DayZ 1.27
DayZ Explorer by KGB
 
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◆ OnAction()

override bool ReplaceEdibleWithNewLambda::OnAction ( int action_id,
Man player,
ParamsReadContext ctx )
protected

См. определение в файле Edible_Base.c строка 2089

2089 : ItemBase
2090{
2091 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
2092
2093 const string SOUND_BAKING_START = "Baking_SoundSet";
2094 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
2095 const string SOUND_BOILING_START = "Boiling_SoundSet";
2096 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
2097 const string SOUND_DRYING_START = "Drying_SoundSet";
2098 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
2099 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
2100
2101 protected bool m_MakeCookingSounds;
2102 protected SoundOnVehicle m_SoundCooking;
2104 protected string m_SoundPlaying;
2105 ref FoodStage m_FoodStage;
2106 protected float m_DecayTimer;
2107 protected float m_DecayDelta = 0.0;
2110
2112
2113 void Edible_Base()
2114 {
2115 if (HasFoodStage())
2116 {
2117 m_FoodStage = new FoodStage(this);
2118
2119 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
2120 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
2121
2122 m_SoundPlaying = "";
2124 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
2125 RegisterNetSyncVariableBool("m_MakeCookingSounds");
2126 }
2127 }
2128
2129 override void EEInit()
2130 {
2131 super.EEInit();
2132
2133 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
2134 }
2135
2136 override void EEDelete(EntityAI parent)
2137 {
2138 super.EEDelete(parent);
2139
2140 RemoveAudio();
2141
2143 m_HotVaporParticle.Stop();
2144 }
2145
2146 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
2147 {
2148 super.EEItemLocationChanged(oldLoc, newLoc);
2149
2151 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
2152 {
2153 switch (oldLoc.GetParent().GetType())
2154 {
2155 case "FryingPan":
2156 case "Pot":
2157 case "Cauldron":
2158 case "SharpWoodenStick":
2159 MakeSoundsOnClient(false);
2160 break;
2161 }
2162
2164 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
2165 {
2166 MakeSoundsOnClient(false);
2167 }
2168 }
2169
2170 if (oldLoc.IsValid())
2172
2173 if (CanHaveTemperature())
2175 }
2176
2177 void UpdateVisualsEx(bool forced = false)
2178 {
2179 if (GetFoodStage())
2180 GetFoodStage().UpdateVisualsEx(forced);
2181 }
2182
2183 bool Consume(float amount, PlayerBase consumer)
2184 {
2185 AddQuantity(-amount, false, false);
2186 OnConsume(amount, consumer);
2187
2188 return true;
2189 }
2190
2191 void OnConsume(float amount, PlayerBase consumer)
2192 {
2194 {
2195 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
2196 }
2197 }
2198
2200 int FilterAgents(int agentsIn)
2201 {
2202 int foodStageType;
2203
2204 FoodStage foodStage = GetFoodStage();
2205 if (foodStage)
2206 foodStageType = foodStage.GetFoodStageType();
2207
2209 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
2210 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
2211 agentsIn &= ~eAgents.FOOD_POISON;
2212
2213 return agentsIn;
2214 }
2215
2216 //food staging
2217 override bool CanBeCooked()
2218 {
2219 return false;
2220 }
2221
2222 override bool CanBeCookedOnStick()
2223 {
2224 return false;
2225 }
2226
2227 override float GetTemperatureFreezeTime()
2228 {
2229 if (GetFoodStage())
2230 {
2231 switch (m_FoodStage.GetFoodStageType())
2232 {
2233 case FoodStageType.DRIED:
2234 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
2235
2236 case FoodStageType.BURNED:
2237 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
2238
2239 default:
2240 return super.GetTemperatureFreezeTime();
2241 }
2242 }
2243
2244 return super.GetTemperatureFreezeTime();
2245 }
2246
2247 override float GetTemperatureThawTime()
2248 {
2249 if (GetFoodStage())
2250 {
2251 switch (m_FoodStage.GetFoodStageType())
2252 {
2253 case FoodStageType.DRIED:
2254 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2255
2256 case FoodStageType.BURNED:
2257 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2258
2259 default:
2260 return super.GetTemperatureThawTime();
2261 }
2262 }
2263
2264 return super.GetTemperatureThawTime();
2265 }
2266
