DayZ 1.28
DayZ Explorer by KGB
 
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◆ GetNutritionalProfile()

static NutritionalProfile ReplaceEdibleWithNewLambda::GetNutritionalProfile ( ItemBase item,
string classname = "",
int food_stage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1621

1621 : ItemBase
1622{
1623 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1624
1625 const string SOUND_BAKING_START = "Baking_SoundSet";
1626 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1627 const string SOUND_BOILING_START = "Boiling_SoundSet";
1628 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1629 const string SOUND_DRYING_START = "Drying_SoundSet";
1630 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1631 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1632
1633 protected bool m_MakeCookingSounds;
1634 protected SoundOnVehicle m_SoundCooking;
1636 protected string m_SoundPlaying;
1637 ref FoodStage m_FoodStage;
1638 protected float m_DecayTimer;
1639 protected float m_DecayDelta = 0.0;
1642
1644
1645 void Edible_Base()
1646 {
1647 if (HasFoodStage())
1648 {
1649 m_FoodStage = new FoodStage(this);
1650
1651 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1652 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1653
1654 m_SoundPlaying = "";
1656 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1657 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1658 }
1659 }
1660
1661 override void EEInit()
1662 {
1663 super.EEInit();
1664
1665 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1666 }
1667
1668 override void EEDelete(EntityAI parent)
1669 {
1670 super.EEDelete(parent);
1671
1672 RemoveAudio();
1673
1675 m_HotVaporParticle.Stop();
1676 }
1677
1678 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1679 {
1680 super.EEItemLocationChanged(oldLoc, newLoc);
1681
1683 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1684 {
1685 switch (oldLoc.GetParent().GetType())
1686 {
1687 case "FryingPan":
1688 case "Pot":
1689 case "Cauldron":
1690 case "SharpWoodenStick":
1691 MakeSoundsOnClient(false);
1692 break;
1693 }
1694
1696 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1697 {
1698 MakeSoundsOnClient(false);
1699 }
1700 }
1701
1702 if (oldLoc.IsValid())
1704
1705 if (CanHaveTemperature())
1707 }
1708
1709 void UpdateVisualsEx(bool forced = false)
1710 {
1711 if (GetFoodStage())
1712 GetFoodStage().UpdateVisualsEx(forced);
1713 }
1714
1715 bool Consume(float amount, PlayerBase consumer)
1716 {
1717 AddQuantity(-amount, false, false);
1718 OnConsume(amount, consumer);
1719
1720 return true;
1721 }
1722
1723 void OnConsume(float amount, PlayerBase consumer)
1724 {
1726 {
1727 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1728 }
1729 }
1730
1732 int FilterAgents(int agentsIn)
1733 {
1734 int foodStageType;
1735
1736 FoodStage foodStage = GetFoodStage();
1737 if (foodStage)
1738 foodStageType = foodStage.GetFoodStageType();
1739
1741 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1742 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1743 agentsIn &= ~eAgents.FOOD_POISON;
1744
1745 return agentsIn;
1746 }
1747
1748 //food staging
1749 override bool CanBeCooked()
1750 {
1751 return false;
1752 }
1753
1754 override bool CanBeCookedOnStick()
1755 {
1756 return false;
1757 }
1758
1759 override float GetTemperatureFreezeTime()
1760 {
1761 if (GetFoodStage())
1762 {
1763 switch (m_FoodStage.GetFoodStageType())
1764 {
1765 case FoodStageType.DRIED:
1766 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1767
1768 case FoodStageType.BURNED:
1769 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1770
1771 default:
1772 return super.GetTemperatureFreezeTime();
1773 }
1774 }
1775
1776 return super.GetTemperatureFreezeTime();
1777 }
1778
1779 override float GetTemperatureThawTime()
1780 {
1781 if (GetFoodStage())
1782 {
1783 switch (m_FoodStage.GetFoodStageType())
1784 {
1785 case FoodStageType.DRIED:
1786 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1787
1788 case FoodStageType.BURNED:
1789 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1790
1791 default:
1792 return super.GetTemperatureThawTime();
1793 }
1794 }
1795
1796 return super.GetTemperatureThawTime();
1797 }
