DayZ 1.27
DayZ Explorer by KGB
 
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◆ GetTemperatureFreezeTime()

override float ReplaceEdibleWithNewLambda::GetTemperatureFreezeTime ( )
private

См. определение в файле Edible_Base.c строка 1246

1246 : ItemBase
1247{
1248 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1249
1250 const string SOUND_BAKING_START = "Baking_SoundSet";
1251 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1252 const string SOUND_BOILING_START = "Boiling_SoundSet";
1253 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1254 const string SOUND_DRYING_START = "Drying_SoundSet";
1255 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1256 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1257
1258 protected bool m_MakeCookingSounds;
1259 protected SoundOnVehicle m_SoundCooking;
1261 protected string m_SoundPlaying;
1262 ref FoodStage m_FoodStage;
1263 protected float m_DecayTimer;
1264 protected float m_DecayDelta = 0.0;
1267
1269
1270 void Edible_Base()
1271 {
1272 if (HasFoodStage())
1273 {
1274 m_FoodStage = new FoodStage(this);
1275
1276 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1277 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1278
1279 m_SoundPlaying = "";
1281 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1282 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1283 }
1284 }
1285
1286 override void EEInit()
1287 {
1288 super.EEInit();
1289
1290 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1291 }
1292
1293 override void EEDelete(EntityAI parent)
1294 {
1295 super.EEDelete(parent);
1296
1297 RemoveAudio();
1298
1300 m_HotVaporParticle.Stop();
1301 }
1302
1303 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1304 {
1305 super.EEItemLocationChanged(oldLoc, newLoc);
1306
1308 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1309 {
1310 switch (oldLoc.GetParent().GetType())
1311 {
1312 case "FryingPan":
1313 case "Pot":
1314 case "Cauldron":
1315 case "SharpWoodenStick":
1316 MakeSoundsOnClient(false);
1317 break;
1318 }
1319
1321 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1322 {
1323 MakeSoundsOnClient(false);
1324 }
1325 }
1326
1327 if (oldLoc.IsValid())
1329
1330 if (CanHaveTemperature())
1332 }
1333
1334 void UpdateVisualsEx(bool forced = false)
1335 {
1336 if (GetFoodStage())
1337 GetFoodStage().UpdateVisualsEx(forced);
1338 }
1339
1340 bool Consume(float amount, PlayerBase consumer)
1341 {
1342 AddQuantity(-amount, false, false);
1343 OnConsume(amount, consumer);
1344
1345 return true;
1346 }
1347
1348 void OnConsume(float amount, PlayerBase consumer)
1349 {
1351 {
1352 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1353 }
1354 }
1355
1357 int FilterAgents(int agentsIn)
1358 {
1359 int foodStageType;
1360
1361 FoodStage foodStage = GetFoodStage();
1362 if (foodStage)
1363 foodStageType = foodStage.GetFoodStageType();
1364
1366 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1367 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1368 agentsIn &= ~eAgents.FOOD_POISON;
1369
1370 return agentsIn;
1371 }
1372
1373 //food staging
1374 override bool CanBeCooked()
1375 {
1376 return false;
1377 }
1378
1379 override bool CanBeCookedOnStick()
1380 {
1381 return false;
1382 }
1383
1384 override float GetTemperatureFreezeTime()
1385 {
1386 if (GetFoodStage())
1387 {
1388 switch (m_FoodStage.GetFoodStageType())
1389 {
1390 case FoodStageType.DRIED:
1391 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1392
1393 case FoodStageType.BURNED:
1394 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1395
1396 default:
1397 return super.GetTemperatureFreezeTime();
1398 }
1399 }
1400
1401 return super.GetTemperatureFreezeTime();
1402 }
1403
1404 override float GetTemperatureThawTime()
1405 {
1406 if (GetFoodStage())
1407 {
1408 switch (m_FoodStage.GetFoodStageType())
1409 {
1410 case FoodStageType.DRIED:
1411 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1412
1413 case FoodStageType.BURNED:
1414 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1415
1416 default:
1417 return super.GetTemperatureThawTime();
1418 }
1419 }
1420
1421 return super.GetTemperatureThawTime();
1422 }
1423
1424 override bool CanItemOverheat()
