DayZ 1.28
DayZ Explorer by KGB
 
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◆ OnFoodStageChange()

void ReplaceEdibleWithNewLambda::OnFoodStageChange ( FoodStageType stageOld,
FoodStageType stageNew )
protected

called on server

См. определение в файле Edible_Base.c строка 1738

1738 : ItemBase
1739{
1740 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1741
1742 const string SOUND_BAKING_START = "Baking_SoundSet";
1743 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1744 const string SOUND_BOILING_START = "Boiling_SoundSet";
1745 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1746 const string SOUND_DRYING_START = "Drying_SoundSet";
1747 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1748 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1749
1750 protected bool m_MakeCookingSounds;
1751 protected SoundOnVehicle m_SoundCooking;
1753 protected string m_SoundPlaying;
1754 ref FoodStage m_FoodStage;
1755 protected float m_DecayTimer;
1756 protected float m_DecayDelta = 0.0;
1759
1761
1762 void Edible_Base()
1763 {
1764 if (HasFoodStage())
1765 {
1766 m_FoodStage = new FoodStage(this);
1767
1768 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1769 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1770
1771 m_SoundPlaying = "";
1773 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1774 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1775 }
1776 }
1777
1778 override void EEInit()
1779 {
1780 super.EEInit();
1781
1782 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1783 }
1784
1785 override void EEDelete(EntityAI parent)
1786 {
1787 super.EEDelete(parent);
1788
1789 RemoveAudio();
1790
1792 m_HotVaporParticle.Stop();
1793 }
1794
1795 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1796 {
1797 super.EEItemLocationChanged(oldLoc, newLoc);
1798
1800 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1801 {
1802 switch (oldLoc.GetParent().GetType())
1803 {
1804 case "FryingPan":
1805 case "Pot":
1806 case "Cauldron":
1807 case "SharpWoodenStick":
1808 MakeSoundsOnClient(false);
1809 break;
1810 }
1811
1813 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1814 {
1815 MakeSoundsOnClient(false);
1816 }
1817 }
1818
1819 if (oldLoc.IsValid())
1821
1822 if (CanHaveTemperature())
1824 }
1825
1826 void UpdateVisualsEx(bool forced = false)
1827 {
1828 if (GetFoodStage())
1829 GetFoodStage().UpdateVisualsEx(forced);
1830 }
1831
1832 bool Consume(float amount, PlayerBase consumer)
1833 {
1834 AddQuantity(-amount, false, false);
1835 OnConsume(amount, consumer);
1836
1837 return true;
1838 }
1839
1840 void OnConsume(float amount, PlayerBase consumer)
1841 {
1843 {
1844 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1845 }
1846 }
1847
1849 int FilterAgents(int agentsIn)
1850 {
1851 int foodStageType;
1852
1853 FoodStage foodStage = GetFoodStage();
1854 if (foodStage)
1855 foodStageType = foodStage.GetFoodStageType();
1856
1858 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1859 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1860 agentsIn &= ~eAgents.FOOD_POISON;
1861
1862 return agentsIn;
1863 }
1864
1865 //food staging
1866 override bool CanBeCooked()
1867 {
1868 return false;
1869 }
1870
1871 override bool CanBeCookedOnStick()
1872 {
1873 return false;
1874 }
1875
1876 override float GetTemperatureFreezeTime()
1877 {
1878 if (GetFoodStage())
1879 {
1880 switch (m_FoodStage.GetFoodStageType())
1881 {
1882 case FoodStageType.DRIED:
1883 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1884
1885 case FoodStageType.BURNED:
1886 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1887
1888 default:
1889 return super.GetTemperatureFreezeTime();
1890 }
1891 }
1892
1893 return super.GetTemperatureFreezeTime();
1894 }
1895
1896 override float GetTemperatureThawTime()
1897 {
1898 if (GetFoodStage())
1899 {
1900 switch (m_FoodStage.GetFoodStageType())
1901 {
1902 case FoodStageType.DRIED:
1903 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1904
1905 case FoodStageType.BURNED:
1906 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1907
1908 default:
1909 return super.GetTemperatureThawTime();
1910 }
1911 }
1912
1913 return super.GetTemperatureThawTime();
1914 }
1915