1798
1799 override bool CanItemOverheat()
1800 {
1801 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1802 }
1803
1804 //================================================================
1805 // SYNCHRONIZATION
1806 //================================================================
1807 void Synchronize()
1808 {
1809 SetSynchDirty();
1810 }
1811
1812 override void OnVariablesSynchronized()
1813 {
1814 super.OnVariablesSynchronized();
1815
1816 //UpdateVisualsEx(); //performed on client only
1817
1818 //update audio
1820 {
1821 RefreshAudio();
1822 }
1823 else
1824 {
1825 RemoveAudio();
1826 }
1827
1828 if (CanHaveTemperature())
1830 }
1831
1832 //================================================================
1833 // AUDIO EFFECTS (WHEN ON DCS)
1834 //================================================================
1835 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1836 {
1837 m_MakeCookingSounds = soundstate;
1838 m_CookedByMethod = cookingMethod;
1839
1840 Synchronize();
1841 }
1842
1843 protected void RefreshAudio()
1844 {
1845 string soundName = "";
1846
1847 FoodStageType currentFoodStage = GetFoodStageType();
1849
1850 if (currentFoodStage == FoodStageType.BURNED)
1851 {
1852 soundName = SOUND_BURNING_DONE;
1853 }
1854 else
1855 {
1856 switch (m_CookedByMethod)
1857 {
1858 case CookingMethodType.BAKING:
1859 {
1860 if (nextFoodStage == FoodStageType.BAKED)
1861 soundName = SOUND_BAKING_START;
1862 else if (currentFoodStage == FoodStageType.BAKED)
1863 soundName = SOUND_BAKING_DONE;
1864 else
1865 soundName = "";
1866 break;
1867 }
1868
1869 case CookingMethodType.BOILING:
1870 {
1871 if (nextFoodStage == FoodStageType.BOILED)
1872 soundName = SOUND_BOILING_START;
1873 else if (currentFoodStage == FoodStageType.BOILED)
1874 soundName = SOUND_BOILING_DONE;
1875 else
1876 soundName = "";
1877 break;
1878 }
1879
1880 case CookingMethodType.DRYING:
1881 {
1882 if (nextFoodStage == FoodStageType.DRIED)
1883 soundName = SOUND_DRYING_START;
1884 else if (currentFoodStage == FoodStageType.DRIED)
1885 soundName = SOUND_DRYING_DONE;
1886 else
1887 soundName = "";
1888 break;
1889 }
1890
1891 default:
1892 soundName = "";
1893 break;
1894 }
1895
1896 if (nextFoodStage == FoodStageType.BURNED)
1897 {
1898 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1899 {
1900 soundName = SOUND_BURNING_DONE;
1901 }
1902 else // pre-emptive burning sounds replace regular ones
1903 {
1904 array<float> nextStageProperties = new array<float>();
1905 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1906 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1907 float progress01 = GetCookingTime() / nextStageTime;
1908 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1909 {
1910 soundName = SOUND_BURNING_DONE;
1911 }
1912 }
1913 }
1914 }
1915
1916 SoundCookingStart(soundName);
1917 }
1918
1919 protected void RemoveAudio()
1920 {
1921 m_MakeCookingSounds = false;
1923 }
1924
1925 //================================================================
1926 // SERIALIZATION
1927 //================================================================
1928 override void OnStoreSave(ParamsWriteContext ctx)
1929 {
1930 super.OnStoreSave(ctx);
1931
1932 if (GetFoodStage())
1933 {
1934 GetFoodStage().OnStoreSave(ctx);
1935 }
1936
1937 // food decay
1938 ctx.Write(m_DecayTimer);
1940 }
1941
1942 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1943 {
1944 if (!super.OnStoreLoad(ctx, version))
1945 return false;
1946
1947 if (GetFoodStage())
1948 {
1949 if (!GetFoodStage().OnStoreLoad(ctx, version))
1950 return false;
1951 }
1952
1953 if (version >= 115)
1954 {
1955 if (!ctx.Read(m_DecayTimer))
1956 {
1957 m_DecayTimer = 0.0;
1958 return false;
1959 }
1960 if (!ctx.Read(m_LastDecayStage))
1961 {
1963 return false;
1964 }
1965 }
1966
1967 UpdateVisualsEx(true); //forced init visuals
1968 Synchronize();
1969
1970 return true;
1971 }
1972
1973 override void AfterStoreLoad()
1974 {
1975 super.AfterStoreLoad();
1976
1977 Synchronize();
1978 }
1979
1980 //get food stage
1981 override FoodStage GetFoodStage()
1982 {
1983 return m_FoodStage;
1984 }
1985
1986 //food types
1987 override bool IsMeat()
1988 {
1989 return false;
1990 }
1991
1992 override bool IsCorpse()
