DayZ 1.27
DayZ Explorer by KGB
 
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◆ ProcessDecay()

override void ReplaceEdibleWithNewLambda::ProcessDecay ( float delta,
bool hasRootAsPlayer )
protected

См. определение в файле Edible_Base.c строка 1847

1847 : ItemBase
1848{
1849 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1850
1851 const string SOUND_BAKING_START = "Baking_SoundSet";
1852 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1853 const string SOUND_BOILING_START = "Boiling_SoundSet";
1854 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1855 const string SOUND_DRYING_START = "Drying_SoundSet";
1856 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1857 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1858
1859 protected bool m_MakeCookingSounds;
1860 protected SoundOnVehicle m_SoundCooking;
1862 protected string m_SoundPlaying;
1863 ref FoodStage m_FoodStage;
1864 protected float m_DecayTimer;
1865 protected float m_DecayDelta = 0.0;
1868
1870
1871 void Edible_Base()
1872 {
1873 if (HasFoodStage())
1874 {
1875 m_FoodStage = new FoodStage(this);
1876
1877 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1878 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1879
1880 m_SoundPlaying = "";
1882 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1883 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1884 }
1885 }
1886
1887 override void EEInit()
1888 {
1889 super.EEInit();
1890
1891 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1892 }
1893
1894 override void EEDelete(EntityAI parent)
1895 {
1896 super.EEDelete(parent);
1897
1898 RemoveAudio();
1899
1901 m_HotVaporParticle.Stop();
1902 }
1903
1904 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1905 {
1906 super.EEItemLocationChanged(oldLoc, newLoc);
1907
1909 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1910 {
1911 switch (oldLoc.GetParent().GetType())
1912 {
1913 case "FryingPan":
1914 case "Pot":
1915 case "Cauldron":
1916 case "SharpWoodenStick":
1917 MakeSoundsOnClient(false);
1918 break;
1919 }
1920
1922 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1923 {
1924 MakeSoundsOnClient(false);
1925 }
1926 }
1927
1928 if (oldLoc.IsValid())
1930
1931 if (CanHaveTemperature())
1933 }
1934
1935 void UpdateVisualsEx(bool forced = false)
1936 {
1937 if (GetFoodStage())
1938 GetFoodStage().UpdateVisualsEx(forced);
1939 }
1940
1941 bool Consume(float amount, PlayerBase consumer)
1942 {
1943 AddQuantity(-amount, false, false);
1944 OnConsume(amount, consumer);
1945
1946 return true;
1947 }
1948
1949 void OnConsume(float amount, PlayerBase consumer)
1950 {
1952 {
1953 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1954 }
1955 }
1956
1958 int FilterAgents(int agentsIn)
1959 {
1960 int foodStageType;
1961
1962 FoodStage foodStage = GetFoodStage();
1963 if (foodStage)
1964 foodStageType = foodStage.GetFoodStageType();
1965
1967 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1968 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1969 agentsIn &= ~eAgents.FOOD_POISON;
1970
1971 return agentsIn;
1972 }
1973
1974 //food staging
1975 override bool CanBeCooked()
1976 {
1977 return false;
1978 }
1979
1980 override bool CanBeCookedOnStick()
1981 {
1982 return false;
1983 }
1984
1985 override float GetTemperatureFreezeTime()
1986 {
1987 if (GetFoodStage())
1988 {
1989 switch (m_FoodStage.GetFoodStageType())
1990 {
1991 case FoodStageType.DRIED:
1992 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1993
1994 case FoodStageType.BURNED:
1995 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1996
1997 default:
1998 return super.GetTemperatureFreezeTime();
1999 }
2000 }
2001
2002 return super.GetTemperatureFreezeTime();
2003 }
2004
2005 override float GetTemperatureThawTime()
2006 {
2007 if (GetFoodStage())
2008 {
2009 switch (m_FoodStage.GetFoodStageType())
2010 {
2011 case FoodStageType.DRIED:
2012 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2013
2014 case FoodStageType.BURNED:
2015 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2016
2017 default:
2018 return super.GetTemperatureThawTime();
2019 }
2020 }
2021
2022 return super.GetTemperatureThawTime();
2023 }
2024
2025 override bool CanItemOverheat()
