DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnFoodStageChange()

void ReplaceEdibleWithNewLambda::OnFoodStageChange ( FoodStageType stageOld,
FoodStageType stageNew )
protected

called on server

См. определение в файле Edible_Base.c строка 1737

1737 : ItemBase
1738{
1739 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1740
1741 const string SOUND_BAKING_START = "Baking_SoundSet";
1742 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1743 const string SOUND_BOILING_START = "Boiling_SoundSet";
1744 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1745 const string SOUND_DRYING_START = "Drying_SoundSet";
1746 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1747 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1748
1749 protected bool m_MakeCookingSounds;
1750 protected SoundOnVehicle m_SoundCooking;
1752 protected string m_SoundPlaying;
1753 ref FoodStage m_FoodStage;
1754 protected float m_DecayTimer;
1755 protected float m_DecayDelta = 0.0;
1758
1760
1761 void Edible_Base()
1762 {
1763 if (HasFoodStage())
1764 {
1765 m_FoodStage = new FoodStage(this);
1766
1767 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1768 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1769
1770 m_SoundPlaying = "";
1772 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1773 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1774 }
1775 }
1776
1777 override void EEInit()
1778 {
1779 super.EEInit();
1780
1781 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1782 }
1783
1784 override void EEDelete(EntityAI parent)
1785 {
1786 super.EEDelete(parent);
1787
1788 RemoveAudio();
1789
1791 m_HotVaporParticle.Stop();
1792 }
1793
1794 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1795 {
1796 super.EEItemLocationChanged(oldLoc, newLoc);
1797
1799 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1800 {
1801 switch (oldLoc.GetParent().GetType())
1802 {
1803 case "FryingPan":
1804 case "Pot":
1805 case "Cauldron":
1806 case "SharpWoodenStick":
1807 MakeSoundsOnClient(false);
1808 break;
1809 }
1810
1812 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1813 {
1814 MakeSoundsOnClient(false);
1815 }
1816 }
1817
1818 if (oldLoc.IsValid())
1820
1821 if (CanHaveTemperature())
1823 }
1824
1825 void UpdateVisualsEx(bool forced = false)
1826 {
1827 if (GetFoodStage())
1828 GetFoodStage().UpdateVisualsEx(forced);
1829 }
1830
1831 bool Consume(float amount, PlayerBase consumer)
1832 {
1833 AddQuantity(-amount, false, false);
1834 OnConsume(amount, consumer);
1835
1836 return true;
1837 }
1838
1839 void OnConsume(float amount, PlayerBase consumer)
1840 {
1842 {
1843 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1844 }
1845 }
1846
1848 int FilterAgents(int agentsIn)
1849 {
1850 int foodStageType;
1851
1852 FoodStage foodStage = GetFoodStage();
1853 if (foodStage)
1854 foodStageType = foodStage.GetFoodStageType();
1855
1857 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1858 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1859 agentsIn &= ~eAgents.FOOD_POISON;
1860
1861 return agentsIn;
1862 }
1863
1864 //food staging
1865 override bool CanBeCooked()
1866 {
1867 return false;
1868 }
1869
1870 override bool CanBeCookedOnStick()
1871 {
1872 return false;
1873 }
1874
1875 override float GetTemperatureFreezeTime()
1876 {
1877 if (GetFoodStage())
1878 {
1879 switch (m_FoodStage.GetFoodStageType())
1880 {
1881 case FoodStageType.DRIED:
1882 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1883
1884 case FoodStageType.BURNED:
1885 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1886
1887 default:
1888 return super.GetTemperatureFreezeTime();
1889 }
1890 }
1891
1892 return super.GetTemperatureFreezeTime();
1893 }
1894
1895 override float GetTemperatureThawTime()
1896 {
1897 if (GetFoodStage())
1898 {
1899 switch (m_FoodStage.GetFoodStageType())
1900 {
1901 case FoodStageType.DRIED:
1902 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1903
1904 case FoodStageType.BURNED:
1905 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1906
1907 default:
1908 return super.GetTemperatureThawTime();
1909 }
1910 }
1911
1912 return super.GetTemperatureThawTime();
1913 }
1914
1915 override bool CanItemOverheat()
