DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnStoreSave()

override void ReplaceEdibleWithNewLambda::OnStoreSave ( ParamsWriteContext ctx)
protected

См. определение в файле Edible_Base.c строка 1415

1415 : ItemBase
1416{
1417 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1418
1419 const string SOUND_BAKING_START = "Baking_SoundSet";
1420 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1421 const string SOUND_BOILING_START = "Boiling_SoundSet";
1422 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1423 const string SOUND_DRYING_START = "Drying_SoundSet";
1424 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1425 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1426
1427 protected bool m_MakeCookingSounds;
1428 protected SoundOnVehicle m_SoundCooking;
1430 protected string m_SoundPlaying;
1431 ref FoodStage m_FoodStage;
1432 protected float m_DecayTimer;
1433 protected float m_DecayDelta = 0.0;
1436
1438
1439 void Edible_Base()
1440 {
1441 if (HasFoodStage())
1442 {
1443 m_FoodStage = new FoodStage(this);
1444
1445 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1446 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1447
1448 m_SoundPlaying = "";
1450 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1451 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1452 }
1453 }
1454
1455 override void EEInit()
1456 {
1457 super.EEInit();
1458
1459 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1460 }
1461
1462 override void EEDelete(EntityAI parent)
1463 {
1464 super.EEDelete(parent);
1465
1466 RemoveAudio();
1467
1469 m_HotVaporParticle.Stop();
1470 }
1471
1472 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1473 {
1474 super.EEItemLocationChanged(oldLoc, newLoc);
1475
1477 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1478 {
1479 switch (oldLoc.GetParent().GetType())
1480 {
1481 case "FryingPan":
1482 case "Pot":
1483 case "Cauldron":
1484 case "SharpWoodenStick":
1485 MakeSoundsOnClient(false);
1486 break;
1487 }
1488
1490 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1491 {
1492 MakeSoundsOnClient(false);
1493 }
1494 }
1495
1496 if (oldLoc.IsValid())
1498
1499 if (CanHaveTemperature())
1501 }
1502
1503 void UpdateVisualsEx(bool forced = false)
1504 {
1505 if (GetFoodStage())
1506 GetFoodStage().UpdateVisualsEx(forced);
1507 }
1508
1509 bool Consume(float amount, PlayerBase consumer)
1510 {
1511 AddQuantity(-amount, false, false);
1512 OnConsume(amount, consumer);
1513
1514 return true;
1515 }
1516
1517 void OnConsume(float amount, PlayerBase consumer)
1518 {
1520 {
1521 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1522 }
1523 }
1524
1526 int FilterAgents(int agentsIn)
1527 {
1528 int foodStageType;
1529
1530 FoodStage foodStage = GetFoodStage();
1531 if (foodStage)
1532 foodStageType = foodStage.GetFoodStageType();
1533
1535 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1536 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1537 agentsIn &= ~eAgents.FOOD_POISON;
1538
1539 return agentsIn;
1540 }
1541
1542 //food staging
1543 override bool CanBeCooked()
1544 {
1545 return false;
1546 }
1547
1548 override bool CanBeCookedOnStick()
1549 {
1550 return false;
1551 }
1552
1553 override float GetTemperatureFreezeTime()
1554 {
1555 if (GetFoodStage())
1556 {
1557 switch (m_FoodStage.GetFoodStageType())
1558 {
1559 case FoodStageType.DRIED:
1560 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1561
1562 case FoodStageType.BURNED:
1563 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1564
1565 default:
1566 return super.GetTemperatureFreezeTime();
1567 }
1568 }
1569
1570 return super.GetTemperatureFreezeTime();
1571 }
1572
1573 override float GetTemperatureThawTime()
1574 {
1575 if (GetFoodStage())
1576 {
1577 switch (m_FoodStage.GetFoodStageType())
1578 {
1579 case FoodStageType.DRIED:
1580 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1581
1582 case FoodStageType.BURNED:
1583 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1584
1585 default:
1586 return super.GetTemperatureThawTime();
1587 }
1588 }
1589
1590 return super.GetTemperatureThawTime();
1591 }
1592
1593 override bool CanItemOverheat()
1594 {
