DayZ 1.28
DayZ Explorer by KGB
 
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◆ IsFoodDried()

bool ReplaceEdibleWithNewLambda::IsFoodDried ( )
protected

См. определение в файле Edible_Base.c строка 1675

1675 : ItemBase
1676{
1677 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1678
1679 const string SOUND_BAKING_START = "Baking_SoundSet";
1680 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1681 const string SOUND_BOILING_START = "Boiling_SoundSet";
1682 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1683 const string SOUND_DRYING_START = "Drying_SoundSet";
1684 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1685 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1686
1687 protected bool m_MakeCookingSounds;
1688 protected SoundOnVehicle m_SoundCooking;
1690 protected string m_SoundPlaying;
1691 ref FoodStage m_FoodStage;
1692 protected float m_DecayTimer;
1693 protected float m_DecayDelta = 0.0;
1696
1698
1699 void Edible_Base()
1700 {
1701 if (HasFoodStage())
1702 {
1703 m_FoodStage = new FoodStage(this);
1704
1705 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1706 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1707
1708 m_SoundPlaying = "";
1710 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1711 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1712 }
1713 }
1714
1715 override void EEInit()
1716 {
1717 super.EEInit();
1718
1719 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1720 }
1721
1722 override void EEDelete(EntityAI parent)
1723 {
1724 super.EEDelete(parent);
1725
1726 RemoveAudio();
1727
1729 m_HotVaporParticle.Stop();
1730 }
1731
1732 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1733 {
1734 super.EEItemLocationChanged(oldLoc, newLoc);
1735
1737 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1738 {
1739 switch (oldLoc.GetParent().GetType())
1740 {
1741 case "FryingPan":
1742 case "Pot":
1743 case "Cauldron":
1744 case "SharpWoodenStick":
1745 MakeSoundsOnClient(false);
1746 break;
1747 }
1748
1750 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1751 {
1752 MakeSoundsOnClient(false);
1753 }
1754 }
1755
1756 if (oldLoc.IsValid())
1758
1759 if (CanHaveTemperature())
1761 }
1762
1763 void UpdateVisualsEx(bool forced = false)
1764 {
1765 if (GetFoodStage())
1766 GetFoodStage().UpdateVisualsEx(forced);
1767 }
1768
1769 bool Consume(float amount, PlayerBase consumer)
1770 {
1771 AddQuantity(-amount, false, false);
1772 OnConsume(amount, consumer);
1773
1774 return true;
1775 }
1776
1777 void OnConsume(float amount, PlayerBase consumer)
1778 {
1780 {
1781 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1782 }
1783 }
1784
1786 int FilterAgents(int agentsIn)
1787 {
1788 int foodStageType;
1789
1790 FoodStage foodStage = GetFoodStage();
1791 if (foodStage)
1792 foodStageType = foodStage.GetFoodStageType();
1793
1795 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1796 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1797 agentsIn &= ~eAgents.FOOD_POISON;
1798
1799 return agentsIn;
1800 }
1801
1802 //food staging
1803 override bool CanBeCooked()
1804 {
1805 return false;
1806 }
1807
1808 override bool CanBeCookedOnStick()
1809 {
1810 return false;
1811 }
1812
1813 override float GetTemperatureFreezeTime()
1814 {
1815 if (GetFoodStage())
1816 {
1817 switch (m_FoodStage.GetFoodStageType())
1818 {
1819 case FoodStageType.DRIED:
1820 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1821
1822 case FoodStageType.BURNED:
1823 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1824
1825 default:
1826 return super.GetTemperatureFreezeTime();
1827 }
1828 }
1829
1830 return super.GetTemperatureFreezeTime();
1831 }
1832
1833 override float GetTemperatureThawTime()
1834 {
1835 if (GetFoodStage())
1836 {
1837 switch (m_FoodStage.GetFoodStageType())
1838 {
1839 case FoodStageType.DRIED:
1840 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1841
1842 case FoodStageType.BURNED:
1843 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1844
1845 default:
1846 return super.GetTemperatureThawTime();
1847 }
1848 }
1849
1850 return super.GetTemperatureThawTime();
1851 }
1852
1853 override bool CanItemOverheat()
1854 {
