DayZ 1.27
DayZ Explorer by KGB
 
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◆ IsMeat()

override bool ReplaceEdibleWithNewLambda::IsMeat ( )
protected

См. определение в файле Edible_Base.c строка 1474

1474 : ItemBase
1475{
1476 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1477
1478 const string SOUND_BAKING_START = "Baking_SoundSet";
1479 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1480 const string SOUND_BOILING_START = "Boiling_SoundSet";
1481 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1482 const string SOUND_DRYING_START = "Drying_SoundSet";
1483 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1484 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1485
1486 protected bool m_MakeCookingSounds;
1487 protected SoundOnVehicle m_SoundCooking;
1489 protected string m_SoundPlaying;
1490 ref FoodStage m_FoodStage;
1491 protected float m_DecayTimer;
1492 protected float m_DecayDelta = 0.0;
1495
1497
1498 void Edible_Base()
1499 {
1500 if (HasFoodStage())
1501 {
1502 m_FoodStage = new FoodStage(this);
1503
1504 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1505 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1506
1507 m_SoundPlaying = "";
1509 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1510 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1511 }
1512 }
1513
1514 override void EEInit()
1515 {
1516 super.EEInit();
1517
1518 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1519 }
1520
1521 override void EEDelete(EntityAI parent)
1522 {
1523 super.EEDelete(parent);
1524
1525 RemoveAudio();
1526
1528 m_HotVaporParticle.Stop();
1529 }
1530
1531 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1532 {
1533 super.EEItemLocationChanged(oldLoc, newLoc);
1534
1536 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1537 {
1538 switch (oldLoc.GetParent().GetType())
1539 {
1540 case "FryingPan":
1541 case "Pot":
1542 case "Cauldron":
1543 case "SharpWoodenStick":
1544 MakeSoundsOnClient(false);
1545 break;
1546 }
1547
1549 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1550 {
1551 MakeSoundsOnClient(false);
1552 }
1553 }
1554
1555 if (oldLoc.IsValid())
1557
1558 if (CanHaveTemperature())
1560 }
1561
1562 void UpdateVisualsEx(bool forced = false)
1563 {
1564 if (GetFoodStage())
1565 GetFoodStage().UpdateVisualsEx(forced);
1566 }
1567
1568 bool Consume(float amount, PlayerBase consumer)
1569 {
1570 AddQuantity(-amount, false, false);
1571 OnConsume(amount, consumer);
1572
1573 return true;
1574 }
1575
1576 void OnConsume(float amount, PlayerBase consumer)
1577 {
1579 {
1580 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1581 }
1582 }
1583
1585 int FilterAgents(int agentsIn)
1586 {
1587 int foodStageType;
1588
1589 FoodStage foodStage = GetFoodStage();
1590 if (foodStage)
1591 foodStageType = foodStage.GetFoodStageType();
1592
1594 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1595 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1596 agentsIn &= ~eAgents.FOOD_POISON;
1597
1598 return agentsIn;
1599 }
1600
1601 //food staging
1602 override bool CanBeCooked()
1603 {
1604 return false;
1605 }
1606
1607 override bool CanBeCookedOnStick()
1608 {
1609 return false;
1610 }
1611
1612 override float GetTemperatureFreezeTime()
1613 {
1614 if (GetFoodStage())
1615 {
1616 switch (m_FoodStage.GetFoodStageType())
1617 {
1618 case FoodStageType.DRIED:
1619 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1620
1621 case FoodStageType.BURNED:
1622 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1623
1624 default:
1625 return super.GetTemperatureFreezeTime();
1626 }
1627 }
1628
1629 return super.GetTemperatureFreezeTime();
1630 }
1631
1632 override float GetTemperatureThawTime()
1633 {
1634 if (GetFoodStage())
1635 {
1636 switch (m_FoodStage.GetFoodStageType())
1637 {
1638 case FoodStageType.DRIED:
1639 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1640
1641 case FoodStageType.BURNED:
1642 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1643
1644 default:
1645 return super.GetTemperatureThawTime();
1646 }
1647 }
1648
1649 return super.GetTemperatureThawTime();
1650 }
1651
1652 override bool CanItemOverheat()
1653 {
