DayZ 1.28
DayZ Explorer by KGB
 
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◆ GetBaitEffectivity()

override float ReplaceEdibleWithNewLambda::GetBaitEffectivity ( )
protected

См. определение в файле Edible_Base.c строка 2147

2147 : ItemBase
2148{
2149 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
2150
2151 const string SOUND_BAKING_START = "Baking_SoundSet";
2152 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
2153 const string SOUND_BOILING_START = "Boiling_SoundSet";
2154 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
2155 const string SOUND_DRYING_START = "Drying_SoundSet";
2156 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
2157 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
2158
2159 protected bool m_MakeCookingSounds;
2160 protected SoundOnVehicle m_SoundCooking;
2162 protected string m_SoundPlaying;
2163 ref FoodStage m_FoodStage;
2164 protected float m_DecayTimer;
2165 protected float m_DecayDelta = 0.0;
2168
2170
2171 void Edible_Base()
2172 {
2173 if (HasFoodStage())
2174 {
2175 m_FoodStage = new FoodStage(this);
2176
2177 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
2178 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
2179
2180 m_SoundPlaying = "";
2182 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
2183 RegisterNetSyncVariableBool("m_MakeCookingSounds");
2184 }
2185 }
2186
2187 override void EEInit()
2188 {
2189 super.EEInit();
2190
2191 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
2192 }
2193
2194 override void EEDelete(EntityAI parent)
2195 {
2196 super.EEDelete(parent);
2197
2198 RemoveAudio();
2199
2201 m_HotVaporParticle.Stop();
2202 }
2203
2204 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
2205 {
2206 super.EEItemLocationChanged(oldLoc, newLoc);
2207
2209 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
2210 {
2211 switch (oldLoc.GetParent().GetType())
2212 {
2213 case "FryingPan":
2214 case "Pot":
2215 case "Cauldron":
2216 case "SharpWoodenStick":
2217 MakeSoundsOnClient(false);
2218 break;
2219 }
2220
2222 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
2223 {
2224 MakeSoundsOnClient(false);
2225 }
2226 }
2227
2228 if (oldLoc.IsValid())
2230
2231 if (CanHaveTemperature())
2233 }
2234
2235 void UpdateVisualsEx(bool forced = false)
2236 {
2237 if (GetFoodStage())
2238 GetFoodStage().UpdateVisualsEx(forced);
2239 }
2240
2241 bool Consume(float amount, PlayerBase consumer)
2242 {
2243 AddQuantity(-amount, false, false);
2244 OnConsume(amount, consumer);
2245
2246 return true;
2247 }
2248
2249 void OnConsume(float amount, PlayerBase consumer)
2250 {
2252 {
2253 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
2254 }
2255 }
2256
2258 int FilterAgents(int agentsIn)
2259 {
2260 int foodStageType;
2261
2262 FoodStage foodStage = GetFoodStage();
2263 if (foodStage)
2264 foodStageType = foodStage.GetFoodStageType();
2265
2267 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
2268 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
2269 agentsIn &= ~eAgents.FOOD_POISON;
2270
2271 return agentsIn;
2272 }
2273
2274 //food staging
2275 override bool CanBeCooked()
2276 {
2277 return false;
2278 }
2279
2280 override bool CanBeCookedOnStick()
2281 {
2282 return false;
2283 }
2284
2285 override float GetTemperatureFreezeTime()
2286 {
2287 if (GetFoodStage())
2288 {
2289 switch (m_FoodStage.GetFoodStageType())
2290 {
2291 case FoodStageType.DRIED:
2292 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
2293
2294 case FoodStageType.BURNED:
2295 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
2296
2297 default:
2298 return super.GetTemperatureFreezeTime();
2299 }
2300 }
2301
2302 return super.GetTemperatureFreezeTime();
2303 }
2304
2305 override float GetTemperatureThawTime()
2306 {
2307 if (GetFoodStage())
2308 {
2309 switch (m_FoodStage.GetFoodStageType())
2310 {
2311 case FoodStageType.DRIED:
2312 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2313
2314 case FoodStageType.BURNED:
2315 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2316
2317 default:
2318 return super.GetTemperatureThawTime();
2319 }
2320 }
2321
2322 return super.GetTemperatureThawTime();
2323 }
2324
2325 override bool CanItemOverheat()
