DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ GetFoodStageType()

FoodStageType ReplaceEdibleWithNewLambda::GetFoodStageType ( )
protected

См. определение в файле Edible_Base.c строка 1638

1638 : ItemBase
1639{
1640 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1641
1642 const string SOUND_BAKING_START = "Baking_SoundSet";
1643 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1644 const string SOUND_BOILING_START = "Boiling_SoundSet";
1645 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1646 const string SOUND_DRYING_START = "Drying_SoundSet";
1647 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1648 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1649
1650 protected bool m_MakeCookingSounds;
1651 protected SoundOnVehicle m_SoundCooking;
1653 protected string m_SoundPlaying;
1654 ref FoodStage m_FoodStage;
1655 protected float m_DecayTimer;
1656 protected float m_DecayDelta = 0.0;
1659
1661
1662 void Edible_Base()
1663 {
1664 if (HasFoodStage())
1665 {
1666 m_FoodStage = new FoodStage(this);
1667
1668 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1669 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1670
1671 m_SoundPlaying = "";
1673 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1674 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1675 }
1676 }
1677
1678 override void EEInit()
1679 {
1680 super.EEInit();
1681
1682 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1683 }
1684
1685 override void EEDelete(EntityAI parent)
1686 {
1687 super.EEDelete(parent);
1688
1689 RemoveAudio();
1690
1692 m_HotVaporParticle.Stop();
1693 }
1694
1695 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1696 {
1697 super.EEItemLocationChanged(oldLoc, newLoc);
1698
1700 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1701 {
1702 switch (oldLoc.GetParent().GetType())
1703 {
1704 case "FryingPan":
1705 case "Pot":
1706 case "Cauldron":
1707 case "SharpWoodenStick":
1708 MakeSoundsOnClient(false);
1709 break;
1710 }
1711
1713 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1714 {
1715 MakeSoundsOnClient(false);
1716 }
1717 }
1718
1719 if (oldLoc.IsValid())
1721
1722 if (CanHaveTemperature())
1724 }
1725
1726 void UpdateVisualsEx(bool forced = false)
1727 {
1728 if (GetFoodStage())
1729 GetFoodStage().UpdateVisualsEx(forced);
1730 }
1731
1732 bool Consume(float amount, PlayerBase consumer)
1733 {
1734 AddQuantity(-amount, false, false);
1735 OnConsume(amount, consumer);
1736
1737 return true;
1738 }
1739
1740 void OnConsume(float amount, PlayerBase consumer)
1741 {
1743 {
1744 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1745 }
1746 }
1747
1749 int FilterAgents(int agentsIn)
1750 {
1751 int foodStageType;
1752
1753 FoodStage foodStage = GetFoodStage();
1754 if (foodStage)
1755 foodStageType = foodStage.GetFoodStageType();
1756
1758 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1759 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1760 agentsIn &= ~eAgents.FOOD_POISON;
1761
1762 return agentsIn;
1763 }
1764
1765 //food staging
1766 override bool CanBeCooked()
1767 {
1768 return false;
1769 }
1770
1771 override bool CanBeCookedOnStick()
1772 {
1773 return false;
1774 }
1775
1776 override float GetTemperatureFreezeTime()
1777 {
1778 if (GetFoodStage())
1779 {
1780 switch (m_FoodStage.GetFoodStageType())
1781 {
1782 case FoodStageType.DRIED:
1783 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1784
1785 case FoodStageType.BURNED:
1786 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1787
1788 default:
1789 return super.GetTemperatureFreezeTime();
1790 }
1791 }
1792
1793 return super.GetTemperatureFreezeTime();
1794 }
1795
1796 override float GetTemperatureThawTime()
1797 {
1798 if (GetFoodStage())
1799 {
1800 switch (m_FoodStage.GetFoodStageType())
1801 {
1802 case FoodStageType.DRIED:
1803 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1804
1805 case FoodStageType.BURNED:
1806 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1807
1808 default:
1809 return super.GetTemperatureThawTime();
1810 }
1811 }
1812
1813 return super.GetTemperatureThawTime();
1814 }
1815
1816 override bool CanItemOverheat()
1817 {
