DayZ 1.30
DayZ Explorer by KGB
 
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◆ ProcessDecay()

override void ReplaceEdibleWithNewLambda::ProcessDecay ( float delta,
bool hasRootAsPlayer )
protected

См. определение в файле Edible_Base.c строка 1856

1856 : ItemBase
1857{
1858 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1859
1860 const string SOUND_BAKING_START = "Baking_SoundSet";
1861 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1862 const string SOUND_BOILING_START = "Boiling_SoundSet";
1863 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1864 const string SOUND_DRYING_START = "Drying_SoundSet";
1865 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1866 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1867
1868 protected bool m_MakeCookingSounds;
1869 protected SoundOnVehicle m_SoundCooking;
1871 protected string m_SoundPlaying;
1872 ref FoodStage m_FoodStage;
1873 protected float m_DecayTimer;
1874 protected float m_DecayDelta = 0.0;
1877
1879
1880 void Edible_Base()
1881 {
1882 if (HasFoodStage())
1883 {
1884 m_FoodStage = new FoodStage(this);
1885
1886 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1887 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1888
1889 m_SoundPlaying = "";
1891 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1892 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1893 }
1894 }
1895
1896 override void EEInit()
1897 {
1898 super.EEInit();
1899
1900 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1901 }
1902
1903 override void EEDelete(EntityAI parent)
1904 {
1905 super.EEDelete(parent);
1906
1907 RemoveAudio();
1908
1910 m_HotVaporParticle.Stop();
1911 }
1912
1913 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1914 {
1915 super.EEItemLocationChanged(oldLoc, newLoc);
1916
1918 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1919 {
1920 switch (oldLoc.GetParent().GetType())
1921 {
1922 case "FryingPan":
1923 case "Pot":
1924 case "Cauldron":
1925 case "SharpWoodenStick":
1926 MakeSoundsOnClient(false);
1927 break;
1928 }
1929
1931 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1932 {
1933 MakeSoundsOnClient(false);
1934 }
1935 }
1936
1937 if (oldLoc.IsValid())
1939
1940 if (CanHaveTemperature())
1942 }
1943
1944 void UpdateVisualsEx(bool forced = false)
1945 {
1946 if (GetFoodStage())
1947 GetFoodStage().UpdateVisualsEx(forced);
1948 }
1949
1950 bool Consume(float amount, PlayerBase consumer)
1951 {
1952 AddQuantity(-amount, false, false);
1953 OnConsume(amount, consumer);
1954
1955 return true;
1956 }
1957
1958 void OnConsume(float amount, PlayerBase consumer)
1959 {
1961 {
1962 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1963 }
1964 }
1965
1967 int FilterAgents(int agentsIn)
1968 {
1969 int foodStageType;
1970
1971 FoodStage foodStage = GetFoodStage();
1972 if (foodStage)
1973 foodStageType = foodStage.GetFoodStageType();
1974
1976 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1977 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1978 agentsIn &= ~eAgents.FOOD_POISON;
1979
1980 return agentsIn;
1981 }
1982
1983 //food staging
1984 override bool CanBeCooked()
1985 {
1986 return false;
1987 }
1988
1989 override bool CanBeCookedOnStick()
1990 {
1991 return false;
1992 }
1993
1994 override float GetTemperatureFreezeTime()
1995 {
1996 if (GetFoodStage())
1997 {
1998 switch (m_FoodStage.GetFoodStageType())
1999 {
2000 case FoodStageType.DRIED:
2001 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
2002
2003 case FoodStageType.BURNED:
2004 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
2005
2006 default:
2007 return super.GetTemperatureFreezeTime();
2008 }
2009 }
2010
2011 return super.GetTemperatureFreezeTime();
2012 }
2013
2014 override float GetTemperatureThawTime()
2015 {
2016 if (GetFoodStage())
2017 {
2018 switch (m_FoodStage.GetFoodStageType())
2019 {
2020 case FoodStageType.DRIED:
2021 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2022
2023 case FoodStageType.BURNED:
2024 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2025
2026 default:
2027 return super.GetTemperatureThawTime();
2028 }
2029 }
2030
2031 return super.GetTemperatureThawTime();
2032 }
2033
2034 override bool CanItemOverheat()
