DayZ 1.28
DayZ Explorer by KGB
 
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◆ OnAction()

override bool ReplaceEdibleWithNewLambda::OnAction ( int action_id,
Man player,
ParamsReadContext ctx )
protected

См. определение в файле Edible_Base.c строка 2091

2091 : ItemBase
2092{
2093 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
2094
2095 const string SOUND_BAKING_START = "Baking_SoundSet";
2096 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
2097 const string SOUND_BOILING_START = "Boiling_SoundSet";
2098 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
2099 const string SOUND_DRYING_START = "Drying_SoundSet";
2100 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
2101 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
2102
2103 protected bool m_MakeCookingSounds;
2104 protected SoundOnVehicle m_SoundCooking;
2106 protected string m_SoundPlaying;
2107 ref FoodStage m_FoodStage;
2108 protected float m_DecayTimer;
2109 protected float m_DecayDelta = 0.0;
2112
2114
2115 void Edible_Base()
2116 {
2117 if (HasFoodStage())
2118 {
2119 m_FoodStage = new FoodStage(this);
2120
2121 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
2122 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
2123
2124 m_SoundPlaying = "";
2126 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
2127 RegisterNetSyncVariableBool("m_MakeCookingSounds");
2128 }
2129 }
2130
2131 override void EEInit()
2132 {
2133 super.EEInit();
2134
2135 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
2136 }
2137
2138 override void EEDelete(EntityAI parent)
2139 {
2140 super.EEDelete(parent);
2141
2142 RemoveAudio();
2143
2145 m_HotVaporParticle.Stop();
2146 }
2147
2148 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
2149 {
2150 super.EEItemLocationChanged(oldLoc, newLoc);
2151
2153 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
2154 {
2155 switch (oldLoc.GetParent().GetType())
2156 {
2157 case "FryingPan":
2158 case "Pot":
2159 case "Cauldron":
2160 case "SharpWoodenStick":
2161 MakeSoundsOnClient(false);
2162 break;
2163 }
2164
2166 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
2167 {
2168 MakeSoundsOnClient(false);
2169 }
2170 }
2171
2172 if (oldLoc.IsValid())
2174
2175 if (CanHaveTemperature())
2177 }
2178
2179 void UpdateVisualsEx(bool forced = false)
2180 {
2181 if (GetFoodStage())
2182 GetFoodStage().UpdateVisualsEx(forced);
2183 }
2184
2185 bool Consume(float amount, PlayerBase consumer)
2186 {
2187 AddQuantity(-amount, false, false);
2188 OnConsume(amount, consumer);
2189
2190 return true;
2191 }
2192
2193 void OnConsume(float amount, PlayerBase consumer)
2194 {
2196 {
2197 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
2198 }
2199 }
2200
2202 int FilterAgents(int agentsIn)
2203 {
2204 int foodStageType;
2205
2206 FoodStage foodStage = GetFoodStage();
2207 if (foodStage)
2208 foodStageType = foodStage.GetFoodStageType();
2209
2211 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
2212 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
2213 agentsIn &= ~eAgents.FOOD_POISON;
2214
2215 return agentsIn;
2216 }
2217
2218 //food staging
2219 override bool CanBeCooked()
2220 {
2221 return false;
2222 }
2223
2224 override bool CanBeCookedOnStick()
2225 {
2226 return false;
2227 }
2228
2229 override float GetTemperatureFreezeTime()
2230 {
2231 if (GetFoodStage())
2232 {
2233 switch (m_FoodStage.GetFoodStageType())
2234 {
2235 case FoodStageType.DRIED:
2236 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
2237
2238 case FoodStageType.BURNED:
2239 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
2240
2241 default:
2242 return super.GetTemperatureFreezeTime();
2243 }
2244 }
2245
2246 return super.GetTemperatureFreezeTime();
2247 }
2248
2249 override float GetTemperatureThawTime()
2250 {
2251 if (GetFoodStage())
2252 {
2253 switch (m_FoodStage.GetFoodStageType())
2254 {
2255 case FoodStageType.DRIED:
2256 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2257
2258 case FoodStageType.BURNED:
2259 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2260
2261 default:
2262 return super.GetTemperatureThawTime();
2263 }
2264 }
2265
2266 return super.GetTemperatureThawTime();
2267 }
2268
