DayZ 1.27
DayZ Explorer by KGB
 
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◆ GetBaitEffectivity()

override float ReplaceEdibleWithNewLambda::GetBaitEffectivity ( )
protected

См. определение в файле Edible_Base.c строка 2145

2145 : ItemBase
2146{
2147 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
2148
2149 const string SOUND_BAKING_START = "Baking_SoundSet";
2150 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
2151 const string SOUND_BOILING_START = "Boiling_SoundSet";
2152 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
2153 const string SOUND_DRYING_START = "Drying_SoundSet";
2154 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
2155 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
2156
2157 protected bool m_MakeCookingSounds;
2158 protected SoundOnVehicle m_SoundCooking;
2160 protected string m_SoundPlaying;
2161 ref FoodStage m_FoodStage;
2162 protected float m_DecayTimer;
2163 protected float m_DecayDelta = 0.0;
2166
2168
2169 void Edible_Base()
2170 {
2171 if (HasFoodStage())
2172 {
2173 m_FoodStage = new FoodStage(this);
2174
2175 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
2176 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
2177
2178 m_SoundPlaying = "";
2180 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
2181 RegisterNetSyncVariableBool("m_MakeCookingSounds");
2182 }
2183 }
2184
2185 override void EEInit()
2186 {
2187 super.EEInit();
2188
2189 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
2190 }
2191
2192 override void EEDelete(EntityAI parent)
2193 {
2194 super.EEDelete(parent);
2195
2196 RemoveAudio();
2197
2199 m_HotVaporParticle.Stop();
2200 }
2201
2202 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
2203 {
2204 super.EEItemLocationChanged(oldLoc, newLoc);
2205
2207 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
2208 {
2209 switch (oldLoc.GetParent().GetType())
2210 {
2211 case "FryingPan":
2212 case "Pot":
2213 case "Cauldron":
2214 case "SharpWoodenStick":
2215 MakeSoundsOnClient(false);
2216 break;
2217 }
2218
2220 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
2221 {
2222 MakeSoundsOnClient(false);
2223 }
2224 }
2225
2226 if (oldLoc.IsValid())
2228
2229 if (CanHaveTemperature())
2231 }
2232
2233 void UpdateVisualsEx(bool forced = false)
2234 {
2235 if (GetFoodStage())
2236 GetFoodStage().UpdateVisualsEx(forced);
2237 }
2238
2239 bool Consume(float amount, PlayerBase consumer)
2240 {
2241 AddQuantity(-amount, false, false);
2242 OnConsume(amount, consumer);
2243
2244 return true;
2245 }
2246
2247 void OnConsume(float amount, PlayerBase consumer)
2248 {
2250 {
2251 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
2252 }
2253 }
2254
2256 int FilterAgents(int agentsIn)
2257 {
2258 int foodStageType;
2259
2260 FoodStage foodStage = GetFoodStage();
2261 if (foodStage)
2262 foodStageType = foodStage.GetFoodStageType();
2263
2265 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
2266 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
2267 agentsIn &= ~eAgents.FOOD_POISON;
2268
2269 return agentsIn;
2270 }
2271
2272 //food staging
2273 override bool CanBeCooked()
2274 {
2275 return false;
2276 }
2277
2278 override bool CanBeCookedOnStick()
2279 {
2280 return false;
2281 }
2282
2283 override float GetTemperatureFreezeTime()
2284 {
2285 if (GetFoodStage())
2286 {
2287 switch (m_FoodStage.GetFoodStageType())
2288 {
2289 case FoodStageType.DRIED:
2290 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
2291
2292 case FoodStageType.BURNED:
2293 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
2294
2295 default:
2296 return super.GetTemperatureFreezeTime();
2297 }
2298 }
2299
2300 return super.GetTemperatureFreezeTime();
2301 }
2302
2303 override float GetTemperatureThawTime()
2304 {
2305 if (GetFoodStage())
2306 {
2307 switch (m_FoodStage.GetFoodStageType())
2308 {
2309 case FoodStageType.DRIED:
2310 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2311
2312 case FoodStageType.BURNED:
2313 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2314
2315 default:
2316 return super.GetTemperatureThawTime();
2317 }
2318 }
2319
2320 return super.GetTemperatureThawTime();
2321 }
2322
2323 override bool CanItemOverheat()
