DayZ 1.27
DayZ Explorer by KGB
 
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◆ GetTemperatureThawTime()

override float ReplaceEdibleWithNewLambda::GetTemperatureThawTime ( )
private

См. определение в файле Edible_Base.c строка 1266

1266 : ItemBase
1267{
1268 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1269
1270 const string SOUND_BAKING_START = "Baking_SoundSet";
1271 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1272 const string SOUND_BOILING_START = "Boiling_SoundSet";
1273 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1274 const string SOUND_DRYING_START = "Drying_SoundSet";
1275 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1276 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1277
1278 protected bool m_MakeCookingSounds;
1279 protected SoundOnVehicle m_SoundCooking;
1281 protected string m_SoundPlaying;
1282 ref FoodStage m_FoodStage;
1283 protected float m_DecayTimer;
1284 protected float m_DecayDelta = 0.0;
1287
1289
1290 void Edible_Base()
1291 {
1292 if (HasFoodStage())
1293 {
1294 m_FoodStage = new FoodStage(this);
1295
1296 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1297 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1298
1299 m_SoundPlaying = "";
1301 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1302 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1303 }
1304 }
1305
1306 override void EEInit()
1307 {
1308 super.EEInit();
1309
1310 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1311 }
1312
1313 override void EEDelete(EntityAI parent)
1314 {
1315 super.EEDelete(parent);
1316
1317 RemoveAudio();
1318
1320 m_HotVaporParticle.Stop();
1321 }
1322
1323 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1324 {
1325 super.EEItemLocationChanged(oldLoc, newLoc);
1326
1328 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1329 {
1330 switch (oldLoc.GetParent().GetType())
1331 {
1332 case "FryingPan":
1333 case "Pot":
1334 case "Cauldron":
1335 case "SharpWoodenStick":
1336 MakeSoundsOnClient(false);
1337 break;
1338 }
1339
1341 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1342 {
1343 MakeSoundsOnClient(false);
1344 }
1345 }
1346
1347 if (oldLoc.IsValid())
1349
1350 if (CanHaveTemperature())
1352 }
1353
1354 void UpdateVisualsEx(bool forced = false)
1355 {
1356 if (GetFoodStage())
1357 GetFoodStage().UpdateVisualsEx(forced);
1358 }
1359
1360 bool Consume(float amount, PlayerBase consumer)
1361 {
1362 AddQuantity(-amount, false, false);
1363 OnConsume(amount, consumer);
1364
1365 return true;
1366 }
1367
1368 void OnConsume(float amount, PlayerBase consumer)
1369 {
1371 {
1372 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1373 }
1374 }
1375
1377 int FilterAgents(int agentsIn)
1378 {
1379 int foodStageType;
1380
1381 FoodStage foodStage = GetFoodStage();
1382 if (foodStage)
1383 foodStageType = foodStage.GetFoodStageType();
1384
1386 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1387 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1388 agentsIn &= ~eAgents.FOOD_POISON;
1389
1390 return agentsIn;
1391 }
1392
1393 //food staging
1394 override bool CanBeCooked()
1395 {
1396 return false;
1397 }
1398
1399 override bool CanBeCookedOnStick()
1400 {
1401 return false;
1402 }
1403
1404 override float GetTemperatureFreezeTime()
1405 {
1406 if (GetFoodStage())
1407 {
1408 switch (m_FoodStage.GetFoodStageType())
1409 {
1410 case FoodStageType.DRIED:
1411 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1412
1413 case FoodStageType.BURNED:
1414 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1415
1416 default:
1417 return super.GetTemperatureFreezeTime();
1418 }
1419 }
1420
1421 return super.GetTemperatureFreezeTime();
1422 }
1423
1424 override float GetTemperatureThawTime()
1425 {
1426 if (GetFoodStage())
1427 {
1428 switch (m_FoodStage.GetFoodStageType())
1429 {
1430 case FoodStageType.DRIED:
1431 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1432
1433 case FoodStageType.BURNED:
1434 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1435
1436 default:
1437 return super.GetTemperatureThawTime();
1438 }
1439 }
1440
1441 return super.GetTemperatureThawTime();
1442 }
1443
1444 override bool CanItemOverheat()