1595 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1596 }
1597
1598 //================================================================
1599 // SYNCHRONIZATION
1600 //================================================================
1601 void Synchronize()
1602 {
1603 SetSynchDirty();
1604 }
1605
1606 override void OnVariablesSynchronized()
1607 {
1608 super.OnVariablesSynchronized();
1609
1610 //UpdateVisualsEx(); //performed on client only
1611
1612 //update audio
1614 {
1615 RefreshAudio();
1616 }
1617 else
1618 {
1619 RemoveAudio();
1620 }
1621
1622 if (CanHaveTemperature())
1624 }
1625
1626 //================================================================
1627 // AUDIO EFFECTS (WHEN ON DCS)
1628 //================================================================
1629 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1630 {
1631 m_MakeCookingSounds = soundstate;
1632 m_CookedByMethod = cookingMethod;
1633
1634 Synchronize();
1635 }
1636
1637 protected void RefreshAudio()
1638 {
1639 string soundName = "";
1640
1641 FoodStageType currentFoodStage = GetFoodStageType();
1643
1644 if (currentFoodStage == FoodStageType.BURNED)
1645 {
1646 soundName = SOUND_BURNING_DONE;
1647 }
1648 else
1649 {
1650 switch (m_CookedByMethod)
1651 {
1652 case CookingMethodType.BAKING:
1653 {
1654 if (nextFoodStage == FoodStageType.BAKED)
1655 soundName = SOUND_BAKING_START;
1656 else if (currentFoodStage == FoodStageType.BAKED)
1657 soundName = SOUND_BAKING_DONE;
1658 else
1659 soundName = "";
1660 break;
1661 }
1662
1663 case CookingMethodType.BOILING:
1664 {
1665 if (nextFoodStage == FoodStageType.BOILED)
1666 soundName = SOUND_BOILING_START;
1667 else if (currentFoodStage == FoodStageType.BOILED)
1668 soundName = SOUND_BOILING_DONE;
1669 else
1670 soundName = "";
1671 break;
1672 }
1673
1674 case CookingMethodType.DRYING:
1675 {
1676 if (nextFoodStage == FoodStageType.DRIED)
1677 soundName = SOUND_DRYING_START;
1678 else if (currentFoodStage == FoodStageType.DRIED)
1679 soundName = SOUND_DRYING_DONE;
1680 else
1681 soundName = "";
1682 break;
1683 }
1684
1685 default:
1686 soundName = "";
1687 break;
1688 }
1689
1690 if (nextFoodStage == FoodStageType.BURNED)
1691 {
1692 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1693 {
1694 soundName = SOUND_BURNING_DONE;
1695 }
1696 else // pre-emptive burning sounds replace regular ones
1697 {
1698 array<float> nextStageProperties = new array<float>();
1699 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1700 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1701 float progress01 = GetCookingTime() / nextStageTime;
1702 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1703 {
1704 soundName = SOUND_BURNING_DONE;
1705 }
1706 }
1707 }
1708 }
1709
1710 SoundCookingStart(soundName);
1711 }
1712
1713 protected void RemoveAudio()
1714 {
1715 m_MakeCookingSounds = false;
1717 }
1718
1719 //================================================================
1720 // SERIALIZATION
1721 //================================================================
1722 override void OnStoreSave(ParamsWriteContext ctx)
1723 {
1724 super.OnStoreSave(ctx);
1725
1726 if (GetFoodStage())
1727 {
1728 GetFoodStage().OnStoreSave(ctx);
1729 }
1730
1731 // food decay
1732 ctx.Write(m_DecayTimer);
1734 }
1735
1736 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1737 {
1738 if (!super.OnStoreLoad(ctx, version))
1739 return false;
1740
1741 if (GetFoodStage())
1742 {
1743 if (!GetFoodStage().OnStoreLoad(ctx, version))
1744 return false;
1745 }
1746
1747 if (version >= 115)
1748 {
1749 if (!ctx.Read(m_DecayTimer))
1750 {
1751 m_DecayTimer = 0.0;
1752 return false;
1753 }
1754 if (!ctx.Read(m_LastDecayStage))
1755 {
1757 return false;
1758 }
1759 }
1760
1761 UpdateVisualsEx(true); //forced init visuals
1762 Synchronize();
1763
1764 return true;
1765 }
1766
1767 override void AfterStoreLoad()
1768 {
1769 super.AfterStoreLoad();
1770
1771 Synchronize();
1772 }
1773
1774 //get food stage
1775 override FoodStage GetFoodStage()
1776 {
1777 return m_FoodStage;
1778 }
1779
1780 //food types
1781 override bool IsMeat()
1782 {
1783 return false;
1784 }
1785
1786 override bool IsCorpse()
1787 {
1788 return false;
1789 }
1790
