DayZ 1.27
DayZ Explorer by KGB
 
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◆ EEItemLocationChanged()

override void ReplaceEdibleWithNewLambda::EEItemLocationChanged ( notnull InventoryLocation oldLoc,
notnull InventoryLocation newLoc )
private

disable sounds (from cooking)

check for DirectCooking slot name

См. определение в файле Edible_Base.c строка 1165

1165 : ItemBase
1166{
1167 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1168
1169 const string SOUND_BAKING_START = "Baking_SoundSet";
1170 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1171 const string SOUND_BOILING_START = "Boiling_SoundSet";
1172 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1173 const string SOUND_DRYING_START = "Drying_SoundSet";
1174 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1175 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1176
1177 protected bool m_MakeCookingSounds;
1178 protected SoundOnVehicle m_SoundCooking;
1180 protected string m_SoundPlaying;
1181 ref FoodStage m_FoodStage;
1182 protected float m_DecayTimer;
1183 protected float m_DecayDelta = 0.0;
1186
1188
1189 void Edible_Base()
1190 {
1191 if (HasFoodStage())
1192 {
1193 m_FoodStage = new FoodStage(this);
1194
1195 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1196 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1197
1198 m_SoundPlaying = "";
1200 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1201 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1202 }
1203 }
1204
1205 override void EEInit()
1206 {
1207 super.EEInit();
1208
1209 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1210 }
1211
1212 override void EEDelete(EntityAI parent)
1213 {
1214 super.EEDelete(parent);
1215
1216 RemoveAudio();
1217
1219 m_HotVaporParticle.Stop();
1220 }
1221
1222 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1223 {
1224 super.EEItemLocationChanged(oldLoc, newLoc);
1225
1227 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1228 {
1229 switch (oldLoc.GetParent().GetType())
1230 {
1231 case "FryingPan":
1232 case "Pot":
1233 case "Cauldron":
1234 case "SharpWoodenStick":
1235 MakeSoundsOnClient(false);
1236 break;
1237 }
1238
1240 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1241 {
1242 MakeSoundsOnClient(false);
1243 }
1244 }
1245
1246 if (oldLoc.IsValid())
1248
1249 if (CanHaveTemperature())
1251 }
1252
1253 void UpdateVisualsEx(bool forced = false)
1254 {
1255 if (GetFoodStage())
1256 GetFoodStage().UpdateVisualsEx(forced);
1257 }
1258
1259 bool Consume(float amount, PlayerBase consumer)
1260 {
1261 AddQuantity(-amount, false, false);
1262 OnConsume(amount, consumer);
1263
1264 return true;
1265 }
1266
1267 void OnConsume(float amount, PlayerBase consumer)
1268 {
1270 {
1271 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1272 }
1273 }
1274
1276 int FilterAgents(int agentsIn)
1277 {
1278 int foodStageType;
1279
1280 FoodStage foodStage = GetFoodStage();
1281 if (foodStage)
1282 foodStageType = foodStage.GetFoodStageType();
1283
1285 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1286 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1287 agentsIn &= ~eAgents.FOOD_POISON;
1288
1289 return agentsIn;
1290 }
1291
1292 //food staging
1293 override bool CanBeCooked()
1294 {
1295 return false;
1296 }
1297
1298 override bool CanBeCookedOnStick()
1299 {
1300 return false;
1301 }
1302
1303 override float GetTemperatureFreezeTime()
1304 {
1305 if (GetFoodStage())
1306 {
1307 switch (m_FoodStage.GetFoodStageType())
1308 {
1309 case FoodStageType.DRIED:
1310 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1311
1312 case FoodStageType.BURNED:
1313 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1314
1315 default:
1316 return super.GetTemperatureFreezeTime();
1317 }
1318 }
1319
1320 return super.GetTemperatureFreezeTime();
1321 }
1322
1323 override float GetTemperatureThawTime()
1324 {
1325 if (GetFoodStage())
1326 {
1327 switch (m_FoodStage.GetFoodStageType())
1328 {
1329 case FoodStageType.DRIED:
1330 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1331
1332 case FoodStageType.BURNED:
1333 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1334
1335 default:
1336 return super.GetTemperatureThawTime();