1916 {
1917 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1918 }
1919
1920 //================================================================
1921 // SYNCHRONIZATION
1922 //================================================================
1923 void Synchronize()
1924 {
1925 SetSynchDirty();
1926 }
1927
1928 override void OnVariablesSynchronized()
1929 {
1930 super.OnVariablesSynchronized();
1931
1932 //UpdateVisualsEx(); //performed on client only
1933
1934 //update audio
1936 {
1937 RefreshAudio();
1938 }
1939 else
1940 {
1941 RemoveAudio();
1942 }
1943
1944 if (CanHaveTemperature())
1946 }
1947
1948 //================================================================
1949 // AUDIO EFFECTS (WHEN ON DCS)
1950 //================================================================
1951 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1952 {
1953 m_MakeCookingSounds = soundstate;
1954 m_CookedByMethod = cookingMethod;
1955
1956 Synchronize();
1957 }
1958
1959 protected void RefreshAudio()
1960 {
1961 string soundName = "";
1962
1963 FoodStageType currentFoodStage = GetFoodStageType();
1965
1966 if (currentFoodStage == FoodStageType.BURNED)
1967 {
1968 soundName = SOUND_BURNING_DONE;
1969 }
1970 else
1971 {
1972 switch (m_CookedByMethod)
1973 {
1974 case CookingMethodType.BAKING:
1975 {
1976 if (nextFoodStage == FoodStageType.BAKED)
1977 soundName = SOUND_BAKING_START;
1978 else if (currentFoodStage == FoodStageType.BAKED)
1979 soundName = SOUND_BAKING_DONE;
1980 else
1981 soundName = "";
1982 break;
1983 }
1984
1985 case CookingMethodType.BOILING:
1986 {
1987 if (nextFoodStage == FoodStageType.BOILED)
1988 soundName = SOUND_BOILING_START;
1989 else if (currentFoodStage == FoodStageType.BOILED)
1990 soundName = SOUND_BOILING_DONE;
1991 else
1992 soundName = "";
1993 break;
1994 }
1995
1996 case CookingMethodType.DRYING:
1997 {
1998 if (nextFoodStage == FoodStageType.DRIED)
1999 soundName = SOUND_DRYING_START;
2000 else if (currentFoodStage == FoodStageType.DRIED)
2001 soundName = SOUND_DRYING_DONE;
2002 else
2003 soundName = "";
2004 break;
2005 }
2006
2007 default:
2008 soundName = "";
2009 break;
2010 }
2011
2012 if (nextFoodStage == FoodStageType.BURNED)
2013 {
2014 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2015 {
2016 soundName = SOUND_BURNING_DONE;
2017 }
2018 else // pre-emptive burning sounds replace regular ones
2019 {
2020 array<float> nextStageProperties = new array<float>();
2021 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2022 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2023 float progress01 = GetCookingTime() / nextStageTime;
2024 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2025 {
2026 soundName = SOUND_BURNING_DONE;
2027 }
2028 }
2029 }
2030 }
2031
2032 SoundCookingStart(soundName);
2033 }
2034
2035 protected void RemoveAudio()
2036 {
2037 m_MakeCookingSounds = false;
2039 }
2040
2041 //================================================================
2042 // SERIALIZATION
2043 //================================================================
2044 override void OnStoreSave(ParamsWriteContext ctx)
2045 {
2046 super.OnStoreSave(ctx);
2047
2048 if (GetFoodStage())
2049 {
2050 GetFoodStage().OnStoreSave(ctx);
2051 }
2052
2053 // food decay
2054 ctx.Write(m_DecayTimer);
2056 }
2057
2058 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2059 {
2060 if (!super.OnStoreLoad(ctx, version))
2061 return false;
2062
2063 if (GetFoodStage())
2064 {
2065 if (!GetFoodStage().OnStoreLoad(ctx, version))
2066 return false;
2067 }
2068
2069 if (version >= 115)
2070 {
2071 if (!ctx.Read(m_DecayTimer))
2072 {
2073 m_DecayTimer = 0.0;
2074 return false;
2075 }
2076 if (!ctx.Read(m_LastDecayStage))
2077 {
2079 return false;
2080 }
2081 }
2082
2083 UpdateVisualsEx(true); //forced init visuals
2084 Synchronize();
2085
2086 return true;
2087 }
2088
2089 override void AfterStoreLoad()
2090 {
2091 super.AfterStoreLoad();
2092
2093 Synchronize();
2094 }
2095
2096 //get food stage
2097 override FoodStage GetFoodStage()
2098 {
2099 return m_FoodStage;
2100 }
2101
2102 //food types
2103 override bool IsMeat()
2104 {
2105 return false;
2106 }
2107
2108 override bool IsCorpse()
2109 {
