DayZ 1.28
DayZ Explorer by KGB
 
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◆ OnStoreSave()

override void ReplaceEdibleWithNewLambda::OnStoreSave ( ParamsWriteContext ctx)
protected

См. определение в файле Edible_Base.c строка 1416

1416 : ItemBase
1417{
1418 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1419
1420 const string SOUND_BAKING_START = "Baking_SoundSet";
1421 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1422 const string SOUND_BOILING_START = "Boiling_SoundSet";
1423 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1424 const string SOUND_DRYING_START = "Drying_SoundSet";
1425 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1426 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1427
1428 protected bool m_MakeCookingSounds;
1429 protected SoundOnVehicle m_SoundCooking;
1431 protected string m_SoundPlaying;
1432 ref FoodStage m_FoodStage;
1433 protected float m_DecayTimer;
1434 protected float m_DecayDelta = 0.0;
1437
1439
1440 void Edible_Base()
1441 {
1442 if (HasFoodStage())
1443 {
1444 m_FoodStage = new FoodStage(this);
1445
1446 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1447 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1448
1449 m_SoundPlaying = "";
1451 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1452 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1453 }
1454 }
1455
1456 override void EEInit()
1457 {
1458 super.EEInit();
1459
1460 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1461 }
1462
1463 override void EEDelete(EntityAI parent)
1464 {
1465 super.EEDelete(parent);
1466
1467 RemoveAudio();
1468
1470 m_HotVaporParticle.Stop();
1471 }
1472
1473 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1474 {
1475 super.EEItemLocationChanged(oldLoc, newLoc);
1476
1478 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1479 {
1480 switch (oldLoc.GetParent().GetType())
1481 {
1482 case "FryingPan":
1483 case "Pot":
1484 case "Cauldron":
1485 case "SharpWoodenStick":
1486 MakeSoundsOnClient(false);
1487 break;
1488 }
1489
1491 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1492 {
1493 MakeSoundsOnClient(false);
1494 }
1495 }
1496
1497 if (oldLoc.IsValid())
1499
1500 if (CanHaveTemperature())
1502 }
1503
1504 void UpdateVisualsEx(bool forced = false)
1505 {
1506 if (GetFoodStage())
1507 GetFoodStage().UpdateVisualsEx(forced);
1508 }
1509
1510 bool Consume(float amount, PlayerBase consumer)
1511 {
1512 AddQuantity(-amount, false, false);
1513 OnConsume(amount, consumer);
1514
1515 return true;
1516 }
1517
1518 void OnConsume(float amount, PlayerBase consumer)
1519 {
1521 {
1522 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1523 }
1524 }
1525
1527 int FilterAgents(int agentsIn)
1528 {
1529 int foodStageType;
1530
1531 FoodStage foodStage = GetFoodStage();
1532 if (foodStage)
1533 foodStageType = foodStage.GetFoodStageType();
1534
1536 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1537 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1538 agentsIn &= ~eAgents.FOOD_POISON;
1539
1540 return agentsIn;
1541 }
1542
1543 //food staging
1544 override bool CanBeCooked()
1545 {
1546 return false;
1547 }
1548
1549 override bool CanBeCookedOnStick()
1550 {
1551 return false;
1552 }
1553
1554 override float GetTemperatureFreezeTime()
1555 {
1556 if (GetFoodStage())
1557 {
1558 switch (m_FoodStage.GetFoodStageType())
1559 {
1560 case FoodStageType.DRIED:
1561 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1562
1563 case FoodStageType.BURNED:
1564 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1565
1566 default:
1567 return super.GetTemperatureFreezeTime();
1568 }
1569 }
1570
1571 return super.GetTemperatureFreezeTime();
1572 }
1573
1574 override float GetTemperatureThawTime()
1575 {
1576 if (GetFoodStage())
1577 {
1578 switch (m_FoodStage.GetFoodStageType())
1579 {
1580 case FoodStageType.DRIED:
1581 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1582
1583 case FoodStageType.BURNED:
1584 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1585
1586 default:
1587 return super.GetTemperatureThawTime();
1588 }
1589 }
1590
1591 return super.GetTemperatureThawTime();
1592 }
1593
1594 override bool CanItemOverheat()
