DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnStoreSave()

override void ReplaceEdibleWithNewLambda::OnStoreSave ( ParamsWriteContext ctx)
protected

См. определение в файле Edible_Base.c строка 1420

1420 : ItemBase
1421{
1422 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1423
1424 const string SOUND_BAKING_START = "Baking_SoundSet";
1425 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1426 const string SOUND_BOILING_START = "Boiling_SoundSet";
1427 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1428 const string SOUND_DRYING_START = "Drying_SoundSet";
1429 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1430 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1431
1432 protected bool m_MakeCookingSounds;
1433 protected SoundOnVehicle m_SoundCooking;
1435 protected string m_SoundPlaying;
1436 ref FoodStage m_FoodStage;
1437 protected float m_DecayTimer;
1438 protected float m_DecayDelta = 0.0;
1441
1443
1444 void Edible_Base()
1445 {
1446 if (HasFoodStage())
1447 {
1448 m_FoodStage = new FoodStage(this);
1449
1450 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1451 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1452
1453 m_SoundPlaying = "";
1455 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1456 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1457 }
1458 }
1459
1460 override void EEInit()
1461 {
1462 super.EEInit();
1463
1464 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1465 }
1466
1467 override void EEDelete(EntityAI parent)
1468 {
1469 super.EEDelete(parent);
1470
1471 RemoveAudio();
1472
1474 m_HotVaporParticle.Stop();
1475 }
1476
1477 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1478 {
1479 super.EEItemLocationChanged(oldLoc, newLoc);
1480
1482 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1483 {
1484 switch (oldLoc.GetParent().GetType())
1485 {
1486 case "FryingPan":
1487 case "Pot":
1488 case "Cauldron":
1489 case "SharpWoodenStick":
1490 MakeSoundsOnClient(false);
1491 break;
1492 }
1493
1495 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1496 {
1497 MakeSoundsOnClient(false);
1498 }
1499 }
1500
1501 if (oldLoc.IsValid())
1503
1504 if (CanHaveTemperature())
1506 }
1507
1508 void UpdateVisualsEx(bool forced = false)
1509 {
1510 if (GetFoodStage())
1511 GetFoodStage().UpdateVisualsEx(forced);
1512 }
1513
1514 bool Consume(float amount, PlayerBase consumer)
1515 {
1516 AddQuantity(-amount, false, false);
1517 OnConsume(amount, consumer);
1518
1519 return true;
1520 }
1521
1522 void OnConsume(float amount, PlayerBase consumer)
1523 {
1525 {
1526 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1527 }
1528 }
1529
1531 int FilterAgents(int agentsIn)
1532 {
1533 int foodStageType;
1534
1535 FoodStage foodStage = GetFoodStage();
1536 if (foodStage)
1537 foodStageType = foodStage.GetFoodStageType();
1538
1540 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1541 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1542 agentsIn &= ~eAgents.FOOD_POISON;
1543
1544 return agentsIn;
1545 }
1546
1547 //food staging
1548 override bool CanBeCooked()
1549 {
1550 return false;
1551 }
1552
1553 override bool CanBeCookedOnStick()
1554 {
1555 return false;
1556 }
1557
1558 override float GetTemperatureFreezeTime()
1559 {
1560 if (GetFoodStage())
1561 {
1562 switch (m_FoodStage.GetFoodStageType())
1563 {
1564 case FoodStageType.DRIED:
1565 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1566
1567 case FoodStageType.BURNED:
1568 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1569
1570 default:
1571 return super.GetTemperatureFreezeTime();
1572 }
1573 }
1574
1575 return super.GetTemperatureFreezeTime();
1576 }
1577
1578 override float GetTemperatureThawTime()
1579 {
1580 if (GetFoodStage())
1581 {
1582 switch (m_FoodStage.GetFoodStageType())
1583 {
1584 case FoodStageType.DRIED:
1585 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1586
1587 case FoodStageType.BURNED:
1588 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1589
1590 default:
1591 return super.GetTemperatureThawTime();
1592 }
1593 }
1594
1595 return super.GetTemperatureThawTime();
1596 }
1597
1598 override bool CanItemOverheat()
1599 {
1600 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1601 }
