DayZ 1.27
DayZ Explorer by KGB
 
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◆ Consume()

bool ReplaceEdibleWithNewLambda::Consume ( float amount,
PlayerBase consumer )
private

См. определение в файле Edible_Base.c строка 1202

1202 : ItemBase
1203{
1204 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1205
1206 const string SOUND_BAKING_START = "Baking_SoundSet";
1207 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1208 const string SOUND_BOILING_START = "Boiling_SoundSet";
1209 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1210 const string SOUND_DRYING_START = "Drying_SoundSet";
1211 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1212 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1213
1214 protected bool m_MakeCookingSounds;
1215 protected SoundOnVehicle m_SoundCooking;
1217 protected string m_SoundPlaying;
1218 ref FoodStage m_FoodStage;
1219 protected float m_DecayTimer;
1220 protected float m_DecayDelta = 0.0;
1223
1225
1226 void Edible_Base()
1227 {
1228 if (HasFoodStage())
1229 {
1230 m_FoodStage = new FoodStage(this);
1231
1232 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1233 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1234
1235 m_SoundPlaying = "";
1237 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1238 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1239 }
1240 }
1241
1242 override void EEInit()
1243 {
1244 super.EEInit();
1245
1246 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1247 }
1248
1249 override void EEDelete(EntityAI parent)
1250 {
1251 super.EEDelete(parent);
1252
1253 RemoveAudio();
1254
1256 m_HotVaporParticle.Stop();
1257 }
1258
1259 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1260 {
1261 super.EEItemLocationChanged(oldLoc, newLoc);
1262
1264 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1265 {
1266 switch (oldLoc.GetParent().GetType())
1267 {
1268 case "FryingPan":
1269 case "Pot":
1270 case "Cauldron":
1271 case "SharpWoodenStick":
1272 MakeSoundsOnClient(false);
1273 break;
1274 }
1275
1277 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1278 {
1279 MakeSoundsOnClient(false);
1280 }
1281 }
1282
1283 if (oldLoc.IsValid())
1285
1286 if (CanHaveTemperature())
1288 }
1289
1290 void UpdateVisualsEx(bool forced = false)
1291 {
1292 if (GetFoodStage())
1293 GetFoodStage().UpdateVisualsEx(forced);
1294 }
1295
1296 bool Consume(float amount, PlayerBase consumer)
1297 {
1298 AddQuantity(-amount, false, false);
1299 OnConsume(amount, consumer);
1300
1301 return true;
1302 }
1303
1304 void OnConsume(float amount, PlayerBase consumer)
1305 {
1307 {
1308 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1309 }
1310 }
1311
1313 int FilterAgents(int agentsIn)
1314 {
1315 int foodStageType;
1316
1317 FoodStage foodStage = GetFoodStage();
1318 if (foodStage)
1319 foodStageType = foodStage.GetFoodStageType();
1320
1322 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1323 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1324 agentsIn &= ~eAgents.FOOD_POISON;
1325
1326 return agentsIn;
1327 }
1328
1329 //food staging
1330 override bool CanBeCooked()
1331 {
1332 return false;
1333 }
1334
1335 override bool CanBeCookedOnStick()
1336 {
1337 return false;
1338 }
1339
1340 override float GetTemperatureFreezeTime()
1341 {
1342 if (GetFoodStage())
1343 {
1344 switch (m_FoodStage.GetFoodStageType())
1345 {
1346 case FoodStageType.DRIED:
1347 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1348
1349 case FoodStageType.BURNED:
1350 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1351
1352 default:
1353 return super.GetTemperatureFreezeTime();
1354 }
1355 }
1356
1357 return super.GetTemperatureFreezeTime();
1358 }
1359
1360 override float GetTemperatureThawTime()
1361 {
1362 if (GetFoodStage())
1363 {
1364 switch (m_FoodStage.GetFoodStageType())
1365 {
1366 case FoodStageType.DRIED:
1367 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1368
1369 case FoodStageType.BURNED:
1370 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1371
1372 default:
1373 return super.GetTemperatureThawTime();
1374 }
1375 }
1376
1377 return super.GetTemperatureThawTime();
1378 }
1379
1380 override bool CanItemOverheat()
1381 {
