DayZ 1.28
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◆ GetFoodStageName()

string ReplaceEdibleWithNewLambda::GetFoodStageName ( FoodStageType food_stage_type)
protected

См. определение в файле Edible_Base.c строка 1716

1716 : ItemBase
1717{
1718 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1719
1720 const string SOUND_BAKING_START = "Baking_SoundSet";
1721 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1722 const string SOUND_BOILING_START = "Boiling_SoundSet";
1723 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1724 const string SOUND_DRYING_START = "Drying_SoundSet";
1725 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1726 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1727
1728 protected bool m_MakeCookingSounds;
1729 protected SoundOnVehicle m_SoundCooking;
1731 protected string m_SoundPlaying;
1732 ref FoodStage m_FoodStage;
1733 protected float m_DecayTimer;
1734 protected float m_DecayDelta = 0.0;
1737
1739
1740 void Edible_Base()
1741 {
1742 if (HasFoodStage())
1743 {
1744 m_FoodStage = new FoodStage(this);
1745
1746 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1747 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1748
1749 m_SoundPlaying = "";
1751 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1752 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1753 }
1754 }
1755
1756 override void EEInit()
1757 {
1758 super.EEInit();
1759
1760 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1761 }
1762
1763 override void EEDelete(EntityAI parent)
1764 {
1765 super.EEDelete(parent);
1766
1767 RemoveAudio();
1768
1770 m_HotVaporParticle.Stop();
1771 }
1772
1773 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1774 {
1775 super.EEItemLocationChanged(oldLoc, newLoc);
1776
1778 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1779 {
1780 switch (oldLoc.GetParent().GetType())
1781 {
1782 case "FryingPan":
1783 case "Pot":
1784 case "Cauldron":
1785 case "SharpWoodenStick":
1786 MakeSoundsOnClient(false);
1787 break;
1788 }
1789
1791 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1792 {
1793 MakeSoundsOnClient(false);
1794 }
1795 }
1796
1797 if (oldLoc.IsValid())
1799
1800 if (CanHaveTemperature())
1802 }
1803
1804 void UpdateVisualsEx(bool forced = false)
1805 {
1806 if (GetFoodStage())
1807 GetFoodStage().UpdateVisualsEx(forced);
1808 }
1809
1810 bool Consume(float amount, PlayerBase consumer)
1811 {
1812 AddQuantity(-amount, false, false);
1813 OnConsume(amount, consumer);
1814
1815 return true;
1816 }
1817
1818 void OnConsume(float amount, PlayerBase consumer)
1819 {
1821 {
1822 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1823 }
1824 }
1825
1827 int FilterAgents(int agentsIn)
1828 {
1829 int foodStageType;
1830
1831 FoodStage foodStage = GetFoodStage();
1832 if (foodStage)
1833 foodStageType = foodStage.GetFoodStageType();
1834
1836 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1837 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1838 agentsIn &= ~eAgents.FOOD_POISON;
1839
1840 return agentsIn;
1841 }
1842
1843 //food staging
1844 override bool CanBeCooked()
1845 {
1846 return false;
1847 }
1848
1849 override bool CanBeCookedOnStick()
1850 {
1851 return false;
1852 }
1853
1854 override float GetTemperatureFreezeTime()
1855 {
1856 if (GetFoodStage())
1857 {
1858 switch (m_FoodStage.GetFoodStageType())
1859 {
1860 case FoodStageType.DRIED:
1861 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1862
1863 case FoodStageType.BURNED:
1864 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1865
1866 default:
1867 return super.GetTemperatureFreezeTime();
1868 }
1869 }
1870
1871 return super.GetTemperatureFreezeTime();
1872 }
1873
1874 override float GetTemperatureThawTime()
1875 {
1876 if (GetFoodStage())
1877 {
1878 switch (m_FoodStage.GetFoodStageType())
1879 {
1880 case FoodStageType.DRIED:
1881 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1882
1883 case FoodStageType.BURNED:
1884 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1885
1886 default:
1887 return super.GetTemperatureThawTime();
1888 }
1889 }
1890
1891 return super.GetTemperatureThawTime();
1892 }
1893
1894 override bool CanItemOverheat()
1895 {
