DayZ 1.28
DayZ Explorer by KGB
 
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◆ GetAgentsPerDigest()

static float ReplaceEdibleWithNewLambda::GetAgentsPerDigest ( ItemBase item,
string className = "",
int foodStage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1606

1606 : ItemBase
1607{
1608 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1609
1610 const string SOUND_BAKING_START = "Baking_SoundSet";
1611 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1612 const string SOUND_BOILING_START = "Boiling_SoundSet";
1613 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1614 const string SOUND_DRYING_START = "Drying_SoundSet";
1615 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1616 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1617
1618 protected bool m_MakeCookingSounds;
1619 protected SoundOnVehicle m_SoundCooking;
1621 protected string m_SoundPlaying;
1622 ref FoodStage m_FoodStage;
1623 protected float m_DecayTimer;
1624 protected float m_DecayDelta = 0.0;
1627
1629
1630 void Edible_Base()
1631 {
1632 if (HasFoodStage())
1633 {
1634 m_FoodStage = new FoodStage(this);
1635
1636 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1637 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1638
1639 m_SoundPlaying = "";
1641 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1642 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1643 }
1644 }
1645
1646 override void EEInit()
1647 {
1648 super.EEInit();
1649
1650 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1651 }
1652
1653 override void EEDelete(EntityAI parent)
1654 {
1655 super.EEDelete(parent);
1656
1657 RemoveAudio();
1658
1660 m_HotVaporParticle.Stop();
1661 }
1662
1663 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1664 {
1665 super.EEItemLocationChanged(oldLoc, newLoc);
1666
1668 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1669 {
1670 switch (oldLoc.GetParent().GetType())
1671 {
1672 case "FryingPan":
1673 case "Pot":
1674 case "Cauldron":
1675 case "SharpWoodenStick":
1676 MakeSoundsOnClient(false);
1677 break;
1678 }
1679
1681 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1682 {
1683 MakeSoundsOnClient(false);
1684 }
1685 }
1686
1687 if (oldLoc.IsValid())
1689
1690 if (CanHaveTemperature())
1692 }
1693
1694 void UpdateVisualsEx(bool forced = false)
1695 {
1696 if (GetFoodStage())
1697 GetFoodStage().UpdateVisualsEx(forced);
1698 }
1699
1700 bool Consume(float amount, PlayerBase consumer)
1701 {
1702 AddQuantity(-amount, false, false);
1703 OnConsume(amount, consumer);
1704
1705 return true;
1706 }
1707
1708 void OnConsume(float amount, PlayerBase consumer)
1709 {
1711 {
1712 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1713 }
1714 }
1715
1717 int FilterAgents(int agentsIn)
1718 {
1719 int foodStageType;
1720
1721 FoodStage foodStage = GetFoodStage();
1722 if (foodStage)
1723 foodStageType = foodStage.GetFoodStageType();
1724
1726 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1727 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1728 agentsIn &= ~eAgents.FOOD_POISON;
1729
1730 return agentsIn;
1731 }
1732
1733 //food staging
1734 override bool CanBeCooked()
1735 {
1736 return false;
1737 }
1738
1739 override bool CanBeCookedOnStick()
1740 {
1741 return false;
1742 }
1743
1744 override float GetTemperatureFreezeTime()
1745 {
1746 if (GetFoodStage())
1747 {
1748 switch (m_FoodStage.GetFoodStageType())
1749 {
1750 case FoodStageType.DRIED:
1751 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1752
1753 case FoodStageType.BURNED:
1754 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1755
1756 default:
1757 return super.GetTemperatureFreezeTime();
1758 }
1759 }
1760
1761 return super.GetTemperatureFreezeTime();
1762 }
1763
1764 override float GetTemperatureThawTime()
1765 {
1766 if (GetFoodStage())
1767 {
1768 switch (m_FoodStage.GetFoodStageType())
1769 {
1770 case FoodStageType.DRIED:
1771 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1772
1773 case FoodStageType.BURNED:
1774 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1775
1776 default:
1777 return super.GetTemperatureThawTime();
1778 }
1779 }
1780
1781 return super.GetTemperatureThawTime();
1782 }
1783