1654 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1655 }
1656
1657 //================================================================
1658 // SYNCHRONIZATION
1659 //================================================================
1660 void Synchronize()
1661 {
1662 SetSynchDirty();
1663 }
1664
1665 override void OnVariablesSynchronized()
1666 {
1667 super.OnVariablesSynchronized();
1668
1669 //UpdateVisualsEx(); //performed on client only
1670
1671 //update audio
1673 {
1674 RefreshAudio();
1675 }
1676 else
1677 {
1678 RemoveAudio();
1679 }
1680
1681 if (CanHaveTemperature())
1683 }
1684
1685 //================================================================
1686 // AUDIO EFFECTS (WHEN ON DCS)
1687 //================================================================
1688 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1689 {
1690 m_MakeCookingSounds = soundstate;
1691 m_CookedByMethod = cookingMethod;
1692
1693 Synchronize();
1694 }
1695
1696 protected void RefreshAudio()
1697 {
1698 string soundName = "";
1699
1700 FoodStageType currentFoodStage = GetFoodStageType();
1702
1703 if (currentFoodStage == FoodStageType.BURNED)
1704 {
1705 soundName = SOUND_BURNING_DONE;
1706 }
1707 else
1708 {
1709 switch (m_CookedByMethod)
1710 {
1711 case CookingMethodType.BAKING:
1712 {
1713 if (nextFoodStage == FoodStageType.BAKED)
1714 soundName = SOUND_BAKING_START;
1715 else if (currentFoodStage == FoodStageType.BAKED)
1716 soundName = SOUND_BAKING_DONE;
1717 else
1718 soundName = "";
1719 break;
1720 }
1721
1722 case CookingMethodType.BOILING:
1723 {
1724 if (nextFoodStage == FoodStageType.BOILED)
1725 soundName = SOUND_BOILING_START;
1726 else if (currentFoodStage == FoodStageType.BOILED)
1727 soundName = SOUND_BOILING_DONE;
1728 else
1729 soundName = "";
1730 break;
1731 }
1732
1733 case CookingMethodType.DRYING:
1734 {
1735 if (nextFoodStage == FoodStageType.DRIED)
1736 soundName = SOUND_DRYING_START;
1737 else if (currentFoodStage == FoodStageType.DRIED)
1738 soundName = SOUND_DRYING_DONE;
1739 else
1740 soundName = "";
1741 break;
1742 }
1743
1744 default:
1745 soundName = "";
1746 break;
1747 }
1748
1749 if (nextFoodStage == FoodStageType.BURNED)
1750 {
1751 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1752 {
1753 soundName = SOUND_BURNING_DONE;
1754 }
1755 else // pre-emptive burning sounds replace regular ones
1756 {
1757 array<float> nextStageProperties = new array<float>();
1758 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1759 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1760 float progress01 = GetCookingTime() / nextStageTime;
1761 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1762 {
1763 soundName = SOUND_BURNING_DONE;
1764 }
1765 }
1766 }
1767 }
1768
1769 SoundCookingStart(soundName);
1770 }
1771
1772 protected void RemoveAudio()
1773 {
1774 m_MakeCookingSounds = false;
1776 }
1777
1778 //================================================================
1779 // SERIALIZATION
1780 //================================================================
1781 override void OnStoreSave(ParamsWriteContext ctx)
1782 {
1783 super.OnStoreSave(ctx);
1784
1785 if (GetFoodStage())
1786 {
1787 GetFoodStage().OnStoreSave(ctx);
1788 }
1789
1790 // food decay
1791 ctx.Write(m_DecayTimer);
1793 }
1794
1795 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1796 {
1797 if (!super.OnStoreLoad(ctx, version))
1798 return false;
1799
1800 if (GetFoodStage())
1801 {
1802 if (!GetFoodStage().OnStoreLoad(ctx, version))
1803 return false;
1804 }
1805
1806 if (version >= 115)
1807 {
1808 if (!ctx.Read(m_DecayTimer))
1809 {
1810 m_DecayTimer = 0.0;
1811 return false;
1812 }
1813 if (!ctx.Read(m_LastDecayStage))
1814 {
1816 return false;
1817 }
1818 }
1819
1820 UpdateVisualsEx(true); //forced init visuals
1821 Synchronize();
1822
1823 return true;
1824 }
1825
1826 override void AfterStoreLoad()
1827 {
1828 super.AfterStoreLoad();
1829
1830 Synchronize();
1831 }
1832
1833 //get food stage
1834 override FoodStage GetFoodStage()
1835 {
1836 return m_FoodStage;
1837 }
1838
1839 //food types
1840 override bool IsMeat()
1841 {
1842 return false;
1843 }
1844
1845 override bool IsCorpse()
1846 {
1847 return false;
1848 }
1849
