DayZ 1.28
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◆ TransferFoodStage()

void ReplaceEdibleWithNewLambda::TransferFoodStage ( notnull Edible_Base source)
protected

См. определение в файле Edible_Base.c строка 1727

1727 : ItemBase
1728{
1729 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1730
1731 const string SOUND_BAKING_START = "Baking_SoundSet";
1732 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1733 const string SOUND_BOILING_START = "Boiling_SoundSet";
1734 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1735 const string SOUND_DRYING_START = "Drying_SoundSet";
1736 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1737 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1738
1739 protected bool m_MakeCookingSounds;
1740 protected SoundOnVehicle m_SoundCooking;
1742 protected string m_SoundPlaying;
1743 ref FoodStage m_FoodStage;
1744 protected float m_DecayTimer;
1745 protected float m_DecayDelta = 0.0;
1748
1750
1751 void Edible_Base()
1752 {
1753 if (HasFoodStage())
1754 {
1755 m_FoodStage = new FoodStage(this);
1756
1757 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1758 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1759
1760 m_SoundPlaying = "";
1762 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1763 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1764 }
1765 }
1766
1767 override void EEInit()
1768 {
1769 super.EEInit();
1770
1771 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1772 }
1773
1774 override void EEDelete(EntityAI parent)
1775 {
1776 super.EEDelete(parent);
1777
1778 RemoveAudio();
1779
1781 m_HotVaporParticle.Stop();
1782 }
1783
1784 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1785 {
1786 super.EEItemLocationChanged(oldLoc, newLoc);
1787
1789 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1790 {
1791 switch (oldLoc.GetParent().GetType())
1792 {
1793 case "FryingPan":
1794 case "Pot":
1795 case "Cauldron":
1796 case "SharpWoodenStick":
1797 MakeSoundsOnClient(false);
1798 break;
1799 }
1800
1802 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1803 {
1804 MakeSoundsOnClient(false);
1805 }
1806 }
1807
1808 if (oldLoc.IsValid())
1810
1811 if (CanHaveTemperature())
1813 }
1814
1815 void UpdateVisualsEx(bool forced = false)
1816 {
1817 if (GetFoodStage())
1818 GetFoodStage().UpdateVisualsEx(forced);
1819 }
1820
1821 bool Consume(float amount, PlayerBase consumer)
1822 {
1823 AddQuantity(-amount, false, false);
1824 OnConsume(amount, consumer);
1825
1826 return true;
1827 }
1828
1829 void OnConsume(float amount, PlayerBase consumer)
1830 {
1832 {
1833 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1834 }
1835 }
1836
1838 int FilterAgents(int agentsIn)
1839 {
1840 int foodStageType;
1841
1842 FoodStage foodStage = GetFoodStage();
1843 if (foodStage)
1844 foodStageType = foodStage.GetFoodStageType();
1845
1847 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1848 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1849 agentsIn &= ~eAgents.FOOD_POISON;
1850
1851 return agentsIn;
1852 }
1853
1854 //food staging
1855 override bool CanBeCooked()
1856 {
1857 return false;
1858 }
1859
1860 override bool CanBeCookedOnStick()
1861 {
1862 return false;
1863 }
1864
1865 override float GetTemperatureFreezeTime()
1866 {
1867 if (GetFoodStage())
1868 {
1869 switch (m_FoodStage.GetFoodStageType())
1870 {
1871 case FoodStageType.DRIED:
1872 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1873
1874 case FoodStageType.BURNED:
1875 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1876
1877 default:
1878 return super.GetTemperatureFreezeTime();
1879 }
1880 }
1881
1882 return super.GetTemperatureFreezeTime();
1883 }
1884
1885 override float GetTemperatureThawTime()
1886 {
1887 if (GetFoodStage())
1888 {
1889 switch (m_FoodStage.GetFoodStageType())
1890 {
1891 case FoodStageType.DRIED:
1892 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1893
1894 case FoodStageType.BURNED:
1895 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1896
1897 default:
1898 return super.GetTemperatureThawTime();
1899 }
1900 }
1901
1902 return super.GetTemperatureThawTime();
1903 }
1904
1905 override bool CanItemOverheat()
1906 {
