DayZ 1.27
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◆ TransferFoodStage()

void ReplaceEdibleWithNewLambda::TransferFoodStage ( notnull Edible_Base source)
protected

См. определение в файле Edible_Base.c строка 1726

1726 : ItemBase
1727{
1728 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1729
1730 const string SOUND_BAKING_START = "Baking_SoundSet";
1731 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1732 const string SOUND_BOILING_START = "Boiling_SoundSet";
1733 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1734 const string SOUND_DRYING_START = "Drying_SoundSet";
1735 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1736 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1737
1738 protected bool m_MakeCookingSounds;
1739 protected SoundOnVehicle m_SoundCooking;
1741 protected string m_SoundPlaying;
1742 ref FoodStage m_FoodStage;
1743 protected float m_DecayTimer;
1744 protected float m_DecayDelta = 0.0;
1747
1749
1750 void Edible_Base()
1751 {
1752 if (HasFoodStage())
1753 {
1754 m_FoodStage = new FoodStage(this);
1755
1756 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1757 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1758
1759 m_SoundPlaying = "";
1761 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1762 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1763 }
1764 }
1765
1766 override void EEInit()
1767 {
1768 super.EEInit();
1769
1770 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1771 }
1772
1773 override void EEDelete(EntityAI parent)
1774 {
1775 super.EEDelete(parent);
1776
1777 RemoveAudio();
1778
1780 m_HotVaporParticle.Stop();
1781 }
1782
1783 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1784 {
1785 super.EEItemLocationChanged(oldLoc, newLoc);
1786
1788 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1789 {
1790 switch (oldLoc.GetParent().GetType())
1791 {
1792 case "FryingPan":
1793 case "Pot":
1794 case "Cauldron":
1795 case "SharpWoodenStick":
1796 MakeSoundsOnClient(false);
1797 break;
1798 }
1799
1801 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1802 {
1803 MakeSoundsOnClient(false);
1804 }
1805 }
1806
1807 if (oldLoc.IsValid())
1809
1810 if (CanHaveTemperature())
1812 }
1813
1814 void UpdateVisualsEx(bool forced = false)
1815 {
1816 if (GetFoodStage())
1817 GetFoodStage().UpdateVisualsEx(forced);
1818 }
1819
1820 bool Consume(float amount, PlayerBase consumer)
1821 {
1822 AddQuantity(-amount, false, false);
1823 OnConsume(amount, consumer);
1824
1825 return true;
1826 }
1827
1828 void OnConsume(float amount, PlayerBase consumer)
1829 {
1831 {
1832 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1833 }
1834 }
1835
1837 int FilterAgents(int agentsIn)
1838 {
1839 int foodStageType;
1840
1841 FoodStage foodStage = GetFoodStage();
1842 if (foodStage)
1843 foodStageType = foodStage.GetFoodStageType();
1844
1846 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1847 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1848 agentsIn &= ~eAgents.FOOD_POISON;
1849
1850 return agentsIn;
1851 }
1852
1853 //food staging
1854 override bool CanBeCooked()
1855 {
1856 return false;
1857 }
1858
1859 override bool CanBeCookedOnStick()
1860 {
1861 return false;
1862 }
1863
1864 override float GetTemperatureFreezeTime()
1865 {
1866 if (GetFoodStage())
1867 {
1868 switch (m_FoodStage.GetFoodStageType())
1869 {
1870 case FoodStageType.DRIED:
1871 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1872
1873 case FoodStageType.BURNED:
1874 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1875
1876 default:
1877 return super.GetTemperatureFreezeTime();
1878 }
1879 }
1880
1881 return super.GetTemperatureFreezeTime();
1882 }
1883
1884 override float GetTemperatureThawTime()
1885 {
1886 if (GetFoodStage())
1887 {
1888 switch (m_FoodStage.GetFoodStageType())
1889 {
1890 case FoodStageType.DRIED:
1891 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1892
1893 case FoodStageType.BURNED:
1894 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1895
1896 default:
1897 return super.GetTemperatureThawTime();
1898 }
1899 }
1900
1901 return super.GetTemperatureThawTime();
1902 }
1903
1904 override bool CanItemOverheat()
1905 {
