DayZ 1.28
DayZ Explorer by KGB
 
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◆ CanProcessDecay()

override bool ReplaceEdibleWithNewLambda::CanProcessDecay ( )
protected

См. определение в файле Edible_Base.c строка 1843

1843 : ItemBase
1844{
1845 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1846
1847 const string SOUND_BAKING_START = "Baking_SoundSet";
1848 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1849 const string SOUND_BOILING_START = "Boiling_SoundSet";
1850 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1851 const string SOUND_DRYING_START = "Drying_SoundSet";
1852 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1853 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1854
1855 protected bool m_MakeCookingSounds;
1856 protected SoundOnVehicle m_SoundCooking;
1858 protected string m_SoundPlaying;
1859 ref FoodStage m_FoodStage;
1860 protected float m_DecayTimer;
1861 protected float m_DecayDelta = 0.0;
1864
1866
1867 void Edible_Base()
1868 {
1869 if (HasFoodStage())
1870 {
1871 m_FoodStage = new FoodStage(this);
1872
1873 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1874 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1875
1876 m_SoundPlaying = "";
1878 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1879 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1880 }
1881 }
1882
1883 override void EEInit()
1884 {
1885 super.EEInit();
1886
1887 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1888 }
1889
1890 override void EEDelete(EntityAI parent)
1891 {
1892 super.EEDelete(parent);
1893
1894 RemoveAudio();
1895
1897 m_HotVaporParticle.Stop();
1898 }
1899
1900 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1901 {
1902 super.EEItemLocationChanged(oldLoc, newLoc);
1903
1905 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1906 {
1907 switch (oldLoc.GetParent().GetType())
1908 {
1909 case "FryingPan":
1910 case "Pot":
1911 case "Cauldron":
1912 case "SharpWoodenStick":
1913 MakeSoundsOnClient(false);
1914 break;
1915 }
1916
1918 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1919 {
1920 MakeSoundsOnClient(false);
1921 }
1922 }
1923
1924 if (oldLoc.IsValid())
1926
1927 if (CanHaveTemperature())
1929 }
1930
1931 void UpdateVisualsEx(bool forced = false)
1932 {
1933 if (GetFoodStage())
1934 GetFoodStage().UpdateVisualsEx(forced);
1935 }
1936
1937 bool Consume(float amount, PlayerBase consumer)
1938 {
1939 AddQuantity(-amount, false, false);
1940 OnConsume(amount, consumer);
1941
1942 return true;
1943 }
1944
1945 void OnConsume(float amount, PlayerBase consumer)
1946 {
1948 {
1949 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1950 }
1951 }
1952
1954 int FilterAgents(int agentsIn)
1955 {
1956 int foodStageType;
1957
1958 FoodStage foodStage = GetFoodStage();
1959 if (foodStage)
1960 foodStageType = foodStage.GetFoodStageType();
1961
1963 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1964 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1965 agentsIn &= ~eAgents.FOOD_POISON;
1966
1967 return agentsIn;
1968 }
1969
1970 //food staging
1971 override bool CanBeCooked()
1972 {
1973 return false;
1974 }
1975
1976 override bool CanBeCookedOnStick()
1977 {
1978 return false;
1979 }
1980
1981 override float GetTemperatureFreezeTime()
1982 {
1983 if (GetFoodStage())
1984 {
1985 switch (m_FoodStage.GetFoodStageType())
1986 {
1987 case FoodStageType.DRIED:
1988 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1989
1990 case FoodStageType.BURNED:
1991 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1992
1993 default:
1994 return super.GetTemperatureFreezeTime();
1995 }
1996 }
1997
1998 return super.GetTemperatureFreezeTime();
1999 }
2000
2001 override float GetTemperatureThawTime()
2002 {
2003 if (GetFoodStage())
2004 {
2005 switch (m_FoodStage.GetFoodStageType())
2006 {
2007 case FoodStageType.DRIED:
2008 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2009
2010 case FoodStageType.BURNED:
2011 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2012
2013 default:
2014 return super.GetTemperatureThawTime();
2015 }
2016 }
2017
2018 return super.GetTemperatureThawTime();
2019 }
2020
2021 override bool CanItemOverheat()
2022 {
