DayZ 1.28
DayZ Explorer by KGB
 
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◆ IsMushroom()

override bool ReplaceEdibleWithNewLambda::IsMushroom ( )
protected

См. определение в файле Edible_Base.c строка 1490

1490 : ItemBase
1491{
1492 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1493
1494 const string SOUND_BAKING_START = "Baking_SoundSet";
1495 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1496 const string SOUND_BOILING_START = "Boiling_SoundSet";
1497 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1498 const string SOUND_DRYING_START = "Drying_SoundSet";
1499 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1500 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1501
1502 protected bool m_MakeCookingSounds;
1503 protected SoundOnVehicle m_SoundCooking;
1505 protected string m_SoundPlaying;
1506 ref FoodStage m_FoodStage;
1507 protected float m_DecayTimer;
1508 protected float m_DecayDelta = 0.0;
1511
1513
1514 void Edible_Base()
1515 {
1516 if (HasFoodStage())
1517 {
1518 m_FoodStage = new FoodStage(this);
1519
1520 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1521 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1522
1523 m_SoundPlaying = "";
1525 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1526 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1527 }
1528 }
1529
1530 override void EEInit()
1531 {
1532 super.EEInit();
1533
1534 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1535 }
1536
1537 override void EEDelete(EntityAI parent)
1538 {
1539 super.EEDelete(parent);
1540
1541 RemoveAudio();
1542
1544 m_HotVaporParticle.Stop();
1545 }
1546
1547 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1548 {
1549 super.EEItemLocationChanged(oldLoc, newLoc);
1550
1552 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1553 {
1554 switch (oldLoc.GetParent().GetType())
1555 {
1556 case "FryingPan":
1557 case "Pot":
1558 case "Cauldron":
1559 case "SharpWoodenStick":
1560 MakeSoundsOnClient(false);
1561 break;
1562 }
1563
1565 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1566 {
1567 MakeSoundsOnClient(false);
1568 }
1569 }
1570
1571 if (oldLoc.IsValid())
1573
1574 if (CanHaveTemperature())
1576 }
1577
1578 void UpdateVisualsEx(bool forced = false)
1579 {
1580 if (GetFoodStage())
1581 GetFoodStage().UpdateVisualsEx(forced);
1582 }
1583
1584 bool Consume(float amount, PlayerBase consumer)
1585 {
1586 AddQuantity(-amount, false, false);
1587 OnConsume(amount, consumer);
1588
1589 return true;
1590 }
1591
1592 void OnConsume(float amount, PlayerBase consumer)
1593 {
1595 {
1596 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1597 }
1598 }
1599
1601 int FilterAgents(int agentsIn)
1602 {
1603 int foodStageType;
1604
1605 FoodStage foodStage = GetFoodStage();
1606 if (foodStage)
1607 foodStageType = foodStage.GetFoodStageType();
1608
1610 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1611 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1612 agentsIn &= ~eAgents.FOOD_POISON;
1613
1614 return agentsIn;
1615 }
1616
1617 //food staging
1618 override bool CanBeCooked()
1619 {
1620 return false;
1621 }
1622
1623 override bool CanBeCookedOnStick()
1624 {
1625 return false;
1626 }
1627
1628 override float GetTemperatureFreezeTime()
1629 {
1630 if (GetFoodStage())
1631 {
1632 switch (m_FoodStage.GetFoodStageType())
1633 {
1634 case FoodStageType.DRIED:
1635 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1636
1637 case FoodStageType.BURNED:
1638 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1639
1640 default:
1641 return super.GetTemperatureFreezeTime();
1642 }
1643 }
1644
1645 return super.GetTemperatureFreezeTime();
1646 }
1647
1648 override float GetTemperatureThawTime()
1649 {
1650 if (GetFoodStage())
1651 {
1652 switch (m_FoodStage.GetFoodStageType())
1653 {
1654 case FoodStageType.DRIED:
1655 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1656
1657 case FoodStageType.BURNED:
1658 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1659
1660 default:
1661 return super.GetTemperatureThawTime();
1662 }
1663 }
1664
1665 return super.GetTemperatureThawTime();
1666 }
1667
1668 override bool CanItemOverheat()
1669 {
