DayZ 1.27
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◆ SoundCookingStop()

void ReplaceEdibleWithNewLambda::SoundCookingStop ( )
protected

См. определение в файле Edible_Base.c строка 1825

1825 : ItemBase
1826{
1827 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1828
1829 const string SOUND_BAKING_START = "Baking_SoundSet";
1830 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1831 const string SOUND_BOILING_START = "Boiling_SoundSet";
1832 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1833 const string SOUND_DRYING_START = "Drying_SoundSet";
1834 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1835 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1836
1837 protected bool m_MakeCookingSounds;
1838 protected SoundOnVehicle m_SoundCooking;
1840 protected string m_SoundPlaying;
1841 ref FoodStage m_FoodStage;
1842 protected float m_DecayTimer;
1843 protected float m_DecayDelta = 0.0;
1846
1848
1849 void Edible_Base()
1850 {
1851 if (HasFoodStage())
1852 {
1853 m_FoodStage = new FoodStage(this);
1854
1855 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1856 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1857
1858 m_SoundPlaying = "";
1860 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1861 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1862 }
1863 }
1864
1865 override void EEInit()
1866 {
1867 super.EEInit();
1868
1869 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1870 }
1871
1872 override void EEDelete(EntityAI parent)
1873 {
1874 super.EEDelete(parent);
1875
1876 RemoveAudio();
1877
1879 m_HotVaporParticle.Stop();
1880 }
1881
1882 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1883 {
1884 super.EEItemLocationChanged(oldLoc, newLoc);
1885
1887 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1888 {
1889 switch (oldLoc.GetParent().GetType())
1890 {
1891 case "FryingPan":
1892 case "Pot":
1893 case "Cauldron":
1894 case "SharpWoodenStick":
1895 MakeSoundsOnClient(false);
1896 break;
1897 }
1898
1900 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1901 {
1902 MakeSoundsOnClient(false);
1903 }
1904 }
1905
1906 if (oldLoc.IsValid())
1908
1909 if (CanHaveTemperature())
1911 }
1912
1913 void UpdateVisualsEx(bool forced = false)
1914 {
1915 if (GetFoodStage())
1916 GetFoodStage().UpdateVisualsEx(forced);
1917 }
1918
1919 bool Consume(float amount, PlayerBase consumer)
1920 {
1921 AddQuantity(-amount, false, false);
1922 OnConsume(amount, consumer);
1923
1924 return true;
1925 }
1926
1927 void OnConsume(float amount, PlayerBase consumer)
1928 {
1930 {
1931 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1932 }
1933 }
1934
1936 int FilterAgents(int agentsIn)
1937 {
1938 int foodStageType;
1939
1940 FoodStage foodStage = GetFoodStage();
1941 if (foodStage)
1942 foodStageType = foodStage.GetFoodStageType();
1943
1945 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1946 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1947 agentsIn &= ~eAgents.FOOD_POISON;
1948
1949 return agentsIn;
1950 }
1951
1952 //food staging
1953 override bool CanBeCooked()
1954 {
1955 return false;
1956 }
1957
1958 override bool CanBeCookedOnStick()
1959 {
1960 return false;
1961 }
1962
1963 override float GetTemperatureFreezeTime()
1964 {
1965 if (GetFoodStage())
1966 {
1967 switch (m_FoodStage.GetFoodStageType())
1968 {
1969 case FoodStageType.DRIED:
1970 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1971
1972 case FoodStageType.BURNED:
1973 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1974
1975 default:
1976 return super.GetTemperatureFreezeTime();
1977 }
1978 }
1979
1980 return super.GetTemperatureFreezeTime();
1981 }
1982
1983 override float GetTemperatureThawTime()
1984 {
1985 if (GetFoodStage())
1986 {
1987 switch (m_FoodStage.GetFoodStageType())
1988 {
1989 case FoodStageType.DRIED:
1990 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1991
1992 case FoodStageType.BURNED:
1993 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1994
1995 default:
1996 return super.GetTemperatureThawTime();
1997 }
1998 }
1999
2000 return super.GetTemperatureThawTime();
2001 }
2002
2003 override bool CanItemOverheat()
2004 {
