DayZ 1.28
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◆ HandleFoodStageChangeAgents()

void ReplaceEdibleWithNewLambda::HandleFoodStageChangeAgents ( FoodStageType stageOld,
FoodStageType stageNew )
protected

removes select agents on foodstage transitions

См. определение в файле Edible_Base.c строка 1745

1745 : ItemBase
1746{
1747 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1748
1749 const string SOUND_BAKING_START = "Baking_SoundSet";
1750 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1751 const string SOUND_BOILING_START = "Boiling_SoundSet";
1752 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1753 const string SOUND_DRYING_START = "Drying_SoundSet";
1754 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1755 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1756
1757 protected bool m_MakeCookingSounds;
1758 protected SoundOnVehicle m_SoundCooking;
1760 protected string m_SoundPlaying;
1761 ref FoodStage m_FoodStage;
1762 protected float m_DecayTimer;
1763 protected float m_DecayDelta = 0.0;
1766
1768
1769 void Edible_Base()
1770 {
1771 if (HasFoodStage())
1772 {
1773 m_FoodStage = new FoodStage(this);
1774
1775 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1776 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1777
1778 m_SoundPlaying = "";
1780 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1781 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1782 }
1783 }
1784
1785 override void EEInit()
1786 {
1787 super.EEInit();
1788
1789 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1790 }
1791
1792 override void EEDelete(EntityAI parent)
1793 {
1794 super.EEDelete(parent);
1795
1796 RemoveAudio();
1797
1799 m_HotVaporParticle.Stop();
1800 }
1801
1802 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1803 {
1804 super.EEItemLocationChanged(oldLoc, newLoc);
1805
1807 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1808 {
1809 switch (oldLoc.GetParent().GetType())
1810 {
1811 case "FryingPan":
1812 case "Pot":
1813 case "Cauldron":
1814 case "SharpWoodenStick":
1815 MakeSoundsOnClient(false);
1816 break;
1817 }
1818
1820 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1821 {
1822 MakeSoundsOnClient(false);
1823 }
1824 }
1825
1826 if (oldLoc.IsValid())
1828
1829 if (CanHaveTemperature())
1831 }
1832
1833 void UpdateVisualsEx(bool forced = false)
1834 {
1835 if (GetFoodStage())
1836 GetFoodStage().UpdateVisualsEx(forced);
1837 }
1838
1839 bool Consume(float amount, PlayerBase consumer)
1840 {
1841 AddQuantity(-amount, false, false);
1842 OnConsume(amount, consumer);
1843
1844 return true;
1845 }
1846
1847 void OnConsume(float amount, PlayerBase consumer)
1848 {
1850 {
1851 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1852 }
1853 }
1854
1856 int FilterAgents(int agentsIn)
1857 {
1858 int foodStageType;
1859
1860 FoodStage foodStage = GetFoodStage();
1861 if (foodStage)
1862 foodStageType = foodStage.GetFoodStageType();
1863
1865 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1866 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1867 agentsIn &= ~eAgents.FOOD_POISON;
1868
1869 return agentsIn;
1870 }
1871
1872 //food staging
1873 override bool CanBeCooked()
1874 {
1875 return false;
1876 }
1877
1878 override bool CanBeCookedOnStick()
1879 {
1880 return false;
1881 }
1882
1883 override float GetTemperatureFreezeTime()
1884 {
1885 if (GetFoodStage())
1886 {
1887 switch (m_FoodStage.GetFoodStageType())
1888 {
1889 case FoodStageType.DRIED:
1890 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1891
1892 case FoodStageType.BURNED:
1893 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1894
1895 default:
1896 return super.GetTemperatureFreezeTime();
1897 }
1898 }
1899
1900 return super.GetTemperatureFreezeTime();
1901 }
1902
1903 override float GetTemperatureThawTime()
1904 {
1905 if (GetFoodStage())
1906 {
1907 switch (m_FoodStage.GetFoodStageType())
1908 {
1909 case FoodStageType.DRIED:
1910 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1911
1912 case FoodStageType.BURNED:
1913 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1914
1915 default:
1916 return super.GetTemperatureThawTime();
1917 }
1918 }
1919
1920 return super.GetTemperatureThawTime();