2023 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2024 }
2025
2026 //================================================================
2027 // SYNCHRONIZATION
2028 //================================================================
2029 void Synchronize()
2030 {
2031 SetSynchDirty();
2032 }
2033
2034 override void OnVariablesSynchronized()
2035 {
2036 super.OnVariablesSynchronized();
2037
2038 //UpdateVisualsEx(); //performed on client only
2039
2040 //update audio
2042 {
2043 RefreshAudio();
2044 }
2045 else
2046 {
2047 RemoveAudio();
2048 }
2049
2050 if (CanHaveTemperature())
2052 }
2053
2054 //================================================================
2055 // AUDIO EFFECTS (WHEN ON DCS)
2056 //================================================================
2057 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2058 {
2059 m_MakeCookingSounds = soundstate;
2060 m_CookedByMethod = cookingMethod;
2061
2062 Synchronize();
2063 }
2064
2065 protected void RefreshAudio()
2066 {
2067 string soundName = "";
2068
2069 FoodStageType currentFoodStage = GetFoodStageType();
2071
2072 if (currentFoodStage == FoodStageType.BURNED)
2073 {
2074 soundName = SOUND_BURNING_DONE;
2075 }
2076 else
2077 {
2078 switch (m_CookedByMethod)
2079 {
2080 case CookingMethodType.BAKING:
2081 {
2082 if (nextFoodStage == FoodStageType.BAKED)
2083 soundName = SOUND_BAKING_START;
2084 else if (currentFoodStage == FoodStageType.BAKED)
2085 soundName = SOUND_BAKING_DONE;
2086 else
2087 soundName = "";
2088 break;
2089 }
2090
2091 case CookingMethodType.BOILING:
2092 {
2093 if (nextFoodStage == FoodStageType.BOILED)
2094 soundName = SOUND_BOILING_START;
2095 else if (currentFoodStage == FoodStageType.BOILED)
2096 soundName = SOUND_BOILING_DONE;
2097 else
2098 soundName = "";
2099 break;
2100 }
2101
2102 case CookingMethodType.DRYING:
2103 {
2104 if (nextFoodStage == FoodStageType.DRIED)
2105 soundName = SOUND_DRYING_START;
2106 else if (currentFoodStage == FoodStageType.DRIED)
2107 soundName = SOUND_DRYING_DONE;
2108 else
2109 soundName = "";
2110 break;
2111 }
2112
2113 default:
2114 soundName = "";
2115 break;
2116 }
2117
2118 if (nextFoodStage == FoodStageType.BURNED)
2119 {
2120 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2121 {
2122 soundName = SOUND_BURNING_DONE;
2123 }
2124 else // pre-emptive burning sounds replace regular ones
2125 {
2126 array<float> nextStageProperties = new array<float>();
2127 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2128 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2129 float progress01 = GetCookingTime() / nextStageTime;
2130 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2131 {
2132 soundName = SOUND_BURNING_DONE;
2133 }
2134 }
2135 }
2136 }
2137
2138 SoundCookingStart(soundName);
2139 }
2140
2141 protected void RemoveAudio()
2142 {
2143 m_MakeCookingSounds = false;
2145 }
2146
2147 //================================================================
2148 // SERIALIZATION
2149 //================================================================
2150 override void OnStoreSave(ParamsWriteContext ctx)
2151 {
2152 super.OnStoreSave(ctx);
2153
2154 if (GetFoodStage())
2155 {
2156 GetFoodStage().OnStoreSave(ctx);
2157 }
2158
2159 // food decay
2160 ctx.Write(m_DecayTimer);
2162 }
2163
2164 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2165 {
2166 if (!super.OnStoreLoad(ctx, version))
2167 return false;
2168
2169 if (GetFoodStage())
2170 {
2171 if (!GetFoodStage().OnStoreLoad(ctx, version))
2172 return false;
2173 }
2174
2175 if (version >= 115)
2176 {
2177 if (!ctx.Read(m_DecayTimer))
2178 {
2179 m_DecayTimer = 0.0;
2180 return false;
2181 }
2182 if (!ctx.Read(m_LastDecayStage))
2183 {
2185 return false;
2186 }
2187 }
2188
2189 UpdateVisualsEx(true); //forced init visuals
2190 Synchronize();
2191
2192 return true;
2193 }
2194
2195 override void AfterStoreLoad()
2196 {
2197 super.AfterStoreLoad();
2198
2199 Synchronize();
2200 }
2201
2202 //get food stage
2203 override FoodStage GetFoodStage()
2204 {
2205 return m_FoodStage;
2206 }
2207
2208 //food types
2209 override bool IsMeat()
2210 {
2211 return false;
2212 }
2213
2214 override bool IsCorpse()
2215 {
2216 return false;
2217 }
2218