1907 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1908 }
1909
1910 //================================================================
1911 // SYNCHRONIZATION
1912 //================================================================
1913 void Synchronize()
1914 {
1915 SetSynchDirty();
1916 }
1917
1918 override void OnVariablesSynchronized()
1919 {
1920 super.OnVariablesSynchronized();
1921
1922 //UpdateVisualsEx(); //performed on client only
1923
1924 //update audio
1926 {
1927 RefreshAudio();
1928 }
1929 else
1930 {
1931 RemoveAudio();
1932 }
1933
1934 if (CanHaveTemperature())
1936 }
1937
1938 //================================================================
1939 // AUDIO EFFECTS (WHEN ON DCS)
1940 //================================================================
1941 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1942 {
1943 m_MakeCookingSounds = soundstate;
1944 m_CookedByMethod = cookingMethod;
1945
1946 Synchronize();
1947 }
1948
1949 protected void RefreshAudio()
1950 {
1951 string soundName = "";
1952
1953 FoodStageType currentFoodStage = GetFoodStageType();
1955
1956 if (currentFoodStage == FoodStageType.BURNED)
1957 {
1958 soundName = SOUND_BURNING_DONE;
1959 }
1960 else
1961 {
1962 switch (m_CookedByMethod)
1963 {
1964 case CookingMethodType.BAKING:
1965 {
1966 if (nextFoodStage == FoodStageType.BAKED)
1967 soundName = SOUND_BAKING_START;
1968 else if (currentFoodStage == FoodStageType.BAKED)
1969 soundName = SOUND_BAKING_DONE;
1970 else
1971 soundName = "";
1972 break;
1973 }
1974
1975 case CookingMethodType.BOILING:
1976 {
1977 if (nextFoodStage == FoodStageType.BOILED)
1978 soundName = SOUND_BOILING_START;
1979 else if (currentFoodStage == FoodStageType.BOILED)
1980 soundName = SOUND_BOILING_DONE;
1981 else
1982 soundName = "";
1983 break;
1984 }
1985
1986 case CookingMethodType.DRYING:
1987 {
1988 if (nextFoodStage == FoodStageType.DRIED)
1989 soundName = SOUND_DRYING_START;
1990 else if (currentFoodStage == FoodStageType.DRIED)
1991 soundName = SOUND_DRYING_DONE;
1992 else
1993 soundName = "";
1994 break;
1995 }
1996
1997 default:
1998 soundName = "";
1999 break;
2000 }
2001
2002 if (nextFoodStage == FoodStageType.BURNED)
2003 {
2004 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2005 {
2006 soundName = SOUND_BURNING_DONE;
2007 }
2008 else // pre-emptive burning sounds replace regular ones
2009 {
2010 array<float> nextStageProperties = new array<float>();
2011 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2012 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2013 float progress01 = GetCookingTime() / nextStageTime;
2014 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2015 {
2016 soundName = SOUND_BURNING_DONE;
2017 }
2018 }
2019 }
2020 }
2021
2022 SoundCookingStart(soundName);
2023 }
2024
2025 protected void RemoveAudio()
2026 {
2027 m_MakeCookingSounds = false;
2029 }
2030
2031 //================================================================
2032 // SERIALIZATION
2033 //================================================================
2034 override void OnStoreSave(ParamsWriteContext ctx)
2035 {
2036 super.OnStoreSave(ctx);
2037
2038 if (GetFoodStage())
2039 {
2040 GetFoodStage().OnStoreSave(ctx);
2041 }
2042
2043 // food decay
2044 ctx.Write(m_DecayTimer);
2046 }
2047
2048 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2049 {
2050 if (!super.OnStoreLoad(ctx, version))
2051 return false;
2052
2053 if (GetFoodStage())
2054 {
2055 if (!GetFoodStage().OnStoreLoad(ctx, version))
2056 return false;
2057 }
2058
2059 if (version >= 115)
2060 {
2061 if (!ctx.Read(m_DecayTimer))
2062 {
2063 m_DecayTimer = 0.0;
2064 return false;
2065 }
2066 if (!ctx.Read(m_LastDecayStage))
2067 {
2069 return false;
2070 }
2071 }
2072
2073 UpdateVisualsEx(true); //forced init visuals
2074 Synchronize();
2075
2076 return true;
2077 }
2078
2079 override void AfterStoreLoad()
2080 {
2081 super.AfterStoreLoad();
2082
2083 Synchronize();
2084 }
2085
2086 //get food stage
2087 override FoodStage GetFoodStage()
2088 {
2089 return m_FoodStage;
2090 }
2091
2092 //food types
2093 override bool IsMeat()
2094 {
2095 return false;
2096 }
2097
2098 override bool IsCorpse()
2099 {
2100 return false;
2101 }
2102
