DayZ 1.30
DayZ Explorer by KGB
 
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◆ GetNutritionalProfile()

static NutritionalProfile ReplaceEdibleWithNewLambda::GetNutritionalProfile ( ItemBase item,
string classname = "",
int food_stage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1625

1625 : ItemBase
1626{
1627 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1628
1629 const string SOUND_BAKING_START = "Baking_SoundSet";
1630 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1631 const string SOUND_BOILING_START = "Boiling_SoundSet";
1632 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1633 const string SOUND_DRYING_START = "Drying_SoundSet";
1634 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1635 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1636
1637 protected bool m_MakeCookingSounds;
1638 protected SoundOnVehicle m_SoundCooking;
1640 protected string m_SoundPlaying;
1641 ref FoodStage m_FoodStage;
1642 protected float m_DecayTimer;
1643 protected float m_DecayDelta = 0.0;
1646
1648
1649 void Edible_Base()
1650 {
1651 if (HasFoodStage())
1652 {
1653 m_FoodStage = new FoodStage(this);
1654
1655 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1656 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1657
1658 m_SoundPlaying = "";
1660 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1661 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1662 }
1663 }
1664
1665 override void EEInit()
1666 {
1667 super.EEInit();
1668
1669 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1670 }
1671
1672 override void EEDelete(EntityAI parent)
1673 {
1674 super.EEDelete(parent);
1675
1676 RemoveAudio();
1677
1679 m_HotVaporParticle.Stop();
1680 }
1681
1682 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1683 {
1684 super.EEItemLocationChanged(oldLoc, newLoc);
1685
1687 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1688 {
1689 switch (oldLoc.GetParent().GetType())
1690 {
1691 case "FryingPan":
1692 case "Pot":
1693 case "Cauldron":
1694 case "SharpWoodenStick":
1695 MakeSoundsOnClient(false);
1696 break;
1697 }
1698
1700 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1701 {
1702 MakeSoundsOnClient(false);
1703 }
1704 }
1705
1706 if (oldLoc.IsValid())
1708
1709 if (CanHaveTemperature())
1711 }
1712
1713 void UpdateVisualsEx(bool forced = false)
1714 {
1715 if (GetFoodStage())
1716 GetFoodStage().UpdateVisualsEx(forced);
1717 }
1718
1719 bool Consume(float amount, PlayerBase consumer)
1720 {
1721 AddQuantity(-amount, false, false);
1722 OnConsume(amount, consumer);
1723
1724 return true;
1725 }
1726
1727 void OnConsume(float amount, PlayerBase consumer)
1728 {
1730 {
1731 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1732 }
1733 }
1734
1736 int FilterAgents(int agentsIn)
1737 {
1738 int foodStageType;
1739
1740 FoodStage foodStage = GetFoodStage();
1741 if (foodStage)
1742 foodStageType = foodStage.GetFoodStageType();
1743
1745 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1746 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1747 agentsIn &= ~eAgents.FOOD_POISON;
1748
1749 return agentsIn;
1750 }
1751
1752 //food staging
1753 override bool CanBeCooked()
1754 {
1755 return false;
1756 }
1757
1758 override bool CanBeCookedOnStick()
1759 {
1760 return false;
1761 }
1762
1763 override float GetTemperatureFreezeTime()
1764 {
1765 if (GetFoodStage())
1766 {
1767 switch (m_FoodStage.GetFoodStageType())
1768 {
1769 case FoodStageType.DRIED:
1770 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1771
1772 case FoodStageType.BURNED:
1773 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1774
1775 default:
1776 return super.GetTemperatureFreezeTime();
1777 }
1778 }
1779
1780 return super.GetTemperatureFreezeTime();
1781 }
1782
1783 override float GetTemperatureThawTime()
1784 {
1785 if (GetFoodStage())
1786 {
1787 switch (m_FoodStage.GetFoodStageType())
1788 {
1789 case FoodStageType.DRIED:
1790 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1791
1792 case FoodStageType.BURNED:
1793 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1794
1795 default:
1796 return super.GetTemperatureThawTime();
1797 }
1798 }
1799
1800 return super.GetTemperatureThawTime();
1801 }
1802
