DayZ 1.30
DayZ Explorer by KGB
 
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◆ GetBaitEffectivity()

override float ReplaceEdibleWithNewLambda::GetBaitEffectivity ( )
protected

См. определение в файле Edible_Base.c строка 2155

2155 : ItemBase
2156{
2157 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
2158
2159 const string SOUND_BAKING_START = "Baking_SoundSet";
2160 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
2161 const string SOUND_BOILING_START = "Boiling_SoundSet";
2162 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
2163 const string SOUND_DRYING_START = "Drying_SoundSet";
2164 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
2165 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
2166
2167 protected bool m_MakeCookingSounds;
2168 protected SoundOnVehicle m_SoundCooking;
2170 protected string m_SoundPlaying;
2171 ref FoodStage m_FoodStage;
2172 protected float m_DecayTimer;
2173 protected float m_DecayDelta = 0.0;
2176
2178
2179 void Edible_Base()
2180 {
2181 if (HasFoodStage())
2182 {
2183 m_FoodStage = new FoodStage(this);
2184
2185 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
2186 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
2187
2188 m_SoundPlaying = "";
2190 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
2191 RegisterNetSyncVariableBool("m_MakeCookingSounds");
2192 }
2193 }
2194
2195 override void EEInit()
2196 {
2197 super.EEInit();
2198
2199 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
2200 }
2201
2202 override void EEDelete(EntityAI parent)
2203 {
2204 super.EEDelete(parent);
2205
2206 RemoveAudio();
2207
2209 m_HotVaporParticle.Stop();
2210 }
2211
2212 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
2213 {
2214 super.EEItemLocationChanged(oldLoc, newLoc);
2215
2217 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
2218 {
2219 switch (oldLoc.GetParent().GetType())
2220 {
2221 case "FryingPan":
2222 case "Pot":
2223 case "Cauldron":
2224 case "SharpWoodenStick":
2225 MakeSoundsOnClient(false);
2226 break;
2227 }
2228
2230 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
2231 {
2232 MakeSoundsOnClient(false);
2233 }
2234 }
2235
2236 if (oldLoc.IsValid())
2238
2239 if (CanHaveTemperature())
2241 }
2242
2243 void UpdateVisualsEx(bool forced = false)
2244 {
2245 if (GetFoodStage())
2246 GetFoodStage().UpdateVisualsEx(forced);
2247 }
2248
2249 bool Consume(float amount, PlayerBase consumer)
2250 {
2251 AddQuantity(-amount, false, false);
2252 OnConsume(amount, consumer);
2253
2254 return true;
2255 }
2256
2257 void OnConsume(float amount, PlayerBase consumer)
2258 {
2260 {
2261 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
2262 }
2263 }
2264
2266 int FilterAgents(int agentsIn)
2267 {
2268 int foodStageType;
2269
2270 FoodStage foodStage = GetFoodStage();
2271 if (foodStage)
2272 foodStageType = foodStage.GetFoodStageType();
2273
2275 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
2276 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
2277 agentsIn &= ~eAgents.FOOD_POISON;
2278
2279 return agentsIn;
2280 }
2281
2282 //food staging
2283 override bool CanBeCooked()
2284 {
2285 return false;
2286 }
2287
2288 override bool CanBeCookedOnStick()
2289 {
2290 return false;
2291 }
2292
2293 override float GetTemperatureFreezeTime()
2294 {
2295 if (GetFoodStage())
2296 {
2297 switch (m_FoodStage.GetFoodStageType())
2298 {
2299 case FoodStageType.DRIED:
2300 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
2301
2302 case FoodStageType.BURNED:
2303 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
2304
2305 default:
2306 return super.GetTemperatureFreezeTime();
2307 }
2308 }
2309
2310 return super.GetTemperatureFreezeTime();
2311 }
2312
2313 override float GetTemperatureThawTime()
2314 {
2315 if (GetFoodStage())
2316 {
2317 switch (m_FoodStage.GetFoodStageType())
2318 {
2319 case FoodStageType.DRIED:
2320 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2321
2322 case FoodStageType.BURNED:
2323 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2324
2325 default:
2326 return super.GetTemperatureThawTime();
2327 }
2328 }
2329
2330 return super.GetTemperatureThawTime();
2331 }
2332
2333 override bool CanItemOverheat()
2334 {