1602
1603 //================================================================
1604 // SYNCHRONIZATION
1605 //================================================================
1606 void Synchronize()
1607 {
1608 SetSynchDirty();
1609 }
1610
1611 override void OnVariablesSynchronized()
1612 {
1613 super.OnVariablesSynchronized();
1614
1615 //UpdateVisualsEx(); //performed on client only
1616
1617 //update audio
1619 {
1620 RefreshAudio();
1621 }
1622 else
1623 {
1624 RemoveAudio();
1625 }
1626
1627 if (CanHaveTemperature())
1629 }
1630
1631 //================================================================
1632 // AUDIO EFFECTS (WHEN ON DCS)
1633 //================================================================
1634 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1635 {
1636 m_MakeCookingSounds = soundstate;
1637 m_CookedByMethod = cookingMethod;
1638
1639 Synchronize();
1640 }
1641
1642 protected void RefreshAudio()
1643 {
1644 string soundName = "";
1645
1646 FoodStageType currentFoodStage = GetFoodStageType();
1648
1649 if (currentFoodStage == FoodStageType.BURNED)
1650 {
1651 soundName = SOUND_BURNING_DONE;
1652 }
1653 else
1654 {
1655 switch (m_CookedByMethod)
1656 {
1657 case CookingMethodType.BAKING:
1658 {
1659 if (nextFoodStage == FoodStageType.BAKED)
1660 soundName = SOUND_BAKING_START;
1661 else if (currentFoodStage == FoodStageType.BAKED)
1662 soundName = SOUND_BAKING_DONE;
1663 else
1664 soundName = "";
1665 break;
1666 }
1667
1668 case CookingMethodType.BOILING:
1669 {
1670 if (nextFoodStage == FoodStageType.BOILED)
1671 soundName = SOUND_BOILING_START;
1672 else if (currentFoodStage == FoodStageType.BOILED)
1673 soundName = SOUND_BOILING_DONE;
1674 else
1675 soundName = "";
1676 break;
1677 }
1678
1679 case CookingMethodType.DRYING:
1680 {
1681 if (nextFoodStage == FoodStageType.DRIED)
1682 soundName = SOUND_DRYING_START;
1683 else if (currentFoodStage == FoodStageType.DRIED)
1684 soundName = SOUND_DRYING_DONE;
1685 else
1686 soundName = "";
1687 break;
1688 }
1689
1690 default:
1691 soundName = "";
1692 break;
1693 }
1694
1695 if (nextFoodStage == FoodStageType.BURNED)
1696 {
1697 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1698 {
1699 soundName = SOUND_BURNING_DONE;
1700 }
1701 else // pre-emptive burning sounds replace regular ones
1702 {
1703 array<float> nextStageProperties = new array<float>();
1704 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1705 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1706 float progress01 = GetCookingTime() / nextStageTime;
1707 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1708 {
1709 soundName = SOUND_BURNING_DONE;
1710 }
1711 }
1712 }
1713 }
1714
1715 SoundCookingStart(soundName);
1716 }
1717
1718 protected void RemoveAudio()
1719 {
1720 m_MakeCookingSounds = false;
1722 }
1723
1724 //================================================================
1725 // SERIALIZATION
1726 //================================================================
1727 override void OnStoreSave(ParamsWriteContext ctx)
1728 {
1729 super.OnStoreSave(ctx);
1730
1731 if (GetFoodStage())
1732 {
1733 GetFoodStage().OnStoreSave(ctx);
1734 }
1735
1736 // food decay
1737 ctx.Write(m_DecayTimer);
1739 }
1740
1741 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1742 {
1743 if (!super.OnStoreLoad(ctx, version))
1744 return false;
1745
1746 if (GetFoodStage())
1747 {
1748 if (!GetFoodStage().OnStoreLoad(ctx, version))
1749 return false;
1750 }
1751
1752 if (version >= 115)
1753 {
1754 if (!ctx.Read(m_DecayTimer))
1755 {
1756 m_DecayTimer = 0.0;
1757 return false;
1758 }
1759 if (!ctx.Read(m_LastDecayStage))
1760 {
1762 return false;
1763 }
1764 }
1765
1766 UpdateVisualsEx(true); //forced init visuals
1767 Synchronize();
1768
1769 return true;
1770 }
1771
1772 override void AfterStoreLoad()
1773 {
1774 super.AfterStoreLoad();
1775
1776 Synchronize();
1777 }
1778
1779 //get food stage
1780 override FoodStage GetFoodStage()
1781 {
1782 return m_FoodStage;
1783 }
1784
1785 //food types
1786 override bool IsMeat()
1787 {
1788 return false;
1789 }
1790
1791 override bool IsCorpse()
1792 {
1793 return false;
1794 }
1795
1796 override bool IsFruit()
1797 {
