DayZ 1.30
DayZ Explorer by KGB
 
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◆ IsMushroom()

override bool ReplaceEdibleWithNewLambda::IsMushroom ( )
protected

См. определение в файле Edible_Base.c строка 1494

1494 : ItemBase
1495{
1496 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1497
1498 const string SOUND_BAKING_START = "Baking_SoundSet";
1499 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1500 const string SOUND_BOILING_START = "Boiling_SoundSet";
1501 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1502 const string SOUND_DRYING_START = "Drying_SoundSet";
1503 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1504 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1505
1506 protected bool m_MakeCookingSounds;
1507 protected SoundOnVehicle m_SoundCooking;
1509 protected string m_SoundPlaying;
1510 ref FoodStage m_FoodStage;
1511 protected float m_DecayTimer;
1512 protected float m_DecayDelta = 0.0;
1515
1517
1518 void Edible_Base()
1519 {
1520 if (HasFoodStage())
1521 {
1522 m_FoodStage = new FoodStage(this);
1523
1524 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1525 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1526
1527 m_SoundPlaying = "";
1529 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1530 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1531 }
1532 }
1533
1534 override void EEInit()
1535 {
1536 super.EEInit();
1537
1538 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1539 }
1540
1541 override void EEDelete(EntityAI parent)
1542 {
1543 super.EEDelete(parent);
1544
1545 RemoveAudio();
1546
1548 m_HotVaporParticle.Stop();
1549 }
1550
1551 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1552 {
1553 super.EEItemLocationChanged(oldLoc, newLoc);
1554
1556 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1557 {
1558 switch (oldLoc.GetParent().GetType())
1559 {
1560 case "FryingPan":
1561 case "Pot":
1562 case "Cauldron":
1563 case "SharpWoodenStick":
1564 MakeSoundsOnClient(false);
1565 break;
1566 }
1567
1569 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1570 {
1571 MakeSoundsOnClient(false);
1572 }
1573 }
1574
1575 if (oldLoc.IsValid())
1577
1578 if (CanHaveTemperature())
1580 }
1581
1582 void UpdateVisualsEx(bool forced = false)
1583 {
1584 if (GetFoodStage())
1585 GetFoodStage().UpdateVisualsEx(forced);
1586 }
1587
1588 bool Consume(float amount, PlayerBase consumer)
1589 {
1590 AddQuantity(-amount, false, false);
1591 OnConsume(amount, consumer);
1592
1593 return true;
1594 }
1595
1596 void OnConsume(float amount, PlayerBase consumer)
1597 {
1599 {
1600 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1601 }
1602 }
1603
1605 int FilterAgents(int agentsIn)
1606 {
1607 int foodStageType;
1608
1609 FoodStage foodStage = GetFoodStage();
1610 if (foodStage)
1611 foodStageType = foodStage.GetFoodStageType();
1612
1614 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1615 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1616 agentsIn &= ~eAgents.FOOD_POISON;
1617
1618 return agentsIn;
1619 }
1620
1621 //food staging
1622 override bool CanBeCooked()
1623 {
1624 return false;
1625 }
1626
1627 override bool CanBeCookedOnStick()
1628 {
1629 return false;
1630 }
1631
1632 override float GetTemperatureFreezeTime()
1633 {
1634 if (GetFoodStage())
1635 {
1636 switch (m_FoodStage.GetFoodStageType())
1637 {
1638 case FoodStageType.DRIED:
1639 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1640
1641 case FoodStageType.BURNED:
1642 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1643
1644 default:
1645 return super.GetTemperatureFreezeTime();
1646 }
1647 }
1648
1649 return super.GetTemperatureFreezeTime();
1650 }
1651
1652 override float GetTemperatureThawTime()
1653 {
1654 if (GetFoodStage())
1655 {
1656 switch (m_FoodStage.GetFoodStageType())
1657 {
1658 case FoodStageType.DRIED:
1659 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1660
1661 case FoodStageType.BURNED:
1662 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1663
1664 default:
1665 return super.GetTemperatureThawTime();
1666 }
1667 }
1668
1669 return super.GetTemperatureThawTime();
1670 }
1671
1672 override bool CanItemOverheat()
1673 {
