DayZ 1.30
DayZ Explorer by KGB
 
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◆ GetAgentsPerDigest()

static float ReplaceEdibleWithNewLambda::GetAgentsPerDigest ( ItemBase item,
string className = "",
int foodStage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1610

1610 : ItemBase
1611{
1612 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1613
1614 const string SOUND_BAKING_START = "Baking_SoundSet";
1615 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1616 const string SOUND_BOILING_START = "Boiling_SoundSet";
1617 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1618 const string SOUND_DRYING_START = "Drying_SoundSet";
1619 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1620 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1621
1622 protected bool m_MakeCookingSounds;
1623 protected SoundOnVehicle m_SoundCooking;
1625 protected string m_SoundPlaying;
1626 ref FoodStage m_FoodStage;
1627 protected float m_DecayTimer;
1628 protected float m_DecayDelta = 0.0;
1631
1633
1634 void Edible_Base()
1635 {
1636 if (HasFoodStage())
1637 {
1638 m_FoodStage = new FoodStage(this);
1639
1640 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1641 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1642
1643 m_SoundPlaying = "";
1645 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1646 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1647 }
1648 }
1649
1650 override void EEInit()
1651 {
1652 super.EEInit();
1653
1654 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1655 }
1656
1657 override void EEDelete(EntityAI parent)
1658 {
1659 super.EEDelete(parent);
1660
1661 RemoveAudio();
1662
1664 m_HotVaporParticle.Stop();
1665 }
1666
1667 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1668 {
1669 super.EEItemLocationChanged(oldLoc, newLoc);
1670
1672 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1673 {
1674 switch (oldLoc.GetParent().GetType())
1675 {
1676 case "FryingPan":
1677 case "Pot":
1678 case "Cauldron":
1679 case "SharpWoodenStick":
1680 MakeSoundsOnClient(false);
1681 break;
1682 }
1683
1685 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1686 {
1687 MakeSoundsOnClient(false);
1688 }
1689 }
1690
1691 if (oldLoc.IsValid())
1693
1694 if (CanHaveTemperature())
1696 }
1697
1698 void UpdateVisualsEx(bool forced = false)
1699 {
1700 if (GetFoodStage())
1701 GetFoodStage().UpdateVisualsEx(forced);
1702 }
1703
1704 bool Consume(float amount, PlayerBase consumer)
1705 {
1706 AddQuantity(-amount, false, false);
1707 OnConsume(amount, consumer);
1708
1709 return true;
1710 }
1711
1712 void OnConsume(float amount, PlayerBase consumer)
1713 {
1715 {
1716 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1717 }
1718 }
1719
1721 int FilterAgents(int agentsIn)
1722 {
1723 int foodStageType;
1724
1725 FoodStage foodStage = GetFoodStage();
1726 if (foodStage)
1727 foodStageType = foodStage.GetFoodStageType();
1728
1730 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1731 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1732 agentsIn &= ~eAgents.FOOD_POISON;
1733
1734 return agentsIn;
1735 }
1736
1737 //food staging
1738 override bool CanBeCooked()
1739 {
1740 return false;
1741 }
1742
1743 override bool CanBeCookedOnStick()
1744 {
1745 return false;
1746 }
1747
1748 override float GetTemperatureFreezeTime()
1749 {
1750 if (GetFoodStage())
1751 {
1752 switch (m_FoodStage.GetFoodStageType())
1753 {
1754 case FoodStageType.DRIED:
1755 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1756
1757 case FoodStageType.BURNED:
1758 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1759
1760 default:
1761 return super.GetTemperatureFreezeTime();
1762 }
1763 }
1764
1765 return super.GetTemperatureFreezeTime();
1766 }
1767
1768 override float GetTemperatureThawTime()
1769 {
1770 if (GetFoodStage())
1771 {
1772 switch (m_FoodStage.GetFoodStageType())
1773 {
1774 case FoodStageType.DRIED:
1775 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1776
1777 case FoodStageType.BURNED:
1778 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1779
1780 default:
1781 return super.GetTemperatureThawTime();
1782 }
1783 }
1784
1785 return super.GetTemperatureThawTime();
1786 }
1787
1788 override bool CanItemOverheat()
