DayZ 1.27
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◆ GetDebugActions()

override void ReplaceEdibleWithNewLambda::GetDebugActions ( out TSelectableActionInfoArrayEx outputList)
protected

См. определение в файле Edible_Base.c строка 2077

2077 : ItemBase
2078{
2079 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
2080
2081 const string SOUND_BAKING_START = "Baking_SoundSet";
2082 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
2083 const string SOUND_BOILING_START = "Boiling_SoundSet";
2084 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
2085 const string SOUND_DRYING_START = "Drying_SoundSet";
2086 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
2087 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
2088
2089 protected bool m_MakeCookingSounds;
2090 protected SoundOnVehicle m_SoundCooking;
2092 protected string m_SoundPlaying;
2093 ref FoodStage m_FoodStage;
2094 protected float m_DecayTimer;
2095 protected float m_DecayDelta = 0.0;
2098
2100
2101 void Edible_Base()
2102 {
2103 if (HasFoodStage())
2104 {
2105 m_FoodStage = new FoodStage(this);
2106
2107 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
2108 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
2109
2110 m_SoundPlaying = "";
2112 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
2113 RegisterNetSyncVariableBool("m_MakeCookingSounds");
2114 }
2115 }
2116
2117 override void EEInit()
2118 {
2119 super.EEInit();
2120
2121 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
2122 }
2123
2124 override void EEDelete(EntityAI parent)
2125 {
2126 super.EEDelete(parent);
2127
2128 RemoveAudio();
2129
2131 m_HotVaporParticle.Stop();
2132 }
2133
2134 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
2135 {
2136 super.EEItemLocationChanged(oldLoc, newLoc);
2137
2139 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
2140 {
2141 switch (oldLoc.GetParent().GetType())
2142 {
2143 case "FryingPan":
2144 case "Pot":
2145 case "Cauldron":
2146 case "SharpWoodenStick":
2147 MakeSoundsOnClient(false);
2148 break;
2149 }
2150
2152 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
2153 {
2154 MakeSoundsOnClient(false);
2155 }
2156 }
2157
2158 if (oldLoc.IsValid())
2160
2161 if (CanHaveTemperature())
2163 }
2164
2165 void UpdateVisualsEx(bool forced = false)
2166 {
2167 if (GetFoodStage())
2168 GetFoodStage().UpdateVisualsEx(forced);
2169 }
2170
2171 bool Consume(float amount, PlayerBase consumer)
2172 {
2173 AddQuantity(-amount, false, false);
2174 OnConsume(amount, consumer);
2175
2176 return true;
2177 }
2178
2179 void OnConsume(float amount, PlayerBase consumer)
2180 {
2182 {
2183 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
2184 }
2185 }
2186
2188 int FilterAgents(int agentsIn)
2189 {
2190 int foodStageType;
2191
2192 FoodStage foodStage = GetFoodStage();
2193 if (foodStage)
2194 foodStageType = foodStage.GetFoodStageType();
2195
2197 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
2198 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
2199 agentsIn &= ~eAgents.FOOD_POISON;
2200
2201 return agentsIn;
2202 }
2203
2204 //food staging
2205 override bool CanBeCooked()
2206 {
2207 return false;
2208 }
2209
2210 override bool CanBeCookedOnStick()
2211 {
2212 return false;
2213 }
2214
2215 override float GetTemperatureFreezeTime()
2216 {
2217 if (GetFoodStage())
2218 {
2219 switch (m_FoodStage.GetFoodStageType())
2220 {
2221 case FoodStageType.DRIED:
2222 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
2223
2224 case FoodStageType.BURNED:
2225 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
2226
2227 default:
2228 return super.GetTemperatureFreezeTime();
2229 }
2230 }
2231
2232 return super.GetTemperatureFreezeTime();
2233 }
2234
2235 override float GetTemperatureThawTime()
2236 {
2237 if (GetFoodStage())
2238 {
2239 switch (m_FoodStage.GetFoodStageType())
2240 {
2241 case FoodStageType.DRIED:
2242 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2243
2244 case FoodStageType.BURNED:
2245 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2246
2247 default:
2248 return super.GetTemperatureThawTime();
2249 }
2250 }
2251
2252 return super.GetTemperatureThawTime();
2253 }
2254
