DayZ 1.27
DayZ Explorer by KGB
 
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Класс ParticleList

Закрытые статические члены

static int RegisterParticle (string file_name)
 
static int RegisterParticleByFullPath (string fullPath)
 
static int RegisterParticle (string root_path, string file_name)
 Registers a particle and returns its ID.
 
static int GetRegisteredParticlesCount ()
 
static bool IsValidId (int id)
 Purely checks for an invalid number, does NOT mean it is actually registered.
 
static string GetParticlePath (int particle_id)
 Returns particle's full path (without .ptc suffix) based on its ID.
 
static string GetParticleFullPath (int particle_id)
 Returns particle's full path (with .ptc suffix) based on its ID.
 
static int GetParticleID (string particle_file)
 Returns particle's ID based on the path (without .ptc suffix)
 
static int GetParticleIDByName (string name)
 Returns particle's ID based on the filename (without .ptc suffix)
 
static string GetPathToParticles ()
 Returns base path to all particles.
 
static void PreloadParticles ()
 Preloads all particles.
 

Закрытые статические данные

static ref map< int, stringm_ParticlePaths
 
static ref map< string, intm_ParticleNames
 
static int m_lastID = 0
 
static const int INVALID = -1
 
static const int NONE = 0
 
static const int PARTICLE_TEST = RegisterParticle("_test_orientation")
 
static const int DEBUG_DOT = RegisterParticle("debug_dot")
 
static const int CAMP_FIRE_START = RegisterParticle("fire_small_camp_01_start")
 
static const int CAMP_SMALL_FIRE = RegisterParticle("fire_small_camp_01")
 
static const int CAMP_NORMAL_FIRE = RegisterParticle("fire_medium_camp_01")
 
static const int CAMP_SMALL_SMOKE = RegisterParticle("smoke_small_camp_01")
 
static const int CAMP_NORMAL_SMOKE = RegisterParticle("smoke_medium_camp_01")
 
static const int CAMP_FIRE_END = RegisterParticle("fire_small_camp_01_end")
 
static const int CAMP_STEAM_2END = RegisterParticle("steam_medium_camp_2end")
 
static const int CAMP_STEAM_EXTINGUISH_START = RegisterParticle("default_01")
 
static const int CAMP_STOVE_FIRE = RegisterParticle("fire_small_stove_01")
 
static const int CAMP_STOVE_FIRE_START = RegisterParticle("fire_small_stove_01_start")
 
static const int CAMP_STOVE_FIRE_END = RegisterParticle("fire_small_stove_01_end")
 
static const int CAMP_NO_IGNITE_WIND = RegisterParticle("fire_extinguish_wind")
 
static const int HOUSE_FIRE_START = RegisterParticle("fire_small_house_01_start")
 
static const int HOUSE_SMALL_FIRE = RegisterParticle("fire_small_house_01")
 
static const int HOUSE_SMALL_SMOKE = RegisterParticle("smoke_small_house_01")
 
static const int HOUSE_NORMAL_FIRE = RegisterParticle("fire_medium_house_01")
 
static const int HOUSE_NORMAL_SMOKE = RegisterParticle("smoke_medium_house_01")
 
static const int HOUSE_FIRE_END = RegisterParticle("fire_small_house_01_end")
 
static const int HOUSE_FIRE_STEAM_2END = RegisterParticle("steam_medium_house_2end")
 
static const int BARREL_FIRE_START = RegisterParticle("fire_small_barrel_01_start")
 
static const int BARREL_SMALL_FIRE = RegisterParticle("fire_small_barrel_01")
 
static const int BARREL_SMALL_SMOKE = RegisterParticle("smoke_small_barrel_01")
 
static const int BARREL_NORMAL_FIRE = RegisterParticle("fire_medium_barrel_01")
 
static const int BARREL_NORMAL_SMOKE = RegisterParticle("smoke_medium_barrel_01")
 
static const int BARREL_FIRE_END = RegisterParticle("fire_small_barrel_01_end")
 
static const int BARREL_FIRE_STEAM_2END = RegisterParticle("steam_medium_camp_2end")
 
static const int OVEN_FIRE_START = RegisterParticle("fire_small_oven_01_start")
 
static const int OVEN_SMALL_FIRE = RegisterParticle("fire_small_oven_01")
 
static const int OVEN_NORMAL_FIRE = RegisterParticle("fire_medium_oven_01")
 