2035 {
2036 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2037 }
2038
2039 //================================================================
2040 // SYNCHRONIZATION
2041 //================================================================
2042 void Synchronize()
2043 {
2044 SetSynchDirty();
2045 }
2046
2047 override void OnVariablesSynchronized()
2048 {
2049 super.OnVariablesSynchronized();
2050
2051 //UpdateVisualsEx(); //performed on client only
2052
2053 //update audio
2055 {
2056 RefreshAudio();
2057 }
2058 else
2059 {
2060 RemoveAudio();
2061 }
2062
2063 if (CanHaveTemperature())
2065 }
2066
2067 //================================================================
2068 // AUDIO EFFECTS (WHEN ON DCS)
2069 //================================================================
2070 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2071 {
2072 m_MakeCookingSounds = soundstate;
2073 m_CookedByMethod = cookingMethod;
2074
2075 Synchronize();
2076 }
2077
2078 protected void RefreshAudio()
2079 {
2080 string soundName = "";
2081
2082 FoodStageType currentFoodStage = GetFoodStageType();
2084
2085 if (currentFoodStage == FoodStageType.BURNED)
2086 {
2087 soundName = SOUND_BURNING_DONE;
2088 }
2089 else
2090 {
2091 switch (m_CookedByMethod)
2092 {
2093 case CookingMethodType.BAKING:
2094 {
2095 if (nextFoodStage == FoodStageType.BAKED)
2096 soundName = SOUND_BAKING_START;
2097 else if (currentFoodStage == FoodStageType.BAKED)
2098 soundName = SOUND_BAKING_DONE;
2099 else
2100 soundName = "";
2101 break;
2102 }
2103
2104 case CookingMethodType.BOILING:
2105 {
2106 if (nextFoodStage == FoodStageType.BOILED)
2107 soundName = SOUND_BOILING_START;
2108 else if (currentFoodStage == FoodStageType.BOILED)
2109 soundName = SOUND_BOILING_DONE;
2110 else
2111 soundName = "";
2112 break;
2113 }
2114
2115 case CookingMethodType.DRYING:
2116 {
2117 if (nextFoodStage == FoodStageType.DRIED)
2118 soundName = SOUND_DRYING_START;
2119 else if (currentFoodStage == FoodStageType.DRIED)
2120 soundName = SOUND_DRYING_DONE;
2121 else
2122 soundName = "";
2123 break;
2124 }
2125
2126 default:
2127 soundName = "";
2128 break;
2129 }
2130
2131 if (nextFoodStage == FoodStageType.BURNED)
2132 {
2133 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2134 {
2135 soundName = SOUND_BURNING_DONE;
2136 }
2137 else // pre-emptive burning sounds replace regular ones
2138 {
2139 array<float> nextStageProperties = new array<float>();
2140 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2141 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2142 float progress01 = GetCookingTime() / nextStageTime;
2143 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2144 {
2145 soundName = SOUND_BURNING_DONE;
2146 }
2147 }
2148 }
2149 }
2150
2151 SoundCookingStart(soundName);
2152 }
2153
2154 protected void RemoveAudio()
2155 {
2156 m_MakeCookingSounds = false;
2158 }
2159
2160 //================================================================
2161 // SERIALIZATION
2162 //================================================================
2163 override void OnStoreSave(ParamsWriteContext ctx)
2164 {
2165 super.OnStoreSave(ctx);
2166
2167 if (GetFoodStage())
2168 {
2169 GetFoodStage().OnStoreSave(ctx);
2170 }
2171
2172 // food decay
2173 ctx.Write(m_DecayTimer);
2175 }
2176
2177 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2178 {
2179 if (!super.OnStoreLoad(ctx, version))
2180 return false;
2181
2182 if (GetFoodStage())
2183 {
2184 if (!GetFoodStage().OnStoreLoad(ctx, version))
2185 return false;
2186 }
2187
2188 if (version >= 115)
2189 {
2190 if (!ctx.Read(m_DecayTimer))
2191 {
2192 m_DecayTimer = 0.0;
2193 return false;
2194 }
2195 if (!ctx.Read(m_LastDecayStage))
2196 {
2198 return false;
2199 }
2200 }
2201
2202 UpdateVisualsEx(true); //forced init visuals
2203 Synchronize();
2204
2205 return true;
2206 }
2207
2208 override void AfterStoreLoad()
2209 {
2210 super.AfterStoreLoad();
2211
2212 Synchronize();
2213 }
2214
2215 //get food stage
2216 override FoodStage GetFoodStage()
2217 {
2218 return m_FoodStage;
2219 }
2220
2221 //food types
2222 override bool IsMeat()
2223 {
2224 return false;
2225 }
2226
2227 override bool IsCorpse()
2228 {
2229 return false;
2230 }
2231