1818 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1819 }
1820
1821 //================================================================
1822 // SYNCHRONIZATION
1823 //================================================================
1824 void Synchronize()
1825 {
1826 SetSynchDirty();
1827 }
1828
1829 override void OnVariablesSynchronized()
1830 {
1831 super.OnVariablesSynchronized();
1832
1833 //UpdateVisualsEx(); //performed on client only
1834
1835 //update audio
1837 {
1838 RefreshAudio();
1839 }
1840 else
1841 {
1842 RemoveAudio();
1843 }
1844
1845 if (CanHaveTemperature())
1847 }
1848
1849 //================================================================
1850 // AUDIO EFFECTS (WHEN ON DCS)
1851 //================================================================
1852 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1853 {
1854 m_MakeCookingSounds = soundstate;
1855 m_CookedByMethod = cookingMethod;
1856
1857 Synchronize();
1858 }
1859
1860 protected void RefreshAudio()
1861 {
1862 string soundName = "";
1863
1864 FoodStageType currentFoodStage = GetFoodStageType();
1866
1867 if (currentFoodStage == FoodStageType.BURNED)
1868 {
1869 soundName = SOUND_BURNING_DONE;
1870 }
1871 else
1872 {
1873 switch (m_CookedByMethod)
1874 {
1875 case CookingMethodType.BAKING:
1876 {
1877 if (nextFoodStage == FoodStageType.BAKED)
1878 soundName = SOUND_BAKING_START;
1879 else if (currentFoodStage == FoodStageType.BAKED)
1880 soundName = SOUND_BAKING_DONE;
1881 else
1882 soundName = "";
1883 break;
1884 }
1885
1886 case CookingMethodType.BOILING:
1887 {
1888 if (nextFoodStage == FoodStageType.BOILED)
1889 soundName = SOUND_BOILING_START;
1890 else if (currentFoodStage == FoodStageType.BOILED)
1891 soundName = SOUND_BOILING_DONE;
1892 else
1893 soundName = "";
1894 break;
1895 }
1896
1897 case CookingMethodType.DRYING:
1898 {
1899 if (nextFoodStage == FoodStageType.DRIED)
1900 soundName = SOUND_DRYING_START;
1901 else if (currentFoodStage == FoodStageType.DRIED)
1902 soundName = SOUND_DRYING_DONE;
1903 else
1904 soundName = "";
1905 break;
1906 }
1907
1908 default:
1909 soundName = "";
1910 break;
1911 }
1912
1913 if (nextFoodStage == FoodStageType.BURNED)
1914 {
1915 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1916 {
1917 soundName = SOUND_BURNING_DONE;
1918 }
1919 else // pre-emptive burning sounds replace regular ones
1920 {
1921 array<float> nextStageProperties = new array<float>();
1922 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1923 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1924 float progress01 = GetCookingTime() / nextStageTime;
1925 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1926 {
1927 soundName = SOUND_BURNING_DONE;
1928 }
1929 }
1930 }
1931 }
1932
1933 SoundCookingStart(soundName);
1934 }
1935
1936 protected void RemoveAudio()
1937 {
1938 m_MakeCookingSounds = false;
1940 }
1941
1942 //================================================================
1943 // SERIALIZATION
1944 //================================================================
1945 override void OnStoreSave(ParamsWriteContext ctx)
1946 {
1947 super.OnStoreSave(ctx);
1948
1949 if (GetFoodStage())
1950 {
1951 GetFoodStage().OnStoreSave(ctx);
1952 }
1953
1954 // food decay
1955 ctx.Write(m_DecayTimer);
1957 }
1958
1959 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1960 {
1961 if (!super.OnStoreLoad(ctx, version))
1962 return false;
1963
1964 if (GetFoodStage())
1965 {
1966 if (!GetFoodStage().OnStoreLoad(ctx, version))
1967 return false;
1968 }
1969
1970 if (version >= 115)
1971 {
1972 if (!ctx.Read(m_DecayTimer))
1973 {
1974 m_DecayTimer = 0.0;
1975 return false;
1976 }
1977 if (!ctx.Read(m_LastDecayStage))
1978 {
1980 return false;
1981 }
1982 }
1983
1984 UpdateVisualsEx(true); //forced init visuals
1985 Synchronize();
1986
1987 return true;
1988 }
1989
1990 override void AfterStoreLoad()
1991 {
1992 super.AfterStoreLoad();
1993
1994 Synchronize();
1995 }
1996
1997 //get food stage
1998 override FoodStage GetFoodStage()
1999 {
2000 return m_FoodStage;
2001 }
2002
2003 //food types
2004 override bool IsMeat()
2005 {
2006 return false;
2007 }
2008
2009 override bool IsCorpse()
2010 {
2011 return false;
2012 }
2013
