DayZ 1.30
DayZ Explorer by KGB
 
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◆ SoundCookingStop()

void ReplaceEdibleWithNewLambda::SoundCookingStop ( )
protected

См. определение в файле Edible_Base.c строка 1832

1832 : ItemBase
1833{
1834 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1835
1836 const string SOUND_BAKING_START = "Baking_SoundSet";
1837 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1838 const string SOUND_BOILING_START = "Boiling_SoundSet";
1839 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1840 const string SOUND_DRYING_START = "Drying_SoundSet";
1841 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1842 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1843
1844 protected bool m_MakeCookingSounds;
1845 protected SoundOnVehicle m_SoundCooking;
1847 protected string m_SoundPlaying;
1848 ref FoodStage m_FoodStage;
1849 protected float m_DecayTimer;
1850 protected float m_DecayDelta = 0.0;
1853
1855
1856 void Edible_Base()
1857 {
1858 if (HasFoodStage())
1859 {
1860 m_FoodStage = new FoodStage(this);
1861
1862 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1863 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1864
1865 m_SoundPlaying = "";
1867 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1868 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1869 }
1870 }
1871
1872 override void EEInit()
1873 {
1874 super.EEInit();
1875
1876 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1877 }
1878
1879 override void EEDelete(EntityAI parent)
1880 {
1881 super.EEDelete(parent);
1882
1883 RemoveAudio();
1884
1886 m_HotVaporParticle.Stop();
1887 }
1888
1889 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1890 {
1891 super.EEItemLocationChanged(oldLoc, newLoc);
1892
1894 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1895 {
1896 switch (oldLoc.GetParent().GetType())
1897 {
1898 case "FryingPan":
1899 case "Pot":
1900 case "Cauldron":
1901 case "SharpWoodenStick":
1902 MakeSoundsOnClient(false);
1903 break;
1904 }
1905
1907 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1908 {
1909 MakeSoundsOnClient(false);
1910 }
1911 }
1912
1913 if (oldLoc.IsValid())
1915
1916 if (CanHaveTemperature())
1918 }
1919
1920 void UpdateVisualsEx(bool forced = false)
1921 {
1922 if (GetFoodStage())
1923 GetFoodStage().UpdateVisualsEx(forced);
1924 }
1925
1926 bool Consume(float amount, PlayerBase consumer)
1927 {
1928 AddQuantity(-amount, false, false);
1929 OnConsume(amount, consumer);
1930
1931 return true;
1932 }
1933
1934 void OnConsume(float amount, PlayerBase consumer)
1935 {
1937 {
1938 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1939 }
1940 }
1941
1943 int FilterAgents(int agentsIn)
1944 {
1945 int foodStageType;
1946
1947 FoodStage foodStage = GetFoodStage();
1948 if (foodStage)
1949 foodStageType = foodStage.GetFoodStageType();
1950
1952 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1953 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1954 agentsIn &= ~eAgents.FOOD_POISON;
1955
1956 return agentsIn;
1957 }
1958
1959 //food staging
1960 override bool CanBeCooked()
1961 {
1962 return false;
1963 }
1964
1965 override bool CanBeCookedOnStick()
1966 {
1967 return false;
1968 }
1969
1970 override float GetTemperatureFreezeTime()
1971 {
1972 if (GetFoodStage())
1973 {
1974 switch (m_FoodStage.GetFoodStageType())
1975 {
1976 case FoodStageType.DRIED:
1977 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1978
1979 case FoodStageType.BURNED:
1980 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1981
1982 default:
1983 return super.GetTemperatureFreezeTime();
1984 }
1985 }
1986
1987 return super.GetTemperatureFreezeTime();
1988 }
1989
1990 override float GetTemperatureThawTime()
1991 {
1992 if (GetFoodStage())
1993 {
1994 switch (m_FoodStage.GetFoodStageType())
1995 {
1996 case FoodStageType.DRIED:
1997 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1998
1999 case FoodStageType.BURNED:
2000 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2001
2002 default:
2003 return super.GetTemperatureThawTime();
2004 }
2005 }
2006
2007 return super.GetTemperatureThawTime();
2008 }
2009
2010 override bool CanItemOverheat()
2011 {
