DayZ 1.28
DayZ Explorer by KGB
 
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◆ ProcessDecay()

override void ReplaceEdibleWithNewLambda::ProcessDecay ( float delta,
bool hasRootAsPlayer )
protected

См. определение в файле Edible_Base.c строка 1848

1848 : ItemBase
1849{
1850 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1851
1852 const string SOUND_BAKING_START = "Baking_SoundSet";
1853 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1854 const string SOUND_BOILING_START = "Boiling_SoundSet";
1855 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1856 const string SOUND_DRYING_START = "Drying_SoundSet";
1857 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1858 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1859
1860 protected bool m_MakeCookingSounds;
1861 protected SoundOnVehicle m_SoundCooking;
1863 protected string m_SoundPlaying;
1864 ref FoodStage m_FoodStage;
1865 protected float m_DecayTimer;
1866 protected float m_DecayDelta = 0.0;
1869
1871
1872 void Edible_Base()
1873 {
1874 if (HasFoodStage())
1875 {
1876 m_FoodStage = new FoodStage(this);
1877
1878 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1879 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1880
1881 m_SoundPlaying = "";
1883 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1884 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1885 }
1886 }
1887
1888 override void EEInit()
1889 {
1890 super.EEInit();
1891
1892 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1893 }
1894
1895 override void EEDelete(EntityAI parent)
1896 {
1897 super.EEDelete(parent);
1898
1899 RemoveAudio();
1900
1902 m_HotVaporParticle.Stop();
1903 }
1904
1905 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1906 {
1907 super.EEItemLocationChanged(oldLoc, newLoc);
1908
1910 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1911 {
1912 switch (oldLoc.GetParent().GetType())
1913 {
1914 case "FryingPan":
1915 case "Pot":
1916 case "Cauldron":
1917 case "SharpWoodenStick":
1918 MakeSoundsOnClient(false);
1919 break;
1920 }
1921
1923 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1924 {
1925 MakeSoundsOnClient(false);
1926 }
1927 }
1928
1929 if (oldLoc.IsValid())
1931
1932 if (CanHaveTemperature())
1934 }
1935
1936 void UpdateVisualsEx(bool forced = false)
1937 {
1938 if (GetFoodStage())
1939 GetFoodStage().UpdateVisualsEx(forced);
1940 }
1941
1942 bool Consume(float amount, PlayerBase consumer)
1943 {
1944 AddQuantity(-amount, false, false);
1945 OnConsume(amount, consumer);
1946
1947 return true;
1948 }
1949
1950 void OnConsume(float amount, PlayerBase consumer)
1951 {
1953 {
1954 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1955 }
1956 }
1957
1959 int FilterAgents(int agentsIn)
1960 {
1961 int foodStageType;
1962
1963 FoodStage foodStage = GetFoodStage();
1964 if (foodStage)
1965 foodStageType = foodStage.GetFoodStageType();
1966
1968 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1969 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1970 agentsIn &= ~eAgents.FOOD_POISON;
1971
1972 return agentsIn;
1973 }
1974
1975 //food staging
1976 override bool CanBeCooked()
1977 {
1978 return false;
1979 }
1980
1981 override bool CanBeCookedOnStick()
1982 {
1983 return false;
1984 }
1985
1986 override float GetTemperatureFreezeTime()
1987 {
1988 if (GetFoodStage())
1989 {
1990 switch (m_FoodStage.GetFoodStageType())
1991 {
1992 case FoodStageType.DRIED:
1993 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1994
1995 case FoodStageType.BURNED:
1996 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1997
1998 default:
1999 return super.GetTemperatureFreezeTime();
2000 }
2001 }
2002
2003 return super.GetTemperatureFreezeTime();
2004 }
2005
2006 override float GetTemperatureThawTime()
2007 {
2008 if (GetFoodStage())
2009 {
2010 switch (m_FoodStage.GetFoodStageType())
2011 {
2012 case FoodStageType.DRIED:
2013 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2014
2015 case FoodStageType.BURNED:
2016 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2017
2018 default:
2019 return super.GetTemperatureThawTime();
2020 }
2021 }
2022
2023 return super.GetTemperatureThawTime();
2024 }
2025
2026 override bool CanItemOverheat()
