DayZ 1.27
DayZ Explorer by KGB
 
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◆ GetNutritionalProfile()

static NutritionalProfile ReplaceEdibleWithNewLambda::GetNutritionalProfile ( ItemBase item,
string classname = "",
int food_stage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1620

1620 : ItemBase
1621{
1622 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1623
1624 const string SOUND_BAKING_START = "Baking_SoundSet";
1625 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1626 const string SOUND_BOILING_START = "Boiling_SoundSet";
1627 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1628 const string SOUND_DRYING_START = "Drying_SoundSet";
1629 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1630 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1631
1632 protected bool m_MakeCookingSounds;
1633 protected SoundOnVehicle m_SoundCooking;
1635 protected string m_SoundPlaying;
1636 ref FoodStage m_FoodStage;
1637 protected float m_DecayTimer;
1638 protected float m_DecayDelta = 0.0;
1641
1643
1644 void Edible_Base()
1645 {
1646 if (HasFoodStage())
1647 {
1648 m_FoodStage = new FoodStage(this);
1649
1650 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1651 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1652
1653 m_SoundPlaying = "";
1655 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1656 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1657 }
1658 }
1659
1660 override void EEInit()
1661 {
1662 super.EEInit();
1663
1664 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1665 }
1666
1667 override void EEDelete(EntityAI parent)
1668 {
1669 super.EEDelete(parent);
1670
1671 RemoveAudio();
1672
1674 m_HotVaporParticle.Stop();
1675 }
1676
1677 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1678 {
1679 super.EEItemLocationChanged(oldLoc, newLoc);
1680
1682 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1683 {
1684 switch (oldLoc.GetParent().GetType())
1685 {
1686 case "FryingPan":
1687 case "Pot":
1688 case "Cauldron":
1689 case "SharpWoodenStick":
1690 MakeSoundsOnClient(false);
1691 break;
1692 }
1693
1695 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1696 {
1697 MakeSoundsOnClient(false);
1698 }
1699 }
1700
1701 if (oldLoc.IsValid())
1703
1704 if (CanHaveTemperature())
1706 }
1707
1708 void UpdateVisualsEx(bool forced = false)
1709 {
1710 if (GetFoodStage())
1711 GetFoodStage().UpdateVisualsEx(forced);
1712 }
1713
1714 bool Consume(float amount, PlayerBase consumer)
1715 {
1716 AddQuantity(-amount, false, false);
1717 OnConsume(amount, consumer);
1718
1719 return true;
1720 }
1721
1722 void OnConsume(float amount, PlayerBase consumer)
1723 {
1725 {
1726 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1727 }
1728 }
1729
1731 int FilterAgents(int agentsIn)
1732 {
1733 int foodStageType;
1734
1735 FoodStage foodStage = GetFoodStage();
1736 if (foodStage)
1737 foodStageType = foodStage.GetFoodStageType();
1738
1740 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1741 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1742 agentsIn &= ~eAgents.FOOD_POISON;
1743
1744 return agentsIn;
1745 }
1746
1747 //food staging
1748 override bool CanBeCooked()
1749 {
1750 return false;
1751 }
1752
1753 override bool CanBeCookedOnStick()
1754 {
1755 return false;
1756 }
1757
1758 override float GetTemperatureFreezeTime()
1759 {
1760 if (GetFoodStage())
1761 {
1762 switch (m_FoodStage.GetFoodStageType())
1763 {
1764 case FoodStageType.DRIED:
1765 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1766
1767 case FoodStageType.BURNED:
1768 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1769
1770 default:
1771 return super.GetTemperatureFreezeTime();
1772 }
1773 }
1774
1775 return super.GetTemperatureFreezeTime();
1776 }
1777
1778 override float GetTemperatureThawTime()
1779 {
1780 if (GetFoodStage())
1781 {
1782 switch (m_FoodStage.GetFoodStageType())
1783 {
1784 case FoodStageType.DRIED:
1785 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1786
1787 case FoodStageType.BURNED:
1788 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1789
1790 default:
1791 return super.GetTemperatureThawTime();
1792 }
1793 }
1794
1795 return super.GetTemperatureThawTime();