1896 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1897 }
1898
1899 //================================================================
1900 // SYNCHRONIZATION
1901 //================================================================
1902 void Synchronize()
1903 {
1904 SetSynchDirty();
1905 }
1906
1907 override void OnVariablesSynchronized()
1908 {
1909 super.OnVariablesSynchronized();
1910
1911 //UpdateVisualsEx(); //performed on client only
1912
1913 //update audio
1915 {
1916 RefreshAudio();
1917 }
1918 else
1919 {
1920 RemoveAudio();
1921 }
1922
1923 if (CanHaveTemperature())
1925 }
1926
1927 //================================================================
1928 // AUDIO EFFECTS (WHEN ON DCS)
1929 //================================================================
1930 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1931 {
1932 m_MakeCookingSounds = soundstate;
1933 m_CookedByMethod = cookingMethod;
1934
1935 Synchronize();
1936 }
1937
1938 protected void RefreshAudio()
1939 {
1940 string soundName = "";
1941
1942 FoodStageType currentFoodStage = GetFoodStageType();
1944
1945 if (currentFoodStage == FoodStageType.BURNED)
1946 {
1947 soundName = SOUND_BURNING_DONE;
1948 }
1949 else
1950 {
1951 switch (m_CookedByMethod)
1952 {
1953 case CookingMethodType.BAKING:
1954 {
1955 if (nextFoodStage == FoodStageType.BAKED)
1956 soundName = SOUND_BAKING_START;
1957 else if (currentFoodStage == FoodStageType.BAKED)
1958 soundName = SOUND_BAKING_DONE;
1959 else
1960 soundName = "";
1961 break;
1962 }
1963
1964 case CookingMethodType.BOILING:
1965 {
1966 if (nextFoodStage == FoodStageType.BOILED)
1967 soundName = SOUND_BOILING_START;
1968 else if (currentFoodStage == FoodStageType.BOILED)
1969 soundName = SOUND_BOILING_DONE;
1970 else
1971 soundName = "";
1972 break;
1973 }
1974
1975 case CookingMethodType.DRYING:
1976 {
1977 if (nextFoodStage == FoodStageType.DRIED)
1978 soundName = SOUND_DRYING_START;
1979 else if (currentFoodStage == FoodStageType.DRIED)
1980 soundName = SOUND_DRYING_DONE;
1981 else
1982 soundName = "";
1983 break;
1984 }
1985
1986 default:
1987 soundName = "";
1988 break;
1989 }
1990
1991 if (nextFoodStage == FoodStageType.BURNED)
1992 {
1993 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1994 {
1995 soundName = SOUND_BURNING_DONE;
1996 }
1997 else // pre-emptive burning sounds replace regular ones
1998 {
1999 array<float> nextStageProperties = new array<float>();
2000 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2001 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2002 float progress01 = GetCookingTime() / nextStageTime;
2003 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2004 {
2005 soundName = SOUND_BURNING_DONE;
2006 }
2007 }
2008 }
2009 }
2010
2011 SoundCookingStart(soundName);
2012 }
2013
2014 protected void RemoveAudio()
2015 {
2016 m_MakeCookingSounds = false;
2018 }
2019
2020 //================================================================
2021 // SERIALIZATION
2022 //================================================================
2023 override void OnStoreSave(ParamsWriteContext ctx)
2024 {
2025 super.OnStoreSave(ctx);
2026
2027 if (GetFoodStage())
2028 {
2029 GetFoodStage().OnStoreSave(ctx);
2030 }
2031
2032 // food decay
2033 ctx.Write(m_DecayTimer);
2035 }
2036
2037 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2038 {
2039 if (!super.OnStoreLoad(ctx, version))
2040 return false;
2041
2042 if (GetFoodStage())
2043 {
2044 if (!GetFoodStage().OnStoreLoad(ctx, version))
2045 return false;
2046 }
2047
2048 if (version >= 115)
2049 {
2050 if (!ctx.Read(m_DecayTimer))
2051 {
2052 m_DecayTimer = 0.0;
2053 return false;
2054 }
2055 if (!ctx.Read(m_LastDecayStage))
2056 {
2058 return false;
2059 }
2060 }
2061
2062 UpdateVisualsEx(true); //forced init visuals
2063 Synchronize();
2064
2065 return true;
2066 }
2067
2068 override void AfterStoreLoad()
2069 {
2070 super.AfterStoreLoad();
2071
2072 Synchronize();
2073 }
2074
2075 //get food stage
2076 override FoodStage GetFoodStage()
2077 {
2078 return m_FoodStage;
2079 }
2080
2081 //food types
2082 override bool IsMeat()
2083 {
2084 return false;
2085 }
2086
2087 override bool IsCorpse()
2088 {
2089 return false;
2090 }
2091
