DayZ 1.28
DayZ Explorer by KGB
 
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◆ IsMeat()

override bool ReplaceEdibleWithNewLambda::IsMeat ( )
protected

См. определение в файле Edible_Base.c строка 1475

1475 : ItemBase
1476{
1477 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1478
1479 const string SOUND_BAKING_START = "Baking_SoundSet";
1480 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1481 const string SOUND_BOILING_START = "Boiling_SoundSet";
1482 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1483 const string SOUND_DRYING_START = "Drying_SoundSet";
1484 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1485 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1486
1487 protected bool m_MakeCookingSounds;
1488 protected SoundOnVehicle m_SoundCooking;
1490 protected string m_SoundPlaying;
1491 ref FoodStage m_FoodStage;
1492 protected float m_DecayTimer;
1493 protected float m_DecayDelta = 0.0;
1496
1498
1499 void Edible_Base()
1500 {
1501 if (HasFoodStage())
1502 {
1503 m_FoodStage = new FoodStage(this);
1504
1505 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1506 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1507
1508 m_SoundPlaying = "";
1510 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1511 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1512 }
1513 }
1514
1515 override void EEInit()
1516 {
1517 super.EEInit();
1518
1519 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1520 }
1521
1522 override void EEDelete(EntityAI parent)
1523 {
1524 super.EEDelete(parent);
1525
1526 RemoveAudio();
1527
1529 m_HotVaporParticle.Stop();
1530 }
1531
1532 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1533 {
1534 super.EEItemLocationChanged(oldLoc, newLoc);
1535
1537 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1538 {
1539 switch (oldLoc.GetParent().GetType())
1540 {
1541 case "FryingPan":
1542 case "Pot":
1543 case "Cauldron":
1544 case "SharpWoodenStick":
1545 MakeSoundsOnClient(false);
1546 break;
1547 }
1548
1550 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1551 {
1552 MakeSoundsOnClient(false);
1553 }
1554 }
1555
1556 if (oldLoc.IsValid())
1558
1559 if (CanHaveTemperature())
1561 }
1562
1563 void UpdateVisualsEx(bool forced = false)
1564 {
1565 if (GetFoodStage())
1566 GetFoodStage().UpdateVisualsEx(forced);
1567 }
1568
1569 bool Consume(float amount, PlayerBase consumer)
1570 {
1571 AddQuantity(-amount, false, false);
1572 OnConsume(amount, consumer);
1573
1574 return true;
1575 }
1576
1577 void OnConsume(float amount, PlayerBase consumer)
1578 {
1580 {
1581 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1582 }
1583 }
1584
1586 int FilterAgents(int agentsIn)
1587 {
1588 int foodStageType;
1589
1590 FoodStage foodStage = GetFoodStage();
1591 if (foodStage)
1592 foodStageType = foodStage.GetFoodStageType();
1593
1595 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1596 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1597 agentsIn &= ~eAgents.FOOD_POISON;
1598
1599 return agentsIn;
1600 }
1601
1602 //food staging
1603 override bool CanBeCooked()
1604 {
1605 return false;
1606 }
1607
1608 override bool CanBeCookedOnStick()
1609 {
1610 return false;
1611 }
1612
1613 override float GetTemperatureFreezeTime()
1614 {
1615 if (GetFoodStage())
1616 {
1617 switch (m_FoodStage.GetFoodStageType())
1618 {
1619 case FoodStageType.DRIED:
1620 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1621
1622 case FoodStageType.BURNED:
1623 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1624
1625 default:
1626 return super.GetTemperatureFreezeTime();
1627 }
1628 }
1629
1630 return super.GetTemperatureFreezeTime();
1631 }
1632
1633 override float GetTemperatureThawTime()
1634 {
1635 if (GetFoodStage())
1636 {
1637 switch (m_FoodStage.GetFoodStageType())
1638 {
1639 case FoodStageType.DRIED:
1640 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1641
1642 case FoodStageType.BURNED:
1643 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1644
1645 default:
1646 return super.GetTemperatureThawTime();
1647 }
1648 }
1649
1650 return super.GetTemperatureThawTime();
1651 }
1652
1653 override bool CanItemOverheat()
1654 {
