DayZ 1.28
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ GetLastDecayStage()

FoodStageType ReplaceEdibleWithNewLambda::GetLastDecayStage ( )
protected

См. определение в файле Edible_Base.c строка 2169

2169 : ItemBase
2170{
2171 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
2172
2173 const string SOUND_BAKING_START = "Baking_SoundSet";
2174 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
2175 const string SOUND_BOILING_START = "Boiling_SoundSet";
2176 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
2177 const string SOUND_DRYING_START = "Drying_SoundSet";
2178 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
2179 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
2180
2181 protected bool m_MakeCookingSounds;
2182 protected SoundOnVehicle m_SoundCooking;
2184 protected string m_SoundPlaying;
2185 ref FoodStage m_FoodStage;
2186 protected float m_DecayTimer;
2187 protected float m_DecayDelta = 0.0;
2190
2192
2193 void Edible_Base()
2194 {
2195 if (HasFoodStage())
2196 {
2197 m_FoodStage = new FoodStage(this);
2198
2199 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
2200 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
2201
2202 m_SoundPlaying = "";
2204 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
2205 RegisterNetSyncVariableBool("m_MakeCookingSounds");
2206 }
2207 }
2208
2209 override void EEInit()
2210 {
2211 super.EEInit();
2212
2213 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
2214 }
2215
2216 override void EEDelete(EntityAI parent)
2217 {
2218 super.EEDelete(parent);
2219
2220 RemoveAudio();
2221
2223 m_HotVaporParticle.Stop();
2224 }
2225
2226 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
2227 {
2228 super.EEItemLocationChanged(oldLoc, newLoc);
2229
2231 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
2232 {
2233 switch (oldLoc.GetParent().GetType())
2234 {
2235 case "FryingPan":
2236 case "Pot":
2237 case "Cauldron":
2238 case "SharpWoodenStick":
2239 MakeSoundsOnClient(false);
2240 break;
2241 }
2242
2244 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
2245 {
2246 MakeSoundsOnClient(false);
2247 }
2248 }
2249
2250 if (oldLoc.IsValid())
2252
2253 if (CanHaveTemperature())
2255 }
2256
2257 void UpdateVisualsEx(bool forced = false)
2258 {
2259 if (GetFoodStage())
2260 GetFoodStage().UpdateVisualsEx(forced);
2261 }
2262
2263 bool Consume(float amount, PlayerBase consumer)
2264 {
2265 AddQuantity(-amount, false, false);
2266 OnConsume(amount, consumer);
2267
2268 return true;
2269 }
2270
2271 void OnConsume(float amount, PlayerBase consumer)
2272 {
2274 {
2275 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
2276 }
2277 }
2278
2280 int FilterAgents(int agentsIn)
2281 {
2282 int foodStageType;
2283
2284 FoodStage foodStage = GetFoodStage();
2285 if (foodStage)
2286 foodStageType = foodStage.GetFoodStageType();
2287
2289 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
2290 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
2291 agentsIn &= ~eAgents.FOOD_POISON;
2292
2293 return agentsIn;
2294 }
2295
2296 //food staging
2297 override bool CanBeCooked()
2298 {
2299 return false;
2300 }
2301
2302 override bool CanBeCookedOnStick()
2303 {
2304 return false;
2305 }
2306
2307 override float GetTemperatureFreezeTime()
2308 {
2309 if (GetFoodStage())
2310 {
2311 switch (m_FoodStage.GetFoodStageType())
2312 {
2313 case FoodStageType.DRIED:
2314 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
2315
2316 case FoodStageType.BURNED:
2317 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
2318
2319 default:
2320 return super.GetTemperatureFreezeTime();
2321 }
2322 }
2323
2324 return super.GetTemperatureFreezeTime();
2325 }
2326
2327 override float GetTemperatureThawTime()
2328 {
2329 if (GetFoodStage())
2330 {
2331 switch (m_FoodStage.GetFoodStageType())
2332 {
2333 case FoodStageType.DRIED:
2334 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2335
2336 case FoodStageType.BURNED:
2337 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2338
2339 default:
2340 return super.GetTemperatureThawTime();
2341 }
2342 }
2343
2344 return super.GetTemperatureThawTime();
2345 }
2346
2347 override bool CanItemOverheat()
2348 {
