DayZ 1.30
DayZ Explorer by KGB
 
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◆ GetLastDecayStage()

FoodStageType ReplaceEdibleWithNewLambda::GetLastDecayStage ( )
protected

См. определение в файле Edible_Base.c строка 2177

2177 : ItemBase
2178{
2179 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
2180
2181 const string SOUND_BAKING_START = "Baking_SoundSet";
2182 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
2183 const string SOUND_BOILING_START = "Boiling_SoundSet";
2184 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
2185 const string SOUND_DRYING_START = "Drying_SoundSet";
2186 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
2187 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
2188
2189 protected bool m_MakeCookingSounds;
2190 protected SoundOnVehicle m_SoundCooking;
2192 protected string m_SoundPlaying;
2193 ref FoodStage m_FoodStage;
2194 protected float m_DecayTimer;
2195 protected float m_DecayDelta = 0.0;
2198
2200
2201 void Edible_Base()
2202 {
2203 if (HasFoodStage())
2204 {
2205 m_FoodStage = new FoodStage(this);
2206
2207 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
2208 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
2209
2210 m_SoundPlaying = "";
2212 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
2213 RegisterNetSyncVariableBool("m_MakeCookingSounds");
2214 }
2215 }
2216
2217 override void EEInit()
2218 {
2219 super.EEInit();
2220
2221 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
2222 }
2223
2224 override void EEDelete(EntityAI parent)
2225 {
2226 super.EEDelete(parent);
2227
2228 RemoveAudio();
2229
2231 m_HotVaporParticle.Stop();
2232 }
2233
2234 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
2235 {
2236 super.EEItemLocationChanged(oldLoc, newLoc);
2237
2239 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
2240 {
2241 switch (oldLoc.GetParent().GetType())
2242 {
2243 case "FryingPan":
2244 case "Pot":
2245 case "Cauldron":
2246 case "SharpWoodenStick":
2247 MakeSoundsOnClient(false);
2248 break;
2249 }
2250
2252 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
2253 {
2254 MakeSoundsOnClient(false);
2255 }
2256 }
2257
2258 if (oldLoc.IsValid())
2260
2261 if (CanHaveTemperature())
2263 }
2264
2265 void UpdateVisualsEx(bool forced = false)
2266 {
2267 if (GetFoodStage())
2268 GetFoodStage().UpdateVisualsEx(forced);
2269 }
2270
2271 bool Consume(float amount, PlayerBase consumer)
2272 {
2273 AddQuantity(-amount, false, false);
2274 OnConsume(amount, consumer);
2275
2276 return true;
2277 }
2278
2279 void OnConsume(float amount, PlayerBase consumer)
2280 {
2282 {
2283 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
2284 }
2285 }
2286
2288 int FilterAgents(int agentsIn)
2289 {
2290 int foodStageType;
2291
2292 FoodStage foodStage = GetFoodStage();
2293 if (foodStage)
2294 foodStageType = foodStage.GetFoodStageType();
2295
2297 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
2298 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
2299 agentsIn &= ~eAgents.FOOD_POISON;
2300
2301 return agentsIn;
2302 }
2303
2304 //food staging
2305 override bool CanBeCooked()
2306 {
2307 return false;
2308 }
2309
2310 override bool CanBeCookedOnStick()
2311 {
2312 return false;
2313 }
2314
2315 override float GetTemperatureFreezeTime()
2316 {
2317 if (GetFoodStage())
2318 {
2319 switch (m_FoodStage.GetFoodStageType())
2320 {
2321 case FoodStageType.DRIED:
2322 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
2323
2324 case FoodStageType.BURNED:
2325 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
2326
2327 default:
2328 return super.GetTemperatureFreezeTime();
2329 }
2330 }
2331
2332 return super.GetTemperatureFreezeTime();
2333 }
2334
2335 override float GetTemperatureThawTime()
2336 {
2337 if (GetFoodStage())
2338 {
2339 switch (m_FoodStage.GetFoodStageType())
2340 {
2341 case FoodStageType.DRIED:
2342 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2343
2344 case FoodStageType.BURNED:
2345 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2346
2347 default:
2348 return super.GetTemperatureThawTime();
2349 }
2350 }
2351
2352 return super.GetTemperatureThawTime();
2353 }
2354
2355 override bool CanItemOverheat()
2356 {
