DayZ 1.30
DayZ Explorer by KGB
 
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◆ OnFoodStageChange()

void ReplaceEdibleWithNewLambda::OnFoodStageChange ( FoodStageType stageOld,
FoodStageType stageNew )
protected

called on server

См. определение в файле Edible_Base.c строка 1742

1742 : ItemBase
1743{
1744 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1745
1746 const string SOUND_BAKING_START = "Baking_SoundSet";
1747 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1748 const string SOUND_BOILING_START = "Boiling_SoundSet";
1749 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1750 const string SOUND_DRYING_START = "Drying_SoundSet";
1751 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1752 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1753
1754 protected bool m_MakeCookingSounds;
1755 protected SoundOnVehicle m_SoundCooking;
1757 protected string m_SoundPlaying;
1758 ref FoodStage m_FoodStage;
1759 protected float m_DecayTimer;
1760 protected float m_DecayDelta = 0.0;
1763
1765
1766 void Edible_Base()
1767 {
1768 if (HasFoodStage())
1769 {
1770 m_FoodStage = new FoodStage(this);
1771
1772 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1773 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1774
1775 m_SoundPlaying = "";
1777 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1778 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1779 }
1780 }
1781
1782 override void EEInit()
1783 {
1784 super.EEInit();
1785
1786 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1787 }
1788
1789 override void EEDelete(EntityAI parent)
1790 {
1791 super.EEDelete(parent);
1792
1793 RemoveAudio();
1794
1796 m_HotVaporParticle.Stop();
1797 }
1798
1799 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1800 {
1801 super.EEItemLocationChanged(oldLoc, newLoc);
1802
1804 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1805 {
1806 switch (oldLoc.GetParent().GetType())
1807 {
1808 case "FryingPan":
1809 case "Pot":
1810 case "Cauldron":
1811 case "SharpWoodenStick":
1812 MakeSoundsOnClient(false);
1813 break;
1814 }
1815
1817 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1818 {
1819 MakeSoundsOnClient(false);
1820 }
1821 }
1822
1823 if (oldLoc.IsValid())
1825
1826 if (CanHaveTemperature())
1828 }
1829
1830 void UpdateVisualsEx(bool forced = false)
1831 {
1832 if (GetFoodStage())
1833 GetFoodStage().UpdateVisualsEx(forced);
1834 }
1835
1836 bool Consume(float amount, PlayerBase consumer)
1837 {
1838 AddQuantity(-amount, false, false);
1839 OnConsume(amount, consumer);
1840
1841 return true;
1842 }
1843
1844 void OnConsume(float amount, PlayerBase consumer)
1845 {
1847 {
1848 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1849 }
1850 }
1851
1853 int FilterAgents(int agentsIn)
1854 {
1855 int foodStageType;
1856
1857 FoodStage foodStage = GetFoodStage();
1858 if (foodStage)
1859 foodStageType = foodStage.GetFoodStageType();
1860
1862 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1863 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1864 agentsIn &= ~eAgents.FOOD_POISON;
1865
1866 return agentsIn;
1867 }
1868
1869 //food staging
1870 override bool CanBeCooked()
1871 {
1872 return false;
1873 }
1874
1875 override bool CanBeCookedOnStick()
1876 {
1877 return false;
1878 }
1879
1880 override float GetTemperatureFreezeTime()
1881 {
1882 if (GetFoodStage())
1883 {
1884 switch (m_FoodStage.GetFoodStageType())
1885 {
1886 case FoodStageType.DRIED:
1887 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1888
1889 case FoodStageType.BURNED:
1890 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1891
1892 default:
1893 return super.GetTemperatureFreezeTime();
1894 }
1895 }
1896
1897 return super.GetTemperatureFreezeTime();
1898 }
1899
1900 override float GetTemperatureThawTime()
1901 {
1902 if (GetFoodStage())
1903 {
1904 switch (m_FoodStage.GetFoodStageType())
1905 {
1906 case FoodStageType.DRIED:
1907 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1908
1909 case FoodStageType.BURNED:
1910 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1911
1912 default:
1913 return super.GetTemperatureThawTime();
1914 }
1915 }
1916
1917 return super.GetTemperatureThawTime();
1918 }
1919
