Dayz 1.25
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Класс ParticleList

Закрытые статические члены

static int RegisterParticle (string file_name)
 
static int RegisterParticle (string root_path, string file_name)
 Registers a particle and returns its ID.
 
static int GetRegisteredParticlesCount ()
 
static bool IsValidId (int id)
 Purely checks for an invalid number, does NOT mean it is actually registered.
 
static string GetParticlePath (int particle_id)
 Returns particle's full path (without .ptc suffix) based on its ID.
 
static string GetParticleFullPath (int particle_id)
 Returns particle's full path (with .ptc suffix) based on its ID.
 
static int GetParticleID (string particle_file)
 Returns particle's ID based on the path (without .ptc suffix)
 
static int GetParticleIDByName (string name)
 Returns particle's ID based on the filename (without .ptc suffix)
 
static string GetPathToParticles ()
 Returns base path to all particles.
 
static void PreloadParticles ()
 Preloads all particles.
 

Закрытые статические данные

static ref map< int, stringm_ParticlePaths
 
static ref map< string, intm_ParticleNames
 
static int m_lastID = 0
 
static const int INVALID = -1
 
static const int NONE = 0
 
static const int PARTICLE_TEST = RegisterParticle("_test_orientation")
 
static const int DEBUG_DOT = RegisterParticle("debug_dot")
 
static const int CAMP_FIRE_START = RegisterParticle("fire_small_camp_01_start")
 
static const int CAMP_SMALL_FIRE = RegisterParticle("fire_small_camp_01")
 
static const int CAMP_NORMAL_FIRE = RegisterParticle("fire_medium_camp_01")
 
static const int CAMP_SMALL_SMOKE = RegisterParticle("smoke_small_camp_01")
 
static const int CAMP_NORMAL_SMOKE = RegisterParticle("smoke_medium_camp_01")
 
static const int CAMP_FIRE_END = RegisterParticle("fire_small_camp_01_end")
 
static const int CAMP_STEAM_2END = RegisterParticle("steam_medium_camp_2end")
 
static const int CAMP_STEAM_EXTINGUISH_START = RegisterParticle("default_01")
 
static const int CAMP_STOVE_FIRE = RegisterParticle("fire_small_stove_01")
 
static const int CAMP_STOVE_FIRE_START = RegisterParticle("fire_small_stove_01_start")
 
static const int CAMP_STOVE_FIRE_END = RegisterParticle("fire_small_stove_01_end")
 
static const int CAMP_NO_IGNITE_WIND = RegisterParticle("fire_extinguish_wind")
 
static const int HOUSE_FIRE_START = RegisterParticle("fire_small_house_01_start")
 
static const int HOUSE_SMALL_FIRE = RegisterParticle("fire_small_house_01")
 
static const int HOUSE_SMALL_SMOKE = RegisterParticle("smoke_small_house_01")
 
static const int HOUSE_NORMAL_FIRE = RegisterParticle("fire_medium_house_01")
 
static const int HOUSE_NORMAL_SMOKE = RegisterParticle("smoke_medium_house_01")
 
static const int HOUSE_FIRE_END = RegisterParticle("fire_small_house_01_end")
 
static const int HOUSE_FIRE_STEAM_2END = RegisterParticle("steam_medium_house_2end")
 
static const int BARREL_FIRE_START = RegisterParticle("fire_small_barrel_01_start")
 
static const int BARREL_SMALL_FIRE = RegisterParticle("fire_small_barrel_01")
 
static const int BARREL_SMALL_SMOKE = RegisterParticle("smoke_small_barrel_01")
 
static const int BARREL_NORMAL_FIRE = RegisterParticle("fire_medium_barrel_01")
 
static const int BARREL_NORMAL_SMOKE = RegisterParticle("smoke_medium_barrel_01")
 
static const int BARREL_FIRE_END = RegisterParticle("fire_small_barrel_01_end")
 
static const int BARREL_FIRE_STEAM_2END = RegisterParticle("steam_medium_camp_2end")
 
static const int OVEN_FIRE_START = RegisterParticle("fire_small_oven_01_start")
 
static const int OVEN_SMALL_FIRE = RegisterParticle("fire_small_oven_01")
 
static const int OVEN_NORMAL_FIRE = RegisterParticle("fire_medium_oven_01")
 
static const int OVEN_FIRE_END = RegisterParticle("fire_small_ovenl_01_end")
 
static const int COOKING_BOILING_EMPTY = RegisterParticle("cooking_boiling_empty")
 
static const int COOKING_BOILING_START = RegisterParticle("cooking_boiling_start")
 
static const int COOKING_BOILING_DONE = RegisterParticle("cooking_boiling_done")
 
static const int COOKING_BAKING_START = RegisterParticle("cooking_baking_start")
 
static const int COOKING_BAKING_DONE = RegisterParticle("cooking_baking_done")
 
static const int COOKING_DRYING_START = RegisterParticle("cooking_drying_start")
 
static const int COOKING_DRYING_DONE = RegisterParticle("cooking_drying_done")
 
static const int COOKING_BURNING_DONE = RegisterParticle("cooking_burning_done")
 
static const int TORCH_T3 = RegisterParticle("fire_small_torch_01")
 
static const int TORCH_T1 = RegisterParticle("fire_small_torch_02")
 
static const int TORCH_T2 = RegisterParticle("fire_small_torch_03")
 
static const int BROOM_TORCH_T1 = RegisterParticle("fire_small_broom_torch_01")
 
static const int BROOM_TORCH_T2 = RegisterParticle("fire_small_broom_torch_02")
 
static const int BROOM_TORCH_T3 = RegisterParticle("fire_small_broom_torch_03")
 
static const int ROADFLARE_BURNING_INIT = RegisterParticle("fire_small_roadflare_red_04")
 
static const int ROADFLARE_BURNING_MAIN = RegisterParticle("fire_small_roadflare_red_01")
 
static const int ROADFLARE_BURNING_ENDING = RegisterParticle("fire_small_roadflare_red_02")
 
static const int ROADFLARE_BURNING_SMOKE = RegisterParticle("fire_small_roadflare_red_03")
 
static const int FLAREPROJ_FIRE = RegisterParticle("fire_small_roadflare_red_04")
 
static const int FLAREPROJ_ACTIVATE = RegisterParticle("fire_small_flare_yellow_01")
 
static const int FLAREPROJ_ACTIVATE_RED = RegisterParticle("fire_small_flare_red_01")
 
static const int FLAREPROJ_ACTIVATE_GREEN = RegisterParticle("fire_small_flare_green_01")
 
static const int FLAREPROJ_ACTIVATE_BLUE = RegisterParticle("fire_small_flare_blue_01")
 
static const int DIGGING_STASH = RegisterParticle("digging_ground")
 
static const int GRENADE_RDG2_BLACK_START = RegisterParticle("smoke_RDG2_black_01")
 RDG2.
 
static const int GRENADE_RDG2_BLACK_LOOP = RegisterParticle("smoke_RDG2_black_02")
 
static const int GRENADE_RDG2_BLACK_END = RegisterParticle("smoke_RDG2_black_03")
 
static const int GRENADE_RDG2_WHITE_START = RegisterParticle("smoke_RDG2_white_01")
 
static const int GRENADE_RDG2_WHITE_LOOP = RegisterParticle("smoke_RDG2_white_02")
 
static const int GRENADE_RDG2_WHITE_END = RegisterParticle("smoke_RDG2_white_03")
 
static const int GRENADE_M18_GREEN_START = RegisterParticle("smoke_M18_green_01")
 M18.
 
static const int GRENADE_M18_GREEN_LOOP = RegisterParticle("smoke_M18_green_02")
 
static const int GRENADE_M18_GREEN_END = RegisterParticle("smoke_M18_green_03")
 
static const int GRENADE_M18_PURPLE_START = RegisterParticle("smoke_M18_purple_01")
 
static const int GRENADE_M18_PURPLE_LOOP = RegisterParticle("smoke_M18_purple_02")
 
static const int GRENADE_M18_PURPLE_END = RegisterParticle("smoke_M18_purple_03")
 
static const int GRENADE_M18_RED_START = RegisterParticle("smoke_M18_red_01")
 
static const int GRENADE_M18_RED_LOOP = RegisterParticle("smoke_M18_red_02")
 
static const int GRENADE_M18_RED_END = RegisterParticle("smoke_M18_red_03")
 
static const int GRENADE_M18_WHITE_START = RegisterParticle("smoke_M18_white_01")
 
static const int GRENADE_M18_WHITE_LOOP = RegisterParticle("smoke_M18_white_02")
 
static const int GRENADE_M18_WHITE_END = RegisterParticle("smoke_M18_white_03")
 
static const int GRENADE_M18_YELLOW_START = RegisterParticle("smoke_M18_yellow_01")
 
static const int GRENADE_M18_YELLOW_LOOP = RegisterParticle("smoke_M18_yellow_02")
 
static const int GRENADE_M18_YELLOW_END = RegisterParticle("smoke_M18_yellow_03")
 
static const int GRENADE_M18_BLACK_START = RegisterParticle("smoke_M18_black_01")
 
static const int GRENADE_M18_BLACK_LOOP = RegisterParticle("smoke_M18_black_02")
 
static const int GRENADE_M18_BLACK_END = RegisterParticle("smoke_M18_black_03")
 
static const int GRENADE_M84 = RegisterParticle("explosion_M84_01")
 
static const int RGD5 = RegisterParticle("explosion_RGD5_01")
 
static const int M67 = RegisterParticle("explosion_M67_01")
 