1916 override bool CanItemOverheat()
1917 {
1918 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1919 }
1920
1921 //================================================================
1922 // SYNCHRONIZATION
1923 //================================================================
1924 void Synchronize()
1925 {
1926 SetSynchDirty();
1927 }
1928
1929 override void OnVariablesSynchronized()
1930 {
1931 super.OnVariablesSynchronized();
1932
1933 //UpdateVisualsEx(); //performed on client only
1934
1935 //update audio
1937 {
1938 RefreshAudio();
1939 }
1940 else
1941 {
1942 RemoveAudio();
1943 }
1944
1945 if (CanHaveTemperature())
1947 }
1948
1949 //================================================================
1950 // AUDIO EFFECTS (WHEN ON DCS)
1951 //================================================================
1952 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1953 {
1954 m_MakeCookingSounds = soundstate;
1955 m_CookedByMethod = cookingMethod;
1956
1957 Synchronize();
1958 }
1959
1960 protected void RefreshAudio()
1961 {
1962 string soundName = "";
1963
1964 FoodStageType currentFoodStage = GetFoodStageType();
1966
1967 if (currentFoodStage == FoodStageType.BURNED)
1968 {
1969 soundName = SOUND_BURNING_DONE;
1970 }
1971 else
1972 {
1973 switch (m_CookedByMethod)
1974 {
1975 case CookingMethodType.BAKING:
1976 {
1977 if (nextFoodStage == FoodStageType.BAKED)
1978 soundName = SOUND_BAKING_START;
1979 else if (currentFoodStage == FoodStageType.BAKED)
1980 soundName = SOUND_BAKING_DONE;
1981 else
1982 soundName = "";
1983 break;
1984 }
1985
1986 case CookingMethodType.BOILING:
1987 {
1988 if (nextFoodStage == FoodStageType.BOILED)
1989 soundName = SOUND_BOILING_START;
1990 else if (currentFoodStage == FoodStageType.BOILED)
1991 soundName = SOUND_BOILING_DONE;
1992 else
1993 soundName = "";
1994 break;
1995 }
1996
1997 case CookingMethodType.DRYING:
1998 {
1999 if (nextFoodStage == FoodStageType.DRIED)
2000 soundName = SOUND_DRYING_START;
2001 else if (currentFoodStage == FoodStageType.DRIED)
2002 soundName = SOUND_DRYING_DONE;
2003 else
2004 soundName = "";
2005 break;
2006 }
2007
2008 default:
2009 soundName = "";
2010 break;
2011 }
2012
2013 if (nextFoodStage == FoodStageType.BURNED)
2014 {
2015 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2016 {
2017 soundName = SOUND_BURNING_DONE;
2018 }
2019 else // pre-emptive burning sounds replace regular ones
2020 {
2021 array<float> nextStageProperties = new array<float>();
2022 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2023 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2024 float progress01 = GetCookingTime() / nextStageTime;
2025 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2026 {
2027 soundName = SOUND_BURNING_DONE;
2028 }
2029 }
2030 }
2031 }
2032
2033 SoundCookingStart(soundName);
2034 }
2035
2036 protected void RemoveAudio()
2037 {
2038 m_MakeCookingSounds = false;
2040 }
2041
2042 //================================================================
2043 // SERIALIZATION
2044 //================================================================
2045 override void OnStoreSave(ParamsWriteContext ctx)
2046 {
2047 super.OnStoreSave(ctx);
2048
2049 if (GetFoodStage())
2050 {
2051 GetFoodStage().OnStoreSave(ctx);
2052 }
2053
2054 // food decay
2055 ctx.Write(m_DecayTimer);
2057 }
2058
2059 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2060 {
2061 if (!super.OnStoreLoad(ctx, version))
2062 return false;
2063
2064 if (GetFoodStage())
2065 {
2066 if (!GetFoodStage().OnStoreLoad(ctx, version))
2067 return false;
2068 }
2069
2070 if (version >= 115)
2071 {
2072 if (!ctx.Read(m_DecayTimer))
2073 {
2074 m_DecayTimer = 0.0;
2075 return false;
2076 }
2077 if (!ctx.Read(m_LastDecayStage))
2078 {
2080 return false;
2081 }
2082 }
2083
2084 UpdateVisualsEx(true); //forced init visuals
2085 Synchronize();
2086
2087 return true;
2088 }
2089
2090 override void AfterStoreLoad()
2091 {
2092 super.AfterStoreLoad();
2093
2094 Synchronize();
2095 }
2096
2097 //get food stage
2098 override FoodStage GetFoodStage()
2099 {
2100 return m_FoodStage;
2101 }
2102
2103 //food types
2104 override bool IsMeat()
2105 {
2106 return false;
2107 }
2108
2109 override bool IsCorpse()
