DayZ 1.30
DayZ Explorer by KGB
 
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◆ GetTemperatureFreezeTime()

override float ReplaceEdibleWithNewLambda::GetTemperatureFreezeTime ( )
private

См. определение в файле Edible_Base.c строка 1251

1251 : ItemBase
1252{
1253 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1254
1255 const string SOUND_BAKING_START = "Baking_SoundSet";
1256 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1257 const string SOUND_BOILING_START = "Boiling_SoundSet";
1258 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1259 const string SOUND_DRYING_START = "Drying_SoundSet";
1260 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1261 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1262
1263 protected bool m_MakeCookingSounds;
1264 protected SoundOnVehicle m_SoundCooking;
1266 protected string m_SoundPlaying;
1267 ref FoodStage m_FoodStage;
1268 protected float m_DecayTimer;
1269 protected float m_DecayDelta = 0.0;
1272
1274
1275 void Edible_Base()
1276 {
1277 if (HasFoodStage())
1278 {
1279 m_FoodStage = new FoodStage(this);
1280
1281 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1282 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1283
1284 m_SoundPlaying = "";
1286 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1287 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1288 }
1289 }
1290
1291 override void EEInit()
1292 {
1293 super.EEInit();
1294
1295 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1296 }
1297
1298 override void EEDelete(EntityAI parent)
1299 {
1300 super.EEDelete(parent);
1301
1302 RemoveAudio();
1303
1305 m_HotVaporParticle.Stop();
1306 }
1307
1308 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1309 {
1310 super.EEItemLocationChanged(oldLoc, newLoc);
1311
1313 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1314 {
1315 switch (oldLoc.GetParent().GetType())
1316 {
1317 case "FryingPan":
1318 case "Pot":
1319 case "Cauldron":
1320 case "SharpWoodenStick":
1321 MakeSoundsOnClient(false);
1322 break;
1323 }
1324
1326 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1327 {
1328 MakeSoundsOnClient(false);
1329 }
1330 }
1331
1332 if (oldLoc.IsValid())
1334
1335 if (CanHaveTemperature())
1337 }
1338
1339 void UpdateVisualsEx(bool forced = false)
1340 {
1341 if (GetFoodStage())
1342 GetFoodStage().UpdateVisualsEx(forced);
1343 }
1344
1345 bool Consume(float amount, PlayerBase consumer)
1346 {
1347 AddQuantity(-amount, false, false);
1348 OnConsume(amount, consumer);
1349
1350 return true;
1351 }
1352
1353 void OnConsume(float amount, PlayerBase consumer)
1354 {
1356 {
1357 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1358 }
1359 }
1360
1362 int FilterAgents(int agentsIn)
1363 {
1364 int foodStageType;
1365
1366 FoodStage foodStage = GetFoodStage();
1367 if (foodStage)
1368 foodStageType = foodStage.GetFoodStageType();
1369
1371 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1372 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1373 agentsIn &= ~eAgents.FOOD_POISON;
1374
1375 return agentsIn;
1376 }
1377
1378 //food staging
1379 override bool CanBeCooked()
1380 {
1381 return false;
1382 }
1383
1384 override bool CanBeCookedOnStick()
1385 {
1386 return false;
1387 }
1388
1389 override float GetTemperatureFreezeTime()
1390 {
1391 if (GetFoodStage())
1392 {
1393 switch (m_FoodStage.GetFoodStageType())
1394 {
1395 case FoodStageType.DRIED:
1396 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1397
1398 case FoodStageType.BURNED:
1399 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1400
1401 default:
1402 return super.GetTemperatureFreezeTime();
1403 }
1404 }
1405
1406 return super.GetTemperatureFreezeTime();
1407 }
1408
1409 override float GetTemperatureThawTime()
1410 {
1411 if (GetFoodStage())
1412 {
1413 switch (m_FoodStage.GetFoodStageType())
1414 {
1415 case FoodStageType.DRIED:
1416 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1417
1418 case FoodStageType.BURNED:
1419 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1420
1421 default:
1422 return super.GetTemperatureThawTime();
1423 }
1424 }
1425
1426 return super.GetTemperatureThawTime();
1427 }
1428
1429 override bool CanItemOverheat()
1430 {