1850 override bool IsFruit()
1851 {
1852 return false;
1853 }
1854
1855 override bool IsMushroom()
1856 {
1857 return false;
1858 }
1859
1860 //================================================================
1861 // NUTRITIONAL VALUES
1862 //================================================================
1863 //food properties
1864 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1865 {
1866 Edible_Base food_item = Edible_Base.Cast(item);
1867 if (food_item && food_item.GetFoodStage())
1868 {
1869 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1870 }
1871 else if (classname != "" && food_stage)
1872 {
1873 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1874 }
1875 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1876 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1877
1878 }
1879
1880 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1881 {
1882 Edible_Base food_item = Edible_Base.Cast(item);
1883 if (food_item && food_item.GetFoodStage())
1884 {
1885 return FoodStage.GetEnergy(food_item.GetFoodStage());
1886 }
1887 else if (classname != "" && food_stage)
1888 {
1889 return FoodStage.GetEnergy(null, food_stage, classname);
1890 }
1891 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1892 return GetGame().ConfigGetFloat( class_path + " energy" );
1893 }
1894
1895 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1896 {
1897 Edible_Base food_item = Edible_Base.Cast(item);
1898 if (food_item && food_item.GetFoodStage())
1899 {
1900 return FoodStage.GetWater(food_item.GetFoodStage());
1901 }
1902 else if (classname != "" && food_stage)
1903 {
1904 return FoodStage.GetWater(null, food_stage, classname);
1905 }
1906 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1907 return GetGame().ConfigGetFloat( class_path + " water" );
1908 }
1909
1910 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1911 {
1912 Edible_Base food_item = Edible_Base.Cast(item);
1913 if (food_item && food_item.GetFoodStage())
1914 {
1915 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1916 }
1917 else if (classname != "" && food_stage)
1918 {
1919 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1920 }
1921 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1922 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1923
1924 }
1925
1926 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1927 {
1928 Edible_Base food_item = Edible_Base.Cast(item);
1929 if (food_item && food_item.GetFoodStage())
1930 {
1931 return FoodStage.GetToxicity(food_item.GetFoodStage());
1932 }
1933 else if (classname != "" && food_stage)
1934 {
1935 return FoodStage.GetToxicity(null, food_stage, classname);
1936 }
1937 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1938 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1939 }
1940
1941 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1942 {
1943 Edible_Base food_item = Edible_Base.Cast(item);
1944 if (food_item && food_item.GetFoodStage())
1945 {
1946 return FoodStage.GetAgents(food_item.GetFoodStage());
1947 }
1948 else if (classname != "" && food_stage)
1949 {
1950 return FoodStage.GetAgents(null, food_stage, classname);
1951 }
1952 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1953 return GetGame().ConfigGetInt( class_path + " agents" );
1954 }
1955
1956 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1957 {
1958 Edible_Base food_item = Edible_Base.Cast(item);
1959 if (food_item && food_item.GetFoodStage())
1960 {
1961 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1962 }
1963 else if (classname != "" && food_stage)
1964 {
1965 return FoodStage.GetDigestibility(null, food_stage, classname);
1966 }
1967 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1968 return GetGame().ConfigGetInt( class_path + " digestibility" );
1969 }
1970
1971 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1972 {
1973 Edible_Base foodItem = Edible_Base.Cast(item);
1974 if (foodItem && foodItem.GetFoodStage())
1975 {
1976 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1977 }
1978 else if (className != "" && foodStage)
1979 {
1980 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1981 }
1982 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1983 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1984 }
