DayZ 1.28
DayZ Explorer by KGB
 
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◆ GetDebugActions()

override void ReplaceEdibleWithNewLambda::GetDebugActions ( out TSelectableActionInfoArrayEx outputList)
protected

См. определение в файле Edible_Base.c строка 2078

2078 : ItemBase
2079{
2080 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
2081
2082 const string SOUND_BAKING_START = "Baking_SoundSet";
2083 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
2084 const string SOUND_BOILING_START = "Boiling_SoundSet";
2085 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
2086 const string SOUND_DRYING_START = "Drying_SoundSet";
2087 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
2088 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
2089
2090 protected bool m_MakeCookingSounds;
2091 protected SoundOnVehicle m_SoundCooking;
2093 protected string m_SoundPlaying;
2094 ref FoodStage m_FoodStage;
2095 protected float m_DecayTimer;
2096 protected float m_DecayDelta = 0.0;
2099
2101
2102 void Edible_Base()
2103 {
2104 if (HasFoodStage())
2105 {
2106 m_FoodStage = new FoodStage(this);
2107
2108 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
2109 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
2110
2111 m_SoundPlaying = "";
2113 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
2114 RegisterNetSyncVariableBool("m_MakeCookingSounds");
2115 }
2116 }
2117
2118 override void EEInit()
2119 {
2120 super.EEInit();
2121
2122 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
2123 }
2124
2125 override void EEDelete(EntityAI parent)
2126 {
2127 super.EEDelete(parent);
2128
2129 RemoveAudio();
2130
2132 m_HotVaporParticle.Stop();
2133 }
2134
2135 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
2136 {
2137 super.EEItemLocationChanged(oldLoc, newLoc);
2138
2140 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
2141 {
2142 switch (oldLoc.GetParent().GetType())
2143 {
2144 case "FryingPan":
2145 case "Pot":
2146 case "Cauldron":
2147 case "SharpWoodenStick":
2148 MakeSoundsOnClient(false);
2149 break;
2150 }
2151
2153 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
2154 {
2155 MakeSoundsOnClient(false);
2156 }
2157 }
2158
2159 if (oldLoc.IsValid())
2161
2162 if (CanHaveTemperature())
2164 }
2165
2166 void UpdateVisualsEx(bool forced = false)
2167 {
2168 if (GetFoodStage())
2169 GetFoodStage().UpdateVisualsEx(forced);
2170 }
2171
2172 bool Consume(float amount, PlayerBase consumer)
2173 {
2174 AddQuantity(-amount, false, false);
2175 OnConsume(amount, consumer);
2176
2177 return true;
2178 }
2179
2180 void OnConsume(float amount, PlayerBase consumer)
2181 {
2183 {
2184 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
2185 }
2186 }
2187
2189 int FilterAgents(int agentsIn)
2190 {
2191 int foodStageType;
2192
2193 FoodStage foodStage = GetFoodStage();
2194 if (foodStage)
2195 foodStageType = foodStage.GetFoodStageType();
2196
2198 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
2199 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
2200 agentsIn &= ~eAgents.FOOD_POISON;
2201
2202 return agentsIn;
2203 }
2204
2205 //food staging
2206 override bool CanBeCooked()
2207 {
2208 return false;
2209 }
2210
2211 override bool CanBeCookedOnStick()
2212 {
2213 return false;
2214 }
2215
2216 override float GetTemperatureFreezeTime()
2217 {
2218 if (GetFoodStage())
2219 {
2220 switch (m_FoodStage.GetFoodStageType())
2221 {
2222 case FoodStageType.DRIED:
2223 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
2224
2225 case FoodStageType.BURNED:
2226 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
2227
2228 default:
2229 return super.GetTemperatureFreezeTime();
2230 }
2231 }
2232
2233 return super.GetTemperatureFreezeTime();
2234 }
2235
2236 override float GetTemperatureThawTime()
2237 {
2238 if (GetFoodStage())
2239 {
2240 switch (m_FoodStage.GetFoodStageType())
2241 {
2242 case FoodStageType.DRIED:
2243 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2244
2245 case FoodStageType.BURNED:
2246 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2247
2248 default:
2249 return super.GetTemperatureThawTime();
2250 }
2251 }
2252
2253 return super.GetTemperatureThawTime();
2254 }
2255