1431 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1432 }
1433
1434 //================================================================
1435 // SYNCHRONIZATION
1436 //================================================================
1437 void Synchronize()
1438 {
1439 SetSynchDirty();
1440 }
1441
1442 override void OnVariablesSynchronized()
1443 {
1444 super.OnVariablesSynchronized();
1445
1446 //UpdateVisualsEx(); //performed on client only
1447
1448 //update audio
1450 {
1451 RefreshAudio();
1452 }
1453 else
1454 {
1455 RemoveAudio();
1456 }
1457
1458 if (CanHaveTemperature())
1460 }
1461
1462 //================================================================
1463 // AUDIO EFFECTS (WHEN ON DCS)
1464 //================================================================
1465 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1466 {
1467 m_MakeCookingSounds = soundstate;
1468 m_CookedByMethod = cookingMethod;
1469
1470 Synchronize();
1471 }
1472
1473 protected void RefreshAudio()
1474 {
1475 string soundName = "";
1476
1477 FoodStageType currentFoodStage = GetFoodStageType();
1479
1480 if (currentFoodStage == FoodStageType.BURNED)
1481 {
1482 soundName = SOUND_BURNING_DONE;
1483 }
1484 else
1485 {
1486 switch (m_CookedByMethod)
1487 {
1488 case CookingMethodType.BAKING:
1489 {
1490 if (nextFoodStage == FoodStageType.BAKED)
1491 soundName = SOUND_BAKING_START;
1492 else if (currentFoodStage == FoodStageType.BAKED)
1493 soundName = SOUND_BAKING_DONE;
1494 else
1495 soundName = "";
1496 break;
1497 }
1498
1499 case CookingMethodType.BOILING:
1500 {
1501 if (nextFoodStage == FoodStageType.BOILED)
1502 soundName = SOUND_BOILING_START;
1503 else if (currentFoodStage == FoodStageType.BOILED)
1504 soundName = SOUND_BOILING_DONE;
1505 else
1506 soundName = "";
1507 break;
1508 }
1509
1510 case CookingMethodType.DRYING:
1511 {
1512 if (nextFoodStage == FoodStageType.DRIED)
1513 soundName = SOUND_DRYING_START;
1514 else if (currentFoodStage == FoodStageType.DRIED)
1515 soundName = SOUND_DRYING_DONE;
1516 else
1517 soundName = "";
1518 break;
1519 }
1520
1521 default:
1522 soundName = "";
1523 break;
1524 }
1525
1526 if (nextFoodStage == FoodStageType.BURNED)
1527 {
1528 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1529 {
1530 soundName = SOUND_BURNING_DONE;
1531 }
1532 else // pre-emptive burning sounds replace regular ones
1533 {
1534 array<float> nextStageProperties = new array<float>();
1535 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1536 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1537 float progress01 = GetCookingTime() / nextStageTime;
1538 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1539 {
1540 soundName = SOUND_BURNING_DONE;
1541 }
1542 }
1543 }
1544 }
1545
1546 SoundCookingStart(soundName);
1547 }
1548
1549 protected void RemoveAudio()
1550 {
1551 m_MakeCookingSounds = false;
1553 }
1554
1555 //================================================================
1556 // SERIALIZATION
1557 //================================================================
1558 override void OnStoreSave(ParamsWriteContext ctx)
1559 {
1560 super.OnStoreSave(ctx);
1561
1562 if (GetFoodStage())
1563 {
1564 GetFoodStage().OnStoreSave(ctx);
1565 }
1566
1567 // food decay
1568 ctx.Write(m_DecayTimer);
1570 }
1571
1572 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1573 {
1574 if (!super.OnStoreLoad(ctx, version))
1575 return false;
1576
1577 if (GetFoodStage())
1578 {
1579 if (!GetFoodStage().OnStoreLoad(ctx, version))
1580 return false;
1581 }
1582
1583 if (version >= 115)
1584 {
1585 if (!ctx.Read(m_DecayTimer))
1586 {
1587 m_DecayTimer = 0.0;
1588 return false;
1589 }
1590 if (!ctx.Read(m_LastDecayStage))
1591 {
1593 return false;
1594 }
1595 }
1596
1597 UpdateVisualsEx(true); //forced init visuals
1598 Synchronize();
1599
1600 return true;
1601 }
1602
1603 override void AfterStoreLoad()
1604 {
1605 super.AfterStoreLoad();
1606
1607 Synchronize();
1608 }
1609
1610 //get food stage
1611 override FoodStage GetFoodStage()
1612 {
1613 return m_FoodStage;
1614 }
1615
1616 //food types
1617 override bool IsMeat()
1618 {
1619 return false;
1620 }
1621
1622 override bool IsCorpse()
1623 {
1624 return false;
1625 }
1626