2110 {
2111 return false;
2112 }
2113
2114 override bool IsFruit()
2115 {
2116 return false;
2117 }
2118
2119 override bool IsMushroom()
2120 {
2121 return false;
2122 }
2123
2124 //================================================================
2125 // NUTRITIONAL VALUES
2126 //================================================================
2127 //food properties
2128 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2129 {
2130 Edible_Base food_item = Edible_Base.Cast(item);
2131 if (food_item && food_item.GetFoodStage())
2132 {
2133 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2134 }
2135 else if (classname != "" && food_stage)
2136 {
2137 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2138 }
2139 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2140 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2141
2142 }
2143
2144 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2145 {
2146 Edible_Base food_item = Edible_Base.Cast(item);
2147 if (food_item && food_item.GetFoodStage())
2148 {
2149 return FoodStage.GetEnergy(food_item.GetFoodStage());
2150 }
2151 else if (classname != "" && food_stage)
2152 {
2153 return FoodStage.GetEnergy(null, food_stage, classname);
2154 }
2155 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2156 return GetGame().ConfigGetFloat( class_path + " energy" );
2157 }
2158
2159 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2160 {
2161 Edible_Base food_item = Edible_Base.Cast(item);
2162 if (food_item && food_item.GetFoodStage())
2163 {
2164 return FoodStage.GetWater(food_item.GetFoodStage());
2165 }
2166 else if (classname != "" && food_stage)
2167 {
2168 return FoodStage.GetWater(null, food_stage, classname);
2169 }
2170 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2171 return GetGame().ConfigGetFloat( class_path + " water" );
2172 }
2173
2174 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2175 {
2176 Edible_Base food_item = Edible_Base.Cast(item);
2177 if (food_item && food_item.GetFoodStage())
2178 {
2179 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2180 }
2181 else if (classname != "" && food_stage)
2182 {
2183 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2184 }
2185 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2186 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2187
2188 }
2189
2190 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2191 {
2192 Edible_Base food_item = Edible_Base.Cast(item);
2193 if (food_item && food_item.GetFoodStage())
2194 {
2195 return FoodStage.GetToxicity(food_item.GetFoodStage());
2196 }
2197 else if (classname != "" && food_stage)
2198 {
2199 return FoodStage.GetToxicity(null, food_stage, classname);
2200 }
2201 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2202 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2203 }
2204
2205 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2206 {
2207 Edible_Base food_item = Edible_Base.Cast(item);
2208 if (food_item && food_item.GetFoodStage())
2209 {
2210 return FoodStage.GetAgents(food_item.GetFoodStage());
2211 }
2212 else if (classname != "" && food_stage)
2213 {
2214 return FoodStage.GetAgents(null, food_stage, classname);
2215 }
2216 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2217 return GetGame().ConfigGetInt( class_path + " agents" );
2218 }
2219
2220 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2221 {
2222 Edible_Base food_item = Edible_Base.Cast(item);
2223 if (food_item && food_item.GetFoodStage())
2224 {
2225 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2226 }
2227 else if (classname != "" && food_stage)
2228 {
2229 return FoodStage.GetDigestibility(null, food_stage, classname);
2230 }
2231 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2232 return GetGame().ConfigGetInt( class_path + " digestibility" );
2233 }
2234
2235 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2236 {
2237 Edible_Base foodItem = Edible_Base.Cast(item);
2238 if (foodItem && foodItem.GetFoodStage())
2239 {
2240 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2241 }
2242 else if (className != "" && foodStage)
2243 {
2244 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2245 }