2012 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2013 }
2014
2015 //================================================================
2016 // SYNCHRONIZATION
2017 //================================================================
2018 void Synchronize()
2019 {
2020 SetSynchDirty();
2021 }
2022
2023 override void OnVariablesSynchronized()
2024 {
2025 super.OnVariablesSynchronized();
2026
2027 //UpdateVisualsEx(); //performed on client only
2028
2029 //update audio
2031 {
2032 RefreshAudio();
2033 }
2034 else
2035 {
2036 RemoveAudio();
2037 }
2038
2039 if (CanHaveTemperature())
2041 }
2042
2043 //================================================================
2044 // AUDIO EFFECTS (WHEN ON DCS)
2045 //================================================================
2046 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2047 {
2048 m_MakeCookingSounds = soundstate;
2049 m_CookedByMethod = cookingMethod;
2050
2051 Synchronize();
2052 }
2053
2054 protected void RefreshAudio()
2055 {
2056 string soundName = "";
2057
2058 FoodStageType currentFoodStage = GetFoodStageType();
2060
2061 if (currentFoodStage == FoodStageType.BURNED)
2062 {
2063 soundName = SOUND_BURNING_DONE;
2064 }
2065 else
2066 {
2067 switch (m_CookedByMethod)
2068 {
2069 case CookingMethodType.BAKING:
2070 {
2071 if (nextFoodStage == FoodStageType.BAKED)
2072 soundName = SOUND_BAKING_START;
2073 else if (currentFoodStage == FoodStageType.BAKED)
2074 soundName = SOUND_BAKING_DONE;
2075 else
2076 soundName = "";
2077 break;
2078 }
2079
2080 case CookingMethodType.BOILING:
2081 {
2082 if (nextFoodStage == FoodStageType.BOILED)
2083 soundName = SOUND_BOILING_START;
2084 else if (currentFoodStage == FoodStageType.BOILED)
2085 soundName = SOUND_BOILING_DONE;
2086 else
2087 soundName = "";
2088 break;
2089 }
2090
2091 case CookingMethodType.DRYING:
2092 {
2093 if (nextFoodStage == FoodStageType.DRIED)
2094 soundName = SOUND_DRYING_START;
2095 else if (currentFoodStage == FoodStageType.DRIED)
2096 soundName = SOUND_DRYING_DONE;
2097 else
2098 soundName = "";
2099 break;
2100 }
2101
2102 default:
2103 soundName = "";
2104 break;
2105 }
2106
2107 if (nextFoodStage == FoodStageType.BURNED)
2108 {
2109 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2110 {
2111 soundName = SOUND_BURNING_DONE;
2112 }
2113 else // pre-emptive burning sounds replace regular ones
2114 {
2115 array<float> nextStageProperties = new array<float>();
2116 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2117 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2118 float progress01 = GetCookingTime() / nextStageTime;
2119 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2120 {
2121 soundName = SOUND_BURNING_DONE;
2122 }
2123 }
2124 }
2125 }
2126
2127 SoundCookingStart(soundName);
2128 }
2129
2130 protected void RemoveAudio()
2131 {
2132 m_MakeCookingSounds = false;
2134 }
2135
2136 //================================================================
2137 // SERIALIZATION
2138 //================================================================
2139 override void OnStoreSave(ParamsWriteContext ctx)
2140 {
2141 super.OnStoreSave(ctx);
2142
2143 if (GetFoodStage())
2144 {
2145 GetFoodStage().OnStoreSave(ctx);
2146 }
2147
2148 // food decay
2149 ctx.Write(m_DecayTimer);
2151 }
2152
2153 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2154 {
2155 if (!super.OnStoreLoad(ctx, version))
2156 return false;
2157
2158 if (GetFoodStage())
2159 {
2160 if (!GetFoodStage().OnStoreLoad(ctx, version))
2161 return false;
2162 }
2163
2164 if (version >= 115)
2165 {
2166 if (!ctx.Read(m_DecayTimer))
2167 {
2168 m_DecayTimer = 0.0;
2169 return false;
2170 }
2171 if (!ctx.Read(m_LastDecayStage))
2172 {
2174 return false;
2175 }
2176 }
2177
2178 UpdateVisualsEx(true); //forced init visuals
2179 Synchronize();
2180
2181 return true;
2182 }
2183
2184 override void AfterStoreLoad()
2185 {
2186 super.AfterStoreLoad();
2187
2188 Synchronize();
2189 }
2190
2191 //get food stage
2192 override FoodStage GetFoodStage()
2193 {
2194 return m_FoodStage;
2195 }
2196
2197 //food types
2198 override bool IsMeat()
2199 {
2200 return false;
2201 }
2202
2203 override bool IsCorpse()
2204 {
2205 return false;
2206 }
2207
2208 override bool IsFruit()
2209 {