2326 {
2327 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2328 }
2329
2330 //================================================================
2331 // SYNCHRONIZATION
2332 //================================================================
2333 void Synchronize()
2334 {
2335 SetSynchDirty();
2336 }
2337
2338 override void OnVariablesSynchronized()
2339 {
2340 super.OnVariablesSynchronized();
2341
2342 //UpdateVisualsEx(); //performed on client only
2343
2344 //update audio
2346 {
2347 RefreshAudio();
2348 }
2349 else
2350 {
2351 RemoveAudio();
2352 }
2353
2354 if (CanHaveTemperature())
2356 }
2357
2358 //================================================================
2359 // AUDIO EFFECTS (WHEN ON DCS)
2360 //================================================================
2361 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2362 {
2363 m_MakeCookingSounds = soundstate;
2364 m_CookedByMethod = cookingMethod;
2365
2366 Synchronize();
2367 }
2368
2369 protected void RefreshAudio()
2370 {
2371 string soundName = "";
2372
2373 FoodStageType currentFoodStage = GetFoodStageType();
2375
2376 if (currentFoodStage == FoodStageType.BURNED)
2377 {
2378 soundName = SOUND_BURNING_DONE;
2379 }
2380 else
2381 {
2382 switch (m_CookedByMethod)
2383 {
2384 case CookingMethodType.BAKING:
2385 {
2386 if (nextFoodStage == FoodStageType.BAKED)
2387 soundName = SOUND_BAKING_START;
2388 else if (currentFoodStage == FoodStageType.BAKED)
2389 soundName = SOUND_BAKING_DONE;
2390 else
2391 soundName = "";
2392 break;
2393 }
2394
2395 case CookingMethodType.BOILING:
2396 {
2397 if (nextFoodStage == FoodStageType.BOILED)
2398 soundName = SOUND_BOILING_START;
2399 else if (currentFoodStage == FoodStageType.BOILED)
2400 soundName = SOUND_BOILING_DONE;
2401 else
2402 soundName = "";
2403 break;
2404 }
2405
2406 case CookingMethodType.DRYING:
2407 {
2408 if (nextFoodStage == FoodStageType.DRIED)
2409 soundName = SOUND_DRYING_START;
2410 else if (currentFoodStage == FoodStageType.DRIED)
2411 soundName = SOUND_DRYING_DONE;
2412 else
2413 soundName = "";
2414 break;
2415 }
2416
2417 default:
2418 soundName = "";
2419 break;
2420 }
2421
2422 if (nextFoodStage == FoodStageType.BURNED)
2423 {
2424 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2425 {
2426 soundName = SOUND_BURNING_DONE;
2427 }
2428 else // pre-emptive burning sounds replace regular ones
2429 {
2430 array<float> nextStageProperties = new array<float>();
2431 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2432 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2433 float progress01 = GetCookingTime() / nextStageTime;
2434 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2435 {
2436 soundName = SOUND_BURNING_DONE;
2437 }
2438 }
2439 }
2440 }
2441
2442 SoundCookingStart(soundName);
2443 }
2444
2445 protected void RemoveAudio()
2446 {
2447 m_MakeCookingSounds = false;
2449 }
2450
2451 //================================================================
2452 // SERIALIZATION
2453 //================================================================
2454 override void OnStoreSave(ParamsWriteContext ctx)
2455 {
2456 super.OnStoreSave(ctx);
2457
2458 if (GetFoodStage())
2459 {
2460 GetFoodStage().OnStoreSave(ctx);
2461 }
2462
2463 // food decay
2464 ctx.Write(m_DecayTimer);
2466 }
2467
2468 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2469 {
2470 if (!super.OnStoreLoad(ctx, version))
2471 return false;
2472
2473 if (GetFoodStage())
2474 {
2475 if (!GetFoodStage().OnStoreLoad(ctx, version))
2476 return false;
2477 }
2478
2479 if (version >= 115)
2480 {
2481 if (!ctx.Read(m_DecayTimer))
2482 {
2483 m_DecayTimer = 0.0;
2484 return false;
2485 }
2486 if (!ctx.Read(m_LastDecayStage))
2487 {
2489 return false;
2490 }
2491 }
2492
2493 UpdateVisualsEx(true); //forced init visuals
2494 Synchronize();
2495
2496 return true;
2497 }
2498
2499 override void AfterStoreLoad()
2500 {
2501 super.AfterStoreLoad();
2502
2503 Synchronize();
2504 }
2505
2506 //get food stage
2507 override FoodStage GetFoodStage()
2508 {
2509 return m_FoodStage;
2510 }
2511
2512 //food types
2513 override bool IsMeat()
2514 {
2515 return false;
2516 }
2517
2518 override bool IsCorpse()
2519 {
2520 return false;
2521 }
2522