1670 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1671 }
1672
1673 //================================================================
1674 // SYNCHRONIZATION
1675 //================================================================
1676 void Synchronize()
1677 {
1678 SetSynchDirty();
1679 }
1680
1681 override void OnVariablesSynchronized()
1682 {
1683 super.OnVariablesSynchronized();
1684
1685 //UpdateVisualsEx(); //performed on client only
1686
1687 //update audio
1689 {
1690 RefreshAudio();
1691 }
1692 else
1693 {
1694 RemoveAudio();
1695 }
1696
1697 if (CanHaveTemperature())
1699 }
1700
1701 //================================================================
1702 // AUDIO EFFECTS (WHEN ON DCS)
1703 //================================================================
1704 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1705 {
1706 m_MakeCookingSounds = soundstate;
1707 m_CookedByMethod = cookingMethod;
1708
1709 Synchronize();
1710 }
1711
1712 protected void RefreshAudio()
1713 {
1714 string soundName = "";
1715
1716 FoodStageType currentFoodStage = GetFoodStageType();
1718
1719 if (currentFoodStage == FoodStageType.BURNED)
1720 {
1721 soundName = SOUND_BURNING_DONE;
1722 }
1723 else
1724 {
1725 switch (m_CookedByMethod)
1726 {
1727 case CookingMethodType.BAKING:
1728 {
1729 if (nextFoodStage == FoodStageType.BAKED)
1730 soundName = SOUND_BAKING_START;
1731 else if (currentFoodStage == FoodStageType.BAKED)
1732 soundName = SOUND_BAKING_DONE;
1733 else
1734 soundName = "";
1735 break;
1736 }
1737
1738 case CookingMethodType.BOILING:
1739 {
1740 if (nextFoodStage == FoodStageType.BOILED)
1741 soundName = SOUND_BOILING_START;
1742 else if (currentFoodStage == FoodStageType.BOILED)
1743 soundName = SOUND_BOILING_DONE;
1744 else
1745 soundName = "";
1746 break;
1747 }
1748
1749 case CookingMethodType.DRYING:
1750 {
1751 if (nextFoodStage == FoodStageType.DRIED)
1752 soundName = SOUND_DRYING_START;
1753 else if (currentFoodStage == FoodStageType.DRIED)
1754 soundName = SOUND_DRYING_DONE;
1755 else
1756 soundName = "";
1757 break;
1758 }
1759
1760 default:
1761 soundName = "";
1762 break;
1763 }
1764
1765 if (nextFoodStage == FoodStageType.BURNED)
1766 {
1767 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1768 {
1769 soundName = SOUND_BURNING_DONE;
1770 }
1771 else // pre-emptive burning sounds replace regular ones
1772 {
1773 array<float> nextStageProperties = new array<float>();
1774 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1775 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1776 float progress01 = GetCookingTime() / nextStageTime;
1777 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1778 {
1779 soundName = SOUND_BURNING_DONE;
1780 }
1781 }
1782 }
1783 }
1784
1785 SoundCookingStart(soundName);
1786 }
1787
1788 protected void RemoveAudio()
1789 {
1790 m_MakeCookingSounds = false;
1792 }
1793
1794 //================================================================
1795 // SERIALIZATION
1796 //================================================================
1797 override void OnStoreSave(ParamsWriteContext ctx)
1798 {
1799 super.OnStoreSave(ctx);
1800
1801 if (GetFoodStage())
1802 {
1803 GetFoodStage().OnStoreSave(ctx);
1804 }
1805
1806 // food decay
1807 ctx.Write(m_DecayTimer);
1809 }
1810
1811 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1812 {
1813 if (!super.OnStoreLoad(ctx, version))
1814 return false;
1815
1816 if (GetFoodStage())
1817 {
1818 if (!GetFoodStage().OnStoreLoad(ctx, version))
1819 return false;
1820 }
1821
1822 if (version >= 115)
1823 {
1824 if (!ctx.Read(m_DecayTimer))
1825 {
1826 m_DecayTimer = 0.0;
1827 return false;
1828 }
1829 if (!ctx.Read(m_LastDecayStage))
1830 {
1832 return false;
1833 }
1834 }
1835
1836 UpdateVisualsEx(true); //forced init visuals
1837 Synchronize();
1838
1839 return true;
1840 }
1841
1842 override void AfterStoreLoad()
1843 {
1844 super.AfterStoreLoad();
1845
1846 Synchronize();
1847 }
1848
1849 //get food stage
1850 override FoodStage GetFoodStage()
1851 {
1852 return m_FoodStage;
1853 }
1854
1855 //food types
1856 override bool IsMeat()
1857 {
1858 return false;
1859 }
1860
1861 override bool IsCorpse()
1862 {
1863 return false;
1864 }
1865
1866 override bool IsFruit()
