DayZ 1.30
DayZ Explorer by KGB
 
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◆ EEItemLocationChanged()

override void ReplaceEdibleWithNewLambda::EEItemLocationChanged ( notnull InventoryLocation oldLoc,
notnull InventoryLocation newLoc )
private

disable sounds (from cooking)

check for DirectCooking slot name

См. определение в файле Edible_Base.c строка 1170

1170 : ItemBase
1171{
1172 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1173
1174 const string SOUND_BAKING_START = "Baking_SoundSet";
1175 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1176 const string SOUND_BOILING_START = "Boiling_SoundSet";
1177 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1178 const string SOUND_DRYING_START = "Drying_SoundSet";
1179 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1180 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1181
1182 protected bool m_MakeCookingSounds;
1183 protected SoundOnVehicle m_SoundCooking;
1185 protected string m_SoundPlaying;
1186 ref FoodStage m_FoodStage;
1187 protected float m_DecayTimer;
1188 protected float m_DecayDelta = 0.0;
1191
1193
1194 void Edible_Base()
1195 {
1196 if (HasFoodStage())
1197 {
1198 m_FoodStage = new FoodStage(this);
1199
1200 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1201 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1202
1203 m_SoundPlaying = "";
1205 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1206 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1207 }
1208 }
1209
1210 override void EEInit()
1211 {
1212 super.EEInit();
1213
1214 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1215 }
1216
1217 override void EEDelete(EntityAI parent)
1218 {
1219 super.EEDelete(parent);
1220
1221 RemoveAudio();
1222
1224 m_HotVaporParticle.Stop();
1225 }
1226
1227 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1228 {
1229 super.EEItemLocationChanged(oldLoc, newLoc);
1230
1232 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1233 {
1234 switch (oldLoc.GetParent().GetType())
1235 {
1236 case "FryingPan":
1237 case "Pot":
1238 case "Cauldron":
1239 case "SharpWoodenStick":
1240 MakeSoundsOnClient(false);
1241 break;
1242 }
1243
1245 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1246 {
1247 MakeSoundsOnClient(false);
1248 }
1249 }
1250
1251 if (oldLoc.IsValid())
1253
1254 if (CanHaveTemperature())
1256 }
1257
1258 void UpdateVisualsEx(bool forced = false)
1259 {
1260 if (GetFoodStage())
1261 GetFoodStage().UpdateVisualsEx(forced);
1262 }
1263
1264 bool Consume(float amount, PlayerBase consumer)
1265 {
1266 AddQuantity(-amount, false, false);
1267 OnConsume(amount, consumer);
1268
1269 return true;
1270 }
1271
1272 void OnConsume(float amount, PlayerBase consumer)
1273 {
1275 {
1276 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1277 }
1278 }
1279
1281 int FilterAgents(int agentsIn)
1282 {
1283 int foodStageType;
1284
1285 FoodStage foodStage = GetFoodStage();
1286 if (foodStage)
1287 foodStageType = foodStage.GetFoodStageType();
1288
1290 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1291 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1292 agentsIn &= ~eAgents.FOOD_POISON;
1293
1294 return agentsIn;
1295 }
1296
1297 //food staging
1298 override bool CanBeCooked()
1299 {
1300 return false;
1301 }
1302
1303 override bool CanBeCookedOnStick()
1304 {
1305 return false;
1306 }
1307
1308 override float GetTemperatureFreezeTime()
1309 {
1310 if (GetFoodStage())
1311 {
1312 switch (m_FoodStage.GetFoodStageType())
1313 {
1314 case FoodStageType.DRIED:
1315 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1316
1317 case FoodStageType.BURNED:
1318 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1319
1320 default:
1321 return super.GetTemperatureFreezeTime();
1322 }
1323 }
1324
1325 return super.GetTemperatureFreezeTime();
1326 }
1327
1328 override float GetTemperatureThawTime()
1329 {
1330 if (GetFoodStage())
1331 {
1332 switch (m_FoodStage.GetFoodStageType())
1333 {
1334 case FoodStageType.DRIED:
1335 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1336
1337 case FoodStageType.BURNED:
1338 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1339
1340 default:
1341 return super.GetTemperatureThawTime();
1342 }
1343 }
1344
