DayZ 1.30
DayZ Explorer by KGB
 
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◆ HandleFoodStageChangeAgents()

void ReplaceEdibleWithNewLambda::HandleFoodStageChangeAgents ( FoodStageType stageOld,
FoodStageType stageNew )
protected

removes select agents on foodstage transitions

См. определение в файле Edible_Base.c строка 1749

1749 : ItemBase
1750{
1751 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1752
1753 const string SOUND_BAKING_START = "Baking_SoundSet";
1754 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1755 const string SOUND_BOILING_START = "Boiling_SoundSet";
1756 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1757 const string SOUND_DRYING_START = "Drying_SoundSet";
1758 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1759 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1760
1761 protected bool m_MakeCookingSounds;
1762 protected SoundOnVehicle m_SoundCooking;
1764 protected string m_SoundPlaying;
1765 ref FoodStage m_FoodStage;
1766 protected float m_DecayTimer;
1767 protected float m_DecayDelta = 0.0;
1770
1772
1773 void Edible_Base()
1774 {
1775 if (HasFoodStage())
1776 {
1777 m_FoodStage = new FoodStage(this);
1778
1779 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1780 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1781
1782 m_SoundPlaying = "";
1784 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1785 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1786 }
1787 }
1788
1789 override void EEInit()
1790 {
1791 super.EEInit();
1792
1793 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1794 }
1795
1796 override void EEDelete(EntityAI parent)
1797 {
1798 super.EEDelete(parent);
1799
1800 RemoveAudio();
1801
1803 m_HotVaporParticle.Stop();
1804 }
1805
1806 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1807 {
1808 super.EEItemLocationChanged(oldLoc, newLoc);
1809
1811 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1812 {
1813 switch (oldLoc.GetParent().GetType())
1814 {
1815 case "FryingPan":
1816 case "Pot":
1817 case "Cauldron":
1818 case "SharpWoodenStick":
1819 MakeSoundsOnClient(false);
1820 break;
1821 }
1822
1824 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1825 {
1826 MakeSoundsOnClient(false);
1827 }
1828 }
1829
1830 if (oldLoc.IsValid())
1832
1833 if (CanHaveTemperature())
1835 }
1836
1837 void UpdateVisualsEx(bool forced = false)
1838 {
1839 if (GetFoodStage())
1840 GetFoodStage().UpdateVisualsEx(forced);
1841 }
1842
1843 bool Consume(float amount, PlayerBase consumer)
1844 {
1845 AddQuantity(-amount, false, false);
1846 OnConsume(amount, consumer);
1847
1848 return true;
1849 }
1850
1851 void OnConsume(float amount, PlayerBase consumer)
1852 {
1854 {
1855 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1856 }
1857 }
1858
1860 int FilterAgents(int agentsIn)
1861 {
1862 int foodStageType;
1863
1864 FoodStage foodStage = GetFoodStage();
1865 if (foodStage)
1866 foodStageType = foodStage.GetFoodStageType();
1867
1869 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1870 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1871 agentsIn &= ~eAgents.FOOD_POISON;
1872
1873 return agentsIn;
1874 }
1875
1876 //food staging
1877 override bool CanBeCooked()
1878 {
1879 return false;
1880 }
1881
1882 override bool CanBeCookedOnStick()
1883 {
1884 return false;
1885 }
1886
1887 override float GetTemperatureFreezeTime()
1888 {
1889 if (GetFoodStage())
1890 {
1891 switch (m_FoodStage.GetFoodStageType())
1892 {
1893 case FoodStageType.DRIED:
1894 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1895
1896 case FoodStageType.BURNED:
1897 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1898
1899 default:
1900 return super.GetTemperatureFreezeTime();
1901 }
1902 }
1903
1904 return super.GetTemperatureFreezeTime();
1905 }
1906
1907 override float GetTemperatureThawTime()
1908 {
1909 if (GetFoodStage())
1910 {
1911 switch (m_FoodStage.GetFoodStageType())
1912 {
1913 case FoodStageType.DRIED:
1914 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1915
1916 case FoodStageType.BURNED:
1917 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1918
1919 default:
1920 return super.GetTemperatureThawTime();
1921 }
1922 }
1923
1924 return super.GetTemperatureThawTime();