1920 override bool CanItemOverheat()
1921 {
1922 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1923 }
1924
1925 //================================================================
1926 // SYNCHRONIZATION
1927 //================================================================
1928 void Synchronize()
1929 {
1930 SetSynchDirty();
1931 }
1932
1933 override void OnVariablesSynchronized()
1934 {
1935 super.OnVariablesSynchronized();
1936
1937 //UpdateVisualsEx(); //performed on client only
1938
1939 //update audio
1941 {
1942 RefreshAudio();
1943 }
1944 else
1945 {
1946 RemoveAudio();
1947 }
1948
1949 if (CanHaveTemperature())
1951 }
1952
1953 //================================================================
1954 // AUDIO EFFECTS (WHEN ON DCS)
1955 //================================================================
1956 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1957 {
1958 m_MakeCookingSounds = soundstate;
1959 m_CookedByMethod = cookingMethod;
1960
1961 Synchronize();
1962 }
1963
1964 protected void RefreshAudio()
1965 {
1966 string soundName = "";
1967
1968 FoodStageType currentFoodStage = GetFoodStageType();
1970
1971 if (currentFoodStage == FoodStageType.BURNED)
1972 {
1973 soundName = SOUND_BURNING_DONE;
1974 }
1975 else
1976 {
1977 switch (m_CookedByMethod)
1978 {
1979 case CookingMethodType.BAKING:
1980 {
1981 if (nextFoodStage == FoodStageType.BAKED)
1982 soundName = SOUND_BAKING_START;
1983 else if (currentFoodStage == FoodStageType.BAKED)
1984 soundName = SOUND_BAKING_DONE;
1985 else
1986 soundName = "";
1987 break;
1988 }
1989
1990 case CookingMethodType.BOILING:
1991 {
1992 if (nextFoodStage == FoodStageType.BOILED)
1993 soundName = SOUND_BOILING_START;
1994 else if (currentFoodStage == FoodStageType.BOILED)
1995 soundName = SOUND_BOILING_DONE;
1996 else
1997 soundName = "";
1998 break;
1999 }
2000
2001 case CookingMethodType.DRYING:
2002 {
2003 if (nextFoodStage == FoodStageType.DRIED)
2004 soundName = SOUND_DRYING_START;
2005 else if (currentFoodStage == FoodStageType.DRIED)
2006 soundName = SOUND_DRYING_DONE;
2007 else
2008 soundName = "";
2009 break;
2010 }
2011
2012 default:
2013 soundName = "";
2014 break;
2015 }
2016
2017 if (nextFoodStage == FoodStageType.BURNED)
2018 {
2019 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2020 {
2021 soundName = SOUND_BURNING_DONE;
2022 }
2023 else // pre-emptive burning sounds replace regular ones
2024 {
2025 array<float> nextStageProperties = new array<float>();
2026 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2027 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2028 float progress01 = GetCookingTime() / nextStageTime;
2029 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2030 {
2031 soundName = SOUND_BURNING_DONE;
2032 }
2033 }
2034 }
2035 }
2036
2037 SoundCookingStart(soundName);
2038 }
2039
2040 protected void RemoveAudio()
2041 {
2042 m_MakeCookingSounds = false;
2044 }
2045
2046 //================================================================
2047 // SERIALIZATION
2048 //================================================================
2049 override void OnStoreSave(ParamsWriteContext ctx)
2050 {
2051 super.OnStoreSave(ctx);
2052
2053 if (GetFoodStage())
2054 {
2055 GetFoodStage().OnStoreSave(ctx);
2056 }
2057
2058 // food decay
2059 ctx.Write(m_DecayTimer);
2061 }
2062
2063 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2064 {
2065 if (!super.OnStoreLoad(ctx, version))
2066 return false;
2067
2068 if (GetFoodStage())
2069 {
2070 if (!GetFoodStage().OnStoreLoad(ctx, version))
2071 return false;
2072 }
2073
2074 if (version >= 115)
2075 {
2076 if (!ctx.Read(m_DecayTimer))
2077 {
2078 m_DecayTimer = 0.0;
2079 return false;
2080 }
2081 if (!ctx.Read(m_LastDecayStage))
2082 {
2084 return false;
2085 }
2086 }
2087
2088 UpdateVisualsEx(true); //forced init visuals
2089 Synchronize();
2090
2091 return true;
2092 }
2093
2094 override void AfterStoreLoad()
2095 {
2096 super.AfterStoreLoad();
2097
2098 Synchronize();
2099 }
2100
2101 //get food stage
2102 override FoodStage GetFoodStage()
2103 {
2104 return m_FoodStage;
2105 }
2106
2107 //food types
2108 override bool IsMeat()
2109 {
2110 return false;
2111 }
2112
2113 override bool IsCorpse()
2114 {
2115 return false;
