DayZ 1.28
DayZ Explorer by KGB
 
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◆ GetFoodNutritionalIndex()

static float ReplaceEdibleWithNewLambda::GetFoodNutritionalIndex ( ItemBase item,
string classname = "",
int food_stage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1545

1545 : ItemBase
1546{
1547 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1548
1549 const string SOUND_BAKING_START = "Baking_SoundSet";
1550 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1551 const string SOUND_BOILING_START = "Boiling_SoundSet";
1552 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1553 const string SOUND_DRYING_START = "Drying_SoundSet";
1554 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1555 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1556
1557 protected bool m_MakeCookingSounds;
1558 protected SoundOnVehicle m_SoundCooking;
1560 protected string m_SoundPlaying;
1561 ref FoodStage m_FoodStage;
1562 protected float m_DecayTimer;
1563 protected float m_DecayDelta = 0.0;
1566
1568
1569 void Edible_Base()
1570 {
1571 if (HasFoodStage())
1572 {
1573 m_FoodStage = new FoodStage(this);
1574
1575 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1576 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1577
1578 m_SoundPlaying = "";
1580 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1581 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1582 }
1583 }
1584
1585 override void EEInit()
1586 {
1587 super.EEInit();
1588
1589 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1590 }
1591
1592 override void EEDelete(EntityAI parent)
1593 {
1594 super.EEDelete(parent);
1595
1596 RemoveAudio();
1597
1599 m_HotVaporParticle.Stop();
1600 }
1601
1602 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1603 {
1604 super.EEItemLocationChanged(oldLoc, newLoc);
1605
1607 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1608 {
1609 switch (oldLoc.GetParent().GetType())
1610 {
1611 case "FryingPan":
1612 case "Pot":
1613 case "Cauldron":
1614 case "SharpWoodenStick":
1615 MakeSoundsOnClient(false);
1616 break;
1617 }
1618
1620 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1621 {
1622 MakeSoundsOnClient(false);
1623 }
1624 }
1625
1626 if (oldLoc.IsValid())
1628
1629 if (CanHaveTemperature())
1631 }
1632
1633 void UpdateVisualsEx(bool forced = false)
1634 {
1635 if (GetFoodStage())
1636 GetFoodStage().UpdateVisualsEx(forced);
1637 }
1638
1639 bool Consume(float amount, PlayerBase consumer)
1640 {
1641 AddQuantity(-amount, false, false);
1642 OnConsume(amount, consumer);
1643
1644 return true;
1645 }
1646
1647 void OnConsume(float amount, PlayerBase consumer)
1648 {
1650 {
1651 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1652 }
1653 }
1654
1656 int FilterAgents(int agentsIn)
1657 {
1658 int foodStageType;
1659
1660 FoodStage foodStage = GetFoodStage();
1661 if (foodStage)
1662 foodStageType = foodStage.GetFoodStageType();
1663
1665 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1666 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1667 agentsIn &= ~eAgents.FOOD_POISON;
1668
1669 return agentsIn;
1670 }
1671
1672 //food staging
1673 override bool CanBeCooked()
1674 {
1675 return false;
1676 }
1677
1678 override bool CanBeCookedOnStick()
1679 {
1680 return false;
1681 }
1682
1683 override float GetTemperatureFreezeTime()
1684 {
1685 if (GetFoodStage())
1686 {
1687 switch (m_FoodStage.GetFoodStageType())
1688 {
1689 case FoodStageType.DRIED:
1690 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1691
1692 case FoodStageType.BURNED:
1693 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1694
1695 default:
1696 return super.GetTemperatureFreezeTime();
1697 }
1698 }
1699
1700 return super.GetTemperatureFreezeTime();
1701 }
1702
1703 override float GetTemperatureThawTime()
1704 {
1705 if (GetFoodStage())
1706 {
1707 switch (m_FoodStage.GetFoodStageType())
1708 {
1709 case FoodStageType.DRIED:
1710 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1711
1712 case FoodStageType.BURNED:
1713 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1714
1715 default:
1716 return super.GetTemperatureThawTime();
1717 }
1718 }
1719
1720 return super.GetTemperatureThawTime();
1721 }
1722