1925 }
1926
1927 override bool CanItemOverheat()
1928 {
1929 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1930 }
1931
1932 //================================================================
1933 // SYNCHRONIZATION
1934 //================================================================
1935 void Synchronize()
1936 {
1937 SetSynchDirty();
1938 }
1939
1940 override void OnVariablesSynchronized()
1941 {
1942 super.OnVariablesSynchronized();
1943
1944 //UpdateVisualsEx(); //performed on client only
1945
1946 //update audio
1948 {
1949 RefreshAudio();
1950 }
1951 else
1952 {
1953 RemoveAudio();
1954 }
1955
1956 if (CanHaveTemperature())
1958 }
1959
1960 //================================================================
1961 // AUDIO EFFECTS (WHEN ON DCS)
1962 //================================================================
1963 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1964 {
1965 m_MakeCookingSounds = soundstate;
1966 m_CookedByMethod = cookingMethod;
1967
1968 Synchronize();
1969 }
1970
1971 protected void RefreshAudio()
1972 {
1973 string soundName = "";
1974
1975 FoodStageType currentFoodStage = GetFoodStageType();
1977
1978 if (currentFoodStage == FoodStageType.BURNED)
1979 {
1980 soundName = SOUND_BURNING_DONE;
1981 }
1982 else
1983 {
1984 switch (m_CookedByMethod)
1985 {
1986 case CookingMethodType.BAKING:
1987 {
1988 if (nextFoodStage == FoodStageType.BAKED)
1989 soundName = SOUND_BAKING_START;
1990 else if (currentFoodStage == FoodStageType.BAKED)
1991 soundName = SOUND_BAKING_DONE;
1992 else
1993 soundName = "";
1994 break;
1995 }
1996
1997 case CookingMethodType.BOILING:
1998 {
1999 if (nextFoodStage == FoodStageType.BOILED)
2000 soundName = SOUND_BOILING_START;
2001 else if (currentFoodStage == FoodStageType.BOILED)
2002 soundName = SOUND_BOILING_DONE;
2003 else
2004 soundName = "";
2005 break;
2006 }
2007
2008 case CookingMethodType.DRYING:
2009 {
2010 if (nextFoodStage == FoodStageType.DRIED)
2011 soundName = SOUND_DRYING_START;
2012 else if (currentFoodStage == FoodStageType.DRIED)
2013 soundName = SOUND_DRYING_DONE;
2014 else
2015 soundName = "";
2016 break;
2017 }
2018
2019 default:
2020 soundName = "";
2021 break;
2022 }
2023
2024 if (nextFoodStage == FoodStageType.BURNED)
2025 {
2026 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2027 {
2028 soundName = SOUND_BURNING_DONE;
2029 }
2030 else // pre-emptive burning sounds replace regular ones
2031 {
2032 array<float> nextStageProperties = new array<float>();
2033 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2034 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2035 float progress01 = GetCookingTime() / nextStageTime;
2036 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2037 {
2038 soundName = SOUND_BURNING_DONE;
2039 }
2040 }
2041 }
2042 }
2043
2044 SoundCookingStart(soundName);
2045 }
2046
2047 protected void RemoveAudio()
2048 {
2049 m_MakeCookingSounds = false;
2051 }
2052
2053 //================================================================
2054 // SERIALIZATION
2055 //================================================================
2056 override void OnStoreSave(ParamsWriteContext ctx)
2057 {
2058 super.OnStoreSave(ctx);
2059
2060 if (GetFoodStage())
2061 {
2062 GetFoodStage().OnStoreSave(ctx);
2063 }
2064
2065 // food decay
2066 ctx.Write(m_DecayTimer);
2068 }
2069
2070 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2071 {
2072 if (!super.OnStoreLoad(ctx, version))
2073 return false;
2074
2075 if (GetFoodStage())
2076 {
2077 if (!GetFoodStage().OnStoreLoad(ctx, version))
2078 return false;
2079 }
2080
2081 if (version >= 115)
2082 {
2083 if (!ctx.Read(m_DecayTimer))
2084 {
2085 m_DecayTimer = 0.0;
2086 return false;
2087 }
2088 if (!ctx.Read(m_LastDecayStage))
2089 {
2091 return false;
2092 }
2093 }
2094
2095 UpdateVisualsEx(true); //forced init visuals
2096 Synchronize();
2097
2098 return true;
2099 }
2100
2101 override void AfterStoreLoad()
2102 {
2103 super.AfterStoreLoad();
2104
2105 Synchronize();
2106 }
2107
2108 //get food stage
2109 override FoodStage GetFoodStage()
2110 {
2111 return m_FoodStage;
2112 }
2113
2114 //food types
2115 override bool IsMeat()
2116 {
2117 return false;
2118 }
2119
2120 override bool IsCorpse()
