DayZ 1.27
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◆ Edible_Base()

void ReplaceEdibleWithNewLambda::Edible_Base ( )
private

См. определение в файле Edible_Base.c строка 1132

1132 : ItemBase
1133{
1134 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1135
1136 const string SOUND_BAKING_START = "Baking_SoundSet";
1137 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1138 const string SOUND_BOILING_START = "Boiling_SoundSet";
1139 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1140 const string SOUND_DRYING_START = "Drying_SoundSet";
1141 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1142 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1143
1144 protected bool m_MakeCookingSounds;
1145 protected SoundOnVehicle m_SoundCooking;
1147 protected string m_SoundPlaying;
1148 ref FoodStage m_FoodStage;
1149 protected float m_DecayTimer;
1150 protected float m_DecayDelta = 0.0;
1153
1155
1156 void Edible_Base()
1157 {
1158 if (HasFoodStage())
1159 {
1160 m_FoodStage = new FoodStage(this);
1161
1162 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1163 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1164
1165 m_SoundPlaying = "";
1167 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1168 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1169 }
1170 }
1171
1172 override void EEInit()
1173 {
1174 super.EEInit();
1175
1176 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1177 }
1178
1179 override void EEDelete(EntityAI parent)
1180 {
1181 super.EEDelete(parent);
1182
1183 RemoveAudio();
1184
1186 m_HotVaporParticle.Stop();
1187 }
1188
1189 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1190 {
1191 super.EEItemLocationChanged(oldLoc, newLoc);
1192
1194 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1195 {
1196 switch (oldLoc.GetParent().GetType())
1197 {
1198 case "FryingPan":
1199 case "Pot":
1200 case "Cauldron":
1201 case "SharpWoodenStick":
1202 MakeSoundsOnClient(false);
1203 break;
1204 }
1205
1207 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1208 {
1209 MakeSoundsOnClient(false);
1210 }
1211 }
1212
1213 if (oldLoc.IsValid())
1215
1216 if (CanHaveTemperature())
1218 }
1219
1220 void UpdateVisualsEx(bool forced = false)
1221 {
1222 if (GetFoodStage())
1223 GetFoodStage().UpdateVisualsEx(forced);
1224 }
1225
1226 bool Consume(float amount, PlayerBase consumer)
1227 {
1228 AddQuantity(-amount, false, false);
1229 OnConsume(amount, consumer);
1230
1231 return true;
1232 }
1233
1234 void OnConsume(float amount, PlayerBase consumer)
1235 {
1237 {
1238 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1239 }
1240 }
1241
1243 int FilterAgents(int agentsIn)
1244 {
1245 int foodStageType;
1246
1247 FoodStage foodStage = GetFoodStage();
1248 if (foodStage)
1249 foodStageType = foodStage.GetFoodStageType();
1250
1252 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1253 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1254 agentsIn &= ~eAgents.FOOD_POISON;
1255
1256 return agentsIn;
1257 }
1258
1259 //food staging
1260 override bool CanBeCooked()
1261 {
1262 return false;
1263 }
1264
1265 override bool CanBeCookedOnStick()
1266 {
1267 return false;
1268 }
1269
1270 override float GetTemperatureFreezeTime()
1271 {
1272 if (GetFoodStage())
1273 {
1274 switch (m_FoodStage.GetFoodStageType())
1275 {
1276 case FoodStageType.DRIED:
1277 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1278
1279 case FoodStageType.BURNED:
1280 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1281
1282 default:
1283 return super.GetTemperatureFreezeTime();
1284 }
1285 }
1286
1287 return super.GetTemperatureFreezeTime();
1288 }
1289
1290 override float GetTemperatureThawTime()
1291 {
1292 if (GetFoodStage())
1293 {
1294 switch (m_FoodStage.GetFoodStageType())
1295 {
1296 case FoodStageType.DRIED:
1297 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1298
1299 case FoodStageType.BURNED:
1300 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1301
1302 default:
1303 return super.GetTemperatureThawTime();
1304 }
1305 }
1306
1307 return super.GetTemperatureThawTime();
1308 }
1309
1310 override bool CanItemOverheat()
1311 {
1312 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1313 }
