DayZ 1.30
DayZ Explorer by KGB
 
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◆ IsFoodDried()

bool ReplaceEdibleWithNewLambda::IsFoodDried ( )
protected

См. определение в файле Edible_Base.c строка 1679

1679 : ItemBase
1680{
1681 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1682
1683 const string SOUND_BAKING_START = "Baking_SoundSet";
1684 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1685 const string SOUND_BOILING_START = "Boiling_SoundSet";
1686 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1687 const string SOUND_DRYING_START = "Drying_SoundSet";
1688 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1689 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1690
1691 protected bool m_MakeCookingSounds;
1692 protected SoundOnVehicle m_SoundCooking;
1694 protected string m_SoundPlaying;
1695 ref FoodStage m_FoodStage;
1696 protected float m_DecayTimer;
1697 protected float m_DecayDelta = 0.0;
1700
1702
1703 void Edible_Base()
1704 {
1705 if (HasFoodStage())
1706 {
1707 m_FoodStage = new FoodStage(this);
1708
1709 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1710 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1711
1712 m_SoundPlaying = "";
1714 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1715 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1716 }
1717 }
1718
1719 override void EEInit()
1720 {
1721 super.EEInit();
1722
1723 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1724 }
1725
1726 override void EEDelete(EntityAI parent)
1727 {
1728 super.EEDelete(parent);
1729
1730 RemoveAudio();
1731
1733 m_HotVaporParticle.Stop();
1734 }
1735
1736 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1737 {
1738 super.EEItemLocationChanged(oldLoc, newLoc);
1739
1741 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1742 {
1743 switch (oldLoc.GetParent().GetType())
1744 {
1745 case "FryingPan":
1746 case "Pot":
1747 case "Cauldron":
1748 case "SharpWoodenStick":
1749 MakeSoundsOnClient(false);
1750 break;
1751 }
1752
1754 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1755 {
1756 MakeSoundsOnClient(false);
1757 }
1758 }
1759
1760 if (oldLoc.IsValid())
1762
1763 if (CanHaveTemperature())
1765 }
1766
1767 void UpdateVisualsEx(bool forced = false)
1768 {
1769 if (GetFoodStage())
1770 GetFoodStage().UpdateVisualsEx(forced);
1771 }
1772
1773 bool Consume(float amount, PlayerBase consumer)
1774 {
1775 AddQuantity(-amount, false, false);
1776 OnConsume(amount, consumer);
1777
1778 return true;
1779 }
1780
1781 void OnConsume(float amount, PlayerBase consumer)
1782 {
1784 {
1785 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1786 }
1787 }
1788
1790 int FilterAgents(int agentsIn)
1791 {
1792 int foodStageType;
1793
1794 FoodStage foodStage = GetFoodStage();
1795 if (foodStage)
1796 foodStageType = foodStage.GetFoodStageType();
1797
1799 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1800 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1801 agentsIn &= ~eAgents.FOOD_POISON;
1802
1803 return agentsIn;
1804 }
1805
1806 //food staging
1807 override bool CanBeCooked()
1808 {
1809 return false;
1810 }
1811
1812 override bool CanBeCookedOnStick()
1813 {
1814 return false;
1815 }
1816
1817 override float GetTemperatureFreezeTime()
1818 {
1819 if (GetFoodStage())
1820 {
1821 switch (m_FoodStage.GetFoodStageType())
1822 {
1823 case FoodStageType.DRIED:
1824 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1825
1826 case FoodStageType.BURNED:
1827 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1828
1829 default:
1830 return super.GetTemperatureFreezeTime();
1831 }
1832 }
1833
1834 return super.GetTemperatureFreezeTime();
1835 }
1836
1837 override float GetTemperatureThawTime()
1838 {
1839 if (GetFoodStage())
1840 {
1841 switch (m_FoodStage.GetFoodStageType())
1842 {
1843 case FoodStageType.DRIED:
1844 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1845
1846 case FoodStageType.BURNED:
1847 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1848
1849 default:
1850 return super.GetTemperatureThawTime();
1851 }
1852 }
1853
1854 return super.GetTemperatureThawTime();
1855 }
1856
1857 override bool CanItemOverheat()
1858 {