1906 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1907 }
1908
1909 //================================================================
1910 // SYNCHRONIZATION
1911 //================================================================
1912 void Synchronize()
1913 {
1914 SetSynchDirty();
1915 }
1916
1917 override void OnVariablesSynchronized()
1918 {
1919 super.OnVariablesSynchronized();
1920
1921 //UpdateVisualsEx(); //performed on client only
1922
1923 //update audio
1925 {
1926 RefreshAudio();
1927 }
1928 else
1929 {
1930 RemoveAudio();
1931 }
1932
1933 if (CanHaveTemperature())
1935 }
1936
1937 //================================================================
1938 // AUDIO EFFECTS (WHEN ON DCS)
1939 //================================================================
1940 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1941 {
1942 m_MakeCookingSounds = soundstate;
1943 m_CookedByMethod = cookingMethod;
1944
1945 Synchronize();
1946 }
1947
1948 protected void RefreshAudio()
1949 {
1950 string soundName = "";
1951
1952 FoodStageType currentFoodStage = GetFoodStageType();
1954
1955 if (currentFoodStage == FoodStageType.BURNED)
1956 {
1957 soundName = SOUND_BURNING_DONE;
1958 }
1959 else
1960 {
1961 switch (m_CookedByMethod)
1962 {
1963 case CookingMethodType.BAKING:
1964 {
1965 if (nextFoodStage == FoodStageType.BAKED)
1966 soundName = SOUND_BAKING_START;
1967 else if (currentFoodStage == FoodStageType.BAKED)
1968 soundName = SOUND_BAKING_DONE;
1969 else
1970 soundName = "";
1971 break;
1972 }
1973
1974 case CookingMethodType.BOILING:
1975 {
1976 if (nextFoodStage == FoodStageType.BOILED)
1977 soundName = SOUND_BOILING_START;
1978 else if (currentFoodStage == FoodStageType.BOILED)
1979 soundName = SOUND_BOILING_DONE;
1980 else
1981 soundName = "";
1982 break;
1983 }
1984
1985 case CookingMethodType.DRYING:
1986 {
1987 if (nextFoodStage == FoodStageType.DRIED)
1988 soundName = SOUND_DRYING_START;
1989 else if (currentFoodStage == FoodStageType.DRIED)
1990 soundName = SOUND_DRYING_DONE;
1991 else
1992 soundName = "";
1993 break;
1994 }
1995
1996 default:
1997 soundName = "";
1998 break;
1999 }
2000
2001 if (nextFoodStage == FoodStageType.BURNED)
2002 {
2003 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2004 {
2005 soundName = SOUND_BURNING_DONE;
2006 }
2007 else // pre-emptive burning sounds replace regular ones
2008 {
2009 array<float> nextStageProperties = new array<float>();
2010 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2011 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2012 float progress01 = GetCookingTime() / nextStageTime;
2013 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2014 {
2015 soundName = SOUND_BURNING_DONE;
2016 }
2017 }
2018 }
2019 }
2020
2021 SoundCookingStart(soundName);
2022 }
2023
2024 protected void RemoveAudio()
2025 {
2026 m_MakeCookingSounds = false;
2028 }
2029
2030 //================================================================
2031 // SERIALIZATION
2032 //================================================================
2033 override void OnStoreSave(ParamsWriteContext ctx)
2034 {
2035 super.OnStoreSave(ctx);
2036
2037 if (GetFoodStage())
2038 {
2039 GetFoodStage().OnStoreSave(ctx);
2040 }
2041
2042 // food decay
2043 ctx.Write(m_DecayTimer);
2045 }
2046
2047 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2048 {
2049 if (!super.OnStoreLoad(ctx, version))
2050 return false;
2051
2052 if (GetFoodStage())
2053 {
2054 if (!GetFoodStage().OnStoreLoad(ctx, version))
2055 return false;
2056 }
2057
2058 if (version >= 115)
2059 {
2060 if (!ctx.Read(m_DecayTimer))
2061 {
2062 m_DecayTimer = 0.0;
2063 return false;
2064 }
2065 if (!ctx.Read(m_LastDecayStage))
2066 {
2068 return false;
2069 }
2070 }
2071
2072 UpdateVisualsEx(true); //forced init visuals
2073 Synchronize();
2074
2075 return true;
2076 }
2077
2078 override void AfterStoreLoad()
2079 {
2080 super.AfterStoreLoad();
2081
2082 Synchronize();
2083 }
2084
2085 //get food stage
2086 override FoodStage GetFoodStage()
2087 {
2088 return m_FoodStage;
2089 }
2090
2091 //food types
2092 override bool IsMeat()
2093 {
2094 return false;
2095 }
2096
2097 override bool IsCorpse()
2098 {
2099 return false;