2005 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2006 }
2007
2008 //================================================================
2009 // SYNCHRONIZATION
2010 //================================================================
2011 void Synchronize()
2012 {
2013 SetSynchDirty();
2014 }
2015
2016 override void OnVariablesSynchronized()
2017 {
2018 super.OnVariablesSynchronized();
2019
2020 //UpdateVisualsEx(); //performed on client only
2021
2022 //update audio
2024 {
2025 RefreshAudio();
2026 }
2027 else
2028 {
2029 RemoveAudio();
2030 }
2031
2032 if (CanHaveTemperature())
2034 }
2035
2036 //================================================================
2037 // AUDIO EFFECTS (WHEN ON DCS)
2038 //================================================================
2039 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2040 {
2041 m_MakeCookingSounds = soundstate;
2042 m_CookedByMethod = cookingMethod;
2043
2044 Synchronize();
2045 }
2046
2047 protected void RefreshAudio()
2048 {
2049 string soundName = "";
2050
2051 FoodStageType currentFoodStage = GetFoodStageType();
2053
2054 if (currentFoodStage == FoodStageType.BURNED)
2055 {
2056 soundName = SOUND_BURNING_DONE;
2057 }
2058 else
2059 {
2060 switch (m_CookedByMethod)
2061 {
2062 case CookingMethodType.BAKING:
2063 {
2064 if (nextFoodStage == FoodStageType.BAKED)
2065 soundName = SOUND_BAKING_START;
2066 else if (currentFoodStage == FoodStageType.BAKED)
2067 soundName = SOUND_BAKING_DONE;
2068 else
2069 soundName = "";
2070 break;
2071 }
2072
2073 case CookingMethodType.BOILING:
2074 {
2075 if (nextFoodStage == FoodStageType.BOILED)
2076 soundName = SOUND_BOILING_START;
2077 else if (currentFoodStage == FoodStageType.BOILED)
2078 soundName = SOUND_BOILING_DONE;
2079 else
2080 soundName = "";
2081 break;
2082 }
2083
2084 case CookingMethodType.DRYING:
2085 {
2086 if (nextFoodStage == FoodStageType.DRIED)
2087 soundName = SOUND_DRYING_START;
2088 else if (currentFoodStage == FoodStageType.DRIED)
2089 soundName = SOUND_DRYING_DONE;
2090 else
2091 soundName = "";
2092 break;
2093 }
2094
2095 default:
2096 soundName = "";
2097 break;
2098 }
2099
2100 if (nextFoodStage == FoodStageType.BURNED)
2101 {
2102 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2103 {
2104 soundName = SOUND_BURNING_DONE;
2105 }
2106 else // pre-emptive burning sounds replace regular ones
2107 {
2108 array<float> nextStageProperties = new array<float>();
2109 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2110 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2111 float progress01 = GetCookingTime() / nextStageTime;
2112 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2113 {
2114 soundName = SOUND_BURNING_DONE;
2115 }
2116 }
2117 }
2118 }
2119
2120 SoundCookingStart(soundName);
2121 }
2122
2123 protected void RemoveAudio()
2124 {
2125 m_MakeCookingSounds = false;
2127 }
2128
2129 //================================================================
2130 // SERIALIZATION
2131 //================================================================
2132 override void OnStoreSave(ParamsWriteContext ctx)
2133 {
2134 super.OnStoreSave(ctx);
2135
2136 if (GetFoodStage())
2137 {
2138 GetFoodStage().OnStoreSave(ctx);
2139 }
2140
2141 // food decay
2142 ctx.Write(m_DecayTimer);
2144 }
2145
2146 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2147 {
2148 if (!super.OnStoreLoad(ctx, version))
2149 return false;
2150
2151 if (GetFoodStage())
2152 {
2153 if (!GetFoodStage().OnStoreLoad(ctx, version))
2154 return false;
2155 }
2156
2157 if (version >= 115)
2158 {
2159 if (!ctx.Read(m_DecayTimer))
2160 {
2161 m_DecayTimer = 0.0;
2162 return false;
2163 }
2164 if (!ctx.Read(m_LastDecayStage))
2165 {
2167 return false;
2168 }
2169 }
2170
2171 UpdateVisualsEx(true); //forced init visuals
2172 Synchronize();
2173
2174 return true;
2175 }
2176
2177 override void AfterStoreLoad()
2178 {
2179 super.AfterStoreLoad();
2180
2181 Synchronize();
2182 }
2183
2184 //get food stage
2185 override FoodStage GetFoodStage()
2186 {
2187 return m_FoodStage;
2188 }
2189
2190 //food types
2191 override bool IsMeat()
2192 {
2193 return false;
2194 }
2195
2196 override bool IsCorpse()
2197 {
2198 return false;
2199 }
2200
2201 override bool IsFruit()
