DayZ 1.27
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◆ SoundCookingStart()

void ReplaceEdibleWithNewLambda::SoundCookingStart ( string sound_name)
protected

См. определение в файле Edible_Base.c строка 1812

1812 : ItemBase
1813{
1814 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1815
1816 const string SOUND_BAKING_START = "Baking_SoundSet";
1817 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1818 const string SOUND_BOILING_START = "Boiling_SoundSet";
1819 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1820 const string SOUND_DRYING_START = "Drying_SoundSet";
1821 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1822 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1823
1824 protected bool m_MakeCookingSounds;
1825 protected SoundOnVehicle m_SoundCooking;
1827 protected string m_SoundPlaying;
1828 ref FoodStage m_FoodStage;
1829 protected float m_DecayTimer;
1830 protected float m_DecayDelta = 0.0;
1833
1835
1836 void Edible_Base()
1837 {
1838 if (HasFoodStage())
1839 {
1840 m_FoodStage = new FoodStage(this);
1841
1842 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1843 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1844
1845 m_SoundPlaying = "";
1847 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1848 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1849 }
1850 }
1851
1852 override void EEInit()
1853 {
1854 super.EEInit();
1855
1856 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1857 }
1858
1859 override void EEDelete(EntityAI parent)
1860 {
1861 super.EEDelete(parent);
1862
1863 RemoveAudio();
1864
1866 m_HotVaporParticle.Stop();
1867 }
1868
1869 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1870 {
1871 super.EEItemLocationChanged(oldLoc, newLoc);
1872
1874 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1875 {
1876 switch (oldLoc.GetParent().GetType())
1877 {
1878 case "FryingPan":
1879 case "Pot":
1880 case "Cauldron":
1881 case "SharpWoodenStick":
1882 MakeSoundsOnClient(false);
1883 break;
1884 }
1885
1887 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1888 {
1889 MakeSoundsOnClient(false);
1890 }
1891 }
1892
1893 if (oldLoc.IsValid())
1895
1896 if (CanHaveTemperature())
1898 }
1899
1900 void UpdateVisualsEx(bool forced = false)
1901 {
1902 if (GetFoodStage())
1903 GetFoodStage().UpdateVisualsEx(forced);
1904 }
1905
1906 bool Consume(float amount, PlayerBase consumer)
1907 {
1908 AddQuantity(-amount, false, false);
1909 OnConsume(amount, consumer);
1910
1911 return true;
1912 }
1913
1914 void OnConsume(float amount, PlayerBase consumer)
1915 {
1917 {
1918 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1919 }
1920 }
1921
1923 int FilterAgents(int agentsIn)
1924 {
1925 int foodStageType;
1926
1927 FoodStage foodStage = GetFoodStage();
1928 if (foodStage)
1929 foodStageType = foodStage.GetFoodStageType();
1930
1932 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1933 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1934 agentsIn &= ~eAgents.FOOD_POISON;
1935
1936 return agentsIn;
1937 }
1938
1939 //food staging
1940 override bool CanBeCooked()
1941 {
1942 return false;
1943 }
1944
1945 override bool CanBeCookedOnStick()
1946 {
1947 return false;
1948 }
1949
1950 override float GetTemperatureFreezeTime()
1951 {
1952 if (GetFoodStage())
1953 {
1954 switch (m_FoodStage.GetFoodStageType())
1955 {
1956 case FoodStageType.DRIED:
1957 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1958
1959 case FoodStageType.BURNED:
1960 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1961
1962 default:
1963 return super.GetTemperatureFreezeTime();
1964 }
1965 }
1966
1967 return super.GetTemperatureFreezeTime();
1968 }
1969
1970 override float GetTemperatureThawTime()
1971 {
1972 if (GetFoodStage())
1973 {
1974 switch (m_FoodStage.GetFoodStageType())
1975 {
1976 case FoodStageType.DRIED:
1977 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1978
1979 case FoodStageType.BURNED:
1980 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1981
1982 default:
1983 return super.GetTemperatureThawTime();
1984 }
1985 }
1986
1987 return super.GetTemperatureThawTime();
1988 }
1989
1990 override bool CanItemOverheat()
1991 {