1791 override bool IsFruit()
1792 {
1793 return false;
1794 }
1795
1796 override bool IsMushroom()
1797 {
1798 return false;
1799 }
1800
1801 //================================================================
1802 // NUTRITIONAL VALUES
1803 //================================================================
1804 //food properties
1805 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1806 {
1807 Edible_Base food_item = Edible_Base.Cast(item);
1808 if (food_item && food_item.GetFoodStage())
1809 {
1810 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1811 }
1812 else if (classname != "" && food_stage)
1813 {
1814 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1815 }
1816 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1817 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1818
1819 }
1820
1821 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1822 {
1823 Edible_Base food_item = Edible_Base.Cast(item);
1824 if (food_item && food_item.GetFoodStage())
1825 {
1826 return FoodStage.GetEnergy(food_item.GetFoodStage());
1827 }
1828 else if (classname != "" && food_stage)
1829 {
1830 return FoodStage.GetEnergy(null, food_stage, classname);
1831 }
1832 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1833 return GetGame().ConfigGetFloat( class_path + " energy" );
1834 }
1835
1836 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1837 {
1838 Edible_Base food_item = Edible_Base.Cast(item);
1839 if (food_item && food_item.GetFoodStage())
1840 {
1841 return FoodStage.GetWater(food_item.GetFoodStage());
1842 }
1843 else if (classname != "" && food_stage)
1844 {
1845 return FoodStage.GetWater(null, food_stage, classname);
1846 }
1847 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1848 return GetGame().ConfigGetFloat( class_path + " water" );
1849 }
1850
1851 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1852 {
1853 Edible_Base food_item = Edible_Base.Cast(item);
1854 if (food_item && food_item.GetFoodStage())
1855 {
1856 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1857 }
1858 else if (classname != "" && food_stage)
1859 {
1860 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1861 }
1862 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1863 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1864
1865 }
1866
1867 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1868 {
1869 Edible_Base food_item = Edible_Base.Cast(item);
1870 if (food_item && food_item.GetFoodStage())
1871 {
1872 return FoodStage.GetToxicity(food_item.GetFoodStage());
1873 }
1874 else if (classname != "" && food_stage)
1875 {
1876 return FoodStage.GetToxicity(null, food_stage, classname);
1877 }
1878 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1879 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1880 }
1881
1882 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1883 {
1884 Edible_Base food_item = Edible_Base.Cast(item);
1885 if (food_item && food_item.GetFoodStage())
1886 {
1887 return FoodStage.GetAgents(food_item.GetFoodStage());
1888 }
1889 else if (classname != "" && food_stage)
1890 {
1891 return FoodStage.GetAgents(null, food_stage, classname);
1892 }
1893 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1894 return GetGame().ConfigGetInt( class_path + " agents" );
1895 }
1896
1897 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1898 {
1899 Edible_Base food_item = Edible_Base.Cast(item);
1900 if (food_item && food_item.GetFoodStage())
1901 {
1902 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1903 }
1904 else if (classname != "" && food_stage)
1905 {
1906 return FoodStage.GetDigestibility(null, food_stage, classname);
1907 }
1908 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1909 return GetGame().ConfigGetInt( class_path + " digestibility" );
1910 }
1911
1912 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1913 {
1914 Edible_Base foodItem = Edible_Base.Cast(item);
1915 if (foodItem && foodItem.GetFoodStage())
1916 {
1917 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1918 }
1919 else if (className != "" && foodStage)
1920 {
1921 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1922 }