2202 {
2203 return false;
2204 }
2205
2206 override bool IsMushroom()
2207 {
2208 return false;
2209 }
2210
2211 //================================================================
2212 // NUTRITIONAL VALUES
2213 //================================================================
2214 //food properties
2215 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2216 {
2217 Edible_Base food_item = Edible_Base.Cast(item);
2218 if (food_item && food_item.GetFoodStage())
2219 {
2220 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2221 }
2222 else if (classname != "" && food_stage)
2223 {
2224 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2225 }
2226 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2227 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2228
2229 }
2230
2231 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2232 {
2233 Edible_Base food_item = Edible_Base.Cast(item);
2234 if (food_item && food_item.GetFoodStage())
2235 {
2236 return FoodStage.GetEnergy(food_item.GetFoodStage());
2237 }
2238 else if (classname != "" && food_stage)
2239 {
2240 return FoodStage.GetEnergy(null, food_stage, classname);
2241 }
2242 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2243 return GetGame().ConfigGetFloat( class_path + " energy" );
2244 }
2245
2246 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2247 {
2248 Edible_Base food_item = Edible_Base.Cast(item);
2249 if (food_item && food_item.GetFoodStage())
2250 {
2251 return FoodStage.GetWater(food_item.GetFoodStage());
2252 }
2253 else if (classname != "" && food_stage)
2254 {
2255 return FoodStage.GetWater(null, food_stage, classname);
2256 }
2257 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2258 return GetGame().ConfigGetFloat( class_path + " water" );
2259 }
2260
2261 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2262 {
2263 Edible_Base food_item = Edible_Base.Cast(item);
2264 if (food_item && food_item.GetFoodStage())
2265 {
2266 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2267 }
2268 else if (classname != "" && food_stage)
2269 {
2270 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2271 }
2272 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2273 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2274
2275 }
2276
2277 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2278 {
2279 Edible_Base food_item = Edible_Base.Cast(item);
2280 if (food_item && food_item.GetFoodStage())
2281 {
2282 return FoodStage.GetToxicity(food_item.GetFoodStage());
2283 }
2284 else if (classname != "" && food_stage)
2285 {
2286 return FoodStage.GetToxicity(null, food_stage, classname);
2287 }
2288 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2289 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2290 }
2291
2292 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2293 {
2294 Edible_Base food_item = Edible_Base.Cast(item);
2295 if (food_item && food_item.GetFoodStage())
2296 {
2297 return FoodStage.GetAgents(food_item.GetFoodStage());
2298 }
2299 else if (classname != "" && food_stage)
2300 {
2301 return FoodStage.GetAgents(null, food_stage, classname);
2302 }
2303 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2304 return GetGame().ConfigGetInt( class_path + " agents" );
2305 }
2306
2307 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2308 {
2309 Edible_Base food_item = Edible_Base.Cast(item);
2310 if (food_item && food_item.GetFoodStage())
2311 {
2312 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2313 }
2314 else if (classname != "" && food_stage)
2315 {
2316 return FoodStage.GetDigestibility(null, food_stage, classname);
2317 }
2318 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2319 return GetGame().ConfigGetInt( class_path + " digestibility" );
2320 }
2321
2322 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2323 {
2324 Edible_Base foodItem = Edible_Base.Cast(item);
2325 if (foodItem && foodItem.GetFoodStage())
2326 {
2327 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2328 }
2329 else if (className != "" && foodStage)
2330 {
2331 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2332 }
2333 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2334 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2335 }
