DayZ 1.27
DayZ Explorer by KGB
 
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◆ IsMushroom()

override bool ReplaceEdibleWithNewLambda::IsMushroom ( )
protected

См. определение в файле Edible_Base.c строка 1489

1489 : ItemBase
1490{
1491 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1492
1493 const string SOUND_BAKING_START = "Baking_SoundSet";
1494 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1495 const string SOUND_BOILING_START = "Boiling_SoundSet";
1496 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1497 const string SOUND_DRYING_START = "Drying_SoundSet";
1498 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1499 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1500
1501 protected bool m_MakeCookingSounds;
1502 protected SoundOnVehicle m_SoundCooking;
1504 protected string m_SoundPlaying;
1505 ref FoodStage m_FoodStage;
1506 protected float m_DecayTimer;
1507 protected float m_DecayDelta = 0.0;
1510
1512
1513 void Edible_Base()
1514 {
1515 if (HasFoodStage())
1516 {
1517 m_FoodStage = new FoodStage(this);
1518
1519 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1520 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1521
1522 m_SoundPlaying = "";
1524 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1525 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1526 }
1527 }
1528
1529 override void EEInit()
1530 {
1531 super.EEInit();
1532
1533 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1534 }
1535
1536 override void EEDelete(EntityAI parent)
1537 {
1538 super.EEDelete(parent);
1539
1540 RemoveAudio();
1541
1543 m_HotVaporParticle.Stop();
1544 }
1545
1546 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1547 {
1548 super.EEItemLocationChanged(oldLoc, newLoc);
1549
1551 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1552 {
1553 switch (oldLoc.GetParent().GetType())
1554 {
1555 case "FryingPan":
1556 case "Pot":
1557 case "Cauldron":
1558 case "SharpWoodenStick":
1559 MakeSoundsOnClient(false);
1560 break;
1561 }
1562
1564 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1565 {
1566 MakeSoundsOnClient(false);
1567 }
1568 }
1569
1570 if (oldLoc.IsValid())
1572
1573 if (CanHaveTemperature())
1575 }
1576
1577 void UpdateVisualsEx(bool forced = false)
1578 {
1579 if (GetFoodStage())
1580 GetFoodStage().UpdateVisualsEx(forced);
1581 }
1582
1583 bool Consume(float amount, PlayerBase consumer)
1584 {
1585 AddQuantity(-amount, false, false);
1586 OnConsume(amount, consumer);
1587
1588 return true;
1589 }
1590
1591 void OnConsume(float amount, PlayerBase consumer)
1592 {
1594 {
1595 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1596 }
1597 }
1598
1600 int FilterAgents(int agentsIn)
1601 {
1602 int foodStageType;
1603
1604 FoodStage foodStage = GetFoodStage();
1605 if (foodStage)
1606 foodStageType = foodStage.GetFoodStageType();
1607
1609 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1610 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1611 agentsIn &= ~eAgents.FOOD_POISON;
1612
1613 return agentsIn;
1614 }
1615
1616 //food staging
1617 override bool CanBeCooked()
1618 {
1619 return false;
1620 }
1621
1622 override bool CanBeCookedOnStick()
1623 {
1624 return false;
1625 }
1626
1627 override float GetTemperatureFreezeTime()
1628 {
1629 if (GetFoodStage())
1630 {
1631 switch (m_FoodStage.GetFoodStageType())
1632 {
1633 case FoodStageType.DRIED:
1634 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1635
1636 case FoodStageType.BURNED:
1637 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1638
1639 default:
1640 return super.GetTemperatureFreezeTime();
1641 }
1642 }
1643
1644 return super.GetTemperatureFreezeTime();
1645 }
1646
1647 override float GetTemperatureThawTime()
1648 {
1649 if (GetFoodStage())
1650 {
1651 switch (m_FoodStage.GetFoodStageType())
1652 {
1653 case FoodStageType.DRIED:
1654 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1655
1656 case FoodStageType.BURNED:
1657 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1658
1659 default:
1660 return super.GetTemperatureThawTime();
1661 }
1662 }
1663
1664 return super.GetTemperatureThawTime();
1665 }
1666
1667 override bool CanItemOverheat()
1668 {