2232 override bool IsFruit()
2233 {
2234 return false;
2235 }
2236
2237 override bool IsMushroom()
2238 {
2239 return false;
2240 }
2241
2242 //================================================================
2243 // NUTRITIONAL VALUES
2244 //================================================================
2245 //food properties
2246 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2247 {
2248 Edible_Base food_item = Edible_Base.Cast(item);
2249 if (food_item && food_item.GetFoodStage())
2250 {
2251 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2252 }
2253 else if (classname != "" && food_stage)
2254 {
2255 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2256 }
2257 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2258 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2259
2260 }
2261
2262 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2263 {
2264 Edible_Base food_item = Edible_Base.Cast(item);
2265 if (food_item && food_item.GetFoodStage())
2266 {
2267 return FoodStage.GetEnergy(food_item.GetFoodStage());
2268 }
2269 else if (classname != "" && food_stage)
2270 {
2271 return FoodStage.GetEnergy(null, food_stage, classname);
2272 }
2273 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2274 return g_Game.ConfigGetFloat( class_path + " energy" );
2275 }
2276
2277 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2278 {
2279 Edible_Base food_item = Edible_Base.Cast(item);
2280 if (food_item && food_item.GetFoodStage())
2281 {
2282 return FoodStage.GetWater(food_item.GetFoodStage());
2283 }
2284 else if (classname != "" && food_stage)
2285 {
2286 return FoodStage.GetWater(null, food_stage, classname);
2287 }
2288 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2289 return g_Game.ConfigGetFloat( class_path + " water" );
2290 }
2291
2292 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2293 {
2294 Edible_Base food_item = Edible_Base.Cast(item);
2295 if (food_item && food_item.GetFoodStage())
2296 {
2297 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2298 }
2299 else if (classname != "" && food_stage)
2300 {
2301 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2302 }
2303 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2304 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2305
2306 }
2307
2308 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2309 {
2310 Edible_Base food_item = Edible_Base.Cast(item);
2311 if (food_item && food_item.GetFoodStage())
2312 {
2313 return FoodStage.GetToxicity(food_item.GetFoodStage());
2314 }
2315 else if (classname != "" && food_stage)
2316 {
2317 return FoodStage.GetToxicity(null, food_stage, classname);
2318 }
2319 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2320 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2321 }
2322
2323 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2324 {
2325 Edible_Base food_item = Edible_Base.Cast(item);
2326 if (food_item && food_item.GetFoodStage())
2327 {
2328 return FoodStage.GetAgents(food_item.GetFoodStage());
2329 }
2330 else if (classname != "" && food_stage)
2331 {
2332 return FoodStage.GetAgents(null, food_stage, classname);
2333 }
2334 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2335 return g_Game.ConfigGetInt( class_path + " agents" );
2336 }
2337
2338 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2339 {
2340 Edible_Base food_item = Edible_Base.Cast(item);
2341 if (food_item && food_item.GetFoodStage())
2342 {
2343 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2344 }
2345 else if (classname != "" && food_stage)
2346 {
2347 return FoodStage.GetDigestibility(null, food_stage, classname);
2348 }
2349 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2350 return g_Game.ConfigGetInt( class_path + " digestibility" );
2351 }
2352
2353 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2354 {
2355 Edible_Base foodItem = Edible_Base.Cast(item);
2356 if (foodItem && foodItem.GetFoodStage())
2357 {
2358 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2359 }
2360 else if (className != "" && foodStage)
2361 {
2362 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2363 }
2364 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2365 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2366 }