2219 override bool IsFruit()
2220 {
2221 return false;
2222 }
2223
2224 override bool IsMushroom()
2225 {
2226 return false;
2227 }
2228
2229 //================================================================
2230 // NUTRITIONAL VALUES
2231 //================================================================
2232 //food properties
2233 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2234 {
2235 Edible_Base food_item = Edible_Base.Cast(item);
2236 if (food_item && food_item.GetFoodStage())
2237 {
2238 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2239 }
2240 else if (classname != "" && food_stage)
2241 {
2242 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2243 }
2244 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2245 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2246
2247 }
2248
2249 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2250 {
2251 Edible_Base food_item = Edible_Base.Cast(item);
2252 if (food_item && food_item.GetFoodStage())
2253 {
2254 return FoodStage.GetEnergy(food_item.GetFoodStage());
2255 }
2256 else if (classname != "" && food_stage)
2257 {
2258 return FoodStage.GetEnergy(null, food_stage, classname);
2259 }
2260 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2261 return GetGame().ConfigGetFloat( class_path + " energy" );
2262 }
2263
2264 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2265 {
2266 Edible_Base food_item = Edible_Base.Cast(item);
2267 if (food_item && food_item.GetFoodStage())
2268 {
2269 return FoodStage.GetWater(food_item.GetFoodStage());
2270 }
2271 else if (classname != "" && food_stage)
2272 {
2273 return FoodStage.GetWater(null, food_stage, classname);
2274 }
2275 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2276 return GetGame().ConfigGetFloat( class_path + " water" );
2277 }
2278
2279 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2280 {
2281 Edible_Base food_item = Edible_Base.Cast(item);
2282 if (food_item && food_item.GetFoodStage())
2283 {
2284 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2285 }
2286 else if (classname != "" && food_stage)
2287 {
2288 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2289 }
2290 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2291 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2292
2293 }
2294
2295 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2296 {
2297 Edible_Base food_item = Edible_Base.Cast(item);
2298 if (food_item && food_item.GetFoodStage())
2299 {
2300 return FoodStage.GetToxicity(food_item.GetFoodStage());
2301 }
2302 else if (classname != "" && food_stage)
2303 {
2304 return FoodStage.GetToxicity(null, food_stage, classname);
2305 }
2306 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2307 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2308 }
2309
2310 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2311 {
2312 Edible_Base food_item = Edible_Base.Cast(item);
2313 if (food_item && food_item.GetFoodStage())
2314 {
2315 return FoodStage.GetAgents(food_item.GetFoodStage());
2316 }
2317 else if (classname != "" && food_stage)
2318 {
2319 return FoodStage.GetAgents(null, food_stage, classname);
2320 }
2321 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2322 return GetGame().ConfigGetInt( class_path + " agents" );
2323 }
2324
2325 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2326 {
2327 Edible_Base food_item = Edible_Base.Cast(item);
2328 if (food_item && food_item.GetFoodStage())
2329 {
2330 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2331 }
2332 else if (classname != "" && food_stage)
2333 {
2334 return FoodStage.GetDigestibility(null, food_stage, classname);
2335 }
2336 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2337 return GetGame().ConfigGetInt( class_path + " digestibility" );
2338 }
2339
2340 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2341 {
2342 Edible_Base foodItem = Edible_Base.Cast(item);
2343 if (foodItem && foodItem.GetFoodStage())
2344 {
2345 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2346 }
2347 else if (className != "" && foodStage)
2348 {
2349 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2350 }
2351 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2352 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2353 }
