DayZ 1.30
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ OnConsume()

void ReplaceEdibleWithNewLambda::OnConsume ( float amount,
PlayerBase consumer )
private

См. определение в файле Edible_Base.c строка 1215

1215 : ItemBase
1216{
1217 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1218
1219 const string SOUND_BAKING_START = "Baking_SoundSet";
1220 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1221 const string SOUND_BOILING_START = "Boiling_SoundSet";
1222 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1223 const string SOUND_DRYING_START = "Drying_SoundSet";
1224 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1225 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1226
1227 protected bool m_MakeCookingSounds;
1228 protected SoundOnVehicle m_SoundCooking;
1230 protected string m_SoundPlaying;
1231 ref FoodStage m_FoodStage;
1232 protected float m_DecayTimer;
1233 protected float m_DecayDelta = 0.0;
1236
1238
1239 void Edible_Base()
1240 {
1241 if (HasFoodStage())
1242 {
1243 m_FoodStage = new FoodStage(this);
1244
1245 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1246 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1247
1248 m_SoundPlaying = "";
1250 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1251 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1252 }
1253 }
1254
1255 override void EEInit()
1256 {
1257 super.EEInit();
1258
1259 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1260 }
1261
1262 override void EEDelete(EntityAI parent)
1263 {
1264 super.EEDelete(parent);
1265
1266 RemoveAudio();
1267
1269 m_HotVaporParticle.Stop();
1270 }
1271
1272 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1273 {
1274 super.EEItemLocationChanged(oldLoc, newLoc);
1275
1277 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1278 {
1279 switch (oldLoc.GetParent().GetType())
1280 {
1281 case "FryingPan":
1282 case "Pot":
1283 case "Cauldron":
1284 case "SharpWoodenStick":
1285 MakeSoundsOnClient(false);
1286 break;
1287 }
1288
1290 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1291 {
1292 MakeSoundsOnClient(false);
1293 }
1294 }
1295
1296 if (oldLoc.IsValid())
1298
1299 if (CanHaveTemperature())
1301 }
1302
1303 void UpdateVisualsEx(bool forced = false)
1304 {
1305 if (GetFoodStage())
1306 GetFoodStage().UpdateVisualsEx(forced);
1307 }
1308
1309 bool Consume(float amount, PlayerBase consumer)
1310 {
1311 AddQuantity(-amount, false, false);
1312 OnConsume(amount, consumer);
1313
1314 return true;
1315 }
1316
1317 void OnConsume(float amount, PlayerBase consumer)
1318 {
1320 {
1321 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1322 }
1323 }
1324
1326 int FilterAgents(int agentsIn)
1327 {
1328 int foodStageType;
1329
1330 FoodStage foodStage = GetFoodStage();
1331 if (foodStage)
1332 foodStageType = foodStage.GetFoodStageType();
1333
1335 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1336 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1337 agentsIn &= ~eAgents.FOOD_POISON;
1338
1339 return agentsIn;
1340 }
1341
1342 //food staging
1343 override bool CanBeCooked()
1344 {
1345 return false;
1346 }
1347
1348 override bool CanBeCookedOnStick()
1349 {
1350 return false;
1351 }
1352
1353 override float GetTemperatureFreezeTime()
1354 {
1355 if (GetFoodStage())
1356 {
1357 switch (m_FoodStage.GetFoodStageType())
1358 {
1359 case FoodStageType.DRIED:
1360 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1361
1362 case FoodStageType.BURNED:
1363 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1364
1365 default:
1366 return super.GetTemperatureFreezeTime();
1367 }
1368 }
1369
1370 return super.GetTemperatureFreezeTime();
1371 }
1372
1373 override float GetTemperatureThawTime()
1374 {
1375 if (GetFoodStage())
1376 {
1377 switch (m_FoodStage.GetFoodStageType())
1378 {
1379 case FoodStageType.DRIED:
1380 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1381
1382 case FoodStageType.BURNED:
1383 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1384
1385 default:
1386 return super.GetTemperatureThawTime();
1387 }
1388 }
1389
1390 return super.GetTemperatureThawTime();
1391 }
1392
1393 override bool CanItemOverheat()
1394 {