1855 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1856 }
1857
1858 //================================================================
1859 // SYNCHRONIZATION
1860 //================================================================
1861 void Synchronize()
1862 {
1863 SetSynchDirty();
1864 }
1865
1866 override void OnVariablesSynchronized()
1867 {
1868 super.OnVariablesSynchronized();
1869
1870 //UpdateVisualsEx(); //performed on client only
1871
1872 //update audio
1874 {
1875 RefreshAudio();
1876 }
1877 else
1878 {
1879 RemoveAudio();
1880 }
1881
1882 if (CanHaveTemperature())
1884 }
1885
1886 //================================================================
1887 // AUDIO EFFECTS (WHEN ON DCS)
1888 //================================================================
1889 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1890 {
1891 m_MakeCookingSounds = soundstate;
1892 m_CookedByMethod = cookingMethod;
1893
1894 Synchronize();
1895 }
1896
1897 protected void RefreshAudio()
1898 {
1899 string soundName = "";
1900
1901 FoodStageType currentFoodStage = GetFoodStageType();
1903
1904 if (currentFoodStage == FoodStageType.BURNED)
1905 {
1906 soundName = SOUND_BURNING_DONE;
1907 }
1908 else
1909 {
1910 switch (m_CookedByMethod)
1911 {
1912 case CookingMethodType.BAKING:
1913 {
1914 if (nextFoodStage == FoodStageType.BAKED)
1915 soundName = SOUND_BAKING_START;
1916 else if (currentFoodStage == FoodStageType.BAKED)
1917 soundName = SOUND_BAKING_DONE;
1918 else
1919 soundName = "";
1920 break;
1921 }
1922
1923 case CookingMethodType.BOILING:
1924 {
1925 if (nextFoodStage == FoodStageType.BOILED)
1926 soundName = SOUND_BOILING_START;
1927 else if (currentFoodStage == FoodStageType.BOILED)
1928 soundName = SOUND_BOILING_DONE;
1929 else
1930 soundName = "";
1931 break;
1932 }
1933
1934 case CookingMethodType.DRYING:
1935 {
1936 if (nextFoodStage == FoodStageType.DRIED)
1937 soundName = SOUND_DRYING_START;
1938 else if (currentFoodStage == FoodStageType.DRIED)
1939 soundName = SOUND_DRYING_DONE;
1940 else
1941 soundName = "";
1942 break;
1943 }
1944
1945 default:
1946 soundName = "";
1947 break;
1948 }
1949
1950 if (nextFoodStage == FoodStageType.BURNED)
1951 {
1952 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1953 {
1954 soundName = SOUND_BURNING_DONE;
1955 }
1956 else // pre-emptive burning sounds replace regular ones
1957 {
1958 array<float> nextStageProperties = new array<float>();
1959 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1960 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1961 float progress01 = GetCookingTime() / nextStageTime;
1962 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1963 {
1964 soundName = SOUND_BURNING_DONE;
1965 }
1966 }
1967 }
1968 }
1969
1970 SoundCookingStart(soundName);
1971 }
1972
1973 protected void RemoveAudio()
1974 {
1975 m_MakeCookingSounds = false;
1977 }
1978
1979 //================================================================
1980 // SERIALIZATION
1981 //================================================================
1982 override void OnStoreSave(ParamsWriteContext ctx)
1983 {
1984 super.OnStoreSave(ctx);
1985
1986 if (GetFoodStage())
1987 {
1988 GetFoodStage().OnStoreSave(ctx);
1989 }
1990
1991 // food decay
1992 ctx.Write(m_DecayTimer);
1994 }
1995
1996 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1997 {
1998 if (!super.OnStoreLoad(ctx, version))
1999 return false;
2000
2001 if (GetFoodStage())
2002 {
2003 if (!GetFoodStage().OnStoreLoad(ctx, version))
2004 return false;
2005 }
2006
2007 if (version >= 115)
2008 {
2009 if (!ctx.Read(m_DecayTimer))
2010 {
2011 m_DecayTimer = 0.0;
2012 return false;
2013 }
2014 if (!ctx.Read(m_LastDecayStage))
2015 {
2017 return false;
2018 }
2019 }
2020
2021 UpdateVisualsEx(true); //forced init visuals
2022 Synchronize();
2023
2024 return true;
2025 }
2026
2027 override void AfterStoreLoad()
2028 {
2029 super.AfterStoreLoad();
2030
2031 Synchronize();
2032 }
2033
2034 //get food stage
2035 override FoodStage GetFoodStage()
2036 {
2037 return m_FoodStage;
2038 }
2039
2040 //food types
2041 override bool IsMeat()
2042 {
2043 return false;
2044 }
2045
2046 override bool IsCorpse()
2047 {
2048 return false;
2049 }
2050
2051 override bool IsFruit()