1595 {
1596 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1597 }
1598
1599 //================================================================
1600 // SYNCHRONIZATION
1601 //================================================================
1602 void Synchronize()
1603 {
1604 SetSynchDirty();
1605 }
1606
1607 override void OnVariablesSynchronized()
1608 {
1609 super.OnVariablesSynchronized();
1610
1611 //UpdateVisualsEx(); //performed on client only
1612
1613 //update audio
1615 {
1616 RefreshAudio();
1617 }
1618 else
1619 {
1620 RemoveAudio();
1621 }
1622
1623 if (CanHaveTemperature())
1625 }
1626
1627 //================================================================
1628 // AUDIO EFFECTS (WHEN ON DCS)
1629 //================================================================
1630 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1631 {
1632 m_MakeCookingSounds = soundstate;
1633 m_CookedByMethod = cookingMethod;
1634
1635 Synchronize();
1636 }
1637
1638 protected void RefreshAudio()
1639 {
1640 string soundName = "";
1641
1642 FoodStageType currentFoodStage = GetFoodStageType();
1644
1645 if (currentFoodStage == FoodStageType.BURNED)
1646 {
1647 soundName = SOUND_BURNING_DONE;
1648 }
1649 else
1650 {
1651 switch (m_CookedByMethod)
1652 {
1653 case CookingMethodType.BAKING:
1654 {
1655 if (nextFoodStage == FoodStageType.BAKED)
1656 soundName = SOUND_BAKING_START;
1657 else if (currentFoodStage == FoodStageType.BAKED)
1658 soundName = SOUND_BAKING_DONE;
1659 else
1660 soundName = "";
1661 break;
1662 }
1663
1664 case CookingMethodType.BOILING:
1665 {
1666 if (nextFoodStage == FoodStageType.BOILED)
1667 soundName = SOUND_BOILING_START;
1668 else if (currentFoodStage == FoodStageType.BOILED)
1669 soundName = SOUND_BOILING_DONE;
1670 else
1671 soundName = "";
1672 break;
1673 }
1674
1675 case CookingMethodType.DRYING:
1676 {
1677 if (nextFoodStage == FoodStageType.DRIED)
1678 soundName = SOUND_DRYING_START;
1679 else if (currentFoodStage == FoodStageType.DRIED)
1680 soundName = SOUND_DRYING_DONE;
1681 else
1682 soundName = "";
1683 break;
1684 }
1685
1686 default:
1687 soundName = "";
1688 break;
1689 }
1690
1691 if (nextFoodStage == FoodStageType.BURNED)
1692 {
1693 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1694 {
1695 soundName = SOUND_BURNING_DONE;
1696 }
1697 else // pre-emptive burning sounds replace regular ones
1698 {
1699 array<float> nextStageProperties = new array<float>();
1700 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1701 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1702 float progress01 = GetCookingTime() / nextStageTime;
1703 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1704 {
1705 soundName = SOUND_BURNING_DONE;
1706 }
1707 }
1708 }
1709 }
1710
1711 SoundCookingStart(soundName);
1712 }
1713
1714 protected void RemoveAudio()
1715 {
1716 m_MakeCookingSounds = false;
1718 }
1719
1720 //================================================================
1721 // SERIALIZATION
1722 //================================================================
1723 override void OnStoreSave(ParamsWriteContext ctx)
1724 {
1725 super.OnStoreSave(ctx);
1726
1727 if (GetFoodStage())
1728 {
1729 GetFoodStage().OnStoreSave(ctx);
1730 }
1731
1732 // food decay
1733 ctx.Write(m_DecayTimer);
1735 }
1736
1737 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1738 {
1739 if (!super.OnStoreLoad(ctx, version))
1740 return false;
1741
1742 if (GetFoodStage())
1743 {
1744 if (!GetFoodStage().OnStoreLoad(ctx, version))
1745 return false;
1746 }
1747
1748 if (version >= 115)
1749 {
1750 if (!ctx.Read(m_DecayTimer))
1751 {
1752 m_DecayTimer = 0.0;
1753 return false;
1754 }
1755 if (!ctx.Read(m_LastDecayStage))
1756 {
1758 return false;
1759 }
1760 }
1761
1762 UpdateVisualsEx(true); //forced init visuals
1763 Synchronize();
1764
1765 return true;
1766 }
1767
1768 override void AfterStoreLoad()
1769 {
1770 super.AfterStoreLoad();
1771
1772 Synchronize();
1773 }
1774
1775 //get food stage
1776 override FoodStage GetFoodStage()
1777 {
1778 return m_FoodStage;
1779 }
1780
1781 //food types
1782 override bool IsMeat()
1783 {
1784 return false;
1785 }
1786
1787 override bool IsCorpse()
1788 {
1789 return false;
1790 }