1789 {
1790 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1791 }
1792
1793 //================================================================
1794 // SYNCHRONIZATION
1795 //================================================================
1796 void Synchronize()
1797 {
1798 SetSynchDirty();
1799 }
1800
1801 override void OnVariablesSynchronized()
1802 {
1803 super.OnVariablesSynchronized();
1804
1805 //UpdateVisualsEx(); //performed on client only
1806
1807 //update audio
1809 {
1810 RefreshAudio();
1811 }
1812 else
1813 {
1814 RemoveAudio();
1815 }
1816
1817 if (CanHaveTemperature())
1819 }
1820
1821 //================================================================
1822 // AUDIO EFFECTS (WHEN ON DCS)
1823 //================================================================
1824 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1825 {
1826 m_MakeCookingSounds = soundstate;
1827 m_CookedByMethod = cookingMethod;
1828
1829 Synchronize();
1830 }
1831
1832 protected void RefreshAudio()
1833 {
1834 string soundName = "";
1835
1836 FoodStageType currentFoodStage = GetFoodStageType();
1838
1839 if (currentFoodStage == FoodStageType.BURNED)
1840 {
1841 soundName = SOUND_BURNING_DONE;
1842 }
1843 else
1844 {
1845 switch (m_CookedByMethod)
1846 {
1847 case CookingMethodType.BAKING:
1848 {
1849 if (nextFoodStage == FoodStageType.BAKED)
1850 soundName = SOUND_BAKING_START;
1851 else if (currentFoodStage == FoodStageType.BAKED)
1852 soundName = SOUND_BAKING_DONE;
1853 else
1854 soundName = "";
1855 break;
1856 }
1857
1858 case CookingMethodType.BOILING:
1859 {
1860 if (nextFoodStage == FoodStageType.BOILED)
1861 soundName = SOUND_BOILING_START;
1862 else if (currentFoodStage == FoodStageType.BOILED)
1863 soundName = SOUND_BOILING_DONE;
1864 else
1865 soundName = "";
1866 break;
1867 }
1868
1869 case CookingMethodType.DRYING:
1870 {
1871 if (nextFoodStage == FoodStageType.DRIED)
1872 soundName = SOUND_DRYING_START;
1873 else if (currentFoodStage == FoodStageType.DRIED)
1874 soundName = SOUND_DRYING_DONE;
1875 else
1876 soundName = "";
1877 break;
1878 }
1879
1880 default:
1881 soundName = "";
1882 break;
1883 }
1884
1885 if (nextFoodStage == FoodStageType.BURNED)
1886 {
1887 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1888 {
1889 soundName = SOUND_BURNING_DONE;
1890 }
1891 else // pre-emptive burning sounds replace regular ones
1892 {
1893 array<float> nextStageProperties = new array<float>();
1894 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1895 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1896 float progress01 = GetCookingTime() / nextStageTime;
1897 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1898 {
1899 soundName = SOUND_BURNING_DONE;
1900 }
1901 }
1902 }
1903 }
1904
1905 SoundCookingStart(soundName);
1906 }
1907
1908 protected void RemoveAudio()
1909 {
1910 m_MakeCookingSounds = false;
1912 }
1913
1914 //================================================================
1915 // SERIALIZATION
1916 //================================================================
1917 override void OnStoreSave(ParamsWriteContext ctx)
1918 {
1919 super.OnStoreSave(ctx);
1920
1921 if (GetFoodStage())
1922 {
1923 GetFoodStage().OnStoreSave(ctx);
1924 }
1925
1926 // food decay
1927 ctx.Write(m_DecayTimer);
1929 }
1930
1931 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1932 {
1933 if (!super.OnStoreLoad(ctx, version))
1934 return false;
1935
1936 if (GetFoodStage())
1937 {
1938 if (!GetFoodStage().OnStoreLoad(ctx, version))
1939 return false;
1940 }
1941
1942 if (version >= 115)
1943 {
1944 if (!ctx.Read(m_DecayTimer))
1945 {
1946 m_DecayTimer = 0.0;
1947 return false;
1948 }
1949 if (!ctx.Read(m_LastDecayStage))
1950 {
1952 return false;
1953 }
1954 }
1955
1956 UpdateVisualsEx(true); //forced init visuals
1957 Synchronize();
1958
1959 return true;
1960 }
1961
1962 override void AfterStoreLoad()
1963 {
1964 super.AfterStoreLoad();
1965
1966 Synchronize();
1967 }
1968
1969 //get food stage
1970 override FoodStage GetFoodStage()
1971 {
1972 return m_FoodStage;
1973 }
1974
1975 //food types
1976 override bool IsMeat()
1977 {
1978 return false;
1979 }
1980
1981 override bool IsCorpse()
1982 {
1983 return false;