1627 override bool IsFruit()
1628 {
1629 return false;
1630 }
1631
1632 override bool IsMushroom()
1633 {
1634 return false;
1635 }
1636
1637 //================================================================
1638 // NUTRITIONAL VALUES
1639 //================================================================
1640 //food properties
1641 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1642 {
1643 Edible_Base food_item = Edible_Base.Cast(item);
1644 if (food_item && food_item.GetFoodStage())
1645 {
1646 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1647 }
1648 else if (classname != "" && food_stage)
1649 {
1650 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1651 }
1652 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1653 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1654
1655 }
1656
1657 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1658 {
1659 Edible_Base food_item = Edible_Base.Cast(item);
1660 if (food_item && food_item.GetFoodStage())
1661 {
1662 return FoodStage.GetEnergy(food_item.GetFoodStage());
1663 }
1664 else if (classname != "" && food_stage)
1665 {
1666 return FoodStage.GetEnergy(null, food_stage, classname);
1667 }
1668 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1669 return g_Game.ConfigGetFloat( class_path + " energy" );
1670 }
1671
1672 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1673 {
1674 Edible_Base food_item = Edible_Base.Cast(item);
1675 if (food_item && food_item.GetFoodStage())
1676 {
1677 return FoodStage.GetWater(food_item.GetFoodStage());
1678 }
1679 else if (classname != "" && food_stage)
1680 {
1681 return FoodStage.GetWater(null, food_stage, classname);
1682 }
1683 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1684 return g_Game.ConfigGetFloat( class_path + " water" );
1685 }
1686
1687 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1688 {
1689 Edible_Base food_item = Edible_Base.Cast(item);
1690 if (food_item && food_item.GetFoodStage())
1691 {
1692 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1693 }
1694 else if (classname != "" && food_stage)
1695 {
1696 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1697 }
1698 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1699 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1700
1701 }
1702
1703 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1704 {
1705 Edible_Base food_item = Edible_Base.Cast(item);
1706 if (food_item && food_item.GetFoodStage())
1707 {
1708 return FoodStage.GetToxicity(food_item.GetFoodStage());
1709 }
1710 else if (classname != "" && food_stage)
1711 {
1712 return FoodStage.GetToxicity(null, food_stage, classname);
1713 }
1714 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1715 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1716 }
1717
1718 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1719 {
1720 Edible_Base food_item = Edible_Base.Cast(item);
1721 if (food_item && food_item.GetFoodStage())
1722 {
1723 return FoodStage.GetAgents(food_item.GetFoodStage());
1724 }
1725 else if (classname != "" && food_stage)
1726 {
1727 return FoodStage.GetAgents(null, food_stage, classname);
1728 }
1729 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1730 return g_Game.ConfigGetInt( class_path + " agents" );
1731 }
1732
1733 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1734 {
1735 Edible_Base food_item = Edible_Base.Cast(item);
1736 if (food_item && food_item.GetFoodStage())
1737 {
1738 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1739 }
1740 else if (classname != "" && food_stage)
1741 {
1742 return FoodStage.GetDigestibility(null, food_stage, classname);
1743 }
1744 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1745 return g_Game.ConfigGetInt( class_path + " digestibility" );
1746 }
1747
1748 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1749 {
1750 Edible_Base foodItem = Edible_Base.Cast(item);
1751 if (foodItem && foodItem.GetFoodStage())
1752 {
1753 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1754 }
1755 else if (className != "" && foodStage)
1756 {
1757 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1758 }
1759 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1760 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
