DayZ 1.30
DayZ Explorer by KGB
 
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◆ UpdateVisualsEx()

void ReplaceEdibleWithNewLambda::UpdateVisualsEx ( bool forced = false)
private

См. определение в файле Edible_Base.c строка 1201

1201 : ItemBase
1202{
1203 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1204
1205 const string SOUND_BAKING_START = "Baking_SoundSet";
1206 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1207 const string SOUND_BOILING_START = "Boiling_SoundSet";
1208 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1209 const string SOUND_DRYING_START = "Drying_SoundSet";
1210 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1211 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1212
1213 protected bool m_MakeCookingSounds;
1214 protected SoundOnVehicle m_SoundCooking;
1216 protected string m_SoundPlaying;
1217 ref FoodStage m_FoodStage;
1218 protected float m_DecayTimer;
1219 protected float m_DecayDelta = 0.0;
1222
1224
1225 void Edible_Base()
1226 {
1227 if (HasFoodStage())
1228 {
1229 m_FoodStage = new FoodStage(this);
1230
1231 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1232 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1233
1234 m_SoundPlaying = "";
1236 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1237 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1238 }
1239 }
1240
1241 override void EEInit()
1242 {
1243 super.EEInit();
1244
1245 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1246 }
1247
1248 override void EEDelete(EntityAI parent)
1249 {
1250 super.EEDelete(parent);
1251
1252 RemoveAudio();
1253
1255 m_HotVaporParticle.Stop();
1256 }
1257
1258 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1259 {
1260 super.EEItemLocationChanged(oldLoc, newLoc);
1261
1263 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1264 {
1265 switch (oldLoc.GetParent().GetType())
1266 {
1267 case "FryingPan":
1268 case "Pot":
1269 case "Cauldron":
1270 case "SharpWoodenStick":
1271 MakeSoundsOnClient(false);
1272 break;
1273 }
1274
1276 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1277 {
1278 MakeSoundsOnClient(false);
1279 }
1280 }
1281
1282 if (oldLoc.IsValid())
1284
1285 if (CanHaveTemperature())
1287 }
1288
1289 void UpdateVisualsEx(bool forced = false)
1290 {
1291 if (GetFoodStage())
1292 GetFoodStage().UpdateVisualsEx(forced);
1293 }
1294
1295 bool Consume(float amount, PlayerBase consumer)
1296 {
1297 AddQuantity(-amount, false, false);
1298 OnConsume(amount, consumer);
1299
1300 return true;
1301 }
1302
1303 void OnConsume(float amount, PlayerBase consumer)
1304 {
1306 {
1307 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1308 }
1309 }
1310
1312 int FilterAgents(int agentsIn)
1313 {
1314 int foodStageType;
1315
1316 FoodStage foodStage = GetFoodStage();
1317 if (foodStage)
1318 foodStageType = foodStage.GetFoodStageType();
1319
1321 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1322 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1323 agentsIn &= ~eAgents.FOOD_POISON;
1324
1325 return agentsIn;
1326 }
1327
1328 //food staging
1329 override bool CanBeCooked()
1330 {
1331 return false;
1332 }
1333
1334 override bool CanBeCookedOnStick()
1335 {
1336 return false;
1337 }
1338
1339 override float GetTemperatureFreezeTime()
1340 {
1341 if (GetFoodStage())
1342 {
1343 switch (m_FoodStage.GetFoodStageType())
1344 {
1345 case FoodStageType.DRIED:
1346 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1347
1348 case FoodStageType.BURNED:
1349 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1350
1351 default:
1352 return super.GetTemperatureFreezeTime();
1353 }
1354 }
1355
1356 return super.GetTemperatureFreezeTime();
1357 }
1358
1359 override float GetTemperatureThawTime()
1360 {
1361 if (GetFoodStage())
1362 {
1363 switch (m_FoodStage.GetFoodStageType())
1364 {
1365 case FoodStageType.DRIED:
1366 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1367
1368 case FoodStageType.BURNED:
1369 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1370
1371 default:
1372 return super.GetTemperatureThawTime();
1373 }
1374 }
1375
1376 return super.GetTemperatureThawTime();
1377 }
1378
1379 override bool CanItemOverheat()
1380 {