2014 override bool IsFruit()
2015 {
2016 return false;
2017 }
2018
2019 override bool IsMushroom()
2020 {
2021 return false;
2022 }
2023
2024 //================================================================
2025 // NUTRITIONAL VALUES
2026 //================================================================
2027 //food properties
2028 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2029 {
2030 Edible_Base food_item = Edible_Base.Cast(item);
2031 if (food_item && food_item.GetFoodStage())
2032 {
2033 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2034 }
2035 else if (classname != "" && food_stage)
2036 {
2037 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2038 }
2039 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2040 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2041
2042 }
2043
2044 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2045 {
2046 Edible_Base food_item = Edible_Base.Cast(item);
2047 if (food_item && food_item.GetFoodStage())
2048 {
2049 return FoodStage.GetEnergy(food_item.GetFoodStage());
2050 }
2051 else if (classname != "" && food_stage)
2052 {
2053 return FoodStage.GetEnergy(null, food_stage, classname);
2054 }
2055 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2056 return GetGame().ConfigGetFloat( class_path + " energy" );
2057 }
2058
2059 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2060 {
2061 Edible_Base food_item = Edible_Base.Cast(item);
2062 if (food_item && food_item.GetFoodStage())
2063 {
2064 return FoodStage.GetWater(food_item.GetFoodStage());
2065 }
2066 else if (classname != "" && food_stage)
2067 {
2068 return FoodStage.GetWater(null, food_stage, classname);
2069 }
2070 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2071 return GetGame().ConfigGetFloat( class_path + " water" );
2072 }
2073
2074 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2075 {
2076 Edible_Base food_item = Edible_Base.Cast(item);
2077 if (food_item && food_item.GetFoodStage())
2078 {
2079 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2080 }
2081 else if (classname != "" && food_stage)
2082 {
2083 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2084 }
2085 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2086 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2087
2088 }
2089
2090 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2091 {
2092 Edible_Base food_item = Edible_Base.Cast(item);
2093 if (food_item && food_item.GetFoodStage())
2094 {
2095 return FoodStage.GetToxicity(food_item.GetFoodStage());
2096 }
2097 else if (classname != "" && food_stage)
2098 {
2099 return FoodStage.GetToxicity(null, food_stage, classname);
2100 }
2101 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2102 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2103 }
2104
2105 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2106 {
2107 Edible_Base food_item = Edible_Base.Cast(item);
2108 if (food_item && food_item.GetFoodStage())
2109 {
2110 return FoodStage.GetAgents(food_item.GetFoodStage());
2111 }
2112 else if (classname != "" && food_stage)
2113 {
2114 return FoodStage.GetAgents(null, food_stage, classname);
2115 }
2116 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2117 return GetGame().ConfigGetInt( class_path + " agents" );
2118 }
2119
2120 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2121 {
2122 Edible_Base food_item = Edible_Base.Cast(item);
2123 if (food_item && food_item.GetFoodStage())
2124 {
2125 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2126 }
2127 else if (classname != "" && food_stage)
2128 {
2129 return FoodStage.GetDigestibility(null, food_stage, classname);
2130 }
2131 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2132 return GetGame().ConfigGetInt( class_path + " digestibility" );
2133 }
2134
2135 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2136 {
2137 Edible_Base foodItem = Edible_Base.Cast(item);
2138 if (foodItem && foodItem.GetFoodStage())
2139 {
2140 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2141 }
2142 else if (className != "" && foodStage)
2143 {
2144 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2145 }