1859 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1860 }
1861
1862 //================================================================
1863 // SYNCHRONIZATION
1864 //================================================================
1865 void Synchronize()
1866 {
1867 SetSynchDirty();
1868 }
1869
1870 override void OnVariablesSynchronized()
1871 {
1872 super.OnVariablesSynchronized();
1873
1874 //UpdateVisualsEx(); //performed on client only
1875
1876 //update audio
1878 {
1879 RefreshAudio();
1880 }
1881 else
1882 {
1883 RemoveAudio();
1884 }
1885
1886 if (CanHaveTemperature())
1888 }
1889
1890 //================================================================
1891 // AUDIO EFFECTS (WHEN ON DCS)
1892 //================================================================
1893 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1894 {
1895 m_MakeCookingSounds = soundstate;
1896 m_CookedByMethod = cookingMethod;
1897
1898 Synchronize();
1899 }
1900
1901 protected void RefreshAudio()
1902 {
1903 string soundName = "";
1904
1905 FoodStageType currentFoodStage = GetFoodStageType();
1907
1908 if (currentFoodStage == FoodStageType.BURNED)
1909 {
1910 soundName = SOUND_BURNING_DONE;
1911 }
1912 else
1913 {
1914 switch (m_CookedByMethod)
1915 {
1916 case CookingMethodType.BAKING:
1917 {
1918 if (nextFoodStage == FoodStageType.BAKED)
1919 soundName = SOUND_BAKING_START;
1920 else if (currentFoodStage == FoodStageType.BAKED)
1921 soundName = SOUND_BAKING_DONE;
1922 else
1923 soundName = "";
1924 break;
1925 }
1926
1927 case CookingMethodType.BOILING:
1928 {
1929 if (nextFoodStage == FoodStageType.BOILED)
1930 soundName = SOUND_BOILING_START;
1931 else if (currentFoodStage == FoodStageType.BOILED)
1932 soundName = SOUND_BOILING_DONE;
1933 else
1934 soundName = "";
1935 break;
1936 }
1937
1938 case CookingMethodType.DRYING:
1939 {
1940 if (nextFoodStage == FoodStageType.DRIED)
1941 soundName = SOUND_DRYING_START;
1942 else if (currentFoodStage == FoodStageType.DRIED)
1943 soundName = SOUND_DRYING_DONE;
1944 else
1945 soundName = "";
1946 break;
1947 }
1948
1949 default:
1950 soundName = "";
1951 break;
1952 }
1953
1954 if (nextFoodStage == FoodStageType.BURNED)
1955 {
1956 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1957 {
1958 soundName = SOUND_BURNING_DONE;
1959 }
1960 else // pre-emptive burning sounds replace regular ones
1961 {
1962 array<float> nextStageProperties = new array<float>();
1963 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1964 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1965 float progress01 = GetCookingTime() / nextStageTime;
1966 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1967 {
1968 soundName = SOUND_BURNING_DONE;
1969 }
1970 }
1971 }
1972 }
1973
1974 SoundCookingStart(soundName);
1975 }
1976
1977 protected void RemoveAudio()
1978 {
1979 m_MakeCookingSounds = false;
1981 }
1982
1983 //================================================================
1984 // SERIALIZATION
1985 //================================================================
1986 override void OnStoreSave(ParamsWriteContext ctx)
1987 {
1988 super.OnStoreSave(ctx);
1989
1990 if (GetFoodStage())
1991 {
1992 GetFoodStage().OnStoreSave(ctx);
1993 }
1994
1995 // food decay
1996 ctx.Write(m_DecayTimer);
1998 }
1999
2000 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2001 {
2002 if (!super.OnStoreLoad(ctx, version))
2003 return false;
2004
2005 if (GetFoodStage())
2006 {
2007 if (!GetFoodStage().OnStoreLoad(ctx, version))
2008 return false;
2009 }
2010
2011 if (version >= 115)
2012 {
2013 if (!ctx.Read(m_DecayTimer))
2014 {
2015 m_DecayTimer = 0.0;
2016 return false;
2017 }
2018 if (!ctx.Read(m_LastDecayStage))
2019 {
2021 return false;
2022 }
2023 }
2024
2025 UpdateVisualsEx(true); //forced init visuals
2026 Synchronize();
2027
2028 return true;
2029 }
2030
2031 override void AfterStoreLoad()
2032 {
2033 super.AfterStoreLoad();
2034
2035 Synchronize();
2036 }
2037
2038 //get food stage
2039 override FoodStage GetFoodStage()
2040 {
2041 return m_FoodStage;
2042 }
2043
2044 //food types
2045 override bool IsMeat()
2046 {
2047 return false;
2048 }
2049
2050 override bool IsCorpse()
2051 {
2052 return false;
2053 }
2054
2055 override bool IsFruit()
2056 {
