Entity which has the particle instance as an ObjectComponent. Подробнее...
Граф наследования:ParticleSource:Защищенные члены | |
| void | ParticleInit () |
| Empty - Only needed for Particle. | |
| proto native void | SetParticleAutoDestroyFlags (ParticleAutoDestroyFlags flags) |
| Enables the particle to automatically clean up itself when ending or stopping. | |
| void | DisableAutoDestroy () |
| Disables the particle automatically cleaning up itself when ending or stopping. | |
| proto native int | GetParticleAutoDestroyFlags () |
| Gets the currently set ParticleAutoDestroyFlags flags set on this ParticleSource. | |
Events | |
ParticleBase events For ParticleSource, these are handed on C++ side For more information, read ParticleEvents | |
| void | OnParticleParented (IEntity parent) |
| Event when the particle receives a parent. | |
| void | OnParticleUnParented (IEntity parent) |
| Event when the particle is orphaned. | |
| void | OnParticleStop () |
| Event when the particle stops. | |
Misc backwards compatibility helpers | |
Helpers for misc backwards compatibility functionality | |
| override void | AddAsChild (Object parent, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_rotation_to_world=false) |
| Attaches this particle onto some object. If null value is provided then the particle will be detached from the current parent. | |
Parameter API | |
Helpful methods for getting or setting parameters | |
| override void | SetParticleParam (int parameter_id, float value) |
| Set the value of a parameter of all emitors in the particle. | |
| override void | SetParameter (int emitter, int parameter, float value) |
| Set the value of a parameter of an emitor in the particle. | |
| override void | GetParameter (int emitter, int parameter, out float value) |
| Get the value of a parameter of an emitor in the particle. | |
| override float | GetParameterEx (int emitter, int parameter) |
| Get the value of a parameter of an emitor in the particle. | |
| override void | ScaleParticleParamFromOriginal (int parameter_id, float coef) |
| Scales the given parameter on all emitors relatively to their ORIGINAL value. | |
| override void | ScaleParticleParam (int parameter_id, float coef) |
| Scales the given parameter on all emitors relatively to their CURRENT value. | |
| override void | IncrementParticleParamFromOriginal (int parameter_id, float value) |
| Increments the value of the given parameter relatively from the ORIGINAL value. | |
| override void | IncrementParticleParam (int parameter_id, float value) |
| Increments the value of the given parameter relatively from the CURRENT value. | |
Защищенные статические члены | |
Create a particle (static) | |
Helper static methods to create/attach/play a ParticleSource on one line | |
| static ParticleSource | CreateParticle (int id, vector pos, bool playOnCreation=false, Object parent=null, vector ori=vector.Zero, bool forceWorldRotation=false, Class owner=null) |
| Create function. | |
| static ParticleSource | CreateParticleEx (int id, vector pos, int flags=ParticlePropertiesFlags.NONE, Object parent=null, vector ori=vector.Zero, Class owner=null) |
| Master create function. | |
| static override Particle | CreateOnObject (int particle_id, Object parent_obj, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_world_rotation=false) |
| Creates a particle emitter and attaches it on the given object. | |
| static override Particle | Create (int particle_id, Object parent_obj, vector local_pos="0 0 0", vector local_ori="0 0 0") |
| Legacy function for backwards compatibility. | |
| static override Particle | CreateInWorld (int particle_id, vector global_pos, vector global_ori="0 0 0", bool force_world_rotation=false) |
| Creates a particle emitter on the given position. | |
| static override ParticleSource | Create (int particle_id, vector global_pos, vector global_ori="0 0 0") |
| Legacy function for backwards compatibility with 1.01 and below. | |
Static play on creation | |
You can use the following Play(...) functions to create and activate a particle in 1 line of your script. | |
| static override Particle | PlayOnObject (int particle_id, Object parent_obj, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_world_rotation=false) |
| Creates a particle emitter, attaches it on the given object and activates it. | |
| static override Particle | Play (int particle_id, Object parent_obj, vector local_pos="0 0 0", vector local_ori="0 0 0") |
| Legacy function for backwards compatibility with 1.01 and below. | |