1395 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1396 }
1397
1398 //================================================================
1399 // SYNCHRONIZATION
1400 //================================================================
1401 void Synchronize()
1402 {
1403 SetSynchDirty();
1404 }
1405
1406 override void OnVariablesSynchronized()
1407 {
1408 super.OnVariablesSynchronized();
1409
1410 //UpdateVisualsEx(); //performed on client only
1411
1412 //update audio
1414 {
1415 RefreshAudio();
1416 }
1417 else
1418 {
1419 RemoveAudio();
1420 }
1421
1422 if (CanHaveTemperature())
1424 }
1425
1426 //================================================================
1427 // AUDIO EFFECTS (WHEN ON DCS)
1428 //================================================================
1429 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1430 {
1431 m_MakeCookingSounds = soundstate;
1432 m_CookedByMethod = cookingMethod;
1433
1434 Synchronize();
1435 }
1436
1437 protected void RefreshAudio()
1438 {
1439 string soundName = "";
1440
1441 FoodStageType currentFoodStage = GetFoodStageType();
1443
1444 if (currentFoodStage == FoodStageType.BURNED)
1445 {
1446 soundName = SOUND_BURNING_DONE;
1447 }
1448 else
1449 {
1450 switch (m_CookedByMethod)
1451 {
1452 case CookingMethodType.BAKING:
1453 {
1454 if (nextFoodStage == FoodStageType.BAKED)
1455 soundName = SOUND_BAKING_START;
1456 else if (currentFoodStage == FoodStageType.BAKED)
1457 soundName = SOUND_BAKING_DONE;
1458 else
1459 soundName = "";
1460 break;
1461 }
1462
1463 case CookingMethodType.BOILING:
1464 {
1465 if (nextFoodStage == FoodStageType.BOILED)
1466 soundName = SOUND_BOILING_START;
1467 else if (currentFoodStage == FoodStageType.BOILED)
1468 soundName = SOUND_BOILING_DONE;
1469 else
1470 soundName = "";
1471 break;
1472 }
1473
1474 case CookingMethodType.DRYING:
1475 {
1476 if (nextFoodStage == FoodStageType.DRIED)
1477 soundName = SOUND_DRYING_START;
1478 else if (currentFoodStage == FoodStageType.DRIED)
1479 soundName = SOUND_DRYING_DONE;
1480 else
1481 soundName = "";
1482 break;
1483 }
1484
1485 default:
1486 soundName = "";
1487 break;
1488 }
1489
1490 if (nextFoodStage == FoodStageType.BURNED)
1491 {
1492 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1493 {
1494 soundName = SOUND_BURNING_DONE;
1495 }
1496 else // pre-emptive burning sounds replace regular ones
1497 {
1498 array<float> nextStageProperties = new array<float>();
1499 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1500 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1501 float progress01 = GetCookingTime() / nextStageTime;
1502 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1503 {
1504 soundName = SOUND_BURNING_DONE;
1505 }
1506 }
1507 }
1508 }
1509
1510 SoundCookingStart(soundName);
1511 }
1512
1513 protected void RemoveAudio()
1514 {
1515 m_MakeCookingSounds = false;
1517 }
1518
1519 //================================================================
1520 // SERIALIZATION
1521 //================================================================
1522 override void OnStoreSave(ParamsWriteContext ctx)
1523 {
1524 super.OnStoreSave(ctx);
1525
1526 if (GetFoodStage())
1527 {
1528 GetFoodStage().OnStoreSave(ctx);
1529 }
1530
1531 // food decay
1532 ctx.Write(m_DecayTimer);
1534 }
1535
1536 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1537 {
1538 if (!super.OnStoreLoad(ctx, version))
1539 return false;
1540
1541 if (GetFoodStage())
1542 {
1543 if (!GetFoodStage().OnStoreLoad(ctx, version))
1544 return false;
1545 }
1546
1547 if (version >= 115)
1548 {
1549 if (!ctx.Read(m_DecayTimer))
1550 {
1551 m_DecayTimer = 0.0;
1552 return false;
1553 }
1554 if (!ctx.Read(m_LastDecayStage))
1555 {
1557 return false;
1558 }
1559 }
1560
1561 UpdateVisualsEx(true); //forced init visuals
1562 Synchronize();
1563
1564 return true;
1565 }
1566
1567 override void AfterStoreLoad()
1568 {
1569 super.AfterStoreLoad();
1570
1571 Synchronize();
1572 }
1573
1574 //get food stage
1575 override FoodStage GetFoodStage()
1576 {
1577 return m_FoodStage;
1578 }
1579
1580 //food types
1581 override bool IsMeat()
1582 {
1583 return false;
1584 }
1585
1586 override bool IsCorpse()
1587 {
1588 return false;
1589 }
1590
1591 override bool IsFruit()