1314
1315 //================================================================
1316 // SYNCHRONIZATION
1317 //================================================================
1318 void Synchronize()
1319 {
1320 SetSynchDirty();
1321 }
1322
1323 override void OnVariablesSynchronized()
1324 {
1325 super.OnVariablesSynchronized();
1326
1327 //UpdateVisualsEx(); //performed on client only
1328
1329 //update audio
1331 {
1332 RefreshAudio();
1333 }
1334 else
1335 {
1336 RemoveAudio();
1337 }
1338
1339 if (CanHaveTemperature())
1341 }
1342
1343 //================================================================
1344 // AUDIO EFFECTS (WHEN ON DCS)
1345 //================================================================
1346 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1347 {
1348 m_MakeCookingSounds = soundstate;
1349 m_CookedByMethod = cookingMethod;
1350
1351 Synchronize();
1352 }
1353
1354 protected void RefreshAudio()
1355 {
1356 string soundName = "";
1357
1358 FoodStageType currentFoodStage = GetFoodStageType();
1360
1361 if (currentFoodStage == FoodStageType.BURNED)
1362 {
1363 soundName = SOUND_BURNING_DONE;
1364 }
1365 else
1366 {
1367 switch (m_CookedByMethod)
1368 {
1369 case CookingMethodType.BAKING:
1370 {
1371 if (nextFoodStage == FoodStageType.BAKED)
1372 soundName = SOUND_BAKING_START;
1373 else if (currentFoodStage == FoodStageType.BAKED)
1374 soundName = SOUND_BAKING_DONE;
1375 else
1376 soundName = "";
1377 break;
1378 }
1379
1380 case CookingMethodType.BOILING:
1381 {
1382 if (nextFoodStage == FoodStageType.BOILED)
1383 soundName = SOUND_BOILING_START;
1384 else if (currentFoodStage == FoodStageType.BOILED)
1385 soundName = SOUND_BOILING_DONE;
1386 else
1387 soundName = "";
1388 break;
1389 }
1390
1391 case CookingMethodType.DRYING:
1392 {
1393 if (nextFoodStage == FoodStageType.DRIED)
1394 soundName = SOUND_DRYING_START;
1395 else if (currentFoodStage == FoodStageType.DRIED)
1396 soundName = SOUND_DRYING_DONE;
1397 else
1398 soundName = "";
1399 break;
1400 }
1401
1402 default:
1403 soundName = "";
1404 break;
1405 }
1406
1407 if (nextFoodStage == FoodStageType.BURNED)
1408 {
1409 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1410 {
1411 soundName = SOUND_BURNING_DONE;
1412 }
1413 else // pre-emptive burning sounds replace regular ones
1414 {
1415 array<float> nextStageProperties = new array<float>();
1416 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1417 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1418 float progress01 = GetCookingTime() / nextStageTime;
1419 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1420 {
1421 soundName = SOUND_BURNING_DONE;
1422 }
1423 }
1424 }
1425 }
1426
1427 SoundCookingStart(soundName);
1428 }
1429
1430 protected void RemoveAudio()
1431 {
1432 m_MakeCookingSounds = false;
1434 }
1435
1436 //================================================================
1437 // SERIALIZATION
1438 //================================================================
1439 override void OnStoreSave(ParamsWriteContext ctx)
1440 {
1441 super.OnStoreSave(ctx);
1442
1443 if (GetFoodStage())
1444 {
1445 GetFoodStage().OnStoreSave(ctx);
1446 }
1447
1448 // food decay
1449 ctx.Write(m_DecayTimer);
1451 }
1452
1453 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1454 {
1455 if (!super.OnStoreLoad(ctx, version))
1456 return false;
1457
1458 if (GetFoodStage())
1459 {
1460 if (!GetFoodStage().OnStoreLoad(ctx, version))
1461 return false;
1462 }
1463
1464 if (version >= 115)
1465 {
1466 if (!ctx.Read(m_DecayTimer))
1467 {
1468 m_DecayTimer = 0.0;
1469 return false;
1470 }
1471 if (!ctx.Read(m_LastDecayStage))
1472 {
1474 return false;
1475 }
1476 }
1477
1478 UpdateVisualsEx(true); //forced init visuals
1479 Synchronize();
1480
1481 return true;
1482 }
1483
1484 override void AfterStoreLoad()
1485 {
1486 super.AfterStoreLoad();
1487
1488 Synchronize();
1489 }
1490
1491 //get food stage
1492 override FoodStage GetFoodStage()
1493 {
1494 return m_FoodStage;
1495 }
1496
1497 //food types
1498 override bool IsMeat()
1499 {
1500 return false;
1501 }
1502
1503 override bool IsCorpse()
1504 {
1505 return false;
1506 }
1507