2269 override bool CanItemOverheat()
2270 {
2271 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2272 }
2273
2274 //================================================================
2275 // SYNCHRONIZATION
2276 //================================================================
2277 void Synchronize()
2278 {
2279 SetSynchDirty();
2280 }
2281
2282 override void OnVariablesSynchronized()
2283 {
2284 super.OnVariablesSynchronized();
2285
2286 //UpdateVisualsEx(); //performed on client only
2287
2288 //update audio
2290 {
2291 RefreshAudio();
2292 }
2293 else
2294 {
2295 RemoveAudio();
2296 }
2297
2298 if (CanHaveTemperature())
2300 }
2301
2302 //================================================================
2303 // AUDIO EFFECTS (WHEN ON DCS)
2304 //================================================================
2305 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2306 {
2307 m_MakeCookingSounds = soundstate;
2308 m_CookedByMethod = cookingMethod;
2309
2310 Synchronize();
2311 }
2312
2313 protected void RefreshAudio()
2314 {
2315 string soundName = "";
2316
2317 FoodStageType currentFoodStage = GetFoodStageType();
2319
2320 if (currentFoodStage == FoodStageType.BURNED)
2321 {
2322 soundName = SOUND_BURNING_DONE;
2323 }
2324 else
2325 {
2326 switch (m_CookedByMethod)
2327 {
2328 case CookingMethodType.BAKING:
2329 {
2330 if (nextFoodStage == FoodStageType.BAKED)
2331 soundName = SOUND_BAKING_START;
2332 else if (currentFoodStage == FoodStageType.BAKED)
2333 soundName = SOUND_BAKING_DONE;
2334 else
2335 soundName = "";
2336 break;
2337 }
2338
2339 case CookingMethodType.BOILING:
2340 {
2341 if (nextFoodStage == FoodStageType.BOILED)
2342 soundName = SOUND_BOILING_START;
2343 else if (currentFoodStage == FoodStageType.BOILED)
2344 soundName = SOUND_BOILING_DONE;
2345 else
2346 soundName = "";
2347 break;
2348 }
2349
2350 case CookingMethodType.DRYING:
2351 {
2352 if (nextFoodStage == FoodStageType.DRIED)
2353 soundName = SOUND_DRYING_START;
2354 else if (currentFoodStage == FoodStageType.DRIED)
2355 soundName = SOUND_DRYING_DONE;
2356 else
2357 soundName = "";
2358 break;
2359 }
2360
2361 default:
2362 soundName = "";
2363 break;
2364 }
2365
2366 if (nextFoodStage == FoodStageType.BURNED)
2367 {
2368 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2369 {
2370 soundName = SOUND_BURNING_DONE;
2371 }
2372 else // pre-emptive burning sounds replace regular ones
2373 {
2374 array<float> nextStageProperties = new array<float>();
2375 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2376 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2377 float progress01 = GetCookingTime() / nextStageTime;
2378 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2379 {
2380 soundName = SOUND_BURNING_DONE;
2381 }
2382 }
2383 }
2384 }
2385
2386 SoundCookingStart(soundName);
2387 }
2388
2389 protected void RemoveAudio()
2390 {
2391 m_MakeCookingSounds = false;
2393 }
2394
2395 //================================================================
2396 // SERIALIZATION
2397 //================================================================
2398 override void OnStoreSave(ParamsWriteContext ctx)
2399 {
2400 super.OnStoreSave(ctx);
2401
2402 if (GetFoodStage())
2403 {
2404 GetFoodStage().OnStoreSave(ctx);
2405 }
2406
2407 // food decay
2408 ctx.Write(m_DecayTimer);
2410 }
2411
2412 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2413 {
2414 if (!super.OnStoreLoad(ctx, version))
2415 return false;
2416
2417 if (GetFoodStage())
2418 {
2419 if (!GetFoodStage().OnStoreLoad(ctx, version))
2420 return false;
2421 }
2422
2423 if (version >= 115)
2424 {
2425 if (!ctx.Read(m_DecayTimer))
2426 {
2427 m_DecayTimer = 0.0;
2428 return false;
2429 }
2430 if (!ctx.Read(m_LastDecayStage))
2431 {
2433 return false;
2434 }
2435 }
2436
2437 UpdateVisualsEx(true); //forced init visuals
2438 Synchronize();
2439
2440 return true;
2441 }
2442
2443 override void AfterStoreLoad()
2444 {
2445 super.AfterStoreLoad();
2446
2447 Synchronize();
2448 }
2449
2450 //get food stage
2451 override FoodStage GetFoodStage()
2452 {
2453 return m_FoodStage;
2454 }
2455
2456 //food types
2457 override bool IsMeat()
2458 {
2459 return false;
2460 }
2461
2462 override bool IsCorpse()
2463 {
2464 return false;
