DayZ 1.30
DayZ Explorer by KGB
 
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◆ Consume()

bool ReplaceEdibleWithNewLambda::Consume ( float amount,
PlayerBase consumer )
private

См. определение в файле Edible_Base.c строка 1207

1207 : ItemBase
1208{
1209 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1210
1211 const string SOUND_BAKING_START = "Baking_SoundSet";
1212 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1213 const string SOUND_BOILING_START = "Boiling_SoundSet";
1214 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1215 const string SOUND_DRYING_START = "Drying_SoundSet";
1216 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1217 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1218
1219 protected bool m_MakeCookingSounds;
1220 protected SoundOnVehicle m_SoundCooking;
1222 protected string m_SoundPlaying;
1223 ref FoodStage m_FoodStage;
1224 protected float m_DecayTimer;
1225 protected float m_DecayDelta = 0.0;
1228
1230
1231 void Edible_Base()
1232 {
1233 if (HasFoodStage())
1234 {
1235 m_FoodStage = new FoodStage(this);
1236
1237 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1238 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1239
1240 m_SoundPlaying = "";
1242 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1243 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1244 }
1245 }
1246
1247 override void EEInit()
1248 {
1249 super.EEInit();
1250
1251 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1252 }
1253
1254 override void EEDelete(EntityAI parent)
1255 {
1256 super.EEDelete(parent);
1257
1258 RemoveAudio();
1259
1261 m_HotVaporParticle.Stop();
1262 }
1263
1264 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1265 {
1266 super.EEItemLocationChanged(oldLoc, newLoc);
1267
1269 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1270 {
1271 switch (oldLoc.GetParent().GetType())
1272 {
1273 case "FryingPan":
1274 case "Pot":
1275 case "Cauldron":
1276 case "SharpWoodenStick":
1277 MakeSoundsOnClient(false);
1278 break;
1279 }
1280
1282 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1283 {
1284 MakeSoundsOnClient(false);
1285 }
1286 }
1287
1288 if (oldLoc.IsValid())
1290
1291 if (CanHaveTemperature())
1293 }
1294
1295 void UpdateVisualsEx(bool forced = false)
1296 {
1297 if (GetFoodStage())
1298 GetFoodStage().UpdateVisualsEx(forced);
1299 }
1300
1301 bool Consume(float amount, PlayerBase consumer)
1302 {
1303 AddQuantity(-amount, false, false);
1304 OnConsume(amount, consumer);
1305
1306 return true;
1307 }
1308
1309 void OnConsume(float amount, PlayerBase consumer)
1310 {
1312 {
1313 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1314 }
1315 }
1316
1318 int FilterAgents(int agentsIn)
1319 {
1320 int foodStageType;
1321
1322 FoodStage foodStage = GetFoodStage();
1323 if (foodStage)
1324 foodStageType = foodStage.GetFoodStageType();
1325
1327 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1328 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1329 agentsIn &= ~eAgents.FOOD_POISON;
1330
1331 return agentsIn;
1332 }
1333
1334 //food staging
1335 override bool CanBeCooked()
1336 {
1337 return false;
1338 }
1339
1340 override bool CanBeCookedOnStick()
1341 {
1342 return false;
1343 }
1344
1345 override float GetTemperatureFreezeTime()
1346 {
1347 if (GetFoodStage())
1348 {
1349 switch (m_FoodStage.GetFoodStageType())
1350 {
1351 case FoodStageType.DRIED:
1352 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1353
1354 case FoodStageType.BURNED:
1355 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1356
1357 default:
1358 return super.GetTemperatureFreezeTime();
1359 }
1360 }
1361
1362 return super.GetTemperatureFreezeTime();
1363 }
1364
1365 override float GetTemperatureThawTime()
1366 {
1367 if (GetFoodStage())
1368 {
1369 switch (m_FoodStage.GetFoodStageType())
1370 {
1371 case FoodStageType.DRIED:
1372 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1373
1374 case FoodStageType.BURNED:
1375 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1376
1377 default:
1378 return super.GetTemperatureThawTime();
1379 }
1380 }
1381
1382 return super.GetTemperatureThawTime();
1383 }
1384
1385 override bool CanItemOverheat()
1386 {