1508 override bool IsFruit()
1509 {
1510 return false;
1511 }
1512
1513 override bool IsMushroom()
1514 {
1515 return false;
1516 }
1517
1518 //================================================================
1519 // NUTRITIONAL VALUES
1520 //================================================================
1521 //food properties
1522 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1523 {
1524 Edible_Base food_item = Edible_Base.Cast(item);
1525 if (food_item && food_item.GetFoodStage())
1526 {
1527 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1528 }
1529 else if (classname != "" && food_stage)
1530 {
1531 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1532 }
1533 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1534 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1535
1536 }
1537
1538 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1539 {
1540 Edible_Base food_item = Edible_Base.Cast(item);
1541 if (food_item && food_item.GetFoodStage())
1542 {
1543 return FoodStage.GetEnergy(food_item.GetFoodStage());
1544 }
1545 else if (classname != "" && food_stage)
1546 {
1547 return FoodStage.GetEnergy(null, food_stage, classname);
1548 }
1549 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1550 return GetGame().ConfigGetFloat( class_path + " energy" );
1551 }
1552
1553 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1554 {
1555 Edible_Base food_item = Edible_Base.Cast(item);
1556 if (food_item && food_item.GetFoodStage())
1557 {
1558 return FoodStage.GetWater(food_item.GetFoodStage());
1559 }
1560 else if (classname != "" && food_stage)
1561 {
1562 return FoodStage.GetWater(null, food_stage, classname);
1563 }
1564 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1565 return GetGame().ConfigGetFloat( class_path + " water" );
1566 }
1567
1568 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1569 {
1570 Edible_Base food_item = Edible_Base.Cast(item);
1571 if (food_item && food_item.GetFoodStage())
1572 {
1573 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1574 }
1575 else if (classname != "" && food_stage)
1576 {
1577 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1578 }
1579 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1580 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1581
1582 }
1583
1584 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1585 {
1586 Edible_Base food_item = Edible_Base.Cast(item);
1587 if (food_item && food_item.GetFoodStage())
1588 {
1589 return FoodStage.GetToxicity(food_item.GetFoodStage());
1590 }
1591 else if (classname != "" && food_stage)
1592 {
1593 return FoodStage.GetToxicity(null, food_stage, classname);
1594 }
1595 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1596 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1597 }
1598
1599 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1600 {
1601 Edible_Base food_item = Edible_Base.Cast(item);
1602 if (food_item && food_item.GetFoodStage())
1603 {
1604 return FoodStage.GetAgents(food_item.GetFoodStage());
1605 }
1606 else if (classname != "" && food_stage)
1607 {
1608 return FoodStage.GetAgents(null, food_stage, classname);
1609 }
1610 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1611 return GetGame().ConfigGetInt( class_path + " agents" );
1612 }
1613
1614 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1615 {
1616 Edible_Base food_item = Edible_Base.Cast(item);
1617 if (food_item && food_item.GetFoodStage())
1618 {
1619 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1620 }
1621 else if (classname != "" && food_stage)
1622 {
1623 return FoodStage.GetDigestibility(null, food_stage, classname);
1624 }
1625 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1626 return GetGame().ConfigGetInt( class_path + " digestibility" );
1627 }
1628
1629 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1630 {
1631 Edible_Base foodItem = Edible_Base.Cast(item);
1632 if (foodItem && foodItem.GetFoodStage())
1633 {
1634 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1635 }
1636 else if (className != "" && foodStage)
1637 {
1638 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1639 }
1640 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1641 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1642 }