2349 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2350 }
2351
2352 //================================================================
2353 // SYNCHRONIZATION
2354 //================================================================
2355 void Synchronize()
2356 {
2357 SetSynchDirty();
2358 }
2359
2360 override void OnVariablesSynchronized()
2361 {
2362 super.OnVariablesSynchronized();
2363
2364 //UpdateVisualsEx(); //performed on client only
2365
2366 //update audio
2368 {
2369 RefreshAudio();
2370 }
2371 else
2372 {
2373 RemoveAudio();
2374 }
2375
2376 if (CanHaveTemperature())
2378 }
2379
2380 //================================================================
2381 // AUDIO EFFECTS (WHEN ON DCS)
2382 //================================================================
2383 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2384 {
2385 m_MakeCookingSounds = soundstate;
2386 m_CookedByMethod = cookingMethod;
2387
2388 Synchronize();
2389 }
2390
2391 protected void RefreshAudio()
2392 {
2393 string soundName = "";
2394
2395 FoodStageType currentFoodStage = GetFoodStageType();
2397
2398 if (currentFoodStage == FoodStageType.BURNED)
2399 {
2400 soundName = SOUND_BURNING_DONE;
2401 }
2402 else
2403 {
2404 switch (m_CookedByMethod)
2405 {
2406 case CookingMethodType.BAKING:
2407 {
2408 if (nextFoodStage == FoodStageType.BAKED)
2409 soundName = SOUND_BAKING_START;
2410 else if (currentFoodStage == FoodStageType.BAKED)
2411 soundName = SOUND_BAKING_DONE;
2412 else
2413 soundName = "";
2414 break;
2415 }
2416
2417 case CookingMethodType.BOILING:
2418 {
2419 if (nextFoodStage == FoodStageType.BOILED)
2420 soundName = SOUND_BOILING_START;
2421 else if (currentFoodStage == FoodStageType.BOILED)
2422 soundName = SOUND_BOILING_DONE;
2423 else
2424 soundName = "";
2425 break;
2426 }
2427
2428 case CookingMethodType.DRYING:
2429 {
2430 if (nextFoodStage == FoodStageType.DRIED)
2431 soundName = SOUND_DRYING_START;
2432 else if (currentFoodStage == FoodStageType.DRIED)
2433 soundName = SOUND_DRYING_DONE;
2434 else
2435 soundName = "";
2436 break;
2437 }
2438
2439 default:
2440 soundName = "";
2441 break;
2442 }
2443
2444 if (nextFoodStage == FoodStageType.BURNED)
2445 {
2446 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2447 {
2448 soundName = SOUND_BURNING_DONE;
2449 }
2450 else // pre-emptive burning sounds replace regular ones
2451 {
2452 array<float> nextStageProperties = new array<float>();
2453 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2454 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2455 float progress01 = GetCookingTime() / nextStageTime;
2456 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2457 {
2458 soundName = SOUND_BURNING_DONE;
2459 }
2460 }
2461 }
2462 }
2463
2464 SoundCookingStart(soundName);
2465 }
2466
2467 protected void RemoveAudio()
2468 {
2469 m_MakeCookingSounds = false;
2471 }
2472
2473 //================================================================
2474 // SERIALIZATION
2475 //================================================================
2476 override void OnStoreSave(ParamsWriteContext ctx)
2477 {
2478 super.OnStoreSave(ctx);
2479
2480 if (GetFoodStage())
2481 {
2482 GetFoodStage().OnStoreSave(ctx);
2483 }
2484
2485 // food decay
2486 ctx.Write(m_DecayTimer);
2488 }
2489
2490 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2491 {
2492 if (!super.OnStoreLoad(ctx, version))
2493 return false;
2494
2495 if (GetFoodStage())
2496 {
2497 if (!GetFoodStage().OnStoreLoad(ctx, version))
2498 return false;
2499 }
2500
2501 if (version >= 115)
2502 {
2503 if (!ctx.Read(m_DecayTimer))
2504 {
2505 m_DecayTimer = 0.0;
2506 return false;
2507 }
2508 if (!ctx.Read(m_LastDecayStage))
2509 {
2511 return false;
2512 }
2513 }
2514
2515 UpdateVisualsEx(true); //forced init visuals
2516 Synchronize();
2517
2518 return true;
2519 }
2520
2521 override void AfterStoreLoad()
2522 {
2523 super.AfterStoreLoad();
2524
2525 Synchronize();
2526 }
2527
2528 //get food stage
2529 override FoodStage GetFoodStage()
2530 {
2531 return m_FoodStage;
2532 }
2533
2534 //food types
2535 override bool IsMeat()
2536 {
2537 return false;
2538 }
2539
2540 override bool IsCorpse()
2541 {
2542 return false;
2543 }
2544
2545 override bool IsFruit()
