DayZ 1.30
DayZ Explorer by KGB
 
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◆ GetDebugActions()

override void ReplaceEdibleWithNewLambda::GetDebugActions ( out TSelectableActionInfoArrayEx outputList)
protected

См. определение в файле Edible_Base.c строка 2086

2086 : ItemBase
2087{
2088 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
2089
2090 const string SOUND_BAKING_START = "Baking_SoundSet";
2091 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
2092 const string SOUND_BOILING_START = "Boiling_SoundSet";
2093 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
2094 const string SOUND_DRYING_START = "Drying_SoundSet";
2095 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
2096 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
2097
2098 protected bool m_MakeCookingSounds;
2099 protected SoundOnVehicle m_SoundCooking;
2101 protected string m_SoundPlaying;
2102 ref FoodStage m_FoodStage;
2103 protected float m_DecayTimer;
2104 protected float m_DecayDelta = 0.0;
2107
2109
2110 void Edible_Base()
2111 {
2112 if (HasFoodStage())
2113 {
2114 m_FoodStage = new FoodStage(this);
2115
2116 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
2117 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
2118
2119 m_SoundPlaying = "";
2121 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
2122 RegisterNetSyncVariableBool("m_MakeCookingSounds");
2123 }
2124 }
2125
2126 override void EEInit()
2127 {
2128 super.EEInit();
2129
2130 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
2131 }
2132
2133 override void EEDelete(EntityAI parent)
2134 {
2135 super.EEDelete(parent);
2136
2137 RemoveAudio();
2138
2140 m_HotVaporParticle.Stop();
2141 }
2142
2143 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
2144 {
2145 super.EEItemLocationChanged(oldLoc, newLoc);
2146
2148 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
2149 {
2150 switch (oldLoc.GetParent().GetType())
2151 {
2152 case "FryingPan":
2153 case "Pot":
2154 case "Cauldron":
2155 case "SharpWoodenStick":
2156 MakeSoundsOnClient(false);
2157 break;
2158 }
2159
2161 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
2162 {
2163 MakeSoundsOnClient(false);
2164 }
2165 }
2166
2167 if (oldLoc.IsValid())
2169
2170 if (CanHaveTemperature())
2172 }
2173
2174 void UpdateVisualsEx(bool forced = false)
2175 {
2176 if (GetFoodStage())
2177 GetFoodStage().UpdateVisualsEx(forced);
2178 }
2179
2180 bool Consume(float amount, PlayerBase consumer)
2181 {
2182 AddQuantity(-amount, false, false);
2183 OnConsume(amount, consumer);
2184
2185 return true;
2186 }
2187
2188 void OnConsume(float amount, PlayerBase consumer)
2189 {
2191 {
2192 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
2193 }
2194 }
2195
2197 int FilterAgents(int agentsIn)
2198 {
2199 int foodStageType;
2200
2201 FoodStage foodStage = GetFoodStage();
2202 if (foodStage)
2203 foodStageType = foodStage.GetFoodStageType();
2204
2206 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
2207 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
2208 agentsIn &= ~eAgents.FOOD_POISON;
2209
2210 return agentsIn;
2211 }
2212
2213 //food staging
2214 override bool CanBeCooked()
2215 {
2216 return false;
2217 }
2218
2219 override bool CanBeCookedOnStick()
2220 {
2221 return false;
2222 }
2223
2224 override float GetTemperatureFreezeTime()
2225 {
2226 if (GetFoodStage())
2227 {
2228 switch (m_FoodStage.GetFoodStageType())
2229 {
2230 case FoodStageType.DRIED:
2231 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
2232
2233 case FoodStageType.BURNED:
2234 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
2235
2236 default:
2237 return super.GetTemperatureFreezeTime();
2238 }
2239 }
2240
2241 return super.GetTemperatureFreezeTime();
2242 }
2243
2244 override float GetTemperatureThawTime()
2245 {
2246 if (GetFoodStage())
2247 {
2248 switch (m_FoodStage.GetFoodStageType())
2249 {
2250 case FoodStageType.DRIED:
2251 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2252
2253 case FoodStageType.BURNED:
2254 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2255
2256 default:
2257 return super.GetTemperatureThawTime();
2258 }
2259 }
2260
2261 return super.GetTemperatureThawTime();
2262 }
2263