1796 }
1797
1798 override bool CanItemOverheat()
1799 {
1800 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1801 }
1802
1803 //================================================================
1804 // SYNCHRONIZATION
1805 //================================================================
1806 void Synchronize()
1807 {
1808 SetSynchDirty();
1809 }
1810
1811 override void OnVariablesSynchronized()
1812 {
1813 super.OnVariablesSynchronized();
1814
1815 //UpdateVisualsEx(); //performed on client only
1816
1817 //update audio
1819 {
1820 RefreshAudio();
1821 }
1822 else
1823 {
1824 RemoveAudio();
1825 }
1826
1827 if (CanHaveTemperature())
1829 }
1830
1831 //================================================================
1832 // AUDIO EFFECTS (WHEN ON DCS)
1833 //================================================================
1834 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1835 {
1836 m_MakeCookingSounds = soundstate;
1837 m_CookedByMethod = cookingMethod;
1838
1839 Synchronize();
1840 }
1841
1842 protected void RefreshAudio()
1843 {
1844 string soundName = "";
1845
1846 FoodStageType currentFoodStage = GetFoodStageType();
1848
1849 if (currentFoodStage == FoodStageType.BURNED)
1850 {
1851 soundName = SOUND_BURNING_DONE;
1852 }
1853 else
1854 {
1855 switch (m_CookedByMethod)
1856 {
1857 case CookingMethodType.BAKING:
1858 {
1859 if (nextFoodStage == FoodStageType.BAKED)
1860 soundName = SOUND_BAKING_START;
1861 else if (currentFoodStage == FoodStageType.BAKED)
1862 soundName = SOUND_BAKING_DONE;
1863 else
1864 soundName = "";
1865 break;
1866 }
1867
1868 case CookingMethodType.BOILING:
1869 {
1870 if (nextFoodStage == FoodStageType.BOILED)
1871 soundName = SOUND_BOILING_START;
1872 else if (currentFoodStage == FoodStageType.BOILED)
1873 soundName = SOUND_BOILING_DONE;
1874 else
1875 soundName = "";
1876 break;
1877 }
1878
1879 case CookingMethodType.DRYING:
1880 {
1881 if (nextFoodStage == FoodStageType.DRIED)
1882 soundName = SOUND_DRYING_START;
1883 else if (currentFoodStage == FoodStageType.DRIED)
1884 soundName = SOUND_DRYING_DONE;
1885 else
1886 soundName = "";
1887 break;
1888 }
1889
1890 default:
1891 soundName = "";
1892 break;
1893 }
1894
1895 if (nextFoodStage == FoodStageType.BURNED)
1896 {
1897 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1898 {
1899 soundName = SOUND_BURNING_DONE;
1900 }
1901 else // pre-emptive burning sounds replace regular ones
1902 {
1903 array<float> nextStageProperties = new array<float>();
1904 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1905 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1906 float progress01 = GetCookingTime() / nextStageTime;
1907 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1908 {
1909 soundName = SOUND_BURNING_DONE;
1910 }
1911 }
1912 }
1913 }
1914
1915 SoundCookingStart(soundName);
1916 }
1917
1918 protected void RemoveAudio()
1919 {
1920 m_MakeCookingSounds = false;
1922 }
1923
1924 //================================================================
1925 // SERIALIZATION
1926 //================================================================
1927 override void OnStoreSave(ParamsWriteContext ctx)
1928 {
1929 super.OnStoreSave(ctx);
1930
1931 if (GetFoodStage())
1932 {
1933 GetFoodStage().OnStoreSave(ctx);
1934 }
1935
1936 // food decay
1937 ctx.Write(m_DecayTimer);
1939 }
1940
1941 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1942 {
1943 if (!super.OnStoreLoad(ctx, version))
1944 return false;
1945
1946 if (GetFoodStage())
1947 {
1948 if (!GetFoodStage().OnStoreLoad(ctx, version))
1949 return false;
1950 }
1951
1952 if (version >= 115)
1953 {
1954 if (!ctx.Read(m_DecayTimer))
1955 {
1956 m_DecayTimer = 0.0;
1957 return false;
1958 }
1959 if (!ctx.Read(m_LastDecayStage))
1960 {
1962 return false;
1963 }
1964 }
1965
1966 UpdateVisualsEx(true); //forced init visuals
1967 Synchronize();
1968
1969 return true;
1970 }
1971
1972 override void AfterStoreLoad()
1973 {
1974 super.AfterStoreLoad();
1975
1976 Synchronize();
1977 }
1978
1979 //get food stage
1980 override FoodStage GetFoodStage()
1981 {
1982 return m_FoodStage;
1983 }
1984
1985 //food types
1986 override bool IsMeat()
1987 {
1988 return false;
1989 }
1990