2027 {
2028 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2029 }
2030
2031 //================================================================
2032 // SYNCHRONIZATION
2033 //================================================================
2034 void Synchronize()
2035 {
2036 SetSynchDirty();
2037 }
2038
2039 override void OnVariablesSynchronized()
2040 {
2041 super.OnVariablesSynchronized();
2042
2043 //UpdateVisualsEx(); //performed on client only
2044
2045 //update audio
2047 {
2048 RefreshAudio();
2049 }
2050 else
2051 {
2052 RemoveAudio();
2053 }
2054
2055 if (CanHaveTemperature())
2057 }
2058
2059 //================================================================
2060 // AUDIO EFFECTS (WHEN ON DCS)
2061 //================================================================
2062 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2063 {
2064 m_MakeCookingSounds = soundstate;
2065 m_CookedByMethod = cookingMethod;
2066
2067 Synchronize();
2068 }
2069
2070 protected void RefreshAudio()
2071 {
2072 string soundName = "";
2073
2074 FoodStageType currentFoodStage = GetFoodStageType();
2076
2077 if (currentFoodStage == FoodStageType.BURNED)
2078 {
2079 soundName = SOUND_BURNING_DONE;
2080 }
2081 else
2082 {
2083 switch (m_CookedByMethod)
2084 {
2085 case CookingMethodType.BAKING:
2086 {
2087 if (nextFoodStage == FoodStageType.BAKED)
2088 soundName = SOUND_BAKING_START;
2089 else if (currentFoodStage == FoodStageType.BAKED)
2090 soundName = SOUND_BAKING_DONE;
2091 else
2092 soundName = "";
2093 break;
2094 }
2095
2096 case CookingMethodType.BOILING:
2097 {
2098 if (nextFoodStage == FoodStageType.BOILED)
2099 soundName = SOUND_BOILING_START;
2100 else if (currentFoodStage == FoodStageType.BOILED)
2101 soundName = SOUND_BOILING_DONE;
2102 else
2103 soundName = "";
2104 break;
2105 }
2106
2107 case CookingMethodType.DRYING:
2108 {
2109 if (nextFoodStage == FoodStageType.DRIED)
2110 soundName = SOUND_DRYING_START;
2111 else if (currentFoodStage == FoodStageType.DRIED)
2112 soundName = SOUND_DRYING_DONE;
2113 else
2114 soundName = "";
2115 break;
2116 }
2117
2118 default:
2119 soundName = "";
2120 break;
2121 }
2122
2123 if (nextFoodStage == FoodStageType.BURNED)
2124 {
2125 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2126 {
2127 soundName = SOUND_BURNING_DONE;
2128 }
2129 else // pre-emptive burning sounds replace regular ones
2130 {
2131 array<float> nextStageProperties = new array<float>();
2132 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2133 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2134 float progress01 = GetCookingTime() / nextStageTime;
2135 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2136 {
2137 soundName = SOUND_BURNING_DONE;
2138 }
2139 }
2140 }
2141 }
2142
2143 SoundCookingStart(soundName);
2144 }
2145
2146 protected void RemoveAudio()
2147 {
2148 m_MakeCookingSounds = false;
2150 }
2151
2152 //================================================================
2153 // SERIALIZATION
2154 //================================================================
2155 override void OnStoreSave(ParamsWriteContext ctx)
2156 {
2157 super.OnStoreSave(ctx);
2158
2159 if (GetFoodStage())
2160 {
2161 GetFoodStage().OnStoreSave(ctx);
2162 }
2163
2164 // food decay
2165 ctx.Write(m_DecayTimer);
2167 }
2168
2169 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2170 {
2171 if (!super.OnStoreLoad(ctx, version))
2172 return false;
2173
2174 if (GetFoodStage())
2175 {
2176 if (!GetFoodStage().OnStoreLoad(ctx, version))
2177 return false;
2178 }
2179
2180 if (version >= 115)
2181 {
2182 if (!ctx.Read(m_DecayTimer))
2183 {
2184 m_DecayTimer = 0.0;
2185 return false;
2186 }
2187 if (!ctx.Read(m_LastDecayStage))
2188 {
2190 return false;
2191 }
2192 }
2193
2194 UpdateVisualsEx(true); //forced init visuals
2195 Synchronize();
2196
2197 return true;
2198 }
2199
2200 override void AfterStoreLoad()
2201 {
2202 super.AfterStoreLoad();
2203
2204 Synchronize();
2205 }
2206
2207 //get food stage
2208 override FoodStage GetFoodStage()
2209 {
2210 return m_FoodStage;
2211 }
2212
2213 //food types
2214 override bool IsMeat()
2215 {
2216 return false;
2217 }
2218
2219 override bool IsCorpse()
2220 {
2221 return false;
