DayZ 1.30
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ GetFoodStageType()

FoodStageType ReplaceEdibleWithNewLambda::GetFoodStageType ( )
protected

См. определение в файле Edible_Base.c строка 1643

1643 : ItemBase
1644{
1645 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1646
1647 const string SOUND_BAKING_START = "Baking_SoundSet";
1648 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1649 const string SOUND_BOILING_START = "Boiling_SoundSet";
1650 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1651 const string SOUND_DRYING_START = "Drying_SoundSet";
1652 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1653 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1654
1655 protected bool m_MakeCookingSounds;
1656 protected SoundOnVehicle m_SoundCooking;
1658 protected string m_SoundPlaying;
1659 ref FoodStage m_FoodStage;
1660 protected float m_DecayTimer;
1661 protected float m_DecayDelta = 0.0;
1664
1666
1667 void Edible_Base()
1668 {
1669 if (HasFoodStage())
1670 {
1671 m_FoodStage = new FoodStage(this);
1672
1673 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1674 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1675
1676 m_SoundPlaying = "";
1678 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1679 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1680 }
1681 }
1682
1683 override void EEInit()
1684 {
1685 super.EEInit();
1686
1687 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1688 }
1689
1690 override void EEDelete(EntityAI parent)
1691 {
1692 super.EEDelete(parent);
1693
1694 RemoveAudio();
1695
1697 m_HotVaporParticle.Stop();
1698 }
1699
1700 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1701 {
1702 super.EEItemLocationChanged(oldLoc, newLoc);
1703
1705 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1706 {
1707 switch (oldLoc.GetParent().GetType())
1708 {
1709 case "FryingPan":
1710 case "Pot":
1711 case "Cauldron":
1712 case "SharpWoodenStick":
1713 MakeSoundsOnClient(false);
1714 break;
1715 }
1716
1718 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1719 {
1720 MakeSoundsOnClient(false);
1721 }
1722 }
1723
1724 if (oldLoc.IsValid())
1726
1727 if (CanHaveTemperature())
1729 }
1730
1731 void UpdateVisualsEx(bool forced = false)
1732 {
1733 if (GetFoodStage())
1734 GetFoodStage().UpdateVisualsEx(forced);
1735 }
1736
1737 bool Consume(float amount, PlayerBase consumer)
1738 {
1739 AddQuantity(-amount, false, false);
1740 OnConsume(amount, consumer);
1741
1742 return true;
1743 }
1744
1745 void OnConsume(float amount, PlayerBase consumer)
1746 {
1748 {
1749 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1750 }
1751 }
1752
1754 int FilterAgents(int agentsIn)
1755 {
1756 int foodStageType;
1757
1758 FoodStage foodStage = GetFoodStage();
1759 if (foodStage)
1760 foodStageType = foodStage.GetFoodStageType();
1761
1763 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1764 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1765 agentsIn &= ~eAgents.FOOD_POISON;
1766
1767 return agentsIn;
1768 }
1769
1770 //food staging
1771 override bool CanBeCooked()
1772 {
1773 return false;
1774 }
1775
1776 override bool CanBeCookedOnStick()
1777 {
1778 return false;
1779 }
1780
1781 override float GetTemperatureFreezeTime()
1782 {
1783 if (GetFoodStage())
1784 {
1785 switch (m_FoodStage.GetFoodStageType())
1786 {
1787 case FoodStageType.DRIED:
1788 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1789
1790 case FoodStageType.BURNED:
1791 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1792
1793 default:
1794 return super.GetTemperatureFreezeTime();
1795 }
1796 }
1797
1798 return super.GetTemperatureFreezeTime();
1799 }
1800
1801 override float GetTemperatureThawTime()
1802 {
1803 if (GetFoodStage())
1804 {
1805 switch (m_FoodStage.GetFoodStageType())
1806 {
1807 case FoodStageType.DRIED:
1808 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1809
1810 case FoodStageType.BURNED:
1811 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1812
1813 default:
1814 return super.GetTemperatureThawTime();
1815 }
1816 }
1817
1818 return super.GetTemperatureThawTime();
1819 }
1820
1821 override bool CanItemOverheat()
1822 {
1823 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1824 }