1337 }
1338 }
1339
1340 return super.GetTemperatureThawTime();
1341 }
1342
1343 override bool CanItemOverheat()
1344 {
1345 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1346 }
1347
1348 //================================================================
1349 // SYNCHRONIZATION
1350 //================================================================
1351 void Synchronize()
1352 {
1353 SetSynchDirty();
1354 }
1355
1356 override void OnVariablesSynchronized()
1357 {
1358 super.OnVariablesSynchronized();
1359
1360 //UpdateVisualsEx(); //performed on client only
1361
1362 //update audio
1364 {
1365 RefreshAudio();
1366 }
1367 else
1368 {
1369 RemoveAudio();
1370 }
1371
1372 if (CanHaveTemperature())
1374 }
1375
1376 //================================================================
1377 // AUDIO EFFECTS (WHEN ON DCS)
1378 //================================================================
1379 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1380 {
1381 m_MakeCookingSounds = soundstate;
1382 m_CookedByMethod = cookingMethod;
1383
1384 Synchronize();
1385 }
1386
1387 protected void RefreshAudio()
1388 {
1389 string soundName = "";
1390
1391 FoodStageType currentFoodStage = GetFoodStageType();
1393
1394 if (currentFoodStage == FoodStageType.BURNED)
1395 {
1396 soundName = SOUND_BURNING_DONE;
1397 }
1398 else
1399 {
1400 switch (m_CookedByMethod)
1401 {
1402 case CookingMethodType.BAKING:
1403 {
1404 if (nextFoodStage == FoodStageType.BAKED)
1405 soundName = SOUND_BAKING_START;
1406 else if (currentFoodStage == FoodStageType.BAKED)
1407 soundName = SOUND_BAKING_DONE;
1408 else
1409 soundName = "";
1410 break;
1411 }
1412
1413 case CookingMethodType.BOILING:
1414 {
1415 if (nextFoodStage == FoodStageType.BOILED)
1416 soundName = SOUND_BOILING_START;
1417 else if (currentFoodStage == FoodStageType.BOILED)
1418 soundName = SOUND_BOILING_DONE;
1419 else
1420 soundName = "";
1421 break;
1422 }
1423
1424 case CookingMethodType.DRYING:
1425 {
1426 if (nextFoodStage == FoodStageType.DRIED)
1427 soundName = SOUND_DRYING_START;
1428 else if (currentFoodStage == FoodStageType.DRIED)
1429 soundName = SOUND_DRYING_DONE;
1430 else
1431 soundName = "";
1432 break;
1433 }
1434
1435 default:
1436 soundName = "";
1437 break;
1438 }
1439
1440 if (nextFoodStage == FoodStageType.BURNED)
1441 {
1442 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1443 {
1444 soundName = SOUND_BURNING_DONE;
1445 }
1446 else // pre-emptive burning sounds replace regular ones
1447 {
1448 array<float> nextStageProperties = new array<float>();
1449 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1450 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1451 float progress01 = GetCookingTime() / nextStageTime;
1452 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1453 {
1454 soundName = SOUND_BURNING_DONE;
1455 }
1456 }
1457 }
1458 }
1459
1460 SoundCookingStart(soundName);
1461 }
1462
1463 protected void RemoveAudio()
1464 {
1465 m_MakeCookingSounds = false;
1467 }
1468
1469 //================================================================
1470 // SERIALIZATION
1471 //================================================================
1472 override void OnStoreSave(ParamsWriteContext ctx)
1473 {
1474 super.OnStoreSave(ctx);
1475
1476 if (GetFoodStage())
1477 {
1478 GetFoodStage().OnStoreSave(ctx);
1479 }
1480
1481 // food decay
1482 ctx.Write(m_DecayTimer);
1484 }
1485
1486 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1487 {
1488 if (!super.OnStoreLoad(ctx, version))
1489 return false;
1490
1491 if (GetFoodStage())
1492 {
1493 if (!GetFoodStage().OnStoreLoad(ctx, version))
1494 return false;
1495 }
1496
1497 if (version >= 115)
1498 {
1499 if (!ctx.Read(m_DecayTimer))
1500 {
1501 m_DecayTimer = 0.0;
1502 return false;
1503 }
1504 if (!ctx.Read(m_LastDecayStage))
1505 {
1507 return false;
1508 }
1509 }
1510
1511 UpdateVisualsEx(true); //forced init visuals
1512 Synchronize();
1513
1514 return true;
1515 }
1516
1517 override void AfterStoreLoad()
1518 {
1519 super.AfterStoreLoad();
1520
1521 Synchronize();
1522 }
1523
1524 //get food stage
1525 override FoodStage GetFoodStage()
1526 {
1527 return m_FoodStage;
1528 }
1529
1530 //food types
1531 override bool IsMeat()
