DayZ 1.27
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◆ HandleFoodStageChangeAgents()

void ReplaceEdibleWithNewLambda::HandleFoodStageChangeAgents ( FoodStageType stageOld,
FoodStageType stageNew )
protected

removes select agents on foodstage transitions

См. определение в файле Edible_Base.c строка 1744

1744 : ItemBase
1745{
1746 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1747
1748 const string SOUND_BAKING_START = "Baking_SoundSet";
1749 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1750 const string SOUND_BOILING_START = "Boiling_SoundSet";
1751 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1752 const string SOUND_DRYING_START = "Drying_SoundSet";
1753 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1754 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1755
1756 protected bool m_MakeCookingSounds;
1757 protected SoundOnVehicle m_SoundCooking;
1759 protected string m_SoundPlaying;
1760 ref FoodStage m_FoodStage;
1761 protected float m_DecayTimer;
1762 protected float m_DecayDelta = 0.0;
1765
1767
1768 void Edible_Base()
1769 {
1770 if (HasFoodStage())
1771 {
1772 m_FoodStage = new FoodStage(this);
1773
1774 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1775 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1776
1777 m_SoundPlaying = "";
1779 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1780 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1781 }
1782 }
1783
1784 override void EEInit()
1785 {
1786 super.EEInit();
1787
1788 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1789 }
1790
1791 override void EEDelete(EntityAI parent)
1792 {
1793 super.EEDelete(parent);
1794
1795 RemoveAudio();
1796
1798 m_HotVaporParticle.Stop();
1799 }
1800
1801 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1802 {
1803 super.EEItemLocationChanged(oldLoc, newLoc);
1804
1806 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1807 {
1808 switch (oldLoc.GetParent().GetType())
1809 {
1810 case "FryingPan":
1811 case "Pot":
1812 case "Cauldron":
1813 case "SharpWoodenStick":
1814 MakeSoundsOnClient(false);
1815 break;
1816 }
1817
1819 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1820 {
1821 MakeSoundsOnClient(false);
1822 }
1823 }
1824
1825 if (oldLoc.IsValid())
1827
1828 if (CanHaveTemperature())
1830 }
1831
1832 void UpdateVisualsEx(bool forced = false)
1833 {
1834 if (GetFoodStage())
1835 GetFoodStage().UpdateVisualsEx(forced);
1836 }
1837
1838 bool Consume(float amount, PlayerBase consumer)
1839 {
1840 AddQuantity(-amount, false, false);
1841 OnConsume(amount, consumer);
1842
1843 return true;
1844 }
1845
1846 void OnConsume(float amount, PlayerBase consumer)
1847 {
1849 {
1850 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1851 }
1852 }
1853
1855 int FilterAgents(int agentsIn)
1856 {
1857 int foodStageType;
1858
1859 FoodStage foodStage = GetFoodStage();
1860 if (foodStage)
1861 foodStageType = foodStage.GetFoodStageType();
1862
1864 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1865 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1866 agentsIn &= ~eAgents.FOOD_POISON;
1867
1868 return agentsIn;
1869 }
1870
1871 //food staging
1872 override bool CanBeCooked()
1873 {
1874 return false;
1875 }
1876
1877 override bool CanBeCookedOnStick()
1878 {
1879 return false;
1880 }
1881
1882 override float GetTemperatureFreezeTime()
1883 {
1884 if (GetFoodStage())
1885 {
1886 switch (m_FoodStage.GetFoodStageType())
1887 {
1888 case FoodStageType.DRIED:
1889 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1890
1891 case FoodStageType.BURNED:
1892 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1893
1894 default:
1895 return super.GetTemperatureFreezeTime();
1896 }
1897 }
1898
1899 return super.GetTemperatureFreezeTime();
1900 }
1901
1902 override float GetTemperatureThawTime()
1903 {
1904 if (GetFoodStage())
1905 {
1906 switch (m_FoodStage.GetFoodStageType())
1907 {
1908 case FoodStageType.DRIED:
1909 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1910
1911 case FoodStageType.BURNED:
1912 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1913
1914 default:
1915 return super.GetTemperatureThawTime();
1916 }
1917 }
1918
1919 return super.GetTemperatureThawTime();