1791
1792 override bool IsFruit()
1793 {
1794 return false;
1795 }
1796
1797 override bool IsMushroom()
1798 {
1799 return false;
1800 }
1801
1802 //================================================================
1803 // NUTRITIONAL VALUES
1804 //================================================================
1805 //food properties
1806 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1807 {
1808 Edible_Base food_item = Edible_Base.Cast(item);
1809 if (food_item && food_item.GetFoodStage())
1810 {
1811 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1812 }
1813 else if (classname != "" && food_stage)
1814 {
1815 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1816 }
1817 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1818 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1819
1820 }
1821
1822 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1823 {
1824 Edible_Base food_item = Edible_Base.Cast(item);
1825 if (food_item && food_item.GetFoodStage())
1826 {
1827 return FoodStage.GetEnergy(food_item.GetFoodStage());
1828 }
1829 else if (classname != "" && food_stage)
1830 {
1831 return FoodStage.GetEnergy(null, food_stage, classname);
1832 }
1833 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1834 return GetGame().ConfigGetFloat( class_path + " energy" );
1835 }
1836
1837 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1838 {
1839 Edible_Base food_item = Edible_Base.Cast(item);
1840 if (food_item && food_item.GetFoodStage())
1841 {
1842 return FoodStage.GetWater(food_item.GetFoodStage());
1843 }
1844 else if (classname != "" && food_stage)
1845 {
1846 return FoodStage.GetWater(null, food_stage, classname);
1847 }
1848 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1849 return GetGame().ConfigGetFloat( class_path + " water" );
1850 }
1851
1852 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1853 {
1854 Edible_Base food_item = Edible_Base.Cast(item);
1855 if (food_item && food_item.GetFoodStage())
1856 {
1857 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1858 }
1859 else if (classname != "" && food_stage)
1860 {
1861 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1862 }
1863 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1864 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1865
1866 }
1867
1868 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1869 {
1870 Edible_Base food_item = Edible_Base.Cast(item);
1871 if (food_item && food_item.GetFoodStage())
1872 {
1873 return FoodStage.GetToxicity(food_item.GetFoodStage());
1874 }
1875 else if (classname != "" && food_stage)
1876 {
1877 return FoodStage.GetToxicity(null, food_stage, classname);
1878 }
1879 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1880 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1881 }
1882
1883 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1884 {
1885 Edible_Base food_item = Edible_Base.Cast(item);
1886 if (food_item && food_item.GetFoodStage())
1887 {
1888 return FoodStage.GetAgents(food_item.GetFoodStage());
1889 }
1890 else if (classname != "" && food_stage)
1891 {
1892 return FoodStage.GetAgents(null, food_stage, classname);
1893 }
1894 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1895 return GetGame().ConfigGetInt( class_path + " agents" );
1896 }
1897
1898 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1899 {
1900 Edible_Base food_item = Edible_Base.Cast(item);
1901 if (food_item && food_item.GetFoodStage())
1902 {
1903 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1904 }
1905 else if (classname != "" && food_stage)
1906 {
1907 return FoodStage.GetDigestibility(null, food_stage, classname);
1908 }
1909 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1910 return GetGame().ConfigGetInt( class_path + " digestibility" );
1911 }
1912
1913 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1914 {
1915 Edible_Base foodItem = Edible_Base.Cast(item);
1916 if (foodItem && foodItem.GetFoodStage())
1917 {
1918 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1919 }
1920 else if (className != "" && foodStage)
1921 {
1922 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1923 }
1924 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1925 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1926 }