2267 override bool CanItemOverheat()
2268 {
2269 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2270 }
2271
2272 //================================================================
2273 // SYNCHRONIZATION
2274 //================================================================
2275 void Synchronize()
2276 {
2277 SetSynchDirty();
2278 }
2279
2280 override void OnVariablesSynchronized()
2281 {
2282 super.OnVariablesSynchronized();
2283
2284 //UpdateVisualsEx(); //performed on client only
2285
2286 //update audio
2288 {
2289 RefreshAudio();
2290 }
2291 else
2292 {
2293 RemoveAudio();
2294 }
2295
2296 if (CanHaveTemperature())
2298 }
2299
2300 //================================================================
2301 // AUDIO EFFECTS (WHEN ON DCS)
2302 //================================================================
2303 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2304 {
2305 m_MakeCookingSounds = soundstate;
2306 m_CookedByMethod = cookingMethod;
2307
2308 Synchronize();
2309 }
2310
2311 protected void RefreshAudio()
2312 {
2313 string soundName = "";
2314
2315 FoodStageType currentFoodStage = GetFoodStageType();
2317
2318 if (currentFoodStage == FoodStageType.BURNED)
2319 {
2320 soundName = SOUND_BURNING_DONE;
2321 }
2322 else
2323 {
2324 switch (m_CookedByMethod)
2325 {
2326 case CookingMethodType.BAKING:
2327 {
2328 if (nextFoodStage == FoodStageType.BAKED)
2329 soundName = SOUND_BAKING_START;
2330 else if (currentFoodStage == FoodStageType.BAKED)
2331 soundName = SOUND_BAKING_DONE;
2332 else
2333 soundName = "";
2334 break;
2335 }
2336
2337 case CookingMethodType.BOILING:
2338 {
2339 if (nextFoodStage == FoodStageType.BOILED)
2340 soundName = SOUND_BOILING_START;
2341 else if (currentFoodStage == FoodStageType.BOILED)
2342 soundName = SOUND_BOILING_DONE;
2343 else
2344 soundName = "";
2345 break;
2346 }
2347
2348 case CookingMethodType.DRYING:
2349 {
2350 if (nextFoodStage == FoodStageType.DRIED)
2351 soundName = SOUND_DRYING_START;
2352 else if (currentFoodStage == FoodStageType.DRIED)
2353 soundName = SOUND_DRYING_DONE;
2354 else
2355 soundName = "";
2356 break;
2357 }
2358
2359 default:
2360 soundName = "";
2361 break;
2362 }
2363
2364 if (nextFoodStage == FoodStageType.BURNED)
2365 {
2366 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2367 {
2368 soundName = SOUND_BURNING_DONE;
2369 }
2370 else // pre-emptive burning sounds replace regular ones
2371 {
2372 array<float> nextStageProperties = new array<float>();
2373 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2374 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2375 float progress01 = GetCookingTime() / nextStageTime;
2376 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2377 {
2378 soundName = SOUND_BURNING_DONE;
2379 }
2380 }
2381 }
2382 }
2383
2384 SoundCookingStart(soundName);
2385 }
2386
2387 protected void RemoveAudio()
2388 {
2389 m_MakeCookingSounds = false;
2391 }
2392
2393 //================================================================
2394 // SERIALIZATION
2395 //================================================================
2396 override void OnStoreSave(ParamsWriteContext ctx)
2397 {
2398 super.OnStoreSave(ctx);
2399
2400 if (GetFoodStage())
2401 {
2402 GetFoodStage().OnStoreSave(ctx);
2403 }
2404
2405 // food decay
2406 ctx.Write(m_DecayTimer);
2408 }
2409
2410 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2411 {
2412 if (!super.OnStoreLoad(ctx, version))
2413 return false;
2414
2415 if (GetFoodStage())
2416 {
2417 if (!GetFoodStage().OnStoreLoad(ctx, version))
2418 return false;
2419 }
2420
2421 if (version >= 115)
2422 {
2423 if (!ctx.Read(m_DecayTimer))
2424 {
2425 m_DecayTimer = 0.0;
2426 return false;
2427 }
2428 if (!ctx.Read(m_LastDecayStage))
2429 {
2431 return false;
2432 }
2433 }
2434
2435 UpdateVisualsEx(true); //forced init visuals
2436 Synchronize();
2437
2438 return true;
2439 }
2440
2441 override void AfterStoreLoad()
2442 {
2443 super.AfterStoreLoad();
2444
2445 Synchronize();
2446 }
2447
2448 //get food stage
2449 override FoodStage GetFoodStage()
2450 {
2451 return m_FoodStage;
2452 }
2453
2454 //food types
2455 override bool IsMeat()
2456 {
2457 return false;
2458 }
2459
2460 override bool IsCorpse()