2324 {
2325 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2326 }
2327
2328 //================================================================
2329 // SYNCHRONIZATION
2330 //================================================================
2331 void Synchronize()
2332 {
2333 SetSynchDirty();
2334 }
2335
2336 override void OnVariablesSynchronized()
2337 {
2338 super.OnVariablesSynchronized();
2339
2340 //UpdateVisualsEx(); //performed on client only
2341
2342 //update audio
2344 {
2345 RefreshAudio();
2346 }
2347 else
2348 {
2349 RemoveAudio();
2350 }
2351
2352 if (CanHaveTemperature())
2354 }
2355
2356 //================================================================
2357 // AUDIO EFFECTS (WHEN ON DCS)
2358 //================================================================
2359 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2360 {
2361 m_MakeCookingSounds = soundstate;
2362 m_CookedByMethod = cookingMethod;
2363
2364 Synchronize();
2365 }
2366
2367 protected void RefreshAudio()
2368 {
2369 string soundName = "";
2370
2371 FoodStageType currentFoodStage = GetFoodStageType();
2373
2374 if (currentFoodStage == FoodStageType.BURNED)
2375 {
2376 soundName = SOUND_BURNING_DONE;
2377 }
2378 else
2379 {
2380 switch (m_CookedByMethod)
2381 {
2382 case CookingMethodType.BAKING:
2383 {
2384 if (nextFoodStage == FoodStageType.BAKED)
2385 soundName = SOUND_BAKING_START;
2386 else if (currentFoodStage == FoodStageType.BAKED)
2387 soundName = SOUND_BAKING_DONE;
2388 else
2389 soundName = "";
2390 break;
2391 }
2392
2393 case CookingMethodType.BOILING:
2394 {
2395 if (nextFoodStage == FoodStageType.BOILED)
2396 soundName = SOUND_BOILING_START;
2397 else if (currentFoodStage == FoodStageType.BOILED)
2398 soundName = SOUND_BOILING_DONE;
2399 else
2400 soundName = "";
2401 break;
2402 }
2403
2404 case CookingMethodType.DRYING:
2405 {
2406 if (nextFoodStage == FoodStageType.DRIED)
2407 soundName = SOUND_DRYING_START;
2408 else if (currentFoodStage == FoodStageType.DRIED)
2409 soundName = SOUND_DRYING_DONE;
2410 else
2411 soundName = "";
2412 break;
2413 }
2414
2415 default:
2416 soundName = "";
2417 break;
2418 }
2419
2420 if (nextFoodStage == FoodStageType.BURNED)
2421 {
2422 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2423 {
2424 soundName = SOUND_BURNING_DONE;
2425 }
2426 else // pre-emptive burning sounds replace regular ones
2427 {
2428 array<float> nextStageProperties = new array<float>();
2429 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2430 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2431 float progress01 = GetCookingTime() / nextStageTime;
2432 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2433 {
2434 soundName = SOUND_BURNING_DONE;
2435 }
2436 }
2437 }
2438 }
2439
2440 SoundCookingStart(soundName);
2441 }
2442
2443 protected void RemoveAudio()
2444 {
2445 m_MakeCookingSounds = false;
2447 }
2448
2449 //================================================================
2450 // SERIALIZATION
2451 //================================================================
2452 override void OnStoreSave(ParamsWriteContext ctx)
2453 {
2454 super.OnStoreSave(ctx);
2455
2456 if (GetFoodStage())
2457 {
2458 GetFoodStage().OnStoreSave(ctx);
2459 }
2460
2461 // food decay
2462 ctx.Write(m_DecayTimer);
2464 }
2465
2466 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2467 {
2468 if (!super.OnStoreLoad(ctx, version))
2469 return false;
2470
2471 if (GetFoodStage())
2472 {
2473 if (!GetFoodStage().OnStoreLoad(ctx, version))
2474 return false;
2475 }
2476
2477 if (version >= 115)
2478 {
2479 if (!ctx.Read(m_DecayTimer))
2480 {
2481 m_DecayTimer = 0.0;
2482 return false;
2483 }
2484 if (!ctx.Read(m_LastDecayStage))
2485 {
2487 return false;
2488 }
2489 }
2490
2491 UpdateVisualsEx(true); //forced init visuals
2492 Synchronize();
2493
2494 return true;
2495 }
2496
2497 override void AfterStoreLoad()
2498 {
2499 super.AfterStoreLoad();
2500
2501 Synchronize();
2502 }
2503
2504 //get food stage
2505 override FoodStage GetFoodStage()
2506 {
2507 return m_FoodStage;
2508 }
2509
2510 //food types
2511 override bool IsMeat()
2512 {
2513 return false;
2514 }
2515
2516 override bool IsCorpse()
2517 {