1655 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1656 }
1657
1658 //================================================================
1659 // SYNCHRONIZATION
1660 //================================================================
1661 void Synchronize()
1662 {
1663 SetSynchDirty();
1664 }
1665
1666 override void OnVariablesSynchronized()
1667 {
1668 super.OnVariablesSynchronized();
1669
1670 //UpdateVisualsEx(); //performed on client only
1671
1672 //update audio
1674 {
1675 RefreshAudio();
1676 }
1677 else
1678 {
1679 RemoveAudio();
1680 }
1681
1682 if (CanHaveTemperature())
1684 }
1685
1686 //================================================================
1687 // AUDIO EFFECTS (WHEN ON DCS)
1688 //================================================================
1689 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1690 {
1691 m_MakeCookingSounds = soundstate;
1692 m_CookedByMethod = cookingMethod;
1693
1694 Synchronize();
1695 }
1696
1697 protected void RefreshAudio()
1698 {
1699 string soundName = "";
1700
1701 FoodStageType currentFoodStage = GetFoodStageType();
1703
1704 if (currentFoodStage == FoodStageType.BURNED)
1705 {
1706 soundName = SOUND_BURNING_DONE;
1707 }
1708 else
1709 {
1710 switch (m_CookedByMethod)
1711 {
1712 case CookingMethodType.BAKING:
1713 {
1714 if (nextFoodStage == FoodStageType.BAKED)
1715 soundName = SOUND_BAKING_START;
1716 else if (currentFoodStage == FoodStageType.BAKED)
1717 soundName = SOUND_BAKING_DONE;
1718 else
1719 soundName = "";
1720 break;
1721 }
1722
1723 case CookingMethodType.BOILING:
1724 {
1725 if (nextFoodStage == FoodStageType.BOILED)
1726 soundName = SOUND_BOILING_START;
1727 else if (currentFoodStage == FoodStageType.BOILED)
1728 soundName = SOUND_BOILING_DONE;
1729 else
1730 soundName = "";
1731 break;
1732 }
1733
1734 case CookingMethodType.DRYING:
1735 {
1736 if (nextFoodStage == FoodStageType.DRIED)
1737 soundName = SOUND_DRYING_START;
1738 else if (currentFoodStage == FoodStageType.DRIED)
1739 soundName = SOUND_DRYING_DONE;
1740 else
1741 soundName = "";
1742 break;
1743 }
1744
1745 default:
1746 soundName = "";
1747 break;
1748 }
1749
1750 if (nextFoodStage == FoodStageType.BURNED)
1751 {
1752 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1753 {
1754 soundName = SOUND_BURNING_DONE;
1755 }
1756 else // pre-emptive burning sounds replace regular ones
1757 {
1758 array<float> nextStageProperties = new array<float>();
1759 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1760 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1761 float progress01 = GetCookingTime() / nextStageTime;
1762 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1763 {
1764 soundName = SOUND_BURNING_DONE;
1765 }
1766 }
1767 }
1768 }
1769
1770 SoundCookingStart(soundName);
1771 }
1772
1773 protected void RemoveAudio()
1774 {
1775 m_MakeCookingSounds = false;
1777 }
1778
1779 //================================================================
1780 // SERIALIZATION
1781 //================================================================
1782 override void OnStoreSave(ParamsWriteContext ctx)
1783 {
1784 super.OnStoreSave(ctx);
1785
1786 if (GetFoodStage())
1787 {
1788 GetFoodStage().OnStoreSave(ctx);
1789 }
1790
1791 // food decay
1792 ctx.Write(m_DecayTimer);
1794 }
1795
1796 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1797 {
1798 if (!super.OnStoreLoad(ctx, version))
1799 return false;
1800
1801 if (GetFoodStage())
1802 {
1803 if (!GetFoodStage().OnStoreLoad(ctx, version))
1804 return false;
1805 }
1806
1807 if (version >= 115)
1808 {
1809 if (!ctx.Read(m_DecayTimer))
1810 {
1811 m_DecayTimer = 0.0;
1812 return false;
1813 }
1814 if (!ctx.Read(m_LastDecayStage))
1815 {
1817 return false;
1818 }
1819 }
1820
1821 UpdateVisualsEx(true); //forced init visuals
1822 Synchronize();
1823
1824 return true;
1825 }
1826
1827 override void AfterStoreLoad()
1828 {
1829 super.AfterStoreLoad();
1830
1831 Synchronize();
1832 }
1833
1834 //get food stage
1835 override FoodStage GetFoodStage()
1836 {
1837 return m_FoodStage;
1838 }
1839
1840 //food types
1841 override bool IsMeat()
1842 {
1843 return false;
1844 }
1845
1846 override bool IsCorpse()
1847 {
1848 return false;
1849 }
1850
1851 override bool IsFruit()