2146 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2147 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2148 }
2149
2150 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2151 {
2152 NutritionalProfile profile = new NutritionalProfile();
2153 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2154 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2155 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2156 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2157 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2158 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2159 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2160 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2161
2162 return profile;
2163 }
2164
2165 //================================================================
2166 // FOOD STAGING
2167 //================================================================
2169 {
2170 return GetFoodStage().GetFoodStageType();
2171 }
2172
2173 //food stage states
2174 bool IsFoodRaw()
2175 {
2176 if ( GetFoodStage() )
2177 {
2178 return GetFoodStage().IsFoodRaw();
2179 }
2180
2181 return false;
2182 }
2183
2184 bool IsFoodBaked()
2185 {
2186 if ( GetFoodStage() )
2187 {
2188 return GetFoodStage().IsFoodBaked();
2189 }
2190
2191 return false;
2192 }
2193
2194 bool IsFoodBoiled()
2195 {
2196 if ( GetFoodStage() )
2197 {
2198 return GetFoodStage().IsFoodBoiled();
2199 }
2200
2201 return false;
2202 }
2203
2204 bool IsFoodDried()
2205 {
2206 if ( GetFoodStage() )
2207 {
2208 return GetFoodStage().IsFoodDried();
2209 }
2210
2211 return false;
2212 }
2213
2214 bool IsFoodBurned()
2215 {
2216 if ( GetFoodStage() )
2217 {
2218 return GetFoodStage().IsFoodBurned();
2219 }
2220
2221 return false;
2222 }
2223
2224 bool IsFoodRotten()
2225 {
2226 if ( GetFoodStage() )
2227 {
2228 return GetFoodStage().IsFoodRotten();
2229 }
2230
2231 return false;
2232 }
2233
2234 //food stage change
2235 void ChangeFoodStage( FoodStageType new_food_stage_type )
2236 {
2237 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2238 }
2239
2241 {
2242 return GetFoodStage().GetNextFoodStageType( cooking_method );
2243 }
2244
2245 string GetFoodStageName( FoodStageType food_stage_type )
2246 {
2247 return GetFoodStage().GetFoodStageName( food_stage_type );
2248 }
2249
2250 bool CanChangeToNewStage( CookingMethodType cooking_method )
2251 {
2252 return GetFoodStage().CanChangeToNewStage( cooking_method );
2253 }
2254
2255 //Use this to receive food stage from another Edible_Base
2256 void TransferFoodStage( notnull Edible_Base source )
2257 {
2258 if ( !source.GetFoodStage())
2259 return;
2260 m_LastDecayStage = source.GetLastDecayStage();
2261 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2262 m_DecayTimer = source.GetDecayTimer();
2263 m_DecayDelta = source.GetDecayDelta();
2264 }
2265
2267 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2268 {
2269 HandleFoodStageChangeAgents(stageOld,stageNew);
2270 UpdateVisualsEx(); //performed on server only
2271 }
2272
2275 {
2276 switch (stageNew)
2277 {
2278 case FoodStageType.BAKED:
2279 case FoodStageType.BOILED:
2280 case FoodStageType.DRIED:
2281 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2282 break;
2283
2284 case FoodStageType.BURNED:
2285 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2286 break;
2287 }
2288 }
2289
2290 //================================================================
2291 // COOKING
2292 //================================================================
2293 //cooking time
2294 float GetCookingTime()
2295 {
2296 return GetFoodStage().GetCookingTime();
2297 }
2298
2299 void SetCookingTime( float time )
2300 {
2301 GetFoodStage().SetCookingTime( time );
2302
2303 //synchronize when calling on server
2304 Synchronize();
2305 }
2306
2307 void ResetCookingTime()
2308 {
2309 if (GetFoodStage())
2310 {
2311 GetFoodStage().SetCookingTime(0);
2312 Synchronize();
2313 }
2314 }
2315
2316 //replace edible with new item (opening cans)
2317 void ReplaceEdibleWithNew( string typeName )
2318 {
2319 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2320 if (player)
2321 {
2322 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2323 player.ServerReplaceItemInHandsWithNew(lambda);
2324 }
