DayZ 1.28
DayZ Explorer by KGB
 
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◆ IsFruit()

override bool ReplaceEdibleWithNewLambda::IsFruit ( )
protected

См. определение в файле Edible_Base.c строка 1485

1485 : ItemBase
1486{
1487 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1488
1489 const string SOUND_BAKING_START = "Baking_SoundSet";
1490 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1491 const string SOUND_BOILING_START = "Boiling_SoundSet";
1492 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1493 const string SOUND_DRYING_START = "Drying_SoundSet";
1494 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1495 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1496
1497 protected bool m_MakeCookingSounds;
1498 protected SoundOnVehicle m_SoundCooking;
1500 protected string m_SoundPlaying;
1501 ref FoodStage m_FoodStage;
1502 protected float m_DecayTimer;
1503 protected float m_DecayDelta = 0.0;
1506
1508
1509 void Edible_Base()
1510 {
1511 if (HasFoodStage())
1512 {
1513 m_FoodStage = new FoodStage(this);
1514
1515 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1516 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1517
1518 m_SoundPlaying = "";
1520 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1521 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1522 }
1523 }
1524
1525 override void EEInit()
1526 {
1527 super.EEInit();
1528
1529 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1530 }
1531
1532 override void EEDelete(EntityAI parent)
1533 {
1534 super.EEDelete(parent);
1535
1536 RemoveAudio();
1537
1539 m_HotVaporParticle.Stop();
1540 }
1541
1542 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1543 {
1544 super.EEItemLocationChanged(oldLoc, newLoc);
1545
1547 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1548 {
1549 switch (oldLoc.GetParent().GetType())
1550 {
1551 case "FryingPan":
1552 case "Pot":
1553 case "Cauldron":
1554 case "SharpWoodenStick":
1555 MakeSoundsOnClient(false);
1556 break;
1557 }
1558
1560 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1561 {
1562 MakeSoundsOnClient(false);
1563 }
1564 }
1565
1566 if (oldLoc.IsValid())
1568
1569 if (CanHaveTemperature())
1571 }
1572
1573 void UpdateVisualsEx(bool forced = false)
1574 {
1575 if (GetFoodStage())
1576 GetFoodStage().UpdateVisualsEx(forced);
1577 }
1578
1579 bool Consume(float amount, PlayerBase consumer)
1580 {
1581 AddQuantity(-amount, false, false);
1582 OnConsume(amount, consumer);
1583
1584 return true;
1585 }
1586
1587 void OnConsume(float amount, PlayerBase consumer)
1588 {
1590 {
1591 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1592 }
1593 }
1594
1596 int FilterAgents(int agentsIn)
1597 {
1598 int foodStageType;
1599
1600 FoodStage foodStage = GetFoodStage();
1601 if (foodStage)
1602 foodStageType = foodStage.GetFoodStageType();
1603
1605 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1606 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1607 agentsIn &= ~eAgents.FOOD_POISON;
1608
1609 return agentsIn;
1610 }
1611
1612 //food staging
1613 override bool CanBeCooked()
1614 {
1615 return false;
1616 }
1617
1618 override bool CanBeCookedOnStick()
1619 {
1620 return false;
1621 }
1622
1623 override float GetTemperatureFreezeTime()
1624 {
1625 if (GetFoodStage())
1626 {
1627 switch (m_FoodStage.GetFoodStageType())
1628 {
1629 case FoodStageType.DRIED:
1630 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1631
1632 case FoodStageType.BURNED:
1633 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1634
1635 default:
1636 return super.GetTemperatureFreezeTime();
1637 }
1638 }
1639
1640 return super.GetTemperatureFreezeTime();
1641 }
1642
1643 override float GetTemperatureThawTime()
1644 {
1645 if (GetFoodStage())
1646 {
1647 switch (m_FoodStage.GetFoodStageType())
1648 {
1649 case FoodStageType.DRIED:
1650 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1651
1652 case FoodStageType.BURNED:
1653 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1654
1655 default:
1656 return super.GetTemperatureThawTime();
1657 }
1658 }
1659
1660 return super.GetTemperatureThawTime();
1661 }
1662
1663 override bool CanItemOverheat()
1664 {