1992 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1993 }
1994
1995 //================================================================
1996 // SYNCHRONIZATION
1997 //================================================================
1998 void Synchronize()
1999 {
2000 SetSynchDirty();
2001 }
2002
2003 override void OnVariablesSynchronized()
2004 {
2005 super.OnVariablesSynchronized();
2006
2007 //UpdateVisualsEx(); //performed on client only
2008
2009 //update audio
2011 {
2012 RefreshAudio();
2013 }
2014 else
2015 {
2016 RemoveAudio();
2017 }
2018
2019 if (CanHaveTemperature())
2021 }
2022
2023 //================================================================
2024 // AUDIO EFFECTS (WHEN ON DCS)
2025 //================================================================
2026 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2027 {
2028 m_MakeCookingSounds = soundstate;
2029 m_CookedByMethod = cookingMethod;
2030
2031 Synchronize();
2032 }
2033
2034 protected void RefreshAudio()
2035 {
2036 string soundName = "";
2037
2038 FoodStageType currentFoodStage = GetFoodStageType();
2040
2041 if (currentFoodStage == FoodStageType.BURNED)
2042 {
2043 soundName = SOUND_BURNING_DONE;
2044 }
2045 else
2046 {
2047 switch (m_CookedByMethod)
2048 {
2049 case CookingMethodType.BAKING:
2050 {
2051 if (nextFoodStage == FoodStageType.BAKED)
2052 soundName = SOUND_BAKING_START;
2053 else if (currentFoodStage == FoodStageType.BAKED)
2054 soundName = SOUND_BAKING_DONE;
2055 else
2056 soundName = "";
2057 break;
2058 }
2059
2060 case CookingMethodType.BOILING:
2061 {
2062 if (nextFoodStage == FoodStageType.BOILED)
2063 soundName = SOUND_BOILING_START;
2064 else if (currentFoodStage == FoodStageType.BOILED)
2065 soundName = SOUND_BOILING_DONE;
2066 else
2067 soundName = "";
2068 break;
2069 }
2070
2071 case CookingMethodType.DRYING:
2072 {
2073 if (nextFoodStage == FoodStageType.DRIED)
2074 soundName = SOUND_DRYING_START;
2075 else if (currentFoodStage == FoodStageType.DRIED)
2076 soundName = SOUND_DRYING_DONE;
2077 else
2078 soundName = "";
2079 break;
2080 }
2081
2082 default:
2083 soundName = "";
2084 break;
2085 }
2086
2087 if (nextFoodStage == FoodStageType.BURNED)
2088 {
2089 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2090 {
2091 soundName = SOUND_BURNING_DONE;
2092 }
2093 else // pre-emptive burning sounds replace regular ones
2094 {
2095 array<float> nextStageProperties = new array<float>();
2096 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2097 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2098 float progress01 = GetCookingTime() / nextStageTime;
2099 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2100 {
2101 soundName = SOUND_BURNING_DONE;
2102 }
2103 }
2104 }
2105 }
2106
2107 SoundCookingStart(soundName);
2108 }
2109
2110 protected void RemoveAudio()
2111 {
2112 m_MakeCookingSounds = false;
2114 }
2115
2116 //================================================================
2117 // SERIALIZATION
2118 //================================================================
2119 override void OnStoreSave(ParamsWriteContext ctx)
2120 {
2121 super.OnStoreSave(ctx);
2122
2123 if (GetFoodStage())
2124 {
2125 GetFoodStage().OnStoreSave(ctx);
2126 }
2127
2128 // food decay
2129 ctx.Write(m_DecayTimer);
2131 }
2132
2133 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2134 {
2135 if (!super.OnStoreLoad(ctx, version))
2136 return false;
2137
2138 if (GetFoodStage())
2139 {
2140 if (!GetFoodStage().OnStoreLoad(ctx, version))
2141 return false;
2142 }
2143
2144 if (version >= 115)
2145 {
2146 if (!ctx.Read(m_DecayTimer))
2147 {
2148 m_DecayTimer = 0.0;
2149 return false;
2150 }
2151 if (!ctx.Read(m_LastDecayStage))
2152 {
2154 return false;
2155 }
2156 }
2157
2158 UpdateVisualsEx(true); //forced init visuals
2159 Synchronize();
2160
2161 return true;
2162 }
2163
2164 override void AfterStoreLoad()
2165 {
2166 super.AfterStoreLoad();
2167
2168 Synchronize();
2169 }
2170
2171 //get food stage
2172 override FoodStage GetFoodStage()
2173 {
2174 return m_FoodStage;
2175 }
2176
2177 //food types
2178 override bool IsMeat()
2179 {
2180 return false;
2181 }
2182
2183 override bool IsCorpse()
2184 {
2185 return false;
2186 }
2187