1927
1928 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1929 {
1930 NutritionalProfile profile = new NutritionalProfile();
1931 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1932 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1933 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1934 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1935 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1936 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1937 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1938 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1939
1940 return profile;
1941 }
1942
1943 //================================================================
1944 // FOOD STAGING
1945 //================================================================
1947 {
1948 return GetFoodStage().GetFoodStageType();
1949 }
1950
1951 //food stage states
1952 bool IsFoodRaw()
1953 {
1954 if ( GetFoodStage() )
1955 {
1956 return GetFoodStage().IsFoodRaw();
1957 }
1958
1959 return false;
1960 }
1961
1962 bool IsFoodBaked()
1963 {
1964 if ( GetFoodStage() )
1965 {
1966 return GetFoodStage().IsFoodBaked();
1967 }
1968
1969 return false;
1970 }
1971
1972 bool IsFoodBoiled()
1973 {
1974 if ( GetFoodStage() )
1975 {
1976 return GetFoodStage().IsFoodBoiled();
1977 }
1978
1979 return false;
1980 }
1981
1982 bool IsFoodDried()
1983 {
1984 if ( GetFoodStage() )
1985 {
1986 return GetFoodStage().IsFoodDried();
1987 }
1988
1989 return false;
1990 }
1991
1992 bool IsFoodBurned()
1993 {
1994 if ( GetFoodStage() )
1995 {
1996 return GetFoodStage().IsFoodBurned();
1997 }
1998
1999 return false;
2000 }
2001
2002 bool IsFoodRotten()
2003 {
2004 if ( GetFoodStage() )
2005 {
2006 return GetFoodStage().IsFoodRotten();
2007 }
2008
2009 return false;
2010 }
2011
2012 //food stage change
2013 void ChangeFoodStage( FoodStageType new_food_stage_type )
2014 {
2015 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2016 }
2017
2019 {
2020 return GetFoodStage().GetNextFoodStageType( cooking_method );
2021 }
2022
2023 string GetFoodStageName( FoodStageType food_stage_type )
2024 {
2025 return GetFoodStage().GetFoodStageName( food_stage_type );
2026 }
2027
2028 bool CanChangeToNewStage( CookingMethodType cooking_method )
2029 {
2030 return GetFoodStage().CanChangeToNewStage( cooking_method );
2031 }
2032
2033 //Use this to receive food stage from another Edible_Base
2034 void TransferFoodStage( notnull Edible_Base source )
2035 {
2036 if ( !source.GetFoodStage())
2037 return;
2038 m_LastDecayStage = source.GetLastDecayStage();
2039 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2040 m_DecayTimer = source.GetDecayTimer();
2041 m_DecayDelta = source.GetDecayDelta();
2042 }
2043
2045 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2046 {
2047 HandleFoodStageChangeAgents(stageOld,stageNew);
2048 UpdateVisualsEx(); //performed on server only
2049 }
2050
2053 {
2054 switch (stageNew)
2055 {
2056 case FoodStageType.BAKED:
2057 case FoodStageType.BOILED:
2058 case FoodStageType.DRIED:
2059 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2060 break;
2061
2062 case FoodStageType.BURNED:
2063 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2064 break;
2065 }
2066 }
2067
2068 //================================================================
2069 // COOKING
2070 //================================================================
2071 //cooking time
2072 float GetCookingTime()
2073 {
2074 return GetFoodStage().GetCookingTime();
2075 }
2076
2077 void SetCookingTime( float time )
2078 {
2079 GetFoodStage().SetCookingTime( time );
2080
2081 //synchronize when calling on server
2082 Synchronize();
2083 }
2084
2085 void ResetCookingTime()
2086 {
2087 if (GetFoodStage())
2088 {
2089 GetFoodStage().SetCookingTime(0);
2090 Synchronize();
2091 }
2092 }
2093
2094 //replace edible with new item (opening cans)
2095 void ReplaceEdibleWithNew( string typeName )
2096 {
2097 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2098 if (player)
2099 {
2100 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2101 player.ServerReplaceItemInHandsWithNew(lambda);
2102 }
2103 else