2100 }
2101
2102 override bool IsFruit()
2103 {
2104 return false;
2105 }
2106
2107 override bool IsMushroom()
2108 {
2109 return false;
2110 }
2111
2112 //================================================================
2113 // NUTRITIONAL VALUES
2114 //================================================================
2115 //food properties
2116 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2117 {
2118 Edible_Base food_item = Edible_Base.Cast(item);
2119 if (food_item && food_item.GetFoodStage())
2120 {
2121 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2122 }
2123 else if (classname != "" && food_stage)
2124 {
2125 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2126 }
2127 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2128 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2129
2130 }
2131
2132 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2133 {
2134 Edible_Base food_item = Edible_Base.Cast(item);
2135 if (food_item && food_item.GetFoodStage())
2136 {
2137 return FoodStage.GetEnergy(food_item.GetFoodStage());
2138 }
2139 else if (classname != "" && food_stage)
2140 {
2141 return FoodStage.GetEnergy(null, food_stage, classname);
2142 }
2143 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2144 return GetGame().ConfigGetFloat( class_path + " energy" );
2145 }
2146
2147 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2148 {
2149 Edible_Base food_item = Edible_Base.Cast(item);
2150 if (food_item && food_item.GetFoodStage())
2151 {
2152 return FoodStage.GetWater(food_item.GetFoodStage());
2153 }
2154 else if (classname != "" && food_stage)
2155 {
2156 return FoodStage.GetWater(null, food_stage, classname);
2157 }
2158 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2159 return GetGame().ConfigGetFloat( class_path + " water" );
2160 }
2161
2162 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2163 {
2164 Edible_Base food_item = Edible_Base.Cast(item);
2165 if (food_item && food_item.GetFoodStage())
2166 {
2167 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2168 }
2169 else if (classname != "" && food_stage)
2170 {
2171 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2172 }
2173 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2174 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2175
2176 }
2177
2178 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2179 {
2180 Edible_Base food_item = Edible_Base.Cast(item);
2181 if (food_item && food_item.GetFoodStage())
2182 {
2183 return FoodStage.GetToxicity(food_item.GetFoodStage());
2184 }
2185 else if (classname != "" && food_stage)
2186 {
2187 return FoodStage.GetToxicity(null, food_stage, classname);
2188 }
2189 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2190 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2191 }
2192
2193 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2194 {
2195 Edible_Base food_item = Edible_Base.Cast(item);
2196 if (food_item && food_item.GetFoodStage())
2197 {
2198 return FoodStage.GetAgents(food_item.GetFoodStage());
2199 }
2200 else if (classname != "" && food_stage)
2201 {
2202 return FoodStage.GetAgents(null, food_stage, classname);
2203 }
2204 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2205 return GetGame().ConfigGetInt( class_path + " agents" );
2206 }
2207
2208 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2209 {
2210 Edible_Base food_item = Edible_Base.Cast(item);
2211 if (food_item && food_item.GetFoodStage())
2212 {
2213 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2214 }
2215 else if (classname != "" && food_stage)
2216 {
2217 return FoodStage.GetDigestibility(null, food_stage, classname);
2218 }
2219 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2220 return GetGame().ConfigGetInt( class_path + " digestibility" );
2221 }
2222
2223 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2224 {
2225 Edible_Base foodItem = Edible_Base.Cast(item);
2226 if (foodItem && foodItem.GetFoodStage())
2227 {
2228 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2229 }
2230 else if (className != "" && foodStage)
2231 {
2232 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2233 }