1852 {
1853 return false;
1854 }
1855
1856 override bool IsMushroom()
1857 {
1858 return false;
1859 }
1860
1861 //================================================================
1862 // NUTRITIONAL VALUES
1863 //================================================================
1864 //food properties
1865 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1866 {
1867 Edible_Base food_item = Edible_Base.Cast(item);
1868 if (food_item && food_item.GetFoodStage())
1869 {
1870 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1871 }
1872 else if (classname != "" && food_stage)
1873 {
1874 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1875 }
1876 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1877 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1878
1879 }
1880
1881 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1882 {
1883 Edible_Base food_item = Edible_Base.Cast(item);
1884 if (food_item && food_item.GetFoodStage())
1885 {
1886 return FoodStage.GetEnergy(food_item.GetFoodStage());
1887 }
1888 else if (classname != "" && food_stage)
1889 {
1890 return FoodStage.GetEnergy(null, food_stage, classname);
1891 }
1892 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1893 return GetGame().ConfigGetFloat( class_path + " energy" );
1894 }
1895
1896 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1897 {
1898 Edible_Base food_item = Edible_Base.Cast(item);
1899 if (food_item && food_item.GetFoodStage())
1900 {
1901 return FoodStage.GetWater(food_item.GetFoodStage());
1902 }
1903 else if (classname != "" && food_stage)
1904 {
1905 return FoodStage.GetWater(null, food_stage, classname);
1906 }
1907 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1908 return GetGame().ConfigGetFloat( class_path + " water" );
1909 }
1910
1911 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1912 {
1913 Edible_Base food_item = Edible_Base.Cast(item);
1914 if (food_item && food_item.GetFoodStage())
1915 {
1916 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1917 }
1918 else if (classname != "" && food_stage)
1919 {
1920 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1921 }
1922 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1923 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1924
1925 }
1926
1927 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1928 {
1929 Edible_Base food_item = Edible_Base.Cast(item);
1930 if (food_item && food_item.GetFoodStage())
1931 {
1932 return FoodStage.GetToxicity(food_item.GetFoodStage());
1933 }
1934 else if (classname != "" && food_stage)
1935 {
1936 return FoodStage.GetToxicity(null, food_stage, classname);
1937 }
1938 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1939 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1940 }
1941
1942 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1943 {
1944 Edible_Base food_item = Edible_Base.Cast(item);
1945 if (food_item && food_item.GetFoodStage())
1946 {
1947 return FoodStage.GetAgents(food_item.GetFoodStage());
1948 }
1949 else if (classname != "" && food_stage)
1950 {
1951 return FoodStage.GetAgents(null, food_stage, classname);
1952 }
1953 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1954 return GetGame().ConfigGetInt( class_path + " agents" );
1955 }
1956
1957 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1958 {
1959 Edible_Base food_item = Edible_Base.Cast(item);
1960 if (food_item && food_item.GetFoodStage())
1961 {
1962 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1963 }
1964 else if (classname != "" && food_stage)
1965 {
1966 return FoodStage.GetDigestibility(null, food_stage, classname);
1967 }
1968 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1969 return GetGame().ConfigGetInt( class_path + " digestibility" );
1970 }
1971
1972 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1973 {
1974 Edible_Base foodItem = Edible_Base.Cast(item);
1975 if (foodItem && foodItem.GetFoodStage())
1976 {
1977 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1978 }
1979 else if (className != "" && foodStage)
1980 {
1981 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1982 }
1983 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1984 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1985 }