2264 override bool CanItemOverheat()
2265 {
2266 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2267 }
2268
2269 //================================================================
2270 // SYNCHRONIZATION
2271 //================================================================
2272 void Synchronize()
2273 {
2274 SetSynchDirty();
2275 }
2276
2277 override void OnVariablesSynchronized()
2278 {
2279 super.OnVariablesSynchronized();
2280
2281 //UpdateVisualsEx(); //performed on client only
2282
2283 //update audio
2285 {
2286 RefreshAudio();
2287 }
2288 else
2289 {
2290 RemoveAudio();
2291 }
2292
2293 if (CanHaveTemperature())
2295 }
2296
2297 //================================================================
2298 // AUDIO EFFECTS (WHEN ON DCS)
2299 //================================================================
2300 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2301 {
2302 m_MakeCookingSounds = soundstate;
2303 m_CookedByMethod = cookingMethod;
2304
2305 Synchronize();
2306 }
2307
2308 protected void RefreshAudio()
2309 {
2310 string soundName = "";
2311
2312 FoodStageType currentFoodStage = GetFoodStageType();
2314
2315 if (currentFoodStage == FoodStageType.BURNED)
2316 {
2317 soundName = SOUND_BURNING_DONE;
2318 }
2319 else
2320 {
2321 switch (m_CookedByMethod)
2322 {
2323 case CookingMethodType.BAKING:
2324 {
2325 if (nextFoodStage == FoodStageType.BAKED)
2326 soundName = SOUND_BAKING_START;
2327 else if (currentFoodStage == FoodStageType.BAKED)
2328 soundName = SOUND_BAKING_DONE;
2329 else
2330 soundName = "";
2331 break;
2332 }
2333
2334 case CookingMethodType.BOILING:
2335 {
2336 if (nextFoodStage == FoodStageType.BOILED)
2337 soundName = SOUND_BOILING_START;
2338 else if (currentFoodStage == FoodStageType.BOILED)
2339 soundName = SOUND_BOILING_DONE;
2340 else
2341 soundName = "";
2342 break;
2343 }
2344
2345 case CookingMethodType.DRYING:
2346 {
2347 if (nextFoodStage == FoodStageType.DRIED)
2348 soundName = SOUND_DRYING_START;
2349 else if (currentFoodStage == FoodStageType.DRIED)
2350 soundName = SOUND_DRYING_DONE;
2351 else
2352 soundName = "";
2353 break;
2354 }
2355
2356 default:
2357 soundName = "";
2358 break;
2359 }
2360
2361 if (nextFoodStage == FoodStageType.BURNED)
2362 {
2363 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2364 {
2365 soundName = SOUND_BURNING_DONE;
2366 }
2367 else // pre-emptive burning sounds replace regular ones
2368 {
2369 array<float> nextStageProperties = new array<float>();
2370 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2371 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2372 float progress01 = GetCookingTime() / nextStageTime;
2373 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2374 {
2375 soundName = SOUND_BURNING_DONE;
2376 }
2377 }
2378 }
2379 }
2380
2381 SoundCookingStart(soundName);
2382 }
2383
2384 protected void RemoveAudio()
2385 {
2386 m_MakeCookingSounds = false;
2388 }
2389
2390 //================================================================
2391 // SERIALIZATION
2392 //================================================================
2393 override void OnStoreSave(ParamsWriteContext ctx)
2394 {
2395 super.OnStoreSave(ctx);
2396
2397 if (GetFoodStage())
2398 {
2399 GetFoodStage().OnStoreSave(ctx);
2400 }
2401
2402 // food decay
2403 ctx.Write(m_DecayTimer);
2405 }
2406
2407 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2408 {
2409 if (!super.OnStoreLoad(ctx, version))
2410 return false;
2411
2412 if (GetFoodStage())
2413 {
2414 if (!GetFoodStage().OnStoreLoad(ctx, version))
2415 return false;
2416 }
2417
2418 if (version >= 115)
2419 {
2420 if (!ctx.Read(m_DecayTimer))
2421 {
2422 m_DecayTimer = 0.0;
2423 return false;
2424 }
2425 if (!ctx.Read(m_LastDecayStage))
2426 {
2428 return false;
2429 }
2430 }
2431
2432 UpdateVisualsEx(true); //forced init visuals
2433 Synchronize();
2434
2435 return true;
2436 }
2437
2438 override void AfterStoreLoad()
2439 {
2440 super.AfterStoreLoad();
2441
2442 Synchronize();
2443 }
2444
2445 //get food stage
2446 override FoodStage GetFoodStage()
2447 {
2448 return m_FoodStage;
2449 }
2450
2451 //food types
2452 override bool IsMeat()
2453 {
2454 return false;
2455 }
2456
2457 override bool IsCorpse()
2458 {
2459 return false;
2460 }