1991 override bool IsCorpse()
1992 {
1993 return false;
1994 }
1995
1996 override bool IsFruit()
1997 {
1998 return false;
1999 }
2000
2001 override bool IsMushroom()
2002 {
2003 return false;
2004 }
2005
2006 //================================================================
2007 // NUTRITIONAL VALUES
2008 //================================================================
2009 //food properties
2010 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2011 {
2012 Edible_Base food_item = Edible_Base.Cast(item);
2013 if (food_item && food_item.GetFoodStage())
2014 {
2015 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2016 }
2017 else if (classname != "" && food_stage)
2018 {
2019 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2020 }
2021 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2022 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2023
2024 }
2025
2026 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2027 {
2028 Edible_Base food_item = Edible_Base.Cast(item);
2029 if (food_item && food_item.GetFoodStage())
2030 {
2031 return FoodStage.GetEnergy(food_item.GetFoodStage());
2032 }
2033 else if (classname != "" && food_stage)
2034 {
2035 return FoodStage.GetEnergy(null, food_stage, classname);
2036 }
2037 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2038 return GetGame().ConfigGetFloat( class_path + " energy" );
2039 }
2040
2041 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2042 {
2043 Edible_Base food_item = Edible_Base.Cast(item);
2044 if (food_item && food_item.GetFoodStage())
2045 {
2046 return FoodStage.GetWater(food_item.GetFoodStage());
2047 }
2048 else if (classname != "" && food_stage)
2049 {
2050 return FoodStage.GetWater(null, food_stage, classname);
2051 }
2052 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2053 return GetGame().ConfigGetFloat( class_path + " water" );
2054 }
2055
2056 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2057 {
2058 Edible_Base food_item = Edible_Base.Cast(item);
2059 if (food_item && food_item.GetFoodStage())
2060 {
2061 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2062 }
2063 else if (classname != "" && food_stage)
2064 {
2065 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2066 }
2067 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2068 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2069
2070 }
2071
2072 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2073 {
2074 Edible_Base food_item = Edible_Base.Cast(item);
2075 if (food_item && food_item.GetFoodStage())
2076 {
2077 return FoodStage.GetToxicity(food_item.GetFoodStage());
2078 }
2079 else if (classname != "" && food_stage)
2080 {
2081 return FoodStage.GetToxicity(null, food_stage, classname);
2082 }
2083 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2084 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2085 }
2086
2087 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2088 {
2089 Edible_Base food_item = Edible_Base.Cast(item);
2090 if (food_item && food_item.GetFoodStage())
2091 {
2092 return FoodStage.GetAgents(food_item.GetFoodStage());
2093 }
2094 else if (classname != "" && food_stage)
2095 {
2096 return FoodStage.GetAgents(null, food_stage, classname);
2097 }
2098 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2099 return GetGame().ConfigGetInt( class_path + " agents" );
2100 }
2101
2102 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2103 {
2104 Edible_Base food_item = Edible_Base.Cast(item);
2105 if (food_item && food_item.GetFoodStage())
2106 {
2107 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2108 }
2109 else if (classname != "" && food_stage)
2110 {
2111 return FoodStage.GetDigestibility(null, food_stage, classname);
2112 }
2113 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2114 return GetGame().ConfigGetInt( class_path + " digestibility" );
2115 }
2116
2117 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2118 {
2119 Edible_Base foodItem = Edible_Base.Cast(item);
2120 if (foodItem && foodItem.GetFoodStage())
2121 {
2122 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2123 }
2124 else if (className != "" && foodStage)
2125 {
2126 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2127 }