static const int POWER_GENERATOR_SMOKE = RegisterParticle("smoke_small_generator_01")
 
static const int BARBED_WIRE_SPARKS = RegisterParticle("electro_shortc2")
 
static const int EASTER_EGG_ACTIVATE = RegisterParticle("easter_egg_activate")
 
static const int BLEEDING_SOURCE = RegisterParticle("blood_bleeding_01")
 
static const int BLEEDING_SOURCE_LIGHT = RegisterParticle("blood_bleeding_02")
 
static const int BLOOD_SURFACE_DROPS = RegisterParticle("blood_surface_drops")
 
static const int BLOOD_SURFACE_CHUNKS = RegisterParticle("blood_surface_chunks")
 
static const int VOMIT = RegisterParticle("character_vomit_01")
 
static const int BREATH_VAPOUR_LIGHT = RegisterParticle("breath_vapour_light")
 
static const int BREATH_VAPOUR_MEDIUM = RegisterParticle("breath_vapour_medium")
 
static const int BREATH_VAPOUR_HEAVY = RegisterParticle("breath_vapour_heavy")
 
static const int VOMIT_CHUNKS = RegisterParticle("character_vomit_puddle")
 
static const int GUN_MUZZLE_FLASH_SVD_STAR = RegisterParticle("weapon_shot_Flame_3D_4star")
 
static const int GUN_SOLO_MUZZLE_FLASH = RegisterParticle("weapon_shot_Flame_3D")
 
static const int GUN_FNX = RegisterParticle("weapon_shot_fnx_01")
 
static const int GUN_FNX_SUPPRESSED = RegisterParticle("weapon_shot_fnx_02")
 
static const int GUN_PARTICLE_TEST = RegisterParticle("weapon_shot_fnx_01")
 
static const int GUN_PARTICLE_CASING = RegisterParticle("weapon_shot_chamber_smoke")
 
static const int GUN_PARTICLE_CASING_RAISE = RegisterParticle("weapon_shot_chamber_smoke_raise")
 
static const int GUN_CZ75 = RegisterParticle("weapon_shot_cz75_01")
 
static const int GUN_AKM = RegisterParticle("weapon_shot_akm_01")
 
static const int GUN_AKM_SUPPRESSED = RegisterParticle("weapon_shot_akm_02")
 
static const int GUN_IZH18 = RegisterParticle("weapon_shot_izh18_01")
 
static const int GUN_IZH18_SUPPRESSED = RegisterParticle("weapon_shot_izh18_02")
 
static const int GUN_MP5K = RegisterParticle("weapon_shot_mp5k_01")
 
static const int GUN_MP5K_2 = RegisterParticle("weapon_shot_mp5k_02_boris")
 
static const int GUN_MP5K_SUPPRESSED = RegisterParticle("weapon_shot_mp5k_02")
 
static const int GUN_MP5K_COMPENSATOR = RegisterParticle("weapon_shot_mp5k_02")
 
static const int GUN_UMP45 = RegisterParticle("weapon_shot_ump45_01")
 
static const int GUN_M4A1 = RegisterParticle("weapon_shot_m4a1_01")
 
static const int GUN_MP133 = RegisterParticle("weapon_shot_mp133_01")
 
static const int GUN_PELLETS = RegisterParticle("weapon_shot_pellets")
 
static const int GUN_MOSIN9130 = RegisterParticle("weapon_shot_mosin9130_01")
 
static const int GUN_MOSIN_COMPENSATOR = RegisterParticle("weapon_shot_mosin_compensator_01")
 
static const int GUN_CZ527 = RegisterParticle("weapon_shot_cz527_01")
 
static const int GUN_SKS = RegisterParticle("weapon_shot_sks_01")
 
static const int GUN_WINCHESTER70 = RegisterParticle("weapon_shot_winch70_01")
 
static const int GUN_VSS = RegisterParticle("weapon_shot_vss_01")
 
static const int GUN_AK74 = RegisterParticle("weapon_shot_ak74_01")
 
static const int GUN_AK101 = RegisterParticle("weapon_shot_ak101_01")
 
static const int GUN_MAGNUM = RegisterParticle("weapon_shot_magnum_01")
 
static const int GUN_CZ61 = RegisterParticle("weapon_shot_cz61_01")
 
static const int GUN_LONG_WINDED_SMOKE = RegisterParticle("weapon_shot_winded_smoke")
 
static const int GUN_LONG_WINDED_SMOKE_SMALL = RegisterParticle("weapon_shot_winded_smoke_small")
 
static const int SMOKING_BARREL = RegisterParticle("smoking_barrel")
 
static const int SMOKING_BARREL_SMALL = RegisterParticle("smoking_barrel_small")
 
static const int SMOKING_BARREL_HEAVY = RegisterParticle("smoking_barrel_heavy")
 
static const int SMOKING_BARREL_STEAM = RegisterParticle("smoking_barrel_steam")
 
static const int SMOKING_BARREL_STEAM_SMALL = RegisterParticle("smoking_barrel_steam_small")
 
static const int SMARKS_CHAMBER = RegisterParticle("weapon_shot_chamber_spark")
 
static const int IMPACT_TEST = RegisterParticle("impacts/bullet_impact_placeholder")
 
static const int IMPACT_DISTANT_DUST = RegisterParticle("impacts/distant_dust")
 
static const int IMPACT_TEST_RICOCHET = RegisterParticle("impacts/bullet_riochet_placeholder")
 
static const int IMPACT_TEST2 = RegisterParticle("_test_orientation_02")
 
static const int IMPACT_TEST_ENTER_DEBUG = RegisterParticle("impacts/_test_impact_enter_debug")
 
static const int IMPACT_TEST_RICOCHET_DEBUG = RegisterParticle("impacts/_test_impact_ricochet_debug")
 
static const int IMPACT_TEST_EXIT_DEBUG = RegisterParticle("impacts/_test_impact_exit_debug")
 
static const int IMPACT_TEST_NO_MATERIAL_ERROR = RegisterParticle("_test_no_material")
 
static const int IMPACT_WOOD_ENTER = RegisterParticle("impacts/hit_wood_ent_01")
 
static const int IMPACT_WOOD_RICOCHET = RegisterParticle("impacts/hit_wood_ric_01")
 
static const int IMPACT_WOOD_EXIT = RegisterParticle("impacts/hit_wood_ext_01")
 
static const int IMPACT_CONCRETE_ENTER = RegisterParticle("impacts/hit_concrete_ent_01")
 
static const int IMPACT_CONCRETE_RICOCHET = RegisterParticle("impacts/hit_concrete_ric_01")
 
static const int IMPACT_CONCRETE_EXIT = RegisterParticle("impacts/hit_concrete_ext_01")
 
static const int IMPACT_FOLIAGE_ENTER = RegisterParticle("impacts/hit_foliage_ent_01")
 
static const int IMPACT_FOLIAGE_RICOCHET = RegisterParticle("impacts/hit_foliage_ric_01")
 
static const int IMPACT_FOLIAGE_EXIT = RegisterParticle("impacts/hit_foliage_ext_01")
 
static const int IMPACT_GRASS_ENTER = RegisterParticle("impacts/hit_grass_ent_01")
 
static const int IMPACT_GRASS_RICOCHET = RegisterParticle("impacts/hit_grass_ric_01")
 
static const int IMPACT_DIRT_ENTER = RegisterParticle("impacts/hit_dirt_ent_01")
 
static const int IMPACT_DIRT_RICOCHET = RegisterParticle("impacts/hit_dirt_ric_01")
 
static const int IMPACT_DIRT_EXIT = RegisterParticle("impacts/hit_dirt_ext_01")
 
static const int IMPACT_RUBBER_ENTER = RegisterParticle("impacts/hit_rubber_ent_01")
 
static const int IMPACT_RUBBER_RICOCHET = RegisterParticle("impacts/hit_rubber_ric_01")
 
static const int IMPACT_RUBBER_EXIT = RegisterParticle("impacts/hit_rubber_ext_01")
 
static const int IMPACT_GRAVEL_ENTER = RegisterParticle("impacts/hit_gravel_ent_01")
 
static const int IMPACT_GRAVEL_RICOCHET = RegisterParticle("impacts/hit_gravel_ric_01")
 
static const int IMPACT_GRAVEL_EXIT = RegisterParticle("impacts/hit_gravel_ext_01")
 
static const int IMPACT_PLASTER_ENTER = RegisterParticle("impacts/hit_plaster_ent_01")
 
static const int IMPACT_PLASTER_RICOCHET = RegisterParticle("impacts/hit_plaster_ric_01")
 
static const int IMPACT_PLASTER_EXIT = RegisterParticle("impacts/hit_plaster_ext_01")
 
static const int IMPACT_METAL_ENTER = RegisterParticle("impacts/hit_metal_ent_01")
 
static const int IMPACT_METAL_RICOCHET = RegisterParticle("impacts/hit_metal_ric_01")
 
static const int IMPACT_METAL_EXIT = RegisterParticle("impacts/hit_metal_ext_01")
 
static const int IMPACT_MEAT_ENTER = RegisterParticle("impacts/hit_meat_ent_01")
 
static const int IMPACT_MEAT_RICOCHET = RegisterParticle("impacts/hit_meat_ric_01")
 
static const int IMPACT_MEAT_EXIT = RegisterParticle("impacts/hit_meat_ext_01")
 
static const int IMPACT_MEATBONES_ENTER = RegisterParticle("impacts/hit_meatbones_ent_01")
 
static const int IMPACT_MEATBONES_RICOCHET = RegisterParticle("impacts/hit_meatbones_ent_01")
 