2026 {
2027 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2028 }
2029
2030 //================================================================
2031 // SYNCHRONIZATION
2032 //================================================================
2033 void Synchronize()
2034 {
2035 SetSynchDirty();
2036 }
2037
2038 override void OnVariablesSynchronized()
2039 {
2040 super.OnVariablesSynchronized();
2041
2042 //UpdateVisualsEx(); //performed on client only
2043
2044 //update audio
2046 {
2047 RefreshAudio();
2048 }
2049 else
2050 {
2051 RemoveAudio();
2052 }
2053
2054 if (CanHaveTemperature())
2056 }
2057
2058 //================================================================
2059 // AUDIO EFFECTS (WHEN ON DCS)
2060 //================================================================
2061 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2062 {
2063 m_MakeCookingSounds = soundstate;
2064 m_CookedByMethod = cookingMethod;
2065
2066 Synchronize();
2067 }
2068
2069 protected void RefreshAudio()
2070 {
2071 string soundName = "";
2072
2073 FoodStageType currentFoodStage = GetFoodStageType();
2075
2076 if (currentFoodStage == FoodStageType.BURNED)
2077 {
2078 soundName = SOUND_BURNING_DONE;
2079 }
2080 else
2081 {
2082 switch (m_CookedByMethod)
2083 {
2084 case CookingMethodType.BAKING:
2085 {
2086 if (nextFoodStage == FoodStageType.BAKED)
2087 soundName = SOUND_BAKING_START;
2088 else if (currentFoodStage == FoodStageType.BAKED)
2089 soundName = SOUND_BAKING_DONE;
2090 else
2091 soundName = "";
2092 break;
2093 }
2094
2095 case CookingMethodType.BOILING:
2096 {
2097 if (nextFoodStage == FoodStageType.BOILED)
2098 soundName = SOUND_BOILING_START;
2099 else if (currentFoodStage == FoodStageType.BOILED)
2100 soundName = SOUND_BOILING_DONE;
2101 else
2102 soundName = "";
2103 break;
2104 }
2105
2106 case CookingMethodType.DRYING:
2107 {
2108 if (nextFoodStage == FoodStageType.DRIED)
2109 soundName = SOUND_DRYING_START;
2110 else if (currentFoodStage == FoodStageType.DRIED)
2111 soundName = SOUND_DRYING_DONE;
2112 else
2113 soundName = "";
2114 break;
2115 }
2116
2117 default:
2118 soundName = "";
2119 break;
2120 }
2121
2122 if (nextFoodStage == FoodStageType.BURNED)
2123 {
2124 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2125 {
2126 soundName = SOUND_BURNING_DONE;
2127 }
2128 else // pre-emptive burning sounds replace regular ones
2129 {
2130 array<float> nextStageProperties = new array<float>();
2131 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2132 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2133 float progress01 = GetCookingTime() / nextStageTime;
2134 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2135 {
2136 soundName = SOUND_BURNING_DONE;
2137 }
2138 }
2139 }
2140 }
2141
2142 SoundCookingStart(soundName);
2143 }
2144
2145 protected void RemoveAudio()
2146 {
2147 m_MakeCookingSounds = false;
2149 }
2150
2151 //================================================================
2152 // SERIALIZATION
2153 //================================================================
2154 override void OnStoreSave(ParamsWriteContext ctx)
2155 {
2156 super.OnStoreSave(ctx);
2157
2158 if (GetFoodStage())
2159 {
2160 GetFoodStage().OnStoreSave(ctx);
2161 }
2162
2163 // food decay
2164 ctx.Write(m_DecayTimer);
2166 }
2167
2168 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2169 {
2170 if (!super.OnStoreLoad(ctx, version))
2171 return false;
2172
2173 if (GetFoodStage())
2174 {
2175 if (!GetFoodStage().OnStoreLoad(ctx, version))
2176 return false;
2177 }
2178
2179 if (version >= 115)
2180 {
2181 if (!ctx.Read(m_DecayTimer))
2182 {
2183 m_DecayTimer = 0.0;
2184 return false;
2185 }
2186 if (!ctx.Read(m_LastDecayStage))
2187 {
2189 return false;
2190 }
2191 }
2192
2193 UpdateVisualsEx(true); //forced init visuals
2194 Synchronize();
2195
2196 return true;
2197 }
2198
2199 override void AfterStoreLoad()
2200 {
2201 super.AfterStoreLoad();
2202
2203 Synchronize();
2204 }
2205
2206 //get food stage
2207 override FoodStage GetFoodStage()
2208 {
2209 return m_FoodStage;
2210 }
2211
2212 //food types
2213 override bool IsMeat()
2214 {
2215 return false;
2216 }
2217
2218 override bool IsCorpse()
2219 {