1984 }
1985
1986 override bool IsFruit()
1987 {
1988 return false;
1989 }
1990
1991 override bool IsMushroom()
1992 {
1993 return false;
1994 }
1995
1996 //================================================================
1997 // NUTRITIONAL VALUES
1998 //================================================================
1999 //food properties
2000 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2001 {
2002 Edible_Base food_item = Edible_Base.Cast(item);
2003 if (food_item && food_item.GetFoodStage())
2004 {
2005 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2006 }
2007 else if (classname != "" && food_stage)
2008 {
2009 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2010 }
2011 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2012 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2013
2014 }
2015
2016 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2017 {
2018 Edible_Base food_item = Edible_Base.Cast(item);
2019 if (food_item && food_item.GetFoodStage())
2020 {
2021 return FoodStage.GetEnergy(food_item.GetFoodStage());
2022 }
2023 else if (classname != "" && food_stage)
2024 {
2025 return FoodStage.GetEnergy(null, food_stage, classname);
2026 }
2027 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2028 return g_Game.ConfigGetFloat( class_path + " energy" );
2029 }
2030
2031 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2032 {
2033 Edible_Base food_item = Edible_Base.Cast(item);
2034 if (food_item && food_item.GetFoodStage())
2035 {
2036 return FoodStage.GetWater(food_item.GetFoodStage());
2037 }
2038 else if (classname != "" && food_stage)
2039 {
2040 return FoodStage.GetWater(null, food_stage, classname);
2041 }
2042 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2043 return g_Game.ConfigGetFloat( class_path + " water" );
2044 }
2045
2046 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2047 {
2048 Edible_Base food_item = Edible_Base.Cast(item);
2049 if (food_item && food_item.GetFoodStage())
2050 {
2051 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2052 }
2053 else if (classname != "" && food_stage)
2054 {
2055 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2056 }
2057 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2058 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2059
2060 }
2061
2062 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2063 {
2064 Edible_Base food_item = Edible_Base.Cast(item);
2065 if (food_item && food_item.GetFoodStage())
2066 {
2067 return FoodStage.GetToxicity(food_item.GetFoodStage());
2068 }
2069 else if (classname != "" && food_stage)
2070 {
2071 return FoodStage.GetToxicity(null, food_stage, classname);
2072 }
2073 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2074 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2075 }
2076
2077 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2078 {
2079 Edible_Base food_item = Edible_Base.Cast(item);
2080 if (food_item && food_item.GetFoodStage())
2081 {
2082 return FoodStage.GetAgents(food_item.GetFoodStage());
2083 }
2084 else if (classname != "" && food_stage)
2085 {
2086 return FoodStage.GetAgents(null, food_stage, classname);
2087 }
2088 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2089 return g_Game.ConfigGetInt( class_path + " agents" );
2090 }
2091
2092 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2093 {
2094 Edible_Base food_item = Edible_Base.Cast(item);
2095 if (food_item && food_item.GetFoodStage())
2096 {
2097 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2098 }
2099 else if (classname != "" && food_stage)
2100 {
2101 return FoodStage.GetDigestibility(null, food_stage, classname);
2102 }
2103 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2104 return g_Game.ConfigGetInt( class_path + " digestibility" );
2105 }
2106
2107 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2108 {
2109 Edible_Base foodItem = Edible_Base.Cast(item);
2110 if (foodItem && foodItem.GetFoodStage())
2111 {
2112 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2113 }
2114 else if (className != "" && foodStage)
2115 {
2116 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2117 }
2118 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2119 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2120 }