1723 override bool CanItemOverheat()
1724 {
1725 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1726 }
1727
1728 //================================================================
1729 // SYNCHRONIZATION
1730 //================================================================
1731 void Synchronize()
1732 {
1733 SetSynchDirty();
1734 }
1735
1736 override void OnVariablesSynchronized()
1737 {
1738 super.OnVariablesSynchronized();
1739
1740 //UpdateVisualsEx(); //performed on client only
1741
1742 //update audio
1744 {
1745 RefreshAudio();
1746 }
1747 else
1748 {
1749 RemoveAudio();
1750 }
1751
1752 if (CanHaveTemperature())
1754 }
1755
1756 //================================================================
1757 // AUDIO EFFECTS (WHEN ON DCS)
1758 //================================================================
1759 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1760 {
1761 m_MakeCookingSounds = soundstate;
1762 m_CookedByMethod = cookingMethod;
1763
1764 Synchronize();
1765 }
1766
1767 protected void RefreshAudio()
1768 {
1769 string soundName = "";
1770
1771 FoodStageType currentFoodStage = GetFoodStageType();
1773
1774 if (currentFoodStage == FoodStageType.BURNED)
1775 {
1776 soundName = SOUND_BURNING_DONE;
1777 }
1778 else
1779 {
1780 switch (m_CookedByMethod)
1781 {
1782 case CookingMethodType.BAKING:
1783 {
1784 if (nextFoodStage == FoodStageType.BAKED)
1785 soundName = SOUND_BAKING_START;
1786 else if (currentFoodStage == FoodStageType.BAKED)
1787 soundName = SOUND_BAKING_DONE;
1788 else
1789 soundName = "";
1790 break;
1791 }
1792
1793 case CookingMethodType.BOILING:
1794 {
1795 if (nextFoodStage == FoodStageType.BOILED)
1796 soundName = SOUND_BOILING_START;
1797 else if (currentFoodStage == FoodStageType.BOILED)
1798 soundName = SOUND_BOILING_DONE;
1799 else
1800 soundName = "";
1801 break;
1802 }
1803
1804 case CookingMethodType.DRYING:
1805 {
1806 if (nextFoodStage == FoodStageType.DRIED)
1807 soundName = SOUND_DRYING_START;
1808 else if (currentFoodStage == FoodStageType.DRIED)
1809 soundName = SOUND_DRYING_DONE;
1810 else
1811 soundName = "";
1812 break;
1813 }
1814
1815 default:
1816 soundName = "";
1817 break;
1818 }
1819
1820 if (nextFoodStage == FoodStageType.BURNED)
1821 {
1822 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1823 {
1824 soundName = SOUND_BURNING_DONE;
1825 }
1826 else // pre-emptive burning sounds replace regular ones
1827 {
1828 array<float> nextStageProperties = new array<float>();
1829 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1830 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1831 float progress01 = GetCookingTime() / nextStageTime;
1832 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1833 {
1834 soundName = SOUND_BURNING_DONE;
1835 }
1836 }
1837 }
1838 }
1839
1840 SoundCookingStart(soundName);
1841 }
1842
1843 protected void RemoveAudio()
1844 {
1845 m_MakeCookingSounds = false;
1847 }
1848
1849 //================================================================
1850 // SERIALIZATION
1851 //================================================================
1852 override void OnStoreSave(ParamsWriteContext ctx)
1853 {
1854 super.OnStoreSave(ctx);
1855
1856 if (GetFoodStage())
1857 {
1858 GetFoodStage().OnStoreSave(ctx);
1859 }
1860
1861 // food decay
1862 ctx.Write(m_DecayTimer);
1864 }
1865
1866 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1867 {
1868 if (!super.OnStoreLoad(ctx, version))
1869 return false;
1870
1871 if (GetFoodStage())
1872 {
1873 if (!GetFoodStage().OnStoreLoad(ctx, version))
1874 return false;
1875 }
1876
1877 if (version >= 115)
1878 {
1879 if (!ctx.Read(m_DecayTimer))
1880 {
1881 m_DecayTimer = 0.0;
1882 return false;
1883 }
1884 if (!ctx.Read(m_LastDecayStage))
1885 {
1887 return false;
1888 }
1889 }
1890
1891 UpdateVisualsEx(true); //forced init visuals
1892 Synchronize();
1893
1894 return true;
1895 }
1896
1897 override void AfterStoreLoad()
1898 {
1899 super.AfterStoreLoad();
1900
1901 Synchronize();
1902 }
1903
1904 //get food stage
1905 override FoodStage GetFoodStage()
1906 {
1907 return m_FoodStage;
1908 }
1909
1910 //food types
1911 override bool IsMeat()
1912 {
1913 return false;
1914 }
1915
1916 override bool IsCorpse()