1920 }
1921
1922 override bool CanItemOverheat()
1923 {
1924 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1925 }
1926
1927 //================================================================
1928 // SYNCHRONIZATION
1929 //================================================================
1930 void Synchronize()
1931 {
1932 SetSynchDirty();
1933 }
1934
1935 override void OnVariablesSynchronized()
1936 {
1937 super.OnVariablesSynchronized();
1938
1939 //UpdateVisualsEx(); //performed on client only
1940
1941 //update audio
1943 {
1944 RefreshAudio();
1945 }
1946 else
1947 {
1948 RemoveAudio();
1949 }
1950
1951 if (CanHaveTemperature())
1953 }
1954
1955 //================================================================
1956 // AUDIO EFFECTS (WHEN ON DCS)
1957 //================================================================
1958 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1959 {
1960 m_MakeCookingSounds = soundstate;
1961 m_CookedByMethod = cookingMethod;
1962
1963 Synchronize();
1964 }
1965
1966 protected void RefreshAudio()
1967 {
1968 string soundName = "";
1969
1970 FoodStageType currentFoodStage = GetFoodStageType();
1972
1973 if (currentFoodStage == FoodStageType.BURNED)
1974 {
1975 soundName = SOUND_BURNING_DONE;
1976 }
1977 else
1978 {
1979 switch (m_CookedByMethod)
1980 {
1981 case CookingMethodType.BAKING:
1982 {
1983 if (nextFoodStage == FoodStageType.BAKED)
1984 soundName = SOUND_BAKING_START;
1985 else if (currentFoodStage == FoodStageType.BAKED)
1986 soundName = SOUND_BAKING_DONE;
1987 else
1988 soundName = "";
1989 break;
1990 }
1991
1992 case CookingMethodType.BOILING:
1993 {
1994 if (nextFoodStage == FoodStageType.BOILED)
1995 soundName = SOUND_BOILING_START;
1996 else if (currentFoodStage == FoodStageType.BOILED)
1997 soundName = SOUND_BOILING_DONE;
1998 else
1999 soundName = "";
2000 break;
2001 }
2002
2003 case CookingMethodType.DRYING:
2004 {
2005 if (nextFoodStage == FoodStageType.DRIED)
2006 soundName = SOUND_DRYING_START;
2007 else if (currentFoodStage == FoodStageType.DRIED)
2008 soundName = SOUND_DRYING_DONE;
2009 else
2010 soundName = "";
2011 break;
2012 }
2013
2014 default:
2015 soundName = "";
2016 break;
2017 }
2018
2019 if (nextFoodStage == FoodStageType.BURNED)
2020 {
2021 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2022 {
2023 soundName = SOUND_BURNING_DONE;
2024 }
2025 else // pre-emptive burning sounds replace regular ones
2026 {
2027 array<float> nextStageProperties = new array<float>();
2028 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2029 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2030 float progress01 = GetCookingTime() / nextStageTime;
2031 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2032 {
2033 soundName = SOUND_BURNING_DONE;
2034 }
2035 }
2036 }
2037 }
2038
2039 SoundCookingStart(soundName);
2040 }
2041
2042 protected void RemoveAudio()
2043 {
2044 m_MakeCookingSounds = false;
2046 }
2047
2048 //================================================================
2049 // SERIALIZATION
2050 //================================================================
2051 override void OnStoreSave(ParamsWriteContext ctx)
2052 {
2053 super.OnStoreSave(ctx);
2054
2055 if (GetFoodStage())
2056 {
2057 GetFoodStage().OnStoreSave(ctx);
2058 }
2059
2060 // food decay
2061 ctx.Write(m_DecayTimer);
2063 }
2064
2065 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2066 {
2067 if (!super.OnStoreLoad(ctx, version))
2068 return false;
2069
2070 if (GetFoodStage())
2071 {
2072 if (!GetFoodStage().OnStoreLoad(ctx, version))
2073 return false;
2074 }
2075
2076 if (version >= 115)
2077 {
2078 if (!ctx.Read(m_DecayTimer))
2079 {
2080 m_DecayTimer = 0.0;
2081 return false;
2082 }
2083 if (!ctx.Read(m_LastDecayStage))
2084 {
2086 return false;
2087 }
2088 }
2089
2090 UpdateVisualsEx(true); //forced init visuals
2091 Synchronize();
2092
2093 return true;
2094 }
2095
2096 override void AfterStoreLoad()
2097 {
2098 super.AfterStoreLoad();
2099
2100 Synchronize();
2101 }
2102
2103 //get food stage
2104 override FoodStage GetFoodStage()
2105 {
2106 return m_FoodStage;
2107 }
2108
2109 //food types
2110 override bool IsMeat()
2111 {
2112 return false;
2113 }
