DayZ 1.28
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◆ SoundCookingStart()

void ReplaceEdibleWithNewLambda::SoundCookingStart ( string sound_name)
protected

См. определение в файле Edible_Base.c строка 1813

1813 : ItemBase
1814{
1815 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1816
1817 const string SOUND_BAKING_START = "Baking_SoundSet";
1818 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1819 const string SOUND_BOILING_START = "Boiling_SoundSet";
1820 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1821 const string SOUND_DRYING_START = "Drying_SoundSet";
1822 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1823 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1824
1825 protected bool m_MakeCookingSounds;
1826 protected SoundOnVehicle m_SoundCooking;
1828 protected string m_SoundPlaying;
1829 ref FoodStage m_FoodStage;
1830 protected float m_DecayTimer;
1831 protected float m_DecayDelta = 0.0;
1834
1836
1837 void Edible_Base()
1838 {
1839 if (HasFoodStage())
1840 {
1841 m_FoodStage = new FoodStage(this);
1842
1843 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1844 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1845
1846 m_SoundPlaying = "";
1848 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1849 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1850 }
1851 }
1852
1853 override void EEInit()
1854 {
1855 super.EEInit();
1856
1857 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1858 }
1859
1860 override void EEDelete(EntityAI parent)
1861 {
1862 super.EEDelete(parent);
1863
1864 RemoveAudio();
1865
1867 m_HotVaporParticle.Stop();
1868 }
1869
1870 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1871 {
1872 super.EEItemLocationChanged(oldLoc, newLoc);
1873
1875 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1876 {
1877 switch (oldLoc.GetParent().GetType())
1878 {
1879 case "FryingPan":
1880 case "Pot":
1881 case "Cauldron":
1882 case "SharpWoodenStick":
1883 MakeSoundsOnClient(false);
1884 break;
1885 }
1886
1888 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1889 {
1890 MakeSoundsOnClient(false);
1891 }
1892 }
1893
1894 if (oldLoc.IsValid())
1896
1897 if (CanHaveTemperature())
1899 }
1900
1901 void UpdateVisualsEx(bool forced = false)
1902 {
1903 if (GetFoodStage())
1904 GetFoodStage().UpdateVisualsEx(forced);
1905 }
1906
1907 bool Consume(float amount, PlayerBase consumer)
1908 {
1909 AddQuantity(-amount, false, false);
1910 OnConsume(amount, consumer);
1911
1912 return true;
1913 }
1914
1915 void OnConsume(float amount, PlayerBase consumer)
1916 {
1918 {
1919 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1920 }
1921 }
1922
1924 int FilterAgents(int agentsIn)
1925 {
1926 int foodStageType;
1927
1928 FoodStage foodStage = GetFoodStage();
1929 if (foodStage)
1930 foodStageType = foodStage.GetFoodStageType();
1931
1933 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1934 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1935 agentsIn &= ~eAgents.FOOD_POISON;
1936
1937 return agentsIn;
1938 }
1939
1940 //food staging
1941 override bool CanBeCooked()
1942 {
1943 return false;
1944 }
1945
1946 override bool CanBeCookedOnStick()
1947 {
1948 return false;
1949 }
1950
1951 override float GetTemperatureFreezeTime()
1952 {
1953 if (GetFoodStage())
1954 {
1955 switch (m_FoodStage.GetFoodStageType())
1956 {
1957 case FoodStageType.DRIED:
1958 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1959
1960 case FoodStageType.BURNED:
1961 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1962
1963 default:
1964 return super.GetTemperatureFreezeTime();
1965 }
1966 }
1967
1968 return super.GetTemperatureFreezeTime();
1969 }
1970
1971 override float GetTemperatureThawTime()
1972 {
1973 if (GetFoodStage())
1974 {
1975 switch (m_FoodStage.GetFoodStageType())
1976 {
1977 case FoodStageType.DRIED:
1978 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1979
1980 case FoodStageType.BURNED:
1981 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1982
1983 default:
1984 return super.GetTemperatureThawTime();
1985 }
1986 }
1987
1988 return super.GetTemperatureThawTime();
1989 }
1990
1991 override bool CanItemOverheat()
1992 {
