DayZ 1.27
DayZ Explorer by KGB
 
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◆ IsFoodDried()

bool ReplaceEdibleWithNewLambda::IsFoodDried ( )
protected

См. определение в файле Edible_Base.c строка 1674

1674 : ItemBase
1675{
1676 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1677
1678 const string SOUND_BAKING_START = "Baking_SoundSet";
1679 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1680 const string SOUND_BOILING_START = "Boiling_SoundSet";
1681 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1682 const string SOUND_DRYING_START = "Drying_SoundSet";
1683 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1684 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1685
1686 protected bool m_MakeCookingSounds;
1687 protected SoundOnVehicle m_SoundCooking;
1689 protected string m_SoundPlaying;
1690 ref FoodStage m_FoodStage;
1691 protected float m_DecayTimer;
1692 protected float m_DecayDelta = 0.0;
1695
1697
1698 void Edible_Base()
1699 {
1700 if (HasFoodStage())
1701 {
1702 m_FoodStage = new FoodStage(this);
1703
1704 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1705 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1706
1707 m_SoundPlaying = "";
1709 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1710 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1711 }
1712 }
1713
1714 override void EEInit()
1715 {
1716 super.EEInit();
1717
1718 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1719 }
1720
1721 override void EEDelete(EntityAI parent)
1722 {
1723 super.EEDelete(parent);
1724
1725 RemoveAudio();
1726
1728 m_HotVaporParticle.Stop();
1729 }
1730
1731 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1732 {
1733 super.EEItemLocationChanged(oldLoc, newLoc);
1734
1736 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1737 {
1738 switch (oldLoc.GetParent().GetType())
1739 {
1740 case "FryingPan":
1741 case "Pot":
1742 case "Cauldron":
1743 case "SharpWoodenStick":
1744 MakeSoundsOnClient(false);
1745 break;
1746 }
1747
1749 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1750 {
1751 MakeSoundsOnClient(false);
1752 }
1753 }
1754
1755 if (oldLoc.IsValid())
1757
1758 if (CanHaveTemperature())
1760 }
1761
1762 void UpdateVisualsEx(bool forced = false)
1763 {
1764 if (GetFoodStage())
1765 GetFoodStage().UpdateVisualsEx(forced);
1766 }
1767
1768 bool Consume(float amount, PlayerBase consumer)
1769 {
1770 AddQuantity(-amount, false, false);
1771 OnConsume(amount, consumer);
1772
1773 return true;
1774 }
1775
1776 void OnConsume(float amount, PlayerBase consumer)
1777 {
1779 {
1780 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1781 }
1782 }
1783
1785 int FilterAgents(int agentsIn)
1786 {
1787 int foodStageType;
1788
1789 FoodStage foodStage = GetFoodStage();
1790 if (foodStage)
1791 foodStageType = foodStage.GetFoodStageType();
1792
1794 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1795 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1796 agentsIn &= ~eAgents.FOOD_POISON;
1797
1798 return agentsIn;
1799 }
1800
1801 //food staging
1802 override bool CanBeCooked()
1803 {
1804 return false;
1805 }
1806
1807 override bool CanBeCookedOnStick()
1808 {
1809 return false;
1810 }
1811
1812 override float GetTemperatureFreezeTime()
1813 {
1814 if (GetFoodStage())
1815 {
1816 switch (m_FoodStage.GetFoodStageType())
1817 {
1818 case FoodStageType.DRIED:
1819 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1820
1821 case FoodStageType.BURNED:
1822 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1823
1824 default:
1825 return super.GetTemperatureFreezeTime();
1826 }
1827 }
1828
1829 return super.GetTemperatureFreezeTime();
1830 }
1831
1832 override float GetTemperatureThawTime()
1833 {
1834 if (GetFoodStage())
1835 {
1836 switch (m_FoodStage.GetFoodStageType())
1837 {
1838 case FoodStageType.DRIED:
1839 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1840
1841 case FoodStageType.BURNED:
1842 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1843
1844 default:
1845 return super.GetTemperatureThawTime();
1846 }
1847 }
1848
1849 return super.GetTemperatureThawTime();
1850 }
1851
1852 override bool CanItemOverheat()
1853 {
