DayZ 1.27
DayZ Explorer by KGB
 
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◆ EEDelete()

override void ReplaceEdibleWithNewLambda::EEDelete ( EntityAI parent)
private

См. определение в файле Edible_Base.c строка 1155

1155 : ItemBase
1156{
1157 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1158
1159 const string SOUND_BAKING_START = "Baking_SoundSet";
1160 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1161 const string SOUND_BOILING_START = "Boiling_SoundSet";
1162 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1163 const string SOUND_DRYING_START = "Drying_SoundSet";
1164 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1165 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1166
1167 protected bool m_MakeCookingSounds;
1168 protected SoundOnVehicle m_SoundCooking;
1170 protected string m_SoundPlaying;
1171 ref FoodStage m_FoodStage;
1172 protected float m_DecayTimer;
1173 protected float m_DecayDelta = 0.0;
1176
1178
1179 void Edible_Base()
1180 {
1181 if (HasFoodStage())
1182 {
1183 m_FoodStage = new FoodStage(this);
1184
1185 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1186 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1187
1188 m_SoundPlaying = "";
1190 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1191 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1192 }
1193 }
1194
1195 override void EEInit()
1196 {
1197 super.EEInit();
1198
1199 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1200 }
1201
1202 override void EEDelete(EntityAI parent)
1203 {
1204 super.EEDelete(parent);
1205
1206 RemoveAudio();
1207
1209 m_HotVaporParticle.Stop();
1210 }
1211
1212 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1213 {
1214 super.EEItemLocationChanged(oldLoc, newLoc);
1215
1217 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1218 {
1219 switch (oldLoc.GetParent().GetType())
1220 {
1221 case "FryingPan":
1222 case "Pot":
1223 case "Cauldron":
1224 case "SharpWoodenStick":
1225 MakeSoundsOnClient(false);
1226 break;
1227 }
1228
1230 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1231 {
1232 MakeSoundsOnClient(false);
1233 }
1234 }
1235
1236 if (oldLoc.IsValid())
1238
1239 if (CanHaveTemperature())
1241 }
1242
1243 void UpdateVisualsEx(bool forced = false)
1244 {
1245 if (GetFoodStage())
1246 GetFoodStage().UpdateVisualsEx(forced);
1247 }
1248
1249 bool Consume(float amount, PlayerBase consumer)
1250 {
1251 AddQuantity(-amount, false, false);
1252 OnConsume(amount, consumer);
1253
1254 return true;
1255 }
1256
1257 void OnConsume(float amount, PlayerBase consumer)
1258 {
1260 {
1261 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1262 }
1263 }
1264
1266 int FilterAgents(int agentsIn)
1267 {
1268 int foodStageType;
1269
1270 FoodStage foodStage = GetFoodStage();
1271 if (foodStage)
1272 foodStageType = foodStage.GetFoodStageType();
1273
1275 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1276 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1277 agentsIn &= ~eAgents.FOOD_POISON;
1278
1279 return agentsIn;
1280 }
1281
1282 //food staging
1283 override bool CanBeCooked()
1284 {
1285 return false;
1286 }
1287
1288 override bool CanBeCookedOnStick()
1289 {
1290 return false;
1291 }
1292
1293 override float GetTemperatureFreezeTime()
1294 {
1295 if (GetFoodStage())
1296 {
1297 switch (m_FoodStage.GetFoodStageType())
1298 {
1299 case FoodStageType.DRIED:
1300 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1301
1302 case FoodStageType.BURNED:
1303 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1304
1305 default:
1306 return super.GetTemperatureFreezeTime();
1307 }
1308 }
1309
1310 return super.GetTemperatureFreezeTime();
1311 }
1312
1313 override float GetTemperatureThawTime()
1314 {
1315 if (GetFoodStage())
1316 {
1317 switch (m_FoodStage.GetFoodStageType())
1318 {
1319 case FoodStageType.DRIED:
1320 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1321
1322 case FoodStageType.BURNED:
1323 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1324
1325 default:
1326 return super.GetTemperatureThawTime();
1327 }
1328 }
1329
1330 return super.GetTemperatureThawTime();
1331 }
1332
1333 override bool CanItemOverheat()
1334 {