2523 override bool IsFruit()
2524 {
2525 return false;
2526 }
2527
2528 override bool IsMushroom()
2529 {
2530 return false;
2531 }
2532
2533 //================================================================
2534 // NUTRITIONAL VALUES
2535 //================================================================
2536 //food properties
2537 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2538 {
2539 Edible_Base food_item = Edible_Base.Cast(item);
2540 if (food_item && food_item.GetFoodStage())
2541 {
2542 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2543 }
2544 else if (classname != "" && food_stage)
2545 {
2546 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2547 }
2548 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2549 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2550
2551 }
2552
2553 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2554 {
2555 Edible_Base food_item = Edible_Base.Cast(item);
2556 if (food_item && food_item.GetFoodStage())
2557 {
2558 return FoodStage.GetEnergy(food_item.GetFoodStage());
2559 }
2560 else if (classname != "" && food_stage)
2561 {
2562 return FoodStage.GetEnergy(null, food_stage, classname);
2563 }
2564 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2565 return GetGame().ConfigGetFloat( class_path + " energy" );
2566 }
2567
2568 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2569 {
2570 Edible_Base food_item = Edible_Base.Cast(item);
2571 if (food_item && food_item.GetFoodStage())
2572 {
2573 return FoodStage.GetWater(food_item.GetFoodStage());
2574 }
2575 else if (classname != "" && food_stage)
2576 {
2577 return FoodStage.GetWater(null, food_stage, classname);
2578 }
2579 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2580 return GetGame().ConfigGetFloat( class_path + " water" );
2581 }
2582
2583 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2584 {
2585 Edible_Base food_item = Edible_Base.Cast(item);
2586 if (food_item && food_item.GetFoodStage())
2587 {
2588 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2589 }
2590 else if (classname != "" && food_stage)
2591 {
2592 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2593 }
2594 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2595 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2596
2597 }
2598
2599 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2600 {
2601 Edible_Base food_item = Edible_Base.Cast(item);
2602 if (food_item && food_item.GetFoodStage())
2603 {
2604 return FoodStage.GetToxicity(food_item.GetFoodStage());
2605 }
2606 else if (classname != "" && food_stage)
2607 {
2608 return FoodStage.GetToxicity(null, food_stage, classname);
2609 }
2610 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2611 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2612 }
2613
2614 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2615 {
2616 Edible_Base food_item = Edible_Base.Cast(item);
2617 if (food_item && food_item.GetFoodStage())
2618 {
2619 return FoodStage.GetAgents(food_item.GetFoodStage());
2620 }
2621 else if (classname != "" && food_stage)
2622 {
2623 return FoodStage.GetAgents(null, food_stage, classname);
2624 }
2625 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2626 return GetGame().ConfigGetInt( class_path + " agents" );
2627 }
2628
2629 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2630 {
2631 Edible_Base food_item = Edible_Base.Cast(item);
2632 if (food_item && food_item.GetFoodStage())
2633 {
2634 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2635 }
2636 else if (classname != "" && food_stage)
2637 {
2638 return FoodStage.GetDigestibility(null, food_stage, classname);
2639 }
2640 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2641 return GetGame().ConfigGetInt( class_path + " digestibility" );
2642 }
2643
2644 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2645 {
2646 Edible_Base foodItem = Edible_Base.Cast(item);
2647 if (foodItem && foodItem.GetFoodStage())
2648 {
2649 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2650 }
2651 else if (className != "" && foodStage)
2652 {
2653 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2654 }
2655 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2656 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2657 }
