DayZ 1.28
DayZ Explorer by KGB
 
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◆ ChangeFoodStage()

void ReplaceEdibleWithNewLambda::ChangeFoodStage ( FoodStageType new_food_stage_type)
protected

См. определение в файле Edible_Base.c строка 1706

1706 : ItemBase
1707{
1708 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1709
1710 const string SOUND_BAKING_START = "Baking_SoundSet";
1711 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1712 const string SOUND_BOILING_START = "Boiling_SoundSet";
1713 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1714 const string SOUND_DRYING_START = "Drying_SoundSet";
1715 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1716 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1717
1718 protected bool m_MakeCookingSounds;
1719 protected SoundOnVehicle m_SoundCooking;
1721 protected string m_SoundPlaying;
1722 ref FoodStage m_FoodStage;
1723 protected float m_DecayTimer;
1724 protected float m_DecayDelta = 0.0;
1727
1729
1730 void Edible_Base()
1731 {
1732 if (HasFoodStage())
1733 {
1734 m_FoodStage = new FoodStage(this);
1735
1736 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1737 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1738
1739 m_SoundPlaying = "";
1741 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1742 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1743 }
1744 }
1745
1746 override void EEInit()
1747 {
1748 super.EEInit();
1749
1750 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1751 }
1752
1753 override void EEDelete(EntityAI parent)
1754 {
1755 super.EEDelete(parent);
1756
1757 RemoveAudio();
1758
1760 m_HotVaporParticle.Stop();
1761 }
1762
1763 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1764 {
1765 super.EEItemLocationChanged(oldLoc, newLoc);
1766
1768 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1769 {
1770 switch (oldLoc.GetParent().GetType())
1771 {
1772 case "FryingPan":
1773 case "Pot":
1774 case "Cauldron":
1775 case "SharpWoodenStick":
1776 MakeSoundsOnClient(false);
1777 break;
1778 }
1779
1781 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1782 {
1783 MakeSoundsOnClient(false);
1784 }
1785 }
1786
1787 if (oldLoc.IsValid())
1789
1790 if (CanHaveTemperature())
1792 }
1793
1794 void UpdateVisualsEx(bool forced = false)
1795 {
1796 if (GetFoodStage())
1797 GetFoodStage().UpdateVisualsEx(forced);
1798 }
1799
1800 bool Consume(float amount, PlayerBase consumer)
1801 {
1802 AddQuantity(-amount, false, false);
1803 OnConsume(amount, consumer);
1804
1805 return true;
1806 }
1807
1808 void OnConsume(float amount, PlayerBase consumer)
1809 {
1811 {
1812 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1813 }
1814 }
1815
1817 int FilterAgents(int agentsIn)
1818 {
1819 int foodStageType;
1820
1821 FoodStage foodStage = GetFoodStage();
1822 if (foodStage)
1823 foodStageType = foodStage.GetFoodStageType();
1824
1826 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1827 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1828 agentsIn &= ~eAgents.FOOD_POISON;
1829
1830 return agentsIn;
1831 }
1832
1833 //food staging
1834 override bool CanBeCooked()
1835 {
1836 return false;
1837 }
1838
1839 override bool CanBeCookedOnStick()
1840 {
1841 return false;
1842 }
1843
1844 override float GetTemperatureFreezeTime()
1845 {
1846 if (GetFoodStage())
1847 {
1848 switch (m_FoodStage.GetFoodStageType())
1849 {
1850 case FoodStageType.DRIED:
1851 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1852
1853 case FoodStageType.BURNED:
1854 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1855
1856 default:
1857 return super.GetTemperatureFreezeTime();
1858 }
1859 }
1860
1861 return super.GetTemperatureFreezeTime();
1862 }
1863
1864 override float GetTemperatureThawTime()
1865 {
1866 if (GetFoodStage())
1867 {
1868 switch (m_FoodStage.GetFoodStageType())
1869 {
1870 case FoodStageType.DRIED:
1871 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1872
1873 case FoodStageType.BURNED:
1874 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1875
1876 default:
1877 return super.GetTemperatureThawTime();
1878 }
1879 }
1880
1881 return super.GetTemperatureThawTime();
1882 }
1883
1884 override bool CanItemOverheat()