1761 }
1762
1763 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1764 {
1765 NutritionalProfile profile = new NutritionalProfile();
1766 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1767 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1768 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1769 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1770 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1771 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1772 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1773 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1774
1775 return profile;
1776 }
1777
1778 //================================================================
1779 // FOOD STAGING
1780 //================================================================
1782 {
1783 return GetFoodStage().GetFoodStageType();
1784 }
1785
1786 //food stage states
1787 bool IsFoodRaw()
1788 {
1789 if ( GetFoodStage() )
1790 {
1791 return GetFoodStage().IsFoodRaw();
1792 }
1793
1794 return false;
1795 }
1796
1797 bool IsFoodBaked()
1798 {
1799 if ( GetFoodStage() )
1800 {
1801 return GetFoodStage().IsFoodBaked();
1802 }
1803
1804 return false;
1805 }
1806
1807 bool IsFoodBoiled()
1808 {
1809 if ( GetFoodStage() )
1810 {
1811 return GetFoodStage().IsFoodBoiled();
1812 }
1813
1814 return false;
1815 }
1816
1817 bool IsFoodDried()
1818 {
1819 if ( GetFoodStage() )
1820 {
1821 return GetFoodStage().IsFoodDried();
1822 }
1823
1824 return false;
1825 }
1826
1827 bool IsFoodBurned()
1828 {
1829 if ( GetFoodStage() )
1830 {
1831 return GetFoodStage().IsFoodBurned();
1832 }
1833
1834 return false;
1835 }
1836
1837 bool IsFoodRotten()
1838 {
1839 if ( GetFoodStage() )
1840 {
1841 return GetFoodStage().IsFoodRotten();
1842 }
1843
1844 return false;
1845 }
1846
1847 //food stage change
1848 void ChangeFoodStage( FoodStageType new_food_stage_type )
1849 {
1850 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1851 }
1852
1854 {
1855 return GetFoodStage().GetNextFoodStageType( cooking_method );
1856 }
1857
1858 string GetFoodStageName( FoodStageType food_stage_type )
1859 {
1860 return GetFoodStage().GetFoodStageName( food_stage_type );
1861 }
1862
1863 bool CanChangeToNewStage( CookingMethodType cooking_method )
1864 {
1865 return GetFoodStage().CanChangeToNewStage( cooking_method );
1866 }
1867
1868 //Use this to receive food stage from another Edible_Base
1869 void TransferFoodStage( notnull Edible_Base source )
1870 {
1871 if ( !source.GetFoodStage())
1872 return;
1873 m_LastDecayStage = source.GetLastDecayStage();
1874 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1875 m_DecayTimer = source.GetDecayTimer();
1876 m_DecayDelta = source.GetDecayDelta();
1877 }
1878
1880 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1881 {
1882 HandleFoodStageChangeAgents(stageOld,stageNew);
1883 UpdateVisualsEx(); //performed on server only
1884 }
1885
1888 {
1889 switch (stageNew)
1890 {
1891 case FoodStageType.BAKED:
1892 case FoodStageType.BOILED:
1893 case FoodStageType.DRIED:
1894 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1895 break;
1896
1897 case FoodStageType.BURNED:
1898 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1899 break;
1900 }
1901 }
1902
1903 //================================================================
1904 // COOKING
1905 //================================================================
1906 //cooking time
1907 float GetCookingTime()
1908 {
1909 return GetFoodStage().GetCookingTime();
1910 }
1911
1912 void SetCookingTime( float time )
1913 {
1914 GetFoodStage().SetCookingTime( time );
1915
1916 //synchronize when calling on server
1917 Synchronize();
1918 }
1919
1920 void ResetCookingTime()
1921 {
1922 if (GetFoodStage())
1923 {
1924 GetFoodStage().SetCookingTime(0);
1925 Synchronize();
1926 }
1927 }
1928
1929 //replace edible with new item (opening cans)
1930 void ReplaceEdibleWithNew( string typeName )
1931 {
1932 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1933 if (player)
1934 {
1935 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1936 player.ServerReplaceItemInHandsWithNew(lambda);
1937 }
1938 else
1939 Error("ReplaceEdibleWithNew - cannot use edible without player");