1335 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1336 }
1337
1338 //================================================================
1339 // SYNCHRONIZATION
1340 //================================================================
1341 void Synchronize()
1342 {
1343 SetSynchDirty();
1344 }
1345
1346 override void OnVariablesSynchronized()
1347 {
1348 super.OnVariablesSynchronized();
1349
1350 //UpdateVisualsEx(); //performed on client only
1351
1352 //update audio
1354 {
1355 RefreshAudio();
1356 }
1357 else
1358 {
1359 RemoveAudio();
1360 }
1361
1362 if (CanHaveTemperature())
1364 }
1365
1366 //================================================================
1367 // AUDIO EFFECTS (WHEN ON DCS)
1368 //================================================================
1369 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1370 {
1371 m_MakeCookingSounds = soundstate;
1372 m_CookedByMethod = cookingMethod;
1373
1374 Synchronize();
1375 }
1376
1377 protected void RefreshAudio()
1378 {
1379 string soundName = "";
1380
1381 FoodStageType currentFoodStage = GetFoodStageType();
1383
1384 if (currentFoodStage == FoodStageType.BURNED)
1385 {
1386 soundName = SOUND_BURNING_DONE;
1387 }
1388 else
1389 {
1390 switch (m_CookedByMethod)
1391 {
1392 case CookingMethodType.BAKING:
1393 {
1394 if (nextFoodStage == FoodStageType.BAKED)
1395 soundName = SOUND_BAKING_START;
1396 else if (currentFoodStage == FoodStageType.BAKED)
1397 soundName = SOUND_BAKING_DONE;
1398 else
1399 soundName = "";
1400 break;
1401 }
1402
1403 case CookingMethodType.BOILING:
1404 {
1405 if (nextFoodStage == FoodStageType.BOILED)
1406 soundName = SOUND_BOILING_START;
1407 else if (currentFoodStage == FoodStageType.BOILED)
1408 soundName = SOUND_BOILING_DONE;
1409 else
1410 soundName = "";
1411 break;
1412 }
1413
1414 case CookingMethodType.DRYING:
1415 {
1416 if (nextFoodStage == FoodStageType.DRIED)
1417 soundName = SOUND_DRYING_START;
1418 else if (currentFoodStage == FoodStageType.DRIED)
1419 soundName = SOUND_DRYING_DONE;
1420 else
1421 soundName = "";
1422 break;
1423 }
1424
1425 default:
1426 soundName = "";
1427 break;
1428 }
1429
1430 if (nextFoodStage == FoodStageType.BURNED)
1431 {
1432 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1433 {
1434 soundName = SOUND_BURNING_DONE;
1435 }
1436 else // pre-emptive burning sounds replace regular ones
1437 {
1438 array<float> nextStageProperties = new array<float>();
1439 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1440 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1441 float progress01 = GetCookingTime() / nextStageTime;
1442 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1443 {
1444 soundName = SOUND_BURNING_DONE;
1445 }
1446 }
1447 }
1448 }
1449
1450 SoundCookingStart(soundName);
1451 }
1452
1453 protected void RemoveAudio()
1454 {
1455 m_MakeCookingSounds = false;
1457 }
1458
1459 //================================================================
1460 // SERIALIZATION
1461 //================================================================
1462 override void OnStoreSave(ParamsWriteContext ctx)
1463 {
1464 super.OnStoreSave(ctx);
1465
1466 if (GetFoodStage())
1467 {
1468 GetFoodStage().OnStoreSave(ctx);
1469 }
1470
1471 // food decay
1472 ctx.Write(m_DecayTimer);
1474 }
1475
1476 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1477 {
1478 if (!super.OnStoreLoad(ctx, version))
1479 return false;
1480
1481 if (GetFoodStage())
1482 {
1483 if (!GetFoodStage().OnStoreLoad(ctx, version))
1484 return false;
1485 }
1486
1487 if (version >= 115)
1488 {
1489 if (!ctx.Read(m_DecayTimer))
1490 {
1491 m_DecayTimer = 0.0;
1492 return false;
1493 }
1494 if (!ctx.Read(m_LastDecayStage))
1495 {
1497 return false;
1498 }
1499 }
1500
1501 UpdateVisualsEx(true); //forced init visuals
1502 Synchronize();
1503
1504 return true;
1505 }
1506
1507 override void AfterStoreLoad()
1508 {
1509 super.AfterStoreLoad();
1510
1511 Synchronize();
1512 }
1513
1514 //get food stage
1515 override FoodStage GetFoodStage()
1516 {
1517 return m_FoodStage;
1518 }
1519
1520 //food types
1521 override bool IsMeat()
1522 {
1523 return false;
1524 }
1525
1526 override bool IsCorpse()
1527 {
1528 return false;