1923 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1924 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1925 }
1926
1927 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1928 {
1929 NutritionalProfile profile = new NutritionalProfile();
1930 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1931 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1932 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1933 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1934 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1935 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1936 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1937 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1938
1939 return profile;
1940 }
1941
1942 //================================================================
1943 // FOOD STAGING
1944 //================================================================
1946 {
1947 return GetFoodStage().GetFoodStageType();
1948 }
1949
1950 //food stage states
1951 bool IsFoodRaw()
1952 {
1953 if ( GetFoodStage() )
1954 {
1955 return GetFoodStage().IsFoodRaw();
1956 }
1957
1958 return false;
1959 }
1960
1961 bool IsFoodBaked()
1962 {
1963 if ( GetFoodStage() )
1964 {
1965 return GetFoodStage().IsFoodBaked();
1966 }
1967
1968 return false;
1969 }
1970
1971 bool IsFoodBoiled()
1972 {
1973 if ( GetFoodStage() )
1974 {
1975 return GetFoodStage().IsFoodBoiled();
1976 }
1977
1978 return false;
1979 }
1980
1981 bool IsFoodDried()
1982 {
1983 if ( GetFoodStage() )
1984 {
1985 return GetFoodStage().IsFoodDried();
1986 }
1987
1988 return false;
1989 }
1990
1991 bool IsFoodBurned()
1992 {
1993 if ( GetFoodStage() )
1994 {
1995 return GetFoodStage().IsFoodBurned();
1996 }
1997
1998 return false;
1999 }
2000
2001 bool IsFoodRotten()
2002 {
2003 if ( GetFoodStage() )
2004 {
2005 return GetFoodStage().IsFoodRotten();
2006 }
2007
2008 return false;
2009 }
2010
2011 //food stage change
2012 void ChangeFoodStage( FoodStageType new_food_stage_type )
2013 {
2014 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2015 }
2016
2018 {
2019 return GetFoodStage().GetNextFoodStageType( cooking_method );
2020 }
2021
2022 string GetFoodStageName( FoodStageType food_stage_type )
2023 {
2024 return GetFoodStage().GetFoodStageName( food_stage_type );
2025 }
2026
2027 bool CanChangeToNewStage( CookingMethodType cooking_method )
2028 {
2029 return GetFoodStage().CanChangeToNewStage( cooking_method );
2030 }
2031
2032 //Use this to receive food stage from another Edible_Base
2033 void TransferFoodStage( notnull Edible_Base source )
2034 {
2035 if ( !source.GetFoodStage())
2036 return;
2037 m_LastDecayStage = source.GetLastDecayStage();
2038 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2039 m_DecayTimer = source.GetDecayTimer();
2040 m_DecayDelta = source.GetDecayDelta();
2041 }
2042
2044 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2045 {
2046 HandleFoodStageChangeAgents(stageOld,stageNew);
2047 UpdateVisualsEx(); //performed on server only
2048 }
2049
2052 {
2053 switch (stageNew)
2054 {
2055 case FoodStageType.BAKED:
2056 case FoodStageType.BOILED:
2057 case FoodStageType.DRIED:
2058 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2059 break;
2060
2061 case FoodStageType.BURNED:
2062 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2063 break;
2064 }
2065 }
2066
2067 //================================================================
2068 // COOKING
2069 //================================================================
2070 //cooking time
2071 float GetCookingTime()
2072 {
2073 return GetFoodStage().GetCookingTime();
2074 }
2075
2076 void SetCookingTime( float time )
2077 {
2078 GetFoodStage().SetCookingTime( time );
2079
2080 //synchronize when calling on server
2081 Synchronize();
2082 }
2083
2084 void ResetCookingTime()
2085 {
2086 if (GetFoodStage())
2087 {
2088 GetFoodStage().SetCookingTime(0);
2089 Synchronize();
2090 }
2091 }
2092
2093 //replace edible with new item (opening cans)
2094 void ReplaceEdibleWithNew( string typeName )
2095 {
2096 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2097 if (player)
2098 {
2099 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2100 player.ServerReplaceItemInHandsWithNew(lambda);