2658
2659 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2660 {
2661 NutritionalProfile profile = new NutritionalProfile();
2662 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2663 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2664 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2665 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2666 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2667 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2668 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2669 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2670
2671 return profile;
2672 }
2673
2674 //================================================================
2675 // FOOD STAGING
2676 //================================================================
2678 {
2679 return GetFoodStage().GetFoodStageType();
2680 }
2681
2682 //food stage states
2683 bool IsFoodRaw()
2684 {
2685 if ( GetFoodStage() )
2686 {
2687 return GetFoodStage().IsFoodRaw();
2688 }
2689
2690 return false;
2691 }
2692
2693 bool IsFoodBaked()
2694 {
2695 if ( GetFoodStage() )
2696 {
2697 return GetFoodStage().IsFoodBaked();
2698 }
2699
2700 return false;
2701 }
2702
2703 bool IsFoodBoiled()
2704 {
2705 if ( GetFoodStage() )
2706 {
2707 return GetFoodStage().IsFoodBoiled();
2708 }
2709
2710 return false;
2711 }
2712
2713 bool IsFoodDried()
2714 {
2715 if ( GetFoodStage() )
2716 {
2717 return GetFoodStage().IsFoodDried();
2718 }
2719
2720 return false;
2721 }
2722
2723 bool IsFoodBurned()
2724 {
2725 if ( GetFoodStage() )
2726 {
2727 return GetFoodStage().IsFoodBurned();
2728 }
2729
2730 return false;
2731 }
2732
2733 bool IsFoodRotten()
2734 {
2735 if ( GetFoodStage() )
2736 {
2737 return GetFoodStage().IsFoodRotten();
2738 }
2739
2740 return false;
2741 }
2742
2743 //food stage change
2744 void ChangeFoodStage( FoodStageType new_food_stage_type )
2745 {
2746 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2747 }
2748
2750 {
2751 return GetFoodStage().GetNextFoodStageType( cooking_method );
2752 }
2753
2754 string GetFoodStageName( FoodStageType food_stage_type )
2755 {
2756 return GetFoodStage().GetFoodStageName( food_stage_type );
2757 }
2758
2759 bool CanChangeToNewStage( CookingMethodType cooking_method )
2760 {
2761 return GetFoodStage().CanChangeToNewStage( cooking_method );
2762 }
2763
2764 //Use this to receive food stage from another Edible_Base
2765 void TransferFoodStage( notnull Edible_Base source )
2766 {
2767 if ( !source.GetFoodStage())
2768 return;
2769 m_LastDecayStage = source.GetLastDecayStage();
2770 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2771 m_DecayTimer = source.GetDecayTimer();
2772 m_DecayDelta = source.GetDecayDelta();
2773 }
2774
2776 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2777 {
2778 HandleFoodStageChangeAgents(stageOld,stageNew);
2779 UpdateVisualsEx(); //performed on server only
2780 }
2781
2784 {
2785 switch (stageNew)
2786 {
2787 case FoodStageType.BAKED:
2788 case FoodStageType.BOILED:
2789 case FoodStageType.DRIED:
2790 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2791 break;
2792
2793 case FoodStageType.BURNED:
2794 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2795 break;
2796 }
2797 }
2798
2799 //================================================================
2800 // COOKING
2801 //================================================================
2802 //cooking time
2803 float GetCookingTime()
2804 {
2805 return GetFoodStage().GetCookingTime();
2806 }
2807
2808 void SetCookingTime( float time )
2809 {
2810 GetFoodStage().SetCookingTime( time );
2811
2812 //synchronize when calling on server
2813 Synchronize();
2814 }
2815
2816 void ResetCookingTime()
2817 {
2818 if (GetFoodStage())
2819 {
2820 GetFoodStage().SetCookingTime(0);
2821 Synchronize();
2822 }
2823 }
2824
2825 //replace edible with new item (opening cans)
2826 void ReplaceEdibleWithNew( string typeName )
2827 {
2828 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2829 if (player)
2830 {
2831 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2832 player.ServerReplaceItemInHandsWithNew(lambda);
2833 }
2834 else