1345 return super.GetTemperatureThawTime();
1346 }
1347
1348 override bool CanItemOverheat()
1349 {
1350 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1351 }
1352
1353 //================================================================
1354 // SYNCHRONIZATION
1355 //================================================================
1356 void Synchronize()
1357 {
1358 SetSynchDirty();
1359 }
1360
1361 override void OnVariablesSynchronized()
1362 {
1363 super.OnVariablesSynchronized();
1364
1365 //UpdateVisualsEx(); //performed on client only
1366
1367 //update audio
1369 {
1370 RefreshAudio();
1371 }
1372 else
1373 {
1374 RemoveAudio();
1375 }
1376
1377 if (CanHaveTemperature())
1379 }
1380
1381 //================================================================
1382 // AUDIO EFFECTS (WHEN ON DCS)
1383 //================================================================
1384 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1385 {
1386 m_MakeCookingSounds = soundstate;
1387 m_CookedByMethod = cookingMethod;
1388
1389 Synchronize();
1390 }
1391
1392 protected void RefreshAudio()
1393 {
1394 string soundName = "";
1395
1396 FoodStageType currentFoodStage = GetFoodStageType();
1398
1399 if (currentFoodStage == FoodStageType.BURNED)
1400 {
1401 soundName = SOUND_BURNING_DONE;
1402 }
1403 else
1404 {
1405 switch (m_CookedByMethod)
1406 {
1407 case CookingMethodType.BAKING:
1408 {
1409 if (nextFoodStage == FoodStageType.BAKED)
1410 soundName = SOUND_BAKING_START;
1411 else if (currentFoodStage == FoodStageType.BAKED)
1412 soundName = SOUND_BAKING_DONE;
1413 else
1414 soundName = "";
1415 break;
1416 }
1417
1418 case CookingMethodType.BOILING:
1419 {
1420 if (nextFoodStage == FoodStageType.BOILED)
1421 soundName = SOUND_BOILING_START;
1422 else if (currentFoodStage == FoodStageType.BOILED)
1423 soundName = SOUND_BOILING_DONE;
1424 else
1425 soundName = "";
1426 break;
1427 }
1428
1429 case CookingMethodType.DRYING:
1430 {
1431 if (nextFoodStage == FoodStageType.DRIED)
1432 soundName = SOUND_DRYING_START;
1433 else if (currentFoodStage == FoodStageType.DRIED)
1434 soundName = SOUND_DRYING_DONE;
1435 else
1436 soundName = "";
1437 break;
1438 }
1439
1440 default:
1441 soundName = "";
1442 break;
1443 }
1444
1445 if (nextFoodStage == FoodStageType.BURNED)
1446 {
1447 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1448 {
1449 soundName = SOUND_BURNING_DONE;
1450 }
1451 else // pre-emptive burning sounds replace regular ones
1452 {
1453 array<float> nextStageProperties = new array<float>();
1454 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1455 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1456 float progress01 = GetCookingTime() / nextStageTime;
1457 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1458 {
1459 soundName = SOUND_BURNING_DONE;
1460 }
1461 }
1462 }
1463 }
1464
1465 SoundCookingStart(soundName);
1466 }
1467
1468 protected void RemoveAudio()
1469 {
1470 m_MakeCookingSounds = false;
1472 }
1473
1474 //================================================================
1475 // SERIALIZATION
1476 //================================================================
1477 override void OnStoreSave(ParamsWriteContext ctx)
1478 {
1479 super.OnStoreSave(ctx);
1480
1481 if (GetFoodStage())
1482 {
1483 GetFoodStage().OnStoreSave(ctx);
1484 }
1485
1486 // food decay
1487 ctx.Write(m_DecayTimer);
1489 }
1490
1491 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1492 {
1493 if (!super.OnStoreLoad(ctx, version))
1494 return false;
1495
1496 if (GetFoodStage())
1497 {
1498 if (!GetFoodStage().OnStoreLoad(ctx, version))
1499 return false;
1500 }
1501
1502 if (version >= 115)
1503 {
1504 if (!ctx.Read(m_DecayTimer))
1505 {
1506 m_DecayTimer = 0.0;
1507 return false;
1508 }
1509 if (!ctx.Read(m_LastDecayStage))
1510 {
1512 return false;
1513 }
1514 }
1515
1516 UpdateVisualsEx(true); //forced init visuals
1517 Synchronize();
1518
1519 return true;
1520 }
1521
1522 override void AfterStoreLoad()
1523 {
1524 super.AfterStoreLoad();
1525
1526 Synchronize();
1527 }
1528
1529 //get food stage
1530 override FoodStage GetFoodStage()
1531 {
1532 return m_FoodStage;
1533 }
1534
1535 //food types
1536 override bool IsMeat()
1537 {
1538 return false;
1539 }
