DayZ 1.28
DayZ Explorer by KGB
 
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◆ OnConsume()

void ReplaceEdibleWithNewLambda::OnConsume ( float amount,
PlayerBase consumer )
private

См. определение в файле Edible_Base.c строка 1211

1211 : ItemBase
1212{
1213 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1214
1215 const string SOUND_BAKING_START = "Baking_SoundSet";
1216 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1217 const string SOUND_BOILING_START = "Boiling_SoundSet";
1218 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1219 const string SOUND_DRYING_START = "Drying_SoundSet";
1220 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1221 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1222
1223 protected bool m_MakeCookingSounds;
1224 protected SoundOnVehicle m_SoundCooking;
1226 protected string m_SoundPlaying;
1227 ref FoodStage m_FoodStage;
1228 protected float m_DecayTimer;
1229 protected float m_DecayDelta = 0.0;
1232
1234
1235 void Edible_Base()
1236 {
1237 if (HasFoodStage())
1238 {
1239 m_FoodStage = new FoodStage(this);
1240
1241 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1242 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1243
1244 m_SoundPlaying = "";
1246 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1247 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1248 }
1249 }
1250
1251 override void EEInit()
1252 {
1253 super.EEInit();
1254
1255 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1256 }
1257
1258 override void EEDelete(EntityAI parent)
1259 {
1260 super.EEDelete(parent);
1261
1262 RemoveAudio();
1263
1265 m_HotVaporParticle.Stop();
1266 }
1267
1268 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1269 {
1270 super.EEItemLocationChanged(oldLoc, newLoc);
1271
1273 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1274 {
1275 switch (oldLoc.GetParent().GetType())
1276 {
1277 case "FryingPan":
1278 case "Pot":
1279 case "Cauldron":
1280 case "SharpWoodenStick":
1281 MakeSoundsOnClient(false);
1282 break;
1283 }
1284
1286 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1287 {
1288 MakeSoundsOnClient(false);
1289 }
1290 }
1291
1292 if (oldLoc.IsValid())
1294
1295 if (CanHaveTemperature())
1297 }
1298
1299 void UpdateVisualsEx(bool forced = false)
1300 {
1301 if (GetFoodStage())
1302 GetFoodStage().UpdateVisualsEx(forced);
1303 }
1304
1305 bool Consume(float amount, PlayerBase consumer)
1306 {
1307 AddQuantity(-amount, false, false);
1308 OnConsume(amount, consumer);
1309
1310 return true;
1311 }
1312
1313 void OnConsume(float amount, PlayerBase consumer)
1314 {
1316 {
1317 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1318 }
1319 }
1320
1322 int FilterAgents(int agentsIn)
1323 {
1324 int foodStageType;
1325
1326 FoodStage foodStage = GetFoodStage();
1327 if (foodStage)
1328 foodStageType = foodStage.GetFoodStageType();
1329
1331 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1332 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1333 agentsIn &= ~eAgents.FOOD_POISON;
1334
1335 return agentsIn;
1336 }
1337
1338 //food staging
1339 override bool CanBeCooked()
1340 {
1341 return false;
1342 }
1343
1344 override bool CanBeCookedOnStick()
1345 {
1346 return false;
1347 }
1348
1349 override float GetTemperatureFreezeTime()
1350 {
1351 if (GetFoodStage())
1352 {
1353 switch (m_FoodStage.GetFoodStageType())
1354 {
1355 case FoodStageType.DRIED:
1356 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1357
1358 case FoodStageType.BURNED:
1359 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1360
1361 default:
1362 return super.GetTemperatureFreezeTime();
1363 }
1364 }
1365
1366 return super.GetTemperatureFreezeTime();
1367 }
1368
1369 override float GetTemperatureThawTime()
1370 {
1371 if (GetFoodStage())
1372 {
1373 switch (m_FoodStage.GetFoodStageType())
1374 {
1375 case FoodStageType.DRIED:
1376 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1377
1378 case FoodStageType.BURNED:
1379 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1380
1381 default:
1382 return super.GetTemperatureThawTime();
1383 }
1384 }
1385
1386 return super.GetTemperatureThawTime();
1387 }
1388
1389 override bool CanItemOverheat()
1390 {