1529 }
1530
1531 override bool IsFruit()
1532 {
1533 return false;
1534 }
1535
1536 override bool IsMushroom()
1537 {
1538 return false;
1539 }
1540
1541 //================================================================
1542 // NUTRITIONAL VALUES
1543 //================================================================
1544 //food properties
1545 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1546 {
1547 Edible_Base food_item = Edible_Base.Cast(item);
1548 if (food_item && food_item.GetFoodStage())
1549 {
1550 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1551 }
1552 else if (classname != "" && food_stage)
1553 {
1554 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1555 }
1556 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1557 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1558
1559 }
1560
1561 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1562 {
1563 Edible_Base food_item = Edible_Base.Cast(item);
1564 if (food_item && food_item.GetFoodStage())
1565 {
1566 return FoodStage.GetEnergy(food_item.GetFoodStage());
1567 }
1568 else if (classname != "" && food_stage)
1569 {
1570 return FoodStage.GetEnergy(null, food_stage, classname);
1571 }
1572 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1573 return GetGame().ConfigGetFloat( class_path + " energy" );
1574 }
1575
1576 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1577 {
1578 Edible_Base food_item = Edible_Base.Cast(item);
1579 if (food_item && food_item.GetFoodStage())
1580 {
1581 return FoodStage.GetWater(food_item.GetFoodStage());
1582 }
1583 else if (classname != "" && food_stage)
1584 {
1585 return FoodStage.GetWater(null, food_stage, classname);
1586 }
1587 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1588 return GetGame().ConfigGetFloat( class_path + " water" );
1589 }
1590
1591 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1592 {
1593 Edible_Base food_item = Edible_Base.Cast(item);
1594 if (food_item && food_item.GetFoodStage())
1595 {
1596 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1597 }
1598 else if (classname != "" && food_stage)
1599 {
1600 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1601 }
1602 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1603 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1604
1605 }
1606
1607 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1608 {
1609 Edible_Base food_item = Edible_Base.Cast(item);
1610 if (food_item && food_item.GetFoodStage())
1611 {
1612 return FoodStage.GetToxicity(food_item.GetFoodStage());
1613 }
1614 else if (classname != "" && food_stage)
1615 {
1616 return FoodStage.GetToxicity(null, food_stage, classname);
1617 }
1618 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1619 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1620 }
1621
1622 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1623 {
1624 Edible_Base food_item = Edible_Base.Cast(item);
1625 if (food_item && food_item.GetFoodStage())
1626 {
1627 return FoodStage.GetAgents(food_item.GetFoodStage());
1628 }
1629 else if (classname != "" && food_stage)
1630 {
1631 return FoodStage.GetAgents(null, food_stage, classname);
1632 }
1633 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1634 return GetGame().ConfigGetInt( class_path + " agents" );
1635 }
1636
1637 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1638 {
1639 Edible_Base food_item = Edible_Base.Cast(item);
1640 if (food_item && food_item.GetFoodStage())
1641 {
1642 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1643 }
1644 else if (classname != "" && food_stage)
1645 {
1646 return FoodStage.GetDigestibility(null, food_stage, classname);
1647 }
1648 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1649 return GetGame().ConfigGetInt( class_path + " digestibility" );
1650 }
1651
1652 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1653 {
1654 Edible_Base foodItem = Edible_Base.Cast(item);
1655 if (foodItem && foodItem.GetFoodStage())
1656 {
1657 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1658 }
1659 else if (className != "" && foodStage)
1660 {
1661 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1662 }