1784 override bool CanItemOverheat()
1785 {
1786 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1787 }
1788
1789 //================================================================
1790 // SYNCHRONIZATION
1791 //================================================================
1792 void Synchronize()
1793 {
1794 SetSynchDirty();
1795 }
1796
1797 override void OnVariablesSynchronized()
1798 {
1799 super.OnVariablesSynchronized();
1800
1801 //UpdateVisualsEx(); //performed on client only
1802
1803 //update audio
1805 {
1806 RefreshAudio();
1807 }
1808 else
1809 {
1810 RemoveAudio();
1811 }
1812
1813 if (CanHaveTemperature())
1815 }
1816
1817 //================================================================
1818 // AUDIO EFFECTS (WHEN ON DCS)
1819 //================================================================
1820 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1821 {
1822 m_MakeCookingSounds = soundstate;
1823 m_CookedByMethod = cookingMethod;
1824
1825 Synchronize();
1826 }
1827
1828 protected void RefreshAudio()
1829 {
1830 string soundName = "";
1831
1832 FoodStageType currentFoodStage = GetFoodStageType();
1834
1835 if (currentFoodStage == FoodStageType.BURNED)
1836 {
1837 soundName = SOUND_BURNING_DONE;
1838 }
1839 else
1840 {
1841 switch (m_CookedByMethod)
1842 {
1843 case CookingMethodType.BAKING:
1844 {
1845 if (nextFoodStage == FoodStageType.BAKED)
1846 soundName = SOUND_BAKING_START;
1847 else if (currentFoodStage == FoodStageType.BAKED)
1848 soundName = SOUND_BAKING_DONE;
1849 else
1850 soundName = "";
1851 break;
1852 }
1853
1854 case CookingMethodType.BOILING:
1855 {
1856 if (nextFoodStage == FoodStageType.BOILED)
1857 soundName = SOUND_BOILING_START;
1858 else if (currentFoodStage == FoodStageType.BOILED)
1859 soundName = SOUND_BOILING_DONE;
1860 else
1861 soundName = "";
1862 break;
1863 }
1864
1865 case CookingMethodType.DRYING:
1866 {
1867 if (nextFoodStage == FoodStageType.DRIED)
1868 soundName = SOUND_DRYING_START;
1869 else if (currentFoodStage == FoodStageType.DRIED)
1870 soundName = SOUND_DRYING_DONE;
1871 else
1872 soundName = "";
1873 break;
1874 }
1875
1876 default:
1877 soundName = "";
1878 break;
1879 }
1880
1881 if (nextFoodStage == FoodStageType.BURNED)
1882 {
1883 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1884 {
1885 soundName = SOUND_BURNING_DONE;
1886 }
1887 else // pre-emptive burning sounds replace regular ones
1888 {
1889 array<float> nextStageProperties = new array<float>();
1890 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1891 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1892 float progress01 = GetCookingTime() / nextStageTime;
1893 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1894 {
1895 soundName = SOUND_BURNING_DONE;
1896 }
1897 }
1898 }
1899 }
1900
1901 SoundCookingStart(soundName);
1902 }
1903
1904 protected void RemoveAudio()
1905 {
1906 m_MakeCookingSounds = false;
1908 }
1909
1910 //================================================================
1911 // SERIALIZATION
1912 //================================================================
1913 override void OnStoreSave(ParamsWriteContext ctx)
1914 {
1915 super.OnStoreSave(ctx);
1916
1917 if (GetFoodStage())
1918 {
1919 GetFoodStage().OnStoreSave(ctx);
1920 }
1921
1922 // food decay
1923 ctx.Write(m_DecayTimer);
1925 }
1926
1927 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1928 {
1929 if (!super.OnStoreLoad(ctx, version))
1930 return false;
1931
1932 if (GetFoodStage())
1933 {
1934 if (!GetFoodStage().OnStoreLoad(ctx, version))
1935 return false;
1936 }
1937
1938 if (version >= 115)
1939 {
1940 if (!ctx.Read(m_DecayTimer))
1941 {
1942 m_DecayTimer = 0.0;
1943 return false;
1944 }
1945 if (!ctx.Read(m_LastDecayStage))
1946 {
1948 return false;
1949 }
1950 }
1951
1952 UpdateVisualsEx(true); //forced init visuals
1953 Synchronize();
1954
1955 return true;
1956 }
1957
1958 override void AfterStoreLoad()
1959 {
1960 super.AfterStoreLoad();
1961
1962 Synchronize();
1963 }
1964
1965 //get food stage
1966 override FoodStage GetFoodStage()
1967 {
1968 return m_FoodStage;
1969 }
1970
1971 //food types
1972 override bool IsMeat()
1973 {
1974 return false;
1975 }
1976
1977 override bool IsCorpse()
1978 {
