DayZ 1.27
DayZ Explorer by KGB
 
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◆ GetAgentsPerDigest()

static float ReplaceEdibleWithNewLambda::GetAgentsPerDigest ( ItemBase item,
string className = "",
int foodStage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1605

1605 : ItemBase
1606{
1607 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1608
1609 const string SOUND_BAKING_START = "Baking_SoundSet";
1610 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1611 const string SOUND_BOILING_START = "Boiling_SoundSet";
1612 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1613 const string SOUND_DRYING_START = "Drying_SoundSet";
1614 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1615 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1616
1617 protected bool m_MakeCookingSounds;
1618 protected SoundOnVehicle m_SoundCooking;
1620 protected string m_SoundPlaying;
1621 ref FoodStage m_FoodStage;
1622 protected float m_DecayTimer;
1623 protected float m_DecayDelta = 0.0;
1626
1628
1629 void Edible_Base()
1630 {
1631 if (HasFoodStage())
1632 {
1633 m_FoodStage = new FoodStage(this);
1634
1635 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1636 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1637
1638 m_SoundPlaying = "";
1640 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1641 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1642 }
1643 }
1644
1645 override void EEInit()
1646 {
1647 super.EEInit();
1648
1649 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1650 }
1651
1652 override void EEDelete(EntityAI parent)
1653 {
1654 super.EEDelete(parent);
1655
1656 RemoveAudio();
1657
1659 m_HotVaporParticle.Stop();
1660 }
1661
1662 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1663 {
1664 super.EEItemLocationChanged(oldLoc, newLoc);
1665
1667 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1668 {
1669 switch (oldLoc.GetParent().GetType())
1670 {
1671 case "FryingPan":
1672 case "Pot":
1673 case "Cauldron":
1674 case "SharpWoodenStick":
1675 MakeSoundsOnClient(false);
1676 break;
1677 }
1678
1680 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1681 {
1682 MakeSoundsOnClient(false);
1683 }
1684 }
1685
1686 if (oldLoc.IsValid())
1688
1689 if (CanHaveTemperature())
1691 }
1692
1693 void UpdateVisualsEx(bool forced = false)
1694 {
1695 if (GetFoodStage())
1696 GetFoodStage().UpdateVisualsEx(forced);
1697 }
1698
1699 bool Consume(float amount, PlayerBase consumer)
1700 {
1701 AddQuantity(-amount, false, false);
1702 OnConsume(amount, consumer);
1703
1704 return true;
1705 }
1706
1707 void OnConsume(float amount, PlayerBase consumer)
1708 {
1710 {
1711 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1712 }
1713 }
1714
1716 int FilterAgents(int agentsIn)
1717 {
1718 int foodStageType;
1719
1720 FoodStage foodStage = GetFoodStage();
1721 if (foodStage)
1722 foodStageType = foodStage.GetFoodStageType();
1723
1725 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1726 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1727 agentsIn &= ~eAgents.FOOD_POISON;
1728
1729 return agentsIn;
1730 }
1731
1732 //food staging
1733 override bool CanBeCooked()
1734 {
1735 return false;
1736 }
1737
1738 override bool CanBeCookedOnStick()
1739 {
1740 return false;
1741 }
1742
1743 override float GetTemperatureFreezeTime()
1744 {
1745 if (GetFoodStage())
1746 {
1747 switch (m_FoodStage.GetFoodStageType())
1748 {
1749 case FoodStageType.DRIED:
1750 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1751
1752 case FoodStageType.BURNED:
1753 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1754
1755 default:
1756 return super.GetTemperatureFreezeTime();
1757 }
1758 }
1759
1760 return super.GetTemperatureFreezeTime();
1761 }
1762
1763 override float GetTemperatureThawTime()
1764 {
1765 if (GetFoodStage())
1766 {
1767 switch (m_FoodStage.GetFoodStageType())
1768 {
1769 case FoodStageType.DRIED:
1770 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1771
1772 case FoodStageType.BURNED:
1773 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1774
1775 default:
1776 return super.GetTemperatureThawTime();
1777 }
1778 }
1779
1780 return super.GetTemperatureThawTime();
1781 }
1782