2835 Error("ReplaceEdibleWithNew - cannot use edible without player");
2836 }
2837
2839 {
2841 }
2842
2843 override void SetActions()
2844 {
2845 super.SetActions();
2846
2849 }
2850
2851 protected void SoundCookingStart(string sound_name)
2852 {
2853 #ifndef SERVER
2854 if (m_SoundPlaying != sound_name)
2855 {
2857
2858 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2859 m_SoundPlaying = sound_name;
2860 }
2861 #endif
2862 }
2863
2864 protected void SoundCookingStop()
2865 {
2866 #ifndef SERVER
2868 {
2869 m_SoundEffectCooking.Stop();
2870 m_SoundEffectCooking = null;
2871 m_SoundPlaying = "";
2872 }
2873 #endif
2874 }
2875
2876 override bool CanDecay()
2877 {
2878 return false;
2879 }
2880
2881 override bool CanProcessDecay()
2882 {
2883 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2884 }
2885
2886 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2887 {
2888 m_DecayDelta = 0.0;
2889
2890 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2891 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2892 if ( hasRootAsPlayer )
2894
2895 /*Print( "-------------------------" );
2896 Print( this );
2897 Print( m_DecayTimer );
2898 Print( m_DecayDelta );
2899 Print( m_LastDecayStage );*/
2900
2901 if ( IsFruit() || IsMushroom() )
2902 {
2903 // fruit, vegetables and mushrooms
2905 {
2906 switch ( GetFoodStageType() )
2907 {
2908 case FoodStageType.RAW:
2911 break;
2912
2913 case FoodStageType.BOILED:
2916 break;
2917
2918 case FoodStageType.BAKED:
2921 break;
2922
2923 case FoodStageType.DRIED:
2924 case FoodStageType.BURNED:
2925 case FoodStageType.ROTTEN:
2926 default:
2927 m_DecayTimer = -1;
2929 return;
2930 }
2931
2932 //m_DecayTimer = m_DecayTimer / 1000.0;
2933 }
2934
2935 m_DecayTimer -= ( delta * m_DecayDelta );
2936
2937 if ( m_DecayTimer <= 0 )
2938 {
2939 if ( m_LastDecayStage != FoodStageType.NONE )
2940 {
2941 // switch to decayed stage
2942 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2943 {
2945 }
2946 if ( m_LastDecayStage == FoodStageType.RAW )
2947 {
2948 int rng = Math.RandomIntInclusive( 0, 100 );
2950 {
2952 }
2953 else
2954 {
2955 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2956 {
2958 }
2959 else
2960 {
2962 }
2963 }
2964 }
2965 }
2966 }
2967
2968 }
2969 else if ( IsMeat() )
2970 {
2971 // meat
2973 {
2974 switch ( GetFoodStageType() )
2975 {
2976 case FoodStageType.RAW:
2979 break;
2980
2981 case FoodStageType.BOILED:
2984 break;
2985
2986 case FoodStageType.BAKED:
2989 break;
2990
2991 case FoodStageType.DRIED:
2994 break;
2995
2996 case FoodStageType.BURNED:
2997 case FoodStageType.ROTTEN:
2998 default:
2999 m_DecayTimer = -1;
3001 return;
3002 }
3003 }
3004
3005 m_DecayTimer -= ( delta * m_DecayDelta );
3006
3007 if ( m_DecayTimer <= 0 )
3008 {
3009 if ( m_LastDecayStage != FoodStageType.NONE )
3010 {
3011 // switch to decayed stage
3012 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3013 {
3015 }
3016 }
3017 }
3018 }
3019 else if ( IsCorpse() )
3020 {
3021 // corpse
3023 {
3024 switch ( GetFoodStageType() )
3025 {
3026 case FoodStageType.RAW:
3029 break;
3030
3031 case FoodStageType.BURNED:
3032 case FoodStageType.ROTTEN:
3033 default:
3034 m_DecayTimer = -1;
3036 return;
3037 }
3038 }
3039
3040 m_DecayTimer -= ( delta * m_DecayDelta );
3041
3042 if ( m_DecayTimer <= 0 )
3043 {
3044 if ( m_LastDecayStage != FoodStageType.NONE )
3045 {
3046 // switch to decayed stage
3047 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3048 {
3050 }
3051 }
3052 }
3053 }
3054 else
3055 {
3056 // opened cans
3057 m_DecayTimer -= ( delta * m_DecayDelta );
3058
3059 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
3060 {
3063 //m_DecayTimer = m_DecayTimer / 1000.0;
3064 }
3065 else
3066 {
3067 if ( m_DecayTimer <= 0 )
3068 {
3069 InsertAgent(eAgents.FOOD_POISON, 1);
3070 m_DecayTimer = -1;
3071 }
3072 }
3073 }
3074 }
3075
3076 protected void UpdateVaporParticle()
3077 {
3078 if (GetGame().IsDedicatedServer())
3079 return;
3080
3081 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
3082 {
3083 InventoryLocation invLoc = new InventoryLocation();
3084 GetInventory().GetCurrentInventoryLocation(invLoc);
3085 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
3086 {
3087 ParticleManager ptcMgr = ParticleManager.GetInstance();