2220 return false;
2221 }
2222
2223 override bool IsFruit()
2224 {
2225 return false;
2226 }
2227
2228 override bool IsMushroom()
2229 {
2230 return false;
2231 }
2232
2233 //================================================================
2234 // NUTRITIONAL VALUES
2235 //================================================================
2236 //food properties
2237 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2238 {
2239 Edible_Base food_item = Edible_Base.Cast(item);
2240 if (food_item && food_item.GetFoodStage())
2241 {
2242 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2243 }
2244 else if (classname != "" && food_stage)
2245 {
2246 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2247 }
2248 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2249 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2250
2251 }
2252
2253 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2254 {
2255 Edible_Base food_item = Edible_Base.Cast(item);
2256 if (food_item && food_item.GetFoodStage())
2257 {
2258 return FoodStage.GetEnergy(food_item.GetFoodStage());
2259 }
2260 else if (classname != "" && food_stage)
2261 {
2262 return FoodStage.GetEnergy(null, food_stage, classname);
2263 }
2264 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2265 return GetGame().ConfigGetFloat( class_path + " energy" );
2266 }
2267
2268 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2269 {
2270 Edible_Base food_item = Edible_Base.Cast(item);
2271 if (food_item && food_item.GetFoodStage())
2272 {
2273 return FoodStage.GetWater(food_item.GetFoodStage());
2274 }
2275 else if (classname != "" && food_stage)
2276 {
2277 return FoodStage.GetWater(null, food_stage, classname);
2278 }
2279 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2280 return GetGame().ConfigGetFloat( class_path + " water" );
2281 }
2282
2283 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2284 {
2285 Edible_Base food_item = Edible_Base.Cast(item);
2286 if (food_item && food_item.GetFoodStage())
2287 {
2288 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2289 }
2290 else if (classname != "" && food_stage)
2291 {
2292 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2293 }
2294 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2295 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2296
2297 }
2298
2299 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2300 {
2301 Edible_Base food_item = Edible_Base.Cast(item);
2302 if (food_item && food_item.GetFoodStage())
2303 {
2304 return FoodStage.GetToxicity(food_item.GetFoodStage());
2305 }
2306 else if (classname != "" && food_stage)
2307 {
2308 return FoodStage.GetToxicity(null, food_stage, classname);
2309 }
2310 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2311 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2312 }
2313
2314 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2315 {
2316 Edible_Base food_item = Edible_Base.Cast(item);
2317 if (food_item && food_item.GetFoodStage())
2318 {
2319 return FoodStage.GetAgents(food_item.GetFoodStage());
2320 }
2321 else if (classname != "" && food_stage)
2322 {
2323 return FoodStage.GetAgents(null, food_stage, classname);
2324 }
2325 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2326 return GetGame().ConfigGetInt( class_path + " agents" );
2327 }
2328
2329 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2330 {
2331 Edible_Base food_item = Edible_Base.Cast(item);
2332 if (food_item && food_item.GetFoodStage())
2333 {
2334 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2335 }
2336 else if (classname != "" && food_stage)
2337 {
2338 return FoodStage.GetDigestibility(null, food_stage, classname);
2339 }
2340 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2341 return GetGame().ConfigGetInt( class_path + " digestibility" );
2342 }
2343
2344 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2345 {
2346 Edible_Base foodItem = Edible_Base.Cast(item);
2347 if (foodItem && foodItem.GetFoodStage())
2348 {
2349 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2350 }
2351 else if (className != "" && foodStage)
2352 {
2353 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2354 }
