DayZ 1.30
DayZ Explorer by KGB
 
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◆ EEDelete()

override void ReplaceEdibleWithNewLambda::EEDelete ( EntityAI parent)
private

См. определение в файле Edible_Base.c строка 1160

1160 : ItemBase
1161{
1162 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1163
1164 const string SOUND_BAKING_START = "Baking_SoundSet";
1165 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1166 const string SOUND_BOILING_START = "Boiling_SoundSet";
1167 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1168 const string SOUND_DRYING_START = "Drying_SoundSet";
1169 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1170 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1171
1172 protected bool m_MakeCookingSounds;
1173 protected SoundOnVehicle m_SoundCooking;
1175 protected string m_SoundPlaying;
1176 ref FoodStage m_FoodStage;
1177 protected float m_DecayTimer;
1178 protected float m_DecayDelta = 0.0;
1181
1183
1184 void Edible_Base()
1185 {
1186 if (HasFoodStage())
1187 {
1188 m_FoodStage = new FoodStage(this);
1189
1190 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1191 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1192
1193 m_SoundPlaying = "";
1195 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1196 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1197 }
1198 }
1199
1200 override void EEInit()
1201 {
1202 super.EEInit();
1203
1204 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1205 }
1206
1207 override void EEDelete(EntityAI parent)
1208 {
1209 super.EEDelete(parent);
1210
1211 RemoveAudio();
1212
1214 m_HotVaporParticle.Stop();
1215 }
1216
1217 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1218 {
1219 super.EEItemLocationChanged(oldLoc, newLoc);
1220
1222 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1223 {
1224 switch (oldLoc.GetParent().GetType())
1225 {
1226 case "FryingPan":
1227 case "Pot":
1228 case "Cauldron":
1229 case "SharpWoodenStick":
1230 MakeSoundsOnClient(false);
1231 break;
1232 }
1233
1235 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1236 {
1237 MakeSoundsOnClient(false);
1238 }
1239 }
1240
1241 if (oldLoc.IsValid())
1243
1244 if (CanHaveTemperature())
1246 }
1247
1248 void UpdateVisualsEx(bool forced = false)
1249 {
1250 if (GetFoodStage())
1251 GetFoodStage().UpdateVisualsEx(forced);
1252 }
1253
1254 bool Consume(float amount, PlayerBase consumer)
1255 {
1256 AddQuantity(-amount, false, false);
1257 OnConsume(amount, consumer);
1258
1259 return true;
1260 }
1261
1262 void OnConsume(float amount, PlayerBase consumer)
1263 {
1265 {
1266 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1267 }
1268 }
1269
1271 int FilterAgents(int agentsIn)
1272 {
1273 int foodStageType;
1274
1275 FoodStage foodStage = GetFoodStage();
1276 if (foodStage)
1277 foodStageType = foodStage.GetFoodStageType();
1278
1280 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1281 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1282 agentsIn &= ~eAgents.FOOD_POISON;
1283
1284 return agentsIn;
1285 }
1286
1287 //food staging
1288 override bool CanBeCooked()
1289 {
1290 return false;
1291 }
1292
1293 override bool CanBeCookedOnStick()
1294 {
1295 return false;
1296 }
1297
1298 override float GetTemperatureFreezeTime()
1299 {
1300 if (GetFoodStage())
1301 {
1302 switch (m_FoodStage.GetFoodStageType())
1303 {
1304 case FoodStageType.DRIED:
1305 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1306
1307 case FoodStageType.BURNED:
1308 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1309
1310 default:
1311 return super.GetTemperatureFreezeTime();
1312 }
1313 }
1314
1315 return super.GetTemperatureFreezeTime();
1316 }
1317
1318 override float GetTemperatureThawTime()
1319 {
1320 if (GetFoodStage())
1321 {
1322 switch (m_FoodStage.GetFoodStageType())
1323 {
1324 case FoodStageType.DRIED:
1325 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1326
1327 case FoodStageType.BURNED:
1328 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1329
1330 default:
1331 return super.GetTemperatureThawTime();
1332 }
1333 }
1334
1335 return super.GetTemperatureThawTime();
1336 }
1337
1338 override bool CanItemOverheat()
1339 {