2367
2368 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2369 {
2370 NutritionalProfile profile = new NutritionalProfile();
2371 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2372 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2373 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2374 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2375 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2376 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2377 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2378 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2379
2380 return profile;
2381 }
2382
2383 //================================================================
2384 // FOOD STAGING
2385 //================================================================
2387 {
2388 return GetFoodStage().GetFoodStageType();
2389 }
2390
2391 //food stage states
2392 bool IsFoodRaw()
2393 {
2394 if ( GetFoodStage() )
2395 {
2396 return GetFoodStage().IsFoodRaw();
2397 }
2398
2399 return false;
2400 }
2401
2402 bool IsFoodBaked()
2403 {
2404 if ( GetFoodStage() )
2405 {
2406 return GetFoodStage().IsFoodBaked();
2407 }
2408
2409 return false;
2410 }
2411
2412 bool IsFoodBoiled()
2413 {
2414 if ( GetFoodStage() )
2415 {
2416 return GetFoodStage().IsFoodBoiled();
2417 }
2418
2419 return false;
2420 }
2421
2422 bool IsFoodDried()
2423 {
2424 if ( GetFoodStage() )
2425 {
2426 return GetFoodStage().IsFoodDried();
2427 }
2428
2429 return false;
2430 }
2431
2432 bool IsFoodBurned()
2433 {
2434 if ( GetFoodStage() )
2435 {
2436 return GetFoodStage().IsFoodBurned();
2437 }
2438
2439 return false;
2440 }
2441
2442 bool IsFoodRotten()
2443 {
2444 if ( GetFoodStage() )
2445 {
2446 return GetFoodStage().IsFoodRotten();
2447 }
2448
2449 return false;
2450 }
2451
2452 //food stage change
2453 void ChangeFoodStage( FoodStageType new_food_stage_type )
2454 {
2455 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2456 }
2457
2459 {
2460 return GetFoodStage().GetNextFoodStageType( cooking_method );
2461 }
2462
2463 string GetFoodStageName( FoodStageType food_stage_type )
2464 {
2465 return GetFoodStage().GetFoodStageName( food_stage_type );
2466 }
2467
2468 bool CanChangeToNewStage( CookingMethodType cooking_method )
2469 {
2470 return GetFoodStage().CanChangeToNewStage( cooking_method );
2471 }
2472
2473 //Use this to receive food stage from another Edible_Base
2474 void TransferFoodStage( notnull Edible_Base source )
2475 {
2476 if ( !source.GetFoodStage())
2477 return;
2478 m_LastDecayStage = source.GetLastDecayStage();
2479 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2480 m_DecayTimer = source.GetDecayTimer();
2481 m_DecayDelta = source.GetDecayDelta();
2482 }
2483
2485 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2486 {
2487 HandleFoodStageChangeAgents(stageOld,stageNew);
2488 UpdateVisualsEx(); //performed on server only
2489 }
2490
2493 {
2494 switch (stageNew)
2495 {
2496 case FoodStageType.BAKED:
2497 case FoodStageType.BOILED:
2498 case FoodStageType.DRIED:
2499 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2500 break;
2501
2502 case FoodStageType.BURNED:
2503 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2504 break;
2505 }
2506 }
2507
2508 //================================================================
2509 // COOKING
2510 //================================================================
2511 //cooking time
2512 float GetCookingTime()
2513 {
2514 return GetFoodStage().GetCookingTime();
2515 }
2516
2517 void SetCookingTime( float time )
2518 {
2519 GetFoodStage().SetCookingTime( time );
2520
2521 //synchronize when calling on server
2522 Synchronize();
2523 }
2524
2525 void ResetCookingTime()
2526 {
2527 if (GetFoodStage())
2528 {
2529 GetFoodStage().SetCookingTime(0);
2530 Synchronize();
2531 }
2532 }
2533
2534 //replace edible with new item (opening cans)
2535 void ReplaceEdibleWithNew( string typeName )
2536 {
2537 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2538 if (player)
2539 {
2540 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2541 player.ServerReplaceItemInHandsWithNew(lambda);
2542 }
2543 else
2544 Error("ReplaceEdibleWithNew - cannot use edible without player");