2222 }
2223
2224 override bool IsFruit()
2225 {
2226 return false;
2227 }
2228
2229 override bool IsMushroom()
2230 {
2231 return false;
2232 }
2233
2234 //================================================================
2235 // NUTRITIONAL VALUES
2236 //================================================================
2237 //food properties
2238 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2239 {
2240 Edible_Base food_item = Edible_Base.Cast(item);
2241 if (food_item && food_item.GetFoodStage())
2242 {
2243 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2244 }
2245 else if (classname != "" && food_stage)
2246 {
2247 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2248 }
2249 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2250 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2251
2252 }
2253
2254 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2255 {
2256 Edible_Base food_item = Edible_Base.Cast(item);
2257 if (food_item && food_item.GetFoodStage())
2258 {
2259 return FoodStage.GetEnergy(food_item.GetFoodStage());
2260 }
2261 else if (classname != "" && food_stage)
2262 {
2263 return FoodStage.GetEnergy(null, food_stage, classname);
2264 }
2265 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2266 return GetGame().ConfigGetFloat( class_path + " energy" );
2267 }
2268
2269 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2270 {
2271 Edible_Base food_item = Edible_Base.Cast(item);
2272 if (food_item && food_item.GetFoodStage())
2273 {
2274 return FoodStage.GetWater(food_item.GetFoodStage());
2275 }
2276 else if (classname != "" && food_stage)
2277 {
2278 return FoodStage.GetWater(null, food_stage, classname);
2279 }
2280 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2281 return GetGame().ConfigGetFloat( class_path + " water" );
2282 }
2283
2284 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2285 {
2286 Edible_Base food_item = Edible_Base.Cast(item);
2287 if (food_item && food_item.GetFoodStage())
2288 {
2289 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2290 }
2291 else if (classname != "" && food_stage)
2292 {
2293 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2294 }
2295 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2296 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2297
2298 }
2299
2300 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2301 {
2302 Edible_Base food_item = Edible_Base.Cast(item);
2303 if (food_item && food_item.GetFoodStage())
2304 {
2305 return FoodStage.GetToxicity(food_item.GetFoodStage());
2306 }
2307 else if (classname != "" && food_stage)
2308 {
2309 return FoodStage.GetToxicity(null, food_stage, classname);
2310 }
2311 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2312 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2313 }
2314
2315 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2316 {
2317 Edible_Base food_item = Edible_Base.Cast(item);
2318 if (food_item && food_item.GetFoodStage())
2319 {
2320 return FoodStage.GetAgents(food_item.GetFoodStage());
2321 }
2322 else if (classname != "" && food_stage)
2323 {
2324 return FoodStage.GetAgents(null, food_stage, classname);
2325 }
2326 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2327 return GetGame().ConfigGetInt( class_path + " agents" );
2328 }
2329
2330 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2331 {
2332 Edible_Base food_item = Edible_Base.Cast(item);
2333 if (food_item && food_item.GetFoodStage())
2334 {
2335 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2336 }
2337 else if (classname != "" && food_stage)
2338 {
2339 return FoodStage.GetDigestibility(null, food_stage, classname);
2340 }
2341 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2342 return GetGame().ConfigGetInt( class_path + " digestibility" );
2343 }
2344
2345 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2346 {
2347 Edible_Base foodItem = Edible_Base.Cast(item);
2348 if (foodItem && foodItem.GetFoodStage())
2349 {
2350 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2351 }
2352 else if (className != "" && foodStage)
2353 {
2354 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2355 }