2546 {
2547 return false;
2548 }
2549
2550 override bool IsMushroom()
2551 {
2552 return false;
2553 }
2554
2555 //================================================================
2556 // NUTRITIONAL VALUES
2557 //================================================================
2558 //food properties
2559 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2560 {
2561 Edible_Base food_item = Edible_Base.Cast(item);
2562 if (food_item && food_item.GetFoodStage())
2563 {
2564 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2565 }
2566 else if (classname != "" && food_stage)
2567 {
2568 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2569 }
2570 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2571 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2572
2573 }
2574
2575 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2576 {
2577 Edible_Base food_item = Edible_Base.Cast(item);
2578 if (food_item && food_item.GetFoodStage())
2579 {
2580 return FoodStage.GetEnergy(food_item.GetFoodStage());
2581 }
2582 else if (classname != "" && food_stage)
2583 {
2584 return FoodStage.GetEnergy(null, food_stage, classname);
2585 }
2586 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2587 return GetGame().ConfigGetFloat( class_path + " energy" );
2588 }
2589
2590 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2591 {
2592 Edible_Base food_item = Edible_Base.Cast(item);
2593 if (food_item && food_item.GetFoodStage())
2594 {
2595 return FoodStage.GetWater(food_item.GetFoodStage());
2596 }
2597 else if (classname != "" && food_stage)
2598 {
2599 return FoodStage.GetWater(null, food_stage, classname);
2600 }
2601 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2602 return GetGame().ConfigGetFloat( class_path + " water" );
2603 }
2604
2605 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2606 {
2607 Edible_Base food_item = Edible_Base.Cast(item);
2608 if (food_item && food_item.GetFoodStage())
2609 {
2610 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2611 }
2612 else if (classname != "" && food_stage)
2613 {
2614 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2615 }
2616 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2617 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2618
2619 }
2620
2621 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2622 {
2623 Edible_Base food_item = Edible_Base.Cast(item);
2624 if (food_item && food_item.GetFoodStage())
2625 {
2626 return FoodStage.GetToxicity(food_item.GetFoodStage());
2627 }
2628 else if (classname != "" && food_stage)
2629 {
2630 return FoodStage.GetToxicity(null, food_stage, classname);
2631 }
2632 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2633 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2634 }
2635
2636 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2637 {
2638 Edible_Base food_item = Edible_Base.Cast(item);
2639 if (food_item && food_item.GetFoodStage())
2640 {
2641 return FoodStage.GetAgents(food_item.GetFoodStage());
2642 }
2643 else if (classname != "" && food_stage)
2644 {
2645 return FoodStage.GetAgents(null, food_stage, classname);
2646 }
2647 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2648 return GetGame().ConfigGetInt( class_path + " agents" );
2649 }
2650
2651 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2652 {
2653 Edible_Base food_item = Edible_Base.Cast(item);
2654 if (food_item && food_item.GetFoodStage())
2655 {
2656 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2657 }
2658 else if (classname != "" && food_stage)
2659 {
2660 return FoodStage.GetDigestibility(null, food_stage, classname);
2661 }
2662 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2663 return GetGame().ConfigGetInt( class_path + " digestibility" );
2664 }
2665
2666 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2667 {
2668 Edible_Base foodItem = Edible_Base.Cast(item);
2669 if (foodItem && foodItem.GetFoodStage())
2670 {
2671 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2672 }
2673 else if (className != "" && foodStage)
2674 {
2675 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2676 }
2677 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2678 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2679 }