1382 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1383 }
1384
1385 //================================================================
1386 // SYNCHRONIZATION
1387 //================================================================
1388 void Synchronize()
1389 {
1390 SetSynchDirty();
1391 }
1392
1393 override void OnVariablesSynchronized()
1394 {
1395 super.OnVariablesSynchronized();
1396
1397 //UpdateVisualsEx(); //performed on client only
1398
1399 //update audio
1401 {
1402 RefreshAudio();
1403 }
1404 else
1405 {
1406 RemoveAudio();
1407 }
1408
1409 if (CanHaveTemperature())
1411 }
1412
1413 //================================================================
1414 // AUDIO EFFECTS (WHEN ON DCS)
1415 //================================================================
1416 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1417 {
1418 m_MakeCookingSounds = soundstate;
1419 m_CookedByMethod = cookingMethod;
1420
1421 Synchronize();
1422 }
1423
1424 protected void RefreshAudio()
1425 {
1426 string soundName = "";
1427
1428 FoodStageType currentFoodStage = GetFoodStageType();
1430
1431 if (currentFoodStage == FoodStageType.BURNED)
1432 {
1433 soundName = SOUND_BURNING_DONE;
1434 }
1435 else
1436 {
1437 switch (m_CookedByMethod)
1438 {
1439 case CookingMethodType.BAKING:
1440 {
1441 if (nextFoodStage == FoodStageType.BAKED)
1442 soundName = SOUND_BAKING_START;
1443 else if (currentFoodStage == FoodStageType.BAKED)
1444 soundName = SOUND_BAKING_DONE;
1445 else
1446 soundName = "";
1447 break;
1448 }
1449
1450 case CookingMethodType.BOILING:
1451 {
1452 if (nextFoodStage == FoodStageType.BOILED)
1453 soundName = SOUND_BOILING_START;
1454 else if (currentFoodStage == FoodStageType.BOILED)
1455 soundName = SOUND_BOILING_DONE;
1456 else
1457 soundName = "";
1458 break;
1459 }
1460
1461 case CookingMethodType.DRYING:
1462 {
1463 if (nextFoodStage == FoodStageType.DRIED)
1464 soundName = SOUND_DRYING_START;
1465 else if (currentFoodStage == FoodStageType.DRIED)
1466 soundName = SOUND_DRYING_DONE;
1467 else
1468 soundName = "";
1469 break;
1470 }
1471
1472 default:
1473 soundName = "";
1474 break;
1475 }
1476
1477 if (nextFoodStage == FoodStageType.BURNED)
1478 {
1479 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1480 {
1481 soundName = SOUND_BURNING_DONE;
1482 }
1483 else // pre-emptive burning sounds replace regular ones
1484 {
1485 array<float> nextStageProperties = new array<float>();
1486 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1487 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1488 float progress01 = GetCookingTime() / nextStageTime;
1489 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1490 {
1491 soundName = SOUND_BURNING_DONE;
1492 }
1493 }
1494 }
1495 }
1496
1497 SoundCookingStart(soundName);
1498 }
1499
1500 protected void RemoveAudio()
1501 {
1502 m_MakeCookingSounds = false;
1504 }
1505
1506 //================================================================
1507 // SERIALIZATION
1508 //================================================================
1509 override void OnStoreSave(ParamsWriteContext ctx)
1510 {
1511 super.OnStoreSave(ctx);
1512
1513 if (GetFoodStage())
1514 {
1515 GetFoodStage().OnStoreSave(ctx);
1516 }
1517
1518 // food decay
1519 ctx.Write(m_DecayTimer);
1521 }
1522
1523 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1524 {
1525 if (!super.OnStoreLoad(ctx, version))
1526 return false;
1527
1528 if (GetFoodStage())
1529 {
1530 if (!GetFoodStage().OnStoreLoad(ctx, version))
1531 return false;
1532 }
1533
1534 if (version >= 115)
1535 {
1536 if (!ctx.Read(m_DecayTimer))
1537 {
1538 m_DecayTimer = 0.0;
1539 return false;
1540 }
1541 if (!ctx.Read(m_LastDecayStage))
1542 {
1544 return false;
1545 }
1546 }
1547
1548 UpdateVisualsEx(true); //forced init visuals
1549 Synchronize();
1550
1551 return true;
1552 }
1553
1554 override void AfterStoreLoad()
1555 {
1556 super.AfterStoreLoad();
1557
1558 Synchronize();
1559 }
1560
1561 //get food stage
1562 override FoodStage GetFoodStage()
1563 {
1564 return m_FoodStage;
1565 }
1566
1567 //food types
1568 override bool IsMeat()
1569 {
1570 return false;
1571 }
1572
1573 override bool IsCorpse()
1574 {
1575 return false;
1576 }