1387 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1388 }
1389
1390 //================================================================
1391 // SYNCHRONIZATION
1392 //================================================================
1393 void Synchronize()
1394 {
1395 SetSynchDirty();
1396 }
1397
1398 override void OnVariablesSynchronized()
1399 {
1400 super.OnVariablesSynchronized();
1401
1402 //UpdateVisualsEx(); //performed on client only
1403
1404 //update audio
1406 {
1407 RefreshAudio();
1408 }
1409 else
1410 {
1411 RemoveAudio();
1412 }
1413
1414 if (CanHaveTemperature())
1416 }
1417
1418 //================================================================
1419 // AUDIO EFFECTS (WHEN ON DCS)
1420 //================================================================
1421 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1422 {
1423 m_MakeCookingSounds = soundstate;
1424 m_CookedByMethod = cookingMethod;
1425
1426 Synchronize();
1427 }
1428
1429 protected void RefreshAudio()
1430 {
1431 string soundName = "";
1432
1433 FoodStageType currentFoodStage = GetFoodStageType();
1435
1436 if (currentFoodStage == FoodStageType.BURNED)
1437 {
1438 soundName = SOUND_BURNING_DONE;
1439 }
1440 else
1441 {
1442 switch (m_CookedByMethod)
1443 {
1444 case CookingMethodType.BAKING:
1445 {
1446 if (nextFoodStage == FoodStageType.BAKED)
1447 soundName = SOUND_BAKING_START;
1448 else if (currentFoodStage == FoodStageType.BAKED)
1449 soundName = SOUND_BAKING_DONE;
1450 else
1451 soundName = "";
1452 break;
1453 }
1454
1455 case CookingMethodType.BOILING:
1456 {
1457 if (nextFoodStage == FoodStageType.BOILED)
1458 soundName = SOUND_BOILING_START;
1459 else if (currentFoodStage == FoodStageType.BOILED)
1460 soundName = SOUND_BOILING_DONE;
1461 else
1462 soundName = "";
1463 break;
1464 }
1465
1466 case CookingMethodType.DRYING:
1467 {
1468 if (nextFoodStage == FoodStageType.DRIED)
1469 soundName = SOUND_DRYING_START;
1470 else if (currentFoodStage == FoodStageType.DRIED)
1471 soundName = SOUND_DRYING_DONE;
1472 else
1473 soundName = "";
1474 break;
1475 }
1476
1477 default:
1478 soundName = "";
1479 break;
1480 }
1481
1482 if (nextFoodStage == FoodStageType.BURNED)
1483 {
1484 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1485 {
1486 soundName = SOUND_BURNING_DONE;
1487 }
1488 else // pre-emptive burning sounds replace regular ones
1489 {
1490 array<float> nextStageProperties = new array<float>();
1491 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1492 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1493 float progress01 = GetCookingTime() / nextStageTime;
1494 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1495 {
1496 soundName = SOUND_BURNING_DONE;
1497 }
1498 }
1499 }
1500 }
1501
1502 SoundCookingStart(soundName);
1503 }
1504
1505 protected void RemoveAudio()
1506 {
1507 m_MakeCookingSounds = false;
1509 }
1510
1511 //================================================================
1512 // SERIALIZATION
1513 //================================================================
1514 override void OnStoreSave(ParamsWriteContext ctx)
1515 {
1516 super.OnStoreSave(ctx);
1517
1518 if (GetFoodStage())
1519 {
1520 GetFoodStage().OnStoreSave(ctx);
1521 }
1522
1523 // food decay
1524 ctx.Write(m_DecayTimer);
1526 }
1527
1528 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1529 {
1530 if (!super.OnStoreLoad(ctx, version))
1531 return false;
1532
1533 if (GetFoodStage())
1534 {
1535 if (!GetFoodStage().OnStoreLoad(ctx, version))
1536 return false;
1537 }
1538
1539 if (version >= 115)
1540 {
1541 if (!ctx.Read(m_DecayTimer))
1542 {
1543 m_DecayTimer = 0.0;
1544 return false;
1545 }
1546 if (!ctx.Read(m_LastDecayStage))
1547 {
1549 return false;
1550 }
1551 }
1552
1553 UpdateVisualsEx(true); //forced init visuals
1554 Synchronize();
1555
1556 return true;
1557 }
1558
1559 override void AfterStoreLoad()
1560 {
1561 super.AfterStoreLoad();
1562
1563 Synchronize();
1564 }
1565
1566 //get food stage
1567 override FoodStage GetFoodStage()
1568 {
1569 return m_FoodStage;
1570 }
1571
1572 //food types
1573 override bool IsMeat()
1574 {
1575 return false;
1576 }
1577
1578 override bool IsCorpse()
1579 {
1580 return false;
1581 }
1582
1583 override bool IsFruit()