1665 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1666 }
1667
1668 //================================================================
1669 // SYNCHRONIZATION
1670 //================================================================
1671 void Synchronize()
1672 {
1673 SetSynchDirty();
1674 }
1675
1676 override void OnVariablesSynchronized()
1677 {
1678 super.OnVariablesSynchronized();
1679
1680 //UpdateVisualsEx(); //performed on client only
1681
1682 //update audio
1684 {
1685 RefreshAudio();
1686 }
1687 else
1688 {
1689 RemoveAudio();
1690 }
1691
1692 if (CanHaveTemperature())
1694 }
1695
1696 //================================================================
1697 // AUDIO EFFECTS (WHEN ON DCS)
1698 //================================================================
1699 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1700 {
1701 m_MakeCookingSounds = soundstate;
1702 m_CookedByMethod = cookingMethod;
1703
1704 Synchronize();
1705 }
1706
1707 protected void RefreshAudio()
1708 {
1709 string soundName = "";
1710
1711 FoodStageType currentFoodStage = GetFoodStageType();
1713
1714 if (currentFoodStage == FoodStageType.BURNED)
1715 {
1716 soundName = SOUND_BURNING_DONE;
1717 }
1718 else
1719 {
1720 switch (m_CookedByMethod)
1721 {
1722 case CookingMethodType.BAKING:
1723 {
1724 if (nextFoodStage == FoodStageType.BAKED)
1725 soundName = SOUND_BAKING_START;
1726 else if (currentFoodStage == FoodStageType.BAKED)
1727 soundName = SOUND_BAKING_DONE;
1728 else
1729 soundName = "";
1730 break;
1731 }
1732
1733 case CookingMethodType.BOILING:
1734 {
1735 if (nextFoodStage == FoodStageType.BOILED)
1736 soundName = SOUND_BOILING_START;
1737 else if (currentFoodStage == FoodStageType.BOILED)
1738 soundName = SOUND_BOILING_DONE;
1739 else
1740 soundName = "";
1741 break;
1742 }
1743
1744 case CookingMethodType.DRYING:
1745 {
1746 if (nextFoodStage == FoodStageType.DRIED)
1747 soundName = SOUND_DRYING_START;
1748 else if (currentFoodStage == FoodStageType.DRIED)
1749 soundName = SOUND_DRYING_DONE;
1750 else
1751 soundName = "";
1752 break;
1753 }
1754
1755 default:
1756 soundName = "";
1757 break;
1758 }
1759
1760 if (nextFoodStage == FoodStageType.BURNED)
1761 {
1762 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1763 {
1764 soundName = SOUND_BURNING_DONE;
1765 }
1766 else // pre-emptive burning sounds replace regular ones
1767 {
1768 array<float> nextStageProperties = new array<float>();
1769 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1770 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1771 float progress01 = GetCookingTime() / nextStageTime;
1772 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1773 {
1774 soundName = SOUND_BURNING_DONE;
1775 }
1776 }
1777 }
1778 }
1779
1780 SoundCookingStart(soundName);
1781 }
1782
1783 protected void RemoveAudio()
1784 {
1785 m_MakeCookingSounds = false;
1787 }
1788
1789 //================================================================
1790 // SERIALIZATION
1791 //================================================================
1792 override void OnStoreSave(ParamsWriteContext ctx)
1793 {
1794 super.OnStoreSave(ctx);
1795
1796 if (GetFoodStage())
1797 {
1798 GetFoodStage().OnStoreSave(ctx);
1799 }
1800
1801 // food decay
1802 ctx.Write(m_DecayTimer);
1804 }
1805
1806 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1807 {
1808 if (!super.OnStoreLoad(ctx, version))
1809 return false;
1810
1811 if (GetFoodStage())
1812 {
1813 if (!GetFoodStage().OnStoreLoad(ctx, version))
1814 return false;
1815 }
1816
1817 if (version >= 115)
1818 {
1819 if (!ctx.Read(m_DecayTimer))
1820 {
1821 m_DecayTimer = 0.0;
1822 return false;
1823 }
1824 if (!ctx.Read(m_LastDecayStage))
1825 {
1827 return false;
1828 }
1829 }
1830
1831 UpdateVisualsEx(true); //forced init visuals
1832 Synchronize();
1833
1834 return true;
1835 }
1836
1837 override void AfterStoreLoad()
1838 {
1839 super.AfterStoreLoad();
1840
1841 Synchronize();
1842 }
1843
1844 //get food stage
1845 override FoodStage GetFoodStage()
1846 {
1847 return m_FoodStage;
1848 }
1849
1850 //food types
1851 override bool IsMeat()
1852 {
1853 return false;
1854 }
1855
1856 override bool IsCorpse()
1857 {
1858 return false;
1859 }
1860
1861 override bool IsFruit()