2465 }
2466
2467 override bool IsFruit()
2468 {
2469 return false;
2470 }
2471
2472 override bool IsMushroom()
2473 {
2474 return false;
2475 }
2476
2477 //================================================================
2478 // NUTRITIONAL VALUES
2479 //================================================================
2480 //food properties
2481 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2482 {
2483 Edible_Base food_item = Edible_Base.Cast(item);
2484 if (food_item && food_item.GetFoodStage())
2485 {
2486 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2487 }
2488 else if (classname != "" && food_stage)
2489 {
2490 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2491 }
2492 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2493 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2494
2495 }
2496
2497 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2498 {
2499 Edible_Base food_item = Edible_Base.Cast(item);
2500 if (food_item && food_item.GetFoodStage())
2501 {
2502 return FoodStage.GetEnergy(food_item.GetFoodStage());
2503 }
2504 else if (classname != "" && food_stage)
2505 {
2506 return FoodStage.GetEnergy(null, food_stage, classname);
2507 }
2508 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2509 return GetGame().ConfigGetFloat( class_path + " energy" );
2510 }
2511
2512 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2513 {
2514 Edible_Base food_item = Edible_Base.Cast(item);
2515 if (food_item && food_item.GetFoodStage())
2516 {
2517 return FoodStage.GetWater(food_item.GetFoodStage());
2518 }
2519 else if (classname != "" && food_stage)
2520 {
2521 return FoodStage.GetWater(null, food_stage, classname);
2522 }
2523 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2524 return GetGame().ConfigGetFloat( class_path + " water" );
2525 }
2526
2527 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2528 {
2529 Edible_Base food_item = Edible_Base.Cast(item);
2530 if (food_item && food_item.GetFoodStage())
2531 {
2532 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2533 }
2534 else if (classname != "" && food_stage)
2535 {
2536 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2537 }
2538 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2539 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2540
2541 }
2542
2543 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2544 {
2545 Edible_Base food_item = Edible_Base.Cast(item);
2546 if (food_item && food_item.GetFoodStage())
2547 {
2548 return FoodStage.GetToxicity(food_item.GetFoodStage());
2549 }
2550 else if (classname != "" && food_stage)
2551 {
2552 return FoodStage.GetToxicity(null, food_stage, classname);
2553 }
2554 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2555 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2556 }
2557
2558 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2559 {
2560 Edible_Base food_item = Edible_Base.Cast(item);
2561 if (food_item && food_item.GetFoodStage())
2562 {
2563 return FoodStage.GetAgents(food_item.GetFoodStage());
2564 }
2565 else if (classname != "" && food_stage)
2566 {
2567 return FoodStage.GetAgents(null, food_stage, classname);
2568 }
2569 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2570 return GetGame().ConfigGetInt( class_path + " agents" );
2571 }
2572
2573 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2574 {
2575 Edible_Base food_item = Edible_Base.Cast(item);
2576 if (food_item && food_item.GetFoodStage())
2577 {
2578 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2579 }
2580 else if (classname != "" && food_stage)
2581 {
2582 return FoodStage.GetDigestibility(null, food_stage, classname);
2583 }
2584 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2585 return GetGame().ConfigGetInt( class_path + " digestibility" );
2586 }
2587
2588 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2589 {
2590 Edible_Base foodItem = Edible_Base.Cast(item);
2591 if (foodItem && foodItem.GetFoodStage())
2592 {
2593 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2594 }
2595 else if (className != "" && foodStage)
2596 {
2597 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2598 }
2599 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2600 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2601 }