static const int OVEN_FIRE_END = RegisterParticle("fire_small_ovenl_01_end")
 
static const int COOKING_BOILING_EMPTY = RegisterParticle("cooking_boiling_empty")
 
static const int COOKING_BOILING_START = RegisterParticle("cooking_boiling_start")
 
static const int COOKING_BOILING_DONE = RegisterParticle("cooking_boiling_done")
 
static const int COOKING_BAKING_START = RegisterParticle("cooking_baking_start")
 
static const int COOKING_BAKING_DONE = RegisterParticle("cooking_baking_done")
 
static const int COOKING_DRYING_START = RegisterParticle("cooking_drying_start")
 
static const int COOKING_DRYING_DONE = RegisterParticle("cooking_drying_done")
 
static const int COOKING_BURNING_DONE = RegisterParticle("cooking_burning_done")
 
static const int ITEM_HOT_VAPOR = RegisterParticle("item_hot_vapor")
 
static const int TORCH_T3 = RegisterParticle("fire_small_torch_01")
 
static const int TORCH_T1 = RegisterParticle("fire_small_torch_02")
 
static const int TORCH_T2 = RegisterParticle("fire_small_torch_03")
 
static const int BROOM_TORCH_T1 = RegisterParticle("fire_small_broom_torch_01")
 
static const int BROOM_TORCH_T2 = RegisterParticle("fire_small_broom_torch_02")
 
static const int BROOM_TORCH_T3 = RegisterParticle("fire_small_broom_torch_03")
 
static const int ROADFLARE_BURNING_INIT = RegisterParticle("fire_small_roadflare_red_04")
 
static const int ROADFLARE_BURNING_MAIN = RegisterParticle("fire_small_roadflare_red_01")
 
static const int ROADFLARE_BURNING_ENDING = RegisterParticle("fire_small_roadflare_red_02")
 
static const int ROADFLARE_BURNING_SMOKE = RegisterParticle("fire_small_roadflare_red_03")
 
static const int FLAREPROJ_FIRE = RegisterParticle("fire_small_roadflare_red_04")
 
static const int FLAREPROJ_ACTIVATE = RegisterParticle("fire_small_flare_yellow_01")
 
static const int FLAREPROJ_ACTIVATE_RED = RegisterParticle("fire_small_flare_red_01")
 
static const int FLAREPROJ_ACTIVATE_GREEN = RegisterParticle("fire_small_flare_green_01")
 
static const int FLAREPROJ_ACTIVATE_BLUE = RegisterParticle("fire_small_flare_blue_01")
 
static const int DIGGING_STASH = RegisterParticle("digging_ground")
 
static const int GRENADE_RDG2_BLACK_START = RegisterParticle("smoke_RDG2_black_01")
 RDG2.
 
static const int GRENADE_RDG2_BLACK_LOOP = RegisterParticle("smoke_RDG2_black_02")
 
static const int GRENADE_RDG2_BLACK_END = RegisterParticle("smoke_RDG2_black_03")
 
static const int GRENADE_RDG2_WHITE_START = RegisterParticle("smoke_RDG2_white_01")
 
static const int GRENADE_RDG2_WHITE_LOOP = RegisterParticle("smoke_RDG2_white_02")
 
static const int GRENADE_RDG2_WHITE_END = RegisterParticle("smoke_RDG2_white_03")
 
static const int GRENADE_M18_GREEN_START = RegisterParticle("smoke_M18_green_01")
 M18.
 
static const int GRENADE_M18_GREEN_LOOP = RegisterParticle("smoke_M18_green_02")
 
static const int GRENADE_M18_GREEN_END = RegisterParticle("smoke_M18_green_03")
 
static const int GRENADE_M18_PURPLE_START = RegisterParticle("smoke_M18_purple_01")
 
static const int GRENADE_M18_PURPLE_LOOP = RegisterParticle("smoke_M18_purple_02")
 
static const int GRENADE_M18_PURPLE_END = RegisterParticle("smoke_M18_purple_03")
 
static const int GRENADE_M18_RED_START = RegisterParticle("smoke_M18_red_01")
 
static const int GRENADE_M18_RED_LOOP = RegisterParticle("smoke_M18_red_02")
 
static const int GRENADE_M18_RED_END = RegisterParticle("smoke_M18_red_03")
 
