DayZ 1.30
DayZ Explorer by KGB
 
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◆ Edible_Base()

void ReplaceEdibleWithNewLambda::Edible_Base ( )
private

См. определение в файле Edible_Base.c строка 1137

1137 : ItemBase
1138{
1139 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1140
1141 const string SOUND_BAKING_START = "Baking_SoundSet";
1142 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1143 const string SOUND_BOILING_START = "Boiling_SoundSet";
1144 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1145 const string SOUND_DRYING_START = "Drying_SoundSet";
1146 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1147 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1148
1149 protected bool m_MakeCookingSounds;
1150 protected SoundOnVehicle m_SoundCooking;
1152 protected string m_SoundPlaying;
1153 ref FoodStage m_FoodStage;
1154 protected float m_DecayTimer;
1155 protected float m_DecayDelta = 0.0;
1158
1160
1161 void Edible_Base()
1162 {
1163 if (HasFoodStage())
1164 {
1165 m_FoodStage = new FoodStage(this);
1166
1167 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1168 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1169
1170 m_SoundPlaying = "";
1172 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1173 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1174 }
1175 }
1176
1177 override void EEInit()
1178 {
1179 super.EEInit();
1180
1181 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1182 }
1183
1184 override void EEDelete(EntityAI parent)
1185 {
1186 super.EEDelete(parent);
1187
1188 RemoveAudio();
1189
1191 m_HotVaporParticle.Stop();
1192 }
1193
1194 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1195 {
1196 super.EEItemLocationChanged(oldLoc, newLoc);
1197
1199 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1200 {
1201 switch (oldLoc.GetParent().GetType())
1202 {
1203 case "FryingPan":
1204 case "Pot":
1205 case "Cauldron":
1206 case "SharpWoodenStick":
1207 MakeSoundsOnClient(false);
1208 break;
1209 }
1210
1212 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1213 {
1214 MakeSoundsOnClient(false);
1215 }
1216 }
1217
1218 if (oldLoc.IsValid())
1220
1221 if (CanHaveTemperature())
1223 }
1224
1225 void UpdateVisualsEx(bool forced = false)
1226 {
1227 if (GetFoodStage())
1228 GetFoodStage().UpdateVisualsEx(forced);
1229 }
1230
1231 bool Consume(float amount, PlayerBase consumer)
1232 {
1233 AddQuantity(-amount, false, false);
1234 OnConsume(amount, consumer);
1235
1236 return true;
1237 }
1238
1239 void OnConsume(float amount, PlayerBase consumer)
1240 {
1242 {
1243 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1244 }
1245 }
1246
1248 int FilterAgents(int agentsIn)
1249 {
1250 int foodStageType;
1251
1252 FoodStage foodStage = GetFoodStage();
1253 if (foodStage)
1254 foodStageType = foodStage.GetFoodStageType();
1255
1257 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1258 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1259 agentsIn &= ~eAgents.FOOD_POISON;
1260
1261 return agentsIn;
1262 }
1263
1264 //food staging
1265 override bool CanBeCooked()
1266 {
1267 return false;
1268 }
1269
1270 override bool CanBeCookedOnStick()
1271 {
1272 return false;
1273 }
1274
1275 override float GetTemperatureFreezeTime()
1276 {
1277 if (GetFoodStage())
1278 {
1279 switch (m_FoodStage.GetFoodStageType())
1280 {
1281 case FoodStageType.DRIED:
1282 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1283
1284 case FoodStageType.BURNED:
1285 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1286
1287 default:
1288 return super.GetTemperatureFreezeTime();
1289 }
1290 }
1291
1292 return super.GetTemperatureFreezeTime();
1293 }
1294
1295 override float GetTemperatureThawTime()
1296 {
1297 if (GetFoodStage())
1298 {
1299 switch (m_FoodStage.GetFoodStageType())
1300 {
1301 case FoodStageType.DRIED:
1302 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1303
1304 case FoodStageType.BURNED:
1305 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1306
1307 default:
1308 return super.GetTemperatureThawTime();
1309 }
1310 }
1311
1312 return super.GetTemperatureThawTime();
1313 }
1314
1315 override bool CanItemOverheat()
1316 {
1317 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1318 }
