DayZ 1.28
DayZ Explorer by KGB
 
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◆ Edible_Base()

void ReplaceEdibleWithNewLambda::Edible_Base ( )
private

См. определение в файле Edible_Base.c строка 1133

1133 : ItemBase
1134{
1135 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1136
1137 const string SOUND_BAKING_START = "Baking_SoundSet";
1138 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1139 const string SOUND_BOILING_START = "Boiling_SoundSet";
1140 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1141 const string SOUND_DRYING_START = "Drying_SoundSet";
1142 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1143 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1144
1145 protected bool m_MakeCookingSounds;
1146 protected SoundOnVehicle m_SoundCooking;
1148 protected string m_SoundPlaying;
1149 ref FoodStage m_FoodStage;
1150 protected float m_DecayTimer;
1151 protected float m_DecayDelta = 0.0;
1154
1156
1157 void Edible_Base()
1158 {
1159 if (HasFoodStage())
1160 {
1161 m_FoodStage = new FoodStage(this);
1162
1163 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1164 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1165
1166 m_SoundPlaying = "";
1168 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1169 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1170 }
1171 }
1172
1173 override void EEInit()
1174 {
1175 super.EEInit();
1176
1177 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1178 }
1179
1180 override void EEDelete(EntityAI parent)
1181 {
1182 super.EEDelete(parent);
1183
1184 RemoveAudio();
1185
1187 m_HotVaporParticle.Stop();
1188 }
1189
1190 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1191 {
1192 super.EEItemLocationChanged(oldLoc, newLoc);
1193
1195 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1196 {
1197 switch (oldLoc.GetParent().GetType())
1198 {
1199 case "FryingPan":
1200 case "Pot":
1201 case "Cauldron":
1202 case "SharpWoodenStick":
1203 MakeSoundsOnClient(false);
1204 break;
1205 }
1206
1208 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1209 {
1210 MakeSoundsOnClient(false);
1211 }
1212 }
1213
1214 if (oldLoc.IsValid())
1216
1217 if (CanHaveTemperature())
1219 }
1220
1221 void UpdateVisualsEx(bool forced = false)
1222 {
1223 if (GetFoodStage())
1224 GetFoodStage().UpdateVisualsEx(forced);
1225 }
1226
1227 bool Consume(float amount, PlayerBase consumer)
1228 {
1229 AddQuantity(-amount, false, false);
1230 OnConsume(amount, consumer);
1231
1232 return true;
1233 }
1234
1235 void OnConsume(float amount, PlayerBase consumer)
1236 {
1238 {
1239 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1240 }
1241 }
1242
1244 int FilterAgents(int agentsIn)
1245 {
1246 int foodStageType;
1247
1248 FoodStage foodStage = GetFoodStage();
1249 if (foodStage)
1250 foodStageType = foodStage.GetFoodStageType();
1251
1253 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1254 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1255 agentsIn &= ~eAgents.FOOD_POISON;
1256
1257 return agentsIn;
1258 }
1259
1260 //food staging
1261 override bool CanBeCooked()
1262 {
1263 return false;
1264 }
1265
1266 override bool CanBeCookedOnStick()
1267 {
1268 return false;
1269 }
1270
1271 override float GetTemperatureFreezeTime()
1272 {
1273 if (GetFoodStage())
1274 {
1275 switch (m_FoodStage.GetFoodStageType())
1276 {
1277 case FoodStageType.DRIED:
1278 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1279
1280 case FoodStageType.BURNED:
1281 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1282
1283 default:
1284 return super.GetTemperatureFreezeTime();
1285 }
1286 }
1287
1288 return super.GetTemperatureFreezeTime();
1289 }
1290
1291 override float GetTemperatureThawTime()
1292 {
1293 if (GetFoodStage())
1294 {
1295 switch (m_FoodStage.GetFoodStageType())
1296 {
1297 case FoodStageType.DRIED:
1298 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1299
1300 case FoodStageType.BURNED:
1301 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1302
1303 default:
1304 return super.GetTemperatureThawTime();
1305 }
1306 }
1307
1308 return super.GetTemperatureThawTime();
1309 }
1310
1311 override bool CanItemOverheat()
1312 {