2357 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2358 }
2359
2360 //================================================================
2361 // SYNCHRONIZATION
2362 //================================================================
2363 void Synchronize()
2364 {
2365 SetSynchDirty();
2366 }
2367
2368 override void OnVariablesSynchronized()
2369 {
2370 super.OnVariablesSynchronized();
2371
2372 //UpdateVisualsEx(); //performed on client only
2373
2374 //update audio
2376 {
2377 RefreshAudio();
2378 }
2379 else
2380 {
2381 RemoveAudio();
2382 }
2383
2384 if (CanHaveTemperature())
2386 }
2387
2388 //================================================================
2389 // AUDIO EFFECTS (WHEN ON DCS)
2390 //================================================================
2391 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2392 {
2393 m_MakeCookingSounds = soundstate;
2394 m_CookedByMethod = cookingMethod;
2395
2396 Synchronize();
2397 }
2398
2399 protected void RefreshAudio()
2400 {
2401 string soundName = "";
2402
2403 FoodStageType currentFoodStage = GetFoodStageType();
2405
2406 if (currentFoodStage == FoodStageType.BURNED)
2407 {
2408 soundName = SOUND_BURNING_DONE;
2409 }
2410 else
2411 {
2412 switch (m_CookedByMethod)
2413 {
2414 case CookingMethodType.BAKING:
2415 {
2416 if (nextFoodStage == FoodStageType.BAKED)
2417 soundName = SOUND_BAKING_START;
2418 else if (currentFoodStage == FoodStageType.BAKED)
2419 soundName = SOUND_BAKING_DONE;
2420 else
2421 soundName = "";
2422 break;
2423 }
2424
2425 case CookingMethodType.BOILING:
2426 {
2427 if (nextFoodStage == FoodStageType.BOILED)
2428 soundName = SOUND_BOILING_START;
2429 else if (currentFoodStage == FoodStageType.BOILED)
2430 soundName = SOUND_BOILING_DONE;
2431 else
2432 soundName = "";
2433 break;
2434 }
2435
2436 case CookingMethodType.DRYING:
2437 {
2438 if (nextFoodStage == FoodStageType.DRIED)
2439 soundName = SOUND_DRYING_START;
2440 else if (currentFoodStage == FoodStageType.DRIED)
2441 soundName = SOUND_DRYING_DONE;
2442 else
2443 soundName = "";
2444 break;
2445 }
2446
2447 default:
2448 soundName = "";
2449 break;
2450 }
2451
2452 if (nextFoodStage == FoodStageType.BURNED)
2453 {
2454 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2455 {
2456 soundName = SOUND_BURNING_DONE;
2457 }
2458 else // pre-emptive burning sounds replace regular ones
2459 {
2460 array<float> nextStageProperties = new array<float>();
2461 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2462 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2463 float progress01 = GetCookingTime() / nextStageTime;
2464 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2465 {
2466 soundName = SOUND_BURNING_DONE;
2467 }
2468 }
2469 }
2470 }
2471
2472 SoundCookingStart(soundName);
2473 }
2474
2475 protected void RemoveAudio()
2476 {
2477 m_MakeCookingSounds = false;
2479 }
2480
2481 //================================================================
2482 // SERIALIZATION
2483 //================================================================
2484 override void OnStoreSave(ParamsWriteContext ctx)
2485 {
2486 super.OnStoreSave(ctx);
2487
2488 if (GetFoodStage())
2489 {
2490 GetFoodStage().OnStoreSave(ctx);
2491 }
2492
2493 // food decay
2494 ctx.Write(m_DecayTimer);
2496 }
2497
2498 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2499 {
2500 if (!super.OnStoreLoad(ctx, version))
2501 return false;
2502
2503 if (GetFoodStage())
2504 {
2505 if (!GetFoodStage().OnStoreLoad(ctx, version))
2506 return false;
2507 }
2508
2509 if (version >= 115)
2510 {
2511 if (!ctx.Read(m_DecayTimer))
2512 {
2513 m_DecayTimer = 0.0;
2514 return false;
2515 }
2516 if (!ctx.Read(m_LastDecayStage))
2517 {
2519 return false;
2520 }
2521 }
2522
2523 UpdateVisualsEx(true); //forced init visuals
2524 Synchronize();
2525
2526 return true;
2527 }
2528
2529 override void AfterStoreLoad()
2530 {
2531 super.AfterStoreLoad();
2532
2533 Synchronize();
2534 }
2535
2536 //get food stage
2537 override FoodStage GetFoodStage()
2538 {
2539 return m_FoodStage;
2540 }
2541
2542 //food types
2543 override bool IsMeat()
2544 {
2545 return false;
2546 }
2547
2548 override bool IsCorpse()
2549 {
2550 return false;
2551 }
2552
2553 override bool IsFruit()
