DayZ 1.30
DayZ Explorer by KGB
 
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◆ GetFoodNutritionalIndex()

static float ReplaceEdibleWithNewLambda::GetFoodNutritionalIndex ( ItemBase item,
string classname = "",
int food_stage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1549

1549 : ItemBase
1550{
1551 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1552
1553 const string SOUND_BAKING_START = "Baking_SoundSet";
1554 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1555 const string SOUND_BOILING_START = "Boiling_SoundSet";
1556 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1557 const string SOUND_DRYING_START = "Drying_SoundSet";
1558 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1559 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1560
1561 protected bool m_MakeCookingSounds;
1562 protected SoundOnVehicle m_SoundCooking;
1564 protected string m_SoundPlaying;
1565 ref FoodStage m_FoodStage;
1566 protected float m_DecayTimer;
1567 protected float m_DecayDelta = 0.0;
1570
1572
1573 void Edible_Base()
1574 {
1575 if (HasFoodStage())
1576 {
1577 m_FoodStage = new FoodStage(this);
1578
1579 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1580 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1581
1582 m_SoundPlaying = "";
1584 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1585 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1586 }
1587 }
1588
1589 override void EEInit()
1590 {
1591 super.EEInit();
1592
1593 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1594 }
1595
1596 override void EEDelete(EntityAI parent)
1597 {
1598 super.EEDelete(parent);
1599
1600 RemoveAudio();
1601
1603 m_HotVaporParticle.Stop();
1604 }
1605
1606 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1607 {
1608 super.EEItemLocationChanged(oldLoc, newLoc);
1609
1611 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1612 {
1613 switch (oldLoc.GetParent().GetType())
1614 {
1615 case "FryingPan":
1616 case "Pot":
1617 case "Cauldron":
1618 case "SharpWoodenStick":
1619 MakeSoundsOnClient(false);
1620 break;
1621 }
1622
1624 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1625 {
1626 MakeSoundsOnClient(false);
1627 }
1628 }
1629
1630 if (oldLoc.IsValid())
1632
1633 if (CanHaveTemperature())
1635 }
1636
1637 void UpdateVisualsEx(bool forced = false)
1638 {
1639 if (GetFoodStage())
1640 GetFoodStage().UpdateVisualsEx(forced);
1641 }
1642
1643 bool Consume(float amount, PlayerBase consumer)
1644 {
1645 AddQuantity(-amount, false, false);
1646 OnConsume(amount, consumer);
1647
1648 return true;
1649 }
1650
1651 void OnConsume(float amount, PlayerBase consumer)
1652 {
1654 {
1655 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1656 }
1657 }
1658
1660 int FilterAgents(int agentsIn)
1661 {
1662 int foodStageType;
1663
1664 FoodStage foodStage = GetFoodStage();
1665 if (foodStage)
1666 foodStageType = foodStage.GetFoodStageType();
1667
1669 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1670 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1671 agentsIn &= ~eAgents.FOOD_POISON;
1672
1673 return agentsIn;
1674 }
1675
1676 //food staging
1677 override bool CanBeCooked()
1678 {
1679 return false;
1680 }
1681
1682 override bool CanBeCookedOnStick()
1683 {
1684 return false;
1685 }
1686
1687 override float GetTemperatureFreezeTime()
1688 {
1689 if (GetFoodStage())
1690 {
1691 switch (m_FoodStage.GetFoodStageType())
1692 {
1693 case FoodStageType.DRIED:
1694 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1695
1696 case FoodStageType.BURNED:
1697 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1698
1699 default:
1700 return super.GetTemperatureFreezeTime();
1701 }
1702 }
1703
1704 return super.GetTemperatureFreezeTime();
1705 }
1706
1707 override float GetTemperatureThawTime()
1708 {
1709 if (GetFoodStage())
1710 {
1711 switch (m_FoodStage.GetFoodStageType())
1712 {
1713 case FoodStageType.DRIED:
1714 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1715
1716 case FoodStageType.BURNED:
1717 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1718
1719 default:
1720 return super.GetTemperatureThawTime();
1721 }
1722 }
1723
1724 return super.GetTemperatureThawTime();
1725 }
1726