1319
1320 //================================================================
1321 // SYNCHRONIZATION
1322 //================================================================
1323 void Synchronize()
1324 {
1325 SetSynchDirty();
1326 }
1327
1328 override void OnVariablesSynchronized()
1329 {
1330 super.OnVariablesSynchronized();
1331
1332 //UpdateVisualsEx(); //performed on client only
1333
1334 //update audio
1336 {
1337 RefreshAudio();
1338 }
1339 else
1340 {
1341 RemoveAudio();
1342 }
1343
1344 if (CanHaveTemperature())
1346 }
1347
1348 //================================================================
1349 // AUDIO EFFECTS (WHEN ON DCS)
1350 //================================================================
1351 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1352 {
1353 m_MakeCookingSounds = soundstate;
1354 m_CookedByMethod = cookingMethod;
1355
1356 Synchronize();
1357 }
1358
1359 protected void RefreshAudio()
1360 {
1361 string soundName = "";
1362
1363 FoodStageType currentFoodStage = GetFoodStageType();
1365
1366 if (currentFoodStage == FoodStageType.BURNED)
1367 {
1368 soundName = SOUND_BURNING_DONE;
1369 }
1370 else
1371 {
1372 switch (m_CookedByMethod)
1373 {
1374 case CookingMethodType.BAKING:
1375 {
1376 if (nextFoodStage == FoodStageType.BAKED)
1377 soundName = SOUND_BAKING_START;
1378 else if (currentFoodStage == FoodStageType.BAKED)
1379 soundName = SOUND_BAKING_DONE;
1380 else
1381 soundName = "";
1382 break;
1383 }
1384
1385 case CookingMethodType.BOILING:
1386 {
1387 if (nextFoodStage == FoodStageType.BOILED)
1388 soundName = SOUND_BOILING_START;
1389 else if (currentFoodStage == FoodStageType.BOILED)
1390 soundName = SOUND_BOILING_DONE;
1391 else
1392 soundName = "";
1393 break;
1394 }
1395
1396 case CookingMethodType.DRYING:
1397 {
1398 if (nextFoodStage == FoodStageType.DRIED)
1399 soundName = SOUND_DRYING_START;
1400 else if (currentFoodStage == FoodStageType.DRIED)
1401 soundName = SOUND_DRYING_DONE;
1402 else
1403 soundName = "";
1404 break;
1405 }
1406
1407 default:
1408 soundName = "";
1409 break;
1410 }
1411
1412 if (nextFoodStage == FoodStageType.BURNED)
1413 {
1414 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1415 {
1416 soundName = SOUND_BURNING_DONE;
1417 }
1418 else // pre-emptive burning sounds replace regular ones
1419 {
1420 array<float> nextStageProperties = new array<float>();
1421 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1422 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1423 float progress01 = GetCookingTime() / nextStageTime;
1424 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1425 {
1426 soundName = SOUND_BURNING_DONE;
1427 }
1428 }
1429 }
1430 }
1431
1432 SoundCookingStart(soundName);
1433 }
1434
1435 protected void RemoveAudio()
1436 {
1437 m_MakeCookingSounds = false;
1439 }
1440
1441 //================================================================
1442 // SERIALIZATION
1443 //================================================================
1444 override void OnStoreSave(ParamsWriteContext ctx)
1445 {
1446 super.OnStoreSave(ctx);
1447
1448 if (GetFoodStage())
1449 {
1450 GetFoodStage().OnStoreSave(ctx);
1451 }
1452
1453 // food decay
1454 ctx.Write(m_DecayTimer);
1456 }
1457
1458 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1459 {
1460 if (!super.OnStoreLoad(ctx, version))
1461 return false;
1462
1463 if (GetFoodStage())
1464 {
1465 if (!GetFoodStage().OnStoreLoad(ctx, version))
1466 return false;
1467 }
1468
1469 if (version >= 115)
1470 {
1471 if (!ctx.Read(m_DecayTimer))
1472 {
1473 m_DecayTimer = 0.0;
1474 return false;
1475 }
1476 if (!ctx.Read(m_LastDecayStage))
1477 {
1479 return false;
1480 }
1481 }
1482
1483 UpdateVisualsEx(true); //forced init visuals
1484 Synchronize();
1485
1486 return true;
1487 }
1488
1489 override void AfterStoreLoad()
1490 {
1491 super.AfterStoreLoad();
1492
1493 Synchronize();
1494 }
1495
1496 //get food stage
1497 override FoodStage GetFoodStage()
1498 {
1499 return m_FoodStage;
1500 }
1501
1502 //food types
1503 override bool IsMeat()
1504 {
1505 return false;
1506 }
1507
1508 override bool IsCorpse()
1509 {
1510 return false;
1511 }
1512
1513 override bool IsFruit()
1514 {