2116 }
2117
2118 override bool IsFruit()
2119 {
2120 return false;
2121 }
2122
2123 override bool IsMushroom()
2124 {
2125 return false;
2126 }
2127
2128 //================================================================
2129 // NUTRITIONAL VALUES
2130 //================================================================
2131 //food properties
2132 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2133 {
2134 Edible_Base food_item = Edible_Base.Cast(item);
2135 if (food_item && food_item.GetFoodStage())
2136 {
2137 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2138 }
2139 else if (classname != "" && food_stage)
2140 {
2141 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2142 }
2143 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2144 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2145
2146 }
2147
2148 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2149 {
2150 Edible_Base food_item = Edible_Base.Cast(item);
2151 if (food_item && food_item.GetFoodStage())
2152 {
2153 return FoodStage.GetEnergy(food_item.GetFoodStage());
2154 }
2155 else if (classname != "" && food_stage)
2156 {
2157 return FoodStage.GetEnergy(null, food_stage, classname);
2158 }
2159 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2160 return g_Game.ConfigGetFloat( class_path + " energy" );
2161 }
2162
2163 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2164 {
2165 Edible_Base food_item = Edible_Base.Cast(item);
2166 if (food_item && food_item.GetFoodStage())
2167 {
2168 return FoodStage.GetWater(food_item.GetFoodStage());
2169 }
2170 else if (classname != "" && food_stage)
2171 {
2172 return FoodStage.GetWater(null, food_stage, classname);
2173 }
2174 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2175 return g_Game.ConfigGetFloat( class_path + " water" );
2176 }
2177
2178 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2179 {
2180 Edible_Base food_item = Edible_Base.Cast(item);
2181 if (food_item && food_item.GetFoodStage())
2182 {
2183 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2184 }
2185 else if (classname != "" && food_stage)
2186 {
2187 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2188 }
2189 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2190 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2191
2192 }
2193
2194 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2195 {
2196 Edible_Base food_item = Edible_Base.Cast(item);
2197 if (food_item && food_item.GetFoodStage())
2198 {
2199 return FoodStage.GetToxicity(food_item.GetFoodStage());
2200 }
2201 else if (classname != "" && food_stage)
2202 {
2203 return FoodStage.GetToxicity(null, food_stage, classname);
2204 }
2205 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2206 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2207 }
2208
2209 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2210 {
2211 Edible_Base food_item = Edible_Base.Cast(item);
2212 if (food_item && food_item.GetFoodStage())
2213 {
2214 return FoodStage.GetAgents(food_item.GetFoodStage());
2215 }
2216 else if (classname != "" && food_stage)
2217 {
2218 return FoodStage.GetAgents(null, food_stage, classname);
2219 }
2220 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2221 return g_Game.ConfigGetInt( class_path + " agents" );
2222 }
2223
2224 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2225 {
2226 Edible_Base food_item = Edible_Base.Cast(item);
2227 if (food_item && food_item.GetFoodStage())
2228 {
2229 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2230 }
2231 else if (classname != "" && food_stage)
2232 {
2233 return FoodStage.GetDigestibility(null, food_stage, classname);
2234 }
2235 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2236 return g_Game.ConfigGetInt( class_path + " digestibility" );
2237 }
2238
2239 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2240 {
2241 Edible_Base foodItem = Edible_Base.Cast(item);
2242 if (foodItem && foodItem.GetFoodStage())
2243 {
2244 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2245 }
2246 else if (className != "" && foodStage)
2247 {
2248 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2249 }
2250 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2251 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2252 }