2461 {
2462 return false;
2463 }
2464
2465 override bool IsFruit()
2466 {
2467 return false;
2468 }
2469
2470 override bool IsMushroom()
2471 {
2472 return false;
2473 }
2474
2475 //================================================================
2476 // NUTRITIONAL VALUES
2477 //================================================================
2478 //food properties
2479 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2480 {
2481 Edible_Base food_item = Edible_Base.Cast(item);
2482 if (food_item && food_item.GetFoodStage())
2483 {
2484 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2485 }
2486 else if (classname != "" && food_stage)
2487 {
2488 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2489 }
2490 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2491 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2492
2493 }
2494
2495 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2496 {
2497 Edible_Base food_item = Edible_Base.Cast(item);
2498 if (food_item && food_item.GetFoodStage())
2499 {
2500 return FoodStage.GetEnergy(food_item.GetFoodStage());
2501 }
2502 else if (classname != "" && food_stage)
2503 {
2504 return FoodStage.GetEnergy(null, food_stage, classname);
2505 }
2506 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2507 return GetGame().ConfigGetFloat( class_path + " energy" );
2508 }
2509
2510 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2511 {
2512 Edible_Base food_item = Edible_Base.Cast(item);
2513 if (food_item && food_item.GetFoodStage())
2514 {
2515 return FoodStage.GetWater(food_item.GetFoodStage());
2516 }
2517 else if (classname != "" && food_stage)
2518 {
2519 return FoodStage.GetWater(null, food_stage, classname);
2520 }
2521 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2522 return GetGame().ConfigGetFloat( class_path + " water" );
2523 }
2524
2525 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2526 {
2527 Edible_Base food_item = Edible_Base.Cast(item);
2528 if (food_item && food_item.GetFoodStage())
2529 {
2530 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2531 }
2532 else if (classname != "" && food_stage)
2533 {
2534 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2535 }
2536 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2537 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2538
2539 }
2540
2541 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2542 {
2543 Edible_Base food_item = Edible_Base.Cast(item);
2544 if (food_item && food_item.GetFoodStage())
2545 {
2546 return FoodStage.GetToxicity(food_item.GetFoodStage());
2547 }
2548 else if (classname != "" && food_stage)
2549 {
2550 return FoodStage.GetToxicity(null, food_stage, classname);
2551 }
2552 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2553 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2554 }
2555
2556 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2557 {
2558 Edible_Base food_item = Edible_Base.Cast(item);
2559 if (food_item && food_item.GetFoodStage())
2560 {
2561 return FoodStage.GetAgents(food_item.GetFoodStage());
2562 }
2563 else if (classname != "" && food_stage)
2564 {
2565 return FoodStage.GetAgents(null, food_stage, classname);
2566 }
2567 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2568 return GetGame().ConfigGetInt( class_path + " agents" );
2569 }
2570
2571 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2572 {
2573 Edible_Base food_item = Edible_Base.Cast(item);
2574 if (food_item && food_item.GetFoodStage())
2575 {
2576 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2577 }
2578 else if (classname != "" && food_stage)
2579 {
2580 return FoodStage.GetDigestibility(null, food_stage, classname);
2581 }
2582 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2583 return GetGame().ConfigGetInt( class_path + " digestibility" );
2584 }
2585
2586 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2587 {
2588 Edible_Base foodItem = Edible_Base.Cast(item);
2589 if (foodItem && foodItem.GetFoodStage())
2590 {
2591 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2592 }
2593 else if (className != "" && foodStage)
2594 {
2595 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2596 }