1921 }
1922
1923 override bool CanItemOverheat()
1924 {
1925 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1926 }
1927
1928 //================================================================
1929 // SYNCHRONIZATION
1930 //================================================================
1931 void Synchronize()
1932 {
1933 SetSynchDirty();
1934 }
1935
1936 override void OnVariablesSynchronized()
1937 {
1938 super.OnVariablesSynchronized();
1939
1940 //UpdateVisualsEx(); //performed on client only
1941
1942 //update audio
1944 {
1945 RefreshAudio();
1946 }
1947 else
1948 {
1949 RemoveAudio();
1950 }
1951
1952 if (CanHaveTemperature())
1954 }
1955
1956 //================================================================
1957 // AUDIO EFFECTS (WHEN ON DCS)
1958 //================================================================
1959 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1960 {
1961 m_MakeCookingSounds = soundstate;
1962 m_CookedByMethod = cookingMethod;
1963
1964 Synchronize();
1965 }
1966
1967 protected void RefreshAudio()
1968 {
1969 string soundName = "";
1970
1971 FoodStageType currentFoodStage = GetFoodStageType();
1973
1974 if (currentFoodStage == FoodStageType.BURNED)
1975 {
1976 soundName = SOUND_BURNING_DONE;
1977 }
1978 else
1979 {
1980 switch (m_CookedByMethod)
1981 {
1982 case CookingMethodType.BAKING:
1983 {
1984 if (nextFoodStage == FoodStageType.BAKED)
1985 soundName = SOUND_BAKING_START;
1986 else if (currentFoodStage == FoodStageType.BAKED)
1987 soundName = SOUND_BAKING_DONE;
1988 else
1989 soundName = "";
1990 break;
1991 }
1992
1993 case CookingMethodType.BOILING:
1994 {
1995 if (nextFoodStage == FoodStageType.BOILED)
1996 soundName = SOUND_BOILING_START;
1997 else if (currentFoodStage == FoodStageType.BOILED)
1998 soundName = SOUND_BOILING_DONE;
1999 else
2000 soundName = "";
2001 break;
2002 }
2003
2004 case CookingMethodType.DRYING:
2005 {
2006 if (nextFoodStage == FoodStageType.DRIED)
2007 soundName = SOUND_DRYING_START;
2008 else if (currentFoodStage == FoodStageType.DRIED)
2009 soundName = SOUND_DRYING_DONE;
2010 else
2011 soundName = "";
2012 break;
2013 }
2014
2015 default:
2016 soundName = "";
2017 break;
2018 }
2019
2020 if (nextFoodStage == FoodStageType.BURNED)
2021 {
2022 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2023 {
2024 soundName = SOUND_BURNING_DONE;
2025 }
2026 else // pre-emptive burning sounds replace regular ones
2027 {
2028 array<float> nextStageProperties = new array<float>();
2029 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2030 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2031 float progress01 = GetCookingTime() / nextStageTime;
2032 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2033 {
2034 soundName = SOUND_BURNING_DONE;
2035 }
2036 }
2037 }
2038 }
2039
2040 SoundCookingStart(soundName);
2041 }
2042
2043 protected void RemoveAudio()
2044 {
2045 m_MakeCookingSounds = false;
2047 }
2048
2049 //================================================================
2050 // SERIALIZATION
2051 //================================================================
2052 override void OnStoreSave(ParamsWriteContext ctx)
2053 {
2054 super.OnStoreSave(ctx);
2055
2056 if (GetFoodStage())
2057 {
2058 GetFoodStage().OnStoreSave(ctx);
2059 }
2060
2061 // food decay
2062 ctx.Write(m_DecayTimer);
2064 }
2065
2066 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2067 {
2068 if (!super.OnStoreLoad(ctx, version))
2069 return false;
2070
2071 if (GetFoodStage())
2072 {
2073 if (!GetFoodStage().OnStoreLoad(ctx, version))
2074 return false;
2075 }
2076
2077 if (version >= 115)
2078 {
2079 if (!ctx.Read(m_DecayTimer))
2080 {
2081 m_DecayTimer = 0.0;
2082 return false;
2083 }
2084 if (!ctx.Read(m_LastDecayStage))
2085 {
2087 return false;
2088 }
2089 }
2090
2091 UpdateVisualsEx(true); //forced init visuals
2092 Synchronize();
2093
2094 return true;
2095 }
2096
2097 override void AfterStoreLoad()
2098 {
2099 super.AfterStoreLoad();
2100
2101 Synchronize();
2102 }
2103
2104 //get food stage
2105 override FoodStage GetFoodStage()
2106 {
2107 return m_FoodStage;
2108 }
2109
2110 //food types
2111 override bool IsMeat()
2112 {
2113 return false;
2114 }
2115
