DayZ 1.27
DayZ Explorer by KGB
 
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◆ CanProcessDecay()

override bool ReplaceEdibleWithNewLambda::CanProcessDecay ( )
protected

См. определение в файле Edible_Base.c строка 1842

1842 : ItemBase
1843{
1844 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1845
1846 const string SOUND_BAKING_START = "Baking_SoundSet";
1847 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1848 const string SOUND_BOILING_START = "Boiling_SoundSet";
1849 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1850 const string SOUND_DRYING_START = "Drying_SoundSet";
1851 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1852 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1853
1854 protected bool m_MakeCookingSounds;
1855 protected SoundOnVehicle m_SoundCooking;
1857 protected string m_SoundPlaying;
1858 ref FoodStage m_FoodStage;
1859 protected float m_DecayTimer;
1860 protected float m_DecayDelta = 0.0;
1863
1865
1866 void Edible_Base()
1867 {
1868 if (HasFoodStage())
1869 {
1870 m_FoodStage = new FoodStage(this);
1871
1872 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1873 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1874
1875 m_SoundPlaying = "";
1877 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1878 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1879 }
1880 }
1881
1882 override void EEInit()
1883 {
1884 super.EEInit();
1885
1886 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1887 }
1888
1889 override void EEDelete(EntityAI parent)
1890 {
1891 super.EEDelete(parent);
1892
1893 RemoveAudio();
1894
1896 m_HotVaporParticle.Stop();
1897 }
1898
1899 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1900 {
1901 super.EEItemLocationChanged(oldLoc, newLoc);
1902
1904 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1905 {
1906 switch (oldLoc.GetParent().GetType())
1907 {
1908 case "FryingPan":
1909 case "Pot":
1910 case "Cauldron":
1911 case "SharpWoodenStick":
1912 MakeSoundsOnClient(false);
1913 break;
1914 }
1915
1917 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1918 {
1919 MakeSoundsOnClient(false);
1920 }
1921 }
1922
1923 if (oldLoc.IsValid())
1925
1926 if (CanHaveTemperature())
1928 }
1929
1930 void UpdateVisualsEx(bool forced = false)
1931 {
1932 if (GetFoodStage())
1933 GetFoodStage().UpdateVisualsEx(forced);
1934 }
1935
1936 bool Consume(float amount, PlayerBase consumer)
1937 {
1938 AddQuantity(-amount, false, false);
1939 OnConsume(amount, consumer);
1940
1941 return true;
1942 }
1943
1944 void OnConsume(float amount, PlayerBase consumer)
1945 {
1947 {
1948 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1949 }
1950 }
1951
1953 int FilterAgents(int agentsIn)
1954 {
1955 int foodStageType;
1956
1957 FoodStage foodStage = GetFoodStage();
1958 if (foodStage)
1959 foodStageType = foodStage.GetFoodStageType();
1960
1962 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1963 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1964 agentsIn &= ~eAgents.FOOD_POISON;
1965
1966 return agentsIn;
1967 }
1968
1969 //food staging
1970 override bool CanBeCooked()
1971 {
1972 return false;
1973 }
1974
1975 override bool CanBeCookedOnStick()
1976 {
1977 return false;
1978 }
1979
1980 override float GetTemperatureFreezeTime()
1981 {
1982 if (GetFoodStage())
1983 {
1984 switch (m_FoodStage.GetFoodStageType())
1985 {
1986 case FoodStageType.DRIED:
1987 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1988
1989 case FoodStageType.BURNED:
1990 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1991
1992 default:
1993 return super.GetTemperatureFreezeTime();
1994 }
1995 }
1996
1997 return super.GetTemperatureFreezeTime();
1998 }
1999
2000 override float GetTemperatureThawTime()
2001 {
2002 if (GetFoodStage())
2003 {
2004 switch (m_FoodStage.GetFoodStageType())
2005 {
2006 case FoodStageType.DRIED:
2007 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2008
2009 case FoodStageType.BURNED:
2010 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2011
2012 default:
2013 return super.GetTemperatureThawTime();
2014 }
2015 }
2016
2017 return super.GetTemperatureThawTime();
2018 }
2019
2020 override bool CanItemOverheat()
2021 {