1391 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1392 }
1393
1394 //================================================================
1395 // SYNCHRONIZATION
1396 //================================================================
1397 void Synchronize()
1398 {
1399 SetSynchDirty();
1400 }
1401
1402 override void OnVariablesSynchronized()
1403 {
1404 super.OnVariablesSynchronized();
1405
1406 //UpdateVisualsEx(); //performed on client only
1407
1408 //update audio
1410 {
1411 RefreshAudio();
1412 }
1413 else
1414 {
1415 RemoveAudio();
1416 }
1417
1418 if (CanHaveTemperature())
1420 }
1421
1422 //================================================================
1423 // AUDIO EFFECTS (WHEN ON DCS)
1424 //================================================================
1425 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1426 {
1427 m_MakeCookingSounds = soundstate;
1428 m_CookedByMethod = cookingMethod;
1429
1430 Synchronize();
1431 }
1432
1433 protected void RefreshAudio()
1434 {
1435 string soundName = "";
1436
1437 FoodStageType currentFoodStage = GetFoodStageType();
1439
1440 if (currentFoodStage == FoodStageType.BURNED)
1441 {
1442 soundName = SOUND_BURNING_DONE;
1443 }
1444 else
1445 {
1446 switch (m_CookedByMethod)
1447 {
1448 case CookingMethodType.BAKING:
1449 {
1450 if (nextFoodStage == FoodStageType.BAKED)
1451 soundName = SOUND_BAKING_START;
1452 else if (currentFoodStage == FoodStageType.BAKED)
1453 soundName = SOUND_BAKING_DONE;
1454 else
1455 soundName = "";
1456 break;
1457 }
1458
1459 case CookingMethodType.BOILING:
1460 {
1461 if (nextFoodStage == FoodStageType.BOILED)
1462 soundName = SOUND_BOILING_START;
1463 else if (currentFoodStage == FoodStageType.BOILED)
1464 soundName = SOUND_BOILING_DONE;
1465 else
1466 soundName = "";
1467 break;
1468 }
1469
1470 case CookingMethodType.DRYING:
1471 {
1472 if (nextFoodStage == FoodStageType.DRIED)
1473 soundName = SOUND_DRYING_START;
1474 else if (currentFoodStage == FoodStageType.DRIED)
1475 soundName = SOUND_DRYING_DONE;
1476 else
1477 soundName = "";
1478 break;
1479 }
1480
1481 default:
1482 soundName = "";
1483 break;
1484 }
1485
1486 if (nextFoodStage == FoodStageType.BURNED)
1487 {
1488 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1489 {
1490 soundName = SOUND_BURNING_DONE;
1491 }
1492 else // pre-emptive burning sounds replace regular ones
1493 {
1494 array<float> nextStageProperties = new array<float>();
1495 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1496 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1497 float progress01 = GetCookingTime() / nextStageTime;
1498 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1499 {
1500 soundName = SOUND_BURNING_DONE;
1501 }
1502 }
1503 }
1504 }
1505
1506 SoundCookingStart(soundName);
1507 }
1508
1509 protected void RemoveAudio()
1510 {
1511 m_MakeCookingSounds = false;
1513 }
1514
1515 //================================================================
1516 // SERIALIZATION
1517 //================================================================
1518 override void OnStoreSave(ParamsWriteContext ctx)
1519 {
1520 super.OnStoreSave(ctx);
1521
1522 if (GetFoodStage())
1523 {
1524 GetFoodStage().OnStoreSave(ctx);
1525 }
1526
1527 // food decay
1528 ctx.Write(m_DecayTimer);
1530 }
1531
1532 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1533 {
1534 if (!super.OnStoreLoad(ctx, version))
1535 return false;
1536
1537 if (GetFoodStage())
1538 {
1539 if (!GetFoodStage().OnStoreLoad(ctx, version))
1540 return false;
1541 }
1542
1543 if (version >= 115)
1544 {
1545 if (!ctx.Read(m_DecayTimer))
1546 {
1547 m_DecayTimer = 0.0;
1548 return false;
1549 }
1550 if (!ctx.Read(m_LastDecayStage))
1551 {
1553 return false;
1554 }
1555 }
1556
1557 UpdateVisualsEx(true); //forced init visuals
1558 Synchronize();
1559
1560 return true;
1561 }
1562
1563 override void AfterStoreLoad()
1564 {
1565 super.AfterStoreLoad();
1566
1567 Synchronize();
1568 }
1569
1570 //get food stage
1571 override FoodStage GetFoodStage()
1572 {
1573 return m_FoodStage;
1574 }
1575
1576 //food types
1577 override bool IsMeat()
1578 {
1579 return false;
1580 }
1581
1582 override bool IsCorpse()
1583 {
1584 return false;
1585 }
