DayZ 1.28
DayZ Explorer by KGB
 
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◆ GetTemperatureFreezeTime()

override float ReplaceEdibleWithNewLambda::GetTemperatureFreezeTime ( )
private

См. определение в файле Edible_Base.c строка 1247

1247 : ItemBase
1248{
1249 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1250
1251 const string SOUND_BAKING_START = "Baking_SoundSet";
1252 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1253 const string SOUND_BOILING_START = "Boiling_SoundSet";
1254 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1255 const string SOUND_DRYING_START = "Drying_SoundSet";
1256 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1257 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1258
1259 protected bool m_MakeCookingSounds;
1260 protected SoundOnVehicle m_SoundCooking;
1262 protected string m_SoundPlaying;
1263 ref FoodStage m_FoodStage;
1264 protected float m_DecayTimer;
1265 protected float m_DecayDelta = 0.0;
1268
1270
1271 void Edible_Base()
1272 {
1273 if (HasFoodStage())
1274 {
1275 m_FoodStage = new FoodStage(this);
1276
1277 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1278 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1279
1280 m_SoundPlaying = "";
1282 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1283 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1284 }
1285 }
1286
1287 override void EEInit()
1288 {
1289 super.EEInit();
1290
1291 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1292 }
1293
1294 override void EEDelete(EntityAI parent)
1295 {
1296 super.EEDelete(parent);
1297
1298 RemoveAudio();
1299
1301 m_HotVaporParticle.Stop();
1302 }
1303
1304 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1305 {
1306 super.EEItemLocationChanged(oldLoc, newLoc);
1307
1309 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1310 {
1311 switch (oldLoc.GetParent().GetType())
1312 {
1313 case "FryingPan":
1314 case "Pot":
1315 case "Cauldron":
1316 case "SharpWoodenStick":
1317 MakeSoundsOnClient(false);
1318 break;
1319 }
1320
1322 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1323 {
1324 MakeSoundsOnClient(false);
1325 }
1326 }
1327
1328 if (oldLoc.IsValid())
1330
1331 if (CanHaveTemperature())
1333 }
1334
1335 void UpdateVisualsEx(bool forced = false)
1336 {
1337 if (GetFoodStage())
1338 GetFoodStage().UpdateVisualsEx(forced);
1339 }
1340
1341 bool Consume(float amount, PlayerBase consumer)
1342 {
1343 AddQuantity(-amount, false, false);
1344 OnConsume(amount, consumer);
1345
1346 return true;
1347 }
1348
1349 void OnConsume(float amount, PlayerBase consumer)
1350 {
1352 {
1353 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1354 }
1355 }
1356
1358 int FilterAgents(int agentsIn)
1359 {
1360 int foodStageType;
1361
1362 FoodStage foodStage = GetFoodStage();
1363 if (foodStage)
1364 foodStageType = foodStage.GetFoodStageType();
1365
1367 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1368 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1369 agentsIn &= ~eAgents.FOOD_POISON;
1370
1371 return agentsIn;
1372 }
1373
1374 //food staging
1375 override bool CanBeCooked()
1376 {
1377 return false;
1378 }
1379
1380 override bool CanBeCookedOnStick()
1381 {
1382 return false;
1383 }
1384
1385 override float GetTemperatureFreezeTime()
1386 {
1387 if (GetFoodStage())
1388 {
1389 switch (m_FoodStage.GetFoodStageType())
1390 {
1391 case FoodStageType.DRIED:
1392 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1393
1394 case FoodStageType.BURNED:
1395 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1396
1397 default:
1398 return super.GetTemperatureFreezeTime();
1399 }
1400 }
1401
1402 return super.GetTemperatureFreezeTime();
1403 }
1404
1405 override float GetTemperatureThawTime()
1406 {
1407 if (GetFoodStage())
1408 {
1409 switch (m_FoodStage.GetFoodStageType())
1410 {
1411 case FoodStageType.DRIED:
1412 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1413
1414 case FoodStageType.BURNED:
1415 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1416
1417 default:
1418 return super.GetTemperatureThawTime();
1419 }
1420 }
1421
1422 return super.GetTemperatureThawTime();
1423 }
1424
1425 override bool CanItemOverheat()