2461
2462 override bool IsFruit()
2463 {
2464 return false;
2465 }
2466
2467 override bool IsMushroom()
2468 {
2469 return false;
2470 }
2471
2472 //================================================================
2473 // NUTRITIONAL VALUES
2474 //================================================================
2475 //food properties
2476 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2477 {
2478 Edible_Base food_item = Edible_Base.Cast(item);
2479 if (food_item && food_item.GetFoodStage())
2480 {
2481 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2482 }
2483 else if (classname != "" && food_stage)
2484 {
2485 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2486 }
2487 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2488 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2489
2490 }
2491
2492 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2493 {
2494 Edible_Base food_item = Edible_Base.Cast(item);
2495 if (food_item && food_item.GetFoodStage())
2496 {
2497 return FoodStage.GetEnergy(food_item.GetFoodStage());
2498 }
2499 else if (classname != "" && food_stage)
2500 {
2501 return FoodStage.GetEnergy(null, food_stage, classname);
2502 }
2503 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2504 return g_Game.ConfigGetFloat( class_path + " energy" );
2505 }
2506
2507 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2508 {
2509 Edible_Base food_item = Edible_Base.Cast(item);
2510 if (food_item && food_item.GetFoodStage())
2511 {
2512 return FoodStage.GetWater(food_item.GetFoodStage());
2513 }
2514 else if (classname != "" && food_stage)
2515 {
2516 return FoodStage.GetWater(null, food_stage, classname);
2517 }
2518 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2519 return g_Game.ConfigGetFloat( class_path + " water" );
2520 }
2521
2522 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2523 {
2524 Edible_Base food_item = Edible_Base.Cast(item);
2525 if (food_item && food_item.GetFoodStage())
2526 {
2527 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2528 }
2529 else if (classname != "" && food_stage)
2530 {
2531 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2532 }
2533 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2534 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2535
2536 }
2537
2538 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2539 {
2540 Edible_Base food_item = Edible_Base.Cast(item);
2541 if (food_item && food_item.GetFoodStage())
2542 {
2543 return FoodStage.GetToxicity(food_item.GetFoodStage());
2544 }
2545 else if (classname != "" && food_stage)
2546 {
2547 return FoodStage.GetToxicity(null, food_stage, classname);
2548 }
2549 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2550 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2551 }
2552
2553 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2554 {
2555 Edible_Base food_item = Edible_Base.Cast(item);
2556 if (food_item && food_item.GetFoodStage())
2557 {
2558 return FoodStage.GetAgents(food_item.GetFoodStage());
2559 }
2560 else if (classname != "" && food_stage)
2561 {
2562 return FoodStage.GetAgents(null, food_stage, classname);
2563 }
2564 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2565 return g_Game.ConfigGetInt( class_path + " agents" );
2566 }
2567
2568 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2569 {
2570 Edible_Base food_item = Edible_Base.Cast(item);
2571 if (food_item && food_item.GetFoodStage())
2572 {
2573 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2574 }
2575 else if (classname != "" && food_stage)
2576 {
2577 return FoodStage.GetDigestibility(null, food_stage, classname);
2578 }
2579 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2580 return g_Game.ConfigGetInt( class_path + " digestibility" );
2581 }
2582
2583 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2584 {
2585 Edible_Base foodItem = Edible_Base.Cast(item);
2586 if (foodItem && foodItem.GetFoodStage())
2587 {
2588 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2589 }
2590 else if (className != "" && foodStage)
2591 {
2592 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2593 }
2594 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2595 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2596 }