2518 return false;
2519 }
2520
2521 override bool IsFruit()
2522 {
2523 return false;
2524 }
2525
2526 override bool IsMushroom()
2527 {
2528 return false;
2529 }
2530
2531 //================================================================
2532 // NUTRITIONAL VALUES
2533 //================================================================
2534 //food properties
2535 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2536 {
2537 Edible_Base food_item = Edible_Base.Cast(item);
2538 if (food_item && food_item.GetFoodStage())
2539 {
2540 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2541 }
2542 else if (classname != "" && food_stage)
2543 {
2544 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2545 }
2546 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2547 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2548
2549 }
2550
2551 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2552 {
2553 Edible_Base food_item = Edible_Base.Cast(item);
2554 if (food_item && food_item.GetFoodStage())
2555 {
2556 return FoodStage.GetEnergy(food_item.GetFoodStage());
2557 }
2558 else if (classname != "" && food_stage)
2559 {
2560 return FoodStage.GetEnergy(null, food_stage, classname);
2561 }
2562 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2563 return GetGame().ConfigGetFloat( class_path + " energy" );
2564 }
2565
2566 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2567 {
2568 Edible_Base food_item = Edible_Base.Cast(item);
2569 if (food_item && food_item.GetFoodStage())
2570 {
2571 return FoodStage.GetWater(food_item.GetFoodStage());
2572 }
2573 else if (classname != "" && food_stage)
2574 {
2575 return FoodStage.GetWater(null, food_stage, classname);
2576 }
2577 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2578 return GetGame().ConfigGetFloat( class_path + " water" );
2579 }
2580
2581 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2582 {
2583 Edible_Base food_item = Edible_Base.Cast(item);
2584 if (food_item && food_item.GetFoodStage())
2585 {
2586 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2587 }
2588 else if (classname != "" && food_stage)
2589 {
2590 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2591 }
2592 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2593 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2594
2595 }
2596
2597 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2598 {
2599 Edible_Base food_item = Edible_Base.Cast(item);
2600 if (food_item && food_item.GetFoodStage())
2601 {
2602 return FoodStage.GetToxicity(food_item.GetFoodStage());
2603 }
2604 else if (classname != "" && food_stage)
2605 {
2606 return FoodStage.GetToxicity(null, food_stage, classname);
2607 }
2608 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2609 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2610 }
2611
2612 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2613 {
2614 Edible_Base food_item = Edible_Base.Cast(item);
2615 if (food_item && food_item.GetFoodStage())
2616 {
2617 return FoodStage.GetAgents(food_item.GetFoodStage());
2618 }
2619 else if (classname != "" && food_stage)
2620 {
2621 return FoodStage.GetAgents(null, food_stage, classname);
2622 }
2623 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2624 return GetGame().ConfigGetInt( class_path + " agents" );
2625 }
2626
2627 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2628 {
2629 Edible_Base food_item = Edible_Base.Cast(item);
2630 if (food_item && food_item.GetFoodStage())
2631 {
2632 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2633 }
2634 else if (classname != "" && food_stage)
2635 {
2636 return FoodStage.GetDigestibility(null, food_stage, classname);
2637 }
2638 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2639 return GetGame().ConfigGetInt( class_path + " digestibility" );
2640 }
2641
2642 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2643 {
2644 Edible_Base foodItem = Edible_Base.Cast(item);
2645 if (foodItem && foodItem.GetFoodStage())
2646 {
2647 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2648 }
2649 else if (className != "" && foodStage)
2650 {
2651 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2652 }