2121 {
2122 return false;
2123 }
2124
2125 override bool IsFruit()
2126 {
2127 return false;
2128 }
2129
2130 override bool IsMushroom()
2131 {
2132 return false;
2133 }
2134
2135 //================================================================
2136 // NUTRITIONAL VALUES
2137 //================================================================
2138 //food properties
2139 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2140 {
2141 Edible_Base food_item = Edible_Base.Cast(item);
2142 if (food_item && food_item.GetFoodStage())
2143 {
2144 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2145 }
2146 else if (classname != "" && food_stage)
2147 {
2148 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2149 }
2150 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2151 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2152
2153 }
2154
2155 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2156 {
2157 Edible_Base food_item = Edible_Base.Cast(item);
2158 if (food_item && food_item.GetFoodStage())
2159 {
2160 return FoodStage.GetEnergy(food_item.GetFoodStage());
2161 }
2162 else if (classname != "" && food_stage)
2163 {
2164 return FoodStage.GetEnergy(null, food_stage, classname);
2165 }
2166 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2167 return g_Game.ConfigGetFloat( class_path + " energy" );
2168 }
2169
2170 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2171 {
2172 Edible_Base food_item = Edible_Base.Cast(item);
2173 if (food_item && food_item.GetFoodStage())
2174 {
2175 return FoodStage.GetWater(food_item.GetFoodStage());
2176 }
2177 else if (classname != "" && food_stage)
2178 {
2179 return FoodStage.GetWater(null, food_stage, classname);
2180 }
2181 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2182 return g_Game.ConfigGetFloat( class_path + " water" );
2183 }
2184
2185 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2186 {
2187 Edible_Base food_item = Edible_Base.Cast(item);
2188 if (food_item && food_item.GetFoodStage())
2189 {
2190 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2191 }
2192 else if (classname != "" && food_stage)
2193 {
2194 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2195 }
2196 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2197 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2198
2199 }
2200
2201 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2202 {
2203 Edible_Base food_item = Edible_Base.Cast(item);
2204 if (food_item && food_item.GetFoodStage())
2205 {
2206 return FoodStage.GetToxicity(food_item.GetFoodStage());
2207 }
2208 else if (classname != "" && food_stage)
2209 {
2210 return FoodStage.GetToxicity(null, food_stage, classname);
2211 }
2212 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2213 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2214 }
2215
2216 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2217 {
2218 Edible_Base food_item = Edible_Base.Cast(item);
2219 if (food_item && food_item.GetFoodStage())
2220 {
2221 return FoodStage.GetAgents(food_item.GetFoodStage());
2222 }
2223 else if (classname != "" && food_stage)
2224 {
2225 return FoodStage.GetAgents(null, food_stage, classname);
2226 }
2227 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2228 return g_Game.ConfigGetInt( class_path + " agents" );
2229 }
2230
2231 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2232 {
2233 Edible_Base food_item = Edible_Base.Cast(item);
2234 if (food_item && food_item.GetFoodStage())
2235 {
2236 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2237 }
2238 else if (classname != "" && food_stage)
2239 {
2240 return FoodStage.GetDigestibility(null, food_stage, classname);
2241 }
2242 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2243 return g_Game.ConfigGetInt( class_path + " digestibility" );
2244 }
2245
2246 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2247 {
2248 Edible_Base foodItem = Edible_Base.Cast(item);
2249 if (foodItem && foodItem.GetFoodStage())
2250 {
2251 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2252 }
2253 else if (className != "" && foodStage)
2254 {
2255 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2256 }
