DayZ 1.27
DayZ Explorer by KGB
 
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◆ UpdateVisualsEx()

void ReplaceEdibleWithNewLambda::UpdateVisualsEx ( bool forced = false)
private

См. определение в файле Edible_Base.c строка 1196

1196 : ItemBase
1197{
1198 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1199
1200 const string SOUND_BAKING_START = "Baking_SoundSet";
1201 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1202 const string SOUND_BOILING_START = "Boiling_SoundSet";
1203 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1204 const string SOUND_DRYING_START = "Drying_SoundSet";
1205 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1206 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1207
1208 protected bool m_MakeCookingSounds;
1209 protected SoundOnVehicle m_SoundCooking;
1211 protected string m_SoundPlaying;
1212 ref FoodStage m_FoodStage;
1213 protected float m_DecayTimer;
1214 protected float m_DecayDelta = 0.0;
1217
1219
1220 void Edible_Base()
1221 {
1222 if (HasFoodStage())
1223 {
1224 m_FoodStage = new FoodStage(this);
1225
1226 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1227 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1228
1229 m_SoundPlaying = "";
1231 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1232 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1233 }
1234 }
1235
1236 override void EEInit()
1237 {
1238 super.EEInit();
1239
1240 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1241 }
1242
1243 override void EEDelete(EntityAI parent)
1244 {
1245 super.EEDelete(parent);
1246
1247 RemoveAudio();
1248
1250 m_HotVaporParticle.Stop();
1251 }
1252
1253 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1254 {
1255 super.EEItemLocationChanged(oldLoc, newLoc);
1256
1258 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1259 {
1260 switch (oldLoc.GetParent().GetType())
1261 {
1262 case "FryingPan":
1263 case "Pot":
1264 case "Cauldron":
1265 case "SharpWoodenStick":
1266 MakeSoundsOnClient(false);
1267 break;
1268 }
1269
1271 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1272 {
1273 MakeSoundsOnClient(false);
1274 }
1275 }
1276
1277 if (oldLoc.IsValid())
1279
1280 if (CanHaveTemperature())
1282 }
1283
1284 void UpdateVisualsEx(bool forced = false)
1285 {
1286 if (GetFoodStage())
1287 GetFoodStage().UpdateVisualsEx(forced);
1288 }
1289
1290 bool Consume(float amount, PlayerBase consumer)
1291 {
1292 AddQuantity(-amount, false, false);
1293 OnConsume(amount, consumer);
1294
1295 return true;
1296 }
1297
1298 void OnConsume(float amount, PlayerBase consumer)
1299 {
1301 {
1302 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1303 }
1304 }
1305
1307 int FilterAgents(int agentsIn)
1308 {
1309 int foodStageType;
1310
1311 FoodStage foodStage = GetFoodStage();
1312 if (foodStage)
1313 foodStageType = foodStage.GetFoodStageType();
1314
1316 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1317 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1318 agentsIn &= ~eAgents.FOOD_POISON;
1319
1320 return agentsIn;
1321 }
1322
1323 //food staging
1324 override bool CanBeCooked()
1325 {
1326 return false;
1327 }
1328
1329 override bool CanBeCookedOnStick()
1330 {
1331 return false;
1332 }
1333
1334 override float GetTemperatureFreezeTime()
1335 {
1336 if (GetFoodStage())
1337 {
1338 switch (m_FoodStage.GetFoodStageType())
1339 {
1340 case FoodStageType.DRIED:
1341 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1342
1343 case FoodStageType.BURNED:
1344 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1345
1346 default:
1347 return super.GetTemperatureFreezeTime();
1348 }
1349 }
1350
1351 return super.GetTemperatureFreezeTime();
1352 }
1353
1354 override float GetTemperatureThawTime()
1355 {
1356 if (GetFoodStage())
1357 {
1358 switch (m_FoodStage.GetFoodStageType())
1359 {
1360 case FoodStageType.DRIED:
1361 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1362
1363 case FoodStageType.BURNED:
1364 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1365
1366 default:
1367 return super.GetTemperatureThawTime();
1368 }
1369 }
1370
1371 return super.GetTemperatureThawTime();
1372 }
1373
1374 override bool CanItemOverheat()