2597
2598 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2599 {
2600 NutritionalProfile profile = new NutritionalProfile();
2601 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2602 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2603 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2604 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2605 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2606 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2607 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2608 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2609
2610 return profile;
2611 }
2612
2613 //================================================================
2614 // FOOD STAGING
2615 //================================================================
2617 {
2618 return GetFoodStage().GetFoodStageType();
2619 }
2620
2621 //food stage states
2622 bool IsFoodRaw()
2623 {
2624 if ( GetFoodStage() )
2625 {
2626 return GetFoodStage().IsFoodRaw();
2627 }
2628
2629 return false;
2630 }
2631
2632 bool IsFoodBaked()
2633 {
2634 if ( GetFoodStage() )
2635 {
2636 return GetFoodStage().IsFoodBaked();
2637 }
2638
2639 return false;
2640 }
2641
2642 bool IsFoodBoiled()
2643 {
2644 if ( GetFoodStage() )
2645 {
2646 return GetFoodStage().IsFoodBoiled();
2647 }
2648
2649 return false;
2650 }
2651
2652 bool IsFoodDried()
2653 {
2654 if ( GetFoodStage() )
2655 {
2656 return GetFoodStage().IsFoodDried();
2657 }
2658
2659 return false;
2660 }
2661
2662 bool IsFoodBurned()
2663 {
2664 if ( GetFoodStage() )
2665 {
2666 return GetFoodStage().IsFoodBurned();
2667 }
2668
2669 return false;
2670 }
2671
2672 bool IsFoodRotten()
2673 {
2674 if ( GetFoodStage() )
2675 {
2676 return GetFoodStage().IsFoodRotten();
2677 }
2678
2679 return false;
2680 }
2681
2682 //food stage change
2683 void ChangeFoodStage( FoodStageType new_food_stage_type )
2684 {
2685 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2686 }
2687
2689 {
2690 return GetFoodStage().GetNextFoodStageType( cooking_method );
2691 }
2692
2693 string GetFoodStageName( FoodStageType food_stage_type )
2694 {
2695 return GetFoodStage().GetFoodStageName( food_stage_type );
2696 }
2697
2698 bool CanChangeToNewStage( CookingMethodType cooking_method )
2699 {
2700 return GetFoodStage().CanChangeToNewStage( cooking_method );
2701 }
2702
2703 //Use this to receive food stage from another Edible_Base
2704 void TransferFoodStage( notnull Edible_Base source )
2705 {
2706 if ( !source.GetFoodStage())
2707 return;
2708 m_LastDecayStage = source.GetLastDecayStage();
2709 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2710 m_DecayTimer = source.GetDecayTimer();
2711 m_DecayDelta = source.GetDecayDelta();
2712 }
2713
2715 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2716 {
2717 HandleFoodStageChangeAgents(stageOld,stageNew);
2718 UpdateVisualsEx(); //performed on server only
2719 }
2720
2723 {
2724 switch (stageNew)
2725 {
2726 case FoodStageType.BAKED:
2727 case FoodStageType.BOILED:
2728 case FoodStageType.DRIED:
2729 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2730 break;
2731
2732 case FoodStageType.BURNED:
2733 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2734 break;
2735 }
2736 }
2737
2738 //================================================================
2739 // COOKING
2740 //================================================================
2741 //cooking time
2742 float GetCookingTime()
2743 {
2744 return GetFoodStage().GetCookingTime();
2745 }
2746
2747 void SetCookingTime( float time )
2748 {
2749 GetFoodStage().SetCookingTime( time );
2750
2751 //synchronize when calling on server
2752 Synchronize();
2753 }
2754
2755 void ResetCookingTime()
2756 {
2757 if (GetFoodStage())
2758 {
2759 GetFoodStage().SetCookingTime(0);
2760 Synchronize();
2761 }
2762 }
2763
2764 //replace edible with new item (opening cans)
2765 void ReplaceEdibleWithNew( string typeName )
2766 {
2767 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2768 if (player)
2769 {
2770 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2771 player.ServerReplaceItemInHandsWithNew(lambda);
2772 }
2773 else
2774 Error("ReplaceEdibleWithNew - cannot use edible without player");