1584 {
1585 return false;
1586 }
1587
1588 override bool IsMushroom()
1589 {
1590 return false;
1591 }
1592
1593 //================================================================
1594 // NUTRITIONAL VALUES
1595 //================================================================
1596 //food properties
1597 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1598 {
1599 Edible_Base food_item = Edible_Base.Cast(item);
1600 if (food_item && food_item.GetFoodStage())
1601 {
1602 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1603 }
1604 else if (classname != "" && food_stage)
1605 {
1606 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1607 }
1608 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1609 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1610
1611 }
1612
1613 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1614 {
1615 Edible_Base food_item = Edible_Base.Cast(item);
1616 if (food_item && food_item.GetFoodStage())
1617 {
1618 return FoodStage.GetEnergy(food_item.GetFoodStage());
1619 }
1620 else if (classname != "" && food_stage)
1621 {
1622 return FoodStage.GetEnergy(null, food_stage, classname);
1623 }
1624 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1625 return g_Game.ConfigGetFloat( class_path + " energy" );
1626 }
1627
1628 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1629 {
1630 Edible_Base food_item = Edible_Base.Cast(item);
1631 if (food_item && food_item.GetFoodStage())
1632 {
1633 return FoodStage.GetWater(food_item.GetFoodStage());
1634 }
1635 else if (classname != "" && food_stage)
1636 {
1637 return FoodStage.GetWater(null, food_stage, classname);
1638 }
1639 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1640 return g_Game.ConfigGetFloat( class_path + " water" );
1641 }
1642
1643 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1644 {
1645 Edible_Base food_item = Edible_Base.Cast(item);
1646 if (food_item && food_item.GetFoodStage())
1647 {
1648 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1649 }
1650 else if (classname != "" && food_stage)
1651 {
1652 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1653 }
1654 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1655 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1656
1657 }
1658
1659 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1660 {
1661 Edible_Base food_item = Edible_Base.Cast(item);
1662 if (food_item && food_item.GetFoodStage())
1663 {
1664 return FoodStage.GetToxicity(food_item.GetFoodStage());
1665 }
1666 else if (classname != "" && food_stage)
1667 {
1668 return FoodStage.GetToxicity(null, food_stage, classname);
1669 }
1670 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1671 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1672 }
1673
1674 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1675 {
1676 Edible_Base food_item = Edible_Base.Cast(item);
1677 if (food_item && food_item.GetFoodStage())
1678 {
1679 return FoodStage.GetAgents(food_item.GetFoodStage());
1680 }
1681 else if (classname != "" && food_stage)
1682 {
1683 return FoodStage.GetAgents(null, food_stage, classname);
1684 }
1685 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1686 return g_Game.ConfigGetInt( class_path + " agents" );
1687 }
1688
1689 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1690 {
1691 Edible_Base food_item = Edible_Base.Cast(item);
1692 if (food_item && food_item.GetFoodStage())
1693 {
1694 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1695 }
1696 else if (classname != "" && food_stage)
1697 {
1698 return FoodStage.GetDigestibility(null, food_stage, classname);
1699 }
1700 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1701 return g_Game.ConfigGetInt( class_path + " digestibility" );
1702 }
1703
1704 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1705 {
1706 Edible_Base foodItem = Edible_Base.Cast(item);
1707 if (foodItem && foodItem.GetFoodStage())
1708 {
1709 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1710 }
1711 else if (className != "" && foodStage)
1712 {
1713 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1714 }
1715 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1716 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
1717 }
1718