2255 override bool CanItemOverheat()
2256 {
2257 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2258 }
2259
2260 //================================================================
2261 // SYNCHRONIZATION
2262 //================================================================
2263 void Synchronize()
2264 {
2265 SetSynchDirty();
2266 }
2267
2268 override void OnVariablesSynchronized()
2269 {
2270 super.OnVariablesSynchronized();
2271
2272 //UpdateVisualsEx(); //performed on client only
2273
2274 //update audio
2276 {
2277 RefreshAudio();
2278 }
2279 else
2280 {
2281 RemoveAudio();
2282 }
2283
2284 if (CanHaveTemperature())
2286 }
2287
2288 //================================================================
2289 // AUDIO EFFECTS (WHEN ON DCS)
2290 //================================================================
2291 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2292 {
2293 m_MakeCookingSounds = soundstate;
2294 m_CookedByMethod = cookingMethod;
2295
2296 Synchronize();
2297 }
2298
2299 protected void RefreshAudio()
2300 {
2301 string soundName = "";
2302
2303 FoodStageType currentFoodStage = GetFoodStageType();
2305
2306 if (currentFoodStage == FoodStageType.BURNED)
2307 {
2308 soundName = SOUND_BURNING_DONE;
2309 }
2310 else
2311 {
2312 switch (m_CookedByMethod)
2313 {
2314 case CookingMethodType.BAKING:
2315 {
2316 if (nextFoodStage == FoodStageType.BAKED)
2317 soundName = SOUND_BAKING_START;
2318 else if (currentFoodStage == FoodStageType.BAKED)
2319 soundName = SOUND_BAKING_DONE;
2320 else
2321 soundName = "";
2322 break;
2323 }
2324
2325 case CookingMethodType.BOILING:
2326 {
2327 if (nextFoodStage == FoodStageType.BOILED)
2328 soundName = SOUND_BOILING_START;
2329 else if (currentFoodStage == FoodStageType.BOILED)
2330 soundName = SOUND_BOILING_DONE;
2331 else
2332 soundName = "";
2333 break;
2334 }
2335
2336 case CookingMethodType.DRYING:
2337 {
2338 if (nextFoodStage == FoodStageType.DRIED)
2339 soundName = SOUND_DRYING_START;
2340 else if (currentFoodStage == FoodStageType.DRIED)
2341 soundName = SOUND_DRYING_DONE;
2342 else
2343 soundName = "";
2344 break;
2345 }
2346
2347 default:
2348 soundName = "";
2349 break;
2350 }
2351
2352 if (nextFoodStage == FoodStageType.BURNED)
2353 {
2354 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2355 {
2356 soundName = SOUND_BURNING_DONE;
2357 }
2358 else // pre-emptive burning sounds replace regular ones
2359 {
2360 array<float> nextStageProperties = new array<float>();
2361 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2362 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2363 float progress01 = GetCookingTime() / nextStageTime;
2364 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2365 {
2366 soundName = SOUND_BURNING_DONE;
2367 }
2368 }
2369 }
2370 }
2371
2372 SoundCookingStart(soundName);
2373 }
2374
2375 protected void RemoveAudio()
2376 {
2377 m_MakeCookingSounds = false;
2379 }
2380
2381 //================================================================
2382 // SERIALIZATION
2383 //================================================================
2384 override void OnStoreSave(ParamsWriteContext ctx)
2385 {
2386 super.OnStoreSave(ctx);
2387
2388 if (GetFoodStage())
2389 {
2390 GetFoodStage().OnStoreSave(ctx);
2391 }
2392
2393 // food decay
2394 ctx.Write(m_DecayTimer);
2396 }
2397
2398 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2399 {
2400 if (!super.OnStoreLoad(ctx, version))
2401 return false;
2402
2403 if (GetFoodStage())
2404 {
2405 if (!GetFoodStage().OnStoreLoad(ctx, version))
2406 return false;
2407 }
2408
2409 if (version >= 115)
2410 {
2411 if (!ctx.Read(m_DecayTimer))
2412 {
2413 m_DecayTimer = 0.0;
2414 return false;
2415 }
2416 if (!ctx.Read(m_LastDecayStage))
2417 {
2419 return false;
2420 }
2421 }
2422
2423 UpdateVisualsEx(true); //forced init visuals
2424 Synchronize();
2425
2426 return true;
2427 }
2428
2429 override void AfterStoreLoad()
2430 {
2431 super.AfterStoreLoad();
2432
2433 Synchronize();
2434 }
2435
2436 //get food stage
2437 override FoodStage GetFoodStage()
2438 {
2439 return m_FoodStage;
2440 }
2441
2442 //food types
2443 override bool IsMeat()
2444 {
2445 return false;
2446 }
2447
2448 override bool IsCorpse()
2449 {