1783 override bool CanItemOverheat()
1784 {
1785 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1786 }
1787
1788 //================================================================
1789 // SYNCHRONIZATION
1790 //================================================================
1791 void Synchronize()
1792 {
1793 SetSynchDirty();
1794 }
1795
1796 override void OnVariablesSynchronized()
1797 {
1798 super.OnVariablesSynchronized();
1799
1800 //UpdateVisualsEx(); //performed on client only
1801
1802 //update audio
1804 {
1805 RefreshAudio();
1806 }
1807 else
1808 {
1809 RemoveAudio();
1810 }
1811
1812 if (CanHaveTemperature())
1814 }
1815
1816 //================================================================
1817 // AUDIO EFFECTS (WHEN ON DCS)
1818 //================================================================
1819 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1820 {
1821 m_MakeCookingSounds = soundstate;
1822 m_CookedByMethod = cookingMethod;
1823
1824 Synchronize();
1825 }
1826
1827 protected void RefreshAudio()
1828 {
1829 string soundName = "";
1830
1831 FoodStageType currentFoodStage = GetFoodStageType();
1833
1834 if (currentFoodStage == FoodStageType.BURNED)
1835 {
1836 soundName = SOUND_BURNING_DONE;
1837 }
1838 else
1839 {
1840 switch (m_CookedByMethod)
1841 {
1842 case CookingMethodType.BAKING:
1843 {
1844 if (nextFoodStage == FoodStageType.BAKED)
1845 soundName = SOUND_BAKING_START;
1846 else if (currentFoodStage == FoodStageType.BAKED)
1847 soundName = SOUND_BAKING_DONE;
1848 else
1849 soundName = "";
1850 break;
1851 }
1852
1853 case CookingMethodType.BOILING:
1854 {
1855 if (nextFoodStage == FoodStageType.BOILED)
1856 soundName = SOUND_BOILING_START;
1857 else if (currentFoodStage == FoodStageType.BOILED)
1858 soundName = SOUND_BOILING_DONE;
1859 else
1860 soundName = "";
1861 break;
1862 }
1863
1864 case CookingMethodType.DRYING:
1865 {
1866 if (nextFoodStage == FoodStageType.DRIED)
1867 soundName = SOUND_DRYING_START;
1868 else if (currentFoodStage == FoodStageType.DRIED)
1869 soundName = SOUND_DRYING_DONE;
1870 else
1871 soundName = "";
1872 break;
1873 }
1874
1875 default:
1876 soundName = "";
1877 break;
1878 }
1879
1880 if (nextFoodStage == FoodStageType.BURNED)
1881 {
1882 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1883 {
1884 soundName = SOUND_BURNING_DONE;
1885 }
1886 else // pre-emptive burning sounds replace regular ones
1887 {
1888 array<float> nextStageProperties = new array<float>();
1889 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1890 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1891 float progress01 = GetCookingTime() / nextStageTime;
1892 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1893 {
1894 soundName = SOUND_BURNING_DONE;
1895 }
1896 }
1897 }
1898 }
1899
1900 SoundCookingStart(soundName);
1901 }
1902
1903 protected void RemoveAudio()
1904 {
1905 m_MakeCookingSounds = false;
1907 }
1908
1909 //================================================================
1910 // SERIALIZATION
1911 //================================================================
1912 override void OnStoreSave(ParamsWriteContext ctx)
1913 {
1914 super.OnStoreSave(ctx);
1915
1916 if (GetFoodStage())
1917 {
1918 GetFoodStage().OnStoreSave(ctx);
1919 }
1920
1921 // food decay
1922 ctx.Write(m_DecayTimer);
1924 }
1925
1926 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1927 {
1928 if (!super.OnStoreLoad(ctx, version))
1929 return false;
1930
1931 if (GetFoodStage())
1932 {
1933 if (!GetFoodStage().OnStoreLoad(ctx, version))
1934 return false;
1935 }
1936
1937 if (version >= 115)
1938 {
1939 if (!ctx.Read(m_DecayTimer))
1940 {
1941 m_DecayTimer = 0.0;
1942 return false;
1943 }
1944 if (!ctx.Read(m_LastDecayStage))
1945 {
1947 return false;
1948 }
1949 }
1950
1951 UpdateVisualsEx(true); //forced init visuals
1952 Synchronize();
1953
1954 return true;
1955 }
1956
1957 override void AfterStoreLoad()
1958 {
1959 super.AfterStoreLoad();
1960
1961 Synchronize();
1962 }
1963
1964 //get food stage
1965 override FoodStage GetFoodStage()
1966 {
1967 return m_FoodStage;
1968 }
1969
1970 //food types
1971 override bool IsMeat()
1972 {
1973 return false;
1974 }
1975
1976 override bool IsCorpse()