2554 {
2555 return false;
2556 }
2557
2558 override bool IsMushroom()
2559 {
2560 return false;
2561 }
2562
2563 //================================================================
2564 // NUTRITIONAL VALUES
2565 //================================================================
2566 //food properties
2567 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2568 {
2569 Edible_Base food_item = Edible_Base.Cast(item);
2570 if (food_item && food_item.GetFoodStage())
2571 {
2572 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2573 }
2574 else if (classname != "" && food_stage)
2575 {
2576 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2577 }
2578 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2579 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2580
2581 }
2582
2583 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2584 {
2585 Edible_Base food_item = Edible_Base.Cast(item);
2586 if (food_item && food_item.GetFoodStage())
2587 {
2588 return FoodStage.GetEnergy(food_item.GetFoodStage());
2589 }
2590 else if (classname != "" && food_stage)
2591 {
2592 return FoodStage.GetEnergy(null, food_stage, classname);
2593 }
2594 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2595 return g_Game.ConfigGetFloat( class_path + " energy" );
2596 }
2597
2598 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2599 {
2600 Edible_Base food_item = Edible_Base.Cast(item);
2601 if (food_item && food_item.GetFoodStage())
2602 {
2603 return FoodStage.GetWater(food_item.GetFoodStage());
2604 }
2605 else if (classname != "" && food_stage)
2606 {
2607 return FoodStage.GetWater(null, food_stage, classname);
2608 }
2609 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2610 return g_Game.ConfigGetFloat( class_path + " water" );
2611 }
2612
2613 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2614 {
2615 Edible_Base food_item = Edible_Base.Cast(item);
2616 if (food_item && food_item.GetFoodStage())
2617 {
2618 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2619 }
2620 else if (classname != "" && food_stage)
2621 {
2622 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2623 }
2624 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2625 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2626
2627 }
2628
2629 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2630 {
2631 Edible_Base food_item = Edible_Base.Cast(item);
2632 if (food_item && food_item.GetFoodStage())
2633 {
2634 return FoodStage.GetToxicity(food_item.GetFoodStage());
2635 }
2636 else if (classname != "" && food_stage)
2637 {
2638 return FoodStage.GetToxicity(null, food_stage, classname);
2639 }
2640 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2641 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2642 }
2643
2644 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2645 {
2646 Edible_Base food_item = Edible_Base.Cast(item);
2647 if (food_item && food_item.GetFoodStage())
2648 {
2649 return FoodStage.GetAgents(food_item.GetFoodStage());
2650 }
2651 else if (classname != "" && food_stage)
2652 {
2653 return FoodStage.GetAgents(null, food_stage, classname);
2654 }
2655 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2656 return g_Game.ConfigGetInt( class_path + " agents" );
2657 }
2658
2659 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2660 {
2661 Edible_Base food_item = Edible_Base.Cast(item);
2662 if (food_item && food_item.GetFoodStage())
2663 {
2664 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2665 }
2666 else if (classname != "" && food_stage)
2667 {
2668 return FoodStage.GetDigestibility(null, food_stage, classname);
2669 }
2670 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2671 return g_Game.ConfigGetInt( class_path + " digestibility" );
2672 }
2673
2674 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2675 {
2676 Edible_Base foodItem = Edible_Base.Cast(item);
2677 if (foodItem && foodItem.GetFoodStage())
2678 {
2679 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2680 }
2681 else if (className != "" && foodStage)
2682 {
2683 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2684 }
2685 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2686 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2687 }