1586
1587 override bool IsFruit()
1588 {
1589 return false;
1590 }
1591
1592 override bool IsMushroom()
1593 {
1594 return false;
1595 }
1596
1597 //================================================================
1598 // NUTRITIONAL VALUES
1599 //================================================================
1600 //food properties
1601 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1602 {
1603 Edible_Base food_item = Edible_Base.Cast(item);
1604 if (food_item && food_item.GetFoodStage())
1605 {
1606 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1607 }
1608 else if (classname != "" && food_stage)
1609 {
1610 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1611 }
1612 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1613 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1614
1615 }
1616
1617 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1618 {
1619 Edible_Base food_item = Edible_Base.Cast(item);
1620 if (food_item && food_item.GetFoodStage())
1621 {
1622 return FoodStage.GetEnergy(food_item.GetFoodStage());
1623 }
1624 else if (classname != "" && food_stage)
1625 {
1626 return FoodStage.GetEnergy(null, food_stage, classname);
1627 }
1628 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1629 return GetGame().ConfigGetFloat( class_path + " energy" );
1630 }
1631
1632 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1633 {
1634 Edible_Base food_item = Edible_Base.Cast(item);
1635 if (food_item && food_item.GetFoodStage())
1636 {
1637 return FoodStage.GetWater(food_item.GetFoodStage());
1638 }
1639 else if (classname != "" && food_stage)
1640 {
1641 return FoodStage.GetWater(null, food_stage, classname);
1642 }
1643 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1644 return GetGame().ConfigGetFloat( class_path + " water" );
1645 }
1646
1647 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1648 {
1649 Edible_Base food_item = Edible_Base.Cast(item);
1650 if (food_item && food_item.GetFoodStage())
1651 {
1652 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1653 }
1654 else if (classname != "" && food_stage)
1655 {
1656 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1657 }
1658 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1659 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1660
1661 }
1662
1663 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1664 {
1665 Edible_Base food_item = Edible_Base.Cast(item);
1666 if (food_item && food_item.GetFoodStage())
1667 {
1668 return FoodStage.GetToxicity(food_item.GetFoodStage());
1669 }
1670 else if (classname != "" && food_stage)
1671 {
1672 return FoodStage.GetToxicity(null, food_stage, classname);
1673 }
1674 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1675 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1676 }
1677
1678 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1679 {
1680 Edible_Base food_item = Edible_Base.Cast(item);
1681 if (food_item && food_item.GetFoodStage())
1682 {
1683 return FoodStage.GetAgents(food_item.GetFoodStage());
1684 }
1685 else if (classname != "" && food_stage)
1686 {
1687 return FoodStage.GetAgents(null, food_stage, classname);
1688 }
1689 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1690 return GetGame().ConfigGetInt( class_path + " agents" );
1691 }
1692
1693 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1694 {
1695 Edible_Base food_item = Edible_Base.Cast(item);
1696 if (food_item && food_item.GetFoodStage())
1697 {
1698 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1699 }
1700 else if (classname != "" && food_stage)
1701 {
1702 return FoodStage.GetDigestibility(null, food_stage, classname);
1703 }
1704 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1705 return GetGame().ConfigGetInt( class_path + " digestibility" );
1706 }
1707
1708 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1709 {
1710 Edible_Base foodItem = Edible_Base.Cast(item);
1711 if (foodItem && foodItem.GetFoodStage())
1712 {
1713 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1714 }
1715 else if (className != "" && foodStage)
1716 {
1717 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1718 }
1719 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1720 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1721 }