1977 {
1978 return false;
1979 }
1980
1981 override bool IsFruit()
1982 {
1983 return false;
1984 }
1985
1986 override bool IsMushroom()
1987 {
1988 return false;
1989 }
1990
1991 //================================================================
1992 // NUTRITIONAL VALUES
1993 //================================================================
1994 //food properties
1995 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1996 {
1997 Edible_Base food_item = Edible_Base.Cast(item);
1998 if (food_item && food_item.GetFoodStage())
1999 {
2000 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2001 }
2002 else if (classname != "" && food_stage)
2003 {
2004 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2005 }
2006 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2007 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2008
2009 }
2010
2011 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2012 {
2013 Edible_Base food_item = Edible_Base.Cast(item);
2014 if (food_item && food_item.GetFoodStage())
2015 {
2016 return FoodStage.GetEnergy(food_item.GetFoodStage());
2017 }
2018 else if (classname != "" && food_stage)
2019 {
2020 return FoodStage.GetEnergy(null, food_stage, classname);
2021 }
2022 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2023 return GetGame().ConfigGetFloat( class_path + " energy" );
2024 }
2025
2026 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2027 {
2028 Edible_Base food_item = Edible_Base.Cast(item);
2029 if (food_item && food_item.GetFoodStage())
2030 {
2031 return FoodStage.GetWater(food_item.GetFoodStage());
2032 }
2033 else if (classname != "" && food_stage)
2034 {
2035 return FoodStage.GetWater(null, food_stage, classname);
2036 }
2037 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2038 return GetGame().ConfigGetFloat( class_path + " water" );
2039 }
2040
2041 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2042 {
2043 Edible_Base food_item = Edible_Base.Cast(item);
2044 if (food_item && food_item.GetFoodStage())
2045 {
2046 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2047 }
2048 else if (classname != "" && food_stage)
2049 {
2050 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2051 }
2052 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2053 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2054
2055 }
2056
2057 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2058 {
2059 Edible_Base food_item = Edible_Base.Cast(item);
2060 if (food_item && food_item.GetFoodStage())
2061 {
2062 return FoodStage.GetToxicity(food_item.GetFoodStage());
2063 }
2064 else if (classname != "" && food_stage)
2065 {
2066 return FoodStage.GetToxicity(null, food_stage, classname);
2067 }
2068 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2069 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2070 }
2071
2072 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2073 {
2074 Edible_Base food_item = Edible_Base.Cast(item);
2075 if (food_item && food_item.GetFoodStage())
2076 {
2077 return FoodStage.GetAgents(food_item.GetFoodStage());
2078 }
2079 else if (classname != "" && food_stage)
2080 {
2081 return FoodStage.GetAgents(null, food_stage, classname);
2082 }
2083 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2084 return GetGame().ConfigGetInt( class_path + " agents" );
2085 }
2086
2087 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2088 {
2089 Edible_Base food_item = Edible_Base.Cast(item);
2090 if (food_item && food_item.GetFoodStage())
2091 {
2092 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2093 }
2094 else if (classname != "" && food_stage)
2095 {
2096 return FoodStage.GetDigestibility(null, food_stage, classname);
2097 }
2098 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2099 return GetGame().ConfigGetInt( class_path + " digestibility" );
2100 }
2101
2102 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2103 {
2104 Edible_Base foodItem = Edible_Base.Cast(item);
2105 if (foodItem && foodItem.GetFoodStage())
2106 {
2107 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2108 }
2109 else if (className != "" && foodStage)
2110 {
2111 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2112 }