1674 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1675 }
1676
1677 //================================================================
1678 // SYNCHRONIZATION
1679 //================================================================
1680 void Synchronize()
1681 {
1682 SetSynchDirty();
1683 }
1684
1685 override void OnVariablesSynchronized()
1686 {
1687 super.OnVariablesSynchronized();
1688
1689 //UpdateVisualsEx(); //performed on client only
1690
1691 //update audio
1693 {
1694 RefreshAudio();
1695 }
1696 else
1697 {
1698 RemoveAudio();
1699 }
1700
1701 if (CanHaveTemperature())
1703 }
1704
1705 //================================================================
1706 // AUDIO EFFECTS (WHEN ON DCS)
1707 //================================================================
1708 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1709 {
1710 m_MakeCookingSounds = soundstate;
1711 m_CookedByMethod = cookingMethod;
1712
1713 Synchronize();
1714 }
1715
1716 protected void RefreshAudio()
1717 {
1718 string soundName = "";
1719
1720 FoodStageType currentFoodStage = GetFoodStageType();
1722
1723 if (currentFoodStage == FoodStageType.BURNED)
1724 {
1725 soundName = SOUND_BURNING_DONE;
1726 }
1727 else
1728 {
1729 switch (m_CookedByMethod)
1730 {
1731 case CookingMethodType.BAKING:
1732 {
1733 if (nextFoodStage == FoodStageType.BAKED)
1734 soundName = SOUND_BAKING_START;
1735 else if (currentFoodStage == FoodStageType.BAKED)
1736 soundName = SOUND_BAKING_DONE;
1737 else
1738 soundName = "";
1739 break;
1740 }
1741
1742 case CookingMethodType.BOILING:
1743 {
1744 if (nextFoodStage == FoodStageType.BOILED)
1745 soundName = SOUND_BOILING_START;
1746 else if (currentFoodStage == FoodStageType.BOILED)
1747 soundName = SOUND_BOILING_DONE;
1748 else
1749 soundName = "";
1750 break;
1751 }
1752
1753 case CookingMethodType.DRYING:
1754 {
1755 if (nextFoodStage == FoodStageType.DRIED)
1756 soundName = SOUND_DRYING_START;
1757 else if (currentFoodStage == FoodStageType.DRIED)
1758 soundName = SOUND_DRYING_DONE;
1759 else
1760 soundName = "";
1761 break;
1762 }
1763
1764 default:
1765 soundName = "";
1766 break;
1767 }
1768
1769 if (nextFoodStage == FoodStageType.BURNED)
1770 {
1771 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1772 {
1773 soundName = SOUND_BURNING_DONE;
1774 }
1775 else // pre-emptive burning sounds replace regular ones
1776 {
1777 array<float> nextStageProperties = new array<float>();
1778 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1779 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1780 float progress01 = GetCookingTime() / nextStageTime;
1781 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1782 {
1783 soundName = SOUND_BURNING_DONE;
1784 }
1785 }
1786 }
1787 }
1788
1789 SoundCookingStart(soundName);
1790 }
1791
1792 protected void RemoveAudio()
1793 {
1794 m_MakeCookingSounds = false;
1796 }
1797
1798 //================================================================
1799 // SERIALIZATION
1800 //================================================================
1801 override void OnStoreSave(ParamsWriteContext ctx)
1802 {
1803 super.OnStoreSave(ctx);
1804
1805 if (GetFoodStage())
1806 {
1807 GetFoodStage().OnStoreSave(ctx);
1808 }
1809
1810 // food decay
1811 ctx.Write(m_DecayTimer);
1813 }
1814
1815 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1816 {
1817 if (!super.OnStoreLoad(ctx, version))
1818 return false;
1819
1820 if (GetFoodStage())
1821 {
1822 if (!GetFoodStage().OnStoreLoad(ctx, version))
1823 return false;
1824 }
1825
1826 if (version >= 115)
1827 {
1828 if (!ctx.Read(m_DecayTimer))
1829 {
1830 m_DecayTimer = 0.0;
1831 return false;
1832 }
1833 if (!ctx.Read(m_LastDecayStage))
1834 {
1836 return false;
1837 }
1838 }
1839
1840 UpdateVisualsEx(true); //forced init visuals
1841 Synchronize();
1842
1843 return true;
1844 }
1845
1846 override void AfterStoreLoad()
1847 {
1848 super.AfterStoreLoad();
1849
1850 Synchronize();
1851 }
1852
1853 //get food stage
1854 override FoodStage GetFoodStage()
1855 {
1856 return m_FoodStage;
1857 }
1858
1859 //food types
1860 override bool IsMeat()
1861 {
1862 return false;
1863 }
1864
1865 override bool IsCorpse()
1866 {
1867 return false;
1868 }
1869
1870 override bool IsFruit()
1871 {