2325 else
2326 Error("ReplaceEdibleWithNew - cannot use edible without player");
2327 }
2328
2330 {
2332 }
2333
2334 override void SetActions()
2335 {
2336 super.SetActions();
2337
2340 }
2341
2342 protected void SoundCookingStart(string sound_name)
2343 {
2344 #ifndef SERVER
2345 if (m_SoundPlaying != sound_name)
2346 {
2348
2349 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2350 m_SoundPlaying = sound_name;
2351 }
2352 #endif
2353 }
2354
2355 protected void SoundCookingStop()
2356 {
2357 #ifndef SERVER
2359 {
2360 m_SoundEffectCooking.Stop();
2361 m_SoundEffectCooking = null;
2362 m_SoundPlaying = "";
2363 }
2364 #endif
2365 }
2366
2367 override bool CanDecay()
2368 {
2369 return false;
2370 }
2371
2372 override bool CanProcessDecay()
2373 {
2374 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2375 }
2376
2377 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2378 {
2379 m_DecayDelta = 0.0;
2380
2381 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2382 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2383 if ( hasRootAsPlayer )
2385
2386 /*Print( "-------------------------" );
2387 Print( this );
2388 Print( m_DecayTimer );
2389 Print( m_DecayDelta );
2390 Print( m_LastDecayStage );*/
2391
2392 if ( IsFruit() || IsMushroom() )
2393 {
2394 // fruit, vegetables and mushrooms
2396 {
2397 switch ( GetFoodStageType() )
2398 {
2399 case FoodStageType.RAW:
2402 break;
2403
2404 case FoodStageType.BOILED:
2407 break;
2408
2409 case FoodStageType.BAKED:
2412 break;
2413
2414 case FoodStageType.DRIED:
2415 case FoodStageType.BURNED:
2416 case FoodStageType.ROTTEN:
2417 default:
2418 m_DecayTimer = -1;
2420 return;
2421 }
2422
2423 //m_DecayTimer = m_DecayTimer / 1000.0;
2424 }
2425
2426 m_DecayTimer -= ( delta * m_DecayDelta );
2427
2428 if ( m_DecayTimer <= 0 )
2429 {
2430 if ( m_LastDecayStage != FoodStageType.NONE )
2431 {
2432 // switch to decayed stage
2433 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2434 {
2436 }
2437 if ( m_LastDecayStage == FoodStageType.RAW )
2438 {
2439 int rng = Math.RandomIntInclusive( 0, 100 );
2441 {
2443 }
2444 else
2445 {
2446 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2447 {
2449 }
2450 else
2451 {
2453 }
2454 }
2455 }
2456 }
2457 }
2458
2459 }
2460 else if ( IsMeat() )
2461 {
2462 // meat
2464 {
2465 switch ( GetFoodStageType() )
2466 {
2467 case FoodStageType.RAW:
2470 break;
2471
2472 case FoodStageType.BOILED:
2475 break;
2476
2477 case FoodStageType.BAKED:
2480 break;
2481
2482 case FoodStageType.DRIED:
2485 break;
2486
2487 case FoodStageType.BURNED:
2488 case FoodStageType.ROTTEN:
2489 default:
2490 m_DecayTimer = -1;
2492 return;
2493 }
2494 }
2495
2496 m_DecayTimer -= ( delta * m_DecayDelta );
2497
2498 if ( m_DecayTimer <= 0 )
2499 {
2500 if ( m_LastDecayStage != FoodStageType.NONE )
2501 {
2502 // switch to decayed stage
2503 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2504 {
2506 }
2507 }
2508 }
2509 }
2510 else if ( IsCorpse() )
2511 {
2512 // corpse
2514 {
2515 switch ( GetFoodStageType() )
2516 {
2517 case FoodStageType.RAW:
2520 break;
2521
2522 case FoodStageType.BURNED:
2523 case FoodStageType.ROTTEN:
2524 default:
2525 m_DecayTimer = -1;
2527 return;
2528 }
2529 }
2530
2531 m_DecayTimer -= ( delta * m_DecayDelta );
2532
2533 if ( m_DecayTimer <= 0 )
2534 {
2535 if ( m_LastDecayStage != FoodStageType.NONE )
2536 {
2537 // switch to decayed stage
2538 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2539 {
2541 }
2542 }
2543 }
2544 }
2545 else
2546 {
2547 // opened cans
2548 m_DecayTimer -= ( delta * m_DecayDelta );
2549
2550 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2551 {
2554 //m_DecayTimer = m_DecayTimer / 1000.0;
2555 }
2556 else
2557 {
2558 if ( m_DecayTimer <= 0 )
2559 {
2560 InsertAgent(eAgents.FOOD_POISON, 1);
2561 m_DecayTimer = -1;
2562 }
2563 }
2564 }
2565 }
2566
2567 protected void UpdateVaporParticle()
2568 {
2569 if (GetGame().IsDedicatedServer())
2570 return;
2571
2572 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2573 {
2574 InventoryLocation invLoc = new InventoryLocation();
2575 GetInventory().GetCurrentInventoryLocation(invLoc);
2576 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2577 {