2253
2254 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2255 {
2256 NutritionalProfile profile = new NutritionalProfile();
2257 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2258 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2259 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2260 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2261 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2262 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2263 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2264 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2265
2266 return profile;
2267 }
2268
2269 //================================================================
2270 // FOOD STAGING
2271 //================================================================
2273 {
2274 return GetFoodStage().GetFoodStageType();
2275 }
2276
2277 //food stage states
2278 bool IsFoodRaw()
2279 {
2280 if ( GetFoodStage() )
2281 {
2282 return GetFoodStage().IsFoodRaw();
2283 }
2284
2285 return false;
2286 }
2287
2288 bool IsFoodBaked()
2289 {
2290 if ( GetFoodStage() )
2291 {
2292 return GetFoodStage().IsFoodBaked();
2293 }
2294
2295 return false;
2296 }
2297
2298 bool IsFoodBoiled()
2299 {
2300 if ( GetFoodStage() )
2301 {
2302 return GetFoodStage().IsFoodBoiled();
2303 }
2304
2305 return false;
2306 }
2307
2308 bool IsFoodDried()
2309 {
2310 if ( GetFoodStage() )
2311 {
2312 return GetFoodStage().IsFoodDried();
2313 }
2314
2315 return false;
2316 }
2317
2318 bool IsFoodBurned()
2319 {
2320 if ( GetFoodStage() )
2321 {
2322 return GetFoodStage().IsFoodBurned();
2323 }
2324
2325 return false;
2326 }
2327
2328 bool IsFoodRotten()
2329 {
2330 if ( GetFoodStage() )
2331 {
2332 return GetFoodStage().IsFoodRotten();
2333 }
2334
2335 return false;
2336 }
2337
2338 //food stage change
2339 void ChangeFoodStage( FoodStageType new_food_stage_type )
2340 {
2341 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2342 }
2343
2345 {
2346 return GetFoodStage().GetNextFoodStageType( cooking_method );
2347 }
2348
2349 string GetFoodStageName( FoodStageType food_stage_type )
2350 {
2351 return GetFoodStage().GetFoodStageName( food_stage_type );
2352 }
2353
2354 bool CanChangeToNewStage( CookingMethodType cooking_method )
2355 {
2356 return GetFoodStage().CanChangeToNewStage( cooking_method );
2357 }
2358
2359 //Use this to receive food stage from another Edible_Base
2360 void TransferFoodStage( notnull Edible_Base source )
2361 {
2362 if ( !source.GetFoodStage())
2363 return;
2364 m_LastDecayStage = source.GetLastDecayStage();
2365 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2366 m_DecayTimer = source.GetDecayTimer();
2367 m_DecayDelta = source.GetDecayDelta();
2368 }
2369
2371 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2372 {
2373 HandleFoodStageChangeAgents(stageOld,stageNew);
2374 UpdateVisualsEx(); //performed on server only
2375 }
2376
2379 {
2380 switch (stageNew)
2381 {
2382 case FoodStageType.BAKED:
2383 case FoodStageType.BOILED:
2384 case FoodStageType.DRIED:
2385 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2386 break;
2387
2388 case FoodStageType.BURNED:
2389 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2390 break;
2391 }
2392 }
2393
2394 //================================================================
2395 // COOKING
2396 //================================================================
2397 //cooking time
2398 float GetCookingTime()
2399 {
2400 return GetFoodStage().GetCookingTime();
2401 }
2402
2403 void SetCookingTime( float time )
2404 {
2405 GetFoodStage().SetCookingTime( time );
2406
2407 //synchronize when calling on server
2408 Synchronize();
2409 }
2410
2411 void ResetCookingTime()
2412 {
2413 if (GetFoodStage())
2414 {
2415 GetFoodStage().SetCookingTime(0);
2416 Synchronize();
2417 }
2418 }
2419
2420 //replace edible with new item (opening cans)
2421 void ReplaceEdibleWithNew( string typeName )
2422 {
2423 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2424 if (player)
2425 {
2426 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2427 player.ServerReplaceItemInHandsWithNew(lambda);
2428 }
2429 else
2430 Error("ReplaceEdibleWithNew - cannot use edible without player");