1643
1644 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1645 {
1646 NutritionalProfile profile = new NutritionalProfile();
1647 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1648 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1649 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1650 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1651 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1652 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1653 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1654 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1655
1656 return profile;
1657 }
1658
1659 //================================================================
1660 // FOOD STAGING
1661 //================================================================
1663 {
1664 return GetFoodStage().GetFoodStageType();
1665 }
1666
1667 //food stage states
1668 bool IsFoodRaw()
1669 {
1670 if ( GetFoodStage() )
1671 {
1672 return GetFoodStage().IsFoodRaw();
1673 }
1674
1675 return false;
1676 }
1677
1678 bool IsFoodBaked()
1679 {
1680 if ( GetFoodStage() )
1681 {
1682 return GetFoodStage().IsFoodBaked();
1683 }
1684
1685 return false;
1686 }
1687
1688 bool IsFoodBoiled()
1689 {
1690 if ( GetFoodStage() )
1691 {
1692 return GetFoodStage().IsFoodBoiled();
1693 }
1694
1695 return false;
1696 }
1697
1698 bool IsFoodDried()
1699 {
1700 if ( GetFoodStage() )
1701 {
1702 return GetFoodStage().IsFoodDried();
1703 }
1704
1705 return false;
1706 }
1707
1708 bool IsFoodBurned()
1709 {
1710 if ( GetFoodStage() )
1711 {
1712 return GetFoodStage().IsFoodBurned();
1713 }
1714
1715 return false;
1716 }
1717
1718 bool IsFoodRotten()
1719 {
1720 if ( GetFoodStage() )
1721 {
1722 return GetFoodStage().IsFoodRotten();
1723 }
1724
1725 return false;
1726 }
1727
1728 //food stage change
1729 void ChangeFoodStage( FoodStageType new_food_stage_type )
1730 {
1731 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1732 }
1733
1735 {
1736 return GetFoodStage().GetNextFoodStageType( cooking_method );
1737 }
1738
1739 string GetFoodStageName( FoodStageType food_stage_type )
1740 {
1741 return GetFoodStage().GetFoodStageName( food_stage_type );
1742 }
1743
1744 bool CanChangeToNewStage( CookingMethodType cooking_method )
1745 {
1746 return GetFoodStage().CanChangeToNewStage( cooking_method );
1747 }
1748
1749 //Use this to receive food stage from another Edible_Base
1750 void TransferFoodStage( notnull Edible_Base source )
1751 {
1752 if ( !source.GetFoodStage())
1753 return;
1754 m_LastDecayStage = source.GetLastDecayStage();
1755 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1756 m_DecayTimer = source.GetDecayTimer();
1757 m_DecayDelta = source.GetDecayDelta();
1758 }
1759
1761 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1762 {
1763 HandleFoodStageChangeAgents(stageOld,stageNew);
1764 UpdateVisualsEx(); //performed on server only
1765 }
1766
1769 {
1770 switch (stageNew)
1771 {
1772 case FoodStageType.BAKED:
1773 case FoodStageType.BOILED:
1774 case FoodStageType.DRIED:
1775 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1776 break;
1777
1778 case FoodStageType.BURNED:
1779 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1780 break;
1781 }
1782 }
1783
1784 //================================================================
1785 // COOKING
1786 //================================================================
1787 //cooking time
1788 float GetCookingTime()
1789 {
1790 return GetFoodStage().GetCookingTime();
1791 }
1792
1793 void SetCookingTime( float time )
1794 {
1795 GetFoodStage().SetCookingTime( time );
1796
1797 //synchronize when calling on server
1798 Synchronize();
1799 }
1800
1801 void ResetCookingTime()
1802 {
1803 if (GetFoodStage())
1804 {
1805 GetFoodStage().SetCookingTime(0);
1806 Synchronize();
1807 }
1808 }
1809
1810 //replace edible with new item (opening cans)
1811 void ReplaceEdibleWithNew( string typeName )
1812 {
1813 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1814 if (player)
1815 {
1816 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1817 player.ServerReplaceItemInHandsWithNew(lambda);
1818 }
1819 else
