DayZ 1.30
DayZ Explorer by KGB
 
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◆ IsFruit()

override bool ReplaceEdibleWithNewLambda::IsFruit ( )
protected

См. определение в файле Edible_Base.c строка 1489

1489 : ItemBase
1490{
1491 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1492
1493 const string SOUND_BAKING_START = "Baking_SoundSet";
1494 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1495 const string SOUND_BOILING_START = "Boiling_SoundSet";
1496 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1497 const string SOUND_DRYING_START = "Drying_SoundSet";
1498 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1499 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1500
1501 protected bool m_MakeCookingSounds;
1502 protected SoundOnVehicle m_SoundCooking;
1504 protected string m_SoundPlaying;
1505 ref FoodStage m_FoodStage;
1506 protected float m_DecayTimer;
1507 protected float m_DecayDelta = 0.0;
1510
1512
1513 void Edible_Base()
1514 {
1515 if (HasFoodStage())
1516 {
1517 m_FoodStage = new FoodStage(this);
1518
1519 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1520 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1521
1522 m_SoundPlaying = "";
1524 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1525 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1526 }
1527 }
1528
1529 override void EEInit()
1530 {
1531 super.EEInit();
1532
1533 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1534 }
1535
1536 override void EEDelete(EntityAI parent)
1537 {
1538 super.EEDelete(parent);
1539
1540 RemoveAudio();
1541
1543 m_HotVaporParticle.Stop();
1544 }
1545
1546 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1547 {
1548 super.EEItemLocationChanged(oldLoc, newLoc);
1549
1551 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1552 {
1553 switch (oldLoc.GetParent().GetType())
1554 {
1555 case "FryingPan":
1556 case "Pot":
1557 case "Cauldron":
1558 case "SharpWoodenStick":
1559 MakeSoundsOnClient(false);
1560 break;
1561 }
1562
1564 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1565 {
1566 MakeSoundsOnClient(false);
1567 }
1568 }
1569
1570 if (oldLoc.IsValid())
1572
1573 if (CanHaveTemperature())
1575 }
1576
1577 void UpdateVisualsEx(bool forced = false)
1578 {
1579 if (GetFoodStage())
1580 GetFoodStage().UpdateVisualsEx(forced);
1581 }
1582
1583 bool Consume(float amount, PlayerBase consumer)
1584 {
1585 AddQuantity(-amount, false, false);
1586 OnConsume(amount, consumer);
1587
1588 return true;
1589 }
1590
1591 void OnConsume(float amount, PlayerBase consumer)
1592 {
1594 {
1595 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1596 }
1597 }
1598
1600 int FilterAgents(int agentsIn)
1601 {
1602 int foodStageType;
1603
1604 FoodStage foodStage = GetFoodStage();
1605 if (foodStage)
1606 foodStageType = foodStage.GetFoodStageType();
1607
1609 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1610 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1611 agentsIn &= ~eAgents.FOOD_POISON;
1612
1613 return agentsIn;
1614 }
1615
1616 //food staging
1617 override bool CanBeCooked()
1618 {
1619 return false;
1620 }
1621
1622 override bool CanBeCookedOnStick()
1623 {
1624 return false;
1625 }
1626
1627 override float GetTemperatureFreezeTime()
1628 {
1629 if (GetFoodStage())
1630 {
1631 switch (m_FoodStage.GetFoodStageType())
1632 {
1633 case FoodStageType.DRIED:
1634 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1635
1636 case FoodStageType.BURNED:
1637 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1638
1639 default:
1640 return super.GetTemperatureFreezeTime();
1641 }
1642 }
1643
1644 return super.GetTemperatureFreezeTime();
1645 }
1646
1647 override float GetTemperatureThawTime()
1648 {
1649 if (GetFoodStage())
1650 {
1651 switch (m_FoodStage.GetFoodStageType())
1652 {
1653 case FoodStageType.DRIED:
1654 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1655
1656 case FoodStageType.BURNED:
1657 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1658
1659 default:
1660 return super.GetTemperatureThawTime();
1661 }
1662 }
1663
1664 return super.GetTemperatureThawTime();
1665 }
1666
1667 override bool CanItemOverheat()
1668 {
1669 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1670 }