1979 return false;
1980 }
1981
1982 override bool IsFruit()
1983 {
1984 return false;
1985 }
1986
1987 override bool IsMushroom()
1988 {
1989 return false;
1990 }
1991
1992 //================================================================
1993 // NUTRITIONAL VALUES
1994 //================================================================
1995 //food properties
1996 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1997 {
1998 Edible_Base food_item = Edible_Base.Cast(item);
1999 if (food_item && food_item.GetFoodStage())
2000 {
2001 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2002 }
2003 else if (classname != "" && food_stage)
2004 {
2005 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2006 }
2007 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2008 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2009
2010 }
2011
2012 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2013 {
2014 Edible_Base food_item = Edible_Base.Cast(item);
2015 if (food_item && food_item.GetFoodStage())
2016 {
2017 return FoodStage.GetEnergy(food_item.GetFoodStage());
2018 }
2019 else if (classname != "" && food_stage)
2020 {
2021 return FoodStage.GetEnergy(null, food_stage, classname);
2022 }
2023 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2024 return GetGame().ConfigGetFloat( class_path + " energy" );
2025 }
2026
2027 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2028 {
2029 Edible_Base food_item = Edible_Base.Cast(item);
2030 if (food_item && food_item.GetFoodStage())
2031 {
2032 return FoodStage.GetWater(food_item.GetFoodStage());
2033 }
2034 else if (classname != "" && food_stage)
2035 {
2036 return FoodStage.GetWater(null, food_stage, classname);
2037 }
2038 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2039 return GetGame().ConfigGetFloat( class_path + " water" );
2040 }
2041
2042 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2043 {
2044 Edible_Base food_item = Edible_Base.Cast(item);
2045 if (food_item && food_item.GetFoodStage())
2046 {
2047 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2048 }
2049 else if (classname != "" && food_stage)
2050 {
2051 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2052 }
2053 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2054 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2055
2056 }
2057
2058 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2059 {
2060 Edible_Base food_item = Edible_Base.Cast(item);
2061 if (food_item && food_item.GetFoodStage())
2062 {
2063 return FoodStage.GetToxicity(food_item.GetFoodStage());
2064 }
2065 else if (classname != "" && food_stage)
2066 {
2067 return FoodStage.GetToxicity(null, food_stage, classname);
2068 }
2069 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2070 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2071 }
2072
2073 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2074 {
2075 Edible_Base food_item = Edible_Base.Cast(item);
2076 if (food_item && food_item.GetFoodStage())
2077 {
2078 return FoodStage.GetAgents(food_item.GetFoodStage());
2079 }
2080 else if (classname != "" && food_stage)
2081 {
2082 return FoodStage.GetAgents(null, food_stage, classname);
2083 }
2084 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2085 return GetGame().ConfigGetInt( class_path + " agents" );
2086 }
2087
2088 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2089 {
2090 Edible_Base food_item = Edible_Base.Cast(item);
2091 if (food_item && food_item.GetFoodStage())
2092 {
2093 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2094 }
2095 else if (classname != "" && food_stage)
2096 {
2097 return FoodStage.GetDigestibility(null, food_stage, classname);
2098 }
2099 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2100 return GetGame().ConfigGetInt( class_path + " digestibility" );
2101 }
2102
2103 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2104 {
2105 Edible_Base foodItem = Edible_Base.Cast(item);
2106 if (foodItem && foodItem.GetFoodStage())
2107 {
2108 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2109 }
2110 else if (className != "" && foodStage)
2111 {
2112 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2113 }