1993 {
1994 return false;
1995 }
1996
1997 override bool IsFruit()
1998 {
1999 return false;
2000 }
2001
2002 override bool IsMushroom()
2003 {
2004 return false;
2005 }
2006
2007 //================================================================
2008 // NUTRITIONAL VALUES
2009 //================================================================
2010 //food properties
2011 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2012 {
2013 Edible_Base food_item = Edible_Base.Cast(item);
2014 if (food_item && food_item.GetFoodStage())
2015 {
2016 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2017 }
2018 else if (classname != "" && food_stage)
2019 {
2020 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2021 }
2022 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2023 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2024
2025 }
2026
2027 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2028 {
2029 Edible_Base food_item = Edible_Base.Cast(item);
2030 if (food_item && food_item.GetFoodStage())
2031 {
2032 return FoodStage.GetEnergy(food_item.GetFoodStage());
2033 }
2034 else if (classname != "" && food_stage)
2035 {
2036 return FoodStage.GetEnergy(null, food_stage, classname);
2037 }
2038 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2039 return GetGame().ConfigGetFloat( class_path + " energy" );
2040 }
2041
2042 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2043 {
2044 Edible_Base food_item = Edible_Base.Cast(item);
2045 if (food_item && food_item.GetFoodStage())
2046 {
2047 return FoodStage.GetWater(food_item.GetFoodStage());
2048 }
2049 else if (classname != "" && food_stage)
2050 {
2051 return FoodStage.GetWater(null, food_stage, classname);
2052 }
2053 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2054 return GetGame().ConfigGetFloat( class_path + " water" );
2055 }
2056
2057 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2058 {
2059 Edible_Base food_item = Edible_Base.Cast(item);
2060 if (food_item && food_item.GetFoodStage())
2061 {
2062 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2063 }
2064 else if (classname != "" && food_stage)
2065 {
2066 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2067 }
2068 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2069 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2070
2071 }
2072
2073 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2074 {
2075 Edible_Base food_item = Edible_Base.Cast(item);
2076 if (food_item && food_item.GetFoodStage())
2077 {
2078 return FoodStage.GetToxicity(food_item.GetFoodStage());
2079 }
2080 else if (classname != "" && food_stage)
2081 {
2082 return FoodStage.GetToxicity(null, food_stage, classname);
2083 }
2084 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2085 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2086 }
2087
2088 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2089 {
2090 Edible_Base food_item = Edible_Base.Cast(item);
2091 if (food_item && food_item.GetFoodStage())
2092 {
2093 return FoodStage.GetAgents(food_item.GetFoodStage());
2094 }
2095 else if (classname != "" && food_stage)
2096 {
2097 return FoodStage.GetAgents(null, food_stage, classname);
2098 }
2099 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2100 return GetGame().ConfigGetInt( class_path + " agents" );
2101 }
2102
2103 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2104 {
2105 Edible_Base food_item = Edible_Base.Cast(item);
2106 if (food_item && food_item.GetFoodStage())
2107 {
2108 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2109 }
2110 else if (classname != "" && food_stage)
2111 {
2112 return FoodStage.GetDigestibility(null, food_stage, classname);
2113 }
2114 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2115 return GetGame().ConfigGetInt( class_path + " digestibility" );
2116 }
2117
2118 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2119 {
2120 Edible_Base foodItem = Edible_Base.Cast(item);
2121 if (foodItem && foodItem.GetFoodStage())
2122 {
2123 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2124 }
2125 else if (className != "" && foodStage)
2126 {
2127 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2128 }