1798 return false;
1799 }
1800
1801 override bool IsMushroom()
1802 {
1803 return false;
1804 }
1805
1806 //================================================================
1807 // NUTRITIONAL VALUES
1808 //================================================================
1809 //food properties
1810 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1811 {
1812 Edible_Base food_item = Edible_Base.Cast(item);
1813 if (food_item && food_item.GetFoodStage())
1814 {
1815 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1816 }
1817 else if (classname != "" && food_stage)
1818 {
1819 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1820 }
1821 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1822 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1823
1824 }
1825
1826 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1827 {
1828 Edible_Base food_item = Edible_Base.Cast(item);
1829 if (food_item && food_item.GetFoodStage())
1830 {
1831 return FoodStage.GetEnergy(food_item.GetFoodStage());
1832 }
1833 else if (classname != "" && food_stage)
1834 {
1835 return FoodStage.GetEnergy(null, food_stage, classname);
1836 }
1837 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1838 return g_Game.ConfigGetFloat( class_path + " energy" );
1839 }
1840
1841 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1842 {
1843 Edible_Base food_item = Edible_Base.Cast(item);
1844 if (food_item && food_item.GetFoodStage())
1845 {
1846 return FoodStage.GetWater(food_item.GetFoodStage());
1847 }
1848 else if (classname != "" && food_stage)
1849 {
1850 return FoodStage.GetWater(null, food_stage, classname);
1851 }
1852 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1853 return g_Game.ConfigGetFloat( class_path + " water" );
1854 }
1855
1856 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1857 {
1858 Edible_Base food_item = Edible_Base.Cast(item);
1859 if (food_item && food_item.GetFoodStage())
1860 {
1861 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1862 }
1863 else if (classname != "" && food_stage)
1864 {
1865 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1866 }
1867 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1868 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1869
1870 }
1871
1872 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1873 {
1874 Edible_Base food_item = Edible_Base.Cast(item);
1875 if (food_item && food_item.GetFoodStage())
1876 {
1877 return FoodStage.GetToxicity(food_item.GetFoodStage());
1878 }
1879 else if (classname != "" && food_stage)
1880 {
1881 return FoodStage.GetToxicity(null, food_stage, classname);
1882 }
1883 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1884 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1885 }
1886
1887 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1888 {
1889 Edible_Base food_item = Edible_Base.Cast(item);
1890 if (food_item && food_item.GetFoodStage())
1891 {
1892 return FoodStage.GetAgents(food_item.GetFoodStage());
1893 }
1894 else if (classname != "" && food_stage)
1895 {
1896 return FoodStage.GetAgents(null, food_stage, classname);
1897 }
1898 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1899 return g_Game.ConfigGetInt( class_path + " agents" );
1900 }
1901
1902 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1903 {
1904 Edible_Base food_item = Edible_Base.Cast(item);
1905 if (food_item && food_item.GetFoodStage())
1906 {
1907 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1908 }
1909 else if (classname != "" && food_stage)
1910 {
1911 return FoodStage.GetDigestibility(null, food_stage, classname);
1912 }
1913 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1914 return g_Game.ConfigGetInt( class_path + " digestibility" );
1915 }
1916
1917 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1918 {
1919 Edible_Base foodItem = Edible_Base.Cast(item);
1920 if (foodItem && foodItem.GetFoodStage())
1921 {
1922 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1923 }
1924 else if (className != "" && foodStage)
1925 {
1926 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1927 }
1928 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1929 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
1930 }