1825
1826 //================================================================
1827 // SYNCHRONIZATION
1828 //================================================================
1829 void Synchronize()
1830 {
1831 SetSynchDirty();
1832 }
1833
1834 override void OnVariablesSynchronized()
1835 {
1836 super.OnVariablesSynchronized();
1837
1838 //UpdateVisualsEx(); //performed on client only
1839
1840 //update audio
1842 {
1843 RefreshAudio();
1844 }
1845 else
1846 {
1847 RemoveAudio();
1848 }
1849
1850 if (CanHaveTemperature())
1852 }
1853
1854 //================================================================
1855 // AUDIO EFFECTS (WHEN ON DCS)
1856 //================================================================
1857 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1858 {
1859 m_MakeCookingSounds = soundstate;
1860 m_CookedByMethod = cookingMethod;
1861
1862 Synchronize();
1863 }
1864
1865 protected void RefreshAudio()
1866 {
1867 string soundName = "";
1868
1869 FoodStageType currentFoodStage = GetFoodStageType();
1871
1872 if (currentFoodStage == FoodStageType.BURNED)
1873 {
1874 soundName = SOUND_BURNING_DONE;
1875 }
1876 else
1877 {
1878 switch (m_CookedByMethod)
1879 {
1880 case CookingMethodType.BAKING:
1881 {
1882 if (nextFoodStage == FoodStageType.BAKED)
1883 soundName = SOUND_BAKING_START;
1884 else if (currentFoodStage == FoodStageType.BAKED)
1885 soundName = SOUND_BAKING_DONE;
1886 else
1887 soundName = "";
1888 break;
1889 }
1890
1891 case CookingMethodType.BOILING:
1892 {
1893 if (nextFoodStage == FoodStageType.BOILED)
1894 soundName = SOUND_BOILING_START;
1895 else if (currentFoodStage == FoodStageType.BOILED)
1896 soundName = SOUND_BOILING_DONE;
1897 else
1898 soundName = "";
1899 break;
1900 }
1901
1902 case CookingMethodType.DRYING:
1903 {
1904 if (nextFoodStage == FoodStageType.DRIED)
1905 soundName = SOUND_DRYING_START;
1906 else if (currentFoodStage == FoodStageType.DRIED)
1907 soundName = SOUND_DRYING_DONE;
1908 else
1909 soundName = "";
1910 break;
1911 }
1912
1913 default:
1914 soundName = "";
1915 break;
1916 }
1917
1918 if (nextFoodStage == FoodStageType.BURNED)
1919 {
1920 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1921 {
1922 soundName = SOUND_BURNING_DONE;
1923 }
1924 else // pre-emptive burning sounds replace regular ones
1925 {
1926 array<float> nextStageProperties = new array<float>();
1927 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1928 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1929 float progress01 = GetCookingTime() / nextStageTime;
1930 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1931 {
1932 soundName = SOUND_BURNING_DONE;
1933 }
1934 }
1935 }
1936 }
1937
1938 SoundCookingStart(soundName);
1939 }
1940
1941 protected void RemoveAudio()
1942 {
1943 m_MakeCookingSounds = false;
1945 }
1946
1947 //================================================================
1948 // SERIALIZATION
1949 //================================================================
1950 override void OnStoreSave(ParamsWriteContext ctx)
1951 {
1952 super.OnStoreSave(ctx);
1953
1954 if (GetFoodStage())
1955 {
1956 GetFoodStage().OnStoreSave(ctx);
1957 }
1958
1959 // food decay
1960 ctx.Write(m_DecayTimer);
1962 }
1963
1964 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1965 {
1966 if (!super.OnStoreLoad(ctx, version))
1967 return false;
1968
1969 if (GetFoodStage())
1970 {
1971 if (!GetFoodStage().OnStoreLoad(ctx, version))
1972 return false;
1973 }
1974
1975 if (version >= 115)
1976 {
1977 if (!ctx.Read(m_DecayTimer))
1978 {
1979 m_DecayTimer = 0.0;
1980 return false;
1981 }
1982 if (!ctx.Read(m_LastDecayStage))
1983 {
1985 return false;
1986 }
1987 }
1988
1989 UpdateVisualsEx(true); //forced init visuals
1990 Synchronize();
1991
1992 return true;
1993 }
1994
1995 override void AfterStoreLoad()
1996 {
1997 super.AfterStoreLoad();
1998
1999 Synchronize();
2000 }
2001
2002 //get food stage
2003 override FoodStage GetFoodStage()
2004 {
2005 return m_FoodStage;
2006 }
2007
2008 //food types
2009 override bool IsMeat()
2010 {
2011 return false;
2012 }
2013
2014 override bool IsCorpse()
2015 {
2016 return false;
2017 }
2018
2019 override bool IsFruit()
2020 {