2128 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2129 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2130 }
2131
2132 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2133 {
2134 NutritionalProfile profile = new NutritionalProfile();
2135 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2136 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2137 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2138 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2139 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2140 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2141 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2142 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2143
2144 return profile;
2145 }
2146
2147 //================================================================
2148 // FOOD STAGING
2149 //================================================================
2151 {
2152 return GetFoodStage().GetFoodStageType();
2153 }
2154
2155 //food stage states
2156 bool IsFoodRaw()
2157 {
2158 if ( GetFoodStage() )
2159 {
2160 return GetFoodStage().IsFoodRaw();
2161 }
2162
2163 return false;
2164 }
2165
2166 bool IsFoodBaked()
2167 {
2168 if ( GetFoodStage() )
2169 {
2170 return GetFoodStage().IsFoodBaked();
2171 }
2172
2173 return false;
2174 }
2175
2176 bool IsFoodBoiled()
2177 {
2178 if ( GetFoodStage() )
2179 {
2180 return GetFoodStage().IsFoodBoiled();
2181 }
2182
2183 return false;
2184 }
2185
2186 bool IsFoodDried()
2187 {
2188 if ( GetFoodStage() )
2189 {
2190 return GetFoodStage().IsFoodDried();
2191 }
2192
2193 return false;
2194 }
2195
2196 bool IsFoodBurned()
2197 {
2198 if ( GetFoodStage() )
2199 {
2200 return GetFoodStage().IsFoodBurned();
2201 }
2202
2203 return false;
2204 }
2205
2206 bool IsFoodRotten()
2207 {
2208 if ( GetFoodStage() )
2209 {
2210 return GetFoodStage().IsFoodRotten();
2211 }
2212
2213 return false;
2214 }
2215
2216 //food stage change
2217 void ChangeFoodStage( FoodStageType new_food_stage_type )
2218 {
2219 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2220 }
2221
2223 {
2224 return GetFoodStage().GetNextFoodStageType( cooking_method );
2225 }
2226
2227 string GetFoodStageName( FoodStageType food_stage_type )
2228 {
2229 return GetFoodStage().GetFoodStageName( food_stage_type );
2230 }
2231
2232 bool CanChangeToNewStage( CookingMethodType cooking_method )
2233 {
2234 return GetFoodStage().CanChangeToNewStage( cooking_method );
2235 }
2236
2237 //Use this to receive food stage from another Edible_Base
2238 void TransferFoodStage( notnull Edible_Base source )
2239 {
2240 if ( !source.GetFoodStage())
2241 return;
2242 m_LastDecayStage = source.GetLastDecayStage();
2243 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2244 m_DecayTimer = source.GetDecayTimer();
2245 m_DecayDelta = source.GetDecayDelta();
2246 }
2247
2249 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2250 {
2251 HandleFoodStageChangeAgents(stageOld,stageNew);
2252 UpdateVisualsEx(); //performed on server only
2253 }
2254
2257 {
2258 switch (stageNew)
2259 {
2260 case FoodStageType.BAKED:
2261 case FoodStageType.BOILED:
2262 case FoodStageType.DRIED:
2263 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2264 break;
2265
2266 case FoodStageType.BURNED:
2267 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2268 break;
2269 }
2270 }
2271
2272 //================================================================
2273 // COOKING
2274 //================================================================
2275 //cooking time
2276 float GetCookingTime()
2277 {
2278 return GetFoodStage().GetCookingTime();
2279 }
2280
2281 void SetCookingTime( float time )
2282 {
2283 GetFoodStage().SetCookingTime( time );
2284
2285 //synchronize when calling on server
2286 Synchronize();
2287 }
2288
2289 void ResetCookingTime()
2290 {
2291 if (GetFoodStage())
2292 {
2293 GetFoodStage().SetCookingTime(0);
2294 Synchronize();
2295 }
2296 }
2297
2298 //replace edible with new item (opening cans)
2299 void ReplaceEdibleWithNew( string typeName )
2300 {
2301 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2302 if (player)
2303 {
2304 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2305 player.ServerReplaceItemInHandsWithNew(lambda);