1931
1932 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1933 {
1934 NutritionalProfile profile = new NutritionalProfile();
1935 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1936 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1937 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1938 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1939 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1940 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1941 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1942 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1943
1944 return profile;
1945 }
1946
1947 //================================================================
1948 // FOOD STAGING
1949 //================================================================
1951 {
1952 return GetFoodStage().GetFoodStageType();
1953 }
1954
1955 //food stage states
1956 bool IsFoodRaw()
1957 {
1958 if ( GetFoodStage() )
1959 {
1960 return GetFoodStage().IsFoodRaw();
1961 }
1962
1963 return false;
1964 }
1965
1966 bool IsFoodBaked()
1967 {
1968 if ( GetFoodStage() )
1969 {
1970 return GetFoodStage().IsFoodBaked();
1971 }
1972
1973 return false;
1974 }
1975
1976 bool IsFoodBoiled()
1977 {
1978 if ( GetFoodStage() )
1979 {
1980 return GetFoodStage().IsFoodBoiled();
1981 }
1982
1983 return false;
1984 }
1985
1986 bool IsFoodDried()
1987 {
1988 if ( GetFoodStage() )
1989 {
1990 return GetFoodStage().IsFoodDried();
1991 }
1992
1993 return false;
1994 }
1995
1996 bool IsFoodBurned()
1997 {
1998 if ( GetFoodStage() )
1999 {
2000 return GetFoodStage().IsFoodBurned();
2001 }
2002
2003 return false;
2004 }
2005
2006 bool IsFoodRotten()
2007 {
2008 if ( GetFoodStage() )
2009 {
2010 return GetFoodStage().IsFoodRotten();
2011 }
2012
2013 return false;
2014 }
2015
2016 //food stage change
2017 void ChangeFoodStage( FoodStageType new_food_stage_type )
2018 {
2019 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2020 }
2021
2023 {
2024 return GetFoodStage().GetNextFoodStageType( cooking_method );
2025 }
2026
2027 string GetFoodStageName( FoodStageType food_stage_type )
2028 {
2029 return GetFoodStage().GetFoodStageName( food_stage_type );
2030 }
2031
2032 bool CanChangeToNewStage( CookingMethodType cooking_method )
2033 {
2034 return GetFoodStage().CanChangeToNewStage( cooking_method );
2035 }
2036
2037 //Use this to receive food stage from another Edible_Base
2038 void TransferFoodStage( notnull Edible_Base source )
2039 {
2040 if ( !source.GetFoodStage())
2041 return;
2042 m_LastDecayStage = source.GetLastDecayStage();
2043 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2044 m_DecayTimer = source.GetDecayTimer();
2045 m_DecayDelta = source.GetDecayDelta();
2046 }
2047
2049 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2050 {
2051 HandleFoodStageChangeAgents(stageOld,stageNew);
2052 UpdateVisualsEx(); //performed on server only
2053 }
2054
2057 {
2058 switch (stageNew)
2059 {
2060 case FoodStageType.BAKED:
2061 case FoodStageType.BOILED:
2062 case FoodStageType.DRIED:
2063 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2064 break;
2065
2066 case FoodStageType.BURNED:
2067 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2068 break;
2069 }
2070 }
2071
2072 //================================================================
2073 // COOKING
2074 //================================================================
2075 //cooking time
2076 float GetCookingTime()
2077 {
2078 return GetFoodStage().GetCookingTime();
2079 }
2080
2081 void SetCookingTime( float time )
2082 {
2083 GetFoodStage().SetCookingTime( time );
2084
2085 //synchronize when calling on server
2086 Synchronize();
2087 }
2088
2089 void ResetCookingTime()
2090 {
2091 if (GetFoodStage())
2092 {
2093 GetFoodStage().SetCookingTime(0);
2094 Synchronize();
2095 }
2096 }
2097
2098 //replace edible with new item (opening cans)
2099 void ReplaceEdibleWithNew( string typeName )
2100 {
2101 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2102 if (player)
2103 {
2104 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2105 player.ServerReplaceItemInHandsWithNew(lambda);
2106 }
2107 else
2108 Error("ReplaceEdibleWithNew - cannot use edible without player");