1669 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1670 }
1671
1672 //================================================================
1673 // SYNCHRONIZATION
1674 //================================================================
1675 void Synchronize()
1676 {
1677 SetSynchDirty();
1678 }
1679
1680 override void OnVariablesSynchronized()
1681 {
1682 super.OnVariablesSynchronized();
1683
1684 //UpdateVisualsEx(); //performed on client only
1685
1686 //update audio
1688 {
1689 RefreshAudio();
1690 }
1691 else
1692 {
1693 RemoveAudio();
1694 }
1695
1696 if (CanHaveTemperature())
1698 }
1699
1700 //================================================================
1701 // AUDIO EFFECTS (WHEN ON DCS)
1702 //================================================================
1703 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1704 {
1705 m_MakeCookingSounds = soundstate;
1706 m_CookedByMethod = cookingMethod;
1707
1708 Synchronize();
1709 }
1710
1711 protected void RefreshAudio()
1712 {
1713 string soundName = "";
1714
1715 FoodStageType currentFoodStage = GetFoodStageType();
1717
1718 if (currentFoodStage == FoodStageType.BURNED)
1719 {
1720 soundName = SOUND_BURNING_DONE;
1721 }
1722 else
1723 {
1724 switch (m_CookedByMethod)
1725 {
1726 case CookingMethodType.BAKING:
1727 {
1728 if (nextFoodStage == FoodStageType.BAKED)
1729 soundName = SOUND_BAKING_START;
1730 else if (currentFoodStage == FoodStageType.BAKED)
1731 soundName = SOUND_BAKING_DONE;
1732 else
1733 soundName = "";
1734 break;
1735 }
1736
1737 case CookingMethodType.BOILING:
1738 {
1739 if (nextFoodStage == FoodStageType.BOILED)
1740 soundName = SOUND_BOILING_START;
1741 else if (currentFoodStage == FoodStageType.BOILED)
1742 soundName = SOUND_BOILING_DONE;
1743 else
1744 soundName = "";
1745 break;
1746 }
1747
1748 case CookingMethodType.DRYING:
1749 {
1750 if (nextFoodStage == FoodStageType.DRIED)
1751 soundName = SOUND_DRYING_START;
1752 else if (currentFoodStage == FoodStageType.DRIED)
1753 soundName = SOUND_DRYING_DONE;
1754 else
1755 soundName = "";
1756 break;
1757 }
1758
1759 default:
1760 soundName = "";
1761 break;
1762 }
1763
1764 if (nextFoodStage == FoodStageType.BURNED)
1765 {
1766 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1767 {
1768 soundName = SOUND_BURNING_DONE;
1769 }
1770 else // pre-emptive burning sounds replace regular ones
1771 {
1772 array<float> nextStageProperties = new array<float>();
1773 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1774 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1775 float progress01 = GetCookingTime() / nextStageTime;
1776 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1777 {
1778 soundName = SOUND_BURNING_DONE;
1779 }
1780 }
1781 }
1782 }
1783
1784 SoundCookingStart(soundName);
1785 }
1786
1787 protected void RemoveAudio()
1788 {
1789 m_MakeCookingSounds = false;
1791 }
1792
1793 //================================================================
1794 // SERIALIZATION
1795 //================================================================
1796 override void OnStoreSave(ParamsWriteContext ctx)
1797 {
1798 super.OnStoreSave(ctx);
1799
1800 if (GetFoodStage())
1801 {
1802 GetFoodStage().OnStoreSave(ctx);
1803 }
1804
1805 // food decay
1806 ctx.Write(m_DecayTimer);
1808 }
1809
1810 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1811 {
1812 if (!super.OnStoreLoad(ctx, version))
1813 return false;
1814
1815 if (GetFoodStage())
1816 {
1817 if (!GetFoodStage().OnStoreLoad(ctx, version))
1818 return false;
1819 }
1820
1821 if (version >= 115)
1822 {
1823 if (!ctx.Read(m_DecayTimer))
1824 {
1825 m_DecayTimer = 0.0;
1826 return false;
1827 }
1828 if (!ctx.Read(m_LastDecayStage))
1829 {
1831 return false;
1832 }
1833 }
1834
1835 UpdateVisualsEx(true); //forced init visuals
1836 Synchronize();
1837
1838 return true;
1839 }
1840
1841 override void AfterStoreLoad()
1842 {
1843 super.AfterStoreLoad();
1844
1845 Synchronize();
1846 }
1847
1848 //get food stage
1849 override FoodStage GetFoodStage()
1850 {
1851 return m_FoodStage;
1852 }
1853
1854 //food types
1855 override bool IsMeat()
1856 {
1857 return false;
1858 }
1859
1860 override bool IsCorpse()
1861 {
1862 return false;
1863 }
1864