1663 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1664 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1665 }
1666
1667 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1668 {
1669 NutritionalProfile profile = new NutritionalProfile();
1670 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1671 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1672 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1673 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1674 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1675 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1676 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1677 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1678
1679 return profile;
1680 }
1681
1682 //================================================================
1683 // FOOD STAGING
1684 //================================================================
1686 {
1687 return GetFoodStage().GetFoodStageType();
1688 }
1689
1690 //food stage states
1691 bool IsFoodRaw()
1692 {
1693 if ( GetFoodStage() )
1694 {
1695 return GetFoodStage().IsFoodRaw();
1696 }
1697
1698 return false;
1699 }
1700
1701 bool IsFoodBaked()
1702 {
1703 if ( GetFoodStage() )
1704 {
1705 return GetFoodStage().IsFoodBaked();
1706 }
1707
1708 return false;
1709 }
1710
1711 bool IsFoodBoiled()
1712 {
1713 if ( GetFoodStage() )
1714 {
1715 return GetFoodStage().IsFoodBoiled();
1716 }
1717
1718 return false;
1719 }
1720
1721 bool IsFoodDried()
1722 {
1723 if ( GetFoodStage() )
1724 {
1725 return GetFoodStage().IsFoodDried();
1726 }
1727
1728 return false;
1729 }
1730
1731 bool IsFoodBurned()
1732 {
1733 if ( GetFoodStage() )
1734 {
1735 return GetFoodStage().IsFoodBurned();
1736 }
1737
1738 return false;
1739 }
1740
1741 bool IsFoodRotten()
1742 {
1743 if ( GetFoodStage() )
1744 {
1745 return GetFoodStage().IsFoodRotten();
1746 }
1747
1748 return false;
1749 }
1750
1751 //food stage change
1752 void ChangeFoodStage( FoodStageType new_food_stage_type )
1753 {
1754 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1755 }
1756
1758 {
1759 return GetFoodStage().GetNextFoodStageType( cooking_method );
1760 }
1761
1762 string GetFoodStageName( FoodStageType food_stage_type )
1763 {
1764 return GetFoodStage().GetFoodStageName( food_stage_type );
1765 }
1766
1767 bool CanChangeToNewStage( CookingMethodType cooking_method )
1768 {
1769 return GetFoodStage().CanChangeToNewStage( cooking_method );
1770 }
1771
1772 //Use this to receive food stage from another Edible_Base
1773 void TransferFoodStage( notnull Edible_Base source )
1774 {
1775 if ( !source.GetFoodStage())
1776 return;
1777 m_LastDecayStage = source.GetLastDecayStage();
1778 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1779 m_DecayTimer = source.GetDecayTimer();
1780 m_DecayDelta = source.GetDecayDelta();
1781 }
1782
1784 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1785 {
1786 HandleFoodStageChangeAgents(stageOld,stageNew);
1787 UpdateVisualsEx(); //performed on server only
1788 }
1789
1792 {
1793 switch (stageNew)
1794 {
1795 case FoodStageType.BAKED:
1796 case FoodStageType.BOILED:
1797 case FoodStageType.DRIED:
1798 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1799 break;
1800
1801 case FoodStageType.BURNED:
1802 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1803 break;
1804 }
1805 }
1806
1807 //================================================================
1808 // COOKING
1809 //================================================================
1810 //cooking time
1811 float GetCookingTime()
1812 {
1813 return GetFoodStage().GetCookingTime();
1814 }
1815
1816 void SetCookingTime( float time )
1817 {
1818 GetFoodStage().SetCookingTime( time );
1819
1820 //synchronize when calling on server
1821 Synchronize();
1822 }
1823
1824 void ResetCookingTime()
1825 {
1826 if (GetFoodStage())
1827 {
1828 GetFoodStage().SetCookingTime(0);
1829 Synchronize();
1830 }
1831 }
1832
1833 //replace edible with new item (opening cans)
1834 void ReplaceEdibleWithNew( string typeName )
1835 {
1836 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1837 if (player)
1838 {
1839 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1840 player.ServerReplaceItemInHandsWithNew(lambda);