1426 {
1427 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1428 }
1429
1430 //================================================================
1431 // SYNCHRONIZATION
1432 //================================================================
1433 void Synchronize()
1434 {
1435 SetSynchDirty();
1436 }
1437
1438 override void OnVariablesSynchronized()
1439 {
1440 super.OnVariablesSynchronized();
1441
1442 //UpdateVisualsEx(); //performed on client only
1443
1444 //update audio
1446 {
1447 RefreshAudio();
1448 }
1449 else
1450 {
1451 RemoveAudio();
1452 }
1453
1454 if (CanHaveTemperature())
1456 }
1457
1458 //================================================================
1459 // AUDIO EFFECTS (WHEN ON DCS)
1460 //================================================================
1461 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1462 {
1463 m_MakeCookingSounds = soundstate;
1464 m_CookedByMethod = cookingMethod;
1465
1466 Synchronize();
1467 }
1468
1469 protected void RefreshAudio()
1470 {
1471 string soundName = "";
1472
1473 FoodStageType currentFoodStage = GetFoodStageType();
1475
1476 if (currentFoodStage == FoodStageType.BURNED)
1477 {
1478 soundName = SOUND_BURNING_DONE;
1479 }
1480 else
1481 {
1482 switch (m_CookedByMethod)
1483 {
1484 case CookingMethodType.BAKING:
1485 {
1486 if (nextFoodStage == FoodStageType.BAKED)
1487 soundName = SOUND_BAKING_START;
1488 else if (currentFoodStage == FoodStageType.BAKED)
1489 soundName = SOUND_BAKING_DONE;
1490 else
1491 soundName = "";
1492 break;
1493 }
1494
1495 case CookingMethodType.BOILING:
1496 {
1497 if (nextFoodStage == FoodStageType.BOILED)
1498 soundName = SOUND_BOILING_START;
1499 else if (currentFoodStage == FoodStageType.BOILED)
1500 soundName = SOUND_BOILING_DONE;
1501 else
1502 soundName = "";
1503 break;
1504 }
1505
1506 case CookingMethodType.DRYING:
1507 {
1508 if (nextFoodStage == FoodStageType.DRIED)
1509 soundName = SOUND_DRYING_START;
1510 else if (currentFoodStage == FoodStageType.DRIED)
1511 soundName = SOUND_DRYING_DONE;
1512 else
1513 soundName = "";
1514 break;
1515 }
1516
1517 default:
1518 soundName = "";
1519 break;
1520 }
1521
1522 if (nextFoodStage == FoodStageType.BURNED)
1523 {
1524 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1525 {
1526 soundName = SOUND_BURNING_DONE;
1527 }
1528 else // pre-emptive burning sounds replace regular ones
1529 {
1530 array<float> nextStageProperties = new array<float>();
1531 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1532 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1533 float progress01 = GetCookingTime() / nextStageTime;
1534 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1535 {
1536 soundName = SOUND_BURNING_DONE;
1537 }
1538 }
1539 }
1540 }
1541
1542 SoundCookingStart(soundName);
1543 }
1544
1545 protected void RemoveAudio()
1546 {
1547 m_MakeCookingSounds = false;
1549 }
1550
1551 //================================================================
1552 // SERIALIZATION
1553 //================================================================
1554 override void OnStoreSave(ParamsWriteContext ctx)
1555 {
1556 super.OnStoreSave(ctx);
1557
1558 if (GetFoodStage())
1559 {
1560 GetFoodStage().OnStoreSave(ctx);
1561 }
1562
1563 // food decay
1564 ctx.Write(m_DecayTimer);
1566 }
1567
1568 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1569 {
1570 if (!super.OnStoreLoad(ctx, version))
1571 return false;
1572
1573 if (GetFoodStage())
1574 {
1575 if (!GetFoodStage().OnStoreLoad(ctx, version))
1576 return false;
1577 }
1578
1579 if (version >= 115)
1580 {
1581 if (!ctx.Read(m_DecayTimer))
1582 {
1583 m_DecayTimer = 0.0;
1584 return false;
1585 }
1586 if (!ctx.Read(m_LastDecayStage))
1587 {
1589 return false;
1590 }
1591 }
1592
1593 UpdateVisualsEx(true); //forced init visuals
1594 Synchronize();
1595
1596 return true;
1597 }
1598
1599 override void AfterStoreLoad()
1600 {
1601 super.AfterStoreLoad();
1602
1603 Synchronize();
1604 }
1605
1606 //get food stage
1607 override FoodStage GetFoodStage()
1608 {
1609 return m_FoodStage;
1610 }
1611
1612 //food types
1613 override bool IsMeat()
1614 {
1615 return false;
1616 }
1617
1618 override bool IsCorpse()
1619 {
1620 return false;
1621 }
