converts slot_id to string
| [in] | slot_id | slot id to be find. |
Используется в ActionLockAttachment::ActionCondition(), ActionRepairCarPart::ActionCondition(), InventoryItemSuper::CanDetachAttachment(), BaseBuildingBase::CanDisplayAttachmentSlot(), CanDisplayAttachmentSlot(), FireplaceBase::CanDisplayAttachmentSlot(), ImprovisedExplosive::CanDisplayAttachmentSlot(), Plastic_Explosive::CanDisplayAttachmentSlot(), BaseBuildingBase::CanReceiveAttachment(), CanReceiveAttachment(), Debug(), BleedingSourcesManagerBase::DisplayDebug(), Edible_Base::EEItemLocationChanged(), BaseBuildingBase::GateAttachmentConditions(), GameInventory::GetCurrentAttachmentSlotInfo(), GetPlayerAttachmentIndex(), AttachmentsOutOfReach::IsAttachmentReachable(), MoveAttachmentDown(), MoveAttachmentUp(), ActionFoldEntityToSlot::OnExecuteServer(), CachedEquipmentStorage::OnItemAttached(), CachedEquipmentStorage::OnItemDetached(), ItemBase::OnSetSlotLock(), DigitalCodeLock::OnWasAttached(), Edible_Base::OnWasAttached(), DigitalCodeLock::OnWasDetached(), Edible_Base::OnWasDetached(), AttachmentCategoriesRow::RefreshSlot(), ClosableContainer::SetEntity(), HandsContainer::ShowAtt(), PlayerSpawnHandler::SpawnDiscreteSlotItemSet(), DigitalCodeLock::UnlockOnServer(), UnlockOnServer(), ItemBase::UpdateAttachmentSlot() и EntityLightSource::UpdateMode().