1313 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1314 }
1315
1316 //================================================================
1317 // SYNCHRONIZATION
1318 //================================================================
1319 void Synchronize()
1320 {
1321 SetSynchDirty();
1322 }
1323
1324 override void OnVariablesSynchronized()
1325 {
1326 super.OnVariablesSynchronized();
1327
1328 //UpdateVisualsEx(); //performed on client only
1329
1330 //update audio
1332 {
1333 RefreshAudio();
1334 }
1335 else
1336 {
1337 RemoveAudio();
1338 }
1339
1340 if (CanHaveTemperature())
1342 }
1343
1344 //================================================================
1345 // AUDIO EFFECTS (WHEN ON DCS)
1346 //================================================================
1347 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1348 {
1349 m_MakeCookingSounds = soundstate;
1350 m_CookedByMethod = cookingMethod;
1351
1352 Synchronize();
1353 }
1354
1355 protected void RefreshAudio()
1356 {
1357 string soundName = "";
1358
1359 FoodStageType currentFoodStage = GetFoodStageType();
1361
1362 if (currentFoodStage == FoodStageType.BURNED)
1363 {
1364 soundName = SOUND_BURNING_DONE;
1365 }
1366 else
1367 {
1368 switch (m_CookedByMethod)
1369 {
1370 case CookingMethodType.BAKING:
1371 {
1372 if (nextFoodStage == FoodStageType.BAKED)
1373 soundName = SOUND_BAKING_START;
1374 else if (currentFoodStage == FoodStageType.BAKED)
1375 soundName = SOUND_BAKING_DONE;
1376 else
1377 soundName = "";
1378 break;
1379 }
1380
1381 case CookingMethodType.BOILING:
1382 {
1383 if (nextFoodStage == FoodStageType.BOILED)
1384 soundName = SOUND_BOILING_START;
1385 else if (currentFoodStage == FoodStageType.BOILED)
1386 soundName = SOUND_BOILING_DONE;
1387 else
1388 soundName = "";
1389 break;
1390 }
1391
1392 case CookingMethodType.DRYING:
1393 {
1394 if (nextFoodStage == FoodStageType.DRIED)
1395 soundName = SOUND_DRYING_START;
1396 else if (currentFoodStage == FoodStageType.DRIED)
1397 soundName = SOUND_DRYING_DONE;
1398 else
1399 soundName = "";
1400 break;
1401 }
1402
1403 default:
1404 soundName = "";
1405 break;
1406 }
1407
1408 if (nextFoodStage == FoodStageType.BURNED)
1409 {
1410 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1411 {
1412 soundName = SOUND_BURNING_DONE;
1413 }
1414 else // pre-emptive burning sounds replace regular ones
1415 {
1416 array<float> nextStageProperties = new array<float>();
1417 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1418 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1419 float progress01 = GetCookingTime() / nextStageTime;
1420 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1421 {
1422 soundName = SOUND_BURNING_DONE;
1423 }
1424 }
1425 }
1426 }
1427
1428 SoundCookingStart(soundName);
1429 }
1430
1431 protected void RemoveAudio()
1432 {
1433 m_MakeCookingSounds = false;
1435 }
1436
1437 //================================================================
1438 // SERIALIZATION
1439 //================================================================
1440 override void OnStoreSave(ParamsWriteContext ctx)
1441 {
1442 super.OnStoreSave(ctx);
1443
1444 if (GetFoodStage())
1445 {
1446 GetFoodStage().OnStoreSave(ctx);
1447 }
1448
1449 // food decay
1450 ctx.Write(m_DecayTimer);
1452 }
1453
1454 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1455 {
1456 if (!super.OnStoreLoad(ctx, version))
1457 return false;
1458
1459 if (GetFoodStage())
1460 {
1461 if (!GetFoodStage().OnStoreLoad(ctx, version))
1462 return false;
1463 }
1464
1465 if (version >= 115)
1466 {
1467 if (!ctx.Read(m_DecayTimer))
1468 {
1469 m_DecayTimer = 0.0;
1470 return false;
1471 }
1472 if (!ctx.Read(m_LastDecayStage))
1473 {
1475 return false;
1476 }
1477 }
1478
1479 UpdateVisualsEx(true); //forced init visuals
1480 Synchronize();
1481
1482 return true;
1483 }
1484
1485 override void AfterStoreLoad()
1486 {
1487 super.AfterStoreLoad();
1488
1489 Synchronize();
1490 }
1491
1492 //get food stage
1493 override FoodStage GetFoodStage()
1494 {
1495 return m_FoodStage;
1496 }
1497
1498 //food types
1499 override bool IsMeat()
1500 {
1501 return false;
1502 }
1503
1504 override bool IsCorpse()
1505 {
1506 return false;
1507 }
1508
1509 override bool IsFruit()