1865 override bool IsFruit()
1866 {
1867 return false;
1868 }
1869
1870 override bool IsMushroom()
1871 {
1872 return false;
1873 }
1874
1875 //================================================================
1876 // NUTRITIONAL VALUES
1877 //================================================================
1878 //food properties
1879 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1880 {
1881 Edible_Base food_item = Edible_Base.Cast(item);
1882 if (food_item && food_item.GetFoodStage())
1883 {
1884 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1885 }
1886 else if (classname != "" && food_stage)
1887 {
1888 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1889 }
1890 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1891 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1892
1893 }
1894
1895 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1896 {
1897 Edible_Base food_item = Edible_Base.Cast(item);
1898 if (food_item && food_item.GetFoodStage())
1899 {
1900 return FoodStage.GetEnergy(food_item.GetFoodStage());
1901 }
1902 else if (classname != "" && food_stage)
1903 {
1904 return FoodStage.GetEnergy(null, food_stage, classname);
1905 }
1906 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1907 return GetGame().ConfigGetFloat( class_path + " energy" );
1908 }
1909
1910 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1911 {
1912 Edible_Base food_item = Edible_Base.Cast(item);
1913 if (food_item && food_item.GetFoodStage())
1914 {
1915 return FoodStage.GetWater(food_item.GetFoodStage());
1916 }
1917 else if (classname != "" && food_stage)
1918 {
1919 return FoodStage.GetWater(null, food_stage, classname);
1920 }
1921 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1922 return GetGame().ConfigGetFloat( class_path + " water" );
1923 }
1924
1925 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1926 {
1927 Edible_Base food_item = Edible_Base.Cast(item);
1928 if (food_item && food_item.GetFoodStage())
1929 {
1930 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1931 }
1932 else if (classname != "" && food_stage)
1933 {
1934 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1935 }
1936 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1937 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1938
1939 }
1940
1941 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1942 {
1943 Edible_Base food_item = Edible_Base.Cast(item);
1944 if (food_item && food_item.GetFoodStage())
1945 {
1946 return FoodStage.GetToxicity(food_item.GetFoodStage());
1947 }
1948 else if (classname != "" && food_stage)
1949 {
1950 return FoodStage.GetToxicity(null, food_stage, classname);
1951 }
1952 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1953 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1954 }
1955
1956 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1957 {
1958 Edible_Base food_item = Edible_Base.Cast(item);
1959 if (food_item && food_item.GetFoodStage())
1960 {
1961 return FoodStage.GetAgents(food_item.GetFoodStage());
1962 }
1963 else if (classname != "" && food_stage)
1964 {
1965 return FoodStage.GetAgents(null, food_stage, classname);
1966 }
1967 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1968 return GetGame().ConfigGetInt( class_path + " agents" );
1969 }
1970
1971 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1972 {
1973 Edible_Base food_item = Edible_Base.Cast(item);
1974 if (food_item && food_item.GetFoodStage())
1975 {
1976 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1977 }
1978 else if (classname != "" && food_stage)
1979 {
1980 return FoodStage.GetDigestibility(null, food_stage, classname);
1981 }
1982 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1983 return GetGame().ConfigGetInt( class_path + " digestibility" );
1984 }
1985
1986 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1987 {
1988 Edible_Base foodItem = Edible_Base.Cast(item);
1989 if (foodItem && foodItem.GetFoodStage())
1990 {
1991 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1992 }
1993 else if (className != "" && foodStage)
1994 {
1995 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1996 }
1997 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1998 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1999 }