2450 return false;
2451 }
2452
2453 override bool IsFruit()
2454 {
2455 return false;
2456 }
2457
2458 override bool IsMushroom()
2459 {
2460 return false;
2461 }
2462
2463 //================================================================
2464 // NUTRITIONAL VALUES
2465 //================================================================
2466 //food properties
2467 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2468 {
2469 Edible_Base food_item = Edible_Base.Cast(item);
2470 if (food_item && food_item.GetFoodStage())
2471 {
2472 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2473 }
2474 else if (classname != "" && food_stage)
2475 {
2476 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2477 }
2478 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2479 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2480
2481 }
2482
2483 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2484 {
2485 Edible_Base food_item = Edible_Base.Cast(item);
2486 if (food_item && food_item.GetFoodStage())
2487 {
2488 return FoodStage.GetEnergy(food_item.GetFoodStage());
2489 }
2490 else if (classname != "" && food_stage)
2491 {
2492 return FoodStage.GetEnergy(null, food_stage, classname);
2493 }
2494 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2495 return GetGame().ConfigGetFloat( class_path + " energy" );
2496 }
2497
2498 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2499 {
2500 Edible_Base food_item = Edible_Base.Cast(item);
2501 if (food_item && food_item.GetFoodStage())
2502 {
2503 return FoodStage.GetWater(food_item.GetFoodStage());
2504 }
2505 else if (classname != "" && food_stage)
2506 {
2507 return FoodStage.GetWater(null, food_stage, classname);
2508 }
2509 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2510 return GetGame().ConfigGetFloat( class_path + " water" );
2511 }
2512
2513 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2514 {
2515 Edible_Base food_item = Edible_Base.Cast(item);
2516 if (food_item && food_item.GetFoodStage())
2517 {
2518 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2519 }
2520 else if (classname != "" && food_stage)
2521 {
2522 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2523 }
2524 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2525 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2526
2527 }
2528
2529 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2530 {
2531 Edible_Base food_item = Edible_Base.Cast(item);
2532 if (food_item && food_item.GetFoodStage())
2533 {
2534 return FoodStage.GetToxicity(food_item.GetFoodStage());
2535 }
2536 else if (classname != "" && food_stage)
2537 {
2538 return FoodStage.GetToxicity(null, food_stage, classname);
2539 }
2540 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2541 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2542 }
2543
2544 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2545 {
2546 Edible_Base food_item = Edible_Base.Cast(item);
2547 if (food_item && food_item.GetFoodStage())
2548 {
2549 return FoodStage.GetAgents(food_item.GetFoodStage());
2550 }
2551 else if (classname != "" && food_stage)
2552 {
2553 return FoodStage.GetAgents(null, food_stage, classname);
2554 }
2555 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2556 return GetGame().ConfigGetInt( class_path + " agents" );
2557 }
2558
2559 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2560 {
2561 Edible_Base food_item = Edible_Base.Cast(item);
2562 if (food_item && food_item.GetFoodStage())
2563 {
2564 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2565 }
2566 else if (classname != "" && food_stage)
2567 {
2568 return FoodStage.GetDigestibility(null, food_stage, classname);
2569 }
2570 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2571 return GetGame().ConfigGetInt( class_path + " digestibility" );
2572 }
2573
2574 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2575 {
2576 Edible_Base foodItem = Edible_Base.Cast(item);
2577 if (foodItem && foodItem.GetFoodStage())
2578 {
2579 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2580 }
2581 else if (className != "" && foodStage)
2582 {
2583 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2584 }