1540
1541 override bool IsCorpse()
1542 {
1543 return false;
1544 }
1545
1546 override bool IsFruit()
1547 {
1548 return false;
1549 }
1550
1551 override bool IsMushroom()
1552 {
1553 return false;
1554 }
1555
1556 //================================================================
1557 // NUTRITIONAL VALUES
1558 //================================================================
1559 //food properties
1560 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1561 {
1562 Edible_Base food_item = Edible_Base.Cast(item);
1563 if (food_item && food_item.GetFoodStage())
1564 {
1565 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1566 }
1567 else if (classname != "" && food_stage)
1568 {
1569 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1570 }
1571 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1572 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1573
1574 }
1575
1576 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1577 {
1578 Edible_Base food_item = Edible_Base.Cast(item);
1579 if (food_item && food_item.GetFoodStage())
1580 {
1581 return FoodStage.GetEnergy(food_item.GetFoodStage());
1582 }
1583 else if (classname != "" && food_stage)
1584 {
1585 return FoodStage.GetEnergy(null, food_stage, classname);
1586 }
1587 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1588 return g_Game.ConfigGetFloat( class_path + " energy" );
1589 }
1590
1591 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1592 {
1593 Edible_Base food_item = Edible_Base.Cast(item);
1594 if (food_item && food_item.GetFoodStage())
1595 {
1596 return FoodStage.GetWater(food_item.GetFoodStage());
1597 }
1598 else if (classname != "" && food_stage)
1599 {
1600 return FoodStage.GetWater(null, food_stage, classname);
1601 }
1602 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1603 return g_Game.ConfigGetFloat( class_path + " water" );
1604 }
1605
1606 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1607 {
1608 Edible_Base food_item = Edible_Base.Cast(item);
1609 if (food_item && food_item.GetFoodStage())
1610 {
1611 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1612 }
1613 else if (classname != "" && food_stage)
1614 {
1615 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1616 }
1617 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1618 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1619
1620 }
1621
1622 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1623 {
1624 Edible_Base food_item = Edible_Base.Cast(item);
1625 if (food_item && food_item.GetFoodStage())
1626 {
1627 return FoodStage.GetToxicity(food_item.GetFoodStage());
1628 }
1629 else if (classname != "" && food_stage)
1630 {
1631 return FoodStage.GetToxicity(null, food_stage, classname);
1632 }
1633 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1634 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1635 }
1636
1637 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1638 {
1639 Edible_Base food_item = Edible_Base.Cast(item);
1640 if (food_item && food_item.GetFoodStage())
1641 {
1642 return FoodStage.GetAgents(food_item.GetFoodStage());
1643 }
1644 else if (classname != "" && food_stage)
1645 {
1646 return FoodStage.GetAgents(null, food_stage, classname);
1647 }
1648 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1649 return g_Game.ConfigGetInt( class_path + " agents" );
1650 }
1651
1652 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1653 {
1654 Edible_Base food_item = Edible_Base.Cast(item);
1655 if (food_item && food_item.GetFoodStage())
1656 {
1657 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1658 }
1659 else if (classname != "" && food_stage)
1660 {
1661 return FoodStage.GetDigestibility(null, food_stage, classname);
1662 }
1663 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1664 return g_Game.ConfigGetInt( class_path + " digestibility" );
1665 }
1666
1667 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1668 {
1669 Edible_Base foodItem = Edible_Base.Cast(item);
1670 if (foodItem && foodItem.GetFoodStage())
1671 {
1672 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1673 }
1674 else if (className != "" && foodStage)
1675 {
1676 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1677 }