2545 }
2546
2548 {
2550 }
2551
2552 override void SetActions()
2553 {
2554 super.SetActions();
2555
2558 }
2559
2560 protected void SoundCookingStart(string sound_name)
2561 {
2562 #ifndef SERVER
2563 #ifndef NO_GUI
2564 if (m_SoundPlaying != sound_name)
2565 {
2567
2568 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2569 m_SoundPlaying = sound_name;
2570 }
2571 #endif
2572 #endif
2573 }
2574
2575 protected void SoundCookingStop()
2576 {
2577 #ifndef SERVER
2578 #ifndef NO_GUI
2580 {
2581 m_SoundEffectCooking.Stop();
2582 m_SoundEffectCooking = null;
2583 m_SoundPlaying = "";
2584 }
2585 #endif
2586 #endif
2587 }
2588
2589 override bool CanDecay()
2590 {
2591 return false;
2592 }
2593
2594 override bool CanProcessDecay()
2595 {
2596 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2597 }
2598
2599 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2600 {
2601 m_DecayDelta = 0.0;
2602
2603 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2604 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2605 if ( hasRootAsPlayer )
2607
2608 /*Print( "-------------------------" );
2609 Print( this );
2610 Print( m_DecayTimer );
2611 Print( m_DecayDelta );
2612 Print( m_LastDecayStage );*/
2613
2614 if ( IsFruit() || IsMushroom() )
2615 {
2616 // fruit, vegetables and mushrooms
2618 {
2619 switch ( GetFoodStageType() )
2620 {
2621 case FoodStageType.RAW:
2624 break;
2625
2626 case FoodStageType.BOILED:
2629 break;
2630
2631 case FoodStageType.BAKED:
2634 break;
2635
2636 case FoodStageType.DRIED:
2637 case FoodStageType.BURNED:
2638 case FoodStageType.ROTTEN:
2639 default:
2640 m_DecayTimer = -1;
2642 return;
2643 }
2644
2645 //m_DecayTimer = m_DecayTimer / 1000.0;
2646 }
2647
2648 m_DecayTimer -= ( delta * m_DecayDelta );
2649
2650 if ( m_DecayTimer <= 0 )
2651 {
2652 if ( m_LastDecayStage != FoodStageType.NONE )
2653 {
2654 // switch to decayed stage
2655 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2656 {
2658 }
2659 if ( m_LastDecayStage == FoodStageType.RAW )
2660 {
2661 int rng = Math.RandomIntInclusive( 0, 100 );
2663 {
2665 }
2666 else
2667 {
2668 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2669 {
2671 }
2672 else
2673 {
2675 }
2676 }
2677 }
2678 }
2679 }
2680
2681 }
2682 else if ( IsMeat() )
2683 {
2684 // meat
2686 {
2687 switch ( GetFoodStageType() )
2688 {
2689 case FoodStageType.RAW:
2692 break;
2693
2694 case FoodStageType.BOILED:
2697 break;
2698
2699 case FoodStageType.BAKED:
2702 break;
2703
2704 case FoodStageType.DRIED:
2707 break;
2708
2709 case FoodStageType.BURNED:
2710 case FoodStageType.ROTTEN:
2711 default:
2712 m_DecayTimer = -1;
2714 return;
2715 }
2716 }
2717
2718 m_DecayTimer -= ( delta * m_DecayDelta );
2719
2720 if ( m_DecayTimer <= 0 )
2721 {
2722 if ( m_LastDecayStage != FoodStageType.NONE )
2723 {
2724 // switch to decayed stage
2725 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2726 {
2728 }
2729 }
2730 }
2731 }
2732 else if ( IsCorpse() )
2733 {
2734 // corpse
2736 {
2737 switch ( GetFoodStageType() )
2738 {
2739 case FoodStageType.RAW:
2742 break;
2743
2744 case FoodStageType.BURNED:
2745 case FoodStageType.ROTTEN:
2746 default:
2747 m_DecayTimer = -1;
2749 return;
2750 }
2751 }
2752
2753 m_DecayTimer -= ( delta * m_DecayDelta );
2754
2755 if ( m_DecayTimer <= 0 )
2756 {
2757 if ( m_LastDecayStage != FoodStageType.NONE )
2758 {
2759 // switch to decayed stage
2760 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2761 {
2763 }
2764 }
2765 }
2766 }
2767 else
2768 {
2769 // opened cans
2770 m_DecayTimer -= ( delta * m_DecayDelta );
2771
2772 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2773 {
2776 //m_DecayTimer = m_DecayTimer / 1000.0;
2777 }
2778 else
2779 {
2780 if ( m_DecayTimer <= 0 )
2781 {
2782 InsertAgent(eAgents.FOOD_POISON, 1);
2783 m_DecayTimer = -1;
2784 }
2785 }
2786 }
2787 }
2788
2789 protected void UpdateVaporParticle()
2790 {
2791 if (g_Game.IsHeadlessOrDedicatedServer())
2792 return;
2793
2794 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2795 {
2796 InventoryLocation invLoc = new InventoryLocation();
2797 GetInventory().GetCurrentInventoryLocation(invLoc);
2798 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2799 {