1381 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1382 }
1383
1384 //================================================================
1385 // SYNCHRONIZATION
1386 //================================================================
1387 void Synchronize()
1388 {
1389 SetSynchDirty();
1390 }
1391
1392 override void OnVariablesSynchronized()
1393 {
1394 super.OnVariablesSynchronized();
1395
1396 //UpdateVisualsEx(); //performed on client only
1397
1398 //update audio
1400 {
1401 RefreshAudio();
1402 }
1403 else
1404 {
1405 RemoveAudio();
1406 }
1407
1408 if (CanHaveTemperature())
1410 }
1411
1412 //================================================================
1413 // AUDIO EFFECTS (WHEN ON DCS)
1414 //================================================================
1415 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1416 {
1417 m_MakeCookingSounds = soundstate;
1418 m_CookedByMethod = cookingMethod;
1419
1420 Synchronize();
1421 }
1422
1423 protected void RefreshAudio()
1424 {
1425 string soundName = "";
1426
1427 FoodStageType currentFoodStage = GetFoodStageType();
1429
1430 if (currentFoodStage == FoodStageType.BURNED)
1431 {
1432 soundName = SOUND_BURNING_DONE;
1433 }
1434 else
1435 {
1436 switch (m_CookedByMethod)
1437 {
1438 case CookingMethodType.BAKING:
1439 {
1440 if (nextFoodStage == FoodStageType.BAKED)
1441 soundName = SOUND_BAKING_START;
1442 else if (currentFoodStage == FoodStageType.BAKED)
1443 soundName = SOUND_BAKING_DONE;
1444 else
1445 soundName = "";
1446 break;
1447 }
1448
1449 case CookingMethodType.BOILING:
1450 {
1451 if (nextFoodStage == FoodStageType.BOILED)
1452 soundName = SOUND_BOILING_START;
1453 else if (currentFoodStage == FoodStageType.BOILED)
1454 soundName = SOUND_BOILING_DONE;
1455 else
1456 soundName = "";
1457 break;
1458 }
1459
1460 case CookingMethodType.DRYING:
1461 {
1462 if (nextFoodStage == FoodStageType.DRIED)
1463 soundName = SOUND_DRYING_START;
1464 else if (currentFoodStage == FoodStageType.DRIED)
1465 soundName = SOUND_DRYING_DONE;
1466 else
1467 soundName = "";
1468 break;
1469 }
1470
1471 default:
1472 soundName = "";
1473 break;
1474 }
1475
1476 if (nextFoodStage == FoodStageType.BURNED)
1477 {
1478 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1479 {
1480 soundName = SOUND_BURNING_DONE;
1481 }
1482 else // pre-emptive burning sounds replace regular ones
1483 {
1484 array<float> nextStageProperties = new array<float>();
1485 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1486 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1487 float progress01 = GetCookingTime() / nextStageTime;
1488 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1489 {
1490 soundName = SOUND_BURNING_DONE;
1491 }
1492 }
1493 }
1494 }
1495
1496 SoundCookingStart(soundName);
1497 }
1498
1499 protected void RemoveAudio()
1500 {
1501 m_MakeCookingSounds = false;
1503 }
1504
1505 //================================================================
1506 // SERIALIZATION
1507 //================================================================
1508 override void OnStoreSave(ParamsWriteContext ctx)
1509 {
1510 super.OnStoreSave(ctx);
1511
1512 if (GetFoodStage())
1513 {
1514 GetFoodStage().OnStoreSave(ctx);
1515 }
1516
1517 // food decay
1518 ctx.Write(m_DecayTimer);
1520 }
1521
1522 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1523 {
1524 if (!super.OnStoreLoad(ctx, version))
1525 return false;
1526
1527 if (GetFoodStage())
1528 {
1529 if (!GetFoodStage().OnStoreLoad(ctx, version))
1530 return false;
1531 }
1532
1533 if (version >= 115)
1534 {
1535 if (!ctx.Read(m_DecayTimer))
1536 {
1537 m_DecayTimer = 0.0;
1538 return false;
1539 }
1540 if (!ctx.Read(m_LastDecayStage))
1541 {
1543 return false;
1544 }
1545 }
1546
1547 UpdateVisualsEx(true); //forced init visuals
1548 Synchronize();
1549
1550 return true;
1551 }
1552
1553 override void AfterStoreLoad()
1554 {
1555 super.AfterStoreLoad();
1556
1557 Synchronize();
1558 }
1559
1560 //get food stage
1561 override FoodStage GetFoodStage()
1562 {
1563 return m_FoodStage;
1564 }
1565
1566 //food types
1567 override bool IsMeat()
1568 {
1569 return false;
1570 }
1571
1572 override bool IsCorpse()
1573 {
1574 return false;
1575 }
1576
1577 override bool IsFruit()