2109 }
2110
2112 {
2114 }
2115
2116 override void SetActions()
2117 {
2118 super.SetActions();
2119
2122 }
2123
2124 protected void SoundCookingStart(string sound_name)
2125 {
2126 #ifndef SERVER
2127 #ifndef NO_GUI
2128 if (m_SoundPlaying != sound_name)
2129 {
2131
2132 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2133 m_SoundPlaying = sound_name;
2134 }
2135 #endif
2136 #endif
2137 }
2138
2139 protected void SoundCookingStop()
2140 {
2141 #ifndef SERVER
2142 #ifndef NO_GUI
2144 {
2145 m_SoundEffectCooking.Stop();
2146 m_SoundEffectCooking = null;
2147 m_SoundPlaying = "";
2148 }
2149 #endif
2150 #endif
2151 }
2152
2153 override bool CanDecay()
2154 {
2155 return false;
2156 }
2157
2158 override bool CanProcessDecay()
2159 {
2160 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2161 }
2162
2163 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2164 {
2165 m_DecayDelta = 0.0;
2166
2167 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2168 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2169 if ( hasRootAsPlayer )
2171
2172 /*Print( "-------------------------" );
2173 Print( this );
2174 Print( m_DecayTimer );
2175 Print( m_DecayDelta );
2176 Print( m_LastDecayStage );*/
2177
2178 if ( IsFruit() || IsMushroom() )
2179 {
2180 // fruit, vegetables and mushrooms
2182 {
2183 switch ( GetFoodStageType() )
2184 {
2185 case FoodStageType.RAW:
2188 break;
2189
2190 case FoodStageType.BOILED:
2193 break;
2194
2195 case FoodStageType.BAKED:
2198 break;
2199
2200 case FoodStageType.DRIED:
2201 case FoodStageType.BURNED:
2202 case FoodStageType.ROTTEN:
2203 default:
2204 m_DecayTimer = -1;
2206 return;
2207 }
2208
2209 //m_DecayTimer = m_DecayTimer / 1000.0;
2210 }
2211
2212 m_DecayTimer -= ( delta * m_DecayDelta );
2213
2214 if ( m_DecayTimer <= 0 )
2215 {
2216 if ( m_LastDecayStage != FoodStageType.NONE )
2217 {
2218 // switch to decayed stage
2219 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2220 {
2222 }
2223 if ( m_LastDecayStage == FoodStageType.RAW )
2224 {
2225 int rng = Math.RandomIntInclusive( 0, 100 );
2227 {
2229 }
2230 else
2231 {
2232 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2233 {
2235 }
2236 else
2237 {
2239 }
2240 }
2241 }
2242 }
2243 }
2244
2245 }
2246 else if ( IsMeat() )
2247 {
2248 // meat
2250 {
2251 switch ( GetFoodStageType() )
2252 {
2253 case FoodStageType.RAW:
2256 break;
2257
2258 case FoodStageType.BOILED:
2261 break;
2262
2263 case FoodStageType.BAKED:
2266 break;
2267
2268 case FoodStageType.DRIED:
2271 break;
2272
2273 case FoodStageType.BURNED:
2274 case FoodStageType.ROTTEN:
2275 default:
2276 m_DecayTimer = -1;
2278 return;
2279 }
2280 }
2281
2282 m_DecayTimer -= ( delta * m_DecayDelta );
2283
2284 if ( m_DecayTimer <= 0 )
2285 {
2286 if ( m_LastDecayStage != FoodStageType.NONE )
2287 {
2288 // switch to decayed stage
2289 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2290 {
2292 }
2293 }
2294 }
2295 }
2296 else if ( IsCorpse() )
2297 {
2298 // corpse
2300 {
2301 switch ( GetFoodStageType() )
2302 {
2303 case FoodStageType.RAW:
2306 break;
2307
2308 case FoodStageType.BURNED:
2309 case FoodStageType.ROTTEN:
2310 default:
2311 m_DecayTimer = -1;
2313 return;
2314 }
2315 }
2316
2317 m_DecayTimer -= ( delta * m_DecayDelta );
2318
2319 if ( m_DecayTimer <= 0 )
2320 {
2321 if ( m_LastDecayStage != FoodStageType.NONE )
2322 {
2323 // switch to decayed stage
2324 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2325 {
2327 }
2328 }
2329 }
2330 }
2331 else
2332 {
2333 // opened cans
2334 m_DecayTimer -= ( delta * m_DecayDelta );
2335
2336 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2337 {
2340 //m_DecayTimer = m_DecayTimer / 1000.0;
2341 }
2342 else
2343 {
2344 if ( m_DecayTimer <= 0 )
2345 {
2346 InsertAgent(eAgents.FOOD_POISON, 1);
2347 m_DecayTimer = -1;
2348 }
2349 }
2350 }
2351 }
2352
2353 protected void UpdateVaporParticle()
2354 {
2355 if (g_Game.IsHeadlessOrDedicatedServer())
2356 return;
2357
2358 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2359 {
2360 InventoryLocation invLoc = new InventoryLocation();
2361 GetInventory().GetCurrentInventoryLocation(invLoc);
2362 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2363 {