1727 override bool CanItemOverheat()
1728 {
1729 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1730 }
1731
1732 //================================================================
1733 // SYNCHRONIZATION
1734 //================================================================
1735 void Synchronize()
1736 {
1737 SetSynchDirty();
1738 }
1739
1740 override void OnVariablesSynchronized()
1741 {
1742 super.OnVariablesSynchronized();
1743
1744 //UpdateVisualsEx(); //performed on client only
1745
1746 //update audio
1748 {
1749 RefreshAudio();
1750 }
1751 else
1752 {
1753 RemoveAudio();
1754 }
1755
1756 if (CanHaveTemperature())
1758 }
1759
1760 //================================================================
1761 // AUDIO EFFECTS (WHEN ON DCS)
1762 //================================================================
1763 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1764 {
1765 m_MakeCookingSounds = soundstate;
1766 m_CookedByMethod = cookingMethod;
1767
1768 Synchronize();
1769 }
1770
1771 protected void RefreshAudio()
1772 {
1773 string soundName = "";
1774
1775 FoodStageType currentFoodStage = GetFoodStageType();
1777
1778 if (currentFoodStage == FoodStageType.BURNED)
1779 {
1780 soundName = SOUND_BURNING_DONE;
1781 }
1782 else
1783 {
1784 switch (m_CookedByMethod)
1785 {
1786 case CookingMethodType.BAKING:
1787 {
1788 if (nextFoodStage == FoodStageType.BAKED)
1789 soundName = SOUND_BAKING_START;
1790 else if (currentFoodStage == FoodStageType.BAKED)
1791 soundName = SOUND_BAKING_DONE;
1792 else
1793 soundName = "";
1794 break;
1795 }
1796
1797 case CookingMethodType.BOILING:
1798 {
1799 if (nextFoodStage == FoodStageType.BOILED)
1800 soundName = SOUND_BOILING_START;
1801 else if (currentFoodStage == FoodStageType.BOILED)
1802 soundName = SOUND_BOILING_DONE;
1803 else
1804 soundName = "";
1805 break;
1806 }
1807
1808 case CookingMethodType.DRYING:
1809 {
1810 if (nextFoodStage == FoodStageType.DRIED)
1811 soundName = SOUND_DRYING_START;
1812 else if (currentFoodStage == FoodStageType.DRIED)
1813 soundName = SOUND_DRYING_DONE;
1814 else
1815 soundName = "";
1816 break;
1817 }
1818
1819 default:
1820 soundName = "";
1821 break;
1822 }
1823
1824 if (nextFoodStage == FoodStageType.BURNED)
1825 {
1826 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1827 {
1828 soundName = SOUND_BURNING_DONE;
1829 }
1830 else // pre-emptive burning sounds replace regular ones
1831 {
1832 array<float> nextStageProperties = new array<float>();
1833 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1834 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1835 float progress01 = GetCookingTime() / nextStageTime;
1836 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1837 {
1838 soundName = SOUND_BURNING_DONE;
1839 }
1840 }
1841 }
1842 }
1843
1844 SoundCookingStart(soundName);
1845 }
1846
1847 protected void RemoveAudio()
1848 {
1849 m_MakeCookingSounds = false;
1851 }
1852
1853 //================================================================
1854 // SERIALIZATION
1855 //================================================================
1856 override void OnStoreSave(ParamsWriteContext ctx)
1857 {
1858 super.OnStoreSave(ctx);
1859
1860 if (GetFoodStage())
1861 {
1862 GetFoodStage().OnStoreSave(ctx);
1863 }
1864
1865 // food decay
1866 ctx.Write(m_DecayTimer);
1868 }
1869
1870 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1871 {
1872 if (!super.OnStoreLoad(ctx, version))
1873 return false;
1874
1875 if (GetFoodStage())
1876 {
1877 if (!GetFoodStage().OnStoreLoad(ctx, version))
1878 return false;
1879 }
1880
1881 if (version >= 115)
1882 {
1883 if (!ctx.Read(m_DecayTimer))
1884 {
1885 m_DecayTimer = 0.0;
1886 return false;
1887 }
1888 if (!ctx.Read(m_LastDecayStage))
1889 {
1891 return false;
1892 }
1893 }
1894
1895 UpdateVisualsEx(true); //forced init visuals
1896 Synchronize();
1897
1898 return true;
1899 }
1900
1901 override void AfterStoreLoad()
1902 {
1903 super.AfterStoreLoad();
1904
1905 Synchronize();
1906 }
1907
1908 //get food stage
1909 override FoodStage GetFoodStage()
1910 {
1911 return m_FoodStage;
1912 }
1913
1914 //food types
1915 override bool IsMeat()
1916 {
1917 return false;
1918 }
1919
1920 override bool IsCorpse()
1921 {
1922 return false;