1578 {
1579 return false;
1580 }
1581
1582 override bool IsMushroom()
1583 {
1584 return false;
1585 }
1586
1587 //================================================================
1588 // NUTRITIONAL VALUES
1589 //================================================================
1590 //food properties
1591 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1592 {
1593 Edible_Base food_item = Edible_Base.Cast(item);
1594 if (food_item && food_item.GetFoodStage())
1595 {
1596 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1597 }
1598 else if (classname != "" && food_stage)
1599 {
1600 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1601 }
1602 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1603 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1604
1605 }
1606
1607 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1608 {
1609 Edible_Base food_item = Edible_Base.Cast(item);
1610 if (food_item && food_item.GetFoodStage())
1611 {
1612 return FoodStage.GetEnergy(food_item.GetFoodStage());
1613 }
1614 else if (classname != "" && food_stage)
1615 {
1616 return FoodStage.GetEnergy(null, food_stage, classname);
1617 }
1618 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1619 return g_Game.ConfigGetFloat( class_path + " energy" );
1620 }
1621
1622 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1623 {
1624 Edible_Base food_item = Edible_Base.Cast(item);
1625 if (food_item && food_item.GetFoodStage())
1626 {
1627 return FoodStage.GetWater(food_item.GetFoodStage());
1628 }
1629 else if (classname != "" && food_stage)
1630 {
1631 return FoodStage.GetWater(null, food_stage, classname);
1632 }
1633 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1634 return g_Game.ConfigGetFloat( class_path + " water" );
1635 }
1636
1637 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1638 {
1639 Edible_Base food_item = Edible_Base.Cast(item);
1640 if (food_item && food_item.GetFoodStage())
1641 {
1642 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1643 }
1644 else if (classname != "" && food_stage)
1645 {
1646 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1647 }
1648 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1649 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1650
1651 }
1652
1653 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1654 {
1655 Edible_Base food_item = Edible_Base.Cast(item);
1656 if (food_item && food_item.GetFoodStage())
1657 {
1658 return FoodStage.GetToxicity(food_item.GetFoodStage());
1659 }
1660 else if (classname != "" && food_stage)
1661 {
1662 return FoodStage.GetToxicity(null, food_stage, classname);
1663 }
1664 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1665 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1666 }
1667
1668 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1669 {
1670 Edible_Base food_item = Edible_Base.Cast(item);
1671 if (food_item && food_item.GetFoodStage())
1672 {
1673 return FoodStage.GetAgents(food_item.GetFoodStage());
1674 }
1675 else if (classname != "" && food_stage)
1676 {
1677 return FoodStage.GetAgents(null, food_stage, classname);
1678 }
1679 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1680 return g_Game.ConfigGetInt( class_path + " agents" );
1681 }
1682
1683 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1684 {
1685 Edible_Base food_item = Edible_Base.Cast(item);
1686 if (food_item && food_item.GetFoodStage())
1687 {
1688 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1689 }
1690 else if (classname != "" && food_stage)
1691 {
1692 return FoodStage.GetDigestibility(null, food_stage, classname);
1693 }
1694 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1695 return g_Game.ConfigGetInt( class_path + " digestibility" );
1696 }
1697
1698 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1699 {
1700 Edible_Base foodItem = Edible_Base.Cast(item);
1701 if (foodItem && foodItem.GetFoodStage())
1702 {
1703 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1704 }
1705 else if (className != "" && foodStage)
1706 {
1707 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1708 }
1709 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1710 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