2653 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2654 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2655 }
2656
2657 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2658 {
2659 NutritionalProfile profile = new NutritionalProfile();
2660 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2661 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2662 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2663 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2664 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2665 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2666 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2667 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2668
2669 return profile;
2670 }
2671
2672 //================================================================
2673 // FOOD STAGING
2674 //================================================================
2676 {
2677 return GetFoodStage().GetFoodStageType();
2678 }
2679
2680 //food stage states
2681 bool IsFoodRaw()
2682 {
2683 if ( GetFoodStage() )
2684 {
2685 return GetFoodStage().IsFoodRaw();
2686 }
2687
2688 return false;
2689 }
2690
2691 bool IsFoodBaked()
2692 {
2693 if ( GetFoodStage() )
2694 {
2695 return GetFoodStage().IsFoodBaked();
2696 }
2697
2698 return false;
2699 }
2700
2701 bool IsFoodBoiled()
2702 {
2703 if ( GetFoodStage() )
2704 {
2705 return GetFoodStage().IsFoodBoiled();
2706 }
2707
2708 return false;
2709 }
2710
2711 bool IsFoodDried()
2712 {
2713 if ( GetFoodStage() )
2714 {
2715 return GetFoodStage().IsFoodDried();
2716 }
2717
2718 return false;
2719 }
2720
2721 bool IsFoodBurned()
2722 {
2723 if ( GetFoodStage() )
2724 {
2725 return GetFoodStage().IsFoodBurned();
2726 }
2727
2728 return false;
2729 }
2730
2731 bool IsFoodRotten()
2732 {
2733 if ( GetFoodStage() )
2734 {
2735 return GetFoodStage().IsFoodRotten();
2736 }
2737
2738 return false;
2739 }
2740
2741 //food stage change
2742 void ChangeFoodStage( FoodStageType new_food_stage_type )
2743 {
2744 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2745 }
2746
2748 {
2749 return GetFoodStage().GetNextFoodStageType( cooking_method );
2750 }
2751
2752 string GetFoodStageName( FoodStageType food_stage_type )
2753 {
2754 return GetFoodStage().GetFoodStageName( food_stage_type );
2755 }
2756
2757 bool CanChangeToNewStage( CookingMethodType cooking_method )
2758 {
2759 return GetFoodStage().CanChangeToNewStage( cooking_method );
2760 }
2761
2762 //Use this to receive food stage from another Edible_Base
2763 void TransferFoodStage( notnull Edible_Base source )
2764 {
2765 if ( !source.GetFoodStage())
2766 return;
2767 m_LastDecayStage = source.GetLastDecayStage();
2768 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2769 m_DecayTimer = source.GetDecayTimer();
2770 m_DecayDelta = source.GetDecayDelta();
2771 }
2772
2774 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2775 {
2776 HandleFoodStageChangeAgents(stageOld,stageNew);
2777 UpdateVisualsEx(); //performed on server only
2778 }
2779
2782 {
2783 switch (stageNew)
2784 {
2785 case FoodStageType.BAKED:
2786 case FoodStageType.BOILED:
2787 case FoodStageType.DRIED:
2788 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2789 break;
2790
2791 case FoodStageType.BURNED:
2792 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2793 break;
2794 }
2795 }
2796
2797 //================================================================
2798 // COOKING
2799 //================================================================
2800 //cooking time
2801 float GetCookingTime()
2802 {
2803 return GetFoodStage().GetCookingTime();
2804 }
2805
2806 void SetCookingTime( float time )
2807 {
2808 GetFoodStage().SetCookingTime( time );
2809
2810 //synchronize when calling on server
2811 Synchronize();
2812 }
2813
2814 void ResetCookingTime()
2815 {
2816 if (GetFoodStage())
2817 {
2818 GetFoodStage().SetCookingTime(0);
2819 Synchronize();
2820 }
2821 }
2822
2823 //replace edible with new item (opening cans)
2824 void ReplaceEdibleWithNew( string typeName )
2825 {
2826 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2827 if (player)
2828 {
2829 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2830 player.ServerReplaceItemInHandsWithNew(lambda);
2831 }