| static override Particle | PlayInWorld (int particle_id, vector global_pos) |
| Creates a particle emitter on the given position and activates it. | |
| static override Particle | Play (int particle_id, vector global_pos) |
| Legacy function for backwards compatibility with 1.01 and below. | |
Закрытые члены | |
| void | ParticleSource () |
| ctor | |
| void | ~ParticleSource () |
| dtor | |
Playback | |
Methods regarding playing/stopping of particle | |
| proto bool | PlayParticleNative (int flags) |
| Method to tell the particle to start playing. | |
| override bool | PlayParticleEx (int particle_id=-1, int flags=0) |
| Method to tell the particle to start playing. | |
| proto bool | StopParticleNative (int flags) |
| Method to tell the particle to stop playing. | |
| override bool | StopParticle (int flags=0) |
| Method to tell the particle to stop playing. | |
| proto native bool | ResetParticleNative () |
| Method to tell the particle to reset. | |
| override bool | ResetParticle () |
| Method to tell the particle to reset. | |
| proto native bool | RestartParticleNative () |
| Method to tell the particle to restart (reset + play) | |
| override bool | RestartParticle () |
| Method to tell the particle to restart (reset + play) | |
| proto bool | IsParticlePlayingNative () |
| Ask if the particle is still playing. | |
| override bool | IsParticlePlaying () |
| Ask if the particle is still playing. | |
SetParticle | |
Methods that set the particle to be used | |
| proto native bool | SetParticleNative (string path) |
| Assigns a particle to the ParticleSource. | |
| bool | SetParticle (string path) |
| Assigns a particle to the ParticleSource. | |
| bool | SetParticleByID (int id) |
| Assigns a particle to the ParticleSource. | |
| override void | SetSource (int particle_id) |
| Sets particle id. | |
GetParticle | |
Methods that get the particle assigned | |
| proto bool | GetParticleNative (out string path, EGetParticleMode mode) |
| Gets the path to the currently assigned particle. | |
| bool | GetParticle (out string path, EGetParticleMode mode) |
| Gets the path to the currently assigned particle. | |
| override int | GetParticleID () |
| Gets the ParticleList ID of the currently assigned particle. | |
| int | GetParticleIDLegacy () |
| Gets the ParticleList ID of the currently assigned particle. | |
Apply properties | |
Methods to apply properties to the particle | |
| proto native bool | ApplyPropertiesNative (ParticleProperties properties) |
| Applies the properties given to the ParticleSource. | |
| bool | ApplyProperties (ParticleProperties properties) |
| Applies the properties given to the ParticleSource. | |
Properties and state | |
Obtain information or set properties regarding the state of the Particle | |
| override Object | GetDirectParticleEffect () |
| Returns direct particle effect entity. | |
| override Object | GetParticleParent () |
| Returns the parent of this Particle if there is one. | |
| proto bool | HasActiveParticleNative () |
| Returns if there is any particle active. | |
| override bool | HasActiveParticle () |
| Returns if there is any particle active. | |
| proto int | GetParticleCountNative () |
| Returns the total count of active particles in all emitors. | |
| override int | GetParticleCount () |
| Returns the total count of active particles in all emitors. | |
| proto bool | IsRepeatNative () |
| Returns whether there is a repeating particle. | |
| override bool | IsRepeat () |
| Returns whether there is a repeating particle. | |
| proto float | GetMaxLifetimeNative () |
| Returns the approx. max lifetime. | |
| override float | GetMaxLifetime () |
| Returns the approx. max lifetime. | |
| proto native Class | GetOwner () |
| Get the owner of this ParticleSource. | |
| proto native void | SetOwner (Class owner) |
| Set the owner of this ParticleSource. | |
| proto native void | Orphan () |
| null the owner of this ParticleSource | |
Owning ParticleManager | |
Methods regarding the owner | |
| proto native ParticleManager | GetParticleManager () |
| Get the ParticleManager the ParticleSource belongs to if any. | |
| proto native int | GetIndex () |
| Get the index of this ParticleSource in the owning ParticleManager. | |
Закрытые члены унаследованные от Particle | |
| override void | PlayParticle (int particle_id=-1) |
| Method to tell the particle to start playing. | |
| override bool | PlayParticleEx (int particle_id=-1, int flags=0) |
| Method to tell the particle to start playing. | |