1923 }
1924
1925 override bool IsFruit()
1926 {
1927 return false;
1928 }
1929
1930 override bool IsMushroom()
1931 {
1932 return false;
1933 }
1934
1935 //================================================================
1936 // NUTRITIONAL VALUES
1937 //================================================================
1938 //food properties
1939 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1940 {
1941 Edible_Base food_item = Edible_Base.Cast(item);
1942 if (food_item && food_item.GetFoodStage())
1943 {
1944 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1945 }
1946 else if (classname != "" && food_stage)
1947 {
1948 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1949 }
1950 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1951 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1952
1953 }
1954
1955 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1956 {
1957 Edible_Base food_item = Edible_Base.Cast(item);
1958 if (food_item && food_item.GetFoodStage())
1959 {
1960 return FoodStage.GetEnergy(food_item.GetFoodStage());
1961 }
1962 else if (classname != "" && food_stage)
1963 {
1964 return FoodStage.GetEnergy(null, food_stage, classname);
1965 }
1966 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1967 return g_Game.ConfigGetFloat( class_path + " energy" );
1968 }
1969
1970 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1971 {
1972 Edible_Base food_item = Edible_Base.Cast(item);
1973 if (food_item && food_item.GetFoodStage())
1974 {
1975 return FoodStage.GetWater(food_item.GetFoodStage());
1976 }
1977 else if (classname != "" && food_stage)
1978 {
1979 return FoodStage.GetWater(null, food_stage, classname);
1980 }
1981 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1982 return g_Game.ConfigGetFloat( class_path + " water" );
1983 }
1984
1985 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1986 {
1987 Edible_Base food_item = Edible_Base.Cast(item);
1988 if (food_item && food_item.GetFoodStage())
1989 {
1990 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1991 }
1992 else if (classname != "" && food_stage)
1993 {
1994 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1995 }
1996 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1997 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1998
1999 }
2000
2001 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2002 {
2003 Edible_Base food_item = Edible_Base.Cast(item);
2004 if (food_item && food_item.GetFoodStage())
2005 {
2006 return FoodStage.GetToxicity(food_item.GetFoodStage());
2007 }
2008 else if (classname != "" && food_stage)
2009 {
2010 return FoodStage.GetToxicity(null, food_stage, classname);
2011 }
2012 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2013 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2014 }
2015
2016 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2017 {
2018 Edible_Base food_item = Edible_Base.Cast(item);
2019 if (food_item && food_item.GetFoodStage())
2020 {
2021 return FoodStage.GetAgents(food_item.GetFoodStage());
2022 }
2023 else if (classname != "" && food_stage)
2024 {
2025 return FoodStage.GetAgents(null, food_stage, classname);
2026 }
2027 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2028 return g_Game.ConfigGetInt( class_path + " agents" );
2029 }
2030
2031 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2032 {
2033 Edible_Base food_item = Edible_Base.Cast(item);
2034 if (food_item && food_item.GetFoodStage())
2035 {
2036 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2037 }
2038 else if (classname != "" && food_stage)
2039 {
2040 return FoodStage.GetDigestibility(null, food_stage, classname);
2041 }
2042 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2043 return g_Game.ConfigGetInt( class_path + " digestibility" );
2044 }
2045
2046 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2047 {
2048 Edible_Base foodItem = Edible_Base.Cast(item);
2049 if (foodItem && foodItem.GetFoodStage())
2050 {
2051 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2052 }
2053 else if (className != "" && foodStage)
2054 {
2055 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2056 }
2057 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2058 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2059 }