3088 if (ptcMgr)
3089 {
3090 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
3091 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
3092 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
3093 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
3094 }
3095 }
3096 }
3097 else if (m_HotVaporParticle)
3098 {
3099 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
3100 {
3101 m_HotVaporParticle.Stop();
3102 m_HotVaporParticle = null;
3103 return;
3104 }
3105
3106 InventoryLocation inventoryLoc = new InventoryLocation();
3107 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
3108 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
3109 {
3110 m_HotVaporParticle.Stop();
3111 m_HotVaporParticle = null;
3112 }
3113 }
3114 }
3115
3116 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
3117 {
3118 if (GetFoodStage())
3119 {
3120 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
3121 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
3122 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
3123 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
3124 }
3125
3126 super.GetDebugActions(outputList);
3127 }
3128
3129 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
3130 {
3131 super.OnAction(action_id, player, ctx);
3132
3133 if ( GetGame().IsServer() )
3134 {
3135 if ( action_id == EActions.FOOD_STAGE_PREV )
3136 {
3137 int food_stage_prev = GetFoodStageType() - 1;
3138 if (food_stage_prev <= 0)
3139 {
3140 food_stage_prev = FoodStageType.COUNT - 1;
3141 }
3142 ChangeFoodStage(food_stage_prev);
3143 return true;
3144 }
3145 else if ( action_id == EActions.FOOD_STAGE_NEXT )
3146 {
3147 int food_stage_next = GetFoodStageType() + 1;
3148 if (food_stage_next >= FoodStageType.COUNT )
3149 {
3150 food_stage_next = FoodStageType.RAW;
3151 }
3152 ChangeFoodStage(food_stage_next);
3153 return true;
3154 }
3155
3156 }
3157
3158 #ifdef DIAG_DEVELOPER
3159 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
3160 {
3161 PrintNutritionsData();
3162 return true;
3163 }
3164 #endif
3165
3166 return false;
3167 }
3168
3169 override string GetDebugText()
3170 {
3171 string debug_output;
3172
3173 debug_output = super.GetDebugText();
3174
3175 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
3176 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
3177
3178 return debug_output;
3179 }
3180
3181 //================================================================
3182 // GENERAL GETTERS
3183 //================================================================
3184
3185 override float GetBaitEffectivity()
3186 {
3187 float ret = super.GetBaitEffectivity();
3188
3189 if (IsFoodRotten())
3190 {
3191 ret *= 0.5;
3192 }
3193
3194 return ret;
3195 }
3196
3197 float GetDecayTimer()
3198 {
3199 return m_DecayTimer;
3200 }
3201
3202 float GetDecayDelta()
3203 {
3204 return m_DecayDelta;
3205 }
3206
3208 {
3209 return m_LastDecayStage;
3210 }
3211
3212 #ifdef DIAG_DEVELOPER
3213 private void PrintNutritionsData()
3214 {
3215 string nutritionsData = "";
3216
3217 FoodStage stage = GetFoodStage();
3218 FoodStageType stageType = stage.GetFoodStageType();
3219
3220 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
3221 if (profile)
3222 {
3223 nutritionsData = string.Format("Item: %1\n\n", this);
3224 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
3225 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
3226 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
3227 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
3228 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
3229 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
3230 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
3231
3232 if (profile.IsLiquid())
3233 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
3234
3235 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
3236 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
3237 }
3238
3239 nutritionsData += "-----\n";
3240
3241 Debug.Log(nutritionsData);
3242 }
3243 #endif
3244
3246 //DEPRECATED
3248 void UpdateVisuals()
3249 {
3251 }
3252}
3253
3255{
3256 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
3257};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.