1340 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1341 }
1342
1343 //================================================================
1344 // SYNCHRONIZATION
1345 //================================================================
1346 void Synchronize()
1347 {
1348 SetSynchDirty();
1349 }
1350
1351 override void OnVariablesSynchronized()
1352 {
1353 super.OnVariablesSynchronized();
1354
1355 //UpdateVisualsEx(); //performed on client only
1356
1357 //update audio
1359 {
1360 RefreshAudio();
1361 }
1362 else
1363 {
1364 RemoveAudio();
1365 }
1366
1367 if (CanHaveTemperature())
1369 }
1370
1371 //================================================================
1372 // AUDIO EFFECTS (WHEN ON DCS)
1373 //================================================================
1374 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1375 {
1376 m_MakeCookingSounds = soundstate;
1377 m_CookedByMethod = cookingMethod;
1378
1379 Synchronize();
1380 }
1381
1382 protected void RefreshAudio()
1383 {
1384 string soundName = "";
1385
1386 FoodStageType currentFoodStage = GetFoodStageType();
1388
1389 if (currentFoodStage == FoodStageType.BURNED)
1390 {
1391 soundName = SOUND_BURNING_DONE;
1392 }
1393 else
1394 {
1395 switch (m_CookedByMethod)
1396 {
1397 case CookingMethodType.BAKING:
1398 {
1399 if (nextFoodStage == FoodStageType.BAKED)
1400 soundName = SOUND_BAKING_START;
1401 else if (currentFoodStage == FoodStageType.BAKED)
1402 soundName = SOUND_BAKING_DONE;
1403 else
1404 soundName = "";
1405 break;
1406 }
1407
1408 case CookingMethodType.BOILING:
1409 {
1410 if (nextFoodStage == FoodStageType.BOILED)
1411 soundName = SOUND_BOILING_START;
1412 else if (currentFoodStage == FoodStageType.BOILED)
1413 soundName = SOUND_BOILING_DONE;
1414 else
1415 soundName = "";
1416 break;
1417 }
1418
1419 case CookingMethodType.DRYING:
1420 {
1421 if (nextFoodStage == FoodStageType.DRIED)
1422 soundName = SOUND_DRYING_START;
1423 else if (currentFoodStage == FoodStageType.DRIED)
1424 soundName = SOUND_DRYING_DONE;
1425 else
1426 soundName = "";
1427 break;
1428 }
1429
1430 default:
1431 soundName = "";
1432 break;
1433 }
1434
1435 if (nextFoodStage == FoodStageType.BURNED)
1436 {
1437 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1438 {
1439 soundName = SOUND_BURNING_DONE;
1440 }
1441 else // pre-emptive burning sounds replace regular ones
1442 {
1443 array<float> nextStageProperties = new array<float>();
1444 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1445 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1446 float progress01 = GetCookingTime() / nextStageTime;
1447 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1448 {
1449 soundName = SOUND_BURNING_DONE;
1450 }
1451 }
1452 }
1453 }
1454
1455 SoundCookingStart(soundName);
1456 }
1457
1458 protected void RemoveAudio()
1459 {
1460 m_MakeCookingSounds = false;
1462 }
1463
1464 //================================================================
1465 // SERIALIZATION
1466 //================================================================
1467 override void OnStoreSave(ParamsWriteContext ctx)
1468 {
1469 super.OnStoreSave(ctx);
1470
1471 if (GetFoodStage())
1472 {
1473 GetFoodStage().OnStoreSave(ctx);
1474 }
1475
1476 // food decay
1477 ctx.Write(m_DecayTimer);
1479 }
1480
1481 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1482 {
1483 if (!super.OnStoreLoad(ctx, version))
1484 return false;
1485
1486 if (GetFoodStage())
1487 {
1488 if (!GetFoodStage().OnStoreLoad(ctx, version))
1489 return false;
1490 }
1491
1492 if (version >= 115)
1493 {
1494 if (!ctx.Read(m_DecayTimer))
1495 {
1496 m_DecayTimer = 0.0;
1497 return false;
1498 }
1499 if (!ctx.Read(m_LastDecayStage))
1500 {
1502 return false;
1503 }
1504 }
1505
1506 UpdateVisualsEx(true); //forced init visuals
1507 Synchronize();
1508
1509 return true;
1510 }
1511
1512 override void AfterStoreLoad()
1513 {
1514 super.AfterStoreLoad();
1515
1516 Synchronize();
1517 }
1518
1519 //get food stage
1520 override FoodStage GetFoodStage()
1521 {
1522 return m_FoodStage;
1523 }
1524
1525 //food types
1526 override bool IsMeat()
1527 {
1528 return false;
1529 }
1530
1531 override bool IsCorpse()
1532 {
1533 return false;
1534 }
1535
1536 override bool IsFruit()