1940 }
1941
1943 {
1945 }
1946
1947 override void SetActions()
1948 {
1949 super.SetActions();
1950
1953 }
1954
1955 protected void SoundCookingStart(string sound_name)
1956 {
1957 #ifndef SERVER
1958 #ifndef NO_GUI
1959 if (m_SoundPlaying != sound_name)
1960 {
1962
1963 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1964 m_SoundPlaying = sound_name;
1965 }
1966 #endif
1967 #endif
1968 }
1969
1970 protected void SoundCookingStop()
1971 {
1972 #ifndef SERVER
1973 #ifndef NO_GUI
1975 {
1976 m_SoundEffectCooking.Stop();
1977 m_SoundEffectCooking = null;
1978 m_SoundPlaying = "";
1979 }
1980 #endif
1981 #endif
1982 }
1983
1984 override bool CanDecay()
1985 {
1986 return false;
1987 }
1988
1989 override bool CanProcessDecay()
1990 {
1991 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1992 }
1993
1994 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1995 {
1996 m_DecayDelta = 0.0;
1997
1998 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
1999 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2000 if ( hasRootAsPlayer )
2002
2003 /*Print( "-------------------------" );
2004 Print( this );
2005 Print( m_DecayTimer );
2006 Print( m_DecayDelta );
2007 Print( m_LastDecayStage );*/
2008
2009 if ( IsFruit() || IsMushroom() )
2010 {
2011 // fruit, vegetables and mushrooms
2013 {
2014 switch ( GetFoodStageType() )
2015 {
2016 case FoodStageType.RAW:
2019 break;
2020
2021 case FoodStageType.BOILED:
2024 break;
2025
2026 case FoodStageType.BAKED:
2029 break;
2030
2031 case FoodStageType.DRIED:
2032 case FoodStageType.BURNED:
2033 case FoodStageType.ROTTEN:
2034 default:
2035 m_DecayTimer = -1;
2037 return;
2038 }
2039
2040 //m_DecayTimer = m_DecayTimer / 1000.0;
2041 }
2042
2043 m_DecayTimer -= ( delta * m_DecayDelta );
2044
2045 if ( m_DecayTimer <= 0 )
2046 {
2047 if ( m_LastDecayStage != FoodStageType.NONE )
2048 {
2049 // switch to decayed stage
2050 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2051 {
2053 }
2054 if ( m_LastDecayStage == FoodStageType.RAW )
2055 {
2056 int rng = Math.RandomIntInclusive( 0, 100 );
2058 {
2060 }
2061 else
2062 {
2063 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2064 {
2066 }
2067 else
2068 {
2070 }
2071 }
2072 }
2073 }
2074 }
2075
2076 }
2077 else if ( IsMeat() )
2078 {
2079 // meat
2081 {
2082 switch ( GetFoodStageType() )
2083 {
2084 case FoodStageType.RAW:
2087 break;
2088
2089 case FoodStageType.BOILED:
2092 break;
2093
2094 case FoodStageType.BAKED:
2097 break;
2098
2099 case FoodStageType.DRIED:
2102 break;
2103
2104 case FoodStageType.BURNED:
2105 case FoodStageType.ROTTEN:
2106 default:
2107 m_DecayTimer = -1;
2109 return;
2110 }
2111 }
2112
2113 m_DecayTimer -= ( delta * m_DecayDelta );
2114
2115 if ( m_DecayTimer <= 0 )
2116 {
2117 if ( m_LastDecayStage != FoodStageType.NONE )
2118 {
2119 // switch to decayed stage
2120 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2121 {
2123 }
2124 }
2125 }
2126 }
2127 else if ( IsCorpse() )
2128 {
2129 // corpse
2131 {
2132 switch ( GetFoodStageType() )
2133 {
2134 case FoodStageType.RAW:
2137 break;
2138
2139 case FoodStageType.BURNED:
2140 case FoodStageType.ROTTEN:
2141 default:
2142 m_DecayTimer = -1;
2144 return;
2145 }
2146 }
2147
2148 m_DecayTimer -= ( delta * m_DecayDelta );
2149
2150 if ( m_DecayTimer <= 0 )
2151 {
2152 if ( m_LastDecayStage != FoodStageType.NONE )
2153 {
2154 // switch to decayed stage
2155 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2156 {
2158 }
2159 }
2160 }
2161 }
2162 else
2163 {
2164 // opened cans
2165 m_DecayTimer -= ( delta * m_DecayDelta );
2166
2167 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2168 {
2171 //m_DecayTimer = m_DecayTimer / 1000.0;
2172 }
2173 else
2174 {
2175 if ( m_DecayTimer <= 0 )
2176 {
2177 InsertAgent(eAgents.FOOD_POISON, 1);
2178 m_DecayTimer = -1;
2179 }
2180 }
2181 }
2182 }
2183
2184 protected void UpdateVaporParticle()
2185 {
2186 if (g_Game.IsHeadlessOrDedicatedServer())
2187 return;
2188
2189 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2190 {
2191 InventoryLocation invLoc = new InventoryLocation();
2192 GetInventory().GetCurrentInventoryLocation(invLoc);
2193 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2194 {
