DayZ 1.30
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ IsMeat()

override bool ReplaceEdibleWithNewLambda::IsMeat ( )
protected

См. определение в файле Edible_Base.c строка 1479

1479 : ItemBase
1480{
1481 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1482
1483 const string SOUND_BAKING_START = "Baking_SoundSet";
1484 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1485 const string SOUND_BOILING_START = "Boiling_SoundSet";
1486 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1487 const string SOUND_DRYING_START = "Drying_SoundSet";
1488 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1489 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1490
1491 protected bool m_MakeCookingSounds;
1492 protected SoundOnVehicle m_SoundCooking;
1494 protected string m_SoundPlaying;
1495 ref FoodStage m_FoodStage;
1496 protected float m_DecayTimer;
1497 protected float m_DecayDelta = 0.0;
1500
1502
1503 void Edible_Base()
1504 {
1505 if (HasFoodStage())
1506 {
1507 m_FoodStage = new FoodStage(this);
1508
1509 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1510 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1511
1512 m_SoundPlaying = "";
1514 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1515 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1516 }
1517 }
1518
1519 override void EEInit()
1520 {
1521 super.EEInit();
1522
1523 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1524 }
1525
1526 override void EEDelete(EntityAI parent)
1527 {
1528 super.EEDelete(parent);
1529
1530 RemoveAudio();
1531
1533 m_HotVaporParticle.Stop();
1534 }
1535
1536 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1537 {
1538 super.EEItemLocationChanged(oldLoc, newLoc);
1539
1541 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1542 {
1543 switch (oldLoc.GetParent().GetType())
1544 {
1545 case "FryingPan":
1546 case "Pot":
1547 case "Cauldron":
1548 case "SharpWoodenStick":
1549 MakeSoundsOnClient(false);
1550 break;
1551 }
1552
1554 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1555 {
1556 MakeSoundsOnClient(false);
1557 }
1558 }
1559
1560 if (oldLoc.IsValid())
1562
1563 if (CanHaveTemperature())
1565 }
1566
1567 void UpdateVisualsEx(bool forced = false)
1568 {
1569 if (GetFoodStage())
1570 GetFoodStage().UpdateVisualsEx(forced);
1571 }
1572
1573 bool Consume(float amount, PlayerBase consumer)
1574 {
1575 AddQuantity(-amount, false, false);
1576 OnConsume(amount, consumer);
1577
1578 return true;
1579 }
1580
1581 void OnConsume(float amount, PlayerBase consumer)
1582 {
1584 {
1585 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1586 }
1587 }
1588
1590 int FilterAgents(int agentsIn)
1591 {
1592 int foodStageType;
1593
1594 FoodStage foodStage = GetFoodStage();
1595 if (foodStage)
1596 foodStageType = foodStage.GetFoodStageType();
1597
1599 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1600 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1601 agentsIn &= ~eAgents.FOOD_POISON;
1602
1603 return agentsIn;
1604 }
1605
1606 //food staging
1607 override bool CanBeCooked()
1608 {
1609 return false;
1610 }
1611
1612 override bool CanBeCookedOnStick()
1613 {
1614 return false;
1615 }
1616
1617 override float GetTemperatureFreezeTime()
1618 {
1619 if (GetFoodStage())
1620 {
1621 switch (m_FoodStage.GetFoodStageType())
1622 {
1623 case FoodStageType.DRIED:
1624 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1625
1626 case FoodStageType.BURNED:
1627 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1628
1629 default:
1630 return super.GetTemperatureFreezeTime();
1631 }
1632 }
1633
1634 return super.GetTemperatureFreezeTime();
1635 }
1636
1637 override float GetTemperatureThawTime()
1638 {
1639 if (GetFoodStage())
1640 {
1641 switch (m_FoodStage.GetFoodStageType())
1642 {
1643 case FoodStageType.DRIED:
1644 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1645
1646 case FoodStageType.BURNED:
1647 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1648
1649 default:
1650 return super.GetTemperatureThawTime();
1651 }
1652 }
1653
1654 return super.GetTemperatureThawTime();
1655 }
1656
1657 override bool CanItemOverheat()
1658 {
1659 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1660 }