static const int IMPACT_MEATBONES_EXIT = RegisterParticle("impacts/hit_meatbones_ext_01")
 
static const int IMPACT_GLASS_ENTER = RegisterParticle("impacts/hit_glass_ent_01")
 
static const int IMPACT_GLASS_RICOCHET = RegisterParticle("impacts/hit_glass_ric_01")
 
static const int IMPACT_GLASS_EXIT = RegisterParticle("impacts/hit_glass_ext_01")
 
static const int IMPACT_WATER_SMALL_ENTER = RegisterParticle("impacts/hit_water_ent_01")
 
static const int IMPACT_WATER_MEDIUM_ENTER = RegisterParticle("impacts/hit_water_ent_02")
 
static const int IMPACT_WATER_LARGE_ENTER = RegisterParticle("impacts/hit_water_ent_03")
 
static const int IMPACT_TEXTILE_ENTER = RegisterParticle("impacts/hit_textile_ent_01")
 
static const int IMPACT_TEXTILE_RICOCHET = RegisterParticle("impacts/hit_textile_ric_01")
 
static const int IMPACT_TEXTILE_EXIT = RegisterParticle("impacts/hit_textile_ext_01")
 
static const int IMPACT_SAND_ENTER = RegisterParticle("impacts/hit_sand_ent_01")
 
static const int IMPACT_SAND_RICOCHET = RegisterParticle("impacts/hit_sand_ric_01")
 
static const int IMPACT_SAND_EXIT = RegisterParticle("impacts/hit_sand_ext_01")
 
static const int IMPACT_PLASTIC_ENTER = RegisterParticle("impacts/hit_plastic_ent_01")
 
static const int IMPACT_PLASTIC_RICOCHET = RegisterParticle("impacts/hit_plastic_ric_01")
 
static const int IMPACT_PLASTIC_EXIT = RegisterParticle("impacts/hit_plastic_ext_01")
 
static const int EXPLOSION_LANDMINE = RegisterParticle("explosion_landmine_01")
 
static const int EXPLOSION_TEST = RegisterParticle("explosion_placeholder")
 
static const int EXPLOSION_GOAT = RegisterParticle("explosion_goat")
 
static const int SMOKING_HELI_WRECK = RegisterParticle("smoke_heli_wreck_01")
 
static const int AURORA_SANTA_WRECK = RegisterParticle("smoke_santa_wreck")
 
static const int SMOKE_GENERIC_WRECK = RegisterParticle("smoke_generic_wreck")
 
static const int SMOKING_CAR_ENGINE = RegisterParticle("menu_engine_fire")
 
static const int EVAPORATION = RegisterParticle("menu_evaporation")
 
static const int HATCHBACK_COOLANT_OVERHEATING = RegisterParticle("Hatchback_coolant_overheating")
 
static const int HATCHBACK_COOLANT_OVERHEATED = RegisterParticle("Hatchback_coolant_overheated")
 
static const int HATCHBACK_ENGINE_OVERHEATING = RegisterParticle("Hatchback_engine_failing")
 
static const int HATCHBACK_ENGINE_OVERHEATED = RegisterParticle("Hatchback_engine_failure")
 
static const int HATCHBACK_EXHAUST_SMOKE = RegisterParticle("Hatchback_exhaust")
 
static const int ENV_SWARMING_FLIES = RegisterParticle("env_fly_swarm_01")
 
static const int BONFIRE_FIRE = RegisterParticle("fire_bonfire")
 
static const int BONFIRE_SMOKE = RegisterParticle("smoke_bonfire")
 
static const int SPOOKY_MIST = RegisterParticle("spooky_mist")
 
static const int VOMIT_BLOOD = RegisterParticle("character_vomitBlood_01")
 
static const int CONTAMINATED_AREA_GAS_TINY = RegisterParticle("contaminated_area_gas_around_tiny")
 
static const int CONTAMINATED_AREA_GAS_AROUND = RegisterParticle("contaminated_area_gas_around")
 
static const int CONTAMINATED_AREA_GAS_BIGASS = RegisterParticle("contaminated_area_gas_bigass")
 
static const int CONTAMINATED_AREA_GAS_GROUND = RegisterParticle("contaminated_area_gas_ground")
 
static const int CONTAMINATED_AREA_GAS_SHELL = RegisterParticle("contaminated_area_gas_shell")
 
static const int FIREWORKS_SHOT = RegisterParticle("fireworks_small_01")
 
static const int FIREWORKS_EXPLOSION_RED = RegisterParticle("fireworks_large_01_Red")
 
static const int FIREWORKS_EXPLOSION_GREEN = RegisterParticle("fireworks_large_01_Green")
 
static const int FIREWORKS_EXPLOSION_BLUE = RegisterParticle("fireworks_large_01_Blue")
 
static const int FIREWORKS_EXPLOSION_YELLOW = RegisterParticle("fireworks_large_01_Yellow")
 
static const int FIREWORKS_EXPLOSION_PINK = RegisterParticle("fireworks_large_01_Pink")
 
static const int FIREWORKS_FUSE = RegisterParticle("fireworks_small_04")
 
static const int FIREWORKS_AFTERBURN_START = RegisterParticle("fireworks_small_02")
 
static const int FIREWORKS_AFTERBURN_END = RegisterParticle("fireworks_small_03")
 
static const int FIREWORKS_EXPLOSION_THANKS1 = RegisterParticle("fireworks_ThankYou_anim")
 
static const int FIREWORKS_EXPLOSION_THANKS2 = RegisterParticle("fireworks_For10_anim")
 
static const int FIREWORKS_EXPLOSION_THANKS3 = RegisterParticle("fireworks_Amazing_anim")
 
static const int FIREWORKS_EXPLOSION_THANKS4 = RegisterParticle("fireworks_Years_anim")
 
static const int FIREWORKS_EXPLOSION_THANKS5 = RegisterParticle("fireworks_Dayz_anim")
 
static const int GRENADE_CHEM_BREAK = RegisterParticle("contaminated_area_gas_grenade")
 
static const int CLAYMORE_EXPLOSION = RegisterParticle("explosion_claymore_01")
 
static const int PLASTIC_EXPLOSION = RegisterParticle("explosion_plastic_01")
 
static const int WATER_JET = RegisterParticle("water_jet")
 
static const int WATER_JET_WEAK = RegisterParticle("water_jet_weak")
 
static const int WATER_SPILLING = RegisterParticle("water_spilling")
 
static const int DROWNING_BUBBLES = RegisterParticle("breath_bubbles")
 
static const int BOLT_CUPID_TAIL = RegisterParticle("cupid_bolt")
 Cupid's bolt.
 
static const int BOLT_CUPID_HIT = RegisterParticle("cupid_hit")
 

Подробное описание

Методы

◆ GetParticleFullPath()

static string GetParticleFullPath ( int particle_id)
inlinestaticprivate

Returns particle's full path (with .ptc suffix) based on its ID.

401 {
402 return string.Format("%1.ptc", GetParticlePath(particle_id));
403 }
int particle_id
Definition SmokeSimulation.c:28
static string GetParticlePath(int particle_id)
Returns particle's full path (without .ptc suffix) based on its ID.
Definition ParticleList.c:391

Перекрестные ссылки GetParticlePath() и particle_id.

Используется в CreateParticleById(), Particle::CreateParticleEffect(), CreateParticleEx(), ParticleSource::CreateParticleEx(), CreateParticlesById(), CreateParticlesByIdArr(), PlayParticleById(), PlayParticlesById(), ParticleSource::SetParticleByID() и TestOwnership().

◆ GetParticleID()

static int GetParticleID ( string particle_file)
inlinestaticprivate

Returns particle's ID based on the path (without .ptc suffix)

407 {
408 int id = m_ParticlePaths.GetKeyByValue(particle_file);
409 if (!IsValidId(id)) // valid id starts from 1, 0 is invalid
410 ErrorEx(string.Format("No particle registered with path: %1", particle_file), ErrorExSeverity.WARNING);
411 return id;
412 }
Definition EntityAI.c:95
static bool IsValidId(int id)
Purely checks for an invalid number, does NOT mean it is actually registered.
Definition ParticleList.c:385
static ref map< int, string > m_ParticlePaths
Definition ParticleList.c:13
ErrorExSeverity
Definition EnDebug.c:62
enum ShapeType ErrorEx

Перекрестные ссылки ErrorEx, IsValidId() и m_ParticlePaths.

Используется в EffectAreaLoader::CreateZones() и ParticleSource::GetParticleIDLegacy().

◆ GetParticleIDByName()

static int GetParticleIDByName ( string name)
inlinestaticprivate

Returns particle's ID based on the filename (without .ptc suffix)

416 {
417 int id = 0;
418 if (!m_ParticleNames.Find(name, id))
419 ErrorEx(string.Format("No particle registered with name: %1", name), ErrorExSeverity.WARNING);
420 return id;
421 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
static ref map< string, int > m_ParticleNames
Definition ParticleList.c:14

Перекрестные ссылки ErrorEx, m_ParticleNames и name.

Используется в WeaponParticlesBase::CheckParticleOverride(), AmmoEffects::GetAmmoParticleID(), ParticleSource::GetParticleID(), Ammo_40mm_Smoke_ColorBase::OnVariablesSynchronized() и WeaponParticlesBase::WeaponParticlesBase().

◆ GetParticlePath()

static string GetParticlePath ( int particle_id)
inlinestaticprivate

Returns particle's full path (without .ptc suffix) based on its ID.

