DayZ 1.27
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◆ GetFoodStageName()

string ReplaceEdibleWithNewLambda::GetFoodStageName ( FoodStageType food_stage_type)
protected

См. определение в файле Edible_Base.c строка 1715

1715 : ItemBase
1716{
1717 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1718
1719 const string SOUND_BAKING_START = "Baking_SoundSet";
1720 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1721 const string SOUND_BOILING_START = "Boiling_SoundSet";
1722 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1723 const string SOUND_DRYING_START = "Drying_SoundSet";
1724 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1725 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1726
1727 protected bool m_MakeCookingSounds;
1728 protected SoundOnVehicle m_SoundCooking;
1730 protected string m_SoundPlaying;
1731 ref FoodStage m_FoodStage;
1732 protected float m_DecayTimer;
1733 protected float m_DecayDelta = 0.0;
1736
1738
1739 void Edible_Base()
1740 {
1741 if (HasFoodStage())
1742 {
1743 m_FoodStage = new FoodStage(this);
1744
1745 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1746 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1747
1748 m_SoundPlaying = "";
1750 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1751 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1752 }
1753 }
1754
1755 override void EEInit()
1756 {
1757 super.EEInit();
1758
1759 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1760 }
1761
1762 override void EEDelete(EntityAI parent)
1763 {
1764 super.EEDelete(parent);
1765
1766 RemoveAudio();
1767
1769 m_HotVaporParticle.Stop();
1770 }
1771
1772 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1773 {
1774 super.EEItemLocationChanged(oldLoc, newLoc);
1775
1777 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1778 {
1779 switch (oldLoc.GetParent().GetType())
1780 {
1781 case "FryingPan":
1782 case "Pot":
1783 case "Cauldron":
1784 case "SharpWoodenStick":
1785 MakeSoundsOnClient(false);
1786 break;
1787 }
1788
1790 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1791 {
1792 MakeSoundsOnClient(false);
1793 }
1794 }
1795
1796 if (oldLoc.IsValid())
1798
1799 if (CanHaveTemperature())
1801 }
1802
1803 void UpdateVisualsEx(bool forced = false)
1804 {
1805 if (GetFoodStage())
1806 GetFoodStage().UpdateVisualsEx(forced);
1807 }
1808
1809 bool Consume(float amount, PlayerBase consumer)
1810 {
1811 AddQuantity(-amount, false, false);
1812 OnConsume(amount, consumer);
1813
1814 return true;
1815 }
1816
1817 void OnConsume(float amount, PlayerBase consumer)
1818 {
1820 {
1821 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1822 }
1823 }
1824
1826 int FilterAgents(int agentsIn)
1827 {
1828 int foodStageType;
1829
1830 FoodStage foodStage = GetFoodStage();
1831 if (foodStage)
1832 foodStageType = foodStage.GetFoodStageType();
1833
1835 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1836 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1837 agentsIn &= ~eAgents.FOOD_POISON;
1838
1839 return agentsIn;
1840 }
1841
1842 //food staging
1843 override bool CanBeCooked()
1844 {
1845 return false;
1846 }
1847
1848 override bool CanBeCookedOnStick()
1849 {
1850 return false;
1851 }
1852
1853 override float GetTemperatureFreezeTime()
1854 {
1855 if (GetFoodStage())
1856 {
1857 switch (m_FoodStage.GetFoodStageType())
1858 {
1859 case FoodStageType.DRIED:
1860 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1861
1862 case FoodStageType.BURNED:
1863 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1864
1865 default:
1866 return super.GetTemperatureFreezeTime();
1867 }
1868 }
1869
1870 return super.GetTemperatureFreezeTime();
1871 }
1872
1873 override float GetTemperatureThawTime()
1874 {
1875 if (GetFoodStage())
1876 {
1877 switch (m_FoodStage.GetFoodStageType())
1878 {
1879 case FoodStageType.DRIED:
1880 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1881
1882 case FoodStageType.BURNED:
1883 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1884
1885 default:
1886 return super.GetTemperatureThawTime();
1887 }
1888 }
1889
1890 return super.GetTemperatureThawTime();
1891 }
1892
1893 override bool CanItemOverheat()
1894 {
1895 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1896 }
1897
1898 //================================================================
1899 // SYNCHRONIZATION
1900 //================================================================
1901 void Synchronize()
1902 {
1903 SetSynchDirty();
1904 }
1905
1906 override void OnVariablesSynchronized()
1907 {
1908 super.OnVariablesSynchronized();
1909
1910 //UpdateVisualsEx(); //performed on client only
1911
1912 //update audio
1914 {
1915 RefreshAudio();
1916 }
1917 else
1918 {
1919 RemoveAudio();
1920 }
1921
1922 if (CanHaveTemperature())
1924 }
1925
1926 //================================================================
1927 // AUDIO EFFECTS (WHEN ON DCS)
1928 //================================================================
1929 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1930 {
1931 m_MakeCookingSounds = soundstate;
1932 m_CookedByMethod = cookingMethod;
1933
1934 Synchronize();
1935 }
1936
1937 protected void RefreshAudio()
1938 {
1939 string soundName = "";
1940
1941 FoodStageType currentFoodStage = GetFoodStageType();
1943
1944 if (currentFoodStage == FoodStageType.BURNED)
1945 {
1946 soundName = SOUND_BURNING_DONE;
1947 }
1948 else
1949 {
1950 switch (m_CookedByMethod)
1951 {
1952 case CookingMethodType.BAKING:
1953 {
1954 if (nextFoodStage == FoodStageType.BAKED)
1955 soundName = SOUND_BAKING_START;
1956 else if (currentFoodStage == FoodStageType.BAKED)
1957 soundName = SOUND_BAKING_DONE;
1958 else
1959 soundName = "";
1960 break;
1961 }
1962
1963 case CookingMethodType.BOILING:
1964 {
1965 if (nextFoodStage == FoodStageType.BOILED)
1966 soundName = SOUND_BOILING_START;
1967 else if (currentFoodStage == FoodStageType.BOILED)
1968 soundName = SOUND_BOILING_DONE;
1969 else
1970 soundName = "";
1971 break;
1972 }
1973
1974 case CookingMethodType.DRYING:
1975 {
1976 if (nextFoodStage == FoodStageType.DRIED)
1977 soundName = SOUND_DRYING_START;
1978 else if (currentFoodStage == FoodStageType.DRIED)
1979 soundName = SOUND_DRYING_DONE;
1980 else
1981 soundName = "";
1982 break;
1983 }
1984
1985 default:
1986 soundName = "";
1987 break;
1988 }
1989
1990 if (nextFoodStage == FoodStageType.BURNED)
1991 {
1992 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1993 {
1994 soundName = SOUND_BURNING_DONE;
1995 }
1996 else // pre-emptive burning sounds replace regular ones
1997 {
1998 array<float> nextStageProperties = new array<float>();
1999 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2000 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2001 float progress01 = GetCookingTime() / nextStageTime;
2002 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2003 {
2004 soundName = SOUND_BURNING_DONE;
2005 }
2006 }
2007 }
2008 }
2009
2010 SoundCookingStart(soundName);
2011 }
2012
2013 protected void RemoveAudio()
2014 {
2015 m_MakeCookingSounds = false;
2017 }
2018
2019 //================================================================
2020 // SERIALIZATION
2021 //================================================================
2022 override void OnStoreSave(ParamsWriteContext ctx)
2023 {
2024 super.OnStoreSave(ctx);
2025
2026 if (GetFoodStage())
2027 {
2028 GetFoodStage().OnStoreSave(ctx);
2029 }
2030
2031 // food decay
2032 ctx.Write(m_DecayTimer);
2034 }
2035
2036 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2037 {
2038 if (!super.OnStoreLoad(ctx, version))
2039 return false;
2040
2041 if (GetFoodStage())
2042 {
2043 if (!GetFoodStage().OnStoreLoad(ctx, version))
2044 return false;
2045 }
2046
2047 if (version >= 115)
2048 {
2049 if (!ctx.Read(m_DecayTimer))
2050 {
2051 m_DecayTimer = 0.0;
2052 return false;
2053 }
2054 if (!ctx.Read(m_LastDecayStage))
2055 {
2057 return false;
2058 }
2059 }
2060
2061 UpdateVisualsEx(true); //forced init visuals
2062 Synchronize();
2063
2064 return true;
2065 }
2066
2067 override void AfterStoreLoad()
2068 {
2069 super.AfterStoreLoad();
2070
2071 Synchronize();
2072 }
2073
2074 //get food stage
2075 override FoodStage GetFoodStage()
2076 {
2077 return m_FoodStage;
2078 }
2079
2080 //food types
2081 override bool IsMeat()
2082 {
2083 return false;
2084 }
2085
2086 override bool IsCorpse()
2087 {
2088 return false;
2089 }
2090
2091 override bool IsFruit()
2092 {
2093 return false;
2094 }
2095
2096 override bool IsMushroom()
2097 {
2098 return false;
2099 }
2100
2101 //================================================================
2102 // NUTRITIONAL VALUES
2103 //================================================================
2104 //food properties
2105 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2106 {
2107 Edible_Base food_item = Edible_Base.Cast(item);
2108 if (food_item && food_item.GetFoodStage())
2109 {
2110 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2111 }
2112 else if (classname != "" && food_stage)
2113 {
2114 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2115 }
2116 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2117 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2118
2119 }
2120
2121 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2122 {
2123 Edible_Base food_item = Edible_Base.Cast(item);
2124 if (food_item && food_item.GetFoodStage())
2125 {
2126 return FoodStage.GetEnergy(food_item.GetFoodStage());
2127 }
2128 else if (classname != "" && food_stage)
2129 {
2130 return FoodStage.GetEnergy(null, food_stage, classname);
2131 }
2132 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2133 return GetGame().ConfigGetFloat( class_path + " energy" );
2134 }
2135
2136 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2137 {
2138 Edible_Base food_item = Edible_Base.Cast(item);
2139 if (food_item && food_item.GetFoodStage())
2140 {
2141 return FoodStage.GetWater(food_item.GetFoodStage());
2142 }
2143 else if (classname != "" && food_stage)
2144 {
2145 return FoodStage.GetWater(null, food_stage, classname);
2146 }
2147 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2148 return GetGame().ConfigGetFloat( class_path + " water" );
2149 }
2150
2151 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2152 {
2153 Edible_Base food_item = Edible_Base.Cast(item);
2154 if (food_item && food_item.GetFoodStage())
2155 {
2156 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2157 }
2158 else if (classname != "" && food_stage)
2159 {
2160 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2161 }
2162 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2163 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2164
2165 }
2166
2167 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2168 {
2169 Edible_Base food_item = Edible_Base.Cast(item);
2170 if (food_item && food_item.GetFoodStage())
2171 {
2172 return FoodStage.GetToxicity(food_item.GetFoodStage());
2173 }
2174 else if (classname != "" && food_stage)
2175 {
2176 return FoodStage.GetToxicity(null, food_stage, classname);
2177 }
2178 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2179 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2180 }
2181
2182 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2183 {
2184 Edible_Base food_item = Edible_Base.Cast(item);
2185 if (food_item && food_item.GetFoodStage())
2186 {
2187 return FoodStage.GetAgents(food_item.GetFoodStage());
2188 }
2189 else if (classname != "" && food_stage)
2190 {
2191 return FoodStage.GetAgents(null, food_stage, classname);
2192 }
2193 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2194 return GetGame().ConfigGetInt( class_path + " agents" );
2195 }
2196
2197 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2198 {
2199 Edible_Base food_item = Edible_Base.Cast(item);
2200 if (food_item && food_item.GetFoodStage())
2201 {
2202 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2203 }
2204 else if (classname != "" && food_stage)
2205 {
2206 return FoodStage.GetDigestibility(null, food_stage, classname);
2207 }
2208 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2209 return GetGame().ConfigGetInt( class_path + " digestibility" );
2210 }
2211
2212 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2213 {
2214 Edible_Base foodItem = Edible_Base.Cast(item);
2215 if (foodItem && foodItem.GetFoodStage())
2216 {
2217 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2218 }
2219 else if (className != "" && foodStage)
2220 {
2221 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2222 }
2223 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2224 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2225 }
2226
2227 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2228 {
2229 NutritionalProfile profile = new NutritionalProfile();
2230 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2231 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2232 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2233 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2234 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2235 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2236 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2237 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2238
2239 return profile;
2240 }
2241
2242 //================================================================
2243 // FOOD STAGING
2244 //================================================================
2246 {
2247 return GetFoodStage().GetFoodStageType();
2248 }
2249
2250 //food stage states
2251 bool IsFoodRaw()
2252 {
2253 if ( GetFoodStage() )
2254 {
2255 return GetFoodStage().IsFoodRaw();
2256 }
2257
2258 return false;
2259 }
2260
2261 bool IsFoodBaked()
2262 {
2263 if ( GetFoodStage() )
2264 {
2265 return GetFoodStage().IsFoodBaked();
2266 }
2267
2268 return false;
2269 }
2270
2271 bool IsFoodBoiled()
2272 {
2273 if ( GetFoodStage() )
2274 {
2275 return GetFoodStage().IsFoodBoiled();
2276 }
2277
2278 return false;
2279 }
2280
2281 bool IsFoodDried()
2282 {
2283 if ( GetFoodStage() )
2284 {
2285 return GetFoodStage().IsFoodDried();
2286 }
2287
2288 return false;
2289 }
2290
2291 bool IsFoodBurned()
2292 {
2293 if ( GetFoodStage() )
2294 {
2295 return GetFoodStage().IsFoodBurned();
2296 }
2297
2298 return false;
2299 }
2300
2301 bool IsFoodRotten()
2302 {
2303 if ( GetFoodStage() )
2304 {
2305 return GetFoodStage().IsFoodRotten();
2306 }
2307
2308 return false;
2309 }
2310
2311 //food stage change
2312 void ChangeFoodStage( FoodStageType new_food_stage_type )
2313 {
2314 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2315 }
2316
2318 {
2319 return GetFoodStage().GetNextFoodStageType( cooking_method );
2320 }
2321
2322 string GetFoodStageName( FoodStageType food_stage_type )
2323 {
2324 return GetFoodStage().GetFoodStageName( food_stage_type );
2325 }
2326
2327 bool CanChangeToNewStage( CookingMethodType cooking_method )
2328 {
2329 return GetFoodStage().CanChangeToNewStage( cooking_method );
2330 }
2331
2332 //Use this to receive food stage from another Edible_Base
2333 void TransferFoodStage( notnull Edible_Base source )
2334 {
2335 if ( !source.GetFoodStage())
2336 return;
2337 m_LastDecayStage = source.GetLastDecayStage();
2338 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2339 m_DecayTimer = source.GetDecayTimer();
2340 m_DecayDelta = source.GetDecayDelta();
2341 }
2342
2344 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2345 {
2346 HandleFoodStageChangeAgents(stageOld,stageNew);
2347 UpdateVisualsEx(); //performed on server only
2348 }
2349
2352 {
2353 switch (stageNew)
2354 {
2355 case FoodStageType.BAKED:
2356 case FoodStageType.BOILED:
2357 case FoodStageType.DRIED:
2358 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2359 break;
2360
2361 case FoodStageType.BURNED:
2362 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2363 break;
2364 }
2365 }
2366
2367 //================================================================
2368 // COOKING
2369 //================================================================
2370 //cooking time
2371 float GetCookingTime()
2372 {
2373 return GetFoodStage().GetCookingTime();
2374 }
2375
2376 void SetCookingTime( float time )
2377 {
2378 GetFoodStage().SetCookingTime( time );
2379
2380 //synchronize when calling on server
2381 Synchronize();
2382 }
2383
2384 void ResetCookingTime()
2385 {
2386 if (GetFoodStage())
2387 {
2388 GetFoodStage().SetCookingTime(0);
2389 Synchronize();
2390 }
2391 }
2392
2393 //replace edible with new item (opening cans)
2394 void ReplaceEdibleWithNew( string typeName )
2395 {
2396 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2397 if (player)
2398 {
2399 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2400 player.ServerReplaceItemInHandsWithNew(lambda);
2401 }
2402 else
2403 Error("ReplaceEdibleWithNew - cannot use edible without player");
2404 }
2405
2407 {
2409 }
2410
2411 override void SetActions()
2412 {
2413 super.SetActions();
2414
2417 }
2418
2419 protected void SoundCookingStart(string sound_name)
2420 {
2421 #ifndef SERVER
2422 if (m_SoundPlaying != sound_name)
2423 {
2425
2426 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2427 m_SoundPlaying = sound_name;
2428 }
2429 #endif
2430 }
2431
2432 protected void SoundCookingStop()
2433 {
2434 #ifndef SERVER
2436 {
2437 m_SoundEffectCooking.Stop();
2438 m_SoundEffectCooking = null;
2439 m_SoundPlaying = "";
2440 }
2441 #endif
2442 }
2443
2444 override bool CanDecay()
2445 {
2446 return false;
2447 }
2448
2449 override bool CanProcessDecay()
2450 {
2451 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2452 }
2453
2454 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2455 {
2456 m_DecayDelta = 0.0;
2457
2458 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2459 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2460 if ( hasRootAsPlayer )
2462
2463 /*Print( "-------------------------" );
2464 Print( this );
2465 Print( m_DecayTimer );
2466 Print( m_DecayDelta );
2467 Print( m_LastDecayStage );*/
2468
2469 if ( IsFruit() || IsMushroom() )
2470 {
2471 // fruit, vegetables and mushrooms
2473 {
2474 switch ( GetFoodStageType() )
2475 {
2476 case FoodStageType.RAW:
2479 break;
2480
2481 case FoodStageType.BOILED:
2484 break;
2485
2486 case FoodStageType.BAKED:
2489 break;
2490
2491 case FoodStageType.DRIED:
2492 case FoodStageType.BURNED:
2493 case FoodStageType.ROTTEN:
2494 default:
2495 m_DecayTimer = -1;
2497 return;
2498 }
2499
2500 //m_DecayTimer = m_DecayTimer / 1000.0;
2501 }
2502
2503 m_DecayTimer -= ( delta * m_DecayDelta );
2504
2505 if ( m_DecayTimer <= 0 )
2506 {
2507 if ( m_LastDecayStage != FoodStageType.NONE )
2508 {
2509 // switch to decayed stage
2510 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2511 {
2513 }
2514 if ( m_LastDecayStage == FoodStageType.RAW )
2515 {
2516 int rng = Math.RandomIntInclusive( 0, 100 );
2518 {
2520 }
2521 else
2522 {
2523 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2524 {
2526 }
2527 else
2528 {
2530 }
2531 }
2532 }
2533 }
2534 }
2535
2536 }
2537 else if ( IsMeat() )
2538 {
2539 // meat
2541 {
2542 switch ( GetFoodStageType() )
2543 {
2544 case FoodStageType.RAW:
2547 break;
2548
2549 case FoodStageType.BOILED:
2552 break;
2553
2554 case FoodStageType.BAKED:
2557 break;
2558
2559 case FoodStageType.DRIED:
2562 break;
2563
2564 case FoodStageType.BURNED:
2565 case FoodStageType.ROTTEN:
2566 default:
2567 m_DecayTimer = -1;
2569 return;
2570 }
2571 }
2572
2573 m_DecayTimer -= ( delta * m_DecayDelta );
2574
2575 if ( m_DecayTimer <= 0 )
2576 {
2577 if ( m_LastDecayStage != FoodStageType.NONE )
2578 {
2579 // switch to decayed stage
2580 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2581 {
2583 }
2584 }
2585 }
2586 }
2587 else if ( IsCorpse() )
2588 {
2589 // corpse
2591 {
2592 switch ( GetFoodStageType() )
2593 {
2594 case FoodStageType.RAW:
2597 break;
2598
2599 case FoodStageType.BURNED:
2600 case FoodStageType.ROTTEN:
2601 default:
2602 m_DecayTimer = -1;
2604 return;
2605 }
2606 }
2607
2608 m_DecayTimer -= ( delta * m_DecayDelta );
2609
2610 if ( m_DecayTimer <= 0 )
2611 {
2612 if ( m_LastDecayStage != FoodStageType.NONE )
2613 {
2614 // switch to decayed stage
2615 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2616 {
2618 }
2619 }
2620 }
2621 }
2622 else
2623 {
2624 // opened cans
2625 m_DecayTimer -= ( delta * m_DecayDelta );
2626
2627 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2628 {
2631 //m_DecayTimer = m_DecayTimer / 1000.0;
2632 }
2633 else
2634 {
2635 if ( m_DecayTimer <= 0 )
2636 {
2637 InsertAgent(eAgents.FOOD_POISON, 1);
2638 m_DecayTimer = -1;
2639 }
2640 }
2641 }
2642 }
2643
2644 protected void UpdateVaporParticle()
2645 {
2646 if (GetGame().IsDedicatedServer())
2647 return;
2648
2649 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2650 {
2651 InventoryLocation invLoc = new InventoryLocation();
2652 GetInventory().GetCurrentInventoryLocation(invLoc);
2653 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2654 {
2655 ParticleManager ptcMgr = ParticleManager.GetInstance();
2656 if (ptcMgr)
2657 {
2658 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2659 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2660 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2661 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2662 }
2663 }
2664 }
2665 else if (m_HotVaporParticle)
2666 {
2667 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2668 {
2669 m_HotVaporParticle.Stop();
2670 m_HotVaporParticle = null;
2671 return;
2672 }
2673
2674 InventoryLocation inventoryLoc = new InventoryLocation();
2675 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2676 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2677 {
2678 m_HotVaporParticle.Stop();
2679 m_HotVaporParticle = null;
2680 }
2681 }
2682 }
2683
2684 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2685 {
2686 super.GetDebugActions(outputList);
2687
2688 if (GetFoodStage())
2689 {
2690 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2691 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2692 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2693 }
2694 }
2695
2696 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2697 {
2698 super.OnAction(action_id, player, ctx);
2699
2700 if ( GetGame().IsServer() )
2701 {
2702 if ( action_id == EActions.FOOD_STAGE_PREV )
2703 {
2704 int food_stage_prev = GetFoodStageType() - 1;
2705 if (food_stage_prev <= 0)
2706 {
2707 food_stage_prev = FoodStageType.COUNT - 1;
2708 }
2709 ChangeFoodStage(food_stage_prev);
2710 return true;
2711 }
2712 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2713 {
2714 int food_stage_next = GetFoodStageType() + 1;
2715 if (food_stage_next >= FoodStageType.COUNT )
2716 {
2717 food_stage_next = FoodStageType.RAW;
2718 }
2719 ChangeFoodStage(food_stage_next);
2720 return true;
2721 }
2722
2723 }
2724
2725 #ifdef DIAG_DEVELOPER
2726 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2727 {
2728 PrintNutritionsData();
2729 return true;
2730 }
2731 #endif
2732
2733 return false;
2734 }
2735
2736 override string GetDebugText()
2737 {
2738 string debug_output;
2739
2740 debug_output = super.GetDebugText();
2741
2742 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2743 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2744
2745 return debug_output;
2746 }
2747
2748 //================================================================
2749 // GENERAL GETTERS
2750 //================================================================
2751
2752 override float GetBaitEffectivity()
2753 {
2754 float ret = super.GetBaitEffectivity();
2755
2756 if (IsFoodRotten())
2757 {
2758 ret *= 0.5;
2759 }
2760
2761 return ret;
2762 }
2763
2764 float GetDecayTimer()
2765 {
2766 return m_DecayTimer;
2767 }
2768
2769 float GetDecayDelta()
2770 {
2771 return m_DecayDelta;
2772 }
2773
2775 {
2776 return m_LastDecayStage;
2777 }
2778
2779 #ifdef DIAG_DEVELOPER
2780 private void PrintNutritionsData()
2781 {
2782 string nutritionsData = "";
2783
2784 FoodStage stage = GetFoodStage();
2785 FoodStageType stageType = stage.GetFoodStageType();
2786
2787 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2788 if (profile)
2789 {
2790 nutritionsData = string.Format("Item: %1\n\n", this);
2791 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2792 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2793 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2794 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2795 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2796 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2797 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2798
2799 if (profile.IsLiquid())
2800 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2801
2802 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2803 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2804 }
2805
2806 nutritionsData += "-----\n";
2807
2808 Debug.Log(nutritionsData);
2809 }
2810 #endif
2811
2813 //DEPRECATED
2815 void UpdateVisuals()
2816 {
2818 }
2819}
2820
2822{
2823 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2824};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.