2602
2603 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2604 {
2605 NutritionalProfile profile = new NutritionalProfile();
2606 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2607 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2608 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2609 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2610 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2611 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2612 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2613 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2614
2615 return profile;
2616 }
2617
2618 //================================================================
2619 // FOOD STAGING
2620 //================================================================
2622 {
2623 return GetFoodStage().GetFoodStageType();
2624 }
2625
2626 //food stage states
2627 bool IsFoodRaw()
2628 {
2629 if ( GetFoodStage() )
2630 {
2631 return GetFoodStage().IsFoodRaw();
2632 }
2633
2634 return false;
2635 }
2636
2637 bool IsFoodBaked()
2638 {
2639 if ( GetFoodStage() )
2640 {
2641 return GetFoodStage().IsFoodBaked();
2642 }
2643
2644 return false;
2645 }
2646
2647 bool IsFoodBoiled()
2648 {
2649 if ( GetFoodStage() )
2650 {
2651 return GetFoodStage().IsFoodBoiled();
2652 }
2653
2654 return false;
2655 }
2656
2657 bool IsFoodDried()
2658 {
2659 if ( GetFoodStage() )
2660 {
2661 return GetFoodStage().IsFoodDried();
2662 }
2663
2664 return false;
2665 }
2666
2667 bool IsFoodBurned()
2668 {
2669 if ( GetFoodStage() )
2670 {
2671 return GetFoodStage().IsFoodBurned();
2672 }
2673
2674 return false;
2675 }
2676
2677 bool IsFoodRotten()
2678 {
2679 if ( GetFoodStage() )
2680 {
2681 return GetFoodStage().IsFoodRotten();
2682 }
2683
2684 return false;
2685 }
2686
2687 //food stage change
2688 void ChangeFoodStage( FoodStageType new_food_stage_type )
2689 {
2690 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2691 }
2692
2694 {
2695 return GetFoodStage().GetNextFoodStageType( cooking_method );
2696 }
2697
2698 string GetFoodStageName( FoodStageType food_stage_type )
2699 {
2700 return GetFoodStage().GetFoodStageName( food_stage_type );
2701 }
2702
2703 bool CanChangeToNewStage( CookingMethodType cooking_method )
2704 {
2705 return GetFoodStage().CanChangeToNewStage( cooking_method );
2706 }
2707
2708 //Use this to receive food stage from another Edible_Base
2709 void TransferFoodStage( notnull Edible_Base source )
2710 {
2711 if ( !source.GetFoodStage())
2712 return;
2713 m_LastDecayStage = source.GetLastDecayStage();
2714 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2715 m_DecayTimer = source.GetDecayTimer();
2716 m_DecayDelta = source.GetDecayDelta();
2717 }
2718
2720 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2721 {
2722 HandleFoodStageChangeAgents(stageOld,stageNew);
2723 UpdateVisualsEx(); //performed on server only
2724 }
2725
2728 {
2729 switch (stageNew)
2730 {
2731 case FoodStageType.BAKED:
2732 case FoodStageType.BOILED:
2733 case FoodStageType.DRIED:
2734 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2735 break;
2736
2737 case FoodStageType.BURNED:
2738 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2739 break;
2740 }
2741 }
2742
2743 //================================================================
2744 // COOKING
2745 //================================================================
2746 //cooking time
2747 float GetCookingTime()
2748 {
2749 return GetFoodStage().GetCookingTime();
2750 }
2751
2752 void SetCookingTime( float time )
2753 {
2754 GetFoodStage().SetCookingTime( time );
2755
2756 //synchronize when calling on server
2757 Synchronize();
2758 }
2759
2760 void ResetCookingTime()
2761 {
2762 if (GetFoodStage())
2763 {
2764 GetFoodStage().SetCookingTime(0);
2765 Synchronize();
2766 }
2767 }
2768
2769 //replace edible with new item (opening cans)
2770 void ReplaceEdibleWithNew( string typeName )
2771 {
2772 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2773 if (player)
2774 {
2775 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2776 player.ServerReplaceItemInHandsWithNew(lambda);
2777 }
2778 else