2234 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2235 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2236 }
2237
2238 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2239 {
2240 NutritionalProfile profile = new NutritionalProfile();
2241 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2242 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2243 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2244 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2245 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2246 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2247 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2248 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2249
2250 return profile;
2251 }
2252
2253 //================================================================
2254 // FOOD STAGING
2255 //================================================================
2257 {
2258 return GetFoodStage().GetFoodStageType();
2259 }
2260
2261 //food stage states
2262 bool IsFoodRaw()
2263 {
2264 if ( GetFoodStage() )
2265 {
2266 return GetFoodStage().IsFoodRaw();
2267 }
2268
2269 return false;
2270 }
2271
2272 bool IsFoodBaked()
2273 {
2274 if ( GetFoodStage() )
2275 {
2276 return GetFoodStage().IsFoodBaked();
2277 }
2278
2279 return false;
2280 }
2281
2282 bool IsFoodBoiled()
2283 {
2284 if ( GetFoodStage() )
2285 {
2286 return GetFoodStage().IsFoodBoiled();
2287 }
2288
2289 return false;
2290 }
2291
2292 bool IsFoodDried()
2293 {
2294 if ( GetFoodStage() )
2295 {
2296 return GetFoodStage().IsFoodDried();
2297 }
2298
2299 return false;
2300 }
2301
2302 bool IsFoodBurned()
2303 {
2304 if ( GetFoodStage() )
2305 {
2306 return GetFoodStage().IsFoodBurned();
2307 }
2308
2309 return false;
2310 }
2311
2312 bool IsFoodRotten()
2313 {
2314 if ( GetFoodStage() )
2315 {
2316 return GetFoodStage().IsFoodRotten();
2317 }
2318
2319 return false;
2320 }
2321
2322 //food stage change
2323 void ChangeFoodStage( FoodStageType new_food_stage_type )
2324 {
2325 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2326 }
2327
2329 {
2330 return GetFoodStage().GetNextFoodStageType( cooking_method );
2331 }
2332
2333 string GetFoodStageName( FoodStageType food_stage_type )
2334 {
2335 return GetFoodStage().GetFoodStageName( food_stage_type );
2336 }
2337
2338 bool CanChangeToNewStage( CookingMethodType cooking_method )
2339 {
2340 return GetFoodStage().CanChangeToNewStage( cooking_method );
2341 }
2342
2343 //Use this to receive food stage from another Edible_Base
2344 void TransferFoodStage( notnull Edible_Base source )
2345 {
2346 if ( !source.GetFoodStage())
2347 return;
2348 m_LastDecayStage = source.GetLastDecayStage();
2349 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2350 m_DecayTimer = source.GetDecayTimer();
2351 m_DecayDelta = source.GetDecayDelta();
2352 }
2353
2355 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2356 {
2357 HandleFoodStageChangeAgents(stageOld,stageNew);
2358 UpdateVisualsEx(); //performed on server only
2359 }
2360
2363 {
2364 switch (stageNew)
2365 {
2366 case FoodStageType.BAKED:
2367 case FoodStageType.BOILED:
2368 case FoodStageType.DRIED:
2369 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2370 break;
2371
2372 case FoodStageType.BURNED:
2373 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2374 break;
2375 }
2376 }
2377
2378 //================================================================
2379 // COOKING
2380 //================================================================
2381 //cooking time
2382 float GetCookingTime()
2383 {
2384 return GetFoodStage().GetCookingTime();
2385 }
2386
2387 void SetCookingTime( float time )
2388 {
2389 GetFoodStage().SetCookingTime( time );
2390
2391 //synchronize when calling on server
2392 Synchronize();
2393 }
2394
2395 void ResetCookingTime()
2396 {
2397 if (GetFoodStage())
2398 {
2399 GetFoodStage().SetCookingTime(0);
2400 Synchronize();
2401 }
2402 }
2403
2404 //replace edible with new item (opening cans)
2405 void ReplaceEdibleWithNew( string typeName )
2406 {
2407 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2408 if (player)
2409 {
2410 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2411 player.ServerReplaceItemInHandsWithNew(lambda);