1445 {
1446 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1447 }
1448
1449 //================================================================
1450 // SYNCHRONIZATION
1451 //================================================================
1452 void Synchronize()
1453 {
1454 SetSynchDirty();
1455 }
1456
1457 override void OnVariablesSynchronized()
1458 {
1459 super.OnVariablesSynchronized();
1460
1461 //UpdateVisualsEx(); //performed on client only
1462
1463 //update audio
1465 {
1466 RefreshAudio();
1467 }
1468 else
1469 {
1470 RemoveAudio();
1471 }
1472
1473 if (CanHaveTemperature())
1475 }
1476
1477 //================================================================
1478 // AUDIO EFFECTS (WHEN ON DCS)
1479 //================================================================
1480 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1481 {
1482 m_MakeCookingSounds = soundstate;
1483 m_CookedByMethod = cookingMethod;
1484
1485 Synchronize();
1486 }
1487
1488 protected void RefreshAudio()
1489 {
1490 string soundName = "";
1491
1492 FoodStageType currentFoodStage = GetFoodStageType();
1494
1495 if (currentFoodStage == FoodStageType.BURNED)
1496 {
1497 soundName = SOUND_BURNING_DONE;
1498 }
1499 else
1500 {
1501 switch (m_CookedByMethod)
1502 {
1503 case CookingMethodType.BAKING:
1504 {
1505 if (nextFoodStage == FoodStageType.BAKED)
1506 soundName = SOUND_BAKING_START;
1507 else if (currentFoodStage == FoodStageType.BAKED)
1508 soundName = SOUND_BAKING_DONE;
1509 else
1510 soundName = "";
1511 break;
1512 }
1513
1514 case CookingMethodType.BOILING:
1515 {
1516 if (nextFoodStage == FoodStageType.BOILED)
1517 soundName = SOUND_BOILING_START;
1518 else if (currentFoodStage == FoodStageType.BOILED)
1519 soundName = SOUND_BOILING_DONE;
1520 else
1521 soundName = "";
1522 break;
1523 }
1524
1525 case CookingMethodType.DRYING:
1526 {
1527 if (nextFoodStage == FoodStageType.DRIED)
1528 soundName = SOUND_DRYING_START;
1529 else if (currentFoodStage == FoodStageType.DRIED)
1530 soundName = SOUND_DRYING_DONE;
1531 else
1532 soundName = "";
1533 break;
1534 }
1535
1536 default:
1537 soundName = "";
1538 break;
1539 }
1540
1541 if (nextFoodStage == FoodStageType.BURNED)
1542 {
1543 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1544 {
1545 soundName = SOUND_BURNING_DONE;
1546 }
1547 else // pre-emptive burning sounds replace regular ones
1548 {
1549 array<float> nextStageProperties = new array<float>();
1550 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1551 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1552 float progress01 = GetCookingTime() / nextStageTime;
1553 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1554 {
1555 soundName = SOUND_BURNING_DONE;
1556 }
1557 }
1558 }
1559 }
1560
1561 SoundCookingStart(soundName);
1562 }
1563
1564 protected void RemoveAudio()
1565 {
1566 m_MakeCookingSounds = false;
1568 }
1569
1570 //================================================================
1571 // SERIALIZATION
1572 //================================================================
1573 override void OnStoreSave(ParamsWriteContext ctx)
1574 {
1575 super.OnStoreSave(ctx);
1576
1577 if (GetFoodStage())
1578 {
1579 GetFoodStage().OnStoreSave(ctx);
1580 }
1581
1582 // food decay
1583 ctx.Write(m_DecayTimer);
1585 }
1586
1587 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1588 {
1589 if (!super.OnStoreLoad(ctx, version))
1590 return false;
1591
1592 if (GetFoodStage())
1593 {
1594 if (!GetFoodStage().OnStoreLoad(ctx, version))
1595 return false;
1596 }
1597
1598 if (version >= 115)
1599 {
1600 if (!ctx.Read(m_DecayTimer))
1601 {
1602 m_DecayTimer = 0.0;
1603 return false;
1604 }
1605 if (!ctx.Read(m_LastDecayStage))
1606 {
1608 return false;
1609 }
1610 }
1611
1612 UpdateVisualsEx(true); //forced init visuals
1613 Synchronize();
1614
1615 return true;
1616 }
1617
1618 override void AfterStoreLoad()
1619 {
1620 super.AfterStoreLoad();
1621
1622 Synchronize();
1623 }
1624
1625 //get food stage
1626 override FoodStage GetFoodStage()
1627 {
1628 return m_FoodStage;
1629 }
1630
1631 //food types
1632 override bool IsMeat()
1633 {
1634 return false;
1635 }
1636
1637 override bool IsCorpse()
1638 {