1711 }
1712
1713 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1714 {
1715 NutritionalProfile profile = new NutritionalProfile();
1716 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1717 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1718 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1719 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1720 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1721 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1722 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1723 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1724
1725 return profile;
1726 }
1727
1728 //================================================================
1729 // FOOD STAGING
1730 //================================================================
1732 {
1733 return GetFoodStage().GetFoodStageType();
1734 }
1735
1736 //food stage states
1737 bool IsFoodRaw()
1738 {
1739 if ( GetFoodStage() )
1740 {
1741 return GetFoodStage().IsFoodRaw();
1742 }
1743
1744 return false;
1745 }
1746
1747 bool IsFoodBaked()
1748 {
1749 if ( GetFoodStage() )
1750 {
1751 return GetFoodStage().IsFoodBaked();
1752 }
1753
1754 return false;
1755 }
1756
1757 bool IsFoodBoiled()
1758 {
1759 if ( GetFoodStage() )
1760 {
1761 return GetFoodStage().IsFoodBoiled();
1762 }
1763
1764 return false;
1765 }
1766
1767 bool IsFoodDried()
1768 {
1769 if ( GetFoodStage() )
1770 {
1771 return GetFoodStage().IsFoodDried();
1772 }
1773
1774 return false;
1775 }
1776
1777 bool IsFoodBurned()
1778 {
1779 if ( GetFoodStage() )
1780 {
1781 return GetFoodStage().IsFoodBurned();
1782 }
1783
1784 return false;
1785 }
1786
1787 bool IsFoodRotten()
1788 {
1789 if ( GetFoodStage() )
1790 {
1791 return GetFoodStage().IsFoodRotten();
1792 }
1793
1794 return false;
1795 }
1796
1797 //food stage change
1798 void ChangeFoodStage( FoodStageType new_food_stage_type )
1799 {
1800 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1801 }
1802
1804 {
1805 return GetFoodStage().GetNextFoodStageType( cooking_method );
1806 }
1807
1808 string GetFoodStageName( FoodStageType food_stage_type )
1809 {
1810 return GetFoodStage().GetFoodStageName( food_stage_type );
1811 }
1812
1813 bool CanChangeToNewStage( CookingMethodType cooking_method )
1814 {
1815 return GetFoodStage().CanChangeToNewStage( cooking_method );
1816 }
1817
1818 //Use this to receive food stage from another Edible_Base
1819 void TransferFoodStage( notnull Edible_Base source )
1820 {
1821 if ( !source.GetFoodStage())
1822 return;
1823 m_LastDecayStage = source.GetLastDecayStage();
1824 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1825 m_DecayTimer = source.GetDecayTimer();
1826 m_DecayDelta = source.GetDecayDelta();
1827 }
1828
1830 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1831 {
1832 HandleFoodStageChangeAgents(stageOld,stageNew);
1833 UpdateVisualsEx(); //performed on server only
1834 }
1835
1838 {
1839 switch (stageNew)
1840 {
1841 case FoodStageType.BAKED:
1842 case FoodStageType.BOILED:
1843 case FoodStageType.DRIED:
1844 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1845 break;
1846
1847 case FoodStageType.BURNED:
1848 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1849 break;
1850 }
1851 }
1852
1853 //================================================================
1854 // COOKING
1855 //================================================================
1856 //cooking time
1857 float GetCookingTime()
1858 {
1859 return GetFoodStage().GetCookingTime();
1860 }
1861
1862 void SetCookingTime( float time )
1863 {
1864 GetFoodStage().SetCookingTime( time );
1865
1866 //synchronize when calling on server
1867 Synchronize();
1868 }
1869
1870 void ResetCookingTime()
1871 {
1872 if (GetFoodStage())
1873 {
1874 GetFoodStage().SetCookingTime(0);
1875 Synchronize();
1876 }
1877 }
1878
1879 //replace edible with new item (opening cans)
1880 void ReplaceEdibleWithNew( string typeName )
1881 {
1882 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1883 if (player)
1884 {
1885 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1886 player.ServerReplaceItemInHandsWithNew(lambda);
1887 }
1888 else
1889 Error("ReplaceEdibleWithNew - cannot use edible without player");