2335 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2336 }
2337
2338 //================================================================
2339 // SYNCHRONIZATION
2340 //================================================================
2341 void Synchronize()
2342 {
2343 SetSynchDirty();
2344 }
2345
2346 override void OnVariablesSynchronized()
2347 {
2348 super.OnVariablesSynchronized();
2349
2350 //UpdateVisualsEx(); //performed on client only
2351
2352 //update audio
2354 {
2355 RefreshAudio();
2356 }
2357 else
2358 {
2359 RemoveAudio();
2360 }
2361
2362 if (CanHaveTemperature())
2364 }
2365
2366 //================================================================
2367 // AUDIO EFFECTS (WHEN ON DCS)
2368 //================================================================
2369 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2370 {
2371 m_MakeCookingSounds = soundstate;
2372 m_CookedByMethod = cookingMethod;
2373
2374 Synchronize();
2375 }
2376
2377 protected void RefreshAudio()
2378 {
2379 string soundName = "";
2380
2381 FoodStageType currentFoodStage = GetFoodStageType();
2383
2384 if (currentFoodStage == FoodStageType.BURNED)
2385 {
2386 soundName = SOUND_BURNING_DONE;
2387 }
2388 else
2389 {
2390 switch (m_CookedByMethod)
2391 {
2392 case CookingMethodType.BAKING:
2393 {
2394 if (nextFoodStage == FoodStageType.BAKED)
2395 soundName = SOUND_BAKING_START;
2396 else if (currentFoodStage == FoodStageType.BAKED)
2397 soundName = SOUND_BAKING_DONE;
2398 else
2399 soundName = "";
2400 break;
2401 }
2402
2403 case CookingMethodType.BOILING:
2404 {
2405 if (nextFoodStage == FoodStageType.BOILED)
2406 soundName = SOUND_BOILING_START;
2407 else if (currentFoodStage == FoodStageType.BOILED)
2408 soundName = SOUND_BOILING_DONE;
2409 else
2410 soundName = "";
2411 break;
2412 }
2413
2414 case CookingMethodType.DRYING:
2415 {
2416 if (nextFoodStage == FoodStageType.DRIED)
2417 soundName = SOUND_DRYING_START;
2418 else if (currentFoodStage == FoodStageType.DRIED)
2419 soundName = SOUND_DRYING_DONE;
2420 else
2421 soundName = "";
2422 break;
2423 }
2424
2425 default:
2426 soundName = "";
2427 break;
2428 }
2429
2430 if (nextFoodStage == FoodStageType.BURNED)
2431 {
2432 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2433 {
2434 soundName = SOUND_BURNING_DONE;
2435 }
2436 else // pre-emptive burning sounds replace regular ones
2437 {
2438 array<float> nextStageProperties = new array<float>();
2439 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2440 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2441 float progress01 = GetCookingTime() / nextStageTime;
2442 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2443 {
2444 soundName = SOUND_BURNING_DONE;
2445 }
2446 }
2447 }
2448 }
2449
2450 SoundCookingStart(soundName);
2451 }
2452
2453 protected void RemoveAudio()
2454 {
2455 m_MakeCookingSounds = false;
2457 }
2458
2459 //================================================================
2460 // SERIALIZATION
2461 //================================================================
2462 override void OnStoreSave(ParamsWriteContext ctx)
2463 {
2464 super.OnStoreSave(ctx);
2465
2466 if (GetFoodStage())
2467 {
2468 GetFoodStage().OnStoreSave(ctx);
2469 }
2470
2471 // food decay
2472 ctx.Write(m_DecayTimer);
2474 }
2475
2476 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2477 {
2478 if (!super.OnStoreLoad(ctx, version))
2479 return false;
2480
2481 if (GetFoodStage())
2482 {
2483 if (!GetFoodStage().OnStoreLoad(ctx, version))
2484 return false;
2485 }
2486
2487 if (version >= 115)
2488 {
2489 if (!ctx.Read(m_DecayTimer))
2490 {
2491 m_DecayTimer = 0.0;
2492 return false;
2493 }
2494 if (!ctx.Read(m_LastDecayStage))
2495 {
2497 return false;
2498 }
2499 }
2500
2501 UpdateVisualsEx(true); //forced init visuals
2502 Synchronize();
2503
2504 return true;
2505 }
2506
2507 override void AfterStoreLoad()
2508 {
2509 super.AfterStoreLoad();
2510
2511 Synchronize();
2512 }
2513
2514 //get food stage
2515 override FoodStage GetFoodStage()
2516 {
2517 return m_FoodStage;
2518 }
2519
2520 //food types
2521 override bool IsMeat()
2522 {
2523 return false;
2524 }
2525
2526 override bool IsCorpse()
2527 {
2528 return false;
2529 }
2530
2531 override bool IsFruit()