2052 {
2053 return false;
2054 }
2055
2056 override bool IsMushroom()
2057 {
2058 return false;
2059 }
2060
2061 //================================================================
2062 // NUTRITIONAL VALUES
2063 //================================================================
2064 //food properties
2065 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2066 {
2067 Edible_Base food_item = Edible_Base.Cast(item);
2068 if (food_item && food_item.GetFoodStage())
2069 {
2070 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2071 }
2072 else if (classname != "" && food_stage)
2073 {
2074 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2075 }
2076 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2077 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2078
2079 }
2080
2081 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2082 {
2083 Edible_Base food_item = Edible_Base.Cast(item);
2084 if (food_item && food_item.GetFoodStage())
2085 {
2086 return FoodStage.GetEnergy(food_item.GetFoodStage());
2087 }
2088 else if (classname != "" && food_stage)
2089 {
2090 return FoodStage.GetEnergy(null, food_stage, classname);
2091 }
2092 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2093 return GetGame().ConfigGetFloat( class_path + " energy" );
2094 }
2095
2096 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2097 {
2098 Edible_Base food_item = Edible_Base.Cast(item);
2099 if (food_item && food_item.GetFoodStage())
2100 {
2101 return FoodStage.GetWater(food_item.GetFoodStage());
2102 }
2103 else if (classname != "" && food_stage)
2104 {
2105 return FoodStage.GetWater(null, food_stage, classname);
2106 }
2107 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2108 return GetGame().ConfigGetFloat( class_path + " water" );
2109 }
2110
2111 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2112 {
2113 Edible_Base food_item = Edible_Base.Cast(item);
2114 if (food_item && food_item.GetFoodStage())
2115 {
2116 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2117 }
2118 else if (classname != "" && food_stage)
2119 {
2120 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2121 }
2122 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2123 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2124
2125 }
2126
2127 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2128 {
2129 Edible_Base food_item = Edible_Base.Cast(item);
2130 if (food_item && food_item.GetFoodStage())
2131 {
2132 return FoodStage.GetToxicity(food_item.GetFoodStage());
2133 }
2134 else if (classname != "" && food_stage)
2135 {
2136 return FoodStage.GetToxicity(null, food_stage, classname);
2137 }
2138 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2139 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2140 }
2141
2142 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2143 {
2144 Edible_Base food_item = Edible_Base.Cast(item);
2145 if (food_item && food_item.GetFoodStage())
2146 {
2147 return FoodStage.GetAgents(food_item.GetFoodStage());
2148 }
2149 else if (classname != "" && food_stage)
2150 {
2151 return FoodStage.GetAgents(null, food_stage, classname);
2152 }
2153 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2154 return GetGame().ConfigGetInt( class_path + " agents" );
2155 }
2156
2157 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2158 {
2159 Edible_Base food_item = Edible_Base.Cast(item);
2160 if (food_item && food_item.GetFoodStage())
2161 {
2162 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2163 }
2164 else if (classname != "" && food_stage)
2165 {
2166 return FoodStage.GetDigestibility(null, food_stage, classname);
2167 }
2168 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2169 return GetGame().ConfigGetInt( class_path + " digestibility" );
2170 }
2171
2172 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2173 {
2174 Edible_Base foodItem = Edible_Base.Cast(item);
2175 if (foodItem && foodItem.GetFoodStage())
2176 {
2177 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2178 }
2179 else if (className != "" && foodStage)
2180 {
2181 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2182 }
2183 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2184 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2185 }