1841 }
1842 else
1843 Error("ReplaceEdibleWithNew - cannot use edible without player");
1844 }
1845
1847 {
1849 }
1850
1851 override void SetActions()
1852 {
1853 super.SetActions();
1854
1857 }
1858
1859 protected void SoundCookingStart(string sound_name)
1860 {
1861 #ifndef SERVER
1862 if (m_SoundPlaying != sound_name)
1863 {
1865
1866 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1867 m_SoundPlaying = sound_name;
1868 }
1869 #endif
1870 }
1871
1872 protected void SoundCookingStop()
1873 {
1874 #ifndef SERVER
1876 {
1877 m_SoundEffectCooking.Stop();
1878 m_SoundEffectCooking = null;
1879 m_SoundPlaying = "";
1880 }
1881 #endif
1882 }
1883
1884 override bool CanDecay()
1885 {
1886 return false;
1887 }
1888
1889 override bool CanProcessDecay()
1890 {
1891 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1892 }
1893
1894 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1895 {
1896 m_DecayDelta = 0.0;
1897
1898 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
1899 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1900 if ( hasRootAsPlayer )
1902
1903 /*Print( "-------------------------" );
1904 Print( this );
1905 Print( m_DecayTimer );
1906 Print( m_DecayDelta );
1907 Print( m_LastDecayStage );*/
1908
1909 if ( IsFruit() || IsMushroom() )
1910 {
1911 // fruit, vegetables and mushrooms
1913 {
1914 switch ( GetFoodStageType() )
1915 {
1916 case FoodStageType.RAW:
1919 break;
1920
1921 case FoodStageType.BOILED:
1924 break;
1925
1926 case FoodStageType.BAKED:
1929 break;
1930
1931 case FoodStageType.DRIED:
1932 case FoodStageType.BURNED:
1933 case FoodStageType.ROTTEN:
1934 default:
1935 m_DecayTimer = -1;
1937 return;
1938 }
1939
1940 //m_DecayTimer = m_DecayTimer / 1000.0;
1941 }
1942
1943 m_DecayTimer -= ( delta * m_DecayDelta );
1944
1945 if ( m_DecayTimer <= 0 )
1946 {
1947 if ( m_LastDecayStage != FoodStageType.NONE )
1948 {
1949 // switch to decayed stage
1950 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
1951 {
1953 }
1954 if ( m_LastDecayStage == FoodStageType.RAW )
1955 {
1956 int rng = Math.RandomIntInclusive( 0, 100 );
1958 {
1960 }
1961 else
1962 {
1963 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
1964 {
1966 }
1967 else
1968 {
1970 }
1971 }
1972 }
1973 }
1974 }
1975
1976 }
1977 else if ( IsMeat() )
1978 {
1979 // meat
1981 {
1982 switch ( GetFoodStageType() )
1983 {
1984 case FoodStageType.RAW:
1987 break;
1988
1989 case FoodStageType.BOILED:
1992 break;
1993
1994 case FoodStageType.BAKED:
1997 break;
1998
1999 case FoodStageType.DRIED:
2002 break;
2003
2004 case FoodStageType.BURNED:
2005 case FoodStageType.ROTTEN:
2006 default:
2007 m_DecayTimer = -1;
2009 return;
2010 }
2011 }
2012
2013 m_DecayTimer -= ( delta * m_DecayDelta );
2014
2015 if ( m_DecayTimer <= 0 )
2016 {
2017 if ( m_LastDecayStage != FoodStageType.NONE )
2018 {
2019 // switch to decayed stage
2020 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2021 {
2023 }
2024 }
2025 }
2026 }
2027 else if ( IsCorpse() )
2028 {
2029 // corpse
2031 {
2032 switch ( GetFoodStageType() )
2033 {
2034 case FoodStageType.RAW:
2037 break;
2038
2039 case FoodStageType.BURNED:
2040 case FoodStageType.ROTTEN:
2041 default:
2042 m_DecayTimer = -1;
2044 return;
2045 }
2046 }
2047
2048 m_DecayTimer -= ( delta * m_DecayDelta );
2049
2050 if ( m_DecayTimer <= 0 )
2051 {
2052 if ( m_LastDecayStage != FoodStageType.NONE )
2053 {
2054 // switch to decayed stage
2055 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2056 {
2058 }
2059 }
2060 }
2061 }
2062 else
2063 {
2064 // opened cans
2065 m_DecayTimer -= ( delta * m_DecayDelta );
2066
2067 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2068 {
2071 //m_DecayTimer = m_DecayTimer / 1000.0;
2072 }
2073 else
2074 {
2075 if ( m_DecayTimer <= 0 )
2076 {
2077 InsertAgent(eAgents.FOOD_POISON, 1);
2078 m_DecayTimer = -1;
2079 }
2080 }
2081 }
2082 }
2083
2084 protected void UpdateVaporParticle()
2085 {
2086 if (GetGame().IsDedicatedServer())
2087 return;
2088
2089 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2090 {
2091 InventoryLocation invLoc = new InventoryLocation();
2092 GetInventory().GetCurrentInventoryLocation(invLoc);
2093 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2094 {