1622
1623 override bool IsFruit()
1624 {
1625 return false;
1626 }
1627
1628 override bool IsMushroom()
1629 {
1630 return false;
1631 }
1632
1633 //================================================================
1634 // NUTRITIONAL VALUES
1635 //================================================================
1636 //food properties
1637 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1638 {
1639 Edible_Base food_item = Edible_Base.Cast(item);
1640 if (food_item && food_item.GetFoodStage())
1641 {
1642 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1643 }
1644 else if (classname != "" && food_stage)
1645 {
1646 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1647 }
1648 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1649 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1650
1651 }
1652
1653 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1654 {
1655 Edible_Base food_item = Edible_Base.Cast(item);
1656 if (food_item && food_item.GetFoodStage())
1657 {
1658 return FoodStage.GetEnergy(food_item.GetFoodStage());
1659 }
1660 else if (classname != "" && food_stage)
1661 {
1662 return FoodStage.GetEnergy(null, food_stage, classname);
1663 }
1664 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1665 return GetGame().ConfigGetFloat( class_path + " energy" );
1666 }
1667
1668 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1669 {
1670 Edible_Base food_item = Edible_Base.Cast(item);
1671 if (food_item && food_item.GetFoodStage())
1672 {
1673 return FoodStage.GetWater(food_item.GetFoodStage());
1674 }
1675 else if (classname != "" && food_stage)
1676 {
1677 return FoodStage.GetWater(null, food_stage, classname);
1678 }
1679 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1680 return GetGame().ConfigGetFloat( class_path + " water" );
1681 }
1682
1683 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1684 {
1685 Edible_Base food_item = Edible_Base.Cast(item);
1686 if (food_item && food_item.GetFoodStage())
1687 {
1688 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1689 }
1690 else if (classname != "" && food_stage)
1691 {
1692 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1693 }
1694 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1695 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1696
1697 }
1698
1699 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1700 {
1701 Edible_Base food_item = Edible_Base.Cast(item);
1702 if (food_item && food_item.GetFoodStage())
1703 {
1704 return FoodStage.GetToxicity(food_item.GetFoodStage());
1705 }
1706 else if (classname != "" && food_stage)
1707 {
1708 return FoodStage.GetToxicity(null, food_stage, classname);
1709 }
1710 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1711 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1712 }
1713
1714 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1715 {
1716 Edible_Base food_item = Edible_Base.Cast(item);
1717 if (food_item && food_item.GetFoodStage())
1718 {
1719 return FoodStage.GetAgents(food_item.GetFoodStage());
1720 }
1721 else if (classname != "" && food_stage)
1722 {
1723 return FoodStage.GetAgents(null, food_stage, classname);
1724 }
1725 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1726 return GetGame().ConfigGetInt( class_path + " agents" );
1727 }
1728
1729 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1730 {
1731 Edible_Base food_item = Edible_Base.Cast(item);
1732 if (food_item && food_item.GetFoodStage())
1733 {
1734 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1735 }
1736 else if (classname != "" && food_stage)
1737 {
1738 return FoodStage.GetDigestibility(null, food_stage, classname);
1739 }
1740 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1741 return GetGame().ConfigGetInt( class_path + " digestibility" );
1742 }
1743
1744 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1745 {
1746 Edible_Base foodItem = Edible_Base.Cast(item);
1747 if (foodItem && foodItem.GetFoodStage())
1748 {
1749 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1750 }
1751 else if (className != "" && foodStage)
1752 {
1753 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1754 }
1755 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1756 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1757 }