1532 {
1533 return false;
1534 }
1535
1536 override bool IsCorpse()
1537 {
1538 return false;
1539 }
1540
1541 override bool IsFruit()
1542 {
1543 return false;
1544 }
1545
1546 override bool IsMushroom()
1547 {
1548 return false;
1549 }
1550
1551 //================================================================
1552 // NUTRITIONAL VALUES
1553 //================================================================
1554 //food properties
1555 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1556 {
1557 Edible_Base food_item = Edible_Base.Cast(item);
1558 if (food_item && food_item.GetFoodStage())
1559 {
1560 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1561 }
1562 else if (classname != "" && food_stage)
1563 {
1564 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1565 }
1566 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1567 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1568
1569 }
1570
1571 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1572 {
1573 Edible_Base food_item = Edible_Base.Cast(item);
1574 if (food_item && food_item.GetFoodStage())
1575 {
1576 return FoodStage.GetEnergy(food_item.GetFoodStage());
1577 }
1578 else if (classname != "" && food_stage)
1579 {
1580 return FoodStage.GetEnergy(null, food_stage, classname);
1581 }
1582 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1583 return GetGame().ConfigGetFloat( class_path + " energy" );
1584 }
1585
1586 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1587 {
1588 Edible_Base food_item = Edible_Base.Cast(item);
1589 if (food_item && food_item.GetFoodStage())
1590 {
1591 return FoodStage.GetWater(food_item.GetFoodStage());
1592 }
1593 else if (classname != "" && food_stage)
1594 {
1595 return FoodStage.GetWater(null, food_stage, classname);
1596 }
1597 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1598 return GetGame().ConfigGetFloat( class_path + " water" );
1599 }
1600
1601 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1602 {
1603 Edible_Base food_item = Edible_Base.Cast(item);
1604 if (food_item && food_item.GetFoodStage())
1605 {
1606 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1607 }
1608 else if (classname != "" && food_stage)
1609 {
1610 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1611 }
1612 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1613 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1614
1615 }
1616
1617 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1618 {
1619 Edible_Base food_item = Edible_Base.Cast(item);
1620 if (food_item && food_item.GetFoodStage())
1621 {
1622 return FoodStage.GetToxicity(food_item.GetFoodStage());
1623 }
1624 else if (classname != "" && food_stage)
1625 {
1626 return FoodStage.GetToxicity(null, food_stage, classname);
1627 }
1628 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1629 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1630 }
1631
1632 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1633 {
1634 Edible_Base food_item = Edible_Base.Cast(item);
1635 if (food_item && food_item.GetFoodStage())
1636 {
1637 return FoodStage.GetAgents(food_item.GetFoodStage());
1638 }
1639 else if (classname != "" && food_stage)
1640 {
1641 return FoodStage.GetAgents(null, food_stage, classname);
1642 }
1643 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1644 return GetGame().ConfigGetInt( class_path + " agents" );
1645 }
1646
1647 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1648 {
1649 Edible_Base food_item = Edible_Base.Cast(item);
1650 if (food_item && food_item.GetFoodStage())
1651 {
1652 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1653 }
1654 else if (classname != "" && food_stage)
1655 {
1656 return FoodStage.GetDigestibility(null, food_stage, classname);
1657 }
1658 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1659 return GetGame().ConfigGetInt( class_path + " digestibility" );
1660 }
1661
1662 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1663 {
1664 Edible_Base foodItem = Edible_Base.Cast(item);
1665 if (foodItem && foodItem.GetFoodStage())
1666 {
1667 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1668 }
1669 else if (className != "" && foodStage)
1670 {
1671 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1672 }