1993 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1994 }
1995
1996 //================================================================
1997 // SYNCHRONIZATION
1998 //================================================================
1999 void Synchronize()
2000 {
2001 SetSynchDirty();
2002 }
2003
2004 override void OnVariablesSynchronized()
2005 {
2006 super.OnVariablesSynchronized();
2007
2008 //UpdateVisualsEx(); //performed on client only
2009
2010 //update audio
2012 {
2013 RefreshAudio();
2014 }
2015 else
2016 {
2017 RemoveAudio();
2018 }
2019
2020 if (CanHaveTemperature())
2022 }
2023
2024 //================================================================
2025 // AUDIO EFFECTS (WHEN ON DCS)
2026 //================================================================
2027 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2028 {
2029 m_MakeCookingSounds = soundstate;
2030 m_CookedByMethod = cookingMethod;
2031
2032 Synchronize();
2033 }
2034
2035 protected void RefreshAudio()
2036 {
2037 string soundName = "";
2038
2039 FoodStageType currentFoodStage = GetFoodStageType();
2041
2042 if (currentFoodStage == FoodStageType.BURNED)
2043 {
2044 soundName = SOUND_BURNING_DONE;
2045 }
2046 else
2047 {
2048 switch (m_CookedByMethod)
2049 {
2050 case CookingMethodType.BAKING:
2051 {
2052 if (nextFoodStage == FoodStageType.BAKED)
2053 soundName = SOUND_BAKING_START;
2054 else if (currentFoodStage == FoodStageType.BAKED)
2055 soundName = SOUND_BAKING_DONE;
2056 else
2057 soundName = "";
2058 break;
2059 }
2060
2061 case CookingMethodType.BOILING:
2062 {
2063 if (nextFoodStage == FoodStageType.BOILED)
2064 soundName = SOUND_BOILING_START;
2065 else if (currentFoodStage == FoodStageType.BOILED)
2066 soundName = SOUND_BOILING_DONE;
2067 else
2068 soundName = "";
2069 break;
2070 }
2071
2072 case CookingMethodType.DRYING:
2073 {
2074 if (nextFoodStage == FoodStageType.DRIED)
2075 soundName = SOUND_DRYING_START;
2076 else if (currentFoodStage == FoodStageType.DRIED)
2077 soundName = SOUND_DRYING_DONE;
2078 else
2079 soundName = "";
2080 break;
2081 }
2082
2083 default:
2084 soundName = "";
2085 break;
2086 }
2087
2088 if (nextFoodStage == FoodStageType.BURNED)
2089 {
2090 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2091 {
2092 soundName = SOUND_BURNING_DONE;
2093 }
2094 else // pre-emptive burning sounds replace regular ones
2095 {
2096 array<float> nextStageProperties = new array<float>();
2097 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2098 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2099 float progress01 = GetCookingTime() / nextStageTime;
2100 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2101 {
2102 soundName = SOUND_BURNING_DONE;
2103 }
2104 }
2105 }
2106 }
2107
2108 SoundCookingStart(soundName);
2109 }
2110
2111 protected void RemoveAudio()
2112 {
2113 m_MakeCookingSounds = false;
2115 }
2116
2117 //================================================================
2118 // SERIALIZATION
2119 //================================================================
2120 override void OnStoreSave(ParamsWriteContext ctx)
2121 {
2122 super.OnStoreSave(ctx);
2123
2124 if (GetFoodStage())
2125 {
2126 GetFoodStage().OnStoreSave(ctx);
2127 }
2128
2129 // food decay
2130 ctx.Write(m_DecayTimer);
2132 }
2133
2134 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2135 {
2136 if (!super.OnStoreLoad(ctx, version))
2137 return false;
2138
2139 if (GetFoodStage())
2140 {
2141 if (!GetFoodStage().OnStoreLoad(ctx, version))
2142 return false;
2143 }
2144
2145 if (version >= 115)
2146 {
2147 if (!ctx.Read(m_DecayTimer))
2148 {
2149 m_DecayTimer = 0.0;
2150 return false;
2151 }
2152 if (!ctx.Read(m_LastDecayStage))
2153 {
2155 return false;
2156 }
2157 }
2158
2159 UpdateVisualsEx(true); //forced init visuals
2160 Synchronize();
2161
2162 return true;
2163 }
2164
2165 override void AfterStoreLoad()
2166 {
2167 super.AfterStoreLoad();
2168
2169 Synchronize();
2170 }
2171
2172 //get food stage
2173 override FoodStage GetFoodStage()
2174 {
2175 return m_FoodStage;
2176 }
2177
2178 //food types
2179 override bool IsMeat()
2180 {
2181 return false;
2182 }
2183
2184 override bool IsCorpse()
2185 {
2186 return false;
2187 }
2188
2189 override bool IsFruit()