1758
1759 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1760 {
1761 NutritionalProfile profile = new NutritionalProfile();
1762 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1763 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1764 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1765 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1766 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1767 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1768 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1769 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1770
1771 return profile;
1772 }
1773
1774 //================================================================
1775 // FOOD STAGING
1776 //================================================================
1778 {
1779 return GetFoodStage().GetFoodStageType();
1780 }
1781
1782 //food stage states
1783 bool IsFoodRaw()
1784 {
1785 if ( GetFoodStage() )
1786 {
1787 return GetFoodStage().IsFoodRaw();
1788 }
1789
1790 return false;
1791 }
1792
1793 bool IsFoodBaked()
1794 {
1795 if ( GetFoodStage() )
1796 {
1797 return GetFoodStage().IsFoodBaked();
1798 }
1799
1800 return false;
1801 }
1802
1803 bool IsFoodBoiled()
1804 {
1805 if ( GetFoodStage() )
1806 {
1807 return GetFoodStage().IsFoodBoiled();
1808 }
1809
1810 return false;
1811 }
1812
1813 bool IsFoodDried()
1814 {
1815 if ( GetFoodStage() )
1816 {
1817 return GetFoodStage().IsFoodDried();
1818 }
1819
1820 return false;
1821 }
1822
1823 bool IsFoodBurned()
1824 {
1825 if ( GetFoodStage() )
1826 {
1827 return GetFoodStage().IsFoodBurned();
1828 }
1829
1830 return false;
1831 }
1832
1833 bool IsFoodRotten()
1834 {
1835 if ( GetFoodStage() )
1836 {
1837 return GetFoodStage().IsFoodRotten();
1838 }
1839
1840 return false;
1841 }
1842
1843 //food stage change
1844 void ChangeFoodStage( FoodStageType new_food_stage_type )
1845 {
1846 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1847 }
1848
1850 {
1851 return GetFoodStage().GetNextFoodStageType( cooking_method );
1852 }
1853
1854 string GetFoodStageName( FoodStageType food_stage_type )
1855 {
1856 return GetFoodStage().GetFoodStageName( food_stage_type );
1857 }
1858
1859 bool CanChangeToNewStage( CookingMethodType cooking_method )
1860 {
1861 return GetFoodStage().CanChangeToNewStage( cooking_method );
1862 }
1863
1864 //Use this to receive food stage from another Edible_Base
1865 void TransferFoodStage( notnull Edible_Base source )
1866 {
1867 if ( !source.GetFoodStage())
1868 return;
1869 m_LastDecayStage = source.GetLastDecayStage();
1870 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1871 m_DecayTimer = source.GetDecayTimer();
1872 m_DecayDelta = source.GetDecayDelta();
1873 }
1874
1876 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1877 {
1878 HandleFoodStageChangeAgents(stageOld,stageNew);
1879 UpdateVisualsEx(); //performed on server only
1880 }
1881
1884 {
1885 switch (stageNew)
1886 {
1887 case FoodStageType.BAKED:
1888 case FoodStageType.BOILED:
1889 case FoodStageType.DRIED:
1890 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1891 break;
1892
1893 case FoodStageType.BURNED:
1894 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1895 break;
1896 }
1897 }
1898
1899 //================================================================
1900 // COOKING
1901 //================================================================
1902 //cooking time
1903 float GetCookingTime()
1904 {
1905 return GetFoodStage().GetCookingTime();
1906 }
1907
1908 void SetCookingTime( float time )
1909 {
1910 GetFoodStage().SetCookingTime( time );
1911
1912 //synchronize when calling on server
1913 Synchronize();
1914 }
1915
1916 void ResetCookingTime()
1917 {
1918 if (GetFoodStage())
1919 {
1920 GetFoodStage().SetCookingTime(0);
1921 Synchronize();
1922 }
1923 }
1924
1925 //replace edible with new item (opening cans)
1926 void ReplaceEdibleWithNew( string typeName )
1927 {
1928 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1929 if (player)
1930 {
1931 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1932 player.ServerReplaceItemInHandsWithNew(lambda);
1933 }
1934 else