2110 return false;
2111 }
2112
2113 override bool IsFruit()
2114 {
2115 return false;
2116 }
2117
2118 override bool IsMushroom()
2119 {
2120 return false;
2121 }
2122
2123 //================================================================
2124 // NUTRITIONAL VALUES
2125 //================================================================
2126 //food properties
2127 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2128 {
2129 Edible_Base food_item = Edible_Base.Cast(item);
2130 if (food_item && food_item.GetFoodStage())
2131 {
2132 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2133 }
2134 else if (classname != "" && food_stage)
2135 {
2136 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2137 }
2138 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2139 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2140
2141 }
2142
2143 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2144 {
2145 Edible_Base food_item = Edible_Base.Cast(item);
2146 if (food_item && food_item.GetFoodStage())
2147 {
2148 return FoodStage.GetEnergy(food_item.GetFoodStage());
2149 }
2150 else if (classname != "" && food_stage)
2151 {
2152 return FoodStage.GetEnergy(null, food_stage, classname);
2153 }
2154 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2155 return GetGame().ConfigGetFloat( class_path + " energy" );
2156 }
2157
2158 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2159 {
2160 Edible_Base food_item = Edible_Base.Cast(item);
2161 if (food_item && food_item.GetFoodStage())
2162 {
2163 return FoodStage.GetWater(food_item.GetFoodStage());
2164 }
2165 else if (classname != "" && food_stage)
2166 {
2167 return FoodStage.GetWater(null, food_stage, classname);
2168 }
2169 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2170 return GetGame().ConfigGetFloat( class_path + " water" );
2171 }
2172
2173 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2174 {
2175 Edible_Base food_item = Edible_Base.Cast(item);
2176 if (food_item && food_item.GetFoodStage())
2177 {
2178 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2179 }
2180 else if (classname != "" && food_stage)
2181 {
2182 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2183 }
2184 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2185 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2186
2187 }
2188
2189 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2190 {
2191 Edible_Base food_item = Edible_Base.Cast(item);
2192 if (food_item && food_item.GetFoodStage())
2193 {
2194 return FoodStage.GetToxicity(food_item.GetFoodStage());
2195 }
2196 else if (classname != "" && food_stage)
2197 {
2198 return FoodStage.GetToxicity(null, food_stage, classname);
2199 }
2200 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2201 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2202 }
2203
2204 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2205 {
2206 Edible_Base food_item = Edible_Base.Cast(item);
2207 if (food_item && food_item.GetFoodStage())
2208 {
2209 return FoodStage.GetAgents(food_item.GetFoodStage());
2210 }
2211 else if (classname != "" && food_stage)
2212 {
2213 return FoodStage.GetAgents(null, food_stage, classname);
2214 }
2215 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2216 return GetGame().ConfigGetInt( class_path + " agents" );
2217 }
2218
2219 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2220 {
2221 Edible_Base food_item = Edible_Base.Cast(item);
2222 if (food_item && food_item.GetFoodStage())
2223 {
2224 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2225 }
2226 else if (classname != "" && food_stage)
2227 {
2228 return FoodStage.GetDigestibility(null, food_stage, classname);
2229 }
2230 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2231 return GetGame().ConfigGetInt( class_path + " digestibility" );
2232 }
2233
2234 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2235 {
2236 Edible_Base foodItem = Edible_Base.Cast(item);
2237 if (foodItem && foodItem.GetFoodStage())
2238 {
2239 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2240 }
2241 else if (className != "" && foodStage)
2242 {
2243 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2244 }