2688
2689 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2690 {
2691 NutritionalProfile profile = new NutritionalProfile();
2692 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2693 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2694 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2695 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2696 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2697 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2698 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2699 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2700
2701 return profile;
2702 }
2703
2704 //================================================================
2705 // FOOD STAGING
2706 //================================================================
2708 {
2709 return GetFoodStage().GetFoodStageType();
2710 }
2711
2712 //food stage states
2713 bool IsFoodRaw()
2714 {
2715 if ( GetFoodStage() )
2716 {
2717 return GetFoodStage().IsFoodRaw();
2718 }
2719
2720 return false;
2721 }
2722
2723 bool IsFoodBaked()
2724 {
2725 if ( GetFoodStage() )
2726 {
2727 return GetFoodStage().IsFoodBaked();
2728 }
2729
2730 return false;
2731 }
2732
2733 bool IsFoodBoiled()
2734 {
2735 if ( GetFoodStage() )
2736 {
2737 return GetFoodStage().IsFoodBoiled();
2738 }
2739
2740 return false;
2741 }
2742
2743 bool IsFoodDried()
2744 {
2745 if ( GetFoodStage() )
2746 {
2747 return GetFoodStage().IsFoodDried();
2748 }
2749
2750 return false;
2751 }
2752
2753 bool IsFoodBurned()
2754 {
2755 if ( GetFoodStage() )
2756 {
2757 return GetFoodStage().IsFoodBurned();
2758 }
2759
2760 return false;
2761 }
2762
2763 bool IsFoodRotten()
2764 {
2765 if ( GetFoodStage() )
2766 {
2767 return GetFoodStage().IsFoodRotten();
2768 }
2769
2770 return false;
2771 }
2772
2773 //food stage change
2774 void ChangeFoodStage( FoodStageType new_food_stage_type )
2775 {
2776 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2777 }
2778
2780 {
2781 return GetFoodStage().GetNextFoodStageType( cooking_method );
2782 }
2783
2784 string GetFoodStageName( FoodStageType food_stage_type )
2785 {
2786 return GetFoodStage().GetFoodStageName( food_stage_type );
2787 }
2788
2789 bool CanChangeToNewStage( CookingMethodType cooking_method )
2790 {
2791 return GetFoodStage().CanChangeToNewStage( cooking_method );
2792 }
2793
2794 //Use this to receive food stage from another Edible_Base
2795 void TransferFoodStage( notnull Edible_Base source )
2796 {
2797 if ( !source.GetFoodStage())
2798 return;
2799 m_LastDecayStage = source.GetLastDecayStage();
2800 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2801 m_DecayTimer = source.GetDecayTimer();
2802 m_DecayDelta = source.GetDecayDelta();
2803 }
2804
2806 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2807 {
2808 HandleFoodStageChangeAgents(stageOld,stageNew);
2809 UpdateVisualsEx(); //performed on server only
2810 }
2811
2814 {
2815 switch (stageNew)
2816 {
2817 case FoodStageType.BAKED:
2818 case FoodStageType.BOILED:
2819 case FoodStageType.DRIED:
2820 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2821 break;
2822
2823 case FoodStageType.BURNED:
2824 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2825 break;
2826 }
2827 }
2828
2829 //================================================================
2830 // COOKING
2831 //================================================================
2832 //cooking time
2833 float GetCookingTime()
2834 {
2835 return GetFoodStage().GetCookingTime();
2836 }
2837
2838 void SetCookingTime( float time )
2839 {
2840 GetFoodStage().SetCookingTime( time );
2841
2842 //synchronize when calling on server
2843 Synchronize();
2844 }
2845
2846 void ResetCookingTime()
2847 {
2848 if (GetFoodStage())
2849 {
2850 GetFoodStage().SetCookingTime(0);
2851 Synchronize();
2852 }
2853 }
2854
2855 //replace edible with new item (opening cans)
2856 void ReplaceEdibleWithNew( string typeName )
2857 {
2858 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2859 if (player)
2860 {
2861 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2862 player.ServerReplaceItemInHandsWithNew(lambda);
2863 }
2864 else
2865 Error("ReplaceEdibleWithNew - cannot use edible without player");
2866 }