1862 {
1863 return false;
1864 }
1865
1866 override bool IsMushroom()
1867 {
1868 return false;
1869 }
1870
1871 //================================================================
1872 // NUTRITIONAL VALUES
1873 //================================================================
1874 //food properties
1875 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1876 {
1877 Edible_Base food_item = Edible_Base.Cast(item);
1878 if (food_item && food_item.GetFoodStage())
1879 {
1880 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1881 }
1882 else if (classname != "" && food_stage)
1883 {
1884 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1885 }
1886 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1887 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1888
1889 }
1890
1891 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1892 {
1893 Edible_Base food_item = Edible_Base.Cast(item);
1894 if (food_item && food_item.GetFoodStage())
1895 {
1896 return FoodStage.GetEnergy(food_item.GetFoodStage());
1897 }
1898 else if (classname != "" && food_stage)
1899 {
1900 return FoodStage.GetEnergy(null, food_stage, classname);
1901 }
1902 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1903 return GetGame().ConfigGetFloat( class_path + " energy" );
1904 }
1905
1906 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1907 {
1908 Edible_Base food_item = Edible_Base.Cast(item);
1909 if (food_item && food_item.GetFoodStage())
1910 {
1911 return FoodStage.GetWater(food_item.GetFoodStage());
1912 }
1913 else if (classname != "" && food_stage)
1914 {
1915 return FoodStage.GetWater(null, food_stage, classname);
1916 }
1917 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1918 return GetGame().ConfigGetFloat( class_path + " water" );
1919 }
1920
1921 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1922 {
1923 Edible_Base food_item = Edible_Base.Cast(item);
1924 if (food_item && food_item.GetFoodStage())
1925 {
1926 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1927 }
1928 else if (classname != "" && food_stage)
1929 {
1930 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1931 }
1932 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1933 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1934
1935 }
1936
1937 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1938 {
1939 Edible_Base food_item = Edible_Base.Cast(item);
1940 if (food_item && food_item.GetFoodStage())
1941 {
1942 return FoodStage.GetToxicity(food_item.GetFoodStage());
1943 }
1944 else if (classname != "" && food_stage)
1945 {
1946 return FoodStage.GetToxicity(null, food_stage, classname);
1947 }
1948 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1949 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1950 }
1951
1952 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1953 {
1954 Edible_Base food_item = Edible_Base.Cast(item);
1955 if (food_item && food_item.GetFoodStage())
1956 {
1957 return FoodStage.GetAgents(food_item.GetFoodStage());
1958 }
1959 else if (classname != "" && food_stage)
1960 {
1961 return FoodStage.GetAgents(null, food_stage, classname);
1962 }
1963 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1964 return GetGame().ConfigGetInt( class_path + " agents" );
1965 }
1966
1967 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1968 {
1969 Edible_Base food_item = Edible_Base.Cast(item);
1970 if (food_item && food_item.GetFoodStage())
1971 {
1972 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1973 }
1974 else if (classname != "" && food_stage)
1975 {
1976 return FoodStage.GetDigestibility(null, food_stage, classname);
1977 }
1978 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1979 return GetGame().ConfigGetInt( class_path + " digestibility" );
1980 }
1981
1982 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1983 {
1984 Edible_Base foodItem = Edible_Base.Cast(item);
1985 if (foodItem && foodItem.GetFoodStage())
1986 {
1987 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1988 }
1989 else if (className != "" && foodStage)
1990 {
1991 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1992 }
1993 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1994 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1995 }