1935 Error("ReplaceEdibleWithNew - cannot use edible without player");
1936 }
1937
1939 {
1941 }
1942
1943 override void SetActions()
1944 {
1945 super.SetActions();
1946
1949 }
1950
1951 protected void SoundCookingStart(string sound_name)
1952 {
1953 #ifndef SERVER
1954 if (m_SoundPlaying != sound_name)
1955 {
1957
1958 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1959 m_SoundPlaying = sound_name;
1960 }
1961 #endif
1962 }
1963
1964 protected void SoundCookingStop()
1965 {
1966 #ifndef SERVER
1968 {
1969 m_SoundEffectCooking.Stop();
1970 m_SoundEffectCooking = null;
1971 m_SoundPlaying = "";
1972 }
1973 #endif
1974 }
1975
1976 override bool CanDecay()
1977 {
1978 return false;
1979 }
1980
1981 override bool CanProcessDecay()
1982 {
1983 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1984 }
1985
1986 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1987 {
1988 m_DecayDelta = 0.0;
1989
1990 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
1991 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1992 if ( hasRootAsPlayer )
1994
1995 /*Print( "-------------------------" );
1996 Print( this );
1997 Print( m_DecayTimer );
1998 Print( m_DecayDelta );
1999 Print( m_LastDecayStage );*/
2000
2001 if ( IsFruit() || IsMushroom() )
2002 {
2003 // fruit, vegetables and mushrooms
2005 {
2006 switch ( GetFoodStageType() )
2007 {
2008 case FoodStageType.RAW:
2011 break;
2012
2013 case FoodStageType.BOILED:
2016 break;
2017
2018 case FoodStageType.BAKED:
2021 break;
2022
2023 case FoodStageType.DRIED:
2024 case FoodStageType.BURNED:
2025 case FoodStageType.ROTTEN:
2026 default:
2027 m_DecayTimer = -1;
2029 return;
2030 }
2031
2032 //m_DecayTimer = m_DecayTimer / 1000.0;
2033 }
2034
2035 m_DecayTimer -= ( delta * m_DecayDelta );
2036
2037 if ( m_DecayTimer <= 0 )
2038 {
2039 if ( m_LastDecayStage != FoodStageType.NONE )
2040 {
2041 // switch to decayed stage
2042 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2043 {
2045 }
2046 if ( m_LastDecayStage == FoodStageType.RAW )
2047 {
2048 int rng = Math.RandomIntInclusive( 0, 100 );
2050 {
2052 }
2053 else
2054 {
2055 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2056 {
2058 }
2059 else
2060 {
2062 }
2063 }
2064 }
2065 }
2066 }
2067
2068 }
2069 else if ( IsMeat() )
2070 {
2071 // meat
2073 {
2074 switch ( GetFoodStageType() )
2075 {
2076 case FoodStageType.RAW:
2079 break;
2080
2081 case FoodStageType.BOILED:
2084 break;
2085
2086 case FoodStageType.BAKED:
2089 break;
2090
2091 case FoodStageType.DRIED:
2094 break;
2095
2096 case FoodStageType.BURNED:
2097 case FoodStageType.ROTTEN:
2098 default:
2099 m_DecayTimer = -1;
2101 return;
2102 }
2103 }
2104
2105 m_DecayTimer -= ( delta * m_DecayDelta );
2106
2107 if ( m_DecayTimer <= 0 )
2108 {
2109 if ( m_LastDecayStage != FoodStageType.NONE )
2110 {
2111 // switch to decayed stage
2112 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2113 {
2115 }
2116 }
2117 }
2118 }
2119 else if ( IsCorpse() )
2120 {
2121 // corpse
2123 {
2124 switch ( GetFoodStageType() )
2125 {
2126 case FoodStageType.RAW:
2129 break;
2130
2131 case FoodStageType.BURNED:
2132 case FoodStageType.ROTTEN:
2133 default:
2134 m_DecayTimer = -1;
2136 return;
2137 }
2138 }
2139
2140 m_DecayTimer -= ( delta * m_DecayDelta );
2141
2142 if ( m_DecayTimer <= 0 )
2143 {
2144 if ( m_LastDecayStage != FoodStageType.NONE )
2145 {
2146 // switch to decayed stage
2147 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2148 {
2150 }
2151 }
2152 }
2153 }
2154 else
2155 {
2156 // opened cans
2157 m_DecayTimer -= ( delta * m_DecayDelta );
2158
2159 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2160 {
2163 //m_DecayTimer = m_DecayTimer / 1000.0;
2164 }
2165 else
2166 {
2167 if ( m_DecayTimer <= 0 )
2168 {
2169 InsertAgent(eAgents.FOOD_POISON, 1);
2170 m_DecayTimer = -1;
2171 }
2172 }
2173 }
2174 }
2175
2176 protected void UpdateVaporParticle()
2177 {
2178 if (GetGame().IsDedicatedServer())
2179 return;
2180
2181 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2182 {
2183 InventoryLocation invLoc = new InventoryLocation();
2184 GetInventory().GetCurrentInventoryLocation(invLoc);
2185 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2186 {