1820 Error("ReplaceEdibleWithNew - cannot use edible without player");
1821 }
1822
1824 {
1826 }
1827
1828 override void SetActions()
1829 {
1830 super.SetActions();
1831
1834 }
1835
1836 protected void SoundCookingStart(string sound_name)
1837 {
1838 #ifndef SERVER
1839 if (m_SoundPlaying != sound_name)
1840 {
1842
1843 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1844 m_SoundPlaying = sound_name;
1845 }
1846 #endif
1847 }
1848
1849 protected void SoundCookingStop()
1850 {
1851 #ifndef SERVER
1853 {
1854 m_SoundEffectCooking.Stop();
1855 m_SoundEffectCooking = null;
1856 m_SoundPlaying = "";
1857 }
1858 #endif
1859 }
1860
1861 override bool CanDecay()
1862 {
1863 return false;
1864 }
1865
1866 override bool CanProcessDecay()
1867 {
1868 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1869 }
1870
1871 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1872 {
1873 m_DecayDelta = 0.0;
1874
1875 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
1876 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1877 if ( hasRootAsPlayer )
1879
1880 /*Print( "-------------------------" );
1881 Print( this );
1882 Print( m_DecayTimer );
1883 Print( m_DecayDelta );
1884 Print( m_LastDecayStage );*/
1885
1886 if ( IsFruit() || IsMushroom() )
1887 {
1888 // fruit, vegetables and mushrooms
1890 {
1891 switch ( GetFoodStageType() )
1892 {
1893 case FoodStageType.RAW:
1896 break;
1897
1898 case FoodStageType.BOILED:
1901 break;
1902
1903 case FoodStageType.BAKED:
1906 break;
1907
1908 case FoodStageType.DRIED:
1909 case FoodStageType.BURNED:
1910 case FoodStageType.ROTTEN:
1911 default:
1912 m_DecayTimer = -1;
1914 return;
1915 }
1916
1917 //m_DecayTimer = m_DecayTimer / 1000.0;
1918 }
1919
1920 m_DecayTimer -= ( delta * m_DecayDelta );
1921
1922 if ( m_DecayTimer <= 0 )
1923 {
1924 if ( m_LastDecayStage != FoodStageType.NONE )
1925 {
1926 // switch to decayed stage
1927 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
1928 {
1930 }
1931 if ( m_LastDecayStage == FoodStageType.RAW )
1932 {
1933 int rng = Math.RandomIntInclusive( 0, 100 );
1935 {
1937 }
1938 else
1939 {
1940 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
1941 {
1943 }
1944 else
1945 {
1947 }
1948 }
1949 }
1950 }
1951 }
1952
1953 }
1954 else if ( IsMeat() )
1955 {
1956 // meat
1958 {
1959 switch ( GetFoodStageType() )
1960 {
1961 case FoodStageType.RAW:
1964 break;
1965
1966 case FoodStageType.BOILED:
1969 break;
1970
1971 case FoodStageType.BAKED:
1974 break;
1975
1976 case FoodStageType.DRIED:
1979 break;
1980
1981 case FoodStageType.BURNED:
1982 case FoodStageType.ROTTEN:
1983 default:
1984 m_DecayTimer = -1;
1986 return;
1987 }
1988 }
1989
1990 m_DecayTimer -= ( delta * m_DecayDelta );
1991
1992 if ( m_DecayTimer <= 0 )
1993 {
1994 if ( m_LastDecayStage != FoodStageType.NONE )
1995 {
1996 // switch to decayed stage
1997 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
1998 {
2000 }
2001 }
2002 }
2003 }
2004 else if ( IsCorpse() )
2005 {
2006 // corpse
2008 {
2009 switch ( GetFoodStageType() )
2010 {
2011 case FoodStageType.RAW:
2014 break;
2015
2016 case FoodStageType.BURNED:
2017 case FoodStageType.ROTTEN:
2018 default:
2019 m_DecayTimer = -1;
2021 return;
2022 }
2023 }
2024
2025 m_DecayTimer -= ( delta * m_DecayDelta );
2026
2027 if ( m_DecayTimer <= 0 )
2028 {
2029 if ( m_LastDecayStage != FoodStageType.NONE )
2030 {
2031 // switch to decayed stage
2032 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2033 {
2035 }
2036 }
2037 }
2038 }
2039 else
2040 {
2041 // opened cans
2042 m_DecayTimer -= ( delta * m_DecayDelta );
2043
2044 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2045 {
2048 //m_DecayTimer = m_DecayTimer / 1000.0;
2049 }
2050 else
2051 {
2052 if ( m_DecayTimer <= 0 )
2053 {
2054 InsertAgent(eAgents.FOOD_POISON, 1);
2055 m_DecayTimer = -1;
2056 }
2057 }
2058 }
2059 }
2060
2061 protected void UpdateVaporParticle()
2062 {
2063 if (GetGame().IsDedicatedServer())
2064 return;
2065
2066 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2067 {
2068 InventoryLocation invLoc = new InventoryLocation();
2069 GetInventory().GetCurrentInventoryLocation(invLoc);
2070 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2071 {