2129 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2130 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2131 }
2132
2133 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2134 {
2135 NutritionalProfile profile = new NutritionalProfile();
2136 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2137 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2138 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2139 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2140 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2141 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2142 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2143 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2144
2145 return profile;
2146 }
2147
2148 //================================================================
2149 // FOOD STAGING
2150 //================================================================
2152 {
2153 return GetFoodStage().GetFoodStageType();
2154 }
2155
2156 //food stage states
2157 bool IsFoodRaw()
2158 {
2159 if ( GetFoodStage() )
2160 {
2161 return GetFoodStage().IsFoodRaw();
2162 }
2163
2164 return false;
2165 }
2166
2167 bool IsFoodBaked()
2168 {
2169 if ( GetFoodStage() )
2170 {
2171 return GetFoodStage().IsFoodBaked();
2172 }
2173
2174 return false;
2175 }
2176
2177 bool IsFoodBoiled()
2178 {
2179 if ( GetFoodStage() )
2180 {
2181 return GetFoodStage().IsFoodBoiled();
2182 }
2183
2184 return false;
2185 }
2186
2187 bool IsFoodDried()
2188 {
2189 if ( GetFoodStage() )
2190 {
2191 return GetFoodStage().IsFoodDried();
2192 }
2193
2194 return false;
2195 }
2196
2197 bool IsFoodBurned()
2198 {
2199 if ( GetFoodStage() )
2200 {
2201 return GetFoodStage().IsFoodBurned();
2202 }
2203
2204 return false;
2205 }
2206
2207 bool IsFoodRotten()
2208 {
2209 if ( GetFoodStage() )
2210 {
2211 return GetFoodStage().IsFoodRotten();
2212 }
2213
2214 return false;
2215 }
2216
2217 //food stage change
2218 void ChangeFoodStage( FoodStageType new_food_stage_type )
2219 {
2220 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2221 }
2222
2224 {
2225 return GetFoodStage().GetNextFoodStageType( cooking_method );
2226 }
2227
2228 string GetFoodStageName( FoodStageType food_stage_type )
2229 {
2230 return GetFoodStage().GetFoodStageName( food_stage_type );
2231 }
2232
2233 bool CanChangeToNewStage( CookingMethodType cooking_method )
2234 {
2235 return GetFoodStage().CanChangeToNewStage( cooking_method );
2236 }
2237
2238 //Use this to receive food stage from another Edible_Base
2239 void TransferFoodStage( notnull Edible_Base source )
2240 {
2241 if ( !source.GetFoodStage())
2242 return;
2243 m_LastDecayStage = source.GetLastDecayStage();
2244 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2245 m_DecayTimer = source.GetDecayTimer();
2246 m_DecayDelta = source.GetDecayDelta();
2247 }
2248
2250 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2251 {
2252 HandleFoodStageChangeAgents(stageOld,stageNew);
2253 UpdateVisualsEx(); //performed on server only
2254 }
2255
2258 {
2259 switch (stageNew)
2260 {
2261 case FoodStageType.BAKED:
2262 case FoodStageType.BOILED:
2263 case FoodStageType.DRIED:
2264 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2265 break;
2266
2267 case FoodStageType.BURNED:
2268 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2269 break;
2270 }
2271 }
2272
2273 //================================================================
2274 // COOKING
2275 //================================================================
2276 //cooking time
2277 float GetCookingTime()
2278 {
2279 return GetFoodStage().GetCookingTime();
2280 }
2281
2282 void SetCookingTime( float time )
2283 {
2284 GetFoodStage().SetCookingTime( time );
2285
2286 //synchronize when calling on server
2287 Synchronize();
2288 }
2289
2290 void ResetCookingTime()
2291 {
2292 if (GetFoodStage())
2293 {
2294 GetFoodStage().SetCookingTime(0);
2295 Synchronize();
2296 }
2297 }
2298
2299 //replace edible with new item (opening cans)
2300 void ReplaceEdibleWithNew( string typeName )
2301 {
2302 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2303 if (player)
2304 {
2305 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2306 player.ServerReplaceItemInHandsWithNew(lambda);
2307 }