2532 {
2533 return false;
2534 }
2535
2536 override bool IsMushroom()
2537 {
2538 return false;
2539 }
2540
2541 //================================================================
2542 // NUTRITIONAL VALUES
2543 //================================================================
2544 //food properties
2545 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2546 {
2547 Edible_Base food_item = Edible_Base.Cast(item);
2548 if (food_item && food_item.GetFoodStage())
2549 {
2550 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2551 }
2552 else if (classname != "" && food_stage)
2553 {
2554 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2555 }
2556 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2557 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2558
2559 }
2560
2561 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2562 {
2563 Edible_Base food_item = Edible_Base.Cast(item);
2564 if (food_item && food_item.GetFoodStage())
2565 {
2566 return FoodStage.GetEnergy(food_item.GetFoodStage());
2567 }
2568 else if (classname != "" && food_stage)
2569 {
2570 return FoodStage.GetEnergy(null, food_stage, classname);
2571 }
2572 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2573 return g_Game.ConfigGetFloat( class_path + " energy" );
2574 }
2575
2576 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2577 {
2578 Edible_Base food_item = Edible_Base.Cast(item);
2579 if (food_item && food_item.GetFoodStage())
2580 {
2581 return FoodStage.GetWater(food_item.GetFoodStage());
2582 }
2583 else if (classname != "" && food_stage)
2584 {
2585 return FoodStage.GetWater(null, food_stage, classname);
2586 }
2587 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2588 return g_Game.ConfigGetFloat( class_path + " water" );
2589 }
2590
2591 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2592 {
2593 Edible_Base food_item = Edible_Base.Cast(item);
2594 if (food_item && food_item.GetFoodStage())
2595 {
2596 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2597 }
2598 else if (classname != "" && food_stage)
2599 {
2600 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2601 }
2602 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2603 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2604
2605 }
2606
2607 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2608 {
2609 Edible_Base food_item = Edible_Base.Cast(item);
2610 if (food_item && food_item.GetFoodStage())
2611 {
2612 return FoodStage.GetToxicity(food_item.GetFoodStage());
2613 }
2614 else if (classname != "" && food_stage)
2615 {
2616 return FoodStage.GetToxicity(null, food_stage, classname);
2617 }
2618 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2619 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2620 }
2621
2622 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2623 {
2624 Edible_Base food_item = Edible_Base.Cast(item);
2625 if (food_item && food_item.GetFoodStage())
2626 {
2627 return FoodStage.GetAgents(food_item.GetFoodStage());
2628 }
2629 else if (classname != "" && food_stage)
2630 {
2631 return FoodStage.GetAgents(null, food_stage, classname);
2632 }
2633 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2634 return g_Game.ConfigGetInt( class_path + " agents" );
2635 }
2636
2637 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2638 {
2639 Edible_Base food_item = Edible_Base.Cast(item);
2640 if (food_item && food_item.GetFoodStage())
2641 {
2642 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2643 }
2644 else if (classname != "" && food_stage)
2645 {
2646 return FoodStage.GetDigestibility(null, food_stage, classname);
2647 }
2648 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2649 return g_Game.ConfigGetInt( class_path + " digestibility" );
2650 }
2651
2652 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2653 {
2654 Edible_Base foodItem = Edible_Base.Cast(item);
2655 if (foodItem && foodItem.GetFoodStage())
2656 {
2657 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2658 }
2659 else if (className != "" && foodStage)
2660 {
2661 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2662 }
2663 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2664 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2665 }