1986
1987 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1988 {
1989 NutritionalProfile profile = new NutritionalProfile();
1990 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1991 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1992 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1993 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1994 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1995 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1996 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1997 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1998
1999 return profile;
2000 }
2001
2002 //================================================================
2003 // FOOD STAGING
2004 //================================================================
2006 {
2007 return GetFoodStage().GetFoodStageType();
2008 }
2009
2010 //food stage states
2011 bool IsFoodRaw()
2012 {
2013 if ( GetFoodStage() )
2014 {
2015 return GetFoodStage().IsFoodRaw();
2016 }
2017
2018 return false;
2019 }
2020
2021 bool IsFoodBaked()
2022 {
2023 if ( GetFoodStage() )
2024 {
2025 return GetFoodStage().IsFoodBaked();
2026 }
2027
2028 return false;
2029 }
2030
2031 bool IsFoodBoiled()
2032 {
2033 if ( GetFoodStage() )
2034 {
2035 return GetFoodStage().IsFoodBoiled();
2036 }
2037
2038 return false;
2039 }
2040
2041 bool IsFoodDried()
2042 {
2043 if ( GetFoodStage() )
2044 {
2045 return GetFoodStage().IsFoodDried();
2046 }
2047
2048 return false;
2049 }
2050
2051 bool IsFoodBurned()
2052 {
2053 if ( GetFoodStage() )
2054 {
2055 return GetFoodStage().IsFoodBurned();
2056 }
2057
2058 return false;
2059 }
2060
2061 bool IsFoodRotten()
2062 {
2063 if ( GetFoodStage() )
2064 {
2065 return GetFoodStage().IsFoodRotten();
2066 }
2067
2068 return false;
2069 }
2070
2071 //food stage change
2072 void ChangeFoodStage( FoodStageType new_food_stage_type )
2073 {
2074 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2075 }
2076
2078 {
2079 return GetFoodStage().GetNextFoodStageType( cooking_method );
2080 }
2081
2082 string GetFoodStageName( FoodStageType food_stage_type )
2083 {
2084 return GetFoodStage().GetFoodStageName( food_stage_type );
2085 }
2086
2087 bool CanChangeToNewStage( CookingMethodType cooking_method )
2088 {
2089 return GetFoodStage().CanChangeToNewStage( cooking_method );
2090 }
2091
2092 //Use this to receive food stage from another Edible_Base
2093 void TransferFoodStage( notnull Edible_Base source )
2094 {
2095 if ( !source.GetFoodStage())
2096 return;
2097 m_LastDecayStage = source.GetLastDecayStage();
2098 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2099 m_DecayTimer = source.GetDecayTimer();
2100 m_DecayDelta = source.GetDecayDelta();
2101 }
2102
2104 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2105 {
2106 HandleFoodStageChangeAgents(stageOld,stageNew);
2107 UpdateVisualsEx(); //performed on server only
2108 }
2109
2112 {
2113 switch (stageNew)
2114 {
2115 case FoodStageType.BAKED:
2116 case FoodStageType.BOILED:
2117 case FoodStageType.DRIED:
2118 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2119 break;
2120
2121 case FoodStageType.BURNED:
2122 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2123 break;
2124 }
2125 }
2126
2127 //================================================================
2128 // COOKING
2129 //================================================================
2130 //cooking time
2131 float GetCookingTime()
2132 {
2133 return GetFoodStage().GetCookingTime();
2134 }
2135
2136 void SetCookingTime( float time )
2137 {
2138 GetFoodStage().SetCookingTime( time );
2139
2140 //synchronize when calling on server
2141 Synchronize();
2142 }
2143
2144 void ResetCookingTime()
2145 {
2146 if (GetFoodStage())
2147 {
2148 GetFoodStage().SetCookingTime(0);
2149 Synchronize();
2150 }
2151 }
2152
2153 //replace edible with new item (opening cans)
2154 void ReplaceEdibleWithNew( string typeName )
2155 {
2156 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2157 if (player)
2158 {
2159 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2160 player.ServerReplaceItemInHandsWithNew(lambda);
2161 }
2162 else
2163 Error("ReplaceEdibleWithNew - cannot use edible without player");