1722
1723 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1724 {
1725 NutritionalProfile profile = new NutritionalProfile();
1726 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1727 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1728 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1729 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1730 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1731 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1732 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1733 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1734
1735 return profile;
1736 }
1737
1738 //================================================================
1739 // FOOD STAGING
1740 //================================================================
1742 {
1743 return GetFoodStage().GetFoodStageType();
1744 }
1745
1746 //food stage states
1747 bool IsFoodRaw()
1748 {
1749 if ( GetFoodStage() )
1750 {
1751 return GetFoodStage().IsFoodRaw();
1752 }
1753
1754 return false;
1755 }
1756
1757 bool IsFoodBaked()
1758 {
1759 if ( GetFoodStage() )
1760 {
1761 return GetFoodStage().IsFoodBaked();
1762 }
1763
1764 return false;
1765 }
1766
1767 bool IsFoodBoiled()
1768 {
1769 if ( GetFoodStage() )
1770 {
1771 return GetFoodStage().IsFoodBoiled();
1772 }
1773
1774 return false;
1775 }
1776
1777 bool IsFoodDried()
1778 {
1779 if ( GetFoodStage() )
1780 {
1781 return GetFoodStage().IsFoodDried();
1782 }
1783
1784 return false;
1785 }
1786
1787 bool IsFoodBurned()
1788 {
1789 if ( GetFoodStage() )
1790 {
1791 return GetFoodStage().IsFoodBurned();
1792 }
1793
1794 return false;
1795 }
1796
1797 bool IsFoodRotten()
1798 {
1799 if ( GetFoodStage() )
1800 {
1801 return GetFoodStage().IsFoodRotten();
1802 }
1803
1804 return false;
1805 }
1806
1807 //food stage change
1808 void ChangeFoodStage( FoodStageType new_food_stage_type )
1809 {
1810 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1811 }
1812
1814 {
1815 return GetFoodStage().GetNextFoodStageType( cooking_method );
1816 }
1817
1818 string GetFoodStageName( FoodStageType food_stage_type )
1819 {
1820 return GetFoodStage().GetFoodStageName( food_stage_type );
1821 }
1822
1823 bool CanChangeToNewStage( CookingMethodType cooking_method )
1824 {
1825 return GetFoodStage().CanChangeToNewStage( cooking_method );
1826 }
1827
1828 //Use this to receive food stage from another Edible_Base
1829 void TransferFoodStage( notnull Edible_Base source )
1830 {
1831 if ( !source.GetFoodStage())
1832 return;
1833 m_LastDecayStage = source.GetLastDecayStage();
1834 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1835 m_DecayTimer = source.GetDecayTimer();
1836 m_DecayDelta = source.GetDecayDelta();
1837 }
1838
1840 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1841 {
1842 HandleFoodStageChangeAgents(stageOld,stageNew);
1843 UpdateVisualsEx(); //performed on server only
1844 }
1845
1848 {
1849 switch (stageNew)
1850 {
1851 case FoodStageType.BAKED:
1852 case FoodStageType.BOILED:
1853 case FoodStageType.DRIED:
1854 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1855 break;
1856
1857 case FoodStageType.BURNED:
1858 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1859 break;
1860 }
1861 }
1862
1863 //================================================================
1864 // COOKING
1865 //================================================================
1866 //cooking time
1867 float GetCookingTime()
1868 {
1869 return GetFoodStage().GetCookingTime();
1870 }
1871
1872 void SetCookingTime( float time )
1873 {
1874 GetFoodStage().SetCookingTime( time );
1875
1876 //synchronize when calling on server
1877 Synchronize();
1878 }
1879
1880 void ResetCookingTime()
1881 {
1882 if (GetFoodStage())
1883 {
1884 GetFoodStage().SetCookingTime(0);
1885 Synchronize();
1886 }
1887 }
1888
1889 //replace edible with new item (opening cans)
1890 void ReplaceEdibleWithNew( string typeName )
1891 {
1892 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1893 if (player)
1894 {
1895 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1896 player.ServerReplaceItemInHandsWithNew(lambda);
1897 }
1898 else