2114 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2115 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2116 }
2117
2118 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2119 {
2120 NutritionalProfile profile = new NutritionalProfile();
2121 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2122 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2123 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2124 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2125 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2126 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2127 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2128 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2129
2130 return profile;
2131 }
2132
2133 //================================================================
2134 // FOOD STAGING
2135 //================================================================
2137 {
2138 return GetFoodStage().GetFoodStageType();
2139 }
2140
2141 //food stage states
2142 bool IsFoodRaw()
2143 {
2144 if ( GetFoodStage() )
2145 {
2146 return GetFoodStage().IsFoodRaw();
2147 }
2148
2149 return false;
2150 }
2151
2152 bool IsFoodBaked()
2153 {
2154 if ( GetFoodStage() )
2155 {
2156 return GetFoodStage().IsFoodBaked();
2157 }
2158
2159 return false;
2160 }
2161
2162 bool IsFoodBoiled()
2163 {
2164 if ( GetFoodStage() )
2165 {
2166 return GetFoodStage().IsFoodBoiled();
2167 }
2168
2169 return false;
2170 }
2171
2172 bool IsFoodDried()
2173 {
2174 if ( GetFoodStage() )
2175 {
2176 return GetFoodStage().IsFoodDried();
2177 }
2178
2179 return false;
2180 }
2181
2182 bool IsFoodBurned()
2183 {
2184 if ( GetFoodStage() )
2185 {
2186 return GetFoodStage().IsFoodBurned();
2187 }
2188
2189 return false;
2190 }
2191
2192 bool IsFoodRotten()
2193 {
2194 if ( GetFoodStage() )
2195 {
2196 return GetFoodStage().IsFoodRotten();
2197 }
2198
2199 return false;
2200 }
2201
2202 //food stage change
2203 void ChangeFoodStage( FoodStageType new_food_stage_type )
2204 {
2205 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2206 }
2207
2209 {
2210 return GetFoodStage().GetNextFoodStageType( cooking_method );
2211 }
2212
2213 string GetFoodStageName( FoodStageType food_stage_type )
2214 {
2215 return GetFoodStage().GetFoodStageName( food_stage_type );
2216 }
2217
2218 bool CanChangeToNewStage( CookingMethodType cooking_method )
2219 {
2220 return GetFoodStage().CanChangeToNewStage( cooking_method );
2221 }
2222
2223 //Use this to receive food stage from another Edible_Base
2224 void TransferFoodStage( notnull Edible_Base source )
2225 {
2226 if ( !source.GetFoodStage())
2227 return;
2228 m_LastDecayStage = source.GetLastDecayStage();
2229 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2230 m_DecayTimer = source.GetDecayTimer();
2231 m_DecayDelta = source.GetDecayDelta();
2232 }
2233
2235 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2236 {
2237 HandleFoodStageChangeAgents(stageOld,stageNew);
2238 UpdateVisualsEx(); //performed on server only
2239 }
2240
2243 {
2244 switch (stageNew)
2245 {
2246 case FoodStageType.BAKED:
2247 case FoodStageType.BOILED:
2248 case FoodStageType.DRIED:
2249 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2250 break;
2251
2252 case FoodStageType.BURNED:
2253 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2254 break;
2255 }
2256 }
2257
2258 //================================================================
2259 // COOKING
2260 //================================================================
2261 //cooking time
2262 float GetCookingTime()
2263 {
2264 return GetFoodStage().GetCookingTime();
2265 }
2266
2267 void SetCookingTime( float time )
2268 {
2269 GetFoodStage().SetCookingTime( time );
2270
2271 //synchronize when calling on server
2272 Synchronize();
2273 }
2274
2275 void ResetCookingTime()
2276 {
2277 if (GetFoodStage())
2278 {
2279 GetFoodStage().SetCookingTime(0);
2280 Synchronize();
2281 }
2282 }
2283
2284 //replace edible with new item (opening cans)
2285 void ReplaceEdibleWithNew( string typeName )
2286 {
2287 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2288 if (player)
2289 {
2290 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2291 player.ServerReplaceItemInHandsWithNew(lambda);
2292 }
2293 else