2164 }
2165
2167 {
2169 }
2170
2171 override void SetActions()
2172 {
2173 super.SetActions();
2174
2177 }
2178
2179 protected void SoundCookingStart(string sound_name)
2180 {
2181 #ifndef SERVER
2182 if (m_SoundPlaying != sound_name)
2183 {
2185
2186 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2187 m_SoundPlaying = sound_name;
2188 }
2189 #endif
2190 }
2191
2192 protected void SoundCookingStop()
2193 {
2194 #ifndef SERVER
2196 {
2197 m_SoundEffectCooking.Stop();
2198 m_SoundEffectCooking = null;
2199 m_SoundPlaying = "";
2200 }
2201 #endif
2202 }
2203
2204 override bool CanDecay()
2205 {
2206 return false;
2207 }
2208
2209 override bool CanProcessDecay()
2210 {
2211 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2212 }
2213
2214 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2215 {
2216 m_DecayDelta = 0.0;
2217
2218 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2219 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2220 if ( hasRootAsPlayer )
2222
2223 /*Print( "-------------------------" );
2224 Print( this );
2225 Print( m_DecayTimer );
2226 Print( m_DecayDelta );
2227 Print( m_LastDecayStage );*/
2228
2229 if ( IsFruit() || IsMushroom() )
2230 {
2231 // fruit, vegetables and mushrooms
2233 {
2234 switch ( GetFoodStageType() )
2235 {
2236 case FoodStageType.RAW:
2239 break;
2240
2241 case FoodStageType.BOILED:
2244 break;
2245
2246 case FoodStageType.BAKED:
2249 break;
2250
2251 case FoodStageType.DRIED:
2252 case FoodStageType.BURNED:
2253 case FoodStageType.ROTTEN:
2254 default:
2255 m_DecayTimer = -1;
2257 return;
2258 }
2259
2260 //m_DecayTimer = m_DecayTimer / 1000.0;
2261 }
2262
2263 m_DecayTimer -= ( delta * m_DecayDelta );
2264
2265 if ( m_DecayTimer <= 0 )
2266 {
2267 if ( m_LastDecayStage != FoodStageType.NONE )
2268 {
2269 // switch to decayed stage
2270 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2271 {
2273 }
2274 if ( m_LastDecayStage == FoodStageType.RAW )
2275 {
2276 int rng = Math.RandomIntInclusive( 0, 100 );
2278 {
2280 }
2281 else
2282 {
2283 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2284 {
2286 }
2287 else
2288 {
2290 }
2291 }
2292 }
2293 }
2294 }
2295
2296 }
2297 else if ( IsMeat() )
2298 {
2299 // meat
2301 {
2302 switch ( GetFoodStageType() )
2303 {
2304 case FoodStageType.RAW:
2307 break;
2308
2309 case FoodStageType.BOILED:
2312 break;
2313
2314 case FoodStageType.BAKED:
2317 break;
2318
2319 case FoodStageType.DRIED:
2322 break;
2323
2324 case FoodStageType.BURNED:
2325 case FoodStageType.ROTTEN:
2326 default:
2327 m_DecayTimer = -1;
2329 return;
2330 }
2331 }
2332
2333 m_DecayTimer -= ( delta * m_DecayDelta );
2334
2335 if ( m_DecayTimer <= 0 )
2336 {
2337 if ( m_LastDecayStage != FoodStageType.NONE )
2338 {
2339 // switch to decayed stage
2340 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2341 {
2343 }
2344 }
2345 }
2346 }
2347 else if ( IsCorpse() )
2348 {
2349 // corpse
2351 {
2352 switch ( GetFoodStageType() )
2353 {
2354 case FoodStageType.RAW:
2357 break;
2358
2359 case FoodStageType.BURNED:
2360 case FoodStageType.ROTTEN:
2361 default:
2362 m_DecayTimer = -1;
2364 return;
2365 }
2366 }
2367
2368 m_DecayTimer -= ( delta * m_DecayDelta );
2369
2370 if ( m_DecayTimer <= 0 )
2371 {
2372 if ( m_LastDecayStage != FoodStageType.NONE )
2373 {
2374 // switch to decayed stage
2375 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2376 {
2378 }
2379 }
2380 }
2381 }
2382 else
2383 {
2384 // opened cans
2385 m_DecayTimer -= ( delta * m_DecayDelta );
2386
2387 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2388 {
2391 //m_DecayTimer = m_DecayTimer / 1000.0;
2392 }
2393 else
2394 {
2395 if ( m_DecayTimer <= 0 )
2396 {
2397 InsertAgent(eAgents.FOOD_POISON, 1);
2398 m_DecayTimer = -1;
2399 }
2400 }
2401 }
2402 }
2403
2404 protected void UpdateVaporParticle()
2405 {
2406 if (GetGame().IsDedicatedServer())
2407 return;
2408
2409 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2410 {
2411 InventoryLocation invLoc = new InventoryLocation();
2412 GetInventory().GetCurrentInventoryLocation(invLoc);
2413 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2414 {
2415 ParticleManager ptcMgr = ParticleManager.GetInstance();