1899 Error("ReplaceEdibleWithNew - cannot use edible without player");
1900 }
1901
1903 {
1905 }
1906
1907 override void SetActions()
1908 {
1909 super.SetActions();
1910
1913 }
1914
1915 protected void SoundCookingStart(string sound_name)
1916 {
1917 #ifndef SERVER
1918 if (m_SoundPlaying != sound_name)
1919 {
1921
1922 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1923 m_SoundPlaying = sound_name;
1924 }
1925 #endif
1926 }
1927
1928 protected void SoundCookingStop()
1929 {
1930 #ifndef SERVER
1932 {
1933 m_SoundEffectCooking.Stop();
1934 m_SoundEffectCooking = null;
1935 m_SoundPlaying = "";
1936 }
1937 #endif
1938 }
1939
1940 override bool CanDecay()
1941 {
1942 return false;
1943 }
1944
1945 override bool CanProcessDecay()
1946 {
1947 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1948 }
1949
1950 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1951 {
1952 m_DecayDelta = 0.0;
1953
1954 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
1955 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1956 if ( hasRootAsPlayer )
1958
1959 /*Print( "-------------------------" );
1960 Print( this );
1961 Print( m_DecayTimer );
1962 Print( m_DecayDelta );
1963 Print( m_LastDecayStage );*/
1964
1965 if ( IsFruit() || IsMushroom() )
1966 {
1967 // fruit, vegetables and mushrooms
1969 {
1970 switch ( GetFoodStageType() )
1971 {
1972 case FoodStageType.RAW:
1975 break;
1976
1977 case FoodStageType.BOILED:
1980 break;
1981
1982 case FoodStageType.BAKED:
1985 break;
1986
1987 case FoodStageType.DRIED:
1988 case FoodStageType.BURNED:
1989 case FoodStageType.ROTTEN:
1990 default:
1991 m_DecayTimer = -1;
1993 return;
1994 }
1995
1996 //m_DecayTimer = m_DecayTimer / 1000.0;
1997 }
1998
1999 m_DecayTimer -= ( delta * m_DecayDelta );
2000
2001 if ( m_DecayTimer <= 0 )
2002 {
2003 if ( m_LastDecayStage != FoodStageType.NONE )
2004 {
2005 // switch to decayed stage
2006 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2007 {
2009 }
2010 if ( m_LastDecayStage == FoodStageType.RAW )
2011 {
2012 int rng = Math.RandomIntInclusive( 0, 100 );
2014 {
2016 }
2017 else
2018 {
2019 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2020 {
2022 }
2023 else
2024 {
2026 }
2027 }
2028 }
2029 }
2030 }
2031
2032 }
2033 else if ( IsMeat() )
2034 {
2035 // meat
2037 {
2038 switch ( GetFoodStageType() )
2039 {
2040 case FoodStageType.RAW:
2043 break;
2044
2045 case FoodStageType.BOILED:
2048 break;
2049
2050 case FoodStageType.BAKED:
2053 break;
2054
2055 case FoodStageType.DRIED:
2058 break;
2059
2060 case FoodStageType.BURNED:
2061 case FoodStageType.ROTTEN:
2062 default:
2063 m_DecayTimer = -1;
2065 return;
2066 }
2067 }
2068
2069 m_DecayTimer -= ( delta * m_DecayDelta );
2070
2071 if ( m_DecayTimer <= 0 )
2072 {
2073 if ( m_LastDecayStage != FoodStageType.NONE )
2074 {
2075 // switch to decayed stage
2076 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2077 {
2079 }
2080 }
2081 }
2082 }
2083 else if ( IsCorpse() )
2084 {
2085 // corpse
2087 {
2088 switch ( GetFoodStageType() )
2089 {
2090 case FoodStageType.RAW:
2093 break;
2094
2095 case FoodStageType.BURNED:
2096 case FoodStageType.ROTTEN:
2097 default:
2098 m_DecayTimer = -1;
2100 return;
2101 }
2102 }
2103
2104 m_DecayTimer -= ( delta * m_DecayDelta );
2105
2106 if ( m_DecayTimer <= 0 )
2107 {
2108 if ( m_LastDecayStage != FoodStageType.NONE )
2109 {
2110 // switch to decayed stage
2111 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2112 {
2114 }
2115 }
2116 }
2117 }
2118 else
2119 {
2120 // opened cans
2121 m_DecayTimer -= ( delta * m_DecayDelta );
2122
2123 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2124 {
2127 //m_DecayTimer = m_DecayTimer / 1000.0;
2128 }
2129 else
2130 {
2131 if ( m_DecayTimer <= 0 )
2132 {
2133 InsertAgent(eAgents.FOOD_POISON, 1);
2134 m_DecayTimer = -1;
2135 }
2136 }
2137 }
2138 }
2139
2140 protected void UpdateVaporParticle()
2141 {
2142 if (GetGame().IsDedicatedServer())
2143 return;
2144
2145 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2146 {
2147 InventoryLocation invLoc = new InventoryLocation();
2148 GetInventory().GetCurrentInventoryLocation(invLoc);
2149 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2150 {
