DayZ 1.30
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◆ TransferFoodStage()

void ReplaceEdibleWithNewLambda::TransferFoodStage ( notnull Edible_Base source)
protected

См. определение в файле Edible_Base.c строка 1731

1731 : ItemBase
1732{
1733 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1734
1735 const string SOUND_BAKING_START = "Baking_SoundSet";
1736 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1737 const string SOUND_BOILING_START = "Boiling_SoundSet";
1738 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1739 const string SOUND_DRYING_START = "Drying_SoundSet";
1740 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1741 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1742
1743 protected bool m_MakeCookingSounds;
1744 protected SoundOnVehicle m_SoundCooking;
1746 protected string m_SoundPlaying;
1747 ref FoodStage m_FoodStage;
1748 protected float m_DecayTimer;
1749 protected float m_DecayDelta = 0.0;
1752
1754
1755 void Edible_Base()
1756 {
1757 if (HasFoodStage())
1758 {
1759 m_FoodStage = new FoodStage(this);
1760
1761 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1762 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1763
1764 m_SoundPlaying = "";
1766 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1767 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1768 }
1769 }
1770
1771 override void EEInit()
1772 {
1773 super.EEInit();
1774
1775 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1776 }
1777
1778 override void EEDelete(EntityAI parent)
1779 {
1780 super.EEDelete(parent);
1781
1782 RemoveAudio();
1783
1785 m_HotVaporParticle.Stop();
1786 }
1787
1788 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1789 {
1790 super.EEItemLocationChanged(oldLoc, newLoc);
1791
1793 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1794 {
1795 switch (oldLoc.GetParent().GetType())
1796 {
1797 case "FryingPan":
1798 case "Pot":
1799 case "Cauldron":
1800 case "SharpWoodenStick":
1801 MakeSoundsOnClient(false);
1802 break;
1803 }
1804
1806 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1807 {
1808 MakeSoundsOnClient(false);
1809 }
1810 }
1811
1812 if (oldLoc.IsValid())
1814
1815 if (CanHaveTemperature())
1817 }
1818
1819 void UpdateVisualsEx(bool forced = false)
1820 {
1821 if (GetFoodStage())
1822 GetFoodStage().UpdateVisualsEx(forced);
1823 }
1824
1825 bool Consume(float amount, PlayerBase consumer)
1826 {
1827 AddQuantity(-amount, false, false);
1828 OnConsume(amount, consumer);
1829
1830 return true;
1831 }
1832
1833 void OnConsume(float amount, PlayerBase consumer)
1834 {
1836 {
1837 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1838 }
1839 }
1840
1842 int FilterAgents(int agentsIn)
1843 {
1844 int foodStageType;
1845
1846 FoodStage foodStage = GetFoodStage();
1847 if (foodStage)
1848 foodStageType = foodStage.GetFoodStageType();
1849
1851 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1852 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1853 agentsIn &= ~eAgents.FOOD_POISON;
1854
1855 return agentsIn;
1856 }
1857
1858 //food staging
1859 override bool CanBeCooked()
1860 {
1861 return false;
1862 }
1863
1864 override bool CanBeCookedOnStick()
1865 {
1866 return false;
1867 }
1868
1869 override float GetTemperatureFreezeTime()
1870 {
1871 if (GetFoodStage())
1872 {
1873 switch (m_FoodStage.GetFoodStageType())
1874 {
1875 case FoodStageType.DRIED:
1876 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1877
1878 case FoodStageType.BURNED:
1879 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1880
1881 default:
1882 return super.GetTemperatureFreezeTime();
1883 }
1884 }
1885
1886 return super.GetTemperatureFreezeTime();
1887 }
1888
1889 override float GetTemperatureThawTime()
1890 {
1891 if (GetFoodStage())
1892 {
1893 switch (m_FoodStage.GetFoodStageType())
1894 {
1895 case FoodStageType.DRIED:
1896 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1897
1898 case FoodStageType.BURNED:
1899 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1900
1901 default:
1902 return super.GetTemperatureThawTime();
1903 }
1904 }
1905
1906 return super.GetTemperatureThawTime();
1907 }
1908
1909 override bool CanItemOverheat()
1910 {