392 {
393 string path;
394 if (!m_ParticlePaths.Find(particle_id, path))
395 ErrorEx(string.Format("No particle registered with id: %1", particle_id), ErrorExSeverity.WARNING);
396 return path;
397 }
string path
Definition OptionSelectorMultistate.c:135

Перекрестные ссылки ErrorEx, m_ParticlePaths, particle_id и path.

Используется в GetParticleFullPath().

◆ GetPathToParticles()

static string GetPathToParticles ( )
inlinestaticprivate

Returns base path to all particles.

425 {
426 return "graphics/particles/";
427 }

Используется в ItemBase::ParticleTest() и RegisterParticle().

◆ GetRegisteredParticlesCount()

static int GetRegisteredParticlesCount ( )
inlinestaticprivate
380 {
381 return m_lastID;
382 }
static int m_lastID
Definition ParticleList.c:16

Перекрестные ссылки m_lastID.

◆ IsValidId()

static bool IsValidId ( int id)
inlinestaticprivate

Purely checks for an invalid number, does NOT mean it is actually registered.

386 {
387 return id != NONE && id != INVALID;
388 }
static const int NONE
Definition ParticleList.c:21
static const int INVALID
Definition ParticleList.c:20

Перекрестные ссылки INVALID и NONE.

Используется в GetParticleID(), WeaponParticlesBase::OnActivate() и AmmoEffects::PlayAmmoParticle().

◆ PreloadParticles()

static void PreloadParticles ( )
inlinestaticprivate

Preloads all particles.

431 {
432 if ( !GetGame().IsServer() || !GetGame().IsMultiplayer() ) // client side
433 {
434 int count = m_ParticlePaths.Count();
435
436 for (int i = 0; i < count; ++i)
437 {
438 vobject vobj = GetObject( string.Format("%1.ptc", m_ParticlePaths[i]) );
440 }
441 }
442 }
Object GetObject()
Definition ActionTargets.c:122
Definition proto.c:49
proto native CGame GetGame()
proto native void ReleaseObject(vobject object, int flag=0)

Перекрестные ссылки GetGame(), GetObject(), m_ParticlePaths и ReleaseObject().

Используется в CGame::OnInitialize().

◆ RegisterParticle() [1/2]

static int RegisterParticle ( string file_name)
inlinestaticprivate
323 {
325 }
static string GetPathToParticles()
Returns base path to all particles.
Definition ParticleList.c:424
static int RegisterParticle(string file_name)
Definition ParticleList.c:322

Перекрестные ссылки GetPathToParticles() и RegisterParticle().

Используется в RegisterParticle().

◆ RegisterParticle() [2/2]

static int RegisterParticle ( string root_path,
string file_name )
inlinestaticprivate

Registers a particle and returns its ID.

329 {
330 if (!m_ParticlePaths)
332
333 if (!m_ParticleNames)
335
336 string path = string.Format("%1%2", root_path, file_name);
337 string fullPath = string.Format("%1.ptc", path);
338
339 if ( !FileExist(fullPath) )
340 {
341 string devMsgSuffix;
342 #ifdef DEVELOPER
343 devMsgSuffix = " Then rebuild 'scripts' and 'graphics' PBOs.";
344 #endif
345 ErrorEx(string.Format("Particle file not found! <%1> Correct path to this particle in script file ParticleList.c!%2",
347 }
348
349 int existingNameId;
351 {
352 int existingPathId;
353 if (m_ParticlePaths.GetKeyByValueChecked(path, existingPathId))
354 {
356 {
357 return existingNameId; // We have already registered this exact file
358 }
359 else
360 {
361 ErrorEx(string.Format("ParticleNames and ParticlePaths array are containing conflicting data. ID %1 vs ID %2", existingNameId, existingPathId));
362 }
363 }
364 else
365 {
366 ErrorEx(string.Format("Duplicate particle filename: %1; GetParticleIDByName will only work with the first path if there are two different paths.", file_name), ErrorExSeverity.WARNING);
367 }
368 }
369 else
370 {
372 }
373
374 ++m_lastID;
376 return m_lastID;
377 }
proto bool FileExist(string name)
Check existence of file.
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.

Перекрестные ссылки ErrorEx, FileExist(), string::Format(), m_lastID, m_ParticleNames, m_ParticlePaths и path.

Поля

◆ AURORA_SANTA_WRECK

const int AURORA_SANTA_WRECK = RegisterParticle("smoke_santa_wreck")
staticprivate

Используется в CrashBase::Wreck_SantasSleigh().

◆ BARBED_WIRE_SPARKS

const int BARBED_WIRE_SPARKS = RegisterParticle("electro_shortc2")
staticprivate

Используется в ItemBase::Spark().

◆ BARREL_FIRE_END

const int BARREL_FIRE_END = RegisterParticle("fire_small_barrel_01_end")
staticprivate

Используется в FireplaceBase::BarrelHoles_ColorBase().

◆ BARREL_FIRE_START

const int BARREL_FIRE_START = RegisterParticle("fire_small_barrel_01_start")
staticprivate

Используется в FireplaceBase::BarrelHoles_ColorBase().

◆ BARREL_FIRE_STEAM_2END

const int BARREL_FIRE_STEAM_2END = RegisterParticle("steam_medium_camp_2end")
staticprivate

◆ BARREL_NORMAL_FIRE

const int BARREL_NORMAL_FIRE = RegisterParticle("fire_medium_barrel_01")
staticprivate

Используется в FireplaceBase::BarrelHoles_ColorBase().

◆ BARREL_NORMAL_SMOKE

const int BARREL_NORMAL_SMOKE = RegisterParticle("smoke_medium_barrel_01")
staticprivate

Используется в FireplaceBase::BarrelHoles_ColorBase().

◆ BARREL_SMALL_FIRE

const int BARREL_SMALL_FIRE = RegisterParticle("fire_small_barrel_01")
staticprivate

Используется в FireplaceBase::BarrelHoles_ColorBase().

◆ BARREL_SMALL_SMOKE

const int BARREL_SMALL_SMOKE = RegisterParticle("smoke_small_barrel_01")
staticprivate

Используется в FireplaceBase::BarrelHoles_ColorBase().

◆ BLEEDING_SOURCE

const int BLEEDING_SOURCE = RegisterParticle("blood_bleeding_01")
staticprivate

Используется в BleedingSourceEffect::BleedingSourceEffect().

◆ BLEEDING_SOURCE_LIGHT

const int BLEEDING_SOURCE_LIGHT = RegisterParticle("blood_bleeding_02")
staticprivate

Используется в BleedingSourceEffect().

◆ BLOOD_SURFACE_CHUNKS

const int BLOOD_SURFACE_CHUNKS = RegisterParticle("blood_surface_chunks")
staticprivate

Используется в Hit_MeatBones::BloodSplatGround().

◆ BLOOD_SURFACE_DROPS

const int BLOOD_SURFACE_DROPS = RegisterParticle("blood_surface_drops")
staticprivate

Используется в BloodSplatter::BloodSplatter().

◆ BOLT_CUPID_HIT

const int BOLT_CUPID_HIT = RegisterParticle("cupid_hit")
staticprivate

Используется в OnActivatedByItem().

◆ BOLT_CUPID_TAIL

const int BOLT_CUPID_TAIL = RegisterParticle("cupid_bolt")
staticprivate

Cupid's bolt.

Используется в CupidsBoltSimulation::OnFire().

◆ BONFIRE_FIRE

const int BONFIRE_FIRE = RegisterParticle("fire_bonfire")
staticprivate

Используется в BuildingSuper::EEInit().

◆ BONFIRE_SMOKE

const int BONFIRE_SMOKE = RegisterParticle("smoke_bonfire")
staticprivate

Используется в BuildingSuper::EEInit().

◆ BREATH_VAPOUR_HEAVY

const int BREATH_VAPOUR_HEAVY = RegisterParticle("breath_vapour_heavy")
staticprivate

◆ BREATH_VAPOUR_LIGHT

const int BREATH_VAPOUR_LIGHT = RegisterParticle("breath_vapour_light")
staticprivate

◆ BREATH_VAPOUR_MEDIUM

const int BREATH_VAPOUR_MEDIUM = RegisterParticle("breath_vapour_medium")
staticprivate

◆ BROOM_TORCH_T1

const int BROOM_TORCH_T1 = RegisterParticle("fire_small_broom_torch_01")
staticprivate

Используется в BroomBase::UpdateParticle().

◆ BROOM_TORCH_T2

const int BROOM_TORCH_T2 = RegisterParticle("fire_small_broom_torch_02")
staticprivate

◆ BROOM_TORCH_T3

const int BROOM_TORCH_T3 = RegisterParticle("fire_small_broom_torch_03")
staticprivate

◆ CAMP_FIRE_END

const int CAMP_FIRE_END = RegisterParticle("fire_small_camp_01_end")
staticprivate

Используется в FireplaceBase::Fireplace().

◆ CAMP_FIRE_START

const int CAMP_FIRE_START = RegisterParticle("fire_small_camp_01_start")
staticprivate

Используется в FireplaceBase::Fireplace().

◆ CAMP_NO_IGNITE_WIND

const int CAMP_NO_IGNITE_WIND = RegisterParticle("fire_extinguish_wind")
staticprivate

◆ CAMP_NORMAL_FIRE

const int CAMP_NORMAL_FIRE = RegisterParticle("fire_medium_camp_01")
staticprivate

Используется в FireplaceBase::Fireplace().

◆ CAMP_NORMAL_SMOKE

const int CAMP_NORMAL_SMOKE = RegisterParticle("smoke_medium_camp_01")
staticprivate

Используется в FireplaceBase::Fireplace().