1872 return false;
1873 }
1874
1875 override bool IsMushroom()
1876 {
1877 return false;
1878 }
1879
1880 //================================================================
1881 // NUTRITIONAL VALUES
1882 //================================================================
1883 //food properties
1884 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1885 {
1886 Edible_Base food_item = Edible_Base.Cast(item);
1887 if (food_item && food_item.GetFoodStage())
1888 {
1889 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1890 }
1891 else if (classname != "" && food_stage)
1892 {
1893 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1894 }
1895 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1896 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1897
1898 }
1899
1900 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1901 {
1902 Edible_Base food_item = Edible_Base.Cast(item);
1903 if (food_item && food_item.GetFoodStage())
1904 {
1905 return FoodStage.GetEnergy(food_item.GetFoodStage());
1906 }
1907 else if (classname != "" && food_stage)
1908 {
1909 return FoodStage.GetEnergy(null, food_stage, classname);
1910 }
1911 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1912 return g_Game.ConfigGetFloat( class_path + " energy" );
1913 }
1914
1915 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1916 {
1917 Edible_Base food_item = Edible_Base.Cast(item);
1918 if (food_item && food_item.GetFoodStage())
1919 {
1920 return FoodStage.GetWater(food_item.GetFoodStage());
1921 }
1922 else if (classname != "" && food_stage)
1923 {
1924 return FoodStage.GetWater(null, food_stage, classname);
1925 }
1926 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1927 return g_Game.ConfigGetFloat( class_path + " water" );
1928 }
1929
1930 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1931 {
1932 Edible_Base food_item = Edible_Base.Cast(item);
1933 if (food_item && food_item.GetFoodStage())
1934 {
1935 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1936 }
1937 else if (classname != "" && food_stage)
1938 {
1939 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1940 }
1941 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1942 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1943
1944 }
1945
1946 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1947 {
1948 Edible_Base food_item = Edible_Base.Cast(item);
1949 if (food_item && food_item.GetFoodStage())
1950 {
1951 return FoodStage.GetToxicity(food_item.GetFoodStage());
1952 }
1953 else if (classname != "" && food_stage)
1954 {
1955 return FoodStage.GetToxicity(null, food_stage, classname);
1956 }
1957 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1958 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1959 }
1960
1961 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1962 {
1963 Edible_Base food_item = Edible_Base.Cast(item);
1964 if (food_item && food_item.GetFoodStage())
1965 {
1966 return FoodStage.GetAgents(food_item.GetFoodStage());
1967 }
1968 else if (classname != "" && food_stage)
1969 {
1970 return FoodStage.GetAgents(null, food_stage, classname);
1971 }
1972 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1973 return g_Game.ConfigGetInt( class_path + " agents" );
1974 }
1975
1976 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1977 {
1978 Edible_Base food_item = Edible_Base.Cast(item);
1979 if (food_item && food_item.GetFoodStage())
1980 {
1981 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1982 }
1983 else if (classname != "" && food_stage)
1984 {
1985 return FoodStage.GetDigestibility(null, food_stage, classname);
1986 }
1987 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1988 return g_Game.ConfigGetInt( class_path + " digestibility" );
1989 }
1990
1991 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1992 {
1993 Edible_Base foodItem = Edible_Base.Cast(item);
1994 if (foodItem && foodItem.GetFoodStage())
1995 {
1996 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1997 }
1998 else if (className != "" && foodStage)
1999 {
2000 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2001 }
2002 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2003 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2004 }
2005