1537 {
1538 return false;
1539 }
1540
1541 override bool IsMushroom()
1542 {
1543 return false;
1544 }
1545
1546 //================================================================
1547 // NUTRITIONAL VALUES
1548 //================================================================
1549 //food properties
1550 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1551 {
1552 Edible_Base food_item = Edible_Base.Cast(item);
1553 if (food_item && food_item.GetFoodStage())
1554 {
1555 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1556 }
1557 else if (classname != "" && food_stage)
1558 {
1559 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1560 }
1561 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1562 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1563
1564 }
1565
1566 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1567 {
1568 Edible_Base food_item = Edible_Base.Cast(item);
1569 if (food_item && food_item.GetFoodStage())
1570 {
1571 return FoodStage.GetEnergy(food_item.GetFoodStage());
1572 }
1573 else if (classname != "" && food_stage)
1574 {
1575 return FoodStage.GetEnergy(null, food_stage, classname);
1576 }
1577 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1578 return g_Game.ConfigGetFloat( class_path + " energy" );
1579 }
1580
1581 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1582 {
1583 Edible_Base food_item = Edible_Base.Cast(item);
1584 if (food_item && food_item.GetFoodStage())
1585 {
1586 return FoodStage.GetWater(food_item.GetFoodStage());
1587 }
1588 else if (classname != "" && food_stage)
1589 {
1590 return FoodStage.GetWater(null, food_stage, classname);
1591 }
1592 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1593 return g_Game.ConfigGetFloat( class_path + " water" );
1594 }
1595
1596 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1597 {
1598 Edible_Base food_item = Edible_Base.Cast(item);
1599 if (food_item && food_item.GetFoodStage())
1600 {
1601 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1602 }
1603 else if (classname != "" && food_stage)
1604 {
1605 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1606 }
1607 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1608 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1609
1610 }
1611
1612 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1613 {
1614 Edible_Base food_item = Edible_Base.Cast(item);
1615 if (food_item && food_item.GetFoodStage())
1616 {
1617 return FoodStage.GetToxicity(food_item.GetFoodStage());
1618 }
1619 else if (classname != "" && food_stage)
1620 {
1621 return FoodStage.GetToxicity(null, food_stage, classname);
1622 }
1623 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1624 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1625 }
1626
1627 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1628 {
1629 Edible_Base food_item = Edible_Base.Cast(item);
1630 if (food_item && food_item.GetFoodStage())
1631 {
1632 return FoodStage.GetAgents(food_item.GetFoodStage());
1633 }
1634 else if (classname != "" && food_stage)
1635 {
1636 return FoodStage.GetAgents(null, food_stage, classname);
1637 }
1638 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1639 return g_Game.ConfigGetInt( class_path + " agents" );
1640 }
1641
1642 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1643 {
1644 Edible_Base food_item = Edible_Base.Cast(item);
1645 if (food_item && food_item.GetFoodStage())
1646 {
1647 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1648 }
1649 else if (classname != "" && food_stage)
1650 {
1651 return FoodStage.GetDigestibility(null, food_stage, classname);
1652 }
1653 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1654 return g_Game.ConfigGetInt( class_path + " digestibility" );
1655 }
1656
1657 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1658 {
1659 Edible_Base foodItem = Edible_Base.Cast(item);
1660 if (foodItem && foodItem.GetFoodStage())
1661 {
1662 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1663 }
1664 else if (className != "" && foodStage)
1665 {
1666 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1667 }
1668 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1669 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