2245 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2246 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2247 }
2248
2249 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2250 {
2251 NutritionalProfile profile = new NutritionalProfile();
2252 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2253 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2254 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2255 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2256 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2257 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2258 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2259 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2260
2261 return profile;
2262 }
2263
2264 //================================================================
2265 // FOOD STAGING
2266 //================================================================
2268 {
2269 return GetFoodStage().GetFoodStageType();
2270 }
2271
2272 //food stage states
2273 bool IsFoodRaw()
2274 {
2275 if ( GetFoodStage() )
2276 {
2277 return GetFoodStage().IsFoodRaw();
2278 }
2279
2280 return false;
2281 }
2282
2283 bool IsFoodBaked()
2284 {
2285 if ( GetFoodStage() )
2286 {
2287 return GetFoodStage().IsFoodBaked();
2288 }
2289
2290 return false;
2291 }
2292
2293 bool IsFoodBoiled()
2294 {
2295 if ( GetFoodStage() )
2296 {
2297 return GetFoodStage().IsFoodBoiled();
2298 }
2299
2300 return false;
2301 }
2302
2303 bool IsFoodDried()
2304 {
2305 if ( GetFoodStage() )
2306 {
2307 return GetFoodStage().IsFoodDried();
2308 }
2309
2310 return false;
2311 }
2312
2313 bool IsFoodBurned()
2314 {
2315 if ( GetFoodStage() )
2316 {
2317 return GetFoodStage().IsFoodBurned();
2318 }
2319
2320 return false;
2321 }
2322
2323 bool IsFoodRotten()
2324 {
2325 if ( GetFoodStage() )
2326 {
2327 return GetFoodStage().IsFoodRotten();
2328 }
2329
2330 return false;
2331 }
2332
2333 //food stage change
2334 void ChangeFoodStage( FoodStageType new_food_stage_type )
2335 {
2336 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2337 }
2338
2340 {
2341 return GetFoodStage().GetNextFoodStageType( cooking_method );
2342 }
2343
2344 string GetFoodStageName( FoodStageType food_stage_type )
2345 {
2346 return GetFoodStage().GetFoodStageName( food_stage_type );
2347 }
2348
2349 bool CanChangeToNewStage( CookingMethodType cooking_method )
2350 {
2351 return GetFoodStage().CanChangeToNewStage( cooking_method );
2352 }
2353
2354 //Use this to receive food stage from another Edible_Base
2355 void TransferFoodStage( notnull Edible_Base source )
2356 {
2357 if ( !source.GetFoodStage())
2358 return;
2359 m_LastDecayStage = source.GetLastDecayStage();
2360 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2361 m_DecayTimer = source.GetDecayTimer();
2362 m_DecayDelta = source.GetDecayDelta();
2363 }
2364
2366 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2367 {
2368 HandleFoodStageChangeAgents(stageOld,stageNew);
2369 UpdateVisualsEx(); //performed on server only
2370 }
2371
2374 {
2375 switch (stageNew)
2376 {
2377 case FoodStageType.BAKED:
2378 case FoodStageType.BOILED:
2379 case FoodStageType.DRIED:
2380 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2381 break;
2382
2383 case FoodStageType.BURNED:
2384 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2385 break;
2386 }
2387 }
2388
2389 //================================================================
2390 // COOKING
2391 //================================================================
2392 //cooking time
2393 float GetCookingTime()
2394 {
2395 return GetFoodStage().GetCookingTime();
2396 }
2397
2398 void SetCookingTime( float time )
2399 {
2400 GetFoodStage().SetCookingTime( time );
2401
2402 //synchronize when calling on server
2403 Synchronize();
2404 }
2405
2406 void ResetCookingTime()
2407 {
2408 if (GetFoodStage())
2409 {
2410 GetFoodStage().SetCookingTime(0);
2411 Synchronize();
2412 }
2413 }
2414
2415 //replace edible with new item (opening cans)
2416 void ReplaceEdibleWithNew( string typeName )
2417 {
2418 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2419 if (player)
2420 {
2421 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2422 player.ServerReplaceItemInHandsWithNew(lambda);