1671
1672 //================================================================
1673 // SYNCHRONIZATION
1674 //================================================================
1675 void Synchronize()
1676 {
1677 SetSynchDirty();
1678 }
1679
1680 override void OnVariablesSynchronized()
1681 {
1682 super.OnVariablesSynchronized();
1683
1684 //UpdateVisualsEx(); //performed on client only
1685
1686 //update audio
1688 {
1689 RefreshAudio();
1690 }
1691 else
1692 {
1693 RemoveAudio();
1694 }
1695
1696 if (CanHaveTemperature())
1698 }
1699
1700 //================================================================
1701 // AUDIO EFFECTS (WHEN ON DCS)
1702 //================================================================
1703 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1704 {
1705 m_MakeCookingSounds = soundstate;
1706 m_CookedByMethod = cookingMethod;
1707
1708 Synchronize();
1709 }
1710
1711 protected void RefreshAudio()
1712 {
1713 string soundName = "";
1714
1715 FoodStageType currentFoodStage = GetFoodStageType();
1717
1718 if (currentFoodStage == FoodStageType.BURNED)
1719 {
1720 soundName = SOUND_BURNING_DONE;
1721 }
1722 else
1723 {
1724 switch (m_CookedByMethod)
1725 {
1726 case CookingMethodType.BAKING:
1727 {
1728 if (nextFoodStage == FoodStageType.BAKED)
1729 soundName = SOUND_BAKING_START;
1730 else if (currentFoodStage == FoodStageType.BAKED)
1731 soundName = SOUND_BAKING_DONE;
1732 else
1733 soundName = "";
1734 break;
1735 }
1736
1737 case CookingMethodType.BOILING:
1738 {
1739 if (nextFoodStage == FoodStageType.BOILED)
1740 soundName = SOUND_BOILING_START;
1741 else if (currentFoodStage == FoodStageType.BOILED)
1742 soundName = SOUND_BOILING_DONE;
1743 else
1744 soundName = "";
1745 break;
1746 }
1747
1748 case CookingMethodType.DRYING:
1749 {
1750 if (nextFoodStage == FoodStageType.DRIED)
1751 soundName = SOUND_DRYING_START;
1752 else if (currentFoodStage == FoodStageType.DRIED)
1753 soundName = SOUND_DRYING_DONE;
1754 else
1755 soundName = "";
1756 break;
1757 }
1758
1759 default:
1760 soundName = "";
1761 break;
1762 }
1763
1764 if (nextFoodStage == FoodStageType.BURNED)
1765 {
1766 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1767 {
1768 soundName = SOUND_BURNING_DONE;
1769 }
1770 else // pre-emptive burning sounds replace regular ones
1771 {
1772 array<float> nextStageProperties = new array<float>();
1773 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1774 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1775 float progress01 = GetCookingTime() / nextStageTime;
1776 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1777 {
1778 soundName = SOUND_BURNING_DONE;
1779 }
1780 }
1781 }
1782 }
1783
1784 SoundCookingStart(soundName);
1785 }
1786
1787 protected void RemoveAudio()
1788 {
1789 m_MakeCookingSounds = false;
1791 }
1792
1793 //================================================================
1794 // SERIALIZATION
1795 //================================================================
1796 override void OnStoreSave(ParamsWriteContext ctx)
1797 {
1798 super.OnStoreSave(ctx);
1799
1800 if (GetFoodStage())
1801 {
1802 GetFoodStage().OnStoreSave(ctx);
1803 }
1804
1805 // food decay
1806 ctx.Write(m_DecayTimer);
1808 }
1809
1810 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1811 {
1812 if (!super.OnStoreLoad(ctx, version))
1813 return false;
1814
1815 if (GetFoodStage())
1816 {
1817 if (!GetFoodStage().OnStoreLoad(ctx, version))
1818 return false;
1819 }
1820
1821 if (version >= 115)
1822 {
1823 if (!ctx.Read(m_DecayTimer))
1824 {
1825 m_DecayTimer = 0.0;
1826 return false;
1827 }
1828 if (!ctx.Read(m_LastDecayStage))
1829 {
1831 return false;
1832 }
1833 }
1834
1835 UpdateVisualsEx(true); //forced init visuals
1836 Synchronize();
1837
1838 return true;
1839 }
1840
1841 override void AfterStoreLoad()
1842 {
1843 super.AfterStoreLoad();
1844
1845 Synchronize();
1846 }
1847
1848 //get food stage
1849 override FoodStage GetFoodStage()
1850 {
1851 return m_FoodStage;
1852 }
1853
1854 //food types
1855 override bool IsMeat()
1856 {
1857 return false;
1858 }
1859
1860 override bool IsCorpse()
1861 {
1862 return false;
1863 }
1864
1865 override bool IsFruit()
1866 {