2021 return false;
2022 }
2023
2024 override bool IsMushroom()
2025 {
2026 return false;
2027 }
2028
2029 //================================================================
2030 // NUTRITIONAL VALUES
2031 //================================================================
2032 //food properties
2033 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2034 {
2035 Edible_Base food_item = Edible_Base.Cast(item);
2036 if (food_item && food_item.GetFoodStage())
2037 {
2038 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2039 }
2040 else if (classname != "" && food_stage)
2041 {
2042 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2043 }
2044 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2045 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2046
2047 }
2048
2049 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2050 {
2051 Edible_Base food_item = Edible_Base.Cast(item);
2052 if (food_item && food_item.GetFoodStage())
2053 {
2054 return FoodStage.GetEnergy(food_item.GetFoodStage());
2055 }
2056 else if (classname != "" && food_stage)
2057 {
2058 return FoodStage.GetEnergy(null, food_stage, classname);
2059 }
2060 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2061 return g_Game.ConfigGetFloat( class_path + " energy" );
2062 }
2063
2064 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2065 {
2066 Edible_Base food_item = Edible_Base.Cast(item);
2067 if (food_item && food_item.GetFoodStage())
2068 {
2069 return FoodStage.GetWater(food_item.GetFoodStage());
2070 }
2071 else if (classname != "" && food_stage)
2072 {
2073 return FoodStage.GetWater(null, food_stage, classname);
2074 }
2075 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2076 return g_Game.ConfigGetFloat( class_path + " water" );
2077 }
2078
2079 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2080 {
2081 Edible_Base food_item = Edible_Base.Cast(item);
2082 if (food_item && food_item.GetFoodStage())
2083 {
2084 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2085 }
2086 else if (classname != "" && food_stage)
2087 {
2088 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2089 }
2090 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2091 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2092
2093 }
2094
2095 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2096 {
2097 Edible_Base food_item = Edible_Base.Cast(item);
2098 if (food_item && food_item.GetFoodStage())
2099 {
2100 return FoodStage.GetToxicity(food_item.GetFoodStage());
2101 }
2102 else if (classname != "" && food_stage)
2103 {
2104 return FoodStage.GetToxicity(null, food_stage, classname);
2105 }
2106 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2107 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2108 }
2109
2110 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2111 {
2112 Edible_Base food_item = Edible_Base.Cast(item);
2113 if (food_item && food_item.GetFoodStage())
2114 {
2115 return FoodStage.GetAgents(food_item.GetFoodStage());
2116 }
2117 else if (classname != "" && food_stage)
2118 {
2119 return FoodStage.GetAgents(null, food_stage, classname);
2120 }
2121 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2122 return g_Game.ConfigGetInt( class_path + " agents" );
2123 }
2124
2125 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2126 {
2127 Edible_Base food_item = Edible_Base.Cast(item);
2128 if (food_item && food_item.GetFoodStage())
2129 {
2130 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2131 }
2132 else if (classname != "" && food_stage)
2133 {
2134 return FoodStage.GetDigestibility(null, food_stage, classname);
2135 }
2136 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2137 return g_Game.ConfigGetInt( class_path + " digestibility" );
2138 }
2139
2140 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2141 {
2142 Edible_Base foodItem = Edible_Base.Cast(item);
2143 if (foodItem && foodItem.GetFoodStage())
2144 {
2145 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2146 }
2147 else if (className != "" && foodStage)
2148 {
2149 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2150 }
2151 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2152 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2153 }