| void | Play (int particle_id=-1) |
| Legacy function for backwards compatibility with 1.01 and below. | |
| override bool | StopParticle (int flags=0) |
| Method to tell the particle to stop playing. | |
| void | Stop () |
| Legacy function for backwards compatibility with 1.14 and below. | |
| void | SetSource (int particle_id) |
| Sets particle id. | |
| int | GetParticleID () |
| Gets particle id. | |
| Object | GetDirectParticleEffect () |
| Returns direct particle effect entity which is usually handled by this class 'Particle' if there is one. | |
| Object | GetParticleParent () |
| Returns the parent of this Particle if there is one. | |
| bool | HasActiveParticle () |
| Returns if there is any particle active. | |
| int | GetParticleCount () |
| Returns the total count of active particles in all emitors. | |
| bool | IsRepeat () |
| Returns whether there is a repeating particle. | |
| float | GetMaxLifetime () |
| Returns the approx. max lifetime. | |
| void | ParticleInit () |
| Purely here so that it can be emptied in ParticleSource. | |
| vector | RandWiggleVector () |
| Helper to get a randomized wiggle vector. | |
| float | RandWiggleFloat () |
| Helper to get a randomized wiggle float value. | |
| void | UpdateState () |
| Creates/Destroys ParticleEffect child according to current state. | |
Static counter API | |
Gives counter information for the class | |
| proto int | GetCountID () |
| Gets the ID for the ParticleSource. | |
| proto static native int | GetStaticCount () |
| Gets the amount of ParticleSource that have been created since the start of the program. | |
| proto static native int | GetStaticActiveCount () |
| Gets the amount of ParticleSource that are currently existing. | |
Wiggle API | |
Settings to make the Particle wiggle | |
| void | RandomizeOrientation () |
| Randomizes a new orientation and applies it. | |
| override void | SetWiggle (float random_angle, float random_interval) |
| Makes the particle change direction by random_angle every random_interval seconds. | |
| override void | StopWiggle () |
| Stops randomized wiggle. | |
Misc Particle specific helpers | |
Functionality specific for Particle, so we empty them here | |
| void | UpdateState () |
| Empty. | |
| void | DestroyParticleEffect () |
| Empty. | |
| void | CreateParticleEffect () |
| Empty. | |
| void | OnCheckAutoDelete () |
| Empty. | |
| void | OnToDelete () |
| Empty. | |
| void | EOnFrame (IEntity other, float timeSlice) |
| Empty. | |
Дополнительные унаследованные члены | |
Закрытые статические члены унаследованные от Particle | |
| static Particle | CreateOnObject (int particle_id, Object parent_obj, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_world_rotation=false) |
| Creates a particle emitter and attaches it on the given object. | |
| static Particle | Create (int particle_id, Object parent_obj, vector local_pos="0 0 0", vector local_ori="0 0 0") |
| Legacy function for backwards compatibility. | |
| static Particle | CreateInWorld (int particle_id, vector global_pos, vector global_ori="0 0 0", bool force_world_rotation=false) |
| Creates a particle emitter on the given position. | |
| static Particle | Create (int particle_id, vector global_pos, vector global_ori="0 0 0") |
| Legacy function for backwards compatibility with 1.01 and below. | |
| static Particle | PlayOnObject (int particle_id, Object parent_obj, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_world_rotation=false) |
| Creates a particle emitter, attaches it on the given object and activates it. | |
| static Particle | Play (int particle_id, Object parent_obj, vector local_pos="0 0 0", vector local_ori="0 0 0") |
| Legacy function for backwards compatibility with 1.01 and below. | |
| static Particle | PlayInWorld (int particle_id, vector global_pos) |
| Creates a particle emitter on the given position and activates it. | |
| static Particle | Play (int particle_id, vector global_pos) |
| Legacy function for backwards compatibility with 1.01 and below. | |
| int | m_ParticleID |
| ID from ParticleList if assigned. | |
| float | m_Lifetime |
| Approx. remaining lifetime of particle. | |
| bool | m_IsRepeat |
| Whether this particle repeats. | |
| Object | m_ParentObject |
| Parent Object the Particle is child of. | |
| Object | m_ParticleEffect |
| The child object which contains the actual particle. | |
| int | m_PreviousFrame |
| DEPRECATED. | |
Entity which has the particle instance as an ObjectComponent.
См. определение в файле ParticleSource.c строка 123