
2114 if (food_item && food_item.GetFoodStage())
2115 {
2116 return FoodStage.GetEnergy(food_item.GetFoodStage());
2117 }
2118 else if (classname != "" && food_stage)
2119 {
2120 return FoodStage.GetEnergy(null, food_stage, classname);
2121 }
2122 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2123 return GetGame().ConfigGetFloat( class_path + " energy" );
2124 }
2125
2126 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2127 {
2128 Edible_Base food_item = Edible_Base.Cast(item);
2129 if (food_item && food_item.GetFoodStage())
2130 {
2131 return FoodStage.GetWater(food_item.GetFoodStage());
2132 }
2133 else if (classname != "" && food_stage)
2134 {
2135 return FoodStage.GetWater(null, food_stage, classname);
2136 }
2137 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2138 return GetGame().ConfigGetFloat( class_path + " water" );
2139 }
2140
2141 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2142 {
2143 Edible_Base food_item = Edible_Base.Cast(item);
2144 if (food_item && food_item.GetFoodStage())
2145 {
2146 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2147 }
2148 else if (classname != "" && food_stage)
2149 {
2150 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2151 }
2152 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2153 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2154
2155 }
2156
2157 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2158 {
2159 Edible_Base food_item = Edible_Base.Cast(item);
2160 if (food_item && food_item.GetFoodStage())
2161 {
2162 return FoodStage.GetToxicity(food_item.GetFoodStage());
2163 }
2164 else if (classname != "" && food_stage)
2165 {
2166 return FoodStage.GetToxicity(null, food_stage, classname);
2167 }
2168 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2169 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2170 }
2171
2172 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2173 {
2174 Edible_Base food_item = Edible_Base.Cast(item);
2175 if (food_item && food_item.GetFoodStage())
2176 {
2177 return FoodStage.GetAgents(food_item.GetFoodStage());
2178 }
2179 else if (classname != "" && food_stage)
2180 {
2181 return FoodStage.GetAgents(null, food_stage, classname);
2182 }
2183 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2184 return GetGame().ConfigGetInt( class_path + " agents" );
2185 }
2186
2187 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2188 {
2189 Edible_Base food_item = Edible_Base.Cast(item);
2190 if (food_item && food_item.GetFoodStage())
2191 {
2192 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2193 }
2194 else if (classname != "" && food_stage)
2195 {
2196 return FoodStage.GetDigestibility(null, food_stage, classname);
2197 }
2198 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2199 return GetGame().ConfigGetInt( class_path + " digestibility" );
2200 }
2201
2202 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2203 {
2204 Edible_Base foodItem = Edible_Base.Cast(item);
2205 if (foodItem && foodItem.GetFoodStage())
2206 {
2207 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2208 }
2209 else if (className != "" && foodStage)
2210 {
2211 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2212 }
2213 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2214 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2215 }
2216
2217 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2218 {
2219 NutritionalProfile profile = new NutritionalProfile();
2220 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2221 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2222 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2223 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2224 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2225 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2226 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2227 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2228
2229 return profile;
2230 }
2231