1917 {
1918 return false;
1919 }
1920
1921 override bool IsFruit()
1922 {
1923 return false;
1924 }
1925
1926 override bool IsMushroom()
1927 {
1928 return false;
1929 }
1930
1931 //================================================================
1932 // NUTRITIONAL VALUES
1933 //================================================================
1934 //food properties
1935 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1936 {
1937 Edible_Base food_item = Edible_Base.Cast(item);
1938 if (food_item && food_item.GetFoodStage())
1939 {
1940 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1941 }
1942 else if (classname != "" && food_stage)
1943 {
1944 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1945 }
1946 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1947 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1948
1949 }
1950
1951 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1952 {
1953 Edible_Base food_item = Edible_Base.Cast(item);
1954 if (food_item && food_item.GetFoodStage())
1955 {
1956 return FoodStage.GetEnergy(food_item.GetFoodStage());
1957 }
1958 else if (classname != "" && food_stage)
1959 {
1960 return FoodStage.GetEnergy(null, food_stage, classname);
1961 }
1962 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1963 return GetGame().ConfigGetFloat( class_path + " energy" );
1964 }
1965
1966 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1967 {
1968 Edible_Base food_item = Edible_Base.Cast(item);
1969 if (food_item && food_item.GetFoodStage())
1970 {
1971 return FoodStage.GetWater(food_item.GetFoodStage());
1972 }
1973 else if (classname != "" && food_stage)
1974 {
1975 return FoodStage.GetWater(null, food_stage, classname);
1976 }
1977 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1978 return GetGame().ConfigGetFloat( class_path + " water" );
1979 }
1980
1981 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1982 {
1983 Edible_Base food_item = Edible_Base.Cast(item);
1984 if (food_item && food_item.GetFoodStage())
1985 {
1986 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1987 }
1988 else if (classname != "" && food_stage)
1989 {
1990 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1991 }
1992 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1993 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1994
1995 }
1996
1997 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1998 {
1999 Edible_Base food_item = Edible_Base.Cast(item);
2000 if (food_item && food_item.GetFoodStage())
2001 {
2002 return FoodStage.GetToxicity(food_item.GetFoodStage());
2003 }
2004 else if (classname != "" && food_stage)
2005 {
2006 return FoodStage.GetToxicity(null, food_stage, classname);
2007 }
2008 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2009 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2010 }
2011
2012 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2013 {
2014 Edible_Base food_item = Edible_Base.Cast(item);
2015 if (food_item && food_item.GetFoodStage())
2016 {
2017 return FoodStage.GetAgents(food_item.GetFoodStage());
2018 }
2019 else if (classname != "" && food_stage)
2020 {
2021 return FoodStage.GetAgents(null, food_stage, classname);
2022 }
2023 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2024 return GetGame().ConfigGetInt( class_path + " agents" );
2025 }
2026
2027 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2028 {
2029 Edible_Base food_item = Edible_Base.Cast(item);
2030 if (food_item && food_item.GetFoodStage())
2031 {
2032 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2033 }
2034 else if (classname != "" && food_stage)
2035 {
2036 return FoodStage.GetDigestibility(null, food_stage, classname);
2037 }
2038 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2039 return GetGame().ConfigGetInt( class_path + " digestibility" );
2040 }
2041
2042 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2043 {
2044 Edible_Base foodItem = Edible_Base.Cast(item);
2045 if (foodItem && foodItem.GetFoodStage())
2046 {
2047 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2048 }
2049 else if (className != "" && foodStage)
2050 {
2051 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2052 }