1996
1997 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1998 {
1999 NutritionalProfile profile = new NutritionalProfile();
2000 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2001 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2002 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2003 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2004 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2005 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2006 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2007 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2008
2009 return profile;
2010 }
2011
2012 //================================================================
2013 // FOOD STAGING
2014 //================================================================
2016 {
2017 return GetFoodStage().GetFoodStageType();
2018 }
2019
2020 //food stage states
2021 bool IsFoodRaw()
2022 {
2023 if ( GetFoodStage() )
2024 {
2025 return GetFoodStage().IsFoodRaw();
2026 }
2027
2028 return false;
2029 }
2030
2031 bool IsFoodBaked()
2032 {
2033 if ( GetFoodStage() )
2034 {
2035 return GetFoodStage().IsFoodBaked();
2036 }
2037
2038 return false;
2039 }
2040
2041 bool IsFoodBoiled()
2042 {
2043 if ( GetFoodStage() )
2044 {
2045 return GetFoodStage().IsFoodBoiled();
2046 }
2047
2048 return false;
2049 }
2050
2051 bool IsFoodDried()
2052 {
2053 if ( GetFoodStage() )
2054 {
2055 return GetFoodStage().IsFoodDried();
2056 }
2057
2058 return false;
2059 }
2060
2061 bool IsFoodBurned()
2062 {
2063 if ( GetFoodStage() )
2064 {
2065 return GetFoodStage().IsFoodBurned();
2066 }
2067
2068 return false;
2069 }
2070
2071 bool IsFoodRotten()
2072 {
2073 if ( GetFoodStage() )
2074 {
2075 return GetFoodStage().IsFoodRotten();
2076 }
2077
2078 return false;
2079 }
2080
2081 //food stage change
2082 void ChangeFoodStage( FoodStageType new_food_stage_type )
2083 {
2084 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2085 }
2086
2088 {
2089 return GetFoodStage().GetNextFoodStageType( cooking_method );
2090 }
2091
2092 string GetFoodStageName( FoodStageType food_stage_type )
2093 {
2094 return GetFoodStage().GetFoodStageName( food_stage_type );
2095 }
2096
2097 bool CanChangeToNewStage( CookingMethodType cooking_method )
2098 {
2099 return GetFoodStage().CanChangeToNewStage( cooking_method );
2100 }
2101
2102 //Use this to receive food stage from another Edible_Base
2103 void TransferFoodStage( notnull Edible_Base source )
2104 {
2105 if ( !source.GetFoodStage())
2106 return;
2107 m_LastDecayStage = source.GetLastDecayStage();
2108 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2109 m_DecayTimer = source.GetDecayTimer();
2110 m_DecayDelta = source.GetDecayDelta();
2111 }
2112
2114 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2115 {
2116 HandleFoodStageChangeAgents(stageOld,stageNew);
2117 UpdateVisualsEx(); //performed on server only
2118 }
2119
2122 {
2123 switch (stageNew)
2124 {
2125 case FoodStageType.BAKED:
2126 case FoodStageType.BOILED:
2127 case FoodStageType.DRIED:
2128 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2129 break;
2130
2131 case FoodStageType.BURNED:
2132 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2133 break;
2134 }
2135 }
2136
2137 //================================================================
2138 // COOKING
2139 //================================================================
2140 //cooking time
2141 float GetCookingTime()
2142 {
2143 return GetFoodStage().GetCookingTime();
2144 }
2145
2146 void SetCookingTime( float time )
2147 {
2148 GetFoodStage().SetCookingTime( time );
2149
2150 //synchronize when calling on server
2151 Synchronize();
2152 }
2153
2154 void ResetCookingTime()
2155 {
2156 if (GetFoodStage())
2157 {
2158 GetFoodStage().SetCookingTime(0);
2159 Synchronize();
2160 }
2161 }
2162
2163 //replace edible with new item (opening cans)
2164 void ReplaceEdibleWithNew( string typeName )
2165 {
2166 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2167 if (player)
2168 {
2169 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2170 player.ServerReplaceItemInHandsWithNew(lambda);
2171 }
2172 else
2173 Error("ReplaceEdibleWithNew - cannot use edible without player");