2412 }
2413 else
2414 Error("ReplaceEdibleWithNew - cannot use edible without player");
2415 }
2416
2418 {
2420 }
2421
2422 override void SetActions()
2423 {
2424 super.SetActions();
2425
2428 }
2429
2430 protected void SoundCookingStart(string sound_name)
2431 {
2432 #ifndef SERVER
2433 if (m_SoundPlaying != sound_name)
2434 {
2436
2437 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2438 m_SoundPlaying = sound_name;
2439 }
2440 #endif
2441 }
2442
2443 protected void SoundCookingStop()
2444 {
2445 #ifndef SERVER
2447 {
2448 m_SoundEffectCooking.Stop();
2449 m_SoundEffectCooking = null;
2450 m_SoundPlaying = "";
2451 }
2452 #endif
2453 }
2454
2455 override bool CanDecay()
2456 {
2457 return false;
2458 }
2459
2460 override bool CanProcessDecay()
2461 {
2462 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2463 }
2464
2465 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2466 {
2467 m_DecayDelta = 0.0;
2468
2469 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2470 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2471 if ( hasRootAsPlayer )
2473
2474 /*Print( "-------------------------" );
2475 Print( this );
2476 Print( m_DecayTimer );
2477 Print( m_DecayDelta );
2478 Print( m_LastDecayStage );*/
2479
2480 if ( IsFruit() || IsMushroom() )
2481 {
2482 // fruit, vegetables and mushrooms
2484 {
2485 switch ( GetFoodStageType() )
2486 {
2487 case FoodStageType.RAW:
2490 break;
2491
2492 case FoodStageType.BOILED:
2495 break;
2496
2497 case FoodStageType.BAKED:
2500 break;
2501
2502 case FoodStageType.DRIED:
2503 case FoodStageType.BURNED:
2504 case FoodStageType.ROTTEN:
2505 default:
2506 m_DecayTimer = -1;
2508 return;
2509 }
2510
2511 //m_DecayTimer = m_DecayTimer / 1000.0;
2512 }
2513
2514 m_DecayTimer -= ( delta * m_DecayDelta );
2515
2516 if ( m_DecayTimer <= 0 )
2517 {
2518 if ( m_LastDecayStage != FoodStageType.NONE )
2519 {
2520 // switch to decayed stage
2521 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2522 {
2524 }
2525 if ( m_LastDecayStage == FoodStageType.RAW )
2526 {
2527 int rng = Math.RandomIntInclusive( 0, 100 );
2529 {
2531 }
2532 else
2533 {
2534 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2535 {
2537 }
2538 else
2539 {
2541 }
2542 }
2543 }
2544 }
2545 }
2546
2547 }
2548 else if ( IsMeat() )
2549 {
2550 // meat
2552 {
2553 switch ( GetFoodStageType() )
2554 {
2555 case FoodStageType.RAW:
2558 break;
2559
2560 case FoodStageType.BOILED:
2563 break;
2564
2565 case FoodStageType.BAKED:
2568 break;
2569
2570 case FoodStageType.DRIED:
2573 break;
2574
2575 case FoodStageType.BURNED:
2576 case FoodStageType.ROTTEN:
2577 default:
2578 m_DecayTimer = -1;
2580 return;
2581 }
2582 }
2583
2584 m_DecayTimer -= ( delta * m_DecayDelta );
2585
2586 if ( m_DecayTimer <= 0 )
2587 {
2588 if ( m_LastDecayStage != FoodStageType.NONE )
2589 {
2590 // switch to decayed stage
2591 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2592 {
2594 }
2595 }
2596 }
2597 }
2598 else if ( IsCorpse() )
2599 {
2600 // corpse
2602 {
2603 switch ( GetFoodStageType() )
2604 {
2605 case FoodStageType.RAW:
2608 break;
2609
2610 case FoodStageType.BURNED:
2611 case FoodStageType.ROTTEN:
2612 default:
2613 m_DecayTimer = -1;
2615 return;
2616 }
2617 }
2618
2619 m_DecayTimer -= ( delta * m_DecayDelta );
2620
2621 if ( m_DecayTimer <= 0 )
2622 {
2623 if ( m_LastDecayStage != FoodStageType.NONE )
2624 {
2625 // switch to decayed stage
2626 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2627 {
2629 }
2630 }
2631 }
2632 }
2633 else
2634 {
2635 // opened cans
2636 m_DecayTimer -= ( delta * m_DecayDelta );
2637
2638 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2639 {
2642 //m_DecayTimer = m_DecayTimer / 1000.0;
2643 }
2644 else
2645 {
2646 if ( m_DecayTimer <= 0 )
2647 {
2648 InsertAgent(eAgents.FOOD_POISON, 1);
2649 m_DecayTimer = -1;
2650 }
2651 }
2652 }
2653 }
2654
2655 protected void UpdateVaporParticle()
2656 {
2657 if (GetGame().IsDedicatedServer())
2658 return;
2659
2660 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2661 {
2662 InventoryLocation invLoc = new InventoryLocation();
2663 GetInventory().GetCurrentInventoryLocation(invLoc);
2664 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2665 {