2053 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2054 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2055 }
2056
2057 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2058 {
2059 NutritionalProfile profile = new NutritionalProfile();
2060 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2061 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2062 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2063 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2064 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2065 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2066 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2067 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2068
2069 return profile;
2070 }
2071
2072 //================================================================
2073 // FOOD STAGING
2074 //================================================================
2076 {
2077 return GetFoodStage().GetFoodStageType();
2078 }
2079
2080 //food stage states
2081 bool IsFoodRaw()
2082 {
2083 if ( GetFoodStage() )
2084 {
2085 return GetFoodStage().IsFoodRaw();
2086 }
2087
2088 return false;
2089 }
2090
2091 bool IsFoodBaked()
2092 {
2093 if ( GetFoodStage() )
2094 {
2095 return GetFoodStage().IsFoodBaked();
2096 }
2097
2098 return false;
2099 }
2100
2101 bool IsFoodBoiled()
2102 {
2103 if ( GetFoodStage() )
2104 {
2105 return GetFoodStage().IsFoodBoiled();
2106 }
2107
2108 return false;
2109 }
2110
2111 bool IsFoodDried()
2112 {
2113 if ( GetFoodStage() )
2114 {
2115 return GetFoodStage().IsFoodDried();
2116 }
2117
2118 return false;
2119 }
2120
2121 bool IsFoodBurned()
2122 {
2123 if ( GetFoodStage() )
2124 {
2125 return GetFoodStage().IsFoodBurned();
2126 }
2127
2128 return false;
2129 }
2130
2131 bool IsFoodRotten()
2132 {
2133 if ( GetFoodStage() )
2134 {
2135 return GetFoodStage().IsFoodRotten();
2136 }
2137
2138 return false;
2139 }
2140
2141 //food stage change
2142 void ChangeFoodStage( FoodStageType new_food_stage_type )
2143 {
2144 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2145 }
2146
2148 {
2149 return GetFoodStage().GetNextFoodStageType( cooking_method );
2150 }
2151
2152 string GetFoodStageName( FoodStageType food_stage_type )
2153 {
2154 return GetFoodStage().GetFoodStageName( food_stage_type );
2155 }
2156
2157 bool CanChangeToNewStage( CookingMethodType cooking_method )
2158 {
2159 return GetFoodStage().CanChangeToNewStage( cooking_method );
2160 }
2161
2162 //Use this to receive food stage from another Edible_Base
2163 void TransferFoodStage( notnull Edible_Base source )
2164 {
2165 if ( !source.GetFoodStage())
2166 return;
2167 m_LastDecayStage = source.GetLastDecayStage();
2168 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2169 m_DecayTimer = source.GetDecayTimer();
2170 m_DecayDelta = source.GetDecayDelta();
2171 }
2172
2174 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2175 {
2176 HandleFoodStageChangeAgents(stageOld,stageNew);
2177 UpdateVisualsEx(); //performed on server only
2178 }
2179
2182 {
2183 switch (stageNew)
2184 {
2185 case FoodStageType.BAKED:
2186 case FoodStageType.BOILED:
2187 case FoodStageType.DRIED:
2188 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2189 break;
2190
2191 case FoodStageType.BURNED:
2192 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2193 break;
2194 }
2195 }
2196
2197 //================================================================
2198 // COOKING
2199 //================================================================
2200 //cooking time
2201 float GetCookingTime()
2202 {
2203 return GetFoodStage().GetCookingTime();
2204 }
2205
2206 void SetCookingTime( float time )
2207 {
2208 GetFoodStage().SetCookingTime( time );
2209
2210 //synchronize when calling on server
2211 Synchronize();
2212 }
2213
2214 void ResetCookingTime()
2215 {
2216 if (GetFoodStage())
2217 {
2218 GetFoodStage().SetCookingTime(0);
2219 Synchronize();
2220 }
2221 }
2222
2223 //replace edible with new item (opening cans)
2224 void ReplaceEdibleWithNew( string typeName )
2225 {
2226 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2227 if (player)
2228 {
2229 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2230 player.ServerReplaceItemInHandsWithNew(lambda);
2231 }
2232 else