2354
2355 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2356 {
2357 NutritionalProfile profile = new NutritionalProfile();
2358 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2359 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2360 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2361 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2362 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2363 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2364 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2365 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2366
2367 return profile;
2368 }
2369
2370 //================================================================
2371 // FOOD STAGING
2372 //================================================================
2374 {
2375 return GetFoodStage().GetFoodStageType();
2376 }
2377
2378 //food stage states
2379 bool IsFoodRaw()
2380 {
2381 if ( GetFoodStage() )
2382 {
2383 return GetFoodStage().IsFoodRaw();
2384 }
2385
2386 return false;
2387 }
2388
2389 bool IsFoodBaked()
2390 {
2391 if ( GetFoodStage() )
2392 {
2393 return GetFoodStage().IsFoodBaked();
2394 }
2395
2396 return false;
2397 }
2398
2399 bool IsFoodBoiled()
2400 {
2401 if ( GetFoodStage() )
2402 {
2403 return GetFoodStage().IsFoodBoiled();
2404 }
2405
2406 return false;
2407 }
2408
2409 bool IsFoodDried()
2410 {
2411 if ( GetFoodStage() )
2412 {
2413 return GetFoodStage().IsFoodDried();
2414 }
2415
2416 return false;
2417 }
2418
2419 bool IsFoodBurned()
2420 {
2421 if ( GetFoodStage() )
2422 {
2423 return GetFoodStage().IsFoodBurned();
2424 }
2425
2426 return false;
2427 }
2428
2429 bool IsFoodRotten()
2430 {
2431 if ( GetFoodStage() )
2432 {
2433 return GetFoodStage().IsFoodRotten();
2434 }
2435
2436 return false;
2437 }
2438
2439 //food stage change
2440 void ChangeFoodStage( FoodStageType new_food_stage_type )
2441 {
2442 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2443 }
2444
2446 {
2447 return GetFoodStage().GetNextFoodStageType( cooking_method );
2448 }
2449
2450 string GetFoodStageName( FoodStageType food_stage_type )
2451 {
2452 return GetFoodStage().GetFoodStageName( food_stage_type );
2453 }
2454
2455 bool CanChangeToNewStage( CookingMethodType cooking_method )
2456 {
2457 return GetFoodStage().CanChangeToNewStage( cooking_method );
2458 }
2459
2460 //Use this to receive food stage from another Edible_Base
2461 void TransferFoodStage( notnull Edible_Base source )
2462 {
2463 if ( !source.GetFoodStage())
2464 return;
2465 m_LastDecayStage = source.GetLastDecayStage();
2466 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2467 m_DecayTimer = source.GetDecayTimer();
2468 m_DecayDelta = source.GetDecayDelta();
2469 }
2470
2472 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2473 {
2474 HandleFoodStageChangeAgents(stageOld,stageNew);
2475 UpdateVisualsEx(); //performed on server only
2476 }
2477
2480 {
2481 switch (stageNew)
2482 {
2483 case FoodStageType.BAKED:
2484 case FoodStageType.BOILED:
2485 case FoodStageType.DRIED:
2486 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2487 break;
2488
2489 case FoodStageType.BURNED:
2490 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2491 break;
2492 }
2493 }
2494
2495 //================================================================
2496 // COOKING
2497 //================================================================
2498 //cooking time
2499 float GetCookingTime()
2500 {
2501 return GetFoodStage().GetCookingTime();
2502 }
2503
2504 void SetCookingTime( float time )
2505 {
2506 GetFoodStage().SetCookingTime( time );
2507
2508 //synchronize when calling on server
2509 Synchronize();
2510 }
2511
2512 void ResetCookingTime()
2513 {
2514 if (GetFoodStage())
2515 {
2516 GetFoodStage().SetCookingTime(0);
2517 Synchronize();
2518 }
2519 }
2520
2521 //replace edible with new item (opening cans)
2522 void ReplaceEdibleWithNew( string typeName )
2523 {
2524 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2525 if (player)
2526 {
2527 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2528 player.ServerReplaceItemInHandsWithNew(lambda);
2529 }
2530 else