1592 {
1593 return false;
1594 }
1595
1596 override bool IsMushroom()
1597 {
1598 return false;
1599 }
1600
1601 //================================================================
1602 // NUTRITIONAL VALUES
1603 //================================================================
1604 //food properties
1605 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1606 {
1607 Edible_Base food_item = Edible_Base.Cast(item);
1608 if (food_item && food_item.GetFoodStage())
1609 {
1610 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1611 }
1612 else if (classname != "" && food_stage)
1613 {
1614 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1615 }
1616 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1617 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1618
1619 }
1620
1621 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1622 {
1623 Edible_Base food_item = Edible_Base.Cast(item);
1624 if (food_item && food_item.GetFoodStage())
1625 {
1626 return FoodStage.GetEnergy(food_item.GetFoodStage());
1627 }
1628 else if (classname != "" && food_stage)
1629 {
1630 return FoodStage.GetEnergy(null, food_stage, classname);
1631 }
1632 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1633 return g_Game.ConfigGetFloat( class_path + " energy" );
1634 }
1635
1636 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1637 {
1638 Edible_Base food_item = Edible_Base.Cast(item);
1639 if (food_item && food_item.GetFoodStage())
1640 {
1641 return FoodStage.GetWater(food_item.GetFoodStage());
1642 }
1643 else if (classname != "" && food_stage)
1644 {
1645 return FoodStage.GetWater(null, food_stage, classname);
1646 }
1647 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1648 return g_Game.ConfigGetFloat( class_path + " water" );
1649 }
1650
1651 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1652 {
1653 Edible_Base food_item = Edible_Base.Cast(item);
1654 if (food_item && food_item.GetFoodStage())
1655 {
1656 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1657 }
1658 else if (classname != "" && food_stage)
1659 {
1660 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1661 }
1662 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1663 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1664
1665 }
1666
1667 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1668 {
1669 Edible_Base food_item = Edible_Base.Cast(item);
1670 if (food_item && food_item.GetFoodStage())
1671 {
1672 return FoodStage.GetToxicity(food_item.GetFoodStage());
1673 }
1674 else if (classname != "" && food_stage)
1675 {
1676 return FoodStage.GetToxicity(null, food_stage, classname);
1677 }
1678 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1679 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1680 }
1681
1682 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1683 {
1684 Edible_Base food_item = Edible_Base.Cast(item);
1685 if (food_item && food_item.GetFoodStage())
1686 {
1687 return FoodStage.GetAgents(food_item.GetFoodStage());
1688 }
1689 else if (classname != "" && food_stage)
1690 {
1691 return FoodStage.GetAgents(null, food_stage, classname);
1692 }
1693 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1694 return g_Game.ConfigGetInt( class_path + " agents" );
1695 }
1696
1697 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1698 {
1699 Edible_Base food_item = Edible_Base.Cast(item);
1700 if (food_item && food_item.GetFoodStage())
1701 {
1702 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1703 }
1704 else if (classname != "" && food_stage)
1705 {
1706 return FoodStage.GetDigestibility(null, food_stage, classname);
1707 }
1708 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1709 return g_Game.ConfigGetInt( class_path + " digestibility" );
1710 }
1711
1712 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1713 {
1714 Edible_Base foodItem = Edible_Base.Cast(item);
1715 if (foodItem && foodItem.GetFoodStage())
1716 {
1717 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1718 }
1719 else if (className != "" && foodStage)
1720 {
1721 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1722 }
1723 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1724 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
1725 }