1639 return false;
1640 }
1641
1642 override bool IsFruit()
1643 {
1644 return false;
1645 }
1646
1647 override bool IsMushroom()
1648 {
1649 return false;
1650 }
1651
1652 //================================================================
1653 // NUTRITIONAL VALUES
1654 //================================================================
1655 //food properties
1656 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1657 {
1658 Edible_Base food_item = Edible_Base.Cast(item);
1659 if (food_item && food_item.GetFoodStage())
1660 {
1661 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1662 }
1663 else if (classname != "" && food_stage)
1664 {
1665 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1666 }
1667 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1668 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1669
1670 }
1671
1672 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1673 {
1674 Edible_Base food_item = Edible_Base.Cast(item);
1675 if (food_item && food_item.GetFoodStage())
1676 {
1677 return FoodStage.GetEnergy(food_item.GetFoodStage());
1678 }
1679 else if (classname != "" && food_stage)
1680 {
1681 return FoodStage.GetEnergy(null, food_stage, classname);
1682 }
1683 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1684 return GetGame().ConfigGetFloat( class_path + " energy" );
1685 }
1686
1687 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1688 {
1689 Edible_Base food_item = Edible_Base.Cast(item);
1690 if (food_item && food_item.GetFoodStage())
1691 {
1692 return FoodStage.GetWater(food_item.GetFoodStage());
1693 }
1694 else if (classname != "" && food_stage)
1695 {
1696 return FoodStage.GetWater(null, food_stage, classname);
1697 }
1698 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1699 return GetGame().ConfigGetFloat( class_path + " water" );
1700 }
1701
1702 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1703 {
1704 Edible_Base food_item = Edible_Base.Cast(item);
1705 if (food_item && food_item.GetFoodStage())
1706 {
1707 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1708 }
1709 else if (classname != "" && food_stage)
1710 {
1711 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1712 }
1713 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1714 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1715
1716 }
1717
1718 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1719 {
1720 Edible_Base food_item = Edible_Base.Cast(item);
1721 if (food_item && food_item.GetFoodStage())
1722 {
1723 return FoodStage.GetToxicity(food_item.GetFoodStage());
1724 }
1725 else if (classname != "" && food_stage)
1726 {
1727 return FoodStage.GetToxicity(null, food_stage, classname);
1728 }
1729 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1730 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1731 }
1732
1733 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1734 {
1735 Edible_Base food_item = Edible_Base.Cast(item);
1736 if (food_item && food_item.GetFoodStage())
1737 {
1738 return FoodStage.GetAgents(food_item.GetFoodStage());
1739 }
1740 else if (classname != "" && food_stage)
1741 {
1742 return FoodStage.GetAgents(null, food_stage, classname);
1743 }
1744 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1745 return GetGame().ConfigGetInt( class_path + " agents" );
1746 }
1747
1748 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1749 {
1750 Edible_Base food_item = Edible_Base.Cast(item);
1751 if (food_item && food_item.GetFoodStage())
1752 {
1753 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1754 }
1755 else if (classname != "" && food_stage)
1756 {
1757 return FoodStage.GetDigestibility(null, food_stage, classname);
1758 }
1759 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1760 return GetGame().ConfigGetInt( class_path + " digestibility" );
1761 }
1762
1763 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1764 {
1765 Edible_Base foodItem = Edible_Base.Cast(item);
1766 if (foodItem && foodItem.GetFoodStage())
1767 {
1768 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1769 }
1770 else if (className != "" && foodStage)
1771 {
1772 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1773 }