2308 else
2309 Error("ReplaceEdibleWithNew - cannot use edible without player");
2310 }
2311
2313 {
2315 }
2316
2317 override void SetActions()
2318 {
2319 super.SetActions();
2320
2323 }
2324
2325 protected void SoundCookingStart(string sound_name)
2326 {
2327 #ifndef SERVER
2328 if (m_SoundPlaying != sound_name)
2329 {
2331
2332 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2333 m_SoundPlaying = sound_name;
2334 }
2335 #endif
2336 }
2337
2338 protected void SoundCookingStop()
2339 {
2340 #ifndef SERVER
2342 {
2343 m_SoundEffectCooking.Stop();
2344 m_SoundEffectCooking = null;
2345 m_SoundPlaying = "";
2346 }
2347 #endif
2348 }
2349
2350 override bool CanDecay()
2351 {
2352 return false;
2353 }
2354
2355 override bool CanProcessDecay()
2356 {
2357 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2358 }
2359
2360 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2361 {
2362 m_DecayDelta = 0.0;
2363
2364 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2365 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2366 if ( hasRootAsPlayer )
2368
2369 /*Print( "-------------------------" );
2370 Print( this );
2371 Print( m_DecayTimer );
2372 Print( m_DecayDelta );
2373 Print( m_LastDecayStage );*/
2374
2375 if ( IsFruit() || IsMushroom() )
2376 {
2377 // fruit, vegetables and mushrooms
2379 {
2380 switch ( GetFoodStageType() )
2381 {
2382 case FoodStageType.RAW:
2385 break;
2386
2387 case FoodStageType.BOILED:
2390 break;
2391
2392 case FoodStageType.BAKED:
2395 break;
2396
2397 case FoodStageType.DRIED:
2398 case FoodStageType.BURNED:
2399 case FoodStageType.ROTTEN:
2400 default:
2401 m_DecayTimer = -1;
2403 return;
2404 }
2405
2406 //m_DecayTimer = m_DecayTimer / 1000.0;
2407 }
2408
2409 m_DecayTimer -= ( delta * m_DecayDelta );
2410
2411 if ( m_DecayTimer <= 0 )
2412 {
2413 if ( m_LastDecayStage != FoodStageType.NONE )
2414 {
2415 // switch to decayed stage
2416 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2417 {
2419 }
2420 if ( m_LastDecayStage == FoodStageType.RAW )
2421 {
2422 int rng = Math.RandomIntInclusive( 0, 100 );
2424 {
2426 }
2427 else
2428 {
2429 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2430 {
2432 }
2433 else
2434 {
2436 }
2437 }
2438 }
2439 }
2440 }
2441
2442 }
2443 else if ( IsMeat() )
2444 {
2445 // meat
2447 {
2448 switch ( GetFoodStageType() )
2449 {
2450 case FoodStageType.RAW:
2453 break;
2454
2455 case FoodStageType.BOILED:
2458 break;
2459
2460 case FoodStageType.BAKED:
2463 break;
2464
2465 case FoodStageType.DRIED:
2468 break;
2469
2470 case FoodStageType.BURNED:
2471 case FoodStageType.ROTTEN:
2472 default:
2473 m_DecayTimer = -1;
2475 return;
2476 }
2477 }
2478
2479 m_DecayTimer -= ( delta * m_DecayDelta );
2480
2481 if ( m_DecayTimer <= 0 )
2482 {
2483 if ( m_LastDecayStage != FoodStageType.NONE )
2484 {
2485 // switch to decayed stage
2486 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2487 {
2489 }
2490 }
2491 }
2492 }
2493 else if ( IsCorpse() )
2494 {
2495 // corpse
2497 {
2498 switch ( GetFoodStageType() )
2499 {
2500 case FoodStageType.RAW:
2503 break;
2504
2505 case FoodStageType.BURNED:
2506 case FoodStageType.ROTTEN:
2507 default:
2508 m_DecayTimer = -1;
2510 return;
2511 }
2512 }
2513
2514 m_DecayTimer -= ( delta * m_DecayDelta );
2515
2516 if ( m_DecayTimer <= 0 )
2517 {
2518 if ( m_LastDecayStage != FoodStageType.NONE )
2519 {
2520 // switch to decayed stage
2521 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2522 {
2524 }
2525 }
2526 }
2527 }
2528 else
2529 {
2530 // opened cans
2531 m_DecayTimer -= ( delta * m_DecayDelta );
2532
2533 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2534 {
2537 //m_DecayTimer = m_DecayTimer / 1000.0;
2538 }
2539 else
2540 {
2541 if ( m_DecayTimer <= 0 )
2542 {
2543 InsertAgent(eAgents.FOOD_POISON, 1);
2544 m_DecayTimer = -1;
2545 }
2546 }
2547 }
2548 }
2549
2550 protected void UpdateVaporParticle()
2551 {
2552 if (GetGame().IsDedicatedServer())
2553 return;
2554
2555 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2556 {
2557 InventoryLocation invLoc = new InventoryLocation();
2558 GetInventory().GetCurrentInventoryLocation(invLoc);
2559 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2560 {