◆ CAMP_SMALL_FIRE

const int CAMP_SMALL_FIRE = RegisterParticle("fire_small_camp_01")
staticprivate

Используется в FireplaceBase::Fireplace().

◆ CAMP_SMALL_SMOKE

const int CAMP_SMALL_SMOKE = RegisterParticle("smoke_small_camp_01")
staticprivate

Используется в FireplaceBase::Fireplace().

◆ CAMP_STEAM_2END

const int CAMP_STEAM_2END = RegisterParticle("steam_medium_camp_2end")
staticprivate

Используется в FireplaceBase::Fireplace().

◆ CAMP_STEAM_EXTINGUISH_START

const int CAMP_STEAM_EXTINGUISH_START = RegisterParticle("default_01")
staticprivate

◆ CAMP_STOVE_FIRE

const int CAMP_STOVE_FIRE = RegisterParticle("fire_small_stove_01")
staticprivate

◆ CAMP_STOVE_FIRE_END

const int CAMP_STOVE_FIRE_END = RegisterParticle("fire_small_stove_01_end")
staticprivate

◆ CAMP_STOVE_FIRE_START

const int CAMP_STOVE_FIRE_START = RegisterParticle("fire_small_stove_01_start")
staticprivate

◆ CLAYMORE_EXPLOSION

const int CLAYMORE_EXPLOSION = RegisterParticle("explosion_claymore_01")
staticprivate

Используется в ClaymoreMine::ClaymoreMine().

◆ CONTAMINATED_AREA_GAS_AROUND

const int CONTAMINATED_AREA_GAS_AROUND = RegisterParticle("contaminated_area_gas_around")
staticprivate

Используется в ContaminatedArea_Local::SetupZoneData().

◆ CONTAMINATED_AREA_GAS_BIGASS

const int CONTAMINATED_AREA_GAS_BIGASS = RegisterParticle("contaminated_area_gas_bigass")
staticprivate

◆ CONTAMINATED_AREA_GAS_GROUND

const int CONTAMINATED_AREA_GAS_GROUND = RegisterParticle("contaminated_area_gas_ground")
staticprivate

◆ CONTAMINATED_AREA_GAS_SHELL

const int CONTAMINATED_AREA_GAS_SHELL = RegisterParticle("contaminated_area_gas_shell")
staticprivate

Используется в CGame::OnRPC().

◆ CONTAMINATED_AREA_GAS_TINY

const int CONTAMINATED_AREA_GAS_TINY = RegisterParticle("contaminated_area_gas_around_tiny")
staticprivate

◆ COOKING_BAKING_DONE

const int COOKING_BAKING_DONE = RegisterParticle("cooking_baking_done")
staticprivate

◆ COOKING_BAKING_START

const int COOKING_BAKING_START = RegisterParticle("cooking_baking_start")
staticprivate

◆ COOKING_BOILING_DONE

const int COOKING_BOILING_DONE = RegisterParticle("cooking_boiling_done")
staticprivate

◆ COOKING_BOILING_EMPTY

const int COOKING_BOILING_EMPTY = RegisterParticle("cooking_boiling_empty")
staticprivate

◆ COOKING_BOILING_START

const int COOKING_BOILING_START = RegisterParticle("cooking_boiling_start")
staticprivate

◆ COOKING_BURNING_DONE

const int COOKING_BURNING_DONE = RegisterParticle("cooking_burning_done")
staticprivate

◆ COOKING_DRYING_DONE

const int COOKING_DRYING_DONE = RegisterParticle("cooking_drying_done")
staticprivate

◆ COOKING_DRYING_START

const int COOKING_DRYING_START = RegisterParticle("cooking_drying_start")
staticprivate

◆ DEBUG_DOT

const int DEBUG_DOT = RegisterParticle("debug_dot")
staticprivate

◆ DIGGING_STASH

const int DIGGING_STASH = RegisterParticle("digging_ground")
staticprivate

◆ DROWNING_BUBBLES

const int DROWNING_BUBBLES = RegisterParticle("breath_bubbles")
staticprivate

Используется в ManBase::SpawnDrowningBubbles().

◆ EASTER_EGG_ACTIVATE

const int EASTER_EGG_ACTIVATE = RegisterParticle("easter_egg_activate")
staticprivate

Используется в PlayVFX().

◆ ENV_SWARMING_FLIES

const int ENV_SWARMING_FLIES = RegisterParticle("env_fly_swarm_01")
staticprivate

Используется в EffSwarmingFlies::EffSwarmingFlies().

◆ EVAPORATION

const int EVAPORATION = RegisterParticle("menu_evaporation")
staticprivate

Используется в MenuEvaporation::MenuEvaporation().

◆ EXPLOSION_GOAT

const int EXPLOSION_GOAT = RegisterParticle("explosion_goat")
staticprivate

Используется в DestructionEffectSpookyGoat::Init().

◆ EXPLOSION_LANDMINE

◆ EXPLOSION_TEST

const int EXPLOSION_TEST = RegisterParticle("explosion_placeholder")
staticprivate

◆ FIREWORKS_AFTERBURN_END

const int FIREWORKS_AFTERBURN_END = RegisterParticle("fireworks_small_03")
staticprivate

Используется в FireworksLauncherClientEvent::OnFired().

◆ FIREWORKS_AFTERBURN_START

const int FIREWORKS_AFTERBURN_START = RegisterParticle("fireworks_small_02")
staticprivate

◆ FIREWORKS_EXPLOSION_BLUE

const int FIREWORKS_EXPLOSION_BLUE = RegisterParticle("fireworks_large_01_Blue")
staticprivate

◆ FIREWORKS_EXPLOSION_GREEN

const int FIREWORKS_EXPLOSION_GREEN = RegisterParticle("fireworks_large_01_Green")
staticprivate

◆ FIREWORKS_EXPLOSION_PINK

const int FIREWORKS_EXPLOSION_PINK = RegisterParticle("fireworks_large_01_Pink")
staticprivate

◆ FIREWORKS_EXPLOSION_RED

const int FIREWORKS_EXPLOSION_RED = RegisterParticle("fireworks_large_01_Red")
staticprivate

◆ FIREWORKS_EXPLOSION_THANKS1

const int FIREWORKS_EXPLOSION_THANKS1 = RegisterParticle("fireworks_ThankYou_anim")
staticprivate

◆ FIREWORKS_EXPLOSION_THANKS2

const int FIREWORKS_EXPLOSION_THANKS2 = RegisterParticle("fireworks_For10_anim")
staticprivate

◆ FIREWORKS_EXPLOSION_THANKS3

const int FIREWORKS_EXPLOSION_THANKS3 = RegisterParticle("fireworks_Amazing_anim")
staticprivate

◆ FIREWORKS_EXPLOSION_THANKS4

const int FIREWORKS_EXPLOSION_THANKS4 = RegisterParticle("fireworks_Years_anim")
staticprivate

◆ FIREWORKS_EXPLOSION_THANKS5

const int FIREWORKS_EXPLOSION_THANKS5 = RegisterParticle("fireworks_Dayz_anim")
staticprivate

◆ FIREWORKS_EXPLOSION_YELLOW

const int FIREWORKS_EXPLOSION_YELLOW = RegisterParticle("fireworks_large_01_Yellow")
staticprivate

◆ FIREWORKS_FUSE

const int FIREWORKS_FUSE = RegisterParticle("fireworks_small_04")
staticprivate

Используется в FireworksLauncher::OnFuseIgnitedClient().

◆ FIREWORKS_SHOT

const int FIREWORKS_SHOT = RegisterParticle("fireworks_small_01")
staticprivate

Используется в FireworksLauncherClientEvent::OnFired().

◆ FLAREPROJ_ACTIVATE

const int FLAREPROJ_ACTIVATE = RegisterParticle("fire_small_flare_yellow_01")
staticprivate

Используется в FlareSimulation::FlareSimulation().

◆ FLAREPROJ_ACTIVATE_BLUE

const int FLAREPROJ_ACTIVATE_BLUE = RegisterParticle("fire_small_flare_blue_01")
staticprivate

◆ FLAREPROJ_ACTIVATE_GREEN

const int FLAREPROJ_ACTIVATE_GREEN = RegisterParticle("fire_small_flare_green_01")
staticprivate

◆ FLAREPROJ_ACTIVATE_RED

const int FLAREPROJ_ACTIVATE_RED = RegisterParticle("fire_small_flare_red_01")
staticprivate

Используется в DynamicArea_Flare::DynamicArea_Flare().

◆ FLAREPROJ_FIRE

const int FLAREPROJ_FIRE = RegisterParticle("fire_small_roadflare_red_04")
staticprivate

◆ GRENADE_CHEM_BREAK

const int GRENADE_CHEM_BREAK = RegisterParticle("contaminated_area_gas_grenade")
staticprivate

Используется в Grenade_ChemGas::OnDamageDestroyed().

◆ GRENADE_M18_BLACK_END

const int GRENADE_M18_BLACK_END = RegisterParticle("smoke_M18_black_03")
staticprivate

◆ GRENADE_M18_BLACK_LOOP

const int GRENADE_M18_BLACK_LOOP = RegisterParticle("smoke_M18_black_02")
staticprivate

◆ GRENADE_M18_BLACK_START

const int GRENADE_M18_BLACK_START = RegisterParticle("smoke_M18_black_01")
staticprivate

◆ GRENADE_M18_GREEN_END

const int GRENADE_M18_GREEN_END = RegisterParticle("smoke_M18_green_03")
staticprivate

Используется в OnWorkStop().