1510 {
1511 return false;
1512 }
1513
1514 override bool IsMushroom()
1515 {
1516 return false;
1517 }
1518
1519 //================================================================
1520 // NUTRITIONAL VALUES
1521 //================================================================
1522 //food properties
1523 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1524 {
1525 Edible_Base food_item = Edible_Base.Cast(item);
1526 if (food_item && food_item.GetFoodStage())
1527 {
1528 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1529 }
1530 else if (classname != "" && food_stage)
1531 {
1532 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1533 }
1534 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1535 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1536
1537 }
1538
1539 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1540 {
1541 Edible_Base food_item = Edible_Base.Cast(item);
1542 if (food_item && food_item.GetFoodStage())
1543 {
1544 return FoodStage.GetEnergy(food_item.GetFoodStage());
1545 }
1546 else if (classname != "" && food_stage)
1547 {
1548 return FoodStage.GetEnergy(null, food_stage, classname);
1549 }
1550 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1551 return GetGame().ConfigGetFloat( class_path + " energy" );
1552 }
1553
1554 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1555 {
1556 Edible_Base food_item = Edible_Base.Cast(item);
1557 if (food_item && food_item.GetFoodStage())
1558 {
1559 return FoodStage.GetWater(food_item.GetFoodStage());
1560 }
1561 else if (classname != "" && food_stage)
1562 {
1563 return FoodStage.GetWater(null, food_stage, classname);
1564 }
1565 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1566 return GetGame().ConfigGetFloat( class_path + " water" );
1567 }
1568
1569 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1570 {
1571 Edible_Base food_item = Edible_Base.Cast(item);
1572 if (food_item && food_item.GetFoodStage())
1573 {
1574 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1575 }
1576 else if (classname != "" && food_stage)
1577 {
1578 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1579 }
1580 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1581 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1582
1583 }
1584
1585 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1586 {
1587 Edible_Base food_item = Edible_Base.Cast(item);
1588 if (food_item && food_item.GetFoodStage())
1589 {
1590 return FoodStage.GetToxicity(food_item.GetFoodStage());
1591 }
1592 else if (classname != "" && food_stage)
1593 {
1594 return FoodStage.GetToxicity(null, food_stage, classname);
1595 }
1596 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1597 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1598 }
1599
1600 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1601 {
1602 Edible_Base food_item = Edible_Base.Cast(item);
1603 if (food_item && food_item.GetFoodStage())
1604 {
1605 return FoodStage.GetAgents(food_item.GetFoodStage());
1606 }
1607 else if (classname != "" && food_stage)
1608 {
1609 return FoodStage.GetAgents(null, food_stage, classname);
1610 }
1611 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1612 return GetGame().ConfigGetInt( class_path + " agents" );
1613 }
1614
1615 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1616 {
1617 Edible_Base food_item = Edible_Base.Cast(item);
1618 if (food_item && food_item.GetFoodStage())
1619 {
1620 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1621 }
1622 else if (classname != "" && food_stage)
1623 {
1624 return FoodStage.GetDigestibility(null, food_stage, classname);
1625 }
1626 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1627 return GetGame().ConfigGetInt( class_path + " digestibility" );
1628 }
1629
1630 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1631 {
1632 Edible_Base foodItem = Edible_Base.Cast(item);
1633 if (foodItem && foodItem.GetFoodStage())
1634 {
1635 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1636 }
1637 else if (className != "" && foodStage)
1638 {
1639 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1640 }
1641 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1642 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1643 }