2336
2337 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2338 {
2339 NutritionalProfile profile = new NutritionalProfile();
2340 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2341 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2342 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2343 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2344 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2345 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2346 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2347 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2348
2349 return profile;
2350 }
2351
2352 //================================================================
2353 // FOOD STAGING
2354 //================================================================
2356 {
2357 return GetFoodStage().GetFoodStageType();
2358 }
2359
2360 //food stage states
2361 bool IsFoodRaw()
2362 {
2363 if ( GetFoodStage() )
2364 {
2365 return GetFoodStage().IsFoodRaw();
2366 }
2367
2368 return false;
2369 }
2370
2371 bool IsFoodBaked()
2372 {
2373 if ( GetFoodStage() )
2374 {
2375 return GetFoodStage().IsFoodBaked();
2376 }
2377
2378 return false;
2379 }
2380
2381 bool IsFoodBoiled()
2382 {
2383 if ( GetFoodStage() )
2384 {
2385 return GetFoodStage().IsFoodBoiled();
2386 }
2387
2388 return false;
2389 }
2390
2391 bool IsFoodDried()
2392 {
2393 if ( GetFoodStage() )
2394 {
2395 return GetFoodStage().IsFoodDried();
2396 }
2397
2398 return false;
2399 }
2400
2401 bool IsFoodBurned()
2402 {
2403 if ( GetFoodStage() )
2404 {
2405 return GetFoodStage().IsFoodBurned();
2406 }
2407
2408 return false;
2409 }
2410
2411 bool IsFoodRotten()
2412 {
2413 if ( GetFoodStage() )
2414 {
2415 return GetFoodStage().IsFoodRotten();
2416 }
2417
2418 return false;
2419 }
2420
2421 //food stage change
2422 void ChangeFoodStage( FoodStageType new_food_stage_type )
2423 {
2424 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2425 }
2426
2428 {
2429 return GetFoodStage().GetNextFoodStageType( cooking_method );
2430 }
2431
2432 string GetFoodStageName( FoodStageType food_stage_type )
2433 {
2434 return GetFoodStage().GetFoodStageName( food_stage_type );
2435 }
2436
2437 bool CanChangeToNewStage( CookingMethodType cooking_method )
2438 {
2439 return GetFoodStage().CanChangeToNewStage( cooking_method );
2440 }
2441
2442 //Use this to receive food stage from another Edible_Base
2443 void TransferFoodStage( notnull Edible_Base source )
2444 {
2445 if ( !source.GetFoodStage())
2446 return;
2447 m_LastDecayStage = source.GetLastDecayStage();
2448 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2449 m_DecayTimer = source.GetDecayTimer();
2450 m_DecayDelta = source.GetDecayDelta();
2451 }
2452
2454 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2455 {
2456 HandleFoodStageChangeAgents(stageOld,stageNew);
2457 UpdateVisualsEx(); //performed on server only
2458 }
2459
2462 {
2463 switch (stageNew)
2464 {
2465 case FoodStageType.BAKED:
2466 case FoodStageType.BOILED:
2467 case FoodStageType.DRIED:
2468 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2469 break;
2470
2471 case FoodStageType.BURNED:
2472 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2473 break;
2474 }
2475 }
2476
2477 //================================================================
2478 // COOKING
2479 //================================================================
2480 //cooking time
2481 float GetCookingTime()
2482 {
2483 return GetFoodStage().GetCookingTime();
2484 }
2485
2486 void SetCookingTime( float time )
2487 {
2488 GetFoodStage().SetCookingTime( time );
2489
2490 //synchronize when calling on server
2491 Synchronize();
2492 }
2493
2494 void ResetCookingTime()
2495 {
2496 if (GetFoodStage())
2497 {
2498 GetFoodStage().SetCookingTime(0);
2499 Synchronize();
2500 }
2501 }
2502
2503 //replace edible with new item (opening cans)
2504 void ReplaceEdibleWithNew( string typeName )
2505 {
2506 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2507 if (player)
2508 {
2509 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2510 player.ServerReplaceItemInHandsWithNew(lambda);
2511 }
2512 else