1774 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1775 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1776 }
1777
1778 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1779 {
1780 NutritionalProfile profile = new NutritionalProfile();
1781 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1782 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1783 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1784 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1785 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1786 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1787 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1788 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1789
1790 return profile;
1791 }
1792
1793 //================================================================
1794 // FOOD STAGING
1795 //================================================================
1797 {
1798 return GetFoodStage().GetFoodStageType();
1799 }
1800
1801 //food stage states
1802 bool IsFoodRaw()
1803 {
1804 if ( GetFoodStage() )
1805 {
1806 return GetFoodStage().IsFoodRaw();
1807 }
1808
1809 return false;
1810 }
1811
1812 bool IsFoodBaked()
1813 {
1814 if ( GetFoodStage() )
1815 {
1816 return GetFoodStage().IsFoodBaked();
1817 }
1818
1819 return false;
1820 }
1821
1822 bool IsFoodBoiled()
1823 {
1824 if ( GetFoodStage() )
1825 {
1826 return GetFoodStage().IsFoodBoiled();
1827 }
1828
1829 return false;
1830 }
1831
1832 bool IsFoodDried()
1833 {
1834 if ( GetFoodStage() )
1835 {
1836 return GetFoodStage().IsFoodDried();
1837 }
1838
1839 return false;
1840 }
1841
1842 bool IsFoodBurned()
1843 {
1844 if ( GetFoodStage() )
1845 {
1846 return GetFoodStage().IsFoodBurned();
1847 }
1848
1849 return false;
1850 }
1851
1852 bool IsFoodRotten()
1853 {
1854 if ( GetFoodStage() )
1855 {
1856 return GetFoodStage().IsFoodRotten();
1857 }
1858
1859 return false;
1860 }
1861
1862 //food stage change
1863 void ChangeFoodStage( FoodStageType new_food_stage_type )
1864 {
1865 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1866 }
1867
1869 {
1870 return GetFoodStage().GetNextFoodStageType( cooking_method );
1871 }
1872
1873 string GetFoodStageName( FoodStageType food_stage_type )
1874 {
1875 return GetFoodStage().GetFoodStageName( food_stage_type );
1876 }
1877
1878 bool CanChangeToNewStage( CookingMethodType cooking_method )
1879 {
1880 return GetFoodStage().CanChangeToNewStage( cooking_method );
1881 }
1882
1883 //Use this to receive food stage from another Edible_Base
1884 void TransferFoodStage( notnull Edible_Base source )
1885 {
1886 if ( !source.GetFoodStage())
1887 return;
1888 m_LastDecayStage = source.GetLastDecayStage();
1889 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1890 m_DecayTimer = source.GetDecayTimer();
1891 m_DecayDelta = source.GetDecayDelta();
1892 }
1893
1895 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1896 {
1897 HandleFoodStageChangeAgents(stageOld,stageNew);
1898 UpdateVisualsEx(); //performed on server only
1899 }
1900
1903 {
1904 switch (stageNew)
1905 {
1906 case FoodStageType.BAKED:
1907 case FoodStageType.BOILED:
1908 case FoodStageType.DRIED:
1909 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1910 break;
1911
1912 case FoodStageType.BURNED:
1913 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1914 break;
1915 }
1916 }
1917
1918 //================================================================
1919 // COOKING
1920 //================================================================
1921 //cooking time
1922 float GetCookingTime()
1923 {
1924 return GetFoodStage().GetCookingTime();
1925 }
1926
1927 void SetCookingTime( float time )
1928 {
1929 GetFoodStage().SetCookingTime( time );
1930
1931 //synchronize when calling on server
1932 Synchronize();
1933 }
1934
1935 void ResetCookingTime()
1936 {
1937 if (GetFoodStage())
1938 {
1939 GetFoodStage().SetCookingTime(0);
1940 Synchronize();
1941 }
1942 }
1943
1944 //replace edible with new item (opening cans)
1945 void ReplaceEdibleWithNew( string typeName )
1946 {
1947 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1948 if (player)
1949 {
1950 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1951 player.ServerReplaceItemInHandsWithNew(lambda);