1678 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1679 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
1680 }
1681
1682 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1683 {
1684 NutritionalProfile profile = new NutritionalProfile();
1685 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1686 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1687 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1688 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1689 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1690 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1691 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1692 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1693
1694 return profile;
1695 }
1696
1697 //================================================================
1698 // FOOD STAGING
1699 //================================================================
1701 {
1702 return GetFoodStage().GetFoodStageType();
1703 }
1704
1705 //food stage states
1706 bool IsFoodRaw()
1707 {
1708 if ( GetFoodStage() )
1709 {
1710 return GetFoodStage().IsFoodRaw();
1711 }
1712
1713 return false;
1714 }
1715
1716 bool IsFoodBaked()
1717 {
1718 if ( GetFoodStage() )
1719 {
1720 return GetFoodStage().IsFoodBaked();
1721 }
1722
1723 return false;
1724 }
1725
1726 bool IsFoodBoiled()
1727 {
1728 if ( GetFoodStage() )
1729 {
1730 return GetFoodStage().IsFoodBoiled();
1731 }
1732
1733 return false;
1734 }
1735
1736 bool IsFoodDried()
1737 {
1738 if ( GetFoodStage() )
1739 {
1740 return GetFoodStage().IsFoodDried();
1741 }
1742
1743 return false;
1744 }
1745
1746 bool IsFoodBurned()
1747 {
1748 if ( GetFoodStage() )
1749 {
1750 return GetFoodStage().IsFoodBurned();
1751 }
1752
1753 return false;
1754 }
1755
1756 bool IsFoodRotten()
1757 {
1758 if ( GetFoodStage() )
1759 {
1760 return GetFoodStage().IsFoodRotten();
1761 }
1762
1763 return false;
1764 }
1765
1766 //food stage change
1767 void ChangeFoodStage( FoodStageType new_food_stage_type )
1768 {
1769 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1770 }
1771
1773 {
1774 return GetFoodStage().GetNextFoodStageType( cooking_method );
1775 }
1776
1777 string GetFoodStageName( FoodStageType food_stage_type )
1778 {
1779 return GetFoodStage().GetFoodStageName( food_stage_type );
1780 }
1781
1782 bool CanChangeToNewStage( CookingMethodType cooking_method )
1783 {
1784 return GetFoodStage().CanChangeToNewStage( cooking_method );
1785 }
1786
1787 //Use this to receive food stage from another Edible_Base
1788 void TransferFoodStage( notnull Edible_Base source )
1789 {
1790 if ( !source.GetFoodStage())
1791 return;
1792 m_LastDecayStage = source.GetLastDecayStage();
1793 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1794 m_DecayTimer = source.GetDecayTimer();
1795 m_DecayDelta = source.GetDecayDelta();
1796 }
1797
1799 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1800 {
1801 HandleFoodStageChangeAgents(stageOld,stageNew);
1802 UpdateVisualsEx(); //performed on server only
1803 }
1804
1807 {
1808 switch (stageNew)
1809 {
1810 case FoodStageType.BAKED:
1811 case FoodStageType.BOILED:
1812 case FoodStageType.DRIED:
1813 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1814 break;
1815
1816 case FoodStageType.BURNED:
1817 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1818 break;
1819 }
1820 }
1821
1822 //================================================================
1823 // COOKING
1824 //================================================================
1825 //cooking time
1826 float GetCookingTime()
1827 {
1828 return GetFoodStage().GetCookingTime();
1829 }
1830
1831 void SetCookingTime( float time )
1832 {
1833 GetFoodStage().SetCookingTime( time );
1834
1835 //synchronize when calling on server
1836 Synchronize();
1837 }
1838
1839 void ResetCookingTime()
1840 {
1841 if (GetFoodStage())
1842 {
1843 GetFoodStage().SetCookingTime(0);
1844 Synchronize();
1845 }
1846 }
1847
1848 //replace edible with new item (opening cans)
1849 void ReplaceEdibleWithNew( string typeName )
1850 {
1851 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1852 if (player)
1853 {
1854 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1855 player.ServerReplaceItemInHandsWithNew(lambda);
1856 }
1857 else