1375 {
1376 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1377 }
1378
1379 //================================================================
1380 // SYNCHRONIZATION
1381 //================================================================
1382 void Synchronize()
1383 {
1384 SetSynchDirty();
1385 }
1386
1387 override void OnVariablesSynchronized()
1388 {
1389 super.OnVariablesSynchronized();
1390
1391 //UpdateVisualsEx(); //performed on client only
1392
1393 //update audio
1395 {
1396 RefreshAudio();
1397 }
1398 else
1399 {
1400 RemoveAudio();
1401 }
1402
1403 if (CanHaveTemperature())
1405 }
1406
1407 //================================================================
1408 // AUDIO EFFECTS (WHEN ON DCS)
1409 //================================================================
1410 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1411 {
1412 m_MakeCookingSounds = soundstate;
1413 m_CookedByMethod = cookingMethod;
1414
1415 Synchronize();
1416 }
1417
1418 protected void RefreshAudio()
1419 {
1420 string soundName = "";
1421
1422 FoodStageType currentFoodStage = GetFoodStageType();
1424
1425 if (currentFoodStage == FoodStageType.BURNED)
1426 {
1427 soundName = SOUND_BURNING_DONE;
1428 }
1429 else
1430 {
1431 switch (m_CookedByMethod)
1432 {
1433 case CookingMethodType.BAKING:
1434 {
1435 if (nextFoodStage == FoodStageType.BAKED)
1436 soundName = SOUND_BAKING_START;
1437 else if (currentFoodStage == FoodStageType.BAKED)
1438 soundName = SOUND_BAKING_DONE;
1439 else
1440 soundName = "";
1441 break;
1442 }
1443
1444 case CookingMethodType.BOILING:
1445 {
1446 if (nextFoodStage == FoodStageType.BOILED)
1447 soundName = SOUND_BOILING_START;
1448 else if (currentFoodStage == FoodStageType.BOILED)
1449 soundName = SOUND_BOILING_DONE;
1450 else
1451 soundName = "";
1452 break;
1453 }
1454
1455 case CookingMethodType.DRYING:
1456 {
1457 if (nextFoodStage == FoodStageType.DRIED)
1458 soundName = SOUND_DRYING_START;
1459 else if (currentFoodStage == FoodStageType.DRIED)
1460 soundName = SOUND_DRYING_DONE;
1461 else
1462 soundName = "";
1463 break;
1464 }
1465
1466 default:
1467 soundName = "";
1468 break;
1469 }
1470
1471 if (nextFoodStage == FoodStageType.BURNED)
1472 {
1473 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1474 {
1475 soundName = SOUND_BURNING_DONE;
1476 }
1477 else // pre-emptive burning sounds replace regular ones
1478 {
1479 array<float> nextStageProperties = new array<float>();
1480 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1481 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1482 float progress01 = GetCookingTime() / nextStageTime;
1483 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1484 {
1485 soundName = SOUND_BURNING_DONE;
1486 }
1487 }
1488 }
1489 }
1490
1491 SoundCookingStart(soundName);
1492 }
1493
1494 protected void RemoveAudio()
1495 {
1496 m_MakeCookingSounds = false;
1498 }
1499
1500 //================================================================
1501 // SERIALIZATION
1502 //================================================================
1503 override void OnStoreSave(ParamsWriteContext ctx)
1504 {
1505 super.OnStoreSave(ctx);
1506
1507 if (GetFoodStage())
1508 {
1509 GetFoodStage().OnStoreSave(ctx);
1510 }
1511
1512 // food decay
1513 ctx.Write(m_DecayTimer);
1515 }
1516
1517 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1518 {
1519 if (!super.OnStoreLoad(ctx, version))
1520 return false;
1521
1522 if (GetFoodStage())
1523 {
1524 if (!GetFoodStage().OnStoreLoad(ctx, version))
1525 return false;
1526 }
1527
1528 if (version >= 115)
1529 {
1530 if (!ctx.Read(m_DecayTimer))
1531 {
1532 m_DecayTimer = 0.0;
1533 return false;
1534 }
1535 if (!ctx.Read(m_LastDecayStage))
1536 {
1538 return false;
1539 }
1540 }
1541
1542 UpdateVisualsEx(true); //forced init visuals
1543 Synchronize();
1544
1545 return true;
1546 }
1547
1548 override void AfterStoreLoad()
1549 {
1550 super.AfterStoreLoad();
1551
1552 Synchronize();
1553 }
1554
1555 //get food stage
1556 override FoodStage GetFoodStage()
1557 {
1558 return m_FoodStage;
1559 }
1560
1561 //food types
1562 override bool IsMeat()
1563 {
1564 return false;
1565 }
1566
1567 override bool IsCorpse()
1568 {
1569 return false;