2057 return false;
2058 }
2059
2060 override bool IsMushroom()
2061 {
2062 return false;
2063 }
2064
2065 //================================================================
2066 // NUTRITIONAL VALUES
2067 //================================================================
2068 //food properties
2069 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2070 {
2071 Edible_Base food_item = Edible_Base.Cast(item);
2072 if (food_item && food_item.GetFoodStage())
2073 {
2074 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2075 }
2076 else if (classname != "" && food_stage)
2077 {
2078 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2079 }
2080 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2081 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2082
2083 }
2084
2085 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2086 {
2087 Edible_Base food_item = Edible_Base.Cast(item);
2088 if (food_item && food_item.GetFoodStage())
2089 {
2090 return FoodStage.GetEnergy(food_item.GetFoodStage());
2091 }
2092 else if (classname != "" && food_stage)
2093 {
2094 return FoodStage.GetEnergy(null, food_stage, classname);
2095 }
2096 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2097 return g_Game.ConfigGetFloat( class_path + " energy" );
2098 }
2099
2100 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2101 {
2102 Edible_Base food_item = Edible_Base.Cast(item);
2103 if (food_item && food_item.GetFoodStage())
2104 {
2105 return FoodStage.GetWater(food_item.GetFoodStage());
2106 }
2107 else if (classname != "" && food_stage)
2108 {
2109 return FoodStage.GetWater(null, food_stage, classname);
2110 }
2111 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2112 return g_Game.ConfigGetFloat( class_path + " water" );
2113 }
2114
2115 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2116 {
2117 Edible_Base food_item = Edible_Base.Cast(item);
2118 if (food_item && food_item.GetFoodStage())
2119 {
2120 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2121 }
2122 else if (classname != "" && food_stage)
2123 {
2124 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2125 }
2126 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2127 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2128
2129 }
2130
2131 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2132 {
2133 Edible_Base food_item = Edible_Base.Cast(item);
2134 if (food_item && food_item.GetFoodStage())
2135 {
2136 return FoodStage.GetToxicity(food_item.GetFoodStage());
2137 }
2138 else if (classname != "" && food_stage)
2139 {
2140 return FoodStage.GetToxicity(null, food_stage, classname);
2141 }
2142 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2143 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2144 }
2145
2146 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2147 {
2148 Edible_Base food_item = Edible_Base.Cast(item);
2149 if (food_item && food_item.GetFoodStage())
2150 {
2151 return FoodStage.GetAgents(food_item.GetFoodStage());
2152 }
2153 else if (classname != "" && food_stage)
2154 {
2155 return FoodStage.GetAgents(null, food_stage, classname);
2156 }
2157 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2158 return g_Game.ConfigGetInt( class_path + " agents" );
2159 }
2160
2161 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2162 {
2163 Edible_Base food_item = Edible_Base.Cast(item);
2164 if (food_item && food_item.GetFoodStage())
2165 {
2166 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2167 }
2168 else if (classname != "" && food_stage)
2169 {
2170 return FoodStage.GetDigestibility(null, food_stage, classname);
2171 }
2172 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2173 return g_Game.ConfigGetInt( class_path + " digestibility" );
2174 }
2175
2176 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2177 {
2178 Edible_Base foodItem = Edible_Base.Cast(item);
2179 if (foodItem && foodItem.GetFoodStage())
2180 {
2181 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2182 }
2183 else if (className != "" && foodStage)
2184 {
2185 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2186 }
2187 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2188 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2189 }