2095 ParticleManager ptcMgr = ParticleManager.GetInstance();
2096 if (ptcMgr)
2097 {
2098 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2099 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2100 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2101 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2102 }
2103 }
2104 }
2105 else if (m_HotVaporParticle)
2106 {
2107 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2108 {
2109 m_HotVaporParticle.Stop();
2110 m_HotVaporParticle = null;
2111 return;
2112 }
2113
2114 InventoryLocation inventoryLoc = new InventoryLocation();
2115 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2116 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2117 {
2118 m_HotVaporParticle.Stop();
2119 m_HotVaporParticle = null;
2120 }
2121 }
2122 }
2123
2124 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2125 {
2126 super.GetDebugActions(outputList);
2127
2128 if (GetFoodStage())
2129 {
2130 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2131 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2132 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2133 }
2134 }
2135
2136 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2137 {
2138 super.OnAction(action_id, player, ctx);
2139
2140 if ( GetGame().IsServer() )
2141 {
2142 if ( action_id == EActions.FOOD_STAGE_PREV )
2143 {
2144 int food_stage_prev = GetFoodStageType() - 1;
2145 if (food_stage_prev <= 0)
2146 {
2147 food_stage_prev = FoodStageType.COUNT - 1;
2148 }
2149 ChangeFoodStage(food_stage_prev);
2150 return true;
2151 }
2152 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2153 {
2154 int food_stage_next = GetFoodStageType() + 1;
2155 if (food_stage_next >= FoodStageType.COUNT )
2156 {
2157 food_stage_next = FoodStageType.RAW;
2158 }
2159 ChangeFoodStage(food_stage_next);
2160 return true;
2161 }
2162
2163 }
2164
2165 #ifdef DIAG_DEVELOPER
2166 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2167 {
2168 PrintNutritionsData();
2169 return true;
2170 }
2171 #endif
2172
2173 return false;
2174 }
2175
2176 override string GetDebugText()
2177 {
2178 string debug_output;
2179
2180 debug_output = super.GetDebugText();
2181
2182 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2183 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2184
2185 return debug_output;
2186 }
2187
2188 //================================================================
2189 // GENERAL GETTERS
2190 //================================================================
2191
2192 override float GetBaitEffectivity()
2193 {
2194 float ret = super.GetBaitEffectivity();
2195
2196 if (IsFoodRotten())
2197 {
2198 ret *= 0.5;
2199 }
2200
2201 return ret;
2202 }
2203
2204 float GetDecayTimer()
2205 {
2206 return m_DecayTimer;
2207 }
2208
2209 float GetDecayDelta()
2210 {
2211 return m_DecayDelta;
2212 }
2213
2215 {
2216 return m_LastDecayStage;
2217 }
2218
2219 #ifdef DIAG_DEVELOPER
2220 private void PrintNutritionsData()
2221 {
2222 string nutritionsData = "";
2223
2224 FoodStage stage = GetFoodStage();
2225 FoodStageType stageType = stage.GetFoodStageType();
2226
2227 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2228 if (profile)
2229 {
2230 nutritionsData = string.Format("Item: %1\n\n", this);
2231 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2232 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2233 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2234 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2235 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2236 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2237 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2238
2239 if (profile.IsLiquid())
2240 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2241
2242 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2243 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2244 }
2245
2246 nutritionsData += "-----\n";
2247
2248 Debug.Log(nutritionsData);
2249 }
2250 #endif
2251
2253 //DEPRECATED
2255 void UpdateVisuals()
2256 {
2258 }
2259}
2260
2262{
2263 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2264};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.