DayZ 1.30
DayZ Explorer by KGB
 
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◆ CanProcessDecay()

override bool ReplaceEdibleWithNewLambda::CanProcessDecay ( )
protected

См. определение в файле Edible_Base.c строка 1851

1851 : ItemBase
1852{
1853 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1854
1855 const string SOUND_BAKING_START = "Baking_SoundSet";
1856 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1857 const string SOUND_BOILING_START = "Boiling_SoundSet";
1858 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1859 const string SOUND_DRYING_START = "Drying_SoundSet";
1860 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1861 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1862
1863 protected bool m_MakeCookingSounds;
1864 protected SoundOnVehicle m_SoundCooking;
1866 protected string m_SoundPlaying;
1867 ref FoodStage m_FoodStage;
1868 protected float m_DecayTimer;
1869 protected float m_DecayDelta = 0.0;
1872
1874
1875 void Edible_Base()
1876 {
1877 if (HasFoodStage())
1878 {
1879 m_FoodStage = new FoodStage(this);
1880
1881 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1882 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1883
1884 m_SoundPlaying = "";
1886 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1887 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1888 }
1889 }
1890
1891 override void EEInit()
1892 {
1893 super.EEInit();
1894
1895 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1896 }
1897
1898 override void EEDelete(EntityAI parent)
1899 {
1900 super.EEDelete(parent);
1901
1902 RemoveAudio();
1903
1905 m_HotVaporParticle.Stop();
1906 }
1907
1908 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1909 {
1910 super.EEItemLocationChanged(oldLoc, newLoc);
1911
1913 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1914 {
1915 switch (oldLoc.GetParent().GetType())
1916 {
1917 case "FryingPan":
1918 case "Pot":
1919 case "Cauldron":
1920 case "SharpWoodenStick":
1921 MakeSoundsOnClient(false);
1922 break;
1923 }
1924
1926 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1927 {
1928 MakeSoundsOnClient(false);
1929 }
1930 }
1931
1932 if (oldLoc.IsValid())
1934
1935 if (CanHaveTemperature())
1937 }
1938
1939 void UpdateVisualsEx(bool forced = false)
1940 {
1941 if (GetFoodStage())
1942 GetFoodStage().UpdateVisualsEx(forced);
1943 }
1944
1945 bool Consume(float amount, PlayerBase consumer)
1946 {
1947 AddQuantity(-amount, false, false);
1948 OnConsume(amount, consumer);
1949
1950 return true;
1951 }
1952
1953 void OnConsume(float amount, PlayerBase consumer)
1954 {
1956 {
1957 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1958 }
1959 }
1960
1962 int FilterAgents(int agentsIn)
1963 {
1964 int foodStageType;
1965
1966 FoodStage foodStage = GetFoodStage();
1967 if (foodStage)
1968 foodStageType = foodStage.GetFoodStageType();
1969
1971 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1972 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1973 agentsIn &= ~eAgents.FOOD_POISON;
1974
1975 return agentsIn;
1976 }
1977
1978 //food staging
1979 override bool CanBeCooked()
1980 {
1981 return false;
1982 }
1983
1984 override bool CanBeCookedOnStick()
1985 {
1986 return false;
1987 }
1988
1989 override float GetTemperatureFreezeTime()
1990 {
1991 if (GetFoodStage())
1992 {
1993 switch (m_FoodStage.GetFoodStageType())
1994 {
1995 case FoodStageType.DRIED:
1996 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1997
1998 case FoodStageType.BURNED:
1999 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
2000
2001 default:
2002 return super.GetTemperatureFreezeTime();
2003 }
2004 }
2005
2006 return super.GetTemperatureFreezeTime();
2007 }
2008
2009 override float GetTemperatureThawTime()
2010 {
2011 if (GetFoodStage())
2012 {
2013 switch (m_FoodStage.GetFoodStageType())
2014 {
2015 case FoodStageType.DRIED:
2016 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2017
2018 case FoodStageType.BURNED:
2019 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2020
2021 default:
2022 return super.GetTemperatureThawTime();
2023 }
2024 }
2025
2026 return super.GetTemperatureThawTime();
2027 }
2028
2029 override bool CanItemOverheat()
2030 {
