DayZ 1.28
DayZ Explorer by KGB
 
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◆ UpdateVisualsEx()

void ReplaceEdibleWithNewLambda::UpdateVisualsEx ( bool forced = false)
private

См. определение в файле Edible_Base.c строка 1197

1197 : ItemBase
1198{
1199 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1200
1201 const string SOUND_BAKING_START = "Baking_SoundSet";
1202 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1203 const string SOUND_BOILING_START = "Boiling_SoundSet";
1204 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1205 const string SOUND_DRYING_START = "Drying_SoundSet";
1206 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1207 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1208
1209 protected bool m_MakeCookingSounds;
1210 protected SoundOnVehicle m_SoundCooking;
1212 protected string m_SoundPlaying;
1213 ref FoodStage m_FoodStage;
1214 protected float m_DecayTimer;
1215 protected float m_DecayDelta = 0.0;
1218
1220
1221 void Edible_Base()
1222 {
1223 if (HasFoodStage())
1224 {
1225 m_FoodStage = new FoodStage(this);
1226
1227 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1228 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1229
1230 m_SoundPlaying = "";
1232 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1233 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1234 }
1235 }
1236
1237 override void EEInit()
1238 {
1239 super.EEInit();
1240
1241 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1242 }
1243
1244 override void EEDelete(EntityAI parent)
1245 {
1246 super.EEDelete(parent);
1247
1248 RemoveAudio();
1249
1251 m_HotVaporParticle.Stop();
1252 }
1253
1254 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1255 {
1256 super.EEItemLocationChanged(oldLoc, newLoc);
1257
1259 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1260 {
1261 switch (oldLoc.GetParent().GetType())
1262 {
1263 case "FryingPan":
1264 case "Pot":
1265 case "Cauldron":
1266 case "SharpWoodenStick":
1267 MakeSoundsOnClient(false);
1268 break;
1269 }
1270
1272 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1273 {
1274 MakeSoundsOnClient(false);
1275 }
1276 }
1277
1278 if (oldLoc.IsValid())
1280
1281 if (CanHaveTemperature())
1283 }
1284
1285 void UpdateVisualsEx(bool forced = false)
1286 {
1287 if (GetFoodStage())
1288 GetFoodStage().UpdateVisualsEx(forced);
1289 }
1290
1291 bool Consume(float amount, PlayerBase consumer)
1292 {
1293 AddQuantity(-amount, false, false);
1294 OnConsume(amount, consumer);
1295
1296 return true;
1297 }
1298
1299 void OnConsume(float amount, PlayerBase consumer)
1300 {
1302 {
1303 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1304 }
1305 }
1306
1308 int FilterAgents(int agentsIn)
1309 {
1310 int foodStageType;
1311
1312 FoodStage foodStage = GetFoodStage();
1313 if (foodStage)
1314 foodStageType = foodStage.GetFoodStageType();
1315
1317 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1318 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1319 agentsIn &= ~eAgents.FOOD_POISON;
1320
1321 return agentsIn;
1322 }
1323
1324 //food staging
1325 override bool CanBeCooked()
1326 {
1327 return false;
1328 }
1329
1330 override bool CanBeCookedOnStick()
1331 {
1332 return false;
1333 }
1334
1335 override float GetTemperatureFreezeTime()
1336 {
1337 if (GetFoodStage())
1338 {
1339 switch (m_FoodStage.GetFoodStageType())
1340 {
1341 case FoodStageType.DRIED:
1342 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1343
1344 case FoodStageType.BURNED:
1345 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1346
1347 default:
1348 return super.GetTemperatureFreezeTime();
1349 }
1350 }
1351
1352 return super.GetTemperatureFreezeTime();
1353 }
1354
1355 override float GetTemperatureThawTime()
1356 {
1357 if (GetFoodStage())
1358 {
1359 switch (m_FoodStage.GetFoodStageType())
1360 {
1361 case FoodStageType.DRIED:
1362 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1363
1364 case FoodStageType.BURNED:
1365 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1366
1367 default:
1368 return super.GetTemperatureThawTime();
1369 }
1370 }
1371
1372 return super.GetTemperatureThawTime();
1373 }
1374
1375 override bool CanItemOverheat()
1376 {