1854 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1855 }
1856
1857 //================================================================
1858 // SYNCHRONIZATION
1859 //================================================================
1860 void Synchronize()
1861 {
1862 SetSynchDirty();
1863 }
1864
1865 override void OnVariablesSynchronized()
1866 {
1867 super.OnVariablesSynchronized();
1868
1869 //UpdateVisualsEx(); //performed on client only
1870
1871 //update audio
1873 {
1874 RefreshAudio();
1875 }
1876 else
1877 {
1878 RemoveAudio();
1879 }
1880
1881 if (CanHaveTemperature())
1883 }
1884
1885 //================================================================
1886 // AUDIO EFFECTS (WHEN ON DCS)
1887 //================================================================
1888 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1889 {
1890 m_MakeCookingSounds = soundstate;
1891 m_CookedByMethod = cookingMethod;
1892
1893 Synchronize();
1894 }
1895
1896 protected void RefreshAudio()
1897 {
1898 string soundName = "";
1899
1900 FoodStageType currentFoodStage = GetFoodStageType();
1902
1903 if (currentFoodStage == FoodStageType.BURNED)
1904 {
1905 soundName = SOUND_BURNING_DONE;
1906 }
1907 else
1908 {
1909 switch (m_CookedByMethod)
1910 {
1911 case CookingMethodType.BAKING:
1912 {
1913 if (nextFoodStage == FoodStageType.BAKED)
1914 soundName = SOUND_BAKING_START;
1915 else if (currentFoodStage == FoodStageType.BAKED)
1916 soundName = SOUND_BAKING_DONE;
1917 else
1918 soundName = "";
1919 break;
1920 }
1921
1922 case CookingMethodType.BOILING:
1923 {
1924 if (nextFoodStage == FoodStageType.BOILED)
1925 soundName = SOUND_BOILING_START;
1926 else if (currentFoodStage == FoodStageType.BOILED)
1927 soundName = SOUND_BOILING_DONE;
1928 else
1929 soundName = "";
1930 break;
1931 }
1932
1933 case CookingMethodType.DRYING:
1934 {
1935 if (nextFoodStage == FoodStageType.DRIED)
1936 soundName = SOUND_DRYING_START;
1937 else if (currentFoodStage == FoodStageType.DRIED)
1938 soundName = SOUND_DRYING_DONE;
1939 else
1940 soundName = "";
1941 break;
1942 }
1943
1944 default:
1945 soundName = "";
1946 break;
1947 }
1948
1949 if (nextFoodStage == FoodStageType.BURNED)
1950 {
1951 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1952 {
1953 soundName = SOUND_BURNING_DONE;
1954 }
1955 else // pre-emptive burning sounds replace regular ones
1956 {
1957 array<float> nextStageProperties = new array<float>();
1958 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1959 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1960 float progress01 = GetCookingTime() / nextStageTime;
1961 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1962 {
1963 soundName = SOUND_BURNING_DONE;
1964 }
1965 }
1966 }
1967 }
1968
1969 SoundCookingStart(soundName);
1970 }
1971
1972 protected void RemoveAudio()
1973 {
1974 m_MakeCookingSounds = false;
1976 }
1977
1978 //================================================================
1979 // SERIALIZATION
1980 //================================================================
1981 override void OnStoreSave(ParamsWriteContext ctx)
1982 {
1983 super.OnStoreSave(ctx);
1984
1985 if (GetFoodStage())
1986 {
1987 GetFoodStage().OnStoreSave(ctx);
1988 }
1989
1990 // food decay
1991 ctx.Write(m_DecayTimer);
1993 }
1994
1995 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1996 {
1997 if (!super.OnStoreLoad(ctx, version))
1998 return false;
1999
2000 if (GetFoodStage())
2001 {
2002 if (!GetFoodStage().OnStoreLoad(ctx, version))
2003 return false;
2004 }
2005
2006 if (version >= 115)
2007 {
2008 if (!ctx.Read(m_DecayTimer))
2009 {
2010 m_DecayTimer = 0.0;
2011 return false;
2012 }
2013 if (!ctx.Read(m_LastDecayStage))
2014 {
2016 return false;
2017 }
2018 }
2019
2020 UpdateVisualsEx(true); //forced init visuals
2021 Synchronize();
2022
2023 return true;
2024 }
2025
2026 override void AfterStoreLoad()
2027 {
2028 super.AfterStoreLoad();
2029
2030 Synchronize();
2031 }
2032
2033 //get food stage
2034 override FoodStage GetFoodStage()
2035 {
2036 return m_FoodStage;
2037 }
2038
2039 //food types
2040 override bool IsMeat()
2041 {
2042 return false;
2043 }
2044
2045 override bool IsCorpse()
2046 {
2047 return false;
2048 }