2232 //================================================================
2233 // FOOD STAGING
2234 //================================================================
2236 {
2237 return GetFoodStage().GetFoodStageType();
2238 }
2239
2240 //food stage states
2241 bool IsFoodRaw()
2242 {
2243 if ( GetFoodStage() )
2244 {
2245 return GetFoodStage().IsFoodRaw();
2246 }
2247
2248 return false;
2249 }
2250
2251 bool IsFoodBaked()
2252 {
2253 if ( GetFoodStage() )
2254 {
2255 return GetFoodStage().IsFoodBaked();
2256 }
2257
2258 return false;
2259 }
2260
2261 bool IsFoodBoiled()
2262 {
2263 if ( GetFoodStage() )
2264 {
2265 return GetFoodStage().IsFoodBoiled();
2266 }
2267
2268 return false;
2269 }
2270
2271 bool IsFoodDried()
2272 {
2273 if ( GetFoodStage() )
2274 {
2275 return GetFoodStage().IsFoodDried();
2276 }
2277
2278 return false;
2279 }
2280
2281 bool IsFoodBurned()
2282 {
2283 if ( GetFoodStage() )
2284 {
2285 return GetFoodStage().IsFoodBurned();
2286 }
2287
2288 return false;
2289 }
2290
2291 bool IsFoodRotten()
2292 {
2293 if ( GetFoodStage() )
2294 {
2295 return GetFoodStage().IsFoodRotten();
2296 }
2297
2298 return false;
2299 }
2300
2301 //food stage change
2302 void ChangeFoodStage( FoodStageType new_food_stage_type )
2303 {
2304 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2305 }
2306
2308 {
2309 return GetFoodStage().GetNextFoodStageType( cooking_method );
2310 }
2311
2312 string GetFoodStageName( FoodStageType food_stage_type )
2313 {
2314 return GetFoodStage().GetFoodStageName( food_stage_type );
2315 }
2316
2317 bool CanChangeToNewStage( CookingMethodType cooking_method )
2318 {
2319 return GetFoodStage().CanChangeToNewStage( cooking_method );
2320 }
2321
2322 //Use this to receive food stage from another Edible_Base
2323 void TransferFoodStage( notnull Edible_Base source )
2324 {
2325 if ( !source.GetFoodStage())
2326 return;
2327 m_LastDecayStage = source.GetLastDecayStage();
2328 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2329 m_DecayTimer = source.GetDecayTimer();
2330 m_DecayDelta = source.GetDecayDelta();
2331 }
2332
2334 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2335 {
2336 HandleFoodStageChangeAgents(stageOld,stageNew);
2337 UpdateVisualsEx(); //performed on server only
2338 }
2339
2342 {
2343 switch (stageNew)
2344 {
2345 case FoodStageType.BAKED:
2346 case FoodStageType.BOILED:
2347 case FoodStageType.DRIED:
2348 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2349 break;
2350
2351 case FoodStageType.BURNED:
2352 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2353 break;
2354 }
2355 }
2356
2357 //================================================================
2358 // COOKING
2359 //================================================================
2360 //cooking time
2361 float GetCookingTime()
2362 {
2363 return GetFoodStage().GetCookingTime();
2364 }
2365
2366 void SetCookingTime( float time )
2367 {
2368 GetFoodStage().SetCookingTime( time );
2369
2370 //synchronize when calling on server
2371 Synchronize();
2372 }
2373
2374 void ResetCookingTime()
2375 {
2376 if (GetFoodStage())
2377 {
2378 GetFoodStage().SetCookingTime(0);
2379 Synchronize();
2380 }
2381 }
2382
2383 //replace edible with new item (opening cans)
2384 void ReplaceEdibleWithNew( string typeName )
2385 {
2386 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2387 if (player)
2388 {
2389 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2390 player.ServerReplaceItemInHandsWithNew(lambda);
2391 }
2392 else
2393 Error("ReplaceEdibleWithNew - cannot use edible without player");
2394 }
2395
2397 {
2399 }
2400
2401 override void SetActions()
2402 {
2403 super.SetActions();
2404
2407 }
2408
2409 protected void SoundCookingStart(string sound_name)
2410 {
2411 #ifndef SERVER
2412 if (m_SoundPlaying != sound_name)
2413 {
2415
2416 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2417 m_SoundPlaying = sound_name;
2418 }
2419 #endif
2420 }
2421