2000
2001 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2002 {
2003 NutritionalProfile profile = new NutritionalProfile();
2004 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2005 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2006 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2007 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2008 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2009 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2010 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2011 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2012
2013 return profile;
2014 }
2015
2016 //================================================================
2017 // FOOD STAGING
2018 //================================================================
2020 {
2021 return GetFoodStage().GetFoodStageType();
2022 }
2023
2024 //food stage states
2025 bool IsFoodRaw()
2026 {
2027 if ( GetFoodStage() )
2028 {
2029 return GetFoodStage().IsFoodRaw();
2030 }
2031
2032 return false;
2033 }
2034
2035 bool IsFoodBaked()
2036 {
2037 if ( GetFoodStage() )
2038 {
2039 return GetFoodStage().IsFoodBaked();
2040 }
2041
2042 return false;
2043 }
2044
2045 bool IsFoodBoiled()
2046 {
2047 if ( GetFoodStage() )
2048 {
2049 return GetFoodStage().IsFoodBoiled();
2050 }
2051
2052 return false;
2053 }
2054
2055 bool IsFoodDried()
2056 {
2057 if ( GetFoodStage() )
2058 {
2059 return GetFoodStage().IsFoodDried();
2060 }
2061
2062 return false;
2063 }
2064
2065 bool IsFoodBurned()
2066 {
2067 if ( GetFoodStage() )
2068 {
2069 return GetFoodStage().IsFoodBurned();
2070 }
2071
2072 return false;
2073 }
2074
2075 bool IsFoodRotten()
2076 {
2077 if ( GetFoodStage() )
2078 {
2079 return GetFoodStage().IsFoodRotten();
2080 }
2081
2082 return false;
2083 }
2084
2085 //food stage change
2086 void ChangeFoodStage( FoodStageType new_food_stage_type )
2087 {
2088 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2089 }
2090
2092 {
2093 return GetFoodStage().GetNextFoodStageType( cooking_method );
2094 }
2095
2096 string GetFoodStageName( FoodStageType food_stage_type )
2097 {
2098 return GetFoodStage().GetFoodStageName( food_stage_type );
2099 }
2100
2101 bool CanChangeToNewStage( CookingMethodType cooking_method )
2102 {
2103 return GetFoodStage().CanChangeToNewStage( cooking_method );
2104 }
2105
2106 //Use this to receive food stage from another Edible_Base
2107 void TransferFoodStage( notnull Edible_Base source )
2108 {
2109 if ( !source.GetFoodStage())
2110 return;
2111 m_LastDecayStage = source.GetLastDecayStage();
2112 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2113 m_DecayTimer = source.GetDecayTimer();
2114 m_DecayDelta = source.GetDecayDelta();
2115 }
2116
2118 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2119 {
2120 HandleFoodStageChangeAgents(stageOld,stageNew);
2121 UpdateVisualsEx(); //performed on server only
2122 }
2123
2126 {
2127 switch (stageNew)
2128 {
2129 case FoodStageType.BAKED:
2130 case FoodStageType.BOILED:
2131 case FoodStageType.DRIED:
2132 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2133 break;
2134
2135 case FoodStageType.BURNED:
2136 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2137 break;
2138 }
2139 }
2140
2141 //================================================================
2142 // COOKING
2143 //================================================================
2144 //cooking time
2145 float GetCookingTime()
2146 {
2147 return GetFoodStage().GetCookingTime();
2148 }
2149
2150 void SetCookingTime( float time )
2151 {
2152 GetFoodStage().SetCookingTime( time );
2153
2154 //synchronize when calling on server
2155 Synchronize();
2156 }
2157
2158 void ResetCookingTime()
2159 {
2160 if (GetFoodStage())
2161 {
2162 GetFoodStage().SetCookingTime(0);
2163 Synchronize();
2164 }
2165 }
2166
2167 //replace edible with new item (opening cans)
2168 void ReplaceEdibleWithNew( string typeName )
2169 {
2170 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2171 if (player)
2172 {
2173 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2174 player.ServerReplaceItemInHandsWithNew(lambda);
2175 }
2176 else