1890 }
1891
1893 {
1895 }
1896
1897 override void SetActions()
1898 {
1899 super.SetActions();
1900
1903 }
1904
1905 protected void SoundCookingStart(string sound_name)
1906 {
1907 #ifndef SERVER
1908 #ifndef NO_GUI
1909 if (m_SoundPlaying != sound_name)
1910 {
1912
1913 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1914 m_SoundPlaying = sound_name;
1915 }
1916 #endif
1917 #endif
1918 }
1919
1920 protected void SoundCookingStop()
1921 {
1922 #ifndef SERVER
1923 #ifndef NO_GUI
1925 {
1926 m_SoundEffectCooking.Stop();
1927 m_SoundEffectCooking = null;
1928 m_SoundPlaying = "";
1929 }
1930 #endif
1931 #endif
1932 }
1933
1934 override bool CanDecay()
1935 {
1936 return false;
1937 }
1938
1939 override bool CanProcessDecay()
1940 {
1941 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1942 }
1943
1944 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1945 {
1946 m_DecayDelta = 0.0;
1947
1948 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
1949 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1950 if ( hasRootAsPlayer )
1952
1953 /*Print( "-------------------------" );
1954 Print( this );
1955 Print( m_DecayTimer );
1956 Print( m_DecayDelta );
1957 Print( m_LastDecayStage );*/
1958
1959 if ( IsFruit() || IsMushroom() )
1960 {
1961 // fruit, vegetables and mushrooms
1963 {
1964 switch ( GetFoodStageType() )
1965 {
1966 case FoodStageType.RAW:
1969 break;
1970
1971 case FoodStageType.BOILED:
1974 break;
1975
1976 case FoodStageType.BAKED:
1979 break;
1980
1981 case FoodStageType.DRIED:
1982 case FoodStageType.BURNED:
1983 case FoodStageType.ROTTEN:
1984 default:
1985 m_DecayTimer = -1;
1987 return;
1988 }
1989
1990 //m_DecayTimer = m_DecayTimer / 1000.0;
1991 }
1992
1993 m_DecayTimer -= ( delta * m_DecayDelta );
1994
1995 if ( m_DecayTimer <= 0 )
1996 {
1997 if ( m_LastDecayStage != FoodStageType.NONE )
1998 {
1999 // switch to decayed stage
2000 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2001 {
2003 }
2004 if ( m_LastDecayStage == FoodStageType.RAW )
2005 {
2006 int rng = Math.RandomIntInclusive( 0, 100 );
2008 {
2010 }
2011 else
2012 {
2013 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2014 {
2016 }
2017 else
2018 {
2020 }
2021 }
2022 }
2023 }
2024 }
2025
2026 }
2027 else if ( IsMeat() )
2028 {
2029 // meat
2031 {
2032 switch ( GetFoodStageType() )
2033 {
2034 case FoodStageType.RAW:
2037 break;
2038
2039 case FoodStageType.BOILED:
2042 break;
2043
2044 case FoodStageType.BAKED:
2047 break;
2048
2049 case FoodStageType.DRIED:
2052 break;
2053
2054 case FoodStageType.BURNED:
2055 case FoodStageType.ROTTEN:
2056 default:
2057 m_DecayTimer = -1;
2059 return;
2060 }
2061 }
2062
2063 m_DecayTimer -= ( delta * m_DecayDelta );
2064
2065 if ( m_DecayTimer <= 0 )
2066 {
2067 if ( m_LastDecayStage != FoodStageType.NONE )
2068 {
2069 // switch to decayed stage
2070 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2071 {
2073 }
2074 }
2075 }
2076 }
2077 else if ( IsCorpse() )
2078 {
2079 // corpse
2081 {
2082 switch ( GetFoodStageType() )
2083 {
2084 case FoodStageType.RAW:
2087 break;
2088
2089 case FoodStageType.BURNED:
2090 case FoodStageType.ROTTEN:
2091 default:
2092 m_DecayTimer = -1;
2094 return;
2095 }
2096 }
2097
2098 m_DecayTimer -= ( delta * m_DecayDelta );
2099
2100 if ( m_DecayTimer <= 0 )
2101 {
2102 if ( m_LastDecayStage != FoodStageType.NONE )
2103 {
2104 // switch to decayed stage
2105 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2106 {
2108 }
2109 }
2110 }
2111 }
2112 else
2113 {
2114 // opened cans
2115 m_DecayTimer -= ( delta * m_DecayDelta );
2116
2117 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2118 {
2121 //m_DecayTimer = m_DecayTimer / 1000.0;
2122 }
2123 else
2124 {
2125 if ( m_DecayTimer <= 0 )
2126 {
2127 InsertAgent(eAgents.FOOD_POISON, 1);
2128 m_DecayTimer = -1;
2129 }
2130 }
2131 }
2132 }
2133
2134 protected void UpdateVaporParticle()
2135 {
2136 if (g_Game.IsHeadlessOrDedicatedServer())
2137 return;
2138
2139 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2140 {
2141 InventoryLocation invLoc = new InventoryLocation();
2142 GetInventory().GetCurrentInventoryLocation(invLoc);
2143 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2144 {