2121
2122 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2123 {
2124 NutritionalProfile profile = new NutritionalProfile();
2125 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2126 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2127 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2128 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2129 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2130 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2131 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2132 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2133
2134 return profile;
2135 }
2136
2137 //================================================================
2138 // FOOD STAGING
2139 //================================================================
2141 {
2142 return GetFoodStage().GetFoodStageType();
2143 }
2144
2145 //food stage states
2146 bool IsFoodRaw()
2147 {
2148 if ( GetFoodStage() )
2149 {
2150 return GetFoodStage().IsFoodRaw();
2151 }
2152
2153 return false;
2154 }
2155
2156 bool IsFoodBaked()
2157 {
2158 if ( GetFoodStage() )
2159 {
2160 return GetFoodStage().IsFoodBaked();
2161 }
2162
2163 return false;
2164 }
2165
2166 bool IsFoodBoiled()
2167 {
2168 if ( GetFoodStage() )
2169 {
2170 return GetFoodStage().IsFoodBoiled();
2171 }
2172
2173 return false;
2174 }
2175
2176 bool IsFoodDried()
2177 {
2178 if ( GetFoodStage() )
2179 {
2180 return GetFoodStage().IsFoodDried();
2181 }
2182
2183 return false;
2184 }
2185
2186 bool IsFoodBurned()
2187 {
2188 if ( GetFoodStage() )
2189 {
2190 return GetFoodStage().IsFoodBurned();
2191 }
2192
2193 return false;
2194 }
2195
2196 bool IsFoodRotten()
2197 {
2198 if ( GetFoodStage() )
2199 {
2200 return GetFoodStage().IsFoodRotten();
2201 }
2202
2203 return false;
2204 }
2205
2206 //food stage change
2207 void ChangeFoodStage( FoodStageType new_food_stage_type )
2208 {
2209 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2210 }
2211
2213 {
2214 return GetFoodStage().GetNextFoodStageType( cooking_method );
2215 }
2216
2217 string GetFoodStageName( FoodStageType food_stage_type )
2218 {
2219 return GetFoodStage().GetFoodStageName( food_stage_type );
2220 }
2221
2222 bool CanChangeToNewStage( CookingMethodType cooking_method )
2223 {
2224 return GetFoodStage().CanChangeToNewStage( cooking_method );
2225 }
2226
2227 //Use this to receive food stage from another Edible_Base
2228 void TransferFoodStage( notnull Edible_Base source )
2229 {
2230 if ( !source.GetFoodStage())
2231 return;
2232 m_LastDecayStage = source.GetLastDecayStage();
2233 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2234 m_DecayTimer = source.GetDecayTimer();
2235 m_DecayDelta = source.GetDecayDelta();
2236 }
2237
2239 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2240 {
2241 HandleFoodStageChangeAgents(stageOld,stageNew);
2242 UpdateVisualsEx(); //performed on server only
2243 }
2244
2247 {
2248 switch (stageNew)
2249 {
2250 case FoodStageType.BAKED:
2251 case FoodStageType.BOILED:
2252 case FoodStageType.DRIED:
2253 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2254 break;
2255
2256 case FoodStageType.BURNED:
2257 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2258 break;
2259 }
2260 }
2261
2262 //================================================================
2263 // COOKING
2264 //================================================================
2265 //cooking time
2266 float GetCookingTime()
2267 {
2268 return GetFoodStage().GetCookingTime();
2269 }
2270
2271 void SetCookingTime( float time )
2272 {
2273 GetFoodStage().SetCookingTime( time );
2274
2275 //synchronize when calling on server
2276 Synchronize();
2277 }
2278
2279 void ResetCookingTime()
2280 {
2281 if (GetFoodStage())
2282 {
2283 GetFoodStage().SetCookingTime(0);
2284 Synchronize();
2285 }
2286 }
2287
2288 //replace edible with new item (opening cans)
2289 void ReplaceEdibleWithNew( string typeName )
2290 {
2291 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2292 if (player)
2293 {
2294 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2295 player.ServerReplaceItemInHandsWithNew(lambda);
2296 }
2297 else
2298 Error("ReplaceEdibleWithNew - cannot use edible without player");