2177 Error("ReplaceEdibleWithNew - cannot use edible without player");
2178 }
2179
2181 {
2183 }
2184
2185 override void SetActions()
2186 {
2187 super.SetActions();
2188
2191 }
2192
2193 protected void SoundCookingStart(string sound_name)
2194 {
2195 #ifndef SERVER
2196 if (m_SoundPlaying != sound_name)
2197 {
2199
2200 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2201 m_SoundPlaying = sound_name;
2202 }
2203 #endif
2204 }
2205
2206 protected void SoundCookingStop()
2207 {
2208 #ifndef SERVER
2210 {
2211 m_SoundEffectCooking.Stop();
2212 m_SoundEffectCooking = null;
2213 m_SoundPlaying = "";
2214 }
2215 #endif
2216 }
2217
2218 override bool CanDecay()
2219 {
2220 return false;
2221 }
2222
2223 override bool CanProcessDecay()
2224 {
2225 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2226 }
2227
2228 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2229 {
2230 m_DecayDelta = 0.0;
2231
2232 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2233 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2234 if ( hasRootAsPlayer )
2236
2237 /*Print( "-------------------------" );
2238 Print( this );
2239 Print( m_DecayTimer );
2240 Print( m_DecayDelta );
2241 Print( m_LastDecayStage );*/
2242
2243 if ( IsFruit() || IsMushroom() )
2244 {
2245 // fruit, vegetables and mushrooms
2247 {
2248 switch ( GetFoodStageType() )
2249 {
2250 case FoodStageType.RAW:
2253 break;
2254
2255 case FoodStageType.BOILED:
2258 break;
2259
2260 case FoodStageType.BAKED:
2263 break;
2264
2265 case FoodStageType.DRIED:
2266 case FoodStageType.BURNED:
2267 case FoodStageType.ROTTEN:
2268 default:
2269 m_DecayTimer = -1;
2271 return;
2272 }
2273
2274 //m_DecayTimer = m_DecayTimer / 1000.0;
2275 }
2276
2277 m_DecayTimer -= ( delta * m_DecayDelta );
2278
2279 if ( m_DecayTimer <= 0 )
2280 {
2281 if ( m_LastDecayStage != FoodStageType.NONE )
2282 {
2283 // switch to decayed stage
2284 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2285 {
2287 }
2288 if ( m_LastDecayStage == FoodStageType.RAW )
2289 {
2290 int rng = Math.RandomIntInclusive( 0, 100 );
2292 {
2294 }
2295 else
2296 {
2297 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2298 {
2300 }
2301 else
2302 {
2304 }
2305 }
2306 }
2307 }
2308 }
2309
2310 }
2311 else if ( IsMeat() )
2312 {
2313 // meat
2315 {
2316 switch ( GetFoodStageType() )
2317 {
2318 case FoodStageType.RAW:
2321 break;
2322
2323 case FoodStageType.BOILED:
2326 break;
2327
2328 case FoodStageType.BAKED:
2331 break;
2332
2333 case FoodStageType.DRIED:
2336 break;
2337
2338 case FoodStageType.BURNED:
2339 case FoodStageType.ROTTEN:
2340 default:
2341 m_DecayTimer = -1;
2343 return;
2344 }
2345 }
2346
2347 m_DecayTimer -= ( delta * m_DecayDelta );
2348
2349 if ( m_DecayTimer <= 0 )
2350 {
2351 if ( m_LastDecayStage != FoodStageType.NONE )
2352 {
2353 // switch to decayed stage
2354 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2355 {
2357 }
2358 }
2359 }
2360 }
2361 else if ( IsCorpse() )
2362 {
2363 // corpse
2365 {
2366 switch ( GetFoodStageType() )
2367 {
2368 case FoodStageType.RAW:
2371 break;
2372
2373 case FoodStageType.BURNED:
2374 case FoodStageType.ROTTEN:
2375 default:
2376 m_DecayTimer = -1;
2378 return;
2379 }
2380 }
2381
2382 m_DecayTimer -= ( delta * m_DecayDelta );
2383
2384 if ( m_DecayTimer <= 0 )
2385 {
2386 if ( m_LastDecayStage != FoodStageType.NONE )
2387 {
2388 // switch to decayed stage
2389 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2390 {
2392 }
2393 }
2394 }
2395 }
2396 else
2397 {
2398 // opened cans
2399 m_DecayTimer -= ( delta * m_DecayDelta );
2400
2401 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2402 {
2405 //m_DecayTimer = m_DecayTimer / 1000.0;
2406 }
2407 else
2408 {
2409 if ( m_DecayTimer <= 0 )
2410 {
2411 InsertAgent(eAgents.FOOD_POISON, 1);
2412 m_DecayTimer = -1;
2413 }
2414 }
2415 }
2416 }
2417
2418 protected void UpdateVaporParticle()
2419 {
2420 if (GetGame().IsDedicatedServer())
2421 return;
2422
2423 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2424 {
2425 InventoryLocation invLoc = new InventoryLocation();
2426 GetInventory().GetCurrentInventoryLocation(invLoc);
2427 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2428 {