2423 }
2424 else
2425 Error("ReplaceEdibleWithNew - cannot use edible without player");
2426 }
2427
2429 {
2431 }
2432
2433 override void SetActions()
2434 {
2435 super.SetActions();
2436
2439 }
2440
2441 protected void SoundCookingStart(string sound_name)
2442 {
2443 #ifndef SERVER
2444 if (m_SoundPlaying != sound_name)
2445 {
2447
2448 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2449 m_SoundPlaying = sound_name;
2450 }
2451 #endif
2452 }
2453
2454 protected void SoundCookingStop()
2455 {
2456 #ifndef SERVER
2458 {
2459 m_SoundEffectCooking.Stop();
2460 m_SoundEffectCooking = null;
2461 m_SoundPlaying = "";
2462 }
2463 #endif
2464 }
2465
2466 override bool CanDecay()
2467 {
2468 return false;
2469 }
2470
2471 override bool CanProcessDecay()
2472 {
2473 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2474 }
2475
2476 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2477 {
2478 m_DecayDelta = 0.0;
2479
2480 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2481 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2482 if ( hasRootAsPlayer )
2484
2485 /*Print( "-------------------------" );
2486 Print( this );
2487 Print( m_DecayTimer );
2488 Print( m_DecayDelta );
2489 Print( m_LastDecayStage );*/
2490
2491 if ( IsFruit() || IsMushroom() )
2492 {
2493 // fruit, vegetables and mushrooms
2495 {
2496 switch ( GetFoodStageType() )
2497 {
2498 case FoodStageType.RAW:
2501 break;
2502
2503 case FoodStageType.BOILED:
2506 break;
2507
2508 case FoodStageType.BAKED:
2511 break;
2512
2513 case FoodStageType.DRIED:
2514 case FoodStageType.BURNED:
2515 case FoodStageType.ROTTEN:
2516 default:
2517 m_DecayTimer = -1;
2519 return;
2520 }
2521
2522 //m_DecayTimer = m_DecayTimer / 1000.0;
2523 }
2524
2525 m_DecayTimer -= ( delta * m_DecayDelta );
2526
2527 if ( m_DecayTimer <= 0 )
2528 {
2529 if ( m_LastDecayStage != FoodStageType.NONE )
2530 {
2531 // switch to decayed stage
2532 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2533 {
2535 }
2536 if ( m_LastDecayStage == FoodStageType.RAW )
2537 {
2538 int rng = Math.RandomIntInclusive( 0, 100 );
2540 {
2542 }
2543 else
2544 {
2545 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2546 {
2548 }
2549 else
2550 {
2552 }
2553 }
2554 }
2555 }
2556 }
2557
2558 }
2559 else if ( IsMeat() )
2560 {
2561 // meat
2563 {
2564 switch ( GetFoodStageType() )
2565 {
2566 case FoodStageType.RAW:
2569 break;
2570
2571 case FoodStageType.BOILED:
2574 break;
2575
2576 case FoodStageType.BAKED:
2579 break;
2580
2581 case FoodStageType.DRIED:
2584 break;
2585
2586 case FoodStageType.BURNED:
2587 case FoodStageType.ROTTEN:
2588 default:
2589 m_DecayTimer = -1;
2591 return;
2592 }
2593 }
2594
2595 m_DecayTimer -= ( delta * m_DecayDelta );
2596
2597 if ( m_DecayTimer <= 0 )
2598 {
2599 if ( m_LastDecayStage != FoodStageType.NONE )
2600 {
2601 // switch to decayed stage
2602 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2603 {
2605 }
2606 }
2607 }
2608 }
2609 else if ( IsCorpse() )
2610 {
2611 // corpse
2613 {
2614 switch ( GetFoodStageType() )
2615 {
2616 case FoodStageType.RAW:
2619 break;
2620
2621 case FoodStageType.BURNED:
2622 case FoodStageType.ROTTEN:
2623 default:
2624 m_DecayTimer = -1;
2626 return;
2627 }
2628 }
2629
2630 m_DecayTimer -= ( delta * m_DecayDelta );
2631
2632 if ( m_DecayTimer <= 0 )
2633 {
2634 if ( m_LastDecayStage != FoodStageType.NONE )
2635 {
2636 // switch to decayed stage
2637 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2638 {
2640 }
2641 }
2642 }
2643 }
2644 else
2645 {
2646 // opened cans
2647 m_DecayTimer -= ( delta * m_DecayDelta );
2648
2649 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2650 {
2653 //m_DecayTimer = m_DecayTimer / 1000.0;
2654 }
2655 else
2656 {
2657 if ( m_DecayTimer <= 0 )
2658 {
2659 InsertAgent(eAgents.FOOD_POISON, 1);
2660 m_DecayTimer = -1;
2661 }
2662 }
2663 }
2664 }
2665
2666 protected void UpdateVaporParticle()
2667 {
2668 if (GetGame().IsDedicatedServer())
2669 return;
2670
2671 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2672 {
2673 InventoryLocation invLoc = new InventoryLocation();
2674 GetInventory().GetCurrentInventoryLocation(invLoc);
2675 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2676 {