2103 override bool IsFruit()
2104 {
2105 return false;
2106 }
2107
2108 override bool IsMushroom()
2109 {
2110 return false;
2111 }
2112
2113 //================================================================
2114 // NUTRITIONAL VALUES
2115 //================================================================
2116 //food properties
2117 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2118 {
2119 Edible_Base food_item = Edible_Base.Cast(item);
2120 if (food_item && food_item.GetFoodStage())
2121 {
2122 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2123 }
2124 else if (classname != "" && food_stage)
2125 {
2126 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2127 }
2128 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2129 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2130
2131 }
2132
2133 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2134 {
2135 Edible_Base food_item = Edible_Base.Cast(item);
2136 if (food_item && food_item.GetFoodStage())
2137 {
2138 return FoodStage.GetEnergy(food_item.GetFoodStage());
2139 }
2140 else if (classname != "" && food_stage)
2141 {
2142 return FoodStage.GetEnergy(null, food_stage, classname);
2143 }
2144 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2145 return GetGame().ConfigGetFloat( class_path + " energy" );
2146 }
2147
2148 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2149 {
2150 Edible_Base food_item = Edible_Base.Cast(item);
2151 if (food_item && food_item.GetFoodStage())
2152 {
2153 return FoodStage.GetWater(food_item.GetFoodStage());
2154 }
2155 else if (classname != "" && food_stage)
2156 {
2157 return FoodStage.GetWater(null, food_stage, classname);
2158 }
2159 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2160 return GetGame().ConfigGetFloat( class_path + " water" );
2161 }
2162
2163 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2164 {
2165 Edible_Base food_item = Edible_Base.Cast(item);
2166 if (food_item && food_item.GetFoodStage())
2167 {
2168 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2169 }
2170 else if (classname != "" && food_stage)
2171 {
2172 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2173 }
2174 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2175 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2176
2177 }
2178
2179 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2180 {
2181 Edible_Base food_item = Edible_Base.Cast(item);
2182 if (food_item && food_item.GetFoodStage())
2183 {
2184 return FoodStage.GetToxicity(food_item.GetFoodStage());
2185 }
2186 else if (classname != "" && food_stage)
2187 {
2188 return FoodStage.GetToxicity(null, food_stage, classname);
2189 }
2190 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2191 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2192 }
2193
2194 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2195 {
2196 Edible_Base food_item = Edible_Base.Cast(item);
2197 if (food_item && food_item.GetFoodStage())
2198 {
2199 return FoodStage.GetAgents(food_item.GetFoodStage());
2200 }
2201 else if (classname != "" && food_stage)
2202 {
2203 return FoodStage.GetAgents(null, food_stage, classname);
2204 }
2205 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2206 return GetGame().ConfigGetInt( class_path + " agents" );
2207 }
2208
2209 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2210 {
2211 Edible_Base food_item = Edible_Base.Cast(item);
2212 if (food_item && food_item.GetFoodStage())
2213 {
2214 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2215 }
2216 else if (classname != "" && food_stage)
2217 {
2218 return FoodStage.GetDigestibility(null, food_stage, classname);
2219 }
2220 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2221 return GetGame().ConfigGetInt( class_path + " digestibility" );
2222 }
2223
2224 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2225 {
2226 Edible_Base foodItem = Edible_Base.Cast(item);
2227 if (foodItem && foodItem.GetFoodStage())
2228 {
2229 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2230 }
2231 else if (className != "" && foodStage)
2232 {
2233 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2234 }
2235 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2236 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2237 }