1952 }
1953 else
1954 Error("ReplaceEdibleWithNew - cannot use edible without player");
1955 }
1956
1958 {
1960 }
1961
1962 override void SetActions()
1963 {
1964 super.SetActions();
1965
1968 }
1969
1970 protected void SoundCookingStart(string sound_name)
1971 {
1972 #ifndef SERVER
1973 if (m_SoundPlaying != sound_name)
1974 {
1976
1977 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1978 m_SoundPlaying = sound_name;
1979 }
1980 #endif
1981 }
1982
1983 protected void SoundCookingStop()
1984 {
1985 #ifndef SERVER
1987 {
1988 m_SoundEffectCooking.Stop();
1989 m_SoundEffectCooking = null;
1990 m_SoundPlaying = "";
1991 }
1992 #endif
1993 }
1994
1995 override bool CanDecay()
1996 {
1997 return false;
1998 }
1999
2000 override bool CanProcessDecay()
2001 {
2002 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2003 }
2004
2005 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2006 {
2007 m_DecayDelta = 0.0;
2008
2009 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2010 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2011 if ( hasRootAsPlayer )
2013
2014 /*Print( "-------------------------" );
2015 Print( this );
2016 Print( m_DecayTimer );
2017 Print( m_DecayDelta );
2018 Print( m_LastDecayStage );*/
2019
2020 if ( IsFruit() || IsMushroom() )
2021 {
2022 // fruit, vegetables and mushrooms
2024 {
2025 switch ( GetFoodStageType() )
2026 {
2027 case FoodStageType.RAW:
2030 break;
2031
2032 case FoodStageType.BOILED:
2035 break;
2036
2037 case FoodStageType.BAKED:
2040 break;
2041
2042 case FoodStageType.DRIED:
2043 case FoodStageType.BURNED:
2044 case FoodStageType.ROTTEN:
2045 default:
2046 m_DecayTimer = -1;
2048 return;
2049 }
2050
2051 //m_DecayTimer = m_DecayTimer / 1000.0;
2052 }
2053
2054 m_DecayTimer -= ( delta * m_DecayDelta );
2055
2056 if ( m_DecayTimer <= 0 )
2057 {
2058 if ( m_LastDecayStage != FoodStageType.NONE )
2059 {
2060 // switch to decayed stage
2061 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2062 {
2064 }
2065 if ( m_LastDecayStage == FoodStageType.RAW )
2066 {
2067 int rng = Math.RandomIntInclusive( 0, 100 );
2069 {
2071 }
2072 else
2073 {
2074 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2075 {
2077 }
2078 else
2079 {
2081 }
2082 }
2083 }
2084 }
2085 }
2086
2087 }
2088 else if ( IsMeat() )
2089 {
2090 // meat
2092 {
2093 switch ( GetFoodStageType() )
2094 {
2095 case FoodStageType.RAW:
2098 break;
2099
2100 case FoodStageType.BOILED:
2103 break;
2104
2105 case FoodStageType.BAKED:
2108 break;
2109
2110 case FoodStageType.DRIED:
2113 break;
2114
2115 case FoodStageType.BURNED:
2116 case FoodStageType.ROTTEN:
2117 default:
2118 m_DecayTimer = -1;
2120 return;
2121 }
2122 }
2123
2124 m_DecayTimer -= ( delta * m_DecayDelta );
2125
2126 if ( m_DecayTimer <= 0 )
2127 {
2128 if ( m_LastDecayStage != FoodStageType.NONE )
2129 {
2130 // switch to decayed stage
2131 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2132 {
2134 }
2135 }
2136 }
2137 }
2138 else if ( IsCorpse() )
2139 {
2140 // corpse
2142 {
2143 switch ( GetFoodStageType() )
2144 {
2145 case FoodStageType.RAW:
2148 break;
2149
2150 case FoodStageType.BURNED:
2151 case FoodStageType.ROTTEN:
2152 default:
2153 m_DecayTimer = -1;
2155 return;
2156 }
2157 }
2158
2159 m_DecayTimer -= ( delta * m_DecayDelta );
2160
2161 if ( m_DecayTimer <= 0 )
2162 {
2163 if ( m_LastDecayStage != FoodStageType.NONE )
2164 {
2165 // switch to decayed stage
2166 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2167 {
2169 }
2170 }
2171 }
2172 }
2173 else
2174 {
2175 // opened cans
2176 m_DecayTimer -= ( delta * m_DecayDelta );
2177
2178 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2179 {
2182 //m_DecayTimer = m_DecayTimer / 1000.0;
2183 }
2184 else
2185 {
2186 if ( m_DecayTimer <= 0 )
2187 {
2188 InsertAgent(eAgents.FOOD_POISON, 1);
2189 m_DecayTimer = -1;
2190 }
2191 }
2192 }
2193 }
2194
2195 protected void UpdateVaporParticle()
2196 {
2197 if (GetGame().IsDedicatedServer())
2198 return;
2199
2200 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2201 {
2202 InventoryLocation invLoc = new InventoryLocation();
2203 GetInventory().GetCurrentInventoryLocation(invLoc);
2204 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2205 {