◆ GRENADE_M18_GREEN_LOOP

const int GRENADE_M18_GREEN_LOOP = RegisterParticle("smoke_M18_green_02")
staticprivate

◆ GRENADE_M18_GREEN_START

const int GRENADE_M18_GREEN_START = RegisterParticle("smoke_M18_green_01")
staticprivate

M18.

Используется в OnWorkStop().

◆ GRENADE_M18_PURPLE_END

const int GRENADE_M18_PURPLE_END = RegisterParticle("smoke_M18_purple_03")
staticprivate

Используется в M18SmokeGrenade_Yellow().

◆ GRENADE_M18_PURPLE_LOOP

const int GRENADE_M18_PURPLE_LOOP = RegisterParticle("smoke_M18_purple_02")
staticprivate

◆ GRENADE_M18_PURPLE_START

const int GRENADE_M18_PURPLE_START = RegisterParticle("smoke_M18_purple_01")
staticprivate

Используется в M18SmokeGrenade_Yellow().

◆ GRENADE_M18_RED_END

const int GRENADE_M18_RED_END = RegisterParticle("smoke_M18_red_03")
staticprivate

◆ GRENADE_M18_RED_LOOP

const int GRENADE_M18_RED_LOOP = RegisterParticle("smoke_M18_red_02")
staticprivate

Используется в SmokeSimulation_White().

◆ GRENADE_M18_RED_START

const int GRENADE_M18_RED_START = RegisterParticle("smoke_M18_red_01")
staticprivate

◆ GRENADE_M18_WHITE_END

const int GRENADE_M18_WHITE_END = RegisterParticle("smoke_M18_white_03")
staticprivate

◆ GRENADE_M18_WHITE_LOOP

const int GRENADE_M18_WHITE_LOOP = RegisterParticle("smoke_M18_white_02")
staticprivate

◆ GRENADE_M18_WHITE_START

const int GRENADE_M18_WHITE_START = RegisterParticle("smoke_M18_white_01")
staticprivate

◆ GRENADE_M18_YELLOW_END

const int GRENADE_M18_YELLOW_END = RegisterParticle("smoke_M18_yellow_03")
staticprivate

◆ GRENADE_M18_YELLOW_LOOP

const int GRENADE_M18_YELLOW_LOOP = RegisterParticle("smoke_M18_yellow_02")
staticprivate

◆ GRENADE_M18_YELLOW_START

const int GRENADE_M18_YELLOW_START = RegisterParticle("smoke_M18_yellow_01")
staticprivate

◆ GRENADE_M84

const int GRENADE_M84 = RegisterParticle("explosion_M84_01")
staticprivate

FLASH GRENADE M84

Используется в Grenade_Base::FlashGrenade().

◆ GRENADE_RDG2_BLACK_END

const int GRENADE_RDG2_BLACK_END = RegisterParticle("smoke_RDG2_black_03")
staticprivate

◆ GRENADE_RDG2_BLACK_LOOP

const int GRENADE_RDG2_BLACK_LOOP = RegisterParticle("smoke_RDG2_black_02")
staticprivate

◆ GRENADE_RDG2_BLACK_START

const int GRENADE_RDG2_BLACK_START = RegisterParticle("smoke_RDG2_black_01")
staticprivate

RDG2.

Используется в RDG2SmokeGrenade_ColorBase::RDG2SmokeGrenade_Black().

◆ GRENADE_RDG2_WHITE_END

const int GRENADE_RDG2_WHITE_END = RegisterParticle("smoke_RDG2_white_03")
staticprivate

Используется в RDG2SmokeGrenade_Black().

◆ GRENADE_RDG2_WHITE_LOOP

const int GRENADE_RDG2_WHITE_LOOP = RegisterParticle("smoke_RDG2_white_02")
staticprivate

Используется в RDG2SmokeGrenade_Black().

◆ GRENADE_RDG2_WHITE_START

const int GRENADE_RDG2_WHITE_START = RegisterParticle("smoke_RDG2_white_01")
staticprivate

Используется в RDG2SmokeGrenade_Black().

◆ GUN_AK101

const int GUN_AK101 = RegisterParticle("weapon_shot_ak101_01")
staticprivate

◆ GUN_AK74

const int GUN_AK74 = RegisterParticle("weapon_shot_ak74_01")
staticprivate

◆ GUN_AKM

const int GUN_AKM = RegisterParticle("weapon_shot_akm_01")
staticprivate

◆ GUN_AKM_SUPPRESSED

const int GUN_AKM_SUPPRESSED = RegisterParticle("weapon_shot_akm_02")
staticprivate

◆ GUN_CZ527

const int GUN_CZ527 = RegisterParticle("weapon_shot_cz527_01")
staticprivate

◆ GUN_CZ61

const int GUN_CZ61 = RegisterParticle("weapon_shot_cz61_01")
staticprivate

◆ GUN_CZ75

const int GUN_CZ75 = RegisterParticle("weapon_shot_cz75_01")
staticprivate

◆ GUN_FNX

const int GUN_FNX = RegisterParticle("weapon_shot_fnx_01")
staticprivate

◆ GUN_FNX_SUPPRESSED

const int GUN_FNX_SUPPRESSED = RegisterParticle("weapon_shot_fnx_02")
staticprivate

◆ GUN_IZH18

const int GUN_IZH18 = RegisterParticle("weapon_shot_izh18_01")
staticprivate

◆ GUN_IZH18_SUPPRESSED

const int GUN_IZH18_SUPPRESSED = RegisterParticle("weapon_shot_izh18_02")
staticprivate

◆ GUN_LONG_WINDED_SMOKE

const int GUN_LONG_WINDED_SMOKE = RegisterParticle("weapon_shot_winded_smoke")
staticprivate

◆ GUN_LONG_WINDED_SMOKE_SMALL

const int GUN_LONG_WINDED_SMOKE_SMALL = RegisterParticle("weapon_shot_winded_smoke_small")
staticprivate

◆ GUN_M4A1

const int GUN_M4A1 = RegisterParticle("weapon_shot_m4a1_01")
staticprivate

◆ GUN_MAGNUM

const int GUN_MAGNUM = RegisterParticle("weapon_shot_magnum_01")
staticprivate

◆ GUN_MOSIN9130

const int GUN_MOSIN9130 = RegisterParticle("weapon_shot_mosin9130_01")
staticprivate

◆ GUN_MOSIN_COMPENSATOR

const int GUN_MOSIN_COMPENSATOR = RegisterParticle("weapon_shot_mosin_compensator_01")
staticprivate

◆ GUN_MP133

const int GUN_MP133 = RegisterParticle("weapon_shot_mp133_01")
staticprivate

◆ GUN_MP5K

const int GUN_MP5K = RegisterParticle("weapon_shot_mp5k_01")
staticprivate

◆ GUN_MP5K_2

const int GUN_MP5K_2 = RegisterParticle("weapon_shot_mp5k_02_boris")
staticprivate

◆ GUN_MP5K_COMPENSATOR

const int GUN_MP5K_COMPENSATOR = RegisterParticle("weapon_shot_mp5k_02")
staticprivate

◆ GUN_MP5K_SUPPRESSED

const int GUN_MP5K_SUPPRESSED = RegisterParticle("weapon_shot_mp5k_02")
staticprivate

◆ GUN_MUZZLE_FLASH_SVD_STAR

const int GUN_MUZZLE_FLASH_SVD_STAR = RegisterParticle("weapon_shot_Flame_3D_4star")
staticprivate

◆ GUN_PARTICLE_CASING

const int GUN_PARTICLE_CASING = RegisterParticle("weapon_shot_chamber_smoke")
staticprivate

◆ GUN_PARTICLE_CASING_RAISE

const int GUN_PARTICLE_CASING_RAISE = RegisterParticle("weapon_shot_chamber_smoke_raise")
staticprivate

◆ GUN_PARTICLE_TEST

const int GUN_PARTICLE_TEST = RegisterParticle("weapon_shot_fnx_01")
staticprivate

◆ GUN_PELLETS

const int GUN_PELLETS = RegisterParticle("weapon_shot_pellets")
staticprivate

◆ GUN_SKS

const int GUN_SKS = RegisterParticle("weapon_shot_sks_01")
staticprivate

◆ GUN_SOLO_MUZZLE_FLASH

const int GUN_SOLO_MUZZLE_FLASH = RegisterParticle("weapon_shot_Flame_3D")
staticprivate

◆ GUN_UMP45

const int GUN_UMP45 = RegisterParticle("weapon_shot_ump45_01")
staticprivate

◆ GUN_VSS

const int GUN_VSS = RegisterParticle("weapon_shot_vss_01")
staticprivate

◆ GUN_WINCHESTER70

const int GUN_WINCHESTER70 = RegisterParticle("weapon_shot_winch70_01")
staticprivate

◆ HATCHBACK_COOLANT_OVERHEATED

const int HATCHBACK_COOLANT_OVERHEATED = RegisterParticle("Hatchback_coolant_overheated")
staticprivate

◆ HATCHBACK_COOLANT_OVERHEATING

const int HATCHBACK_COOLANT_OVERHEATING = RegisterParticle("Hatchback_coolant_overheating")
staticprivate

◆ HATCHBACK_ENGINE_OVERHEATED

const int HATCHBACK_ENGINE_OVERHEATED = RegisterParticle("Hatchback_engine_failure")
staticprivate

Используется в EffEngineSmoke::SetParticleStateHeavy().