static const int GRENADE_M18_WHITE_START = RegisterParticle("smoke_M18_white_01")
 
static const int GRENADE_M18_WHITE_LOOP = RegisterParticle("smoke_M18_white_02")
 
static const int GRENADE_M18_WHITE_END = RegisterParticle("smoke_M18_white_03")
 
static const int GRENADE_M18_YELLOW_START = RegisterParticle("smoke_M18_yellow_01")
 
static const int GRENADE_M18_YELLOW_LOOP = RegisterParticle("smoke_M18_yellow_02")
 
static const int GRENADE_M18_YELLOW_END = RegisterParticle("smoke_M18_yellow_03")
 
static const int GRENADE_M18_BLACK_START = RegisterParticle("smoke_M18_black_01")
 
static const int GRENADE_M18_BLACK_LOOP = RegisterParticle("smoke_M18_black_02")
 
static const int GRENADE_M18_BLACK_END = RegisterParticle("smoke_M18_black_03")
 
static const int GRENADE_M84 = RegisterParticle("explosion_M84_01")
 
static const int RGD5 = RegisterParticle("explosion_RGD5_01")
 
static const int M67 = RegisterParticle("explosion_M67_01")
 
static const int EXPLOSION_GRENADE_SNOW = RegisterParticle("explosion_grenade_snow")
 
static const int EXPLOSION_GRENADE_ICE = RegisterParticle("explosion_grenade_ice")
 
static const int POWER_GENERATOR_SMOKE = RegisterParticle("smoke_small_generator_01")
 
static const int BARBED_WIRE_SPARKS = RegisterParticle("electro_shortc2")
 
static const int LEVER_SPARKS = RegisterParticle("electro_sparks")
 
static const int EASTER_EGG_ACTIVATE = RegisterParticle("easter_egg_activate")
 
static const int BLEEDING_SOURCE = RegisterParticle("blood_bleeding_01")
 
static const int BLEEDING_SOURCE_LIGHT = RegisterParticle("blood_bleeding_02")
 
static const int BLOOD_SURFACE_DROPS = RegisterParticle("blood_surface_drops")
 
static const int BLOOD_SURFACE_CHUNKS = RegisterParticle("blood_surface_chunks")
 
static const int VOMIT = RegisterParticle("character_vomit_01")
 
static const int BREATH_VAPOUR_LIGHT = RegisterParticle("breath_vapour_light")
 
static const int BREATH_VAPOUR_MEDIUM = RegisterParticle("breath_vapour_medium")
 
static const int BREATH_VAPOUR_HEAVY = RegisterParticle("breath_vapour_heavy")
 
static const int VOMIT_CHUNKS = RegisterParticle("character_vomit_puddle")
 
static const int GUN_MUZZLE_FLASH_SVD_STAR = RegisterParticle("weapon_shot_Flame_3D_4star")
 
static const int GUN_SOLO_MUZZLE_FLASH = RegisterParticle("weapon_shot_Flame_3D")
 
static const int GUN_FNX = RegisterParticle("weapon_shot_fnx_01")
 
static const int GUN_FNX_SUPPRESSED = RegisterParticle("weapon_shot_fnx_02")
 
static const int GUN_PARTICLE_TEST = RegisterParticle("weapon_shot_fnx_01")
 
static const int GUN_PARTICLE_CASING = RegisterParticle("weapon_shot_chamber_smoke")
 
static const int GUN_PARTICLE_CASING_RAISE = RegisterParticle("weapon_shot_chamber_smoke_raise")
 
static const int GUN_CZ75 = RegisterParticle("weapon_shot_cz75_01")
 
static const int GUN_AKM = RegisterParticle("weapon_shot_akm_01")
 
static const int GUN_AKM_SUPPRESSED = RegisterParticle("weapon_shot_akm_02")
 
static const int GUN_IZH18 = RegisterParticle("weapon_shot_izh18_01")
 
static const int GUN_IZH18_SUPPRESSED = RegisterParticle("weapon_shot_izh18_02")
 
static const int GUN_MP5K = RegisterParticle("weapon_shot_mp5k_01")
 
static const int GUN_MP5K_2 = RegisterParticle("weapon_shot_mp5k_02_boris")
 
static const int GUN_MP5K_SUPPRESSED = RegisterParticle("weapon_shot_mp5k_02")
 
static const int GUN_MP5K_COMPENSATOR = RegisterParticle("weapon_shot_mp5k_02")
 