2190 {
2191 return false;
2192 }
2193
2194 override bool IsMushroom()
2195 {
2196 return false;
2197 }
2198
2199 //================================================================
2200 // NUTRITIONAL VALUES
2201 //================================================================
2202 //food properties
2203 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2204 {
2205 Edible_Base food_item = Edible_Base.Cast(item);
2206 if (food_item && food_item.GetFoodStage())
2207 {
2208 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2209 }
2210 else if (classname != "" && food_stage)
2211 {
2212 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2213 }
2214 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2215 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2216
2217 }
2218
2219 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2220 {
2221 Edible_Base food_item = Edible_Base.Cast(item);
2222 if (food_item && food_item.GetFoodStage())
2223 {
2224 return FoodStage.GetEnergy(food_item.GetFoodStage());
2225 }
2226 else if (classname != "" && food_stage)
2227 {
2228 return FoodStage.GetEnergy(null, food_stage, classname);
2229 }
2230 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2231 return GetGame().ConfigGetFloat( class_path + " energy" );
2232 }
2233
2234 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2235 {
2236 Edible_Base food_item = Edible_Base.Cast(item);
2237 if (food_item && food_item.GetFoodStage())
2238 {
2239 return FoodStage.GetWater(food_item.GetFoodStage());
2240 }
2241 else if (classname != "" && food_stage)
2242 {
2243 return FoodStage.GetWater(null, food_stage, classname);
2244 }
2245 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2246 return GetGame().ConfigGetFloat( class_path + " water" );
2247 }
2248
2249 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2250 {
2251 Edible_Base food_item = Edible_Base.Cast(item);
2252 if (food_item && food_item.GetFoodStage())
2253 {
2254 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2255 }
2256 else if (classname != "" && food_stage)
2257 {
2258 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2259 }
2260 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2261 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2262
2263 }
2264
2265 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2266 {
2267 Edible_Base food_item = Edible_Base.Cast(item);
2268 if (food_item && food_item.GetFoodStage())
2269 {
2270 return FoodStage.GetToxicity(food_item.GetFoodStage());
2271 }
2272 else if (classname != "" && food_stage)
2273 {
2274 return FoodStage.GetToxicity(null, food_stage, classname);
2275 }
2276 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2277 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2278 }
2279
2280 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2281 {
2282 Edible_Base food_item = Edible_Base.Cast(item);
2283 if (food_item && food_item.GetFoodStage())
2284 {
2285 return FoodStage.GetAgents(food_item.GetFoodStage());
2286 }
2287 else if (classname != "" && food_stage)
2288 {
2289 return FoodStage.GetAgents(null, food_stage, classname);
2290 }
2291 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2292 return GetGame().ConfigGetInt( class_path + " agents" );
2293 }
2294
2295 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2296 {
2297 Edible_Base food_item = Edible_Base.Cast(item);
2298 if (food_item && food_item.GetFoodStage())
2299 {
2300 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2301 }
2302 else if (classname != "" && food_stage)
2303 {
2304 return FoodStage.GetDigestibility(null, food_stage, classname);
2305 }
2306 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2307 return GetGame().ConfigGetInt( class_path + " digestibility" );
2308 }
2309
2310 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2311 {
2312 Edible_Base foodItem = Edible_Base.Cast(item);
2313 if (foodItem && foodItem.GetFoodStage())
2314 {
2315 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2316 }
2317 else if (className != "" && foodStage)
2318 {
2319 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2320 }
2321 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2322 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2323 }