2666 ParticleManager ptcMgr = ParticleManager.GetInstance();
2667 if (ptcMgr)
2668 {
2669 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2670 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2671 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2672 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2673 }
2674 }
2675 }
2676 else if (m_HotVaporParticle)
2677 {
2678 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2679 {
2680 m_HotVaporParticle.Stop();
2681 m_HotVaporParticle = null;
2682 return;
2683 }
2684
2685 InventoryLocation inventoryLoc = new InventoryLocation();
2686 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2687 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2688 {
2689 m_HotVaporParticle.Stop();
2690 m_HotVaporParticle = null;
2691 }
2692 }
2693 }
2694
2695 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2696 {
2697 super.GetDebugActions(outputList);
2698
2699 if (GetFoodStage())
2700 {
2701 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2702 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2703 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2704 }
2705 }
2706
2707 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2708 {
2709 super.OnAction(action_id, player, ctx);
2710
2711 if ( GetGame().IsServer() )
2712 {
2713 if ( action_id == EActions.FOOD_STAGE_PREV )
2714 {
2715 int food_stage_prev = GetFoodStageType() - 1;
2716 if (food_stage_prev <= 0)
2717 {
2718 food_stage_prev = FoodStageType.COUNT - 1;
2719 }
2720 ChangeFoodStage(food_stage_prev);
2721 return true;
2722 }
2723 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2724 {
2725 int food_stage_next = GetFoodStageType() + 1;
2726 if (food_stage_next >= FoodStageType.COUNT )
2727 {
2728 food_stage_next = FoodStageType.RAW;
2729 }
2730 ChangeFoodStage(food_stage_next);
2731 return true;
2732 }
2733
2734 }
2735
2736 #ifdef DIAG_DEVELOPER
2737 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2738 {
2739 PrintNutritionsData();
2740 return true;
2741 }
2742 #endif
2743
2744 return false;
2745 }
2746
2747 override string GetDebugText()
2748 {
2749 string debug_output;
2750
2751 debug_output = super.GetDebugText();
2752
2753 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2754 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2755
2756 return debug_output;
2757 }
2758
2759 //================================================================
2760 // GENERAL GETTERS
2761 //================================================================
2762
2763 override float GetBaitEffectivity()
2764 {
2765 float ret = super.GetBaitEffectivity();
2766
2767 if (IsFoodRotten())
2768 {
2769 ret *= 0.5;
2770 }
2771
2772 return ret;
2773 }
2774
2775 float GetDecayTimer()
2776 {
2777 return m_DecayTimer;
2778 }
2779
2780 float GetDecayDelta()
2781 {
2782 return m_DecayDelta;
2783 }
2784
2786 {
2787 return m_LastDecayStage;
2788 }
2789
2790 #ifdef DIAG_DEVELOPER
2791 private void PrintNutritionsData()
2792 {
2793 string nutritionsData = "";
2794
2795 FoodStage stage = GetFoodStage();
2796 FoodStageType stageType = stage.GetFoodStageType();
2797
2798 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2799 if (profile)
2800 {
2801 nutritionsData = string.Format("Item: %1\n\n", this);
2802 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2803 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2804 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2805 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2806 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2807 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2808 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2809
2810 if (profile.IsLiquid())
2811 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2812
2813 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2814 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2815 }
2816
2817 nutritionsData += "-----\n";
2818
2819 Debug.Log(nutritionsData);
2820 }
2821 #endif
2822
2824 //DEPRECATED
2826 void UpdateVisuals()
2827 {
2829 }
2830}
2831
2833{
2834 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2835};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.