2113 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2114 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2115 }
2116
2117 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2118 {
2119 NutritionalProfile profile = new NutritionalProfile();
2120 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2121 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2122 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2123 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2124 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2125 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2126 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2127 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2128
2129 return profile;
2130 }
2131
2132 //================================================================
2133 // FOOD STAGING
2134 //================================================================
2136 {
2137 return GetFoodStage().GetFoodStageType();
2138 }
2139
2140 //food stage states
2141 bool IsFoodRaw()
2142 {
2143 if ( GetFoodStage() )
2144 {
2145 return GetFoodStage().IsFoodRaw();
2146 }
2147
2148 return false;
2149 }
2150
2151 bool IsFoodBaked()
2152 {
2153 if ( GetFoodStage() )
2154 {
2155 return GetFoodStage().IsFoodBaked();
2156 }
2157
2158 return false;
2159 }
2160
2161 bool IsFoodBoiled()
2162 {
2163 if ( GetFoodStage() )
2164 {
2165 return GetFoodStage().IsFoodBoiled();
2166 }
2167
2168 return false;
2169 }
2170
2171 bool IsFoodDried()
2172 {
2173 if ( GetFoodStage() )
2174 {
2175 return GetFoodStage().IsFoodDried();
2176 }
2177
2178 return false;
2179 }
2180
2181 bool IsFoodBurned()
2182 {
2183 if ( GetFoodStage() )
2184 {
2185 return GetFoodStage().IsFoodBurned();
2186 }
2187
2188 return false;
2189 }
2190
2191 bool IsFoodRotten()
2192 {
2193 if ( GetFoodStage() )
2194 {
2195 return GetFoodStage().IsFoodRotten();
2196 }
2197
2198 return false;
2199 }
2200
2201 //food stage change
2202 void ChangeFoodStage( FoodStageType new_food_stage_type )
2203 {
2204 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2205 }
2206
2208 {
2209 return GetFoodStage().GetNextFoodStageType( cooking_method );
2210 }
2211
2212 string GetFoodStageName( FoodStageType food_stage_type )
2213 {
2214 return GetFoodStage().GetFoodStageName( food_stage_type );
2215 }
2216
2217 bool CanChangeToNewStage( CookingMethodType cooking_method )
2218 {
2219 return GetFoodStage().CanChangeToNewStage( cooking_method );
2220 }
2221
2222 //Use this to receive food stage from another Edible_Base
2223 void TransferFoodStage( notnull Edible_Base source )
2224 {
2225 if ( !source.GetFoodStage())
2226 return;
2227 m_LastDecayStage = source.GetLastDecayStage();
2228 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2229 m_DecayTimer = source.GetDecayTimer();
2230 m_DecayDelta = source.GetDecayDelta();
2231 }
2232
2234 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2235 {
2236 HandleFoodStageChangeAgents(stageOld,stageNew);
2237 UpdateVisualsEx(); //performed on server only
2238 }
2239
2242 {
2243 switch (stageNew)
2244 {
2245 case FoodStageType.BAKED:
2246 case FoodStageType.BOILED:
2247 case FoodStageType.DRIED:
2248 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2249 break;
2250
2251 case FoodStageType.BURNED:
2252 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2253 break;
2254 }
2255 }
2256
2257 //================================================================
2258 // COOKING
2259 //================================================================
2260 //cooking time
2261 float GetCookingTime()
2262 {
2263 return GetFoodStage().GetCookingTime();
2264 }
2265
2266 void SetCookingTime( float time )
2267 {
2268 GetFoodStage().SetCookingTime( time );
2269
2270 //synchronize when calling on server
2271 Synchronize();
2272 }
2273
2274 void ResetCookingTime()
2275 {
2276 if (GetFoodStage())
2277 {
2278 GetFoodStage().SetCookingTime(0);
2279 Synchronize();
2280 }
2281 }
2282
2283 //replace edible with new item (opening cans)
2284 void ReplaceEdibleWithNew( string typeName )
2285 {
2286 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2287 if (player)
2288 {
2289 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2290 player.ServerReplaceItemInHandsWithNew(lambda);