2092 override bool IsFruit()
2093 {
2094 return false;
2095 }
2096
2097 override bool IsMushroom()
2098 {
2099 return false;
2100 }
2101
2102 //================================================================
2103 // NUTRITIONAL VALUES
2104 //================================================================
2105 //food properties
2106 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2107 {
2108 Edible_Base food_item = Edible_Base.Cast(item);
2109 if (food_item && food_item.GetFoodStage())
2110 {
2111 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2112 }
2113 else if (classname != "" && food_stage)
2114 {
2115 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2116 }
2117 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2118 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2119
2120 }
2121
2122 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2123 {
2124 Edible_Base food_item = Edible_Base.Cast(item);
2125 if (food_item && food_item.GetFoodStage())
2126 {
2127 return FoodStage.GetEnergy(food_item.GetFoodStage());
2128 }
2129 else if (classname != "" && food_stage)
2130 {
2131 return FoodStage.GetEnergy(null, food_stage, classname);
2132 }
2133 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2134 return GetGame().ConfigGetFloat( class_path + " energy" );
2135 }
2136
2137 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2138 {
2139 Edible_Base food_item = Edible_Base.Cast(item);
2140 if (food_item && food_item.GetFoodStage())
2141 {
2142 return FoodStage.GetWater(food_item.GetFoodStage());
2143 }
2144 else if (classname != "" && food_stage)
2145 {
2146 return FoodStage.GetWater(null, food_stage, classname);
2147 }
2148 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2149 return GetGame().ConfigGetFloat( class_path + " water" );
2150 }
2151
2152 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2153 {
2154 Edible_Base food_item = Edible_Base.Cast(item);
2155 if (food_item && food_item.GetFoodStage())
2156 {
2157 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2158 }
2159 else if (classname != "" && food_stage)
2160 {
2161 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2162 }
2163 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2164 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2165
2166 }
2167
2168 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2169 {
2170 Edible_Base food_item = Edible_Base.Cast(item);
2171 if (food_item && food_item.GetFoodStage())
2172 {
2173 return FoodStage.GetToxicity(food_item.GetFoodStage());
2174 }
2175 else if (classname != "" && food_stage)
2176 {
2177 return FoodStage.GetToxicity(null, food_stage, classname);
2178 }
2179 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2180 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2181 }
2182
2183 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2184 {
2185 Edible_Base food_item = Edible_Base.Cast(item);
2186 if (food_item && food_item.GetFoodStage())
2187 {
2188 return FoodStage.GetAgents(food_item.GetFoodStage());
2189 }
2190 else if (classname != "" && food_stage)
2191 {
2192 return FoodStage.GetAgents(null, food_stage, classname);
2193 }
2194 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2195 return GetGame().ConfigGetInt( class_path + " agents" );
2196 }
2197
2198 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2199 {
2200 Edible_Base food_item = Edible_Base.Cast(item);
2201 if (food_item && food_item.GetFoodStage())
2202 {
2203 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2204 }
2205 else if (classname != "" && food_stage)
2206 {
2207 return FoodStage.GetDigestibility(null, food_stage, classname);
2208 }
2209 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2210 return GetGame().ConfigGetInt( class_path + " digestibility" );
2211 }
2212
2213 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2214 {
2215 Edible_Base foodItem = Edible_Base.Cast(item);
2216 if (foodItem && foodItem.GetFoodStage())
2217 {
2218 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2219 }
2220 else if (className != "" && foodStage)
2221 {
2222 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2223 }
2224 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2225 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2226 }