2116 override bool IsCorpse()
2117 {
2118 return false;
2119 }
2120
2121 override bool IsFruit()
2122 {
2123 return false;
2124 }
2125
2126 override bool IsMushroom()
2127 {
2128 return false;
2129 }
2130
2131 //================================================================
2132 // NUTRITIONAL VALUES
2133 //================================================================
2134 //food properties
2135 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2136 {
2137 Edible_Base food_item = Edible_Base.Cast(item);
2138 if (food_item && food_item.GetFoodStage())
2139 {
2140 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2141 }
2142 else if (classname != "" && food_stage)
2143 {
2144 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2145 }
2146 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2147 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2148
2149 }
2150
2151 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2152 {
2153 Edible_Base food_item = Edible_Base.Cast(item);
2154 if (food_item && food_item.GetFoodStage())
2155 {
2156 return FoodStage.GetEnergy(food_item.GetFoodStage());
2157 }
2158 else if (classname != "" && food_stage)
2159 {
2160 return FoodStage.GetEnergy(null, food_stage, classname);
2161 }
2162 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2163 return GetGame().ConfigGetFloat( class_path + " energy" );
2164 }
2165
2166 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2167 {
2168 Edible_Base food_item = Edible_Base.Cast(item);
2169 if (food_item && food_item.GetFoodStage())
2170 {
2171 return FoodStage.GetWater(food_item.GetFoodStage());
2172 }
2173 else if (classname != "" && food_stage)
2174 {
2175 return FoodStage.GetWater(null, food_stage, classname);
2176 }
2177 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2178 return GetGame().ConfigGetFloat( class_path + " water" );
2179 }
2180
2181 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2182 {
2183 Edible_Base food_item = Edible_Base.Cast(item);
2184 if (food_item && food_item.GetFoodStage())
2185 {
2186 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2187 }
2188 else if (classname != "" && food_stage)
2189 {
2190 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2191 }
2192 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2193 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2194
2195 }
2196
2197 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2198 {
2199 Edible_Base food_item = Edible_Base.Cast(item);
2200 if (food_item && food_item.GetFoodStage())
2201 {
2202 return FoodStage.GetToxicity(food_item.GetFoodStage());
2203 }
2204 else if (classname != "" && food_stage)
2205 {
2206 return FoodStage.GetToxicity(null, food_stage, classname);
2207 }
2208 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2209 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2210 }
2211
2212 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2213 {
2214 Edible_Base food_item = Edible_Base.Cast(item);
2215 if (food_item && food_item.GetFoodStage())
2216 {
2217 return FoodStage.GetAgents(food_item.GetFoodStage());
2218 }
2219 else if (classname != "" && food_stage)
2220 {
2221 return FoodStage.GetAgents(null, food_stage, classname);
2222 }
2223 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2224 return GetGame().ConfigGetInt( class_path + " agents" );
2225 }
2226
2227 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2228 {
2229 Edible_Base food_item = Edible_Base.Cast(item);
2230 if (food_item && food_item.GetFoodStage())
2231 {
2232 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2233 }
2234 else if (classname != "" && food_stage)
2235 {
2236 return FoodStage.GetDigestibility(null, food_stage, classname);
2237 }
2238 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2239 return GetGame().ConfigGetInt( class_path + " digestibility" );
2240 }
2241
2242 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2243 {
2244 Edible_Base foodItem = Edible_Base.Cast(item);
2245 if (foodItem && foodItem.GetFoodStage())
2246 {
2247 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2248 }
2249 else if (className != "" && foodStage)
2250 {
2251 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2252 }