◆ HATCHBACK_ENGINE_OVERHEATING

const int HATCHBACK_ENGINE_OVERHEATING = RegisterParticle("Hatchback_engine_failing")
staticprivate

Используется в EffEngineSmoke::SetParticleStateLight().

◆ HATCHBACK_EXHAUST_SMOKE

const int HATCHBACK_EXHAUST_SMOKE = RegisterParticle("Hatchback_exhaust")
staticprivate

Используется в EffExhaustSmoke::SetParticleStateLight().

◆ HOUSE_FIRE_END

const int HOUSE_FIRE_END = RegisterParticle("fire_small_house_01_end")
staticprivate

Используется в FireplaceBase::FireplaceIndoor().

◆ HOUSE_FIRE_START

const int HOUSE_FIRE_START = RegisterParticle("fire_small_house_01_start")
staticprivate

Используется в FireplaceBase::FireplaceIndoor().

◆ HOUSE_FIRE_STEAM_2END

const int HOUSE_FIRE_STEAM_2END = RegisterParticle("steam_medium_house_2end")
staticprivate

Используется в FireplaceBase::FireplaceIndoor().

◆ HOUSE_NORMAL_FIRE

const int HOUSE_NORMAL_FIRE = RegisterParticle("fire_medium_house_01")
staticprivate

Используется в FireplaceBase::FireplaceIndoor().

◆ HOUSE_NORMAL_SMOKE

const int HOUSE_NORMAL_SMOKE = RegisterParticle("smoke_medium_house_01")
staticprivate

◆ HOUSE_SMALL_FIRE

const int HOUSE_SMALL_FIRE = RegisterParticle("fire_small_house_01")
staticprivate

Используется в FireplaceBase::FireplaceIndoor().

◆ HOUSE_SMALL_SMOKE

const int HOUSE_SMALL_SMOKE = RegisterParticle("smoke_small_house_01")
staticprivate

◆ IMPACT_CONCRETE_ENTER

const int IMPACT_CONCRETE_ENTER = RegisterParticle("impacts/hit_concrete_ent_01")
staticprivate

Используется в Hit_Concrete::Hit_Concrete().

◆ IMPACT_CONCRETE_EXIT

const int IMPACT_CONCRETE_EXIT = RegisterParticle("impacts/hit_concrete_ext_01")
staticprivate

Используется в Hit_Concrete::Hit_Concrete().

◆ IMPACT_CONCRETE_RICOCHET

const int IMPACT_CONCRETE_RICOCHET = RegisterParticle("impacts/hit_concrete_ric_01")
staticprivate

Используется в Hit_Concrete::Hit_Concrete().

◆ IMPACT_DIRT_ENTER

const int IMPACT_DIRT_ENTER = RegisterParticle("impacts/hit_dirt_ent_01")
staticprivate

Используется в Hit_Dirt::Hit_Dirt().

◆ IMPACT_DIRT_EXIT

const int IMPACT_DIRT_EXIT = RegisterParticle("impacts/hit_dirt_ext_01")
staticprivate

Используется в Hit_Dirt::Hit_Dirt().

◆ IMPACT_DIRT_RICOCHET

const int IMPACT_DIRT_RICOCHET = RegisterParticle("impacts/hit_dirt_ric_01")
staticprivate

Используется в Hit_Dirt::Hit_Dirt().

◆ IMPACT_DISTANT_DUST

const int IMPACT_DISTANT_DUST = RegisterParticle("impacts/distant_dust")
staticprivate

Используется в EffBulletImpactBase::Event_OnStarted().

◆ IMPACT_FOLIAGE_ENTER

const int IMPACT_FOLIAGE_ENTER = RegisterParticle("impacts/hit_foliage_ent_01")
staticprivate

Используется в Hit_Foliage::Hit_Foliage().

◆ IMPACT_FOLIAGE_EXIT

const int IMPACT_FOLIAGE_EXIT = RegisterParticle("impacts/hit_foliage_ext_01")
staticprivate

Используется в Hit_Foliage::Hit_Foliage().

◆ IMPACT_FOLIAGE_RICOCHET

const int IMPACT_FOLIAGE_RICOCHET = RegisterParticle("impacts/hit_foliage_ric_01")
staticprivate

Используется в Hit_Foliage::Hit_Foliage().

◆ IMPACT_GLASS_ENTER

const int IMPACT_GLASS_ENTER = RegisterParticle("impacts/hit_glass_ent_01")
staticprivate

◆ IMPACT_GLASS_EXIT

const int IMPACT_GLASS_EXIT = RegisterParticle("impacts/hit_glass_ext_01")
staticprivate

◆ IMPACT_GLASS_RICOCHET

const int IMPACT_GLASS_RICOCHET = RegisterParticle("impacts/hit_glass_ric_01")
staticprivate

◆ IMPACT_GRASS_ENTER

const int IMPACT_GRASS_ENTER = RegisterParticle("impacts/hit_grass_ent_01")
staticprivate

Используется в Hit_Grass::Hit_Grass().

◆ IMPACT_GRASS_RICOCHET

const int IMPACT_GRASS_RICOCHET = RegisterParticle("impacts/hit_grass_ric_01")
staticprivate

Используется в Hit_Grass::Hit_Grass().

◆ IMPACT_GRAVEL_ENTER

const int IMPACT_GRAVEL_ENTER = RegisterParticle("impacts/hit_gravel_ent_01")
staticprivate

Используется в Hit_Gravel::Hit_Gravel().

◆ IMPACT_GRAVEL_EXIT

const int IMPACT_GRAVEL_EXIT = RegisterParticle("impacts/hit_gravel_ext_01")
staticprivate

Используется в Hit_Gravel::Hit_Gravel().

◆ IMPACT_GRAVEL_RICOCHET

const int IMPACT_GRAVEL_RICOCHET = RegisterParticle("impacts/hit_gravel_ric_01")
staticprivate

◆ IMPACT_MEAT_ENTER

const int IMPACT_MEAT_ENTER = RegisterParticle("impacts/hit_meat_ent_01")
staticprivate

◆ IMPACT_MEAT_EXIT

const int IMPACT_MEAT_EXIT = RegisterParticle("impacts/hit_meat_ext_01")
staticprivate

◆ IMPACT_MEAT_RICOCHET

const int IMPACT_MEAT_RICOCHET = RegisterParticle("impacts/hit_meat_ric_01")
staticprivate

◆ IMPACT_MEATBONES_ENTER

const int IMPACT_MEATBONES_ENTER = RegisterParticle("impacts/hit_meatbones_ent_01")
staticprivate

Используется в Hit_MeatBones::Hit_MeatBones().

◆ IMPACT_MEATBONES_EXIT

const int IMPACT_MEATBONES_EXIT = RegisterParticle("impacts/hit_meatbones_ext_01")
staticprivate

Используется в Hit_MeatBones::Hit_MeatBones().

◆ IMPACT_MEATBONES_RICOCHET

const int IMPACT_MEATBONES_RICOCHET = RegisterParticle("impacts/hit_meatbones_ent_01")
staticprivate

Используется в Hit_MeatBones::Hit_MeatBones().

◆ IMPACT_METAL_ENTER

const int IMPACT_METAL_ENTER = RegisterParticle("impacts/hit_metal_ent_01")
staticprivate

Используется в Hit_Metal::Hit_Metal().

◆ IMPACT_METAL_EXIT

const int IMPACT_METAL_EXIT = RegisterParticle("impacts/hit_metal_ext_01")
staticprivate

Используется в Hit_Metal::Hit_Metal().

◆ IMPACT_METAL_RICOCHET

const int IMPACT_METAL_RICOCHET = RegisterParticle("impacts/hit_metal_ric_01")
staticprivate

◆ IMPACT_PLASTER_ENTER

const int IMPACT_PLASTER_ENTER = RegisterParticle("impacts/hit_plaster_ent_01")
staticprivate

Используется в Hit_Plaster::Hit_Plaster().

◆ IMPACT_PLASTER_EXIT

const int IMPACT_PLASTER_EXIT = RegisterParticle("impacts/hit_plaster_ext_01")
staticprivate

Используется в Hit_Plaster::Hit_Plaster().

◆ IMPACT_PLASTER_RICOCHET

const int IMPACT_PLASTER_RICOCHET = RegisterParticle("impacts/hit_plaster_ric_01")
staticprivate

Используется в Hit_Plaster::Hit_Plaster().

◆ IMPACT_PLASTIC_ENTER

const int IMPACT_PLASTIC_ENTER = RegisterParticle("impacts/hit_plastic_ent_01")
staticprivate

Используется в Hit_Plastic::Hit_Plastic().

◆ IMPACT_PLASTIC_EXIT

const int IMPACT_PLASTIC_EXIT = RegisterParticle("impacts/hit_plastic_ext_01")
staticprivate

◆ IMPACT_PLASTIC_RICOCHET

const int IMPACT_PLASTIC_RICOCHET = RegisterParticle("impacts/hit_plastic_ric_01")
staticprivate

◆ IMPACT_RUBBER_ENTER

const int IMPACT_RUBBER_ENTER = RegisterParticle("impacts/hit_rubber_ent_01")
staticprivate

Используется в Hit_Rubber::Hit_Rubber().

◆ IMPACT_RUBBER_EXIT

const int IMPACT_RUBBER_EXIT = RegisterParticle("impacts/hit_rubber_ext_01")
staticprivate

Используется в Hit_Rubber::Hit_Rubber().

◆ IMPACT_RUBBER_RICOCHET

const int IMPACT_RUBBER_RICOCHET = RegisterParticle("impacts/hit_rubber_ric_01")
staticprivate

Используется в Hit_Rubber::Hit_Rubber().