1985
1986 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1987 {
1988 NutritionalProfile profile = new NutritionalProfile();
1989 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1990 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1991 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1992 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1993 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1994 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1995 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1996 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1997
1998 return profile;
1999 }
2000
2001 //================================================================
2002 // FOOD STAGING
2003 //================================================================
2005 {
2006 return GetFoodStage().GetFoodStageType();
2007 }
2008
2009 //food stage states
2010 bool IsFoodRaw()
2011 {
2012 if ( GetFoodStage() )
2013 {
2014 return GetFoodStage().IsFoodRaw();
2015 }
2016
2017 return false;
2018 }
2019
2020 bool IsFoodBaked()
2021 {
2022 if ( GetFoodStage() )
2023 {
2024 return GetFoodStage().IsFoodBaked();
2025 }
2026
2027 return false;
2028 }
2029
2030 bool IsFoodBoiled()
2031 {
2032 if ( GetFoodStage() )
2033 {
2034 return GetFoodStage().IsFoodBoiled();
2035 }
2036
2037 return false;
2038 }
2039
2040 bool IsFoodDried()
2041 {
2042 if ( GetFoodStage() )
2043 {
2044 return GetFoodStage().IsFoodDried();
2045 }
2046
2047 return false;
2048 }
2049
2050 bool IsFoodBurned()
2051 {
2052 if ( GetFoodStage() )
2053 {
2054 return GetFoodStage().IsFoodBurned();
2055 }
2056
2057 return false;
2058 }
2059
2060 bool IsFoodRotten()
2061 {
2062 if ( GetFoodStage() )
2063 {
2064 return GetFoodStage().IsFoodRotten();
2065 }
2066
2067 return false;
2068 }
2069
2070 //food stage change
2071 void ChangeFoodStage( FoodStageType new_food_stage_type )
2072 {
2073 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2074 }
2075
2077 {
2078 return GetFoodStage().GetNextFoodStageType( cooking_method );
2079 }
2080
2081 string GetFoodStageName( FoodStageType food_stage_type )
2082 {
2083 return GetFoodStage().GetFoodStageName( food_stage_type );
2084 }
2085
2086 bool CanChangeToNewStage( CookingMethodType cooking_method )
2087 {
2088 return GetFoodStage().CanChangeToNewStage( cooking_method );
2089 }
2090
2091 //Use this to receive food stage from another Edible_Base
2092 void TransferFoodStage( notnull Edible_Base source )
2093 {
2094 if ( !source.GetFoodStage())
2095 return;
2096 m_LastDecayStage = source.GetLastDecayStage();
2097 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2098 m_DecayTimer = source.GetDecayTimer();
2099 m_DecayDelta = source.GetDecayDelta();
2100 }
2101
2103 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2104 {
2105 HandleFoodStageChangeAgents(stageOld,stageNew);
2106 UpdateVisualsEx(); //performed on server only
2107 }
2108
2111 {
2112 switch (stageNew)
2113 {
2114 case FoodStageType.BAKED:
2115 case FoodStageType.BOILED:
2116 case FoodStageType.DRIED:
2117 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2118 break;
2119
2120 case FoodStageType.BURNED:
2121 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2122 break;
2123 }
2124 }
2125
2126 //================================================================
2127 // COOKING
2128 //================================================================
2129 //cooking time
2130 float GetCookingTime()
2131 {
2132 return GetFoodStage().GetCookingTime();
2133 }
2134
2135 void SetCookingTime( float time )
2136 {
2137 GetFoodStage().SetCookingTime( time );
2138
2139 //synchronize when calling on server
2140 Synchronize();
2141 }
2142
2143 void ResetCookingTime()
2144 {
2145 if (GetFoodStage())
2146 {
2147 GetFoodStage().SetCookingTime(0);
2148 Synchronize();
2149 }
2150 }
2151
2152 //replace edible with new item (opening cans)
2153 void ReplaceEdibleWithNew( string typeName )
2154 {
2155 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2156 if (player)
2157 {
2158 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2159 player.ServerReplaceItemInHandsWithNew(lambda);
2160 }
2161 else