2145 ParticleManager ptcMgr = ParticleManager.GetInstance();
2146 if (ptcMgr)
2147 {
2148 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2149 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2150 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2151 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2152 }
2153 }
2154 }
2155 else if (m_HotVaporParticle)
2156 {
2157 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2158 {
2159 m_HotVaporParticle.Stop();
2160 m_HotVaporParticle = null;
2161 return;
2162 }
2163
2164 InventoryLocation inventoryLoc = new InventoryLocation();
2165 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2166 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2167 {
2168 m_HotVaporParticle.Stop();
2169 m_HotVaporParticle = null;
2170 }
2171 }
2172 }
2173
2174 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2175 {
2176 if (GetFoodStage())
2177 {
2178 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2179 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2180 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2181 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2182 }
2183
2184 super.GetDebugActions(outputList);
2185 }
2186
2187 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2188 {
2189 super.OnAction(action_id, player, ctx);
2190
2191 if ( g_Game.IsServer() )
2192 {
2193 if ( action_id == EActions.FOOD_STAGE_PREV )
2194 {
2195 int food_stage_prev = GetFoodStageType() - 1;
2196 if (food_stage_prev <= 0)
2197 {
2198 food_stage_prev = FoodStageType.COUNT - 1;
2199 }
2200 ChangeFoodStage(food_stage_prev);
2201 return true;
2202 }
2203 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2204 {
2205 int food_stage_next = GetFoodStageType() + 1;
2206 if (food_stage_next >= FoodStageType.COUNT )
2207 {
2208 food_stage_next = FoodStageType.RAW;
2209 }
2210 ChangeFoodStage(food_stage_next);
2211 return true;
2212 }
2213
2214 }
2215
2216 #ifdef DIAG_DEVELOPER
2217 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2218 {
2219 PrintNutritionsData();
2220 return true;
2221 }
2222 #endif
2223
2224 return false;
2225 }
2226
2227 override string GetDebugText()
2228 {
2229 string debug_output;
2230
2231 debug_output = super.GetDebugText();
2232
2233 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2234 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2235
2236 return debug_output;
2237 }
2238
2239 //================================================================
2240 // GENERAL GETTERS
2241 //================================================================
2242
2243 override float GetBaitEffectivity()
2244 {
2245 float ret = super.GetBaitEffectivity();
2246
2247 if (IsFoodRotten())
2248 {
2249 ret *= 0.5;
2250 }
2251
2252 return ret;
2253 }
2254
2255 float GetDecayTimer()
2256 {
2257 return m_DecayTimer;
2258 }
2259
2260 float GetDecayDelta()
2261 {
2262 return m_DecayDelta;
2263 }
2264
2266 {
2267 return m_LastDecayStage;
2268 }
2269
2270 #ifdef DIAG_DEVELOPER
2271 private void PrintNutritionsData()
2272 {
2273 string nutritionsData = "";
2274
2275 FoodStage stage = GetFoodStage();
2276 FoodStageType stageType = stage.GetFoodStageType();
2277
2278 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2279 if (profile)
2280 {
2281 nutritionsData = string.Format("Item: %1\n\n", this);
2282 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2283 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2284 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2285 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2286 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2287 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2288 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2289
2290 if (profile.IsLiquid())
2291 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2292
2293 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2294 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2295 }
2296
2297 nutritionsData += "-----\n";
2298
2299 Debug.Log(nutritionsData);
2300 }
2301 #endif
2302
2304 //DEPRECATED
2306 void UpdateVisuals()
2307 {
2309 }
2310}
2311
2313{
2314 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2315};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.