2190
2191 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2192 {
2193 NutritionalProfile profile = new NutritionalProfile();
2194 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2195 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2196 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2197 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2198 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2199 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2200 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2201 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2202
2203 return profile;
2204 }
2205
2206 //================================================================
2207 // FOOD STAGING
2208 //================================================================
2210 {
2211 return GetFoodStage().GetFoodStageType();
2212 }
2213
2214 //food stage states
2215 bool IsFoodRaw()
2216 {
2217 if ( GetFoodStage() )
2218 {
2219 return GetFoodStage().IsFoodRaw();
2220 }
2221
2222 return false;
2223 }
2224
2225 bool IsFoodBaked()
2226 {
2227 if ( GetFoodStage() )
2228 {
2229 return GetFoodStage().IsFoodBaked();
2230 }
2231
2232 return false;
2233 }
2234
2235 bool IsFoodBoiled()
2236 {
2237 if ( GetFoodStage() )
2238 {
2239 return GetFoodStage().IsFoodBoiled();
2240 }
2241
2242 return false;
2243 }
2244
2245 bool IsFoodDried()
2246 {
2247 if ( GetFoodStage() )
2248 {
2249 return GetFoodStage().IsFoodDried();
2250 }
2251
2252 return false;
2253 }
2254
2255 bool IsFoodBurned()
2256 {
2257 if ( GetFoodStage() )
2258 {
2259 return GetFoodStage().IsFoodBurned();
2260 }
2261
2262 return false;
2263 }
2264
2265 bool IsFoodRotten()
2266 {
2267 if ( GetFoodStage() )
2268 {
2269 return GetFoodStage().IsFoodRotten();
2270 }
2271
2272 return false;
2273 }
2274
2275 //food stage change
2276 void ChangeFoodStage( FoodStageType new_food_stage_type )
2277 {
2278 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2279 }
2280
2282 {
2283 return GetFoodStage().GetNextFoodStageType( cooking_method );
2284 }
2285
2286 string GetFoodStageName( FoodStageType food_stage_type )
2287 {
2288 return GetFoodStage().GetFoodStageName( food_stage_type );
2289 }
2290
2291 bool CanChangeToNewStage( CookingMethodType cooking_method )
2292 {
2293 return GetFoodStage().CanChangeToNewStage( cooking_method );
2294 }
2295
2296 //Use this to receive food stage from another Edible_Base
2297 void TransferFoodStage( notnull Edible_Base source )
2298 {
2299 if ( !source.GetFoodStage())
2300 return;
2301 m_LastDecayStage = source.GetLastDecayStage();
2302 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2303 m_DecayTimer = source.GetDecayTimer();
2304 m_DecayDelta = source.GetDecayDelta();
2305 }
2306
2308 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2309 {
2310 HandleFoodStageChangeAgents(stageOld,stageNew);
2311 UpdateVisualsEx(); //performed on server only
2312 }
2313
2316 {
2317 switch (stageNew)
2318 {
2319 case FoodStageType.BAKED:
2320 case FoodStageType.BOILED:
2321 case FoodStageType.DRIED:
2322 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2323 break;
2324
2325 case FoodStageType.BURNED:
2326 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2327 break;
2328 }
2329 }
2330
2331 //================================================================
2332 // COOKING
2333 //================================================================
2334 //cooking time
2335 float GetCookingTime()
2336 {
2337 return GetFoodStage().GetCookingTime();
2338 }
2339
2340 void SetCookingTime( float time )
2341 {
2342 GetFoodStage().SetCookingTime( time );
2343
2344 //synchronize when calling on server
2345 Synchronize();
2346 }
2347
2348 void ResetCookingTime()
2349 {
2350 if (GetFoodStage())
2351 {
2352 GetFoodStage().SetCookingTime(0);
2353 Synchronize();
2354 }
2355 }
2356
2357 //replace edible with new item (opening cans)
2358 void ReplaceEdibleWithNew( string typeName )
2359 {
2360 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2361 if (player)
2362 {
2363 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2364 player.ServerReplaceItemInHandsWithNew(lambda);
2365 }
2366 else
2367 Error("ReplaceEdibleWithNew - cannot use edible without player");