1673 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1674 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1675 }
1676
1677 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1678 {
1679 NutritionalProfile profile = new NutritionalProfile();
1680 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1681 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1682 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1683 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1684 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1685 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1686 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1687 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1688
1689 return profile;
1690 }
1691
1692 //================================================================
1693 // FOOD STAGING
1694 //================================================================
1696 {
1697 return GetFoodStage().GetFoodStageType();
1698 }
1699
1700 //food stage states
1701 bool IsFoodRaw()
1702 {
1703 if ( GetFoodStage() )
1704 {
1705 return GetFoodStage().IsFoodRaw();
1706 }
1707
1708 return false;
1709 }
1710
1711 bool IsFoodBaked()
1712 {
1713 if ( GetFoodStage() )
1714 {
1715 return GetFoodStage().IsFoodBaked();
1716 }
1717
1718 return false;
1719 }
1720
1721 bool IsFoodBoiled()
1722 {
1723 if ( GetFoodStage() )
1724 {
1725 return GetFoodStage().IsFoodBoiled();
1726 }
1727
1728 return false;
1729 }
1730
1731 bool IsFoodDried()
1732 {
1733 if ( GetFoodStage() )
1734 {
1735 return GetFoodStage().IsFoodDried();
1736 }
1737
1738 return false;
1739 }
1740
1741 bool IsFoodBurned()
1742 {
1743 if ( GetFoodStage() )
1744 {
1745 return GetFoodStage().IsFoodBurned();
1746 }
1747
1748 return false;
1749 }
1750
1751 bool IsFoodRotten()
1752 {
1753 if ( GetFoodStage() )
1754 {
1755 return GetFoodStage().IsFoodRotten();
1756 }
1757
1758 return false;
1759 }
1760
1761 //food stage change
1762 void ChangeFoodStage( FoodStageType new_food_stage_type )
1763 {
1764 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1765 }
1766
1768 {
1769 return GetFoodStage().GetNextFoodStageType( cooking_method );
1770 }
1771
1772 string GetFoodStageName( FoodStageType food_stage_type )
1773 {
1774 return GetFoodStage().GetFoodStageName( food_stage_type );
1775 }
1776
1777 bool CanChangeToNewStage( CookingMethodType cooking_method )
1778 {
1779 return GetFoodStage().CanChangeToNewStage( cooking_method );
1780 }
1781
1782 //Use this to receive food stage from another Edible_Base
1783 void TransferFoodStage( notnull Edible_Base source )
1784 {
1785 if ( !source.GetFoodStage())
1786 return;
1787 m_LastDecayStage = source.GetLastDecayStage();
1788 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1789 m_DecayTimer = source.GetDecayTimer();
1790 m_DecayDelta = source.GetDecayDelta();
1791 }
1792
1794 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1795 {
1796 HandleFoodStageChangeAgents(stageOld,stageNew);
1797 UpdateVisualsEx(); //performed on server only
1798 }
1799
1802 {
1803 switch (stageNew)
1804 {
1805 case FoodStageType.BAKED:
1806 case FoodStageType.BOILED:
1807 case FoodStageType.DRIED:
1808 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1809 break;
1810
1811 case FoodStageType.BURNED:
1812 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1813 break;
1814 }
1815 }
1816
1817 //================================================================
1818 // COOKING
1819 //================================================================
1820 //cooking time
1821 float GetCookingTime()
1822 {
1823 return GetFoodStage().GetCookingTime();
1824 }
1825
1826 void SetCookingTime( float time )
1827 {
1828 GetFoodStage().SetCookingTime( time );
1829
1830 //synchronize when calling on server
1831 Synchronize();
1832 }
1833
1834 void ResetCookingTime()
1835 {
1836 if (GetFoodStage())
1837 {
1838 GetFoodStage().SetCookingTime(0);
1839 Synchronize();
1840 }
1841 }
1842
1843 //replace edible with new item (opening cans)
1844 void ReplaceEdibleWithNew( string typeName )
1845 {
1846 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1847 if (player)
1848 {
1849 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1850 player.ServerReplaceItemInHandsWithNew(lambda);