2257 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2258 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2259 }
2260
2261 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2262 {
2263 NutritionalProfile profile = new NutritionalProfile();
2264 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2265 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2266 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2267 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2268 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2269 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2270 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2271 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2272
2273 return profile;
2274 }
2275
2276 //================================================================
2277 // FOOD STAGING
2278 //================================================================
2280 {
2281 return GetFoodStage().GetFoodStageType();
2282 }
2283
2284 //food stage states
2285 bool IsFoodRaw()
2286 {
2287 if ( GetFoodStage() )
2288 {
2289 return GetFoodStage().IsFoodRaw();
2290 }
2291
2292 return false;
2293 }
2294
2295 bool IsFoodBaked()
2296 {
2297 if ( GetFoodStage() )
2298 {
2299 return GetFoodStage().IsFoodBaked();
2300 }
2301
2302 return false;
2303 }
2304
2305 bool IsFoodBoiled()
2306 {
2307 if ( GetFoodStage() )
2308 {
2309 return GetFoodStage().IsFoodBoiled();
2310 }
2311
2312 return false;
2313 }
2314
2315 bool IsFoodDried()
2316 {
2317 if ( GetFoodStage() )
2318 {
2319 return GetFoodStage().IsFoodDried();
2320 }
2321
2322 return false;
2323 }
2324
2325 bool IsFoodBurned()
2326 {
2327 if ( GetFoodStage() )
2328 {
2329 return GetFoodStage().IsFoodBurned();
2330 }
2331
2332 return false;
2333 }
2334
2335 bool IsFoodRotten()
2336 {
2337 if ( GetFoodStage() )
2338 {
2339 return GetFoodStage().IsFoodRotten();
2340 }
2341
2342 return false;
2343 }
2344
2345 //food stage change
2346 void ChangeFoodStage( FoodStageType new_food_stage_type )
2347 {
2348 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2349 }
2350
2352 {
2353 return GetFoodStage().GetNextFoodStageType( cooking_method );
2354 }
2355
2356 string GetFoodStageName( FoodStageType food_stage_type )
2357 {
2358 return GetFoodStage().GetFoodStageName( food_stage_type );
2359 }
2360
2361 bool CanChangeToNewStage( CookingMethodType cooking_method )
2362 {
2363 return GetFoodStage().CanChangeToNewStage( cooking_method );
2364 }
2365
2366 //Use this to receive food stage from another Edible_Base
2367 void TransferFoodStage( notnull Edible_Base source )
2368 {
2369 if ( !source.GetFoodStage())
2370 return;
2371 m_LastDecayStage = source.GetLastDecayStage();
2372 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2373 m_DecayTimer = source.GetDecayTimer();
2374 m_DecayDelta = source.GetDecayDelta();
2375 }
2376
2378 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2379 {
2380 HandleFoodStageChangeAgents(stageOld,stageNew);
2381 UpdateVisualsEx(); //performed on server only
2382 }
2383
2386 {
2387 switch (stageNew)
2388 {
2389 case FoodStageType.BAKED:
2390 case FoodStageType.BOILED:
2391 case FoodStageType.DRIED:
2392 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2393 break;
2394
2395 case FoodStageType.BURNED:
2396 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2397 break;
2398 }
2399 }
2400
2401 //================================================================
2402 // COOKING
2403 //================================================================
2404 //cooking time
2405 float GetCookingTime()
2406 {
2407 return GetFoodStage().GetCookingTime();
2408 }
2409
2410 void SetCookingTime( float time )
2411 {
2412 GetFoodStage().SetCookingTime( time );
2413
2414 //synchronize when calling on server
2415 Synchronize();
2416 }
2417
2418 void ResetCookingTime()
2419 {
2420 if (GetFoodStage())
2421 {
2422 GetFoodStage().SetCookingTime(0);
2423 Synchronize();
2424 }
2425 }
2426
2427 //replace edible with new item (opening cans)
2428 void ReplaceEdibleWithNew( string typeName )
2429 {
2430 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2431 if (player)
2432 {
2433 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2434 player.ServerReplaceItemInHandsWithNew(lambda);
2435 }
2436 else