1867 {
1868 return false;
1869 }
1870
1871 override bool IsMushroom()
1872 {
1873 return false;
1874 }
1875
1876 //================================================================
1877 // NUTRITIONAL VALUES
1878 //================================================================
1879 //food properties
1880 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1881 {
1882 Edible_Base food_item = Edible_Base.Cast(item);
1883 if (food_item && food_item.GetFoodStage())
1884 {
1885 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1886 }
1887 else if (classname != "" && food_stage)
1888 {
1889 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1890 }
1891 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1892 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1893
1894 }
1895
1896 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1897 {
1898 Edible_Base food_item = Edible_Base.Cast(item);
1899 if (food_item && food_item.GetFoodStage())
1900 {
1901 return FoodStage.GetEnergy(food_item.GetFoodStage());
1902 }
1903 else if (classname != "" && food_stage)
1904 {
1905 return FoodStage.GetEnergy(null, food_stage, classname);
1906 }
1907 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1908 return GetGame().ConfigGetFloat( class_path + " energy" );
1909 }
1910
1911 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1912 {
1913 Edible_Base food_item = Edible_Base.Cast(item);
1914 if (food_item && food_item.GetFoodStage())
1915 {
1916 return FoodStage.GetWater(food_item.GetFoodStage());
1917 }
1918 else if (classname != "" && food_stage)
1919 {
1920 return FoodStage.GetWater(null, food_stage, classname);
1921 }
1922 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1923 return GetGame().ConfigGetFloat( class_path + " water" );
1924 }
1925
1926 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1927 {
1928 Edible_Base food_item = Edible_Base.Cast(item);
1929 if (food_item && food_item.GetFoodStage())
1930 {
1931 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1932 }
1933 else if (classname != "" && food_stage)
1934 {
1935 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1936 }
1937 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1938 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1939
1940 }
1941
1942 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1943 {
1944 Edible_Base food_item = Edible_Base.Cast(item);
1945 if (food_item && food_item.GetFoodStage())
1946 {
1947 return FoodStage.GetToxicity(food_item.GetFoodStage());
1948 }
1949 else if (classname != "" && food_stage)
1950 {
1951 return FoodStage.GetToxicity(null, food_stage, classname);
1952 }
1953 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1954 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1955 }
1956
1957 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1958 {
1959 Edible_Base food_item = Edible_Base.Cast(item);
1960 if (food_item && food_item.GetFoodStage())
1961 {
1962 return FoodStage.GetAgents(food_item.GetFoodStage());
1963 }
1964 else if (classname != "" && food_stage)
1965 {
1966 return FoodStage.GetAgents(null, food_stage, classname);
1967 }
1968 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1969 return GetGame().ConfigGetInt( class_path + " agents" );
1970 }
1971
1972 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1973 {
1974 Edible_Base food_item = Edible_Base.Cast(item);
1975 if (food_item && food_item.GetFoodStage())
1976 {
1977 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1978 }
1979 else if (classname != "" && food_stage)
1980 {
1981 return FoodStage.GetDigestibility(null, food_stage, classname);
1982 }
1983 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1984 return GetGame().ConfigGetInt( class_path + " digestibility" );
1985 }
1986
1987 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1988 {
1989 Edible_Base foodItem = Edible_Base.Cast(item);
1990 if (foodItem && foodItem.GetFoodStage())
1991 {
1992 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1993 }
1994 else if (className != "" && foodStage)
1995 {
1996 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1997 }
1998 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1999 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2000 }
