DayZ 1.28
DayZ Explorer by KGB
 
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◆ GetFoodStageType()

FoodStageType ReplaceEdibleWithNewLambda::GetFoodStageType ( )
protected

См. определение в файле Edible_Base.c строка 1639

1639 : ItemBase
1640{
1641 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1642
1643 const string SOUND_BAKING_START = "Baking_SoundSet";
1644 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1645 const string SOUND_BOILING_START = "Boiling_SoundSet";
1646 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1647 const string SOUND_DRYING_START = "Drying_SoundSet";
1648 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1649 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1650
1651 protected bool m_MakeCookingSounds;
1652 protected SoundOnVehicle m_SoundCooking;
1654 protected string m_SoundPlaying;
1655 ref FoodStage m_FoodStage;
1656 protected float m_DecayTimer;
1657 protected float m_DecayDelta = 0.0;
1660
1662
1663 void Edible_Base()
1664 {
1665 if (HasFoodStage())
1666 {
1667 m_FoodStage = new FoodStage(this);
1668
1669 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1670 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1671
1672 m_SoundPlaying = "";
1674 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1675 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1676 }
1677 }
1678
1679 override void EEInit()
1680 {
1681 super.EEInit();
1682
1683 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1684 }
1685
1686 override void EEDelete(EntityAI parent)
1687 {
1688 super.EEDelete(parent);
1689
1690 RemoveAudio();
1691
1693 m_HotVaporParticle.Stop();
1694 }
1695
1696 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1697 {
1698 super.EEItemLocationChanged(oldLoc, newLoc);
1699
1701 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1702 {
1703 switch (oldLoc.GetParent().GetType())
1704 {
1705 case "FryingPan":
1706 case "Pot":
1707 case "Cauldron":
1708 case "SharpWoodenStick":
1709 MakeSoundsOnClient(false);
1710 break;
1711 }
1712
1714 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1715 {
1716 MakeSoundsOnClient(false);
1717 }
1718 }
1719
1720 if (oldLoc.IsValid())
1722
1723 if (CanHaveTemperature())
1725 }
1726
1727 void UpdateVisualsEx(bool forced = false)
1728 {
1729 if (GetFoodStage())
1730 GetFoodStage().UpdateVisualsEx(forced);
1731 }
1732
1733 bool Consume(float amount, PlayerBase consumer)
1734 {
1735 AddQuantity(-amount, false, false);
1736 OnConsume(amount, consumer);
1737
1738 return true;
1739 }
1740
1741 void OnConsume(float amount, PlayerBase consumer)
1742 {
1744 {
1745 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1746 }
1747 }
1748
1750 int FilterAgents(int agentsIn)
1751 {
1752 int foodStageType;
1753
1754 FoodStage foodStage = GetFoodStage();
1755 if (foodStage)
1756 foodStageType = foodStage.GetFoodStageType();
1757
1759 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1760 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1761 agentsIn &= ~eAgents.FOOD_POISON;
1762
1763 return agentsIn;
1764 }
1765
1766 //food staging
1767 override bool CanBeCooked()
1768 {
1769 return false;
1770 }
1771
1772 override bool CanBeCookedOnStick()
1773 {
1774 return false;
1775 }
1776
1777 override float GetTemperatureFreezeTime()
1778 {
1779 if (GetFoodStage())
1780 {
1781 switch (m_FoodStage.GetFoodStageType())
1782 {
1783 case FoodStageType.DRIED:
1784 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1785
1786 case FoodStageType.BURNED:
1787 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1788
1789 default:
1790 return super.GetTemperatureFreezeTime();
1791 }
1792 }
1793
1794 return super.GetTemperatureFreezeTime();
1795 }
1796
1797 override float GetTemperatureThawTime()
1798 {
1799 if (GetFoodStage())
1800 {
1801 switch (m_FoodStage.GetFoodStageType())
1802 {
1803 case FoodStageType.DRIED:
1804 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1805
1806 case FoodStageType.BURNED:
1807 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1808
1809 default:
1810 return super.GetTemperatureThawTime();
1811 }
1812 }
1813
1814 return super.GetTemperatureThawTime();
1815 }
1816
1817 override bool CanItemOverheat()
1818 {