2238
2239 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2240 {
2241 NutritionalProfile profile = new NutritionalProfile();
2242 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2243 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2244 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2245 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2246 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2247 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2248 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2249 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2250
2251 return profile;
2252 }
2253
2254 //================================================================
2255 // FOOD STAGING
2256 //================================================================
2258 {
2259 return GetFoodStage().GetFoodStageType();
2260 }
2261
2262 //food stage states
2263 bool IsFoodRaw()
2264 {
2265 if ( GetFoodStage() )
2266 {
2267 return GetFoodStage().IsFoodRaw();
2268 }
2269
2270 return false;
2271 }
2272
2273 bool IsFoodBaked()
2274 {
2275 if ( GetFoodStage() )
2276 {
2277 return GetFoodStage().IsFoodBaked();
2278 }
2279
2280 return false;
2281 }
2282
2283 bool IsFoodBoiled()
2284 {
2285 if ( GetFoodStage() )
2286 {
2287 return GetFoodStage().IsFoodBoiled();
2288 }
2289
2290 return false;
2291 }
2292
2293 bool IsFoodDried()
2294 {
2295 if ( GetFoodStage() )
2296 {
2297 return GetFoodStage().IsFoodDried();
2298 }
2299
2300 return false;
2301 }
2302
2303 bool IsFoodBurned()
2304 {
2305 if ( GetFoodStage() )
2306 {
2307 return GetFoodStage().IsFoodBurned();
2308 }
2309
2310 return false;
2311 }
2312
2313 bool IsFoodRotten()
2314 {
2315 if ( GetFoodStage() )
2316 {
2317 return GetFoodStage().IsFoodRotten();
2318 }
2319
2320 return false;
2321 }
2322
2323 //food stage change
2324 void ChangeFoodStage( FoodStageType new_food_stage_type )
2325 {
2326 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2327 }
2328
2330 {
2331 return GetFoodStage().GetNextFoodStageType( cooking_method );
2332 }
2333
2334 string GetFoodStageName( FoodStageType food_stage_type )
2335 {
2336 return GetFoodStage().GetFoodStageName( food_stage_type );
2337 }
2338
2339 bool CanChangeToNewStage( CookingMethodType cooking_method )
2340 {
2341 return GetFoodStage().CanChangeToNewStage( cooking_method );
2342 }
2343
2344 //Use this to receive food stage from another Edible_Base
2345 void TransferFoodStage( notnull Edible_Base source )
2346 {
2347 if ( !source.GetFoodStage())
2348 return;
2349 m_LastDecayStage = source.GetLastDecayStage();
2350 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2351 m_DecayTimer = source.GetDecayTimer();
2352 m_DecayDelta = source.GetDecayDelta();
2353 }
2354
2356 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2357 {
2358 HandleFoodStageChangeAgents(stageOld,stageNew);
2359 UpdateVisualsEx(); //performed on server only
2360 }
2361
2364 {
2365 switch (stageNew)
2366 {
2367 case FoodStageType.BAKED:
2368 case FoodStageType.BOILED:
2369 case FoodStageType.DRIED:
2370 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2371 break;
2372
2373 case FoodStageType.BURNED:
2374 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2375 break;
2376 }
2377 }
2378
2379 //================================================================
2380 // COOKING
2381 //================================================================
2382 //cooking time
2383 float GetCookingTime()
2384 {
2385 return GetFoodStage().GetCookingTime();
2386 }
2387
2388 void SetCookingTime( float time )
2389 {
2390 GetFoodStage().SetCookingTime( time );
2391
2392 //synchronize when calling on server
2393 Synchronize();
2394 }
2395
2396 void ResetCookingTime()
2397 {
2398 if (GetFoodStage())
2399 {
2400 GetFoodStage().SetCookingTime(0);
2401 Synchronize();
2402 }
2403 }
2404
2405 //replace edible with new item (opening cans)
2406 void ReplaceEdibleWithNew( string typeName )
2407 {
2408 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2409 if (player)
2410 {
2411 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2412 player.ServerReplaceItemInHandsWithNew(lambda);
2413 }
2414 else