2154
2155 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2156 {
2157 NutritionalProfile profile = new NutritionalProfile();
2158 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2159 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2160 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2161 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2162 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2163 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2164 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2165 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2166
2167 return profile;
2168 }
2169
2170 //================================================================
2171 // FOOD STAGING
2172 //================================================================
2174 {
2175 return GetFoodStage().GetFoodStageType();
2176 }
2177
2178 //food stage states
2179 bool IsFoodRaw()
2180 {
2181 if ( GetFoodStage() )
2182 {
2183 return GetFoodStage().IsFoodRaw();
2184 }
2185
2186 return false;
2187 }
2188
2189 bool IsFoodBaked()
2190 {
2191 if ( GetFoodStage() )
2192 {
2193 return GetFoodStage().IsFoodBaked();
2194 }
2195
2196 return false;
2197 }
2198
2199 bool IsFoodBoiled()
2200 {
2201 if ( GetFoodStage() )
2202 {
2203 return GetFoodStage().IsFoodBoiled();
2204 }
2205
2206 return false;
2207 }
2208
2209 bool IsFoodDried()
2210 {
2211 if ( GetFoodStage() )
2212 {
2213 return GetFoodStage().IsFoodDried();
2214 }
2215
2216 return false;
2217 }
2218
2219 bool IsFoodBurned()
2220 {
2221 if ( GetFoodStage() )
2222 {
2223 return GetFoodStage().IsFoodBurned();
2224 }
2225
2226 return false;
2227 }
2228
2229 bool IsFoodRotten()
2230 {
2231 if ( GetFoodStage() )
2232 {
2233 return GetFoodStage().IsFoodRotten();
2234 }
2235
2236 return false;
2237 }
2238
2239 //food stage change
2240 void ChangeFoodStage( FoodStageType new_food_stage_type )
2241 {
2242 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2243 }
2244
2246 {
2247 return GetFoodStage().GetNextFoodStageType( cooking_method );
2248 }
2249
2250 string GetFoodStageName( FoodStageType food_stage_type )
2251 {
2252 return GetFoodStage().GetFoodStageName( food_stage_type );
2253 }
2254
2255 bool CanChangeToNewStage( CookingMethodType cooking_method )
2256 {
2257 return GetFoodStage().CanChangeToNewStage( cooking_method );
2258 }
2259
2260 //Use this to receive food stage from another Edible_Base
2261 void TransferFoodStage( notnull Edible_Base source )
2262 {
2263 if ( !source.GetFoodStage())
2264 return;
2265 m_LastDecayStage = source.GetLastDecayStage();
2266 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2267 m_DecayTimer = source.GetDecayTimer();
2268 m_DecayDelta = source.GetDecayDelta();
2269 }
2270
2272 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2273 {
2274 HandleFoodStageChangeAgents(stageOld,stageNew);
2275 UpdateVisualsEx(); //performed on server only
2276 }
2277
2280 {
2281 switch (stageNew)
2282 {
2283 case FoodStageType.BAKED:
2284 case FoodStageType.BOILED:
2285 case FoodStageType.DRIED:
2286 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2287 break;
2288
2289 case FoodStageType.BURNED:
2290 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2291 break;
2292 }
2293 }
2294
2295 //================================================================
2296 // COOKING
2297 //================================================================
2298 //cooking time
2299 float GetCookingTime()
2300 {
2301 return GetFoodStage().GetCookingTime();
2302 }
2303
2304 void SetCookingTime( float time )
2305 {
2306 GetFoodStage().SetCookingTime( time );
2307
2308 //synchronize when calling on server
2309 Synchronize();
2310 }
2311
2312 void ResetCookingTime()
2313 {
2314 if (GetFoodStage())
2315 {
2316 GetFoodStage().SetCookingTime(0);
2317 Synchronize();
2318 }
2319 }
2320
2321 //replace edible with new item (opening cans)
2322 void ReplaceEdibleWithNew( string typeName )
2323 {
2324 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2325 if (player)
2326 {
2327 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2328 player.ServerReplaceItemInHandsWithNew(lambda);
2329 }
2330 else
2331 Error("ReplaceEdibleWithNew - cannot use edible without player");