2049
2050 override bool IsFruit()
2051 {
2052 return false;
2053 }
2054
2055 override bool IsMushroom()
2056 {
2057 return false;
2058 }
2059
2060 //================================================================
2061 // NUTRITIONAL VALUES
2062 //================================================================
2063 //food properties
2064 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2065 {
2066 Edible_Base food_item = Edible_Base.Cast(item);
2067 if (food_item && food_item.GetFoodStage())
2068 {
2069 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2070 }
2071 else if (classname != "" && food_stage)
2072 {
2073 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2074 }
2075 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2076 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2077
2078 }
2079
2080 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2081 {
2082 Edible_Base food_item = Edible_Base.Cast(item);
2083 if (food_item && food_item.GetFoodStage())
2084 {
2085 return FoodStage.GetEnergy(food_item.GetFoodStage());
2086 }
2087 else if (classname != "" && food_stage)
2088 {
2089 return FoodStage.GetEnergy(null, food_stage, classname);
2090 }
2091 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2092 return GetGame().ConfigGetFloat( class_path + " energy" );
2093 }
2094
2095 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2096 {
2097 Edible_Base food_item = Edible_Base.Cast(item);
2098 if (food_item && food_item.GetFoodStage())
2099 {
2100 return FoodStage.GetWater(food_item.GetFoodStage());
2101 }
2102 else if (classname != "" && food_stage)
2103 {
2104 return FoodStage.GetWater(null, food_stage, classname);
2105 }
2106 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2107 return GetGame().ConfigGetFloat( class_path + " water" );
2108 }
2109
2110 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2111 {
2112 Edible_Base food_item = Edible_Base.Cast(item);
2113 if (food_item && food_item.GetFoodStage())
2114 {
2115 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2116 }
2117 else if (classname != "" && food_stage)
2118 {
2119 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2120 }
2121 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2122 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2123
2124 }
2125
2126 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2127 {
2128 Edible_Base food_item = Edible_Base.Cast(item);
2129 if (food_item && food_item.GetFoodStage())
2130 {
2131 return FoodStage.GetToxicity(food_item.GetFoodStage());
2132 }
2133 else if (classname != "" && food_stage)
2134 {
2135 return FoodStage.GetToxicity(null, food_stage, classname);
2136 }
2137 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2138 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2139 }
2140
2141 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2142 {
2143 Edible_Base food_item = Edible_Base.Cast(item);
2144 if (food_item && food_item.GetFoodStage())
2145 {
2146 return FoodStage.GetAgents(food_item.GetFoodStage());
2147 }
2148 else if (classname != "" && food_stage)
2149 {
2150 return FoodStage.GetAgents(null, food_stage, classname);
2151 }
2152 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2153 return GetGame().ConfigGetInt( class_path + " agents" );
2154 }
2155
2156 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2157 {
2158 Edible_Base food_item = Edible_Base.Cast(item);
2159 if (food_item && food_item.GetFoodStage())
2160 {
2161 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2162 }
2163 else if (classname != "" && food_stage)
2164 {
2165 return FoodStage.GetDigestibility(null, food_stage, classname);
2166 }
2167 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2168 return GetGame().ConfigGetInt( class_path + " digestibility" );
2169 }
2170
2171 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2172 {
2173 Edible_Base foodItem = Edible_Base.Cast(item);
2174 if (foodItem && foodItem.GetFoodStage())
2175 {
2176 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2177 }
2178 else if (className != "" && foodStage)
2179 {
2180 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2181 }