2306 }
2307 else
2308 Error("ReplaceEdibleWithNew - cannot use edible without player");
2309 }
2310
2312 {
2314 }
2315
2316 override void SetActions()
2317 {
2318 super.SetActions();
2319
2322 }
2323
2324 protected void SoundCookingStart(string sound_name)
2325 {
2326 #ifndef SERVER
2327 if (m_SoundPlaying != sound_name)
2328 {
2330
2331 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2332 m_SoundPlaying = sound_name;
2333 }
2334 #endif
2335 }
2336
2337 protected void SoundCookingStop()
2338 {
2339 #ifndef SERVER
2341 {
2342 m_SoundEffectCooking.Stop();
2343 m_SoundEffectCooking = null;
2344 m_SoundPlaying = "";
2345 }
2346 #endif
2347 }
2348
2349 override bool CanDecay()
2350 {
2351 return false;
2352 }
2353
2354 override bool CanProcessDecay()
2355 {
2356 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2357 }
2358
2359 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2360 {
2361 m_DecayDelta = 0.0;
2362
2363 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2364 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2365 if ( hasRootAsPlayer )
2367
2368 /*Print( "-------------------------" );
2369 Print( this );
2370 Print( m_DecayTimer );
2371 Print( m_DecayDelta );
2372 Print( m_LastDecayStage );*/
2373
2374 if ( IsFruit() || IsMushroom() )
2375 {
2376 // fruit, vegetables and mushrooms
2378 {
2379 switch ( GetFoodStageType() )
2380 {
2381 case FoodStageType.RAW:
2384 break;
2385
2386 case FoodStageType.BOILED:
2389 break;
2390
2391 case FoodStageType.BAKED:
2394 break;
2395
2396 case FoodStageType.DRIED:
2397 case FoodStageType.BURNED:
2398 case FoodStageType.ROTTEN:
2399 default:
2400 m_DecayTimer = -1;
2402 return;
2403 }
2404
2405 //m_DecayTimer = m_DecayTimer / 1000.0;
2406 }
2407
2408 m_DecayTimer -= ( delta * m_DecayDelta );
2409
2410 if ( m_DecayTimer <= 0 )
2411 {
2412 if ( m_LastDecayStage != FoodStageType.NONE )
2413 {
2414 // switch to decayed stage
2415 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2416 {
2418 }
2419 if ( m_LastDecayStage == FoodStageType.RAW )
2420 {
2421 int rng = Math.RandomIntInclusive( 0, 100 );
2423 {
2425 }
2426 else
2427 {
2428 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2429 {
2431 }
2432 else
2433 {
2435 }
2436 }
2437 }
2438 }
2439 }
2440
2441 }
2442 else if ( IsMeat() )
2443 {
2444 // meat
2446 {
2447 switch ( GetFoodStageType() )
2448 {
2449 case FoodStageType.RAW:
2452 break;
2453
2454 case FoodStageType.BOILED:
2457 break;
2458
2459 case FoodStageType.BAKED:
2462 break;
2463
2464 case FoodStageType.DRIED:
2467 break;
2468
2469 case FoodStageType.BURNED:
2470 case FoodStageType.ROTTEN:
2471 default:
2472 m_DecayTimer = -1;
2474 return;
2475 }
2476 }
2477
2478 m_DecayTimer -= ( delta * m_DecayDelta );
2479
2480 if ( m_DecayTimer <= 0 )
2481 {
2482 if ( m_LastDecayStage != FoodStageType.NONE )
2483 {
2484 // switch to decayed stage
2485 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2486 {
2488 }
2489 }
2490 }
2491 }
2492 else if ( IsCorpse() )
2493 {
2494 // corpse
2496 {
2497 switch ( GetFoodStageType() )
2498 {
2499 case FoodStageType.RAW:
2502 break;
2503
2504 case FoodStageType.BURNED:
2505 case FoodStageType.ROTTEN:
2506 default:
2507 m_DecayTimer = -1;
2509 return;
2510 }
2511 }
2512
2513 m_DecayTimer -= ( delta * m_DecayDelta );
2514
2515 if ( m_DecayTimer <= 0 )
2516 {
2517 if ( m_LastDecayStage != FoodStageType.NONE )
2518 {
2519 // switch to decayed stage
2520 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2521 {
2523 }
2524 }
2525 }
2526 }
2527 else
2528 {
2529 // opened cans
2530 m_DecayTimer -= ( delta * m_DecayDelta );
2531
2532 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2533 {
2536 //m_DecayTimer = m_DecayTimer / 1000.0;
2537 }
2538 else
2539 {
2540 if ( m_DecayTimer <= 0 )
2541 {
2542 InsertAgent(eAgents.FOOD_POISON, 1);
2543 m_DecayTimer = -1;
2544 }
2545 }
2546 }
2547 }
2548
2549 protected void UpdateVaporParticle()
2550 {
2551 if (GetGame().IsDedicatedServer())
2552 return;
2553
2554 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2555 {
2556 InventoryLocation invLoc = new InventoryLocation();
2557 GetInventory().GetCurrentInventoryLocation(invLoc);