1377 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1378 }
1379
1380 //================================================================
1381 // SYNCHRONIZATION
1382 //================================================================
1383 void Synchronize()
1384 {
1385 SetSynchDirty();
1386 }
1387
1388 override void OnVariablesSynchronized()
1389 {
1390 super.OnVariablesSynchronized();
1391
1392 //UpdateVisualsEx(); //performed on client only
1393
1394 //update audio
1396 {
1397 RefreshAudio();
1398 }
1399 else
1400 {
1401 RemoveAudio();
1402 }
1403
1404 if (CanHaveTemperature())
1406 }
1407
1408 //================================================================
1409 // AUDIO EFFECTS (WHEN ON DCS)
1410 //================================================================
1411 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1412 {
1413 m_MakeCookingSounds = soundstate;
1414 m_CookedByMethod = cookingMethod;
1415
1416 Synchronize();
1417 }
1418
1419 protected void RefreshAudio()
1420 {
1421 string soundName = "";
1422
1423 FoodStageType currentFoodStage = GetFoodStageType();
1425
1426 if (currentFoodStage == FoodStageType.BURNED)
1427 {
1428 soundName = SOUND_BURNING_DONE;
1429 }
1430 else
1431 {
1432 switch (m_CookedByMethod)
1433 {
1434 case CookingMethodType.BAKING:
1435 {
1436 if (nextFoodStage == FoodStageType.BAKED)
1437 soundName = SOUND_BAKING_START;
1438 else if (currentFoodStage == FoodStageType.BAKED)
1439 soundName = SOUND_BAKING_DONE;
1440 else
1441 soundName = "";
1442 break;
1443 }
1444
1445 case CookingMethodType.BOILING:
1446 {
1447 if (nextFoodStage == FoodStageType.BOILED)
1448 soundName = SOUND_BOILING_START;
1449 else if (currentFoodStage == FoodStageType.BOILED)
1450 soundName = SOUND_BOILING_DONE;
1451 else
1452 soundName = "";
1453 break;
1454 }
1455
1456 case CookingMethodType.DRYING:
1457 {
1458 if (nextFoodStage == FoodStageType.DRIED)
1459 soundName = SOUND_DRYING_START;
1460 else if (currentFoodStage == FoodStageType.DRIED)
1461 soundName = SOUND_DRYING_DONE;
1462 else
1463 soundName = "";
1464 break;
1465 }
1466
1467 default:
1468 soundName = "";
1469 break;
1470 }
1471
1472 if (nextFoodStage == FoodStageType.BURNED)
1473 {
1474 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1475 {
1476 soundName = SOUND_BURNING_DONE;
1477 }
1478 else // pre-emptive burning sounds replace regular ones
1479 {
1480 array<float> nextStageProperties = new array<float>();
1481 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1482 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1483 float progress01 = GetCookingTime() / nextStageTime;
1484 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1485 {
1486 soundName = SOUND_BURNING_DONE;
1487 }
1488 }
1489 }
1490 }
1491
1492 SoundCookingStart(soundName);
1493 }
1494
1495 protected void RemoveAudio()
1496 {
1497 m_MakeCookingSounds = false;
1499 }
1500
1501 //================================================================
1502 // SERIALIZATION
1503 //================================================================
1504 override void OnStoreSave(ParamsWriteContext ctx)
1505 {
1506 super.OnStoreSave(ctx);
1507
1508 if (GetFoodStage())
1509 {
1510 GetFoodStage().OnStoreSave(ctx);
1511 }
1512
1513 // food decay
1514 ctx.Write(m_DecayTimer);
1516 }
1517
1518 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1519 {
1520 if (!super.OnStoreLoad(ctx, version))
1521 return false;
1522
1523 if (GetFoodStage())
1524 {
1525 if (!GetFoodStage().OnStoreLoad(ctx, version))
1526 return false;
1527 }
1528
1529 if (version >= 115)
1530 {
1531 if (!ctx.Read(m_DecayTimer))
1532 {
1533 m_DecayTimer = 0.0;
1534 return false;
1535 }
1536 if (!ctx.Read(m_LastDecayStage))
1537 {
1539 return false;
1540 }
1541 }
1542
1543 UpdateVisualsEx(true); //forced init visuals
1544 Synchronize();
1545
1546 return true;
1547 }
1548
1549 override void AfterStoreLoad()
1550 {
1551 super.AfterStoreLoad();
1552
1553 Synchronize();
1554 }
1555
1556 //get food stage
1557 override FoodStage GetFoodStage()
1558 {
1559 return m_FoodStage;
1560 }
1561
1562 //food types
1563 override bool IsMeat()
1564 {
1565 return false;
1566 }
1567
1568 override bool IsCorpse()
1569 {
1570 return false;
1571 }
1572