2162 Error("ReplaceEdibleWithNew - cannot use edible without player");
2163 }
2164
2166 {
2168 }
2169
2170 override void SetActions()
2171 {
2172 super.SetActions();
2173
2176 }
2177
2178 protected void SoundCookingStart(string sound_name)
2179 {
2180 #ifndef SERVER
2181 if (m_SoundPlaying != sound_name)
2182 {
2184
2185 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2186 m_SoundPlaying = sound_name;
2187 }
2188 #endif
2189 }
2190
2191 protected void SoundCookingStop()
2192 {
2193 #ifndef SERVER
2195 {
2196 m_SoundEffectCooking.Stop();
2197 m_SoundEffectCooking = null;
2198 m_SoundPlaying = "";
2199 }
2200 #endif
2201 }
2202
2203 override bool CanDecay()
2204 {
2205 return false;
2206 }
2207
2208 override bool CanProcessDecay()
2209 {
2210 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2211 }
2212
2213 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2214 {
2215 m_DecayDelta = 0.0;
2216
2217 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2218 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2219 if ( hasRootAsPlayer )
2221
2222 /*Print( "-------------------------" );
2223 Print( this );
2224 Print( m_DecayTimer );
2225 Print( m_DecayDelta );
2226 Print( m_LastDecayStage );*/
2227
2228 if ( IsFruit() || IsMushroom() )
2229 {
2230 // fruit, vegetables and mushrooms
2232 {
2233 switch ( GetFoodStageType() )
2234 {
2235 case FoodStageType.RAW:
2238 break;
2239
2240 case FoodStageType.BOILED:
2243 break;
2244
2245 case FoodStageType.BAKED:
2248 break;
2249
2250 case FoodStageType.DRIED:
2251 case FoodStageType.BURNED:
2252 case FoodStageType.ROTTEN:
2253 default:
2254 m_DecayTimer = -1;
2256 return;
2257 }
2258
2259 //m_DecayTimer = m_DecayTimer / 1000.0;
2260 }
2261
2262 m_DecayTimer -= ( delta * m_DecayDelta );
2263
2264 if ( m_DecayTimer <= 0 )
2265 {
2266 if ( m_LastDecayStage != FoodStageType.NONE )
2267 {
2268 // switch to decayed stage
2269 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2270 {
2272 }
2273 if ( m_LastDecayStage == FoodStageType.RAW )
2274 {
2275 int rng = Math.RandomIntInclusive( 0, 100 );
2277 {
2279 }
2280 else
2281 {
2282 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2283 {
2285 }
2286 else
2287 {
2289 }
2290 }
2291 }
2292 }
2293 }
2294
2295 }
2296 else if ( IsMeat() )
2297 {
2298 // meat
2300 {
2301 switch ( GetFoodStageType() )
2302 {
2303 case FoodStageType.RAW:
2306 break;
2307
2308 case FoodStageType.BOILED:
2311 break;
2312
2313 case FoodStageType.BAKED:
2316 break;
2317
2318 case FoodStageType.DRIED:
2321 break;
2322
2323 case FoodStageType.BURNED:
2324 case FoodStageType.ROTTEN:
2325 default:
2326 m_DecayTimer = -1;
2328 return;
2329 }
2330 }
2331
2332 m_DecayTimer -= ( delta * m_DecayDelta );
2333
2334 if ( m_DecayTimer <= 0 )
2335 {
2336 if ( m_LastDecayStage != FoodStageType.NONE )
2337 {
2338 // switch to decayed stage
2339 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2340 {
2342 }
2343 }
2344 }
2345 }
2346 else if ( IsCorpse() )
2347 {
2348 // corpse
2350 {
2351 switch ( GetFoodStageType() )
2352 {
2353 case FoodStageType.RAW:
2356 break;
2357
2358 case FoodStageType.BURNED:
2359 case FoodStageType.ROTTEN:
2360 default:
2361 m_DecayTimer = -1;
2363 return;
2364 }
2365 }
2366
2367 m_DecayTimer -= ( delta * m_DecayDelta );
2368
2369 if ( m_DecayTimer <= 0 )
2370 {
2371 if ( m_LastDecayStage != FoodStageType.NONE )
2372 {
2373 // switch to decayed stage
2374 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2375 {
2377 }
2378 }
2379 }
2380 }
2381 else
2382 {
2383 // opened cans
2384 m_DecayTimer -= ( delta * m_DecayDelta );
2385
2386 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2387 {
2390 //m_DecayTimer = m_DecayTimer / 1000.0;
2391 }
2392 else
2393 {
2394 if ( m_DecayTimer <= 0 )
2395 {
2396 InsertAgent(eAgents.FOOD_POISON, 1);
2397 m_DecayTimer = -1;
2398 }
2399 }
2400 }
2401 }
2402
2403 protected void UpdateVaporParticle()
2404 {
2405 if (GetGame().IsDedicatedServer())
2406 return;
2407
2408 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2409 {
2410 InventoryLocation invLoc = new InventoryLocation();
2411 GetInventory().GetCurrentInventoryLocation(invLoc);
2412 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2413 {