2415 Error("ReplaceEdibleWithNew - cannot use edible without player");
2416 }
2417
2419 {
2421 }
2422
2423 override void SetActions()
2424 {
2425 super.SetActions();
2426
2429 }
2430
2431 protected void SoundCookingStart(string sound_name)
2432 {
2433 #ifndef SERVER
2434 if (m_SoundPlaying != sound_name)
2435 {
2437
2438 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2439 m_SoundPlaying = sound_name;
2440 }
2441 #endif
2442 }
2443
2444 protected void SoundCookingStop()
2445 {
2446 #ifndef SERVER
2448 {
2449 m_SoundEffectCooking.Stop();
2450 m_SoundEffectCooking = null;
2451 m_SoundPlaying = "";
2452 }
2453 #endif
2454 }
2455
2456 override bool CanDecay()
2457 {
2458 return false;
2459 }
2460
2461 override bool CanProcessDecay()
2462 {
2463 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2464 }
2465
2466 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2467 {
2468 m_DecayDelta = 0.0;
2469
2470 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2471 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2472 if ( hasRootAsPlayer )
2474
2475 /*Print( "-------------------------" );
2476 Print( this );
2477 Print( m_DecayTimer );
2478 Print( m_DecayDelta );
2479 Print( m_LastDecayStage );*/
2480
2481 if ( IsFruit() || IsMushroom() )
2482 {
2483 // fruit, vegetables and mushrooms
2485 {
2486 switch ( GetFoodStageType() )
2487 {
2488 case FoodStageType.RAW:
2491 break;
2492
2493 case FoodStageType.BOILED:
2496 break;
2497
2498 case FoodStageType.BAKED:
2501 break;
2502
2503 case FoodStageType.DRIED:
2504 case FoodStageType.BURNED:
2505 case FoodStageType.ROTTEN:
2506 default:
2507 m_DecayTimer = -1;
2509 return;
2510 }
2511
2512 //m_DecayTimer = m_DecayTimer / 1000.0;
2513 }
2514
2515 m_DecayTimer -= ( delta * m_DecayDelta );
2516
2517 if ( m_DecayTimer <= 0 )
2518 {
2519 if ( m_LastDecayStage != FoodStageType.NONE )
2520 {
2521 // switch to decayed stage
2522 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2523 {
2525 }
2526 if ( m_LastDecayStage == FoodStageType.RAW )
2527 {
2528 int rng = Math.RandomIntInclusive( 0, 100 );
2530 {
2532 }
2533 else
2534 {
2535 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2536 {
2538 }
2539 else
2540 {
2542 }
2543 }
2544 }
2545 }
2546 }
2547
2548 }
2549 else if ( IsMeat() )
2550 {
2551 // meat
2553 {
2554 switch ( GetFoodStageType() )
2555 {
2556 case FoodStageType.RAW:
2559 break;
2560
2561 case FoodStageType.BOILED:
2564 break;
2565
2566 case FoodStageType.BAKED:
2569 break;
2570
2571 case FoodStageType.DRIED:
2574 break;
2575
2576 case FoodStageType.BURNED:
2577 case FoodStageType.ROTTEN:
2578 default:
2579 m_DecayTimer = -1;
2581 return;
2582 }
2583 }
2584
2585 m_DecayTimer -= ( delta * m_DecayDelta );
2586
2587 if ( m_DecayTimer <= 0 )
2588 {
2589 if ( m_LastDecayStage != FoodStageType.NONE )
2590 {
2591 // switch to decayed stage
2592 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2593 {
2595 }
2596 }
2597 }
2598 }
2599 else if ( IsCorpse() )
2600 {
2601 // corpse
2603 {
2604 switch ( GetFoodStageType() )
2605 {
2606 case FoodStageType.RAW:
2609 break;
2610
2611 case FoodStageType.BURNED:
2612 case FoodStageType.ROTTEN:
2613 default:
2614 m_DecayTimer = -1;
2616 return;
2617 }
2618 }
2619
2620 m_DecayTimer -= ( delta * m_DecayDelta );
2621
2622 if ( m_DecayTimer <= 0 )
2623 {
2624 if ( m_LastDecayStage != FoodStageType.NONE )
2625 {
2626 // switch to decayed stage
2627 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2628 {
2630 }
2631 }
2632 }
2633 }
2634 else
2635 {
2636 // opened cans
2637 m_DecayTimer -= ( delta * m_DecayDelta );
2638
2639 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2640 {
2643 //m_DecayTimer = m_DecayTimer / 1000.0;
2644 }
2645 else
2646 {
2647 if ( m_DecayTimer <= 0 )
2648 {
2649 InsertAgent(eAgents.FOOD_POISON, 1);
2650 m_DecayTimer = -1;
2651 }
2652 }
2653 }
2654 }
2655
2656 protected void UpdateVaporParticle()
2657 {
2658 if (GetGame().IsDedicatedServer())
2659 return;
2660
2661 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2662 {
2663 InventoryLocation invLoc = new InventoryLocation();
2664 GetInventory().GetCurrentInventoryLocation(invLoc);
2665 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2666 {