1803 override bool CanItemOverheat()
1804 {
1805 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1806 }
1807
1808 //================================================================
1809 // SYNCHRONIZATION
1810 //================================================================
1811 void Synchronize()
1812 {
1813 SetSynchDirty();
1814 }
1815
1816 override void OnVariablesSynchronized()
1817 {
1818 super.OnVariablesSynchronized();
1819
1820 //UpdateVisualsEx(); //performed on client only
1821
1822 //update audio
1824 {
1825 RefreshAudio();
1826 }
1827 else
1828 {
1829 RemoveAudio();
1830 }
1831
1832 if (CanHaveTemperature())
1834 }
1835
1836 //================================================================
1837 // AUDIO EFFECTS (WHEN ON DCS)
1838 //================================================================
1839 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1840 {
1841 m_MakeCookingSounds = soundstate;
1842 m_CookedByMethod = cookingMethod;
1843
1844 Synchronize();
1845 }
1846
1847 protected void RefreshAudio()
1848 {
1849 string soundName = "";
1850
1851 FoodStageType currentFoodStage = GetFoodStageType();
1853
1854 if (currentFoodStage == FoodStageType.BURNED)
1855 {
1856 soundName = SOUND_BURNING_DONE;
1857 }
1858 else
1859 {
1860 switch (m_CookedByMethod)
1861 {
1862 case CookingMethodType.BAKING:
1863 {
1864 if (nextFoodStage == FoodStageType.BAKED)
1865 soundName = SOUND_BAKING_START;
1866 else if (currentFoodStage == FoodStageType.BAKED)
1867 soundName = SOUND_BAKING_DONE;
1868 else
1869 soundName = "";
1870 break;
1871 }
1872
1873 case CookingMethodType.BOILING:
1874 {
1875 if (nextFoodStage == FoodStageType.BOILED)
1876 soundName = SOUND_BOILING_START;
1877 else if (currentFoodStage == FoodStageType.BOILED)
1878 soundName = SOUND_BOILING_DONE;
1879 else
1880 soundName = "";
1881 break;
1882 }
1883
1884 case CookingMethodType.DRYING:
1885 {
1886 if (nextFoodStage == FoodStageType.DRIED)
1887 soundName = SOUND_DRYING_START;
1888 else if (currentFoodStage == FoodStageType.DRIED)
1889 soundName = SOUND_DRYING_DONE;
1890 else
1891 soundName = "";
1892 break;
1893 }
1894
1895 default:
1896 soundName = "";
1897 break;
1898 }
1899
1900 if (nextFoodStage == FoodStageType.BURNED)
1901 {
1902 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1903 {
1904 soundName = SOUND_BURNING_DONE;
1905 }
1906 else // pre-emptive burning sounds replace regular ones
1907 {
1908 array<float> nextStageProperties = new array<float>();
1909 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1910 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1911 float progress01 = GetCookingTime() / nextStageTime;
1912 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1913 {
1914 soundName = SOUND_BURNING_DONE;
1915 }
1916 }
1917 }
1918 }
1919
1920 SoundCookingStart(soundName);
1921 }
1922
1923 protected void RemoveAudio()
1924 {
1925 m_MakeCookingSounds = false;
1927 }
1928
1929 //================================================================
1930 // SERIALIZATION
1931 //================================================================
1932 override void OnStoreSave(ParamsWriteContext ctx)
1933 {
1934 super.OnStoreSave(ctx);
1935
1936 if (GetFoodStage())
1937 {
1938 GetFoodStage().OnStoreSave(ctx);
1939 }
1940
1941 // food decay
1942 ctx.Write(m_DecayTimer);
1944 }
1945
1946 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1947 {
1948 if (!super.OnStoreLoad(ctx, version))
1949 return false;
1950
1951 if (GetFoodStage())
1952 {
1953 if (!GetFoodStage().OnStoreLoad(ctx, version))
1954 return false;
1955 }
1956
1957 if (version >= 115)
1958 {
1959 if (!ctx.Read(m_DecayTimer))
1960 {
1961 m_DecayTimer = 0.0;
1962 return false;
1963 }
1964 if (!ctx.Read(m_LastDecayStage))
1965 {
1967 return false;
1968 }
1969 }
1970
1971 UpdateVisualsEx(true); //forced init visuals
1972 Synchronize();
1973
1974 return true;
1975 }
1976
1977 override void AfterStoreLoad()
1978 {
1979 super.AfterStoreLoad();
1980
1981 Synchronize();
1982 }
1983
1984 //get food stage
1985 override FoodStage GetFoodStage()
1986 {
1987 return m_FoodStage;
1988 }
1989
1990 //food types
1991 override bool IsMeat()
1992 {
1993 return false;
1994 }
1995
1996 override bool IsCorpse()
1997 {