1719 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1720 {
1721 NutritionalProfile profile = new NutritionalProfile();
1722 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1723 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1724 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1725 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1726 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1727 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1728 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1729 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1730
1731 return profile;
1732 }
1733
1734 //================================================================
1735 // FOOD STAGING
1736 //================================================================
1738 {
1739 return GetFoodStage().GetFoodStageType();
1740 }
1741
1742 //food stage states
1743 bool IsFoodRaw()
1744 {
1745 if ( GetFoodStage() )
1746 {
1747 return GetFoodStage().IsFoodRaw();
1748 }
1749
1750 return false;
1751 }
1752
1753 bool IsFoodBaked()
1754 {
1755 if ( GetFoodStage() )
1756 {
1757 return GetFoodStage().IsFoodBaked();
1758 }
1759
1760 return false;
1761 }
1762
1763 bool IsFoodBoiled()
1764 {
1765 if ( GetFoodStage() )
1766 {
1767 return GetFoodStage().IsFoodBoiled();
1768 }
1769
1770 return false;
1771 }
1772
1773 bool IsFoodDried()
1774 {
1775 if ( GetFoodStage() )
1776 {
1777 return GetFoodStage().IsFoodDried();
1778 }
1779
1780 return false;
1781 }
1782
1783 bool IsFoodBurned()
1784 {
1785 if ( GetFoodStage() )
1786 {
1787 return GetFoodStage().IsFoodBurned();
1788 }
1789
1790 return false;
1791 }
1792
1793 bool IsFoodRotten()
1794 {
1795 if ( GetFoodStage() )
1796 {
1797 return GetFoodStage().IsFoodRotten();
1798 }
1799
1800 return false;
1801 }
1802
1803 //food stage change
1804 void ChangeFoodStage( FoodStageType new_food_stage_type )
1805 {
1806 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1807 }
1808
1810 {
1811 return GetFoodStage().GetNextFoodStageType( cooking_method );
1812 }
1813
1814 string GetFoodStageName( FoodStageType food_stage_type )
1815 {
1816 return GetFoodStage().GetFoodStageName( food_stage_type );
1817 }
1818
1819 bool CanChangeToNewStage( CookingMethodType cooking_method )
1820 {
1821 return GetFoodStage().CanChangeToNewStage( cooking_method );
1822 }
1823
1824 //Use this to receive food stage from another Edible_Base
1825 void TransferFoodStage( notnull Edible_Base source )
1826 {
1827 if ( !source.GetFoodStage())
1828 return;
1829 m_LastDecayStage = source.GetLastDecayStage();
1830 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1831 m_DecayTimer = source.GetDecayTimer();
1832 m_DecayDelta = source.GetDecayDelta();
1833 }
1834
1836 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1837 {
1838 HandleFoodStageChangeAgents(stageOld,stageNew);
1839 UpdateVisualsEx(); //performed on server only
1840 }
1841
1844 {
1845 switch (stageNew)
1846 {
1847 case FoodStageType.BAKED:
1848 case FoodStageType.BOILED:
1849 case FoodStageType.DRIED:
1850 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1851 break;
1852
1853 case FoodStageType.BURNED:
1854 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1855 break;
1856 }
1857 }
1858
1859 //================================================================
1860 // COOKING
1861 //================================================================
1862 //cooking time
1863 float GetCookingTime()
1864 {
1865 return GetFoodStage().GetCookingTime();
1866 }
1867
1868 void SetCookingTime( float time )
1869 {
1870 GetFoodStage().SetCookingTime( time );
1871
1872 //synchronize when calling on server
1873 Synchronize();
1874 }
1875
1876 void ResetCookingTime()
1877 {
1878 if (GetFoodStage())
1879 {
1880 GetFoodStage().SetCookingTime(0);
1881 Synchronize();
1882 }
1883 }
1884
1885 //replace edible with new item (opening cans)
1886 void ReplaceEdibleWithNew( string typeName )
1887 {
1888 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1889 if (player)
1890 {
1891 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1892 player.ServerReplaceItemInHandsWithNew(lambda);
1893 }
1894 else
1895 Error("ReplaceEdibleWithNew - cannot use edible without player");
1896 }
1897
1899 {