2558 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2559 {
2560 ParticleManager ptcMgr = ParticleManager.GetInstance();
2561 if (ptcMgr)
2562 {
2563 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2564 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2565 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2566 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2567 }
2568 }
2569 }
2570 else if (m_HotVaporParticle)
2571 {
2572 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2573 {
2574 m_HotVaporParticle.Stop();
2575 m_HotVaporParticle = null;
2576 return;
2577 }
2578
2579 InventoryLocation inventoryLoc = new InventoryLocation();
2580 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2581 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2582 {
2583 m_HotVaporParticle.Stop();
2584 m_HotVaporParticle = null;
2585 }
2586 }
2587 }
2588
2589 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2590 {
2591 super.GetDebugActions(outputList);
2592
2593 if (GetFoodStage())
2594 {
2595 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2596 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2597 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2598 }
2599 }
2600
2601 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2602 {
2603 super.OnAction(action_id, player, ctx);
2604
2605 if ( GetGame().IsServer() )
2606 {
2607 if ( action_id == EActions.FOOD_STAGE_PREV )
2608 {
2609 int food_stage_prev = GetFoodStageType() - 1;
2610 if (food_stage_prev <= 0)
2611 {
2612 food_stage_prev = FoodStageType.COUNT - 1;
2613 }
2614 ChangeFoodStage(food_stage_prev);
2615 return true;
2616 }
2617 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2618 {
2619 int food_stage_next = GetFoodStageType() + 1;
2620 if (food_stage_next >= FoodStageType.COUNT )
2621 {
2622 food_stage_next = FoodStageType.RAW;
2623 }
2624 ChangeFoodStage(food_stage_next);
2625 return true;
2626 }
2627
2628 }
2629
2630 #ifdef DIAG_DEVELOPER
2631 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2632 {
2633 PrintNutritionsData();
2634 return true;
2635 }
2636 #endif
2637
2638 return false;
2639 }
2640
2641 override string GetDebugText()
2642 {
2643 string debug_output;
2644
2645 debug_output = super.GetDebugText();
2646
2647 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2648 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2649
2650 return debug_output;
2651 }
2652
2653 //================================================================
2654 // GENERAL GETTERS
2655 //================================================================
2656
2657 override float GetBaitEffectivity()
2658 {
2659 float ret = super.GetBaitEffectivity();
2660
2661 if (IsFoodRotten())
2662 {
2663 ret *= 0.5;
2664 }
2665
2666 return ret;
2667 }
2668
2669 float GetDecayTimer()
2670 {
2671 return m_DecayTimer;
2672 }
2673
2674 float GetDecayDelta()
2675 {
2676 return m_DecayDelta;
2677 }
2678
2680 {
2681 return m_LastDecayStage;
2682 }
2683
2684 #ifdef DIAG_DEVELOPER
2685 private void PrintNutritionsData()
2686 {
2687 string nutritionsData = "";
2688
2689 FoodStage stage = GetFoodStage();
2690 FoodStageType stageType = stage.GetFoodStageType();
2691
2692 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2693 if (profile)
2694 {
2695 nutritionsData = string.Format("Item: %1\n\n", this);
2696 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2697 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2698 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2699 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2700 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2701 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2702 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2703
2704 if (profile.IsLiquid())
2705 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2706
2707 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2708 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2709 }
2710
2711 nutritionsData += "-----\n";
2712
2713 Debug.Log(nutritionsData);
2714 }
2715 #endif
2716
2718 //DEPRECATED
2720 void UpdateVisuals()
2721 {
2723 }
2724}
2725
2727{
2728 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2729};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.