1998 return false;
1999 }
2000
2001 override bool IsFruit()
2002 {
2003 return false;
2004 }
2005
2006 override bool IsMushroom()
2007 {
2008 return false;
2009 }
2010
2011 //================================================================
2012 // NUTRITIONAL VALUES
2013 //================================================================
2014 //food properties
2015 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2016 {
2017 Edible_Base food_item = Edible_Base.Cast(item);
2018 if (food_item && food_item.GetFoodStage())
2019 {
2020 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2021 }
2022 else if (classname != "" && food_stage)
2023 {
2024 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2025 }
2026 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2027 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2028
2029 }
2030
2031 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2032 {
2033 Edible_Base food_item = Edible_Base.Cast(item);
2034 if (food_item && food_item.GetFoodStage())
2035 {
2036 return FoodStage.GetEnergy(food_item.GetFoodStage());
2037 }
2038 else if (classname != "" && food_stage)
2039 {
2040 return FoodStage.GetEnergy(null, food_stage, classname);
2041 }
2042 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2043 return g_Game.ConfigGetFloat( class_path + " energy" );
2044 }
2045
2046 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2047 {
2048 Edible_Base food_item = Edible_Base.Cast(item);
2049 if (food_item && food_item.GetFoodStage())
2050 {
2051 return FoodStage.GetWater(food_item.GetFoodStage());
2052 }
2053 else if (classname != "" && food_stage)
2054 {
2055 return FoodStage.GetWater(null, food_stage, classname);
2056 }
2057 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2058 return g_Game.ConfigGetFloat( class_path + " water" );
2059 }
2060
2061 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2062 {
2063 Edible_Base food_item = Edible_Base.Cast(item);
2064 if (food_item && food_item.GetFoodStage())
2065 {
2066 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2067 }
2068 else if (classname != "" && food_stage)
2069 {
2070 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2071 }
2072 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2073 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2074
2075 }
2076
2077 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2078 {
2079 Edible_Base food_item = Edible_Base.Cast(item);
2080 if (food_item && food_item.GetFoodStage())
2081 {
2082 return FoodStage.GetToxicity(food_item.GetFoodStage());
2083 }
2084 else if (classname != "" && food_stage)
2085 {
2086 return FoodStage.GetToxicity(null, food_stage, classname);
2087 }
2088 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2089 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2090 }
2091
2092 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2093 {
2094 Edible_Base food_item = Edible_Base.Cast(item);
2095 if (food_item && food_item.GetFoodStage())
2096 {
2097 return FoodStage.GetAgents(food_item.GetFoodStage());
2098 }
2099 else if (classname != "" && food_stage)
2100 {
2101 return FoodStage.GetAgents(null, food_stage, classname);
2102 }
2103 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2104 return g_Game.ConfigGetInt( class_path + " agents" );
2105 }
2106
2107 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2108 {
2109 Edible_Base food_item = Edible_Base.Cast(item);
2110 if (food_item && food_item.GetFoodStage())
2111 {
2112 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2113 }
2114 else if (classname != "" && food_stage)
2115 {
2116 return FoodStage.GetDigestibility(null, food_stage, classname);
2117 }
2118 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2119 return g_Game.ConfigGetInt( class_path + " digestibility" );
2120 }
2121
2122 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2123 {
2124 Edible_Base foodItem = Edible_Base.Cast(item);
2125 if (foodItem && foodItem.GetFoodStage())
2126 {
2127 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2128 }
2129 else if (className != "" && foodStage)
2130 {
2131 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2132 }
2133 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2134 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2135 }