2227
2228 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2229 {
2230 NutritionalProfile profile = new NutritionalProfile();
2231 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2232 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2233 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2234 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2235 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2236 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2237 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2238 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2239
2240 return profile;
2241 }
2242
2243 //================================================================
2244 // FOOD STAGING
2245 //================================================================
2247 {
2248 return GetFoodStage().GetFoodStageType();
2249 }
2250
2251 //food stage states
2252 bool IsFoodRaw()
2253 {
2254 if ( GetFoodStage() )
2255 {
2256 return GetFoodStage().IsFoodRaw();
2257 }
2258
2259 return false;
2260 }
2261
2262 bool IsFoodBaked()
2263 {
2264 if ( GetFoodStage() )
2265 {
2266 return GetFoodStage().IsFoodBaked();
2267 }
2268
2269 return false;
2270 }
2271
2272 bool IsFoodBoiled()
2273 {
2274 if ( GetFoodStage() )
2275 {
2276 return GetFoodStage().IsFoodBoiled();
2277 }
2278
2279 return false;
2280 }
2281
2282 bool IsFoodDried()
2283 {
2284 if ( GetFoodStage() )
2285 {
2286 return GetFoodStage().IsFoodDried();
2287 }
2288
2289 return false;
2290 }
2291
2292 bool IsFoodBurned()
2293 {
2294 if ( GetFoodStage() )
2295 {
2296 return GetFoodStage().IsFoodBurned();
2297 }
2298
2299 return false;
2300 }
2301
2302 bool IsFoodRotten()
2303 {
2304 if ( GetFoodStage() )
2305 {
2306 return GetFoodStage().IsFoodRotten();
2307 }
2308
2309 return false;
2310 }
2311
2312 //food stage change
2313 void ChangeFoodStage( FoodStageType new_food_stage_type )
2314 {
2315 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2316 }
2317
2319 {
2320 return GetFoodStage().GetNextFoodStageType( cooking_method );
2321 }
2322
2323 string GetFoodStageName( FoodStageType food_stage_type )
2324 {
2325 return GetFoodStage().GetFoodStageName( food_stage_type );
2326 }
2327
2328 bool CanChangeToNewStage( CookingMethodType cooking_method )
2329 {
2330 return GetFoodStage().CanChangeToNewStage( cooking_method );
2331 }
2332
2333 //Use this to receive food stage from another Edible_Base
2334 void TransferFoodStage( notnull Edible_Base source )
2335 {
2336 if ( !source.GetFoodStage())
2337 return;
2338 m_LastDecayStage = source.GetLastDecayStage();
2339 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2340 m_DecayTimer = source.GetDecayTimer();
2341 m_DecayDelta = source.GetDecayDelta();
2342 }
2343
2345 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2346 {
2347 HandleFoodStageChangeAgents(stageOld,stageNew);
2348 UpdateVisualsEx(); //performed on server only
2349 }
2350
2353 {
2354 switch (stageNew)
2355 {
2356 case FoodStageType.BAKED:
2357 case FoodStageType.BOILED:
2358 case FoodStageType.DRIED:
2359 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2360 break;
2361
2362 case FoodStageType.BURNED:
2363 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2364 break;
2365 }
2366 }
2367
2368 //================================================================
2369 // COOKING
2370 //================================================================
2371 //cooking time
2372 float GetCookingTime()
2373 {
2374 return GetFoodStage().GetCookingTime();
2375 }
2376
2377 void SetCookingTime( float time )
2378 {
2379 GetFoodStage().SetCookingTime( time );
2380
2381 //synchronize when calling on server
2382 Synchronize();
2383 }
2384
2385 void ResetCookingTime()
2386 {
2387 if (GetFoodStage())
2388 {
2389 GetFoodStage().SetCookingTime(0);
2390 Synchronize();
2391 }
2392 }
2393
2394 //replace edible with new item (opening cans)
2395 void ReplaceEdibleWithNew( string typeName )
2396 {
2397 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2398 if (player)
2399 {
2400 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2401 player.ServerReplaceItemInHandsWithNew(lambda);
2402 }
2403 else