2001
2002 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2003 {
2004 NutritionalProfile profile = new NutritionalProfile();
2005 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2006 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2007 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2008 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2009 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2010 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2011 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2012 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2013
2014 return profile;
2015 }
2016
2017 //================================================================
2018 // FOOD STAGING
2019 //================================================================
2021 {
2022 return GetFoodStage().GetFoodStageType();
2023 }
2024
2025 //food stage states
2026 bool IsFoodRaw()
2027 {
2028 if ( GetFoodStage() )
2029 {
2030 return GetFoodStage().IsFoodRaw();
2031 }
2032
2033 return false;
2034 }
2035
2036 bool IsFoodBaked()
2037 {
2038 if ( GetFoodStage() )
2039 {
2040 return GetFoodStage().IsFoodBaked();
2041 }
2042
2043 return false;
2044 }
2045
2046 bool IsFoodBoiled()
2047 {
2048 if ( GetFoodStage() )
2049 {
2050 return GetFoodStage().IsFoodBoiled();
2051 }
2052
2053 return false;
2054 }
2055
2056 bool IsFoodDried()
2057 {
2058 if ( GetFoodStage() )
2059 {
2060 return GetFoodStage().IsFoodDried();
2061 }
2062
2063 return false;
2064 }
2065
2066 bool IsFoodBurned()
2067 {
2068 if ( GetFoodStage() )
2069 {
2070 return GetFoodStage().IsFoodBurned();
2071 }
2072
2073 return false;
2074 }
2075
2076 bool IsFoodRotten()
2077 {
2078 if ( GetFoodStage() )
2079 {
2080 return GetFoodStage().IsFoodRotten();
2081 }
2082
2083 return false;
2084 }
2085
2086 //food stage change
2087 void ChangeFoodStage( FoodStageType new_food_stage_type )
2088 {
2089 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2090 }
2091
2093 {
2094 return GetFoodStage().GetNextFoodStageType( cooking_method );
2095 }
2096
2097 string GetFoodStageName( FoodStageType food_stage_type )
2098 {
2099 return GetFoodStage().GetFoodStageName( food_stage_type );
2100 }
2101
2102 bool CanChangeToNewStage( CookingMethodType cooking_method )
2103 {
2104 return GetFoodStage().CanChangeToNewStage( cooking_method );
2105 }
2106
2107 //Use this to receive food stage from another Edible_Base
2108 void TransferFoodStage( notnull Edible_Base source )
2109 {
2110 if ( !source.GetFoodStage())
2111 return;
2112 m_LastDecayStage = source.GetLastDecayStage();
2113 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2114 m_DecayTimer = source.GetDecayTimer();
2115 m_DecayDelta = source.GetDecayDelta();
2116 }
2117
2119 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2120 {
2121 HandleFoodStageChangeAgents(stageOld,stageNew);
2122 UpdateVisualsEx(); //performed on server only
2123 }
2124
2127 {
2128 switch (stageNew)
2129 {
2130 case FoodStageType.BAKED:
2131 case FoodStageType.BOILED:
2132 case FoodStageType.DRIED:
2133 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2134 break;
2135
2136 case FoodStageType.BURNED:
2137 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2138 break;
2139 }
2140 }
2141
2142 //================================================================
2143 // COOKING
2144 //================================================================
2145 //cooking time
2146 float GetCookingTime()
2147 {
2148 return GetFoodStage().GetCookingTime();
2149 }
2150
2151 void SetCookingTime( float time )
2152 {
2153 GetFoodStage().SetCookingTime( time );
2154
2155 //synchronize when calling on server
2156 Synchronize();
2157 }
2158
2159 void ResetCookingTime()
2160 {
2161 if (GetFoodStage())
2162 {
2163 GetFoodStage().SetCookingTime(0);
2164 Synchronize();
2165 }
2166 }
2167
2168 //replace edible with new item (opening cans)
2169 void ReplaceEdibleWithNew( string typeName )
2170 {
2171 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2172 if (player)
2173 {
2174 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2175 player.ServerReplaceItemInHandsWithNew(lambda);
2176 }
2177 else
2178 Error("ReplaceEdibleWithNew - cannot use edible without player");