1570 }
1571
1572 override bool IsFruit()
1573 {
1574 return false;
1575 }
1576
1577 override bool IsMushroom()
1578 {
1579 return false;
1580 }
1581
1582 //================================================================
1583 // NUTRITIONAL VALUES
1584 //================================================================
1585 //food properties
1586 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1587 {
1588 Edible_Base food_item = Edible_Base.Cast(item);
1589 if (food_item && food_item.GetFoodStage())
1590 {
1591 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1592 }
1593 else if (classname != "" && food_stage)
1594 {
1595 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1596 }
1597 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1598 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1599
1600 }
1601
1602 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1603 {
1604 Edible_Base food_item = Edible_Base.Cast(item);
1605 if (food_item && food_item.GetFoodStage())
1606 {
1607 return FoodStage.GetEnergy(food_item.GetFoodStage());
1608 }
1609 else if (classname != "" && food_stage)
1610 {
1611 return FoodStage.GetEnergy(null, food_stage, classname);
1612 }
1613 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1614 return GetGame().ConfigGetFloat( class_path + " energy" );
1615 }
1616
1617 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1618 {
1619 Edible_Base food_item = Edible_Base.Cast(item);
1620 if (food_item && food_item.GetFoodStage())
1621 {
1622 return FoodStage.GetWater(food_item.GetFoodStage());
1623 }
1624 else if (classname != "" && food_stage)
1625 {
1626 return FoodStage.GetWater(null, food_stage, classname);
1627 }
1628 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1629 return GetGame().ConfigGetFloat( class_path + " water" );
1630 }
1631
1632 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1633 {
1634 Edible_Base food_item = Edible_Base.Cast(item);
1635 if (food_item && food_item.GetFoodStage())
1636 {
1637 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1638 }
1639 else if (classname != "" && food_stage)
1640 {
1641 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1642 }
1643 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1644 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1645
1646 }
1647
1648 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1649 {
1650 Edible_Base food_item = Edible_Base.Cast(item);
1651 if (food_item && food_item.GetFoodStage())
1652 {
1653 return FoodStage.GetToxicity(food_item.GetFoodStage());
1654 }
1655 else if (classname != "" && food_stage)
1656 {
1657 return FoodStage.GetToxicity(null, food_stage, classname);
1658 }
1659 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1660 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1661 }
1662
1663 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1664 {
1665 Edible_Base food_item = Edible_Base.Cast(item);
1666 if (food_item && food_item.GetFoodStage())
1667 {
1668 return FoodStage.GetAgents(food_item.GetFoodStage());
1669 }
1670 else if (classname != "" && food_stage)
1671 {
1672 return FoodStage.GetAgents(null, food_stage, classname);
1673 }
1674 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1675 return GetGame().ConfigGetInt( class_path + " agents" );
1676 }
1677
1678 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1679 {
1680 Edible_Base food_item = Edible_Base.Cast(item);
1681 if (food_item && food_item.GetFoodStage())
1682 {
1683 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1684 }
1685 else if (classname != "" && food_stage)
1686 {
1687 return FoodStage.GetDigestibility(null, food_stage, classname);
1688 }
1689 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1690 return GetGame().ConfigGetInt( class_path + " digestibility" );
1691 }
1692
1693 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1694 {
1695 Edible_Base foodItem = Edible_Base.Cast(item);
1696 if (foodItem && foodItem.GetFoodStage())
1697 {
1698 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1699 }
1700 else if (className != "" && foodStage)
1701 {
1702 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1703 }