1819 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1820 }
1821
1822 //================================================================
1823 // SYNCHRONIZATION
1824 //================================================================
1825 void Synchronize()
1826 {
1827 SetSynchDirty();
1828 }
1829
1830 override void OnVariablesSynchronized()
1831 {
1832 super.OnVariablesSynchronized();
1833
1834 //UpdateVisualsEx(); //performed on client only
1835
1836 //update audio
1838 {
1839 RefreshAudio();
1840 }
1841 else
1842 {
1843 RemoveAudio();
1844 }
1845
1846 if (CanHaveTemperature())
1848 }
1849
1850 //================================================================
1851 // AUDIO EFFECTS (WHEN ON DCS)
1852 //================================================================
1853 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1854 {
1855 m_MakeCookingSounds = soundstate;
1856 m_CookedByMethod = cookingMethod;
1857
1858 Synchronize();
1859 }
1860
1861 protected void RefreshAudio()
1862 {
1863 string soundName = "";
1864
1865 FoodStageType currentFoodStage = GetFoodStageType();
1867
1868 if (currentFoodStage == FoodStageType.BURNED)
1869 {
1870 soundName = SOUND_BURNING_DONE;
1871 }
1872 else
1873 {
1874 switch (m_CookedByMethod)
1875 {
1876 case CookingMethodType.BAKING:
1877 {
1878 if (nextFoodStage == FoodStageType.BAKED)
1879 soundName = SOUND_BAKING_START;
1880 else if (currentFoodStage == FoodStageType.BAKED)
1881 soundName = SOUND_BAKING_DONE;
1882 else
1883 soundName = "";
1884 break;
1885 }
1886
1887 case CookingMethodType.BOILING:
1888 {
1889 if (nextFoodStage == FoodStageType.BOILED)
1890 soundName = SOUND_BOILING_START;
1891 else if (currentFoodStage == FoodStageType.BOILED)
1892 soundName = SOUND_BOILING_DONE;
1893 else
1894 soundName = "";
1895 break;
1896 }
1897
1898 case CookingMethodType.DRYING:
1899 {
1900 if (nextFoodStage == FoodStageType.DRIED)
1901 soundName = SOUND_DRYING_START;
1902 else if (currentFoodStage == FoodStageType.DRIED)
1903 soundName = SOUND_DRYING_DONE;
1904 else
1905 soundName = "";
1906 break;
1907 }
1908
1909 default:
1910 soundName = "";
1911 break;
1912 }
1913
1914 if (nextFoodStage == FoodStageType.BURNED)
1915 {
1916 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1917 {
1918 soundName = SOUND_BURNING_DONE;
1919 }
1920 else // pre-emptive burning sounds replace regular ones
1921 {
1922 array<float> nextStageProperties = new array<float>();
1923 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1924 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1925 float progress01 = GetCookingTime() / nextStageTime;
1926 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1927 {
1928 soundName = SOUND_BURNING_DONE;
1929 }
1930 }
1931 }
1932 }
1933
1934 SoundCookingStart(soundName);
1935 }
1936
1937 protected void RemoveAudio()
1938 {
1939 m_MakeCookingSounds = false;
1941 }
1942
1943 //================================================================
1944 // SERIALIZATION
1945 //================================================================
1946 override void OnStoreSave(ParamsWriteContext ctx)
1947 {
1948 super.OnStoreSave(ctx);
1949
1950 if (GetFoodStage())
1951 {
1952 GetFoodStage().OnStoreSave(ctx);
1953 }
1954
1955 // food decay
1956 ctx.Write(m_DecayTimer);
1958 }
1959
1960 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1961 {
1962 if (!super.OnStoreLoad(ctx, version))
1963 return false;
1964
1965 if (GetFoodStage())
1966 {
1967 if (!GetFoodStage().OnStoreLoad(ctx, version))
1968 return false;
1969 }
1970
1971 if (version >= 115)
1972 {
1973 if (!ctx.Read(m_DecayTimer))
1974 {
1975 m_DecayTimer = 0.0;
1976 return false;
1977 }
1978 if (!ctx.Read(m_LastDecayStage))
1979 {
1981 return false;
1982 }
1983 }
1984
1985 UpdateVisualsEx(true); //forced init visuals
1986 Synchronize();
1987
1988 return true;
1989 }
1990
1991 override void AfterStoreLoad()
1992 {
1993 super.AfterStoreLoad();
1994
1995 Synchronize();
1996 }
1997
1998 //get food stage
1999 override FoodStage GetFoodStage()
2000 {
2001 return m_FoodStage;
2002 }
2003
2004 //food types
2005 override bool IsMeat()
2006 {
2007 return false;
2008 }
2009
2010 override bool IsCorpse()
2011 {
2012 return false;
2013 }
2014