2597 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2598 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2599 }
2600
2601 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2602 {
2603 NutritionalProfile profile = new NutritionalProfile();
2604 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2605 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2606 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2607 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2608 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2609 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2610 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2611 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2612
2613 return profile;
2614 }
2615
2616 //================================================================
2617 // FOOD STAGING
2618 //================================================================
2620 {
2621 return GetFoodStage().GetFoodStageType();
2622 }
2623
2624 //food stage states
2625 bool IsFoodRaw()
2626 {
2627 if ( GetFoodStage() )
2628 {
2629 return GetFoodStage().IsFoodRaw();
2630 }
2631
2632 return false;
2633 }
2634
2635 bool IsFoodBaked()
2636 {
2637 if ( GetFoodStage() )
2638 {
2639 return GetFoodStage().IsFoodBaked();
2640 }
2641
2642 return false;
2643 }
2644
2645 bool IsFoodBoiled()
2646 {
2647 if ( GetFoodStage() )
2648 {
2649 return GetFoodStage().IsFoodBoiled();
2650 }
2651
2652 return false;
2653 }
2654
2655 bool IsFoodDried()
2656 {
2657 if ( GetFoodStage() )
2658 {
2659 return GetFoodStage().IsFoodDried();
2660 }
2661
2662 return false;
2663 }
2664
2665 bool IsFoodBurned()
2666 {
2667 if ( GetFoodStage() )
2668 {
2669 return GetFoodStage().IsFoodBurned();
2670 }
2671
2672 return false;
2673 }
2674
2675 bool IsFoodRotten()
2676 {
2677 if ( GetFoodStage() )
2678 {
2679 return GetFoodStage().IsFoodRotten();
2680 }
2681
2682 return false;
2683 }
2684
2685 //food stage change
2686 void ChangeFoodStage( FoodStageType new_food_stage_type )
2687 {
2688 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2689 }
2690
2692 {
2693 return GetFoodStage().GetNextFoodStageType( cooking_method );
2694 }
2695
2696 string GetFoodStageName( FoodStageType food_stage_type )
2697 {
2698 return GetFoodStage().GetFoodStageName( food_stage_type );
2699 }
2700
2701 bool CanChangeToNewStage( CookingMethodType cooking_method )
2702 {
2703 return GetFoodStage().CanChangeToNewStage( cooking_method );
2704 }
2705
2706 //Use this to receive food stage from another Edible_Base
2707 void TransferFoodStage( notnull Edible_Base source )
2708 {
2709 if ( !source.GetFoodStage())
2710 return;
2711 m_LastDecayStage = source.GetLastDecayStage();
2712 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2713 m_DecayTimer = source.GetDecayTimer();
2714 m_DecayDelta = source.GetDecayDelta();
2715 }
2716
2718 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2719 {
2720 HandleFoodStageChangeAgents(stageOld,stageNew);
2721 UpdateVisualsEx(); //performed on server only
2722 }
2723
2726 {
2727 switch (stageNew)
2728 {
2729 case FoodStageType.BAKED:
2730 case FoodStageType.BOILED:
2731 case FoodStageType.DRIED:
2732 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2733 break;
2734
2735 case FoodStageType.BURNED:
2736 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2737 break;
2738 }
2739 }
2740
2741 //================================================================
2742 // COOKING
2743 //================================================================
2744 //cooking time
2745 float GetCookingTime()
2746 {
2747 return GetFoodStage().GetCookingTime();
2748 }
2749
2750 void SetCookingTime( float time )
2751 {
2752 GetFoodStage().SetCookingTime( time );
2753
2754 //synchronize when calling on server
2755 Synchronize();
2756 }
2757
2758 void ResetCookingTime()
2759 {
2760 if (GetFoodStage())
2761 {
2762 GetFoodStage().SetCookingTime(0);
2763 Synchronize();
2764 }
2765 }
2766
2767 //replace edible with new item (opening cans)
2768 void ReplaceEdibleWithNew( string typeName )
2769 {
2770 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2771 if (player)
2772 {
2773 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2774 player.ServerReplaceItemInHandsWithNew(lambda);