1515 return false;
1516 }
1517
1518 override bool IsMushroom()
1519 {
1520 return false;
1521 }
1522
1523 //================================================================
1524 // NUTRITIONAL VALUES
1525 //================================================================
1526 //food properties
1527 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1528 {
1529 Edible_Base food_item = Edible_Base.Cast(item);
1530 if (food_item && food_item.GetFoodStage())
1531 {
1532 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1533 }
1534 else if (classname != "" && food_stage)
1535 {
1536 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1537 }
1538 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1539 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1540
1541 }
1542
1543 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1544 {
1545 Edible_Base food_item = Edible_Base.Cast(item);
1546 if (food_item && food_item.GetFoodStage())
1547 {
1548 return FoodStage.GetEnergy(food_item.GetFoodStage());
1549 }
1550 else if (classname != "" && food_stage)
1551 {
1552 return FoodStage.GetEnergy(null, food_stage, classname);
1553 }
1554 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1555 return g_Game.ConfigGetFloat( class_path + " energy" );
1556 }
1557
1558 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1559 {
1560 Edible_Base food_item = Edible_Base.Cast(item);
1561 if (food_item && food_item.GetFoodStage())
1562 {
1563 return FoodStage.GetWater(food_item.GetFoodStage());
1564 }
1565 else if (classname != "" && food_stage)
1566 {
1567 return FoodStage.GetWater(null, food_stage, classname);
1568 }
1569 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1570 return g_Game.ConfigGetFloat( class_path + " water" );
1571 }
1572
1573 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1574 {
1575 Edible_Base food_item = Edible_Base.Cast(item);
1576 if (food_item && food_item.GetFoodStage())
1577 {
1578 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1579 }
1580 else if (classname != "" && food_stage)
1581 {
1582 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1583 }
1584 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1585 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1586
1587 }
1588
1589 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1590 {
1591 Edible_Base food_item = Edible_Base.Cast(item);
1592 if (food_item && food_item.GetFoodStage())
1593 {
1594 return FoodStage.GetToxicity(food_item.GetFoodStage());
1595 }
1596 else if (classname != "" && food_stage)
1597 {
1598 return FoodStage.GetToxicity(null, food_stage, classname);
1599 }
1600 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1601 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1602 }
1603
1604 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1605 {
1606 Edible_Base food_item = Edible_Base.Cast(item);
1607 if (food_item && food_item.GetFoodStage())
1608 {
1609 return FoodStage.GetAgents(food_item.GetFoodStage());
1610 }
1611 else if (classname != "" && food_stage)
1612 {
1613 return FoodStage.GetAgents(null, food_stage, classname);
1614 }
1615 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1616 return g_Game.ConfigGetInt( class_path + " agents" );
1617 }
1618
1619 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1620 {
1621 Edible_Base food_item = Edible_Base.Cast(item);
1622 if (food_item && food_item.GetFoodStage())
1623 {
1624 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1625 }
1626 else if (classname != "" && food_stage)
1627 {
1628 return FoodStage.GetDigestibility(null, food_stage, classname);
1629 }
1630 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1631 return g_Game.ConfigGetInt( class_path + " digestibility" );
1632 }
1633
1634 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1635 {
1636 Edible_Base foodItem = Edible_Base.Cast(item);
1637 if (foodItem && foodItem.GetFoodStage())
1638 {
1639 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1640 }
1641 else if (className != "" && foodStage)
1642 {
1643 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1644 }
1645 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1646 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
1647 }