1577
1578 override bool IsFruit()
1579 {
1580 return false;
1581 }
1582
1583 override bool IsMushroom()
1584 {
1585 return false;
1586 }
1587
1588 //================================================================
1589 // NUTRITIONAL VALUES
1590 //================================================================
1591 //food properties
1592 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1593 {
1594 Edible_Base food_item = Edible_Base.Cast(item);
1595 if (food_item && food_item.GetFoodStage())
1596 {
1597 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1598 }
1599 else if (classname != "" && food_stage)
1600 {
1601 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1602 }
1603 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1604 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1605
1606 }
1607
1608 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1609 {
1610 Edible_Base food_item = Edible_Base.Cast(item);
1611 if (food_item && food_item.GetFoodStage())
1612 {
1613 return FoodStage.GetEnergy(food_item.GetFoodStage());
1614 }
1615 else if (classname != "" && food_stage)
1616 {
1617 return FoodStage.GetEnergy(null, food_stage, classname);
1618 }
1619 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1620 return GetGame().ConfigGetFloat( class_path + " energy" );
1621 }
1622
1623 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1624 {
1625 Edible_Base food_item = Edible_Base.Cast(item);
1626 if (food_item && food_item.GetFoodStage())
1627 {
1628 return FoodStage.GetWater(food_item.GetFoodStage());
1629 }
1630 else if (classname != "" && food_stage)
1631 {
1632 return FoodStage.GetWater(null, food_stage, classname);
1633 }
1634 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1635 return GetGame().ConfigGetFloat( class_path + " water" );
1636 }
1637
1638 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1639 {
1640 Edible_Base food_item = Edible_Base.Cast(item);
1641 if (food_item && food_item.GetFoodStage())
1642 {
1643 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1644 }
1645 else if (classname != "" && food_stage)
1646 {
1647 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1648 }
1649 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1650 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1651
1652 }
1653
1654 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1655 {
1656 Edible_Base food_item = Edible_Base.Cast(item);
1657 if (food_item && food_item.GetFoodStage())
1658 {
1659 return FoodStage.GetToxicity(food_item.GetFoodStage());
1660 }
1661 else if (classname != "" && food_stage)
1662 {
1663 return FoodStage.GetToxicity(null, food_stage, classname);
1664 }
1665 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1666 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1667 }
1668
1669 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1670 {
1671 Edible_Base food_item = Edible_Base.Cast(item);
1672 if (food_item && food_item.GetFoodStage())
1673 {
1674 return FoodStage.GetAgents(food_item.GetFoodStage());
1675 }
1676 else if (classname != "" && food_stage)
1677 {
1678 return FoodStage.GetAgents(null, food_stage, classname);
1679 }
1680 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1681 return GetGame().ConfigGetInt( class_path + " agents" );
1682 }
1683
1684 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1685 {
1686 Edible_Base food_item = Edible_Base.Cast(item);
1687 if (food_item && food_item.GetFoodStage())
1688 {
1689 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1690 }
1691 else if (classname != "" && food_stage)
1692 {
1693 return FoodStage.GetDigestibility(null, food_stage, classname);
1694 }
1695 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1696 return GetGame().ConfigGetInt( class_path + " digestibility" );
1697 }
1698
1699 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1700 {
1701 Edible_Base foodItem = Edible_Base.Cast(item);
1702 if (foodItem && foodItem.GetFoodStage())
1703 {
1704 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1705 }
1706 else if (className != "" && foodStage)
1707 {
1708 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1709 }