2832 else
2833 Error("ReplaceEdibleWithNew - cannot use edible without player");
2834 }
2835
2837 {
2839 }
2840
2841 override void SetActions()
2842 {
2843 super.SetActions();
2844
2847 }
2848
2849 protected void SoundCookingStart(string sound_name)
2850 {
2851 #ifndef SERVER
2852 if (m_SoundPlaying != sound_name)
2853 {
2855
2856 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2857 m_SoundPlaying = sound_name;
2858 }
2859 #endif
2860 }
2861
2862 protected void SoundCookingStop()
2863 {
2864 #ifndef SERVER
2866 {
2867 m_SoundEffectCooking.Stop();
2868 m_SoundEffectCooking = null;
2869 m_SoundPlaying = "";
2870 }
2871 #endif
2872 }
2873
2874 override bool CanDecay()
2875 {
2876 return false;
2877 }
2878
2879 override bool CanProcessDecay()
2880 {
2881 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2882 }
2883
2884 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2885 {
2886 m_DecayDelta = 0.0;
2887
2888 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2889 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2890 if ( hasRootAsPlayer )
2892
2893 /*Print( "-------------------------" );
2894 Print( this );
2895 Print( m_DecayTimer );
2896 Print( m_DecayDelta );
2897 Print( m_LastDecayStage );*/
2898
2899 if ( IsFruit() || IsMushroom() )
2900 {
2901 // fruit, vegetables and mushrooms
2903 {
2904 switch ( GetFoodStageType() )
2905 {
2906 case FoodStageType.RAW:
2909 break;
2910
2911 case FoodStageType.BOILED:
2914 break;
2915
2916 case FoodStageType.BAKED:
2919 break;
2920
2921 case FoodStageType.DRIED:
2922 case FoodStageType.BURNED:
2923 case FoodStageType.ROTTEN:
2924 default:
2925 m_DecayTimer = -1;
2927 return;
2928 }
2929
2930 //m_DecayTimer = m_DecayTimer / 1000.0;
2931 }
2932
2933 m_DecayTimer -= ( delta * m_DecayDelta );
2934
2935 if ( m_DecayTimer <= 0 )
2936 {
2937 if ( m_LastDecayStage != FoodStageType.NONE )
2938 {
2939 // switch to decayed stage
2940 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2941 {
2943 }
2944 if ( m_LastDecayStage == FoodStageType.RAW )
2945 {
2946 int rng = Math.RandomIntInclusive( 0, 100 );
2948 {
2950 }
2951 else
2952 {
2953 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2954 {
2956 }
2957 else
2958 {
2960 }
2961 }
2962 }
2963 }
2964 }
2965
2966 }
2967 else if ( IsMeat() )
2968 {
2969 // meat
2971 {
2972 switch ( GetFoodStageType() )
2973 {
2974 case FoodStageType.RAW:
2977 break;
2978
2979 case FoodStageType.BOILED:
2982 break;
2983
2984 case FoodStageType.BAKED:
2987 break;
2988
2989 case FoodStageType.DRIED:
2992 break;
2993
2994 case FoodStageType.BURNED:
2995 case FoodStageType.ROTTEN:
2996 default:
2997 m_DecayTimer = -1;
2999 return;
3000 }
3001 }
3002
3003 m_DecayTimer -= ( delta * m_DecayDelta );
3004
3005 if ( m_DecayTimer <= 0 )
3006 {
3007 if ( m_LastDecayStage != FoodStageType.NONE )
3008 {
3009 // switch to decayed stage
3010 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3011 {
3013 }
3014 }
3015 }
3016 }
3017 else if ( IsCorpse() )
3018 {
3019 // corpse
3021 {
3022 switch ( GetFoodStageType() )
3023 {
3024 case FoodStageType.RAW:
3027 break;
3028
3029 case FoodStageType.BURNED:
3030 case FoodStageType.ROTTEN:
3031 default:
3032 m_DecayTimer = -1;
3034 return;
3035 }
3036 }
3037
3038 m_DecayTimer -= ( delta * m_DecayDelta );
3039
3040 if ( m_DecayTimer <= 0 )
3041 {
3042 if ( m_LastDecayStage != FoodStageType.NONE )
3043 {
3044 // switch to decayed stage
3045 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3046 {
3048 }
3049 }
3050 }
3051 }
3052 else
3053 {
3054 // opened cans
3055 m_DecayTimer -= ( delta * m_DecayDelta );
3056
3057 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
3058 {
3061 //m_DecayTimer = m_DecayTimer / 1000.0;
3062 }
3063 else
3064 {
3065 if ( m_DecayTimer <= 0 )
3066 {
3067 InsertAgent(eAgents.FOOD_POISON, 1);
3068 m_DecayTimer = -1;
3069 }
3070 }
3071 }
3072 }
3073
3074 protected void UpdateVaporParticle()
3075 {
3076 if (GetGame().IsDedicatedServer())
3077 return;
3078
3079 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
3080 {
3081 InventoryLocation invLoc = new InventoryLocation();
3082 GetInventory().GetCurrentInventoryLocation(invLoc);
3083 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