1648
1649 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1650 {
1651 NutritionalProfile profile = new NutritionalProfile();
1652 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1653 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1654 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1655 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1656 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1657 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1658 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1659 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1660
1661 return profile;
1662 }
1663
1664 //================================================================
1665 // FOOD STAGING
1666 //================================================================
1668 {
1669 return GetFoodStage().GetFoodStageType();
1670 }
1671
1672 //food stage states
1673 bool IsFoodRaw()
1674 {
1675 if ( GetFoodStage() )
1676 {
1677 return GetFoodStage().IsFoodRaw();
1678 }
1679
1680 return false;
1681 }
1682
1683 bool IsFoodBaked()
1684 {
1685 if ( GetFoodStage() )
1686 {
1687 return GetFoodStage().IsFoodBaked();
1688 }
1689
1690 return false;
1691 }
1692
1693 bool IsFoodBoiled()
1694 {
1695 if ( GetFoodStage() )
1696 {
1697 return GetFoodStage().IsFoodBoiled();
1698 }
1699
1700 return false;
1701 }
1702
1703 bool IsFoodDried()
1704 {
1705 if ( GetFoodStage() )
1706 {
1707 return GetFoodStage().IsFoodDried();
1708 }
1709
1710 return false;
1711 }
1712
1713 bool IsFoodBurned()
1714 {
1715 if ( GetFoodStage() )
1716 {
1717 return GetFoodStage().IsFoodBurned();
1718 }
1719
1720 return false;
1721 }
1722
1723 bool IsFoodRotten()
1724 {
1725 if ( GetFoodStage() )
1726 {
1727 return GetFoodStage().IsFoodRotten();
1728 }
1729
1730 return false;
1731 }
1732
1733 //food stage change
1734 void ChangeFoodStage( FoodStageType new_food_stage_type )
1735 {
1736 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1737 }
1738
1740 {
1741 return GetFoodStage().GetNextFoodStageType( cooking_method );
1742 }
1743
1744 string GetFoodStageName( FoodStageType food_stage_type )
1745 {
1746 return GetFoodStage().GetFoodStageName( food_stage_type );
1747 }
1748
1749 bool CanChangeToNewStage( CookingMethodType cooking_method )
1750 {
1751 return GetFoodStage().CanChangeToNewStage( cooking_method );
1752 }
1753
1754 //Use this to receive food stage from another Edible_Base
1755 void TransferFoodStage( notnull Edible_Base source )
1756 {
1757 if ( !source.GetFoodStage())
1758 return;
1759 m_LastDecayStage = source.GetLastDecayStage();
1760 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1761 m_DecayTimer = source.GetDecayTimer();
1762 m_DecayDelta = source.GetDecayDelta();
1763 }
1764
1766 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1767 {
1768 HandleFoodStageChangeAgents(stageOld,stageNew);
1769 UpdateVisualsEx(); //performed on server only
1770 }
1771
1774 {
1775 switch (stageNew)
1776 {
1777 case FoodStageType.BAKED:
1778 case FoodStageType.BOILED:
1779 case FoodStageType.DRIED:
1780 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1781 break;
1782
1783 case FoodStageType.BURNED:
1784 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1785 break;
1786 }
1787 }
1788
1789 //================================================================
1790 // COOKING
1791 //================================================================
1792 //cooking time
1793 float GetCookingTime()
1794 {
1795 return GetFoodStage().GetCookingTime();
1796 }
1797
1798 void SetCookingTime( float time )
1799 {
1800 GetFoodStage().SetCookingTime( time );
1801
1802 //synchronize when calling on server
1803 Synchronize();
1804 }
1805
1806 void ResetCookingTime()
1807 {
1808 if (GetFoodStage())
1809 {
1810 GetFoodStage().SetCookingTime(0);
1811 Synchronize();
1812 }
1813 }
1814
1815 //replace edible with new item (opening cans)
1816 void ReplaceEdibleWithNew( string typeName )
1817 {
1818 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1819 if (player)
1820 {
1821 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1822 player.ServerReplaceItemInHandsWithNew(lambda);
1823 }
1824 else
1825 Error("ReplaceEdibleWithNew - cannot use edible without player");
1826 }