1911 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1912 }
1913
1914 //================================================================
1915 // SYNCHRONIZATION
1916 //================================================================
1917 void Synchronize()
1918 {
1919 SetSynchDirty();
1920 }
1921
1922 override void OnVariablesSynchronized()
1923 {
1924 super.OnVariablesSynchronized();
1925
1926 //UpdateVisualsEx(); //performed on client only
1927
1928 //update audio
1930 {
1931 RefreshAudio();
1932 }
1933 else
1934 {
1935 RemoveAudio();
1936 }
1937
1938 if (CanHaveTemperature())
1940 }
1941
1942 //================================================================
1943 // AUDIO EFFECTS (WHEN ON DCS)
1944 //================================================================
1945 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1946 {
1947 m_MakeCookingSounds = soundstate;
1948 m_CookedByMethod = cookingMethod;
1949
1950 Synchronize();
1951 }
1952
1953 protected void RefreshAudio()
1954 {
1955 string soundName = "";
1956
1957 FoodStageType currentFoodStage = GetFoodStageType();
1959
1960 if (currentFoodStage == FoodStageType.BURNED)
1961 {
1962 soundName = SOUND_BURNING_DONE;
1963 }
1964 else
1965 {
1966 switch (m_CookedByMethod)
1967 {
1968 case CookingMethodType.BAKING:
1969 {
1970 if (nextFoodStage == FoodStageType.BAKED)
1971 soundName = SOUND_BAKING_START;
1972 else if (currentFoodStage == FoodStageType.BAKED)
1973 soundName = SOUND_BAKING_DONE;
1974 else
1975 soundName = "";
1976 break;
1977 }
1978
1979 case CookingMethodType.BOILING:
1980 {
1981 if (nextFoodStage == FoodStageType.BOILED)
1982 soundName = SOUND_BOILING_START;
1983 else if (currentFoodStage == FoodStageType.BOILED)
1984 soundName = SOUND_BOILING_DONE;
1985 else
1986 soundName = "";
1987 break;
1988 }
1989
1990 case CookingMethodType.DRYING:
1991 {
1992 if (nextFoodStage == FoodStageType.DRIED)
1993 soundName = SOUND_DRYING_START;
1994 else if (currentFoodStage == FoodStageType.DRIED)
1995 soundName = SOUND_DRYING_DONE;
1996 else
1997 soundName = "";
1998 break;
1999 }
2000
2001 default:
2002 soundName = "";
2003 break;
2004 }
2005
2006 if (nextFoodStage == FoodStageType.BURNED)
2007 {
2008 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2009 {
2010 soundName = SOUND_BURNING_DONE;
2011 }
2012 else // pre-emptive burning sounds replace regular ones
2013 {
2014 array<float> nextStageProperties = new array<float>();
2015 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2016 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2017 float progress01 = GetCookingTime() / nextStageTime;
2018 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2019 {
2020 soundName = SOUND_BURNING_DONE;
2021 }
2022 }
2023 }
2024 }
2025
2026 SoundCookingStart(soundName);
2027 }
2028
2029 protected void RemoveAudio()
2030 {
2031 m_MakeCookingSounds = false;
2033 }
2034
2035 //================================================================
2036 // SERIALIZATION
2037 //================================================================
2038 override void OnStoreSave(ParamsWriteContext ctx)
2039 {
2040 super.OnStoreSave(ctx);
2041
2042 if (GetFoodStage())
2043 {
2044 GetFoodStage().OnStoreSave(ctx);
2045 }
2046
2047 // food decay
2048 ctx.Write(m_DecayTimer);
2050 }
2051
2052 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2053 {
2054 if (!super.OnStoreLoad(ctx, version))
2055 return false;
2056
2057 if (GetFoodStage())
2058 {
2059 if (!GetFoodStage().OnStoreLoad(ctx, version))
2060 return false;
2061 }
2062
2063 if (version >= 115)
2064 {
2065 if (!ctx.Read(m_DecayTimer))
2066 {
2067 m_DecayTimer = 0.0;
2068 return false;
2069 }
2070 if (!ctx.Read(m_LastDecayStage))
2071 {
2073 return false;
2074 }
2075 }
2076
2077 UpdateVisualsEx(true); //forced init visuals
2078 Synchronize();
2079
2080 return true;
2081 }
2082
2083 override void AfterStoreLoad()
2084 {
2085 super.AfterStoreLoad();
2086
2087 Synchronize();
2088 }
2089
2090 //get food stage
2091 override FoodStage GetFoodStage()
2092 {
2093 return m_FoodStage;
2094 }
2095
2096 //food types
2097 override bool IsMeat()
2098 {
2099 return false;
2100 }
2101
2102 override bool IsCorpse()
2103 {
2104 return false;
2105 }
2106
2107 override bool IsFruit()