2174 }
2175
2177 {
2179 }
2180
2181 override void SetActions()
2182 {
2183 super.SetActions();
2184
2187 }
2188
2189 protected void SoundCookingStart(string sound_name)
2190 {
2191 #ifndef SERVER
2192 if (m_SoundPlaying != sound_name)
2193 {
2195
2196 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2197 m_SoundPlaying = sound_name;
2198 }
2199 #endif
2200 }
2201
2202 protected void SoundCookingStop()
2203 {
2204 #ifndef SERVER
2206 {
2207 m_SoundEffectCooking.Stop();
2208 m_SoundEffectCooking = null;
2209 m_SoundPlaying = "";
2210 }
2211 #endif
2212 }
2213
2214 override bool CanDecay()
2215 {
2216 return false;
2217 }
2218
2219 override bool CanProcessDecay()
2220 {
2221 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2222 }
2223
2224 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2225 {
2226 m_DecayDelta = 0.0;
2227
2228 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2229 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2230 if ( hasRootAsPlayer )
2232
2233 /*Print( "-------------------------" );
2234 Print( this );
2235 Print( m_DecayTimer );
2236 Print( m_DecayDelta );
2237 Print( m_LastDecayStage );*/
2238
2239 if ( IsFruit() || IsMushroom() )
2240 {
2241 // fruit, vegetables and mushrooms
2243 {
2244 switch ( GetFoodStageType() )
2245 {
2246 case FoodStageType.RAW:
2249 break;
2250
2251 case FoodStageType.BOILED:
2254 break;
2255
2256 case FoodStageType.BAKED:
2259 break;
2260
2261 case FoodStageType.DRIED:
2262 case FoodStageType.BURNED:
2263 case FoodStageType.ROTTEN:
2264 default:
2265 m_DecayTimer = -1;
2267 return;
2268 }
2269
2270 //m_DecayTimer = m_DecayTimer / 1000.0;
2271 }
2272
2273 m_DecayTimer -= ( delta * m_DecayDelta );
2274
2275 if ( m_DecayTimer <= 0 )
2276 {
2277 if ( m_LastDecayStage != FoodStageType.NONE )
2278 {
2279 // switch to decayed stage
2280 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2281 {
2283 }
2284 if ( m_LastDecayStage == FoodStageType.RAW )
2285 {
2286 int rng = Math.RandomIntInclusive( 0, 100 );
2288 {
2290 }
2291 else
2292 {
2293 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2294 {
2296 }
2297 else
2298 {
2300 }
2301 }
2302 }
2303 }
2304 }
2305
2306 }
2307 else if ( IsMeat() )
2308 {
2309 // meat
2311 {
2312 switch ( GetFoodStageType() )
2313 {
2314 case FoodStageType.RAW:
2317 break;
2318
2319 case FoodStageType.BOILED:
2322 break;
2323
2324 case FoodStageType.BAKED:
2327 break;
2328
2329 case FoodStageType.DRIED:
2332 break;
2333
2334 case FoodStageType.BURNED:
2335 case FoodStageType.ROTTEN:
2336 default:
2337 m_DecayTimer = -1;
2339 return;
2340 }
2341 }
2342
2343 m_DecayTimer -= ( delta * m_DecayDelta );
2344
2345 if ( m_DecayTimer <= 0 )
2346 {
2347 if ( m_LastDecayStage != FoodStageType.NONE )
2348 {
2349 // switch to decayed stage
2350 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2351 {
2353 }
2354 }
2355 }
2356 }
2357 else if ( IsCorpse() )
2358 {
2359 // corpse
2361 {
2362 switch ( GetFoodStageType() )
2363 {
2364 case FoodStageType.RAW:
2367 break;
2368
2369 case FoodStageType.BURNED:
2370 case FoodStageType.ROTTEN:
2371 default:
2372 m_DecayTimer = -1;
2374 return;
2375 }
2376 }
2377
2378 m_DecayTimer -= ( delta * m_DecayDelta );
2379
2380 if ( m_DecayTimer <= 0 )
2381 {
2382 if ( m_LastDecayStage != FoodStageType.NONE )
2383 {
2384 // switch to decayed stage
2385 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2386 {
2388 }
2389 }
2390 }
2391 }
2392 else
2393 {
2394 // opened cans
2395 m_DecayTimer -= ( delta * m_DecayDelta );
2396
2397 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2398 {
2401 //m_DecayTimer = m_DecayTimer / 1000.0;
2402 }
2403 else
2404 {
2405 if ( m_DecayTimer <= 0 )
2406 {
2407 InsertAgent(eAgents.FOOD_POISON, 1);
2408 m_DecayTimer = -1;
2409 }
2410 }
2411 }
2412 }
2413
2414 protected void UpdateVaporParticle()
2415 {
2416 if (GetGame().IsDedicatedServer())
2417 return;
2418
2419 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2420 {
2421 InventoryLocation invLoc = new InventoryLocation();
2422 GetInventory().GetCurrentInventoryLocation(invLoc);
2423 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2424 {
2425 ParticleManager ptcMgr = ParticleManager.GetInstance();