2775 }
2776
2778 {
2780 }
2781
2782 override void SetActions()
2783 {
2784 super.SetActions();
2785
2788 }
2789
2790 protected void SoundCookingStart(string sound_name)
2791 {
2792 #ifndef SERVER
2793 #ifndef NO_GUI
2794 if (m_SoundPlaying != sound_name)
2795 {
2797
2798 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2799 m_SoundPlaying = sound_name;
2800 }
2801 #endif
2802 #endif
2803 }
2804
2805 protected void SoundCookingStop()
2806 {
2807 #ifndef SERVER
2808 #ifndef NO_GUI
2810 {
2811 m_SoundEffectCooking.Stop();
2812 m_SoundEffectCooking = null;
2813 m_SoundPlaying = "";
2814 }
2815 #endif
2816 #endif
2817 }
2818
2819 override bool CanDecay()
2820 {
2821 return false;
2822 }
2823
2824 override bool CanProcessDecay()
2825 {
2826 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2827 }
2828
2829 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2830 {
2831 m_DecayDelta = 0.0;
2832
2833 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2834 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2835 if ( hasRootAsPlayer )
2837
2838 /*Print( "-------------------------" );
2839 Print( this );
2840 Print( m_DecayTimer );
2841 Print( m_DecayDelta );
2842 Print( m_LastDecayStage );*/
2843
2844 if ( IsFruit() || IsMushroom() )
2845 {
2846 // fruit, vegetables and mushrooms
2848 {
2849 switch ( GetFoodStageType() )
2850 {
2851 case FoodStageType.RAW:
2854 break;
2855
2856 case FoodStageType.BOILED:
2859 break;
2860
2861 case FoodStageType.BAKED:
2864 break;
2865
2866 case FoodStageType.DRIED:
2867 case FoodStageType.BURNED:
2868 case FoodStageType.ROTTEN:
2869 default:
2870 m_DecayTimer = -1;
2872 return;
2873 }
2874
2875 //m_DecayTimer = m_DecayTimer / 1000.0;
2876 }
2877
2878 m_DecayTimer -= ( delta * m_DecayDelta );
2879
2880 if ( m_DecayTimer <= 0 )
2881 {
2882 if ( m_LastDecayStage != FoodStageType.NONE )
2883 {
2884 // switch to decayed stage
2885 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2886 {
2888 }
2889 if ( m_LastDecayStage == FoodStageType.RAW )
2890 {
2891 int rng = Math.RandomIntInclusive( 0, 100 );
2893 {
2895 }
2896 else
2897 {
2898 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2899 {
2901 }
2902 else
2903 {
2905 }
2906 }
2907 }
2908 }
2909 }
2910
2911 }
2912 else if ( IsMeat() )
2913 {
2914 // meat
2916 {
2917 switch ( GetFoodStageType() )
2918 {
2919 case FoodStageType.RAW:
2922 break;
2923
2924 case FoodStageType.BOILED:
2927 break;
2928
2929 case FoodStageType.BAKED:
2932 break;
2933
2934 case FoodStageType.DRIED:
2937 break;
2938
2939 case FoodStageType.BURNED:
2940 case FoodStageType.ROTTEN:
2941 default:
2942 m_DecayTimer = -1;
2944 return;
2945 }
2946 }
2947
2948 m_DecayTimer -= ( delta * m_DecayDelta );
2949
2950 if ( m_DecayTimer <= 0 )
2951 {
2952 if ( m_LastDecayStage != FoodStageType.NONE )
2953 {
2954 // switch to decayed stage
2955 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2956 {
2958 }
2959 }
2960 }
2961 }
2962 else if ( IsCorpse() )
2963 {
2964 // corpse
2966 {
2967 switch ( GetFoodStageType() )
2968 {
2969 case FoodStageType.RAW:
2972 break;
2973
2974 case FoodStageType.BURNED:
2975 case FoodStageType.ROTTEN:
2976 default:
2977 m_DecayTimer = -1;
2979 return;
2980 }
2981 }
2982
2983 m_DecayTimer -= ( delta * m_DecayDelta );
2984
2985 if ( m_DecayTimer <= 0 )
2986 {
2987 if ( m_LastDecayStage != FoodStageType.NONE )
2988 {
2989 // switch to decayed stage
2990 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2991 {
2993 }
2994 }
2995 }
2996 }
2997 else
2998 {
2999 // opened cans
3000 m_DecayTimer -= ( delta * m_DecayDelta );
3001
3002 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
3003 {
3006 //m_DecayTimer = m_DecayTimer / 1000.0;
3007 }
3008 else
3009 {
3010 if ( m_DecayTimer <= 0 )
3011 {
3012 InsertAgent(eAgents.FOOD_POISON, 1);
3013 m_DecayTimer = -1;
3014 }
3015 }
3016 }
3017 }
3018
3019 protected void UpdateVaporParticle()
3020 {
3021 if (g_Game.IsHeadlessOrDedicatedServer())
3022 return;
3023
3024 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
3025 {
3026 InventoryLocation invLoc = new InventoryLocation();
3027 GetInventory().GetCurrentInventoryLocation(invLoc);
3028 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
3029 {