1901 }
1902
1903 override void SetActions()
1904 {
1905 super.SetActions();
1906
1909 }
1910
1911 protected void SoundCookingStart(string sound_name)
1912 {
1913 #ifndef SERVER
1914 #ifndef NO_GUI
1915 if (m_SoundPlaying != sound_name)
1916 {
1918
1919 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1920 m_SoundPlaying = sound_name;
1921 }
1922 #endif
1923 #endif
1924 }
1925
1926 protected void SoundCookingStop()
1927 {
1928 #ifndef SERVER
1929 #ifndef NO_GUI
1931 {
1932 m_SoundEffectCooking.Stop();
1933 m_SoundEffectCooking = null;
1934 m_SoundPlaying = "";
1935 }
1936 #endif
1937 #endif
1938 }
1939
1940 override bool CanDecay()
1941 {
1942 return false;
1943 }
1944
1945 override bool CanProcessDecay()
1946 {
1947 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1948 }
1949
1950 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1951 {
1952 m_DecayDelta = 0.0;
1953
1954 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
1955 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1956 if ( hasRootAsPlayer )
1958
1959 /*Print( "-------------------------" );
1960 Print( this );
1961 Print( m_DecayTimer );
1962 Print( m_DecayDelta );
1963 Print( m_LastDecayStage );*/
1964
1965 if ( IsFruit() || IsMushroom() )
1966 {
1967 // fruit, vegetables and mushrooms
1969 {
1970 switch ( GetFoodStageType() )
1971 {
1972 case FoodStageType.RAW:
1975 break;
1976
1977 case FoodStageType.BOILED:
1980 break;
1981
1982 case FoodStageType.BAKED:
1985 break;
1986
1987 case FoodStageType.DRIED:
1988 case FoodStageType.BURNED:
1989 case FoodStageType.ROTTEN:
1990 default:
1991 m_DecayTimer = -1;
1993 return;
1994 }
1995
1996 //m_DecayTimer = m_DecayTimer / 1000.0;
1997 }
1998
1999 m_DecayTimer -= ( delta * m_DecayDelta );
2000
2001 if ( m_DecayTimer <= 0 )
2002 {
2003 if ( m_LastDecayStage != FoodStageType.NONE )
2004 {
2005 // switch to decayed stage
2006 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2007 {
2009 }
2010 if ( m_LastDecayStage == FoodStageType.RAW )
2011 {
2012 int rng = Math.RandomIntInclusive( 0, 100 );
2014 {
2016 }
2017 else
2018 {
2019 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2020 {
2022 }
2023 else
2024 {
2026 }
2027 }
2028 }
2029 }
2030 }
2031
2032 }
2033 else if ( IsMeat() )
2034 {
2035 // meat
2037 {
2038 switch ( GetFoodStageType() )
2039 {
2040 case FoodStageType.RAW:
2043 break;
2044
2045 case FoodStageType.BOILED:
2048 break;
2049
2050 case FoodStageType.BAKED:
2053 break;
2054
2055 case FoodStageType.DRIED:
2058 break;
2059
2060 case FoodStageType.BURNED:
2061 case FoodStageType.ROTTEN:
2062 default:
2063 m_DecayTimer = -1;
2065 return;
2066 }
2067 }
2068
2069 m_DecayTimer -= ( delta * m_DecayDelta );
2070
2071 if ( m_DecayTimer <= 0 )
2072 {
2073 if ( m_LastDecayStage != FoodStageType.NONE )
2074 {
2075 // switch to decayed stage
2076 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2077 {
2079 }
2080 }
2081 }
2082 }
2083 else if ( IsCorpse() )
2084 {
2085 // corpse
2087 {
2088 switch ( GetFoodStageType() )
2089 {
2090 case FoodStageType.RAW:
2093 break;
2094
2095 case FoodStageType.BURNED:
2096 case FoodStageType.ROTTEN:
2097 default:
2098 m_DecayTimer = -1;
2100 return;
2101 }
2102 }
2103
2104 m_DecayTimer -= ( delta * m_DecayDelta );
2105
2106 if ( m_DecayTimer <= 0 )
2107 {
2108 if ( m_LastDecayStage != FoodStageType.NONE )
2109 {
2110 // switch to decayed stage
2111 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2112 {
2114 }
2115 }
2116 }
2117 }
2118 else
2119 {
2120 // opened cans
2121 m_DecayTimer -= ( delta * m_DecayDelta );
2122
2123 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2124 {
2127 //m_DecayTimer = m_DecayTimer / 1000.0;
2128 }
2129 else
2130 {
2131 if ( m_DecayTimer <= 0 )
2132 {
2133 InsertAgent(eAgents.FOOD_POISON, 1);
2134 m_DecayTimer = -1;
2135 }
2136 }
2137 }
2138 }
2139
2140 protected void UpdateVaporParticle()
2141 {
2142 if (g_Game.IsHeadlessOrDedicatedServer())
2143 return;
2144
2145 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2146 {
2147 InventoryLocation invLoc = new InventoryLocation();
2148 GetInventory().GetCurrentInventoryLocation(invLoc);
2149 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2150 {
2151 ParticleManager ptcMgr = ParticleManager.GetInstance();