2031 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2032 }
2033
2034 //================================================================
2035 // SYNCHRONIZATION
2036 //================================================================
2037 void Synchronize()
2038 {
2039 SetSynchDirty();
2040 }
2041
2042 override void OnVariablesSynchronized()
2043 {
2044 super.OnVariablesSynchronized();
2045
2046 //UpdateVisualsEx(); //performed on client only
2047
2048 //update audio
2050 {
2051 RefreshAudio();
2052 }
2053 else
2054 {
2055 RemoveAudio();
2056 }
2057
2058 if (CanHaveTemperature())
2060 }
2061
2062 //================================================================
2063 // AUDIO EFFECTS (WHEN ON DCS)
2064 //================================================================
2065 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2066 {
2067 m_MakeCookingSounds = soundstate;
2068 m_CookedByMethod = cookingMethod;
2069
2070 Synchronize();
2071 }
2072
2073 protected void RefreshAudio()
2074 {
2075 string soundName = "";
2076
2077 FoodStageType currentFoodStage = GetFoodStageType();
2079
2080 if (currentFoodStage == FoodStageType.BURNED)
2081 {
2082 soundName = SOUND_BURNING_DONE;
2083 }
2084 else
2085 {
2086 switch (m_CookedByMethod)
2087 {
2088 case CookingMethodType.BAKING:
2089 {
2090 if (nextFoodStage == FoodStageType.BAKED)
2091 soundName = SOUND_BAKING_START;
2092 else if (currentFoodStage == FoodStageType.BAKED)
2093 soundName = SOUND_BAKING_DONE;
2094 else
2095 soundName = "";
2096 break;
2097 }
2098
2099 case CookingMethodType.BOILING:
2100 {
2101 if (nextFoodStage == FoodStageType.BOILED)
2102 soundName = SOUND_BOILING_START;
2103 else if (currentFoodStage == FoodStageType.BOILED)
2104 soundName = SOUND_BOILING_DONE;
2105 else
2106 soundName = "";
2107 break;
2108 }
2109
2110 case CookingMethodType.DRYING:
2111 {
2112 if (nextFoodStage == FoodStageType.DRIED)
2113 soundName = SOUND_DRYING_START;
2114 else if (currentFoodStage == FoodStageType.DRIED)
2115 soundName = SOUND_DRYING_DONE;
2116 else
2117 soundName = "";
2118 break;
2119 }
2120
2121 default:
2122 soundName = "";
2123 break;
2124 }
2125
2126 if (nextFoodStage == FoodStageType.BURNED)
2127 {
2128 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2129 {
2130 soundName = SOUND_BURNING_DONE;
2131 }
2132 else // pre-emptive burning sounds replace regular ones
2133 {
2134 array<float> nextStageProperties = new array<float>();
2135 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2136 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2137 float progress01 = GetCookingTime() / nextStageTime;
2138 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2139 {
2140 soundName = SOUND_BURNING_DONE;
2141 }
2142 }
2143 }
2144 }
2145
2146 SoundCookingStart(soundName);
2147 }
2148
2149 protected void RemoveAudio()
2150 {
2151 m_MakeCookingSounds = false;
2153 }
2154
2155 //================================================================
2156 // SERIALIZATION
2157 //================================================================
2158 override void OnStoreSave(ParamsWriteContext ctx)
2159 {
2160 super.OnStoreSave(ctx);
2161
2162 if (GetFoodStage())
2163 {
2164 GetFoodStage().OnStoreSave(ctx);
2165 }
2166
2167 // food decay
2168 ctx.Write(m_DecayTimer);
2170 }
2171
2172 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2173 {
2174 if (!super.OnStoreLoad(ctx, version))
2175 return false;
2176
2177 if (GetFoodStage())
2178 {
2179 if (!GetFoodStage().OnStoreLoad(ctx, version))
2180 return false;
2181 }
2182
2183 if (version >= 115)
2184 {
2185 if (!ctx.Read(m_DecayTimer))
2186 {
2187 m_DecayTimer = 0.0;
2188 return false;
2189 }
2190 if (!ctx.Read(m_LastDecayStage))
2191 {
2193 return false;
2194 }
2195 }
2196
2197 UpdateVisualsEx(true); //forced init visuals
2198 Synchronize();
2199
2200 return true;
2201 }
2202
2203 override void AfterStoreLoad()
2204 {
2205 super.AfterStoreLoad();
2206
2207 Synchronize();
2208 }
2209
2210 //get food stage
2211 override FoodStage GetFoodStage()
2212 {
2213 return m_FoodStage;
2214 }
2215
2216 //food types
2217 override bool IsMeat()
2218 {
2219 return false;
2220 }
2221
2222 override bool IsCorpse()
2223 {
2224 return false;
2225 }
2226
2227 override bool IsFruit()