2404 Error("ReplaceEdibleWithNew - cannot use edible without player");
2405 }
2406
2408 {
2410 }
2411
2412 override void SetActions()
2413 {
2414 super.SetActions();
2415
2418 }
2419
2420 protected void SoundCookingStart(string sound_name)
2421 {
2422 #ifndef SERVER
2423 if (m_SoundPlaying != sound_name)
2424 {
2426
2427 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2428 m_SoundPlaying = sound_name;
2429 }
2430 #endif
2431 }
2432
2433 protected void SoundCookingStop()
2434 {
2435 #ifndef SERVER
2437 {
2438 m_SoundEffectCooking.Stop();
2439 m_SoundEffectCooking = null;
2440 m_SoundPlaying = "";
2441 }
2442 #endif
2443 }
2444
2445 override bool CanDecay()
2446 {
2447 return false;
2448 }
2449
2450 override bool CanProcessDecay()
2451 {
2452 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2453 }
2454
2455 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2456 {
2457 m_DecayDelta = 0.0;
2458
2459 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2460 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2461 if ( hasRootAsPlayer )
2463
2464 /*Print( "-------------------------" );
2465 Print( this );
2466 Print( m_DecayTimer );
2467 Print( m_DecayDelta );
2468 Print( m_LastDecayStage );*/
2469
2470 if ( IsFruit() || IsMushroom() )
2471 {
2472 // fruit, vegetables and mushrooms
2474 {
2475 switch ( GetFoodStageType() )
2476 {
2477 case FoodStageType.RAW:
2480 break;
2481
2482 case FoodStageType.BOILED:
2485 break;
2486
2487 case FoodStageType.BAKED:
2490 break;
2491
2492 case FoodStageType.DRIED:
2493 case FoodStageType.BURNED:
2494 case FoodStageType.ROTTEN:
2495 default:
2496 m_DecayTimer = -1;
2498 return;
2499 }
2500
2501 //m_DecayTimer = m_DecayTimer / 1000.0;
2502 }
2503
2504 m_DecayTimer -= ( delta * m_DecayDelta );
2505
2506 if ( m_DecayTimer <= 0 )
2507 {
2508 if ( m_LastDecayStage != FoodStageType.NONE )
2509 {
2510 // switch to decayed stage
2511 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2512 {
2514 }
2515 if ( m_LastDecayStage == FoodStageType.RAW )
2516 {
2517 int rng = Math.RandomIntInclusive( 0, 100 );
2519 {
2521 }
2522 else
2523 {
2524 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2525 {
2527 }
2528 else
2529 {
2531 }
2532 }
2533 }
2534 }
2535 }
2536
2537 }
2538 else if ( IsMeat() )
2539 {
2540 // meat
2542 {
2543 switch ( GetFoodStageType() )
2544 {
2545 case FoodStageType.RAW:
2548 break;
2549
2550 case FoodStageType.BOILED:
2553 break;
2554
2555 case FoodStageType.BAKED:
2558 break;
2559
2560 case FoodStageType.DRIED:
2563 break;
2564
2565 case FoodStageType.BURNED:
2566 case FoodStageType.ROTTEN:
2567 default:
2568 m_DecayTimer = -1;
2570 return;
2571 }
2572 }
2573
2574 m_DecayTimer -= ( delta * m_DecayDelta );
2575
2576 if ( m_DecayTimer <= 0 )
2577 {
2578 if ( m_LastDecayStage != FoodStageType.NONE )
2579 {
2580 // switch to decayed stage
2581 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2582 {
2584 }
2585 }
2586 }
2587 }
2588 else if ( IsCorpse() )
2589 {
2590 // corpse
2592 {
2593 switch ( GetFoodStageType() )
2594 {
2595 case FoodStageType.RAW:
2598 break;
2599
2600 case FoodStageType.BURNED:
2601 case FoodStageType.ROTTEN:
2602 default:
2603 m_DecayTimer = -1;
2605 return;
2606 }
2607 }
2608
2609 m_DecayTimer -= ( delta * m_DecayDelta );
2610
2611 if ( m_DecayTimer <= 0 )
2612 {
2613 if ( m_LastDecayStage != FoodStageType.NONE )
2614 {
2615 // switch to decayed stage
2616 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2617 {
2619 }
2620 }
2621 }
2622 }
2623 else
2624 {
2625 // opened cans
2626 m_DecayTimer -= ( delta * m_DecayDelta );
2627
2628 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2629 {
2632 //m_DecayTimer = m_DecayTimer / 1000.0;
2633 }
2634 else
2635 {
2636 if ( m_DecayTimer <= 0 )
2637 {
2638 InsertAgent(eAgents.FOOD_POISON, 1);
2639 m_DecayTimer = -1;
2640 }
2641 }
2642 }
2643 }
2644
2645 protected void UpdateVaporParticle()
2646 {
2647 if (GetGame().IsDedicatedServer())
2648 return;
2649
2650 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2651 {
2652 InventoryLocation invLoc = new InventoryLocation();
2653 GetInventory().GetCurrentInventoryLocation(invLoc);
2654 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2655 {