2867
2869 {
2871 }
2872
2873 override void SetActions()
2874 {
2875 super.SetActions();
2876
2879 }
2880
2881 protected void SoundCookingStart(string sound_name)
2882 {
2883 #ifndef SERVER
2884 #ifndef NO_GUI
2885 if (m_SoundPlaying != sound_name)
2886 {
2888
2889 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2890 m_SoundPlaying = sound_name;
2891 }
2892 #endif
2893 #endif
2894 }
2895
2896 protected void SoundCookingStop()
2897 {
2898 #ifndef SERVER
2899 #ifndef NO_GUI
2901 {
2902 m_SoundEffectCooking.Stop();
2903 m_SoundEffectCooking = null;
2904 m_SoundPlaying = "";
2905 }
2906 #endif
2907 #endif
2908 }
2909
2910 override bool CanDecay()
2911 {
2912 return false;
2913 }
2914
2915 override bool CanProcessDecay()
2916 {
2917 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2918 }
2919
2920 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2921 {
2922 m_DecayDelta = 0.0;
2923
2924 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2925 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2926 if ( hasRootAsPlayer )
2928
2929 /*Print( "-------------------------" );
2930 Print( this );
2931 Print( m_DecayTimer );
2932 Print( m_DecayDelta );
2933 Print( m_LastDecayStage );*/
2934
2935 if ( IsFruit() || IsMushroom() )
2936 {
2937 // fruit, vegetables and mushrooms
2939 {
2940 switch ( GetFoodStageType() )
2941 {
2942 case FoodStageType.RAW:
2945 break;
2946
2947 case FoodStageType.BOILED:
2950 break;
2951
2952 case FoodStageType.BAKED:
2955 break;
2956
2957 case FoodStageType.DRIED:
2958 case FoodStageType.BURNED:
2959 case FoodStageType.ROTTEN:
2960 default:
2961 m_DecayTimer = -1;
2963 return;
2964 }
2965
2966 //m_DecayTimer = m_DecayTimer / 1000.0;
2967 }
2968
2969 m_DecayTimer -= ( delta * m_DecayDelta );
2970
2971 if ( m_DecayTimer <= 0 )
2972 {
2973 if ( m_LastDecayStage != FoodStageType.NONE )
2974 {
2975 // switch to decayed stage
2976 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2977 {
2979 }
2980 if ( m_LastDecayStage == FoodStageType.RAW )
2981 {
2982 int rng = Math.RandomIntInclusive( 0, 100 );
2984 {
2986 }
2987 else
2988 {
2989 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2990 {
2992 }
2993 else
2994 {
2996 }
2997 }
2998 }
2999 }
3000 }
3001
3002 }
3003 else if ( IsMeat() )
3004 {
3005 // meat
3007 {
3008 switch ( GetFoodStageType() )
3009 {
3010 case FoodStageType.RAW:
3013 break;
3014
3015 case FoodStageType.BOILED:
3018 break;
3019
3020 case FoodStageType.BAKED:
3023 break;
3024
3025 case FoodStageType.DRIED:
3028 break;
3029
3030 case FoodStageType.BURNED:
3031 case FoodStageType.ROTTEN:
3032 default:
3033 m_DecayTimer = -1;
3035 return;
3036 }
3037 }
3038
3039 m_DecayTimer -= ( delta * m_DecayDelta );
3040
3041 if ( m_DecayTimer <= 0 )
3042 {
3043 if ( m_LastDecayStage != FoodStageType.NONE )
3044 {
3045 // switch to decayed stage
3046 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3047 {
3049 }
3050 }
3051 }
3052 }
3053 else if ( IsCorpse() )
3054 {
3055 // corpse
3057 {
3058 switch ( GetFoodStageType() )
3059 {
3060 case FoodStageType.RAW:
3063 break;
3064
3065 case FoodStageType.BURNED:
3066 case FoodStageType.ROTTEN:
3067 default:
3068 m_DecayTimer = -1;
3070 return;
3071 }
3072 }
3073
3074 m_DecayTimer -= ( delta * m_DecayDelta );
3075
3076 if ( m_DecayTimer <= 0 )
3077 {
3078 if ( m_LastDecayStage != FoodStageType.NONE )
3079 {
3080 // switch to decayed stage
3081 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3082 {
3084 }
3085 }
3086 }
3087 }
3088 else
3089 {
3090 // opened cans
3091 m_DecayTimer -= ( delta * m_DecayDelta );
3092
3093 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
3094 {
3097 //m_DecayTimer = m_DecayTimer / 1000.0;
3098 }
3099 else
3100 {
3101 if ( m_DecayTimer <= 0 )
3102 {
3103 InsertAgent(eAgents.FOOD_POISON, 1);
3104 m_DecayTimer = -1;
3105 }
3106 }
3107 }
3108 }
3109
3110 protected void UpdateVaporParticle()
3111 {
3112 if (g_Game.IsHeadlessOrDedicatedServer())
3113 return;
3114
3115 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
3116 {
3117 InventoryLocation invLoc = new InventoryLocation();
3118 GetInventory().GetCurrentInventoryLocation(invLoc);
3119 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
3120 {