2210 return false;
2211 }
2212
2213 override bool IsMushroom()
2214 {
2215 return false;
2216 }
2217
2218 //================================================================
2219 // NUTRITIONAL VALUES
2220 //================================================================
2221 //food properties
2222 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2223 {
2224 Edible_Base food_item = Edible_Base.Cast(item);
2225 if (food_item && food_item.GetFoodStage())
2226 {
2227 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2228 }
2229 else if (classname != "" && food_stage)
2230 {
2231 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2232 }
2233 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2234 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2235
2236 }
2237
2238 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2239 {
2240 Edible_Base food_item = Edible_Base.Cast(item);
2241 if (food_item && food_item.GetFoodStage())
2242 {
2243 return FoodStage.GetEnergy(food_item.GetFoodStage());
2244 }
2245 else if (classname != "" && food_stage)
2246 {
2247 return FoodStage.GetEnergy(null, food_stage, classname);
2248 }
2249 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2250 return g_Game.ConfigGetFloat( class_path + " energy" );
2251 }
2252
2253 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2254 {
2255 Edible_Base food_item = Edible_Base.Cast(item);
2256 if (food_item && food_item.GetFoodStage())
2257 {
2258 return FoodStage.GetWater(food_item.GetFoodStage());
2259 }
2260 else if (classname != "" && food_stage)
2261 {
2262 return FoodStage.GetWater(null, food_stage, classname);
2263 }
2264 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2265 return g_Game.ConfigGetFloat( class_path + " water" );
2266 }
2267
2268 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2269 {
2270 Edible_Base food_item = Edible_Base.Cast(item);
2271 if (food_item && food_item.GetFoodStage())
2272 {
2273 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2274 }
2275 else if (classname != "" && food_stage)
2276 {
2277 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2278 }
2279 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2280 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2281
2282 }
2283
2284 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2285 {
2286 Edible_Base food_item = Edible_Base.Cast(item);
2287 if (food_item && food_item.GetFoodStage())
2288 {
2289 return FoodStage.GetToxicity(food_item.GetFoodStage());
2290 }
2291 else if (classname != "" && food_stage)
2292 {
2293 return FoodStage.GetToxicity(null, food_stage, classname);
2294 }
2295 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2296 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2297 }
2298
2299 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2300 {
2301 Edible_Base food_item = Edible_Base.Cast(item);
2302 if (food_item && food_item.GetFoodStage())
2303 {
2304 return FoodStage.GetAgents(food_item.GetFoodStage());
2305 }
2306 else if (classname != "" && food_stage)
2307 {
2308 return FoodStage.GetAgents(null, food_stage, classname);
2309 }
2310 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2311 return g_Game.ConfigGetInt( class_path + " agents" );
2312 }
2313
2314 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2315 {
2316 Edible_Base food_item = Edible_Base.Cast(item);
2317 if (food_item && food_item.GetFoodStage())
2318 {
2319 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2320 }
2321 else if (classname != "" && food_stage)
2322 {
2323 return FoodStage.GetDigestibility(null, food_stage, classname);
2324 }
2325 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2326 return g_Game.ConfigGetInt( class_path + " digestibility" );
2327 }
2328
2329 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2330 {
2331 Edible_Base foodItem = Edible_Base.Cast(item);
2332 if (foodItem && foodItem.GetFoodStage())
2333 {
2334 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2335 }
2336 else if (className != "" && foodStage)
2337 {
2338 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2339 }
2340 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2341 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2342 }
2343