2368 }
2369
2371 {
2373 }
2374
2375 override void SetActions()
2376 {
2377 super.SetActions();
2378
2381 }
2382
2383 protected void SoundCookingStart(string sound_name)
2384 {
2385 #ifndef SERVER
2386 #ifndef NO_GUI
2387 if (m_SoundPlaying != sound_name)
2388 {
2390
2391 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2392 m_SoundPlaying = sound_name;
2393 }
2394 #endif
2395 #endif
2396 }
2397
2398 protected void SoundCookingStop()
2399 {
2400 #ifndef SERVER
2401 #ifndef NO_GUI
2403 {
2404 m_SoundEffectCooking.Stop();
2405 m_SoundEffectCooking = null;
2406 m_SoundPlaying = "";
2407 }
2408 #endif
2409 #endif
2410 }
2411
2412 override bool CanDecay()
2413 {
2414 return false;
2415 }
2416
2417 override bool CanProcessDecay()
2418 {
2419 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2420 }
2421
2422 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2423 {
2424 m_DecayDelta = 0.0;
2425
2426 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2427 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2428 if ( hasRootAsPlayer )
2430
2431 /*Print( "-------------------------" );
2432 Print( this );
2433 Print( m_DecayTimer );
2434 Print( m_DecayDelta );
2435 Print( m_LastDecayStage );*/
2436
2437 if ( IsFruit() || IsMushroom() )
2438 {
2439 // fruit, vegetables and mushrooms
2441 {
2442 switch ( GetFoodStageType() )
2443 {
2444 case FoodStageType.RAW:
2447 break;
2448
2449 case FoodStageType.BOILED:
2452 break;
2453
2454 case FoodStageType.BAKED:
2457 break;
2458
2459 case FoodStageType.DRIED:
2460 case FoodStageType.BURNED:
2461 case FoodStageType.ROTTEN:
2462 default:
2463 m_DecayTimer = -1;
2465 return;
2466 }
2467
2468 //m_DecayTimer = m_DecayTimer / 1000.0;
2469 }
2470
2471 m_DecayTimer -= ( delta * m_DecayDelta );
2472
2473 if ( m_DecayTimer <= 0 )
2474 {
2475 if ( m_LastDecayStage != FoodStageType.NONE )
2476 {
2477 // switch to decayed stage
2478 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2479 {
2481 }
2482 if ( m_LastDecayStage == FoodStageType.RAW )
2483 {
2484 int rng = Math.RandomIntInclusive( 0, 100 );
2486 {
2488 }
2489 else
2490 {
2491 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2492 {
2494 }
2495 else
2496 {
2498 }
2499 }
2500 }
2501 }
2502 }
2503
2504 }
2505 else if ( IsMeat() )
2506 {
2507 // meat
2509 {
2510 switch ( GetFoodStageType() )
2511 {
2512 case FoodStageType.RAW:
2515 break;
2516
2517 case FoodStageType.BOILED:
2520 break;
2521
2522 case FoodStageType.BAKED:
2525 break;
2526
2527 case FoodStageType.DRIED:
2530 break;
2531
2532 case FoodStageType.BURNED:
2533 case FoodStageType.ROTTEN:
2534 default:
2535 m_DecayTimer = -1;
2537 return;
2538 }
2539 }
2540
2541 m_DecayTimer -= ( delta * m_DecayDelta );
2542
2543 if ( m_DecayTimer <= 0 )
2544 {
2545 if ( m_LastDecayStage != FoodStageType.NONE )
2546 {
2547 // switch to decayed stage
2548 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2549 {
2551 }
2552 }
2553 }
2554 }
2555 else if ( IsCorpse() )
2556 {
2557 // corpse
2559 {
2560 switch ( GetFoodStageType() )
2561 {
2562 case FoodStageType.RAW:
2565 break;
2566
2567 case FoodStageType.BURNED:
2568 case FoodStageType.ROTTEN:
2569 default:
2570 m_DecayTimer = -1;
2572 return;
2573 }
2574 }
2575
2576 m_DecayTimer -= ( delta * m_DecayDelta );
2577
2578 if ( m_DecayTimer <= 0 )
2579 {
2580 if ( m_LastDecayStage != FoodStageType.NONE )
2581 {
2582 // switch to decayed stage
2583 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2584 {
2586 }
2587 }
2588 }
2589 }
2590 else
2591 {
2592 // opened cans
2593 m_DecayTimer -= ( delta * m_DecayDelta );
2594
2595 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2596 {
2599 //m_DecayTimer = m_DecayTimer / 1000.0;
2600 }
2601 else
2602 {
2603 if ( m_DecayTimer <= 0 )
2604 {
2605 InsertAgent(eAgents.FOOD_POISON, 1);
2606 m_DecayTimer = -1;
2607 }
2608 }
2609 }
2610 }
2611
2612 protected void UpdateVaporParticle()
2613 {
2614 if (g_Game.IsHeadlessOrDedicatedServer())
2615 return;
2616
2617 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2618 {
2619 InventoryLocation invLoc = new InventoryLocation();
2620 GetInventory().GetCurrentInventoryLocation(invLoc);
2621 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2622 {