2072 ParticleManager ptcMgr = ParticleManager.GetInstance();
2073 if (ptcMgr)
2074 {
2075 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2076 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2077 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2078 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2079 }
2080 }
2081 }
2082 else if (m_HotVaporParticle)
2083 {
2084 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2085 {
2086 m_HotVaporParticle.Stop();
2087 m_HotVaporParticle = null;
2088 return;
2089 }
2090
2091 InventoryLocation inventoryLoc = new InventoryLocation();
2092 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2093 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2094 {
2095 m_HotVaporParticle.Stop();
2096 m_HotVaporParticle = null;
2097 }
2098 }
2099 }
2100
2101 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2102 {
2103 super.GetDebugActions(outputList);
2104
2105 if (GetFoodStage())
2106 {
2107 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2108 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2109 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2110 }
2111 }
2112
2113 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2114 {
2115 super.OnAction(action_id, player, ctx);
2116
2117 if ( GetGame().IsServer() )
2118 {
2119 if ( action_id == EActions.FOOD_STAGE_PREV )
2120 {
2121 int food_stage_prev = GetFoodStageType() - 1;
2122 if (food_stage_prev <= 0)
2123 {
2124 food_stage_prev = FoodStageType.COUNT - 1;
2125 }
2126 ChangeFoodStage(food_stage_prev);
2127 return true;
2128 }
2129 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2130 {
2131 int food_stage_next = GetFoodStageType() + 1;
2132 if (food_stage_next >= FoodStageType.COUNT )
2133 {
2134 food_stage_next = FoodStageType.RAW;
2135 }
2136 ChangeFoodStage(food_stage_next);
2137 return true;
2138 }
2139
2140 }
2141
2142 #ifdef DIAG_DEVELOPER
2143 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2144 {
2145 PrintNutritionsData();
2146 return true;
2147 }
2148 #endif
2149
2150 return false;
2151 }
2152
2153 override string GetDebugText()
2154 {
2155 string debug_output;
2156
2157 debug_output = super.GetDebugText();
2158
2159 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2160 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2161
2162 return debug_output;
2163 }
2164
2165 //================================================================
2166 // GENERAL GETTERS
2167 //================================================================
2168
2169 override float GetBaitEffectivity()
2170 {
2171 float ret = super.GetBaitEffectivity();
2172
2173 if (IsFoodRotten())
2174 {
2175 ret *= 0.5;
2176 }
2177
2178 return ret;
2179 }
2180
2181 float GetDecayTimer()
2182 {
2183 return m_DecayTimer;
2184 }
2185
2186 float GetDecayDelta()
2187 {
2188 return m_DecayDelta;
2189 }
2190
2192 {
2193 return m_LastDecayStage;
2194 }
2195
2196 #ifdef DIAG_DEVELOPER
2197 private void PrintNutritionsData()
2198 {
2199 string nutritionsData = "";
2200
2201 FoodStage stage = GetFoodStage();
2202 FoodStageType stageType = stage.GetFoodStageType();
2203
2204 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2205 if (profile)
2206 {
2207 nutritionsData = string.Format("Item: %1\n\n", this);
2208 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2209 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2210 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2211 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2212 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2213 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2214 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2215
2216 if (profile.IsLiquid())
2217 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2218
2219 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2220 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2221 }
2222
2223 nutritionsData += "-----\n";
2224
2225 Debug.Log(nutritionsData);
2226 }
2227 #endif
2228
2230 //DEPRECATED
2232 void UpdateVisuals()
2233 {
2235 }
2236}
2237
2239{
2240 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2241};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.