2585 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2586 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2587 }
2588
2589 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2590 {
2591 NutritionalProfile profile = new NutritionalProfile();
2592 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2593 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2594 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2595 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2596 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2597 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2598 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2599 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2600
2601 return profile;
2602 }
2603
2604 //================================================================
2605 // FOOD STAGING
2606 //================================================================
2608 {
2609 return GetFoodStage().GetFoodStageType();
2610 }
2611
2612 //food stage states
2613 bool IsFoodRaw()
2614 {
2615 if ( GetFoodStage() )
2616 {
2617 return GetFoodStage().IsFoodRaw();
2618 }
2619
2620 return false;
2621 }
2622
2623 bool IsFoodBaked()
2624 {
2625 if ( GetFoodStage() )
2626 {
2627 return GetFoodStage().IsFoodBaked();
2628 }
2629
2630 return false;
2631 }
2632
2633 bool IsFoodBoiled()
2634 {
2635 if ( GetFoodStage() )
2636 {
2637 return GetFoodStage().IsFoodBoiled();
2638 }
2639
2640 return false;
2641 }
2642
2643 bool IsFoodDried()
2644 {
2645 if ( GetFoodStage() )
2646 {
2647 return GetFoodStage().IsFoodDried();
2648 }
2649
2650 return false;
2651 }
2652
2653 bool IsFoodBurned()
2654 {
2655 if ( GetFoodStage() )
2656 {
2657 return GetFoodStage().IsFoodBurned();
2658 }
2659
2660 return false;
2661 }
2662
2663 bool IsFoodRotten()
2664 {
2665 if ( GetFoodStage() )
2666 {
2667 return GetFoodStage().IsFoodRotten();
2668 }
2669
2670 return false;
2671 }
2672
2673 //food stage change
2674 void ChangeFoodStage( FoodStageType new_food_stage_type )
2675 {
2676 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2677 }
2678
2680 {
2681 return GetFoodStage().GetNextFoodStageType( cooking_method );
2682 }
2683
2684 string GetFoodStageName( FoodStageType food_stage_type )
2685 {
2686 return GetFoodStage().GetFoodStageName( food_stage_type );
2687 }
2688
2689 bool CanChangeToNewStage( CookingMethodType cooking_method )
2690 {
2691 return GetFoodStage().CanChangeToNewStage( cooking_method );
2692 }
2693
2694 //Use this to receive food stage from another Edible_Base
2695 void TransferFoodStage( notnull Edible_Base source )
2696 {
2697 if ( !source.GetFoodStage())
2698 return;
2699 m_LastDecayStage = source.GetLastDecayStage();
2700 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2701 m_DecayTimer = source.GetDecayTimer();
2702 m_DecayDelta = source.GetDecayDelta();
2703 }
2704
2706 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2707 {
2708 HandleFoodStageChangeAgents(stageOld,stageNew);
2709 UpdateVisualsEx(); //performed on server only
2710 }
2711
2714 {
2715 switch (stageNew)
2716 {
2717 case FoodStageType.BAKED:
2718 case FoodStageType.BOILED:
2719 case FoodStageType.DRIED:
2720 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2721 break;
2722
2723 case FoodStageType.BURNED:
2724 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2725 break;
2726 }
2727 }
2728
2729 //================================================================
2730 // COOKING
2731 //================================================================
2732 //cooking time
2733 float GetCookingTime()
2734 {
2735 return GetFoodStage().GetCookingTime();
2736 }
2737
2738 void SetCookingTime( float time )
2739 {
2740 GetFoodStage().SetCookingTime( time );
2741
2742 //synchronize when calling on server
2743 Synchronize();
2744 }
2745
2746 void ResetCookingTime()
2747 {
2748 if (GetFoodStage())
2749 {
2750 GetFoodStage().SetCookingTime(0);
2751 Synchronize();
2752 }
2753 }
2754
2755 //replace edible with new item (opening cans)
2756 void ReplaceEdibleWithNew( string typeName )
2757 {
2758 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2759 if (player)
2760 {
2761 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2762 player.ServerReplaceItemInHandsWithNew(lambda);