2416 if (ptcMgr)
2417 {
2418 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2419 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2420 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2421 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2422 }
2423 }
2424 }
2425 else if (m_HotVaporParticle)
2426 {
2427 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2428 {
2429 m_HotVaporParticle.Stop();
2430 m_HotVaporParticle = null;
2431 return;
2432 }
2433
2434 InventoryLocation inventoryLoc = new InventoryLocation();
2435 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2436 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2437 {
2438 m_HotVaporParticle.Stop();
2439 m_HotVaporParticle = null;
2440 }
2441 }
2442 }
2443
2444 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2445 {
2446 if (GetFoodStage())
2447 {
2448 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2449 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2450 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2451 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2452 }
2453
2454 super.GetDebugActions(outputList);
2455 }
2456
2457 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2458 {
2459 super.OnAction(action_id, player, ctx);
2460
2461 if ( GetGame().IsServer() )
2462 {
2463 if ( action_id == EActions.FOOD_STAGE_PREV )
2464 {
2465 int food_stage_prev = GetFoodStageType() - 1;
2466 if (food_stage_prev <= 0)
2467 {
2468 food_stage_prev = FoodStageType.COUNT - 1;
2469 }
2470 ChangeFoodStage(food_stage_prev);
2471 return true;
2472 }
2473 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2474 {
2475 int food_stage_next = GetFoodStageType() + 1;
2476 if (food_stage_next >= FoodStageType.COUNT )
2477 {
2478 food_stage_next = FoodStageType.RAW;
2479 }
2480 ChangeFoodStage(food_stage_next);
2481 return true;
2482 }
2483
2484 }
2485
2486 #ifdef DIAG_DEVELOPER
2487 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2488 {
2489 PrintNutritionsData();
2490 return true;
2491 }
2492 #endif
2493
2494 return false;
2495 }
2496
2497 override string GetDebugText()
2498 {
2499 string debug_output;
2500
2501 debug_output = super.GetDebugText();
2502
2503 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2504 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2505
2506 return debug_output;
2507 }
2508
2509 //================================================================
2510 // GENERAL GETTERS
2511 //================================================================
2512
2513 override float GetBaitEffectivity()
2514 {
2515 float ret = super.GetBaitEffectivity();
2516
2517 if (IsFoodRotten())
2518 {
2519 ret *= 0.5;
2520 }
2521
2522 return ret;
2523 }
2524
2525 float GetDecayTimer()
2526 {
2527 return m_DecayTimer;
2528 }
2529
2530 float GetDecayDelta()
2531 {
2532 return m_DecayDelta;
2533 }
2534
2536 {
2537 return m_LastDecayStage;
2538 }
2539
2540 #ifdef DIAG_DEVELOPER
2541 private void PrintNutritionsData()
2542 {
2543 string nutritionsData = "";
2544
2545 FoodStage stage = GetFoodStage();
2546 FoodStageType stageType = stage.GetFoodStageType();
2547
2548 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2549 if (profile)
2550 {
2551 nutritionsData = string.Format("Item: %1\n\n", this);
2552 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2553 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2554 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2555 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2556 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2557 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2558 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2559
2560 if (profile.IsLiquid())
2561 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2562
2563 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2564 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2565 }
2566
2567 nutritionsData += "-----\n";
2568
2569 Debug.Log(nutritionsData);
2570 }
2571 #endif
2572
2574 //DEPRECATED
2576 void UpdateVisuals()
2577 {
2579 }
2580}
2581
2583{
2584 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2585};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.

Используется в IEntity::IsFood().