1710 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1711 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1712 }
1713
1714 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1715 {
1716 NutritionalProfile profile = new NutritionalProfile();
1717 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1718 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1719 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1720 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1721 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1722 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1723 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1724 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1725
1726 return profile;
1727 }
1728
1729 //================================================================
1730 // FOOD STAGING
1731 //================================================================
1733 {
1734 return GetFoodStage().GetFoodStageType();
1735 }
1736
1737 //food stage states
1738 bool IsFoodRaw()
1739 {
1740 if ( GetFoodStage() )
1741 {
1742 return GetFoodStage().IsFoodRaw();
1743 }
1744
1745 return false;
1746 }
1747
1748 bool IsFoodBaked()
1749 {
1750 if ( GetFoodStage() )
1751 {
1752 return GetFoodStage().IsFoodBaked();
1753 }
1754
1755 return false;
1756 }
1757
1758 bool IsFoodBoiled()
1759 {
1760 if ( GetFoodStage() )
1761 {
1762 return GetFoodStage().IsFoodBoiled();
1763 }
1764
1765 return false;
1766 }
1767
1768 bool IsFoodDried()
1769 {
1770 if ( GetFoodStage() )
1771 {
1772 return GetFoodStage().IsFoodDried();
1773 }
1774
1775 return false;
1776 }
1777
1778 bool IsFoodBurned()
1779 {
1780 if ( GetFoodStage() )
1781 {
1782 return GetFoodStage().IsFoodBurned();
1783 }
1784
1785 return false;
1786 }
1787
1788 bool IsFoodRotten()
1789 {
1790 if ( GetFoodStage() )
1791 {
1792 return GetFoodStage().IsFoodRotten();
1793 }
1794
1795 return false;
1796 }
1797
1798 //food stage change
1799 void ChangeFoodStage( FoodStageType new_food_stage_type )
1800 {
1801 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1802 }
1803
1805 {
1806 return GetFoodStage().GetNextFoodStageType( cooking_method );
1807 }
1808
1809 string GetFoodStageName( FoodStageType food_stage_type )
1810 {
1811 return GetFoodStage().GetFoodStageName( food_stage_type );
1812 }
1813
1814 bool CanChangeToNewStage( CookingMethodType cooking_method )
1815 {
1816 return GetFoodStage().CanChangeToNewStage( cooking_method );
1817 }
1818
1819 //Use this to receive food stage from another Edible_Base
1820 void TransferFoodStage( notnull Edible_Base source )
1821 {
1822 if ( !source.GetFoodStage())
1823 return;
1824 m_LastDecayStage = source.GetLastDecayStage();
1825 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1826 m_DecayTimer = source.GetDecayTimer();
1827 m_DecayDelta = source.GetDecayDelta();
1828 }
1829
1831 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1832 {
1833 HandleFoodStageChangeAgents(stageOld,stageNew);
1834 UpdateVisualsEx(); //performed on server only
1835 }
1836
1839 {
1840 switch (stageNew)
1841 {
1842 case FoodStageType.BAKED:
1843 case FoodStageType.BOILED:
1844 case FoodStageType.DRIED:
1845 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1846 break;
1847
1848 case FoodStageType.BURNED:
1849 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1850 break;
1851 }
1852 }
1853
1854 //================================================================
1855 // COOKING
1856 //================================================================
1857 //cooking time
1858 float GetCookingTime()
1859 {
1860 return GetFoodStage().GetCookingTime();
1861 }
1862
1863 void SetCookingTime( float time )
1864 {
1865 GetFoodStage().SetCookingTime( time );
1866
1867 //synchronize when calling on server
1868 Synchronize();
1869 }
1870
1871 void ResetCookingTime()
1872 {
1873 if (GetFoodStage())
1874 {
1875 GetFoodStage().SetCookingTime(0);
1876 Synchronize();
1877 }
1878 }
1879
1880 //replace edible with new item (opening cans)
1881 void ReplaceEdibleWithNew( string typeName )
1882 {
1883 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1884 if (player)
1885 {
1886 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1887 player.ServerReplaceItemInHandsWithNew(lambda);
1888 }
1889 else