2437 Error("ReplaceEdibleWithNew - cannot use edible without player");
2438 }
2439
2441 {
2443 }
2444
2445 override void SetActions()
2446 {
2447 super.SetActions();
2448
2451 }
2452
2453 protected void SoundCookingStart(string sound_name)
2454 {
2455 #ifndef SERVER
2456 #ifndef NO_GUI
2457 if (m_SoundPlaying != sound_name)
2458 {
2460
2461 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2462 m_SoundPlaying = sound_name;
2463 }
2464 #endif
2465 #endif
2466 }
2467
2468 protected void SoundCookingStop()
2469 {
2470 #ifndef SERVER
2471 #ifndef NO_GUI
2473 {
2474 m_SoundEffectCooking.Stop();
2475 m_SoundEffectCooking = null;
2476 m_SoundPlaying = "";
2477 }
2478 #endif
2479 #endif
2480 }
2481
2482 override bool CanDecay()
2483 {
2484 return false;
2485 }
2486
2487 override bool CanProcessDecay()
2488 {
2489 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2490 }
2491
2492 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2493 {
2494 m_DecayDelta = 0.0;
2495
2496 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2497 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2498 if ( hasRootAsPlayer )
2500
2501 /*Print( "-------------------------" );
2502 Print( this );
2503 Print( m_DecayTimer );
2504 Print( m_DecayDelta );
2505 Print( m_LastDecayStage );*/
2506
2507 if ( IsFruit() || IsMushroom() )
2508 {
2509 // fruit, vegetables and mushrooms
2511 {
2512 switch ( GetFoodStageType() )
2513 {
2514 case FoodStageType.RAW:
2517 break;
2518
2519 case FoodStageType.BOILED:
2522 break;
2523
2524 case FoodStageType.BAKED:
2527 break;
2528
2529 case FoodStageType.DRIED:
2530 case FoodStageType.BURNED:
2531 case FoodStageType.ROTTEN:
2532 default:
2533 m_DecayTimer = -1;
2535 return;
2536 }
2537
2538 //m_DecayTimer = m_DecayTimer / 1000.0;
2539 }
2540
2541 m_DecayTimer -= ( delta * m_DecayDelta );
2542
2543 if ( m_DecayTimer <= 0 )
2544 {
2545 if ( m_LastDecayStage != FoodStageType.NONE )
2546 {
2547 // switch to decayed stage
2548 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2549 {
2551 }
2552 if ( m_LastDecayStage == FoodStageType.RAW )
2553 {
2554 int rng = Math.RandomIntInclusive( 0, 100 );
2556 {
2558 }
2559 else
2560 {
2561 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2562 {
2564 }
2565 else
2566 {
2568 }
2569 }
2570 }
2571 }
2572 }
2573
2574 }
2575 else if ( IsMeat() )
2576 {
2577 // meat
2579 {
2580 switch ( GetFoodStageType() )
2581 {
2582 case FoodStageType.RAW:
2585 break;
2586
2587 case FoodStageType.BOILED:
2590 break;
2591
2592 case FoodStageType.BAKED:
2595 break;
2596
2597 case FoodStageType.DRIED:
2600 break;
2601
2602 case FoodStageType.BURNED:
2603 case FoodStageType.ROTTEN:
2604 default:
2605 m_DecayTimer = -1;
2607 return;
2608 }
2609 }
2610
2611 m_DecayTimer -= ( delta * m_DecayDelta );
2612
2613 if ( m_DecayTimer <= 0 )
2614 {
2615 if ( m_LastDecayStage != FoodStageType.NONE )
2616 {
2617 // switch to decayed stage
2618 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2619 {
2621 }
2622 }
2623 }
2624 }
2625 else if ( IsCorpse() )
2626 {
2627 // corpse
2629 {
2630 switch ( GetFoodStageType() )
2631 {
2632 case FoodStageType.RAW:
2635 break;
2636
2637 case FoodStageType.BURNED:
2638 case FoodStageType.ROTTEN:
2639 default:
2640 m_DecayTimer = -1;
2642 return;
2643 }
2644 }
2645
2646 m_DecayTimer -= ( delta * m_DecayDelta );
2647
2648 if ( m_DecayTimer <= 0 )
2649 {
2650 if ( m_LastDecayStage != FoodStageType.NONE )
2651 {
2652 // switch to decayed stage
2653 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2654 {
2656 }
2657 }
2658 }
2659 }
2660 else
2661 {
2662 // opened cans
2663 m_DecayTimer -= ( delta * m_DecayDelta );
2664
2665 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2666 {
2669 //m_DecayTimer = m_DecayTimer / 1000.0;
2670 }
2671 else
2672 {
2673 if ( m_DecayTimer <= 0 )
2674 {
2675 InsertAgent(eAgents.FOOD_POISON, 1);
2676 m_DecayTimer = -1;
2677 }
2678 }
2679 }
2680 }
2681
2682 protected void UpdateVaporParticle()
2683 {
2684 if (g_Game.IsHeadlessOrDedicatedServer())
2685 return;
2686
2687 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2688 {
2689 InventoryLocation invLoc = new InventoryLocation();
2690 GetInventory().GetCurrentInventoryLocation(invLoc);
2691 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2692 {