1858 Error("ReplaceEdibleWithNew - cannot use edible without player");
1859 }
1860
1862 {
1864 }
1865
1866 override void SetActions()
1867 {
1868 super.SetActions();
1869
1872 }
1873
1874 protected void SoundCookingStart(string sound_name)
1875 {
1876 #ifndef SERVER
1877 #ifndef NO_GUI
1878 if (m_SoundPlaying != sound_name)
1879 {
1881
1882 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1883 m_SoundPlaying = sound_name;
1884 }
1885 #endif
1886 #endif
1887 }
1888
1889 protected void SoundCookingStop()
1890 {
1891 #ifndef SERVER
1892 #ifndef NO_GUI
1894 {
1895 m_SoundEffectCooking.Stop();
1896 m_SoundEffectCooking = null;
1897 m_SoundPlaying = "";
1898 }
1899 #endif
1900 #endif
1901 }
1902
1903 override bool CanDecay()
1904 {
1905 return false;
1906 }
1907
1908 override bool CanProcessDecay()
1909 {
1910 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1911 }
1912
1913 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1914 {
1915 m_DecayDelta = 0.0;
1916
1917 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
1918 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1919 if ( hasRootAsPlayer )
1921
1922 /*Print( "-------------------------" );
1923 Print( this );
1924 Print( m_DecayTimer );
1925 Print( m_DecayDelta );
1926 Print( m_LastDecayStage );*/
1927
1928 if ( IsFruit() || IsMushroom() )
1929 {
1930 // fruit, vegetables and mushrooms
1932 {
1933 switch ( GetFoodStageType() )
1934 {
1935 case FoodStageType.RAW:
1938 break;
1939
1940 case FoodStageType.BOILED:
1943 break;
1944
1945 case FoodStageType.BAKED:
1948 break;
1949
1950 case FoodStageType.DRIED:
1951 case FoodStageType.BURNED:
1952 case FoodStageType.ROTTEN:
1953 default:
1954 m_DecayTimer = -1;
1956 return;
1957 }
1958
1959 //m_DecayTimer = m_DecayTimer / 1000.0;
1960 }
1961
1962 m_DecayTimer -= ( delta * m_DecayDelta );
1963
1964 if ( m_DecayTimer <= 0 )
1965 {
1966 if ( m_LastDecayStage != FoodStageType.NONE )
1967 {
1968 // switch to decayed stage
1969 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
1970 {
1972 }
1973 if ( m_LastDecayStage == FoodStageType.RAW )
1974 {
1975 int rng = Math.RandomIntInclusive( 0, 100 );
1977 {
1979 }
1980 else
1981 {
1982 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
1983 {
1985 }
1986 else
1987 {
1989 }
1990 }
1991 }
1992 }
1993 }
1994
1995 }
1996 else if ( IsMeat() )
1997 {
1998 // meat
2000 {
2001 switch ( GetFoodStageType() )
2002 {
2003 case FoodStageType.RAW:
2006 break;
2007
2008 case FoodStageType.BOILED:
2011 break;
2012
2013 case FoodStageType.BAKED:
2016 break;
2017
2018 case FoodStageType.DRIED:
2021 break;
2022
2023 case FoodStageType.BURNED:
2024 case FoodStageType.ROTTEN:
2025 default:
2026 m_DecayTimer = -1;
2028 return;
2029 }
2030 }
2031
2032 m_DecayTimer -= ( delta * m_DecayDelta );
2033
2034 if ( m_DecayTimer <= 0 )
2035 {
2036 if ( m_LastDecayStage != FoodStageType.NONE )
2037 {
2038 // switch to decayed stage
2039 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2040 {
2042 }
2043 }
2044 }
2045 }
2046 else if ( IsCorpse() )
2047 {
2048 // corpse
2050 {
2051 switch ( GetFoodStageType() )
2052 {
2053 case FoodStageType.RAW:
2056 break;
2057
2058 case FoodStageType.BURNED:
2059 case FoodStageType.ROTTEN:
2060 default:
2061 m_DecayTimer = -1;
2063 return;
2064 }
2065 }
2066
2067 m_DecayTimer -= ( delta * m_DecayDelta );
2068
2069 if ( m_DecayTimer <= 0 )
2070 {
2071 if ( m_LastDecayStage != FoodStageType.NONE )
2072 {
2073 // switch to decayed stage
2074 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2075 {
2077 }
2078 }
2079 }
2080 }
2081 else
2082 {
2083 // opened cans
2084 m_DecayTimer -= ( delta * m_DecayDelta );
2085
2086 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2087 {
2090 //m_DecayTimer = m_DecayTimer / 1000.0;
2091 }
2092 else
2093 {
2094 if ( m_DecayTimer <= 0 )
2095 {
2096 InsertAgent(eAgents.FOOD_POISON, 1);
2097 m_DecayTimer = -1;
2098 }
2099 }
2100 }
2101 }
2102
2103 protected void UpdateVaporParticle()
2104 {
2105 if (g_Game.IsHeadlessOrDedicatedServer())
2106 return;
2107
2108 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2109 {
2110 InventoryLocation invLoc = new InventoryLocation();
2111 GetInventory().GetCurrentInventoryLocation(invLoc);
2112 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2113 {