2666
2667 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2668 {
2669 NutritionalProfile profile = new NutritionalProfile();
2670 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2671 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2672 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2673 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2674 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2675 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2676 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2677 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2678
2679 return profile;
2680 }
2681
2682 //================================================================
2683 // FOOD STAGING
2684 //================================================================
2686 {
2687 return GetFoodStage().GetFoodStageType();
2688 }
2689
2690 //food stage states
2691 bool IsFoodRaw()
2692 {
2693 if ( GetFoodStage() )
2694 {
2695 return GetFoodStage().IsFoodRaw();
2696 }
2697
2698 return false;
2699 }
2700
2701 bool IsFoodBaked()
2702 {
2703 if ( GetFoodStage() )
2704 {
2705 return GetFoodStage().IsFoodBaked();
2706 }
2707
2708 return false;
2709 }
2710
2711 bool IsFoodBoiled()
2712 {
2713 if ( GetFoodStage() )
2714 {
2715 return GetFoodStage().IsFoodBoiled();
2716 }
2717
2718 return false;
2719 }
2720
2721 bool IsFoodDried()
2722 {
2723 if ( GetFoodStage() )
2724 {
2725 return GetFoodStage().IsFoodDried();
2726 }
2727
2728 return false;
2729 }
2730
2731 bool IsFoodBurned()
2732 {
2733 if ( GetFoodStage() )
2734 {
2735 return GetFoodStage().IsFoodBurned();
2736 }
2737
2738 return false;
2739 }
2740
2741 bool IsFoodRotten()
2742 {
2743 if ( GetFoodStage() )
2744 {
2745 return GetFoodStage().IsFoodRotten();
2746 }
2747
2748 return false;
2749 }
2750
2751 //food stage change
2752 void ChangeFoodStage( FoodStageType new_food_stage_type )
2753 {
2754 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2755 }
2756
2758 {
2759 return GetFoodStage().GetNextFoodStageType( cooking_method );
2760 }
2761
2762 string GetFoodStageName( FoodStageType food_stage_type )
2763 {
2764 return GetFoodStage().GetFoodStageName( food_stage_type );
2765 }
2766
2767 bool CanChangeToNewStage( CookingMethodType cooking_method )
2768 {
2769 return GetFoodStage().CanChangeToNewStage( cooking_method );
2770 }
2771
2772 //Use this to receive food stage from another Edible_Base
2773 void TransferFoodStage( notnull Edible_Base source )
2774 {
2775 if ( !source.GetFoodStage())
2776 return;
2777 m_LastDecayStage = source.GetLastDecayStage();
2778 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2779 m_DecayTimer = source.GetDecayTimer();
2780 m_DecayDelta = source.GetDecayDelta();
2781 }
2782
2784 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2785 {
2786 HandleFoodStageChangeAgents(stageOld,stageNew);
2787 UpdateVisualsEx(); //performed on server only
2788 }
2789
2792 {
2793 switch (stageNew)
2794 {
2795 case FoodStageType.BAKED:
2796 case FoodStageType.BOILED:
2797 case FoodStageType.DRIED:
2798 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2799 break;
2800
2801 case FoodStageType.BURNED:
2802 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2803 break;
2804 }
2805 }
2806
2807 //================================================================
2808 // COOKING
2809 //================================================================
2810 //cooking time
2811 float GetCookingTime()
2812 {
2813 return GetFoodStage().GetCookingTime();
2814 }
2815
2816 void SetCookingTime( float time )
2817 {
2818 GetFoodStage().SetCookingTime( time );
2819
2820 //synchronize when calling on server
2821 Synchronize();
2822 }
2823
2824 void ResetCookingTime()
2825 {
2826 if (GetFoodStage())
2827 {
2828 GetFoodStage().SetCookingTime(0);
2829 Synchronize();
2830 }
2831 }
2832
2833 //replace edible with new item (opening cans)
2834 void ReplaceEdibleWithNew( string typeName )
2835 {
2836 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2837 if (player)
2838 {
2839 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2840 player.ServerReplaceItemInHandsWithNew(lambda);
2841 }
2842 else
2843 Error("ReplaceEdibleWithNew - cannot use edible without player");
2844 }