2431 }
2432
2434 {
2436 }
2437
2438 override void SetActions()
2439 {
2440 super.SetActions();
2441
2444 }
2445
2446 protected void SoundCookingStart(string sound_name)
2447 {
2448 #ifndef SERVER
2449 #ifndef NO_GUI
2450 if (m_SoundPlaying != sound_name)
2451 {
2453
2454 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2455 m_SoundPlaying = sound_name;
2456 }
2457 #endif
2458 #endif
2459 }
2460
2461 protected void SoundCookingStop()
2462 {
2463 #ifndef SERVER
2464 #ifndef NO_GUI
2466 {
2467 m_SoundEffectCooking.Stop();
2468 m_SoundEffectCooking = null;
2469 m_SoundPlaying = "";
2470 }
2471 #endif
2472 #endif
2473 }
2474
2475 override bool CanDecay()
2476 {
2477 return false;
2478 }
2479
2480 override bool CanProcessDecay()
2481 {
2482 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2483 }
2484
2485 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2486 {
2487 m_DecayDelta = 0.0;
2488
2489 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2490 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2491 if ( hasRootAsPlayer )
2493
2494 /*Print( "-------------------------" );
2495 Print( this );
2496 Print( m_DecayTimer );
2497 Print( m_DecayDelta );
2498 Print( m_LastDecayStage );*/
2499
2500 if ( IsFruit() || IsMushroom() )
2501 {
2502 // fruit, vegetables and mushrooms
2504 {
2505 switch ( GetFoodStageType() )
2506 {
2507 case FoodStageType.RAW:
2510 break;
2511
2512 case FoodStageType.BOILED:
2515 break;
2516
2517 case FoodStageType.BAKED:
2520 break;
2521
2522 case FoodStageType.DRIED:
2523 case FoodStageType.BURNED:
2524 case FoodStageType.ROTTEN:
2525 default:
2526 m_DecayTimer = -1;
2528 return;
2529 }
2530
2531 //m_DecayTimer = m_DecayTimer / 1000.0;
2532 }
2533
2534 m_DecayTimer -= ( delta * m_DecayDelta );
2535
2536 if ( m_DecayTimer <= 0 )
2537 {
2538 if ( m_LastDecayStage != FoodStageType.NONE )
2539 {
2540 // switch to decayed stage
2541 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2542 {
2544 }
2545 if ( m_LastDecayStage == FoodStageType.RAW )
2546 {
2547 int rng = Math.RandomIntInclusive( 0, 100 );
2549 {
2551 }
2552 else
2553 {
2554 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2555 {
2557 }
2558 else
2559 {
2561 }
2562 }
2563 }
2564 }
2565 }
2566
2567 }
2568 else if ( IsMeat() )
2569 {
2570 // meat
2572 {
2573 switch ( GetFoodStageType() )
2574 {
2575 case FoodStageType.RAW:
2578 break;
2579
2580 case FoodStageType.BOILED:
2583 break;
2584
2585 case FoodStageType.BAKED:
2588 break;
2589
2590 case FoodStageType.DRIED:
2593 break;
2594
2595 case FoodStageType.BURNED:
2596 case FoodStageType.ROTTEN:
2597 default:
2598 m_DecayTimer = -1;
2600 return;
2601 }
2602 }
2603
2604 m_DecayTimer -= ( delta * m_DecayDelta );
2605
2606 if ( m_DecayTimer <= 0 )
2607 {
2608 if ( m_LastDecayStage != FoodStageType.NONE )
2609 {
2610 // switch to decayed stage
2611 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2612 {
2614 }
2615 }
2616 }
2617 }
2618 else if ( IsCorpse() )
2619 {
2620 // corpse
2622 {
2623 switch ( GetFoodStageType() )
2624 {
2625 case FoodStageType.RAW:
2628 break;
2629
2630 case FoodStageType.BURNED:
2631 case FoodStageType.ROTTEN:
2632 default:
2633 m_DecayTimer = -1;
2635 return;
2636 }
2637 }
2638
2639 m_DecayTimer -= ( delta * m_DecayDelta );
2640
2641 if ( m_DecayTimer <= 0 )
2642 {
2643 if ( m_LastDecayStage != FoodStageType.NONE )
2644 {
2645 // switch to decayed stage
2646 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2647 {
2649 }
2650 }
2651 }
2652 }
2653 else
2654 {
2655 // opened cans
2656 m_DecayTimer -= ( delta * m_DecayDelta );
2657
2658 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2659 {
2662 //m_DecayTimer = m_DecayTimer / 1000.0;
2663 }
2664 else
2665 {
2666 if ( m_DecayTimer <= 0 )
2667 {
2668 InsertAgent(eAgents.FOOD_POISON, 1);
2669 m_DecayTimer = -1;
2670 }
2671 }
2672 }
2673 }
2674
2675 protected void UpdateVaporParticle()
2676 {
2677 if (g_Game.IsHeadlessOrDedicatedServer())
2678 return;
2679
2680 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2681 {
2682 InventoryLocation invLoc = new InventoryLocation();
2683 GetInventory().GetCurrentInventoryLocation(invLoc);
2684 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2685 {