1726
1727 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1728 {
1729 NutritionalProfile profile = new NutritionalProfile();
1730 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1731 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1732 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1733 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1734 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1735 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1736 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1737 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1738
1739 return profile;
1740 }
1741
1742 //================================================================
1743 // FOOD STAGING
1744 //================================================================
1746 {
1747 return GetFoodStage().GetFoodStageType();
1748 }
1749
1750 //food stage states
1751 bool IsFoodRaw()
1752 {
1753 if ( GetFoodStage() )
1754 {
1755 return GetFoodStage().IsFoodRaw();
1756 }
1757
1758 return false;
1759 }
1760
1761 bool IsFoodBaked()
1762 {
1763 if ( GetFoodStage() )
1764 {
1765 return GetFoodStage().IsFoodBaked();
1766 }
1767
1768 return false;
1769 }
1770
1771 bool IsFoodBoiled()
1772 {
1773 if ( GetFoodStage() )
1774 {
1775 return GetFoodStage().IsFoodBoiled();
1776 }
1777
1778 return false;
1779 }
1780
1781 bool IsFoodDried()
1782 {
1783 if ( GetFoodStage() )
1784 {
1785 return GetFoodStage().IsFoodDried();
1786 }
1787
1788 return false;
1789 }
1790
1791 bool IsFoodBurned()
1792 {
1793 if ( GetFoodStage() )
1794 {
1795 return GetFoodStage().IsFoodBurned();
1796 }
1797
1798 return false;
1799 }
1800
1801 bool IsFoodRotten()
1802 {
1803 if ( GetFoodStage() )
1804 {
1805 return GetFoodStage().IsFoodRotten();
1806 }
1807
1808 return false;
1809 }
1810
1811 //food stage change
1812 void ChangeFoodStage( FoodStageType new_food_stage_type )
1813 {
1814 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1815 }
1816
1818 {
1819 return GetFoodStage().GetNextFoodStageType( cooking_method );
1820 }
1821
1822 string GetFoodStageName( FoodStageType food_stage_type )
1823 {
1824 return GetFoodStage().GetFoodStageName( food_stage_type );
1825 }
1826
1827 bool CanChangeToNewStage( CookingMethodType cooking_method )
1828 {
1829 return GetFoodStage().CanChangeToNewStage( cooking_method );
1830 }
1831
1832 //Use this to receive food stage from another Edible_Base
1833 void TransferFoodStage( notnull Edible_Base source )
1834 {
1835 if ( !source.GetFoodStage())
1836 return;
1837 m_LastDecayStage = source.GetLastDecayStage();
1838 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1839 m_DecayTimer = source.GetDecayTimer();
1840 m_DecayDelta = source.GetDecayDelta();
1841 }
1842
1844 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1845 {
1846 HandleFoodStageChangeAgents(stageOld,stageNew);
1847 UpdateVisualsEx(); //performed on server only
1848 }
1849
1852 {
1853 switch (stageNew)
1854 {
1855 case FoodStageType.BAKED:
1856 case FoodStageType.BOILED:
1857 case FoodStageType.DRIED:
1858 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1859 break;
1860
1861 case FoodStageType.BURNED:
1862 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1863 break;
1864 }
1865 }
1866
1867 //================================================================
1868 // COOKING
1869 //================================================================
1870 //cooking time
1871 float GetCookingTime()
1872 {
1873 return GetFoodStage().GetCookingTime();
1874 }
1875
1876 void SetCookingTime( float time )
1877 {
1878 GetFoodStage().SetCookingTime( time );
1879
1880 //synchronize when calling on server
1881 Synchronize();
1882 }
1883
1884 void ResetCookingTime()
1885 {
1886 if (GetFoodStage())
1887 {
1888 GetFoodStage().SetCookingTime(0);
1889 Synchronize();
1890 }
1891 }
1892
1893 //replace edible with new item (opening cans)
1894 void ReplaceEdibleWithNew( string typeName )
1895 {
1896 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1897 if (player)
1898 {
1899 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1900 player.ServerReplaceItemInHandsWithNew(lambda);
1901 }
1902 else
1903 Error("ReplaceEdibleWithNew - cannot use edible without player");
1904 }
1905
1907 {
1909 }
1910
1911 override void SetActions()
1912 {
1913 super.SetActions();
1914
1917 }
1918
1919 protected void SoundCookingStart(string sound_name)
1920 {
1921 #ifndef SERVER
1922 #ifndef NO_GUI
1923 if (m_SoundPlaying != sound_name)
1924 {
1926
1927 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1928 m_SoundPlaying = sound_name;
1929 }
1930 #endif
1931 #endif
1932 }
1933
1934 protected void SoundCookingStop()
1935 {
1936 #ifndef SERVER
1937 #ifndef NO_GUI
1939 {
1940 m_SoundEffectCooking.Stop();
1941 m_SoundEffectCooking = null;
1942 m_SoundPlaying = "";
1943 }
1944 #endif
1945 #endif
1946 }
1947
1948 override bool CanDecay()
1949 {
1950 return false;
1951 }
1952
1953 override bool CanProcessDecay()
1954 {
1955 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1956 }
1957
1958 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1959 {
1960 m_DecayDelta = 0.0;
1961
1962 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
1963 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1964 if ( hasRootAsPlayer )
1966
1967 /*Print( "-------------------------" );
1968 Print( this );
1969 Print( m_DecayTimer );
1970 Print( m_DecayDelta );
1971 Print( m_LastDecayStage );*/
1972
1973 if ( IsFruit() || IsMushroom() )
1974 {
1975 // fruit, vegetables and mushrooms
1977 {
1978 switch ( GetFoodStageType() )
1979 {
1980 case FoodStageType.RAW:
1983 break;
1984
1985 case FoodStageType.BOILED:
1988 break;
1989
1990 case FoodStageType.BAKED:
1993 break;
1994
1995 case FoodStageType.DRIED:
1996 case FoodStageType.BURNED:
1997 case FoodStageType.ROTTEN:
1998 default:
1999 m_DecayTimer = -1;
2001 return;
2002 }
2003
2004 //m_DecayTimer = m_DecayTimer / 1000.0;
2005 }
2006
2007 m_DecayTimer -= ( delta * m_DecayDelta );
2008
2009 if ( m_DecayTimer <= 0 )
2010 {
2011 if ( m_LastDecayStage != FoodStageType.NONE )
2012 {
2013 // switch to decayed stage
2014 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2015 {
2017 }
2018 if ( m_LastDecayStage == FoodStageType.RAW )
2019 {
2020 int rng = Math.RandomIntInclusive( 0, 100 );
2022 {
2024 }
2025 else
2026 {
2027 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2028 {
2030 }
2031 else
2032 {
2034 }
2035 }
2036 }
2037 }
2038 }
2039
2040 }
2041 else if ( IsMeat() )
2042 {
2043 // meat
2045 {
2046 switch ( GetFoodStageType() )
2047 {
2048 case FoodStageType.RAW:
2051 break;
2052
2053 case FoodStageType.BOILED:
2056 break;
2057
2058 case FoodStageType.BAKED:
2061 break;
2062
2063 case FoodStageType.DRIED:
2066 break;
2067
2068 case FoodStageType.BURNED:
2069 case FoodStageType.ROTTEN:
2070 default:
2071 m_DecayTimer = -1;
2073 return;
2074 }
2075 }
2076
2077 m_DecayTimer -= ( delta * m_DecayDelta );
2078
2079 if ( m_DecayTimer <= 0 )
2080 {
2081 if ( m_LastDecayStage != FoodStageType.NONE )
2082 {
2083 // switch to decayed stage
2084 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2085 {
2087 }
2088 }
2089 }
2090 }
2091 else if ( IsCorpse() )
2092 {
2093 // corpse
2095 {
2096 switch ( GetFoodStageType() )
2097 {
2098 case FoodStageType.RAW:
2101 break;
2102
2103 case FoodStageType.BURNED:
2104 case FoodStageType.ROTTEN:
2105 default:
2106 m_DecayTimer = -1;
2108 return;
2109 }
2110 }
2111
2112 m_DecayTimer -= ( delta * m_DecayDelta );
2113
2114 if ( m_DecayTimer <= 0 )
2115 {
2116 if ( m_LastDecayStage != FoodStageType.NONE )
2117 {
2118 // switch to decayed stage
2119 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2120 {
2122 }
2123 }
2124 }
2125 }
2126 else
2127 {
2128 // opened cans
2129 m_DecayTimer -= ( delta * m_DecayDelta );
2130
2131 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2132 {
2135 //m_DecayTimer = m_DecayTimer / 1000.0;
2136 }
2137 else
2138 {
2139 if ( m_DecayTimer <= 0 )
2140 {
2141 InsertAgent(eAgents.FOOD_POISON, 1);
2142 m_DecayTimer = -1;
2143 }
2144 }
2145 }
2146 }
2147
2148 protected void UpdateVaporParticle()
2149 {
2150 if (g_Game.IsHeadlessOrDedicatedServer())
2151 return;
2152
2153 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2154 {
2155 InventoryLocation invLoc = new InventoryLocation();
2156 GetInventory().GetCurrentInventoryLocation(invLoc);
2157 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2158 {
2159 ParticleManager ptcMgr = ParticleManager.GetInstance();
2160 if (ptcMgr)
2161 {
2162 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2163 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2164 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2165 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2166 }
2167 }
2168 }
2169 else if (m_HotVaporParticle)
2170 {
2171 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2172 {
2173 m_HotVaporParticle.Stop();
2174 m_HotVaporParticle = null;
2175 return;
2176 }
2177
2178 InventoryLocation inventoryLoc = new InventoryLocation();
2179 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2180 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2181 {
2182 m_HotVaporParticle.Stop();
2183 m_HotVaporParticle = null;
2184 }
2185 }
2186 }
2187
2188 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2189 {
2190 if (GetFoodStage())
2191 {
2192 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2193 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2194 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2195 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2196 }
2197
2198 super.GetDebugActions(outputList);
2199 }
2200
2201 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2202 {
2203 super.OnAction(action_id, player, ctx);
2204
2205 if ( g_Game.IsServer() )
2206 {
2207 if ( action_id == EActions.FOOD_STAGE_PREV )
2208 {
2209 int food_stage_prev = GetFoodStageType() - 1;
2210 if (food_stage_prev <= 0)
2211 {
2212 food_stage_prev = FoodStageType.COUNT - 1;
2213 }
2214 ChangeFoodStage(food_stage_prev);
2215 return true;
2216 }
2217 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2218 {
2219 int food_stage_next = GetFoodStageType() + 1;
2220 if (food_stage_next >= FoodStageType.COUNT )
2221 {
2222 food_stage_next = FoodStageType.RAW;
2223 }
2224 ChangeFoodStage(food_stage_next);
2225 return true;
2226 }
2227
2228 }
2229
2230 #ifdef DIAG_DEVELOPER
2231 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2232 {
2233 PrintNutritionsData();
2234 return true;
2235 }
2236 #endif
2237
2238 return false;
2239 }
2240
2241 override string GetDebugText()
2242 {
2243 string debug_output;
2244
2245 debug_output = super.GetDebugText();
2246
2247 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2248 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2249
2250 return debug_output;
2251 }
2252
2253 //================================================================
2254 // GENERAL GETTERS
2255 //================================================================
2256
2257 override float GetBaitEffectivity()
2258 {
2259 float ret = super.GetBaitEffectivity();
2260
2261 if (IsFoodRotten())
2262 {
2263 ret *= 0.5;
2264 }
2265
2266 return ret;
2267 }
2268
2269 float GetDecayTimer()
2270 {
2271 return m_DecayTimer;
2272 }
2273
2274 float GetDecayDelta()
2275 {
2276 return m_DecayDelta;
2277 }
2278
2280 {
2281 return m_LastDecayStage;
2282 }
2283
2284 #ifdef DIAG_DEVELOPER
2285 private void PrintNutritionsData()
2286 {
2287 string nutritionsData = "";
2288
2289 FoodStage stage = GetFoodStage();
2290 FoodStageType stageType = stage.GetFoodStageType();
2291
2292 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2293 if (profile)
2294 {
2295 nutritionsData = string.Format("Item: %1\n\n", this);
2296 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2297 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2298 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2299 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2300 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2301 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2302 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2303
2304 if (profile.IsLiquid())
2305 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2306
2307 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2308 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2309 }
2310
2311 nutritionsData += "-----\n";
2312
2313 Debug.Log(nutritionsData);
2314 }
2315 #endif
2316
2318 //DEPRECATED
2320 void UpdateVisuals()
2321 {
2323 }
2324}
2325
2327{
2328 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2329};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.