2364 ParticleManager ptcMgr = ParticleManager.GetInstance();
2365 if (ptcMgr)
2366 {
2367 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2368 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2369 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2370 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2371 }
2372 }
2373 }
2374 else if (m_HotVaporParticle)
2375 {
2376 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2377 {
2378 m_HotVaporParticle.Stop();
2379 m_HotVaporParticle = null;
2380 return;
2381 }
2382
2383 InventoryLocation inventoryLoc = new InventoryLocation();
2384 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2385 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2386 {
2387 m_HotVaporParticle.Stop();
2388 m_HotVaporParticle = null;
2389 }
2390 }
2391 }
2392
2393 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2394 {
2395 if (GetFoodStage())
2396 {
2397 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2398 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2399 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2400 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2401 }
2402
2403 super.GetDebugActions(outputList);
2404 }
2405
2406 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2407 {
2408 super.OnAction(action_id, player, ctx);
2409
2410 if ( g_Game.IsServer() )
2411 {
2412 if ( action_id == EActions.FOOD_STAGE_PREV )
2413 {
2414 int food_stage_prev = GetFoodStageType() - 1;
2415 if (food_stage_prev <= 0)
2416 {
2417 food_stage_prev = FoodStageType.COUNT - 1;
2418 }
2419 ChangeFoodStage(food_stage_prev);
2420 return true;
2421 }
2422 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2423 {
2424 int food_stage_next = GetFoodStageType() + 1;
2425 if (food_stage_next >= FoodStageType.COUNT )
2426 {
2427 food_stage_next = FoodStageType.RAW;
2428 }
2429 ChangeFoodStage(food_stage_next);
2430 return true;
2431 }
2432
2433 }
2434
2435 #ifdef DIAG_DEVELOPER
2436 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2437 {
2438 PrintNutritionsData();
2439 return true;
2440 }
2441 #endif
2442
2443 return false;
2444 }
2445
2446 override string GetDebugText()
2447 {
2448 string debug_output;
2449
2450 debug_output = super.GetDebugText();
2451
2452 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2453 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2454
2455 return debug_output;
2456 }
2457
2458 //================================================================
2459 // GENERAL GETTERS
2460 //================================================================
2461
2462 override float GetBaitEffectivity()
2463 {
2464 float ret = super.GetBaitEffectivity();
2465
2466 if (IsFoodRotten())
2467 {
2468 ret *= 0.5;
2469 }
2470
2471 return ret;
2472 }
2473
2474 float GetDecayTimer()
2475 {
2476 return m_DecayTimer;
2477 }
2478
2479 float GetDecayDelta()
2480 {
2481 return m_DecayDelta;
2482 }
2483
2485 {
2486 return m_LastDecayStage;
2487 }
2488
2489 #ifdef DIAG_DEVELOPER
2490 private void PrintNutritionsData()
2491 {
2492 string nutritionsData = "";
2493
2494 FoodStage stage = GetFoodStage();
2495 FoodStageType stageType = stage.GetFoodStageType();
2496
2497 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2498 if (profile)
2499 {
2500 nutritionsData = string.Format("Item: %1\n\n", this);
2501 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2502 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2503 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2504 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2505 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2506 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2507 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2508
2509 if (profile.IsLiquid())
2510 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2511
2512 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2513 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2514 }
2515
2516 nutritionsData += "-----\n";
2517
2518 Debug.Log(nutritionsData);
2519 }
2520 #endif
2521
2523 //DEPRECATED
2525 void UpdateVisuals()
2526 {
2528 }
2529}
2530
2532{
2533 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2534};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.