1661
1662 //================================================================
1663 // SYNCHRONIZATION
1664 //================================================================
1665 void Synchronize()
1666 {
1667 SetSynchDirty();
1668 }
1669
1670 override void OnVariablesSynchronized()
1671 {
1672 super.OnVariablesSynchronized();
1673
1674 //UpdateVisualsEx(); //performed on client only
1675
1676 //update audio
1678 {
1679 RefreshAudio();
1680 }
1681 else
1682 {
1683 RemoveAudio();
1684 }
1685
1686 if (CanHaveTemperature())
1688 }
1689
1690 //================================================================
1691 // AUDIO EFFECTS (WHEN ON DCS)
1692 //================================================================
1693 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1694 {
1695 m_MakeCookingSounds = soundstate;
1696 m_CookedByMethod = cookingMethod;
1697
1698 Synchronize();
1699 }
1700
1701 protected void RefreshAudio()
1702 {
1703 string soundName = "";
1704
1705 FoodStageType currentFoodStage = GetFoodStageType();
1707
1708 if (currentFoodStage == FoodStageType.BURNED)
1709 {
1710 soundName = SOUND_BURNING_DONE;
1711 }
1712 else
1713 {
1714 switch (m_CookedByMethod)
1715 {
1716 case CookingMethodType.BAKING:
1717 {
1718 if (nextFoodStage == FoodStageType.BAKED)
1719 soundName = SOUND_BAKING_START;
1720 else if (currentFoodStage == FoodStageType.BAKED)
1721 soundName = SOUND_BAKING_DONE;
1722 else
1723 soundName = "";
1724 break;
1725 }
1726
1727 case CookingMethodType.BOILING:
1728 {
1729 if (nextFoodStage == FoodStageType.BOILED)
1730 soundName = SOUND_BOILING_START;
1731 else if (currentFoodStage == FoodStageType.BOILED)
1732 soundName = SOUND_BOILING_DONE;
1733 else
1734 soundName = "";
1735 break;
1736 }
1737
1738 case CookingMethodType.DRYING:
1739 {
1740 if (nextFoodStage == FoodStageType.DRIED)
1741 soundName = SOUND_DRYING_START;
1742 else if (currentFoodStage == FoodStageType.DRIED)
1743 soundName = SOUND_DRYING_DONE;
1744 else
1745 soundName = "";
1746 break;
1747 }
1748
1749 default:
1750 soundName = "";
1751 break;
1752 }
1753
1754 if (nextFoodStage == FoodStageType.BURNED)
1755 {
1756 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1757 {
1758 soundName = SOUND_BURNING_DONE;
1759 }
1760 else // pre-emptive burning sounds replace regular ones
1761 {
1762 array<float> nextStageProperties = new array<float>();
1763 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1764 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1765 float progress01 = GetCookingTime() / nextStageTime;
1766 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1767 {
1768 soundName = SOUND_BURNING_DONE;
1769 }
1770 }
1771 }
1772 }
1773
1774 SoundCookingStart(soundName);
1775 }
1776
1777 protected void RemoveAudio()
1778 {
1779 m_MakeCookingSounds = false;
1781 }
1782
1783 //================================================================
1784 // SERIALIZATION
1785 //================================================================
1786 override void OnStoreSave(ParamsWriteContext ctx)
1787 {
1788 super.OnStoreSave(ctx);
1789
1790 if (GetFoodStage())
1791 {
1792 GetFoodStage().OnStoreSave(ctx);
1793 }
1794
1795 // food decay
1796 ctx.Write(m_DecayTimer);
1798 }
1799
1800 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1801 {
1802 if (!super.OnStoreLoad(ctx, version))
1803 return false;
1804
1805 if (GetFoodStage())
1806 {
1807 if (!GetFoodStage().OnStoreLoad(ctx, version))
1808 return false;
1809 }
1810
1811 if (version >= 115)
1812 {
1813 if (!ctx.Read(m_DecayTimer))
1814 {
1815 m_DecayTimer = 0.0;
1816 return false;
1817 }
1818 if (!ctx.Read(m_LastDecayStage))
1819 {
1821 return false;
1822 }
1823 }
1824
1825 UpdateVisualsEx(true); //forced init visuals
1826 Synchronize();
1827
1828 return true;
1829 }
1830
1831 override void AfterStoreLoad()
1832 {
1833 super.AfterStoreLoad();
1834
1835 Synchronize();
1836 }
1837
1838 //get food stage
1839 override FoodStage GetFoodStage()
1840 {
1841 return m_FoodStage;
1842 }
1843
1844 //food types
1845 override bool IsMeat()
1846 {
1847 return false;
1848 }
1849
1850 override bool IsCorpse()
1851 {
1852 return false;
1853 }
1854
1855 override bool IsFruit()
1856 {
1857 return false;
1858 }