2256 override bool CanItemOverheat()
2257 {
2258 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2259 }
2260
2261 //================================================================
2262 // SYNCHRONIZATION
2263 //================================================================
2264 void Synchronize()
2265 {
2266 SetSynchDirty();
2267 }
2268
2269 override void OnVariablesSynchronized()
2270 {
2271 super.OnVariablesSynchronized();
2272
2273 //UpdateVisualsEx(); //performed on client only
2274
2275 //update audio
2277 {
2278 RefreshAudio();
2279 }
2280 else
2281 {
2282 RemoveAudio();
2283 }
2284
2285 if (CanHaveTemperature())
2287 }
2288
2289 //================================================================
2290 // AUDIO EFFECTS (WHEN ON DCS)
2291 //================================================================
2292 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2293 {
2294 m_MakeCookingSounds = soundstate;
2295 m_CookedByMethod = cookingMethod;
2296
2297 Synchronize();
2298 }
2299
2300 protected void RefreshAudio()
2301 {
2302 string soundName = "";
2303
2304 FoodStageType currentFoodStage = GetFoodStageType();
2306
2307 if (currentFoodStage == FoodStageType.BURNED)
2308 {
2309 soundName = SOUND_BURNING_DONE;
2310 }
2311 else
2312 {
2313 switch (m_CookedByMethod)
2314 {
2315 case CookingMethodType.BAKING:
2316 {
2317 if (nextFoodStage == FoodStageType.BAKED)
2318 soundName = SOUND_BAKING_START;
2319 else if (currentFoodStage == FoodStageType.BAKED)
2320 soundName = SOUND_BAKING_DONE;
2321 else
2322 soundName = "";
2323 break;
2324 }
2325
2326 case CookingMethodType.BOILING:
2327 {
2328 if (nextFoodStage == FoodStageType.BOILED)
2329 soundName = SOUND_BOILING_START;
2330 else if (currentFoodStage == FoodStageType.BOILED)
2331 soundName = SOUND_BOILING_DONE;
2332 else
2333 soundName = "";
2334 break;
2335 }
2336
2337 case CookingMethodType.DRYING:
2338 {
2339 if (nextFoodStage == FoodStageType.DRIED)
2340 soundName = SOUND_DRYING_START;
2341 else if (currentFoodStage == FoodStageType.DRIED)
2342 soundName = SOUND_DRYING_DONE;
2343 else
2344 soundName = "";
2345 break;
2346 }
2347
2348 default:
2349 soundName = "";
2350 break;
2351 }
2352
2353 if (nextFoodStage == FoodStageType.BURNED)
2354 {
2355 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2356 {
2357 soundName = SOUND_BURNING_DONE;
2358 }
2359 else // pre-emptive burning sounds replace regular ones
2360 {
2361 array<float> nextStageProperties = new array<float>();
2362 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2363 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2364 float progress01 = GetCookingTime() / nextStageTime;
2365 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2366 {
2367 soundName = SOUND_BURNING_DONE;
2368 }
2369 }
2370 }
2371 }
2372
2373 SoundCookingStart(soundName);
2374 }
2375
2376 protected void RemoveAudio()
2377 {
2378 m_MakeCookingSounds = false;
2380 }
2381
2382 //================================================================
2383 // SERIALIZATION
2384 //================================================================
2385 override void OnStoreSave(ParamsWriteContext ctx)
2386 {
2387 super.OnStoreSave(ctx);
2388
2389 if (GetFoodStage())
2390 {
2391 GetFoodStage().OnStoreSave(ctx);
2392 }
2393
2394 // food decay
2395 ctx.Write(m_DecayTimer);
2397 }
2398
2399 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2400 {
2401 if (!super.OnStoreLoad(ctx, version))
2402 return false;
2403
2404 if (GetFoodStage())
2405 {
2406 if (!GetFoodStage().OnStoreLoad(ctx, version))
2407 return false;
2408 }
2409
2410 if (version >= 115)
2411 {
2412 if (!ctx.Read(m_DecayTimer))
2413 {
2414 m_DecayTimer = 0.0;
2415 return false;
2416 }
2417 if (!ctx.Read(m_LastDecayStage))
2418 {
2420 return false;
2421 }
2422 }
2423
2424 UpdateVisualsEx(true); //forced init visuals
2425 Synchronize();
2426
2427 return true;
2428 }
2429
2430 override void AfterStoreLoad()
2431 {
2432 super.AfterStoreLoad();
2433
2434 Synchronize();
2435 }
2436
2437 //get food stage
2438 override FoodStage GetFoodStage()
2439 {
2440 return m_FoodStage;
2441 }
2442
2443 //food types
2444 override bool IsMeat()
2445 {
2446 return false;
2447 }
2448
2449 override bool IsCorpse()
2450 {