2186
2187 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2188 {
2189 NutritionalProfile profile = new NutritionalProfile();
2190 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2191 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2192 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2193 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2194 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2195 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2196 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2197 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2198
2199 return profile;
2200 }
2201
2202 //================================================================
2203 // FOOD STAGING
2204 //================================================================
2206 {
2207 return GetFoodStage().GetFoodStageType();
2208 }
2209
2210 //food stage states
2211 bool IsFoodRaw()
2212 {
2213 if ( GetFoodStage() )
2214 {
2215 return GetFoodStage().IsFoodRaw();
2216 }
2217
2218 return false;
2219 }
2220
2221 bool IsFoodBaked()
2222 {
2223 if ( GetFoodStage() )
2224 {
2225 return GetFoodStage().IsFoodBaked();
2226 }
2227
2228 return false;
2229 }
2230
2231 bool IsFoodBoiled()
2232 {
2233 if ( GetFoodStage() )
2234 {
2235 return GetFoodStage().IsFoodBoiled();
2236 }
2237
2238 return false;
2239 }
2240
2241 bool IsFoodDried()
2242 {
2243 if ( GetFoodStage() )
2244 {
2245 return GetFoodStage().IsFoodDried();
2246 }
2247
2248 return false;
2249 }
2250
2251 bool IsFoodBurned()
2252 {
2253 if ( GetFoodStage() )
2254 {
2255 return GetFoodStage().IsFoodBurned();
2256 }
2257
2258 return false;
2259 }
2260
2261 bool IsFoodRotten()
2262 {
2263 if ( GetFoodStage() )
2264 {
2265 return GetFoodStage().IsFoodRotten();
2266 }
2267
2268 return false;
2269 }
2270
2271 //food stage change
2272 void ChangeFoodStage( FoodStageType new_food_stage_type )
2273 {
2274 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2275 }
2276
2278 {
2279 return GetFoodStage().GetNextFoodStageType( cooking_method );
2280 }
2281
2282 string GetFoodStageName( FoodStageType food_stage_type )
2283 {
2284 return GetFoodStage().GetFoodStageName( food_stage_type );
2285 }
2286
2287 bool CanChangeToNewStage( CookingMethodType cooking_method )
2288 {
2289 return GetFoodStage().CanChangeToNewStage( cooking_method );
2290 }
2291
2292 //Use this to receive food stage from another Edible_Base
2293 void TransferFoodStage( notnull Edible_Base source )
2294 {
2295 if ( !source.GetFoodStage())
2296 return;
2297 m_LastDecayStage = source.GetLastDecayStage();
2298 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2299 m_DecayTimer = source.GetDecayTimer();
2300 m_DecayDelta = source.GetDecayDelta();
2301 }
2302
2304 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2305 {
2306 HandleFoodStageChangeAgents(stageOld,stageNew);
2307 UpdateVisualsEx(); //performed on server only
2308 }
2309
2312 {
2313 switch (stageNew)
2314 {
2315 case FoodStageType.BAKED:
2316 case FoodStageType.BOILED:
2317 case FoodStageType.DRIED:
2318 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2319 break;
2320
2321 case FoodStageType.BURNED:
2322 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2323 break;
2324 }
2325 }
2326
2327 //================================================================
2328 // COOKING
2329 //================================================================
2330 //cooking time
2331 float GetCookingTime()
2332 {
2333 return GetFoodStage().GetCookingTime();
2334 }
2335
2336 void SetCookingTime( float time )
2337 {
2338 GetFoodStage().SetCookingTime( time );
2339
2340 //synchronize when calling on server
2341 Synchronize();
2342 }
2343
2344 void ResetCookingTime()
2345 {
2346 if (GetFoodStage())
2347 {
2348 GetFoodStage().SetCookingTime(0);
2349 Synchronize();
2350 }
2351 }
2352
2353 //replace edible with new item (opening cans)
2354 void ReplaceEdibleWithNew( string typeName )
2355 {
2356 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2357 if (player)
2358 {
2359 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2360 player.ServerReplaceItemInHandsWithNew(lambda);
2361 }
2362 else