2291 }
2292 else
2293 Error("ReplaceEdibleWithNew - cannot use edible without player");
2294 }
2295
2297 {
2299 }
2300
2301 override void SetActions()
2302 {
2303 super.SetActions();
2304
2307 }
2308
2309 protected void SoundCookingStart(string sound_name)
2310 {
2311 #ifndef SERVER
2312 if (m_SoundPlaying != sound_name)
2313 {
2315
2316 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2317 m_SoundPlaying = sound_name;
2318 }
2319 #endif
2320 }
2321
2322 protected void SoundCookingStop()
2323 {
2324 #ifndef SERVER
2326 {
2327 m_SoundEffectCooking.Stop();
2328 m_SoundEffectCooking = null;
2329 m_SoundPlaying = "";
2330 }
2331 #endif
2332 }
2333
2334 override bool CanDecay()
2335 {
2336 return false;
2337 }
2338
2339 override bool CanProcessDecay()
2340 {
2341 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2342 }
2343
2344 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2345 {
2346 m_DecayDelta = 0.0;
2347
2348 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2349 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2350 if ( hasRootAsPlayer )
2352
2353 /*Print( "-------------------------" );
2354 Print( this );
2355 Print( m_DecayTimer );
2356 Print( m_DecayDelta );
2357 Print( m_LastDecayStage );*/
2358
2359 if ( IsFruit() || IsMushroom() )
2360 {
2361 // fruit, vegetables and mushrooms
2363 {
2364 switch ( GetFoodStageType() )
2365 {
2366 case FoodStageType.RAW:
2369 break;
2370
2371 case FoodStageType.BOILED:
2374 break;
2375
2376 case FoodStageType.BAKED:
2379 break;
2380
2381 case FoodStageType.DRIED:
2382 case FoodStageType.BURNED:
2383 case FoodStageType.ROTTEN:
2384 default:
2385 m_DecayTimer = -1;
2387 return;
2388 }
2389
2390 //m_DecayTimer = m_DecayTimer / 1000.0;
2391 }
2392
2393 m_DecayTimer -= ( delta * m_DecayDelta );
2394
2395 if ( m_DecayTimer <= 0 )
2396 {
2397 if ( m_LastDecayStage != FoodStageType.NONE )
2398 {
2399 // switch to decayed stage
2400 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2401 {
2403 }
2404 if ( m_LastDecayStage == FoodStageType.RAW )
2405 {
2406 int rng = Math.RandomIntInclusive( 0, 100 );
2408 {
2410 }
2411 else
2412 {
2413 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2414 {
2416 }
2417 else
2418 {
2420 }
2421 }
2422 }
2423 }
2424 }
2425
2426 }
2427 else if ( IsMeat() )
2428 {
2429 // meat
2431 {
2432 switch ( GetFoodStageType() )
2433 {
2434 case FoodStageType.RAW:
2437 break;
2438
2439 case FoodStageType.BOILED:
2442 break;
2443
2444 case FoodStageType.BAKED:
2447 break;
2448
2449 case FoodStageType.DRIED:
2452 break;
2453
2454 case FoodStageType.BURNED:
2455 case FoodStageType.ROTTEN:
2456 default:
2457 m_DecayTimer = -1;
2459 return;
2460 }
2461 }
2462
2463 m_DecayTimer -= ( delta * m_DecayDelta );
2464
2465 if ( m_DecayTimer <= 0 )
2466 {
2467 if ( m_LastDecayStage != FoodStageType.NONE )
2468 {
2469 // switch to decayed stage
2470 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2471 {
2473 }
2474 }
2475 }
2476 }
2477 else if ( IsCorpse() )
2478 {
2479 // corpse
2481 {
2482 switch ( GetFoodStageType() )
2483 {
2484 case FoodStageType.RAW:
2487 break;
2488
2489 case FoodStageType.BURNED:
2490 case FoodStageType.ROTTEN:
2491 default:
2492 m_DecayTimer = -1;
2494 return;
2495 }
2496 }
2497
2498 m_DecayTimer -= ( delta * m_DecayDelta );
2499
2500 if ( m_DecayTimer <= 0 )
2501 {
2502 if ( m_LastDecayStage != FoodStageType.NONE )
2503 {
2504 // switch to decayed stage
2505 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2506 {
2508 }
2509 }
2510 }
2511 }
2512 else
2513 {
2514 // opened cans
2515 m_DecayTimer -= ( delta * m_DecayDelta );
2516
2517 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2518 {
2521 //m_DecayTimer = m_DecayTimer / 1000.0;
2522 }
2523 else
2524 {
2525 if ( m_DecayTimer <= 0 )
2526 {
2527 InsertAgent(eAgents.FOOD_POISON, 1);
2528 m_DecayTimer = -1;
2529 }
2530 }
2531 }
2532 }
2533
2534 protected void UpdateVaporParticle()
2535 {
2536 if (GetGame().IsDedicatedServer())
2537 return;
2538
2539 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2540 {
2541 InventoryLocation invLoc = new InventoryLocation();
2542 GetInventory().GetCurrentInventoryLocation(invLoc);