2152 if (ptcMgr)
2153 {
2154 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2155 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2156 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2157 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2158 }
2159 }
2160 }
2161 else if (m_HotVaporParticle)
2162 {
2163 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2164 {
2165 m_HotVaporParticle.Stop();
2166 m_HotVaporParticle = null;
2167 return;
2168 }
2169
2170 InventoryLocation inventoryLoc = new InventoryLocation();
2171 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2172 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2173 {
2174 m_HotVaporParticle.Stop();
2175 m_HotVaporParticle = null;
2176 }
2177 }
2178 }
2179
2180 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2181 {
2182 if (GetFoodStage())
2183 {
2184 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2185 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2186 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2187 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2188 }
2189
2190 super.GetDebugActions(outputList);
2191 }
2192
2193 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2194 {
2195 super.OnAction(action_id, player, ctx);
2196
2197 if ( g_Game.IsServer() )
2198 {
2199 if ( action_id == EActions.FOOD_STAGE_PREV )
2200 {
2201 int food_stage_prev = GetFoodStageType() - 1;
2202 if (food_stage_prev <= 0)
2203 {
2204 food_stage_prev = FoodStageType.COUNT - 1;
2205 }
2206 ChangeFoodStage(food_stage_prev);
2207 return true;
2208 }
2209 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2210 {
2211 int food_stage_next = GetFoodStageType() + 1;
2212 if (food_stage_next >= FoodStageType.COUNT )
2213 {
2214 food_stage_next = FoodStageType.RAW;
2215 }
2216 ChangeFoodStage(food_stage_next);
2217 return true;
2218 }
2219
2220 }
2221
2222 #ifdef DIAG_DEVELOPER
2223 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2224 {
2225 PrintNutritionsData();
2226 return true;
2227 }
2228 #endif
2229
2230 return false;
2231 }
2232
2233 override string GetDebugText()
2234 {
2235 string debug_output;
2236
2237 debug_output = super.GetDebugText();
2238
2239 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2240 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2241
2242 return debug_output;
2243 }
2244
2245 //================================================================
2246 // GENERAL GETTERS
2247 //================================================================
2248
2249 override float GetBaitEffectivity()
2250 {
2251 float ret = super.GetBaitEffectivity();
2252
2253 if (IsFoodRotten())
2254 {
2255 ret *= 0.5;
2256 }
2257
2258 return ret;
2259 }
2260
2261 float GetDecayTimer()
2262 {
2263 return m_DecayTimer;
2264 }
2265
2266 float GetDecayDelta()
2267 {
2268 return m_DecayDelta;
2269 }
2270
2272 {
2273 return m_LastDecayStage;
2274 }
2275
2276 #ifdef DIAG_DEVELOPER
2277 private void PrintNutritionsData()
2278 {
2279 string nutritionsData = "";
2280
2281 FoodStage stage = GetFoodStage();
2282 FoodStageType stageType = stage.GetFoodStageType();
2283
2284 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2285 if (profile)
2286 {
2287 nutritionsData = string.Format("Item: %1\n\n", this);
2288 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2289 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2290 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2291 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2292 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2293 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2294 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2295
2296 if (profile.IsLiquid())
2297 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2298
2299 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2300 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2301 }
2302
2303 nutritionsData += "-----\n";
2304
2305 Debug.Log(nutritionsData);
2306 }
2307 #endif
2308
2310 //DEPRECATED
2312 void UpdateVisuals()
2313 {
2315 }
2316}
2317
2319{
2320 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2321};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.

Используется в ManBase::Consume().