2451 return false;
2452 }
2453
2454 override bool IsFruit()
2455 {
2456 return false;
2457 }
2458
2459 override bool IsMushroom()
2460 {
2461 return false;
2462 }
2463
2464 //================================================================
2465 // NUTRITIONAL VALUES
2466 //================================================================
2467 //food properties
2468 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2469 {
2470 Edible_Base food_item = Edible_Base.Cast(item);
2471 if (food_item && food_item.GetFoodStage())
2472 {
2473 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2474 }
2475 else if (classname != "" && food_stage)
2476 {
2477 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2478 }
2479 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2480 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2481
2482 }
2483
2484 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2485 {
2486 Edible_Base food_item = Edible_Base.Cast(item);
2487 if (food_item && food_item.GetFoodStage())
2488 {
2489 return FoodStage.GetEnergy(food_item.GetFoodStage());
2490 }
2491 else if (classname != "" && food_stage)
2492 {
2493 return FoodStage.GetEnergy(null, food_stage, classname);
2494 }
2495 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2496 return GetGame().ConfigGetFloat( class_path + " energy" );
2497 }
2498
2499 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2500 {
2501 Edible_Base food_item = Edible_Base.Cast(item);
2502 if (food_item && food_item.GetFoodStage())
2503 {
2504 return FoodStage.GetWater(food_item.GetFoodStage());
2505 }
2506 else if (classname != "" && food_stage)
2507 {
2508 return FoodStage.GetWater(null, food_stage, classname);
2509 }
2510 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2511 return GetGame().ConfigGetFloat( class_path + " water" );
2512 }
2513
2514 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2515 {
2516 Edible_Base food_item = Edible_Base.Cast(item);
2517 if (food_item && food_item.GetFoodStage())
2518 {
2519 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2520 }
2521 else if (classname != "" && food_stage)
2522 {
2523 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2524 }
2525 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2526 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2527
2528 }
2529
2530 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2531 {
2532 Edible_Base food_item = Edible_Base.Cast(item);
2533 if (food_item && food_item.GetFoodStage())
2534 {
2535 return FoodStage.GetToxicity(food_item.GetFoodStage());
2536 }
2537 else if (classname != "" && food_stage)
2538 {
2539 return FoodStage.GetToxicity(null, food_stage, classname);
2540 }
2541 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2542 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2543 }
2544
2545 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2546 {
2547 Edible_Base food_item = Edible_Base.Cast(item);
2548 if (food_item && food_item.GetFoodStage())
2549 {
2550 return FoodStage.GetAgents(food_item.GetFoodStage());
2551 }
2552 else if (classname != "" && food_stage)
2553 {
2554 return FoodStage.GetAgents(null, food_stage, classname);
2555 }
2556 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2557 return GetGame().ConfigGetInt( class_path + " agents" );
2558 }
2559
2560 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2561 {
2562 Edible_Base food_item = Edible_Base.Cast(item);
2563 if (food_item && food_item.GetFoodStage())
2564 {
2565 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2566 }
2567 else if (classname != "" && food_stage)
2568 {
2569 return FoodStage.GetDigestibility(null, food_stage, classname);
2570 }
2571 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2572 return GetGame().ConfigGetInt( class_path + " digestibility" );
2573 }
2574
2575 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2576 {
2577 Edible_Base foodItem = Edible_Base.Cast(item);
2578 if (foodItem && foodItem.GetFoodStage())
2579 {
2580 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2581 }
2582 else if (className != "" && foodStage)
2583 {
2584 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2585 }