1425 {
1426 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1427 }
1428
1429 //================================================================
1430 // SYNCHRONIZATION
1431 //================================================================
1432 void Synchronize()
1433 {
1434 SetSynchDirty();
1435 }
1436
1437 override void OnVariablesSynchronized()
1438 {
1439 super.OnVariablesSynchronized();
1440
1441 //UpdateVisualsEx(); //performed on client only
1442
1443 //update audio
1445 {
1446 RefreshAudio();
1447 }
1448 else
1449 {
1450 RemoveAudio();
1451 }
1452
1453 if (CanHaveTemperature())
1455 }
1456
1457 //================================================================
1458 // AUDIO EFFECTS (WHEN ON DCS)
1459 //================================================================
1460 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1461 {
1462 m_MakeCookingSounds = soundstate;
1463 m_CookedByMethod = cookingMethod;
1464
1465 Synchronize();
1466 }
1467
1468 protected void RefreshAudio()
1469 {
1470 string soundName = "";
1471
1472 FoodStageType currentFoodStage = GetFoodStageType();
1474
1475 if (currentFoodStage == FoodStageType.BURNED)
1476 {
1477 soundName = SOUND_BURNING_DONE;
1478 }
1479 else
1480 {
1481 switch (m_CookedByMethod)
1482 {
1483 case CookingMethodType.BAKING:
1484 {
1485 if (nextFoodStage == FoodStageType.BAKED)
1486 soundName = SOUND_BAKING_START;
1487 else if (currentFoodStage == FoodStageType.BAKED)
1488 soundName = SOUND_BAKING_DONE;
1489 else
1490 soundName = "";
1491 break;
1492 }
1493
1494 case CookingMethodType.BOILING:
1495 {
1496 if (nextFoodStage == FoodStageType.BOILED)
1497 soundName = SOUND_BOILING_START;
1498 else if (currentFoodStage == FoodStageType.BOILED)
1499 soundName = SOUND_BOILING_DONE;
1500 else
1501 soundName = "";
1502 break;
1503 }
1504
1505 case CookingMethodType.DRYING:
1506 {
1507 if (nextFoodStage == FoodStageType.DRIED)
1508 soundName = SOUND_DRYING_START;
1509 else if (currentFoodStage == FoodStageType.DRIED)
1510 soundName = SOUND_DRYING_DONE;
1511 else
1512 soundName = "";
1513 break;
1514 }
1515
1516 default:
1517 soundName = "";
1518 break;
1519 }
1520
1521 if (nextFoodStage == FoodStageType.BURNED)
1522 {
1523 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1524 {
1525 soundName = SOUND_BURNING_DONE;
1526 }
1527 else // pre-emptive burning sounds replace regular ones
1528 {
1529 array<float> nextStageProperties = new array<float>();
1530 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1531 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1532 float progress01 = GetCookingTime() / nextStageTime;
1533 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1534 {
1535 soundName = SOUND_BURNING_DONE;
1536 }
1537 }
1538 }
1539 }
1540
1541 SoundCookingStart(soundName);
1542 }
1543
1544 protected void RemoveAudio()
1545 {
1546 m_MakeCookingSounds = false;
1548 }
1549
1550 //================================================================
1551 // SERIALIZATION
1552 //================================================================
1553 override void OnStoreSave(ParamsWriteContext ctx)
1554 {
1555 super.OnStoreSave(ctx);
1556
1557 if (GetFoodStage())
1558 {
1559 GetFoodStage().OnStoreSave(ctx);
1560 }
1561
1562 // food decay
1563 ctx.Write(m_DecayTimer);
1565 }
1566
1567 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1568 {
1569 if (!super.OnStoreLoad(ctx, version))
1570 return false;
1571
1572 if (GetFoodStage())
1573 {
1574 if (!GetFoodStage().OnStoreLoad(ctx, version))
1575 return false;
1576 }
1577
1578 if (version >= 115)
1579 {
1580 if (!ctx.Read(m_DecayTimer))
1581 {
1582 m_DecayTimer = 0.0;
1583 return false;
1584 }
1585 if (!ctx.Read(m_LastDecayStage))
1586 {
1588 return false;
1589 }
1590 }
1591
1592 UpdateVisualsEx(true); //forced init visuals
1593 Synchronize();
1594
1595 return true;
1596 }
1597
1598 override void AfterStoreLoad()
1599 {
1600 super.AfterStoreLoad();
1601
1602 Synchronize();
1603 }
1604
1605 //get food stage
1606 override FoodStage GetFoodStage()
1607 {
1608 return m_FoodStage;
1609 }
1610
1611 //food types
1612 override bool IsMeat()
1613 {
1614 return false;
1615 }
1616
1617 override bool IsCorpse()
1618 {