2022 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2023 }
2024
2025 //================================================================
2026 // SYNCHRONIZATION
2027 //================================================================
2028 void Synchronize()
2029 {
2030 SetSynchDirty();
2031 }
2032
2033 override void OnVariablesSynchronized()
2034 {
2035 super.OnVariablesSynchronized();
2036
2037 //UpdateVisualsEx(); //performed on client only
2038
2039 //update audio
2041 {
2042 RefreshAudio();
2043 }
2044 else
2045 {
2046 RemoveAudio();
2047 }
2048
2049 if (CanHaveTemperature())
2051 }
2052
2053 //================================================================
2054 // AUDIO EFFECTS (WHEN ON DCS)
2055 //================================================================
2056 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2057 {
2058 m_MakeCookingSounds = soundstate;
2059 m_CookedByMethod = cookingMethod;
2060
2061 Synchronize();
2062 }
2063
2064 protected void RefreshAudio()
2065 {
2066 string soundName = "";
2067
2068 FoodStageType currentFoodStage = GetFoodStageType();
2070
2071 if (currentFoodStage == FoodStageType.BURNED)
2072 {
2073 soundName = SOUND_BURNING_DONE;
2074 }
2075 else
2076 {
2077 switch (m_CookedByMethod)
2078 {
2079 case CookingMethodType.BAKING:
2080 {
2081 if (nextFoodStage == FoodStageType.BAKED)
2082 soundName = SOUND_BAKING_START;
2083 else if (currentFoodStage == FoodStageType.BAKED)
2084 soundName = SOUND_BAKING_DONE;
2085 else
2086 soundName = "";
2087 break;
2088 }
2089
2090 case CookingMethodType.BOILING:
2091 {
2092 if (nextFoodStage == FoodStageType.BOILED)
2093 soundName = SOUND_BOILING_START;
2094 else if (currentFoodStage == FoodStageType.BOILED)
2095 soundName = SOUND_BOILING_DONE;
2096 else
2097 soundName = "";
2098 break;
2099 }
2100
2101 case CookingMethodType.DRYING:
2102 {
2103 if (nextFoodStage == FoodStageType.DRIED)
2104 soundName = SOUND_DRYING_START;
2105 else if (currentFoodStage == FoodStageType.DRIED)
2106 soundName = SOUND_DRYING_DONE;
2107 else
2108 soundName = "";
2109 break;
2110 }
2111
2112 default:
2113 soundName = "";
2114 break;
2115 }
2116
2117 if (nextFoodStage == FoodStageType.BURNED)
2118 {
2119 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2120 {
2121 soundName = SOUND_BURNING_DONE;
2122 }
2123 else // pre-emptive burning sounds replace regular ones
2124 {
2125 array<float> nextStageProperties = new array<float>();
2126 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2127 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2128 float progress01 = GetCookingTime() / nextStageTime;
2129 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2130 {
2131 soundName = SOUND_BURNING_DONE;
2132 }
2133 }
2134 }
2135 }
2136
2137 SoundCookingStart(soundName);
2138 }
2139
2140 protected void RemoveAudio()
2141 {
2142 m_MakeCookingSounds = false;
2144 }
2145
2146 //================================================================
2147 // SERIALIZATION
2148 //================================================================
2149 override void OnStoreSave(ParamsWriteContext ctx)
2150 {
2151 super.OnStoreSave(ctx);
2152
2153 if (GetFoodStage())
2154 {
2155 GetFoodStage().OnStoreSave(ctx);
2156 }
2157
2158 // food decay
2159 ctx.Write(m_DecayTimer);
2161 }
2162
2163 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2164 {
2165 if (!super.OnStoreLoad(ctx, version))
2166 return false;
2167
2168 if (GetFoodStage())
2169 {
2170 if (!GetFoodStage().OnStoreLoad(ctx, version))
2171 return false;
2172 }
2173
2174 if (version >= 115)
2175 {
2176 if (!ctx.Read(m_DecayTimer))
2177 {
2178 m_DecayTimer = 0.0;
2179 return false;
2180 }
2181 if (!ctx.Read(m_LastDecayStage))
2182 {
2184 return false;
2185 }
2186 }
2187
2188 UpdateVisualsEx(true); //forced init visuals
2189 Synchronize();
2190
2191 return true;
2192 }
2193
2194 override void AfterStoreLoad()
2195 {
2196 super.AfterStoreLoad();
2197
2198 Synchronize();
2199 }
2200
2201 //get food stage
2202 override FoodStage GetFoodStage()
2203 {
2204 return m_FoodStage;
2205 }
2206
2207 //food types
2208 override bool IsMeat()
2209 {
2210 return false;
2211 }
2212
2213 override bool IsCorpse()
2214 {
2215 return false;