2188 override bool IsFruit()
2189 {
2190 return false;
2191 }
2192
2193 override bool IsMushroom()
2194 {
2195 return false;
2196 }
2197
2198 //================================================================
2199 // NUTRITIONAL VALUES
2200 //================================================================
2201 //food properties
2202 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2203 {
2204 Edible_Base food_item = Edible_Base.Cast(item);
2205 if (food_item && food_item.GetFoodStage())
2206 {
2207 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2208 }
2209 else if (classname != "" && food_stage)
2210 {
2211 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2212 }
2213 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2214 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2215
2216 }
2217
2218 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2219 {
2220 Edible_Base food_item = Edible_Base.Cast(item);
2221 if (food_item && food_item.GetFoodStage())
2222 {
2223 return FoodStage.GetEnergy(food_item.GetFoodStage());
2224 }
2225 else if (classname != "" && food_stage)
2226 {
2227 return FoodStage.GetEnergy(null, food_stage, classname);
2228 }
2229 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2230 return GetGame().ConfigGetFloat( class_path + " energy" );
2231 }
2232
2233 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2234 {
2235 Edible_Base food_item = Edible_Base.Cast(item);
2236 if (food_item && food_item.GetFoodStage())
2237 {
2238 return FoodStage.GetWater(food_item.GetFoodStage());
2239 }
2240 else if (classname != "" && food_stage)
2241 {
2242 return FoodStage.GetWater(null, food_stage, classname);
2243 }
2244 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2245 return GetGame().ConfigGetFloat( class_path + " water" );
2246 }
2247
2248 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2249 {
2250 Edible_Base food_item = Edible_Base.Cast(item);
2251 if (food_item && food_item.GetFoodStage())
2252 {
2253 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2254 }
2255 else if (classname != "" && food_stage)
2256 {
2257 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2258 }
2259 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2260 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2261
2262 }
2263
2264 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2265 {
2266 Edible_Base food_item = Edible_Base.Cast(item);
2267 if (food_item && food_item.GetFoodStage())
2268 {
2269 return FoodStage.GetToxicity(food_item.GetFoodStage());
2270 }
2271 else if (classname != "" && food_stage)
2272 {
2273 return FoodStage.GetToxicity(null, food_stage, classname);
2274 }
2275 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2276 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2277 }
2278
2279 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2280 {
2281 Edible_Base food_item = Edible_Base.Cast(item);
2282 if (food_item && food_item.GetFoodStage())
2283 {
2284 return FoodStage.GetAgents(food_item.GetFoodStage());
2285 }
2286 else if (classname != "" && food_stage)
2287 {
2288 return FoodStage.GetAgents(null, food_stage, classname);
2289 }
2290 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2291 return GetGame().ConfigGetInt( class_path + " agents" );
2292 }
2293
2294 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2295 {
2296 Edible_Base food_item = Edible_Base.Cast(item);
2297 if (food_item && food_item.GetFoodStage())
2298 {
2299 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2300 }
2301 else if (classname != "" && food_stage)
2302 {
2303 return FoodStage.GetDigestibility(null, food_stage, classname);
2304 }
2305 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2306 return GetGame().ConfigGetInt( class_path + " digestibility" );
2307 }
2308
2309 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2310 {
2311 Edible_Base foodItem = Edible_Base.Cast(item);
2312 if (foodItem && foodItem.GetFoodStage())
2313 {
2314 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2315 }
2316 else if (className != "" && foodStage)
2317 {
2318 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2319 }
2320 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2321 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2322 }