2006 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2007 {
2008 NutritionalProfile profile = new NutritionalProfile();
2009 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2010 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2011 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2012 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2013 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2014 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2015 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2016 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2017
2018 return profile;
2019 }
2020
2021 //================================================================
2022 // FOOD STAGING
2023 //================================================================
2025 {
2026 return GetFoodStage().GetFoodStageType();
2027 }
2028
2029 //food stage states
2030 bool IsFoodRaw()
2031 {
2032 if ( GetFoodStage() )
2033 {
2034 return GetFoodStage().IsFoodRaw();
2035 }
2036
2037 return false;
2038 }
2039
2040 bool IsFoodBaked()
2041 {
2042 if ( GetFoodStage() )
2043 {
2044 return GetFoodStage().IsFoodBaked();
2045 }
2046
2047 return false;
2048 }
2049
2050 bool IsFoodBoiled()
2051 {
2052 if ( GetFoodStage() )
2053 {
2054 return GetFoodStage().IsFoodBoiled();
2055 }
2056
2057 return false;
2058 }
2059
2060 bool IsFoodDried()
2061 {
2062 if ( GetFoodStage() )
2063 {
2064 return GetFoodStage().IsFoodDried();
2065 }
2066
2067 return false;
2068 }
2069
2070 bool IsFoodBurned()
2071 {
2072 if ( GetFoodStage() )
2073 {
2074 return GetFoodStage().IsFoodBurned();
2075 }
2076
2077 return false;
2078 }
2079
2080 bool IsFoodRotten()
2081 {
2082 if ( GetFoodStage() )
2083 {
2084 return GetFoodStage().IsFoodRotten();
2085 }
2086
2087 return false;
2088 }
2089
2090 //food stage change
2091 void ChangeFoodStage( FoodStageType new_food_stage_type )
2092 {
2093 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2094 }
2095
2097 {
2098 return GetFoodStage().GetNextFoodStageType( cooking_method );
2099 }
2100
2101 string GetFoodStageName( FoodStageType food_stage_type )
2102 {
2103 return GetFoodStage().GetFoodStageName( food_stage_type );
2104 }
2105
2106 bool CanChangeToNewStage( CookingMethodType cooking_method )
2107 {
2108 return GetFoodStage().CanChangeToNewStage( cooking_method );
2109 }
2110
2111 //Use this to receive food stage from another Edible_Base
2112 void TransferFoodStage( notnull Edible_Base source )
2113 {
2114 if ( !source.GetFoodStage())
2115 return;
2116 m_LastDecayStage = source.GetLastDecayStage();
2117 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2118 m_DecayTimer = source.GetDecayTimer();
2119 m_DecayDelta = source.GetDecayDelta();
2120 }
2121
2123 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2124 {
2125 HandleFoodStageChangeAgents(stageOld,stageNew);
2126 UpdateVisualsEx(); //performed on server only
2127 }
2128
2131 {
2132 switch (stageNew)
2133 {
2134 case FoodStageType.BAKED:
2135 case FoodStageType.BOILED:
2136 case FoodStageType.DRIED:
2137 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2138 break;
2139
2140 case FoodStageType.BURNED:
2141 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2142 break;
2143 }
2144 }
2145
2146 //================================================================
2147 // COOKING
2148 //================================================================
2149 //cooking time
2150 float GetCookingTime()
2151 {
2152 return GetFoodStage().GetCookingTime();
2153 }
2154
2155 void SetCookingTime( float time )
2156 {
2157 GetFoodStage().SetCookingTime( time );
2158
2159 //synchronize when calling on server
2160 Synchronize();
2161 }
2162
2163 void ResetCookingTime()
2164 {
2165 if (GetFoodStage())
2166 {
2167 GetFoodStage().SetCookingTime(0);
2168 Synchronize();
2169 }
2170 }
2171
2172 //replace edible with new item (opening cans)
2173 void ReplaceEdibleWithNew( string typeName )
2174 {
2175 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2176 if (player)
2177 {
2178 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2179 player.ServerReplaceItemInHandsWithNew(lambda);
2180 }
2181 else
2182 Error("ReplaceEdibleWithNew - cannot use edible without player");
2183 }
2184
2186 {