1890 Error("ReplaceEdibleWithNew - cannot use edible without player");
1891 }
1892
1894 {
1896 }
1897
1898 override void SetActions()
1899 {
1900 super.SetActions();
1901
1904 }
1905
1906 protected void SoundCookingStart(string sound_name)
1907 {
1908 #ifndef SERVER
1909 if (m_SoundPlaying != sound_name)
1910 {
1912
1913 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1914 m_SoundPlaying = sound_name;
1915 }
1916 #endif
1917 }
1918
1919 protected void SoundCookingStop()
1920 {
1921 #ifndef SERVER
1923 {
1924 m_SoundEffectCooking.Stop();
1925 m_SoundEffectCooking = null;
1926 m_SoundPlaying = "";
1927 }
1928 #endif
1929 }
1930
1931 override bool CanDecay()
1932 {
1933 return false;
1934 }
1935
1936 override bool CanProcessDecay()
1937 {
1938 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1939 }
1940
1941 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1942 {
1943 m_DecayDelta = 0.0;
1944
1945 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
1946 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1947 if ( hasRootAsPlayer )
1949
1950 /*Print( "-------------------------" );
1951 Print( this );
1952 Print( m_DecayTimer );
1953 Print( m_DecayDelta );
1954 Print( m_LastDecayStage );*/
1955
1956 if ( IsFruit() || IsMushroom() )
1957 {
1958 // fruit, vegetables and mushrooms
1960 {
1961 switch ( GetFoodStageType() )
1962 {
1963 case FoodStageType.RAW:
1966 break;
1967
1968 case FoodStageType.BOILED:
1971 break;
1972
1973 case FoodStageType.BAKED:
1976 break;
1977
1978 case FoodStageType.DRIED:
1979 case FoodStageType.BURNED:
1980 case FoodStageType.ROTTEN:
1981 default:
1982 m_DecayTimer = -1;
1984 return;
1985 }
1986
1987 //m_DecayTimer = m_DecayTimer / 1000.0;
1988 }
1989
1990 m_DecayTimer -= ( delta * m_DecayDelta );
1991
1992 if ( m_DecayTimer <= 0 )
1993 {
1994 if ( m_LastDecayStage != FoodStageType.NONE )
1995 {
1996 // switch to decayed stage
1997 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
1998 {
2000 }
2001 if ( m_LastDecayStage == FoodStageType.RAW )
2002 {
2003 int rng = Math.RandomIntInclusive( 0, 100 );
2005 {
2007 }
2008 else
2009 {
2010 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2011 {
2013 }
2014 else
2015 {
2017 }
2018 }
2019 }
2020 }
2021 }
2022
2023 }
2024 else if ( IsMeat() )
2025 {
2026 // meat
2028 {
2029 switch ( GetFoodStageType() )
2030 {
2031 case FoodStageType.RAW:
2034 break;
2035
2036 case FoodStageType.BOILED:
2039 break;
2040
2041 case FoodStageType.BAKED:
2044 break;
2045
2046 case FoodStageType.DRIED:
2049 break;
2050
2051 case FoodStageType.BURNED:
2052 case FoodStageType.ROTTEN:
2053 default:
2054 m_DecayTimer = -1;
2056 return;
2057 }
2058 }
2059
2060 m_DecayTimer -= ( delta * m_DecayDelta );
2061
2062 if ( m_DecayTimer <= 0 )
2063 {
2064 if ( m_LastDecayStage != FoodStageType.NONE )
2065 {
2066 // switch to decayed stage
2067 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2068 {
2070 }
2071 }
2072 }
2073 }
2074 else if ( IsCorpse() )
2075 {
2076 // corpse
2078 {
2079 switch ( GetFoodStageType() )
2080 {
2081 case FoodStageType.RAW:
2084 break;
2085
2086 case FoodStageType.BURNED:
2087 case FoodStageType.ROTTEN:
2088 default:
2089 m_DecayTimer = -1;
2091 return;
2092 }
2093 }
2094
2095 m_DecayTimer -= ( delta * m_DecayDelta );
2096
2097 if ( m_DecayTimer <= 0 )
2098 {
2099 if ( m_LastDecayStage != FoodStageType.NONE )
2100 {
2101 // switch to decayed stage
2102 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2103 {
2105 }
2106 }
2107 }
2108 }
2109 else
2110 {
2111 // opened cans
2112 m_DecayTimer -= ( delta * m_DecayDelta );
2113
2114 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2115 {
2118 //m_DecayTimer = m_DecayTimer / 1000.0;
2119 }
2120 else
2121 {
2122 if ( m_DecayTimer <= 0 )
2123 {
2124 InsertAgent(eAgents.FOOD_POISON, 1);
2125 m_DecayTimer = -1;
2126 }
2127 }
2128 }
2129 }
2130
2131 protected void UpdateVaporParticle()
2132 {
2133 if (GetGame().IsDedicatedServer())
2134 return;
2135
2136 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2137 {
2138 InventoryLocation invLoc = new InventoryLocation();
2139 GetInventory().GetCurrentInventoryLocation(invLoc);
2140 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2141 {