1851 }
1852 else
1853 Error("ReplaceEdibleWithNew - cannot use edible without player");
1854 }
1855
1857 {
1859 }
1860
1861 override void SetActions()
1862 {
1863 super.SetActions();
1864
1867 }
1868
1869 protected void SoundCookingStart(string sound_name)
1870 {
1871 #ifndef SERVER
1872 if (m_SoundPlaying != sound_name)
1873 {
1875
1876 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1877 m_SoundPlaying = sound_name;
1878 }
1879 #endif
1880 }
1881
1882 protected void SoundCookingStop()
1883 {
1884 #ifndef SERVER
1886 {
1887 m_SoundEffectCooking.Stop();
1888 m_SoundEffectCooking = null;
1889 m_SoundPlaying = "";
1890 }
1891 #endif
1892 }
1893
1894 override bool CanDecay()
1895 {
1896 return false;
1897 }
1898
1899 override bool CanProcessDecay()
1900 {
1901 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1902 }
1903
1904 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1905 {
1906 m_DecayDelta = 0.0;
1907
1908 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
1909 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1910 if ( hasRootAsPlayer )
1912
1913 /*Print( "-------------------------" );
1914 Print( this );
1915 Print( m_DecayTimer );
1916 Print( m_DecayDelta );
1917 Print( m_LastDecayStage );*/
1918
1919 if ( IsFruit() || IsMushroom() )
1920 {
1921 // fruit, vegetables and mushrooms
1923 {
1924 switch ( GetFoodStageType() )
1925 {
1926 case FoodStageType.RAW:
1929 break;
1930
1931 case FoodStageType.BOILED:
1934 break;
1935
1936 case FoodStageType.BAKED:
1939 break;
1940
1941 case FoodStageType.DRIED:
1942 case FoodStageType.BURNED:
1943 case FoodStageType.ROTTEN:
1944 default:
1945 m_DecayTimer = -1;
1947 return;
1948 }
1949
1950 //m_DecayTimer = m_DecayTimer / 1000.0;
1951 }
1952
1953 m_DecayTimer -= ( delta * m_DecayDelta );
1954
1955 if ( m_DecayTimer <= 0 )
1956 {
1957 if ( m_LastDecayStage != FoodStageType.NONE )
1958 {
1959 // switch to decayed stage
1960 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
1961 {
1963 }
1964 if ( m_LastDecayStage == FoodStageType.RAW )
1965 {
1966 int rng = Math.RandomIntInclusive( 0, 100 );
1968 {
1970 }
1971 else
1972 {
1973 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
1974 {
1976 }
1977 else
1978 {
1980 }
1981 }
1982 }
1983 }
1984 }
1985
1986 }
1987 else if ( IsMeat() )
1988 {
1989 // meat
1991 {
1992 switch ( GetFoodStageType() )
1993 {
1994 case FoodStageType.RAW:
1997 break;
1998
1999 case FoodStageType.BOILED:
2002 break;
2003
2004 case FoodStageType.BAKED:
2007 break;
2008
2009 case FoodStageType.DRIED:
2012 break;
2013
2014 case FoodStageType.BURNED:
2015 case FoodStageType.ROTTEN:
2016 default:
2017 m_DecayTimer = -1;
2019 return;
2020 }
2021 }
2022
2023 m_DecayTimer -= ( delta * m_DecayDelta );
2024
2025 if ( m_DecayTimer <= 0 )
2026 {
2027 if ( m_LastDecayStage != FoodStageType.NONE )
2028 {
2029 // switch to decayed stage
2030 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2031 {
2033 }
2034 }
2035 }
2036 }
2037 else if ( IsCorpse() )
2038 {
2039 // corpse
2041 {
2042 switch ( GetFoodStageType() )
2043 {
2044 case FoodStageType.RAW:
2047 break;
2048
2049 case FoodStageType.BURNED:
2050 case FoodStageType.ROTTEN:
2051 default:
2052 m_DecayTimer = -1;
2054 return;
2055 }
2056 }
2057
2058 m_DecayTimer -= ( delta * m_DecayDelta );
2059
2060 if ( m_DecayTimer <= 0 )
2061 {
2062 if ( m_LastDecayStage != FoodStageType.NONE )
2063 {
2064 // switch to decayed stage
2065 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2066 {
2068 }
2069 }
2070 }
2071 }
2072 else
2073 {
2074 // opened cans
2075 m_DecayTimer -= ( delta * m_DecayDelta );
2076
2077 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2078 {
2081 //m_DecayTimer = m_DecayTimer / 1000.0;
2082 }
2083 else
2084 {
2085 if ( m_DecayTimer <= 0 )
2086 {
2087 InsertAgent(eAgents.FOOD_POISON, 1);
2088 m_DecayTimer = -1;
2089 }
2090 }
2091 }
2092 }
2093
2094 protected void UpdateVaporParticle()
2095 {
2096 if (GetGame().IsDedicatedServer())
2097 return;
2098
2099 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2100 {
2101 InventoryLocation invLoc = new InventoryLocation();
2102 GetInventory().GetCurrentInventoryLocation(invLoc);