2294 Error("ReplaceEdibleWithNew - cannot use edible without player");
2295 }
2296
2298 {
2300 }
2301
2302 override void SetActions()
2303 {
2304 super.SetActions();
2305
2308 }
2309
2310 protected void SoundCookingStart(string sound_name)
2311 {
2312 #ifndef SERVER
2313 if (m_SoundPlaying != sound_name)
2314 {
2316
2317 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2318 m_SoundPlaying = sound_name;
2319 }
2320 #endif
2321 }
2322
2323 protected void SoundCookingStop()
2324 {
2325 #ifndef SERVER
2327 {
2328 m_SoundEffectCooking.Stop();
2329 m_SoundEffectCooking = null;
2330 m_SoundPlaying = "";
2331 }
2332 #endif
2333 }
2334
2335 override bool CanDecay()
2336 {
2337 return false;
2338 }
2339
2340 override bool CanProcessDecay()
2341 {
2342 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2343 }
2344
2345 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2346 {
2347 m_DecayDelta = 0.0;
2348
2349 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2350 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2351 if ( hasRootAsPlayer )
2353
2354 /*Print( "-------------------------" );
2355 Print( this );
2356 Print( m_DecayTimer );
2357 Print( m_DecayDelta );
2358 Print( m_LastDecayStage );*/
2359
2360 if ( IsFruit() || IsMushroom() )
2361 {
2362 // fruit, vegetables and mushrooms
2364 {
2365 switch ( GetFoodStageType() )
2366 {
2367 case FoodStageType.RAW:
2370 break;
2371
2372 case FoodStageType.BOILED:
2375 break;
2376
2377 case FoodStageType.BAKED:
2380 break;
2381
2382 case FoodStageType.DRIED:
2383 case FoodStageType.BURNED:
2384 case FoodStageType.ROTTEN:
2385 default:
2386 m_DecayTimer = -1;
2388 return;
2389 }
2390
2391 //m_DecayTimer = m_DecayTimer / 1000.0;
2392 }
2393
2394 m_DecayTimer -= ( delta * m_DecayDelta );
2395
2396 if ( m_DecayTimer <= 0 )
2397 {
2398 if ( m_LastDecayStage != FoodStageType.NONE )
2399 {
2400 // switch to decayed stage
2401 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2402 {
2404 }
2405 if ( m_LastDecayStage == FoodStageType.RAW )
2406 {
2407 int rng = Math.RandomIntInclusive( 0, 100 );
2409 {
2411 }
2412 else
2413 {
2414 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2415 {
2417 }
2418 else
2419 {
2421 }
2422 }
2423 }
2424 }
2425 }
2426
2427 }
2428 else if ( IsMeat() )
2429 {
2430 // meat
2432 {
2433 switch ( GetFoodStageType() )
2434 {
2435 case FoodStageType.RAW:
2438 break;
2439
2440 case FoodStageType.BOILED:
2443 break;
2444
2445 case FoodStageType.BAKED:
2448 break;
2449
2450 case FoodStageType.DRIED:
2453 break;
2454
2455 case FoodStageType.BURNED:
2456 case FoodStageType.ROTTEN:
2457 default:
2458 m_DecayTimer = -1;
2460 return;
2461 }
2462 }
2463
2464 m_DecayTimer -= ( delta * m_DecayDelta );
2465
2466 if ( m_DecayTimer <= 0 )
2467 {
2468 if ( m_LastDecayStage != FoodStageType.NONE )
2469 {
2470 // switch to decayed stage
2471 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2472 {
2474 }
2475 }
2476 }
2477 }
2478 else if ( IsCorpse() )
2479 {
2480 // corpse
2482 {
2483 switch ( GetFoodStageType() )
2484 {
2485 case FoodStageType.RAW:
2488 break;
2489
2490 case FoodStageType.BURNED:
2491 case FoodStageType.ROTTEN:
2492 default:
2493 m_DecayTimer = -1;
2495 return;
2496 }
2497 }
2498
2499 m_DecayTimer -= ( delta * m_DecayDelta );
2500
2501 if ( m_DecayTimer <= 0 )
2502 {
2503 if ( m_LastDecayStage != FoodStageType.NONE )
2504 {
2505 // switch to decayed stage
2506 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2507 {
2509 }
2510 }
2511 }
2512 }
2513 else
2514 {
2515 // opened cans
2516 m_DecayTimer -= ( delta * m_DecayDelta );
2517
2518 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2519 {
2522 //m_DecayTimer = m_DecayTimer / 1000.0;
2523 }
2524 else
2525 {
2526 if ( m_DecayTimer <= 0 )
2527 {
2528 InsertAgent(eAgents.FOOD_POISON, 1);
2529 m_DecayTimer = -1;
2530 }
2531 }
2532 }
2533 }
2534
2535 protected void UpdateVaporParticle()
2536 {
2537 if (GetGame().IsDedicatedServer())
2538 return;
2539
2540 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2541 {
2542 InventoryLocation invLoc = new InventoryLocation();
2543 GetInventory().GetCurrentInventoryLocation(invLoc);
2544 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2545 {