2246 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2247 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2248 }
2249
2250 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2251 {
2252 NutritionalProfile profile = new NutritionalProfile();
2253 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2254 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2255 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2256 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2257 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2258 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2259 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2260 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2261
2262 return profile;
2263 }
2264
2265 //================================================================
2266 // FOOD STAGING
2267 //================================================================
2269 {
2270 return GetFoodStage().GetFoodStageType();
2271 }
2272
2273 //food stage states
2274 bool IsFoodRaw()
2275 {
2276 if ( GetFoodStage() )
2277 {
2278 return GetFoodStage().IsFoodRaw();
2279 }
2280
2281 return false;
2282 }
2283
2284 bool IsFoodBaked()
2285 {
2286 if ( GetFoodStage() )
2287 {
2288 return GetFoodStage().IsFoodBaked();
2289 }
2290
2291 return false;
2292 }
2293
2294 bool IsFoodBoiled()
2295 {
2296 if ( GetFoodStage() )
2297 {
2298 return GetFoodStage().IsFoodBoiled();
2299 }
2300
2301 return false;
2302 }
2303
2304 bool IsFoodDried()
2305 {
2306 if ( GetFoodStage() )
2307 {
2308 return GetFoodStage().IsFoodDried();
2309 }
2310
2311 return false;
2312 }
2313
2314 bool IsFoodBurned()
2315 {
2316 if ( GetFoodStage() )
2317 {
2318 return GetFoodStage().IsFoodBurned();
2319 }
2320
2321 return false;
2322 }
2323
2324 bool IsFoodRotten()
2325 {
2326 if ( GetFoodStage() )
2327 {
2328 return GetFoodStage().IsFoodRotten();
2329 }
2330
2331 return false;
2332 }
2333
2334 //food stage change
2335 void ChangeFoodStage( FoodStageType new_food_stage_type )
2336 {
2337 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2338 }
2339
2341 {
2342 return GetFoodStage().GetNextFoodStageType( cooking_method );
2343 }
2344
2345 string GetFoodStageName( FoodStageType food_stage_type )
2346 {
2347 return GetFoodStage().GetFoodStageName( food_stage_type );
2348 }
2349
2350 bool CanChangeToNewStage( CookingMethodType cooking_method )
2351 {
2352 return GetFoodStage().CanChangeToNewStage( cooking_method );
2353 }
2354
2355 //Use this to receive food stage from another Edible_Base
2356 void TransferFoodStage( notnull Edible_Base source )
2357 {
2358 if ( !source.GetFoodStage())
2359 return;
2360 m_LastDecayStage = source.GetLastDecayStage();
2361 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2362 m_DecayTimer = source.GetDecayTimer();
2363 m_DecayDelta = source.GetDecayDelta();
2364 }
2365
2367 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2368 {
2369 HandleFoodStageChangeAgents(stageOld,stageNew);
2370 UpdateVisualsEx(); //performed on server only
2371 }
2372
2375 {
2376 switch (stageNew)
2377 {
2378 case FoodStageType.BAKED:
2379 case FoodStageType.BOILED:
2380 case FoodStageType.DRIED:
2381 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2382 break;
2383
2384 case FoodStageType.BURNED:
2385 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2386 break;
2387 }
2388 }
2389
2390 //================================================================
2391 // COOKING
2392 //================================================================
2393 //cooking time
2394 float GetCookingTime()
2395 {
2396 return GetFoodStage().GetCookingTime();
2397 }
2398
2399 void SetCookingTime( float time )
2400 {
2401 GetFoodStage().SetCookingTime( time );
2402
2403 //synchronize when calling on server
2404 Synchronize();
2405 }
2406
2407 void ResetCookingTime()
2408 {
2409 if (GetFoodStage())
2410 {
2411 GetFoodStage().SetCookingTime(0);
2412 Synchronize();
2413 }
2414 }
2415
2416 //replace edible with new item (opening cans)
2417 void ReplaceEdibleWithNew( string typeName )
2418 {
2419 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2420 if (player)
2421 {
2422 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2423 player.ServerReplaceItemInHandsWithNew(lambda);
2424 }
2425 else