static const int GUN_UMP45 = RegisterParticle("weapon_shot_ump45_01")
 
static const int GUN_M4A1 = RegisterParticle("weapon_shot_m4a1_01")
 
static const int GUN_MP133 = RegisterParticle("weapon_shot_mp133_01")
 
static const int GUN_PELLETS = RegisterParticle("weapon_shot_pellets")
 
static const int GUN_MOSIN9130 = RegisterParticle("weapon_shot_mosin9130_01")
 
static const int GUN_MOSIN_COMPENSATOR = RegisterParticle("weapon_shot_mosin_compensator_01")
 
static const int GUN_CZ527 = RegisterParticle("weapon_shot_cz527_01")
 
static const int GUN_SKS = RegisterParticle("weapon_shot_sks_01")
 
static const int GUN_WINCHESTER70 = RegisterParticle("weapon_shot_winch70_01")
 
static const int GUN_VSS = RegisterParticle("weapon_shot_vss_01")
 
static const int GUN_AK74 = RegisterParticle("weapon_shot_ak74_01")
 
static const int GUN_AK101 = RegisterParticle("weapon_shot_ak101_01")
 
static const int GUN_MAGNUM = RegisterParticle("weapon_shot_magnum_01")
 
static const int GUN_CZ61 = RegisterParticle("weapon_shot_cz61_01")
 
static const int GUN_LONG_WINDED_SMOKE = RegisterParticle("weapon_shot_winded_smoke")
 
static const int GUN_LONG_WINDED_SMOKE_SMALL = RegisterParticle("weapon_shot_winded_smoke_small")
 
static const int SMOKING_BARREL = RegisterParticle("smoking_barrel")
 
static const int SMOKING_BARREL_SMALL = RegisterParticle("smoking_barrel_small")
 
static const int SMOKING_BARREL_HEAVY = RegisterParticle("smoking_barrel_heavy")
 
static const int SMOKING_BARREL_STEAM = RegisterParticle("smoking_barrel_steam")
 
static const int SMOKING_BARREL_STEAM_SMALL = RegisterParticle("smoking_barrel_steam_small")
 
static const int SMARKS_CHAMBER = RegisterParticle("weapon_shot_chamber_spark")
 
static const int IMPACT_TEST = RegisterParticle("impacts/bullet_impact_placeholder")
 
static const int IMPACT_DISTANT_DUST = RegisterParticle("impacts/distant_dust")
 
static const int IMPACT_TEST_RICOCHET = RegisterParticle("impacts/bullet_riochet_placeholder")
 
static const int IMPACT_TEST2 = RegisterParticle("_test_orientation_02")
 
static const int IMPACT_TEST_ENTER_DEBUG = RegisterParticle("impacts/_test_impact_enter_debug")
 
static const int IMPACT_TEST_RICOCHET_DEBUG = RegisterParticle("impacts/_test_impact_ricochet_debug")
 
static const int IMPACT_TEST_EXIT_DEBUG = RegisterParticle("impacts/_test_impact_exit_debug")
 
static const int IMPACT_TEST_NO_MATERIAL_ERROR = RegisterParticle("_test_no_material")
 
static const int IMPACT_WOOD_ENTER = RegisterParticle("impacts/hit_wood_ent_01")
 
static const int IMPACT_WOOD_RICOCHET = RegisterParticle("impacts/hit_wood_ric_01")
 
static const int IMPACT_WOOD_EXIT = RegisterParticle("impacts/hit_wood_ext_01")
 
static const int IMPACT_CONCRETE_ENTER = RegisterParticle("impacts/hit_concrete_ent_01")
 
static const int IMPACT_CONCRETE_RICOCHET = RegisterParticle("impacts/hit_concrete_ric_01")
 
static const int IMPACT_CONCRETE_EXIT = RegisterParticle("impacts/hit_concrete_ext_01")
 
static const int IMPACT_FOLIAGE_ENTER = RegisterParticle("impacts/hit_foliage_ent_01")
 
static const int IMPACT_FOLIAGE_RICOCHET = RegisterParticle("impacts/hit_foliage_ric_01")
 
static const int IMPACT_FOLIAGE_EXIT = RegisterParticle("impacts/hit_foliage_ext_01")
 
static const int IMPACT_FOLIAGE_GREEN_ENTER = RegisterParticle("impacts/hit_foliage_green_ent_01")
 