2114 ParticleManager ptcMgr = ParticleManager.GetInstance();
2115 if (ptcMgr)
2116 {
2117 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2118 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2119 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2120 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2121 }
2122 }
2123 }
2124 else if (m_HotVaporParticle)
2125 {
2126 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2127 {
2128 m_HotVaporParticle.Stop();
2129 m_HotVaporParticle = null;
2130 return;
2131 }
2132
2133 InventoryLocation inventoryLoc = new InventoryLocation();
2134 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2135 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2136 {
2137 m_HotVaporParticle.Stop();
2138 m_HotVaporParticle = null;
2139 }
2140 }
2141 }
2142
2143 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2144 {
2145 if (GetFoodStage())
2146 {
2147 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2148 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2149 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2150 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2151 }
2152
2153 super.GetDebugActions(outputList);
2154 }
2155
2156 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2157 {
2158 super.OnAction(action_id, player, ctx);
2159
2160 if ( g_Game.IsServer() )
2161 {
2162 if ( action_id == EActions.FOOD_STAGE_PREV )
2163 {
2164 int food_stage_prev = GetFoodStageType() - 1;
2165 if (food_stage_prev <= 0)
2166 {
2167 food_stage_prev = FoodStageType.COUNT - 1;
2168 }
2169 ChangeFoodStage(food_stage_prev);
2170 return true;
2171 }
2172 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2173 {
2174 int food_stage_next = GetFoodStageType() + 1;
2175 if (food_stage_next >= FoodStageType.COUNT )
2176 {
2177 food_stage_next = FoodStageType.RAW;
2178 }
2179 ChangeFoodStage(food_stage_next);
2180 return true;
2181 }
2182
2183 }
2184
2185 #ifdef DIAG_DEVELOPER
2186 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2187 {
2188 PrintNutritionsData();
2189 return true;
2190 }
2191 #endif
2192
2193 return false;
2194 }
2195
2196 override string GetDebugText()
2197 {
2198 string debug_output;
2199
2200 debug_output = super.GetDebugText();
2201
2202 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2203 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2204
2205 return debug_output;
2206 }
2207
2208 //================================================================
2209 // GENERAL GETTERS
2210 //================================================================
2211
2212 override float GetBaitEffectivity()
2213 {
2214 float ret = super.GetBaitEffectivity();
2215
2216 if (IsFoodRotten())
2217 {
2218 ret *= 0.5;
2219 }
2220
2221 return ret;
2222 }
2223
2224 float GetDecayTimer()
2225 {
2226 return m_DecayTimer;
2227 }
2228
2229 float GetDecayDelta()
2230 {
2231 return m_DecayDelta;
2232 }
2233
2235 {
2236 return m_LastDecayStage;
2237 }
2238
2239 #ifdef DIAG_DEVELOPER
2240 private void PrintNutritionsData()
2241 {
2242 string nutritionsData = "";
2243
2244 FoodStage stage = GetFoodStage();
2245 FoodStageType stageType = stage.GetFoodStageType();
2246
2247 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2248 if (profile)
2249 {
2250 nutritionsData = string.Format("Item: %1\n\n", this);
2251 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2252 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2253 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2254 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2255 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2256 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2257 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2258
2259 if (profile.IsLiquid())
2260 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2261
2262 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2263 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2264 }
2265
2266 nutritionsData += "-----\n";
2267
2268 Debug.Log(nutritionsData);
2269 }
2270 #endif
2271
2273 //DEPRECATED
2275 void UpdateVisuals()
2276 {
2278 }
2279}
2280
2282{
2283 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2284};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.