2216 }
2217
2218 override bool IsFruit()
2219 {
2220 return false;
2221 }
2222
2223 override bool IsMushroom()
2224 {
2225 return false;
2226 }
2227
2228 //================================================================
2229 // NUTRITIONAL VALUES
2230 //================================================================
2231 //food properties
2232 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2233 {
2234 Edible_Base food_item = Edible_Base.Cast(item);
2235 if (food_item && food_item.GetFoodStage())
2236 {
2237 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2238 }
2239 else if (classname != "" && food_stage)
2240 {
2241 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2242 }
2243 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2244 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2245
2246 }
2247
2248 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2249 {
2250 Edible_Base food_item = Edible_Base.Cast(item);
2251 if (food_item && food_item.GetFoodStage())
2252 {
2253 return FoodStage.GetEnergy(food_item.GetFoodStage());
2254 }
2255 else if (classname != "" && food_stage)
2256 {
2257 return FoodStage.GetEnergy(null, food_stage, classname);
2258 }
2259 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2260 return GetGame().ConfigGetFloat( class_path + " energy" );
2261 }
2262
2263 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2264 {
2265 Edible_Base food_item = Edible_Base.Cast(item);
2266 if (food_item && food_item.GetFoodStage())
2267 {
2268 return FoodStage.GetWater(food_item.GetFoodStage());
2269 }
2270 else if (classname != "" && food_stage)
2271 {
2272 return FoodStage.GetWater(null, food_stage, classname);
2273 }
2274 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2275 return GetGame().ConfigGetFloat( class_path + " water" );
2276 }
2277
2278 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2279 {
2280 Edible_Base food_item = Edible_Base.Cast(item);
2281 if (food_item && food_item.GetFoodStage())
2282 {
2283 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2284 }
2285 else if (classname != "" && food_stage)
2286 {
2287 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2288 }
2289 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2290 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2291
2292 }
2293
2294 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2295 {
2296 Edible_Base food_item = Edible_Base.Cast(item);
2297 if (food_item && food_item.GetFoodStage())
2298 {
2299 return FoodStage.GetToxicity(food_item.GetFoodStage());
2300 }
2301 else if (classname != "" && food_stage)
2302 {
2303 return FoodStage.GetToxicity(null, food_stage, classname);
2304 }
2305 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2306 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2307 }
2308
2309 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2310 {
2311 Edible_Base food_item = Edible_Base.Cast(item);
2312 if (food_item && food_item.GetFoodStage())
2313 {
2314 return FoodStage.GetAgents(food_item.GetFoodStage());
2315 }
2316 else if (classname != "" && food_stage)
2317 {
2318 return FoodStage.GetAgents(null, food_stage, classname);
2319 }
2320 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2321 return GetGame().ConfigGetInt( class_path + " agents" );
2322 }
2323
2324 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2325 {
2326 Edible_Base food_item = Edible_Base.Cast(item);
2327 if (food_item && food_item.GetFoodStage())
2328 {
2329 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2330 }
2331 else if (classname != "" && food_stage)
2332 {
2333 return FoodStage.GetDigestibility(null, food_stage, classname);
2334 }
2335 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2336 return GetGame().ConfigGetInt( class_path + " digestibility" );
2337 }
2338
2339 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2340 {
2341 Edible_Base foodItem = Edible_Base.Cast(item);
2342 if (foodItem && foodItem.GetFoodStage())
2343 {
2344 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2345 }
2346 else if (className != "" && foodStage)
2347 {
2348 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2349 }