3121 ParticleManager ptcMgr = ParticleManager.GetInstance();
3122 if (ptcMgr)
3123 {
3124 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
3125 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
3126 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
3127 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
3128 }
3129 }
3130 }
3131 else if (m_HotVaporParticle)
3132 {
3133 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
3134 {
3135 m_HotVaporParticle.Stop();
3136 m_HotVaporParticle = null;
3137 return;
3138 }
3139
3140 InventoryLocation inventoryLoc = new InventoryLocation();
3141 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
3142 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
3143 {
3144 m_HotVaporParticle.Stop();
3145 m_HotVaporParticle = null;
3146 }
3147 }
3148 }
3149
3150 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
3151 {
3152 if (GetFoodStage())
3153 {
3154 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
3155 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
3156 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
3157 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
3158 }
3159
3160 super.GetDebugActions(outputList);
3161 }
3162
3163 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
3164 {
3165 super.OnAction(action_id, player, ctx);
3166
3167 if ( g_Game.IsServer() )
3168 {
3169 if ( action_id == EActions.FOOD_STAGE_PREV )
3170 {
3171 int food_stage_prev = GetFoodStageType() - 1;
3172 if (food_stage_prev <= 0)
3173 {
3174 food_stage_prev = FoodStageType.COUNT - 1;
3175 }
3176 ChangeFoodStage(food_stage_prev);
3177 return true;
3178 }
3179 else if ( action_id == EActions.FOOD_STAGE_NEXT )
3180 {
3181 int food_stage_next = GetFoodStageType() + 1;
3182 if (food_stage_next >= FoodStageType.COUNT )
3183 {
3184 food_stage_next = FoodStageType.RAW;
3185 }
3186 ChangeFoodStage(food_stage_next);
3187 return true;
3188 }
3189
3190 }
3191
3192 #ifdef DIAG_DEVELOPER
3193 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
3194 {
3195 PrintNutritionsData();
3196 return true;
3197 }
3198 #endif
3199
3200 return false;
3201 }
3202
3203 override string GetDebugText()
3204 {
3205 string debug_output;
3206
3207 debug_output = super.GetDebugText();
3208
3209 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
3210 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
3211
3212 return debug_output;
3213 }
3214
3215 //================================================================
3216 // GENERAL GETTERS
3217 //================================================================
3218
3219 override float GetBaitEffectivity()
3220 {
3221 float ret = super.GetBaitEffectivity();
3222
3223 if (IsFoodRotten())
3224 {
3225 ret *= 0.5;
3226 }
3227
3228 return ret;
3229 }
3230
3231 float GetDecayTimer()
3232 {
3233 return m_DecayTimer;
3234 }
3235
3236 float GetDecayDelta()
3237 {
3238 return m_DecayDelta;
3239 }
3240
3242 {
3243 return m_LastDecayStage;
3244 }
3245
3246 #ifdef DIAG_DEVELOPER
3247 private void PrintNutritionsData()
3248 {
3249 string nutritionsData = "";
3250
3251 FoodStage stage = GetFoodStage();
3252 FoodStageType stageType = stage.GetFoodStageType();
3253
3254 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
3255 if (profile)
3256 {
3257 nutritionsData = string.Format("Item: %1\n\n", this);
3258 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
3259 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
3260 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
3261 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
3262 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
3263 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
3264 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
3265
3266 if (profile.IsLiquid())
3267 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
3268
3269 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
3270 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
3271 }
3272
3273 nutritionsData += "-----\n";
3274
3275 Debug.Log(nutritionsData);
3276 }
3277 #endif
3278
3280 //DEPRECATED
3282 void UpdateVisuals()
3283 {
3285 }
3286}
3287
3289{
3290 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
3291};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.