2763 }
2764 else
2765 Error("ReplaceEdibleWithNew - cannot use edible without player");
2766 }
2767
2769 {
2771 }
2772
2773 override void SetActions()
2774 {
2775 super.SetActions();
2776
2779 }
2780
2781 protected void SoundCookingStart(string sound_name)
2782 {
2783 #ifndef SERVER
2784 if (m_SoundPlaying != sound_name)
2785 {
2787
2788 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2789 m_SoundPlaying = sound_name;
2790 }
2791 #endif
2792 }
2793
2794 protected void SoundCookingStop()
2795 {
2796 #ifndef SERVER
2798 {
2799 m_SoundEffectCooking.Stop();
2800 m_SoundEffectCooking = null;
2801 m_SoundPlaying = "";
2802 }
2803 #endif
2804 }
2805
2806 override bool CanDecay()
2807 {
2808 return false;
2809 }
2810
2811 override bool CanProcessDecay()
2812 {
2813 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2814 }
2815
2816 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2817 {
2818 m_DecayDelta = 0.0;
2819
2820 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2821 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2822 if ( hasRootAsPlayer )
2824
2825 /*Print( "-------------------------" );
2826 Print( this );
2827 Print( m_DecayTimer );
2828 Print( m_DecayDelta );
2829 Print( m_LastDecayStage );*/
2830
2831 if ( IsFruit() || IsMushroom() )
2832 {
2833 // fruit, vegetables and mushrooms
2835 {
2836 switch ( GetFoodStageType() )
2837 {
2838 case FoodStageType.RAW:
2841 break;
2842
2843 case FoodStageType.BOILED:
2846 break;
2847
2848 case FoodStageType.BAKED:
2851 break;
2852
2853 case FoodStageType.DRIED:
2854 case FoodStageType.BURNED:
2855 case FoodStageType.ROTTEN:
2856 default:
2857 m_DecayTimer = -1;
2859 return;
2860 }
2861
2862 //m_DecayTimer = m_DecayTimer / 1000.0;
2863 }
2864
2865 m_DecayTimer -= ( delta * m_DecayDelta );
2866
2867 if ( m_DecayTimer <= 0 )
2868 {
2869 if ( m_LastDecayStage != FoodStageType.NONE )
2870 {
2871 // switch to decayed stage
2872 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2873 {
2875 }
2876 if ( m_LastDecayStage == FoodStageType.RAW )
2877 {
2878 int rng = Math.RandomIntInclusive( 0, 100 );
2880 {
2882 }
2883 else
2884 {
2885 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2886 {
2888 }
2889 else
2890 {
2892 }
2893 }
2894 }
2895 }
2896 }
2897
2898 }
2899 else if ( IsMeat() )
2900 {
2901 // meat
2903 {
2904 switch ( GetFoodStageType() )
2905 {
2906 case FoodStageType.RAW:
2909 break;
2910
2911 case FoodStageType.BOILED:
2914 break;
2915
2916 case FoodStageType.BAKED:
2919 break;
2920
2921 case FoodStageType.DRIED:
2924 break;
2925
2926 case FoodStageType.BURNED:
2927 case FoodStageType.ROTTEN:
2928 default:
2929 m_DecayTimer = -1;
2931 return;
2932 }
2933 }
2934
2935 m_DecayTimer -= ( delta * m_DecayDelta );
2936
2937 if ( m_DecayTimer <= 0 )
2938 {
2939 if ( m_LastDecayStage != FoodStageType.NONE )
2940 {
2941 // switch to decayed stage
2942 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2943 {
2945 }
2946 }
2947 }
2948 }
2949 else if ( IsCorpse() )
2950 {
2951 // corpse
2953 {
2954 switch ( GetFoodStageType() )
2955 {
2956 case FoodStageType.RAW:
2959 break;
2960
2961 case FoodStageType.BURNED:
2962 case FoodStageType.ROTTEN:
2963 default:
2964 m_DecayTimer = -1;
2966 return;
2967 }
2968 }
2969
2970 m_DecayTimer -= ( delta * m_DecayDelta );
2971
2972 if ( m_DecayTimer <= 0 )
2973 {
2974 if ( m_LastDecayStage != FoodStageType.NONE )
2975 {
2976 // switch to decayed stage
2977 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2978 {
2980 }
2981 }
2982 }
2983 }
2984 else
2985 {
2986 // opened cans
2987 m_DecayTimer -= ( delta * m_DecayDelta );
2988
2989 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2990 {
2993 //m_DecayTimer = m_DecayTimer / 1000.0;
2994 }
2995 else
2996 {
2997 if ( m_DecayTimer <= 0 )
2998 {
2999 InsertAgent(eAgents.FOOD_POISON, 1);
3000 m_DecayTimer = -1;
3001 }
3002 }
3003 }
3004 }
3005
3006 protected void UpdateVaporParticle()
3007 {
3008 if (GetGame().IsDedicatedServer())
3009 return;
3010
3011 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
3012 {
3013 InventoryLocation invLoc = new InventoryLocation();
3014 GetInventory().GetCurrentInventoryLocation(invLoc);
3015 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