2779 Error("ReplaceEdibleWithNew - cannot use edible without player");
2780 }
2781
2783 {
2785 }
2786
2787 override void SetActions()
2788 {
2789 super.SetActions();
2790
2793 }
2794
2795 protected void SoundCookingStart(string sound_name)
2796 {
2797 #ifndef SERVER
2798 if (m_SoundPlaying != sound_name)
2799 {
2801
2802 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2803 m_SoundPlaying = sound_name;
2804 }
2805 #endif
2806 }
2807
2808 protected void SoundCookingStop()
2809 {
2810 #ifndef SERVER
2812 {
2813 m_SoundEffectCooking.Stop();
2814 m_SoundEffectCooking = null;
2815 m_SoundPlaying = "";
2816 }
2817 #endif
2818 }
2819
2820 override bool CanDecay()
2821 {
2822 return false;
2823 }
2824
2825 override bool CanProcessDecay()
2826 {
2827 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2828 }
2829
2830 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2831 {
2832 m_DecayDelta = 0.0;
2833
2834 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2835 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2836 if ( hasRootAsPlayer )
2838
2839 /*Print( "-------------------------" );
2840 Print( this );
2841 Print( m_DecayTimer );
2842 Print( m_DecayDelta );
2843 Print( m_LastDecayStage );*/
2844
2845 if ( IsFruit() || IsMushroom() )
2846 {
2847 // fruit, vegetables and mushrooms
2849 {
2850 switch ( GetFoodStageType() )
2851 {
2852 case FoodStageType.RAW:
2855 break;
2856
2857 case FoodStageType.BOILED:
2860 break;
2861
2862 case FoodStageType.BAKED:
2865 break;
2866
2867 case FoodStageType.DRIED:
2868 case FoodStageType.BURNED:
2869 case FoodStageType.ROTTEN:
2870 default:
2871 m_DecayTimer = -1;
2873 return;
2874 }
2875
2876 //m_DecayTimer = m_DecayTimer / 1000.0;
2877 }
2878
2879 m_DecayTimer -= ( delta * m_DecayDelta );
2880
2881 if ( m_DecayTimer <= 0 )
2882 {
2883 if ( m_LastDecayStage != FoodStageType.NONE )
2884 {
2885 // switch to decayed stage
2886 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2887 {
2889 }
2890 if ( m_LastDecayStage == FoodStageType.RAW )
2891 {
2892 int rng = Math.RandomIntInclusive( 0, 100 );
2894 {
2896 }
2897 else
2898 {
2899 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2900 {
2902 }
2903 else
2904 {
2906 }
2907 }
2908 }
2909 }
2910 }
2911
2912 }
2913 else if ( IsMeat() )
2914 {
2915 // meat
2917 {
2918 switch ( GetFoodStageType() )
2919 {
2920 case FoodStageType.RAW:
2923 break;
2924
2925 case FoodStageType.BOILED:
2928 break;
2929
2930 case FoodStageType.BAKED:
2933 break;
2934
2935 case FoodStageType.DRIED:
2938 break;
2939
2940 case FoodStageType.BURNED:
2941 case FoodStageType.ROTTEN:
2942 default:
2943 m_DecayTimer = -1;
2945 return;
2946 }
2947 }
2948
2949 m_DecayTimer -= ( delta * m_DecayDelta );
2950
2951 if ( m_DecayTimer <= 0 )
2952 {
2953 if ( m_LastDecayStage != FoodStageType.NONE )
2954 {
2955 // switch to decayed stage
2956 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2957 {
2959 }
2960 }
2961 }
2962 }
2963 else if ( IsCorpse() )
2964 {
2965 // corpse
2967 {
2968 switch ( GetFoodStageType() )
2969 {
2970 case FoodStageType.RAW:
2973 break;
2974
2975 case FoodStageType.BURNED:
2976 case FoodStageType.ROTTEN:
2977 default:
2978 m_DecayTimer = -1;
2980 return;
2981 }
2982 }
2983
2984 m_DecayTimer -= ( delta * m_DecayDelta );
2985
2986 if ( m_DecayTimer <= 0 )
2987 {
2988 if ( m_LastDecayStage != FoodStageType.NONE )
2989 {
2990 // switch to decayed stage
2991 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2992 {
2994 }
2995 }
2996 }
2997 }
2998 else
2999 {
3000 // opened cans
3001 m_DecayTimer -= ( delta * m_DecayDelta );
3002
3003 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
3004 {
3007 //m_DecayTimer = m_DecayTimer / 1000.0;
3008 }
3009 else
3010 {
3011 if ( m_DecayTimer <= 0 )
3012 {
3013 InsertAgent(eAgents.FOOD_POISON, 1);
3014 m_DecayTimer = -1;
3015 }
3016 }
3017 }
3018 }
3019
3020 protected void UpdateVaporParticle()
3021 {
3022 if (GetGame().IsDedicatedServer())
3023 return;
3024
3025 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
3026 {
3027 InventoryLocation invLoc = new InventoryLocation();
3028 GetInventory().GetCurrentInventoryLocation(invLoc);
3029 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
3030 {
3031 ParticleManager ptcMgr = ParticleManager.GetInstance();