2350 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2351 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2352 }
2353
2354 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2355 {
2356 NutritionalProfile profile = new NutritionalProfile();
2357 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2358 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2359 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2360 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2361 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2362 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2363 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2364 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2365
2366 return profile;
2367 }
2368
2369 //================================================================
2370 // FOOD STAGING
2371 //================================================================
2373 {
2374 return GetFoodStage().GetFoodStageType();
2375 }
2376
2377 //food stage states
2378 bool IsFoodRaw()
2379 {
2380 if ( GetFoodStage() )
2381 {
2382 return GetFoodStage().IsFoodRaw();
2383 }
2384
2385 return false;
2386 }
2387
2388 bool IsFoodBaked()
2389 {
2390 if ( GetFoodStage() )
2391 {
2392 return GetFoodStage().IsFoodBaked();
2393 }
2394
2395 return false;
2396 }
2397
2398 bool IsFoodBoiled()
2399 {
2400 if ( GetFoodStage() )
2401 {
2402 return GetFoodStage().IsFoodBoiled();
2403 }
2404
2405 return false;
2406 }
2407
2408 bool IsFoodDried()
2409 {
2410 if ( GetFoodStage() )
2411 {
2412 return GetFoodStage().IsFoodDried();
2413 }
2414
2415 return false;
2416 }
2417
2418 bool IsFoodBurned()
2419 {
2420 if ( GetFoodStage() )
2421 {
2422 return GetFoodStage().IsFoodBurned();
2423 }
2424
2425 return false;
2426 }
2427
2428 bool IsFoodRotten()
2429 {
2430 if ( GetFoodStage() )
2431 {
2432 return GetFoodStage().IsFoodRotten();
2433 }
2434
2435 return false;
2436 }
2437
2438 //food stage change
2439 void ChangeFoodStage( FoodStageType new_food_stage_type )
2440 {
2441 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2442 }
2443
2445 {
2446 return GetFoodStage().GetNextFoodStageType( cooking_method );
2447 }
2448
2449 string GetFoodStageName( FoodStageType food_stage_type )
2450 {
2451 return GetFoodStage().GetFoodStageName( food_stage_type );
2452 }
2453
2454 bool CanChangeToNewStage( CookingMethodType cooking_method )
2455 {
2456 return GetFoodStage().CanChangeToNewStage( cooking_method );
2457 }
2458
2459 //Use this to receive food stage from another Edible_Base
2460 void TransferFoodStage( notnull Edible_Base source )
2461 {
2462 if ( !source.GetFoodStage())
2463 return;
2464 m_LastDecayStage = source.GetLastDecayStage();
2465 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2466 m_DecayTimer = source.GetDecayTimer();
2467 m_DecayDelta = source.GetDecayDelta();
2468 }
2469
2471 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2472 {
2473 HandleFoodStageChangeAgents(stageOld,stageNew);
2474 UpdateVisualsEx(); //performed on server only
2475 }
2476
2479 {
2480 switch (stageNew)
2481 {
2482 case FoodStageType.BAKED:
2483 case FoodStageType.BOILED:
2484 case FoodStageType.DRIED:
2485 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2486 break;
2487
2488 case FoodStageType.BURNED:
2489 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2490 break;
2491 }
2492 }
2493
2494 //================================================================
2495 // COOKING
2496 //================================================================
2497 //cooking time
2498 float GetCookingTime()
2499 {
2500 return GetFoodStage().GetCookingTime();
2501 }
2502
2503 void SetCookingTime( float time )
2504 {
2505 GetFoodStage().SetCookingTime( time );
2506
2507 //synchronize when calling on server
2508 Synchronize();
2509 }
2510
2511 void ResetCookingTime()
2512 {
2513 if (GetFoodStage())
2514 {
2515 GetFoodStage().SetCookingTime(0);
2516 Synchronize();
2517 }
2518 }
2519
2520 //replace edible with new item (opening cans)
2521 void ReplaceEdibleWithNew( string typeName )
2522 {
2523 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2524 if (player)
2525 {
2526 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2527 player.ServerReplaceItemInHandsWithNew(lambda);