2114
2115 override bool IsCorpse()
2116 {
2117 return false;
2118 }
2119
2120 override bool IsFruit()
2121 {
2122 return false;
2123 }
2124
2125 override bool IsMushroom()
2126 {
2127 return false;
2128 }
2129
2130 //================================================================
2131 // NUTRITIONAL VALUES
2132 //================================================================
2133 //food properties
2134 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2135 {
2136 Edible_Base food_item = Edible_Base.Cast(item);
2137 if (food_item && food_item.GetFoodStage())
2138 {
2139 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2140 }
2141 else if (classname != "" && food_stage)
2142 {
2143 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2144 }
2145 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2146 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2147
2148 }
2149
2150 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2151 {
2152 Edible_Base food_item = Edible_Base.Cast(item);
2153 if (food_item && food_item.GetFoodStage())
2154 {
2155 return FoodStage.GetEnergy(food_item.GetFoodStage());
2156 }
2157 else if (classname != "" && food_stage)
2158 {
2159 return FoodStage.GetEnergy(null, food_stage, classname);
2160 }
2161 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2162 return GetGame().ConfigGetFloat( class_path + " energy" );
2163 }
2164
2165 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2166 {
2167 Edible_Base food_item = Edible_Base.Cast(item);
2168 if (food_item && food_item.GetFoodStage())
2169 {
2170 return FoodStage.GetWater(food_item.GetFoodStage());
2171 }
2172 else if (classname != "" && food_stage)
2173 {
2174 return FoodStage.GetWater(null, food_stage, classname);
2175 }
2176 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2177 return GetGame().ConfigGetFloat( class_path + " water" );
2178 }
2179
2180 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2181 {
2182 Edible_Base food_item = Edible_Base.Cast(item);
2183 if (food_item && food_item.GetFoodStage())
2184 {
2185 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2186 }
2187 else if (classname != "" && food_stage)
2188 {
2189 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2190 }
2191 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2192 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2193
2194 }
2195
2196 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2197 {
2198 Edible_Base food_item = Edible_Base.Cast(item);
2199 if (food_item && food_item.GetFoodStage())
2200 {
2201 return FoodStage.GetToxicity(food_item.GetFoodStage());
2202 }
2203 else if (classname != "" && food_stage)
2204 {
2205 return FoodStage.GetToxicity(null, food_stage, classname);
2206 }
2207 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2208 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2209 }
2210
2211 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2212 {
2213 Edible_Base food_item = Edible_Base.Cast(item);
2214 if (food_item && food_item.GetFoodStage())
2215 {
2216 return FoodStage.GetAgents(food_item.GetFoodStage());
2217 }
2218 else if (classname != "" && food_stage)
2219 {
2220 return FoodStage.GetAgents(null, food_stage, classname);
2221 }
2222 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2223 return GetGame().ConfigGetInt( class_path + " agents" );
2224 }
2225
2226 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2227 {
2228 Edible_Base food_item = Edible_Base.Cast(item);
2229 if (food_item && food_item.GetFoodStage())
2230 {
2231 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2232 }
2233 else if (classname != "" && food_stage)
2234 {
2235 return FoodStage.GetDigestibility(null, food_stage, classname);
2236 }
2237 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2238 return GetGame().ConfigGetInt( class_path + " digestibility" );
2239 }
2240
2241 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2242 {
2243 Edible_Base foodItem = Edible_Base.Cast(item);
2244 if (foodItem && foodItem.GetFoodStage())
2245 {
2246 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2247 }
2248 else if (className != "" && foodStage)
2249 {
2250 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2251 }