2015 override bool IsFruit()
2016 {
2017 return false;
2018 }
2019
2020 override bool IsMushroom()
2021 {
2022 return false;
2023 }
2024
2025 //================================================================
2026 // NUTRITIONAL VALUES
2027 //================================================================
2028 //food properties
2029 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2030 {
2031 Edible_Base food_item = Edible_Base.Cast(item);
2032 if (food_item && food_item.GetFoodStage())
2033 {
2034 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2035 }
2036 else if (classname != "" && food_stage)
2037 {
2038 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2039 }
2040 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2041 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2042
2043 }
2044
2045 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2046 {
2047 Edible_Base food_item = Edible_Base.Cast(item);
2048 if (food_item && food_item.GetFoodStage())
2049 {
2050 return FoodStage.GetEnergy(food_item.GetFoodStage());
2051 }
2052 else if (classname != "" && food_stage)
2053 {
2054 return FoodStage.GetEnergy(null, food_stage, classname);
2055 }
2056 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2057 return GetGame().ConfigGetFloat( class_path + " energy" );
2058 }
2059
2060 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2061 {
2062 Edible_Base food_item = Edible_Base.Cast(item);
2063 if (food_item && food_item.GetFoodStage())
2064 {
2065 return FoodStage.GetWater(food_item.GetFoodStage());
2066 }
2067 else if (classname != "" && food_stage)
2068 {
2069 return FoodStage.GetWater(null, food_stage, classname);
2070 }
2071 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2072 return GetGame().ConfigGetFloat( class_path + " water" );
2073 }
2074
2075 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2076 {
2077 Edible_Base food_item = Edible_Base.Cast(item);
2078 if (food_item && food_item.GetFoodStage())
2079 {
2080 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2081 }
2082 else if (classname != "" && food_stage)
2083 {
2084 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2085 }
2086 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2087 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2088
2089 }
2090
2091 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2092 {
2093 Edible_Base food_item = Edible_Base.Cast(item);
2094 if (food_item && food_item.GetFoodStage())
2095 {
2096 return FoodStage.GetToxicity(food_item.GetFoodStage());
2097 }
2098 else if (classname != "" && food_stage)
2099 {
2100 return FoodStage.GetToxicity(null, food_stage, classname);
2101 }
2102 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2103 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2104 }
2105
2106 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2107 {
2108 Edible_Base food_item = Edible_Base.Cast(item);
2109 if (food_item && food_item.GetFoodStage())
2110 {
2111 return FoodStage.GetAgents(food_item.GetFoodStage());
2112 }
2113 else if (classname != "" && food_stage)
2114 {
2115 return FoodStage.GetAgents(null, food_stage, classname);
2116 }
2117 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2118 return GetGame().ConfigGetInt( class_path + " agents" );
2119 }
2120
2121 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2122 {
2123 Edible_Base food_item = Edible_Base.Cast(item);
2124 if (food_item && food_item.GetFoodStage())
2125 {
2126 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2127 }
2128 else if (classname != "" && food_stage)
2129 {
2130 return FoodStage.GetDigestibility(null, food_stage, classname);
2131 }
2132 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2133 return GetGame().ConfigGetInt( class_path + " digestibility" );
2134 }
2135
2136 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2137 {
2138 Edible_Base foodItem = Edible_Base.Cast(item);
2139 if (foodItem && foodItem.GetFoodStage())
2140 {
2141 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2142 }
2143 else if (className != "" && foodStage)
2144 {
2145 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2146 }
2147 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2148 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2149 }