2323
2324 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2325 {
2326 NutritionalProfile profile = new NutritionalProfile();
2327 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2328 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2329 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2330 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2331 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2332 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2333 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2334 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2335
2336 return profile;
2337 }
2338
2339 //================================================================
2340 // FOOD STAGING
2341 //================================================================
2343 {
2344 return GetFoodStage().GetFoodStageType();
2345 }
2346
2347 //food stage states
2348 bool IsFoodRaw()
2349 {
2350 if ( GetFoodStage() )
2351 {
2352 return GetFoodStage().IsFoodRaw();
2353 }
2354
2355 return false;
2356 }
2357
2358 bool IsFoodBaked()
2359 {
2360 if ( GetFoodStage() )
2361 {
2362 return GetFoodStage().IsFoodBaked();
2363 }
2364
2365 return false;
2366 }
2367
2368 bool IsFoodBoiled()
2369 {
2370 if ( GetFoodStage() )
2371 {
2372 return GetFoodStage().IsFoodBoiled();
2373 }
2374
2375 return false;
2376 }
2377
2378 bool IsFoodDried()
2379 {
2380 if ( GetFoodStage() )
2381 {
2382 return GetFoodStage().IsFoodDried();
2383 }
2384
2385 return false;
2386 }
2387
2388 bool IsFoodBurned()
2389 {
2390 if ( GetFoodStage() )
2391 {
2392 return GetFoodStage().IsFoodBurned();
2393 }
2394
2395 return false;
2396 }
2397
2398 bool IsFoodRotten()
2399 {
2400 if ( GetFoodStage() )
2401 {
2402 return GetFoodStage().IsFoodRotten();
2403 }
2404
2405 return false;
2406 }
2407
2408 //food stage change
2409 void ChangeFoodStage( FoodStageType new_food_stage_type )
2410 {
2411 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2412 }
2413
2415 {
2416 return GetFoodStage().GetNextFoodStageType( cooking_method );
2417 }
2418
2419 string GetFoodStageName( FoodStageType food_stage_type )
2420 {
2421 return GetFoodStage().GetFoodStageName( food_stage_type );
2422 }
2423
2424 bool CanChangeToNewStage( CookingMethodType cooking_method )
2425 {
2426 return GetFoodStage().CanChangeToNewStage( cooking_method );
2427 }
2428
2429 //Use this to receive food stage from another Edible_Base
2430 void TransferFoodStage( notnull Edible_Base source )
2431 {
2432 if ( !source.GetFoodStage())
2433 return;
2434 m_LastDecayStage = source.GetLastDecayStage();
2435 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2436 m_DecayTimer = source.GetDecayTimer();
2437 m_DecayDelta = source.GetDecayDelta();
2438 }
2439
2441 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2442 {
2443 HandleFoodStageChangeAgents(stageOld,stageNew);
2444 UpdateVisualsEx(); //performed on server only
2445 }
2446
2449 {
2450 switch (stageNew)
2451 {
2452 case FoodStageType.BAKED:
2453 case FoodStageType.BOILED:
2454 case FoodStageType.DRIED:
2455 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2456 break;
2457
2458 case FoodStageType.BURNED:
2459 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2460 break;
2461 }
2462 }
2463
2464 //================================================================
2465 // COOKING
2466 //================================================================
2467 //cooking time
2468 float GetCookingTime()
2469 {
2470 return GetFoodStage().GetCookingTime();
2471 }
2472
2473 void SetCookingTime( float time )
2474 {
2475 GetFoodStage().SetCookingTime( time );
2476
2477 //synchronize when calling on server
2478 Synchronize();
2479 }
2480
2481 void ResetCookingTime()
2482 {
2483 if (GetFoodStage())
2484 {
2485 GetFoodStage().SetCookingTime(0);
2486 Synchronize();
2487 }
2488 }
2489
2490 //replace edible with new item (opening cans)
2491 void ReplaceEdibleWithNew( string typeName )
2492 {
2493 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2494 if (player)
2495 {
2496 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2497 player.ServerReplaceItemInHandsWithNew(lambda);
2498 }
2499 else