2546 ParticleManager ptcMgr = ParticleManager.GetInstance();
2547 if (ptcMgr)
2548 {
2549 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2550 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2551 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2552 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2553 }
2554 }
2555 }
2556 else if (m_HotVaporParticle)
2557 {
2558 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2559 {
2560 m_HotVaporParticle.Stop();
2561 m_HotVaporParticle = null;
2562 return;
2563 }
2564
2565 InventoryLocation inventoryLoc = new InventoryLocation();
2566 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2567 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2568 {
2569 m_HotVaporParticle.Stop();
2570 m_HotVaporParticle = null;
2571 }
2572 }
2573 }
2574
2575 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2576 {
2577 if (GetFoodStage())
2578 {
2579 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2580 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2581 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2582 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2583 }
2584
2585 super.GetDebugActions(outputList);
2586 }
2587
2588 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2589 {
2590 super.OnAction(action_id, player, ctx);
2591
2592 if ( GetGame().IsServer() )
2593 {
2594 if ( action_id == EActions.FOOD_STAGE_PREV )
2595 {
2596 int food_stage_prev = GetFoodStageType() - 1;
2597 if (food_stage_prev <= 0)
2598 {
2599 food_stage_prev = FoodStageType.COUNT - 1;
2600 }
2601 ChangeFoodStage(food_stage_prev);
2602 return true;
2603 }
2604 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2605 {
2606 int food_stage_next = GetFoodStageType() + 1;
2607 if (food_stage_next >= FoodStageType.COUNT )
2608 {
2609 food_stage_next = FoodStageType.RAW;
2610 }
2611 ChangeFoodStage(food_stage_next);
2612 return true;
2613 }
2614
2615 }
2616
2617 #ifdef DIAG_DEVELOPER
2618 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2619 {
2620 PrintNutritionsData();
2621 return true;
2622 }
2623 #endif
2624
2625 return false;
2626 }
2627
2628 override string GetDebugText()
2629 {
2630 string debug_output;
2631
2632 debug_output = super.GetDebugText();
2633
2634 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2635 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2636
2637 return debug_output;
2638 }
2639
2640 //================================================================
2641 // GENERAL GETTERS
2642 //================================================================
2643
2644 override float GetBaitEffectivity()
2645 {
2646 float ret = super.GetBaitEffectivity();
2647
2648 if (IsFoodRotten())
2649 {
2650 ret *= 0.5;
2651 }
2652
2653 return ret;
2654 }
2655
2656 float GetDecayTimer()
2657 {
2658 return m_DecayTimer;
2659 }
2660
2661 float GetDecayDelta()
2662 {
2663 return m_DecayDelta;
2664 }
2665
2667 {
2668 return m_LastDecayStage;
2669 }
2670
2671 #ifdef DIAG_DEVELOPER
2672 private void PrintNutritionsData()
2673 {
2674 string nutritionsData = "";
2675
2676 FoodStage stage = GetFoodStage();
2677 FoodStageType stageType = stage.GetFoodStageType();
2678
2679 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2680 if (profile)
2681 {
2682 nutritionsData = string.Format("Item: %1\n\n", this);
2683 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2684 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2685 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2686 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2687 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2688 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2689 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2690
2691 if (profile.IsLiquid())
2692 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2693
2694 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2695 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2696 }
2697
2698 nutritionsData += "-----\n";
2699
2700 Debug.Log(nutritionsData);
2701 }
2702 #endif
2703
2705 //DEPRECATED
2707 void UpdateVisuals()
2708 {
2710 }
2711}
2712
2714{
2715 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2716};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.