2228 {
2229 return false;
2230 }
2231
2232 override bool IsMushroom()
2233 {
2234 return false;
2235 }
2236
2237 //================================================================
2238 // NUTRITIONAL VALUES
2239 //================================================================
2240 //food properties
2241 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2242 {
2243 Edible_Base food_item = Edible_Base.Cast(item);
2244 if (food_item && food_item.GetFoodStage())
2245 {
2246 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2247 }
2248 else if (classname != "" && food_stage)
2249 {
2250 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2251 }
2252 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2253 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2254
2255 }
2256
2257 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2258 {
2259 Edible_Base food_item = Edible_Base.Cast(item);
2260 if (food_item && food_item.GetFoodStage())
2261 {
2262 return FoodStage.GetEnergy(food_item.GetFoodStage());
2263 }
2264 else if (classname != "" && food_stage)
2265 {
2266 return FoodStage.GetEnergy(null, food_stage, classname);
2267 }
2268 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2269 return g_Game.ConfigGetFloat( class_path + " energy" );
2270 }
2271
2272 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2273 {
2274 Edible_Base food_item = Edible_Base.Cast(item);
2275 if (food_item && food_item.GetFoodStage())
2276 {
2277 return FoodStage.GetWater(food_item.GetFoodStage());
2278 }
2279 else if (classname != "" && food_stage)
2280 {
2281 return FoodStage.GetWater(null, food_stage, classname);
2282 }
2283 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2284 return g_Game.ConfigGetFloat( class_path + " water" );
2285 }
2286
2287 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2288 {
2289 Edible_Base food_item = Edible_Base.Cast(item);
2290 if (food_item && food_item.GetFoodStage())
2291 {
2292 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2293 }
2294 else if (classname != "" && food_stage)
2295 {
2296 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2297 }
2298 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2299 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2300
2301 }
2302
2303 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2304 {
2305 Edible_Base food_item = Edible_Base.Cast(item);
2306 if (food_item && food_item.GetFoodStage())
2307 {
2308 return FoodStage.GetToxicity(food_item.GetFoodStage());
2309 }
2310 else if (classname != "" && food_stage)
2311 {
2312 return FoodStage.GetToxicity(null, food_stage, classname);
2313 }
2314 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2315 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2316 }
2317
2318 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2319 {
2320 Edible_Base food_item = Edible_Base.Cast(item);
2321 if (food_item && food_item.GetFoodStage())
2322 {
2323 return FoodStage.GetAgents(food_item.GetFoodStage());
2324 }
2325 else if (classname != "" && food_stage)
2326 {
2327 return FoodStage.GetAgents(null, food_stage, classname);
2328 }
2329 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2330 return g_Game.ConfigGetInt( class_path + " agents" );
2331 }
2332
2333 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2334 {
2335 Edible_Base food_item = Edible_Base.Cast(item);
2336 if (food_item && food_item.GetFoodStage())
2337 {
2338 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2339 }
2340 else if (classname != "" && food_stage)
2341 {
2342 return FoodStage.GetDigestibility(null, food_stage, classname);
2343 }
2344 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2345 return g_Game.ConfigGetInt( class_path + " digestibility" );
2346 }
2347
2348 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2349 {
2350 Edible_Base foodItem = Edible_Base.Cast(item);
2351 if (foodItem && foodItem.GetFoodStage())
2352 {
2353 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2354 }
2355 else if (className != "" && foodStage)
2356 {
2357 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2358 }
2359 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2360 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2361 }