1573 override bool IsFruit()
1574 {
1575 return false;
1576 }
1577
1578 override bool IsMushroom()
1579 {
1580 return false;
1581 }
1582
1583 //================================================================
1584 // NUTRITIONAL VALUES
1585 //================================================================
1586 //food properties
1587 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1588 {
1589 Edible_Base food_item = Edible_Base.Cast(item);
1590 if (food_item && food_item.GetFoodStage())
1591 {
1592 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1593 }
1594 else if (classname != "" && food_stage)
1595 {
1596 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1597 }
1598 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1599 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1600
1601 }
1602
1603 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1604 {
1605 Edible_Base food_item = Edible_Base.Cast(item);
1606 if (food_item && food_item.GetFoodStage())
1607 {
1608 return FoodStage.GetEnergy(food_item.GetFoodStage());
1609 }
1610 else if (classname != "" && food_stage)
1611 {
1612 return FoodStage.GetEnergy(null, food_stage, classname);
1613 }
1614 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1615 return GetGame().ConfigGetFloat( class_path + " energy" );
1616 }
1617
1618 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1619 {
1620 Edible_Base food_item = Edible_Base.Cast(item);
1621 if (food_item && food_item.GetFoodStage())
1622 {
1623 return FoodStage.GetWater(food_item.GetFoodStage());
1624 }
1625 else if (classname != "" && food_stage)
1626 {
1627 return FoodStage.GetWater(null, food_stage, classname);
1628 }
1629 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1630 return GetGame().ConfigGetFloat( class_path + " water" );
1631 }
1632
1633 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1634 {
1635 Edible_Base food_item = Edible_Base.Cast(item);
1636 if (food_item && food_item.GetFoodStage())
1637 {
1638 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1639 }
1640 else if (classname != "" && food_stage)
1641 {
1642 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1643 }
1644 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1645 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1646
1647 }
1648
1649 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1650 {
1651 Edible_Base food_item = Edible_Base.Cast(item);
1652 if (food_item && food_item.GetFoodStage())
1653 {
1654 return FoodStage.GetToxicity(food_item.GetFoodStage());
1655 }
1656 else if (classname != "" && food_stage)
1657 {
1658 return FoodStage.GetToxicity(null, food_stage, classname);
1659 }
1660 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1661 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1662 }
1663
1664 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1665 {
1666 Edible_Base food_item = Edible_Base.Cast(item);
1667 if (food_item && food_item.GetFoodStage())
1668 {
1669 return FoodStage.GetAgents(food_item.GetFoodStage());
1670 }
1671 else if (classname != "" && food_stage)
1672 {
1673 return FoodStage.GetAgents(null, food_stage, classname);
1674 }
1675 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1676 return GetGame().ConfigGetInt( class_path + " agents" );
1677 }
1678
1679 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1680 {
1681 Edible_Base food_item = Edible_Base.Cast(item);
1682 if (food_item && food_item.GetFoodStage())
1683 {
1684 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1685 }
1686 else if (classname != "" && food_stage)
1687 {
1688 return FoodStage.GetDigestibility(null, food_stage, classname);
1689 }
1690 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1691 return GetGame().ConfigGetInt( class_path + " digestibility" );
1692 }
1693
1694 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1695 {
1696 Edible_Base foodItem = Edible_Base.Cast(item);
1697 if (foodItem && foodItem.GetFoodStage())
1698 {
1699 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1700 }
1701 else if (className != "" && foodStage)
1702 {
1703 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1704 }
1705 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1706 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1707 }