2623 ParticleManager ptcMgr = ParticleManager.GetInstance();
2624 if (ptcMgr)
2625 {
2626 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2627 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2628 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2629 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2630 }
2631 }
2632 }
2633 else if (m_HotVaporParticle)
2634 {
2635 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2636 {
2637 m_HotVaporParticle.Stop();
2638 m_HotVaporParticle = null;
2639 return;
2640 }
2641
2642 InventoryLocation inventoryLoc = new InventoryLocation();
2643 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2644 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2645 {
2646 m_HotVaporParticle.Stop();
2647 m_HotVaporParticle = null;
2648 }
2649 }
2650 }
2651
2652 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2653 {
2654 if (GetFoodStage())
2655 {
2656 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2657 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2658 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2659 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2660 }
2661
2662 super.GetDebugActions(outputList);
2663 }
2664
2665 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2666 {
2667 super.OnAction(action_id, player, ctx);
2668
2669 if ( g_Game.IsServer() )
2670 {
2671 if ( action_id == EActions.FOOD_STAGE_PREV )
2672 {
2673 int food_stage_prev = GetFoodStageType() - 1;
2674 if (food_stage_prev <= 0)
2675 {
2676 food_stage_prev = FoodStageType.COUNT - 1;
2677 }
2678 ChangeFoodStage(food_stage_prev);
2679 return true;
2680 }
2681 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2682 {
2683 int food_stage_next = GetFoodStageType() + 1;
2684 if (food_stage_next >= FoodStageType.COUNT )
2685 {
2686 food_stage_next = FoodStageType.RAW;
2687 }
2688 ChangeFoodStage(food_stage_next);
2689 return true;
2690 }
2691
2692 }
2693
2694 #ifdef DIAG_DEVELOPER
2695 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2696 {
2697 PrintNutritionsData();
2698 return true;
2699 }
2700 #endif
2701
2702 return false;
2703 }
2704
2705 override string GetDebugText()
2706 {
2707 string debug_output;
2708
2709 debug_output = super.GetDebugText();
2710
2711 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2712 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2713
2714 return debug_output;
2715 }
2716
2717 //================================================================
2718 // GENERAL GETTERS
2719 //================================================================
2720
2721 override float GetBaitEffectivity()
2722 {
2723 float ret = super.GetBaitEffectivity();
2724
2725 if (IsFoodRotten())
2726 {
2727 ret *= 0.5;
2728 }
2729
2730 return ret;
2731 }
2732
2733 float GetDecayTimer()
2734 {
2735 return m_DecayTimer;
2736 }
2737
2738 float GetDecayDelta()
2739 {
2740 return m_DecayDelta;
2741 }
2742
2744 {
2745 return m_LastDecayStage;
2746 }
2747
2748 #ifdef DIAG_DEVELOPER
2749 private void PrintNutritionsData()
2750 {
2751 string nutritionsData = "";
2752
2753 FoodStage stage = GetFoodStage();
2754 FoodStageType stageType = stage.GetFoodStageType();
2755
2756 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2757 if (profile)
2758 {
2759 nutritionsData = string.Format("Item: %1\n\n", this);
2760 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2761 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2762 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2763 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2764 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2765 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2766 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2767
2768 if (profile.IsLiquid())
2769 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2770
2771 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2772 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2773 }
2774
2775 nutritionsData += "-----\n";
2776
2777 Debug.Log(nutritionsData);
2778 }
2779 #endif
2780
2782 //DEPRECATED
2784 void UpdateVisuals()
2785 {
2787 }
2788}
2789
2791{
2792 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2793};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.