2500 Error("ReplaceEdibleWithNew - cannot use edible without player");
2501 }
2502
2504 {
2506 }
2507
2508 override void SetActions()
2509 {
2510 super.SetActions();
2511
2514 }
2515
2516 protected void SoundCookingStart(string sound_name)
2517 {
2518 #ifndef SERVER
2519 if (m_SoundPlaying != sound_name)
2520 {
2522
2523 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2524 m_SoundPlaying = sound_name;
2525 }
2526 #endif
2527 }
2528
2529 protected void SoundCookingStop()
2530 {
2531 #ifndef SERVER
2533 {
2534 m_SoundEffectCooking.Stop();
2535 m_SoundEffectCooking = null;
2536 m_SoundPlaying = "";
2537 }
2538 #endif
2539 }
2540
2541 override bool CanDecay()
2542 {
2543 return false;
2544 }
2545
2546 override bool CanProcessDecay()
2547 {
2548 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2549 }
2550
2551 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2552 {
2553 m_DecayDelta = 0.0;
2554
2555 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2556 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2557 if ( hasRootAsPlayer )
2559
2560 /*Print( "-------------------------" );
2561 Print( this );
2562 Print( m_DecayTimer );
2563 Print( m_DecayDelta );
2564 Print( m_LastDecayStage );*/
2565
2566 if ( IsFruit() || IsMushroom() )
2567 {
2568 // fruit, vegetables and mushrooms
2570 {
2571 switch ( GetFoodStageType() )
2572 {
2573 case FoodStageType.RAW:
2576 break;
2577
2578 case FoodStageType.BOILED:
2581 break;
2582
2583 case FoodStageType.BAKED:
2586 break;
2587
2588 case FoodStageType.DRIED:
2589 case FoodStageType.BURNED:
2590 case FoodStageType.ROTTEN:
2591 default:
2592 m_DecayTimer = -1;
2594 return;
2595 }
2596
2597 //m_DecayTimer = m_DecayTimer / 1000.0;
2598 }
2599
2600 m_DecayTimer -= ( delta * m_DecayDelta );
2601
2602 if ( m_DecayTimer <= 0 )
2603 {
2604 if ( m_LastDecayStage != FoodStageType.NONE )
2605 {
2606 // switch to decayed stage
2607 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2608 {
2610 }
2611 if ( m_LastDecayStage == FoodStageType.RAW )
2612 {
2613 int rng = Math.RandomIntInclusive( 0, 100 );
2615 {
2617 }
2618 else
2619 {
2620 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2621 {
2623 }
2624 else
2625 {
2627 }
2628 }
2629 }
2630 }
2631 }
2632
2633 }
2634 else if ( IsMeat() )
2635 {
2636 // meat
2638 {
2639 switch ( GetFoodStageType() )
2640 {
2641 case FoodStageType.RAW:
2644 break;
2645
2646 case FoodStageType.BOILED:
2649 break;
2650
2651 case FoodStageType.BAKED:
2654 break;
2655
2656 case FoodStageType.DRIED:
2659 break;
2660
2661 case FoodStageType.BURNED:
2662 case FoodStageType.ROTTEN:
2663 default:
2664 m_DecayTimer = -1;
2666 return;
2667 }
2668 }
2669
2670 m_DecayTimer -= ( delta * m_DecayDelta );
2671
2672 if ( m_DecayTimer <= 0 )
2673 {
2674 if ( m_LastDecayStage != FoodStageType.NONE )
2675 {
2676 // switch to decayed stage
2677 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2678 {
2680 }
2681 }
2682 }
2683 }
2684 else if ( IsCorpse() )
2685 {
2686 // corpse
2688 {
2689 switch ( GetFoodStageType() )
2690 {
2691 case FoodStageType.RAW:
2694 break;
2695
2696 case FoodStageType.BURNED:
2697 case FoodStageType.ROTTEN:
2698 default:
2699 m_DecayTimer = -1;
2701 return;
2702 }
2703 }
2704
2705 m_DecayTimer -= ( delta * m_DecayDelta );
2706
2707 if ( m_DecayTimer <= 0 )
2708 {
2709 if ( m_LastDecayStage != FoodStageType.NONE )
2710 {
2711 // switch to decayed stage
2712 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2713 {
2715 }
2716 }
2717 }
2718 }
2719 else
2720 {
2721 // opened cans
2722 m_DecayTimer -= ( delta * m_DecayDelta );
2723
2724 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2725 {
2728 //m_DecayTimer = m_DecayTimer / 1000.0;
2729 }
2730 else
2731 {
2732 if ( m_DecayTimer <= 0 )
2733 {
2734 InsertAgent(eAgents.FOOD_POISON, 1);
2735 m_DecayTimer = -1;
2736 }
2737 }
2738 }
2739 }
2740
2741 protected void UpdateVaporParticle()
2742 {
2743 if (GetGame().IsDedicatedServer())
2744 return;
2745
2746 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2747 {
2748 InventoryLocation invLoc = new InventoryLocation();
2749 GetInventory().GetCurrentInventoryLocation(invLoc);
2750 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2751 {