2136
2137 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2138 {
2139 NutritionalProfile profile = new NutritionalProfile();
2140 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2141 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2142 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2143 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2144 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2145 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2146 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2147 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2148
2149 return profile;
2150 }
2151
2152 //================================================================
2153 // FOOD STAGING
2154 //================================================================
2156 {
2157 return GetFoodStage().GetFoodStageType();
2158 }
2159
2160 //food stage states
2161 bool IsFoodRaw()
2162 {
2163 if ( GetFoodStage() )
2164 {
2165 return GetFoodStage().IsFoodRaw();
2166 }
2167
2168 return false;
2169 }
2170
2171 bool IsFoodBaked()
2172 {
2173 if ( GetFoodStage() )
2174 {
2175 return GetFoodStage().IsFoodBaked();
2176 }
2177
2178 return false;
2179 }
2180
2181 bool IsFoodBoiled()
2182 {
2183 if ( GetFoodStage() )
2184 {
2185 return GetFoodStage().IsFoodBoiled();
2186 }
2187
2188 return false;
2189 }
2190
2191 bool IsFoodDried()
2192 {
2193 if ( GetFoodStage() )
2194 {
2195 return GetFoodStage().IsFoodDried();
2196 }
2197
2198 return false;
2199 }
2200
2201 bool IsFoodBurned()
2202 {
2203 if ( GetFoodStage() )
2204 {
2205 return GetFoodStage().IsFoodBurned();
2206 }
2207
2208 return false;
2209 }
2210
2211 bool IsFoodRotten()
2212 {
2213 if ( GetFoodStage() )
2214 {
2215 return GetFoodStage().IsFoodRotten();
2216 }
2217
2218 return false;
2219 }
2220
2221 //food stage change
2222 void ChangeFoodStage( FoodStageType new_food_stage_type )
2223 {
2224 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2225 }
2226
2228 {
2229 return GetFoodStage().GetNextFoodStageType( cooking_method );
2230 }
2231
2232 string GetFoodStageName( FoodStageType food_stage_type )
2233 {
2234 return GetFoodStage().GetFoodStageName( food_stage_type );
2235 }
2236
2237 bool CanChangeToNewStage( CookingMethodType cooking_method )
2238 {
2239 return GetFoodStage().CanChangeToNewStage( cooking_method );
2240 }
2241
2242 //Use this to receive food stage from another Edible_Base
2243 void TransferFoodStage( notnull Edible_Base source )
2244 {
2245 if ( !source.GetFoodStage())
2246 return;
2247 m_LastDecayStage = source.GetLastDecayStage();
2248 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2249 m_DecayTimer = source.GetDecayTimer();
2250 m_DecayDelta = source.GetDecayDelta();
2251 }
2252
2254 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2255 {
2256 HandleFoodStageChangeAgents(stageOld,stageNew);
2257 UpdateVisualsEx(); //performed on server only
2258 }
2259
2262 {
2263 switch (stageNew)
2264 {
2265 case FoodStageType.BAKED:
2266 case FoodStageType.BOILED:
2267 case FoodStageType.DRIED:
2268 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2269 break;
2270
2271 case FoodStageType.BURNED:
2272 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2273 break;
2274 }
2275 }
2276
2277 //================================================================
2278 // COOKING
2279 //================================================================
2280 //cooking time
2281 float GetCookingTime()
2282 {
2283 return GetFoodStage().GetCookingTime();
2284 }
2285
2286 void SetCookingTime( float time )
2287 {
2288 GetFoodStage().SetCookingTime( time );
2289
2290 //synchronize when calling on server
2291 Synchronize();
2292 }
2293
2294 void ResetCookingTime()
2295 {
2296 if (GetFoodStage())
2297 {
2298 GetFoodStage().SetCookingTime(0);
2299 Synchronize();
2300 }
2301 }
2302
2303 //replace edible with new item (opening cans)
2304 void ReplaceEdibleWithNew( string typeName )
2305 {
2306 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2307 if (player)
2308 {
2309 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2310 player.ServerReplaceItemInHandsWithNew(lambda);
2311 }
2312 else
2313 Error("ReplaceEdibleWithNew - cannot use edible without player");