2356 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2357 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2358 }
2359
2360 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2361 {
2362 NutritionalProfile profile = new NutritionalProfile();
2363 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2364 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2365 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2366 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2367 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2368 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2369 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2370 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2371
2372 return profile;
2373 }
2374
2375 //================================================================
2376 // FOOD STAGING
2377 //================================================================
2379 {
2380 return GetFoodStage().GetFoodStageType();
2381 }
2382
2383 //food stage states
2384 bool IsFoodRaw()
2385 {
2386 if ( GetFoodStage() )
2387 {
2388 return GetFoodStage().IsFoodRaw();
2389 }
2390
2391 return false;
2392 }
2393
2394 bool IsFoodBaked()
2395 {
2396 if ( GetFoodStage() )
2397 {
2398 return GetFoodStage().IsFoodBaked();
2399 }
2400
2401 return false;
2402 }
2403
2404 bool IsFoodBoiled()
2405 {
2406 if ( GetFoodStage() )
2407 {
2408 return GetFoodStage().IsFoodBoiled();
2409 }
2410
2411 return false;
2412 }
2413
2414 bool IsFoodDried()
2415 {
2416 if ( GetFoodStage() )
2417 {
2418 return GetFoodStage().IsFoodDried();
2419 }
2420
2421 return false;
2422 }
2423
2424 bool IsFoodBurned()
2425 {
2426 if ( GetFoodStage() )
2427 {
2428 return GetFoodStage().IsFoodBurned();
2429 }
2430
2431 return false;
2432 }
2433
2434 bool IsFoodRotten()
2435 {
2436 if ( GetFoodStage() )
2437 {
2438 return GetFoodStage().IsFoodRotten();
2439 }
2440
2441 return false;
2442 }
2443
2444 //food stage change
2445 void ChangeFoodStage( FoodStageType new_food_stage_type )
2446 {
2447 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2448 }
2449
2451 {
2452 return GetFoodStage().GetNextFoodStageType( cooking_method );
2453 }
2454
2455 string GetFoodStageName( FoodStageType food_stage_type )
2456 {
2457 return GetFoodStage().GetFoodStageName( food_stage_type );
2458 }
2459
2460 bool CanChangeToNewStage( CookingMethodType cooking_method )
2461 {
2462 return GetFoodStage().CanChangeToNewStage( cooking_method );
2463 }
2464
2465 //Use this to receive food stage from another Edible_Base
2466 void TransferFoodStage( notnull Edible_Base source )
2467 {
2468 if ( !source.GetFoodStage())
2469 return;
2470 m_LastDecayStage = source.GetLastDecayStage();
2471 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2472 m_DecayTimer = source.GetDecayTimer();
2473 m_DecayDelta = source.GetDecayDelta();
2474 }
2475
2477 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2478 {
2479 HandleFoodStageChangeAgents(stageOld,stageNew);
2480 UpdateVisualsEx(); //performed on server only
2481 }
2482
2485 {
2486 switch (stageNew)
2487 {
2488 case FoodStageType.BAKED:
2489 case FoodStageType.BOILED:
2490 case FoodStageType.DRIED:
2491 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2492 break;
2493
2494 case FoodStageType.BURNED:
2495 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2496 break;
2497 }
2498 }
2499
2500 //================================================================
2501 // COOKING
2502 //================================================================
2503 //cooking time
2504 float GetCookingTime()
2505 {
2506 return GetFoodStage().GetCookingTime();
2507 }
2508
2509 void SetCookingTime( float time )
2510 {
2511 GetFoodStage().SetCookingTime( time );
2512
2513 //synchronize when calling on server
2514 Synchronize();
2515 }
2516
2517 void ResetCookingTime()
2518 {
2519 if (GetFoodStage())
2520 {
2521 GetFoodStage().SetCookingTime(0);
2522 Synchronize();
2523 }
2524 }
2525
2526 //replace edible with new item (opening cans)
2527 void ReplaceEdibleWithNew( string typeName )
2528 {
2529 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2530 if (player)
2531 {
2532 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2533 player.ServerReplaceItemInHandsWithNew(lambda);
2534 }
2535 else