2206 ParticleManager ptcMgr = ParticleManager.GetInstance();
2207 if (ptcMgr)
2208 {
2209 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2210 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2211 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2212 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2213 }
2214 }
2215 }
2216 else if (m_HotVaporParticle)
2217 {
2218 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2219 {
2220 m_HotVaporParticle.Stop();
2221 m_HotVaporParticle = null;
2222 return;
2223 }
2224
2225 InventoryLocation inventoryLoc = new InventoryLocation();
2226 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2227 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2228 {
2229 m_HotVaporParticle.Stop();
2230 m_HotVaporParticle = null;
2231 }
2232 }
2233 }
2234
2235 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2236 {
2237 super.GetDebugActions(outputList);
2238
2239 if (GetFoodStage())
2240 {
2241 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2242 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2243 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2244 }
2245 }
2246
2247 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2248 {
2249 super.OnAction(action_id, player, ctx);
2250
2251 if ( GetGame().IsServer() )
2252 {
2253 if ( action_id == EActions.FOOD_STAGE_PREV )
2254 {
2255 int food_stage_prev = GetFoodStageType() - 1;
2256 if (food_stage_prev <= 0)
2257 {
2258 food_stage_prev = FoodStageType.COUNT - 1;
2259 }
2260 ChangeFoodStage(food_stage_prev);
2261 return true;
2262 }
2263 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2264 {
2265 int food_stage_next = GetFoodStageType() + 1;
2266 if (food_stage_next >= FoodStageType.COUNT )
2267 {
2268 food_stage_next = FoodStageType.RAW;
2269 }
2270 ChangeFoodStage(food_stage_next);
2271 return true;
2272 }
2273
2274 }
2275
2276 #ifdef DIAG_DEVELOPER
2277 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2278 {
2279 PrintNutritionsData();
2280 return true;
2281 }
2282 #endif
2283
2284 return false;
2285 }
2286
2287 override string GetDebugText()
2288 {
2289 string debug_output;
2290
2291 debug_output = super.GetDebugText();
2292
2293 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2294 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2295
2296 return debug_output;
2297 }
2298
2299 //================================================================
2300 // GENERAL GETTERS
2301 //================================================================
2302
2303 override float GetBaitEffectivity()
2304 {
2305 float ret = super.GetBaitEffectivity();
2306
2307 if (IsFoodRotten())
2308 {
2309 ret *= 0.5;
2310 }
2311
2312 return ret;
2313 }
2314
2315 float GetDecayTimer()
2316 {
2317 return m_DecayTimer;
2318 }
2319
2320 float GetDecayDelta()
2321 {
2322 return m_DecayDelta;
2323 }
2324
2326 {
2327 return m_LastDecayStage;
2328 }
2329
2330 #ifdef DIAG_DEVELOPER
2331 private void PrintNutritionsData()
2332 {
2333 string nutritionsData = "";
2334
2335 FoodStage stage = GetFoodStage();
2336 FoodStageType stageType = stage.GetFoodStageType();
2337
2338 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2339 if (profile)
2340 {
2341 nutritionsData = string.Format("Item: %1\n\n", this);
2342 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2343 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2344 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2345 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2346 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2347 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2348 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2349
2350 if (profile.IsLiquid())
2351 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2352
2353 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2354 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2355 }
2356
2357 nutritionsData += "-----\n";
2358
2359 Debug.Log(nutritionsData);
2360 }
2361 #endif
2362
2364 //DEPRECATED
2366 void UpdateVisuals()
2367 {
2369 }
2370}
2371
2373{
2374 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2375};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.