2103 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2104 {
2105 ParticleManager ptcMgr = ParticleManager.GetInstance();
2106 if (ptcMgr)
2107 {
2108 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2109 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2110 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2111 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2112 }
2113 }
2114 }
2115 else if (m_HotVaporParticle)
2116 {
2117 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2118 {
2119 m_HotVaporParticle.Stop();
2120 m_HotVaporParticle = null;
2121 return;
2122 }
2123
2124 InventoryLocation inventoryLoc = new InventoryLocation();
2125 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2126 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2127 {
2128 m_HotVaporParticle.Stop();
2129 m_HotVaporParticle = null;
2130 }
2131 }
2132 }
2133
2134 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2135 {
2136 super.GetDebugActions(outputList);
2137
2138 if (GetFoodStage())
2139 {
2140 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2141 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2142 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2143 }
2144 }
2145
2146 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2147 {
2148 super.OnAction(action_id, player, ctx);
2149
2150 if ( GetGame().IsServer() )
2151 {
2152 if ( action_id == EActions.FOOD_STAGE_PREV )
2153 {
2154 int food_stage_prev = GetFoodStageType() - 1;
2155 if (food_stage_prev <= 0)
2156 {
2157 food_stage_prev = FoodStageType.COUNT - 1;
2158 }
2159 ChangeFoodStage(food_stage_prev);
2160 return true;
2161 }
2162 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2163 {
2164 int food_stage_next = GetFoodStageType() + 1;
2165 if (food_stage_next >= FoodStageType.COUNT )
2166 {
2167 food_stage_next = FoodStageType.RAW;
2168 }
2169 ChangeFoodStage(food_stage_next);
2170 return true;
2171 }
2172
2173 }
2174
2175 #ifdef DIAG_DEVELOPER
2176 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2177 {
2178 PrintNutritionsData();
2179 return true;
2180 }
2181 #endif
2182
2183 return false;
2184 }
2185
2186 override string GetDebugText()
2187 {
2188 string debug_output;
2189
2190 debug_output = super.GetDebugText();
2191
2192 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2193 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2194
2195 return debug_output;
2196 }
2197
2198 //================================================================
2199 // GENERAL GETTERS
2200 //================================================================
2201
2202 override float GetBaitEffectivity()
2203 {
2204 float ret = super.GetBaitEffectivity();
2205
2206 if (IsFoodRotten())
2207 {
2208 ret *= 0.5;
2209 }
2210
2211 return ret;
2212 }
2213
2214 float GetDecayTimer()
2215 {
2216 return m_DecayTimer;
2217 }
2218
2219 float GetDecayDelta()
2220 {
2221 return m_DecayDelta;
2222 }
2223
2225 {
2226 return m_LastDecayStage;
2227 }
2228
2229 #ifdef DIAG_DEVELOPER
2230 private void PrintNutritionsData()
2231 {
2232 string nutritionsData = "";
2233
2234 FoodStage stage = GetFoodStage();
2235 FoodStageType stageType = stage.GetFoodStageType();
2236
2237 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2238 if (profile)
2239 {
2240 nutritionsData = string.Format("Item: %1\n\n", this);
2241 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2242 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2243 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2244 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2245 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2246 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2247 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2248
2249 if (profile.IsLiquid())
2250 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2251
2252 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2253 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2254 }
2255
2256 nutritionsData += "-----\n";
2257
2258 Debug.Log(nutritionsData);
2259 }
2260 #endif
2261
2263 //DEPRECATED
2265 void UpdateVisuals()
2266 {
2268 }
2269}
2270
2272{
2273 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2274};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.