2344 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2345 {
2346 NutritionalProfile profile = new NutritionalProfile();
2347 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2348 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2349 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2350 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2351 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2352 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2353 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2354 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2355
2356 return profile;
2357 }
2358
2359 //================================================================
2360 // FOOD STAGING
2361 //================================================================
2363 {
2364 return GetFoodStage().GetFoodStageType();
2365 }
2366
2367 //food stage states
2368 bool IsFoodRaw()
2369 {
2370 if ( GetFoodStage() )
2371 {
2372 return GetFoodStage().IsFoodRaw();
2373 }
2374
2375 return false;
2376 }
2377
2378 bool IsFoodBaked()
2379 {
2380 if ( GetFoodStage() )
2381 {
2382 return GetFoodStage().IsFoodBaked();
2383 }
2384
2385 return false;
2386 }
2387
2388 bool IsFoodBoiled()
2389 {
2390 if ( GetFoodStage() )
2391 {
2392 return GetFoodStage().IsFoodBoiled();
2393 }
2394
2395 return false;
2396 }
2397
2398 bool IsFoodDried()
2399 {
2400 if ( GetFoodStage() )
2401 {
2402 return GetFoodStage().IsFoodDried();
2403 }
2404
2405 return false;
2406 }
2407
2408 bool IsFoodBurned()
2409 {
2410 if ( GetFoodStage() )
2411 {
2412 return GetFoodStage().IsFoodBurned();
2413 }
2414
2415 return false;
2416 }
2417
2418 bool IsFoodRotten()
2419 {
2420 if ( GetFoodStage() )
2421 {
2422 return GetFoodStage().IsFoodRotten();
2423 }
2424
2425 return false;
2426 }
2427
2428 //food stage change
2429 void ChangeFoodStage( FoodStageType new_food_stage_type )
2430 {
2431 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2432 }
2433
2435 {
2436 return GetFoodStage().GetNextFoodStageType( cooking_method );
2437 }
2438
2439 string GetFoodStageName( FoodStageType food_stage_type )
2440 {
2441 return GetFoodStage().GetFoodStageName( food_stage_type );
2442 }
2443
2444 bool CanChangeToNewStage( CookingMethodType cooking_method )
2445 {
2446 return GetFoodStage().CanChangeToNewStage( cooking_method );
2447 }
2448
2449 //Use this to receive food stage from another Edible_Base
2450 void TransferFoodStage( notnull Edible_Base source )
2451 {
2452 if ( !source.GetFoodStage())
2453 return;
2454 m_LastDecayStage = source.GetLastDecayStage();
2455 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2456 m_DecayTimer = source.GetDecayTimer();
2457 m_DecayDelta = source.GetDecayDelta();
2458 }
2459
2461 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2462 {
2463 HandleFoodStageChangeAgents(stageOld,stageNew);
2464 UpdateVisualsEx(); //performed on server only
2465 }
2466
2469 {
2470 switch (stageNew)
2471 {
2472 case FoodStageType.BAKED:
2473 case FoodStageType.BOILED:
2474 case FoodStageType.DRIED:
2475 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2476 break;
2477
2478 case FoodStageType.BURNED:
2479 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2480 break;
2481 }
2482 }
2483
2484 //================================================================
2485 // COOKING
2486 //================================================================
2487 //cooking time
2488 float GetCookingTime()
2489 {
2490 return GetFoodStage().GetCookingTime();
2491 }
2492
2493 void SetCookingTime( float time )
2494 {
2495 GetFoodStage().SetCookingTime( time );
2496
2497 //synchronize when calling on server
2498 Synchronize();
2499 }
2500
2501 void ResetCookingTime()
2502 {
2503 if (GetFoodStage())
2504 {
2505 GetFoodStage().SetCookingTime(0);
2506 Synchronize();
2507 }
2508 }
2509
2510 //replace edible with new item (opening cans)
2511 void ReplaceEdibleWithNew( string typeName )
2512 {
2513 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2514 if (player)
2515 {
2516 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2517 player.ServerReplaceItemInHandsWithNew(lambda);
2518 }
2519 else
2520 Error("ReplaceEdibleWithNew - cannot use edible without player");
2521 }
2522
2524 {
2526 }