3084 {
3085 ParticleManager ptcMgr = ParticleManager.GetInstance();
3086 if (ptcMgr)
3087 {
3088 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
3089 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
3090 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
3091 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
3092 }
3093 }
3094 }
3095 else if (m_HotVaporParticle)
3096 {
3097 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
3098 {
3099 m_HotVaporParticle.Stop();
3100 m_HotVaporParticle = null;
3101 return;
3102 }
3103
3104 InventoryLocation inventoryLoc = new InventoryLocation();
3105 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
3106 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
3107 {
3108 m_HotVaporParticle.Stop();
3109 m_HotVaporParticle = null;
3110 }
3111 }
3112 }
3113
3114 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
3115 {
3116 super.GetDebugActions(outputList);
3117
3118 if (GetFoodStage())
3119 {
3120 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
3121 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
3122 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
3123 }
3124 }
3125
3126 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
3127 {
3128 super.OnAction(action_id, player, ctx);
3129
3130 if ( GetGame().IsServer() )
3131 {
3132 if ( action_id == EActions.FOOD_STAGE_PREV )
3133 {
3134 int food_stage_prev = GetFoodStageType() - 1;
3135 if (food_stage_prev <= 0)
3136 {
3137 food_stage_prev = FoodStageType.COUNT - 1;
3138 }
3139 ChangeFoodStage(food_stage_prev);
3140 return true;
3141 }
3142 else if ( action_id == EActions.FOOD_STAGE_NEXT )
3143 {
3144 int food_stage_next = GetFoodStageType() + 1;
3145 if (food_stage_next >= FoodStageType.COUNT )
3146 {
3147 food_stage_next = FoodStageType.RAW;
3148 }
3149 ChangeFoodStage(food_stage_next);
3150 return true;
3151 }
3152
3153 }
3154
3155 #ifdef DIAG_DEVELOPER
3156 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
3157 {
3158 PrintNutritionsData();
3159 return true;
3160 }
3161 #endif
3162
3163 return false;
3164 }
3165
3166 override string GetDebugText()
3167 {
3168 string debug_output;
3169
3170 debug_output = super.GetDebugText();
3171
3172 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
3173 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
3174
3175 return debug_output;
3176 }
3177
3178 //================================================================
3179 // GENERAL GETTERS
3180 //================================================================
3181
3182 override float GetBaitEffectivity()
3183 {
3184 float ret = super.GetBaitEffectivity();
3185
3186 if (IsFoodRotten())
3187 {
3188 ret *= 0.5;
3189 }
3190
3191 return ret;
3192 }
3193
3194 float GetDecayTimer()
3195 {
3196 return m_DecayTimer;
3197 }
3198
3199 float GetDecayDelta()
3200 {
3201 return m_DecayDelta;
3202 }
3203
3205 {
3206 return m_LastDecayStage;
3207 }
3208
3209 #ifdef DIAG_DEVELOPER
3210 private void PrintNutritionsData()
3211 {
3212 string nutritionsData = "";
3213
3214 FoodStage stage = GetFoodStage();
3215 FoodStageType stageType = stage.GetFoodStageType();
3216
3217 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
3218 if (profile)
3219 {
3220 nutritionsData = string.Format("Item: %1\n\n", this);
3221 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
3222 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
3223 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
3224 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
3225 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
3226 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
3227 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
3228
3229 if (profile.IsLiquid())
3230 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
3231
3232 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
3233 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
3234 }
3235
3236 nutritionsData += "-----\n";
3237
3238 Debug.Log(nutritionsData);
3239 }
3240 #endif
3241
3243 //DEPRECATED
3245 void UpdateVisuals()
3246 {
3248 }
3249}
3250
3252{
3253 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
3254};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.