1619 return false;
1620 }
1621
1622 override bool IsFruit()
1623 {
1624 return false;
1625 }
1626
1627 override bool IsMushroom()
1628 {
1629 return false;
1630 }
1631
1632 //================================================================
1633 // NUTRITIONAL VALUES
1634 //================================================================
1635 //food properties
1636 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1637 {
1638 Edible_Base food_item = Edible_Base.Cast(item);
1639 if (food_item && food_item.GetFoodStage())
1640 {
1641 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1642 }
1643 else if (classname != "" && food_stage)
1644 {
1645 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1646 }
1647 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1648 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1649
1650 }
1651
1652 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1653 {
1654 Edible_Base food_item = Edible_Base.Cast(item);
1655 if (food_item && food_item.GetFoodStage())
1656 {
1657 return FoodStage.GetEnergy(food_item.GetFoodStage());
1658 }
1659 else if (classname != "" && food_stage)
1660 {
1661 return FoodStage.GetEnergy(null, food_stage, classname);
1662 }
1663 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1664 return GetGame().ConfigGetFloat( class_path + " energy" );
1665 }
1666
1667 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1668 {
1669 Edible_Base food_item = Edible_Base.Cast(item);
1670 if (food_item && food_item.GetFoodStage())
1671 {
1672 return FoodStage.GetWater(food_item.GetFoodStage());
1673 }
1674 else if (classname != "" && food_stage)
1675 {
1676 return FoodStage.GetWater(null, food_stage, classname);
1677 }
1678 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1679 return GetGame().ConfigGetFloat( class_path + " water" );
1680 }
1681
1682 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1683 {
1684 Edible_Base food_item = Edible_Base.Cast(item);
1685 if (food_item && food_item.GetFoodStage())
1686 {
1687 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1688 }
1689 else if (classname != "" && food_stage)
1690 {
1691 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1692 }
1693 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1694 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1695
1696 }
1697
1698 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1699 {
1700 Edible_Base food_item = Edible_Base.Cast(item);
1701 if (food_item && food_item.GetFoodStage())
1702 {
1703 return FoodStage.GetToxicity(food_item.GetFoodStage());
1704 }
1705 else if (classname != "" && food_stage)
1706 {
1707 return FoodStage.GetToxicity(null, food_stage, classname);
1708 }
1709 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1710 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1711 }
1712
1713 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1714 {
1715 Edible_Base food_item = Edible_Base.Cast(item);
1716 if (food_item && food_item.GetFoodStage())
1717 {
1718 return FoodStage.GetAgents(food_item.GetFoodStage());
1719 }
1720 else if (classname != "" && food_stage)
1721 {
1722 return FoodStage.GetAgents(null, food_stage, classname);
1723 }
1724 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1725 return GetGame().ConfigGetInt( class_path + " agents" );
1726 }
1727
1728 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1729 {
1730 Edible_Base food_item = Edible_Base.Cast(item);
1731 if (food_item && food_item.GetFoodStage())
1732 {
1733 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1734 }
1735 else if (classname != "" && food_stage)
1736 {
1737 return FoodStage.GetDigestibility(null, food_stage, classname);
1738 }
1739 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1740 return GetGame().ConfigGetInt( class_path + " digestibility" );
1741 }
1742
1743 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1744 {
1745 Edible_Base foodItem = Edible_Base.Cast(item);
1746 if (foodItem && foodItem.GetFoodStage())
1747 {
1748 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1749 }
1750 else if (className != "" && foodStage)
1751 {
1752 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1753 }