2527
2528 override void SetActions()
2529 {
2530 super.SetActions();
2531
2534 }
2535
2536 protected void SoundCookingStart(string sound_name)
2537 {
2538 #ifndef SERVER
2539 #ifndef NO_GUI
2540 if (m_SoundPlaying != sound_name)
2541 {
2543
2544 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2545 m_SoundPlaying = sound_name;
2546 }
2547 #endif
2548 #endif
2549 }
2550
2551 protected void SoundCookingStop()
2552 {
2553 #ifndef SERVER
2554 #ifndef NO_GUI
2556 {
2557 m_SoundEffectCooking.Stop();
2558 m_SoundEffectCooking = null;
2559 m_SoundPlaying = "";
2560 }
2561 #endif
2562 #endif
2563 }
2564
2565 override bool CanDecay()
2566 {
2567 return false;
2568 }
2569
2570 override bool CanProcessDecay()
2571 {
2572 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2573 }
2574
2575 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2576 {
2577 m_DecayDelta = 0.0;
2578
2579 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2580 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2581 if ( hasRootAsPlayer )
2583
2584 /*Print( "-------------------------" );
2585 Print( this );
2586 Print( m_DecayTimer );
2587 Print( m_DecayDelta );
2588 Print( m_LastDecayStage );*/
2589
2590 if ( IsFruit() || IsMushroom() )
2591 {
2592 // fruit, vegetables and mushrooms
2594 {
2595 switch ( GetFoodStageType() )
2596 {
2597 case FoodStageType.RAW:
2600 break;
2601
2602 case FoodStageType.BOILED:
2605 break;
2606
2607 case FoodStageType.BAKED:
2610 break;
2611
2612 case FoodStageType.DRIED:
2613 case FoodStageType.BURNED:
2614 case FoodStageType.ROTTEN:
2615 default:
2616 m_DecayTimer = -1;
2618 return;
2619 }
2620
2621 //m_DecayTimer = m_DecayTimer / 1000.0;
2622 }
2623
2624 m_DecayTimer -= ( delta * m_DecayDelta );
2625
2626 if ( m_DecayTimer <= 0 )
2627 {
2628 if ( m_LastDecayStage != FoodStageType.NONE )
2629 {
2630 // switch to decayed stage
2631 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2632 {
2634 }
2635 if ( m_LastDecayStage == FoodStageType.RAW )
2636 {
2637 int rng = Math.RandomIntInclusive( 0, 100 );
2639 {
2641 }
2642 else
2643 {
2644 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2645 {
2647 }
2648 else
2649 {
2651 }
2652 }
2653 }
2654 }
2655 }
2656
2657 }
2658 else if ( IsMeat() )
2659 {
2660 // meat
2662 {
2663 switch ( GetFoodStageType() )
2664 {
2665 case FoodStageType.RAW:
2668 break;
2669
2670 case FoodStageType.BOILED:
2673 break;
2674
2675 case FoodStageType.BAKED:
2678 break;
2679
2680 case FoodStageType.DRIED:
2683 break;
2684
2685 case FoodStageType.BURNED:
2686 case FoodStageType.ROTTEN:
2687 default:
2688 m_DecayTimer = -1;
2690 return;
2691 }
2692 }
2693
2694 m_DecayTimer -= ( delta * m_DecayDelta );
2695
2696 if ( m_DecayTimer <= 0 )
2697 {
2698 if ( m_LastDecayStage != FoodStageType.NONE )
2699 {
2700 // switch to decayed stage
2701 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2702 {
2704 }
2705 }
2706 }
2707 }
2708 else if ( IsCorpse() )
2709 {
2710 // corpse
2712 {
2713 switch ( GetFoodStageType() )
2714 {
2715 case FoodStageType.RAW:
2718 break;
2719
2720 case FoodStageType.BURNED:
2721 case FoodStageType.ROTTEN:
2722 default:
2723 m_DecayTimer = -1;
2725 return;
2726 }
2727 }
2728
2729 m_DecayTimer -= ( delta * m_DecayDelta );
2730
2731 if ( m_DecayTimer <= 0 )
2732 {
2733 if ( m_LastDecayStage != FoodStageType.NONE )
2734 {
2735 // switch to decayed stage
2736 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2737 {
2739 }
2740 }
2741 }
2742 }
2743 else
2744 {
2745 // opened cans
2746 m_DecayTimer -= ( delta * m_DecayDelta );
2747
2748 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2749 {
2752 //m_DecayTimer = m_DecayTimer / 1000.0;
2753 }
2754 else
2755 {
2756 if ( m_DecayTimer <= 0 )
2757 {
2758 InsertAgent(eAgents.FOOD_POISON, 1);
2759 m_DecayTimer = -1;
2760 }
2761 }
2762 }
2763 }
2764
2765 protected void UpdateVaporParticle()
2766 {
2767 if (g_Game.IsHeadlessOrDedicatedServer())
2768 return;
2769
2770 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2771 {
2772 InventoryLocation invLoc = new InventoryLocation();
2773 GetInventory().GetCurrentInventoryLocation(invLoc);
2774 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2775 {
2776 ParticleManager ptcMgr = ParticleManager.GetInstance();