2179 }
2180
2182 {
2184 }
2185
2186 override void SetActions()
2187 {
2188 super.SetActions();
2189
2192 }
2193
2194 protected void SoundCookingStart(string sound_name)
2195 {
2196 #ifndef SERVER
2197 if (m_SoundPlaying != sound_name)
2198 {
2200
2201 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2202 m_SoundPlaying = sound_name;
2203 }
2204 #endif
2205 }
2206
2207 protected void SoundCookingStop()
2208 {
2209 #ifndef SERVER
2211 {
2212 m_SoundEffectCooking.Stop();
2213 m_SoundEffectCooking = null;
2214 m_SoundPlaying = "";
2215 }
2216 #endif
2217 }
2218
2219 override bool CanDecay()
2220 {
2221 return false;
2222 }
2223
2224 override bool CanProcessDecay()
2225 {
2226 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2227 }
2228
2229 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2230 {
2231 m_DecayDelta = 0.0;
2232
2233 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2234 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2235 if ( hasRootAsPlayer )
2237
2238 /*Print( "-------------------------" );
2239 Print( this );
2240 Print( m_DecayTimer );
2241 Print( m_DecayDelta );
2242 Print( m_LastDecayStage );*/
2243
2244 if ( IsFruit() || IsMushroom() )
2245 {
2246 // fruit, vegetables and mushrooms
2248 {
2249 switch ( GetFoodStageType() )
2250 {
2251 case FoodStageType.RAW:
2254 break;
2255
2256 case FoodStageType.BOILED:
2259 break;
2260
2261 case FoodStageType.BAKED:
2264 break;
2265
2266 case FoodStageType.DRIED:
2267 case FoodStageType.BURNED:
2268 case FoodStageType.ROTTEN:
2269 default:
2270 m_DecayTimer = -1;
2272 return;
2273 }
2274
2275 //m_DecayTimer = m_DecayTimer / 1000.0;
2276 }
2277
2278 m_DecayTimer -= ( delta * m_DecayDelta );
2279
2280 if ( m_DecayTimer <= 0 )
2281 {
2282 if ( m_LastDecayStage != FoodStageType.NONE )
2283 {
2284 // switch to decayed stage
2285 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2286 {
2288 }
2289 if ( m_LastDecayStage == FoodStageType.RAW )
2290 {
2291 int rng = Math.RandomIntInclusive( 0, 100 );
2293 {
2295 }
2296 else
2297 {
2298 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2299 {
2301 }
2302 else
2303 {
2305 }
2306 }
2307 }
2308 }
2309 }
2310
2311 }
2312 else if ( IsMeat() )
2313 {
2314 // meat
2316 {
2317 switch ( GetFoodStageType() )
2318 {
2319 case FoodStageType.RAW:
2322 break;
2323
2324 case FoodStageType.BOILED:
2327 break;
2328
2329 case FoodStageType.BAKED:
2332 break;
2333
2334 case FoodStageType.DRIED:
2337 break;
2338
2339 case FoodStageType.BURNED:
2340 case FoodStageType.ROTTEN:
2341 default:
2342 m_DecayTimer = -1;
2344 return;
2345 }
2346 }
2347
2348 m_DecayTimer -= ( delta * m_DecayDelta );
2349
2350 if ( m_DecayTimer <= 0 )
2351 {
2352 if ( m_LastDecayStage != FoodStageType.NONE )
2353 {
2354 // switch to decayed stage
2355 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2356 {
2358 }
2359 }
2360 }
2361 }
2362 else if ( IsCorpse() )
2363 {
2364 // corpse
2366 {
2367 switch ( GetFoodStageType() )
2368 {
2369 case FoodStageType.RAW:
2372 break;
2373
2374 case FoodStageType.BURNED:
2375 case FoodStageType.ROTTEN:
2376 default:
2377 m_DecayTimer = -1;
2379 return;
2380 }
2381 }
2382
2383 m_DecayTimer -= ( delta * m_DecayDelta );
2384
2385 if ( m_DecayTimer <= 0 )
2386 {
2387 if ( m_LastDecayStage != FoodStageType.NONE )
2388 {
2389 // switch to decayed stage
2390 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2391 {
2393 }
2394 }
2395 }
2396 }
2397 else
2398 {
2399 // opened cans
2400 m_DecayTimer -= ( delta * m_DecayDelta );
2401
2402 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2403 {
2406 //m_DecayTimer = m_DecayTimer / 1000.0;
2407 }
2408 else
2409 {
2410 if ( m_DecayTimer <= 0 )
2411 {
2412 InsertAgent(eAgents.FOOD_POISON, 1);
2413 m_DecayTimer = -1;
2414 }
2415 }
2416 }
2417 }
2418
2419 protected void UpdateVaporParticle()
2420 {
2421 if (GetGame().IsDedicatedServer())
2422 return;
2423
2424 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2425 {
2426 InventoryLocation invLoc = new InventoryLocation();
2427 GetInventory().GetCurrentInventoryLocation(invLoc);
2428 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2429 {
2430 ParticleManager ptcMgr = ParticleManager.GetInstance();