2355 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2356 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2357 }
2358
2359 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2360 {
2361 NutritionalProfile profile = new NutritionalProfile();
2362 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2363 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2364 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2365 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2366 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2367 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2368 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2369 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2370
2371 return profile;
2372 }
2373
2374 //================================================================
2375 // FOOD STAGING
2376 //================================================================
2378 {
2379 return GetFoodStage().GetFoodStageType();
2380 }
2381
2382 //food stage states
2383 bool IsFoodRaw()
2384 {
2385 if ( GetFoodStage() )
2386 {
2387 return GetFoodStage().IsFoodRaw();
2388 }
2389
2390 return false;
2391 }
2392
2393 bool IsFoodBaked()
2394 {
2395 if ( GetFoodStage() )
2396 {
2397 return GetFoodStage().IsFoodBaked();
2398 }
2399
2400 return false;
2401 }
2402
2403 bool IsFoodBoiled()
2404 {
2405 if ( GetFoodStage() )
2406 {
2407 return GetFoodStage().IsFoodBoiled();
2408 }
2409
2410 return false;
2411 }
2412
2413 bool IsFoodDried()
2414 {
2415 if ( GetFoodStage() )
2416 {
2417 return GetFoodStage().IsFoodDried();
2418 }
2419
2420 return false;
2421 }
2422
2423 bool IsFoodBurned()
2424 {
2425 if ( GetFoodStage() )
2426 {
2427 return GetFoodStage().IsFoodBurned();
2428 }
2429
2430 return false;
2431 }
2432
2433 bool IsFoodRotten()
2434 {
2435 if ( GetFoodStage() )
2436 {
2437 return GetFoodStage().IsFoodRotten();
2438 }
2439
2440 return false;
2441 }
2442
2443 //food stage change
2444 void ChangeFoodStage( FoodStageType new_food_stage_type )
2445 {
2446 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2447 }
2448
2450 {
2451 return GetFoodStage().GetNextFoodStageType( cooking_method );
2452 }
2453
2454 string GetFoodStageName( FoodStageType food_stage_type )
2455 {
2456 return GetFoodStage().GetFoodStageName( food_stage_type );
2457 }
2458
2459 bool CanChangeToNewStage( CookingMethodType cooking_method )
2460 {
2461 return GetFoodStage().CanChangeToNewStage( cooking_method );
2462 }
2463
2464 //Use this to receive food stage from another Edible_Base
2465 void TransferFoodStage( notnull Edible_Base source )
2466 {
2467 if ( !source.GetFoodStage())
2468 return;
2469 m_LastDecayStage = source.GetLastDecayStage();
2470 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2471 m_DecayTimer = source.GetDecayTimer();
2472 m_DecayDelta = source.GetDecayDelta();
2473 }
2474
2476 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2477 {
2478 HandleFoodStageChangeAgents(stageOld,stageNew);
2479 UpdateVisualsEx(); //performed on server only
2480 }
2481
2484 {
2485 switch (stageNew)
2486 {
2487 case FoodStageType.BAKED:
2488 case FoodStageType.BOILED:
2489 case FoodStageType.DRIED:
2490 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2491 break;
2492
2493 case FoodStageType.BURNED:
2494 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2495 break;
2496 }
2497 }
2498
2499 //================================================================
2500 // COOKING
2501 //================================================================
2502 //cooking time
2503 float GetCookingTime()
2504 {
2505 return GetFoodStage().GetCookingTime();
2506 }
2507
2508 void SetCookingTime( float time )
2509 {
2510 GetFoodStage().SetCookingTime( time );
2511
2512 //synchronize when calling on server
2513 Synchronize();
2514 }
2515
2516 void ResetCookingTime()
2517 {
2518 if (GetFoodStage())
2519 {
2520 GetFoodStage().SetCookingTime(0);
2521 Synchronize();
2522 }
2523 }
2524
2525 //replace edible with new item (opening cans)
2526 void ReplaceEdibleWithNew( string typeName )
2527 {
2528 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2529 if (player)
2530 {
2531 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2532 player.ServerReplaceItemInHandsWithNew(lambda);