2752 ParticleManager ptcMgr = ParticleManager.GetInstance();
2753 if (ptcMgr)
2754 {
2755 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2756 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2757 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2758 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2759 }
2760 }
2761 }
2762 else if (m_HotVaporParticle)
2763 {
2764 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2765 {
2766 m_HotVaporParticle.Stop();
2767 m_HotVaporParticle = null;
2768 return;
2769 }
2770
2771 InventoryLocation inventoryLoc = new InventoryLocation();
2772 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2773 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2774 {
2775 m_HotVaporParticle.Stop();
2776 m_HotVaporParticle = null;
2777 }
2778 }
2779 }
2780
2781 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2782 {
2783 super.GetDebugActions(outputList);
2784
2785 if (GetFoodStage())
2786 {
2787 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2788 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2789 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2790 }
2791 }
2792
2793 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2794 {
2795 super.OnAction(action_id, player, ctx);
2796
2797 if ( GetGame().IsServer() )
2798 {
2799 if ( action_id == EActions.FOOD_STAGE_PREV )
2800 {
2801 int food_stage_prev = GetFoodStageType() - 1;
2802 if (food_stage_prev <= 0)
2803 {
2804 food_stage_prev = FoodStageType.COUNT - 1;
2805 }
2806 ChangeFoodStage(food_stage_prev);
2807 return true;
2808 }
2809 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2810 {
2811 int food_stage_next = GetFoodStageType() + 1;
2812 if (food_stage_next >= FoodStageType.COUNT )
2813 {
2814 food_stage_next = FoodStageType.RAW;
2815 }
2816 ChangeFoodStage(food_stage_next);
2817 return true;
2818 }
2819
2820 }
2821
2822 #ifdef DIAG_DEVELOPER
2823 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2824 {
2825 PrintNutritionsData();
2826 return true;
2827 }
2828 #endif
2829
2830 return false;
2831 }
2832
2833 override string GetDebugText()
2834 {
2835 string debug_output;
2836
2837 debug_output = super.GetDebugText();
2838
2839 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2840 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2841
2842 return debug_output;
2843 }
2844
2845 //================================================================
2846 // GENERAL GETTERS
2847 //================================================================
2848
2849 override float GetBaitEffectivity()
2850 {
2851 float ret = super.GetBaitEffectivity();
2852
2853 if (IsFoodRotten())
2854 {
2855 ret *= 0.5;
2856 }
2857
2858 return ret;
2859 }
2860
2861 float GetDecayTimer()
2862 {
2863 return m_DecayTimer;
2864 }
2865
2866 float GetDecayDelta()
2867 {
2868 return m_DecayDelta;
2869 }
2870
2872 {
2873 return m_LastDecayStage;
2874 }
2875
2876 #ifdef DIAG_DEVELOPER
2877 private void PrintNutritionsData()
2878 {
2879 string nutritionsData = "";
2880
2881 FoodStage stage = GetFoodStage();
2882 FoodStageType stageType = stage.GetFoodStageType();
2883
2884 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2885 if (profile)
2886 {
2887 nutritionsData = string.Format("Item: %1\n\n", this);
2888 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2889 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2890 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2891 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2892 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2893 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2894 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2895
2896 if (profile.IsLiquid())
2897 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2898
2899 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2900 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2901 }
2902
2903 nutritionsData += "-----\n";
2904
2905 Debug.Log(nutritionsData);
2906 }
2907 #endif
2908
2910 //DEPRECATED
2912 void UpdateVisuals()
2913 {
2915 }
2916}
2917
2919{
2920 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2921};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.

Используется в RefreshAudioVisuals().