◆ IMPACT_SAND_ENTER

const int IMPACT_SAND_ENTER = RegisterParticle("impacts/hit_sand_ent_01")
staticprivate

Используется в Hit_Sand::Hit_Sand().

◆ IMPACT_SAND_EXIT

const int IMPACT_SAND_EXIT = RegisterParticle("impacts/hit_sand_ext_01")
staticprivate

◆ IMPACT_SAND_RICOCHET

const int IMPACT_SAND_RICOCHET = RegisterParticle("impacts/hit_sand_ric_01")
staticprivate

◆ IMPACT_TEST

◆ IMPACT_TEST2

const int IMPACT_TEST2 = RegisterParticle("_test_orientation_02")
staticprivate

◆ IMPACT_TEST_ENTER_DEBUG

const int IMPACT_TEST_ENTER_DEBUG = RegisterParticle("impacts/_test_impact_enter_debug")
staticprivate

◆ IMPACT_TEST_EXIT_DEBUG

const int IMPACT_TEST_EXIT_DEBUG = RegisterParticle("impacts/_test_impact_exit_debug")
staticprivate

◆ IMPACT_TEST_NO_MATERIAL_ERROR

const int IMPACT_TEST_NO_MATERIAL_ERROR = RegisterParticle("_test_no_material")
staticprivate

Используется в Hit_ErrorNoMaterial::Hit_ErrorNoMaterial().

◆ IMPACT_TEST_RICOCHET

const int IMPACT_TEST_RICOCHET = RegisterParticle("impacts/bullet_riochet_placeholder")
staticprivate

◆ IMPACT_TEST_RICOCHET_DEBUG

const int IMPACT_TEST_RICOCHET_DEBUG = RegisterParticle("impacts/_test_impact_ricochet_debug")
staticprivate

◆ IMPACT_TEXTILE_ENTER

const int IMPACT_TEXTILE_ENTER = RegisterParticle("impacts/hit_textile_ent_01")
staticprivate

Используется в Hit_Textile::Hit_Textile().

◆ IMPACT_TEXTILE_EXIT

const int IMPACT_TEXTILE_EXIT = RegisterParticle("impacts/hit_textile_ext_01")
staticprivate

Используется в Hit_Textile::Hit_Textile().

◆ IMPACT_TEXTILE_RICOCHET

const int IMPACT_TEXTILE_RICOCHET = RegisterParticle("impacts/hit_textile_ric_01")
staticprivate

◆ IMPACT_WATER_LARGE_ENTER

const int IMPACT_WATER_LARGE_ENTER = RegisterParticle("impacts/hit_water_ent_03")
staticprivate

Используется в Hit_Water::CalculateStoppingForce().

◆ IMPACT_WATER_MEDIUM_ENTER

const int IMPACT_WATER_MEDIUM_ENTER = RegisterParticle("impacts/hit_water_ent_02")
staticprivate

Используется в Hit_Water::CalculateStoppingForce().

◆ IMPACT_WATER_SMALL_ENTER

const int IMPACT_WATER_SMALL_ENTER = RegisterParticle("impacts/hit_water_ent_01")
staticprivate

◆ IMPACT_WOOD_ENTER

const int IMPACT_WOOD_ENTER = RegisterParticle("impacts/hit_wood_ent_01")
staticprivate

Используется в Hit_Wood::Hit_Wood().

◆ IMPACT_WOOD_EXIT

const int IMPACT_WOOD_EXIT = RegisterParticle("impacts/hit_wood_ext_01")
staticprivate

Используется в Hit_Wood::Hit_Wood().

◆ IMPACT_WOOD_RICOCHET

const int IMPACT_WOOD_RICOCHET = RegisterParticle("impacts/hit_wood_ric_01")
staticprivate

Используется в Hit_Wood::Hit_Wood().

◆ INVALID

◆ M67

const int M67 = RegisterParticle("explosion_M67_01")
staticprivate

Используется в Grenade_Base::M67Grenade().

◆ m_lastID

int m_lastID = 0
staticprivate

Используется в GetRegisteredParticlesCount() и RegisterParticle().

◆ m_ParticleNames

ref map<string, int> m_ParticleNames
staticprivate

Используется в GetParticleIDByName() и RegisterParticle().

◆ m_ParticlePaths

ref map<int, string> m_ParticlePaths
staticprivate

◆ NONE

◆ OVEN_FIRE_END

const int OVEN_FIRE_END = RegisterParticle("fire_small_ovenl_01_end")
staticprivate

Используется в FireplaceBase::OvenIndoor().

◆ OVEN_FIRE_START

const int OVEN_FIRE_START = RegisterParticle("fire_small_oven_01_start")
staticprivate

Используется в FireplaceBase::OvenIndoor().

◆ OVEN_NORMAL_FIRE

const int OVEN_NORMAL_FIRE = RegisterParticle("fire_medium_oven_01")
staticprivate

Используется в FireplaceBase::OvenIndoor().

◆ OVEN_SMALL_FIRE

const int OVEN_SMALL_FIRE = RegisterParticle("fire_small_oven_01")
staticprivate

Используется в FireplaceBase::OvenIndoor().

◆ PARTICLE_TEST

const int PARTICLE_TEST = RegisterParticle("_test_orientation")
staticprivate

◆ PLASTIC_EXPLOSION

const int PLASTIC_EXPLOSION = RegisterParticle("explosion_plastic_01")
staticprivate

Используется в Plastic_Explosive::Plastic_Explosive().

◆ POWER_GENERATOR_SMOKE

const int POWER_GENERATOR_SMOKE = RegisterParticle("smoke_small_generator_01")
staticprivate

Используется в EffGeneratorSmoke::EffGeneratorSmoke().

◆ RGD5

const int RGD5 = RegisterParticle("explosion_RGD5_01")
staticprivate

◆ ROADFLARE_BURNING_ENDING

const int ROADFLARE_BURNING_ENDING = RegisterParticle("fire_small_roadflare_red_02")
staticprivate

◆ ROADFLARE_BURNING_INIT

const int ROADFLARE_BURNING_INIT = RegisterParticle("fire_small_roadflare_red_04")
staticprivate

◆ ROADFLARE_BURNING_MAIN

const int ROADFLARE_BURNING_MAIN = RegisterParticle("fire_small_roadflare_red_01")
staticprivate

Используется в PMTPlayback::TestWiggleStress().

◆ ROADFLARE_BURNING_SMOKE

const int ROADFLARE_BURNING_SMOKE = RegisterParticle("fire_small_roadflare_red_03")
staticprivate

◆ SMARKS_CHAMBER

const int SMARKS_CHAMBER = RegisterParticle("weapon_shot_chamber_spark")
staticprivate

◆ SMOKE_GENERIC_WRECK

const int SMOKE_GENERIC_WRECK = RegisterParticle("smoke_generic_wreck")
staticprivate

Используется в FuelStation::OnExplosionEffects().

◆ SMOKING_BARREL

const int SMOKING_BARREL = RegisterParticle("smoking_barrel")
staticprivate

◆ SMOKING_BARREL_HEAVY

const int SMOKING_BARREL_HEAVY = RegisterParticle("smoking_barrel_heavy")
staticprivate

◆ SMOKING_BARREL_SMALL

const int SMOKING_BARREL_SMALL = RegisterParticle("smoking_barrel_small")
staticprivate

◆ SMOKING_BARREL_STEAM

const int SMOKING_BARREL_STEAM = RegisterParticle("smoking_barrel_steam")
staticprivate

◆ SMOKING_BARREL_STEAM_SMALL

const int SMOKING_BARREL_STEAM_SMALL = RegisterParticle("smoking_barrel_steam_small")
staticprivate

◆ SMOKING_CAR_ENGINE

const int SMOKING_CAR_ENGINE = RegisterParticle("menu_engine_fire")
staticprivate

Используется в MenuCarEngineSmoke::MenuCarEngineSmoke().

◆ SMOKING_HELI_WRECK

const int SMOKING_HELI_WRECK = RegisterParticle("smoke_heli_wreck_01")
staticprivate

◆ SPOOKY_MIST

const int SPOOKY_MIST = RegisterParticle("spooky_mist")
staticprivate

◆ TORCH_T1

const int TORCH_T1 = RegisterParticle("fire_small_torch_02")
staticprivate

Используется в FlammableBase::UpdateParticle().

◆ TORCH_T2

const int TORCH_T2 = RegisterParticle("fire_small_torch_03")
staticprivate

Используется в FlammableBase::UpdateParticle().

◆ TORCH_T3

const int TORCH_T3 = RegisterParticle("fire_small_torch_01")
staticprivate

◆ VOMIT

const int VOMIT = RegisterParticle("character_vomit_01")
staticprivate

Используется в EffVomit::EffVomit().

◆ VOMIT_BLOOD

const int VOMIT_BLOOD = RegisterParticle("character_vomitBlood_01")
staticprivate

Используется в EffVomitBlood::EffVomitBlood().

◆ VOMIT_CHUNKS

const int VOMIT_CHUNKS = RegisterParticle("character_vomit_puddle")
staticprivate

◆ WATER_JET

const int WATER_JET = RegisterParticle("water_jet")
staticprivate

◆ WATER_JET_WEAK

const int WATER_JET_WEAK = RegisterParticle("water_jet_weak")
staticprivate

◆ WATER_SPILLING

const int WATER_SPILLING = RegisterParticle("water_spilling")
staticprivate

Объявления и описания членов класса находятся в файле: