DayZ 1.30
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◆ GetFoodStageName()

string ReplaceEdibleWithNewLambda::GetFoodStageName ( FoodStageType food_stage_type)
protected

См. определение в файле Edible_Base.c строка 1720

1720 : ItemBase
1721{
1722 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1723
1724 const string SOUND_BAKING_START = "Baking_SoundSet";
1725 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1726 const string SOUND_BOILING_START = "Boiling_SoundSet";
1727 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1728 const string SOUND_DRYING_START = "Drying_SoundSet";
1729 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1730 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1731
1732 protected bool m_MakeCookingSounds;
1733 protected SoundOnVehicle m_SoundCooking;
1735 protected string m_SoundPlaying;
1736 ref FoodStage m_FoodStage;
1737 protected float m_DecayTimer;
1738 protected float m_DecayDelta = 0.0;
1741
1743
1744 void Edible_Base()
1745 {
1746 if (HasFoodStage())
1747 {
1748 m_FoodStage = new FoodStage(this);
1749
1750 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1751 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1752
1753 m_SoundPlaying = "";
1755 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1756 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1757 }
1758 }
1759
1760 override void EEInit()
1761 {
1762 super.EEInit();
1763
1764 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1765 }
1766
1767 override void EEDelete(EntityAI parent)
1768 {
1769 super.EEDelete(parent);
1770
1771 RemoveAudio();
1772
1774 m_HotVaporParticle.Stop();
1775 }
1776
1777 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1778 {
1779 super.EEItemLocationChanged(oldLoc, newLoc);
1780
1782 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1783 {
1784 switch (oldLoc.GetParent().GetType())
1785 {
1786 case "FryingPan":
1787 case "Pot":
1788 case "Cauldron":
1789 case "SharpWoodenStick":
1790 MakeSoundsOnClient(false);
1791 break;
1792 }
1793
1795 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1796 {
1797 MakeSoundsOnClient(false);
1798 }
1799 }
1800
1801 if (oldLoc.IsValid())
1803
1804 if (CanHaveTemperature())
1806 }
1807
1808 void UpdateVisualsEx(bool forced = false)
1809 {
1810 if (GetFoodStage())
1811 GetFoodStage().UpdateVisualsEx(forced);
1812 }
1813
1814 bool Consume(float amount, PlayerBase consumer)
1815 {
1816 AddQuantity(-amount, false, false);
1817 OnConsume(amount, consumer);
1818
1819 return true;
1820 }
1821
1822 void OnConsume(float amount, PlayerBase consumer)
1823 {
1825 {
1826 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1827 }
1828 }
1829
1831 int FilterAgents(int agentsIn)
1832 {
1833 int foodStageType;
1834
1835 FoodStage foodStage = GetFoodStage();
1836 if (foodStage)
1837 foodStageType = foodStage.GetFoodStageType();
1838
1840 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1841 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1842 agentsIn &= ~eAgents.FOOD_POISON;
1843
1844 return agentsIn;
1845 }
1846
1847 //food staging
1848 override bool CanBeCooked()
1849 {
1850 return false;
1851 }
1852
1853 override bool CanBeCookedOnStick()
1854 {
1855 return false;
1856 }
1857
1858 override float GetTemperatureFreezeTime()
1859 {
1860 if (GetFoodStage())
1861 {
1862 switch (m_FoodStage.GetFoodStageType())
1863 {
1864 case FoodStageType.DRIED:
1865 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1866
1867 case FoodStageType.BURNED:
1868 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1869
1870 default:
1871 return super.GetTemperatureFreezeTime();
1872 }
1873 }
1874
1875 return super.GetTemperatureFreezeTime();
1876 }
1877
1878 override float GetTemperatureThawTime()
1879 {
1880 if (GetFoodStage())
1881 {
1882 switch (m_FoodStage.GetFoodStageType())
1883 {
1884 case FoodStageType.DRIED:
1885 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1886
1887 case FoodStageType.BURNED:
1888 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1889
1890 default:
1891 return super.GetTemperatureThawTime();
1892 }
1893 }
1894
1895 return super.GetTemperatureThawTime();
1896 }
1897
1898 override bool CanItemOverheat()
1899 {
1900 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1901 }
1902
1903 //================================================================
1904 // SYNCHRONIZATION
1905 //================================================================
1906 void Synchronize()
1907 {
1908 SetSynchDirty();
1909 }
1910
1911 override void OnVariablesSynchronized()
1912 {
1913 super.OnVariablesSynchronized();
1914
1915 //UpdateVisualsEx(); //performed on client only
1916
1917 //update audio
1919 {
1920 RefreshAudio();
1921 }
1922 else
1923 {
1924 RemoveAudio();
1925 }
1926
1927 if (CanHaveTemperature())
1929 }
1930
1931 //================================================================
1932 // AUDIO EFFECTS (WHEN ON DCS)
1933 //================================================================
1934 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1935 {
1936 m_MakeCookingSounds = soundstate;
1937 m_CookedByMethod = cookingMethod;
1938
1939 Synchronize();
1940 }
1941
1942 protected void RefreshAudio()
1943 {
1944 string soundName = "";
1945
1946 FoodStageType currentFoodStage = GetFoodStageType();
1948
1949 if (currentFoodStage == FoodStageType.BURNED)
1950 {
1951 soundName = SOUND_BURNING_DONE;
1952 }
1953 else
1954 {
1955 switch (m_CookedByMethod)
1956 {
1957 case CookingMethodType.BAKING:
1958 {
1959 if (nextFoodStage == FoodStageType.BAKED)
1960 soundName = SOUND_BAKING_START;
1961 else if (currentFoodStage == FoodStageType.BAKED)
1962 soundName = SOUND_BAKING_DONE;
1963 else
1964 soundName = "";
1965 break;
1966 }
1967
1968 case CookingMethodType.BOILING:
1969 {
1970 if (nextFoodStage == FoodStageType.BOILED)
1971 soundName = SOUND_BOILING_START;
1972 else if (currentFoodStage == FoodStageType.BOILED)
1973 soundName = SOUND_BOILING_DONE;
1974 else
1975 soundName = "";
1976 break;
1977 }
1978
1979 case CookingMethodType.DRYING:
1980 {
1981 if (nextFoodStage == FoodStageType.DRIED)
1982 soundName = SOUND_DRYING_START;
1983 else if (currentFoodStage == FoodStageType.DRIED)
1984 soundName = SOUND_DRYING_DONE;
1985 else
1986 soundName = "";
1987 break;
1988 }
1989
1990 default:
1991 soundName = "";
1992 break;
1993 }
1994
1995 if (nextFoodStage == FoodStageType.BURNED)
1996 {
1997 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1998 {
1999 soundName = SOUND_BURNING_DONE;
2000 }
2001 else // pre-emptive burning sounds replace regular ones
2002 {
2003 array<float> nextStageProperties = new array<float>();
2004 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2005 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2006 float progress01 = GetCookingTime() / nextStageTime;
2007 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2008 {
2009 soundName = SOUND_BURNING_DONE;
2010 }
2011 }
2012 }
2013 }
2014
2015 SoundCookingStart(soundName);
2016 }
2017
2018 protected void RemoveAudio()
2019 {
2020 m_MakeCookingSounds = false;
2022 }
2023
2024 //================================================================
2025 // SERIALIZATION
2026 //================================================================
2027 override void OnStoreSave(ParamsWriteContext ctx)
2028 {
2029 super.OnStoreSave(ctx);
2030
2031 if (GetFoodStage())
2032 {
2033 GetFoodStage().OnStoreSave(ctx);
2034 }
2035
2036 // food decay
2037 ctx.Write(m_DecayTimer);
2039 }
2040
2041 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2042 {
2043 if (!super.OnStoreLoad(ctx, version))
2044 return false;
2045
2046 if (GetFoodStage())
2047 {
2048 if (!GetFoodStage().OnStoreLoad(ctx, version))
2049 return false;
2050 }
2051
2052 if (version >= 115)
2053 {
2054 if (!ctx.Read(m_DecayTimer))
2055 {
2056 m_DecayTimer = 0.0;
2057 return false;
2058 }
2059 if (!ctx.Read(m_LastDecayStage))
2060 {
2062 return false;
2063 }
2064 }
2065
2066 UpdateVisualsEx(true); //forced init visuals
2067 Synchronize();
2068
2069 return true;
2070 }
2071
2072 override void AfterStoreLoad()
2073 {
2074 super.AfterStoreLoad();
2075
2076 Synchronize();
2077 }
2078
2079 //get food stage
2080 override FoodStage GetFoodStage()
2081 {
2082 return m_FoodStage;
2083 }
2084
2085 //food types
2086 override bool IsMeat()
2087 {
2088 return false;
2089 }
2090
2091 override bool IsCorpse()
2092 {
2093 return false;
2094 }
2095
2096 override bool IsFruit()
2097 {
2098 return false;
2099 }
2100
2101 override bool IsMushroom()
2102 {
2103 return false;
2104 }
2105
2106 //================================================================
2107 // NUTRITIONAL VALUES
2108 //================================================================
2109 //food properties
2110 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2111 {
2112 Edible_Base food_item = Edible_Base.Cast(item);
2113 if (food_item && food_item.GetFoodStage())
2114 {
2115 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2116 }
2117 else if (classname != "" && food_stage)
2118 {
2119 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2120 }
2121 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2122 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2123
2124 }
2125
2126 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2127 {
2128 Edible_Base food_item = Edible_Base.Cast(item);
2129 if (food_item && food_item.GetFoodStage())
2130 {
2131 return FoodStage.GetEnergy(food_item.GetFoodStage());
2132 }
2133 else if (classname != "" && food_stage)
2134 {
2135 return FoodStage.GetEnergy(null, food_stage, classname);
2136 }
2137 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2138 return g_Game.ConfigGetFloat( class_path + " energy" );
2139 }
2140
2141 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2142 {
2143 Edible_Base food_item = Edible_Base.Cast(item);
2144 if (food_item && food_item.GetFoodStage())
2145 {
2146 return FoodStage.GetWater(food_item.GetFoodStage());
2147 }
2148 else if (classname != "" && food_stage)
2149 {
2150 return FoodStage.GetWater(null, food_stage, classname);
2151 }
2152 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2153 return g_Game.ConfigGetFloat( class_path + " water" );
2154 }
2155
2156 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2157 {
2158 Edible_Base food_item = Edible_Base.Cast(item);
2159 if (food_item && food_item.GetFoodStage())
2160 {
2161 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2162 }
2163 else if (classname != "" && food_stage)
2164 {
2165 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2166 }
2167 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2168 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2169
2170 }
2171
2172 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2173 {
2174 Edible_Base food_item = Edible_Base.Cast(item);
2175 if (food_item && food_item.GetFoodStage())
2176 {
2177 return FoodStage.GetToxicity(food_item.GetFoodStage());
2178 }
2179 else if (classname != "" && food_stage)
2180 {
2181 return FoodStage.GetToxicity(null, food_stage, classname);
2182 }
2183 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2184 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2185 }
2186
2187 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2188 {
2189 Edible_Base food_item = Edible_Base.Cast(item);
2190 if (food_item && food_item.GetFoodStage())
2191 {
2192 return FoodStage.GetAgents(food_item.GetFoodStage());
2193 }
2194 else if (classname != "" && food_stage)
2195 {
2196 return FoodStage.GetAgents(null, food_stage, classname);
2197 }
2198 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2199 return g_Game.ConfigGetInt( class_path + " agents" );
2200 }
2201
2202 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2203 {
2204 Edible_Base food_item = Edible_Base.Cast(item);
2205 if (food_item && food_item.GetFoodStage())
2206 {
2207 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2208 }
2209 else if (classname != "" && food_stage)
2210 {
2211 return FoodStage.GetDigestibility(null, food_stage, classname);
2212 }
2213 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2214 return g_Game.ConfigGetInt( class_path + " digestibility" );
2215 }
2216
2217 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2218 {
2219 Edible_Base foodItem = Edible_Base.Cast(item);
2220 if (foodItem && foodItem.GetFoodStage())
2221 {
2222 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2223 }
2224 else if (className != "" && foodStage)
2225 {
2226 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2227 }
2228 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2229 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2230 }
2231
2232 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2233 {
2234 NutritionalProfile profile = new NutritionalProfile();
2235 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2236 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2237 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2238 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2239 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2240 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2241 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2242 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2243
2244 return profile;
2245 }
2246
2247 //================================================================
2248 // FOOD STAGING
2249 //================================================================
2251 {
2252 return GetFoodStage().GetFoodStageType();
2253 }
2254
2255 //food stage states
2256 bool IsFoodRaw()
2257 {
2258 if ( GetFoodStage() )
2259 {
2260 return GetFoodStage().IsFoodRaw();
2261 }
2262
2263 return false;
2264 }
2265
2266 bool IsFoodBaked()
2267 {
2268 if ( GetFoodStage() )
2269 {
2270 return GetFoodStage().IsFoodBaked();
2271 }
2272
2273 return false;
2274 }
2275
2276 bool IsFoodBoiled()
2277 {
2278 if ( GetFoodStage() )
2279 {
2280 return GetFoodStage().IsFoodBoiled();
2281 }
2282
2283 return false;
2284 }
2285
2286 bool IsFoodDried()
2287 {
2288 if ( GetFoodStage() )
2289 {
2290 return GetFoodStage().IsFoodDried();
2291 }
2292
2293 return false;
2294 }
2295
2296 bool IsFoodBurned()
2297 {
2298 if ( GetFoodStage() )
2299 {
2300 return GetFoodStage().IsFoodBurned();
2301 }
2302
2303 return false;
2304 }
2305
2306 bool IsFoodRotten()
2307 {
2308 if ( GetFoodStage() )
2309 {
2310 return GetFoodStage().IsFoodRotten();
2311 }
2312
2313 return false;
2314 }
2315
2316 //food stage change
2317 void ChangeFoodStage( FoodStageType new_food_stage_type )
2318 {
2319 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2320 }
2321
2323 {
2324 return GetFoodStage().GetNextFoodStageType( cooking_method );
2325 }
2326
2327 string GetFoodStageName( FoodStageType food_stage_type )
2328 {
2329 return GetFoodStage().GetFoodStageName( food_stage_type );
2330 }
2331
2332 bool CanChangeToNewStage( CookingMethodType cooking_method )
2333 {
2334 return GetFoodStage().CanChangeToNewStage( cooking_method );
2335 }
2336
2337 //Use this to receive food stage from another Edible_Base
2338 void TransferFoodStage( notnull Edible_Base source )
2339 {
2340 if ( !source.GetFoodStage())
2341 return;
2342 m_LastDecayStage = source.GetLastDecayStage();
2343 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2344 m_DecayTimer = source.GetDecayTimer();
2345 m_DecayDelta = source.GetDecayDelta();
2346 }
2347
2349 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2350 {
2351 HandleFoodStageChangeAgents(stageOld,stageNew);
2352 UpdateVisualsEx(); //performed on server only
2353 }
2354
2357 {
2358 switch (stageNew)
2359 {
2360 case FoodStageType.BAKED:
2361 case FoodStageType.BOILED:
2362 case FoodStageType.DRIED:
2363 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2364 break;
2365
2366 case FoodStageType.BURNED:
2367 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2368 break;
2369 }
2370 }
2371
2372 //================================================================
2373 // COOKING
2374 //================================================================
2375 //cooking time
2376 float GetCookingTime()
2377 {
2378 return GetFoodStage().GetCookingTime();
2379 }
2380
2381 void SetCookingTime( float time )
2382 {
2383 GetFoodStage().SetCookingTime( time );
2384
2385 //synchronize when calling on server
2386 Synchronize();
2387 }
2388
2389 void ResetCookingTime()
2390 {
2391 if (GetFoodStage())
2392 {
2393 GetFoodStage().SetCookingTime(0);
2394 Synchronize();
2395 }
2396 }
2397
2398 //replace edible with new item (opening cans)
2399 void ReplaceEdibleWithNew( string typeName )
2400 {
2401 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2402 if (player)
2403 {
2404 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2405 player.ServerReplaceItemInHandsWithNew(lambda);
2406 }
2407 else
2408 Error("ReplaceEdibleWithNew - cannot use edible without player");
2409 }
2410
2412 {
2414 }
2415
2416 override void SetActions()
2417 {
2418 super.SetActions();
2419
2422 }
2423
2424 protected void SoundCookingStart(string sound_name)
2425 {
2426 #ifndef SERVER
2427 #ifndef NO_GUI
2428 if (m_SoundPlaying != sound_name)
2429 {
2431
2432 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2433 m_SoundPlaying = sound_name;
2434 }
2435 #endif
2436 #endif
2437 }
2438
2439 protected void SoundCookingStop()
2440 {
2441 #ifndef SERVER
2442 #ifndef NO_GUI
2444 {
2445 m_SoundEffectCooking.Stop();
2446 m_SoundEffectCooking = null;
2447 m_SoundPlaying = "";
2448 }
2449 #endif
2450 #endif
2451 }
2452
2453 override bool CanDecay()
2454 {
2455 return false;
2456 }
2457
2458 override bool CanProcessDecay()
2459 {
2460 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2461 }
2462
2463 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2464 {
2465 m_DecayDelta = 0.0;
2466
2467 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2468 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2469 if ( hasRootAsPlayer )
2471
2472 /*Print( "-------------------------" );
2473 Print( this );
2474 Print( m_DecayTimer );
2475 Print( m_DecayDelta );
2476 Print( m_LastDecayStage );*/
2477
2478 if ( IsFruit() || IsMushroom() )
2479 {
2480 // fruit, vegetables and mushrooms
2482 {
2483 switch ( GetFoodStageType() )
2484 {
2485 case FoodStageType.RAW:
2488 break;
2489
2490 case FoodStageType.BOILED:
2493 break;
2494
2495 case FoodStageType.BAKED:
2498 break;
2499
2500 case FoodStageType.DRIED:
2501 case FoodStageType.BURNED:
2502 case FoodStageType.ROTTEN:
2503 default:
2504 m_DecayTimer = -1;
2506 return;
2507 }
2508
2509 //m_DecayTimer = m_DecayTimer / 1000.0;
2510 }
2511
2512 m_DecayTimer -= ( delta * m_DecayDelta );
2513
2514 if ( m_DecayTimer <= 0 )
2515 {
2516 if ( m_LastDecayStage != FoodStageType.NONE )
2517 {
2518 // switch to decayed stage
2519 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2520 {
2522 }
2523 if ( m_LastDecayStage == FoodStageType.RAW )
2524 {
2525 int rng = Math.RandomIntInclusive( 0, 100 );
2527 {
2529 }
2530 else
2531 {
2532 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2533 {
2535 }
2536 else
2537 {
2539 }
2540 }
2541 }
2542 }
2543 }
2544
2545 }
2546 else if ( IsMeat() )
2547 {
2548 // meat
2550 {
2551 switch ( GetFoodStageType() )
2552 {
2553 case FoodStageType.RAW:
2556 break;
2557
2558 case FoodStageType.BOILED:
2561 break;
2562
2563 case FoodStageType.BAKED:
2566 break;
2567
2568 case FoodStageType.DRIED:
2571 break;
2572
2573 case FoodStageType.BURNED:
2574 case FoodStageType.ROTTEN:
2575 default:
2576 m_DecayTimer = -1;
2578 return;
2579 }
2580 }
2581
2582 m_DecayTimer -= ( delta * m_DecayDelta );
2583
2584 if ( m_DecayTimer <= 0 )
2585 {
2586 if ( m_LastDecayStage != FoodStageType.NONE )
2587 {
2588 // switch to decayed stage
2589 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2590 {
2592 }
2593 }
2594 }
2595 }
2596 else if ( IsCorpse() )
2597 {
2598 // corpse
2600 {
2601 switch ( GetFoodStageType() )
2602 {
2603 case FoodStageType.RAW:
2606 break;
2607
2608 case FoodStageType.BURNED:
2609 case FoodStageType.ROTTEN:
2610 default:
2611 m_DecayTimer = -1;
2613 return;
2614 }
2615 }
2616
2617 m_DecayTimer -= ( delta * m_DecayDelta );
2618
2619 if ( m_DecayTimer <= 0 )
2620 {
2621 if ( m_LastDecayStage != FoodStageType.NONE )
2622 {
2623 // switch to decayed stage
2624 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2625 {
2627 }
2628 }
2629 }
2630 }
2631 else
2632 {
2633 // opened cans
2634 m_DecayTimer -= ( delta * m_DecayDelta );
2635
2636 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2637 {
2640 //m_DecayTimer = m_DecayTimer / 1000.0;
2641 }
2642 else
2643 {
2644 if ( m_DecayTimer <= 0 )
2645 {
2646 InsertAgent(eAgents.FOOD_POISON, 1);
2647 m_DecayTimer = -1;
2648 }
2649 }
2650 }
2651 }
2652
2653 protected void UpdateVaporParticle()
2654 {
2655 if (g_Game.IsHeadlessOrDedicatedServer())
2656 return;
2657
2658 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2659 {
2660 InventoryLocation invLoc = new InventoryLocation();
2661 GetInventory().GetCurrentInventoryLocation(invLoc);
2662 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2663 {
2664 ParticleManager ptcMgr = ParticleManager.GetInstance();
2665 if (ptcMgr)
2666 {
2667 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2668 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2669 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2670 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2671 }
2672 }
2673 }
2674 else if (m_HotVaporParticle)
2675 {
2676 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2677 {
2678 m_HotVaporParticle.Stop();
2679 m_HotVaporParticle = null;
2680 return;
2681 }
2682
2683 InventoryLocation inventoryLoc = new InventoryLocation();
2684 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2685 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2686 {
2687 m_HotVaporParticle.Stop();
2688 m_HotVaporParticle = null;
2689 }
2690 }
2691 }
2692
2693 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2694 {
2695 if (GetFoodStage())
2696 {
2697 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2698 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2699 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2700 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2701 }
2702
2703 super.GetDebugActions(outputList);
2704 }
2705
2706 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2707 {
2708 super.OnAction(action_id, player, ctx);
2709
2710 if ( g_Game.IsServer() )
2711 {
2712 if ( action_id == EActions.FOOD_STAGE_PREV )
2713 {
2714 int food_stage_prev = GetFoodStageType() - 1;
2715 if (food_stage_prev <= 0)
2716 {
2717 food_stage_prev = FoodStageType.COUNT - 1;
2718 }
2719 ChangeFoodStage(food_stage_prev);
2720 return true;
2721 }
2722 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2723 {
2724 int food_stage_next = GetFoodStageType() + 1;
2725 if (food_stage_next >= FoodStageType.COUNT )
2726 {
2727 food_stage_next = FoodStageType.RAW;
2728 }
2729 ChangeFoodStage(food_stage_next);
2730 return true;
2731 }
2732
2733 }
2734
2735 #ifdef DIAG_DEVELOPER
2736 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2737 {
2738 PrintNutritionsData();
2739 return true;
2740 }
2741 #endif
2742
2743 return false;
2744 }
2745
2746 override string GetDebugText()
2747 {
2748 string debug_output;
2749
2750 debug_output = super.GetDebugText();
2751
2752 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2753 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2754
2755 return debug_output;
2756 }
2757
2758 //================================================================
2759 // GENERAL GETTERS
2760 //================================================================
2761
2762 override float GetBaitEffectivity()
2763 {
2764 float ret = super.GetBaitEffectivity();
2765
2766 if (IsFoodRotten())
2767 {
2768 ret *= 0.5;
2769 }
2770
2771 return ret;
2772 }
2773
2774 float GetDecayTimer()
2775 {
2776 return m_DecayTimer;
2777 }
2778
2779 float GetDecayDelta()
2780 {
2781 return m_DecayDelta;
2782 }
2783
2785 {
2786 return m_LastDecayStage;
2787 }
2788
2789 #ifdef DIAG_DEVELOPER
2790 private void PrintNutritionsData()
2791 {
2792 string nutritionsData = "";
2793
2794 FoodStage stage = GetFoodStage();
2795 FoodStageType stageType = stage.GetFoodStageType();
2796
2797 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2798 if (profile)
2799 {
2800 nutritionsData = string.Format("Item: %1\n\n", this);
2801 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2802 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2803 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2804 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2805 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2806 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2807 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2808
2809 if (profile.IsLiquid())
2810 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2811
2812 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2813 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2814 }
2815
2816 nutritionsData += "-----\n";
2817
2818 Debug.Log(nutritionsData);
2819 }
2820 #endif
2821
2823 //DEPRECATED
2825 void UpdateVisuals()
2826 {
2828 }
2829}
2830
2832{
2833 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2834};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.