2253 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2254 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2255 }
2256
2257 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2258 {
2259 NutritionalProfile profile = new NutritionalProfile();
2260 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2261 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2262 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2263 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2264 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2265 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2266 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2267 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2268
2269 return profile;
2270 }
2271
2272 //================================================================
2273 // FOOD STAGING
2274 //================================================================
2276 {
2277 return GetFoodStage().GetFoodStageType();
2278 }
2279
2280 //food stage states
2281 bool IsFoodRaw()
2282 {
2283 if ( GetFoodStage() )
2284 {
2285 return GetFoodStage().IsFoodRaw();
2286 }
2287
2288 return false;
2289 }
2290
2291 bool IsFoodBaked()
2292 {
2293 if ( GetFoodStage() )
2294 {
2295 return GetFoodStage().IsFoodBaked();
2296 }
2297
2298 return false;
2299 }
2300
2301 bool IsFoodBoiled()
2302 {
2303 if ( GetFoodStage() )
2304 {
2305 return GetFoodStage().IsFoodBoiled();
2306 }
2307
2308 return false;
2309 }
2310
2311 bool IsFoodDried()
2312 {
2313 if ( GetFoodStage() )
2314 {
2315 return GetFoodStage().IsFoodDried();
2316 }
2317
2318 return false;
2319 }
2320
2321 bool IsFoodBurned()
2322 {
2323 if ( GetFoodStage() )
2324 {
2325 return GetFoodStage().IsFoodBurned();
2326 }
2327
2328 return false;
2329 }
2330
2331 bool IsFoodRotten()
2332 {
2333 if ( GetFoodStage() )
2334 {
2335 return GetFoodStage().IsFoodRotten();
2336 }
2337
2338 return false;
2339 }
2340
2341 //food stage change
2342 void ChangeFoodStage( FoodStageType new_food_stage_type )
2343 {
2344 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2345 }
2346
2348 {
2349 return GetFoodStage().GetNextFoodStageType( cooking_method );
2350 }
2351
2352 string GetFoodStageName( FoodStageType food_stage_type )
2353 {
2354 return GetFoodStage().GetFoodStageName( food_stage_type );
2355 }
2356
2357 bool CanChangeToNewStage( CookingMethodType cooking_method )
2358 {
2359 return GetFoodStage().CanChangeToNewStage( cooking_method );
2360 }
2361
2362 //Use this to receive food stage from another Edible_Base
2363 void TransferFoodStage( notnull Edible_Base source )
2364 {
2365 if ( !source.GetFoodStage())
2366 return;
2367 m_LastDecayStage = source.GetLastDecayStage();
2368 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2369 m_DecayTimer = source.GetDecayTimer();
2370 m_DecayDelta = source.GetDecayDelta();
2371 }
2372
2374 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2375 {
2376 HandleFoodStageChangeAgents(stageOld,stageNew);
2377 UpdateVisualsEx(); //performed on server only
2378 }
2379
2382 {
2383 switch (stageNew)
2384 {
2385 case FoodStageType.BAKED:
2386 case FoodStageType.BOILED:
2387 case FoodStageType.DRIED:
2388 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2389 break;
2390
2391 case FoodStageType.BURNED:
2392 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2393 break;
2394 }
2395 }
2396
2397 //================================================================
2398 // COOKING
2399 //================================================================
2400 //cooking time
2401 float GetCookingTime()
2402 {
2403 return GetFoodStage().GetCookingTime();
2404 }
2405
2406 void SetCookingTime( float time )
2407 {
2408 GetFoodStage().SetCookingTime( time );
2409
2410 //synchronize when calling on server
2411 Synchronize();
2412 }
2413
2414 void ResetCookingTime()
2415 {
2416 if (GetFoodStage())
2417 {
2418 GetFoodStage().SetCookingTime(0);
2419 Synchronize();
2420 }
2421 }
2422
2423 //replace edible with new item (opening cans)
2424 void ReplaceEdibleWithNew( string typeName )
2425 {
2426 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2427 if (player)
2428 {
2429 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2430 player.ServerReplaceItemInHandsWithNew(lambda);
2431 }
2432 else
2433 Error("ReplaceEdibleWithNew - cannot use edible without player");
2434 }
2435
2437 {
2439 }
2440
2441 override void SetActions()
2442 {
2443 super.SetActions();
2444
2447 }
2448
2449 protected void SoundCookingStart(string sound_name)
2450 {
2451 #ifndef SERVER
2452 if (m_SoundPlaying != sound_name)
2453 {
2455
2456 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2457 m_SoundPlaying = sound_name;
2458 }
2459 #endif
2460 }
2461
2462 protected void SoundCookingStop()
2463 {
2464 #ifndef SERVER
2466 {
2467 m_SoundEffectCooking.Stop();
2468 m_SoundEffectCooking = null;
2469 m_SoundPlaying = "";
2470 }
2471 #endif
2472 }
2473
2474 override bool CanDecay()
2475 {
2476 return false;
2477 }
2478
2479 override bool CanProcessDecay()
2480 {
2481 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2482 }
2483
2484 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2485 {
2486 m_DecayDelta = 0.0;
2487
2488 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2489 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2490 if ( hasRootAsPlayer )
2492
2493 /*Print( "-------------------------" );
2494 Print( this );
2495 Print( m_DecayTimer );
2496 Print( m_DecayDelta );
2497 Print( m_LastDecayStage );*/
2498
2499 if ( IsFruit() || IsMushroom() )
2500 {
2501 // fruit, vegetables and mushrooms
2503 {
2504 switch ( GetFoodStageType() )
2505 {
2506 case FoodStageType.RAW:
2509 break;
2510
2511 case FoodStageType.BOILED:
2514 break;
2515
2516 case FoodStageType.BAKED:
2519 break;
2520
2521 case FoodStageType.DRIED:
2522 case FoodStageType.BURNED:
2523 case FoodStageType.ROTTEN:
2524 default:
2525 m_DecayTimer = -1;
2527 return;
2528 }
2529
2530 //m_DecayTimer = m_DecayTimer / 1000.0;
2531 }
2532
2533 m_DecayTimer -= ( delta * m_DecayDelta );
2534
2535 if ( m_DecayTimer <= 0 )
2536 {
2537 if ( m_LastDecayStage != FoodStageType.NONE )
2538 {
2539 // switch to decayed stage
2540 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2541 {
2543 }
2544 if ( m_LastDecayStage == FoodStageType.RAW )
2545 {
2546 int rng = Math.RandomIntInclusive( 0, 100 );
2548 {
2550 }
2551 else
2552 {
2553 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2554 {
2556 }
2557 else
2558 {
2560 }
2561 }
2562 }
2563 }
2564 }
2565
2566 }
2567 else if ( IsMeat() )
2568 {
2569 // meat
2571 {
2572 switch ( GetFoodStageType() )
2573 {
2574 case FoodStageType.RAW:
2577 break;
2578
2579 case FoodStageType.BOILED:
2582 break;
2583
2584 case FoodStageType.BAKED:
2587 break;
2588
2589 case FoodStageType.DRIED:
2592 break;
2593
2594 case FoodStageType.BURNED:
2595 case FoodStageType.ROTTEN:
2596 default:
2597 m_DecayTimer = -1;
2599 return;
2600 }
2601 }
2602
2603 m_DecayTimer -= ( delta * m_DecayDelta );
2604
2605 if ( m_DecayTimer <= 0 )
2606 {
2607 if ( m_LastDecayStage != FoodStageType.NONE )
2608 {
2609 // switch to decayed stage
2610 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2611 {
2613 }
2614 }
2615 }
2616 }
2617 else if ( IsCorpse() )
2618 {
2619 // corpse
2621 {
2622 switch ( GetFoodStageType() )
2623 {
2624 case FoodStageType.RAW:
2627 break;
2628
2629 case FoodStageType.BURNED:
2630 case FoodStageType.ROTTEN:
2631 default:
2632 m_DecayTimer = -1;
2634 return;
2635 }
2636 }
2637
2638 m_DecayTimer -= ( delta * m_DecayDelta );
2639
2640 if ( m_DecayTimer <= 0 )
2641 {
2642 if ( m_LastDecayStage != FoodStageType.NONE )
2643 {
2644 // switch to decayed stage
2645 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2646 {
2648 }
2649 }
2650 }
2651 }
2652 else
2653 {
2654 // opened cans
2655 m_DecayTimer -= ( delta * m_DecayDelta );
2656
2657 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2658 {
2661 //m_DecayTimer = m_DecayTimer / 1000.0;
2662 }
2663 else
2664 {
2665 if ( m_DecayTimer <= 0 )
2666 {
2667 InsertAgent(eAgents.FOOD_POISON, 1);
2668 m_DecayTimer = -1;
2669 }
2670 }
2671 }
2672 }
2673
2674 protected void UpdateVaporParticle()
2675 {
2676 if (GetGame().IsDedicatedServer())
2677 return;
2678
2679 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2680 {
2681 InventoryLocation invLoc = new InventoryLocation();
2682 GetInventory().GetCurrentInventoryLocation(invLoc);
2683 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2684 {