2775 }
2776 else
2777 Error("ReplaceEdibleWithNew - cannot use edible without player");
2778 }
2779
2781 {
2783 }
2784
2785 override void SetActions()
2786 {
2787 super.SetActions();
2788
2791 }
2792
2793 protected void SoundCookingStart(string sound_name)
2794 {
2795 #ifndef SERVER
2796 if (m_SoundPlaying != sound_name)
2797 {
2799
2800 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2801 m_SoundPlaying = sound_name;
2802 }
2803 #endif
2804 }
2805
2806 protected void SoundCookingStop()
2807 {
2808 #ifndef SERVER
2810 {
2811 m_SoundEffectCooking.Stop();
2812 m_SoundEffectCooking = null;
2813 m_SoundPlaying = "";
2814 }
2815 #endif
2816 }
2817
2818 override bool CanDecay()
2819 {
2820 return false;
2821 }
2822
2823 override bool CanProcessDecay()
2824 {
2825 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2826 }
2827
2828 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2829 {
2830 m_DecayDelta = 0.0;
2831
2832 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2833 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2834 if ( hasRootAsPlayer )
2836
2837 /*Print( "-------------------------" );
2838 Print( this );
2839 Print( m_DecayTimer );
2840 Print( m_DecayDelta );
2841 Print( m_LastDecayStage );*/
2842
2843 if ( IsFruit() || IsMushroom() )
2844 {
2845 // fruit, vegetables and mushrooms
2847 {
2848 switch ( GetFoodStageType() )
2849 {
2850 case FoodStageType.RAW:
2853 break;
2854
2855 case FoodStageType.BOILED:
2858 break;
2859
2860 case FoodStageType.BAKED:
2863 break;
2864
2865 case FoodStageType.DRIED:
2866 case FoodStageType.BURNED:
2867 case FoodStageType.ROTTEN:
2868 default:
2869 m_DecayTimer = -1;
2871 return;
2872 }
2873
2874 //m_DecayTimer = m_DecayTimer / 1000.0;
2875 }
2876
2877 m_DecayTimer -= ( delta * m_DecayDelta );
2878
2879 if ( m_DecayTimer <= 0 )
2880 {
2881 if ( m_LastDecayStage != FoodStageType.NONE )
2882 {
2883 // switch to decayed stage
2884 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2885 {
2887 }
2888 if ( m_LastDecayStage == FoodStageType.RAW )
2889 {
2890 int rng = Math.RandomIntInclusive( 0, 100 );
2892 {
2894 }
2895 else
2896 {
2897 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2898 {
2900 }
2901 else
2902 {
2904 }
2905 }
2906 }
2907 }
2908 }
2909
2910 }
2911 else if ( IsMeat() )
2912 {
2913 // meat
2915 {
2916 switch ( GetFoodStageType() )
2917 {
2918 case FoodStageType.RAW:
2921 break;
2922
2923 case FoodStageType.BOILED:
2926 break;
2927
2928 case FoodStageType.BAKED:
2931 break;
2932
2933 case FoodStageType.DRIED:
2936 break;
2937
2938 case FoodStageType.BURNED:
2939 case FoodStageType.ROTTEN:
2940 default:
2941 m_DecayTimer = -1;
2943 return;
2944 }
2945 }
2946
2947 m_DecayTimer -= ( delta * m_DecayDelta );
2948
2949 if ( m_DecayTimer <= 0 )
2950 {
2951 if ( m_LastDecayStage != FoodStageType.NONE )
2952 {
2953 // switch to decayed stage
2954 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2955 {
2957 }
2958 }
2959 }
2960 }
2961 else if ( IsCorpse() )
2962 {
2963 // corpse
2965 {
2966 switch ( GetFoodStageType() )
2967 {
2968 case FoodStageType.RAW:
2971 break;
2972
2973 case FoodStageType.BURNED:
2974 case FoodStageType.ROTTEN:
2975 default:
2976 m_DecayTimer = -1;
2978 return;
2979 }
2980 }
2981
2982 m_DecayTimer -= ( delta * m_DecayDelta );
2983
2984 if ( m_DecayTimer <= 0 )
2985 {
2986 if ( m_LastDecayStage != FoodStageType.NONE )
2987 {
2988 // switch to decayed stage
2989 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2990 {
2992 }
2993 }
2994 }
2995 }
2996 else
2997 {
2998 // opened cans
2999 m_DecayTimer -= ( delta * m_DecayDelta );
3000
3001 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
3002 {
3005 //m_DecayTimer = m_DecayTimer / 1000.0;
3006 }
3007 else
3008 {
3009 if ( m_DecayTimer <= 0 )
3010 {
3011 InsertAgent(eAgents.FOOD_POISON, 1);
3012 m_DecayTimer = -1;
3013 }
3014 }
3015 }
3016 }
3017
3018 protected void UpdateVaporParticle()
3019 {
3020 if (GetGame().IsDedicatedServer())
3021 return;
3022
3023 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
3024 {
3025 InventoryLocation invLoc = new InventoryLocation();
3026 GetInventory().GetCurrentInventoryLocation(invLoc);
3027 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