1670 }
1671
1672 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1673 {
1674 NutritionalProfile profile = new NutritionalProfile();
1675 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1676 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1677 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1678 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1679 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1680 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1681 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1682 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1683
1684 return profile;
1685 }
1686
1687 //================================================================
1688 // FOOD STAGING
1689 //================================================================
1691 {
1692 return GetFoodStage().GetFoodStageType();
1693 }
1694
1695 //food stage states
1696 bool IsFoodRaw()
1697 {
1698 if ( GetFoodStage() )
1699 {
1700 return GetFoodStage().IsFoodRaw();
1701 }
1702
1703 return false;
1704 }
1705
1706 bool IsFoodBaked()
1707 {
1708 if ( GetFoodStage() )
1709 {
1710 return GetFoodStage().IsFoodBaked();
1711 }
1712
1713 return false;
1714 }
1715
1716 bool IsFoodBoiled()
1717 {
1718 if ( GetFoodStage() )
1719 {
1720 return GetFoodStage().IsFoodBoiled();
1721 }
1722
1723 return false;
1724 }
1725
1726 bool IsFoodDried()
1727 {
1728 if ( GetFoodStage() )
1729 {
1730 return GetFoodStage().IsFoodDried();
1731 }
1732
1733 return false;
1734 }
1735
1736 bool IsFoodBurned()
1737 {
1738 if ( GetFoodStage() )
1739 {
1740 return GetFoodStage().IsFoodBurned();
1741 }
1742
1743 return false;
1744 }
1745
1746 bool IsFoodRotten()
1747 {
1748 if ( GetFoodStage() )
1749 {
1750 return GetFoodStage().IsFoodRotten();
1751 }
1752
1753 return false;
1754 }
1755
1756 //food stage change
1757 void ChangeFoodStage( FoodStageType new_food_stage_type )
1758 {
1759 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1760 }
1761
1763 {
1764 return GetFoodStage().GetNextFoodStageType( cooking_method );
1765 }
1766
1767 string GetFoodStageName( FoodStageType food_stage_type )
1768 {
1769 return GetFoodStage().GetFoodStageName( food_stage_type );
1770 }
1771
1772 bool CanChangeToNewStage( CookingMethodType cooking_method )
1773 {
1774 return GetFoodStage().CanChangeToNewStage( cooking_method );
1775 }
1776
1777 //Use this to receive food stage from another Edible_Base
1778 void TransferFoodStage( notnull Edible_Base source )
1779 {
1780 if ( !source.GetFoodStage())
1781 return;
1782 m_LastDecayStage = source.GetLastDecayStage();
1783 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1784 m_DecayTimer = source.GetDecayTimer();
1785 m_DecayDelta = source.GetDecayDelta();
1786 }
1787
1789 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1790 {
1791 HandleFoodStageChangeAgents(stageOld,stageNew);
1792 UpdateVisualsEx(); //performed on server only
1793 }
1794
1797 {
1798 switch (stageNew)
1799 {
1800 case FoodStageType.BAKED:
1801 case FoodStageType.BOILED:
1802 case FoodStageType.DRIED:
1803 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1804 break;
1805
1806 case FoodStageType.BURNED:
1807 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1808 break;
1809 }
1810 }
1811
1812 //================================================================
1813 // COOKING
1814 //================================================================
1815 //cooking time
1816 float GetCookingTime()
1817 {
1818 return GetFoodStage().GetCookingTime();
1819 }
1820
1821 void SetCookingTime( float time )
1822 {
1823 GetFoodStage().SetCookingTime( time );
1824
1825 //synchronize when calling on server
1826 Synchronize();
1827 }
1828
1829 void ResetCookingTime()
1830 {
1831 if (GetFoodStage())
1832 {
1833 GetFoodStage().SetCookingTime(0);
1834 Synchronize();
1835 }
1836 }
1837
1838 //replace edible with new item (opening cans)
1839 void ReplaceEdibleWithNew( string typeName )
1840 {
1841 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1842 if (player)
1843 {
1844 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1845 player.ServerReplaceItemInHandsWithNew(lambda);
1846 }
1847 else
1848 Error("ReplaceEdibleWithNew - cannot use edible without player");