2150
2151 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2152 {
2153 NutritionalProfile profile = new NutritionalProfile();
2154 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2155 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2156 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2157 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2158 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2159 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2160 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2161 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2162
2163 return profile;
2164 }
2165
2166 //================================================================
2167 // FOOD STAGING
2168 //================================================================
2170 {
2171 return GetFoodStage().GetFoodStageType();
2172 }
2173
2174 //food stage states
2175 bool IsFoodRaw()
2176 {
2177 if ( GetFoodStage() )
2178 {
2179 return GetFoodStage().IsFoodRaw();
2180 }
2181
2182 return false;
2183 }
2184
2185 bool IsFoodBaked()
2186 {
2187 if ( GetFoodStage() )
2188 {
2189 return GetFoodStage().IsFoodBaked();
2190 }
2191
2192 return false;
2193 }
2194
2195 bool IsFoodBoiled()
2196 {
2197 if ( GetFoodStage() )
2198 {
2199 return GetFoodStage().IsFoodBoiled();
2200 }
2201
2202 return false;
2203 }
2204
2205 bool IsFoodDried()
2206 {
2207 if ( GetFoodStage() )
2208 {
2209 return GetFoodStage().IsFoodDried();
2210 }
2211
2212 return false;
2213 }
2214
2215 bool IsFoodBurned()
2216 {
2217 if ( GetFoodStage() )
2218 {
2219 return GetFoodStage().IsFoodBurned();
2220 }
2221
2222 return false;
2223 }
2224
2225 bool IsFoodRotten()
2226 {
2227 if ( GetFoodStage() )
2228 {
2229 return GetFoodStage().IsFoodRotten();
2230 }
2231
2232 return false;
2233 }
2234
2235 //food stage change
2236 void ChangeFoodStage( FoodStageType new_food_stage_type )
2237 {
2238 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2239 }
2240
2242 {
2243 return GetFoodStage().GetNextFoodStageType( cooking_method );
2244 }
2245
2246 string GetFoodStageName( FoodStageType food_stage_type )
2247 {
2248 return GetFoodStage().GetFoodStageName( food_stage_type );
2249 }
2250
2251 bool CanChangeToNewStage( CookingMethodType cooking_method )
2252 {
2253 return GetFoodStage().CanChangeToNewStage( cooking_method );
2254 }
2255
2256 //Use this to receive food stage from another Edible_Base
2257 void TransferFoodStage( notnull Edible_Base source )
2258 {
2259 if ( !source.GetFoodStage())
2260 return;
2261 m_LastDecayStage = source.GetLastDecayStage();
2262 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2263 m_DecayTimer = source.GetDecayTimer();
2264 m_DecayDelta = source.GetDecayDelta();
2265 }
2266
2268 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2269 {
2270 HandleFoodStageChangeAgents(stageOld,stageNew);
2271 UpdateVisualsEx(); //performed on server only
2272 }
2273
2276 {
2277 switch (stageNew)
2278 {
2279 case FoodStageType.BAKED:
2280 case FoodStageType.BOILED:
2281 case FoodStageType.DRIED:
2282 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2283 break;
2284
2285 case FoodStageType.BURNED:
2286 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2287 break;
2288 }
2289 }
2290
2291 //================================================================
2292 // COOKING
2293 //================================================================
2294 //cooking time
2295 float GetCookingTime()
2296 {
2297 return GetFoodStage().GetCookingTime();
2298 }
2299
2300 void SetCookingTime( float time )
2301 {
2302 GetFoodStage().SetCookingTime( time );
2303
2304 //synchronize when calling on server
2305 Synchronize();
2306 }
2307
2308 void ResetCookingTime()
2309 {
2310 if (GetFoodStage())
2311 {
2312 GetFoodStage().SetCookingTime(0);
2313 Synchronize();
2314 }
2315 }
2316
2317 //replace edible with new item (opening cans)
2318 void ReplaceEdibleWithNew( string typeName )
2319 {
2320 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2321 if (player)
2322 {
2323 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2324 player.ServerReplaceItemInHandsWithNew(lambda);
2325 }
2326 else