1704 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1705 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1706 }
1707
1708 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1709 {
1710 NutritionalProfile profile = new NutritionalProfile();
1711 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1712 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1713 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1714 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1715 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1716 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1717 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1718 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1719
1720 return profile;
1721 }
1722
1723 //================================================================
1724 // FOOD STAGING
1725 //================================================================
1727 {
1728 return GetFoodStage().GetFoodStageType();
1729 }
1730
1731 //food stage states
1732 bool IsFoodRaw()
1733 {
1734 if ( GetFoodStage() )
1735 {
1736 return GetFoodStage().IsFoodRaw();
1737 }
1738
1739 return false;
1740 }
1741
1742 bool IsFoodBaked()
1743 {
1744 if ( GetFoodStage() )
1745 {
1746 return GetFoodStage().IsFoodBaked();
1747 }
1748
1749 return false;
1750 }
1751
1752 bool IsFoodBoiled()
1753 {
1754 if ( GetFoodStage() )
1755 {
1756 return GetFoodStage().IsFoodBoiled();
1757 }
1758
1759 return false;
1760 }
1761
1762 bool IsFoodDried()
1763 {
1764 if ( GetFoodStage() )
1765 {
1766 return GetFoodStage().IsFoodDried();
1767 }
1768
1769 return false;
1770 }
1771
1772 bool IsFoodBurned()
1773 {
1774 if ( GetFoodStage() )
1775 {
1776 return GetFoodStage().IsFoodBurned();
1777 }
1778
1779 return false;
1780 }
1781
1782 bool IsFoodRotten()
1783 {
1784 if ( GetFoodStage() )
1785 {
1786 return GetFoodStage().IsFoodRotten();
1787 }
1788
1789 return false;
1790 }
1791
1792 //food stage change
1793 void ChangeFoodStage( FoodStageType new_food_stage_type )
1794 {
1795 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1796 }
1797
1799 {
1800 return GetFoodStage().GetNextFoodStageType( cooking_method );
1801 }
1802
1803 string GetFoodStageName( FoodStageType food_stage_type )
1804 {
1805 return GetFoodStage().GetFoodStageName( food_stage_type );
1806 }
1807
1808 bool CanChangeToNewStage( CookingMethodType cooking_method )
1809 {
1810 return GetFoodStage().CanChangeToNewStage( cooking_method );
1811 }
1812
1813 //Use this to receive food stage from another Edible_Base
1814 void TransferFoodStage( notnull Edible_Base source )
1815 {
1816 if ( !source.GetFoodStage())
1817 return;
1818 m_LastDecayStage = source.GetLastDecayStage();
1819 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1820 m_DecayTimer = source.GetDecayTimer();
1821 m_DecayDelta = source.GetDecayDelta();
1822 }
1823
1825 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1826 {
1827 HandleFoodStageChangeAgents(stageOld,stageNew);
1828 UpdateVisualsEx(); //performed on server only
1829 }
1830
1833 {
1834 switch (stageNew)
1835 {
1836 case FoodStageType.BAKED:
1837 case FoodStageType.BOILED:
1838 case FoodStageType.DRIED:
1839 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1840 break;
1841
1842 case FoodStageType.BURNED:
1843 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1844 break;
1845 }
1846 }
1847
1848 //================================================================
1849 // COOKING
1850 //================================================================
1851 //cooking time
1852 float GetCookingTime()
1853 {
1854 return GetFoodStage().GetCookingTime();
1855 }
1856
1857 void SetCookingTime( float time )
1858 {
1859 GetFoodStage().SetCookingTime( time );
1860
1861 //synchronize when calling on server
1862 Synchronize();
1863 }
1864
1865 void ResetCookingTime()
1866 {
1867 if (GetFoodStage())
1868 {
1869 GetFoodStage().SetCookingTime(0);
1870 Synchronize();
1871 }
1872 }
1873
1874 //replace edible with new item (opening cans)
1875 void ReplaceEdibleWithNew( string typeName )
1876 {
1877 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1878 if (player)
1879 {
1880 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1881 player.ServerReplaceItemInHandsWithNew(lambda);