2142 ParticleManager ptcMgr = ParticleManager.GetInstance();
2143 if (ptcMgr)
2144 {
2145 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2146 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2147 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2148 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2149 }
2150 }
2151 }
2152 else if (m_HotVaporParticle)
2153 {
2154 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2155 {
2156 m_HotVaporParticle.Stop();
2157 m_HotVaporParticle = null;
2158 return;
2159 }
2160
2161 InventoryLocation inventoryLoc = new InventoryLocation();
2162 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2163 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2164 {
2165 m_HotVaporParticle.Stop();
2166 m_HotVaporParticle = null;
2167 }
2168 }
2169 }
2170
2171 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2172 {
2173 super.GetDebugActions(outputList);
2174
2175 if (GetFoodStage())
2176 {
2177 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2178 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2179 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2180 }
2181 }
2182
2183 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2184 {
2185 super.OnAction(action_id, player, ctx);
2186
2187 if ( GetGame().IsServer() )
2188 {
2189 if ( action_id == EActions.FOOD_STAGE_PREV )
2190 {
2191 int food_stage_prev = GetFoodStageType() - 1;
2192 if (food_stage_prev <= 0)
2193 {
2194 food_stage_prev = FoodStageType.COUNT - 1;
2195 }
2196 ChangeFoodStage(food_stage_prev);
2197 return true;
2198 }
2199 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2200 {
2201 int food_stage_next = GetFoodStageType() + 1;
2202 if (food_stage_next >= FoodStageType.COUNT )
2203 {
2204 food_stage_next = FoodStageType.RAW;
2205 }
2206 ChangeFoodStage(food_stage_next);
2207 return true;
2208 }
2209
2210 }
2211
2212 #ifdef DIAG_DEVELOPER
2213 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2214 {
2215 PrintNutritionsData();
2216 return true;
2217 }
2218 #endif
2219
2220 return false;
2221 }
2222
2223 override string GetDebugText()
2224 {
2225 string debug_output;
2226
2227 debug_output = super.GetDebugText();
2228
2229 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2230 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2231
2232 return debug_output;
2233 }
2234
2235 //================================================================
2236 // GENERAL GETTERS
2237 //================================================================
2238
2239 override float GetBaitEffectivity()
2240 {
2241 float ret = super.GetBaitEffectivity();
2242
2243 if (IsFoodRotten())
2244 {
2245 ret *= 0.5;
2246 }
2247
2248 return ret;
2249 }
2250
2251 float GetDecayTimer()
2252 {
2253 return m_DecayTimer;
2254 }
2255
2256 float GetDecayDelta()
2257 {
2258 return m_DecayDelta;
2259 }
2260
2262 {
2263 return m_LastDecayStage;
2264 }
2265
2266 #ifdef DIAG_DEVELOPER
2267 private void PrintNutritionsData()
2268 {
2269 string nutritionsData = "";
2270
2271 FoodStage stage = GetFoodStage();
2272 FoodStageType stageType = stage.GetFoodStageType();
2273
2274 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2275 if (profile)
2276 {
2277 nutritionsData = string.Format("Item: %1\n\n", this);
2278 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2279 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2280 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2281 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2282 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2283 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2284 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2285
2286 if (profile.IsLiquid())
2287 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2288
2289 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2290 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2291 }
2292
2293 nutritionsData += "-----\n";
2294
2295 Debug.Log(nutritionsData);
2296 }
2297 #endif
2298
2300 //DEPRECATED
2302 void UpdateVisuals()
2303 {
2305 }
2306}
2307
2309{
2310 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2311};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.

Используется в ManBase::Consume().