2324
2325 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2326 {
2327 NutritionalProfile profile = new NutritionalProfile();
2328 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2329 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2330 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2331 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2332 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2333 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2334 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2335 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2336
2337 return profile;
2338 }
2339
2340 //================================================================
2341 // FOOD STAGING
2342 //================================================================
2344 {
2345 return GetFoodStage().GetFoodStageType();
2346 }
2347
2348 //food stage states
2349 bool IsFoodRaw()
2350 {
2351 if ( GetFoodStage() )
2352 {
2353 return GetFoodStage().IsFoodRaw();
2354 }
2355
2356 return false;
2357 }
2358
2359 bool IsFoodBaked()
2360 {
2361 if ( GetFoodStage() )
2362 {
2363 return GetFoodStage().IsFoodBaked();
2364 }
2365
2366 return false;
2367 }
2368
2369 bool IsFoodBoiled()
2370 {
2371 if ( GetFoodStage() )
2372 {
2373 return GetFoodStage().IsFoodBoiled();
2374 }
2375
2376 return false;
2377 }
2378
2379 bool IsFoodDried()
2380 {
2381 if ( GetFoodStage() )
2382 {
2383 return GetFoodStage().IsFoodDried();
2384 }
2385
2386 return false;
2387 }
2388
2389 bool IsFoodBurned()
2390 {
2391 if ( GetFoodStage() )
2392 {
2393 return GetFoodStage().IsFoodBurned();
2394 }
2395
2396 return false;
2397 }
2398
2399 bool IsFoodRotten()
2400 {
2401 if ( GetFoodStage() )
2402 {
2403 return GetFoodStage().IsFoodRotten();
2404 }
2405
2406 return false;
2407 }
2408
2409 //food stage change
2410 void ChangeFoodStage( FoodStageType new_food_stage_type )
2411 {
2412 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2413 }
2414
2416 {
2417 return GetFoodStage().GetNextFoodStageType( cooking_method );
2418 }
2419
2420 string GetFoodStageName( FoodStageType food_stage_type )
2421 {
2422 return GetFoodStage().GetFoodStageName( food_stage_type );
2423 }
2424
2425 bool CanChangeToNewStage( CookingMethodType cooking_method )
2426 {
2427 return GetFoodStage().CanChangeToNewStage( cooking_method );
2428 }
2429
2430 //Use this to receive food stage from another Edible_Base
2431 void TransferFoodStage( notnull Edible_Base source )
2432 {
2433 if ( !source.GetFoodStage())
2434 return;
2435 m_LastDecayStage = source.GetLastDecayStage();
2436 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2437 m_DecayTimer = source.GetDecayTimer();
2438 m_DecayDelta = source.GetDecayDelta();
2439 }
2440
2442 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2443 {
2444 HandleFoodStageChangeAgents(stageOld,stageNew);
2445 UpdateVisualsEx(); //performed on server only
2446 }
2447
2450 {
2451 switch (stageNew)
2452 {
2453 case FoodStageType.BAKED:
2454 case FoodStageType.BOILED:
2455 case FoodStageType.DRIED:
2456 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2457 break;
2458
2459 case FoodStageType.BURNED:
2460 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2461 break;
2462 }
2463 }
2464
2465 //================================================================
2466 // COOKING
2467 //================================================================
2468 //cooking time
2469 float GetCookingTime()
2470 {
2471 return GetFoodStage().GetCookingTime();
2472 }
2473
2474 void SetCookingTime( float time )
2475 {
2476 GetFoodStage().SetCookingTime( time );
2477
2478 //synchronize when calling on server
2479 Synchronize();
2480 }
2481
2482 void ResetCookingTime()
2483 {
2484 if (GetFoodStage())
2485 {
2486 GetFoodStage().SetCookingTime(0);
2487 Synchronize();
2488 }
2489 }
2490
2491 //replace edible with new item (opening cans)
2492 void ReplaceEdibleWithNew( string typeName )
2493 {
2494 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2495 if (player)
2496 {
2497 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2498 player.ServerReplaceItemInHandsWithNew(lambda);
2499 }
2500 else
2501 Error("ReplaceEdibleWithNew - cannot use edible without player");