2327 Error("ReplaceEdibleWithNew - cannot use edible without player");
2328 }
2329
2331 {
2333 }
2334
2335 override void SetActions()
2336 {
2337 super.SetActions();
2338
2341 }
2342
2343 protected void SoundCookingStart(string sound_name)
2344 {
2345 #ifndef SERVER
2346 if (m_SoundPlaying != sound_name)
2347 {
2349
2350 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2351 m_SoundPlaying = sound_name;
2352 }
2353 #endif
2354 }
2355
2356 protected void SoundCookingStop()
2357 {
2358 #ifndef SERVER
2360 {
2361 m_SoundEffectCooking.Stop();
2362 m_SoundEffectCooking = null;
2363 m_SoundPlaying = "";
2364 }
2365 #endif
2366 }
2367
2368 override bool CanDecay()
2369 {
2370 return false;
2371 }
2372
2373 override bool CanProcessDecay()
2374 {
2375 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2376 }
2377
2378 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2379 {
2380 m_DecayDelta = 0.0;
2381
2382 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2383 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2384 if ( hasRootAsPlayer )
2386
2387 /*Print( "-------------------------" );
2388 Print( this );
2389 Print( m_DecayTimer );
2390 Print( m_DecayDelta );
2391 Print( m_LastDecayStage );*/
2392
2393 if ( IsFruit() || IsMushroom() )
2394 {
2395 // fruit, vegetables and mushrooms
2397 {
2398 switch ( GetFoodStageType() )
2399 {
2400 case FoodStageType.RAW:
2403 break;
2404
2405 case FoodStageType.BOILED:
2408 break;
2409
2410 case FoodStageType.BAKED:
2413 break;
2414
2415 case FoodStageType.DRIED:
2416 case FoodStageType.BURNED:
2417 case FoodStageType.ROTTEN:
2418 default:
2419 m_DecayTimer = -1;
2421 return;
2422 }
2423
2424 //m_DecayTimer = m_DecayTimer / 1000.0;
2425 }
2426
2427 m_DecayTimer -= ( delta * m_DecayDelta );
2428
2429 if ( m_DecayTimer <= 0 )
2430 {
2431 if ( m_LastDecayStage != FoodStageType.NONE )
2432 {
2433 // switch to decayed stage
2434 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2435 {
2437 }
2438 if ( m_LastDecayStage == FoodStageType.RAW )
2439 {
2440 int rng = Math.RandomIntInclusive( 0, 100 );
2442 {
2444 }
2445 else
2446 {
2447 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2448 {
2450 }
2451 else
2452 {
2454 }
2455 }
2456 }
2457 }
2458 }
2459
2460 }
2461 else if ( IsMeat() )
2462 {
2463 // meat
2465 {
2466 switch ( GetFoodStageType() )
2467 {
2468 case FoodStageType.RAW:
2471 break;
2472
2473 case FoodStageType.BOILED:
2476 break;
2477
2478 case FoodStageType.BAKED:
2481 break;
2482
2483 case FoodStageType.DRIED:
2486 break;
2487
2488 case FoodStageType.BURNED:
2489 case FoodStageType.ROTTEN:
2490 default:
2491 m_DecayTimer = -1;
2493 return;
2494 }
2495 }
2496
2497 m_DecayTimer -= ( delta * m_DecayDelta );
2498
2499 if ( m_DecayTimer <= 0 )
2500 {
2501 if ( m_LastDecayStage != FoodStageType.NONE )
2502 {
2503 // switch to decayed stage
2504 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2505 {
2507 }
2508 }
2509 }
2510 }
2511 else if ( IsCorpse() )
2512 {
2513 // corpse
2515 {
2516 switch ( GetFoodStageType() )
2517 {
2518 case FoodStageType.RAW:
2521 break;
2522
2523 case FoodStageType.BURNED:
2524 case FoodStageType.ROTTEN:
2525 default:
2526 m_DecayTimer = -1;
2528 return;
2529 }
2530 }
2531
2532 m_DecayTimer -= ( delta * m_DecayDelta );
2533
2534 if ( m_DecayTimer <= 0 )
2535 {
2536 if ( m_LastDecayStage != FoodStageType.NONE )
2537 {
2538 // switch to decayed stage
2539 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2540 {
2542 }
2543 }
2544 }
2545 }
2546 else
2547 {
2548 // opened cans
2549 m_DecayTimer -= ( delta * m_DecayDelta );
2550
2551 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2552 {
2555 //m_DecayTimer = m_DecayTimer / 1000.0;
2556 }
2557 else
2558 {
2559 if ( m_DecayTimer <= 0 )
2560 {
2561 InsertAgent(eAgents.FOOD_POISON, 1);
2562 m_DecayTimer = -1;
2563 }
2564 }
2565 }
2566 }
2567
2568 protected void UpdateVaporParticle()
2569 {
2570 if (GetGame().IsDedicatedServer())
2571 return;
2572
2573 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2574 {
2575 InventoryLocation invLoc = new InventoryLocation();
2576 GetInventory().GetCurrentInventoryLocation(invLoc);
2577 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2578 {