1859
1860 override bool IsMushroom()
1861 {
1862 return false;
1863 }
1864
1865 //================================================================
1866 // NUTRITIONAL VALUES
1867 //================================================================
1868 //food properties
1869 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1870 {
1871 Edible_Base food_item = Edible_Base.Cast(item);
1872 if (food_item && food_item.GetFoodStage())
1873 {
1874 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1875 }
1876 else if (classname != "" && food_stage)
1877 {
1878 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1879 }
1880 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1881 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1882
1883 }
1884
1885 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1886 {
1887 Edible_Base food_item = Edible_Base.Cast(item);
1888 if (food_item && food_item.GetFoodStage())
1889 {
1890 return FoodStage.GetEnergy(food_item.GetFoodStage());
1891 }
1892 else if (classname != "" && food_stage)
1893 {
1894 return FoodStage.GetEnergy(null, food_stage, classname);
1895 }
1896 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1897 return g_Game.ConfigGetFloat( class_path + " energy" );
1898 }
1899
1900 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1901 {
1902 Edible_Base food_item = Edible_Base.Cast(item);
1903 if (food_item && food_item.GetFoodStage())
1904 {
1905 return FoodStage.GetWater(food_item.GetFoodStage());
1906 }
1907 else if (classname != "" && food_stage)
1908 {
1909 return FoodStage.GetWater(null, food_stage, classname);
1910 }
1911 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1912 return g_Game.ConfigGetFloat( class_path + " water" );
1913 }
1914
1915 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1916 {
1917 Edible_Base food_item = Edible_Base.Cast(item);
1918 if (food_item && food_item.GetFoodStage())
1919 {
1920 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1921 }
1922 else if (classname != "" && food_stage)
1923 {
1924 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1925 }
1926 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1927 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1928
1929 }
1930
1931 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1932 {
1933 Edible_Base food_item = Edible_Base.Cast(item);
1934 if (food_item && food_item.GetFoodStage())
1935 {
1936 return FoodStage.GetToxicity(food_item.GetFoodStage());
1937 }
1938 else if (classname != "" && food_stage)
1939 {
1940 return FoodStage.GetToxicity(null, food_stage, classname);
1941 }
1942 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1943 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1944 }
1945
1946 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1947 {
1948 Edible_Base food_item = Edible_Base.Cast(item);
1949 if (food_item && food_item.GetFoodStage())
1950 {
1951 return FoodStage.GetAgents(food_item.GetFoodStage());
1952 }
1953 else if (classname != "" && food_stage)
1954 {
1955 return FoodStage.GetAgents(null, food_stage, classname);
1956 }
1957 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1958 return g_Game.ConfigGetInt( class_path + " agents" );
1959 }
1960
1961 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1962 {
1963 Edible_Base food_item = Edible_Base.Cast(item);
1964 if (food_item && food_item.GetFoodStage())
1965 {
1966 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1967 }
1968 else if (classname != "" && food_stage)
1969 {
1970 return FoodStage.GetDigestibility(null, food_stage, classname);
1971 }
1972 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1973 return g_Game.ConfigGetInt( class_path + " digestibility" );
1974 }
1975
1976 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1977 {
1978 Edible_Base foodItem = Edible_Base.Cast(item);
1979 if (foodItem && foodItem.GetFoodStage())
1980 {
1981 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1982 }
1983 else if (className != "" && foodStage)
1984 {
1985 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1986 }
1987 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1988 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
1989 }
1990