2680
2681 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2682 {
2683 NutritionalProfile profile = new NutritionalProfile();
2684 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2685 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2686 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2687 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2688 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2689 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2690 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2691 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2692
2693 return profile;
2694 }
2695
2696 //================================================================
2697 // FOOD STAGING
2698 //================================================================
2700 {
2701 return GetFoodStage().GetFoodStageType();
2702 }
2703
2704 //food stage states
2705 bool IsFoodRaw()
2706 {
2707 if ( GetFoodStage() )
2708 {
2709 return GetFoodStage().IsFoodRaw();
2710 }
2711
2712 return false;
2713 }
2714
2715 bool IsFoodBaked()
2716 {
2717 if ( GetFoodStage() )
2718 {
2719 return GetFoodStage().IsFoodBaked();
2720 }
2721
2722 return false;
2723 }
2724
2725 bool IsFoodBoiled()
2726 {
2727 if ( GetFoodStage() )
2728 {
2729 return GetFoodStage().IsFoodBoiled();
2730 }
2731
2732 return false;
2733 }
2734
2735 bool IsFoodDried()
2736 {
2737 if ( GetFoodStage() )
2738 {
2739 return GetFoodStage().IsFoodDried();
2740 }
2741
2742 return false;
2743 }
2744
2745 bool IsFoodBurned()
2746 {
2747 if ( GetFoodStage() )
2748 {
2749 return GetFoodStage().IsFoodBurned();
2750 }
2751
2752 return false;
2753 }
2754
2755 bool IsFoodRotten()
2756 {
2757 if ( GetFoodStage() )
2758 {
2759 return GetFoodStage().IsFoodRotten();
2760 }
2761
2762 return false;
2763 }
2764
2765 //food stage change
2766 void ChangeFoodStage( FoodStageType new_food_stage_type )
2767 {
2768 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2769 }
2770
2772 {
2773 return GetFoodStage().GetNextFoodStageType( cooking_method );
2774 }
2775
2776 string GetFoodStageName( FoodStageType food_stage_type )
2777 {
2778 return GetFoodStage().GetFoodStageName( food_stage_type );
2779 }
2780
2781 bool CanChangeToNewStage( CookingMethodType cooking_method )
2782 {
2783 return GetFoodStage().CanChangeToNewStage( cooking_method );
2784 }
2785
2786 //Use this to receive food stage from another Edible_Base
2787 void TransferFoodStage( notnull Edible_Base source )
2788 {
2789 if ( !source.GetFoodStage())
2790 return;
2791 m_LastDecayStage = source.GetLastDecayStage();
2792 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2793 m_DecayTimer = source.GetDecayTimer();
2794 m_DecayDelta = source.GetDecayDelta();
2795 }
2796
2798 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2799 {
2800 HandleFoodStageChangeAgents(stageOld,stageNew);
2801 UpdateVisualsEx(); //performed on server only
2802 }
2803
2806 {
2807 switch (stageNew)
2808 {
2809 case FoodStageType.BAKED:
2810 case FoodStageType.BOILED:
2811 case FoodStageType.DRIED:
2812 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2813 break;
2814
2815 case FoodStageType.BURNED:
2816 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2817 break;
2818 }
2819 }
2820
2821 //================================================================
2822 // COOKING
2823 //================================================================
2824 //cooking time
2825 float GetCookingTime()
2826 {
2827 return GetFoodStage().GetCookingTime();
2828 }
2829
2830 void SetCookingTime( float time )
2831 {
2832 GetFoodStage().SetCookingTime( time );
2833
2834 //synchronize when calling on server
2835 Synchronize();
2836 }
2837
2838 void ResetCookingTime()
2839 {
2840 if (GetFoodStage())
2841 {
2842 GetFoodStage().SetCookingTime(0);
2843 Synchronize();
2844 }
2845 }
2846
2847 //replace edible with new item (opening cans)
2848 void ReplaceEdibleWithNew( string typeName )
2849 {
2850 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2851 if (player)
2852 {
2853 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2854 player.ServerReplaceItemInHandsWithNew(lambda);
2855 }
2856 else
2857 Error("ReplaceEdibleWithNew - cannot use edible without player");