1644
1645 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1646 {
1647 NutritionalProfile profile = new NutritionalProfile();
1648 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1649 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1650 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1651 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1652 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1653 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1654 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1655 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1656
1657 return profile;
1658 }
1659
1660 //================================================================
1661 // FOOD STAGING
1662 //================================================================
1664 {
1665 return GetFoodStage().GetFoodStageType();
1666 }
1667
1668 //food stage states
1669 bool IsFoodRaw()
1670 {
1671 if ( GetFoodStage() )
1672 {
1673 return GetFoodStage().IsFoodRaw();
1674 }
1675
1676 return false;
1677 }
1678
1679 bool IsFoodBaked()
1680 {
1681 if ( GetFoodStage() )
1682 {
1683 return GetFoodStage().IsFoodBaked();
1684 }
1685
1686 return false;
1687 }
1688
1689 bool IsFoodBoiled()
1690 {
1691 if ( GetFoodStage() )
1692 {
1693 return GetFoodStage().IsFoodBoiled();
1694 }
1695
1696 return false;
1697 }
1698
1699 bool IsFoodDried()
1700 {
1701 if ( GetFoodStage() )
1702 {
1703 return GetFoodStage().IsFoodDried();
1704 }
1705
1706 return false;
1707 }
1708
1709 bool IsFoodBurned()
1710 {
1711 if ( GetFoodStage() )
1712 {
1713 return GetFoodStage().IsFoodBurned();
1714 }
1715
1716 return false;
1717 }
1718
1719 bool IsFoodRotten()
1720 {
1721 if ( GetFoodStage() )
1722 {
1723 return GetFoodStage().IsFoodRotten();
1724 }
1725
1726 return false;
1727 }
1728
1729 //food stage change
1730 void ChangeFoodStage( FoodStageType new_food_stage_type )
1731 {
1732 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1733 }
1734
1736 {
1737 return GetFoodStage().GetNextFoodStageType( cooking_method );
1738 }
1739
1740 string GetFoodStageName( FoodStageType food_stage_type )
1741 {
1742 return GetFoodStage().GetFoodStageName( food_stage_type );
1743 }
1744
1745 bool CanChangeToNewStage( CookingMethodType cooking_method )
1746 {
1747 return GetFoodStage().CanChangeToNewStage( cooking_method );
1748 }
1749
1750 //Use this to receive food stage from another Edible_Base
1751 void TransferFoodStage( notnull Edible_Base source )
1752 {
1753 if ( !source.GetFoodStage())
1754 return;
1755 m_LastDecayStage = source.GetLastDecayStage();
1756 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1757 m_DecayTimer = source.GetDecayTimer();
1758 m_DecayDelta = source.GetDecayDelta();
1759 }
1760
1762 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1763 {
1764 HandleFoodStageChangeAgents(stageOld,stageNew);
1765 UpdateVisualsEx(); //performed on server only
1766 }
1767
1770 {
1771 switch (stageNew)
1772 {
1773 case FoodStageType.BAKED:
1774 case FoodStageType.BOILED:
1775 case FoodStageType.DRIED:
1776 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1777 break;
1778
1779 case FoodStageType.BURNED:
1780 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1781 break;
1782 }
1783 }
1784
1785 //================================================================
1786 // COOKING
1787 //================================================================
1788 //cooking time
1789 float GetCookingTime()
1790 {
1791 return GetFoodStage().GetCookingTime();
1792 }
1793
1794 void SetCookingTime( float time )
1795 {
1796 GetFoodStage().SetCookingTime( time );
1797
1798 //synchronize when calling on server
1799 Synchronize();
1800 }
1801
1802 void ResetCookingTime()
1803 {
1804 if (GetFoodStage())
1805 {
1806 GetFoodStage().SetCookingTime(0);
1807 Synchronize();
1808 }
1809 }
1810
1811 //replace edible with new item (opening cans)
1812 void ReplaceEdibleWithNew( string typeName )
1813 {
1814 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1815 if (player)
1816 {
1817 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1818 player.ServerReplaceItemInHandsWithNew(lambda);
1819 }
1820 else