2314 }
2315
2317 {
2319 }
2320
2321 override void SetActions()
2322 {
2323 super.SetActions();
2324
2327 }
2328
2329 protected void SoundCookingStart(string sound_name)
2330 {
2331 #ifndef SERVER
2332 #ifndef NO_GUI
2333 if (m_SoundPlaying != sound_name)
2334 {
2336
2337 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2338 m_SoundPlaying = sound_name;
2339 }
2340 #endif
2341 #endif
2342 }
2343
2344 protected void SoundCookingStop()
2345 {
2346 #ifndef SERVER
2347 #ifndef NO_GUI
2349 {
2350 m_SoundEffectCooking.Stop();
2351 m_SoundEffectCooking = null;
2352 m_SoundPlaying = "";
2353 }
2354 #endif
2355 #endif
2356 }
2357
2358 override bool CanDecay()
2359 {
2360 return false;
2361 }
2362
2363 override bool CanProcessDecay()
2364 {
2365 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2366 }
2367
2368 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2369 {
2370 m_DecayDelta = 0.0;
2371
2372 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2373 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2374 if ( hasRootAsPlayer )
2376
2377 /*Print( "-------------------------" );
2378 Print( this );
2379 Print( m_DecayTimer );
2380 Print( m_DecayDelta );
2381 Print( m_LastDecayStage );*/
2382
2383 if ( IsFruit() || IsMushroom() )
2384 {
2385 // fruit, vegetables and mushrooms
2387 {
2388 switch ( GetFoodStageType() )
2389 {
2390 case FoodStageType.RAW:
2393 break;
2394
2395 case FoodStageType.BOILED:
2398 break;
2399
2400 case FoodStageType.BAKED:
2403 break;
2404
2405 case FoodStageType.DRIED:
2406 case FoodStageType.BURNED:
2407 case FoodStageType.ROTTEN:
2408 default:
2409 m_DecayTimer = -1;
2411 return;
2412 }
2413
2414 //m_DecayTimer = m_DecayTimer / 1000.0;
2415 }
2416
2417 m_DecayTimer -= ( delta * m_DecayDelta );
2418
2419 if ( m_DecayTimer <= 0 )
2420 {
2421 if ( m_LastDecayStage != FoodStageType.NONE )
2422 {
2423 // switch to decayed stage
2424 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2425 {
2427 }
2428 if ( m_LastDecayStage == FoodStageType.RAW )
2429 {
2430 int rng = Math.RandomIntInclusive( 0, 100 );
2432 {
2434 }
2435 else
2436 {
2437 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2438 {
2440 }
2441 else
2442 {
2444 }
2445 }
2446 }
2447 }
2448 }
2449
2450 }
2451 else if ( IsMeat() )
2452 {
2453 // meat
2455 {
2456 switch ( GetFoodStageType() )
2457 {
2458 case FoodStageType.RAW:
2461 break;
2462
2463 case FoodStageType.BOILED:
2466 break;
2467
2468 case FoodStageType.BAKED:
2471 break;
2472
2473 case FoodStageType.DRIED:
2476 break;
2477
2478 case FoodStageType.BURNED:
2479 case FoodStageType.ROTTEN:
2480 default:
2481 m_DecayTimer = -1;
2483 return;
2484 }
2485 }
2486
2487 m_DecayTimer -= ( delta * m_DecayDelta );
2488
2489 if ( m_DecayTimer <= 0 )
2490 {
2491 if ( m_LastDecayStage != FoodStageType.NONE )
2492 {
2493 // switch to decayed stage
2494 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2495 {
2497 }
2498 }
2499 }
2500 }
2501 else if ( IsCorpse() )
2502 {
2503 // corpse
2505 {
2506 switch ( GetFoodStageType() )
2507 {
2508 case FoodStageType.RAW:
2511 break;
2512
2513 case FoodStageType.BURNED:
2514 case FoodStageType.ROTTEN:
2515 default:
2516 m_DecayTimer = -1;
2518 return;
2519 }
2520 }
2521
2522 m_DecayTimer -= ( delta * m_DecayDelta );
2523
2524 if ( m_DecayTimer <= 0 )
2525 {
2526 if ( m_LastDecayStage != FoodStageType.NONE )
2527 {
2528 // switch to decayed stage
2529 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2530 {
2532 }
2533 }
2534 }
2535 }
2536 else
2537 {
2538 // opened cans
2539 m_DecayTimer -= ( delta * m_DecayDelta );
2540
2541 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2542 {
2545 //m_DecayTimer = m_DecayTimer / 1000.0;
2546 }
2547 else
2548 {
2549 if ( m_DecayTimer <= 0 )
2550 {
2551 InsertAgent(eAgents.FOOD_POISON, 1);
2552 m_DecayTimer = -1;
2553 }
2554 }
2555 }
2556 }
2557
2558 protected void UpdateVaporParticle()
2559 {
2560 if (g_Game.IsHeadlessOrDedicatedServer())
2561 return;
2562
2563 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2564 {
2565 InventoryLocation invLoc = new InventoryLocation();
2566 GetInventory().GetCurrentInventoryLocation(invLoc);
2567 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2568 {