static const int IMPACT_FOLIAGE_GREEN_RICOCHET = RegisterParticle("impacts/hit_foliage_green_ric_01")
 
static const int IMPACT_FOLIAGE_GREEN_EXIT = RegisterParticle("impacts/hit_foliage_green_ext_01")
 
static const int IMPACT_FOLIAGE_CONIFER_ENTER = RegisterParticle("impacts/hit_foliage_conifer_ent_01")
 
static const int IMPACT_FOLIAGE_CONIFER_RICOCHET = RegisterParticle("impacts/hit_foliage_conifer_ric_01")
 
static const int IMPACT_FOLIAGE_CONIFER_EXIT = RegisterParticle("impacts/hit_foliage_conifer_ext_01")
 
static const int IMPACT_GRASS_ENTER = RegisterParticle("impacts/hit_grass_ent_01")
 
static const int IMPACT_GRASS_RICOCHET = RegisterParticle("impacts/hit_grass_ric_01")
 
static const int IMPACT_DIRT_ENTER = RegisterParticle("impacts/hit_dirt_ent_01")
 
static const int IMPACT_DIRT_RICOCHET = RegisterParticle("impacts/hit_dirt_ric_01")
 
static const int IMPACT_DIRT_EXIT = RegisterParticle("impacts/hit_dirt_ext_01")
 
static const int IMPACT_RUBBER_ENTER = RegisterParticle("impacts/hit_rubber_ent_01")
 
static const int IMPACT_RUBBER_RICOCHET = RegisterParticle("impacts/hit_rubber_ric_01")
 
static const int IMPACT_RUBBER_EXIT = RegisterParticle("impacts/hit_rubber_ext_01")
 
static const int IMPACT_GRAVEL_ENTER = RegisterParticle("impacts/hit_gravel_ent_01")
 
static const int IMPACT_GRAVEL_RICOCHET = RegisterParticle("impacts/hit_gravel_ric_01")
 
static const int IMPACT_GRAVEL_EXIT = RegisterParticle("impacts/hit_gravel_ext_01")
 
static const int IMPACT_PLASTER_ENTER = RegisterParticle("impacts/hit_plaster_ent_01")
 
static const int IMPACT_PLASTER_RICOCHET = RegisterParticle("impacts/hit_plaster_ric_01")
 
static const int IMPACT_PLASTER_EXIT = RegisterParticle("impacts/hit_plaster_ext_01")
 
static const int IMPACT_METAL_ENTER = RegisterParticle("impacts/hit_metal_ent_01")
 
static const int IMPACT_METAL_RICOCHET = RegisterParticle("impacts/hit_metal_ric_01")
 
static const int IMPACT_METAL_EXIT = RegisterParticle("impacts/hit_metal_ext_01")
 
static const int IMPACT_MEAT_ENTER = RegisterParticle("impacts/hit_meat_ent_01")
 
static const int IMPACT_MEAT_RICOCHET = RegisterParticle("impacts/hit_meat_ric_01")
 
static const int IMPACT_MEAT_EXIT = RegisterParticle("impacts/hit_meat_ext_01")
 
static const int IMPACT_MEATBONES_ENTER = RegisterParticle("impacts/hit_meatbones_ent_01")
 
static const int IMPACT_MEATBONES_RICOCHET = RegisterParticle("impacts/hit_meatbones_ent_01")
 
static const int IMPACT_MEATBONES_EXIT = RegisterParticle("impacts/hit_meatbones_ext_01")
 
static const int IMPACT_GLASS_ENTER = RegisterParticle("impacts/hit_glass_ent_01")
 
static const int IMPACT_GLASS_RICOCHET = RegisterParticle("impacts/hit_glass_ric_01")
 
static const int IMPACT_GLASS_EXIT = RegisterParticle("impacts/hit_glass_ext_01")
 
static const int IMPACT_WATER_SMALL_ENTER = RegisterParticle("impacts/hit_water_ent_01")
 
static const int IMPACT_WATER_MEDIUM_ENTER = RegisterParticle("impacts/hit_water_ent_02")
 
static const int IMPACT_WATER_LARGE_ENTER = RegisterParticle("impacts/hit_water_ent_03")
 
static const int IMPACT_TEXTILE_ENTER = RegisterParticle("impacts/hit_textile_ent_01")
 