1821 Error("ReplaceEdibleWithNew - cannot use edible without player");
1822 }
1823
1825 {
1827 }
1828
1829 override void SetActions()
1830 {
1831 super.SetActions();
1832
1835 }
1836
1837 protected void SoundCookingStart(string sound_name)
1838 {
1839 #ifndef SERVER
1840 if (m_SoundPlaying != sound_name)
1841 {
1843
1844 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1845 m_SoundPlaying = sound_name;
1846 }
1847 #endif
1848 }
1849
1850 protected void SoundCookingStop()
1851 {
1852 #ifndef SERVER
1854 {
1855 m_SoundEffectCooking.Stop();
1856 m_SoundEffectCooking = null;
1857 m_SoundPlaying = "";
1858 }
1859 #endif
1860 }
1861
1862 override bool CanDecay()
1863 {
1864 return false;
1865 }
1866
1867 override bool CanProcessDecay()
1868 {
1869 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1870 }
1871
1872 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1873 {
1874 m_DecayDelta = 0.0;
1875
1876 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
1877 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1878 if ( hasRootAsPlayer )
1880
1881 /*Print( "-------------------------" );
1882 Print( this );
1883 Print( m_DecayTimer );
1884 Print( m_DecayDelta );
1885 Print( m_LastDecayStage );*/
1886
1887 if ( IsFruit() || IsMushroom() )
1888 {
1889 // fruit, vegetables and mushrooms
1891 {
1892 switch ( GetFoodStageType() )
1893 {
1894 case FoodStageType.RAW:
1897 break;
1898
1899 case FoodStageType.BOILED:
1902 break;
1903
1904 case FoodStageType.BAKED:
1907 break;
1908
1909 case FoodStageType.DRIED:
1910 case FoodStageType.BURNED:
1911 case FoodStageType.ROTTEN:
1912 default:
1913 m_DecayTimer = -1;
1915 return;
1916 }
1917
1918 //m_DecayTimer = m_DecayTimer / 1000.0;
1919 }
1920
1921 m_DecayTimer -= ( delta * m_DecayDelta );
1922
1923 if ( m_DecayTimer <= 0 )
1924 {
1925 if ( m_LastDecayStage != FoodStageType.NONE )
1926 {
1927 // switch to decayed stage
1928 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
1929 {
1931 }
1932 if ( m_LastDecayStage == FoodStageType.RAW )
1933 {
1934 int rng = Math.RandomIntInclusive( 0, 100 );
1936 {
1938 }
1939 else
1940 {
1941 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
1942 {
1944 }
1945 else
1946 {
1948 }
1949 }
1950 }
1951 }
1952 }
1953
1954 }
1955 else if ( IsMeat() )
1956 {
1957 // meat
1959 {
1960 switch ( GetFoodStageType() )
1961 {
1962 case FoodStageType.RAW:
1965 break;
1966
1967 case FoodStageType.BOILED:
1970 break;
1971
1972 case FoodStageType.BAKED:
1975 break;
1976
1977 case FoodStageType.DRIED:
1980 break;
1981
1982 case FoodStageType.BURNED:
1983 case FoodStageType.ROTTEN:
1984 default:
1985 m_DecayTimer = -1;
1987 return;
1988 }
1989 }
1990
1991 m_DecayTimer -= ( delta * m_DecayDelta );
1992
1993 if ( m_DecayTimer <= 0 )
1994 {
1995 if ( m_LastDecayStage != FoodStageType.NONE )
1996 {
1997 // switch to decayed stage
1998 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
1999 {
2001 }
2002 }
2003 }
2004 }
2005 else if ( IsCorpse() )
2006 {
2007 // corpse
2009 {
2010 switch ( GetFoodStageType() )
2011 {
2012 case FoodStageType.RAW:
2015 break;
2016
2017 case FoodStageType.BURNED:
2018 case FoodStageType.ROTTEN:
2019 default:
2020 m_DecayTimer = -1;
2022 return;
2023 }
2024 }
2025
2026 m_DecayTimer -= ( delta * m_DecayDelta );
2027
2028 if ( m_DecayTimer <= 0 )
2029 {
2030 if ( m_LastDecayStage != FoodStageType.NONE )
2031 {
2032 // switch to decayed stage
2033 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2034 {
2036 }
2037 }
2038 }
2039 }
2040 else
2041 {
2042 // opened cans
2043 m_DecayTimer -= ( delta * m_DecayDelta );
2044
2045 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2046 {
2049 //m_DecayTimer = m_DecayTimer / 1000.0;
2050 }
2051 else
2052 {
2053 if ( m_DecayTimer <= 0 )
2054 {
2055 InsertAgent(eAgents.FOOD_POISON, 1);
2056 m_DecayTimer = -1;
2057 }
2058 }
2059 }
2060 }
2061
2062 protected void UpdateVaporParticle()
2063 {
2064 if (GetGame().IsDedicatedServer())
2065 return;
2066
2067 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2068 {
2069 InventoryLocation invLoc = new InventoryLocation();
2070 GetInventory().GetCurrentInventoryLocation(invLoc);
2071 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2072 {