2533 }
2534 else
2535 Error("ReplaceEdibleWithNew - cannot use edible without player");
2536 }
2537
2539 {
2541 }
2542
2543 override void SetActions()
2544 {
2545 super.SetActions();
2546
2549 }
2550
2551 protected void SoundCookingStart(string sound_name)
2552 {
2553 #ifndef SERVER
2554 if (m_SoundPlaying != sound_name)
2555 {
2557
2558 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2559 m_SoundPlaying = sound_name;
2560 }
2561 #endif
2562 }
2563
2564 protected void SoundCookingStop()
2565 {
2566 #ifndef SERVER
2568 {
2569 m_SoundEffectCooking.Stop();
2570 m_SoundEffectCooking = null;
2571 m_SoundPlaying = "";
2572 }
2573 #endif
2574 }
2575
2576 override bool CanDecay()
2577 {
2578 return false;
2579 }
2580
2581 override bool CanProcessDecay()
2582 {
2583 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2584 }
2585
2586 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2587 {
2588 m_DecayDelta = 0.0;
2589
2590 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2591 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2592 if ( hasRootAsPlayer )
2594
2595 /*Print( "-------------------------" );
2596 Print( this );
2597 Print( m_DecayTimer );
2598 Print( m_DecayDelta );
2599 Print( m_LastDecayStage );*/
2600
2601 if ( IsFruit() || IsMushroom() )
2602 {
2603 // fruit, vegetables and mushrooms
2605 {
2606 switch ( GetFoodStageType() )
2607 {
2608 case FoodStageType.RAW:
2611 break;
2612
2613 case FoodStageType.BOILED:
2616 break;
2617
2618 case FoodStageType.BAKED:
2621 break;
2622
2623 case FoodStageType.DRIED:
2624 case FoodStageType.BURNED:
2625 case FoodStageType.ROTTEN:
2626 default:
2627 m_DecayTimer = -1;
2629 return;
2630 }
2631
2632 //m_DecayTimer = m_DecayTimer / 1000.0;
2633 }
2634
2635 m_DecayTimer -= ( delta * m_DecayDelta );
2636
2637 if ( m_DecayTimer <= 0 )
2638 {
2639 if ( m_LastDecayStage != FoodStageType.NONE )
2640 {
2641 // switch to decayed stage
2642 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2643 {
2645 }
2646 if ( m_LastDecayStage == FoodStageType.RAW )
2647 {
2648 int rng = Math.RandomIntInclusive( 0, 100 );
2650 {
2652 }
2653 else
2654 {
2655 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2656 {
2658 }
2659 else
2660 {
2662 }
2663 }
2664 }
2665 }
2666 }
2667
2668 }
2669 else if ( IsMeat() )
2670 {
2671 // meat
2673 {
2674 switch ( GetFoodStageType() )
2675 {
2676 case FoodStageType.RAW:
2679 break;
2680
2681 case FoodStageType.BOILED:
2684 break;
2685
2686 case FoodStageType.BAKED:
2689 break;
2690
2691 case FoodStageType.DRIED:
2694 break;
2695
2696 case FoodStageType.BURNED:
2697 case FoodStageType.ROTTEN:
2698 default:
2699 m_DecayTimer = -1;
2701 return;
2702 }
2703 }
2704
2705 m_DecayTimer -= ( delta * m_DecayDelta );
2706
2707 if ( m_DecayTimer <= 0 )
2708 {
2709 if ( m_LastDecayStage != FoodStageType.NONE )
2710 {
2711 // switch to decayed stage
2712 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2713 {
2715 }
2716 }
2717 }
2718 }
2719 else if ( IsCorpse() )
2720 {
2721 // corpse
2723 {
2724 switch ( GetFoodStageType() )
2725 {
2726 case FoodStageType.RAW:
2729 break;
2730
2731 case FoodStageType.BURNED:
2732 case FoodStageType.ROTTEN:
2733 default:
2734 m_DecayTimer = -1;
2736 return;
2737 }
2738 }
2739
2740 m_DecayTimer -= ( delta * m_DecayDelta );
2741
2742 if ( m_DecayTimer <= 0 )
2743 {
2744 if ( m_LastDecayStage != FoodStageType.NONE )
2745 {
2746 // switch to decayed stage
2747 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2748 {
2750 }
2751 }
2752 }
2753 }
2754 else
2755 {
2756 // opened cans
2757 m_DecayTimer -= ( delta * m_DecayDelta );
2758
2759 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2760 {
2763 //m_DecayTimer = m_DecayTimer / 1000.0;
2764 }
2765 else
2766 {
2767 if ( m_DecayTimer <= 0 )
2768 {
2769 InsertAgent(eAgents.FOOD_POISON, 1);
2770 m_DecayTimer = -1;
2771 }
2772 }
2773 }
2774 }
2775
2776 protected void UpdateVaporParticle()
2777 {
2778 if (GetGame().IsDedicatedServer())
2779 return;
2780
2781 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2782 {
2783 InventoryLocation invLoc = new InventoryLocation();
2784 GetInventory().GetCurrentInventoryLocation(invLoc);
2785 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2786 {