2332 }
2333
2335 {
2337 }
2338
2339 override void SetActions()
2340 {
2341 super.SetActions();
2342
2345 }
2346
2347 protected void SoundCookingStart(string sound_name)
2348 {
2349 #ifndef SERVER
2350 #ifndef NO_GUI
2351 if (m_SoundPlaying != sound_name)
2352 {
2354
2355 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2356 m_SoundPlaying = sound_name;
2357 }
2358 #endif
2359 #endif
2360 }
2361
2362 protected void SoundCookingStop()
2363 {
2364 #ifndef SERVER
2365 #ifndef NO_GUI
2367 {
2368 m_SoundEffectCooking.Stop();
2369 m_SoundEffectCooking = null;
2370 m_SoundPlaying = "";
2371 }
2372 #endif
2373 #endif
2374 }
2375
2376 override bool CanDecay()
2377 {
2378 return false;
2379 }
2380
2381 override bool CanProcessDecay()
2382 {
2383 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2384 }
2385
2386 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2387 {
2388 m_DecayDelta = 0.0;
2389
2390 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2391 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2392 if ( hasRootAsPlayer )
2394
2395 /*Print( "-------------------------" );
2396 Print( this );
2397 Print( m_DecayTimer );
2398 Print( m_DecayDelta );
2399 Print( m_LastDecayStage );*/
2400
2401 if ( IsFruit() || IsMushroom() )
2402 {
2403 // fruit, vegetables and mushrooms
2405 {
2406 switch ( GetFoodStageType() )
2407 {
2408 case FoodStageType.RAW:
2411 break;
2412
2413 case FoodStageType.BOILED:
2416 break;
2417
2418 case FoodStageType.BAKED:
2421 break;
2422
2423 case FoodStageType.DRIED:
2424 case FoodStageType.BURNED:
2425 case FoodStageType.ROTTEN:
2426 default:
2427 m_DecayTimer = -1;
2429 return;
2430 }
2431
2432 //m_DecayTimer = m_DecayTimer / 1000.0;
2433 }
2434
2435 m_DecayTimer -= ( delta * m_DecayDelta );
2436
2437 if ( m_DecayTimer <= 0 )
2438 {
2439 if ( m_LastDecayStage != FoodStageType.NONE )
2440 {
2441 // switch to decayed stage
2442 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2443 {
2445 }
2446 if ( m_LastDecayStage == FoodStageType.RAW )
2447 {
2448 int rng = Math.RandomIntInclusive( 0, 100 );
2450 {
2452 }
2453 else
2454 {
2455 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2456 {
2458 }
2459 else
2460 {
2462 }
2463 }
2464 }
2465 }
2466 }
2467
2468 }
2469 else if ( IsMeat() )
2470 {
2471 // meat
2473 {
2474 switch ( GetFoodStageType() )
2475 {
2476 case FoodStageType.RAW:
2479 break;
2480
2481 case FoodStageType.BOILED:
2484 break;
2485
2486 case FoodStageType.BAKED:
2489 break;
2490
2491 case FoodStageType.DRIED:
2494 break;
2495
2496 case FoodStageType.BURNED:
2497 case FoodStageType.ROTTEN:
2498 default:
2499 m_DecayTimer = -1;
2501 return;
2502 }
2503 }
2504
2505 m_DecayTimer -= ( delta * m_DecayDelta );
2506
2507 if ( m_DecayTimer <= 0 )
2508 {
2509 if ( m_LastDecayStage != FoodStageType.NONE )
2510 {
2511 // switch to decayed stage
2512 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2513 {
2515 }
2516 }
2517 }
2518 }
2519 else if ( IsCorpse() )
2520 {
2521 // corpse
2523 {
2524 switch ( GetFoodStageType() )
2525 {
2526 case FoodStageType.RAW:
2529 break;
2530
2531 case FoodStageType.BURNED:
2532 case FoodStageType.ROTTEN:
2533 default:
2534 m_DecayTimer = -1;
2536 return;
2537 }
2538 }
2539
2540 m_DecayTimer -= ( delta * m_DecayDelta );
2541
2542 if ( m_DecayTimer <= 0 )
2543 {
2544 if ( m_LastDecayStage != FoodStageType.NONE )
2545 {
2546 // switch to decayed stage
2547 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2548 {
2550 }
2551 }
2552 }
2553 }
2554 else
2555 {
2556 // opened cans
2557 m_DecayTimer -= ( delta * m_DecayDelta );
2558
2559 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2560 {
2563 //m_DecayTimer = m_DecayTimer / 1000.0;
2564 }
2565 else
2566 {
2567 if ( m_DecayTimer <= 0 )
2568 {
2569 InsertAgent(eAgents.FOOD_POISON, 1);
2570 m_DecayTimer = -1;
2571 }
2572 }
2573 }
2574 }
2575
2576 protected void UpdateVaporParticle()
2577 {
2578 if (g_Game.IsHeadlessOrDedicatedServer())
2579 return;
2580
2581 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2582 {
2583 InventoryLocation invLoc = new InventoryLocation();
2584 GetInventory().GetCurrentInventoryLocation(invLoc);
2585 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2586 {