2299 }
2300
2302 {
2304 }
2305
2306 override void SetActions()
2307 {
2308 super.SetActions();
2309
2312 }
2313
2314 protected void SoundCookingStart(string sound_name)
2315 {
2316 #ifndef SERVER
2317 #ifndef NO_GUI
2318 if (m_SoundPlaying != sound_name)
2319 {
2321
2322 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2323 m_SoundPlaying = sound_name;
2324 }
2325 #endif
2326 #endif
2327 }
2328
2329 protected void SoundCookingStop()
2330 {
2331 #ifndef SERVER
2332 #ifndef NO_GUI
2334 {
2335 m_SoundEffectCooking.Stop();
2336 m_SoundEffectCooking = null;
2337 m_SoundPlaying = "";
2338 }
2339 #endif
2340 #endif
2341 }
2342
2343 override bool CanDecay()
2344 {
2345 return false;
2346 }
2347
2348 override bool CanProcessDecay()
2349 {
2350 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2351 }
2352
2353 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2354 {
2355 m_DecayDelta = 0.0;
2356
2357 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2358 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2359 if ( hasRootAsPlayer )
2361
2362 /*Print( "-------------------------" );
2363 Print( this );
2364 Print( m_DecayTimer );
2365 Print( m_DecayDelta );
2366 Print( m_LastDecayStage );*/
2367
2368 if ( IsFruit() || IsMushroom() )
2369 {
2370 // fruit, vegetables and mushrooms
2372 {
2373 switch ( GetFoodStageType() )
2374 {
2375 case FoodStageType.RAW:
2378 break;
2379
2380 case FoodStageType.BOILED:
2383 break;
2384
2385 case FoodStageType.BAKED:
2388 break;
2389
2390 case FoodStageType.DRIED:
2391 case FoodStageType.BURNED:
2392 case FoodStageType.ROTTEN:
2393 default:
2394 m_DecayTimer = -1;
2396 return;
2397 }
2398
2399 //m_DecayTimer = m_DecayTimer / 1000.0;
2400 }
2401
2402 m_DecayTimer -= ( delta * m_DecayDelta );
2403
2404 if ( m_DecayTimer <= 0 )
2405 {
2406 if ( m_LastDecayStage != FoodStageType.NONE )
2407 {
2408 // switch to decayed stage
2409 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2410 {
2412 }
2413 if ( m_LastDecayStage == FoodStageType.RAW )
2414 {
2415 int rng = Math.RandomIntInclusive( 0, 100 );
2417 {
2419 }
2420 else
2421 {
2422 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2423 {
2425 }
2426 else
2427 {
2429 }
2430 }
2431 }
2432 }
2433 }
2434
2435 }
2436 else if ( IsMeat() )
2437 {
2438 // meat
2440 {
2441 switch ( GetFoodStageType() )
2442 {
2443 case FoodStageType.RAW:
2446 break;
2447
2448 case FoodStageType.BOILED:
2451 break;
2452
2453 case FoodStageType.BAKED:
2456 break;
2457
2458 case FoodStageType.DRIED:
2461 break;
2462
2463 case FoodStageType.BURNED:
2464 case FoodStageType.ROTTEN:
2465 default:
2466 m_DecayTimer = -1;
2468 return;
2469 }
2470 }
2471
2472 m_DecayTimer -= ( delta * m_DecayDelta );
2473
2474 if ( m_DecayTimer <= 0 )
2475 {
2476 if ( m_LastDecayStage != FoodStageType.NONE )
2477 {
2478 // switch to decayed stage
2479 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2480 {
2482 }
2483 }
2484 }
2485 }
2486 else if ( IsCorpse() )
2487 {
2488 // corpse
2490 {
2491 switch ( GetFoodStageType() )
2492 {
2493 case FoodStageType.RAW:
2496 break;
2497
2498 case FoodStageType.BURNED:
2499 case FoodStageType.ROTTEN:
2500 default:
2501 m_DecayTimer = -1;
2503 return;
2504 }
2505 }
2506
2507 m_DecayTimer -= ( delta * m_DecayDelta );
2508
2509 if ( m_DecayTimer <= 0 )
2510 {
2511 if ( m_LastDecayStage != FoodStageType.NONE )
2512 {
2513 // switch to decayed stage
2514 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2515 {
2517 }
2518 }
2519 }
2520 }
2521 else
2522 {
2523 // opened cans
2524 m_DecayTimer -= ( delta * m_DecayDelta );
2525
2526 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2527 {
2530 //m_DecayTimer = m_DecayTimer / 1000.0;
2531 }
2532 else
2533 {
2534 if ( m_DecayTimer <= 0 )
2535 {
2536 InsertAgent(eAgents.FOOD_POISON, 1);
2537 m_DecayTimer = -1;
2538 }
2539 }
2540 }
2541 }
2542
2543 protected void UpdateVaporParticle()
2544 {
2545 if (g_Game.IsHeadlessOrDedicatedServer())
2546 return;
2547
2548 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2549 {
2550 InventoryLocation invLoc = new InventoryLocation();
2551 GetInventory().GetCurrentInventoryLocation(invLoc);
2552 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2553 {