static const int IMPACT_TEXTILE_RICOCHET = RegisterParticle("impacts/hit_textile_ric_01")
 
static const int IMPACT_TEXTILE_EXIT = RegisterParticle("impacts/hit_textile_ext_01")
 
static const int IMPACT_SAND_ENTER = RegisterParticle("impacts/hit_sand_ent_01")
 
static const int IMPACT_SAND_RICOCHET = RegisterParticle("impacts/hit_sand_ric_01")
 
static const int IMPACT_SAND_EXIT = RegisterParticle("impacts/hit_sand_ext_01")
 
static const int IMPACT_PLASTIC_ENTER = RegisterParticle("impacts/hit_plastic_ent_01")
 
static const int IMPACT_PLASTIC_RICOCHET = RegisterParticle("impacts/hit_plastic_ric_01")
 
static const int IMPACT_PLASTIC_EXIT = RegisterParticle("impacts/hit_plastic_ext_01")
 
static const int IMPACT_SNOW_ENTER = RegisterParticle("impacts/hit_snow_ent_01")
 
static const int IMPACT_SNOW_RICOCHET = RegisterParticle("impacts/hit_snow_ric_01")
 
static const int IMPACT_SNOW_EXIT = RegisterParticle("impacts/hit_snow_ext_01")
 
static const int IMPACT_ICE_ENTER = RegisterParticle("impacts/hit_ice_ent_01")
 
static const int IMPACT_ICE_RICOCHET = RegisterParticle("impacts/hit_ice_ric_01")
 
static const int IMPACT_ICE_EXIT = RegisterParticle("impacts/hit_ice_ext_01")
 
static const int EXPLOSION_LANDMINE = RegisterParticle("explosion_landmine_01")
 
static const int EXPLOSION_TEST = RegisterParticle("explosion_placeholder")
 
static const int EXPLOSION_GOAT = RegisterParticle("explosion_goat")
 
static const int SMOKING_HELI_WRECK = RegisterParticle("smoke_heli_wreck_01")
 
static const int AURORA_SANTA_WRECK = RegisterParticle("smoke_santa_wreck")
 
static const int SMOKE_GENERIC_WRECK = RegisterParticle("smoke_generic_wreck")
 
static const int SMOKING_CAR_ENGINE = RegisterParticle("menu_engine_fire")
 
static const int EVAPORATION = RegisterParticle("menu_evaporation")
 
static const int HATCHBACK_COOLANT_OVERHEATING = RegisterParticle("Hatchback_coolant_overheating")
 
static const int HATCHBACK_COOLANT_OVERHEATED = RegisterParticle("Hatchback_coolant_overheated")
 
static const int HATCHBACK_ENGINE_OVERHEATING = RegisterParticle("Hatchback_engine_failing")
 
static const int HATCHBACK_ENGINE_OVERHEATED = RegisterParticle("Hatchback_engine_failure")
 
static const int HATCHBACK_EXHAUST_SMOKE = RegisterParticle("Hatchback_exhaust")
 
static const int BOAT_WATER_FRONT = RegisterParticle("vehicles/boat/boat_water_front")
 
static const int BOAT_WATER_BACK = RegisterParticle("vehicles/boat/boat_water_back")
 
static const int BOAT_WATER_SIDE = RegisterParticle("vehicles/boat/boat_water_side")
 
static const int ENV_SWARMING_FLIES = RegisterParticle("env_fly_swarm_01")
 
static const int BONFIRE_FIRE = RegisterParticle("fire_bonfire")
 
static const int BONFIRE_SMOKE = RegisterParticle("smoke_bonfire")
 
static const int SPOOKY_MIST = RegisterParticle("spooky_mist")
 
static const int VOMIT_BLOOD = RegisterParticle("character_vomitBlood_01")
 
static const int CONTAMINATED_AREA_GAS_TINY = RegisterParticle("contaminated_area_gas_around_tiny")
 
static const int CONTAMINATED_AREA_GAS_AROUND = RegisterParticle("contaminated_area_gas_around")
 
static const int CONTAMINATED_AREA_GAS_BIGASS = RegisterParticle("contaminated_area_gas_bigass")
 
static const int CONTAMINATED_AREA_GAS_GROUND = RegisterParticle("contaminated_area_gas_ground")
 
static const int CONTAMINATED_AREA_GAS_SHELL = RegisterParticle("contaminated_area_gas_shell")
 