2531 Error("ReplaceEdibleWithNew - cannot use edible without player");
2532 }
2533
2535 {
2537 }
2538
2539 override void SetActions()
2540 {
2541 super.SetActions();
2542
2545 }
2546
2547 protected void SoundCookingStart(string sound_name)
2548 {
2549 #ifndef SERVER
2550 if (m_SoundPlaying != sound_name)
2551 {
2553
2554 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2555 m_SoundPlaying = sound_name;
2556 }
2557 #endif
2558 }
2559
2560 protected void SoundCookingStop()
2561 {
2562 #ifndef SERVER
2564 {
2565 m_SoundEffectCooking.Stop();
2566 m_SoundEffectCooking = null;
2567 m_SoundPlaying = "";
2568 }
2569 #endif
2570 }
2571
2572 override bool CanDecay()
2573 {
2574 return false;
2575 }
2576
2577 override bool CanProcessDecay()
2578 {
2579 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2580 }
2581
2582 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2583 {
2584 m_DecayDelta = 0.0;
2585
2586 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2587 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2588 if ( hasRootAsPlayer )
2590
2591 /*Print( "-------------------------" );
2592 Print( this );
2593 Print( m_DecayTimer );
2594 Print( m_DecayDelta );
2595 Print( m_LastDecayStage );*/
2596
2597 if ( IsFruit() || IsMushroom() )
2598 {
2599 // fruit, vegetables and mushrooms
2601 {
2602 switch ( GetFoodStageType() )
2603 {
2604 case FoodStageType.RAW:
2607 break;
2608
2609 case FoodStageType.BOILED:
2612 break;
2613
2614 case FoodStageType.BAKED:
2617 break;
2618
2619 case FoodStageType.DRIED:
2620 case FoodStageType.BURNED:
2621 case FoodStageType.ROTTEN:
2622 default:
2623 m_DecayTimer = -1;
2625 return;
2626 }
2627
2628 //m_DecayTimer = m_DecayTimer / 1000.0;
2629 }
2630
2631 m_DecayTimer -= ( delta * m_DecayDelta );
2632
2633 if ( m_DecayTimer <= 0 )
2634 {
2635 if ( m_LastDecayStage != FoodStageType.NONE )
2636 {
2637 // switch to decayed stage
2638 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2639 {
2641 }
2642 if ( m_LastDecayStage == FoodStageType.RAW )
2643 {
2644 int rng = Math.RandomIntInclusive( 0, 100 );
2646 {
2648 }
2649 else
2650 {
2651 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2652 {
2654 }
2655 else
2656 {
2658 }
2659 }
2660 }
2661 }
2662 }
2663
2664 }
2665 else if ( IsMeat() )
2666 {
2667 // meat
2669 {
2670 switch ( GetFoodStageType() )
2671 {
2672 case FoodStageType.RAW:
2675 break;
2676
2677 case FoodStageType.BOILED:
2680 break;
2681
2682 case FoodStageType.BAKED:
2685 break;
2686
2687 case FoodStageType.DRIED:
2690 break;
2691
2692 case FoodStageType.BURNED:
2693 case FoodStageType.ROTTEN:
2694 default:
2695 m_DecayTimer = -1;
2697 return;
2698 }
2699 }
2700
2701 m_DecayTimer -= ( delta * m_DecayDelta );
2702
2703 if ( m_DecayTimer <= 0 )
2704 {
2705 if ( m_LastDecayStage != FoodStageType.NONE )
2706 {
2707 // switch to decayed stage
2708 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2709 {
2711 }
2712 }
2713 }
2714 }
2715 else if ( IsCorpse() )
2716 {
2717 // corpse
2719 {
2720 switch ( GetFoodStageType() )
2721 {
2722 case FoodStageType.RAW:
2725 break;
2726
2727 case FoodStageType.BURNED:
2728 case FoodStageType.ROTTEN:
2729 default:
2730 m_DecayTimer = -1;
2732 return;
2733 }
2734 }
2735
2736 m_DecayTimer -= ( delta * m_DecayDelta );
2737
2738 if ( m_DecayTimer <= 0 )
2739 {
2740 if ( m_LastDecayStage != FoodStageType.NONE )
2741 {
2742 // switch to decayed stage
2743 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2744 {
2746 }
2747 }
2748 }
2749 }
2750 else
2751 {
2752 // opened cans
2753 m_DecayTimer -= ( delta * m_DecayDelta );
2754
2755 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2756 {
2759 //m_DecayTimer = m_DecayTimer / 1000.0;
2760 }
2761 else
2762 {
2763 if ( m_DecayTimer <= 0 )
2764 {
2765 InsertAgent(eAgents.FOOD_POISON, 1);
2766 m_DecayTimer = -1;
2767 }
2768 }
2769 }
2770 }
2771
2772 protected void UpdateVaporParticle()
2773 {
2774 if (GetGame().IsDedicatedServer())
2775 return;
2776
2777 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2778 {
2779 InventoryLocation invLoc = new InventoryLocation();
2780 GetInventory().GetCurrentInventoryLocation(invLoc);
2781 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2782 {