2513 Error("ReplaceEdibleWithNew - cannot use edible without player");
2514 }
2515
2517 {
2519 }
2520
2521 override void SetActions()
2522 {
2523 super.SetActions();
2524
2527 }
2528
2529 protected void SoundCookingStart(string sound_name)
2530 {
2531 #ifndef SERVER
2532 if (m_SoundPlaying != sound_name)
2533 {
2535
2536 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2537 m_SoundPlaying = sound_name;
2538 }
2539 #endif
2540 }
2541
2542 protected void SoundCookingStop()
2543 {
2544 #ifndef SERVER
2546 {
2547 m_SoundEffectCooking.Stop();
2548 m_SoundEffectCooking = null;
2549 m_SoundPlaying = "";
2550 }
2551 #endif
2552 }
2553
2554 override bool CanDecay()
2555 {
2556 return false;
2557 }
2558
2559 override bool CanProcessDecay()
2560 {
2561 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2562 }
2563
2564 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2565 {
2566 m_DecayDelta = 0.0;
2567
2568 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2569 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2570 if ( hasRootAsPlayer )
2572
2573 /*Print( "-------------------------" );
2574 Print( this );
2575 Print( m_DecayTimer );
2576 Print( m_DecayDelta );
2577 Print( m_LastDecayStage );*/
2578
2579 if ( IsFruit() || IsMushroom() )
2580 {
2581 // fruit, vegetables and mushrooms
2583 {
2584 switch ( GetFoodStageType() )
2585 {
2586 case FoodStageType.RAW:
2589 break;
2590
2591 case FoodStageType.BOILED:
2594 break;
2595
2596 case FoodStageType.BAKED:
2599 break;
2600
2601 case FoodStageType.DRIED:
2602 case FoodStageType.BURNED:
2603 case FoodStageType.ROTTEN:
2604 default:
2605 m_DecayTimer = -1;
2607 return;
2608 }
2609
2610 //m_DecayTimer = m_DecayTimer / 1000.0;
2611 }
2612
2613 m_DecayTimer -= ( delta * m_DecayDelta );
2614
2615 if ( m_DecayTimer <= 0 )
2616 {
2617 if ( m_LastDecayStage != FoodStageType.NONE )
2618 {
2619 // switch to decayed stage
2620 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2621 {
2623 }
2624 if ( m_LastDecayStage == FoodStageType.RAW )
2625 {
2626 int rng = Math.RandomIntInclusive( 0, 100 );
2628 {
2630 }
2631 else
2632 {
2633 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2634 {
2636 }
2637 else
2638 {
2640 }
2641 }
2642 }
2643 }
2644 }
2645
2646 }
2647 else if ( IsMeat() )
2648 {
2649 // meat
2651 {
2652 switch ( GetFoodStageType() )
2653 {
2654 case FoodStageType.RAW:
2657 break;
2658
2659 case FoodStageType.BOILED:
2662 break;
2663
2664 case FoodStageType.BAKED:
2667 break;
2668
2669 case FoodStageType.DRIED:
2672 break;
2673
2674 case FoodStageType.BURNED:
2675 case FoodStageType.ROTTEN:
2676 default:
2677 m_DecayTimer = -1;
2679 return;
2680 }
2681 }
2682
2683 m_DecayTimer -= ( delta * m_DecayDelta );
2684
2685 if ( m_DecayTimer <= 0 )
2686 {
2687 if ( m_LastDecayStage != FoodStageType.NONE )
2688 {
2689 // switch to decayed stage
2690 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2691 {
2693 }
2694 }
2695 }
2696 }
2697 else if ( IsCorpse() )
2698 {
2699 // corpse
2701 {
2702 switch ( GetFoodStageType() )
2703 {
2704 case FoodStageType.RAW:
2707 break;
2708
2709 case FoodStageType.BURNED:
2710 case FoodStageType.ROTTEN:
2711 default:
2712 m_DecayTimer = -1;
2714 return;
2715 }
2716 }
2717
2718 m_DecayTimer -= ( delta * m_DecayDelta );
2719
2720 if ( m_DecayTimer <= 0 )
2721 {
2722 if ( m_LastDecayStage != FoodStageType.NONE )
2723 {
2724 // switch to decayed stage
2725 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2726 {
2728 }
2729 }
2730 }
2731 }
2732 else
2733 {
2734 // opened cans
2735 m_DecayTimer -= ( delta * m_DecayDelta );
2736
2737 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2738 {
2741 //m_DecayTimer = m_DecayTimer / 1000.0;
2742 }
2743 else
2744 {
2745 if ( m_DecayTimer <= 0 )
2746 {
2747 InsertAgent(eAgents.FOOD_POISON, 1);
2748 m_DecayTimer = -1;
2749 }
2750 }
2751 }
2752 }
2753
2754 protected void UpdateVaporParticle()
2755 {
2756 if (GetGame().IsDedicatedServer())
2757 return;
2758
2759 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2760 {
2761 InventoryLocation invLoc = new InventoryLocation();
2762 GetInventory().GetCurrentInventoryLocation(invLoc);
2763 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2764 {