static const int FIREWORKS_SHOT = RegisterParticle("fireworks_small_01")
 
static const int FIREWORKS_EXPLOSION_RED = RegisterParticle("fireworks_large_01_Red")
 
static const int FIREWORKS_EXPLOSION_GREEN = RegisterParticle("fireworks_large_01_Green")
 
static const int FIREWORKS_EXPLOSION_BLUE = RegisterParticle("fireworks_large_01_Blue")
 
static const int FIREWORKS_EXPLOSION_YELLOW = RegisterParticle("fireworks_large_01_Yellow")
 
static const int FIREWORKS_EXPLOSION_PINK = RegisterParticle("fireworks_large_01_Pink")
 
static const int FIREWORKS_FUSE = RegisterParticle("fireworks_small_04")
 
static const int FIREWORKS_AFTERBURN_START = RegisterParticle("fireworks_small_02")
 
static const int FIREWORKS_AFTERBURN_END = RegisterParticle("fireworks_small_03")
 
static const int FIREWORKS_EXPLOSION_THANKS1 = RegisterParticle("fireworks_ThankYou_anim")
 
static const int FIREWORKS_EXPLOSION_THANKS2 = RegisterParticle("fireworks_For10_anim")
 
static const int FIREWORKS_EXPLOSION_THANKS3 = RegisterParticle("fireworks_Amazing_anim")
 
static const int FIREWORKS_EXPLOSION_THANKS4 = RegisterParticle("fireworks_Years_anim")
 
static const int FIREWORKS_EXPLOSION_THANKS5 = RegisterParticle("fireworks_Dayz_anim")
 
static const int GRENADE_CHEM_BREAK = RegisterParticle("contaminated_area_gas_grenade")
 
static const int CLAYMORE_EXPLOSION = RegisterParticle("explosion_claymore_01")
 
static const int PLASTIC_EXPLOSION = RegisterParticle("explosion_plastic_01")
 
static const int WATER_JET = RegisterParticle("water_jet")
 
static const int WATER_JET_WEAK = RegisterParticle("water_jet_weak")
 
static const int WATER_SPILLING = RegisterParticle("water_spilling")
 
static const int DROWNING_BUBBLES = RegisterParticle("breath_bubbles")
 
static const int BOLT_CUPID_TAIL = RegisterParticle("cupid_bolt")
 Cupid's bolt.
 
static const int BOLT_CUPID_HIT = RegisterParticle("cupid_hit")
 
static const int HOTPSRING_WATERVAPOR = RegisterParticle("hotspring_watervapor")
 
static const int GEYSER_NORMAL = RegisterParticle("geyser_normal")
 
static const int GEYSER_STRONG = RegisterParticle("geyser_strong")
 
static const int GEYSER_BUBBLES = RegisterParticle("geyser_bubbles")
 
static const int VOLCANO = RegisterParticle("volcano_smoke")
 
static const int FISHING_SIGNAL_SPLASH = RegisterParticle("fishing_signal_splash")
 
static const int STEP_SNOW = RegisterParticle("step_snow")
 
static const int VEHICLE_WHEEL_SNOW = RegisterParticle("vehicle_wheel_snow")
 
static const int VEHICLE_WHEEL_GRAVEL = RegisterParticle("vehicle_wheel_gravel")
 
static const int VEHICLE_WHEEL_ASPHALT = RegisterParticle("vehicle_wheel_asphalt")
 
static const int TREE_FALLING_SNOW = RegisterParticle("tree_falling_snow")
 
static const int TREE_SOFT_FALLING_SNOW = RegisterParticle("tree_soft_falling_snow")
 
static const int TREE_SOFT_LARGE_FALLING_SNOW = RegisterParticle("tree_soft_large_falling_snow")
 
static const int TREE_SMALL_FALLING_SNOW = RegisterParticle("tree_small_falling_snow")
 
static const int TREE_FALLING_NEEDLE = RegisterParticle("tree_falling_needle")
 
static const int TREE_FALLING_LEAF = RegisterParticle("tree_falling_leaf")
 
static const int BUSH_FALLING_SNOW = RegisterParticle("bush_falling_snow")
 
static const int TREE_PASSING_SNOW = RegisterParticle("tree_passing_snow")
 
static const int BUSH_PASSING_SNOW = RegisterParticle("bush_passing_snow")
 

Подробное описание

См. определение в файле ParticleList.c строка 11