2414 ParticleManager ptcMgr = ParticleManager.GetInstance();
2415 if (ptcMgr)
2416 {
2417 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2418 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2419 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2420 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2421 }
2422 }
2423 }
2424 else if (m_HotVaporParticle)
2425 {
2426 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2427 {
2428 m_HotVaporParticle.Stop();
2429 m_HotVaporParticle = null;
2430 return;
2431 }
2432
2433 InventoryLocation inventoryLoc = new InventoryLocation();
2434 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2435 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2436 {
2437 m_HotVaporParticle.Stop();
2438 m_HotVaporParticle = null;
2439 }
2440 }
2441 }
2442
2443 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2444 {
2445 super.GetDebugActions(outputList);
2446
2447 if (GetFoodStage())
2448 {
2449 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2450 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2451 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2452 }
2453 }
2454
2455 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2456 {
2457 super.OnAction(action_id, player, ctx);
2458
2459 if ( GetGame().IsServer() )
2460 {
2461 if ( action_id == EActions.FOOD_STAGE_PREV )
2462 {
2463 int food_stage_prev = GetFoodStageType() - 1;
2464 if (food_stage_prev <= 0)
2465 {
2466 food_stage_prev = FoodStageType.COUNT - 1;
2467 }
2468 ChangeFoodStage(food_stage_prev);
2469 return true;
2470 }
2471 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2472 {
2473 int food_stage_next = GetFoodStageType() + 1;
2474 if (food_stage_next >= FoodStageType.COUNT )
2475 {
2476 food_stage_next = FoodStageType.RAW;
2477 }
2478 ChangeFoodStage(food_stage_next);
2479 return true;
2480 }
2481
2482 }
2483
2484 #ifdef DIAG_DEVELOPER
2485 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2486 {
2487 PrintNutritionsData();
2488 return true;
2489 }
2490 #endif
2491
2492 return false;
2493 }
2494
2495 override string GetDebugText()
2496 {
2497 string debug_output;
2498
2499 debug_output = super.GetDebugText();
2500
2501 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2502 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2503
2504 return debug_output;
2505 }
2506
2507 //================================================================
2508 // GENERAL GETTERS
2509 //================================================================
2510
2511 override float GetBaitEffectivity()
2512 {
2513 float ret = super.GetBaitEffectivity();
2514
2515 if (IsFoodRotten())
2516 {
2517 ret *= 0.5;
2518 }
2519
2520 return ret;
2521 }
2522
2523 float GetDecayTimer()
2524 {
2525 return m_DecayTimer;
2526 }
2527
2528 float GetDecayDelta()
2529 {
2530 return m_DecayDelta;
2531 }
2532
2534 {
2535 return m_LastDecayStage;
2536 }
2537
2538 #ifdef DIAG_DEVELOPER
2539 private void PrintNutritionsData()
2540 {
2541 string nutritionsData = "";
2542
2543 FoodStage stage = GetFoodStage();
2544 FoodStageType stageType = stage.GetFoodStageType();
2545
2546 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2547 if (profile)
2548 {
2549 nutritionsData = string.Format("Item: %1\n\n", this);
2550 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2551 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2552 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2553 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2554 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2555 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2556 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2557
2558 if (profile.IsLiquid())
2559 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2560
2561 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2562 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2563 }
2564
2565 nutritionsData += "-----\n";
2566
2567 Debug.Log(nutritionsData);
2568 }
2569 #endif
2570
2572 //DEPRECATED
2574 void UpdateVisuals()
2575 {
2577 }
2578}
2579
2581{
2582 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2583};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.

Используется в IEntity::IsFood().