2073 ParticleManager ptcMgr = ParticleManager.GetInstance();
2074 if (ptcMgr)
2075 {
2076 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2077 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2078 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2079 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2080 }
2081 }
2082 }
2083 else if (m_HotVaporParticle)
2084 {
2085 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2086 {
2087 m_HotVaporParticle.Stop();
2088 m_HotVaporParticle = null;
2089 return;
2090 }
2091
2092 InventoryLocation inventoryLoc = new InventoryLocation();
2093 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2094 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2095 {
2096 m_HotVaporParticle.Stop();
2097 m_HotVaporParticle = null;
2098 }
2099 }
2100 }
2101
2102 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2103 {
2104 if (GetFoodStage())
2105 {
2106 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2107 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2108 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2109 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2110 }
2111
2112 super.GetDebugActions(outputList);
2113 }
2114
2115 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2116 {
2117 super.OnAction(action_id, player, ctx);
2118
2119 if ( GetGame().IsServer() )
2120 {
2121 if ( action_id == EActions.FOOD_STAGE_PREV )
2122 {
2123 int food_stage_prev = GetFoodStageType() - 1;
2124 if (food_stage_prev <= 0)
2125 {
2126 food_stage_prev = FoodStageType.COUNT - 1;
2127 }
2128 ChangeFoodStage(food_stage_prev);
2129 return true;
2130 }
2131 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2132 {
2133 int food_stage_next = GetFoodStageType() + 1;
2134 if (food_stage_next >= FoodStageType.COUNT )
2135 {
2136 food_stage_next = FoodStageType.RAW;
2137 }
2138 ChangeFoodStage(food_stage_next);
2139 return true;
2140 }
2141
2142 }
2143
2144 #ifdef DIAG_DEVELOPER
2145 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2146 {
2147 PrintNutritionsData();
2148 return true;
2149 }
2150 #endif
2151
2152 return false;
2153 }
2154
2155 override string GetDebugText()
2156 {
2157 string debug_output;
2158
2159 debug_output = super.GetDebugText();
2160
2161 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2162 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2163
2164 return debug_output;
2165 }
2166
2167 //================================================================
2168 // GENERAL GETTERS
2169 //================================================================
2170
2171 override float GetBaitEffectivity()
2172 {
2173 float ret = super.GetBaitEffectivity();
2174
2175 if (IsFoodRotten())
2176 {
2177 ret *= 0.5;
2178 }
2179
2180 return ret;
2181 }
2182
2183 float GetDecayTimer()
2184 {
2185 return m_DecayTimer;
2186 }
2187
2188 float GetDecayDelta()
2189 {
2190 return m_DecayDelta;
2191 }
2192
2194 {
2195 return m_LastDecayStage;
2196 }
2197
2198 #ifdef DIAG_DEVELOPER
2199 private void PrintNutritionsData()
2200 {
2201 string nutritionsData = "";
2202
2203 FoodStage stage = GetFoodStage();
2204 FoodStageType stageType = stage.GetFoodStageType();
2205
2206 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2207 if (profile)
2208 {
2209 nutritionsData = string.Format("Item: %1\n\n", this);
2210 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2211 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2212 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2213 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2214 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2215 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2216 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2217
2218 if (profile.IsLiquid())
2219 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2220
2221 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2222 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2223 }
2224
2225 nutritionsData += "-----\n";
2226
2227 Debug.Log(nutritionsData);
2228 }
2229 #endif
2230
2232 //DEPRECATED
2234 void UpdateVisuals()
2235 {
2237 }
2238}
2239
2241{
2242 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2243};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.