2783 ParticleManager ptcMgr = ParticleManager.GetInstance();
2784 if (ptcMgr)
2785 {
2786 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2787 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2788 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2789 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2790 }
2791 }
2792 }
2793 else if (m_HotVaporParticle)
2794 {
2795 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2796 {
2797 m_HotVaporParticle.Stop();
2798 m_HotVaporParticle = null;
2799 return;
2800 }
2801
2802 InventoryLocation inventoryLoc = new InventoryLocation();
2803 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2804 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2805 {
2806 m_HotVaporParticle.Stop();
2807 m_HotVaporParticle = null;
2808 }
2809 }
2810 }
2811
2812 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2813 {
2814 if (GetFoodStage())
2815 {
2816 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2817 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2818 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2819 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2820 }
2821
2822 super.GetDebugActions(outputList);
2823 }
2824
2825 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2826 {
2827 super.OnAction(action_id, player, ctx);
2828
2829 if ( GetGame().IsServer() )
2830 {
2831 if ( action_id == EActions.FOOD_STAGE_PREV )
2832 {
2833 int food_stage_prev = GetFoodStageType() - 1;
2834 if (food_stage_prev <= 0)
2835 {
2836 food_stage_prev = FoodStageType.COUNT - 1;
2837 }
2838 ChangeFoodStage(food_stage_prev);
2839 return true;
2840 }
2841 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2842 {
2843 int food_stage_next = GetFoodStageType() + 1;
2844 if (food_stage_next >= FoodStageType.COUNT )
2845 {
2846 food_stage_next = FoodStageType.RAW;
2847 }
2848 ChangeFoodStage(food_stage_next);
2849 return true;
2850 }
2851
2852 }
2853
2854 #ifdef DIAG_DEVELOPER
2855 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2856 {
2857 PrintNutritionsData();
2858 return true;
2859 }
2860 #endif
2861
2862 return false;
2863 }
2864
2865 override string GetDebugText()
2866 {
2867 string debug_output;
2868
2869 debug_output = super.GetDebugText();
2870
2871 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2872 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2873
2874 return debug_output;
2875 }
2876
2877 //================================================================
2878 // GENERAL GETTERS
2879 //================================================================
2880
2881 override float GetBaitEffectivity()
2882 {
2883 float ret = super.GetBaitEffectivity();
2884
2885 if (IsFoodRotten())
2886 {
2887 ret *= 0.5;
2888 }
2889
2890 return ret;
2891 }
2892
2893 float GetDecayTimer()
2894 {
2895 return m_DecayTimer;
2896 }
2897
2898 float GetDecayDelta()
2899 {
2900 return m_DecayDelta;
2901 }
2902
2904 {
2905 return m_LastDecayStage;
2906 }
2907
2908 #ifdef DIAG_DEVELOPER
2909 private void PrintNutritionsData()
2910 {
2911 string nutritionsData = "";
2912
2913 FoodStage stage = GetFoodStage();
2914 FoodStageType stageType = stage.GetFoodStageType();
2915
2916 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2917 if (profile)
2918 {
2919 nutritionsData = string.Format("Item: %1\n\n", this);
2920 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2921 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2922 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2923 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2924 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2925 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2926 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2927
2928 if (profile.IsLiquid())
2929 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2930
2931 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2932 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2933 }
2934
2935 nutritionsData += "-----\n";
2936
2937 Debug.Log(nutritionsData);
2938 }
2939 #endif
2940
2942 //DEPRECATED
2944 void UpdateVisuals()
2945 {
2947 }
2948}
2949
2951{
2952 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2953};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.