2363 Error("ReplaceEdibleWithNew - cannot use edible without player");
2364 }
2365
2367 {
2369 }
2370
2371 override void SetActions()
2372 {
2373 super.SetActions();
2374
2377 }
2378
2379 protected void SoundCookingStart(string sound_name)
2380 {
2381 #ifndef SERVER
2382 if (m_SoundPlaying != sound_name)
2383 {
2385
2386 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2387 m_SoundPlaying = sound_name;
2388 }
2389 #endif
2390 }
2391
2392 protected void SoundCookingStop()
2393 {
2394 #ifndef SERVER
2396 {
2397 m_SoundEffectCooking.Stop();
2398 m_SoundEffectCooking = null;
2399 m_SoundPlaying = "";
2400 }
2401 #endif
2402 }
2403
2404 override bool CanDecay()
2405 {
2406 return false;
2407 }
2408
2409 override bool CanProcessDecay()
2410 {
2411 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2412 }
2413
2414 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2415 {
2416 m_DecayDelta = 0.0;
2417
2418 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2419 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2420 if ( hasRootAsPlayer )
2422
2423 /*Print( "-------------------------" );
2424 Print( this );
2425 Print( m_DecayTimer );
2426 Print( m_DecayDelta );
2427 Print( m_LastDecayStage );*/
2428
2429 if ( IsFruit() || IsMushroom() )
2430 {
2431 // fruit, vegetables and mushrooms
2433 {
2434 switch ( GetFoodStageType() )
2435 {
2436 case FoodStageType.RAW:
2439 break;
2440
2441 case FoodStageType.BOILED:
2444 break;
2445
2446 case FoodStageType.BAKED:
2449 break;
2450
2451 case FoodStageType.DRIED:
2452 case FoodStageType.BURNED:
2453 case FoodStageType.ROTTEN:
2454 default:
2455 m_DecayTimer = -1;
2457 return;
2458 }
2459
2460 //m_DecayTimer = m_DecayTimer / 1000.0;
2461 }
2462
2463 m_DecayTimer -= ( delta * m_DecayDelta );
2464
2465 if ( m_DecayTimer <= 0 )
2466 {
2467 if ( m_LastDecayStage != FoodStageType.NONE )
2468 {
2469 // switch to decayed stage
2470 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2471 {
2473 }
2474 if ( m_LastDecayStage == FoodStageType.RAW )
2475 {
2476 int rng = Math.RandomIntInclusive( 0, 100 );
2478 {
2480 }
2481 else
2482 {
2483 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2484 {
2486 }
2487 else
2488 {
2490 }
2491 }
2492 }
2493 }
2494 }
2495
2496 }
2497 else if ( IsMeat() )
2498 {
2499 // meat
2501 {
2502 switch ( GetFoodStageType() )
2503 {
2504 case FoodStageType.RAW:
2507 break;
2508
2509 case FoodStageType.BOILED:
2512 break;
2513
2514 case FoodStageType.BAKED:
2517 break;
2518
2519 case FoodStageType.DRIED:
2522 break;
2523
2524 case FoodStageType.BURNED:
2525 case FoodStageType.ROTTEN:
2526 default:
2527 m_DecayTimer = -1;
2529 return;
2530 }
2531 }
2532
2533 m_DecayTimer -= ( delta * m_DecayDelta );
2534
2535 if ( m_DecayTimer <= 0 )
2536 {
2537 if ( m_LastDecayStage != FoodStageType.NONE )
2538 {
2539 // switch to decayed stage
2540 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2541 {
2543 }
2544 }
2545 }
2546 }
2547 else if ( IsCorpse() )
2548 {
2549 // corpse
2551 {
2552 switch ( GetFoodStageType() )
2553 {
2554 case FoodStageType.RAW:
2557 break;
2558
2559 case FoodStageType.BURNED:
2560 case FoodStageType.ROTTEN:
2561 default:
2562 m_DecayTimer = -1;
2564 return;
2565 }
2566 }
2567
2568 m_DecayTimer -= ( delta * m_DecayDelta );
2569
2570 if ( m_DecayTimer <= 0 )
2571 {
2572 if ( m_LastDecayStage != FoodStageType.NONE )
2573 {
2574 // switch to decayed stage
2575 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2576 {
2578 }
2579 }
2580 }
2581 }
2582 else
2583 {
2584 // opened cans
2585 m_DecayTimer -= ( delta * m_DecayDelta );
2586
2587 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2588 {
2591 //m_DecayTimer = m_DecayTimer / 1000.0;
2592 }
2593 else
2594 {
2595 if ( m_DecayTimer <= 0 )
2596 {
2597 InsertAgent(eAgents.FOOD_POISON, 1);
2598 m_DecayTimer = -1;
2599 }
2600 }
2601 }
2602 }
2603
2604 protected void UpdateVaporParticle()
2605 {
2606 if (GetGame().IsDedicatedServer())
2607 return;
2608
2609 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2610 {
2611 InventoryLocation invLoc = new InventoryLocation();
2612 GetInventory().GetCurrentInventoryLocation(invLoc);
2613 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2614 {