2108 {
2109 return false;
2110 }
2111
2112 override bool IsMushroom()
2113 {
2114 return false;
2115 }
2116
2117 //================================================================
2118 // NUTRITIONAL VALUES
2119 //================================================================
2120 //food properties
2121 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2122 {
2123 Edible_Base food_item = Edible_Base.Cast(item);
2124 if (food_item && food_item.GetFoodStage())
2125 {
2126 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2127 }
2128 else if (classname != "" && food_stage)
2129 {
2130 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2131 }
2132 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2133 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2134
2135 }
2136
2137 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2138 {
2139 Edible_Base food_item = Edible_Base.Cast(item);
2140 if (food_item && food_item.GetFoodStage())
2141 {
2142 return FoodStage.GetEnergy(food_item.GetFoodStage());
2143 }
2144 else if (classname != "" && food_stage)
2145 {
2146 return FoodStage.GetEnergy(null, food_stage, classname);
2147 }
2148 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2149 return g_Game.ConfigGetFloat( class_path + " energy" );
2150 }
2151
2152 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2153 {
2154 Edible_Base food_item = Edible_Base.Cast(item);
2155 if (food_item && food_item.GetFoodStage())
2156 {
2157 return FoodStage.GetWater(food_item.GetFoodStage());
2158 }
2159 else if (classname != "" && food_stage)
2160 {
2161 return FoodStage.GetWater(null, food_stage, classname);
2162 }
2163 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2164 return g_Game.ConfigGetFloat( class_path + " water" );
2165 }
2166
2167 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2168 {
2169 Edible_Base food_item = Edible_Base.Cast(item);
2170 if (food_item && food_item.GetFoodStage())
2171 {
2172 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2173 }
2174 else if (classname != "" && food_stage)
2175 {
2176 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2177 }
2178 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2179 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2180
2181 }
2182
2183 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2184 {
2185 Edible_Base food_item = Edible_Base.Cast(item);
2186 if (food_item && food_item.GetFoodStage())
2187 {
2188 return FoodStage.GetToxicity(food_item.GetFoodStage());
2189 }
2190 else if (classname != "" && food_stage)
2191 {
2192 return FoodStage.GetToxicity(null, food_stage, classname);
2193 }
2194 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2195 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2196 }
2197
2198 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2199 {
2200 Edible_Base food_item = Edible_Base.Cast(item);
2201 if (food_item && food_item.GetFoodStage())
2202 {
2203 return FoodStage.GetAgents(food_item.GetFoodStage());
2204 }
2205 else if (classname != "" && food_stage)
2206 {
2207 return FoodStage.GetAgents(null, food_stage, classname);
2208 }
2209 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2210 return g_Game.ConfigGetInt( class_path + " agents" );
2211 }
2212
2213 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2214 {
2215 Edible_Base food_item = Edible_Base.Cast(item);
2216 if (food_item && food_item.GetFoodStage())
2217 {
2218 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2219 }
2220 else if (classname != "" && food_stage)
2221 {
2222 return FoodStage.GetDigestibility(null, food_stage, classname);
2223 }
2224 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2225 return g_Game.ConfigGetInt( class_path + " digestibility" );
2226 }
2227
2228 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2229 {
2230 Edible_Base foodItem = Edible_Base.Cast(item);
2231 if (foodItem && foodItem.GetFoodStage())
2232 {
2233 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2234 }
2235 else if (className != "" && foodStage)
2236 {
2237 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2238 }
2239 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2240 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2241 }