2777 if (ptcMgr)
2778 {
2779 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2780 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2781 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2782 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2783 }
2784 }
2785 }
2786 else if (m_HotVaporParticle)
2787 {
2788 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2789 {
2790 m_HotVaporParticle.Stop();
2791 m_HotVaporParticle = null;
2792 return;
2793 }
2794
2795 InventoryLocation inventoryLoc = new InventoryLocation();
2796 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2797 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2798 {
2799 m_HotVaporParticle.Stop();
2800 m_HotVaporParticle = null;
2801 }
2802 }
2803 }
2804
2805 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2806 {
2807 if (GetFoodStage())
2808 {
2809 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2810 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2811 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2812 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2813 }
2814
2815 super.GetDebugActions(outputList);
2816 }
2817
2818 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2819 {
2820 super.OnAction(action_id, player, ctx);
2821
2822 if ( g_Game.IsServer() )
2823 {
2824 if ( action_id == EActions.FOOD_STAGE_PREV )
2825 {
2826 int food_stage_prev = GetFoodStageType() - 1;
2827 if (food_stage_prev <= 0)
2828 {
2829 food_stage_prev = FoodStageType.COUNT - 1;
2830 }
2831 ChangeFoodStage(food_stage_prev);
2832 return true;
2833 }
2834 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2835 {
2836 int food_stage_next = GetFoodStageType() + 1;
2837 if (food_stage_next >= FoodStageType.COUNT )
2838 {
2839 food_stage_next = FoodStageType.RAW;
2840 }
2841 ChangeFoodStage(food_stage_next);
2842 return true;
2843 }
2844
2845 }
2846
2847 #ifdef DIAG_DEVELOPER
2848 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2849 {
2850 PrintNutritionsData();
2851 return true;
2852 }
2853 #endif
2854
2855 return false;
2856 }
2857
2858 override string GetDebugText()
2859 {
2860 string debug_output;
2861
2862 debug_output = super.GetDebugText();
2863
2864 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2865 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2866
2867 return debug_output;
2868 }
2869
2870 //================================================================
2871 // GENERAL GETTERS
2872 //================================================================
2873
2874 override float GetBaitEffectivity()
2875 {
2876 float ret = super.GetBaitEffectivity();
2877
2878 if (IsFoodRotten())
2879 {
2880 ret *= 0.5;
2881 }
2882
2883 return ret;
2884 }
2885
2886 float GetDecayTimer()
2887 {
2888 return m_DecayTimer;
2889 }
2890
2891 float GetDecayDelta()
2892 {
2893 return m_DecayDelta;
2894 }
2895
2897 {
2898 return m_LastDecayStage;
2899 }
2900
2901 #ifdef DIAG_DEVELOPER
2902 private void PrintNutritionsData()
2903 {
2904 string nutritionsData = "";
2905
2906 FoodStage stage = GetFoodStage();
2907 FoodStageType stageType = stage.GetFoodStageType();
2908
2909 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2910 if (profile)
2911 {
2912 nutritionsData = string.Format("Item: %1\n\n", this);
2913 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2914 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2915 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2916 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2917 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2918 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2919 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2920
2921 if (profile.IsLiquid())
2922 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2923
2924 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2925 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2926 }
2927
2928 nutritionsData += "-----\n";
2929
2930 Debug.Log(nutritionsData);
2931 }
2932 #endif
2933
2935 //DEPRECATED
2937 void UpdateVisuals()
2938 {
2940 }
2941}
2942
2944{
2945 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2946};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.

Используется в RemoveAudioVisuals().