1849 }
1850
1852 {
1854 }
1855
1856 override void SetActions()
1857 {
1858 super.SetActions();
1859
1862 }
1863
1864 protected void SoundCookingStart(string sound_name)
1865 {
1866 #ifndef SERVER
1867 #ifndef NO_GUI
1868 if (m_SoundPlaying != sound_name)
1869 {
1871
1872 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1873 m_SoundPlaying = sound_name;
1874 }
1875 #endif
1876 #endif
1877 }
1878
1879 protected void SoundCookingStop()
1880 {
1881 #ifndef SERVER
1882 #ifndef NO_GUI
1884 {
1885 m_SoundEffectCooking.Stop();
1886 m_SoundEffectCooking = null;
1887 m_SoundPlaying = "";
1888 }
1889 #endif
1890 #endif
1891 }
1892
1893 override bool CanDecay()
1894 {
1895 return false;
1896 }
1897
1898 override bool CanProcessDecay()
1899 {
1900 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1901 }
1902
1903 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1904 {
1905 m_DecayDelta = 0.0;
1906
1907 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
1908 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1909 if ( hasRootAsPlayer )
1911
1912 /*Print( "-------------------------" );
1913 Print( this );
1914 Print( m_DecayTimer );
1915 Print( m_DecayDelta );
1916 Print( m_LastDecayStage );*/
1917
1918 if ( IsFruit() || IsMushroom() )
1919 {
1920 // fruit, vegetables and mushrooms
1922 {
1923 switch ( GetFoodStageType() )
1924 {
1925 case FoodStageType.RAW:
1928 break;
1929
1930 case FoodStageType.BOILED:
1933 break;
1934
1935 case FoodStageType.BAKED:
1938 break;
1939
1940 case FoodStageType.DRIED:
1941 case FoodStageType.BURNED:
1942 case FoodStageType.ROTTEN:
1943 default:
1944 m_DecayTimer = -1;
1946 return;
1947 }
1948
1949 //m_DecayTimer = m_DecayTimer / 1000.0;
1950 }
1951
1952 m_DecayTimer -= ( delta * m_DecayDelta );
1953
1954 if ( m_DecayTimer <= 0 )
1955 {
1956 if ( m_LastDecayStage != FoodStageType.NONE )
1957 {
1958 // switch to decayed stage
1959 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
1960 {
1962 }
1963 if ( m_LastDecayStage == FoodStageType.RAW )
1964 {
1965 int rng = Math.RandomIntInclusive( 0, 100 );
1967 {
1969 }
1970 else
1971 {
1972 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
1973 {
1975 }
1976 else
1977 {
1979 }
1980 }
1981 }
1982 }
1983 }
1984
1985 }
1986 else if ( IsMeat() )
1987 {
1988 // meat
1990 {
1991 switch ( GetFoodStageType() )
1992 {
1993 case FoodStageType.RAW:
1996 break;
1997
1998 case FoodStageType.BOILED:
2001 break;
2002
2003 case FoodStageType.BAKED:
2006 break;
2007
2008 case FoodStageType.DRIED:
2011 break;
2012
2013 case FoodStageType.BURNED:
2014 case FoodStageType.ROTTEN:
2015 default:
2016 m_DecayTimer = -1;
2018 return;
2019 }
2020 }
2021
2022 m_DecayTimer -= ( delta * m_DecayDelta );
2023
2024 if ( m_DecayTimer <= 0 )
2025 {
2026 if ( m_LastDecayStage != FoodStageType.NONE )
2027 {
2028 // switch to decayed stage
2029 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2030 {
2032 }
2033 }
2034 }
2035 }
2036 else if ( IsCorpse() )
2037 {
2038 // corpse
2040 {
2041 switch ( GetFoodStageType() )
2042 {
2043 case FoodStageType.RAW:
2046 break;
2047
2048 case FoodStageType.BURNED:
2049 case FoodStageType.ROTTEN:
2050 default:
2051 m_DecayTimer = -1;
2053 return;
2054 }
2055 }
2056
2057 m_DecayTimer -= ( delta * m_DecayDelta );
2058
2059 if ( m_DecayTimer <= 0 )
2060 {
2061 if ( m_LastDecayStage != FoodStageType.NONE )
2062 {
2063 // switch to decayed stage
2064 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2065 {
2067 }
2068 }
2069 }
2070 }
2071 else
2072 {
2073 // opened cans
2074 m_DecayTimer -= ( delta * m_DecayDelta );
2075
2076 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2077 {
2080 //m_DecayTimer = m_DecayTimer / 1000.0;
2081 }
2082 else
2083 {
2084 if ( m_DecayTimer <= 0 )
2085 {
2086 InsertAgent(eAgents.FOOD_POISON, 1);
2087 m_DecayTimer = -1;
2088 }
2089 }
2090 }
2091 }
2092
2093 protected void UpdateVaporParticle()
2094 {
2095 if (g_Game.IsHeadlessOrDedicatedServer())
2096 return;
2097
2098 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2099 {
2100 InventoryLocation invLoc = new InventoryLocation();
2101 GetInventory().GetCurrentInventoryLocation(invLoc);
2102 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2103 {