3016 {
3017 ParticleManager ptcMgr = ParticleManager.GetInstance();
3018 if (ptcMgr)
3019 {
3020 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
3021 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
3022 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
3023 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
3024 }
3025 }
3026 }
3027 else if (m_HotVaporParticle)
3028 {
3029 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
3030 {
3031 m_HotVaporParticle.Stop();
3032 m_HotVaporParticle = null;
3033 return;
3034 }
3035
3036 InventoryLocation inventoryLoc = new InventoryLocation();
3037 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
3038 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
3039 {
3040 m_HotVaporParticle.Stop();
3041 m_HotVaporParticle = null;
3042 }
3043 }
3044 }
3045
3046 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
3047 {
3048 super.GetDebugActions(outputList);
3049
3050 if (GetFoodStage())
3051 {
3052 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
3053 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
3054 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
3055 }
3056 }
3057
3058 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
3059 {
3060 super.OnAction(action_id, player, ctx);
3061
3062 if ( GetGame().IsServer() )
3063 {
3064 if ( action_id == EActions.FOOD_STAGE_PREV )
3065 {
3066 int food_stage_prev = GetFoodStageType() - 1;
3067 if (food_stage_prev <= 0)
3068 {
3069 food_stage_prev = FoodStageType.COUNT - 1;
3070 }
3071 ChangeFoodStage(food_stage_prev);
3072 return true;
3073 }
3074 else if ( action_id == EActions.FOOD_STAGE_NEXT )
3075 {
3076 int food_stage_next = GetFoodStageType() + 1;
3077 if (food_stage_next >= FoodStageType.COUNT )
3078 {
3079 food_stage_next = FoodStageType.RAW;
3080 }
3081 ChangeFoodStage(food_stage_next);
3082 return true;
3083 }
3084
3085 }
3086
3087 #ifdef DIAG_DEVELOPER
3088 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
3089 {
3090 PrintNutritionsData();
3091 return true;
3092 }
3093 #endif
3094
3095 return false;
3096 }
3097
3098 override string GetDebugText()
3099 {
3100 string debug_output;
3101
3102 debug_output = super.GetDebugText();
3103
3104 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
3105 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
3106
3107 return debug_output;
3108 }
3109
3110 //================================================================
3111 // GENERAL GETTERS
3112 //================================================================
3113
3114 override float GetBaitEffectivity()
3115 {
3116 float ret = super.GetBaitEffectivity();
3117
3118 if (IsFoodRotten())
3119 {
3120 ret *= 0.5;
3121 }
3122
3123 return ret;
3124 }
3125
3126 float GetDecayTimer()
3127 {
3128 return m_DecayTimer;
3129 }
3130
3131 float GetDecayDelta()
3132 {
3133 return m_DecayDelta;
3134 }
3135
3137 {
3138 return m_LastDecayStage;
3139 }
3140
3141 #ifdef DIAG_DEVELOPER
3142 private void PrintNutritionsData()
3143 {
3144 string nutritionsData = "";
3145
3146 FoodStage stage = GetFoodStage();
3147 FoodStageType stageType = stage.GetFoodStageType();
3148
3149 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
3150 if (profile)
3151 {
3152 nutritionsData = string.Format("Item: %1\n\n", this);
3153 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
3154 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
3155 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
3156 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
3157 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
3158 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
3159 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
3160
3161 if (profile.IsLiquid())
3162 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
3163
3164 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
3165 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
3166 }
3167
3168 nutritionsData += "-----\n";
3169
3170 Debug.Log(nutritionsData);
3171 }
3172 #endif
3173
3175 //DEPRECATED
3177 void UpdateVisuals()
3178 {
3180 }
3181}
3182
3184{
3185 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
3186};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.