2242
2243 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2244 {
2245 NutritionalProfile profile = new NutritionalProfile();
2246 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2247 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2248 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2249 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2250 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2251 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2252 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2253 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2254
2255 return profile;
2256 }
2257
2258 //================================================================
2259 // FOOD STAGING
2260 //================================================================
2262 {
2263 return GetFoodStage().GetFoodStageType();
2264 }
2265
2266 //food stage states
2267 bool IsFoodRaw()
2268 {
2269 if ( GetFoodStage() )
2270 {
2271 return GetFoodStage().IsFoodRaw();
2272 }
2273
2274 return false;
2275 }
2276
2277 bool IsFoodBaked()
2278 {
2279 if ( GetFoodStage() )
2280 {
2281 return GetFoodStage().IsFoodBaked();
2282 }
2283
2284 return false;
2285 }
2286
2287 bool IsFoodBoiled()
2288 {
2289 if ( GetFoodStage() )
2290 {
2291 return GetFoodStage().IsFoodBoiled();
2292 }
2293
2294 return false;
2295 }
2296
2297 bool IsFoodDried()
2298 {
2299 if ( GetFoodStage() )
2300 {
2301 return GetFoodStage().IsFoodDried();
2302 }
2303
2304 return false;
2305 }
2306
2307 bool IsFoodBurned()
2308 {
2309 if ( GetFoodStage() )
2310 {
2311 return GetFoodStage().IsFoodBurned();
2312 }
2313
2314 return false;
2315 }
2316
2317 bool IsFoodRotten()
2318 {
2319 if ( GetFoodStage() )
2320 {
2321 return GetFoodStage().IsFoodRotten();
2322 }
2323
2324 return false;
2325 }
2326
2327 //food stage change
2328 void ChangeFoodStage( FoodStageType new_food_stage_type )
2329 {
2330 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2331 }
2332
2334 {
2335 return GetFoodStage().GetNextFoodStageType( cooking_method );
2336 }
2337
2338 string GetFoodStageName( FoodStageType food_stage_type )
2339 {
2340 return GetFoodStage().GetFoodStageName( food_stage_type );
2341 }
2342
2343 bool CanChangeToNewStage( CookingMethodType cooking_method )
2344 {
2345 return GetFoodStage().CanChangeToNewStage( cooking_method );
2346 }
2347
2348 //Use this to receive food stage from another Edible_Base
2349 void TransferFoodStage( notnull Edible_Base source )
2350 {
2351 if ( !source.GetFoodStage())
2352 return;
2353 m_LastDecayStage = source.GetLastDecayStage();
2354 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2355 m_DecayTimer = source.GetDecayTimer();
2356 m_DecayDelta = source.GetDecayDelta();
2357 }
2358
2360 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2361 {
2362 HandleFoodStageChangeAgents(stageOld,stageNew);
2363 UpdateVisualsEx(); //performed on server only
2364 }
2365
2368 {
2369 switch (stageNew)
2370 {
2371 case FoodStageType.BAKED:
2372 case FoodStageType.BOILED:
2373 case FoodStageType.DRIED:
2374 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2375 break;
2376
2377 case FoodStageType.BURNED:
2378 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2379 break;
2380 }
2381 }
2382
2383 //================================================================
2384 // COOKING
2385 //================================================================
2386 //cooking time
2387 float GetCookingTime()
2388 {
2389 return GetFoodStage().GetCookingTime();
2390 }
2391
2392 void SetCookingTime( float time )
2393 {
2394 GetFoodStage().SetCookingTime( time );
2395
2396 //synchronize when calling on server
2397 Synchronize();
2398 }
2399
2400 void ResetCookingTime()
2401 {
2402 if (GetFoodStage())
2403 {
2404 GetFoodStage().SetCookingTime(0);
2405 Synchronize();
2406 }
2407 }
2408
2409 //replace edible with new item (opening cans)
2410 void ReplaceEdibleWithNew( string typeName )
2411 {
2412 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2413 if (player)
2414 {
2415 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2416 player.ServerReplaceItemInHandsWithNew(lambda);
2417 }
2418 else
2419 Error("ReplaceEdibleWithNew - cannot use edible without player");