2362
2363 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2364 {
2365 NutritionalProfile profile = new NutritionalProfile();
2366 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2367 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2368 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2369 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2370 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2371 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2372 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2373 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2374
2375 return profile;
2376 }
2377
2378 //================================================================
2379 // FOOD STAGING
2380 //================================================================
2382 {
2383 return GetFoodStage().GetFoodStageType();
2384 }
2385
2386 //food stage states
2387 bool IsFoodRaw()
2388 {
2389 if ( GetFoodStage() )
2390 {
2391 return GetFoodStage().IsFoodRaw();
2392 }
2393
2394 return false;
2395 }
2396
2397 bool IsFoodBaked()
2398 {
2399 if ( GetFoodStage() )
2400 {
2401 return GetFoodStage().IsFoodBaked();
2402 }
2403
2404 return false;
2405 }
2406
2407 bool IsFoodBoiled()
2408 {
2409 if ( GetFoodStage() )
2410 {
2411 return GetFoodStage().IsFoodBoiled();
2412 }
2413
2414 return false;
2415 }
2416
2417 bool IsFoodDried()
2418 {
2419 if ( GetFoodStage() )
2420 {
2421 return GetFoodStage().IsFoodDried();
2422 }
2423
2424 return false;
2425 }
2426
2427 bool IsFoodBurned()
2428 {
2429 if ( GetFoodStage() )
2430 {
2431 return GetFoodStage().IsFoodBurned();
2432 }
2433
2434 return false;
2435 }
2436
2437 bool IsFoodRotten()
2438 {
2439 if ( GetFoodStage() )
2440 {
2441 return GetFoodStage().IsFoodRotten();
2442 }
2443
2444 return false;
2445 }
2446
2447 //food stage change
2448 void ChangeFoodStage( FoodStageType new_food_stage_type )
2449 {
2450 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2451 }
2452
2454 {
2455 return GetFoodStage().GetNextFoodStageType( cooking_method );
2456 }
2457
2458 string GetFoodStageName( FoodStageType food_stage_type )
2459 {
2460 return GetFoodStage().GetFoodStageName( food_stage_type );
2461 }
2462
2463 bool CanChangeToNewStage( CookingMethodType cooking_method )
2464 {
2465 return GetFoodStage().CanChangeToNewStage( cooking_method );
2466 }
2467
2468 //Use this to receive food stage from another Edible_Base
2469 void TransferFoodStage( notnull Edible_Base source )
2470 {
2471 if ( !source.GetFoodStage())
2472 return;
2473 m_LastDecayStage = source.GetLastDecayStage();
2474 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2475 m_DecayTimer = source.GetDecayTimer();
2476 m_DecayDelta = source.GetDecayDelta();
2477 }
2478
2480 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2481 {
2482 HandleFoodStageChangeAgents(stageOld,stageNew);
2483 UpdateVisualsEx(); //performed on server only
2484 }
2485
2488 {
2489 switch (stageNew)
2490 {
2491 case FoodStageType.BAKED:
2492 case FoodStageType.BOILED:
2493 case FoodStageType.DRIED:
2494 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2495 break;
2496
2497 case FoodStageType.BURNED:
2498 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2499 break;
2500 }
2501 }
2502
2503 //================================================================
2504 // COOKING
2505 //================================================================
2506 //cooking time
2507 float GetCookingTime()
2508 {
2509 return GetFoodStage().GetCookingTime();
2510 }
2511
2512 void SetCookingTime( float time )
2513 {
2514 GetFoodStage().SetCookingTime( time );
2515
2516 //synchronize when calling on server
2517 Synchronize();
2518 }
2519
2520 void ResetCookingTime()
2521 {
2522 if (GetFoodStage())
2523 {
2524 GetFoodStage().SetCookingTime(0);
2525 Synchronize();
2526 }
2527 }
2528
2529 //replace edible with new item (opening cans)
2530 void ReplaceEdibleWithNew( string typeName )
2531 {
2532 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2533 if (player)
2534 {
2535 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2536 player.ServerReplaceItemInHandsWithNew(lambda);
2537 }
2538 else
2539 Error("ReplaceEdibleWithNew - cannot use edible without player");