1708
1709 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1710 {
1711 NutritionalProfile profile = new NutritionalProfile();
1712 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1713 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1714 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1715 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1716 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1717 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1718 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1719 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1720
1721 return profile;
1722 }
1723
1724 //================================================================
1725 // FOOD STAGING
1726 //================================================================
1728 {
1729 return GetFoodStage().GetFoodStageType();
1730 }
1731
1732 //food stage states
1733 bool IsFoodRaw()
1734 {
1735 if ( GetFoodStage() )
1736 {
1737 return GetFoodStage().IsFoodRaw();
1738 }
1739
1740 return false;
1741 }
1742
1743 bool IsFoodBaked()
1744 {
1745 if ( GetFoodStage() )
1746 {
1747 return GetFoodStage().IsFoodBaked();
1748 }
1749
1750 return false;
1751 }
1752
1753 bool IsFoodBoiled()
1754 {
1755 if ( GetFoodStage() )
1756 {
1757 return GetFoodStage().IsFoodBoiled();
1758 }
1759
1760 return false;
1761 }
1762
1763 bool IsFoodDried()
1764 {
1765 if ( GetFoodStage() )
1766 {
1767 return GetFoodStage().IsFoodDried();
1768 }
1769
1770 return false;
1771 }
1772
1773 bool IsFoodBurned()
1774 {
1775 if ( GetFoodStage() )
1776 {
1777 return GetFoodStage().IsFoodBurned();
1778 }
1779
1780 return false;
1781 }
1782
1783 bool IsFoodRotten()
1784 {
1785 if ( GetFoodStage() )
1786 {
1787 return GetFoodStage().IsFoodRotten();
1788 }
1789
1790 return false;
1791 }
1792
1793 //food stage change
1794 void ChangeFoodStage( FoodStageType new_food_stage_type )
1795 {
1796 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1797 }
1798
1800 {
1801 return GetFoodStage().GetNextFoodStageType( cooking_method );
1802 }
1803
1804 string GetFoodStageName( FoodStageType food_stage_type )
1805 {
1806 return GetFoodStage().GetFoodStageName( food_stage_type );
1807 }
1808
1809 bool CanChangeToNewStage( CookingMethodType cooking_method )
1810 {
1811 return GetFoodStage().CanChangeToNewStage( cooking_method );
1812 }
1813
1814 //Use this to receive food stage from another Edible_Base
1815 void TransferFoodStage( notnull Edible_Base source )
1816 {
1817 if ( !source.GetFoodStage())
1818 return;
1819 m_LastDecayStage = source.GetLastDecayStage();
1820 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1821 m_DecayTimer = source.GetDecayTimer();
1822 m_DecayDelta = source.GetDecayDelta();
1823 }
1824
1826 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1827 {
1828 HandleFoodStageChangeAgents(stageOld,stageNew);
1829 UpdateVisualsEx(); //performed on server only
1830 }
1831
1834 {
1835 switch (stageNew)
1836 {
1837 case FoodStageType.BAKED:
1838 case FoodStageType.BOILED:
1839 case FoodStageType.DRIED:
1840 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1841 break;
1842
1843 case FoodStageType.BURNED:
1844 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1845 break;
1846 }
1847 }
1848
1849 //================================================================
1850 // COOKING
1851 //================================================================
1852 //cooking time
1853 float GetCookingTime()
1854 {
1855 return GetFoodStage().GetCookingTime();
1856 }
1857
1858 void SetCookingTime( float time )
1859 {
1860 GetFoodStage().SetCookingTime( time );
1861
1862 //synchronize when calling on server
1863 Synchronize();
1864 }
1865
1866 void ResetCookingTime()
1867 {
1868 if (GetFoodStage())
1869 {
1870 GetFoodStage().SetCookingTime(0);
1871 Synchronize();
1872 }
1873 }
1874
1875 //replace edible with new item (opening cans)
1876 void ReplaceEdibleWithNew( string typeName )
1877 {
1878 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1879 if (player)
1880 {
1881 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1882 player.ServerReplaceItemInHandsWithNew(lambda);
1883 }
1884 else