2579 ParticleManager ptcMgr = ParticleManager.GetInstance();
2580 if (ptcMgr)
2581 {
2582 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2583 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2584 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2585 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2586 }
2587 }
2588 }
2589 else if (m_HotVaporParticle)
2590 {
2591 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2592 {
2593 m_HotVaporParticle.Stop();
2594 m_HotVaporParticle = null;
2595 return;
2596 }
2597
2598 InventoryLocation inventoryLoc = new InventoryLocation();
2599 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2600 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2601 {
2602 m_HotVaporParticle.Stop();
2603 m_HotVaporParticle = null;
2604 }
2605 }
2606 }
2607
2608 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2609 {
2610 if (GetFoodStage())
2611 {
2612 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2613 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2614 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2615 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2616 }
2617
2618 super.GetDebugActions(outputList);
2619 }
2620
2621 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2622 {
2623 super.OnAction(action_id, player, ctx);
2624
2625 if ( GetGame().IsServer() )
2626 {
2627 if ( action_id == EActions.FOOD_STAGE_PREV )
2628 {
2629 int food_stage_prev = GetFoodStageType() - 1;
2630 if (food_stage_prev <= 0)
2631 {
2632 food_stage_prev = FoodStageType.COUNT - 1;
2633 }
2634 ChangeFoodStage(food_stage_prev);
2635 return true;
2636 }
2637 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2638 {
2639 int food_stage_next = GetFoodStageType() + 1;
2640 if (food_stage_next >= FoodStageType.COUNT )
2641 {
2642 food_stage_next = FoodStageType.RAW;
2643 }
2644 ChangeFoodStage(food_stage_next);
2645 return true;
2646 }
2647
2648 }
2649
2650 #ifdef DIAG_DEVELOPER
2651 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2652 {
2653 PrintNutritionsData();
2654 return true;
2655 }
2656 #endif
2657
2658 return false;
2659 }
2660
2661 override string GetDebugText()
2662 {
2663 string debug_output;
2664
2665 debug_output = super.GetDebugText();
2666
2667 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2668 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2669
2670 return debug_output;
2671 }
2672
2673 //================================================================
2674 // GENERAL GETTERS
2675 //================================================================
2676
2677 override float GetBaitEffectivity()
2678 {
2679 float ret = super.GetBaitEffectivity();
2680
2681 if (IsFoodRotten())
2682 {
2683 ret *= 0.5;
2684 }
2685
2686 return ret;
2687 }
2688
2689 float GetDecayTimer()
2690 {
2691 return m_DecayTimer;
2692 }
2693
2694 float GetDecayDelta()
2695 {
2696 return m_DecayDelta;
2697 }
2698
2700 {
2701 return m_LastDecayStage;
2702 }
2703
2704 #ifdef DIAG_DEVELOPER
2705 private void PrintNutritionsData()
2706 {
2707 string nutritionsData = "";
2708
2709 FoodStage stage = GetFoodStage();
2710 FoodStageType stageType = stage.GetFoodStageType();
2711
2712 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2713 if (profile)
2714 {
2715 nutritionsData = string.Format("Item: %1\n\n", this);
2716 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2717 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2718 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2719 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2720 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2721 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2722 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2723
2724 if (profile.IsLiquid())
2725 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2726
2727 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2728 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2729 }
2730
2731 nutritionsData += "-----\n";
2732
2733 Debug.Log(nutritionsData);
2734 }
2735 #endif
2736
2738 //DEPRECATED
2740 void UpdateVisuals()
2741 {
2743 }
2744}
2745
2747{
2748 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2749};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.