1885 {
1886 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1887 }
1888
1889 //================================================================
1890 // SYNCHRONIZATION
1891 //================================================================
1892 void Synchronize()
1893 {
1894 SetSynchDirty();
1895 }
1896
1897 override void OnVariablesSynchronized()
1898 {
1899 super.OnVariablesSynchronized();
1900
1901 //UpdateVisualsEx(); //performed on client only
1902
1903 //update audio
1905 {
1906 RefreshAudio();
1907 }
1908 else
1909 {
1910 RemoveAudio();
1911 }
1912
1913 if (CanHaveTemperature())
1915 }
1916
1917 //================================================================
1918 // AUDIO EFFECTS (WHEN ON DCS)
1919 //================================================================
1920 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1921 {
1922 m_MakeCookingSounds = soundstate;
1923 m_CookedByMethod = cookingMethod;
1924
1925 Synchronize();
1926 }
1927
1928 protected void RefreshAudio()
1929 {
1930 string soundName = "";
1931
1932 FoodStageType currentFoodStage = GetFoodStageType();
1934
1935 if (currentFoodStage == FoodStageType.BURNED)
1936 {
1937 soundName = SOUND_BURNING_DONE;
1938 }
1939 else
1940 {
1941 switch (m_CookedByMethod)
1942 {
1943 case CookingMethodType.BAKING:
1944 {
1945 if (nextFoodStage == FoodStageType.BAKED)
1946 soundName = SOUND_BAKING_START;
1947 else if (currentFoodStage == FoodStageType.BAKED)
1948 soundName = SOUND_BAKING_DONE;
1949 else
1950 soundName = "";
1951 break;
1952 }
1953
1954 case CookingMethodType.BOILING:
1955 {
1956 if (nextFoodStage == FoodStageType.BOILED)
1957 soundName = SOUND_BOILING_START;
1958 else if (currentFoodStage == FoodStageType.BOILED)
1959 soundName = SOUND_BOILING_DONE;
1960 else
1961 soundName = "";
1962 break;
1963 }
1964
1965 case CookingMethodType.DRYING:
1966 {
1967 if (nextFoodStage == FoodStageType.DRIED)
1968 soundName = SOUND_DRYING_START;
1969 else if (currentFoodStage == FoodStageType.DRIED)
1970 soundName = SOUND_DRYING_DONE;
1971 else
1972 soundName = "";
1973 break;
1974 }
1975
1976 default:
1977 soundName = "";
1978 break;
1979 }
1980
1981 if (nextFoodStage == FoodStageType.BURNED)
1982 {
1983 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1984 {
1985 soundName = SOUND_BURNING_DONE;
1986 }
1987 else // pre-emptive burning sounds replace regular ones
1988 {
1989 array<float> nextStageProperties = new array<float>();
1990 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1991 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1992 float progress01 = GetCookingTime() / nextStageTime;
1993 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1994 {
1995 soundName = SOUND_BURNING_DONE;
1996 }
1997 }
1998 }
1999 }
2000
2001 SoundCookingStart(soundName);
2002 }
2003
2004 protected void RemoveAudio()
2005 {
2006 m_MakeCookingSounds = false;
2008 }
2009
2010 //================================================================
2011 // SERIALIZATION
2012 //================================================================
2013 override void OnStoreSave(ParamsWriteContext ctx)
2014 {
2015 super.OnStoreSave(ctx);
2016
2017 if (GetFoodStage())
2018 {
2019 GetFoodStage().OnStoreSave(ctx);
2020 }
2021
2022 // food decay
2023 ctx.Write(m_DecayTimer);
2025 }
2026
2027 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2028 {
2029 if (!super.OnStoreLoad(ctx, version))
2030 return false;
2031
2032 if (GetFoodStage())
2033 {
2034 if (!GetFoodStage().OnStoreLoad(ctx, version))
2035 return false;
2036 }
2037
2038 if (version >= 115)
2039 {
2040 if (!ctx.Read(m_DecayTimer))
2041 {
2042 m_DecayTimer = 0.0;
2043 return false;
2044 }
2045 if (!ctx.Read(m_LastDecayStage))
2046 {
2048 return false;
2049 }
2050 }
2051
2052 UpdateVisualsEx(true); //forced init visuals
2053 Synchronize();
2054
2055 return true;
2056 }
2057
2058 override void AfterStoreLoad()
2059 {
2060 super.AfterStoreLoad();
2061
2062 Synchronize();
2063 }
2064
2065 //get food stage
2066 override FoodStage GetFoodStage()
2067 {
2068 return m_FoodStage;
2069 }
2070
2071 //food types
2072 override bool IsMeat()
2073 {
2074 return false;
2075 }
2076
2077 override bool IsCorpse()
2078 {
2079 return false;