2787 ParticleManager ptcMgr = ParticleManager.GetInstance();
2788 if (ptcMgr)
2789 {
2790 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2791 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2792 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2793 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2794 }
2795 }
2796 }
2797 else if (m_HotVaporParticle)
2798 {
2799 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2800 {
2801 m_HotVaporParticle.Stop();
2802 m_HotVaporParticle = null;
2803 return;
2804 }
2805
2806 InventoryLocation inventoryLoc = new InventoryLocation();
2807 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2808 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2809 {
2810 m_HotVaporParticle.Stop();
2811 m_HotVaporParticle = null;
2812 }
2813 }
2814 }
2815
2816 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2817 {
2818 super.GetDebugActions(outputList);
2819
2820 if (GetFoodStage())
2821 {
2822 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2823 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2824 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2825 }
2826 }
2827
2828 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2829 {
2830 super.OnAction(action_id, player, ctx);
2831
2832 if ( GetGame().IsServer() )
2833 {
2834 if ( action_id == EActions.FOOD_STAGE_PREV )
2835 {
2836 int food_stage_prev = GetFoodStageType() - 1;
2837 if (food_stage_prev <= 0)
2838 {
2839 food_stage_prev = FoodStageType.COUNT - 1;
2840 }
2841 ChangeFoodStage(food_stage_prev);
2842 return true;
2843 }
2844 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2845 {
2846 int food_stage_next = GetFoodStageType() + 1;
2847 if (food_stage_next >= FoodStageType.COUNT )
2848 {
2849 food_stage_next = FoodStageType.RAW;
2850 }
2851 ChangeFoodStage(food_stage_next);
2852 return true;
2853 }
2854
2855 }
2856
2857 #ifdef DIAG_DEVELOPER
2858 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2859 {
2860 PrintNutritionsData();
2861 return true;
2862 }
2863 #endif
2864
2865 return false;
2866 }
2867
2868 override string GetDebugText()
2869 {
2870 string debug_output;
2871
2872 debug_output = super.GetDebugText();
2873
2874 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2875 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2876
2877 return debug_output;
2878 }
2879
2880 //================================================================
2881 // GENERAL GETTERS
2882 //================================================================
2883
2884 override float GetBaitEffectivity()
2885 {
2886 float ret = super.GetBaitEffectivity();
2887
2888 if (IsFoodRotten())
2889 {
2890 ret *= 0.5;
2891 }
2892
2893 return ret;
2894 }
2895
2896 float GetDecayTimer()
2897 {
2898 return m_DecayTimer;
2899 }
2900
2901 float GetDecayDelta()
2902 {
2903 return m_DecayDelta;
2904 }
2905
2907 {
2908 return m_LastDecayStage;
2909 }
2910
2911 #ifdef DIAG_DEVELOPER
2912 private void PrintNutritionsData()
2913 {
2914 string nutritionsData = "";
2915
2916 FoodStage stage = GetFoodStage();
2917 FoodStageType stageType = stage.GetFoodStageType();
2918
2919 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2920 if (profile)
2921 {
2922 nutritionsData = string.Format("Item: %1\n\n", this);
2923 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2924 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2925 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2926 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2927 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2928 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2929 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2930
2931 if (profile.IsLiquid())
2932 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2933
2934 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2935 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2936 }
2937
2938 nutritionsData += "-----\n";
2939
2940 Debug.Log(nutritionsData);
2941 }
2942 #endif
2943
2945 //DEPRECATED
2947 void UpdateVisuals()
2948 {
2950 }
2951}
2952
2954{
2955 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2956};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.