2195 ParticleManager ptcMgr = ParticleManager.GetInstance();
2196 if (ptcMgr)
2197 {
2198 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2199 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2200 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2201 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2202 }
2203 }
2204 }
2205 else if (m_HotVaporParticle)
2206 {
2207 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2208 {
2209 m_HotVaporParticle.Stop();
2210 m_HotVaporParticle = null;
2211 return;
2212 }
2213
2214 InventoryLocation inventoryLoc = new InventoryLocation();
2215 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2216 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2217 {
2218 m_HotVaporParticle.Stop();
2219 m_HotVaporParticle = null;
2220 }
2221 }
2222 }
2223
2224 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2225 {
2226 if (GetFoodStage())
2227 {
2228 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2229 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2230 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2231 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2232 }
2233
2234 super.GetDebugActions(outputList);
2235 }
2236
2237 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2238 {
2239 super.OnAction(action_id, player, ctx);
2240
2241 if ( g_Game.IsServer() )
2242 {
2243 if ( action_id == EActions.FOOD_STAGE_PREV )
2244 {
2245 int food_stage_prev = GetFoodStageType() - 1;
2246 if (food_stage_prev <= 0)
2247 {
2248 food_stage_prev = FoodStageType.COUNT - 1;
2249 }
2250 ChangeFoodStage(food_stage_prev);
2251 return true;
2252 }
2253 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2254 {
2255 int food_stage_next = GetFoodStageType() + 1;
2256 if (food_stage_next >= FoodStageType.COUNT )
2257 {
2258 food_stage_next = FoodStageType.RAW;
2259 }
2260 ChangeFoodStage(food_stage_next);
2261 return true;
2262 }
2263
2264 }
2265
2266 #ifdef DIAG_DEVELOPER
2267 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2268 {
2269 PrintNutritionsData();
2270 return true;
2271 }
2272 #endif
2273
2274 return false;
2275 }
2276
2277 override string GetDebugText()
2278 {
2279 string debug_output;
2280
2281 debug_output = super.GetDebugText();
2282
2283 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2284 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2285
2286 return debug_output;
2287 }
2288
2289 //================================================================
2290 // GENERAL GETTERS
2291 //================================================================
2292
2293 override float GetBaitEffectivity()
2294 {
2295 float ret = super.GetBaitEffectivity();
2296
2297 if (IsFoodRotten())
2298 {
2299 ret *= 0.5;
2300 }
2301
2302 return ret;
2303 }
2304
2305 float GetDecayTimer()
2306 {
2307 return m_DecayTimer;
2308 }
2309
2310 float GetDecayDelta()
2311 {
2312 return m_DecayDelta;
2313 }
2314
2316 {
2317 return m_LastDecayStage;
2318 }
2319
2320 #ifdef DIAG_DEVELOPER
2321 private void PrintNutritionsData()
2322 {
2323 string nutritionsData = "";
2324
2325 FoodStage stage = GetFoodStage();
2326 FoodStageType stageType = stage.GetFoodStageType();
2327
2328 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2329 if (profile)
2330 {
2331 nutritionsData = string.Format("Item: %1\n\n", this);
2332 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2333 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2334 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2335 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2336 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2337 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2338 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2339
2340 if (profile.IsLiquid())
2341 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2342
2343 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2344 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2345 }
2346
2347 nutritionsData += "-----\n";
2348
2349 Debug.Log(nutritionsData);
2350 }
2351 #endif
2352
2354 //DEPRECATED
2356 void UpdateVisuals()
2357 {
2359 }
2360}
2361
2363{
2364 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2365};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.