2080 }
2081
2082 override bool IsFruit()
2083 {
2084 return false;
2085 }
2086
2087 override bool IsMushroom()
2088 {
2089 return false;
2090 }
2091
2092 //================================================================
2093 // NUTRITIONAL VALUES
2094 //================================================================
2095 //food properties
2096 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2097 {
2098 Edible_Base food_item = Edible_Base.Cast(item);
2099 if (food_item && food_item.GetFoodStage())
2100 {
2101 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2102 }
2103 else if (classname != "" && food_stage)
2104 {
2105 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2106 }
2107 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2108 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2109
2110 }
2111
2112 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2113 {
2114 Edible_Base food_item = Edible_Base.Cast(item);
2115 if (food_item && food_item.GetFoodStage())
2116 {
2117 return FoodStage.GetEnergy(food_item.GetFoodStage());
2118 }
2119 else if (classname != "" && food_stage)
2120 {
2121 return FoodStage.GetEnergy(null, food_stage, classname);
2122 }
2123 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2124 return GetGame().ConfigGetFloat( class_path + " energy" );
2125 }
2126
2127 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2128 {
2129 Edible_Base food_item = Edible_Base.Cast(item);
2130 if (food_item && food_item.GetFoodStage())
2131 {
2132 return FoodStage.GetWater(food_item.GetFoodStage());
2133 }
2134 else if (classname != "" && food_stage)
2135 {
2136 return FoodStage.GetWater(null, food_stage, classname);
2137 }
2138 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2139 return GetGame().ConfigGetFloat( class_path + " water" );
2140 }
2141
2142 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2143 {
2144 Edible_Base food_item = Edible_Base.Cast(item);
2145 if (food_item && food_item.GetFoodStage())
2146 {
2147 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2148 }
2149 else if (classname != "" && food_stage)
2150 {
2151 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2152 }
2153 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2154 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2155
2156 }
2157
2158 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2159 {
2160 Edible_Base food_item = Edible_Base.Cast(item);
2161 if (food_item && food_item.GetFoodStage())
2162 {
2163 return FoodStage.GetToxicity(food_item.GetFoodStage());
2164 }
2165 else if (classname != "" && food_stage)
2166 {
2167 return FoodStage.GetToxicity(null, food_stage, classname);
2168 }
2169 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2170 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2171 }
2172
2173 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2174 {
2175 Edible_Base food_item = Edible_Base.Cast(item);
2176 if (food_item && food_item.GetFoodStage())
2177 {
2178 return FoodStage.GetAgents(food_item.GetFoodStage());
2179 }
2180 else if (classname != "" && food_stage)
2181 {
2182 return FoodStage.GetAgents(null, food_stage, classname);
2183 }
2184 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2185 return GetGame().ConfigGetInt( class_path + " agents" );
2186 }
2187
2188 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2189 {
2190 Edible_Base food_item = Edible_Base.Cast(item);
2191 if (food_item && food_item.GetFoodStage())
2192 {
2193 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2194 }
2195 else if (classname != "" && food_stage)
2196 {
2197 return FoodStage.GetDigestibility(null, food_stage, classname);
2198 }
2199 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2200 return GetGame().ConfigGetInt( class_path + " digestibility" );
2201 }
2202
2203 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2204 {
2205 Edible_Base foodItem = Edible_Base.Cast(item);
2206 if (foodItem && foodItem.GetFoodStage())
2207 {
2208 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2209 }
2210 else if (className != "" && foodStage)
2211 {
2212 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2213 }