1754 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1755 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1756 }
1757
1758 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1759 {
1760 NutritionalProfile profile = new NutritionalProfile();
1761 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1762 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1763 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1764 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1765 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1766 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1767 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1768 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1769
1770 return profile;
1771 }
1772
1773 //================================================================
1774 // FOOD STAGING
1775 //================================================================
1777 {
1778 return GetFoodStage().GetFoodStageType();
1779 }
1780
1781 //food stage states
1782 bool IsFoodRaw()
1783 {
1784 if ( GetFoodStage() )
1785 {
1786 return GetFoodStage().IsFoodRaw();
1787 }
1788
1789 return false;
1790 }
1791
1792 bool IsFoodBaked()
1793 {
1794 if ( GetFoodStage() )
1795 {
1796 return GetFoodStage().IsFoodBaked();
1797 }
1798
1799 return false;
1800 }
1801
1802 bool IsFoodBoiled()
1803 {
1804 if ( GetFoodStage() )
1805 {
1806 return GetFoodStage().IsFoodBoiled();
1807 }
1808
1809 return false;
1810 }
1811
1812 bool IsFoodDried()
1813 {
1814 if ( GetFoodStage() )
1815 {
1816 return GetFoodStage().IsFoodDried();
1817 }
1818
1819 return false;
1820 }
1821
1822 bool IsFoodBurned()
1823 {
1824 if ( GetFoodStage() )
1825 {
1826 return GetFoodStage().IsFoodBurned();
1827 }
1828
1829 return false;
1830 }
1831
1832 bool IsFoodRotten()
1833 {
1834 if ( GetFoodStage() )
1835 {
1836 return GetFoodStage().IsFoodRotten();
1837 }
1838
1839 return false;
1840 }
1841
1842 //food stage change
1843 void ChangeFoodStage( FoodStageType new_food_stage_type )
1844 {
1845 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1846 }
1847
1849 {
1850 return GetFoodStage().GetNextFoodStageType( cooking_method );
1851 }
1852
1853 string GetFoodStageName( FoodStageType food_stage_type )
1854 {
1855 return GetFoodStage().GetFoodStageName( food_stage_type );
1856 }
1857
1858 bool CanChangeToNewStage( CookingMethodType cooking_method )
1859 {
1860 return GetFoodStage().CanChangeToNewStage( cooking_method );
1861 }
1862
1863 //Use this to receive food stage from another Edible_Base
1864 void TransferFoodStage( notnull Edible_Base source )
1865 {
1866 if ( !source.GetFoodStage())
1867 return;
1868 m_LastDecayStage = source.GetLastDecayStage();
1869 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1870 m_DecayTimer = source.GetDecayTimer();
1871 m_DecayDelta = source.GetDecayDelta();
1872 }
1873
1875 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1876 {
1877 HandleFoodStageChangeAgents(stageOld,stageNew);
1878 UpdateVisualsEx(); //performed on server only
1879 }
1880
1883 {
1884 switch (stageNew)
1885 {
1886 case FoodStageType.BAKED:
1887 case FoodStageType.BOILED:
1888 case FoodStageType.DRIED:
1889 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1890 break;
1891
1892 case FoodStageType.BURNED:
1893 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1894 break;
1895 }
1896 }
1897
1898 //================================================================
1899 // COOKING
1900 //================================================================
1901 //cooking time
1902 float GetCookingTime()
1903 {
1904 return GetFoodStage().GetCookingTime();
1905 }
1906
1907 void SetCookingTime( float time )
1908 {
1909 GetFoodStage().SetCookingTime( time );
1910
1911 //synchronize when calling on server
1912 Synchronize();
1913 }
1914
1915 void ResetCookingTime()
1916 {
1917 if (GetFoodStage())
1918 {
1919 GetFoodStage().SetCookingTime(0);
1920 Synchronize();
1921 }
1922 }
1923
1924 //replace edible with new item (opening cans)
1925 void ReplaceEdibleWithNew( string typeName )
1926 {
1927 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1928 if (player)
1929 {
1930 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1931 player.ServerReplaceItemInHandsWithNew(lambda);