1867 return false;
1868 }
1869
1870 override bool IsMushroom()
1871 {
1872 return false;
1873 }
1874
1875 //================================================================
1876 // NUTRITIONAL VALUES
1877 //================================================================
1878 //food properties
1879 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1880 {
1881 Edible_Base food_item = Edible_Base.Cast(item);
1882 if (food_item && food_item.GetFoodStage())
1883 {
1884 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1885 }
1886 else if (classname != "" && food_stage)
1887 {
1888 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1889 }
1890 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1891 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1892
1893 }
1894
1895 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1896 {
1897 Edible_Base food_item = Edible_Base.Cast(item);
1898 if (food_item && food_item.GetFoodStage())
1899 {
1900 return FoodStage.GetEnergy(food_item.GetFoodStage());
1901 }
1902 else if (classname != "" && food_stage)
1903 {
1904 return FoodStage.GetEnergy(null, food_stage, classname);
1905 }
1906 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1907 return g_Game.ConfigGetFloat( class_path + " energy" );
1908 }
1909
1910 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1911 {
1912 Edible_Base food_item = Edible_Base.Cast(item);
1913 if (food_item && food_item.GetFoodStage())
1914 {
1915 return FoodStage.GetWater(food_item.GetFoodStage());
1916 }
1917 else if (classname != "" && food_stage)
1918 {
1919 return FoodStage.GetWater(null, food_stage, classname);
1920 }
1921 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1922 return g_Game.ConfigGetFloat( class_path + " water" );
1923 }
1924
1925 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1926 {
1927 Edible_Base food_item = Edible_Base.Cast(item);
1928 if (food_item && food_item.GetFoodStage())
1929 {
1930 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1931 }
1932 else if (classname != "" && food_stage)
1933 {
1934 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1935 }
1936 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1937 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1938
1939 }
1940
1941 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1942 {
1943 Edible_Base food_item = Edible_Base.Cast(item);
1944 if (food_item && food_item.GetFoodStage())
1945 {
1946 return FoodStage.GetToxicity(food_item.GetFoodStage());
1947 }
1948 else if (classname != "" && food_stage)
1949 {
1950 return FoodStage.GetToxicity(null, food_stage, classname);
1951 }
1952 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1953 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1954 }
1955
1956 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1957 {
1958 Edible_Base food_item = Edible_Base.Cast(item);
1959 if (food_item && food_item.GetFoodStage())
1960 {
1961 return FoodStage.GetAgents(food_item.GetFoodStage());
1962 }
1963 else if (classname != "" && food_stage)
1964 {
1965 return FoodStage.GetAgents(null, food_stage, classname);
1966 }
1967 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1968 return g_Game.ConfigGetInt( class_path + " agents" );
1969 }
1970
1971 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1972 {
1973 Edible_Base food_item = Edible_Base.Cast(item);
1974 if (food_item && food_item.GetFoodStage())
1975 {
1976 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1977 }
1978 else if (classname != "" && food_stage)
1979 {
1980 return FoodStage.GetDigestibility(null, food_stage, classname);
1981 }
1982 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1983 return g_Game.ConfigGetInt( class_path + " digestibility" );
1984 }
1985
1986 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1987 {
1988 Edible_Base foodItem = Edible_Base.Cast(item);
1989 if (foodItem && foodItem.GetFoodStage())
1990 {
1991 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1992 }
1993 else if (className != "" && foodStage)
1994 {
1995 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1996 }
1997 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1998 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
1999 }
2000