2214 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2215 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2216 }
2217
2218 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2219 {
2220 NutritionalProfile profile = new NutritionalProfile();
2221 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2222 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2223 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2224 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2225 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2226 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2227 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2228 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2229
2230 return profile;
2231 }
2232
2233 //================================================================
2234 // FOOD STAGING
2235 //================================================================
2237 {
2238 return GetFoodStage().GetFoodStageType();
2239 }
2240
2241 //food stage states
2242 bool IsFoodRaw()
2243 {
2244 if ( GetFoodStage() )
2245 {
2246 return GetFoodStage().IsFoodRaw();
2247 }
2248
2249 return false;
2250 }
2251
2252 bool IsFoodBaked()
2253 {
2254 if ( GetFoodStage() )
2255 {
2256 return GetFoodStage().IsFoodBaked();
2257 }
2258
2259 return false;
2260 }
2261
2262 bool IsFoodBoiled()
2263 {
2264 if ( GetFoodStage() )
2265 {
2266 return GetFoodStage().IsFoodBoiled();
2267 }
2268
2269 return false;
2270 }
2271
2272 bool IsFoodDried()
2273 {
2274 if ( GetFoodStage() )
2275 {
2276 return GetFoodStage().IsFoodDried();
2277 }
2278
2279 return false;
2280 }
2281
2282 bool IsFoodBurned()
2283 {
2284 if ( GetFoodStage() )
2285 {
2286 return GetFoodStage().IsFoodBurned();
2287 }
2288
2289 return false;
2290 }
2291
2292 bool IsFoodRotten()
2293 {
2294 if ( GetFoodStage() )
2295 {
2296 return GetFoodStage().IsFoodRotten();
2297 }
2298
2299 return false;
2300 }
2301
2302 //food stage change
2303 void ChangeFoodStage( FoodStageType new_food_stage_type )
2304 {
2305 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2306 }
2307
2309 {
2310 return GetFoodStage().GetNextFoodStageType( cooking_method );
2311 }
2312
2313 string GetFoodStageName( FoodStageType food_stage_type )
2314 {
2315 return GetFoodStage().GetFoodStageName( food_stage_type );
2316 }
2317
2318 bool CanChangeToNewStage( CookingMethodType cooking_method )
2319 {
2320 return GetFoodStage().CanChangeToNewStage( cooking_method );
2321 }
2322
2323 //Use this to receive food stage from another Edible_Base
2324 void TransferFoodStage( notnull Edible_Base source )
2325 {
2326 if ( !source.GetFoodStage())
2327 return;
2328 m_LastDecayStage = source.GetLastDecayStage();
2329 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2330 m_DecayTimer = source.GetDecayTimer();
2331 m_DecayDelta = source.GetDecayDelta();
2332 }
2333
2335 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2336 {
2337 HandleFoodStageChangeAgents(stageOld,stageNew);
2338 UpdateVisualsEx(); //performed on server only
2339 }
2340
2343 {
2344 switch (stageNew)
2345 {
2346 case FoodStageType.BAKED:
2347 case FoodStageType.BOILED:
2348 case FoodStageType.DRIED:
2349 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2350 break;
2351
2352 case FoodStageType.BURNED:
2353 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2354 break;
2355 }
2356 }
2357
2358 //================================================================
2359 // COOKING
2360 //================================================================
2361 //cooking time
2362 float GetCookingTime()
2363 {
2364 return GetFoodStage().GetCookingTime();
2365 }
2366
2367 void SetCookingTime( float time )
2368 {
2369 GetFoodStage().SetCookingTime( time );
2370
2371 //synchronize when calling on server
2372 Synchronize();
2373 }
2374
2375 void ResetCookingTime()
2376 {
2377 if (GetFoodStage())
2378 {
2379 GetFoodStage().SetCookingTime(0);
2380 Synchronize();
2381 }
2382 }
2383
2384 //replace edible with new item (opening cans)
2385 void ReplaceEdibleWithNew( string typeName )
2386 {
2387 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2388 if (player)
2389 {
2390 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2391 player.ServerReplaceItemInHandsWithNew(lambda);
2392 }
2393 else