2543 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2544 {
2545 ParticleManager ptcMgr = ParticleManager.GetInstance();
2546 if (ptcMgr)
2547 {
2548 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2549 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2550 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2551 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2552 }
2553 }
2554 }
2555 else if (m_HotVaporParticle)
2556 {
2557 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2558 {
2559 m_HotVaporParticle.Stop();
2560 m_HotVaporParticle = null;
2561 return;
2562 }
2563
2564 InventoryLocation inventoryLoc = new InventoryLocation();
2565 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2566 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2567 {
2568 m_HotVaporParticle.Stop();
2569 m_HotVaporParticle = null;
2570 }
2571 }
2572 }
2573
2574 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2575 {
2576 super.GetDebugActions(outputList);
2577
2578 if (GetFoodStage())
2579 {
2580 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2581 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2582 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2583 }
2584 }
2585
2586 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2587 {
2588 super.OnAction(action_id, player, ctx);
2589
2590 if ( GetGame().IsServer() )
2591 {
2592 if ( action_id == EActions.FOOD_STAGE_PREV )
2593 {
2594 int food_stage_prev = GetFoodStageType() - 1;
2595 if (food_stage_prev <= 0)
2596 {
2597 food_stage_prev = FoodStageType.COUNT - 1;
2598 }
2599 ChangeFoodStage(food_stage_prev);
2600 return true;
2601 }
2602 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2603 {
2604 int food_stage_next = GetFoodStageType() + 1;
2605 if (food_stage_next >= FoodStageType.COUNT )
2606 {
2607 food_stage_next = FoodStageType.RAW;
2608 }
2609 ChangeFoodStage(food_stage_next);
2610 return true;
2611 }
2612
2613 }
2614
2615 #ifdef DIAG_DEVELOPER
2616 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2617 {
2618 PrintNutritionsData();
2619 return true;
2620 }
2621 #endif
2622
2623 return false;
2624 }
2625
2626 override string GetDebugText()
2627 {
2628 string debug_output;
2629
2630 debug_output = super.GetDebugText();
2631
2632 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2633 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2634
2635 return debug_output;
2636 }
2637
2638 //================================================================
2639 // GENERAL GETTERS
2640 //================================================================
2641
2642 override float GetBaitEffectivity()
2643 {
2644 float ret = super.GetBaitEffectivity();
2645
2646 if (IsFoodRotten())
2647 {
2648 ret *= 0.5;
2649 }
2650
2651 return ret;
2652 }
2653
2654 float GetDecayTimer()
2655 {
2656 return m_DecayTimer;
2657 }
2658
2659 float GetDecayDelta()
2660 {
2661 return m_DecayDelta;
2662 }
2663
2665 {
2666 return m_LastDecayStage;
2667 }
2668
2669 #ifdef DIAG_DEVELOPER
2670 private void PrintNutritionsData()
2671 {
2672 string nutritionsData = "";
2673
2674 FoodStage stage = GetFoodStage();
2675 FoodStageType stageType = stage.GetFoodStageType();
2676
2677 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2678 if (profile)
2679 {
2680 nutritionsData = string.Format("Item: %1\n\n", this);
2681 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2682 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2683 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2684 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2685 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2686 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2687 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2688
2689 if (profile.IsLiquid())
2690 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2691
2692 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2693 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2694 }
2695
2696 nutritionsData += "-----\n";
2697
2698 Debug.Log(nutritionsData);
2699 }
2700 #endif
2701
2703 //DEPRECATED
2705 void UpdateVisuals()
2706 {
2708 }
2709}
2710
2712{
2713 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2714};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.