2426 Error("ReplaceEdibleWithNew - cannot use edible without player");
2427 }
2428
2430 {
2432 }
2433
2434 override void SetActions()
2435 {
2436 super.SetActions();
2437
2440 }
2441
2442 protected void SoundCookingStart(string sound_name)
2443 {
2444 #ifndef SERVER
2445 if (m_SoundPlaying != sound_name)
2446 {
2448
2449 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2450 m_SoundPlaying = sound_name;
2451 }
2452 #endif
2453 }
2454
2455 protected void SoundCookingStop()
2456 {
2457 #ifndef SERVER
2459 {
2460 m_SoundEffectCooking.Stop();
2461 m_SoundEffectCooking = null;
2462 m_SoundPlaying = "";
2463 }
2464 #endif
2465 }
2466
2467 override bool CanDecay()
2468 {
2469 return false;
2470 }
2471
2472 override bool CanProcessDecay()
2473 {
2474 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2475 }
2476
2477 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2478 {
2479 m_DecayDelta = 0.0;
2480
2481 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2482 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2483 if ( hasRootAsPlayer )
2485
2486 /*Print( "-------------------------" );
2487 Print( this );
2488 Print( m_DecayTimer );
2489 Print( m_DecayDelta );
2490 Print( m_LastDecayStage );*/
2491
2492 if ( IsFruit() || IsMushroom() )
2493 {
2494 // fruit, vegetables and mushrooms
2496 {
2497 switch ( GetFoodStageType() )
2498 {
2499 case FoodStageType.RAW:
2502 break;
2503
2504 case FoodStageType.BOILED:
2507 break;
2508
2509 case FoodStageType.BAKED:
2512 break;
2513
2514 case FoodStageType.DRIED:
2515 case FoodStageType.BURNED:
2516 case FoodStageType.ROTTEN:
2517 default:
2518 m_DecayTimer = -1;
2520 return;
2521 }
2522
2523 //m_DecayTimer = m_DecayTimer / 1000.0;
2524 }
2525
2526 m_DecayTimer -= ( delta * m_DecayDelta );
2527
2528 if ( m_DecayTimer <= 0 )
2529 {
2530 if ( m_LastDecayStage != FoodStageType.NONE )
2531 {
2532 // switch to decayed stage
2533 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2534 {
2536 }
2537 if ( m_LastDecayStage == FoodStageType.RAW )
2538 {
2539 int rng = Math.RandomIntInclusive( 0, 100 );
2541 {
2543 }
2544 else
2545 {
2546 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2547 {
2549 }
2550 else
2551 {
2553 }
2554 }
2555 }
2556 }
2557 }
2558
2559 }
2560 else if ( IsMeat() )
2561 {
2562 // meat
2564 {
2565 switch ( GetFoodStageType() )
2566 {
2567 case FoodStageType.RAW:
2570 break;
2571
2572 case FoodStageType.BOILED:
2575 break;
2576
2577 case FoodStageType.BAKED:
2580 break;
2581
2582 case FoodStageType.DRIED:
2585 break;
2586
2587 case FoodStageType.BURNED:
2588 case FoodStageType.ROTTEN:
2589 default:
2590 m_DecayTimer = -1;
2592 return;
2593 }
2594 }
2595
2596 m_DecayTimer -= ( delta * m_DecayDelta );
2597
2598 if ( m_DecayTimer <= 0 )
2599 {
2600 if ( m_LastDecayStage != FoodStageType.NONE )
2601 {
2602 // switch to decayed stage
2603 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2604 {
2606 }
2607 }
2608 }
2609 }
2610 else if ( IsCorpse() )
2611 {
2612 // corpse
2614 {
2615 switch ( GetFoodStageType() )
2616 {
2617 case FoodStageType.RAW:
2620 break;
2621
2622 case FoodStageType.BURNED:
2623 case FoodStageType.ROTTEN:
2624 default:
2625 m_DecayTimer = -1;
2627 return;
2628 }
2629 }
2630
2631 m_DecayTimer -= ( delta * m_DecayDelta );
2632
2633 if ( m_DecayTimer <= 0 )
2634 {
2635 if ( m_LastDecayStage != FoodStageType.NONE )
2636 {
2637 // switch to decayed stage
2638 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2639 {
2641 }
2642 }
2643 }
2644 }
2645 else
2646 {
2647 // opened cans
2648 m_DecayTimer -= ( delta * m_DecayDelta );
2649
2650 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2651 {
2654 //m_DecayTimer = m_DecayTimer / 1000.0;
2655 }
2656 else
2657 {
2658 if ( m_DecayTimer <= 0 )
2659 {
2660 InsertAgent(eAgents.FOOD_POISON, 1);
2661 m_DecayTimer = -1;
2662 }
2663 }
2664 }
2665 }
2666
2667 protected void UpdateVaporParticle()
2668 {
2669 if (GetGame().IsDedicatedServer())
2670 return;
2671
2672 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2673 {
2674 InventoryLocation invLoc = new InventoryLocation();
2675 GetInventory().GetCurrentInventoryLocation(invLoc);
2676 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2677 {