2502 }
2503
2505 {
2507 }
2508
2509 override void SetActions()
2510 {
2511 super.SetActions();
2512
2515 }
2516
2517 protected void SoundCookingStart(string sound_name)
2518 {
2519 #ifndef SERVER
2520 if (m_SoundPlaying != sound_name)
2521 {
2523
2524 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2525 m_SoundPlaying = sound_name;
2526 }
2527 #endif
2528 }
2529
2530 protected void SoundCookingStop()
2531 {
2532 #ifndef SERVER
2534 {
2535 m_SoundEffectCooking.Stop();
2536 m_SoundEffectCooking = null;
2537 m_SoundPlaying = "";
2538 }
2539 #endif
2540 }
2541
2542 override bool CanDecay()
2543 {
2544 return false;
2545 }
2546
2547 override bool CanProcessDecay()
2548 {
2549 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2550 }
2551
2552 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2553 {
2554 m_DecayDelta = 0.0;
2555
2556 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2557 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2558 if ( hasRootAsPlayer )
2560
2561 /*Print( "-------------------------" );
2562 Print( this );
2563 Print( m_DecayTimer );
2564 Print( m_DecayDelta );
2565 Print( m_LastDecayStage );*/
2566
2567 if ( IsFruit() || IsMushroom() )
2568 {
2569 // fruit, vegetables and mushrooms
2571 {
2572 switch ( GetFoodStageType() )
2573 {
2574 case FoodStageType.RAW:
2577 break;
2578
2579 case FoodStageType.BOILED:
2582 break;
2583
2584 case FoodStageType.BAKED:
2587 break;
2588
2589 case FoodStageType.DRIED:
2590 case FoodStageType.BURNED:
2591 case FoodStageType.ROTTEN:
2592 default:
2593 m_DecayTimer = -1;
2595 return;
2596 }
2597
2598 //m_DecayTimer = m_DecayTimer / 1000.0;
2599 }
2600
2601 m_DecayTimer -= ( delta * m_DecayDelta );
2602
2603 if ( m_DecayTimer <= 0 )
2604 {
2605 if ( m_LastDecayStage != FoodStageType.NONE )
2606 {
2607 // switch to decayed stage
2608 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2609 {
2611 }
2612 if ( m_LastDecayStage == FoodStageType.RAW )
2613 {
2614 int rng = Math.RandomIntInclusive( 0, 100 );
2616 {
2618 }
2619 else
2620 {
2621 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2622 {
2624 }
2625 else
2626 {
2628 }
2629 }
2630 }
2631 }
2632 }
2633
2634 }
2635 else if ( IsMeat() )
2636 {
2637 // meat
2639 {
2640 switch ( GetFoodStageType() )
2641 {
2642 case FoodStageType.RAW:
2645 break;
2646
2647 case FoodStageType.BOILED:
2650 break;
2651
2652 case FoodStageType.BAKED:
2655 break;
2656
2657 case FoodStageType.DRIED:
2660 break;
2661
2662 case FoodStageType.BURNED:
2663 case FoodStageType.ROTTEN:
2664 default:
2665 m_DecayTimer = -1;
2667 return;
2668 }
2669 }
2670
2671 m_DecayTimer -= ( delta * m_DecayDelta );
2672
2673 if ( m_DecayTimer <= 0 )
2674 {
2675 if ( m_LastDecayStage != FoodStageType.NONE )
2676 {
2677 // switch to decayed stage
2678 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2679 {
2681 }
2682 }
2683 }
2684 }
2685 else if ( IsCorpse() )
2686 {
2687 // corpse
2689 {
2690 switch ( GetFoodStageType() )
2691 {
2692 case FoodStageType.RAW:
2695 break;
2696
2697 case FoodStageType.BURNED:
2698 case FoodStageType.ROTTEN:
2699 default:
2700 m_DecayTimer = -1;
2702 return;
2703 }
2704 }
2705
2706 m_DecayTimer -= ( delta * m_DecayDelta );
2707
2708 if ( m_DecayTimer <= 0 )
2709 {
2710 if ( m_LastDecayStage != FoodStageType.NONE )
2711 {
2712 // switch to decayed stage
2713 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2714 {
2716 }
2717 }
2718 }
2719 }
2720 else
2721 {
2722 // opened cans
2723 m_DecayTimer -= ( delta * m_DecayDelta );
2724
2725 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2726 {
2729 //m_DecayTimer = m_DecayTimer / 1000.0;
2730 }
2731 else
2732 {
2733 if ( m_DecayTimer <= 0 )
2734 {
2735 InsertAgent(eAgents.FOOD_POISON, 1);
2736 m_DecayTimer = -1;
2737 }
2738 }
2739 }
2740 }
2741
2742 protected void UpdateVaporParticle()
2743 {
2744 if (GetGame().IsDedicatedServer())
2745 return;
2746
2747 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2748 {
2749 InventoryLocation invLoc = new InventoryLocation();
2750 GetInventory().GetCurrentInventoryLocation(invLoc);
2751 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2752 {
2753 ParticleManager ptcMgr = ParticleManager.GetInstance();