2001 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2002 {
2003 NutritionalProfile profile = new NutritionalProfile();
2004 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2005 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2006 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2007 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2008 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2009 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2010 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2011 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2012
2013 return profile;
2014 }
2015
2016 //================================================================
2017 // FOOD STAGING
2018 //================================================================
2020 {
2021 return GetFoodStage().GetFoodStageType();
2022 }
2023
2024 //food stage states
2025 bool IsFoodRaw()
2026 {
2027 if ( GetFoodStage() )
2028 {
2029 return GetFoodStage().IsFoodRaw();
2030 }
2031
2032 return false;
2033 }
2034
2035 bool IsFoodBaked()
2036 {
2037 if ( GetFoodStage() )
2038 {
2039 return GetFoodStage().IsFoodBaked();
2040 }
2041
2042 return false;
2043 }
2044
2045 bool IsFoodBoiled()
2046 {
2047 if ( GetFoodStage() )
2048 {
2049 return GetFoodStage().IsFoodBoiled();
2050 }
2051
2052 return false;
2053 }
2054
2055 bool IsFoodDried()
2056 {
2057 if ( GetFoodStage() )
2058 {
2059 return GetFoodStage().IsFoodDried();
2060 }
2061
2062 return false;
2063 }
2064
2065 bool IsFoodBurned()
2066 {
2067 if ( GetFoodStage() )
2068 {
2069 return GetFoodStage().IsFoodBurned();
2070 }
2071
2072 return false;
2073 }
2074
2075 bool IsFoodRotten()
2076 {
2077 if ( GetFoodStage() )
2078 {
2079 return GetFoodStage().IsFoodRotten();
2080 }
2081
2082 return false;
2083 }
2084
2085 //food stage change
2086 void ChangeFoodStage( FoodStageType new_food_stage_type )
2087 {
2088 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2089 }
2090
2092 {
2093 return GetFoodStage().GetNextFoodStageType( cooking_method );
2094 }
2095
2096 string GetFoodStageName( FoodStageType food_stage_type )
2097 {
2098 return GetFoodStage().GetFoodStageName( food_stage_type );
2099 }
2100
2101 bool CanChangeToNewStage( CookingMethodType cooking_method )
2102 {
2103 return GetFoodStage().CanChangeToNewStage( cooking_method );
2104 }
2105
2106 //Use this to receive food stage from another Edible_Base
2107 void TransferFoodStage( notnull Edible_Base source )
2108 {
2109 if ( !source.GetFoodStage())
2110 return;
2111 m_LastDecayStage = source.GetLastDecayStage();
2112 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2113 m_DecayTimer = source.GetDecayTimer();
2114 m_DecayDelta = source.GetDecayDelta();
2115 }
2116
2118 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2119 {
2120 HandleFoodStageChangeAgents(stageOld,stageNew);
2121 UpdateVisualsEx(); //performed on server only
2122 }
2123
2126 {
2127 switch (stageNew)
2128 {
2129 case FoodStageType.BAKED:
2130 case FoodStageType.BOILED:
2131 case FoodStageType.DRIED:
2132 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2133 break;
2134
2135 case FoodStageType.BURNED:
2136 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2137 break;
2138 }
2139 }
2140
2141 //================================================================
2142 // COOKING
2143 //================================================================
2144 //cooking time
2145 float GetCookingTime()
2146 {
2147 return GetFoodStage().GetCookingTime();
2148 }
2149
2150 void SetCookingTime( float time )
2151 {
2152 GetFoodStage().SetCookingTime( time );
2153
2154 //synchronize when calling on server
2155 Synchronize();
2156 }
2157
2158 void ResetCookingTime()
2159 {
2160 if (GetFoodStage())
2161 {
2162 GetFoodStage().SetCookingTime(0);
2163 Synchronize();
2164 }
2165 }
2166
2167 //replace edible with new item (opening cans)
2168 void ReplaceEdibleWithNew( string typeName )
2169 {
2170 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2171 if (player)
2172 {
2173 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2174 player.ServerReplaceItemInHandsWithNew(lambda);
2175 }
2176 else
2177 Error("ReplaceEdibleWithNew - cannot use edible without player");
2178 }
2179
2181 {
2183 }