2569 ParticleManager ptcMgr = ParticleManager.GetInstance();
2570 if (ptcMgr)
2571 {
2572 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2573 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2574 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2575 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2576 }
2577 }
2578 }
2579 else if (m_HotVaporParticle)
2580 {
2581 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2582 {
2583 m_HotVaporParticle.Stop();
2584 m_HotVaporParticle = null;
2585 return;
2586 }
2587
2588 InventoryLocation inventoryLoc = new InventoryLocation();
2589 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2590 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2591 {
2592 m_HotVaporParticle.Stop();
2593 m_HotVaporParticle = null;
2594 }
2595 }
2596 }
2597
2598 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2599 {
2600 if (GetFoodStage())
2601 {
2602 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2603 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2604 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2605 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2606 }
2607
2608 super.GetDebugActions(outputList);
2609 }
2610
2611 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2612 {
2613 super.OnAction(action_id, player, ctx);
2614
2615 if ( g_Game.IsServer() )
2616 {
2617 if ( action_id == EActions.FOOD_STAGE_PREV )
2618 {
2619 int food_stage_prev = GetFoodStageType() - 1;
2620 if (food_stage_prev <= 0)
2621 {
2622 food_stage_prev = FoodStageType.COUNT - 1;
2623 }
2624 ChangeFoodStage(food_stage_prev);
2625 return true;
2626 }
2627 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2628 {
2629 int food_stage_next = GetFoodStageType() + 1;
2630 if (food_stage_next >= FoodStageType.COUNT )
2631 {
2632 food_stage_next = FoodStageType.RAW;
2633 }
2634 ChangeFoodStage(food_stage_next);
2635 return true;
2636 }
2637
2638 }
2639
2640 #ifdef DIAG_DEVELOPER
2641 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2642 {
2643 PrintNutritionsData();
2644 return true;
2645 }
2646 #endif
2647
2648 return false;
2649 }
2650
2651 override string GetDebugText()
2652 {
2653 string debug_output;
2654
2655 debug_output = super.GetDebugText();
2656
2657 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2658 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2659
2660 return debug_output;
2661 }
2662
2663 //================================================================
2664 // GENERAL GETTERS
2665 //================================================================
2666
2667 override float GetBaitEffectivity()
2668 {
2669 float ret = super.GetBaitEffectivity();
2670
2671 if (IsFoodRotten())
2672 {
2673 ret *= 0.5;
2674 }
2675
2676 return ret;
2677 }
2678
2679 float GetDecayTimer()
2680 {
2681 return m_DecayTimer;
2682 }
2683
2684 float GetDecayDelta()
2685 {
2686 return m_DecayDelta;
2687 }
2688
2690 {
2691 return m_LastDecayStage;
2692 }
2693
2694 #ifdef DIAG_DEVELOPER
2695 private void PrintNutritionsData()
2696 {
2697 string nutritionsData = "";
2698
2699 FoodStage stage = GetFoodStage();
2700 FoodStageType stageType = stage.GetFoodStageType();
2701
2702 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2703 if (profile)
2704 {
2705 nutritionsData = string.Format("Item: %1\n\n", this);
2706 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2707 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2708 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2709 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2710 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2711 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2712 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2713
2714 if (profile.IsLiquid())
2715 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2716
2717 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2718 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2719 }
2720
2721 nutritionsData += "-----\n";
2722
2723 Debug.Log(nutritionsData);
2724 }
2725 #endif
2726
2728 //DEPRECATED
2730 void UpdateVisuals()
2731 {
2733 }
2734}
2735
2737{
2738 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2739};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.