2233 Error("ReplaceEdibleWithNew - cannot use edible without player");
2234 }
2235
2237 {
2239 }
2240
2241 override void SetActions()
2242 {
2243 super.SetActions();
2244
2247 }
2248
2249 protected void SoundCookingStart(string sound_name)
2250 {
2251 #ifndef SERVER
2252 if (m_SoundPlaying != sound_name)
2253 {
2255
2256 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2257 m_SoundPlaying = sound_name;
2258 }
2259 #endif
2260 }
2261
2262 protected void SoundCookingStop()
2263 {
2264 #ifndef SERVER
2266 {
2267 m_SoundEffectCooking.Stop();
2268 m_SoundEffectCooking = null;
2269 m_SoundPlaying = "";
2270 }
2271 #endif
2272 }
2273
2274 override bool CanDecay()
2275 {
2276 return false;
2277 }
2278
2279 override bool CanProcessDecay()
2280 {
2281 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2282 }
2283
2284 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2285 {
2286 m_DecayDelta = 0.0;
2287
2288 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2289 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2290 if ( hasRootAsPlayer )
2292
2293 /*Print( "-------------------------" );
2294 Print( this );
2295 Print( m_DecayTimer );
2296 Print( m_DecayDelta );
2297 Print( m_LastDecayStage );*/
2298
2299 if ( IsFruit() || IsMushroom() )
2300 {
2301 // fruit, vegetables and mushrooms
2303 {
2304 switch ( GetFoodStageType() )
2305 {
2306 case FoodStageType.RAW:
2309 break;
2310
2311 case FoodStageType.BOILED:
2314 break;
2315
2316 case FoodStageType.BAKED:
2319 break;
2320
2321 case FoodStageType.DRIED:
2322 case FoodStageType.BURNED:
2323 case FoodStageType.ROTTEN:
2324 default:
2325 m_DecayTimer = -1;
2327 return;
2328 }
2329
2330 //m_DecayTimer = m_DecayTimer / 1000.0;
2331 }
2332
2333 m_DecayTimer -= ( delta * m_DecayDelta );
2334
2335 if ( m_DecayTimer <= 0 )
2336 {
2337 if ( m_LastDecayStage != FoodStageType.NONE )
2338 {
2339 // switch to decayed stage
2340 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2341 {
2343 }
2344 if ( m_LastDecayStage == FoodStageType.RAW )
2345 {
2346 int rng = Math.RandomIntInclusive( 0, 100 );
2348 {
2350 }
2351 else
2352 {
2353 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2354 {
2356 }
2357 else
2358 {
2360 }
2361 }
2362 }
2363 }
2364 }
2365
2366 }
2367 else if ( IsMeat() )
2368 {
2369 // meat
2371 {
2372 switch ( GetFoodStageType() )
2373 {
2374 case FoodStageType.RAW:
2377 break;
2378
2379 case FoodStageType.BOILED:
2382 break;
2383
2384 case FoodStageType.BAKED:
2387 break;
2388
2389 case FoodStageType.DRIED:
2392 break;
2393
2394 case FoodStageType.BURNED:
2395 case FoodStageType.ROTTEN:
2396 default:
2397 m_DecayTimer = -1;
2399 return;
2400 }
2401 }
2402
2403 m_DecayTimer -= ( delta * m_DecayDelta );
2404
2405 if ( m_DecayTimer <= 0 )
2406 {
2407 if ( m_LastDecayStage != FoodStageType.NONE )
2408 {
2409 // switch to decayed stage
2410 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2411 {
2413 }
2414 }
2415 }
2416 }
2417 else if ( IsCorpse() )
2418 {
2419 // corpse
2421 {
2422 switch ( GetFoodStageType() )
2423 {
2424 case FoodStageType.RAW:
2427 break;
2428
2429 case FoodStageType.BURNED:
2430 case FoodStageType.ROTTEN:
2431 default:
2432 m_DecayTimer = -1;
2434 return;
2435 }
2436 }
2437
2438 m_DecayTimer -= ( delta * m_DecayDelta );
2439
2440 if ( m_DecayTimer <= 0 )
2441 {
2442 if ( m_LastDecayStage != FoodStageType.NONE )
2443 {
2444 // switch to decayed stage
2445 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2446 {
2448 }
2449 }
2450 }
2451 }
2452 else
2453 {
2454 // opened cans
2455 m_DecayTimer -= ( delta * m_DecayDelta );
2456
2457 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2458 {
2461 //m_DecayTimer = m_DecayTimer / 1000.0;
2462 }
2463 else
2464 {
2465 if ( m_DecayTimer <= 0 )
2466 {
2467 InsertAgent(eAgents.FOOD_POISON, 1);
2468 m_DecayTimer = -1;
2469 }
2470 }
2471 }
2472 }
2473
2474 protected void UpdateVaporParticle()
2475 {
2476 if (GetGame().IsDedicatedServer())
2477 return;
2478
2479 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2480 {
2481 InventoryLocation invLoc = new InventoryLocation();
2482 GetInventory().GetCurrentInventoryLocation(invLoc);
2483 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2484 {