2420 }
2421
2423 {
2425 }
2426
2427 override void SetActions()
2428 {
2429 super.SetActions();
2430
2433 }
2434
2435 protected void SoundCookingStart(string sound_name)
2436 {
2437 #ifndef SERVER
2438 #ifndef NO_GUI
2439 if (m_SoundPlaying != sound_name)
2440 {
2442
2443 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2444 m_SoundPlaying = sound_name;
2445 }
2446 #endif
2447 #endif
2448 }
2449
2450 protected void SoundCookingStop()
2451 {
2452 #ifndef SERVER
2453 #ifndef NO_GUI
2455 {
2456 m_SoundEffectCooking.Stop();
2457 m_SoundEffectCooking = null;
2458 m_SoundPlaying = "";
2459 }
2460 #endif
2461 #endif
2462 }
2463
2464 override bool CanDecay()
2465 {
2466 return false;
2467 }
2468
2469 override bool CanProcessDecay()
2470 {
2471 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2472 }
2473
2474 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2475 {
2476 m_DecayDelta = 0.0;
2477
2478 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2479 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2480 if ( hasRootAsPlayer )
2482
2483 /*Print( "-------------------------" );
2484 Print( this );
2485 Print( m_DecayTimer );
2486 Print( m_DecayDelta );
2487 Print( m_LastDecayStage );*/
2488
2489 if ( IsFruit() || IsMushroom() )
2490 {
2491 // fruit, vegetables and mushrooms
2493 {
2494 switch ( GetFoodStageType() )
2495 {
2496 case FoodStageType.RAW:
2499 break;
2500
2501 case FoodStageType.BOILED:
2504 break;
2505
2506 case FoodStageType.BAKED:
2509 break;
2510
2511 case FoodStageType.DRIED:
2512 case FoodStageType.BURNED:
2513 case FoodStageType.ROTTEN:
2514 default:
2515 m_DecayTimer = -1;
2517 return;
2518 }
2519
2520 //m_DecayTimer = m_DecayTimer / 1000.0;
2521 }
2522
2523 m_DecayTimer -= ( delta * m_DecayDelta );
2524
2525 if ( m_DecayTimer <= 0 )
2526 {
2527 if ( m_LastDecayStage != FoodStageType.NONE )
2528 {
2529 // switch to decayed stage
2530 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2531 {
2533 }
2534 if ( m_LastDecayStage == FoodStageType.RAW )
2535 {
2536 int rng = Math.RandomIntInclusive( 0, 100 );
2538 {
2540 }
2541 else
2542 {
2543 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2544 {
2546 }
2547 else
2548 {
2550 }
2551 }
2552 }
2553 }
2554 }
2555
2556 }
2557 else if ( IsMeat() )
2558 {
2559 // meat
2561 {
2562 switch ( GetFoodStageType() )
2563 {
2564 case FoodStageType.RAW:
2567 break;
2568
2569 case FoodStageType.BOILED:
2572 break;
2573
2574 case FoodStageType.BAKED:
2577 break;
2578
2579 case FoodStageType.DRIED:
2582 break;
2583
2584 case FoodStageType.BURNED:
2585 case FoodStageType.ROTTEN:
2586 default:
2587 m_DecayTimer = -1;
2589 return;
2590 }
2591 }
2592
2593 m_DecayTimer -= ( delta * m_DecayDelta );
2594
2595 if ( m_DecayTimer <= 0 )
2596 {
2597 if ( m_LastDecayStage != FoodStageType.NONE )
2598 {
2599 // switch to decayed stage
2600 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2601 {
2603 }
2604 }
2605 }
2606 }
2607 else if ( IsCorpse() )
2608 {
2609 // corpse
2611 {
2612 switch ( GetFoodStageType() )
2613 {
2614 case FoodStageType.RAW:
2617 break;
2618
2619 case FoodStageType.BURNED:
2620 case FoodStageType.ROTTEN:
2621 default:
2622 m_DecayTimer = -1;
2624 return;
2625 }
2626 }
2627
2628 m_DecayTimer -= ( delta * m_DecayDelta );
2629
2630 if ( m_DecayTimer <= 0 )
2631 {
2632 if ( m_LastDecayStage != FoodStageType.NONE )
2633 {
2634 // switch to decayed stage
2635 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2636 {
2638 }
2639 }
2640 }
2641 }
2642 else
2643 {
2644 // opened cans
2645 m_DecayTimer -= ( delta * m_DecayDelta );
2646
2647 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2648 {
2651 //m_DecayTimer = m_DecayTimer / 1000.0;
2652 }
2653 else
2654 {
2655 if ( m_DecayTimer <= 0 )
2656 {
2657 InsertAgent(eAgents.FOOD_POISON, 1);
2658 m_DecayTimer = -1;
2659 }
2660 }
2661 }
2662 }
2663
2664 protected void UpdateVaporParticle()
2665 {
2666 if (g_Game.IsHeadlessOrDedicatedServer())
2667 return;
2668
2669 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2670 {
2671 InventoryLocation invLoc = new InventoryLocation();
2672 GetInventory().GetCurrentInventoryLocation(invLoc);
2673 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2674 {