2667 ParticleManager ptcMgr = ParticleManager.GetInstance();
2668 if (ptcMgr)
2669 {
2670 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2671 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2672 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2673 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2674 }
2675 }
2676 }
2677 else if (m_HotVaporParticle)
2678 {
2679 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2680 {
2681 m_HotVaporParticle.Stop();
2682 m_HotVaporParticle = null;
2683 return;
2684 }
2685
2686 InventoryLocation inventoryLoc = new InventoryLocation();
2687 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2688 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2689 {
2690 m_HotVaporParticle.Stop();
2691 m_HotVaporParticle = null;
2692 }
2693 }
2694 }
2695
2696 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2697 {
2698 if (GetFoodStage())
2699 {
2700 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2701 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2702 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2703 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2704 }
2705
2706 super.GetDebugActions(outputList);
2707 }
2708
2709 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2710 {
2711 super.OnAction(action_id, player, ctx);
2712
2713 if ( GetGame().IsServer() )
2714 {
2715 if ( action_id == EActions.FOOD_STAGE_PREV )
2716 {
2717 int food_stage_prev = GetFoodStageType() - 1;
2718 if (food_stage_prev <= 0)
2719 {
2720 food_stage_prev = FoodStageType.COUNT - 1;
2721 }
2722 ChangeFoodStage(food_stage_prev);
2723 return true;
2724 }
2725 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2726 {
2727 int food_stage_next = GetFoodStageType() + 1;
2728 if (food_stage_next >= FoodStageType.COUNT )
2729 {
2730 food_stage_next = FoodStageType.RAW;
2731 }
2732 ChangeFoodStage(food_stage_next);
2733 return true;
2734 }
2735
2736 }
2737
2738 #ifdef DIAG_DEVELOPER
2739 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2740 {
2741 PrintNutritionsData();
2742 return true;
2743 }
2744 #endif
2745
2746 return false;
2747 }
2748
2749 override string GetDebugText()
2750 {
2751 string debug_output;
2752
2753 debug_output = super.GetDebugText();
2754
2755 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2756 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2757
2758 return debug_output;
2759 }
2760
2761 //================================================================
2762 // GENERAL GETTERS
2763 //================================================================
2764
2765 override float GetBaitEffectivity()
2766 {
2767 float ret = super.GetBaitEffectivity();
2768
2769 if (IsFoodRotten())
2770 {
2771 ret *= 0.5;
2772 }
2773
2774 return ret;
2775 }
2776
2777 float GetDecayTimer()
2778 {
2779 return m_DecayTimer;
2780 }
2781
2782 float GetDecayDelta()
2783 {
2784 return m_DecayDelta;
2785 }
2786
2788 {
2789 return m_LastDecayStage;
2790 }
2791
2792 #ifdef DIAG_DEVELOPER
2793 private void PrintNutritionsData()
2794 {
2795 string nutritionsData = "";
2796
2797 FoodStage stage = GetFoodStage();
2798 FoodStageType stageType = stage.GetFoodStageType();
2799
2800 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2801 if (profile)
2802 {
2803 nutritionsData = string.Format("Item: %1\n\n", this);
2804 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2805 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2806 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2807 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2808 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2809 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2810 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2811
2812 if (profile.IsLiquid())
2813 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2814
2815 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2816 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2817 }
2818
2819 nutritionsData += "-----\n";
2820
2821 Debug.Log(nutritionsData);
2822 }
2823 #endif
2824
2826 //DEPRECATED
2828 void UpdateVisuals()
2829 {
2831 }
2832}
2833
2835{
2836 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2837};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.