1932 }
1933 else
1934 Error("ReplaceEdibleWithNew - cannot use edible without player");
1935 }
1936
1938 {
1940 }
1941
1942 override void SetActions()
1943 {
1944 super.SetActions();
1945
1948 }
1949
1950 protected void SoundCookingStart(string sound_name)
1951 {
1952 #ifndef SERVER
1953 if (m_SoundPlaying != sound_name)
1954 {
1956
1957 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1958 m_SoundPlaying = sound_name;
1959 }
1960 #endif
1961 }
1962
1963 protected void SoundCookingStop()
1964 {
1965 #ifndef SERVER
1967 {
1968 m_SoundEffectCooking.Stop();
1969 m_SoundEffectCooking = null;
1970 m_SoundPlaying = "";
1971 }
1972 #endif
1973 }
1974
1975 override bool CanDecay()
1976 {
1977 return false;
1978 }
1979
1980 override bool CanProcessDecay()
1981 {
1982 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1983 }
1984
1985 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1986 {
1987 m_DecayDelta = 0.0;
1988
1989 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
1990 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1991 if ( hasRootAsPlayer )
1993
1994 /*Print( "-------------------------" );
1995 Print( this );
1996 Print( m_DecayTimer );
1997 Print( m_DecayDelta );
1998 Print( m_LastDecayStage );*/
1999
2000 if ( IsFruit() || IsMushroom() )
2001 {
2002 // fruit, vegetables and mushrooms
2004 {
2005 switch ( GetFoodStageType() )
2006 {
2007 case FoodStageType.RAW:
2010 break;
2011
2012 case FoodStageType.BOILED:
2015 break;
2016
2017 case FoodStageType.BAKED:
2020 break;
2021
2022 case FoodStageType.DRIED:
2023 case FoodStageType.BURNED:
2024 case FoodStageType.ROTTEN:
2025 default:
2026 m_DecayTimer = -1;
2028 return;
2029 }
2030
2031 //m_DecayTimer = m_DecayTimer / 1000.0;
2032 }
2033
2034 m_DecayTimer -= ( delta * m_DecayDelta );
2035
2036 if ( m_DecayTimer <= 0 )
2037 {
2038 if ( m_LastDecayStage != FoodStageType.NONE )
2039 {
2040 // switch to decayed stage
2041 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2042 {
2044 }
2045 if ( m_LastDecayStage == FoodStageType.RAW )
2046 {
2047 int rng = Math.RandomIntInclusive( 0, 100 );
2049 {
2051 }
2052 else
2053 {
2054 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2055 {
2057 }
2058 else
2059 {
2061 }
2062 }
2063 }
2064 }
2065 }
2066
2067 }
2068 else if ( IsMeat() )
2069 {
2070 // meat
2072 {
2073 switch ( GetFoodStageType() )
2074 {
2075 case FoodStageType.RAW:
2078 break;
2079
2080 case FoodStageType.BOILED:
2083 break;
2084
2085 case FoodStageType.BAKED:
2088 break;
2089
2090 case FoodStageType.DRIED:
2093 break;
2094
2095 case FoodStageType.BURNED:
2096 case FoodStageType.ROTTEN:
2097 default:
2098 m_DecayTimer = -1;
2100 return;
2101 }
2102 }
2103
2104 m_DecayTimer -= ( delta * m_DecayDelta );
2105
2106 if ( m_DecayTimer <= 0 )
2107 {
2108 if ( m_LastDecayStage != FoodStageType.NONE )
2109 {
2110 // switch to decayed stage
2111 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2112 {
2114 }
2115 }
2116 }
2117 }
2118 else if ( IsCorpse() )
2119 {
2120 // corpse
2122 {
2123 switch ( GetFoodStageType() )
2124 {
2125 case FoodStageType.RAW:
2128 break;
2129
2130 case FoodStageType.BURNED:
2131 case FoodStageType.ROTTEN:
2132 default:
2133 m_DecayTimer = -1;
2135 return;
2136 }
2137 }
2138
2139 m_DecayTimer -= ( delta * m_DecayDelta );
2140
2141 if ( m_DecayTimer <= 0 )
2142 {
2143 if ( m_LastDecayStage != FoodStageType.NONE )
2144 {
2145 // switch to decayed stage
2146 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2147 {
2149 }
2150 }
2151 }
2152 }
2153 else
2154 {
2155 // opened cans
2156 m_DecayTimer -= ( delta * m_DecayDelta );
2157
2158 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2159 {
2162 //m_DecayTimer = m_DecayTimer / 1000.0;
2163 }
2164 else
2165 {
2166 if ( m_DecayTimer <= 0 )
2167 {
2168 InsertAgent(eAgents.FOOD_POISON, 1);
2169 m_DecayTimer = -1;
2170 }
2171 }
2172 }
2173 }
2174
2175 protected void UpdateVaporParticle()
2176 {
2177 if (GetGame().IsDedicatedServer())
2178 return;
2179
2180 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2181 {
2182 InventoryLocation invLoc = new InventoryLocation();
2183 GetInventory().GetCurrentInventoryLocation(invLoc);
2184 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2185 {