2536 Error("ReplaceEdibleWithNew - cannot use edible without player");
2537 }
2538
2540 {
2542 }
2543
2544 override void SetActions()
2545 {
2546 super.SetActions();
2547
2550 }
2551
2552 protected void SoundCookingStart(string sound_name)
2553 {
2554 #ifndef SERVER
2555 if (m_SoundPlaying != sound_name)
2556 {
2558
2559 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2560 m_SoundPlaying = sound_name;
2561 }
2562 #endif
2563 }
2564
2565 protected void SoundCookingStop()
2566 {
2567 #ifndef SERVER
2569 {
2570 m_SoundEffectCooking.Stop();
2571 m_SoundEffectCooking = null;
2572 m_SoundPlaying = "";
2573 }
2574 #endif
2575 }
2576
2577 override bool CanDecay()
2578 {
2579 return false;
2580 }
2581
2582 override bool CanProcessDecay()
2583 {
2584 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2585 }
2586
2587 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2588 {
2589 m_DecayDelta = 0.0;
2590
2591 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2592 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2593 if ( hasRootAsPlayer )
2595
2596 /*Print( "-------------------------" );
2597 Print( this );
2598 Print( m_DecayTimer );
2599 Print( m_DecayDelta );
2600 Print( m_LastDecayStage );*/
2601
2602 if ( IsFruit() || IsMushroom() )
2603 {
2604 // fruit, vegetables and mushrooms
2606 {
2607 switch ( GetFoodStageType() )
2608 {
2609 case FoodStageType.RAW:
2612 break;
2613
2614 case FoodStageType.BOILED:
2617 break;
2618
2619 case FoodStageType.BAKED:
2622 break;
2623
2624 case FoodStageType.DRIED:
2625 case FoodStageType.BURNED:
2626 case FoodStageType.ROTTEN:
2627 default:
2628 m_DecayTimer = -1;
2630 return;
2631 }
2632
2633 //m_DecayTimer = m_DecayTimer / 1000.0;
2634 }
2635
2636 m_DecayTimer -= ( delta * m_DecayDelta );
2637
2638 if ( m_DecayTimer <= 0 )
2639 {
2640 if ( m_LastDecayStage != FoodStageType.NONE )
2641 {
2642 // switch to decayed stage
2643 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2644 {
2646 }
2647 if ( m_LastDecayStage == FoodStageType.RAW )
2648 {
2649 int rng = Math.RandomIntInclusive( 0, 100 );
2651 {
2653 }
2654 else
2655 {
2656 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2657 {
2659 }
2660 else
2661 {
2663 }
2664 }
2665 }
2666 }
2667 }
2668
2669 }
2670 else if ( IsMeat() )
2671 {
2672 // meat
2674 {
2675 switch ( GetFoodStageType() )
2676 {
2677 case FoodStageType.RAW:
2680 break;
2681
2682 case FoodStageType.BOILED:
2685 break;
2686
2687 case FoodStageType.BAKED:
2690 break;
2691
2692 case FoodStageType.DRIED:
2695 break;
2696
2697 case FoodStageType.BURNED:
2698 case FoodStageType.ROTTEN:
2699 default:
2700 m_DecayTimer = -1;
2702 return;
2703 }
2704 }
2705
2706 m_DecayTimer -= ( delta * m_DecayDelta );
2707
2708 if ( m_DecayTimer <= 0 )
2709 {
2710 if ( m_LastDecayStage != FoodStageType.NONE )
2711 {
2712 // switch to decayed stage
2713 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2714 {
2716 }
2717 }
2718 }
2719 }
2720 else if ( IsCorpse() )
2721 {
2722 // corpse
2724 {
2725 switch ( GetFoodStageType() )
2726 {
2727 case FoodStageType.RAW:
2730 break;
2731
2732 case FoodStageType.BURNED:
2733 case FoodStageType.ROTTEN:
2734 default:
2735 m_DecayTimer = -1;
2737 return;
2738 }
2739 }
2740
2741 m_DecayTimer -= ( delta * m_DecayDelta );
2742
2743 if ( m_DecayTimer <= 0 )
2744 {
2745 if ( m_LastDecayStage != FoodStageType.NONE )
2746 {
2747 // switch to decayed stage
2748 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2749 {
2751 }
2752 }
2753 }
2754 }
2755 else
2756 {
2757 // opened cans
2758 m_DecayTimer -= ( delta * m_DecayDelta );
2759
2760 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2761 {
2764 //m_DecayTimer = m_DecayTimer / 1000.0;
2765 }
2766 else
2767 {
2768 if ( m_DecayTimer <= 0 )
2769 {
2770 InsertAgent(eAgents.FOOD_POISON, 1);
2771 m_DecayTimer = -1;
2772 }
2773 }
2774 }
2775 }
2776
2777 protected void UpdateVaporParticle()
2778 {
2779 if (GetGame().IsDedicatedServer())
2780 return;
2781
2782 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2783 {
2784 InventoryLocation invLoc = new InventoryLocation();
2785 GetInventory().GetCurrentInventoryLocation(invLoc);
2786 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2787 {