2678 ParticleManager ptcMgr = ParticleManager.GetInstance();
2679 if (ptcMgr)
2680 {
2681 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2682 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2683 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2684 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2685 }
2686 }
2687 }
2688 else if (m_HotVaporParticle)
2689 {
2690 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2691 {
2692 m_HotVaporParticle.Stop();
2693 m_HotVaporParticle = null;
2694 return;
2695 }
2696
2697 InventoryLocation inventoryLoc = new InventoryLocation();
2698 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2699 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2700 {
2701 m_HotVaporParticle.Stop();
2702 m_HotVaporParticle = null;
2703 }
2704 }
2705 }
2706
2707 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2708 {
2709 if (GetFoodStage())
2710 {
2711 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2712 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2713 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2714 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2715 }
2716
2717 super.GetDebugActions(outputList);
2718 }
2719
2720 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2721 {
2722 super.OnAction(action_id, player, ctx);
2723
2724 if ( GetGame().IsServer() )
2725 {
2726 if ( action_id == EActions.FOOD_STAGE_PREV )
2727 {
2728 int food_stage_prev = GetFoodStageType() - 1;
2729 if (food_stage_prev <= 0)
2730 {
2731 food_stage_prev = FoodStageType.COUNT - 1;
2732 }
2733 ChangeFoodStage(food_stage_prev);
2734 return true;
2735 }
2736 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2737 {
2738 int food_stage_next = GetFoodStageType() + 1;
2739 if (food_stage_next >= FoodStageType.COUNT )
2740 {
2741 food_stage_next = FoodStageType.RAW;
2742 }
2743 ChangeFoodStage(food_stage_next);
2744 return true;
2745 }
2746
2747 }
2748
2749 #ifdef DIAG_DEVELOPER
2750 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2751 {
2752 PrintNutritionsData();
2753 return true;
2754 }
2755 #endif
2756
2757 return false;
2758 }
2759
2760 override string GetDebugText()
2761 {
2762 string debug_output;
2763
2764 debug_output = super.GetDebugText();
2765
2766 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2767 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2768
2769 return debug_output;
2770 }
2771
2772 //================================================================
2773 // GENERAL GETTERS
2774 //================================================================
2775
2776 override float GetBaitEffectivity()
2777 {
2778 float ret = super.GetBaitEffectivity();
2779
2780 if (IsFoodRotten())
2781 {
2782 ret *= 0.5;
2783 }
2784
2785 return ret;
2786 }
2787
2788 float GetDecayTimer()
2789 {
2790 return m_DecayTimer;
2791 }
2792
2793 float GetDecayDelta()
2794 {
2795 return m_DecayDelta;
2796 }
2797
2799 {
2800 return m_LastDecayStage;
2801 }
2802
2803 #ifdef DIAG_DEVELOPER
2804 private void PrintNutritionsData()
2805 {
2806 string nutritionsData = "";
2807
2808 FoodStage stage = GetFoodStage();
2809 FoodStageType stageType = stage.GetFoodStageType();
2810
2811 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2812 if (profile)
2813 {
2814 nutritionsData = string.Format("Item: %1\n\n", this);
2815 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2816 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2817 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2818 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2819 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2820 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2821 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2822
2823 if (profile.IsLiquid())
2824 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2825
2826 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2827 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2828 }
2829
2830 nutritionsData += "-----\n";
2831
2832 Debug.Log(nutritionsData);
2833 }
2834 #endif
2835
2837 //DEPRECATED
2839 void UpdateVisuals()
2840 {
2842 }
2843}
2844
2846{
2847 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2848};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.