2182 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2183 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2184 }
2185
2186 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2187 {
2188 NutritionalProfile profile = new NutritionalProfile();
2189 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2190 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2191 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2192 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2193 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2194 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2195 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2196 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2197
2198 return profile;
2199 }
2200
2201 //================================================================
2202 // FOOD STAGING
2203 //================================================================
2205 {
2206 return GetFoodStage().GetFoodStageType();
2207 }
2208
2209 //food stage states
2210 bool IsFoodRaw()
2211 {
2212 if ( GetFoodStage() )
2213 {
2214 return GetFoodStage().IsFoodRaw();
2215 }
2216
2217 return false;
2218 }
2219
2220 bool IsFoodBaked()
2221 {
2222 if ( GetFoodStage() )
2223 {
2224 return GetFoodStage().IsFoodBaked();
2225 }
2226
2227 return false;
2228 }
2229
2230 bool IsFoodBoiled()
2231 {
2232 if ( GetFoodStage() )
2233 {
2234 return GetFoodStage().IsFoodBoiled();
2235 }
2236
2237 return false;
2238 }
2239
2240 bool IsFoodDried()
2241 {
2242 if ( GetFoodStage() )
2243 {
2244 return GetFoodStage().IsFoodDried();
2245 }
2246
2247 return false;
2248 }
2249
2250 bool IsFoodBurned()
2251 {
2252 if ( GetFoodStage() )
2253 {
2254 return GetFoodStage().IsFoodBurned();
2255 }
2256
2257 return false;
2258 }
2259
2260 bool IsFoodRotten()
2261 {
2262 if ( GetFoodStage() )
2263 {
2264 return GetFoodStage().IsFoodRotten();
2265 }
2266
2267 return false;
2268 }
2269
2270 //food stage change
2271 void ChangeFoodStage( FoodStageType new_food_stage_type )
2272 {
2273 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2274 }
2275
2277 {
2278 return GetFoodStage().GetNextFoodStageType( cooking_method );
2279 }
2280
2281 string GetFoodStageName( FoodStageType food_stage_type )
2282 {
2283 return GetFoodStage().GetFoodStageName( food_stage_type );
2284 }
2285
2286 bool CanChangeToNewStage( CookingMethodType cooking_method )
2287 {
2288 return GetFoodStage().CanChangeToNewStage( cooking_method );
2289 }
2290
2291 //Use this to receive food stage from another Edible_Base
2292 void TransferFoodStage( notnull Edible_Base source )
2293 {
2294 if ( !source.GetFoodStage())
2295 return;
2296 m_LastDecayStage = source.GetLastDecayStage();
2297 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2298 m_DecayTimer = source.GetDecayTimer();
2299 m_DecayDelta = source.GetDecayDelta();
2300 }
2301
2303 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2304 {
2305 HandleFoodStageChangeAgents(stageOld,stageNew);
2306 UpdateVisualsEx(); //performed on server only
2307 }
2308
2311 {
2312 switch (stageNew)
2313 {
2314 case FoodStageType.BAKED:
2315 case FoodStageType.BOILED:
2316 case FoodStageType.DRIED:
2317 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2318 break;
2319
2320 case FoodStageType.BURNED:
2321 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2322 break;
2323 }
2324 }
2325
2326 //================================================================
2327 // COOKING
2328 //================================================================
2329 //cooking time
2330 float GetCookingTime()
2331 {
2332 return GetFoodStage().GetCookingTime();
2333 }
2334
2335 void SetCookingTime( float time )
2336 {
2337 GetFoodStage().SetCookingTime( time );
2338
2339 //synchronize when calling on server
2340 Synchronize();
2341 }
2342
2343 void ResetCookingTime()
2344 {
2345 if (GetFoodStage())
2346 {
2347 GetFoodStage().SetCookingTime(0);
2348 Synchronize();
2349 }
2350 }
2351
2352 //replace edible with new item (opening cans)
2353 void ReplaceEdibleWithNew( string typeName )
2354 {
2355 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2356 if (player)
2357 {
2358 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2359 player.ServerReplaceItemInHandsWithNew(lambda);