2394 Error("ReplaceEdibleWithNew - cannot use edible without player");
2395 }
2396
2398 {
2400 }
2401
2402 override void SetActions()
2403 {
2404 super.SetActions();
2405
2408 }
2409
2410 protected void SoundCookingStart(string sound_name)
2411 {
2412 #ifndef SERVER
2413 if (m_SoundPlaying != sound_name)
2414 {
2416
2417 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2418 m_SoundPlaying = sound_name;
2419 }
2420 #endif
2421 }
2422
2423 protected void SoundCookingStop()
2424 {
2425 #ifndef SERVER
2427 {
2428 m_SoundEffectCooking.Stop();
2429 m_SoundEffectCooking = null;
2430 m_SoundPlaying = "";
2431 }
2432 #endif
2433 }
2434
2435 override bool CanDecay()
2436 {
2437 return false;
2438 }
2439
2440 override bool CanProcessDecay()
2441 {
2442 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2443 }
2444
2445 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2446 {
2447 m_DecayDelta = 0.0;
2448
2449 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2450 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2451 if ( hasRootAsPlayer )
2453
2454 /*Print( "-------------------------" );
2455 Print( this );
2456 Print( m_DecayTimer );
2457 Print( m_DecayDelta );
2458 Print( m_LastDecayStage );*/
2459
2460 if ( IsFruit() || IsMushroom() )
2461 {
2462 // fruit, vegetables and mushrooms
2464 {
2465 switch ( GetFoodStageType() )
2466 {
2467 case FoodStageType.RAW:
2470 break;
2471
2472 case FoodStageType.BOILED:
2475 break;
2476
2477 case FoodStageType.BAKED:
2480 break;
2481
2482 case FoodStageType.DRIED:
2483 case FoodStageType.BURNED:
2484 case FoodStageType.ROTTEN:
2485 default:
2486 m_DecayTimer = -1;
2488 return;
2489 }
2490
2491 //m_DecayTimer = m_DecayTimer / 1000.0;
2492 }
2493
2494 m_DecayTimer -= ( delta * m_DecayDelta );
2495
2496 if ( m_DecayTimer <= 0 )
2497 {
2498 if ( m_LastDecayStage != FoodStageType.NONE )
2499 {
2500 // switch to decayed stage
2501 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2502 {
2504 }
2505 if ( m_LastDecayStage == FoodStageType.RAW )
2506 {
2507 int rng = Math.RandomIntInclusive( 0, 100 );
2509 {
2511 }
2512 else
2513 {
2514 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2515 {
2517 }
2518 else
2519 {
2521 }
2522 }
2523 }
2524 }
2525 }
2526
2527 }
2528 else if ( IsMeat() )
2529 {
2530 // meat
2532 {
2533 switch ( GetFoodStageType() )
2534 {
2535 case FoodStageType.RAW:
2538 break;
2539
2540 case FoodStageType.BOILED:
2543 break;
2544
2545 case FoodStageType.BAKED:
2548 break;
2549
2550 case FoodStageType.DRIED:
2553 break;
2554
2555 case FoodStageType.BURNED:
2556 case FoodStageType.ROTTEN:
2557 default:
2558 m_DecayTimer = -1;
2560 return;
2561 }
2562 }
2563
2564 m_DecayTimer -= ( delta * m_DecayDelta );
2565
2566 if ( m_DecayTimer <= 0 )
2567 {
2568 if ( m_LastDecayStage != FoodStageType.NONE )
2569 {
2570 // switch to decayed stage
2571 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2572 {
2574 }
2575 }
2576 }
2577 }
2578 else if ( IsCorpse() )
2579 {
2580 // corpse
2582 {
2583 switch ( GetFoodStageType() )
2584 {
2585 case FoodStageType.RAW:
2588 break;
2589
2590 case FoodStageType.BURNED:
2591 case FoodStageType.ROTTEN:
2592 default:
2593 m_DecayTimer = -1;
2595 return;
2596 }
2597 }
2598
2599 m_DecayTimer -= ( delta * m_DecayDelta );
2600
2601 if ( m_DecayTimer <= 0 )
2602 {
2603 if ( m_LastDecayStage != FoodStageType.NONE )
2604 {
2605 // switch to decayed stage
2606 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2607 {
2609 }
2610 }
2611 }
2612 }
2613 else
2614 {
2615 // opened cans
2616 m_DecayTimer -= ( delta * m_DecayDelta );
2617
2618 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2619 {
2622 //m_DecayTimer = m_DecayTimer / 1000.0;
2623 }
2624 else
2625 {
2626 if ( m_DecayTimer <= 0 )
2627 {
2628 InsertAgent(eAgents.FOOD_POISON, 1);
2629 m_DecayTimer = -1;
2630 }
2631 }
2632 }
2633 }
2634
2635 protected void UpdateVaporParticle()
2636 {
2637 if (GetGame().IsDedicatedServer())
2638 return;
2639
2640 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2641 {
2642 InventoryLocation invLoc = new InventoryLocation();
2643 GetInventory().GetCurrentInventoryLocation(invLoc);
2644 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2645 {