2252 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2253 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2254 }
2255
2256 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2257 {
2258 NutritionalProfile profile = new NutritionalProfile();
2259 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2260 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2261 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2262 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2263 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2264 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2265 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2266 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2267
2268 return profile;
2269 }
2270
2271 //================================================================
2272 // FOOD STAGING
2273 //================================================================
2275 {
2276 return GetFoodStage().GetFoodStageType();
2277 }
2278
2279 //food stage states
2280 bool IsFoodRaw()
2281 {
2282 if ( GetFoodStage() )
2283 {
2284 return GetFoodStage().IsFoodRaw();
2285 }
2286
2287 return false;
2288 }
2289
2290 bool IsFoodBaked()
2291 {
2292 if ( GetFoodStage() )
2293 {
2294 return GetFoodStage().IsFoodBaked();
2295 }
2296
2297 return false;
2298 }
2299
2300 bool IsFoodBoiled()
2301 {
2302 if ( GetFoodStage() )
2303 {
2304 return GetFoodStage().IsFoodBoiled();
2305 }
2306
2307 return false;
2308 }
2309
2310 bool IsFoodDried()
2311 {
2312 if ( GetFoodStage() )
2313 {
2314 return GetFoodStage().IsFoodDried();
2315 }
2316
2317 return false;
2318 }
2319
2320 bool IsFoodBurned()
2321 {
2322 if ( GetFoodStage() )
2323 {
2324 return GetFoodStage().IsFoodBurned();
2325 }
2326
2327 return false;
2328 }
2329
2330 bool IsFoodRotten()
2331 {
2332 if ( GetFoodStage() )
2333 {
2334 return GetFoodStage().IsFoodRotten();
2335 }
2336
2337 return false;
2338 }
2339
2340 //food stage change
2341 void ChangeFoodStage( FoodStageType new_food_stage_type )
2342 {
2343 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2344 }
2345
2347 {
2348 return GetFoodStage().GetNextFoodStageType( cooking_method );
2349 }
2350
2351 string GetFoodStageName( FoodStageType food_stage_type )
2352 {
2353 return GetFoodStage().GetFoodStageName( food_stage_type );
2354 }
2355
2356 bool CanChangeToNewStage( CookingMethodType cooking_method )
2357 {
2358 return GetFoodStage().CanChangeToNewStage( cooking_method );
2359 }
2360
2361 //Use this to receive food stage from another Edible_Base
2362 void TransferFoodStage( notnull Edible_Base source )
2363 {
2364 if ( !source.GetFoodStage())
2365 return;
2366 m_LastDecayStage = source.GetLastDecayStage();
2367 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2368 m_DecayTimer = source.GetDecayTimer();
2369 m_DecayDelta = source.GetDecayDelta();
2370 }
2371
2373 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2374 {
2375 HandleFoodStageChangeAgents(stageOld,stageNew);
2376 UpdateVisualsEx(); //performed on server only
2377 }
2378
2381 {
2382 switch (stageNew)
2383 {
2384 case FoodStageType.BAKED:
2385 case FoodStageType.BOILED:
2386 case FoodStageType.DRIED:
2387 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2388 break;
2389
2390 case FoodStageType.BURNED:
2391 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2392 break;
2393 }
2394 }
2395
2396 //================================================================
2397 // COOKING
2398 //================================================================
2399 //cooking time
2400 float GetCookingTime()
2401 {
2402 return GetFoodStage().GetCookingTime();
2403 }
2404
2405 void SetCookingTime( float time )
2406 {
2407 GetFoodStage().SetCookingTime( time );
2408
2409 //synchronize when calling on server
2410 Synchronize();
2411 }
2412
2413 void ResetCookingTime()
2414 {
2415 if (GetFoodStage())
2416 {
2417 GetFoodStage().SetCookingTime(0);
2418 Synchronize();
2419 }
2420 }
2421
2422 //replace edible with new item (opening cans)
2423 void ReplaceEdibleWithNew( string typeName )
2424 {
2425 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2426 if (player)
2427 {
2428 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2429 player.ServerReplaceItemInHandsWithNew(lambda);