2184
2185 override void SetActions()
2186 {
2187 super.SetActions();
2188
2191 }
2192
2193 protected void SoundCookingStart(string sound_name)
2194 {
2195 #ifndef SERVER
2196 #ifndef NO_GUI
2197 if (m_SoundPlaying != sound_name)
2198 {
2200
2201 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2202 m_SoundPlaying = sound_name;
2203 }
2204 #endif
2205 #endif
2206 }
2207
2208 protected void SoundCookingStop()
2209 {
2210 #ifndef SERVER
2211 #ifndef NO_GUI
2213 {
2214 m_SoundEffectCooking.Stop();
2215 m_SoundEffectCooking = null;
2216 m_SoundPlaying = "";
2217 }
2218 #endif
2219 #endif
2220 }
2221
2222 override bool CanDecay()
2223 {
2224 return false;
2225 }
2226
2227 override bool CanProcessDecay()
2228 {
2229 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2230 }
2231
2232 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2233 {
2234 m_DecayDelta = 0.0;
2235
2236 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2237 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2238 if ( hasRootAsPlayer )
2240
2241 /*Print( "-------------------------" );
2242 Print( this );
2243 Print( m_DecayTimer );
2244 Print( m_DecayDelta );
2245 Print( m_LastDecayStage );*/
2246
2247 if ( IsFruit() || IsMushroom() )
2248 {
2249 // fruit, vegetables and mushrooms
2251 {
2252 switch ( GetFoodStageType() )
2253 {
2254 case FoodStageType.RAW:
2257 break;
2258
2259 case FoodStageType.BOILED:
2262 break;
2263
2264 case FoodStageType.BAKED:
2267 break;
2268
2269 case FoodStageType.DRIED:
2270 case FoodStageType.BURNED:
2271 case FoodStageType.ROTTEN:
2272 default:
2273 m_DecayTimer = -1;
2275 return;
2276 }
2277
2278 //m_DecayTimer = m_DecayTimer / 1000.0;
2279 }
2280
2281 m_DecayTimer -= ( delta * m_DecayDelta );
2282
2283 if ( m_DecayTimer <= 0 )
2284 {
2285 if ( m_LastDecayStage != FoodStageType.NONE )
2286 {
2287 // switch to decayed stage
2288 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2289 {
2291 }
2292 if ( m_LastDecayStage == FoodStageType.RAW )
2293 {
2294 int rng = Math.RandomIntInclusive( 0, 100 );
2296 {
2298 }
2299 else
2300 {
2301 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2302 {
2304 }
2305 else
2306 {
2308 }
2309 }
2310 }
2311 }
2312 }
2313
2314 }
2315 else if ( IsMeat() )
2316 {
2317 // meat
2319 {
2320 switch ( GetFoodStageType() )
2321 {
2322 case FoodStageType.RAW:
2325 break;
2326
2327 case FoodStageType.BOILED:
2330 break;
2331
2332 case FoodStageType.BAKED:
2335 break;
2336
2337 case FoodStageType.DRIED:
2340 break;
2341
2342 case FoodStageType.BURNED:
2343 case FoodStageType.ROTTEN:
2344 default:
2345 m_DecayTimer = -1;
2347 return;
2348 }
2349 }
2350
2351 m_DecayTimer -= ( delta * m_DecayDelta );
2352
2353 if ( m_DecayTimer <= 0 )
2354 {
2355 if ( m_LastDecayStage != FoodStageType.NONE )
2356 {
2357 // switch to decayed stage
2358 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2359 {
2361 }
2362 }
2363 }
2364 }
2365 else if ( IsCorpse() )
2366 {
2367 // corpse
2369 {
2370 switch ( GetFoodStageType() )
2371 {
2372 case FoodStageType.RAW:
2375 break;
2376
2377 case FoodStageType.BURNED:
2378 case FoodStageType.ROTTEN:
2379 default:
2380 m_DecayTimer = -1;
2382 return;
2383 }
2384 }
2385
2386 m_DecayTimer -= ( delta * m_DecayDelta );
2387
2388 if ( m_DecayTimer <= 0 )
2389 {
2390 if ( m_LastDecayStage != FoodStageType.NONE )
2391 {
2392 // switch to decayed stage
2393 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2394 {
2396 }
2397 }
2398 }
2399 }
2400 else
2401 {
2402 // opened cans
2403 m_DecayTimer -= ( delta * m_DecayDelta );
2404
2405 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2406 {
2409 //m_DecayTimer = m_DecayTimer / 1000.0;
2410 }
2411 else
2412 {
2413 if ( m_DecayTimer <= 0 )
2414 {
2415 InsertAgent(eAgents.FOOD_POISON, 1);
2416 m_DecayTimer = -1;
2417 }
2418 }
2419 }
2420 }
2421
2422 protected void UpdateVaporParticle()
2423 {
2424 if (g_Game.IsHeadlessOrDedicatedServer())
2425 return;
2426
2427 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2428 {
2429 InventoryLocation invLoc = new InventoryLocation();
2430 GetInventory().GetCurrentInventoryLocation(invLoc);
2431 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2432 {
2433 ParticleManager ptcMgr = ParticleManager.GetInstance();