2845
2847 {
2849 }
2850
2851 override void SetActions()
2852 {
2853 super.SetActions();
2854
2857 }
2858
2859 protected void SoundCookingStart(string sound_name)
2860 {
2861 #ifndef SERVER
2862 #ifndef NO_GUI
2863 if (m_SoundPlaying != sound_name)
2864 {
2866
2867 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2868 m_SoundPlaying = sound_name;
2869 }
2870 #endif
2871 #endif
2872 }
2873
2874 protected void SoundCookingStop()
2875 {
2876 #ifndef SERVER
2877 #ifndef NO_GUI
2879 {
2880 m_SoundEffectCooking.Stop();
2881 m_SoundEffectCooking = null;
2882 m_SoundPlaying = "";
2883 }
2884 #endif
2885 #endif
2886 }
2887
2888 override bool CanDecay()
2889 {
2890 return false;
2891 }
2892
2893 override bool CanProcessDecay()
2894 {
2895 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2896 }
2897
2898 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2899 {
2900 m_DecayDelta = 0.0;
2901
2902 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2903 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2904 if ( hasRootAsPlayer )
2906
2907 /*Print( "-------------------------" );
2908 Print( this );
2909 Print( m_DecayTimer );
2910 Print( m_DecayDelta );
2911 Print( m_LastDecayStage );*/
2912
2913 if ( IsFruit() || IsMushroom() )
2914 {
2915 // fruit, vegetables and mushrooms
2917 {
2918 switch ( GetFoodStageType() )
2919 {
2920 case FoodStageType.RAW:
2923 break;
2924
2925 case FoodStageType.BOILED:
2928 break;
2929
2930 case FoodStageType.BAKED:
2933 break;
2934
2935 case FoodStageType.DRIED:
2936 case FoodStageType.BURNED:
2937 case FoodStageType.ROTTEN:
2938 default:
2939 m_DecayTimer = -1;
2941 return;
2942 }
2943
2944 //m_DecayTimer = m_DecayTimer / 1000.0;
2945 }
2946
2947 m_DecayTimer -= ( delta * m_DecayDelta );
2948
2949 if ( m_DecayTimer <= 0 )
2950 {
2951 if ( m_LastDecayStage != FoodStageType.NONE )
2952 {
2953 // switch to decayed stage
2954 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2955 {
2957 }
2958 if ( m_LastDecayStage == FoodStageType.RAW )
2959 {
2960 int rng = Math.RandomIntInclusive( 0, 100 );
2962 {
2964 }
2965 else
2966 {
2967 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2968 {
2970 }
2971 else
2972 {
2974 }
2975 }
2976 }
2977 }
2978 }
2979
2980 }
2981 else if ( IsMeat() )
2982 {
2983 // meat
2985 {
2986 switch ( GetFoodStageType() )
2987 {
2988 case FoodStageType.RAW:
2991 break;
2992
2993 case FoodStageType.BOILED:
2996 break;
2997
2998 case FoodStageType.BAKED:
3001 break;
3002
3003 case FoodStageType.DRIED:
3006 break;
3007
3008 case FoodStageType.BURNED:
3009 case FoodStageType.ROTTEN:
3010 default:
3011 m_DecayTimer = -1;
3013 return;
3014 }
3015 }
3016
3017 m_DecayTimer -= ( delta * m_DecayDelta );
3018
3019 if ( m_DecayTimer <= 0 )
3020 {
3021 if ( m_LastDecayStage != FoodStageType.NONE )
3022 {
3023 // switch to decayed stage
3024 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3025 {
3027 }
3028 }
3029 }
3030 }
3031 else if ( IsCorpse() )
3032 {
3033 // corpse
3035 {
3036 switch ( GetFoodStageType() )
3037 {
3038 case FoodStageType.RAW:
3041 break;
3042
3043 case FoodStageType.BURNED:
3044 case FoodStageType.ROTTEN:
3045 default:
3046 m_DecayTimer = -1;
3048 return;
3049 }
3050 }
3051
3052 m_DecayTimer -= ( delta * m_DecayDelta );
3053
3054 if ( m_DecayTimer <= 0 )
3055 {
3056 if ( m_LastDecayStage != FoodStageType.NONE )
3057 {
3058 // switch to decayed stage
3059 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3060 {
3062 }
3063 }
3064 }
3065 }
3066 else
3067 {
3068 // opened cans
3069 m_DecayTimer -= ( delta * m_DecayDelta );
3070
3071 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
3072 {
3075 //m_DecayTimer = m_DecayTimer / 1000.0;
3076 }
3077 else
3078 {
3079 if ( m_DecayTimer <= 0 )
3080 {
3081 InsertAgent(eAgents.FOOD_POISON, 1);
3082 m_DecayTimer = -1;
3083 }
3084 }
3085 }
3086 }
3087
3088 protected void UpdateVaporParticle()
3089 {
3090 if (g_Game.IsHeadlessOrDedicatedServer())
3091 return;
3092
3093 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
3094 {
3095 InventoryLocation invLoc = new InventoryLocation();
3096 GetInventory().GetCurrentInventoryLocation(invLoc);
3097 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
3098 {