2858 }
2859
2861 {
2863 }
2864
2865 override void SetActions()
2866 {
2867 super.SetActions();
2868
2871 }
2872
2873 protected void SoundCookingStart(string sound_name)
2874 {
2875 #ifndef SERVER
2876 if (m_SoundPlaying != sound_name)
2877 {
2879
2880 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2881 m_SoundPlaying = sound_name;
2882 }
2883 #endif
2884 }
2885
2886 protected void SoundCookingStop()
2887 {
2888 #ifndef SERVER
2890 {
2891 m_SoundEffectCooking.Stop();
2892 m_SoundEffectCooking = null;
2893 m_SoundPlaying = "";
2894 }
2895 #endif
2896 }
2897
2898 override bool CanDecay()
2899 {
2900 return false;
2901 }
2902
2903 override bool CanProcessDecay()
2904 {
2905 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2906 }
2907
2908 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2909 {
2910 m_DecayDelta = 0.0;
2911
2912 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2913 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2914 if ( hasRootAsPlayer )
2916
2917 /*Print( "-------------------------" );
2918 Print( this );
2919 Print( m_DecayTimer );
2920 Print( m_DecayDelta );
2921 Print( m_LastDecayStage );*/
2922
2923 if ( IsFruit() || IsMushroom() )
2924 {
2925 // fruit, vegetables and mushrooms
2927 {
2928 switch ( GetFoodStageType() )
2929 {
2930 case FoodStageType.RAW:
2933 break;
2934
2935 case FoodStageType.BOILED:
2938 break;
2939
2940 case FoodStageType.BAKED:
2943 break;
2944
2945 case FoodStageType.DRIED:
2946 case FoodStageType.BURNED:
2947 case FoodStageType.ROTTEN:
2948 default:
2949 m_DecayTimer = -1;
2951 return;
2952 }
2953
2954 //m_DecayTimer = m_DecayTimer / 1000.0;
2955 }
2956
2957 m_DecayTimer -= ( delta * m_DecayDelta );
2958
2959 if ( m_DecayTimer <= 0 )
2960 {
2961 if ( m_LastDecayStage != FoodStageType.NONE )
2962 {
2963 // switch to decayed stage
2964 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2965 {
2967 }
2968 if ( m_LastDecayStage == FoodStageType.RAW )
2969 {
2970 int rng = Math.RandomIntInclusive( 0, 100 );
2972 {
2974 }
2975 else
2976 {
2977 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2978 {
2980 }
2981 else
2982 {
2984 }
2985 }
2986 }
2987 }
2988 }
2989
2990 }
2991 else if ( IsMeat() )
2992 {
2993 // meat
2995 {
2996 switch ( GetFoodStageType() )
2997 {
2998 case FoodStageType.RAW:
3001 break;
3002
3003 case FoodStageType.BOILED:
3006 break;
3007
3008 case FoodStageType.BAKED:
3011 break;
3012
3013 case FoodStageType.DRIED:
3016 break;
3017
3018 case FoodStageType.BURNED:
3019 case FoodStageType.ROTTEN:
3020 default:
3021 m_DecayTimer = -1;
3023 return;
3024 }
3025 }
3026
3027 m_DecayTimer -= ( delta * m_DecayDelta );
3028
3029 if ( m_DecayTimer <= 0 )
3030 {
3031 if ( m_LastDecayStage != FoodStageType.NONE )
3032 {
3033 // switch to decayed stage
3034 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3035 {
3037 }
3038 }
3039 }
3040 }
3041 else if ( IsCorpse() )
3042 {
3043 // corpse
3045 {
3046 switch ( GetFoodStageType() )
3047 {
3048 case FoodStageType.RAW:
3051 break;
3052
3053 case FoodStageType.BURNED:
3054 case FoodStageType.ROTTEN:
3055 default:
3056 m_DecayTimer = -1;
3058 return;
3059 }
3060 }
3061
3062 m_DecayTimer -= ( delta * m_DecayDelta );
3063
3064 if ( m_DecayTimer <= 0 )
3065 {
3066 if ( m_LastDecayStage != FoodStageType.NONE )
3067 {
3068 // switch to decayed stage
3069 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3070 {
3072 }
3073 }
3074 }
3075 }
3076 else
3077 {
3078 // opened cans
3079 m_DecayTimer -= ( delta * m_DecayDelta );
3080
3081 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
3082 {
3085 //m_DecayTimer = m_DecayTimer / 1000.0;
3086 }
3087 else
3088 {
3089 if ( m_DecayTimer <= 0 )
3090 {
3091 InsertAgent(eAgents.FOOD_POISON, 1);
3092 m_DecayTimer = -1;
3093 }
3094 }
3095 }
3096 }
3097
3098 protected void UpdateVaporParticle()
3099 {
3100 if (GetGame().IsDedicatedServer())
3101 return;
3102
3103 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
3104 {
3105 InventoryLocation invLoc = new InventoryLocation();
3106 GetInventory().GetCurrentInventoryLocation(invLoc);
3107 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
3108 {
3109 ParticleManager ptcMgr = ParticleManager.GetInstance();