2586 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2587 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2588 }
2589
2590 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2591 {
2592 NutritionalProfile profile = new NutritionalProfile();
2593 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2594 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2595 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2596 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2597 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2598 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2599 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2600 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2601
2602 return profile;
2603 }
2604
2605 //================================================================
2606 // FOOD STAGING
2607 //================================================================
2609 {
2610 return GetFoodStage().GetFoodStageType();
2611 }
2612
2613 //food stage states
2614 bool IsFoodRaw()
2615 {
2616 if ( GetFoodStage() )
2617 {
2618 return GetFoodStage().IsFoodRaw();
2619 }
2620
2621 return false;
2622 }
2623
2624 bool IsFoodBaked()
2625 {
2626 if ( GetFoodStage() )
2627 {
2628 return GetFoodStage().IsFoodBaked();
2629 }
2630
2631 return false;
2632 }
2633
2634 bool IsFoodBoiled()
2635 {
2636 if ( GetFoodStage() )
2637 {
2638 return GetFoodStage().IsFoodBoiled();
2639 }
2640
2641 return false;
2642 }
2643
2644 bool IsFoodDried()
2645 {
2646 if ( GetFoodStage() )
2647 {
2648 return GetFoodStage().IsFoodDried();
2649 }
2650
2651 return false;
2652 }
2653
2654 bool IsFoodBurned()
2655 {
2656 if ( GetFoodStage() )
2657 {
2658 return GetFoodStage().IsFoodBurned();
2659 }
2660
2661 return false;
2662 }
2663
2664 bool IsFoodRotten()
2665 {
2666 if ( GetFoodStage() )
2667 {
2668 return GetFoodStage().IsFoodRotten();
2669 }
2670
2671 return false;
2672 }
2673
2674 //food stage change
2675 void ChangeFoodStage( FoodStageType new_food_stage_type )
2676 {
2677 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2678 }
2679
2681 {
2682 return GetFoodStage().GetNextFoodStageType( cooking_method );
2683 }
2684
2685 string GetFoodStageName( FoodStageType food_stage_type )
2686 {
2687 return GetFoodStage().GetFoodStageName( food_stage_type );
2688 }
2689
2690 bool CanChangeToNewStage( CookingMethodType cooking_method )
2691 {
2692 return GetFoodStage().CanChangeToNewStage( cooking_method );
2693 }
2694
2695 //Use this to receive food stage from another Edible_Base
2696 void TransferFoodStage( notnull Edible_Base source )
2697 {
2698 if ( !source.GetFoodStage())
2699 return;
2700 m_LastDecayStage = source.GetLastDecayStage();
2701 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2702 m_DecayTimer = source.GetDecayTimer();
2703 m_DecayDelta = source.GetDecayDelta();
2704 }
2705
2707 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2708 {
2709 HandleFoodStageChangeAgents(stageOld,stageNew);
2710 UpdateVisualsEx(); //performed on server only
2711 }
2712
2715 {
2716 switch (stageNew)
2717 {
2718 case FoodStageType.BAKED:
2719 case FoodStageType.BOILED:
2720 case FoodStageType.DRIED:
2721 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2722 break;
2723
2724 case FoodStageType.BURNED:
2725 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2726 break;
2727 }
2728 }
2729
2730 //================================================================
2731 // COOKING
2732 //================================================================
2733 //cooking time
2734 float GetCookingTime()
2735 {
2736 return GetFoodStage().GetCookingTime();
2737 }
2738
2739 void SetCookingTime( float time )
2740 {
2741 GetFoodStage().SetCookingTime( time );
2742
2743 //synchronize when calling on server
2744 Synchronize();
2745 }
2746
2747 void ResetCookingTime()
2748 {
2749 if (GetFoodStage())
2750 {
2751 GetFoodStage().SetCookingTime(0);
2752 Synchronize();
2753 }
2754 }
2755
2756 //replace edible with new item (opening cans)
2757 void ReplaceEdibleWithNew( string typeName )
2758 {
2759 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2760 if (player)
2761 {
2762 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2763 player.ServerReplaceItemInHandsWithNew(lambda);
2764 }
2765 else