2540 }
2541
2543 {
2545 }
2546
2547 override void SetActions()
2548 {
2549 super.SetActions();
2550
2553 }
2554
2555 protected void SoundCookingStart(string sound_name)
2556 {
2557 #ifndef SERVER
2558 #ifndef NO_GUI
2559 if (m_SoundPlaying != sound_name)
2560 {
2562
2563 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2564 m_SoundPlaying = sound_name;
2565 }
2566 #endif
2567 #endif
2568 }
2569
2570 protected void SoundCookingStop()
2571 {
2572 #ifndef SERVER
2573 #ifndef NO_GUI
2575 {
2576 m_SoundEffectCooking.Stop();
2577 m_SoundEffectCooking = null;
2578 m_SoundPlaying = "";
2579 }
2580 #endif
2581 #endif
2582 }
2583
2584 override bool CanDecay()
2585 {
2586 return false;
2587 }
2588
2589 override bool CanProcessDecay()
2590 {
2591 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2592 }
2593
2594 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2595 {
2596 m_DecayDelta = 0.0;
2597
2598 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2599 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2600 if ( hasRootAsPlayer )
2602
2603 /*Print( "-------------------------" );
2604 Print( this );
2605 Print( m_DecayTimer );
2606 Print( m_DecayDelta );
2607 Print( m_LastDecayStage );*/
2608
2609 if ( IsFruit() || IsMushroom() )
2610 {
2611 // fruit, vegetables and mushrooms
2613 {
2614 switch ( GetFoodStageType() )
2615 {
2616 case FoodStageType.RAW:
2619 break;
2620
2621 case FoodStageType.BOILED:
2624 break;
2625
2626 case FoodStageType.BAKED:
2629 break;
2630
2631 case FoodStageType.DRIED:
2632 case FoodStageType.BURNED:
2633 case FoodStageType.ROTTEN:
2634 default:
2635 m_DecayTimer = -1;
2637 return;
2638 }
2639
2640 //m_DecayTimer = m_DecayTimer / 1000.0;
2641 }
2642
2643 m_DecayTimer -= ( delta * m_DecayDelta );
2644
2645 if ( m_DecayTimer <= 0 )
2646 {
2647 if ( m_LastDecayStage != FoodStageType.NONE )
2648 {
2649 // switch to decayed stage
2650 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2651 {
2653 }
2654 if ( m_LastDecayStage == FoodStageType.RAW )
2655 {
2656 int rng = Math.RandomIntInclusive( 0, 100 );
2658 {
2660 }
2661 else
2662 {
2663 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2664 {
2666 }
2667 else
2668 {
2670 }
2671 }
2672 }
2673 }
2674 }
2675
2676 }
2677 else if ( IsMeat() )
2678 {
2679 // meat
2681 {
2682 switch ( GetFoodStageType() )
2683 {
2684 case FoodStageType.RAW:
2687 break;
2688
2689 case FoodStageType.BOILED:
2692 break;
2693
2694 case FoodStageType.BAKED:
2697 break;
2698
2699 case FoodStageType.DRIED:
2702 break;
2703
2704 case FoodStageType.BURNED:
2705 case FoodStageType.ROTTEN:
2706 default:
2707 m_DecayTimer = -1;
2709 return;
2710 }
2711 }
2712
2713 m_DecayTimer -= ( delta * m_DecayDelta );
2714
2715 if ( m_DecayTimer <= 0 )
2716 {
2717 if ( m_LastDecayStage != FoodStageType.NONE )
2718 {
2719 // switch to decayed stage
2720 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2721 {
2723 }
2724 }
2725 }
2726 }
2727 else if ( IsCorpse() )
2728 {
2729 // corpse
2731 {
2732 switch ( GetFoodStageType() )
2733 {
2734 case FoodStageType.RAW:
2737 break;
2738
2739 case FoodStageType.BURNED:
2740 case FoodStageType.ROTTEN:
2741 default:
2742 m_DecayTimer = -1;
2744 return;
2745 }
2746 }
2747
2748 m_DecayTimer -= ( delta * m_DecayDelta );
2749
2750 if ( m_DecayTimer <= 0 )
2751 {
2752 if ( m_LastDecayStage != FoodStageType.NONE )
2753 {
2754 // switch to decayed stage
2755 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2756 {
2758 }
2759 }
2760 }
2761 }
2762 else
2763 {
2764 // opened cans
2765 m_DecayTimer -= ( delta * m_DecayDelta );
2766
2767 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2768 {
2771 //m_DecayTimer = m_DecayTimer / 1000.0;
2772 }
2773 else
2774 {
2775 if ( m_DecayTimer <= 0 )
2776 {
2777 InsertAgent(eAgents.FOOD_POISON, 1);
2778 m_DecayTimer = -1;
2779 }
2780 }
2781 }
2782 }
2783
2784 protected void UpdateVaporParticle()
2785 {
2786 if (g_Game.IsHeadlessOrDedicatedServer())
2787 return;
2788
2789 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2790 {
2791 InventoryLocation invLoc = new InventoryLocation();
2792 GetInventory().GetCurrentInventoryLocation(invLoc);
2793 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2794 {