2554 ParticleManager ptcMgr = ParticleManager.GetInstance();
2555 if (ptcMgr)
2556 {
2557 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2558 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2559 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2560 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2561 }
2562 }
2563 }
2564 else if (m_HotVaporParticle)
2565 {
2566 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2567 {
2568 m_HotVaporParticle.Stop();
2569 m_HotVaporParticle = null;
2570 return;
2571 }
2572
2573 InventoryLocation inventoryLoc = new InventoryLocation();
2574 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2575 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2576 {
2577 m_HotVaporParticle.Stop();
2578 m_HotVaporParticle = null;
2579 }
2580 }
2581 }
2582
2583 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2584 {
2585 if (GetFoodStage())
2586 {
2587 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2588 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2589 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2590 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2591 }
2592
2593 super.GetDebugActions(outputList);
2594 }
2595
2596 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2597 {
2598 super.OnAction(action_id, player, ctx);
2599
2600 if ( g_Game.IsServer() )
2601 {
2602 if ( action_id == EActions.FOOD_STAGE_PREV )
2603 {
2604 int food_stage_prev = GetFoodStageType() - 1;
2605 if (food_stage_prev <= 0)
2606 {
2607 food_stage_prev = FoodStageType.COUNT - 1;
2608 }
2609 ChangeFoodStage(food_stage_prev);
2610 return true;
2611 }
2612 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2613 {
2614 int food_stage_next = GetFoodStageType() + 1;
2615 if (food_stage_next >= FoodStageType.COUNT )
2616 {
2617 food_stage_next = FoodStageType.RAW;
2618 }
2619 ChangeFoodStage(food_stage_next);
2620 return true;
2621 }
2622
2623 }
2624
2625 #ifdef DIAG_DEVELOPER
2626 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2627 {
2628 PrintNutritionsData();
2629 return true;
2630 }
2631 #endif
2632
2633 return false;
2634 }
2635
2636 override string GetDebugText()
2637 {
2638 string debug_output;
2639
2640 debug_output = super.GetDebugText();
2641
2642 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2643 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2644
2645 return debug_output;
2646 }
2647
2648 //================================================================
2649 // GENERAL GETTERS
2650 //================================================================
2651
2652 override float GetBaitEffectivity()
2653 {
2654 float ret = super.GetBaitEffectivity();
2655
2656 if (IsFoodRotten())
2657 {
2658 ret *= 0.5;
2659 }
2660
2661 return ret;
2662 }
2663
2664 float GetDecayTimer()
2665 {
2666 return m_DecayTimer;
2667 }
2668
2669 float GetDecayDelta()
2670 {
2671 return m_DecayDelta;
2672 }
2673
2675 {
2676 return m_LastDecayStage;
2677 }
2678
2679 #ifdef DIAG_DEVELOPER
2680 private void PrintNutritionsData()
2681 {
2682 string nutritionsData = "";
2683
2684 FoodStage stage = GetFoodStage();
2685 FoodStageType stageType = stage.GetFoodStageType();
2686
2687 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2688 if (profile)
2689 {
2690 nutritionsData = string.Format("Item: %1\n\n", this);
2691 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2692 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2693 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2694 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2695 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2696 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2697 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2698
2699 if (profile.IsLiquid())
2700 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2701
2702 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2703 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2704 }
2705
2706 nutritionsData += "-----\n";
2707
2708 Debug.Log(nutritionsData);
2709 }
2710 #endif
2711
2713 //DEPRECATED
2715 void UpdateVisuals()
2716 {
2718 }
2719}
2720
2722{
2723 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2724};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.