2431 if (ptcMgr)
2432 {
2433 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2434 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2435 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2436 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2437 }
2438 }
2439 }
2440 else if (m_HotVaporParticle)
2441 {
2442 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2443 {
2444 m_HotVaporParticle.Stop();
2445 m_HotVaporParticle = null;
2446 return;
2447 }
2448
2449 InventoryLocation inventoryLoc = new InventoryLocation();
2450 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2451 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2452 {
2453 m_HotVaporParticle.Stop();
2454 m_HotVaporParticle = null;
2455 }
2456 }
2457 }
2458
2459 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2460 {
2461 if (GetFoodStage())
2462 {
2463 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2464 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2465 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2466 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2467 }
2468
2469 super.GetDebugActions(outputList);
2470 }
2471
2472 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2473 {
2474 super.OnAction(action_id, player, ctx);
2475
2476 if ( GetGame().IsServer() )
2477 {
2478 if ( action_id == EActions.FOOD_STAGE_PREV )
2479 {
2480 int food_stage_prev = GetFoodStageType() - 1;
2481 if (food_stage_prev <= 0)
2482 {
2483 food_stage_prev = FoodStageType.COUNT - 1;
2484 }
2485 ChangeFoodStage(food_stage_prev);
2486 return true;
2487 }
2488 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2489 {
2490 int food_stage_next = GetFoodStageType() + 1;
2491 if (food_stage_next >= FoodStageType.COUNT )
2492 {
2493 food_stage_next = FoodStageType.RAW;
2494 }
2495 ChangeFoodStage(food_stage_next);
2496 return true;
2497 }
2498
2499 }
2500
2501 #ifdef DIAG_DEVELOPER
2502 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2503 {
2504 PrintNutritionsData();
2505 return true;
2506 }
2507 #endif
2508
2509 return false;
2510 }
2511
2512 override string GetDebugText()
2513 {
2514 string debug_output;
2515
2516 debug_output = super.GetDebugText();
2517
2518 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2519 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2520
2521 return debug_output;
2522 }
2523
2524 //================================================================
2525 // GENERAL GETTERS
2526 //================================================================
2527
2528 override float GetBaitEffectivity()
2529 {
2530 float ret = super.GetBaitEffectivity();
2531
2532 if (IsFoodRotten())
2533 {
2534 ret *= 0.5;
2535 }
2536
2537 return ret;
2538 }
2539
2540 float GetDecayTimer()
2541 {
2542 return m_DecayTimer;
2543 }
2544
2545 float GetDecayDelta()
2546 {
2547 return m_DecayDelta;
2548 }
2549
2551 {
2552 return m_LastDecayStage;
2553 }
2554
2555 #ifdef DIAG_DEVELOPER
2556 private void PrintNutritionsData()
2557 {
2558 string nutritionsData = "";
2559
2560 FoodStage stage = GetFoodStage();
2561 FoodStageType stageType = stage.GetFoodStageType();
2562
2563 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2564 if (profile)
2565 {
2566 nutritionsData = string.Format("Item: %1\n\n", this);
2567 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2568 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2569 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2570 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2571 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2572 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2573 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2574
2575 if (profile.IsLiquid())
2576 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2577
2578 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2579 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2580 }
2581
2582 nutritionsData += "-----\n";
2583
2584 Debug.Log(nutritionsData);
2585 }
2586 #endif
2587
2589 //DEPRECATED
2591 void UpdateVisuals()
2592 {
2594 }
2595}
2596
2598{
2599 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2600};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.

Используется в IEntity::IsFood().