1991 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1992 {
1993 NutritionalProfile profile = new NutritionalProfile();
1994 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1995 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1996 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1997 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1998 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1999 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2000 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2001 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2002
2003 return profile;
2004 }
2005
2006 //================================================================
2007 // FOOD STAGING
2008 //================================================================
2010 {
2011 return GetFoodStage().GetFoodStageType();
2012 }
2013
2014 //food stage states
2015 bool IsFoodRaw()
2016 {
2017 if ( GetFoodStage() )
2018 {
2019 return GetFoodStage().IsFoodRaw();
2020 }
2021
2022 return false;
2023 }
2024
2025 bool IsFoodBaked()
2026 {
2027 if ( GetFoodStage() )
2028 {
2029 return GetFoodStage().IsFoodBaked();
2030 }
2031
2032 return false;
2033 }
2034
2035 bool IsFoodBoiled()
2036 {
2037 if ( GetFoodStage() )
2038 {
2039 return GetFoodStage().IsFoodBoiled();
2040 }
2041
2042 return false;
2043 }
2044
2045 bool IsFoodDried()
2046 {
2047 if ( GetFoodStage() )
2048 {
2049 return GetFoodStage().IsFoodDried();
2050 }
2051
2052 return false;
2053 }
2054
2055 bool IsFoodBurned()
2056 {
2057 if ( GetFoodStage() )
2058 {
2059 return GetFoodStage().IsFoodBurned();
2060 }
2061
2062 return false;
2063 }
2064
2065 bool IsFoodRotten()
2066 {
2067 if ( GetFoodStage() )
2068 {
2069 return GetFoodStage().IsFoodRotten();
2070 }
2071
2072 return false;
2073 }
2074
2075 //food stage change
2076 void ChangeFoodStage( FoodStageType new_food_stage_type )
2077 {
2078 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2079 }
2080
2082 {
2083 return GetFoodStage().GetNextFoodStageType( cooking_method );
2084 }
2085
2086 string GetFoodStageName( FoodStageType food_stage_type )
2087 {
2088 return GetFoodStage().GetFoodStageName( food_stage_type );
2089 }
2090
2091 bool CanChangeToNewStage( CookingMethodType cooking_method )
2092 {
2093 return GetFoodStage().CanChangeToNewStage( cooking_method );
2094 }
2095
2096 //Use this to receive food stage from another Edible_Base
2097 void TransferFoodStage( notnull Edible_Base source )
2098 {
2099 if ( !source.GetFoodStage())
2100 return;
2101 m_LastDecayStage = source.GetLastDecayStage();
2102 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2103 m_DecayTimer = source.GetDecayTimer();
2104 m_DecayDelta = source.GetDecayDelta();
2105 }
2106
2108 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2109 {
2110 HandleFoodStageChangeAgents(stageOld,stageNew);
2111 UpdateVisualsEx(); //performed on server only
2112 }
2113
2116 {
2117 switch (stageNew)
2118 {
2119 case FoodStageType.BAKED:
2120 case FoodStageType.BOILED:
2121 case FoodStageType.DRIED:
2122 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2123 break;
2124
2125 case FoodStageType.BURNED:
2126 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2127 break;
2128 }
2129 }
2130
2131 //================================================================
2132 // COOKING
2133 //================================================================
2134 //cooking time
2135 float GetCookingTime()
2136 {
2137 return GetFoodStage().GetCookingTime();
2138 }
2139
2140 void SetCookingTime( float time )
2141 {
2142 GetFoodStage().SetCookingTime( time );
2143
2144 //synchronize when calling on server
2145 Synchronize();
2146 }
2147
2148 void ResetCookingTime()
2149 {
2150 if (GetFoodStage())
2151 {
2152 GetFoodStage().SetCookingTime(0);
2153 Synchronize();
2154 }
2155 }
2156
2157 //replace edible with new item (opening cans)
2158 void ReplaceEdibleWithNew( string typeName )
2159 {
2160 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2161 if (player)
2162 {
2163 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2164 player.ServerReplaceItemInHandsWithNew(lambda);
2165 }
2166 else
2167 Error("ReplaceEdibleWithNew - cannot use edible without player");
2168 }
2169
2171 {
2173 }
2174