2587 ParticleManager ptcMgr = ParticleManager.GetInstance();
2588 if (ptcMgr)
2589 {
2590 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2591 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2592 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2593 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2594 }
2595 }
2596 }
2597 else if (m_HotVaporParticle)
2598 {
2599 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2600 {
2601 m_HotVaporParticle.Stop();
2602 m_HotVaporParticle = null;
2603 return;
2604 }
2605
2606 InventoryLocation inventoryLoc = new InventoryLocation();
2607 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2608 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2609 {
2610 m_HotVaporParticle.Stop();
2611 m_HotVaporParticle = null;
2612 }
2613 }
2614 }
2615
2616 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2617 {
2618 if (GetFoodStage())
2619 {
2620 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2621 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2622 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2623 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2624 }
2625
2626 super.GetDebugActions(outputList);
2627 }
2628
2629 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2630 {
2631 super.OnAction(action_id, player, ctx);
2632
2633 if ( g_Game.IsServer() )
2634 {
2635 if ( action_id == EActions.FOOD_STAGE_PREV )
2636 {
2637 int food_stage_prev = GetFoodStageType() - 1;
2638 if (food_stage_prev <= 0)
2639 {
2640 food_stage_prev = FoodStageType.COUNT - 1;
2641 }
2642 ChangeFoodStage(food_stage_prev);
2643 return true;
2644 }
2645 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2646 {
2647 int food_stage_next = GetFoodStageType() + 1;
2648 if (food_stage_next >= FoodStageType.COUNT )
2649 {
2650 food_stage_next = FoodStageType.RAW;
2651 }
2652 ChangeFoodStage(food_stage_next);
2653 return true;
2654 }
2655
2656 }
2657
2658 #ifdef DIAG_DEVELOPER
2659 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2660 {
2661 PrintNutritionsData();
2662 return true;
2663 }
2664 #endif
2665
2666 return false;
2667 }
2668
2669 override string GetDebugText()
2670 {
2671 string debug_output;
2672
2673 debug_output = super.GetDebugText();
2674
2675 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2676 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2677
2678 return debug_output;
2679 }
2680
2681 //================================================================
2682 // GENERAL GETTERS
2683 //================================================================
2684
2685 override float GetBaitEffectivity()
2686 {
2687 float ret = super.GetBaitEffectivity();
2688
2689 if (IsFoodRotten())
2690 {
2691 ret *= 0.5;
2692 }
2693
2694 return ret;
2695 }
2696
2697 float GetDecayTimer()
2698 {
2699 return m_DecayTimer;
2700 }
2701
2702 float GetDecayDelta()
2703 {
2704 return m_DecayDelta;
2705 }
2706
2708 {
2709 return m_LastDecayStage;
2710 }
2711
2712 #ifdef DIAG_DEVELOPER
2713 private void PrintNutritionsData()
2714 {
2715 string nutritionsData = "";
2716
2717 FoodStage stage = GetFoodStage();
2718 FoodStageType stageType = stage.GetFoodStageType();
2719
2720 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2721 if (profile)
2722 {
2723 nutritionsData = string.Format("Item: %1\n\n", this);
2724 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2725 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2726 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2727 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2728 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2729 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2730 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2731
2732 if (profile.IsLiquid())
2733 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2734
2735 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2736 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2737 }
2738
2739 nutritionsData += "-----\n";
2740
2741 Debug.Log(nutritionsData);
2742 }
2743 #endif
2744
2746 //DEPRECATED
2748 void UpdateVisuals()
2749 {
2751 }
2752}
2753
2755{
2756 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2757};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.