2104 ParticleManager ptcMgr = ParticleManager.GetInstance();
2105 if (ptcMgr)
2106 {
2107 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2108 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2109 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2110 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2111 }
2112 }
2113 }
2114 else if (m_HotVaporParticle)
2115 {
2116 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2117 {
2118 m_HotVaporParticle.Stop();
2119 m_HotVaporParticle = null;
2120 return;
2121 }
2122
2123 InventoryLocation inventoryLoc = new InventoryLocation();
2124 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2125 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2126 {
2127 m_HotVaporParticle.Stop();
2128 m_HotVaporParticle = null;
2129 }
2130 }
2131 }
2132
2133 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2134 {
2135 if (GetFoodStage())
2136 {
2137 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2138 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2139 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2140 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2141 }
2142
2143 super.GetDebugActions(outputList);
2144 }
2145
2146 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2147 {
2148 super.OnAction(action_id, player, ctx);
2149
2150 if ( g_Game.IsServer() )
2151 {
2152 if ( action_id == EActions.FOOD_STAGE_PREV )
2153 {
2154 int food_stage_prev = GetFoodStageType() - 1;
2155 if (food_stage_prev <= 0)
2156 {
2157 food_stage_prev = FoodStageType.COUNT - 1;
2158 }
2159 ChangeFoodStage(food_stage_prev);
2160 return true;
2161 }
2162 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2163 {
2164 int food_stage_next = GetFoodStageType() + 1;
2165 if (food_stage_next >= FoodStageType.COUNT )
2166 {
2167 food_stage_next = FoodStageType.RAW;
2168 }
2169 ChangeFoodStage(food_stage_next);
2170 return true;
2171 }
2172
2173 }
2174
2175 #ifdef DIAG_DEVELOPER
2176 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2177 {
2178 PrintNutritionsData();
2179 return true;
2180 }
2181 #endif
2182
2183 return false;
2184 }
2185
2186 override string GetDebugText()
2187 {
2188 string debug_output;
2189
2190 debug_output = super.GetDebugText();
2191
2192 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2193 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2194
2195 return debug_output;
2196 }
2197
2198 //================================================================
2199 // GENERAL GETTERS
2200 //================================================================
2201
2202 override float GetBaitEffectivity()
2203 {
2204 float ret = super.GetBaitEffectivity();
2205
2206 if (IsFoodRotten())
2207 {
2208 ret *= 0.5;
2209 }
2210
2211 return ret;
2212 }
2213
2214 float GetDecayTimer()
2215 {
2216 return m_DecayTimer;
2217 }
2218
2219 float GetDecayDelta()
2220 {
2221 return m_DecayDelta;
2222 }
2223
2225 {
2226 return m_LastDecayStage;
2227 }
2228
2229 #ifdef DIAG_DEVELOPER
2230 private void PrintNutritionsData()
2231 {
2232 string nutritionsData = "";
2233
2234 FoodStage stage = GetFoodStage();
2235 FoodStageType stageType = stage.GetFoodStageType();
2236
2237 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2238 if (profile)
2239 {
2240 nutritionsData = string.Format("Item: %1\n\n", this);
2241 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2242 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2243 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2244 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2245 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2246 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2247 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2248
2249 if (profile.IsLiquid())
2250 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2251
2252 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2253 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2254 }
2255
2256 nutritionsData += "-----\n";
2257
2258 Debug.Log(nutritionsData);
2259 }
2260 #endif
2261
2263 //DEPRECATED
2265 void UpdateVisuals()
2266 {
2268 }
2269}
2270
2272{
2273 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2274};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.