2104 Error("ReplaceEdibleWithNew - cannot use edible without player");
2105 }
2106
2108 {
2110 }
2111
2112 override void SetActions()
2113 {
2114 super.SetActions();
2115
2118 }
2119
2120 protected void SoundCookingStart(string sound_name)
2121 {
2122 #ifndef SERVER
2123 if (m_SoundPlaying != sound_name)
2124 {
2126
2127 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2128 m_SoundPlaying = sound_name;
2129 }
2130 #endif
2131 }
2132
2133 protected void SoundCookingStop()
2134 {
2135 #ifndef SERVER
2137 {
2138 m_SoundEffectCooking.Stop();
2139 m_SoundEffectCooking = null;
2140 m_SoundPlaying = "";
2141 }
2142 #endif
2143 }
2144
2145 override bool CanDecay()
2146 {
2147 return false;
2148 }
2149
2150 override bool CanProcessDecay()
2151 {
2152 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2153 }
2154
2155 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2156 {
2157 m_DecayDelta = 0.0;
2158
2159 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2160 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2161 if ( hasRootAsPlayer )
2163
2164 /*Print( "-------------------------" );
2165 Print( this );
2166 Print( m_DecayTimer );
2167 Print( m_DecayDelta );
2168 Print( m_LastDecayStage );*/
2169
2170 if ( IsFruit() || IsMushroom() )
2171 {
2172 // fruit, vegetables and mushrooms
2174 {
2175 switch ( GetFoodStageType() )
2176 {
2177 case FoodStageType.RAW:
2180 break;
2181
2182 case FoodStageType.BOILED:
2185 break;
2186
2187 case FoodStageType.BAKED:
2190 break;
2191
2192 case FoodStageType.DRIED:
2193 case FoodStageType.BURNED:
2194 case FoodStageType.ROTTEN:
2195 default:
2196 m_DecayTimer = -1;
2198 return;
2199 }
2200
2201 //m_DecayTimer = m_DecayTimer / 1000.0;
2202 }
2203
2204 m_DecayTimer -= ( delta * m_DecayDelta );
2205
2206 if ( m_DecayTimer <= 0 )
2207 {
2208 if ( m_LastDecayStage != FoodStageType.NONE )
2209 {
2210 // switch to decayed stage
2211 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2212 {
2214 }
2215 if ( m_LastDecayStage == FoodStageType.RAW )
2216 {
2217 int rng = Math.RandomIntInclusive( 0, 100 );
2219 {
2221 }
2222 else
2223 {
2224 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2225 {
2227 }
2228 else
2229 {
2231 }
2232 }
2233 }
2234 }
2235 }
2236
2237 }
2238 else if ( IsMeat() )
2239 {
2240 // meat
2242 {
2243 switch ( GetFoodStageType() )
2244 {
2245 case FoodStageType.RAW:
2248 break;
2249
2250 case FoodStageType.BOILED:
2253 break;
2254
2255 case FoodStageType.BAKED:
2258 break;
2259
2260 case FoodStageType.DRIED:
2263 break;
2264
2265 case FoodStageType.BURNED:
2266 case FoodStageType.ROTTEN:
2267 default:
2268 m_DecayTimer = -1;
2270 return;
2271 }
2272 }
2273
2274 m_DecayTimer -= ( delta * m_DecayDelta );
2275
2276 if ( m_DecayTimer <= 0 )
2277 {
2278 if ( m_LastDecayStage != FoodStageType.NONE )
2279 {
2280 // switch to decayed stage
2281 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2282 {
2284 }
2285 }
2286 }
2287 }
2288 else if ( IsCorpse() )
2289 {
2290 // corpse
2292 {
2293 switch ( GetFoodStageType() )
2294 {
2295 case FoodStageType.RAW:
2298 break;
2299
2300 case FoodStageType.BURNED:
2301 case FoodStageType.ROTTEN:
2302 default:
2303 m_DecayTimer = -1;
2305 return;
2306 }
2307 }
2308
2309 m_DecayTimer -= ( delta * m_DecayDelta );
2310
2311 if ( m_DecayTimer <= 0 )
2312 {
2313 if ( m_LastDecayStage != FoodStageType.NONE )
2314 {
2315 // switch to decayed stage
2316 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2317 {
2319 }
2320 }
2321 }
2322 }
2323 else
2324 {
2325 // opened cans
2326 m_DecayTimer -= ( delta * m_DecayDelta );
2327
2328 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2329 {
2332 //m_DecayTimer = m_DecayTimer / 1000.0;
2333 }
2334 else
2335 {
2336 if ( m_DecayTimer <= 0 )
2337 {
2338 InsertAgent(eAgents.FOOD_POISON, 1);
2339 m_DecayTimer = -1;
2340 }
2341 }
2342 }
2343 }
2344
2345 protected void UpdateVaporParticle()
2346 {
2347 if (GetGame().IsDedicatedServer())
2348 return;
2349
2350 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2351 {
2352 InventoryLocation invLoc = new InventoryLocation();
2353 GetInventory().GetCurrentInventoryLocation(invLoc);
2354 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2355 {