2175 override void SetActions()
2176 {
2177 super.SetActions();
2178
2181 }
2182
2183 protected void SoundCookingStart(string sound_name)
2184 {
2185 #ifndef SERVER
2186 #ifndef NO_GUI
2187 if (m_SoundPlaying != sound_name)
2188 {
2190
2191 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2192 m_SoundPlaying = sound_name;
2193 }
2194 #endif
2195 #endif
2196 }
2197
2198 protected void SoundCookingStop()
2199 {
2200 #ifndef SERVER
2201 #ifndef NO_GUI
2203 {
2204 m_SoundEffectCooking.Stop();
2205 m_SoundEffectCooking = null;
2206 m_SoundPlaying = "";
2207 }
2208 #endif
2209 #endif
2210 }
2211
2212 override bool CanDecay()
2213 {
2214 return false;
2215 }
2216
2217 override bool CanProcessDecay()
2218 {
2219 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2220 }
2221
2222 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2223 {
2224 m_DecayDelta = 0.0;
2225
2226 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2227 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2228 if ( hasRootAsPlayer )
2230
2231 /*Print( "-------------------------" );
2232 Print( this );
2233 Print( m_DecayTimer );
2234 Print( m_DecayDelta );
2235 Print( m_LastDecayStage );*/
2236
2237 if ( IsFruit() || IsMushroom() )
2238 {
2239 // fruit, vegetables and mushrooms
2241 {
2242 switch ( GetFoodStageType() )
2243 {
2244 case FoodStageType.RAW:
2247 break;
2248
2249 case FoodStageType.BOILED:
2252 break;
2253
2254 case FoodStageType.BAKED:
2257 break;
2258
2259 case FoodStageType.DRIED:
2260 case FoodStageType.BURNED:
2261 case FoodStageType.ROTTEN:
2262 default:
2263 m_DecayTimer = -1;
2265 return;
2266 }
2267
2268 //m_DecayTimer = m_DecayTimer / 1000.0;
2269 }
2270
2271 m_DecayTimer -= ( delta * m_DecayDelta );
2272
2273 if ( m_DecayTimer <= 0 )
2274 {
2275 if ( m_LastDecayStage != FoodStageType.NONE )
2276 {
2277 // switch to decayed stage
2278 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2279 {
2281 }
2282 if ( m_LastDecayStage == FoodStageType.RAW )
2283 {
2284 int rng = Math.RandomIntInclusive( 0, 100 );
2286 {
2288 }
2289 else
2290 {
2291 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2292 {
2294 }
2295 else
2296 {
2298 }
2299 }
2300 }
2301 }
2302 }
2303
2304 }
2305 else if ( IsMeat() )
2306 {
2307 // meat
2309 {
2310 switch ( GetFoodStageType() )
2311 {
2312 case FoodStageType.RAW:
2315 break;
2316
2317 case FoodStageType.BOILED:
2320 break;
2321
2322 case FoodStageType.BAKED:
2325 break;
2326
2327 case FoodStageType.DRIED:
2330 break;
2331
2332 case FoodStageType.BURNED:
2333 case FoodStageType.ROTTEN:
2334 default:
2335 m_DecayTimer = -1;
2337 return;
2338 }
2339 }
2340
2341 m_DecayTimer -= ( delta * m_DecayDelta );
2342
2343 if ( m_DecayTimer <= 0 )
2344 {
2345 if ( m_LastDecayStage != FoodStageType.NONE )
2346 {
2347 // switch to decayed stage
2348 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2349 {
2351 }
2352 }
2353 }
2354 }
2355 else if ( IsCorpse() )
2356 {
2357 // corpse
2359 {
2360 switch ( GetFoodStageType() )
2361 {
2362 case FoodStageType.RAW:
2365 break;
2366
2367 case FoodStageType.BURNED:
2368 case FoodStageType.ROTTEN:
2369 default:
2370 m_DecayTimer = -1;
2372 return;
2373 }
2374 }
2375
2376 m_DecayTimer -= ( delta * m_DecayDelta );
2377
2378 if ( m_DecayTimer <= 0 )
2379 {
2380 if ( m_LastDecayStage != FoodStageType.NONE )
2381 {
2382 // switch to decayed stage
2383 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2384 {
2386 }
2387 }
2388 }
2389 }
2390 else
2391 {
2392 // opened cans
2393 m_DecayTimer -= ( delta * m_DecayDelta );
2394
2395 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2396 {
2399 //m_DecayTimer = m_DecayTimer / 1000.0;
2400 }
2401 else
2402 {
2403 if ( m_DecayTimer <= 0 )
2404 {
2405 InsertAgent(eAgents.FOOD_POISON, 1);
2406 m_DecayTimer = -1;
2407 }
2408 }
2409 }
2410 }
2411
2412 protected void UpdateVaporParticle()
2413 {
2414 if (g_Game.IsHeadlessOrDedicatedServer())
2415 return;
2416
2417 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2418 {
2419 InventoryLocation invLoc = new InventoryLocation();
2420 GetInventory().GetCurrentInventoryLocation(invLoc);
2421 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2422 {
2423 ParticleManager ptcMgr = ParticleManager.GetInstance();