2186 ParticleManager ptcMgr = ParticleManager.GetInstance();
2187 if (ptcMgr)
2188 {
2189 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2190 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2191 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2192 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2193 }
2194 }
2195 }
2196 else if (m_HotVaporParticle)
2197 {
2198 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2199 {
2200 m_HotVaporParticle.Stop();
2201 m_HotVaporParticle = null;
2202 return;
2203 }
2204
2205 InventoryLocation inventoryLoc = new InventoryLocation();
2206 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2207 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2208 {
2209 m_HotVaporParticle.Stop();
2210 m_HotVaporParticle = null;
2211 }
2212 }
2213 }
2214
2215 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2216 {
2217 super.GetDebugActions(outputList);
2218
2219 if (GetFoodStage())
2220 {
2221 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2222 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2223 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2224 }
2225 }
2226
2227 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2228 {
2229 super.OnAction(action_id, player, ctx);
2230
2231 if ( GetGame().IsServer() )
2232 {
2233 if ( action_id == EActions.FOOD_STAGE_PREV )
2234 {
2235 int food_stage_prev = GetFoodStageType() - 1;
2236 if (food_stage_prev <= 0)
2237 {
2238 food_stage_prev = FoodStageType.COUNT - 1;
2239 }
2240 ChangeFoodStage(food_stage_prev);
2241 return true;
2242 }
2243 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2244 {
2245 int food_stage_next = GetFoodStageType() + 1;
2246 if (food_stage_next >= FoodStageType.COUNT )
2247 {
2248 food_stage_next = FoodStageType.RAW;
2249 }
2250 ChangeFoodStage(food_stage_next);
2251 return true;
2252 }
2253
2254 }
2255
2256 #ifdef DIAG_DEVELOPER
2257 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2258 {
2259 PrintNutritionsData();
2260 return true;
2261 }
2262 #endif
2263
2264 return false;
2265 }
2266
2267 override string GetDebugText()
2268 {
2269 string debug_output;
2270
2271 debug_output = super.GetDebugText();
2272
2273 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2274 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2275
2276 return debug_output;
2277 }
2278
2279 //================================================================
2280 // GENERAL GETTERS
2281 //================================================================
2282
2283 override float GetBaitEffectivity()
2284 {
2285 float ret = super.GetBaitEffectivity();
2286
2287 if (IsFoodRotten())
2288 {
2289 ret *= 0.5;
2290 }
2291
2292 return ret;
2293 }
2294
2295 float GetDecayTimer()
2296 {
2297 return m_DecayTimer;
2298 }
2299
2300 float GetDecayDelta()
2301 {
2302 return m_DecayDelta;
2303 }
2304
2306 {
2307 return m_LastDecayStage;
2308 }
2309
2310 #ifdef DIAG_DEVELOPER
2311 private void PrintNutritionsData()
2312 {
2313 string nutritionsData = "";
2314
2315 FoodStage stage = GetFoodStage();
2316 FoodStageType stageType = stage.GetFoodStageType();
2317
2318 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2319 if (profile)
2320 {
2321 nutritionsData = string.Format("Item: %1\n\n", this);
2322 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2323 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2324 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2325 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2326 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2327 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2328 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2329
2330 if (profile.IsLiquid())
2331 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2332
2333 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2334 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2335 }
2336
2337 nutritionsData += "-----\n";
2338
2339 Debug.Log(nutritionsData);
2340 }
2341 #endif
2342
2344 //DEPRECATED
2346 void UpdateVisuals()
2347 {
2349 }
2350}
2351
2353{
2354 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2355};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.