2060
2061 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2062 {
2063 NutritionalProfile profile = new NutritionalProfile();
2064 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2065 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2066 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2067 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2068 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2069 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2070 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2071 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2072
2073 return profile;
2074 }
2075
2076 //================================================================
2077 // FOOD STAGING
2078 //================================================================
2080 {
2081 return GetFoodStage().GetFoodStageType();
2082 }
2083
2084 //food stage states
2085 bool IsFoodRaw()
2086 {
2087 if ( GetFoodStage() )
2088 {
2089 return GetFoodStage().IsFoodRaw();
2090 }
2091
2092 return false;
2093 }
2094
2095 bool IsFoodBaked()
2096 {
2097 if ( GetFoodStage() )
2098 {
2099 return GetFoodStage().IsFoodBaked();
2100 }
2101
2102 return false;
2103 }
2104
2105 bool IsFoodBoiled()
2106 {
2107 if ( GetFoodStage() )
2108 {
2109 return GetFoodStage().IsFoodBoiled();
2110 }
2111
2112 return false;
2113 }
2114
2115 bool IsFoodDried()
2116 {
2117 if ( GetFoodStage() )
2118 {
2119 return GetFoodStage().IsFoodDried();
2120 }
2121
2122 return false;
2123 }
2124
2125 bool IsFoodBurned()
2126 {
2127 if ( GetFoodStage() )
2128 {
2129 return GetFoodStage().IsFoodBurned();
2130 }
2131
2132 return false;
2133 }
2134
2135 bool IsFoodRotten()
2136 {
2137 if ( GetFoodStage() )
2138 {
2139 return GetFoodStage().IsFoodRotten();
2140 }
2141
2142 return false;
2143 }
2144
2145 //food stage change
2146 void ChangeFoodStage( FoodStageType new_food_stage_type )
2147 {
2148 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2149 }
2150
2152 {
2153 return GetFoodStage().GetNextFoodStageType( cooking_method );
2154 }
2155
2156 string GetFoodStageName( FoodStageType food_stage_type )
2157 {
2158 return GetFoodStage().GetFoodStageName( food_stage_type );
2159 }
2160
2161 bool CanChangeToNewStage( CookingMethodType cooking_method )
2162 {
2163 return GetFoodStage().CanChangeToNewStage( cooking_method );
2164 }
2165
2166 //Use this to receive food stage from another Edible_Base
2167 void TransferFoodStage( notnull Edible_Base source )
2168 {
2169 if ( !source.GetFoodStage())
2170 return;
2171 m_LastDecayStage = source.GetLastDecayStage();
2172 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2173 m_DecayTimer = source.GetDecayTimer();
2174 m_DecayDelta = source.GetDecayDelta();
2175 }
2176
2178 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2179 {
2180 HandleFoodStageChangeAgents(stageOld,stageNew);
2181 UpdateVisualsEx(); //performed on server only
2182 }
2183
2186 {
2187 switch (stageNew)
2188 {
2189 case FoodStageType.BAKED:
2190 case FoodStageType.BOILED:
2191 case FoodStageType.DRIED:
2192 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2193 break;
2194
2195 case FoodStageType.BURNED:
2196 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2197 break;
2198 }
2199 }
2200
2201 //================================================================
2202 // COOKING
2203 //================================================================
2204 //cooking time
2205 float GetCookingTime()
2206 {
2207 return GetFoodStage().GetCookingTime();
2208 }
2209
2210 void SetCookingTime( float time )
2211 {
2212 GetFoodStage().SetCookingTime( time );
2213
2214 //synchronize when calling on server
2215 Synchronize();
2216 }
2217
2218 void ResetCookingTime()
2219 {
2220 if (GetFoodStage())
2221 {
2222 GetFoodStage().SetCookingTime(0);
2223 Synchronize();
2224 }
2225 }
2226
2227 //replace edible with new item (opening cans)
2228 void ReplaceEdibleWithNew( string typeName )
2229 {
2230 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2231 if (player)
2232 {
2233 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2234 player.ServerReplaceItemInHandsWithNew(lambda);
2235 }
2236 else
2237 Error("ReplaceEdibleWithNew - cannot use edible without player");