3028 {
3029 ParticleManager ptcMgr = ParticleManager.GetInstance();
3030 if (ptcMgr)
3031 {
3032 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
3033 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
3034 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
3035 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
3036 }
3037 }
3038 }
3039 else if (m_HotVaporParticle)
3040 {
3041 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
3042 {
3043 m_HotVaporParticle.Stop();
3044 m_HotVaporParticle = null;
3045 return;
3046 }
3047
3048 InventoryLocation inventoryLoc = new InventoryLocation();
3049 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
3050 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
3051 {
3052 m_HotVaporParticle.Stop();
3053 m_HotVaporParticle = null;
3054 }
3055 }
3056 }
3057
3058 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
3059 {
3060 super.GetDebugActions(outputList);
3061
3062 if (GetFoodStage())
3063 {
3064 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
3065 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
3066 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
3067 }
3068 }
3069
3070 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
3071 {
3072 super.OnAction(action_id, player, ctx);
3073
3074 if ( GetGame().IsServer() )
3075 {
3076 if ( action_id == EActions.FOOD_STAGE_PREV )
3077 {
3078 int food_stage_prev = GetFoodStageType() - 1;
3079 if (food_stage_prev <= 0)
3080 {
3081 food_stage_prev = FoodStageType.COUNT - 1;
3082 }
3083 ChangeFoodStage(food_stage_prev);
3084 return true;
3085 }
3086 else if ( action_id == EActions.FOOD_STAGE_NEXT )
3087 {
3088 int food_stage_next = GetFoodStageType() + 1;
3089 if (food_stage_next >= FoodStageType.COUNT )
3090 {
3091 food_stage_next = FoodStageType.RAW;
3092 }
3093 ChangeFoodStage(food_stage_next);
3094 return true;
3095 }
3096
3097 }
3098
3099 #ifdef DIAG_DEVELOPER
3100 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
3101 {
3102 PrintNutritionsData();
3103 return true;
3104 }
3105 #endif
3106
3107 return false;
3108 }
3109
3110 override string GetDebugText()
3111 {
3112 string debug_output;
3113
3114 debug_output = super.GetDebugText();
3115
3116 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
3117 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
3118
3119 return debug_output;
3120 }
3121
3122 //================================================================
3123 // GENERAL GETTERS
3124 //================================================================
3125
3126 override float GetBaitEffectivity()
3127 {
3128 float ret = super.GetBaitEffectivity();
3129
3130 if (IsFoodRotten())
3131 {
3132 ret *= 0.5;
3133 }
3134
3135 return ret;
3136 }
3137
3138 float GetDecayTimer()
3139 {
3140 return m_DecayTimer;
3141 }
3142
3143 float GetDecayDelta()
3144 {
3145 return m_DecayDelta;
3146 }
3147
3149 {
3150 return m_LastDecayStage;
3151 }
3152
3153 #ifdef DIAG_DEVELOPER
3154 private void PrintNutritionsData()
3155 {
3156 string nutritionsData = "";
3157
3158 FoodStage stage = GetFoodStage();
3159 FoodStageType stageType = stage.GetFoodStageType();
3160
3161 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
3162 if (profile)
3163 {
3164 nutritionsData = string.Format("Item: %1\n\n", this);
3165 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
3166 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
3167 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
3168 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
3169 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
3170 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
3171 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
3172
3173 if (profile.IsLiquid())
3174 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
3175
3176 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
3177 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
3178 }
3179
3180 nutritionsData += "-----\n";
3181
3182 Debug.Log(nutritionsData);
3183 }
3184 #endif
3185
3187 //DEPRECATED
3189 void UpdateVisuals()
3190 {
3192 }
3193}
3194
3196{
3197 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
3198};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.