3099 ParticleManager ptcMgr = ParticleManager.GetInstance();
3100 if (ptcMgr)
3101 {
3102 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
3103 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
3104 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
3105 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
3106 }
3107 }
3108 }
3109 else if (m_HotVaporParticle)
3110 {
3111 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
3112 {
3113 m_HotVaporParticle.Stop();
3114 m_HotVaporParticle = null;
3115 return;
3116 }
3117
3118 InventoryLocation inventoryLoc = new InventoryLocation();
3119 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
3120 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
3121 {
3122 m_HotVaporParticle.Stop();
3123 m_HotVaporParticle = null;
3124 }
3125 }
3126 }
3127
3128 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
3129 {
3130 if (GetFoodStage())
3131 {
3132 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
3133 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
3134 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
3135 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
3136 }
3137
3138 super.GetDebugActions(outputList);
3139 }
3140
3141 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
3142 {
3143 super.OnAction(action_id, player, ctx);
3144
3145 if ( g_Game.IsServer() )
3146 {
3147 if ( action_id == EActions.FOOD_STAGE_PREV )
3148 {
3149 int food_stage_prev = GetFoodStageType() - 1;
3150 if (food_stage_prev <= 0)
3151 {
3152 food_stage_prev = FoodStageType.COUNT - 1;
3153 }
3154 ChangeFoodStage(food_stage_prev);
3155 return true;
3156 }
3157 else if ( action_id == EActions.FOOD_STAGE_NEXT )
3158 {
3159 int food_stage_next = GetFoodStageType() + 1;
3160 if (food_stage_next >= FoodStageType.COUNT )
3161 {
3162 food_stage_next = FoodStageType.RAW;
3163 }
3164 ChangeFoodStage(food_stage_next);
3165 return true;
3166 }
3167
3168 }
3169
3170 #ifdef DIAG_DEVELOPER
3171 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
3172 {
3173 PrintNutritionsData();
3174 return true;
3175 }
3176 #endif
3177
3178 return false;
3179 }
3180
3181 override string GetDebugText()
3182 {
3183 string debug_output;
3184
3185 debug_output = super.GetDebugText();
3186
3187 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
3188 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
3189
3190 return debug_output;
3191 }
3192
3193 //================================================================
3194 // GENERAL GETTERS
3195 //================================================================
3196
3197 override float GetBaitEffectivity()
3198 {
3199 float ret = super.GetBaitEffectivity();
3200
3201 if (IsFoodRotten())
3202 {
3203 ret *= 0.5;
3204 }
3205
3206 return ret;
3207 }
3208
3209 float GetDecayTimer()
3210 {
3211 return m_DecayTimer;
3212 }
3213
3214 float GetDecayDelta()
3215 {
3216 return m_DecayDelta;
3217 }
3218
3220 {
3221 return m_LastDecayStage;
3222 }
3223
3224 #ifdef DIAG_DEVELOPER
3225 private void PrintNutritionsData()
3226 {
3227 string nutritionsData = "";
3228
3229 FoodStage stage = GetFoodStage();
3230 FoodStageType stageType = stage.GetFoodStageType();
3231
3232 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
3233 if (profile)
3234 {
3235 nutritionsData = string.Format("Item: %1\n\n", this);
3236 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
3237 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
3238 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
3239 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
3240 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
3241 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
3242 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
3243
3244 if (profile.IsLiquid())
3245 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
3246
3247 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
3248 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
3249 }
3250
3251 nutritionsData += "-----\n";
3252
3253 Debug.Log(nutritionsData);
3254 }
3255 #endif
3256
3258 //DEPRECATED
3260 void UpdateVisuals()
3261 {
3263 }
3264}
3265
3267{
3268 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
3269};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.