2485 ParticleManager ptcMgr = ParticleManager.GetInstance();
2486 if (ptcMgr)
2487 {
2488 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2489 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2490 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2491 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2492 }
2493 }
2494 }
2495 else if (m_HotVaporParticle)
2496 {
2497 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2498 {
2499 m_HotVaporParticle.Stop();
2500 m_HotVaporParticle = null;
2501 return;
2502 }
2503
2504 InventoryLocation inventoryLoc = new InventoryLocation();
2505 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2506 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2507 {
2508 m_HotVaporParticle.Stop();
2509 m_HotVaporParticle = null;
2510 }
2511 }
2512 }
2513
2514 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2515 {
2516 if (GetFoodStage())
2517 {
2518 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2519 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2520 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2521 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2522 }
2523
2524 super.GetDebugActions(outputList);
2525 }
2526
2527 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2528 {
2529 super.OnAction(action_id, player, ctx);
2530
2531 if ( GetGame().IsServer() )
2532 {
2533 if ( action_id == EActions.FOOD_STAGE_PREV )
2534 {
2535 int food_stage_prev = GetFoodStageType() - 1;
2536 if (food_stage_prev <= 0)
2537 {
2538 food_stage_prev = FoodStageType.COUNT - 1;
2539 }
2540 ChangeFoodStage(food_stage_prev);
2541 return true;
2542 }
2543 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2544 {
2545 int food_stage_next = GetFoodStageType() + 1;
2546 if (food_stage_next >= FoodStageType.COUNT )
2547 {
2548 food_stage_next = FoodStageType.RAW;
2549 }
2550 ChangeFoodStage(food_stage_next);
2551 return true;
2552 }
2553
2554 }
2555
2556 #ifdef DIAG_DEVELOPER
2557 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2558 {
2559 PrintNutritionsData();
2560 return true;
2561 }
2562 #endif
2563
2564 return false;
2565 }
2566
2567 override string GetDebugText()
2568 {
2569 string debug_output;
2570
2571 debug_output = super.GetDebugText();
2572
2573 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2574 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2575
2576 return debug_output;
2577 }
2578
2579 //================================================================
2580 // GENERAL GETTERS
2581 //================================================================
2582
2583 override float GetBaitEffectivity()
2584 {
2585 float ret = super.GetBaitEffectivity();
2586
2587 if (IsFoodRotten())
2588 {
2589 ret *= 0.5;
2590 }
2591
2592 return ret;
2593 }
2594
2595 float GetDecayTimer()
2596 {
2597 return m_DecayTimer;
2598 }
2599
2600 float GetDecayDelta()
2601 {
2602 return m_DecayDelta;
2603 }
2604
2606 {
2607 return m_LastDecayStage;
2608 }
2609
2610 #ifdef DIAG_DEVELOPER
2611 private void PrintNutritionsData()
2612 {
2613 string nutritionsData = "";
2614
2615 FoodStage stage = GetFoodStage();
2616 FoodStageType stageType = stage.GetFoodStageType();
2617
2618 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2619 if (profile)
2620 {
2621 nutritionsData = string.Format("Item: %1\n\n", this);
2622 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2623 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2624 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2625 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2626 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2627 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2628 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2629
2630 if (profile.IsLiquid())
2631 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2632
2633 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2634 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2635 }
2636
2637 nutritionsData += "-----\n";
2638
2639 Debug.Log(nutritionsData);
2640 }
2641 #endif
2642
2644 //DEPRECATED
2646 void UpdateVisuals()
2647 {
2649 }
2650}
2651
2653{
2654 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2655};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.