2188 }
2189
2190 override void SetActions()
2191 {
2192 super.SetActions();
2193
2196 }
2197
2198 protected void SoundCookingStart(string sound_name)
2199 {
2200 #ifndef SERVER
2201 #ifndef NO_GUI
2202 if (m_SoundPlaying != sound_name)
2203 {
2205
2206 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2207 m_SoundPlaying = sound_name;
2208 }
2209 #endif
2210 #endif
2211 }
2212
2213 protected void SoundCookingStop()
2214 {
2215 #ifndef SERVER
2216 #ifndef NO_GUI
2218 {
2219 m_SoundEffectCooking.Stop();
2220 m_SoundEffectCooking = null;
2221 m_SoundPlaying = "";
2222 }
2223 #endif
2224 #endif
2225 }
2226
2227 override bool CanDecay()
2228 {
2229 return false;
2230 }
2231
2232 override bool CanProcessDecay()
2233 {
2234 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2235 }
2236
2237 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2238 {
2239 m_DecayDelta = 0.0;
2240
2241 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2242 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2243 if ( hasRootAsPlayer )
2245
2246 /*Print( "-------------------------" );
2247 Print( this );
2248 Print( m_DecayTimer );
2249 Print( m_DecayDelta );
2250 Print( m_LastDecayStage );*/
2251
2252 if ( IsFruit() || IsMushroom() )
2253 {
2254 // fruit, vegetables and mushrooms
2256 {
2257 switch ( GetFoodStageType() )
2258 {
2259 case FoodStageType.RAW:
2262 break;
2263
2264 case FoodStageType.BOILED:
2267 break;
2268
2269 case FoodStageType.BAKED:
2272 break;
2273
2274 case FoodStageType.DRIED:
2275 case FoodStageType.BURNED:
2276 case FoodStageType.ROTTEN:
2277 default:
2278 m_DecayTimer = -1;
2280 return;
2281 }
2282
2283 //m_DecayTimer = m_DecayTimer / 1000.0;
2284 }
2285
2286 m_DecayTimer -= ( delta * m_DecayDelta );
2287
2288 if ( m_DecayTimer <= 0 )
2289 {
2290 if ( m_LastDecayStage != FoodStageType.NONE )
2291 {
2292 // switch to decayed stage
2293 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2294 {
2296 }
2297 if ( m_LastDecayStage == FoodStageType.RAW )
2298 {
2299 int rng = Math.RandomIntInclusive( 0, 100 );
2301 {
2303 }
2304 else
2305 {
2306 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2307 {
2309 }
2310 else
2311 {
2313 }
2314 }
2315 }
2316 }
2317 }
2318
2319 }
2320 else if ( IsMeat() )
2321 {
2322 // meat
2324 {
2325 switch ( GetFoodStageType() )
2326 {
2327 case FoodStageType.RAW:
2330 break;
2331
2332 case FoodStageType.BOILED:
2335 break;
2336
2337 case FoodStageType.BAKED:
2340 break;
2341
2342 case FoodStageType.DRIED:
2345 break;
2346
2347 case FoodStageType.BURNED:
2348 case FoodStageType.ROTTEN:
2349 default:
2350 m_DecayTimer = -1;
2352 return;
2353 }
2354 }
2355
2356 m_DecayTimer -= ( delta * m_DecayDelta );
2357
2358 if ( m_DecayTimer <= 0 )
2359 {
2360 if ( m_LastDecayStage != FoodStageType.NONE )
2361 {
2362 // switch to decayed stage
2363 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2364 {
2366 }
2367 }
2368 }
2369 }
2370 else if ( IsCorpse() )
2371 {
2372 // corpse
2374 {
2375 switch ( GetFoodStageType() )
2376 {
2377 case FoodStageType.RAW:
2380 break;
2381
2382 case FoodStageType.BURNED:
2383 case FoodStageType.ROTTEN:
2384 default:
2385 m_DecayTimer = -1;
2387 return;
2388 }
2389 }
2390
2391 m_DecayTimer -= ( delta * m_DecayDelta );
2392
2393 if ( m_DecayTimer <= 0 )
2394 {
2395 if ( m_LastDecayStage != FoodStageType.NONE )
2396 {
2397 // switch to decayed stage
2398 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2399 {
2401 }
2402 }
2403 }
2404 }
2405 else
2406 {
2407 // opened cans
2408 m_DecayTimer -= ( delta * m_DecayDelta );
2409
2410 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2411 {
2414 //m_DecayTimer = m_DecayTimer / 1000.0;
2415 }
2416 else
2417 {
2418 if ( m_DecayTimer <= 0 )
2419 {
2420 InsertAgent(eAgents.FOOD_POISON, 1);
2421 m_DecayTimer = -1;
2422 }
2423 }
2424 }
2425 }
2426
2427 protected void UpdateVaporParticle()
2428 {
2429 if (g_Game.IsHeadlessOrDedicatedServer())
2430 return;
2431
2432 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2433 {
2434 InventoryLocation invLoc = new InventoryLocation();
2435 GetInventory().GetCurrentInventoryLocation(invLoc);
2436 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2437 {
2438 ParticleManager ptcMgr = ParticleManager.GetInstance();