1885 Error("ReplaceEdibleWithNew - cannot use edible without player");
1886 }
1887
1889 {
1891 }
1892
1893 override void SetActions()
1894 {
1895 super.SetActions();
1896
1899 }
1900
1901 protected void SoundCookingStart(string sound_name)
1902 {
1903 #ifndef SERVER
1904 if (m_SoundPlaying != sound_name)
1905 {
1907
1908 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1909 m_SoundPlaying = sound_name;
1910 }
1911 #endif
1912 }
1913
1914 protected void SoundCookingStop()
1915 {
1916 #ifndef SERVER
1918 {
1919 m_SoundEffectCooking.Stop();
1920 m_SoundEffectCooking = null;
1921 m_SoundPlaying = "";
1922 }
1923 #endif
1924 }
1925
1926 override bool CanDecay()
1927 {
1928 return false;
1929 }
1930
1931 override bool CanProcessDecay()
1932 {
1933 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1934 }
1935
1936 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1937 {
1938 m_DecayDelta = 0.0;
1939
1940 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
1941 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1942 if ( hasRootAsPlayer )
1944
1945 /*Print( "-------------------------" );
1946 Print( this );
1947 Print( m_DecayTimer );
1948 Print( m_DecayDelta );
1949 Print( m_LastDecayStage );*/
1950
1951 if ( IsFruit() || IsMushroom() )
1952 {
1953 // fruit, vegetables and mushrooms
1955 {
1956 switch ( GetFoodStageType() )
1957 {
1958 case FoodStageType.RAW:
1961 break;
1962
1963 case FoodStageType.BOILED:
1966 break;
1967
1968 case FoodStageType.BAKED:
1971 break;
1972
1973 case FoodStageType.DRIED:
1974 case FoodStageType.BURNED:
1975 case FoodStageType.ROTTEN:
1976 default:
1977 m_DecayTimer = -1;
1979 return;
1980 }
1981
1982 //m_DecayTimer = m_DecayTimer / 1000.0;
1983 }
1984
1985 m_DecayTimer -= ( delta * m_DecayDelta );
1986
1987 if ( m_DecayTimer <= 0 )
1988 {
1989 if ( m_LastDecayStage != FoodStageType.NONE )
1990 {
1991 // switch to decayed stage
1992 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
1993 {
1995 }
1996 if ( m_LastDecayStage == FoodStageType.RAW )
1997 {
1998 int rng = Math.RandomIntInclusive( 0, 100 );
2000 {
2002 }
2003 else
2004 {
2005 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2006 {
2008 }
2009 else
2010 {
2012 }
2013 }
2014 }
2015 }
2016 }
2017
2018 }
2019 else if ( IsMeat() )
2020 {
2021 // meat
2023 {
2024 switch ( GetFoodStageType() )
2025 {
2026 case FoodStageType.RAW:
2029 break;
2030
2031 case FoodStageType.BOILED:
2034 break;
2035
2036 case FoodStageType.BAKED:
2039 break;
2040
2041 case FoodStageType.DRIED:
2044 break;
2045
2046 case FoodStageType.BURNED:
2047 case FoodStageType.ROTTEN:
2048 default:
2049 m_DecayTimer = -1;
2051 return;
2052 }
2053 }
2054
2055 m_DecayTimer -= ( delta * m_DecayDelta );
2056
2057 if ( m_DecayTimer <= 0 )
2058 {
2059 if ( m_LastDecayStage != FoodStageType.NONE )
2060 {
2061 // switch to decayed stage
2062 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2063 {
2065 }
2066 }
2067 }
2068 }
2069 else if ( IsCorpse() )
2070 {
2071 // corpse
2073 {
2074 switch ( GetFoodStageType() )
2075 {
2076 case FoodStageType.RAW:
2079 break;
2080
2081 case FoodStageType.BURNED:
2082 case FoodStageType.ROTTEN:
2083 default:
2084 m_DecayTimer = -1;
2086 return;
2087 }
2088 }
2089
2090 m_DecayTimer -= ( delta * m_DecayDelta );
2091
2092 if ( m_DecayTimer <= 0 )
2093 {
2094 if ( m_LastDecayStage != FoodStageType.NONE )
2095 {
2096 // switch to decayed stage
2097 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2098 {
2100 }
2101 }
2102 }
2103 }
2104 else
2105 {
2106 // opened cans
2107 m_DecayTimer -= ( delta * m_DecayDelta );
2108
2109 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2110 {
2113 //m_DecayTimer = m_DecayTimer / 1000.0;
2114 }
2115 else
2116 {
2117 if ( m_DecayTimer <= 0 )
2118 {
2119 InsertAgent(eAgents.FOOD_POISON, 1);
2120 m_DecayTimer = -1;
2121 }
2122 }
2123 }
2124 }
2125
2126 protected void UpdateVaporParticle()
2127 {
2128 if (GetGame().IsDedicatedServer())
2129 return;
2130
2131 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2132 {
2133 InventoryLocation invLoc = new InventoryLocation();
2134 GetInventory().GetCurrentInventoryLocation(invLoc);
2135 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2136 {