2360 }
2361 else
2362 Error("ReplaceEdibleWithNew - cannot use edible without player");
2363 }
2364
2366 {
2368 }
2369
2370 override void SetActions()
2371 {
2372 super.SetActions();
2373
2376 }
2377
2378 protected void SoundCookingStart(string sound_name)
2379 {
2380 #ifndef SERVER
2381 if (m_SoundPlaying != sound_name)
2382 {
2384
2385 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2386 m_SoundPlaying = sound_name;
2387 }
2388 #endif
2389 }
2390
2391 protected void SoundCookingStop()
2392 {
2393 #ifndef SERVER
2395 {
2396 m_SoundEffectCooking.Stop();
2397 m_SoundEffectCooking = null;
2398 m_SoundPlaying = "";
2399 }
2400 #endif
2401 }
2402
2403 override bool CanDecay()
2404 {
2405 return false;
2406 }
2407
2408 override bool CanProcessDecay()
2409 {
2410 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2411 }
2412
2413 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2414 {
2415 m_DecayDelta = 0.0;
2416
2417 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2418 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2419 if ( hasRootAsPlayer )
2421
2422 /*Print( "-------------------------" );
2423 Print( this );
2424 Print( m_DecayTimer );
2425 Print( m_DecayDelta );
2426 Print( m_LastDecayStage );*/
2427
2428 if ( IsFruit() || IsMushroom() )
2429 {
2430 // fruit, vegetables and mushrooms
2432 {
2433 switch ( GetFoodStageType() )
2434 {
2435 case FoodStageType.RAW:
2438 break;
2439
2440 case FoodStageType.BOILED:
2443 break;
2444
2445 case FoodStageType.BAKED:
2448 break;
2449
2450 case FoodStageType.DRIED:
2451 case FoodStageType.BURNED:
2452 case FoodStageType.ROTTEN:
2453 default:
2454 m_DecayTimer = -1;
2456 return;
2457 }
2458
2459 //m_DecayTimer = m_DecayTimer / 1000.0;
2460 }
2461
2462 m_DecayTimer -= ( delta * m_DecayDelta );
2463
2464 if ( m_DecayTimer <= 0 )
2465 {
2466 if ( m_LastDecayStage != FoodStageType.NONE )
2467 {
2468 // switch to decayed stage
2469 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2470 {
2472 }
2473 if ( m_LastDecayStage == FoodStageType.RAW )
2474 {
2475 int rng = Math.RandomIntInclusive( 0, 100 );
2477 {
2479 }
2480 else
2481 {
2482 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2483 {
2485 }
2486 else
2487 {
2489 }
2490 }
2491 }
2492 }
2493 }
2494
2495 }
2496 else if ( IsMeat() )
2497 {
2498 // meat
2500 {
2501 switch ( GetFoodStageType() )
2502 {
2503 case FoodStageType.RAW:
2506 break;
2507
2508 case FoodStageType.BOILED:
2511 break;
2512
2513 case FoodStageType.BAKED:
2516 break;
2517
2518 case FoodStageType.DRIED:
2521 break;
2522
2523 case FoodStageType.BURNED:
2524 case FoodStageType.ROTTEN:
2525 default:
2526 m_DecayTimer = -1;
2528 return;
2529 }
2530 }
2531
2532 m_DecayTimer -= ( delta * m_DecayDelta );
2533
2534 if ( m_DecayTimer <= 0 )
2535 {
2536 if ( m_LastDecayStage != FoodStageType.NONE )
2537 {
2538 // switch to decayed stage
2539 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2540 {
2542 }
2543 }
2544 }
2545 }
2546 else if ( IsCorpse() )
2547 {
2548 // corpse
2550 {
2551 switch ( GetFoodStageType() )
2552 {
2553 case FoodStageType.RAW:
2556 break;
2557
2558 case FoodStageType.BURNED:
2559 case FoodStageType.ROTTEN:
2560 default:
2561 m_DecayTimer = -1;
2563 return;
2564 }
2565 }
2566
2567 m_DecayTimer -= ( delta * m_DecayDelta );
2568
2569 if ( m_DecayTimer <= 0 )
2570 {
2571 if ( m_LastDecayStage != FoodStageType.NONE )
2572 {
2573 // switch to decayed stage
2574 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2575 {
2577 }
2578 }
2579 }
2580 }
2581 else
2582 {
2583 // opened cans
2584 m_DecayTimer -= ( delta * m_DecayDelta );
2585
2586 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2587 {
2590 //m_DecayTimer = m_DecayTimer / 1000.0;
2591 }
2592 else
2593 {
2594 if ( m_DecayTimer <= 0 )
2595 {
2596 InsertAgent(eAgents.FOOD_POISON, 1);
2597 m_DecayTimer = -1;
2598 }
2599 }
2600 }
2601 }
2602
2603 protected void UpdateVaporParticle()
2604 {
2605 if (GetGame().IsDedicatedServer())
2606 return;
2607
2608 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2609 {
2610 InventoryLocation invLoc = new InventoryLocation();
2611 GetInventory().GetCurrentInventoryLocation(invLoc);
2612 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2613 {