2101 }
2102 else
2103 Error("ReplaceEdibleWithNew - cannot use edible without player");
2104 }
2105
2107 {
2109 }
2110
2111 override void SetActions()
2112 {
2113 super.SetActions();
2114
2117 }
2118
2119 protected void SoundCookingStart(string sound_name)
2120 {
2121 #ifndef SERVER
2122 if (m_SoundPlaying != sound_name)
2123 {
2125
2126 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2127 m_SoundPlaying = sound_name;
2128 }
2129 #endif
2130 }
2131
2132 protected void SoundCookingStop()
2133 {
2134 #ifndef SERVER
2136 {
2137 m_SoundEffectCooking.Stop();
2138 m_SoundEffectCooking = null;
2139 m_SoundPlaying = "";
2140 }
2141 #endif
2142 }
2143
2144 override bool CanDecay()
2145 {
2146 return false;
2147 }
2148
2149 override bool CanProcessDecay()
2150 {
2151 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2152 }
2153
2154 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2155 {
2156 m_DecayDelta = 0.0;
2157
2158 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2159 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2160 if ( hasRootAsPlayer )
2162
2163 /*Print( "-------------------------" );
2164 Print( this );
2165 Print( m_DecayTimer );
2166 Print( m_DecayDelta );
2167 Print( m_LastDecayStage );*/
2168
2169 if ( IsFruit() || IsMushroom() )
2170 {
2171 // fruit, vegetables and mushrooms
2173 {
2174 switch ( GetFoodStageType() )
2175 {
2176 case FoodStageType.RAW:
2179 break;
2180
2181 case FoodStageType.BOILED:
2184 break;
2185
2186 case FoodStageType.BAKED:
2189 break;
2190
2191 case FoodStageType.DRIED:
2192 case FoodStageType.BURNED:
2193 case FoodStageType.ROTTEN:
2194 default:
2195 m_DecayTimer = -1;
2197 return;
2198 }
2199
2200 //m_DecayTimer = m_DecayTimer / 1000.0;
2201 }
2202
2203 m_DecayTimer -= ( delta * m_DecayDelta );
2204
2205 if ( m_DecayTimer <= 0 )
2206 {
2207 if ( m_LastDecayStage != FoodStageType.NONE )
2208 {
2209 // switch to decayed stage
2210 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2211 {
2213 }
2214 if ( m_LastDecayStage == FoodStageType.RAW )
2215 {
2216 int rng = Math.RandomIntInclusive( 0, 100 );
2218 {
2220 }
2221 else
2222 {
2223 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2224 {
2226 }
2227 else
2228 {
2230 }
2231 }
2232 }
2233 }
2234 }
2235
2236 }
2237 else if ( IsMeat() )
2238 {
2239 // meat
2241 {
2242 switch ( GetFoodStageType() )
2243 {
2244 case FoodStageType.RAW:
2247 break;
2248
2249 case FoodStageType.BOILED:
2252 break;
2253
2254 case FoodStageType.BAKED:
2257 break;
2258
2259 case FoodStageType.DRIED:
2262 break;
2263
2264 case FoodStageType.BURNED:
2265 case FoodStageType.ROTTEN:
2266 default:
2267 m_DecayTimer = -1;
2269 return;
2270 }
2271 }
2272
2273 m_DecayTimer -= ( delta * m_DecayDelta );
2274
2275 if ( m_DecayTimer <= 0 )
2276 {
2277 if ( m_LastDecayStage != FoodStageType.NONE )
2278 {
2279 // switch to decayed stage
2280 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2281 {
2283 }
2284 }
2285 }
2286 }
2287 else if ( IsCorpse() )
2288 {
2289 // corpse
2291 {
2292 switch ( GetFoodStageType() )
2293 {
2294 case FoodStageType.RAW:
2297 break;
2298
2299 case FoodStageType.BURNED:
2300 case FoodStageType.ROTTEN:
2301 default:
2302 m_DecayTimer = -1;
2304 return;
2305 }
2306 }
2307
2308 m_DecayTimer -= ( delta * m_DecayDelta );
2309
2310 if ( m_DecayTimer <= 0 )
2311 {
2312 if ( m_LastDecayStage != FoodStageType.NONE )
2313 {
2314 // switch to decayed stage
2315 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2316 {
2318 }
2319 }
2320 }
2321 }
2322 else
2323 {
2324 // opened cans
2325 m_DecayTimer -= ( delta * m_DecayDelta );
2326
2327 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2328 {
2331 //m_DecayTimer = m_DecayTimer / 1000.0;
2332 }
2333 else
2334 {
2335 if ( m_DecayTimer <= 0 )
2336 {
2337 InsertAgent(eAgents.FOOD_POISON, 1);
2338 m_DecayTimer = -1;
2339 }
2340 }
2341 }
2342 }
2343
2344 protected void UpdateVaporParticle()
2345 {
2346 if (GetGame().IsDedicatedServer())
2347 return;
2348
2349 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2350 {
2351 InventoryLocation invLoc = new InventoryLocation();
2352 GetInventory().GetCurrentInventoryLocation(invLoc);
2353 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2354 {