2686 ParticleManager ptcMgr = ParticleManager.GetInstance();
2687 if (ptcMgr)
2688 {
2689 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2690 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2691 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2692 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2693 }
2694 }
2695 }
2696 else if (m_HotVaporParticle)
2697 {
2698 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2699 {
2700 m_HotVaporParticle.Stop();
2701 m_HotVaporParticle = null;
2702 return;
2703 }
2704
2705 InventoryLocation inventoryLoc = new InventoryLocation();
2706 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2707 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2708 {
2709 m_HotVaporParticle.Stop();
2710 m_HotVaporParticle = null;
2711 }
2712 }
2713 }
2714
2715 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2716 {
2717 if (GetFoodStage())
2718 {
2719 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2720 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2721 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2722 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2723 }
2724
2725 super.GetDebugActions(outputList);
2726 }
2727
2728 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2729 {
2730 super.OnAction(action_id, player, ctx);
2731
2732 if ( g_Game.IsServer() )
2733 {
2734 if ( action_id == EActions.FOOD_STAGE_PREV )
2735 {
2736 int food_stage_prev = GetFoodStageType() - 1;
2737 if (food_stage_prev <= 0)
2738 {
2739 food_stage_prev = FoodStageType.COUNT - 1;
2740 }
2741 ChangeFoodStage(food_stage_prev);
2742 return true;
2743 }
2744 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2745 {
2746 int food_stage_next = GetFoodStageType() + 1;
2747 if (food_stage_next >= FoodStageType.COUNT )
2748 {
2749 food_stage_next = FoodStageType.RAW;
2750 }
2751 ChangeFoodStage(food_stage_next);
2752 return true;
2753 }
2754
2755 }
2756
2757 #ifdef DIAG_DEVELOPER
2758 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2759 {
2760 PrintNutritionsData();
2761 return true;
2762 }
2763 #endif
2764
2765 return false;
2766 }
2767
2768 override string GetDebugText()
2769 {
2770 string debug_output;
2771
2772 debug_output = super.GetDebugText();
2773
2774 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2775 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2776
2777 return debug_output;
2778 }
2779
2780 //================================================================
2781 // GENERAL GETTERS
2782 //================================================================
2783
2784 override float GetBaitEffectivity()
2785 {
2786 float ret = super.GetBaitEffectivity();
2787
2788 if (IsFoodRotten())
2789 {
2790 ret *= 0.5;
2791 }
2792
2793 return ret;
2794 }
2795
2796 float GetDecayTimer()
2797 {
2798 return m_DecayTimer;
2799 }
2800
2801 float GetDecayDelta()
2802 {
2803 return m_DecayDelta;
2804 }
2805
2807 {
2808 return m_LastDecayStage;
2809 }
2810
2811 #ifdef DIAG_DEVELOPER
2812 private void PrintNutritionsData()
2813 {
2814 string nutritionsData = "";
2815
2816 FoodStage stage = GetFoodStage();
2817 FoodStageType stageType = stage.GetFoodStageType();
2818
2819 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2820 if (profile)
2821 {
2822 nutritionsData = string.Format("Item: %1\n\n", this);
2823 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2824 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2825 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2826 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2827 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2828 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2829 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2830
2831 if (profile.IsLiquid())
2832 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2833
2834 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2835 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2836 }
2837
2838 nutritionsData += "-----\n";
2839
2840 Debug.Log(nutritionsData);
2841 }
2842 #endif
2843
2845 //DEPRECATED
2847 void UpdateVisuals()
2848 {
2850 }
2851}
2852
2854{
2855 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2856};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.