2430 }
2431 else
2432 Error("ReplaceEdibleWithNew - cannot use edible without player");
2433 }
2434
2436 {
2438 }
2439
2440 override void SetActions()
2441 {
2442 super.SetActions();
2443
2446 }
2447
2448 protected void SoundCookingStart(string sound_name)
2449 {
2450 #ifndef SERVER
2451 if (m_SoundPlaying != sound_name)
2452 {
2454
2455 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2456 m_SoundPlaying = sound_name;
2457 }
2458 #endif
2459 }
2460
2461 protected void SoundCookingStop()
2462 {
2463 #ifndef SERVER
2465 {
2466 m_SoundEffectCooking.Stop();
2467 m_SoundEffectCooking = null;
2468 m_SoundPlaying = "";
2469 }
2470 #endif
2471 }
2472
2473 override bool CanDecay()
2474 {
2475 return false;
2476 }
2477
2478 override bool CanProcessDecay()
2479 {
2480 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2481 }
2482
2483 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2484 {
2485 m_DecayDelta = 0.0;
2486
2487 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2488 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2489 if ( hasRootAsPlayer )
2491
2492 /*Print( "-------------------------" );
2493 Print( this );
2494 Print( m_DecayTimer );
2495 Print( m_DecayDelta );
2496 Print( m_LastDecayStage );*/
2497
2498 if ( IsFruit() || IsMushroom() )
2499 {
2500 // fruit, vegetables and mushrooms
2502 {
2503 switch ( GetFoodStageType() )
2504 {
2505 case FoodStageType.RAW:
2508 break;
2509
2510 case FoodStageType.BOILED:
2513 break;
2514
2515 case FoodStageType.BAKED:
2518 break;
2519
2520 case FoodStageType.DRIED:
2521 case FoodStageType.BURNED:
2522 case FoodStageType.ROTTEN:
2523 default:
2524 m_DecayTimer = -1;
2526 return;
2527 }
2528
2529 //m_DecayTimer = m_DecayTimer / 1000.0;
2530 }
2531
2532 m_DecayTimer -= ( delta * m_DecayDelta );
2533
2534 if ( m_DecayTimer <= 0 )
2535 {
2536 if ( m_LastDecayStage != FoodStageType.NONE )
2537 {
2538 // switch to decayed stage
2539 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2540 {
2542 }
2543 if ( m_LastDecayStage == FoodStageType.RAW )
2544 {
2545 int rng = Math.RandomIntInclusive( 0, 100 );
2547 {
2549 }
2550 else
2551 {
2552 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2553 {
2555 }
2556 else
2557 {
2559 }
2560 }
2561 }
2562 }
2563 }
2564
2565 }
2566 else if ( IsMeat() )
2567 {
2568 // meat
2570 {
2571 switch ( GetFoodStageType() )
2572 {
2573 case FoodStageType.RAW:
2576 break;
2577
2578 case FoodStageType.BOILED:
2581 break;
2582
2583 case FoodStageType.BAKED:
2586 break;
2587
2588 case FoodStageType.DRIED:
2591 break;
2592
2593 case FoodStageType.BURNED:
2594 case FoodStageType.ROTTEN:
2595 default:
2596 m_DecayTimer = -1;
2598 return;
2599 }
2600 }
2601
2602 m_DecayTimer -= ( delta * m_DecayDelta );
2603
2604 if ( m_DecayTimer <= 0 )
2605 {
2606 if ( m_LastDecayStage != FoodStageType.NONE )
2607 {
2608 // switch to decayed stage
2609 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2610 {
2612 }
2613 }
2614 }
2615 }
2616 else if ( IsCorpse() )
2617 {
2618 // corpse
2620 {
2621 switch ( GetFoodStageType() )
2622 {
2623 case FoodStageType.RAW:
2626 break;
2627
2628 case FoodStageType.BURNED:
2629 case FoodStageType.ROTTEN:
2630 default:
2631 m_DecayTimer = -1;
2633 return;
2634 }
2635 }
2636
2637 m_DecayTimer -= ( delta * m_DecayDelta );
2638
2639 if ( m_DecayTimer <= 0 )
2640 {
2641 if ( m_LastDecayStage != FoodStageType.NONE )
2642 {
2643 // switch to decayed stage
2644 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2645 {
2647 }
2648 }
2649 }
2650 }
2651 else
2652 {
2653 // opened cans
2654 m_DecayTimer -= ( delta * m_DecayDelta );
2655
2656 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2657 {
2660 //m_DecayTimer = m_DecayTimer / 1000.0;
2661 }
2662 else
2663 {
2664 if ( m_DecayTimer <= 0 )
2665 {
2666 InsertAgent(eAgents.FOOD_POISON, 1);
2667 m_DecayTimer = -1;
2668 }
2669 }
2670 }
2671 }
2672
2673 protected void UpdateVaporParticle()
2674 {
2675 if (GetGame().IsDedicatedServer())
2676 return;
2677
2678 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2679 {
2680 InventoryLocation invLoc = new InventoryLocation();
2681 GetInventory().GetCurrentInventoryLocation(invLoc);