2137 ParticleManager ptcMgr = ParticleManager.GetInstance();
2138 if (ptcMgr)
2139 {
2140 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2141 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2142 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2143 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2144 }
2145 }
2146 }
2147 else if (m_HotVaporParticle)
2148 {
2149 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2150 {
2151 m_HotVaporParticle.Stop();
2152 m_HotVaporParticle = null;
2153 return;
2154 }
2155
2156 InventoryLocation inventoryLoc = new InventoryLocation();
2157 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2158 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2159 {
2160 m_HotVaporParticle.Stop();
2161 m_HotVaporParticle = null;
2162 }
2163 }
2164 }
2165
2166 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2167 {
2168 if (GetFoodStage())
2169 {
2170 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2171 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2172 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2173 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2174 }
2175
2176 super.GetDebugActions(outputList);
2177 }
2178
2179 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2180 {
2181 super.OnAction(action_id, player, ctx);
2182
2183 if ( GetGame().IsServer() )
2184 {
2185 if ( action_id == EActions.FOOD_STAGE_PREV )
2186 {
2187 int food_stage_prev = GetFoodStageType() - 1;
2188 if (food_stage_prev <= 0)
2189 {
2190 food_stage_prev = FoodStageType.COUNT - 1;
2191 }
2192 ChangeFoodStage(food_stage_prev);
2193 return true;
2194 }
2195 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2196 {
2197 int food_stage_next = GetFoodStageType() + 1;
2198 if (food_stage_next >= FoodStageType.COUNT )
2199 {
2200 food_stage_next = FoodStageType.RAW;
2201 }
2202 ChangeFoodStage(food_stage_next);
2203 return true;
2204 }
2205
2206 }
2207
2208 #ifdef DIAG_DEVELOPER
2209 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2210 {
2211 PrintNutritionsData();
2212 return true;
2213 }
2214 #endif
2215
2216 return false;
2217 }
2218
2219 override string GetDebugText()
2220 {
2221 string debug_output;
2222
2223 debug_output = super.GetDebugText();
2224
2225 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2226 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2227
2228 return debug_output;
2229 }
2230
2231 //================================================================
2232 // GENERAL GETTERS
2233 //================================================================
2234
2235 override float GetBaitEffectivity()
2236 {
2237 float ret = super.GetBaitEffectivity();
2238
2239 if (IsFoodRotten())
2240 {
2241 ret *= 0.5;
2242 }
2243
2244 return ret;
2245 }
2246
2247 float GetDecayTimer()
2248 {
2249 return m_DecayTimer;
2250 }
2251
2252 float GetDecayDelta()
2253 {
2254 return m_DecayDelta;
2255 }
2256
2258 {
2259 return m_LastDecayStage;
2260 }
2261
2262 #ifdef DIAG_DEVELOPER
2263 private void PrintNutritionsData()
2264 {
2265 string nutritionsData = "";
2266
2267 FoodStage stage = GetFoodStage();
2268 FoodStageType stageType = stage.GetFoodStageType();
2269
2270 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2271 if (profile)
2272 {
2273 nutritionsData = string.Format("Item: %1\n\n", this);
2274 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2275 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2276 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2277 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2278 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2279 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2280 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2281
2282 if (profile.IsLiquid())
2283 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2284
2285 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2286 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2287 }
2288
2289 nutritionsData += "-----\n";
2290
2291 Debug.Log(nutritionsData);
2292 }
2293 #endif
2294
2296 //DEPRECATED
2298 void UpdateVisuals()
2299 {
2301 }
2302}
2303
2305{
2306 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2307};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.