2439 if (ptcMgr)
2440 {
2441 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2442 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2443 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2444 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2445 }
2446 }
2447 }
2448 else if (m_HotVaporParticle)
2449 {
2450 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2451 {
2452 m_HotVaporParticle.Stop();
2453 m_HotVaporParticle = null;
2454 return;
2455 }
2456
2457 InventoryLocation inventoryLoc = new InventoryLocation();
2458 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2459 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2460 {
2461 m_HotVaporParticle.Stop();
2462 m_HotVaporParticle = null;
2463 }
2464 }
2465 }
2466
2467 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2468 {
2469 if (GetFoodStage())
2470 {
2471 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2472 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2473 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2474 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2475 }
2476
2477 super.GetDebugActions(outputList);
2478 }
2479
2480 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2481 {
2482 super.OnAction(action_id, player, ctx);
2483
2484 if ( g_Game.IsServer() )
2485 {
2486 if ( action_id == EActions.FOOD_STAGE_PREV )
2487 {
2488 int food_stage_prev = GetFoodStageType() - 1;
2489 if (food_stage_prev <= 0)
2490 {
2491 food_stage_prev = FoodStageType.COUNT - 1;
2492 }
2493 ChangeFoodStage(food_stage_prev);
2494 return true;
2495 }
2496 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2497 {
2498 int food_stage_next = GetFoodStageType() + 1;
2499 if (food_stage_next >= FoodStageType.COUNT )
2500 {
2501 food_stage_next = FoodStageType.RAW;
2502 }
2503 ChangeFoodStage(food_stage_next);
2504 return true;
2505 }
2506
2507 }
2508
2509 #ifdef DIAG_DEVELOPER
2510 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2511 {
2512 PrintNutritionsData();
2513 return true;
2514 }
2515 #endif
2516
2517 return false;
2518 }
2519
2520 override string GetDebugText()
2521 {
2522 string debug_output;
2523
2524 debug_output = super.GetDebugText();
2525
2526 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2527 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2528
2529 return debug_output;
2530 }
2531
2532 //================================================================
2533 // GENERAL GETTERS
2534 //================================================================
2535
2536 override float GetBaitEffectivity()
2537 {
2538 float ret = super.GetBaitEffectivity();
2539
2540 if (IsFoodRotten())
2541 {
2542 ret *= 0.5;
2543 }
2544
2545 return ret;
2546 }
2547
2548 float GetDecayTimer()
2549 {
2550 return m_DecayTimer;
2551 }
2552
2553 float GetDecayDelta()
2554 {
2555 return m_DecayDelta;
2556 }
2557
2559 {
2560 return m_LastDecayStage;
2561 }
2562
2563 #ifdef DIAG_DEVELOPER
2564 private void PrintNutritionsData()
2565 {
2566 string nutritionsData = "";
2567
2568 FoodStage stage = GetFoodStage();
2569 FoodStageType stageType = stage.GetFoodStageType();
2570
2571 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2572 if (profile)
2573 {
2574 nutritionsData = string.Format("Item: %1\n\n", this);
2575 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2576 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2577 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2578 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2579 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2580 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2581 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2582
2583 if (profile.IsLiquid())
2584 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2585
2586 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2587 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2588 }
2589
2590 nutritionsData += "-----\n";
2591
2592 Debug.Log(nutritionsData);
2593 }
2594 #endif
2595
2597 //DEPRECATED
2599 void UpdateVisuals()
2600 {
2602 }
2603}
2604
2606{
2607 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2608};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.

Используется в IEntity::IsFood().