3030 ParticleManager ptcMgr = ParticleManager.GetInstance();
3031 if (ptcMgr)
3032 {
3033 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
3034 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
3035 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
3036 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
3037 }
3038 }
3039 }
3040 else if (m_HotVaporParticle)
3041 {
3042 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
3043 {
3044 m_HotVaporParticle.Stop();
3045 m_HotVaporParticle = null;
3046 return;
3047 }
3048
3049 InventoryLocation inventoryLoc = new InventoryLocation();
3050 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
3051 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
3052 {
3053 m_HotVaporParticle.Stop();
3054 m_HotVaporParticle = null;
3055 }
3056 }
3057 }
3058
3059 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
3060 {
3061 if (GetFoodStage())
3062 {
3063 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
3064 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
3065 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
3066 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
3067 }
3068
3069 super.GetDebugActions(outputList);
3070 }
3071
3072 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
3073 {
3074 super.OnAction(action_id, player, ctx);
3075
3076 if ( g_Game.IsServer() )
3077 {
3078 if ( action_id == EActions.FOOD_STAGE_PREV )
3079 {
3080 int food_stage_prev = GetFoodStageType() - 1;
3081 if (food_stage_prev <= 0)
3082 {
3083 food_stage_prev = FoodStageType.COUNT - 1;
3084 }
3085 ChangeFoodStage(food_stage_prev);
3086 return true;
3087 }
3088 else if ( action_id == EActions.FOOD_STAGE_NEXT )
3089 {
3090 int food_stage_next = GetFoodStageType() + 1;
3091 if (food_stage_next >= FoodStageType.COUNT )
3092 {
3093 food_stage_next = FoodStageType.RAW;
3094 }
3095 ChangeFoodStage(food_stage_next);
3096 return true;
3097 }
3098
3099 }
3100
3101 #ifdef DIAG_DEVELOPER
3102 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
3103 {
3104 PrintNutritionsData();
3105 return true;
3106 }
3107 #endif
3108
3109 return false;
3110 }
3111
3112 override string GetDebugText()
3113 {
3114 string debug_output;
3115
3116 debug_output = super.GetDebugText();
3117
3118 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
3119 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
3120
3121 return debug_output;
3122 }
3123
3124 //================================================================
3125 // GENERAL GETTERS
3126 //================================================================
3127
3128 override float GetBaitEffectivity()
3129 {
3130 float ret = super.GetBaitEffectivity();
3131
3132 if (IsFoodRotten())
3133 {
3134 ret *= 0.5;
3135 }
3136
3137 return ret;
3138 }
3139
3140 float GetDecayTimer()
3141 {
3142 return m_DecayTimer;
3143 }
3144
3145 float GetDecayDelta()
3146 {
3147 return m_DecayDelta;
3148 }
3149
3151 {
3152 return m_LastDecayStage;
3153 }
3154
3155 #ifdef DIAG_DEVELOPER
3156 private void PrintNutritionsData()
3157 {
3158 string nutritionsData = "";
3159
3160 FoodStage stage = GetFoodStage();
3161 FoodStageType stageType = stage.GetFoodStageType();
3162
3163 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
3164 if (profile)
3165 {
3166 nutritionsData = string.Format("Item: %1\n\n", this);
3167 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
3168 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
3169 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
3170 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
3171 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
3172 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
3173 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
3174
3175 if (profile.IsLiquid())
3176 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
3177
3178 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
3179 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
3180 }
3181
3182 nutritionsData += "-----\n";
3183
3184 Debug.Log(nutritionsData);
3185 }
3186 #endif
3187
3189 //DEPRECATED
3191 void UpdateVisuals()
3192 {
3194 }
3195}
3196
3198{
3199 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
3200};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.