2765 ParticleManager ptcMgr = ParticleManager.GetInstance();
2766 if (ptcMgr)
2767 {
2768 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2769 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2770 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2771 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2772 }
2773 }
2774 }
2775 else if (m_HotVaporParticle)
2776 {
2777 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2778 {
2779 m_HotVaporParticle.Stop();
2780 m_HotVaporParticle = null;
2781 return;
2782 }
2783
2784 InventoryLocation inventoryLoc = new InventoryLocation();
2785 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2786 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2787 {
2788 m_HotVaporParticle.Stop();
2789 m_HotVaporParticle = null;
2790 }
2791 }
2792 }
2793
2794 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2795 {
2796 super.GetDebugActions(outputList);
2797
2798 if (GetFoodStage())
2799 {
2800 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2801 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2802 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2803 }
2804 }
2805
2806 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2807 {
2808 super.OnAction(action_id, player, ctx);
2809
2810 if ( GetGame().IsServer() )
2811 {
2812 if ( action_id == EActions.FOOD_STAGE_PREV )
2813 {
2814 int food_stage_prev = GetFoodStageType() - 1;
2815 if (food_stage_prev <= 0)
2816 {
2817 food_stage_prev = FoodStageType.COUNT - 1;
2818 }
2819 ChangeFoodStage(food_stage_prev);
2820 return true;
2821 }
2822 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2823 {
2824 int food_stage_next = GetFoodStageType() + 1;
2825 if (food_stage_next >= FoodStageType.COUNT )
2826 {
2827 food_stage_next = FoodStageType.RAW;
2828 }
2829 ChangeFoodStage(food_stage_next);
2830 return true;
2831 }
2832
2833 }
2834
2835 #ifdef DIAG_DEVELOPER
2836 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2837 {
2838 PrintNutritionsData();
2839 return true;
2840 }
2841 #endif
2842
2843 return false;
2844 }
2845
2846 override string GetDebugText()
2847 {
2848 string debug_output;
2849
2850 debug_output = super.GetDebugText();
2851
2852 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2853 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2854
2855 return debug_output;
2856 }
2857
2858 //================================================================
2859 // GENERAL GETTERS
2860 //================================================================
2861
2862 override float GetBaitEffectivity()
2863 {
2864 float ret = super.GetBaitEffectivity();
2865
2866 if (IsFoodRotten())
2867 {
2868 ret *= 0.5;
2869 }
2870
2871 return ret;
2872 }
2873
2874 float GetDecayTimer()
2875 {
2876 return m_DecayTimer;
2877 }
2878
2879 float GetDecayDelta()
2880 {
2881 return m_DecayDelta;
2882 }
2883
2885 {
2886 return m_LastDecayStage;
2887 }
2888
2889 #ifdef DIAG_DEVELOPER
2890 private void PrintNutritionsData()
2891 {
2892 string nutritionsData = "";
2893
2894 FoodStage stage = GetFoodStage();
2895 FoodStageType stageType = stage.GetFoodStageType();
2896
2897 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2898 if (profile)
2899 {
2900 nutritionsData = string.Format("Item: %1\n\n", this);
2901 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2902 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2903 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2904 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2905 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2906 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2907 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2908
2909 if (profile.IsLiquid())
2910 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2911
2912 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2913 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2914 }
2915
2916 nutritionsData += "-----\n";
2917
2918 Debug.Log(nutritionsData);
2919 }
2920 #endif
2921
2923 //DEPRECATED
2925 void UpdateVisuals()
2926 {
2928 }
2929}
2930
2932{
2933 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2934};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.

Используется в RemoveAudioVisuals().