2355 ParticleManager ptcMgr = ParticleManager.GetInstance();
2356 if (ptcMgr)
2357 {
2358 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2359 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2360 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2361 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2362 }
2363 }
2364 }
2365 else if (m_HotVaporParticle)
2366 {
2367 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2368 {
2369 m_HotVaporParticle.Stop();
2370 m_HotVaporParticle = null;
2371 return;
2372 }
2373
2374 InventoryLocation inventoryLoc = new InventoryLocation();
2375 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2376 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2377 {
2378 m_HotVaporParticle.Stop();
2379 m_HotVaporParticle = null;
2380 }
2381 }
2382 }
2383
2384 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2385 {
2386 super.GetDebugActions(outputList);
2387
2388 if (GetFoodStage())
2389 {
2390 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2391 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2392 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2393 }
2394 }
2395
2396 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2397 {
2398 super.OnAction(action_id, player, ctx);
2399
2400 if ( GetGame().IsServer() )
2401 {
2402 if ( action_id == EActions.FOOD_STAGE_PREV )
2403 {
2404 int food_stage_prev = GetFoodStageType() - 1;
2405 if (food_stage_prev <= 0)
2406 {
2407 food_stage_prev = FoodStageType.COUNT - 1;
2408 }
2409 ChangeFoodStage(food_stage_prev);
2410 return true;
2411 }
2412 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2413 {
2414 int food_stage_next = GetFoodStageType() + 1;
2415 if (food_stage_next >= FoodStageType.COUNT )
2416 {
2417 food_stage_next = FoodStageType.RAW;
2418 }
2419 ChangeFoodStage(food_stage_next);
2420 return true;
2421 }
2422
2423 }
2424
2425 #ifdef DIAG_DEVELOPER
2426 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2427 {
2428 PrintNutritionsData();
2429 return true;
2430 }
2431 #endif
2432
2433 return false;
2434 }
2435
2436 override string GetDebugText()
2437 {
2438 string debug_output;
2439
2440 debug_output = super.GetDebugText();
2441
2442 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2443 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2444
2445 return debug_output;
2446 }
2447
2448 //================================================================
2449 // GENERAL GETTERS
2450 //================================================================
2451
2452 override float GetBaitEffectivity()
2453 {
2454 float ret = super.GetBaitEffectivity();
2455
2456 if (IsFoodRotten())
2457 {
2458 ret *= 0.5;
2459 }
2460
2461 return ret;
2462 }
2463
2464 float GetDecayTimer()
2465 {
2466 return m_DecayTimer;
2467 }
2468
2469 float GetDecayDelta()
2470 {
2471 return m_DecayDelta;
2472 }
2473
2475 {
2476 return m_LastDecayStage;
2477 }
2478
2479 #ifdef DIAG_DEVELOPER
2480 private void PrintNutritionsData()
2481 {
2482 string nutritionsData = "";
2483
2484 FoodStage stage = GetFoodStage();
2485 FoodStageType stageType = stage.GetFoodStageType();
2486
2487 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2488 if (profile)
2489 {
2490 nutritionsData = string.Format("Item: %1\n\n", this);
2491 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2492 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2493 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2494 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2495 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2496 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2497 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2498
2499 if (profile.IsLiquid())
2500 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2501
2502 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2503 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2504 }
2505
2506 nutritionsData += "-----\n";
2507
2508 Debug.Log(nutritionsData);
2509 }
2510 #endif
2511
2513 //DEPRECATED
2515 void UpdateVisuals()
2516 {
2518 }
2519}
2520
2522{
2523 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2524};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.