2426 if (ptcMgr)
2427 {
2428 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2429 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2430 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2431 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2432 }
2433 }
2434 }
2435 else if (m_HotVaporParticle)
2436 {
2437 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2438 {
2439 m_HotVaporParticle.Stop();
2440 m_HotVaporParticle = null;
2441 return;
2442 }
2443
2444 InventoryLocation inventoryLoc = new InventoryLocation();
2445 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2446 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2447 {
2448 m_HotVaporParticle.Stop();
2449 m_HotVaporParticle = null;
2450 }
2451 }
2452 }
2453
2454 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2455 {
2456 if (GetFoodStage())
2457 {
2458 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2459 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2460 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2461 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2462 }
2463
2464 super.GetDebugActions(outputList);
2465 }
2466
2467 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2468 {
2469 super.OnAction(action_id, player, ctx);
2470
2471 if ( GetGame().IsServer() )
2472 {
2473 if ( action_id == EActions.FOOD_STAGE_PREV )
2474 {
2475 int food_stage_prev = GetFoodStageType() - 1;
2476 if (food_stage_prev <= 0)
2477 {
2478 food_stage_prev = FoodStageType.COUNT - 1;
2479 }
2480 ChangeFoodStage(food_stage_prev);
2481 return true;
2482 }
2483 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2484 {
2485 int food_stage_next = GetFoodStageType() + 1;
2486 if (food_stage_next >= FoodStageType.COUNT )
2487 {
2488 food_stage_next = FoodStageType.RAW;
2489 }
2490 ChangeFoodStage(food_stage_next);
2491 return true;
2492 }
2493
2494 }
2495
2496 #ifdef DIAG_DEVELOPER
2497 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2498 {
2499 PrintNutritionsData();
2500 return true;
2501 }
2502 #endif
2503
2504 return false;
2505 }
2506
2507 override string GetDebugText()
2508 {
2509 string debug_output;
2510
2511 debug_output = super.GetDebugText();
2512
2513 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2514 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2515
2516 return debug_output;
2517 }
2518
2519 //================================================================
2520 // GENERAL GETTERS
2521 //================================================================
2522
2523 override float GetBaitEffectivity()
2524 {
2525 float ret = super.GetBaitEffectivity();
2526
2527 if (IsFoodRotten())
2528 {
2529 ret *= 0.5;
2530 }
2531
2532 return ret;
2533 }
2534
2535 float GetDecayTimer()
2536 {
2537 return m_DecayTimer;
2538 }
2539
2540 float GetDecayDelta()
2541 {
2542 return m_DecayDelta;
2543 }
2544
2546 {
2547 return m_LastDecayStage;
2548 }
2549
2550 #ifdef DIAG_DEVELOPER
2551 private void PrintNutritionsData()
2552 {
2553 string nutritionsData = "";
2554
2555 FoodStage stage = GetFoodStage();
2556 FoodStageType stageType = stage.GetFoodStageType();
2557
2558 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2559 if (profile)
2560 {
2561 nutritionsData = string.Format("Item: %1\n\n", this);
2562 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2563 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2564 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2565 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2566 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2567 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2568 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2569
2570 if (profile.IsLiquid())
2571 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2572
2573 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2574 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2575 }
2576
2577 nutritionsData += "-----\n";
2578
2579 Debug.Log(nutritionsData);
2580 }
2581 #endif
2582
2584 //DEPRECATED
2586 void UpdateVisuals()
2587 {
2589 }
2590}
2591
2593{
2594 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2595};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.

Используется в IEntity::IsFood().