2675 ParticleManager ptcMgr = ParticleManager.GetInstance();
2676 if (ptcMgr)
2677 {
2678 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2679 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2680 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2681 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2682 }
2683 }
2684 }
2685 else if (m_HotVaporParticle)
2686 {
2687 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2688 {
2689 m_HotVaporParticle.Stop();
2690 m_HotVaporParticle = null;
2691 return;
2692 }
2693
2694 InventoryLocation inventoryLoc = new InventoryLocation();
2695 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2696 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2697 {
2698 m_HotVaporParticle.Stop();
2699 m_HotVaporParticle = null;
2700 }
2701 }
2702 }
2703
2704 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2705 {
2706 if (GetFoodStage())
2707 {
2708 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2709 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2710 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2711 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2712 }
2713
2714 super.GetDebugActions(outputList);
2715 }
2716
2717 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2718 {
2719 super.OnAction(action_id, player, ctx);
2720
2721 if ( g_Game.IsServer() )
2722 {
2723 if ( action_id == EActions.FOOD_STAGE_PREV )
2724 {
2725 int food_stage_prev = GetFoodStageType() - 1;
2726 if (food_stage_prev <= 0)
2727 {
2728 food_stage_prev = FoodStageType.COUNT - 1;
2729 }
2730 ChangeFoodStage(food_stage_prev);
2731 return true;
2732 }
2733 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2734 {
2735 int food_stage_next = GetFoodStageType() + 1;
2736 if (food_stage_next >= FoodStageType.COUNT )
2737 {
2738 food_stage_next = FoodStageType.RAW;
2739 }
2740 ChangeFoodStage(food_stage_next);
2741 return true;
2742 }
2743
2744 }
2745
2746 #ifdef DIAG_DEVELOPER
2747 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2748 {
2749 PrintNutritionsData();
2750 return true;
2751 }
2752 #endif
2753
2754 return false;
2755 }
2756
2757 override string GetDebugText()
2758 {
2759 string debug_output;
2760
2761 debug_output = super.GetDebugText();
2762
2763 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2764 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2765
2766 return debug_output;
2767 }
2768
2769 //================================================================
2770 // GENERAL GETTERS
2771 //================================================================
2772
2773 override float GetBaitEffectivity()
2774 {
2775 float ret = super.GetBaitEffectivity();
2776
2777 if (IsFoodRotten())
2778 {
2779 ret *= 0.5;
2780 }
2781
2782 return ret;
2783 }
2784
2785 float GetDecayTimer()
2786 {
2787 return m_DecayTimer;
2788 }
2789
2790 float GetDecayDelta()
2791 {
2792 return m_DecayDelta;
2793 }
2794
2796 {
2797 return m_LastDecayStage;
2798 }
2799
2800 #ifdef DIAG_DEVELOPER
2801 private void PrintNutritionsData()
2802 {
2803 string nutritionsData = "";
2804
2805 FoodStage stage = GetFoodStage();
2806 FoodStageType stageType = stage.GetFoodStageType();
2807
2808 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2809 if (profile)
2810 {
2811 nutritionsData = string.Format("Item: %1\n\n", this);
2812 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2813 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2814 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2815 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2816 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2817 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2818 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2819
2820 if (profile.IsLiquid())
2821 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2822
2823 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2824 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2825 }
2826
2827 nutritionsData += "-----\n";
2828
2829 Debug.Log(nutritionsData);
2830 }
2831 #endif
2832
2834 //DEPRECATED
2836 void UpdateVisuals()
2837 {
2839 }
2840}
2841
2843{
2844 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2845};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.