2422 protected void SoundCookingStop()
2423 {
2424 #ifndef SERVER
2426 {
2427 m_SoundEffectCooking.Stop();
2428 m_SoundEffectCooking = null;
2429 m_SoundPlaying = "";
2430 }
2431 #endif
2432 }
2433
2434 override bool CanDecay()
2435 {
2436 return false;
2437 }
2438
2439 override bool CanProcessDecay()
2440 {
2441 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2442 }
2443
2444 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2445 {
2446 m_DecayDelta = 0.0;
2447
2448 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2449 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2450 if ( hasRootAsPlayer )
2452
2453 /*Print( "-------------------------" );
2454 Print( this );
2455 Print( m_DecayTimer );
2456 Print( m_DecayDelta );
2457 Print( m_LastDecayStage );*/
2458
2459 if ( IsFruit() || IsMushroom() )
2460 {
2461 // fruit, vegetables and mushrooms
2463 {
2464 switch ( GetFoodStageType() )
2465 {
2466 case FoodStageType.RAW:
2469 break;
2470
2471 case FoodStageType.BOILED:
2474 break;
2475
2476 case FoodStageType.BAKED:
2479 break;
2480
2481 case FoodStageType.DRIED:
2482 case FoodStageType.BURNED:
2483 case FoodStageType.ROTTEN:
2484 default:
2485 m_DecayTimer = -1;
2487 return;
2488 }
2489
2490 //m_DecayTimer = m_DecayTimer / 1000.0;
2491 }
2492
2493 m_DecayTimer -= ( delta * m_DecayDelta );
2494
2495 if ( m_DecayTimer <= 0 )
2496 {
2497 if ( m_LastDecayStage != FoodStageType.NONE )
2498 {
2499 // switch to decayed stage
2500 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2501 {
2503 }
2504 if ( m_LastDecayStage == FoodStageType.RAW )
2505 {
2506 int rng = Math.RandomIntInclusive( 0, 100 );
2508 {
2510 }
2511 else
2512 {
2513 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2514 {
2516 }
2517 else
2518 {
2520 }
2521 }
2522 }
2523 }
2524 }
2525
2526 }
2527 else if ( IsMeat() )
2528 {
2529 // meat
2531 {
2532 switch ( GetFoodStageType() )
2533 {
2534 case FoodStageType.RAW:
2537 break;
2538
2539 case FoodStageType.BOILED:
2542 break;
2543
2544 case FoodStageType.BAKED:
2547 break;
2548
2549 case FoodStageType.DRIED:
2552 break;
2553
2554 case FoodStageType.BURNED:
2555 case FoodStageType.ROTTEN:
2556 default:
2557 m_DecayTimer = -1;
2559 return;
2560 }
2561 }
2562
2563 m_DecayTimer -= ( delta * m_DecayDelta );
2564
2565 if ( m_DecayTimer <= 0 )
2566 {
2567 if ( m_LastDecayStage != FoodStageType.NONE )
2568 {
2569 // switch to decayed stage
2570 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2571 {
2573 }
2574 }
2575 }
2576 }
2577 else if ( IsCorpse() )
2578 {
2579 // corpse
2581 {
2582 switch ( GetFoodStageType() )
2583 {
2584 case FoodStageType.RAW:
2587 break;
2588
2589 case FoodStageType.BURNED:
2590 case FoodStageType.ROTTEN:
2591 default:
2592 m_DecayTimer = -1;
2594 return;
2595 }
2596 }
2597
2598 m_DecayTimer -= ( delta * m_DecayDelta );
2599
2600 if ( m_DecayTimer <= 0 )
2601 {
2602 if ( m_LastDecayStage != FoodStageType.NONE )
2603 {
2604 // switch to decayed stage
2605 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2606 {
2608 }
2609 }
2610 }
2611 }
2612 else
2613 {
2614 // opened cans
2615 m_DecayTimer -= ( delta * m_DecayDelta );
2616
2617 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2618 {
2621 //m_DecayTimer = m_DecayTimer / 1000.0;
2622 }
2623 else
2624 {
2625 if ( m_DecayTimer <= 0 )
2626 {
2627 InsertAgent(eAgents.FOOD_POISON, 1);
2628 m_DecayTimer = -1;
2629 }
2630 }
2631 }
2632 }
2633
2634 protected void UpdateVaporParticle()
2635 {
2636 if (GetGame().IsDedicatedServer())
2637 return;
2638
2639 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2640 {
2641 InventoryLocation invLoc = new InventoryLocation();
2642 GetInventory().GetCurrentInventoryLocation(invLoc);
2643 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2644 {
2645 ParticleManager ptcMgr = ParticleManager.GetInstance();
2646 if (ptcMgr)
2647 {
2648 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2649 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2650 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2651 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2652 }