1827
1829 {
1831 }
1832
1833 override void SetActions()
1834 {
1835 super.SetActions();
1836
1839 }
1840
1841 protected void SoundCookingStart(string sound_name)
1842 {
1843 #ifndef SERVER
1844 #ifndef NO_GUI
1845 if (m_SoundPlaying != sound_name)
1846 {
1848
1849 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1850 m_SoundPlaying = sound_name;
1851 }
1852 #endif
1853 #endif
1854 }
1855
1856 protected void SoundCookingStop()
1857 {
1858 #ifndef SERVER
1859 #ifndef NO_GUI
1861 {
1862 m_SoundEffectCooking.Stop();
1863 m_SoundEffectCooking = null;
1864 m_SoundPlaying = "";
1865 }
1866 #endif
1867 #endif
1868 }
1869
1870 override bool CanDecay()
1871 {
1872 return false;
1873 }
1874
1875 override bool CanProcessDecay()
1876 {
1877 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1878 }
1879
1880 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1881 {
1882 m_DecayDelta = 0.0;
1883
1884 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
1885 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1886 if ( hasRootAsPlayer )
1888
1889 /*Print( "-------------------------" );
1890 Print( this );
1891 Print( m_DecayTimer );
1892 Print( m_DecayDelta );
1893 Print( m_LastDecayStage );*/
1894
1895 if ( IsFruit() || IsMushroom() )
1896 {
1897 // fruit, vegetables and mushrooms
1899 {
1900 switch ( GetFoodStageType() )
1901 {
1902 case FoodStageType.RAW:
1905 break;
1906
1907 case FoodStageType.BOILED:
1910 break;
1911
1912 case FoodStageType.BAKED:
1915 break;
1916
1917 case FoodStageType.DRIED:
1918 case FoodStageType.BURNED:
1919 case FoodStageType.ROTTEN:
1920 default:
1921 m_DecayTimer = -1;
1923 return;
1924 }
1925
1926 //m_DecayTimer = m_DecayTimer / 1000.0;
1927 }
1928
1929 m_DecayTimer -= ( delta * m_DecayDelta );
1930
1931 if ( m_DecayTimer <= 0 )
1932 {
1933 if ( m_LastDecayStage != FoodStageType.NONE )
1934 {
1935 // switch to decayed stage
1936 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
1937 {
1939 }
1940 if ( m_LastDecayStage == FoodStageType.RAW )
1941 {
1942 int rng = Math.RandomIntInclusive( 0, 100 );
1944 {
1946 }
1947 else
1948 {
1949 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
1950 {
1952 }
1953 else
1954 {
1956 }
1957 }
1958 }
1959 }
1960 }
1961
1962 }
1963 else if ( IsMeat() )
1964 {
1965 // meat
1967 {
1968 switch ( GetFoodStageType() )
1969 {
1970 case FoodStageType.RAW:
1973 break;
1974
1975 case FoodStageType.BOILED:
1978 break;
1979
1980 case FoodStageType.BAKED:
1983 break;
1984
1985 case FoodStageType.DRIED:
1988 break;
1989
1990 case FoodStageType.BURNED:
1991 case FoodStageType.ROTTEN:
1992 default:
1993 m_DecayTimer = -1;
1995 return;
1996 }
1997 }
1998
1999 m_DecayTimer -= ( delta * m_DecayDelta );
2000
2001 if ( m_DecayTimer <= 0 )
2002 {
2003 if ( m_LastDecayStage != FoodStageType.NONE )
2004 {
2005 // switch to decayed stage
2006 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2007 {
2009 }
2010 }
2011 }
2012 }
2013 else if ( IsCorpse() )
2014 {
2015 // corpse
2017 {
2018 switch ( GetFoodStageType() )
2019 {
2020 case FoodStageType.RAW:
2023 break;
2024
2025 case FoodStageType.BURNED:
2026 case FoodStageType.ROTTEN:
2027 default:
2028 m_DecayTimer = -1;
2030 return;
2031 }
2032 }
2033
2034 m_DecayTimer -= ( delta * m_DecayDelta );
2035
2036 if ( m_DecayTimer <= 0 )
2037 {
2038 if ( m_LastDecayStage != FoodStageType.NONE )
2039 {
2040 // switch to decayed stage
2041 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2042 {
2044 }
2045 }
2046 }
2047 }
2048 else
2049 {
2050 // opened cans
2051 m_DecayTimer -= ( delta * m_DecayDelta );
2052
2053 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2054 {
2057 //m_DecayTimer = m_DecayTimer / 1000.0;
2058 }
2059 else
2060 {
2061 if ( m_DecayTimer <= 0 )
2062 {
2063 InsertAgent(eAgents.FOOD_POISON, 1);
2064 m_DecayTimer = -1;
2065 }
2066 }
2067 }
2068 }
2069
2070 protected void UpdateVaporParticle()
2071 {
2072 if (g_Game.IsHeadlessOrDedicatedServer())
2073 return;
2074
2075 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2076 {
2077 InventoryLocation invLoc = new InventoryLocation();
2078 GetInventory().GetCurrentInventoryLocation(invLoc);
2079 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2080 {