2528 }
2529 else
2530 Error("ReplaceEdibleWithNew - cannot use edible without player");
2531 }
2532
2534 {
2536 }
2537
2538 override void SetActions()
2539 {
2540 super.SetActions();
2541
2544 }
2545
2546 protected void SoundCookingStart(string sound_name)
2547 {
2548 #ifndef SERVER
2549 if (m_SoundPlaying != sound_name)
2550 {
2552
2553 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2554 m_SoundPlaying = sound_name;
2555 }
2556 #endif
2557 }
2558
2559 protected void SoundCookingStop()
2560 {
2561 #ifndef SERVER
2563 {
2564 m_SoundEffectCooking.Stop();
2565 m_SoundEffectCooking = null;
2566 m_SoundPlaying = "";
2567 }
2568 #endif
2569 }
2570
2571 override bool CanDecay()
2572 {
2573 return false;
2574 }
2575
2576 override bool CanProcessDecay()
2577 {
2578 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2579 }
2580
2581 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2582 {
2583 m_DecayDelta = 0.0;
2584
2585 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2586 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2587 if ( hasRootAsPlayer )
2589
2590 /*Print( "-------------------------" );
2591 Print( this );
2592 Print( m_DecayTimer );
2593 Print( m_DecayDelta );
2594 Print( m_LastDecayStage );*/
2595
2596 if ( IsFruit() || IsMushroom() )
2597 {
2598 // fruit, vegetables and mushrooms
2600 {
2601 switch ( GetFoodStageType() )
2602 {
2603 case FoodStageType.RAW:
2606 break;
2607
2608 case FoodStageType.BOILED:
2611 break;
2612
2613 case FoodStageType.BAKED:
2616 break;
2617
2618 case FoodStageType.DRIED:
2619 case FoodStageType.BURNED:
2620 case FoodStageType.ROTTEN:
2621 default:
2622 m_DecayTimer = -1;
2624 return;
2625 }
2626
2627 //m_DecayTimer = m_DecayTimer / 1000.0;
2628 }
2629
2630 m_DecayTimer -= ( delta * m_DecayDelta );
2631
2632 if ( m_DecayTimer <= 0 )
2633 {
2634 if ( m_LastDecayStage != FoodStageType.NONE )
2635 {
2636 // switch to decayed stage
2637 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2638 {
2640 }
2641 if ( m_LastDecayStage == FoodStageType.RAW )
2642 {
2643 int rng = Math.RandomIntInclusive( 0, 100 );
2645 {
2647 }
2648 else
2649 {
2650 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2651 {
2653 }
2654 else
2655 {
2657 }
2658 }
2659 }
2660 }
2661 }
2662
2663 }
2664 else if ( IsMeat() )
2665 {
2666 // meat
2668 {
2669 switch ( GetFoodStageType() )
2670 {
2671 case FoodStageType.RAW:
2674 break;
2675
2676 case FoodStageType.BOILED:
2679 break;
2680
2681 case FoodStageType.BAKED:
2684 break;
2685
2686 case FoodStageType.DRIED:
2689 break;
2690
2691 case FoodStageType.BURNED:
2692 case FoodStageType.ROTTEN:
2693 default:
2694 m_DecayTimer = -1;
2696 return;
2697 }
2698 }
2699
2700 m_DecayTimer -= ( delta * m_DecayDelta );
2701
2702 if ( m_DecayTimer <= 0 )
2703 {
2704 if ( m_LastDecayStage != FoodStageType.NONE )
2705 {
2706 // switch to decayed stage
2707 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2708 {
2710 }
2711 }
2712 }
2713 }
2714 else if ( IsCorpse() )
2715 {
2716 // corpse
2718 {
2719 switch ( GetFoodStageType() )
2720 {
2721 case FoodStageType.RAW:
2724 break;
2725
2726 case FoodStageType.BURNED:
2727 case FoodStageType.ROTTEN:
2728 default:
2729 m_DecayTimer = -1;
2731 return;
2732 }
2733 }
2734
2735 m_DecayTimer -= ( delta * m_DecayDelta );
2736
2737 if ( m_DecayTimer <= 0 )
2738 {
2739 if ( m_LastDecayStage != FoodStageType.NONE )
2740 {
2741 // switch to decayed stage
2742 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2743 {
2745 }
2746 }
2747 }
2748 }
2749 else
2750 {
2751 // opened cans
2752 m_DecayTimer -= ( delta * m_DecayDelta );
2753
2754 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2755 {
2758 //m_DecayTimer = m_DecayTimer / 1000.0;
2759 }
2760 else
2761 {
2762 if ( m_DecayTimer <= 0 )
2763 {
2764 InsertAgent(eAgents.FOOD_POISON, 1);
2765 m_DecayTimer = -1;
2766 }
2767 }
2768 }
2769 }
2770
2771 protected void UpdateVaporParticle()
2772 {
2773 if (GetGame().IsDedicatedServer())
2774 return;
2775
2776 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2777 {
2778 InventoryLocation invLoc = new InventoryLocation();
2779 GetInventory().GetCurrentInventoryLocation(invLoc);
2780 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2781 {