2682 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2683 {
2684 ParticleManager ptcMgr = ParticleManager.GetInstance();
2685 if (ptcMgr)
2686 {
2687 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2688 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2689 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2690 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2691 }
2692 }
2693 }
2694 else if (m_HotVaporParticle)
2695 {
2696 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2697 {
2698 m_HotVaporParticle.Stop();
2699 m_HotVaporParticle = null;
2700 return;
2701 }
2702
2703 InventoryLocation inventoryLoc = new InventoryLocation();
2704 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2705 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2706 {
2707 m_HotVaporParticle.Stop();
2708 m_HotVaporParticle = null;
2709 }
2710 }
2711 }
2712
2713 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2714 {
2715 super.GetDebugActions(outputList);
2716
2717 if (GetFoodStage())
2718 {
2719 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2720 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2721 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2722 }
2723 }
2724
2725 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2726 {
2727 super.OnAction(action_id, player, ctx);
2728
2729 if ( GetGame().IsServer() )
2730 {
2731 if ( action_id == EActions.FOOD_STAGE_PREV )
2732 {
2733 int food_stage_prev = GetFoodStageType() - 1;
2734 if (food_stage_prev <= 0)
2735 {
2736 food_stage_prev = FoodStageType.COUNT - 1;
2737 }
2738 ChangeFoodStage(food_stage_prev);
2739 return true;
2740 }
2741 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2742 {
2743 int food_stage_next = GetFoodStageType() + 1;
2744 if (food_stage_next >= FoodStageType.COUNT )
2745 {
2746 food_stage_next = FoodStageType.RAW;
2747 }
2748 ChangeFoodStage(food_stage_next);
2749 return true;
2750 }
2751
2752 }
2753
2754 #ifdef DIAG_DEVELOPER
2755 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2756 {
2757 PrintNutritionsData();
2758 return true;
2759 }
2760 #endif
2761
2762 return false;
2763 }
2764
2765 override string GetDebugText()
2766 {
2767 string debug_output;
2768
2769 debug_output = super.GetDebugText();
2770
2771 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2772 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2773
2774 return debug_output;
2775 }
2776
2777 //================================================================
2778 // GENERAL GETTERS
2779 //================================================================
2780
2781 override float GetBaitEffectivity()
2782 {
2783 float ret = super.GetBaitEffectivity();
2784
2785 if (IsFoodRotten())
2786 {
2787 ret *= 0.5;
2788 }
2789
2790 return ret;
2791 }
2792
2793 float GetDecayTimer()
2794 {
2795 return m_DecayTimer;
2796 }
2797
2798 float GetDecayDelta()
2799 {
2800 return m_DecayDelta;
2801 }
2802
2804 {
2805 return m_LastDecayStage;
2806 }
2807
2808 #ifdef DIAG_DEVELOPER
2809 private void PrintNutritionsData()
2810 {
2811 string nutritionsData = "";
2812
2813 FoodStage stage = GetFoodStage();
2814 FoodStageType stageType = stage.GetFoodStageType();
2815
2816 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2817 if (profile)
2818 {
2819 nutritionsData = string.Format("Item: %1\n\n", this);
2820 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2821 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2822 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2823 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2824 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2825 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2826 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2827
2828 if (profile.IsLiquid())
2829 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2830
2831 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2832 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2833 }
2834
2835 nutritionsData += "-----\n";
2836
2837 Debug.Log(nutritionsData);
2838 }
2839 #endif
2840
2842 //DEPRECATED
2844 void UpdateVisuals()
2845 {
2847 }
2848}
2849
2851{
2852 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2853};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.