2081 ParticleManager ptcMgr = ParticleManager.GetInstance();
2082 if (ptcMgr)
2083 {
2084 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2085 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2086 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2087 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2088 }
2089 }
2090 }
2091 else if (m_HotVaporParticle)
2092 {
2093 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2094 {
2095 m_HotVaporParticle.Stop();
2096 m_HotVaporParticle = null;
2097 return;
2098 }
2099
2100 InventoryLocation inventoryLoc = new InventoryLocation();
2101 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2102 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2103 {
2104 m_HotVaporParticle.Stop();
2105 m_HotVaporParticle = null;
2106 }
2107 }
2108 }
2109
2110 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2111 {
2112 if (GetFoodStage())
2113 {
2114 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2115 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2116 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2117 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2118 }
2119
2120 super.GetDebugActions(outputList);
2121 }
2122
2123 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2124 {
2125 super.OnAction(action_id, player, ctx);
2126
2127 if ( g_Game.IsServer() )
2128 {
2129 if ( action_id == EActions.FOOD_STAGE_PREV )
2130 {
2131 int food_stage_prev = GetFoodStageType() - 1;
2132 if (food_stage_prev <= 0)
2133 {
2134 food_stage_prev = FoodStageType.COUNT - 1;
2135 }
2136 ChangeFoodStage(food_stage_prev);
2137 return true;
2138 }
2139 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2140 {
2141 int food_stage_next = GetFoodStageType() + 1;
2142 if (food_stage_next >= FoodStageType.COUNT )
2143 {
2144 food_stage_next = FoodStageType.RAW;
2145 }
2146 ChangeFoodStage(food_stage_next);
2147 return true;
2148 }
2149
2150 }
2151
2152 #ifdef DIAG_DEVELOPER
2153 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2154 {
2155 PrintNutritionsData();
2156 return true;
2157 }
2158 #endif
2159
2160 return false;
2161 }
2162
2163 override string GetDebugText()
2164 {
2165 string debug_output;
2166
2167 debug_output = super.GetDebugText();
2168
2169 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2170 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2171
2172 return debug_output;
2173 }
2174
2175 //================================================================
2176 // GENERAL GETTERS
2177 //================================================================
2178
2179 override float GetBaitEffectivity()
2180 {
2181 float ret = super.GetBaitEffectivity();
2182
2183 if (IsFoodRotten())
2184 {
2185 ret *= 0.5;
2186 }
2187
2188 return ret;
2189 }
2190
2191 float GetDecayTimer()
2192 {
2193 return m_DecayTimer;
2194 }
2195
2196 float GetDecayDelta()
2197 {
2198 return m_DecayDelta;
2199 }
2200
2202 {
2203 return m_LastDecayStage;
2204 }
2205
2206 #ifdef DIAG_DEVELOPER
2207 private void PrintNutritionsData()
2208 {
2209 string nutritionsData = "";
2210
2211 FoodStage stage = GetFoodStage();
2212 FoodStageType stageType = stage.GetFoodStageType();
2213
2214 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2215 if (profile)
2216 {
2217 nutritionsData = string.Format("Item: %1\n\n", this);
2218 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2219 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2220 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2221 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2222 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2223 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2224 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2225
2226 if (profile.IsLiquid())
2227 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2228
2229 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2230 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2231 }
2232
2233 nutritionsData += "-----\n";
2234
2235 Debug.Log(nutritionsData);
2236 }
2237 #endif
2238
2240 //DEPRECATED
2242 void UpdateVisuals()
2243 {
2245 }
2246}
2247
2249{
2250 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2251};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.