2187 ParticleManager ptcMgr = ParticleManager.GetInstance();
2188 if (ptcMgr)
2189 {
2190 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2191 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2192 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2193 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2194 }
2195 }
2196 }
2197 else if (m_HotVaporParticle)
2198 {
2199 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2200 {
2201 m_HotVaporParticle.Stop();
2202 m_HotVaporParticle = null;
2203 return;
2204 }
2205
2206 InventoryLocation inventoryLoc = new InventoryLocation();
2207 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2208 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2209 {
2210 m_HotVaporParticle.Stop();
2211 m_HotVaporParticle = null;
2212 }
2213 }
2214 }
2215
2216 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2217 {
2218 if (GetFoodStage())
2219 {
2220 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2221 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2222 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2223 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2224 }
2225
2226 super.GetDebugActions(outputList);
2227 }
2228
2229 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2230 {
2231 super.OnAction(action_id, player, ctx);
2232
2233 if ( GetGame().IsServer() )
2234 {
2235 if ( action_id == EActions.FOOD_STAGE_PREV )
2236 {
2237 int food_stage_prev = GetFoodStageType() - 1;
2238 if (food_stage_prev <= 0)
2239 {
2240 food_stage_prev = FoodStageType.COUNT - 1;
2241 }
2242 ChangeFoodStage(food_stage_prev);
2243 return true;
2244 }
2245 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2246 {
2247 int food_stage_next = GetFoodStageType() + 1;
2248 if (food_stage_next >= FoodStageType.COUNT )
2249 {
2250 food_stage_next = FoodStageType.RAW;
2251 }
2252 ChangeFoodStage(food_stage_next);
2253 return true;
2254 }
2255
2256 }
2257
2258 #ifdef DIAG_DEVELOPER
2259 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2260 {
2261 PrintNutritionsData();
2262 return true;
2263 }
2264 #endif
2265
2266 return false;
2267 }
2268
2269 override string GetDebugText()
2270 {
2271 string debug_output;
2272
2273 debug_output = super.GetDebugText();
2274
2275 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2276 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2277
2278 return debug_output;
2279 }
2280
2281 //================================================================
2282 // GENERAL GETTERS
2283 //================================================================
2284
2285 override float GetBaitEffectivity()
2286 {
2287 float ret = super.GetBaitEffectivity();
2288
2289 if (IsFoodRotten())
2290 {
2291 ret *= 0.5;
2292 }
2293
2294 return ret;
2295 }
2296
2297 float GetDecayTimer()
2298 {
2299 return m_DecayTimer;
2300 }
2301
2302 float GetDecayDelta()
2303 {
2304 return m_DecayDelta;
2305 }
2306
2308 {
2309 return m_LastDecayStage;
2310 }
2311
2312 #ifdef DIAG_DEVELOPER
2313 private void PrintNutritionsData()
2314 {
2315 string nutritionsData = "";
2316
2317 FoodStage stage = GetFoodStage();
2318 FoodStageType stageType = stage.GetFoodStageType();
2319
2320 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2321 if (profile)
2322 {
2323 nutritionsData = string.Format("Item: %1\n\n", this);
2324 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2325 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2326 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2327 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2328 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2329 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2330 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2331
2332 if (profile.IsLiquid())
2333 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2334
2335 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2336 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2337 }
2338
2339 nutritionsData += "-----\n";
2340
2341 Debug.Log(nutritionsData);
2342 }
2343 #endif
2344
2346 //DEPRECATED
2348 void UpdateVisuals()
2349 {
2351 }
2352}
2353
2355{
2356 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2357};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.