2615 ParticleManager ptcMgr = ParticleManager.GetInstance();
2616 if (ptcMgr)
2617 {
2618 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2619 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2620 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2621 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2622 }
2623 }
2624 }
2625 else if (m_HotVaporParticle)
2626 {
2627 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2628 {
2629 m_HotVaporParticle.Stop();
2630 m_HotVaporParticle = null;
2631 return;
2632 }
2633
2634 InventoryLocation inventoryLoc = new InventoryLocation();
2635 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2636 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2637 {
2638 m_HotVaporParticle.Stop();
2639 m_HotVaporParticle = null;
2640 }
2641 }
2642 }
2643
2644 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2645 {
2646 if (GetFoodStage())
2647 {
2648 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2649 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2650 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2651 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2652 }
2653
2654 super.GetDebugActions(outputList);
2655 }
2656
2657 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2658 {
2659 super.OnAction(action_id, player, ctx);
2660
2661 if ( GetGame().IsServer() )
2662 {
2663 if ( action_id == EActions.FOOD_STAGE_PREV )
2664 {
2665 int food_stage_prev = GetFoodStageType() - 1;
2666 if (food_stage_prev <= 0)
2667 {
2668 food_stage_prev = FoodStageType.COUNT - 1;
2669 }
2670 ChangeFoodStage(food_stage_prev);
2671 return true;
2672 }
2673 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2674 {
2675 int food_stage_next = GetFoodStageType() + 1;
2676 if (food_stage_next >= FoodStageType.COUNT )
2677 {
2678 food_stage_next = FoodStageType.RAW;
2679 }
2680 ChangeFoodStage(food_stage_next);
2681 return true;
2682 }
2683
2684 }
2685
2686 #ifdef DIAG_DEVELOPER
2687 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2688 {
2689 PrintNutritionsData();
2690 return true;
2691 }
2692 #endif
2693
2694 return false;
2695 }
2696
2697 override string GetDebugText()
2698 {
2699 string debug_output;
2700
2701 debug_output = super.GetDebugText();
2702
2703 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2704 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2705
2706 return debug_output;
2707 }
2708
2709 //================================================================
2710 // GENERAL GETTERS
2711 //================================================================
2712
2713 override float GetBaitEffectivity()
2714 {
2715 float ret = super.GetBaitEffectivity();
2716
2717 if (IsFoodRotten())
2718 {
2719 ret *= 0.5;
2720 }
2721
2722 return ret;
2723 }
2724
2725 float GetDecayTimer()
2726 {
2727 return m_DecayTimer;
2728 }
2729
2730 float GetDecayDelta()
2731 {
2732 return m_DecayDelta;
2733 }
2734
2736 {
2737 return m_LastDecayStage;
2738 }
2739
2740 #ifdef DIAG_DEVELOPER
2741 private void PrintNutritionsData()
2742 {
2743 string nutritionsData = "";
2744
2745 FoodStage stage = GetFoodStage();
2746 FoodStageType stageType = stage.GetFoodStageType();
2747
2748 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2749 if (profile)
2750 {
2751 nutritionsData = string.Format("Item: %1\n\n", this);
2752 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2753 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2754 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2755 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2756 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2757 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2758 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2759
2760 if (profile.IsLiquid())
2761 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2762
2763 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2764 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2765 }
2766
2767 nutritionsData += "-----\n";
2768
2769 Debug.Log(nutritionsData);
2770 }
2771 #endif
2772
2774 //DEPRECATED
2776 void UpdateVisuals()
2777 {
2779 }
2780}
2781
2783{
2784 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2785};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.