2151 ParticleManager ptcMgr = ParticleManager.GetInstance();
2152 if (ptcMgr)
2153 {
2154 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2155 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2156 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2157 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2158 }
2159 }
2160 }
2161 else if (m_HotVaporParticle)
2162 {
2163 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2164 {
2165 m_HotVaporParticle.Stop();
2166 m_HotVaporParticle = null;
2167 return;
2168 }
2169
2170 InventoryLocation inventoryLoc = new InventoryLocation();
2171 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2172 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2173 {
2174 m_HotVaporParticle.Stop();
2175 m_HotVaporParticle = null;
2176 }
2177 }
2178 }
2179
2180 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2181 {
2182 if (GetFoodStage())
2183 {
2184 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2185 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2186 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2187 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2188 }
2189
2190 super.GetDebugActions(outputList);
2191 }
2192
2193 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2194 {
2195 super.OnAction(action_id, player, ctx);
2196
2197 if ( GetGame().IsServer() )
2198 {
2199 if ( action_id == EActions.FOOD_STAGE_PREV )
2200 {
2201 int food_stage_prev = GetFoodStageType() - 1;
2202 if (food_stage_prev <= 0)
2203 {
2204 food_stage_prev = FoodStageType.COUNT - 1;
2205 }
2206 ChangeFoodStage(food_stage_prev);
2207 return true;
2208 }
2209 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2210 {
2211 int food_stage_next = GetFoodStageType() + 1;
2212 if (food_stage_next >= FoodStageType.COUNT )
2213 {
2214 food_stage_next = FoodStageType.RAW;
2215 }
2216 ChangeFoodStage(food_stage_next);
2217 return true;
2218 }
2219
2220 }
2221
2222 #ifdef DIAG_DEVELOPER
2223 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2224 {
2225 PrintNutritionsData();
2226 return true;
2227 }
2228 #endif
2229
2230 return false;
2231 }
2232
2233 override string GetDebugText()
2234 {
2235 string debug_output;
2236
2237 debug_output = super.GetDebugText();
2238
2239 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2240 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2241
2242 return debug_output;
2243 }
2244
2245 //================================================================
2246 // GENERAL GETTERS
2247 //================================================================
2248
2249 override float GetBaitEffectivity()
2250 {
2251 float ret = super.GetBaitEffectivity();
2252
2253 if (IsFoodRotten())
2254 {
2255 ret *= 0.5;
2256 }
2257
2258 return ret;
2259 }
2260
2261 float GetDecayTimer()
2262 {
2263 return m_DecayTimer;
2264 }
2265
2266 float GetDecayDelta()
2267 {
2268 return m_DecayDelta;
2269 }
2270
2272 {
2273 return m_LastDecayStage;
2274 }
2275
2276 #ifdef DIAG_DEVELOPER
2277 private void PrintNutritionsData()
2278 {
2279 string nutritionsData = "";
2280
2281 FoodStage stage = GetFoodStage();
2282 FoodStageType stageType = stage.GetFoodStageType();
2283
2284 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2285 if (profile)
2286 {
2287 nutritionsData = string.Format("Item: %1\n\n", this);
2288 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2289 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2290 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2291 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2292 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2293 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2294 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2295
2296 if (profile.IsLiquid())
2297 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2298
2299 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2300 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2301 }
2302
2303 nutritionsData += "-----\n";
2304
2305 Debug.Log(nutritionsData);
2306 }
2307 #endif
2308
2310 //DEPRECATED
2312 void UpdateVisuals()
2313 {
2315 }
2316}
2317
2319{
2320 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2321};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.