2238 }
2239
2241 {
2243 }
2244
2245 override void SetActions()
2246 {
2247 super.SetActions();
2248
2251 }
2252
2253 protected void SoundCookingStart(string sound_name)
2254 {
2255 #ifndef SERVER
2256 #ifndef NO_GUI
2257 if (m_SoundPlaying != sound_name)
2258 {
2260
2261 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2262 m_SoundPlaying = sound_name;
2263 }
2264 #endif
2265 #endif
2266 }
2267
2268 protected void SoundCookingStop()
2269 {
2270 #ifndef SERVER
2271 #ifndef NO_GUI
2273 {
2274 m_SoundEffectCooking.Stop();
2275 m_SoundEffectCooking = null;
2276 m_SoundPlaying = "";
2277 }
2278 #endif
2279 #endif
2280 }
2281
2282 override bool CanDecay()
2283 {
2284 return false;
2285 }
2286
2287 override bool CanProcessDecay()
2288 {
2289 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2290 }
2291
2292 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2293 {
2294 m_DecayDelta = 0.0;
2295
2296 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2297 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2298 if ( hasRootAsPlayer )
2300
2301 /*Print( "-------------------------" );
2302 Print( this );
2303 Print( m_DecayTimer );
2304 Print( m_DecayDelta );
2305 Print( m_LastDecayStage );*/
2306
2307 if ( IsFruit() || IsMushroom() )
2308 {
2309 // fruit, vegetables and mushrooms
2311 {
2312 switch ( GetFoodStageType() )
2313 {
2314 case FoodStageType.RAW:
2317 break;
2318
2319 case FoodStageType.BOILED:
2322 break;
2323
2324 case FoodStageType.BAKED:
2327 break;
2328
2329 case FoodStageType.DRIED:
2330 case FoodStageType.BURNED:
2331 case FoodStageType.ROTTEN:
2332 default:
2333 m_DecayTimer = -1;
2335 return;
2336 }
2337
2338 //m_DecayTimer = m_DecayTimer / 1000.0;
2339 }
2340
2341 m_DecayTimer -= ( delta * m_DecayDelta );
2342
2343 if ( m_DecayTimer <= 0 )
2344 {
2345 if ( m_LastDecayStage != FoodStageType.NONE )
2346 {
2347 // switch to decayed stage
2348 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2349 {
2351 }
2352 if ( m_LastDecayStage == FoodStageType.RAW )
2353 {
2354 int rng = Math.RandomIntInclusive( 0, 100 );
2356 {
2358 }
2359 else
2360 {
2361 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2362 {
2364 }
2365 else
2366 {
2368 }
2369 }
2370 }
2371 }
2372 }
2373
2374 }
2375 else if ( IsMeat() )
2376 {
2377 // meat
2379 {
2380 switch ( GetFoodStageType() )
2381 {
2382 case FoodStageType.RAW:
2385 break;
2386
2387 case FoodStageType.BOILED:
2390 break;
2391
2392 case FoodStageType.BAKED:
2395 break;
2396
2397 case FoodStageType.DRIED:
2400 break;
2401
2402 case FoodStageType.BURNED:
2403 case FoodStageType.ROTTEN:
2404 default:
2405 m_DecayTimer = -1;
2407 return;
2408 }
2409 }
2410
2411 m_DecayTimer -= ( delta * m_DecayDelta );
2412
2413 if ( m_DecayTimer <= 0 )
2414 {
2415 if ( m_LastDecayStage != FoodStageType.NONE )
2416 {
2417 // switch to decayed stage
2418 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2419 {
2421 }
2422 }
2423 }
2424 }
2425 else if ( IsCorpse() )
2426 {
2427 // corpse
2429 {
2430 switch ( GetFoodStageType() )
2431 {
2432 case FoodStageType.RAW:
2435 break;
2436
2437 case FoodStageType.BURNED:
2438 case FoodStageType.ROTTEN:
2439 default:
2440 m_DecayTimer = -1;
2442 return;
2443 }
2444 }
2445
2446 m_DecayTimer -= ( delta * m_DecayDelta );
2447
2448 if ( m_DecayTimer <= 0 )
2449 {
2450 if ( m_LastDecayStage != FoodStageType.NONE )
2451 {
2452 // switch to decayed stage
2453 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2454 {
2456 }
2457 }
2458 }
2459 }
2460 else
2461 {
2462 // opened cans
2463 m_DecayTimer -= ( delta * m_DecayDelta );
2464
2465 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2466 {
2469 //m_DecayTimer = m_DecayTimer / 1000.0;
2470 }
2471 else
2472 {
2473 if ( m_DecayTimer <= 0 )
2474 {
2475 InsertAgent(eAgents.FOOD_POISON, 1);
2476 m_DecayTimer = -1;
2477 }
2478 }
2479 }
2480 }
2481
2482 protected void UpdateVaporParticle()
2483 {
2484 if (g_Game.IsHeadlessOrDedicatedServer())
2485 return;
2486
2487 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2488 {
2489 InventoryLocation invLoc = new InventoryLocation();
2490 GetInventory().GetCurrentInventoryLocation(invLoc);
2491 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2492 {