2754 if (ptcMgr)
2755 {
2756 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2757 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2758 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2759 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2760 }
2761 }
2762 }
2763 else if (m_HotVaporParticle)
2764 {
2765 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2766 {
2767 m_HotVaporParticle.Stop();
2768 m_HotVaporParticle = null;
2769 return;
2770 }
2771
2772 InventoryLocation inventoryLoc = new InventoryLocation();
2773 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2774 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2775 {
2776 m_HotVaporParticle.Stop();
2777 m_HotVaporParticle = null;
2778 }
2779 }
2780 }
2781
2782 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2783 {
2784 if (GetFoodStage())
2785 {
2786 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2787 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2788 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2789 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2790 }
2791
2792 super.GetDebugActions(outputList);
2793 }
2794
2795 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2796 {
2797 super.OnAction(action_id, player, ctx);
2798
2799 if ( GetGame().IsServer() )
2800 {
2801 if ( action_id == EActions.FOOD_STAGE_PREV )
2802 {
2803 int food_stage_prev = GetFoodStageType() - 1;
2804 if (food_stage_prev <= 0)
2805 {
2806 food_stage_prev = FoodStageType.COUNT - 1;
2807 }
2808 ChangeFoodStage(food_stage_prev);
2809 return true;
2810 }
2811 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2812 {
2813 int food_stage_next = GetFoodStageType() + 1;
2814 if (food_stage_next >= FoodStageType.COUNT )
2815 {
2816 food_stage_next = FoodStageType.RAW;
2817 }
2818 ChangeFoodStage(food_stage_next);
2819 return true;
2820 }
2821
2822 }
2823
2824 #ifdef DIAG_DEVELOPER
2825 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2826 {
2827 PrintNutritionsData();
2828 return true;
2829 }
2830 #endif
2831
2832 return false;
2833 }
2834
2835 override string GetDebugText()
2836 {
2837 string debug_output;
2838
2839 debug_output = super.GetDebugText();
2840
2841 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2842 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2843
2844 return debug_output;
2845 }
2846
2847 //================================================================
2848 // GENERAL GETTERS
2849 //================================================================
2850
2851 override float GetBaitEffectivity()
2852 {
2853 float ret = super.GetBaitEffectivity();
2854
2855 if (IsFoodRotten())
2856 {
2857 ret *= 0.5;
2858 }
2859
2860 return ret;
2861 }
2862
2863 float GetDecayTimer()
2864 {
2865 return m_DecayTimer;
2866 }
2867
2868 float GetDecayDelta()
2869 {
2870 return m_DecayDelta;
2871 }
2872
2874 {
2875 return m_LastDecayStage;
2876 }
2877
2878 #ifdef DIAG_DEVELOPER
2879 private void PrintNutritionsData()
2880 {
2881 string nutritionsData = "";
2882
2883 FoodStage stage = GetFoodStage();
2884 FoodStageType stageType = stage.GetFoodStageType();
2885
2886 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2887 if (profile)
2888 {
2889 nutritionsData = string.Format("Item: %1\n\n", this);
2890 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2891 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2892 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2893 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2894 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2895 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2896 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2897
2898 if (profile.IsLiquid())
2899 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2900
2901 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2902 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2903 }
2904
2905 nutritionsData += "-----\n";
2906
2907 Debug.Log(nutritionsData);
2908 }
2909 #endif
2910
2912 //DEPRECATED
2914 void UpdateVisuals()
2915 {
2917 }
2918}
2919
2921{
2922 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2923};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.

Используется в RefreshAudioVisuals().