2653 }
2654 }
2655 else if (m_HotVaporParticle)
2656 {
2657 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2658 {
2659 m_HotVaporParticle.Stop();
2660 m_HotVaporParticle = null;
2661 return;
2662 }
2663
2664 InventoryLocation inventoryLoc = new InventoryLocation();
2665 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2666 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2667 {
2668 m_HotVaporParticle.Stop();
2669 m_HotVaporParticle = null;
2670 }
2671 }
2672 }
2673
2674 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2675 {
2676 super.GetDebugActions(outputList);
2677
2678 if (GetFoodStage())
2679 {
2680 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2681 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2682 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2683 }
2684 }
2685
2686 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2687 {
2688 super.OnAction(action_id, player, ctx);
2689
2690 if ( GetGame().IsServer() )
2691 {
2692 if ( action_id == EActions.FOOD_STAGE_PREV )
2693 {
2694 int food_stage_prev = GetFoodStageType() - 1;
2695 if (food_stage_prev <= 0)
2696 {
2697 food_stage_prev = FoodStageType.COUNT - 1;
2698 }
2699 ChangeFoodStage(food_stage_prev);
2700 return true;
2701 }
2702 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2703 {
2704 int food_stage_next = GetFoodStageType() + 1;
2705 if (food_stage_next >= FoodStageType.COUNT )
2706 {
2707 food_stage_next = FoodStageType.RAW;
2708 }
2709 ChangeFoodStage(food_stage_next);
2710 return true;
2711 }
2712
2713 }
2714
2715 #ifdef DIAG_DEVELOPER
2716 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2717 {
2718 PrintNutritionsData();
2719 return true;
2720 }
2721 #endif
2722
2723 return false;
2724 }
2725
2726 override string GetDebugText()
2727 {
2728 string debug_output;
2729
2730 debug_output = super.GetDebugText();
2731
2732 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2733 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2734
2735 return debug_output;
2736 }
2737
2738 //================================================================
2739 // GENERAL GETTERS
2740 //================================================================
2741
2742 override float GetBaitEffectivity()
2743 {
2744 float ret = super.GetBaitEffectivity();
2745
2746 if (IsFoodRotten())
2747 {
2748 ret *= 0.5;
2749 }
2750
2751 return ret;
2752 }
2753
2754 float GetDecayTimer()
2755 {
2756 return m_DecayTimer;
2757 }
2758
2759 float GetDecayDelta()
2760 {
2761 return m_DecayDelta;
2762 }
2763
2765 {
2766 return m_LastDecayStage;
2767 }
2768
2769 #ifdef DIAG_DEVELOPER
2770 private void PrintNutritionsData()
2771 {
2772 string nutritionsData = "";
2773
2774 FoodStage stage = GetFoodStage();
2775 FoodStageType stageType = stage.GetFoodStageType();
2776
2777 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2778 if (profile)
2779 {
2780 nutritionsData = string.Format("Item: %1\n\n", this);
2781 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2782 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2783 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2784 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2785 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2786 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2787 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2788
2789 if (profile.IsLiquid())
2790 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2791
2792 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2793 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2794 }
2795
2796 nutritionsData += "-----\n";
2797
2798 Debug.Log(nutritionsData);
2799 }
2800 #endif
2801
2803 //DEPRECATED
2805 void UpdateVisuals()
2806 {
2808 }
2809}
2810
2812{
2813 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2814};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.