2795 ParticleManager ptcMgr = ParticleManager.GetInstance();
2796 if (ptcMgr)
2797 {
2798 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2799 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2800 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2801 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2802 }
2803 }
2804 }
2805 else if (m_HotVaporParticle)
2806 {
2807 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2808 {
2809 m_HotVaporParticle.Stop();
2810 m_HotVaporParticle = null;
2811 return;
2812 }
2813
2814 InventoryLocation inventoryLoc = new InventoryLocation();
2815 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2816 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2817 {
2818 m_HotVaporParticle.Stop();
2819 m_HotVaporParticle = null;
2820 }
2821 }
2822 }
2823
2824 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2825 {
2826 if (GetFoodStage())
2827 {
2828 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2829 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2830 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2831 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2832 }
2833
2834 super.GetDebugActions(outputList);
2835 }
2836
2837 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2838 {
2839 super.OnAction(action_id, player, ctx);
2840
2841 if ( g_Game.IsServer() )
2842 {
2843 if ( action_id == EActions.FOOD_STAGE_PREV )
2844 {
2845 int food_stage_prev = GetFoodStageType() - 1;
2846 if (food_stage_prev <= 0)
2847 {
2848 food_stage_prev = FoodStageType.COUNT - 1;
2849 }
2850 ChangeFoodStage(food_stage_prev);
2851 return true;
2852 }
2853 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2854 {
2855 int food_stage_next = GetFoodStageType() + 1;
2856 if (food_stage_next >= FoodStageType.COUNT )
2857 {
2858 food_stage_next = FoodStageType.RAW;
2859 }
2860 ChangeFoodStage(food_stage_next);
2861 return true;
2862 }
2863
2864 }
2865
2866 #ifdef DIAG_DEVELOPER
2867 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2868 {
2869 PrintNutritionsData();
2870 return true;
2871 }
2872 #endif
2873
2874 return false;
2875 }
2876
2877 override string GetDebugText()
2878 {
2879 string debug_output;
2880
2881 debug_output = super.GetDebugText();
2882
2883 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2884 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2885
2886 return debug_output;
2887 }
2888
2889 //================================================================
2890 // GENERAL GETTERS
2891 //================================================================
2892
2893 override float GetBaitEffectivity()
2894 {
2895 float ret = super.GetBaitEffectivity();
2896
2897 if (IsFoodRotten())
2898 {
2899 ret *= 0.5;
2900 }
2901
2902 return ret;
2903 }
2904
2905 float GetDecayTimer()
2906 {
2907 return m_DecayTimer;
2908 }
2909
2910 float GetDecayDelta()
2911 {
2912 return m_DecayDelta;
2913 }
2914
2916 {
2917 return m_LastDecayStage;
2918 }
2919
2920 #ifdef DIAG_DEVELOPER
2921 private void PrintNutritionsData()
2922 {
2923 string nutritionsData = "";
2924
2925 FoodStage stage = GetFoodStage();
2926 FoodStageType stageType = stage.GetFoodStageType();
2927
2928 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2929 if (profile)
2930 {
2931 nutritionsData = string.Format("Item: %1\n\n", this);
2932 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2933 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2934 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2935 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2936 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2937 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2938 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2939
2940 if (profile.IsLiquid())
2941 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2942
2943 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2944 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2945 }
2946
2947 nutritionsData += "-----\n";
2948
2949 Debug.Log(nutritionsData);
2950 }
2951 #endif
2952
2954 //DEPRECATED
2956 void UpdateVisuals()
2957 {
2959 }
2960}
2961
2963{
2964 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2965};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.