2493 ParticleManager ptcMgr = ParticleManager.GetInstance();
2494 if (ptcMgr)
2495 {
2496 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2497 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2498 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2499 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2500 }
2501 }
2502 }
2503 else if (m_HotVaporParticle)
2504 {
2505 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2506 {
2507 m_HotVaporParticle.Stop();
2508 m_HotVaporParticle = null;
2509 return;
2510 }
2511
2512 InventoryLocation inventoryLoc = new InventoryLocation();
2513 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2514 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2515 {
2516 m_HotVaporParticle.Stop();
2517 m_HotVaporParticle = null;
2518 }
2519 }
2520 }
2521
2522 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2523 {
2524 if (GetFoodStage())
2525 {
2526 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2527 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2528 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2529 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2530 }
2531
2532 super.GetDebugActions(outputList);
2533 }
2534
2535 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2536 {
2537 super.OnAction(action_id, player, ctx);
2538
2539 if ( g_Game.IsServer() )
2540 {
2541 if ( action_id == EActions.FOOD_STAGE_PREV )
2542 {
2543 int food_stage_prev = GetFoodStageType() - 1;
2544 if (food_stage_prev <= 0)
2545 {
2546 food_stage_prev = FoodStageType.COUNT - 1;
2547 }
2548 ChangeFoodStage(food_stage_prev);
2549 return true;
2550 }
2551 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2552 {
2553 int food_stage_next = GetFoodStageType() + 1;
2554 if (food_stage_next >= FoodStageType.COUNT )
2555 {
2556 food_stage_next = FoodStageType.RAW;
2557 }
2558 ChangeFoodStage(food_stage_next);
2559 return true;
2560 }
2561
2562 }
2563
2564 #ifdef DIAG_DEVELOPER
2565 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2566 {
2567 PrintNutritionsData();
2568 return true;
2569 }
2570 #endif
2571
2572 return false;
2573 }
2574
2575 override string GetDebugText()
2576 {
2577 string debug_output;
2578
2579 debug_output = super.GetDebugText();
2580
2581 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2582 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2583
2584 return debug_output;
2585 }
2586
2587 //================================================================
2588 // GENERAL GETTERS
2589 //================================================================
2590
2591 override float GetBaitEffectivity()
2592 {
2593 float ret = super.GetBaitEffectivity();
2594
2595 if (IsFoodRotten())
2596 {
2597 ret *= 0.5;
2598 }
2599
2600 return ret;
2601 }
2602
2603 float GetDecayTimer()
2604 {
2605 return m_DecayTimer;
2606 }
2607
2608 float GetDecayDelta()
2609 {
2610 return m_DecayDelta;
2611 }
2612
2614 {
2615 return m_LastDecayStage;
2616 }
2617
2618 #ifdef DIAG_DEVELOPER
2619 private void PrintNutritionsData()
2620 {
2621 string nutritionsData = "";
2622
2623 FoodStage stage = GetFoodStage();
2624 FoodStageType stageType = stage.GetFoodStageType();
2625
2626 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2627 if (profile)
2628 {
2629 nutritionsData = string.Format("Item: %1\n\n", this);
2630 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2631 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2632 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2633 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2634 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2635 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2636 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2637
2638 if (profile.IsLiquid())
2639 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2640
2641 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2642 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2643 }
2644
2645 nutritionsData += "-----\n";
2646
2647 Debug.Log(nutritionsData);
2648 }
2649 #endif
2650
2652 //DEPRECATED
2654 void UpdateVisuals()
2655 {
2657 }
2658}
2659
2661{
2662 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2663};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.