2356 ParticleManager ptcMgr = ParticleManager.GetInstance();
2357 if (ptcMgr)
2358 {
2359 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2360 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2361 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2362 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2363 }
2364 }
2365 }
2366 else if (m_HotVaporParticle)
2367 {
2368 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2369 {
2370 m_HotVaporParticle.Stop();
2371 m_HotVaporParticle = null;
2372 return;
2373 }
2374
2375 InventoryLocation inventoryLoc = new InventoryLocation();
2376 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2377 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2378 {
2379 m_HotVaporParticle.Stop();
2380 m_HotVaporParticle = null;
2381 }
2382 }
2383 }
2384
2385 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2386 {
2387 if (GetFoodStage())
2388 {
2389 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2390 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2391 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2392 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2393 }
2394
2395 super.GetDebugActions(outputList);
2396 }
2397
2398 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2399 {
2400 super.OnAction(action_id, player, ctx);
2401
2402 if ( GetGame().IsServer() )
2403 {
2404 if ( action_id == EActions.FOOD_STAGE_PREV )
2405 {
2406 int food_stage_prev = GetFoodStageType() - 1;
2407 if (food_stage_prev <= 0)
2408 {
2409 food_stage_prev = FoodStageType.COUNT - 1;
2410 }
2411 ChangeFoodStage(food_stage_prev);
2412 return true;
2413 }
2414 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2415 {
2416 int food_stage_next = GetFoodStageType() + 1;
2417 if (food_stage_next >= FoodStageType.COUNT )
2418 {
2419 food_stage_next = FoodStageType.RAW;
2420 }
2421 ChangeFoodStage(food_stage_next);
2422 return true;
2423 }
2424
2425 }
2426
2427 #ifdef DIAG_DEVELOPER
2428 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2429 {
2430 PrintNutritionsData();
2431 return true;
2432 }
2433 #endif
2434
2435 return false;
2436 }
2437
2438 override string GetDebugText()
2439 {
2440 string debug_output;
2441
2442 debug_output = super.GetDebugText();
2443
2444 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2445 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2446
2447 return debug_output;
2448 }
2449
2450 //================================================================
2451 // GENERAL GETTERS
2452 //================================================================
2453
2454 override float GetBaitEffectivity()
2455 {
2456 float ret = super.GetBaitEffectivity();
2457
2458 if (IsFoodRotten())
2459 {
2460 ret *= 0.5;
2461 }
2462
2463 return ret;
2464 }
2465
2466 float GetDecayTimer()
2467 {
2468 return m_DecayTimer;
2469 }
2470
2471 float GetDecayDelta()
2472 {
2473 return m_DecayDelta;
2474 }
2475
2477 {
2478 return m_LastDecayStage;
2479 }
2480
2481 #ifdef DIAG_DEVELOPER
2482 private void PrintNutritionsData()
2483 {
2484 string nutritionsData = "";
2485
2486 FoodStage stage = GetFoodStage();
2487 FoodStageType stageType = stage.GetFoodStageType();
2488
2489 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2490 if (profile)
2491 {
2492 nutritionsData = string.Format("Item: %1\n\n", this);
2493 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2494 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2495 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2496 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2497 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2498 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2499 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2500
2501 if (profile.IsLiquid())
2502 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2503
2504 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2505 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2506 }
2507
2508 nutritionsData += "-----\n";
2509
2510 Debug.Log(nutritionsData);
2511 }
2512 #endif
2513
2515 //DEPRECATED
2517 void UpdateVisuals()
2518 {
2520 }
2521}
2522
2524{
2525 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2526};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.