3110 if (ptcMgr)
3111 {
3112 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
3113 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
3114 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
3115 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
3116 }
3117 }
3118 }
3119 else if (m_HotVaporParticle)
3120 {
3121 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
3122 {
3123 m_HotVaporParticle.Stop();
3124 m_HotVaporParticle = null;
3125 return;
3126 }
3127
3128 InventoryLocation inventoryLoc = new InventoryLocation();
3129 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
3130 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
3131 {
3132 m_HotVaporParticle.Stop();
3133 m_HotVaporParticle = null;
3134 }
3135 }
3136 }
3137
3138 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
3139 {
3140 if (GetFoodStage())
3141 {
3142 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
3143 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
3144 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
3145 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
3146 }
3147
3148 super.GetDebugActions(outputList);
3149 }
3150
3151 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
3152 {
3153 super.OnAction(action_id, player, ctx);
3154
3155 if ( GetGame().IsServer() )
3156 {
3157 if ( action_id == EActions.FOOD_STAGE_PREV )
3158 {
3159 int food_stage_prev = GetFoodStageType() - 1;
3160 if (food_stage_prev <= 0)
3161 {
3162 food_stage_prev = FoodStageType.COUNT - 1;
3163 }
3164 ChangeFoodStage(food_stage_prev);
3165 return true;
3166 }
3167 else if ( action_id == EActions.FOOD_STAGE_NEXT )
3168 {
3169 int food_stage_next = GetFoodStageType() + 1;
3170 if (food_stage_next >= FoodStageType.COUNT )
3171 {
3172 food_stage_next = FoodStageType.RAW;
3173 }
3174 ChangeFoodStage(food_stage_next);
3175 return true;
3176 }
3177
3178 }
3179
3180 #ifdef DIAG_DEVELOPER
3181 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
3182 {
3183 PrintNutritionsData();
3184 return true;
3185 }
3186 #endif
3187
3188 return false;
3189 }
3190
3191 override string GetDebugText()
3192 {
3193 string debug_output;
3194
3195 debug_output = super.GetDebugText();
3196
3197 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
3198 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
3199
3200 return debug_output;
3201 }
3202
3203 //================================================================
3204 // GENERAL GETTERS
3205 //================================================================
3206
3207 override float GetBaitEffectivity()
3208 {
3209 float ret = super.GetBaitEffectivity();
3210
3211 if (IsFoodRotten())
3212 {
3213 ret *= 0.5;
3214 }
3215
3216 return ret;
3217 }
3218
3219 float GetDecayTimer()
3220 {
3221 return m_DecayTimer;
3222 }
3223
3224 float GetDecayDelta()
3225 {
3226 return m_DecayDelta;
3227 }
3228
3230 {
3231 return m_LastDecayStage;
3232 }
3233
3234 #ifdef DIAG_DEVELOPER
3235 private void PrintNutritionsData()
3236 {
3237 string nutritionsData = "";
3238
3239 FoodStage stage = GetFoodStage();
3240 FoodStageType stageType = stage.GetFoodStageType();
3241
3242 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
3243 if (profile)
3244 {
3245 nutritionsData = string.Format("Item: %1\n\n", this);
3246 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
3247 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
3248 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
3249 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
3250 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
3251 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
3252 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
3253
3254 if (profile.IsLiquid())
3255 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
3256
3257 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
3258 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
3259 }
3260
3261 nutritionsData += "-----\n";
3262
3263 Debug.Log(nutritionsData);
3264 }
3265 #endif
3266
3268 //DEPRECATED
3270 void UpdateVisuals()
3271 {
3273 }
3274}
3275
3277{
3278 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
3279};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.