2578 ParticleManager ptcMgr = ParticleManager.GetInstance();
2579 if (ptcMgr)
2580 {
2581 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2582 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2583 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2584 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2585 }
2586 }
2587 }
2588 else if (m_HotVaporParticle)
2589 {
2590 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2591 {
2592 m_HotVaporParticle.Stop();
2593 m_HotVaporParticle = null;
2594 return;
2595 }
2596
2597 InventoryLocation inventoryLoc = new InventoryLocation();
2598 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2599 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2600 {
2601 m_HotVaporParticle.Stop();
2602 m_HotVaporParticle = null;
2603 }
2604 }
2605 }
2606
2607 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2608 {
2609 super.GetDebugActions(outputList);
2610
2611 if (GetFoodStage())
2612 {
2613 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2614 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2615 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2616 }
2617 }
2618
2619 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2620 {
2621 super.OnAction(action_id, player, ctx);
2622
2623 if ( GetGame().IsServer() )
2624 {
2625 if ( action_id == EActions.FOOD_STAGE_PREV )
2626 {
2627 int food_stage_prev = GetFoodStageType() - 1;
2628 if (food_stage_prev <= 0)
2629 {
2630 food_stage_prev = FoodStageType.COUNT - 1;
2631 }
2632 ChangeFoodStage(food_stage_prev);
2633 return true;
2634 }
2635 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2636 {
2637 int food_stage_next = GetFoodStageType() + 1;
2638 if (food_stage_next >= FoodStageType.COUNT )
2639 {
2640 food_stage_next = FoodStageType.RAW;
2641 }
2642 ChangeFoodStage(food_stage_next);
2643 return true;
2644 }
2645
2646 }
2647
2648 #ifdef DIAG_DEVELOPER
2649 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2650 {
2651 PrintNutritionsData();
2652 return true;
2653 }
2654 #endif
2655
2656 return false;
2657 }
2658
2659 override string GetDebugText()
2660 {
2661 string debug_output;
2662
2663 debug_output = super.GetDebugText();
2664
2665 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2666 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2667
2668 return debug_output;
2669 }
2670
2671 //================================================================
2672 // GENERAL GETTERS
2673 //================================================================
2674
2675 override float GetBaitEffectivity()
2676 {
2677 float ret = super.GetBaitEffectivity();
2678
2679 if (IsFoodRotten())
2680 {
2681 ret *= 0.5;
2682 }
2683
2684 return ret;
2685 }
2686
2687 float GetDecayTimer()
2688 {
2689 return m_DecayTimer;
2690 }
2691
2692 float GetDecayDelta()
2693 {
2694 return m_DecayDelta;
2695 }
2696
2698 {
2699 return m_LastDecayStage;
2700 }
2701
2702 #ifdef DIAG_DEVELOPER
2703 private void PrintNutritionsData()
2704 {
2705 string nutritionsData = "";
2706
2707 FoodStage stage = GetFoodStage();
2708 FoodStageType stageType = stage.GetFoodStageType();
2709
2710 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2711 if (profile)
2712 {
2713 nutritionsData = string.Format("Item: %1\n\n", this);
2714 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2715 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2716 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2717 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2718 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2719 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2720 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2721
2722 if (profile.IsLiquid())
2723 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2724
2725 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2726 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2727 }
2728
2729 nutritionsData += "-----\n";
2730
2731 Debug.Log(nutritionsData);
2732 }
2733 #endif
2734
2736 //DEPRECATED
2738 void UpdateVisuals()
2739 {
2741 }
2742}
2743
2745{
2746 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2747};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.