2434 if (ptcMgr)
2435 {
2436 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2437 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2438 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2439 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2440 }
2441 }
2442 }
2443 else if (m_HotVaporParticle)
2444 {
2445 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2446 {
2447 m_HotVaporParticle.Stop();
2448 m_HotVaporParticle = null;
2449 return;
2450 }
2451
2452 InventoryLocation inventoryLoc = new InventoryLocation();
2453 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2454 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2455 {
2456 m_HotVaporParticle.Stop();
2457 m_HotVaporParticle = null;
2458 }
2459 }
2460 }
2461
2462 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2463 {
2464 if (GetFoodStage())
2465 {
2466 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2467 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2468 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2469 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2470 }
2471
2472 super.GetDebugActions(outputList);
2473 }
2474
2475 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2476 {
2477 super.OnAction(action_id, player, ctx);
2478
2479 if ( g_Game.IsServer() )
2480 {
2481 if ( action_id == EActions.FOOD_STAGE_PREV )
2482 {
2483 int food_stage_prev = GetFoodStageType() - 1;
2484 if (food_stage_prev <= 0)
2485 {
2486 food_stage_prev = FoodStageType.COUNT - 1;
2487 }
2488 ChangeFoodStage(food_stage_prev);
2489 return true;
2490 }
2491 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2492 {
2493 int food_stage_next = GetFoodStageType() + 1;
2494 if (food_stage_next >= FoodStageType.COUNT )
2495 {
2496 food_stage_next = FoodStageType.RAW;
2497 }
2498 ChangeFoodStage(food_stage_next);
2499 return true;
2500 }
2501
2502 }
2503
2504 #ifdef DIAG_DEVELOPER
2505 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2506 {
2507 PrintNutritionsData();
2508 return true;
2509 }
2510 #endif
2511
2512 return false;
2513 }
2514
2515 override string GetDebugText()
2516 {
2517 string debug_output;
2518
2519 debug_output = super.GetDebugText();
2520
2521 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2522 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2523
2524 return debug_output;
2525 }
2526
2527 //================================================================
2528 // GENERAL GETTERS
2529 //================================================================
2530
2531 override float GetBaitEffectivity()
2532 {
2533 float ret = super.GetBaitEffectivity();
2534
2535 if (IsFoodRotten())
2536 {
2537 ret *= 0.5;
2538 }
2539
2540 return ret;
2541 }
2542
2543 float GetDecayTimer()
2544 {
2545 return m_DecayTimer;
2546 }
2547
2548 float GetDecayDelta()
2549 {
2550 return m_DecayDelta;
2551 }
2552
2554 {
2555 return m_LastDecayStage;
2556 }
2557
2558 #ifdef DIAG_DEVELOPER
2559 private void PrintNutritionsData()
2560 {
2561 string nutritionsData = "";
2562
2563 FoodStage stage = GetFoodStage();
2564 FoodStageType stageType = stage.GetFoodStageType();
2565
2566 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2567 if (profile)
2568 {
2569 nutritionsData = string.Format("Item: %1\n\n", this);
2570 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2571 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2572 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2573 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2574 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2575 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2576 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2577
2578 if (profile.IsLiquid())
2579 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2580
2581 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2582 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2583 }
2584
2585 nutritionsData += "-----\n";
2586
2587 Debug.Log(nutritionsData);
2588 }
2589 #endif
2590
2592 //DEPRECATED
2594 void UpdateVisuals()
2595 {
2597 }
2598}
2599
2601{
2602 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2603};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.

Используется в IEntity::IsFood().