2677 ParticleManager ptcMgr = ParticleManager.GetInstance();
2678 if (ptcMgr)
2679 {
2680 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2681 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2682 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2683 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2684 }
2685 }
2686 }
2687 else if (m_HotVaporParticle)
2688 {
2689 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2690 {
2691 m_HotVaporParticle.Stop();
2692 m_HotVaporParticle = null;
2693 return;
2694 }
2695
2696 InventoryLocation inventoryLoc = new InventoryLocation();
2697 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2698 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2699 {
2700 m_HotVaporParticle.Stop();
2701 m_HotVaporParticle = null;
2702 }
2703 }
2704 }
2705
2706 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2707 {
2708 super.GetDebugActions(outputList);
2709
2710 if (GetFoodStage())
2711 {
2712 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2713 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2714 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2715 }
2716 }
2717
2718 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2719 {
2720 super.OnAction(action_id, player, ctx);
2721
2722 if ( GetGame().IsServer() )
2723 {
2724 if ( action_id == EActions.FOOD_STAGE_PREV )
2725 {
2726 int food_stage_prev = GetFoodStageType() - 1;
2727 if (food_stage_prev <= 0)
2728 {
2729 food_stage_prev = FoodStageType.COUNT - 1;
2730 }
2731 ChangeFoodStage(food_stage_prev);
2732 return true;
2733 }
2734 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2735 {
2736 int food_stage_next = GetFoodStageType() + 1;
2737 if (food_stage_next >= FoodStageType.COUNT )
2738 {
2739 food_stage_next = FoodStageType.RAW;
2740 }
2741 ChangeFoodStage(food_stage_next);
2742 return true;
2743 }
2744
2745 }
2746
2747 #ifdef DIAG_DEVELOPER
2748 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2749 {
2750 PrintNutritionsData();
2751 return true;
2752 }
2753 #endif
2754
2755 return false;
2756 }
2757
2758 override string GetDebugText()
2759 {
2760 string debug_output;
2761
2762 debug_output = super.GetDebugText();
2763
2764 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2765 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2766
2767 return debug_output;
2768 }
2769
2770 //================================================================
2771 // GENERAL GETTERS
2772 //================================================================
2773
2774 override float GetBaitEffectivity()
2775 {
2776 float ret = super.GetBaitEffectivity();
2777
2778 if (IsFoodRotten())
2779 {
2780 ret *= 0.5;
2781 }
2782
2783 return ret;
2784 }
2785
2786 float GetDecayTimer()
2787 {
2788 return m_DecayTimer;
2789 }
2790
2791 float GetDecayDelta()
2792 {
2793 return m_DecayDelta;
2794 }
2795
2797 {
2798 return m_LastDecayStage;
2799 }
2800
2801 #ifdef DIAG_DEVELOPER
2802 private void PrintNutritionsData()
2803 {
2804 string nutritionsData = "";
2805
2806 FoodStage stage = GetFoodStage();
2807 FoodStageType stageType = stage.GetFoodStageType();
2808
2809 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2810 if (profile)
2811 {
2812 nutritionsData = string.Format("Item: %1\n\n", this);
2813 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2814 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2815 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2816 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2817 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2818 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2819 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2820
2821 if (profile.IsLiquid())
2822 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2823
2824 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2825 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2826 }
2827
2828 nutritionsData += "-----\n";
2829
2830 Debug.Log(nutritionsData);
2831 }
2832 #endif
2833
2835 //DEPRECATED
2837 void UpdateVisuals()
2838 {
2840 }
2841}
2842
2844{
2845 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2846};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.