3032 if (ptcMgr)
3033 {
3034 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
3035 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
3036 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
3037 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
3038 }
3039 }
3040 }
3041 else if (m_HotVaporParticle)
3042 {
3043 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
3044 {
3045 m_HotVaporParticle.Stop();
3046 m_HotVaporParticle = null;
3047 return;
3048 }
3049
3050 InventoryLocation inventoryLoc = new InventoryLocation();
3051 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
3052 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
3053 {
3054 m_HotVaporParticle.Stop();
3055 m_HotVaporParticle = null;
3056 }
3057 }
3058 }
3059
3060 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
3061 {
3062 if (GetFoodStage())
3063 {
3064 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
3065 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
3066 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
3067 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
3068 }
3069
3070 super.GetDebugActions(outputList);
3071 }
3072
3073 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
3074 {
3075 super.OnAction(action_id, player, ctx);
3076
3077 if ( GetGame().IsServer() )
3078 {
3079 if ( action_id == EActions.FOOD_STAGE_PREV )
3080 {
3081 int food_stage_prev = GetFoodStageType() - 1;
3082 if (food_stage_prev <= 0)
3083 {
3084 food_stage_prev = FoodStageType.COUNT - 1;
3085 }
3086 ChangeFoodStage(food_stage_prev);
3087 return true;
3088 }
3089 else if ( action_id == EActions.FOOD_STAGE_NEXT )
3090 {
3091 int food_stage_next = GetFoodStageType() + 1;
3092 if (food_stage_next >= FoodStageType.COUNT )
3093 {
3094 food_stage_next = FoodStageType.RAW;
3095 }
3096 ChangeFoodStage(food_stage_next);
3097 return true;
3098 }
3099
3100 }
3101
3102 #ifdef DIAG_DEVELOPER
3103 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
3104 {
3105 PrintNutritionsData();
3106 return true;
3107 }
3108 #endif
3109
3110 return false;
3111 }
3112
3113 override string GetDebugText()
3114 {
3115 string debug_output;
3116
3117 debug_output = super.GetDebugText();
3118
3119 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
3120 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
3121
3122 return debug_output;
3123 }
3124
3125 //================================================================
3126 // GENERAL GETTERS
3127 //================================================================
3128
3129 override float GetBaitEffectivity()
3130 {
3131 float ret = super.GetBaitEffectivity();
3132
3133 if (IsFoodRotten())
3134 {
3135 ret *= 0.5;
3136 }
3137
3138 return ret;
3139 }
3140
3141 float GetDecayTimer()
3142 {
3143 return m_DecayTimer;
3144 }
3145
3146 float GetDecayDelta()
3147 {
3148 return m_DecayDelta;
3149 }
3150
3152 {
3153 return m_LastDecayStage;
3154 }
3155
3156 #ifdef DIAG_DEVELOPER
3157 private void PrintNutritionsData()
3158 {
3159 string nutritionsData = "";
3160
3161 FoodStage stage = GetFoodStage();
3162 FoodStageType stageType = stage.GetFoodStageType();
3163
3164 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
3165 if (profile)
3166 {
3167 nutritionsData = string.Format("Item: %1\n\n", this);
3168 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
3169 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
3170 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
3171 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
3172 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
3173 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
3174 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
3175
3176 if (profile.IsLiquid())
3177 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
3178
3179 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
3180 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
3181 }
3182
3183 nutritionsData += "-----\n";
3184
3185 Debug.Log(nutritionsData);
3186 }
3187 #endif
3188
3190 //DEPRECATED
3192 void UpdateVisuals()
3193 {
3195 }
3196}
3197
3199{
3200 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
3201};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.