2424 if (ptcMgr)
2425 {
2426 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2427 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2428 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2429 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2430 }
2431 }
2432 }
2433 else if (m_HotVaporParticle)
2434 {
2435 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2436 {
2437 m_HotVaporParticle.Stop();
2438 m_HotVaporParticle = null;
2439 return;
2440 }
2441
2442 InventoryLocation inventoryLoc = new InventoryLocation();
2443 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2444 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2445 {
2446 m_HotVaporParticle.Stop();
2447 m_HotVaporParticle = null;
2448 }
2449 }
2450 }
2451
2452 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2453 {
2454 if (GetFoodStage())
2455 {
2456 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2457 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2458 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2459 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2460 }
2461
2462 super.GetDebugActions(outputList);
2463 }
2464
2465 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2466 {
2467 super.OnAction(action_id, player, ctx);
2468
2469 if ( g_Game.IsServer() )
2470 {
2471 if ( action_id == EActions.FOOD_STAGE_PREV )
2472 {
2473 int food_stage_prev = GetFoodStageType() - 1;
2474 if (food_stage_prev <= 0)
2475 {
2476 food_stage_prev = FoodStageType.COUNT - 1;
2477 }
2478 ChangeFoodStage(food_stage_prev);
2479 return true;
2480 }
2481 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2482 {
2483 int food_stage_next = GetFoodStageType() + 1;
2484 if (food_stage_next >= FoodStageType.COUNT )
2485 {
2486 food_stage_next = FoodStageType.RAW;
2487 }
2488 ChangeFoodStage(food_stage_next);
2489 return true;
2490 }
2491
2492 }
2493
2494 #ifdef DIAG_DEVELOPER
2495 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2496 {
2497 PrintNutritionsData();
2498 return true;
2499 }
2500 #endif
2501
2502 return false;
2503 }
2504
2505 override string GetDebugText()
2506 {
2507 string debug_output;
2508
2509 debug_output = super.GetDebugText();
2510
2511 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2512 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2513
2514 return debug_output;
2515 }
2516
2517 //================================================================
2518 // GENERAL GETTERS
2519 //================================================================
2520
2521 override float GetBaitEffectivity()
2522 {
2523 float ret = super.GetBaitEffectivity();
2524
2525 if (IsFoodRotten())
2526 {
2527 ret *= 0.5;
2528 }
2529
2530 return ret;
2531 }
2532
2533 float GetDecayTimer()
2534 {
2535 return m_DecayTimer;
2536 }
2537
2538 float GetDecayDelta()
2539 {
2540 return m_DecayDelta;
2541 }
2542
2544 {
2545 return m_LastDecayStage;
2546 }
2547
2548 #ifdef DIAG_DEVELOPER
2549 private void PrintNutritionsData()
2550 {
2551 string nutritionsData = "";
2552
2553 FoodStage stage = GetFoodStage();
2554 FoodStageType stageType = stage.GetFoodStageType();
2555
2556 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2557 if (profile)
2558 {
2559 nutritionsData = string.Format("Item: %1\n\n", this);
2560 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2561 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2562 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2563 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2564 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2565 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2566 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2567
2568 if (profile.IsLiquid())
2569 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2570
2571 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2572 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2573 }
2574
2575 nutritionsData += "-----\n";
2576
2577 Debug.Log(nutritionsData);
2578 }
2579 #endif
2580
2582 //DEPRECATED
2584 void UpdateVisuals()
2585 {
2587 }
2588}
2589
2591{
2592 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2593};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.

Используется в IEntity::IsFood().