2685 ParticleManager ptcMgr = ParticleManager.GetInstance();
2686 if (ptcMgr)
2687 {
2688 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2689 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2690 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2691 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2692 }
2693 }
2694 }
2695 else if (m_HotVaporParticle)
2696 {
2697 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2698 {
2699 m_HotVaporParticle.Stop();
2700 m_HotVaporParticle = null;
2701 return;
2702 }
2703
2704 InventoryLocation inventoryLoc = new InventoryLocation();
2705 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2706 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2707 {
2708 m_HotVaporParticle.Stop();
2709 m_HotVaporParticle = null;
2710 }
2711 }
2712 }
2713
2714 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2715 {
2716 if (GetFoodStage())
2717 {
2718 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2719 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2720 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2721 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2722 }
2723
2724 super.GetDebugActions(outputList);
2725 }
2726
2727 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2728 {
2729 super.OnAction(action_id, player, ctx);
2730
2731 if ( GetGame().IsServer() )
2732 {
2733 if ( action_id == EActions.FOOD_STAGE_PREV )
2734 {
2735 int food_stage_prev = GetFoodStageType() - 1;
2736 if (food_stage_prev <= 0)
2737 {
2738 food_stage_prev = FoodStageType.COUNT - 1;
2739 }
2740 ChangeFoodStage(food_stage_prev);
2741 return true;
2742 }
2743 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2744 {
2745 int food_stage_next = GetFoodStageType() + 1;
2746 if (food_stage_next >= FoodStageType.COUNT )
2747 {
2748 food_stage_next = FoodStageType.RAW;
2749 }
2750 ChangeFoodStage(food_stage_next);
2751 return true;
2752 }
2753
2754 }
2755
2756 #ifdef DIAG_DEVELOPER
2757 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2758 {
2759 PrintNutritionsData();
2760 return true;
2761 }
2762 #endif
2763
2764 return false;
2765 }
2766
2767 override string GetDebugText()
2768 {
2769 string debug_output;
2770
2771 debug_output = super.GetDebugText();
2772
2773 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2774 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2775
2776 return debug_output;
2777 }
2778
2779 //================================================================
2780 // GENERAL GETTERS
2781 //================================================================
2782
2783 override float GetBaitEffectivity()
2784 {
2785 float ret = super.GetBaitEffectivity();
2786
2787 if (IsFoodRotten())
2788 {
2789 ret *= 0.5;
2790 }
2791
2792 return ret;
2793 }
2794
2795 float GetDecayTimer()
2796 {
2797 return m_DecayTimer;
2798 }
2799
2800 float GetDecayDelta()
2801 {
2802 return m_DecayDelta;
2803 }
2804
2806 {
2807 return m_LastDecayStage;
2808 }
2809
2810 #ifdef DIAG_DEVELOPER
2811 private void PrintNutritionsData()
2812 {
2813 string nutritionsData = "";
2814
2815 FoodStage stage = GetFoodStage();
2816 FoodStageType stageType = stage.GetFoodStageType();
2817
2818 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2819 if (profile)
2820 {
2821 nutritionsData = string.Format("Item: %1\n\n", this);
2822 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2823 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2824 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2825 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2826 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2827 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2828 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2829
2830 if (profile.IsLiquid())
2831 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2832
2833 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2834 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2835 }
2836
2837 nutritionsData += "-----\n";
2838
2839 Debug.Log(nutritionsData);
2840 }
2841 #endif
2842
2844 //DEPRECATED
2846 void UpdateVisuals()
2847 {
2849 }
2850}
2851
2853{
2854 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2855};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.