1882 }
1883 else
1884 Error("ReplaceEdibleWithNew - cannot use edible without player");
1885 }
1886
1888 {
1890 }
1891
1892 override void SetActions()
1893 {
1894 super.SetActions();
1895
1898 }
1899
1900 protected void SoundCookingStart(string sound_name)
1901 {
1902 #ifndef SERVER
1903 if (m_SoundPlaying != sound_name)
1904 {
1906
1907 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1908 m_SoundPlaying = sound_name;
1909 }
1910 #endif
1911 }
1912
1913 protected void SoundCookingStop()
1914 {
1915 #ifndef SERVER
1917 {
1918 m_SoundEffectCooking.Stop();
1919 m_SoundEffectCooking = null;
1920 m_SoundPlaying = "";
1921 }
1922 #endif
1923 }
1924
1925 override bool CanDecay()
1926 {
1927 return false;
1928 }
1929
1930 override bool CanProcessDecay()
1931 {
1932 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1933 }
1934
1935 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1936 {
1937 m_DecayDelta = 0.0;
1938
1939 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
1940 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1941 if ( hasRootAsPlayer )
1943
1944 /*Print( "-------------------------" );
1945 Print( this );
1946 Print( m_DecayTimer );
1947 Print( m_DecayDelta );
1948 Print( m_LastDecayStage );*/
1949
1950 if ( IsFruit() || IsMushroom() )
1951 {
1952 // fruit, vegetables and mushrooms
1954 {
1955 switch ( GetFoodStageType() )
1956 {
1957 case FoodStageType.RAW:
1960 break;
1961
1962 case FoodStageType.BOILED:
1965 break;
1966
1967 case FoodStageType.BAKED:
1970 break;
1971
1972 case FoodStageType.DRIED:
1973 case FoodStageType.BURNED:
1974 case FoodStageType.ROTTEN:
1975 default:
1976 m_DecayTimer = -1;
1978 return;
1979 }
1980
1981 //m_DecayTimer = m_DecayTimer / 1000.0;
1982 }
1983
1984 m_DecayTimer -= ( delta * m_DecayDelta );
1985
1986 if ( m_DecayTimer <= 0 )
1987 {
1988 if ( m_LastDecayStage != FoodStageType.NONE )
1989 {
1990 // switch to decayed stage
1991 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
1992 {
1994 }
1995 if ( m_LastDecayStage == FoodStageType.RAW )
1996 {
1997 int rng = Math.RandomIntInclusive( 0, 100 );
1999 {
2001 }
2002 else
2003 {
2004 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2005 {
2007 }
2008 else
2009 {
2011 }
2012 }
2013 }
2014 }
2015 }
2016
2017 }
2018 else if ( IsMeat() )
2019 {
2020 // meat
2022 {
2023 switch ( GetFoodStageType() )
2024 {
2025 case FoodStageType.RAW:
2028 break;
2029
2030 case FoodStageType.BOILED:
2033 break;
2034
2035 case FoodStageType.BAKED:
2038 break;
2039
2040 case FoodStageType.DRIED:
2043 break;
2044
2045 case FoodStageType.BURNED:
2046 case FoodStageType.ROTTEN:
2047 default:
2048 m_DecayTimer = -1;
2050 return;
2051 }
2052 }
2053
2054 m_DecayTimer -= ( delta * m_DecayDelta );
2055
2056 if ( m_DecayTimer <= 0 )
2057 {
2058 if ( m_LastDecayStage != FoodStageType.NONE )
2059 {
2060 // switch to decayed stage
2061 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2062 {
2064 }
2065 }
2066 }
2067 }
2068 else if ( IsCorpse() )
2069 {
2070 // corpse
2072 {
2073 switch ( GetFoodStageType() )
2074 {
2075 case FoodStageType.RAW:
2078 break;
2079
2080 case FoodStageType.BURNED:
2081 case FoodStageType.ROTTEN:
2082 default:
2083 m_DecayTimer = -1;
2085 return;
2086 }
2087 }
2088
2089 m_DecayTimer -= ( delta * m_DecayDelta );
2090
2091 if ( m_DecayTimer <= 0 )
2092 {
2093 if ( m_LastDecayStage != FoodStageType.NONE )
2094 {
2095 // switch to decayed stage
2096 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2097 {
2099 }
2100 }
2101 }
2102 }
2103 else
2104 {
2105 // opened cans
2106 m_DecayTimer -= ( delta * m_DecayDelta );
2107
2108 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2109 {
2112 //m_DecayTimer = m_DecayTimer / 1000.0;
2113 }
2114 else
2115 {
2116 if ( m_DecayTimer <= 0 )
2117 {
2118 InsertAgent(eAgents.FOOD_POISON, 1);
2119 m_DecayTimer = -1;
2120 }
2121 }
2122 }
2123 }
2124
2125 protected void UpdateVaporParticle()
2126 {
2127 if (GetGame().IsDedicatedServer())
2128 return;
2129
2130 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2131 {
2132 InventoryLocation invLoc = new InventoryLocation();
2133 GetInventory().GetCurrentInventoryLocation(invLoc);
2134 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2135 {