2614 ParticleManager ptcMgr = ParticleManager.GetInstance();
2615 if (ptcMgr)
2616 {
2617 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2618 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2619 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2620 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2621 }
2622 }
2623 }
2624 else if (m_HotVaporParticle)
2625 {
2626 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2627 {
2628 m_HotVaporParticle.Stop();
2629 m_HotVaporParticle = null;
2630 return;
2631 }
2632
2633 InventoryLocation inventoryLoc = new InventoryLocation();
2634 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2635 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2636 {
2637 m_HotVaporParticle.Stop();
2638 m_HotVaporParticle = null;
2639 }
2640 }
2641 }
2642
2643 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2644 {
2645 super.GetDebugActions(outputList);
2646
2647 if (GetFoodStage())
2648 {
2649 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2650 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2651 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2652 }
2653 }
2654
2655 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2656 {
2657 super.OnAction(action_id, player, ctx);
2658
2659 if ( GetGame().IsServer() )
2660 {
2661 if ( action_id == EActions.FOOD_STAGE_PREV )
2662 {
2663 int food_stage_prev = GetFoodStageType() - 1;
2664 if (food_stage_prev <= 0)
2665 {
2666 food_stage_prev = FoodStageType.COUNT - 1;
2667 }
2668 ChangeFoodStage(food_stage_prev);
2669 return true;
2670 }
2671 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2672 {
2673 int food_stage_next = GetFoodStageType() + 1;
2674 if (food_stage_next >= FoodStageType.COUNT )
2675 {
2676 food_stage_next = FoodStageType.RAW;
2677 }
2678 ChangeFoodStage(food_stage_next);
2679 return true;
2680 }
2681
2682 }
2683
2684 #ifdef DIAG_DEVELOPER
2685 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2686 {
2687 PrintNutritionsData();
2688 return true;
2689 }
2690 #endif
2691
2692 return false;
2693 }
2694
2695 override string GetDebugText()
2696 {
2697 string debug_output;
2698
2699 debug_output = super.GetDebugText();
2700
2701 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2702 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2703
2704 return debug_output;
2705 }
2706
2707 //================================================================
2708 // GENERAL GETTERS
2709 //================================================================
2710
2711 override float GetBaitEffectivity()
2712 {
2713 float ret = super.GetBaitEffectivity();
2714
2715 if (IsFoodRotten())
2716 {
2717 ret *= 0.5;
2718 }
2719
2720 return ret;
2721 }
2722
2723 float GetDecayTimer()
2724 {
2725 return m_DecayTimer;
2726 }
2727
2728 float GetDecayDelta()
2729 {
2730 return m_DecayDelta;
2731 }
2732
2734 {
2735 return m_LastDecayStage;
2736 }
2737
2738 #ifdef DIAG_DEVELOPER
2739 private void PrintNutritionsData()
2740 {
2741 string nutritionsData = "";
2742
2743 FoodStage stage = GetFoodStage();
2744 FoodStageType stageType = stage.GetFoodStageType();
2745
2746 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2747 if (profile)
2748 {
2749 nutritionsData = string.Format("Item: %1\n\n", this);
2750 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2751 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2752 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2753 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2754 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2755 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2756 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2757
2758 if (profile.IsLiquid())
2759 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2760
2761 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2762 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2763 }
2764
2765 nutritionsData += "-----\n";
2766
2767 Debug.Log(nutritionsData);
2768 }
2769 #endif
2770
2772 //DEPRECATED
2774 void UpdateVisuals()
2775 {
2777 }
2778}
2779
2781{
2782 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2783};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.