2646 ParticleManager ptcMgr = ParticleManager.GetInstance();
2647 if (ptcMgr)
2648 {
2649 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2650 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2651 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2652 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2653 }
2654 }
2655 }
2656 else if (m_HotVaporParticle)
2657 {
2658 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2659 {
2660 m_HotVaporParticle.Stop();
2661 m_HotVaporParticle = null;
2662 return;
2663 }
2664
2665 InventoryLocation inventoryLoc = new InventoryLocation();
2666 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2667 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2668 {
2669 m_HotVaporParticle.Stop();
2670 m_HotVaporParticle = null;
2671 }
2672 }
2673 }
2674
2675 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2676 {
2677 if (GetFoodStage())
2678 {
2679 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2680 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2681 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2682 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2683 }
2684
2685 super.GetDebugActions(outputList);
2686 }
2687
2688 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2689 {
2690 super.OnAction(action_id, player, ctx);
2691
2692 if ( GetGame().IsServer() )
2693 {
2694 if ( action_id == EActions.FOOD_STAGE_PREV )
2695 {
2696 int food_stage_prev = GetFoodStageType() - 1;
2697 if (food_stage_prev <= 0)
2698 {
2699 food_stage_prev = FoodStageType.COUNT - 1;
2700 }
2701 ChangeFoodStage(food_stage_prev);
2702 return true;
2703 }
2704 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2705 {
2706 int food_stage_next = GetFoodStageType() + 1;
2707 if (food_stage_next >= FoodStageType.COUNT )
2708 {
2709 food_stage_next = FoodStageType.RAW;
2710 }
2711 ChangeFoodStage(food_stage_next);
2712 return true;
2713 }
2714
2715 }
2716
2717 #ifdef DIAG_DEVELOPER
2718 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2719 {
2720 PrintNutritionsData();
2721 return true;
2722 }
2723 #endif
2724
2725 return false;
2726 }
2727
2728 override string GetDebugText()
2729 {
2730 string debug_output;
2731
2732 debug_output = super.GetDebugText();
2733
2734 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2735 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2736
2737 return debug_output;
2738 }
2739
2740 //================================================================
2741 // GENERAL GETTERS
2742 //================================================================
2743
2744 override float GetBaitEffectivity()
2745 {
2746 float ret = super.GetBaitEffectivity();
2747
2748 if (IsFoodRotten())
2749 {
2750 ret *= 0.5;
2751 }
2752
2753 return ret;
2754 }
2755
2756 float GetDecayTimer()
2757 {
2758 return m_DecayTimer;
2759 }
2760
2761 float GetDecayDelta()
2762 {
2763 return m_DecayDelta;
2764 }
2765
2767 {
2768 return m_LastDecayStage;
2769 }
2770
2771 #ifdef DIAG_DEVELOPER
2772 private void PrintNutritionsData()
2773 {
2774 string nutritionsData = "";
2775
2776 FoodStage stage = GetFoodStage();
2777 FoodStageType stageType = stage.GetFoodStageType();
2778
2779 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2780 if (profile)
2781 {
2782 nutritionsData = string.Format("Item: %1\n\n", this);
2783 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2784 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2785 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2786 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2787 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2788 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2789 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2790
2791 if (profile.IsLiquid())
2792 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2793
2794 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2795 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2796 }
2797
2798 nutritionsData += "-----\n";
2799
2800 Debug.Log(nutritionsData);
2801 }
2802 #endif
2803
2805 //DEPRECATED
2807 void UpdateVisuals()
2808 {
2810 }
2811}
2812
2814{
2815 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2816};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.