2136 ParticleManager ptcMgr = ParticleManager.GetInstance();
2137 if (ptcMgr)
2138 {
2139 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2140 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2141 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2142 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2143 }
2144 }
2145 }
2146 else if (m_HotVaporParticle)
2147 {
2148 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2149 {
2150 m_HotVaporParticle.Stop();
2151 m_HotVaporParticle = null;
2152 return;
2153 }
2154
2155 InventoryLocation inventoryLoc = new InventoryLocation();
2156 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2157 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2158 {
2159 m_HotVaporParticle.Stop();
2160 m_HotVaporParticle = null;
2161 }
2162 }
2163 }
2164
2165 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2166 {
2167 super.GetDebugActions(outputList);
2168
2169 if (GetFoodStage())
2170 {
2171 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2172 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2173 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2174 }
2175 }
2176
2177 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2178 {
2179 super.OnAction(action_id, player, ctx);
2180
2181 if ( GetGame().IsServer() )
2182 {
2183 if ( action_id == EActions.FOOD_STAGE_PREV )
2184 {
2185 int food_stage_prev = GetFoodStageType() - 1;
2186 if (food_stage_prev <= 0)
2187 {
2188 food_stage_prev = FoodStageType.COUNT - 1;
2189 }
2190 ChangeFoodStage(food_stage_prev);
2191 return true;
2192 }
2193 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2194 {
2195 int food_stage_next = GetFoodStageType() + 1;
2196 if (food_stage_next >= FoodStageType.COUNT )
2197 {
2198 food_stage_next = FoodStageType.RAW;
2199 }
2200 ChangeFoodStage(food_stage_next);
2201 return true;
2202 }
2203
2204 }
2205
2206 #ifdef DIAG_DEVELOPER
2207 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2208 {
2209 PrintNutritionsData();
2210 return true;
2211 }
2212 #endif
2213
2214 return false;
2215 }
2216
2217 override string GetDebugText()
2218 {
2219 string debug_output;
2220
2221 debug_output = super.GetDebugText();
2222
2223 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2224 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2225
2226 return debug_output;
2227 }
2228
2229 //================================================================
2230 // GENERAL GETTERS
2231 //================================================================
2232
2233 override float GetBaitEffectivity()
2234 {
2235 float ret = super.GetBaitEffectivity();
2236
2237 if (IsFoodRotten())
2238 {
2239 ret *= 0.5;
2240 }
2241
2242 return ret;
2243 }
2244
2245 float GetDecayTimer()
2246 {
2247 return m_DecayTimer;
2248 }
2249
2250 float GetDecayDelta()
2251 {
2252 return m_DecayDelta;
2253 }
2254
2256 {
2257 return m_LastDecayStage;
2258 }
2259
2260 #ifdef DIAG_DEVELOPER
2261 private void PrintNutritionsData()
2262 {
2263 string nutritionsData = "";
2264
2265 FoodStage stage = GetFoodStage();
2266 FoodStageType stageType = stage.GetFoodStageType();
2267
2268 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2269 if (profile)
2270 {
2271 nutritionsData = string.Format("Item: %1\n\n", this);
2272 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2273 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2274 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2275 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2276 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2277 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2278 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2279
2280 if (profile.IsLiquid())
2281 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2282
2283 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2284 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2285 }
2286
2287 nutritionsData += "-----\n";
2288
2289 Debug.Log(nutritionsData);
2290 }
2291 #endif
2292
2294 //DEPRECATED
2296 void UpdateVisuals()
2297 {
2299 }
2300}
2301
2303{
2304 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2305};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.