2766 Error("ReplaceEdibleWithNew - cannot use edible without player");
2767 }
2768
2770 {
2772 }
2773
2774 override void SetActions()
2775 {
2776 super.SetActions();
2777
2780 }
2781
2782 protected void SoundCookingStart(string sound_name)
2783 {
2784 #ifndef SERVER
2785 if (m_SoundPlaying != sound_name)
2786 {
2788
2789 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2790 m_SoundPlaying = sound_name;
2791 }
2792 #endif
2793 }
2794
2795 protected void SoundCookingStop()
2796 {
2797 #ifndef SERVER
2799 {
2800 m_SoundEffectCooking.Stop();
2801 m_SoundEffectCooking = null;
2802 m_SoundPlaying = "";
2803 }
2804 #endif
2805 }
2806
2807 override bool CanDecay()
2808 {
2809 return false;
2810 }
2811
2812 override bool CanProcessDecay()
2813 {
2814 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2815 }
2816
2817 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2818 {
2819 m_DecayDelta = 0.0;
2820
2821 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2822 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2823 if ( hasRootAsPlayer )
2825
2826 /*Print( "-------------------------" );
2827 Print( this );
2828 Print( m_DecayTimer );
2829 Print( m_DecayDelta );
2830 Print( m_LastDecayStage );*/
2831
2832 if ( IsFruit() || IsMushroom() )
2833 {
2834 // fruit, vegetables and mushrooms
2836 {
2837 switch ( GetFoodStageType() )
2838 {
2839 case FoodStageType.RAW:
2842 break;
2843
2844 case FoodStageType.BOILED:
2847 break;
2848
2849 case FoodStageType.BAKED:
2852 break;
2853
2854 case FoodStageType.DRIED:
2855 case FoodStageType.BURNED:
2856 case FoodStageType.ROTTEN:
2857 default:
2858 m_DecayTimer = -1;
2860 return;
2861 }
2862
2863 //m_DecayTimer = m_DecayTimer / 1000.0;
2864 }
2865
2866 m_DecayTimer -= ( delta * m_DecayDelta );
2867
2868 if ( m_DecayTimer <= 0 )
2869 {
2870 if ( m_LastDecayStage != FoodStageType.NONE )
2871 {
2872 // switch to decayed stage
2873 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2874 {
2876 }
2877 if ( m_LastDecayStage == FoodStageType.RAW )
2878 {
2879 int rng = Math.RandomIntInclusive( 0, 100 );
2881 {
2883 }
2884 else
2885 {
2886 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2887 {
2889 }
2890 else
2891 {
2893 }
2894 }
2895 }
2896 }
2897 }
2898
2899 }
2900 else if ( IsMeat() )
2901 {
2902 // meat
2904 {
2905 switch ( GetFoodStageType() )
2906 {
2907 case FoodStageType.RAW:
2910 break;
2911
2912 case FoodStageType.BOILED:
2915 break;
2916
2917 case FoodStageType.BAKED:
2920 break;
2921
2922 case FoodStageType.DRIED:
2925 break;
2926
2927 case FoodStageType.BURNED:
2928 case FoodStageType.ROTTEN:
2929 default:
2930 m_DecayTimer = -1;
2932 return;
2933 }
2934 }
2935
2936 m_DecayTimer -= ( delta * m_DecayDelta );
2937
2938 if ( m_DecayTimer <= 0 )
2939 {
2940 if ( m_LastDecayStage != FoodStageType.NONE )
2941 {
2942 // switch to decayed stage
2943 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2944 {
2946 }
2947 }
2948 }
2949 }
2950 else if ( IsCorpse() )
2951 {
2952 // corpse
2954 {
2955 switch ( GetFoodStageType() )
2956 {
2957 case FoodStageType.RAW:
2960 break;
2961
2962 case FoodStageType.BURNED:
2963 case FoodStageType.ROTTEN:
2964 default:
2965 m_DecayTimer = -1;
2967 return;
2968 }
2969 }
2970
2971 m_DecayTimer -= ( delta * m_DecayDelta );
2972
2973 if ( m_DecayTimer <= 0 )
2974 {
2975 if ( m_LastDecayStage != FoodStageType.NONE )
2976 {
2977 // switch to decayed stage
2978 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2979 {
2981 }
2982 }
2983 }
2984 }
2985 else
2986 {
2987 // opened cans
2988 m_DecayTimer -= ( delta * m_DecayDelta );
2989
2990 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2991 {
2994 //m_DecayTimer = m_DecayTimer / 1000.0;
2995 }
2996 else
2997 {
2998 if ( m_DecayTimer <= 0 )
2999 {
3000 InsertAgent(eAgents.FOOD_POISON, 1);
3001 m_DecayTimer = -1;
3002 }
3003 }
3004 }
3005 }
3006
3007 protected void UpdateVaporParticle()
3008 {
3009 if (GetGame().IsDedicatedServer())
3010 return;
3011
3012 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
3013 {
3014 InventoryLocation invLoc = new InventoryLocation();
3015 GetInventory().GetCurrentInventoryLocation(invLoc);
3016 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
3017 {
3018 ParticleManager ptcMgr = ParticleManager.GetInstance();