2788 ParticleManager ptcMgr = ParticleManager.GetInstance();
2789 if (ptcMgr)
2790 {
2791 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2792 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2793 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2794 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2795 }
2796 }
2797 }
2798 else if (m_HotVaporParticle)
2799 {
2800 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2801 {
2802 m_HotVaporParticle.Stop();
2803 m_HotVaporParticle = null;
2804 return;
2805 }
2806
2807 InventoryLocation inventoryLoc = new InventoryLocation();
2808 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2809 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2810 {
2811 m_HotVaporParticle.Stop();
2812 m_HotVaporParticle = null;
2813 }
2814 }
2815 }
2816
2817 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2818 {
2819 if (GetFoodStage())
2820 {
2821 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2822 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2823 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2824 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2825 }
2826
2827 super.GetDebugActions(outputList);
2828 }
2829
2830 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2831 {
2832 super.OnAction(action_id, player, ctx);
2833
2834 if ( GetGame().IsServer() )
2835 {
2836 if ( action_id == EActions.FOOD_STAGE_PREV )
2837 {
2838 int food_stage_prev = GetFoodStageType() - 1;
2839 if (food_stage_prev <= 0)
2840 {
2841 food_stage_prev = FoodStageType.COUNT - 1;
2842 }
2843 ChangeFoodStage(food_stage_prev);
2844 return true;
2845 }
2846 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2847 {
2848 int food_stage_next = GetFoodStageType() + 1;
2849 if (food_stage_next >= FoodStageType.COUNT )
2850 {
2851 food_stage_next = FoodStageType.RAW;
2852 }
2853 ChangeFoodStage(food_stage_next);
2854 return true;
2855 }
2856
2857 }
2858
2859 #ifdef DIAG_DEVELOPER
2860 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2861 {
2862 PrintNutritionsData();
2863 return true;
2864 }
2865 #endif
2866
2867 return false;
2868 }
2869
2870 override string GetDebugText()
2871 {
2872 string debug_output;
2873
2874 debug_output = super.GetDebugText();
2875
2876 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2877 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2878
2879 return debug_output;
2880 }
2881
2882 //================================================================
2883 // GENERAL GETTERS
2884 //================================================================
2885
2886 override float GetBaitEffectivity()
2887 {
2888 float ret = super.GetBaitEffectivity();
2889
2890 if (IsFoodRotten())
2891 {
2892 ret *= 0.5;
2893 }
2894
2895 return ret;
2896 }
2897
2898 float GetDecayTimer()
2899 {
2900 return m_DecayTimer;
2901 }
2902
2903 float GetDecayDelta()
2904 {
2905 return m_DecayDelta;
2906 }
2907
2909 {
2910 return m_LastDecayStage;
2911 }
2912
2913 #ifdef DIAG_DEVELOPER
2914 private void PrintNutritionsData()
2915 {
2916 string nutritionsData = "";
2917
2918 FoodStage stage = GetFoodStage();
2919 FoodStageType stageType = stage.GetFoodStageType();
2920
2921 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2922 if (profile)
2923 {
2924 nutritionsData = string.Format("Item: %1\n\n", this);
2925 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2926 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2927 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2928 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2929 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2930 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2931 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2932
2933 if (profile.IsLiquid())
2934 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2935
2936 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2937 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2938 }
2939
2940 nutritionsData += "-----\n";
2941
2942 Debug.Log(nutritionsData);
2943 }
2944 #endif
2945
2947 //DEPRECATED
2949 void UpdateVisuals()
2950 {
2952 }
2953}
2954
2956{
2957 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2958};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.