2800 ParticleManager ptcMgr = ParticleManager.GetInstance();
2801 if (ptcMgr)
2802 {
2803 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2804 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2805 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2806 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2807 }
2808 }
2809 }
2810 else if (m_HotVaporParticle)
2811 {
2812 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2813 {
2814 m_HotVaporParticle.Stop();
2815 m_HotVaporParticle = null;
2816 return;
2817 }
2818
2819 InventoryLocation inventoryLoc = new InventoryLocation();
2820 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2821 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2822 {
2823 m_HotVaporParticle.Stop();
2824 m_HotVaporParticle = null;
2825 }
2826 }
2827 }
2828
2829 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2830 {
2831 if (GetFoodStage())
2832 {
2833 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2834 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2835 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2836 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2837 }
2838
2839 super.GetDebugActions(outputList);
2840 }
2841
2842 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2843 {
2844 super.OnAction(action_id, player, ctx);
2845
2846 if ( g_Game.IsServer() )
2847 {
2848 if ( action_id == EActions.FOOD_STAGE_PREV )
2849 {
2850 int food_stage_prev = GetFoodStageType() - 1;
2851 if (food_stage_prev <= 0)
2852 {
2853 food_stage_prev = FoodStageType.COUNT - 1;
2854 }
2855 ChangeFoodStage(food_stage_prev);
2856 return true;
2857 }
2858 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2859 {
2860 int food_stage_next = GetFoodStageType() + 1;
2861 if (food_stage_next >= FoodStageType.COUNT )
2862 {
2863 food_stage_next = FoodStageType.RAW;
2864 }
2865 ChangeFoodStage(food_stage_next);
2866 return true;
2867 }
2868
2869 }
2870
2871 #ifdef DIAG_DEVELOPER
2872 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2873 {
2874 PrintNutritionsData();
2875 return true;
2876 }
2877 #endif
2878
2879 return false;
2880 }
2881
2882 override string GetDebugText()
2883 {
2884 string debug_output;
2885
2886 debug_output = super.GetDebugText();
2887
2888 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2889 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2890
2891 return debug_output;
2892 }
2893
2894 //================================================================
2895 // GENERAL GETTERS
2896 //================================================================
2897
2898 override float GetBaitEffectivity()
2899 {
2900 float ret = super.GetBaitEffectivity();
2901
2902 if (IsFoodRotten())
2903 {
2904 ret *= 0.5;
2905 }
2906
2907 return ret;
2908 }
2909
2910 float GetDecayTimer()
2911 {
2912 return m_DecayTimer;
2913 }
2914
2915 float GetDecayDelta()
2916 {
2917 return m_DecayDelta;
2918 }
2919
2921 {
2922 return m_LastDecayStage;
2923 }
2924
2925 #ifdef DIAG_DEVELOPER
2926 private void PrintNutritionsData()
2927 {
2928 string nutritionsData = "";
2929
2930 FoodStage stage = GetFoodStage();
2931 FoodStageType stageType = stage.GetFoodStageType();
2932
2933 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2934 if (profile)
2935 {
2936 nutritionsData = string.Format("Item: %1\n\n", this);
2937 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2938 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2939 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2940 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2941 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2942 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2943 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2944
2945 if (profile.IsLiquid())
2946 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2947
2948 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2949 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2950 }
2951
2952 nutritionsData += "-----\n";
2953
2954 Debug.Log(nutritionsData);
2955 }
2956 #endif
2957
2959 //DEPRECATED
2961 void UpdateVisuals()
2962 {
2964 }
2965}
2966
2968{
2969 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2970};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.