2561 ParticleManager ptcMgr = ParticleManager.GetInstance();
2562 if (ptcMgr)
2563 {
2564 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2565 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2566 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2567 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2568 }
2569 }
2570 }
2571 else if (m_HotVaporParticle)
2572 {
2573 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2574 {
2575 m_HotVaporParticle.Stop();
2576 m_HotVaporParticle = null;
2577 return;
2578 }
2579
2580 InventoryLocation inventoryLoc = new InventoryLocation();
2581 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2582 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2583 {
2584 m_HotVaporParticle.Stop();
2585 m_HotVaporParticle = null;
2586 }
2587 }
2588 }
2589
2590 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2591 {
2592 if (GetFoodStage())
2593 {
2594 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2595 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2596 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2597 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2598 }
2599
2600 super.GetDebugActions(outputList);
2601 }
2602
2603 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2604 {
2605 super.OnAction(action_id, player, ctx);
2606
2607 if ( GetGame().IsServer() )
2608 {
2609 if ( action_id == EActions.FOOD_STAGE_PREV )
2610 {
2611 int food_stage_prev = GetFoodStageType() - 1;
2612 if (food_stage_prev <= 0)
2613 {
2614 food_stage_prev = FoodStageType.COUNT - 1;
2615 }
2616 ChangeFoodStage(food_stage_prev);
2617 return true;
2618 }
2619 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2620 {
2621 int food_stage_next = GetFoodStageType() + 1;
2622 if (food_stage_next >= FoodStageType.COUNT )
2623 {
2624 food_stage_next = FoodStageType.RAW;
2625 }
2626 ChangeFoodStage(food_stage_next);
2627 return true;
2628 }
2629
2630 }
2631
2632 #ifdef DIAG_DEVELOPER
2633 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2634 {
2635 PrintNutritionsData();
2636 return true;
2637 }
2638 #endif
2639
2640 return false;
2641 }
2642
2643 override string GetDebugText()
2644 {
2645 string debug_output;
2646
2647 debug_output = super.GetDebugText();
2648
2649 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2650 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2651
2652 return debug_output;
2653 }
2654
2655 //================================================================
2656 // GENERAL GETTERS
2657 //================================================================
2658
2659 override float GetBaitEffectivity()
2660 {
2661 float ret = super.GetBaitEffectivity();
2662
2663 if (IsFoodRotten())
2664 {
2665 ret *= 0.5;
2666 }
2667
2668 return ret;
2669 }
2670
2671 float GetDecayTimer()
2672 {
2673 return m_DecayTimer;
2674 }
2675
2676 float GetDecayDelta()
2677 {
2678 return m_DecayDelta;
2679 }
2680
2682 {
2683 return m_LastDecayStage;
2684 }
2685
2686 #ifdef DIAG_DEVELOPER
2687 private void PrintNutritionsData()
2688 {
2689 string nutritionsData = "";
2690
2691 FoodStage stage = GetFoodStage();
2692 FoodStageType stageType = stage.GetFoodStageType();
2693
2694 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2695 if (profile)
2696 {
2697 nutritionsData = string.Format("Item: %1\n\n", this);
2698 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2699 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2700 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2701 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2702 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2703 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2704 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2705
2706 if (profile.IsLiquid())
2707 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2708
2709 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2710 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2711 }
2712
2713 nutritionsData += "-----\n";
2714
2715 Debug.Log(nutritionsData);
2716 }
2717 #endif
2718
2720 //DEPRECATED
2722 void UpdateVisuals()
2723 {
2725 }
2726}
2727
2729{
2730 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2731};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.