2429 ParticleManager ptcMgr = ParticleManager.GetInstance();
2430 if (ptcMgr)
2431 {
2432 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2433 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2434 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2435 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2436 }
2437 }
2438 }
2439 else if (m_HotVaporParticle)
2440 {
2441 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2442 {
2443 m_HotVaporParticle.Stop();
2444 m_HotVaporParticle = null;
2445 return;
2446 }
2447
2448 InventoryLocation inventoryLoc = new InventoryLocation();
2449 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2450 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2451 {
2452 m_HotVaporParticle.Stop();
2453 m_HotVaporParticle = null;
2454 }
2455 }
2456 }
2457
2458 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2459 {
2460 super.GetDebugActions(outputList);
2461
2462 if (GetFoodStage())
2463 {
2464 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2465 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2466 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2467 }
2468 }
2469
2470 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2471 {
2472 super.OnAction(action_id, player, ctx);
2473
2474 if ( GetGame().IsServer() )
2475 {
2476 if ( action_id == EActions.FOOD_STAGE_PREV )
2477 {
2478 int food_stage_prev = GetFoodStageType() - 1;
2479 if (food_stage_prev <= 0)
2480 {
2481 food_stage_prev = FoodStageType.COUNT - 1;
2482 }
2483 ChangeFoodStage(food_stage_prev);
2484 return true;
2485 }
2486 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2487 {
2488 int food_stage_next = GetFoodStageType() + 1;
2489 if (food_stage_next >= FoodStageType.COUNT )
2490 {
2491 food_stage_next = FoodStageType.RAW;
2492 }
2493 ChangeFoodStage(food_stage_next);
2494 return true;
2495 }
2496
2497 }
2498
2499 #ifdef DIAG_DEVELOPER
2500 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2501 {
2502 PrintNutritionsData();
2503 return true;
2504 }
2505 #endif
2506
2507 return false;
2508 }
2509
2510 override string GetDebugText()
2511 {
2512 string debug_output;
2513
2514 debug_output = super.GetDebugText();
2515
2516 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2517 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2518
2519 return debug_output;
2520 }
2521
2522 //================================================================
2523 // GENERAL GETTERS
2524 //================================================================
2525
2526 override float GetBaitEffectivity()
2527 {
2528 float ret = super.GetBaitEffectivity();
2529
2530 if (IsFoodRotten())
2531 {
2532 ret *= 0.5;
2533 }
2534
2535 return ret;
2536 }
2537
2538 float GetDecayTimer()
2539 {
2540 return m_DecayTimer;
2541 }
2542
2543 float GetDecayDelta()
2544 {
2545 return m_DecayDelta;
2546 }
2547
2549 {
2550 return m_LastDecayStage;
2551 }
2552
2553 #ifdef DIAG_DEVELOPER
2554 private void PrintNutritionsData()
2555 {
2556 string nutritionsData = "";
2557
2558 FoodStage stage = GetFoodStage();
2559 FoodStageType stageType = stage.GetFoodStageType();
2560
2561 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2562 if (profile)
2563 {
2564 nutritionsData = string.Format("Item: %1\n\n", this);
2565 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2566 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2567 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2568 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2569 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2570 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2571 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2572
2573 if (profile.IsLiquid())
2574 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2575
2576 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2577 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2578 }
2579
2580 nutritionsData += "-----\n";
2581
2582 Debug.Log(nutritionsData);
2583 }
2584 #endif
2585
2587 //DEPRECATED
2589 void UpdateVisuals()
2590 {
2592 }
2593}
2594
2596{
2597 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2598};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.

Используется в IEntity::IsFood().