3019 if (ptcMgr)
3020 {
3021 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
3022 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
3023 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
3024 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
3025 }
3026 }
3027 }
3028 else if (m_HotVaporParticle)
3029 {
3030 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
3031 {
3032 m_HotVaporParticle.Stop();
3033 m_HotVaporParticle = null;
3034 return;
3035 }
3036
3037 InventoryLocation inventoryLoc = new InventoryLocation();
3038 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
3039 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
3040 {
3041 m_HotVaporParticle.Stop();
3042 m_HotVaporParticle = null;
3043 }
3044 }
3045 }
3046
3047 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
3048 {
3049 if (GetFoodStage())
3050 {
3051 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
3052 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
3053 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
3054 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
3055 }
3056
3057 super.GetDebugActions(outputList);
3058 }
3059
3060 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
3061 {
3062 super.OnAction(action_id, player, ctx);
3063
3064 if ( GetGame().IsServer() )
3065 {
3066 if ( action_id == EActions.FOOD_STAGE_PREV )
3067 {
3068 int food_stage_prev = GetFoodStageType() - 1;
3069 if (food_stage_prev <= 0)
3070 {
3071 food_stage_prev = FoodStageType.COUNT - 1;
3072 }
3073 ChangeFoodStage(food_stage_prev);
3074 return true;
3075 }
3076 else if ( action_id == EActions.FOOD_STAGE_NEXT )
3077 {
3078 int food_stage_next = GetFoodStageType() + 1;
3079 if (food_stage_next >= FoodStageType.COUNT )
3080 {
3081 food_stage_next = FoodStageType.RAW;
3082 }
3083 ChangeFoodStage(food_stage_next);
3084 return true;
3085 }
3086
3087 }
3088
3089 #ifdef DIAG_DEVELOPER
3090 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
3091 {
3092 PrintNutritionsData();
3093 return true;
3094 }
3095 #endif
3096
3097 return false;
3098 }
3099
3100 override string GetDebugText()
3101 {
3102 string debug_output;
3103
3104 debug_output = super.GetDebugText();
3105
3106 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
3107 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
3108
3109 return debug_output;
3110 }
3111
3112 //================================================================
3113 // GENERAL GETTERS
3114 //================================================================
3115
3116 override float GetBaitEffectivity()
3117 {
3118 float ret = super.GetBaitEffectivity();
3119
3120 if (IsFoodRotten())
3121 {
3122 ret *= 0.5;
3123 }
3124
3125 return ret;
3126 }
3127
3128 float GetDecayTimer()
3129 {
3130 return m_DecayTimer;
3131 }
3132
3133 float GetDecayDelta()
3134 {
3135 return m_DecayDelta;
3136 }
3137
3139 {
3140 return m_LastDecayStage;
3141 }
3142
3143 #ifdef DIAG_DEVELOPER
3144 private void PrintNutritionsData()
3145 {
3146 string nutritionsData = "";
3147
3148 FoodStage stage = GetFoodStage();
3149 FoodStageType stageType = stage.GetFoodStageType();
3150
3151 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
3152 if (profile)
3153 {
3154 nutritionsData = string.Format("Item: %1\n\n", this);
3155 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
3156 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
3157 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
3158 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
3159 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
3160 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
3161 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
3162
3163 if (profile.IsLiquid())
3164 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
3165
3166 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
3167 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
3168 }
3169
3170 nutritionsData += "-----\n";
3171
3172 Debug.Log(nutritionsData);
3173 }
3174 #endif
3175
3177 //DEPRECATED
3179 void UpdateVisuals()
3180 {
3182 }
3183}
3184
3186{
3187 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
3188};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.