2656 ParticleManager ptcMgr = ParticleManager.GetInstance();
2657 if (ptcMgr)
2658 {
2659 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2660 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2661 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2662 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2663 }
2664 }
2665 }
2666 else if (m_HotVaporParticle)
2667 {
2668 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2669 {
2670 m_HotVaporParticle.Stop();
2671 m_HotVaporParticle = null;
2672 return;
2673 }
2674
2675 InventoryLocation inventoryLoc = new InventoryLocation();
2676 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2677 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2678 {
2679 m_HotVaporParticle.Stop();
2680 m_HotVaporParticle = null;
2681 }
2682 }
2683 }
2684
2685 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2686 {
2687 if (GetFoodStage())
2688 {
2689 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2690 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2691 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2692 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2693 }
2694
2695 super.GetDebugActions(outputList);
2696 }
2697
2698 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2699 {
2700 super.OnAction(action_id, player, ctx);
2701
2702 if ( GetGame().IsServer() )
2703 {
2704 if ( action_id == EActions.FOOD_STAGE_PREV )
2705 {
2706 int food_stage_prev = GetFoodStageType() - 1;
2707 if (food_stage_prev <= 0)
2708 {
2709 food_stage_prev = FoodStageType.COUNT - 1;
2710 }
2711 ChangeFoodStage(food_stage_prev);
2712 return true;
2713 }
2714 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2715 {
2716 int food_stage_next = GetFoodStageType() + 1;
2717 if (food_stage_next >= FoodStageType.COUNT )
2718 {
2719 food_stage_next = FoodStageType.RAW;
2720 }
2721 ChangeFoodStage(food_stage_next);
2722 return true;
2723 }
2724
2725 }
2726
2727 #ifdef DIAG_DEVELOPER
2728 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2729 {
2730 PrintNutritionsData();
2731 return true;
2732 }
2733 #endif
2734
2735 return false;
2736 }
2737
2738 override string GetDebugText()
2739 {
2740 string debug_output;
2741
2742 debug_output = super.GetDebugText();
2743
2744 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2745 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2746
2747 return debug_output;
2748 }
2749
2750 //================================================================
2751 // GENERAL GETTERS
2752 //================================================================
2753
2754 override float GetBaitEffectivity()
2755 {
2756 float ret = super.GetBaitEffectivity();
2757
2758 if (IsFoodRotten())
2759 {
2760 ret *= 0.5;
2761 }
2762
2763 return ret;
2764 }
2765
2766 float GetDecayTimer()
2767 {
2768 return m_DecayTimer;
2769 }
2770
2771 float GetDecayDelta()
2772 {
2773 return m_DecayDelta;
2774 }
2775
2777 {
2778 return m_LastDecayStage;
2779 }
2780
2781 #ifdef DIAG_DEVELOPER
2782 private void PrintNutritionsData()
2783 {
2784 string nutritionsData = "";
2785
2786 FoodStage stage = GetFoodStage();
2787 FoodStageType stageType = stage.GetFoodStageType();
2788
2789 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2790 if (profile)
2791 {
2792 nutritionsData = string.Format("Item: %1\n\n", this);
2793 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2794 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2795 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2796 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2797 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2798 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2799 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2800
2801 if (profile.IsLiquid())
2802 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2803
2804 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2805 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2806 }
2807
2808 nutritionsData += "-----\n";
2809
2810 Debug.Log(nutritionsData);
2811 }
2812 #endif
2813
2815 //DEPRECATED
2817 void UpdateVisuals()
2818 {
2820 }
2821}
2822
2824{
2825 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2826};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.