2782 ParticleManager ptcMgr = ParticleManager.GetInstance();
2783 if (ptcMgr)
2784 {
2785 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2786 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2787 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2788 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2789 }
2790 }
2791 }
2792 else if (m_HotVaporParticle)
2793 {
2794 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2795 {
2796 m_HotVaporParticle.Stop();
2797 m_HotVaporParticle = null;
2798 return;
2799 }
2800
2801 InventoryLocation inventoryLoc = new InventoryLocation();
2802 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2803 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2804 {
2805 m_HotVaporParticle.Stop();
2806 m_HotVaporParticle = null;
2807 }
2808 }
2809 }
2810
2811 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2812 {
2813 super.GetDebugActions(outputList);
2814
2815 if (GetFoodStage())
2816 {
2817 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2818 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2819 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2820 }
2821 }
2822
2823 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2824 {
2825 super.OnAction(action_id, player, ctx);
2826
2827 if ( GetGame().IsServer() )
2828 {
2829 if ( action_id == EActions.FOOD_STAGE_PREV )
2830 {
2831 int food_stage_prev = GetFoodStageType() - 1;
2832 if (food_stage_prev <= 0)
2833 {
2834 food_stage_prev = FoodStageType.COUNT - 1;
2835 }
2836 ChangeFoodStage(food_stage_prev);
2837 return true;
2838 }
2839 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2840 {
2841 int food_stage_next = GetFoodStageType() + 1;
2842 if (food_stage_next >= FoodStageType.COUNT )
2843 {
2844 food_stage_next = FoodStageType.RAW;
2845 }
2846 ChangeFoodStage(food_stage_next);
2847 return true;
2848 }
2849
2850 }
2851
2852 #ifdef DIAG_DEVELOPER
2853 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2854 {
2855 PrintNutritionsData();
2856 return true;
2857 }
2858 #endif
2859
2860 return false;
2861 }
2862
2863 override string GetDebugText()
2864 {
2865 string debug_output;
2866
2867 debug_output = super.GetDebugText();
2868
2869 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2870 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2871
2872 return debug_output;
2873 }
2874
2875 //================================================================
2876 // GENERAL GETTERS
2877 //================================================================
2878
2879 override float GetBaitEffectivity()
2880 {
2881 float ret = super.GetBaitEffectivity();
2882
2883 if (IsFoodRotten())
2884 {
2885 ret *= 0.5;
2886 }
2887
2888 return ret;
2889 }
2890
2891 float GetDecayTimer()
2892 {
2893 return m_DecayTimer;
2894 }
2895
2896 float GetDecayDelta()
2897 {
2898 return m_DecayDelta;
2899 }
2900
2902 {
2903 return m_LastDecayStage;
2904 }
2905
2906 #ifdef DIAG_DEVELOPER
2907 private void PrintNutritionsData()
2908 {
2909 string nutritionsData = "";
2910
2911 FoodStage stage = GetFoodStage();
2912 FoodStageType stageType = stage.GetFoodStageType();
2913
2914 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2915 if (profile)
2916 {
2917 nutritionsData = string.Format("Item: %1\n\n", this);
2918 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2919 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2920 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2921 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2922 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2923 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2924 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2925
2926 if (profile.IsLiquid())
2927 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2928
2929 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2930 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2931 }
2932
2933 nutritionsData += "-----\n";
2934
2935 Debug.Log(nutritionsData);
2936 }
2937 #endif
2938
2940 //DEPRECATED
2942 void UpdateVisuals()
2943 {
2945 }
2946}
2947
2949{
2950 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2951};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.