2693 ParticleManager ptcMgr = ParticleManager.GetInstance();
2694 if (ptcMgr)
2695 {
2696 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2697 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2698 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2699 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2700 }
2701 }
2702 }
2703 else if (m_HotVaporParticle)
2704 {
2705 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2706 {
2707 m_HotVaporParticle.Stop();
2708 m_HotVaporParticle = null;
2709 return;
2710 }
2711
2712 InventoryLocation inventoryLoc = new InventoryLocation();
2713 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2714 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2715 {
2716 m_HotVaporParticle.Stop();
2717 m_HotVaporParticle = null;
2718 }
2719 }
2720 }
2721
2722 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2723 {
2724 if (GetFoodStage())
2725 {
2726 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2727 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2728 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2729 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2730 }
2731
2732 super.GetDebugActions(outputList);
2733 }
2734
2735 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2736 {
2737 super.OnAction(action_id, player, ctx);
2738
2739 if ( g_Game.IsServer() )
2740 {
2741 if ( action_id == EActions.FOOD_STAGE_PREV )
2742 {
2743 int food_stage_prev = GetFoodStageType() - 1;
2744 if (food_stage_prev <= 0)
2745 {
2746 food_stage_prev = FoodStageType.COUNT - 1;
2747 }
2748 ChangeFoodStage(food_stage_prev);
2749 return true;
2750 }
2751 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2752 {
2753 int food_stage_next = GetFoodStageType() + 1;
2754 if (food_stage_next >= FoodStageType.COUNT )
2755 {
2756 food_stage_next = FoodStageType.RAW;
2757 }
2758 ChangeFoodStage(food_stage_next);
2759 return true;
2760 }
2761
2762 }
2763
2764 #ifdef DIAG_DEVELOPER
2765 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2766 {
2767 PrintNutritionsData();
2768 return true;
2769 }
2770 #endif
2771
2772 return false;
2773 }
2774
2775 override string GetDebugText()
2776 {
2777 string debug_output;
2778
2779 debug_output = super.GetDebugText();
2780
2781 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2782 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2783
2784 return debug_output;
2785 }
2786
2787 //================================================================
2788 // GENERAL GETTERS
2789 //================================================================
2790
2791 override float GetBaitEffectivity()
2792 {
2793 float ret = super.GetBaitEffectivity();
2794
2795 if (IsFoodRotten())
2796 {
2797 ret *= 0.5;
2798 }
2799
2800 return ret;
2801 }
2802
2803 float GetDecayTimer()
2804 {
2805 return m_DecayTimer;
2806 }
2807
2808 float GetDecayDelta()
2809 {
2810 return m_DecayDelta;
2811 }
2812
2814 {
2815 return m_LastDecayStage;
2816 }
2817
2818 #ifdef DIAG_DEVELOPER
2819 private void PrintNutritionsData()
2820 {
2821 string nutritionsData = "";
2822
2823 FoodStage stage = GetFoodStage();
2824 FoodStageType stageType = stage.GetFoodStageType();
2825
2826 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2827 if (profile)
2828 {
2829 nutritionsData = string.Format("Item: %1\n\n", this);
2830 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2831 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2832 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2833 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2834 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2835 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2836 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2837
2838 if (profile.IsLiquid())
2839 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2840
2841 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2842 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2843 }
2844
2845 nutritionsData += "-----\n";
2846
2847 Debug.Log(nutritionsData);
2848 }
2849 #endif
2850
2852 //DEPRECATED
2854 void UpdateVisuals()
2855 {
2857 }
2858}
2859
2861{
2862 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2863};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.