DayZ 1.28
DayZ Explorer by KGB
 
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◆ GetTemperatureThawTime()

override float ReplaceEdibleWithNewLambda::GetTemperatureThawTime ( )
private

См. определение в файле Edible_Base.c строка 1267

1267 : ItemBase
1268{
1269 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1270
1271 const string SOUND_BAKING_START = "Baking_SoundSet";
1272 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1273 const string SOUND_BOILING_START = "Boiling_SoundSet";
1274 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1275 const string SOUND_DRYING_START = "Drying_SoundSet";
1276 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1277 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1278
1279 protected bool m_MakeCookingSounds;
1280 protected SoundOnVehicle m_SoundCooking;
1282 protected string m_SoundPlaying;
1283 ref FoodStage m_FoodStage;
1284 protected float m_DecayTimer;
1285 protected float m_DecayDelta = 0.0;
1288
1290
1291 void Edible_Base()
1292 {
1293 if (HasFoodStage())
1294 {
1295 m_FoodStage = new FoodStage(this);
1296
1297 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1298 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1299
1300 m_SoundPlaying = "";
1302 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1303 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1304 }
1305 }
1306
1307 override void EEInit()
1308 {
1309 super.EEInit();
1310
1311 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1312 }
1313
1314 override void EEDelete(EntityAI parent)
1315 {
1316 super.EEDelete(parent);
1317
1318 RemoveAudio();
1319
1321 m_HotVaporParticle.Stop();
1322 }
1323
1324 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1325 {
1326 super.EEItemLocationChanged(oldLoc, newLoc);
1327
1329 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1330 {
1331 switch (oldLoc.GetParent().GetType())
1332 {
1333 case "FryingPan":
1334 case "Pot":
1335 case "Cauldron":
1336 case "SharpWoodenStick":
1337 MakeSoundsOnClient(false);
1338 break;
1339 }
1340
1342 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1343 {
1344 MakeSoundsOnClient(false);
1345 }
1346 }
1347
1348 if (oldLoc.IsValid())
1350
1351 if (CanHaveTemperature())
1353 }
1354
1355 void UpdateVisualsEx(bool forced = false)
1356 {
1357 if (GetFoodStage())
1358 GetFoodStage().UpdateVisualsEx(forced);
1359 }
1360
1361 bool Consume(float amount, PlayerBase consumer)
1362 {
1363 AddQuantity(-amount, false, false);
1364 OnConsume(amount, consumer);
1365
1366 return true;
1367 }
1368
1369 void OnConsume(float amount, PlayerBase consumer)
1370 {
1372 {
1373 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1374 }
1375 }
1376
1378 int FilterAgents(int agentsIn)
1379 {
1380 int foodStageType;
1381
1382 FoodStage foodStage = GetFoodStage();
1383 if (foodStage)
1384 foodStageType = foodStage.GetFoodStageType();
1385
1387 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1388 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1389 agentsIn &= ~eAgents.FOOD_POISON;
1390
1391 return agentsIn;
1392 }
1393
1394 //food staging
1395 override bool CanBeCooked()
1396 {
1397 return false;
1398 }
1399
1400 override bool CanBeCookedOnStick()
1401 {
1402 return false;
1403 }
1404
1405 override float GetTemperatureFreezeTime()
1406 {
1407 if (GetFoodStage())
1408 {
1409 switch (m_FoodStage.GetFoodStageType())
1410 {
1411 case FoodStageType.DRIED:
1412 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1413
1414 case FoodStageType.BURNED:
1415 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1416
1417 default:
1418 return super.GetTemperatureFreezeTime();
1419 }
1420 }
1421
1422 return super.GetTemperatureFreezeTime();
1423 }
1424
1425 override float GetTemperatureThawTime()
1426 {
1427 if (GetFoodStage())
1428 {
1429 switch (m_FoodStage.GetFoodStageType())
1430 {
1431 case FoodStageType.DRIED:
1432 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1433
1434 case FoodStageType.BURNED:
1435 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1436
1437 default:
1438 return super.GetTemperatureThawTime();
1439 }
1440 }
1441
1442 return super.GetTemperatureThawTime();
1443 }
1444
1445 override bool CanItemOverheat()
1446 {
1447 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1448 }
1449
1450 //================================================================
1451 // SYNCHRONIZATION
1452 //================================================================
1453 void Synchronize()
1454 {
1455 SetSynchDirty();
1456 }
1457
1458 override void OnVariablesSynchronized()
1459 {
1460 super.OnVariablesSynchronized();
1461
1462 //UpdateVisualsEx(); //performed on client only
1463
1464 //update audio
1466 {
1467 RefreshAudio();
1468 }
1469 else
1470 {
1471 RemoveAudio();
1472 }
1473
1474 if (CanHaveTemperature())
1476 }
1477
1478 //================================================================
1479 // AUDIO EFFECTS (WHEN ON DCS)
1480 //================================================================
1481 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1482 {
1483 m_MakeCookingSounds = soundstate;
1484 m_CookedByMethod = cookingMethod;
1485
1486 Synchronize();
1487 }
1488
1489 protected void RefreshAudio()
1490 {
1491 string soundName = "";
1492
1493 FoodStageType currentFoodStage = GetFoodStageType();
1495
1496 if (currentFoodStage == FoodStageType.BURNED)
1497 {
1498 soundName = SOUND_BURNING_DONE;
1499 }
1500 else
1501 {
1502 switch (m_CookedByMethod)
1503 {
1504 case CookingMethodType.BAKING:
1505 {
1506 if (nextFoodStage == FoodStageType.BAKED)
1507 soundName = SOUND_BAKING_START;
1508 else if (currentFoodStage == FoodStageType.BAKED)
1509 soundName = SOUND_BAKING_DONE;
1510 else
1511 soundName = "";
1512 break;
1513 }
1514
1515 case CookingMethodType.BOILING:
1516 {
1517 if (nextFoodStage == FoodStageType.BOILED)
1518 soundName = SOUND_BOILING_START;
1519 else if (currentFoodStage == FoodStageType.BOILED)
1520 soundName = SOUND_BOILING_DONE;
1521 else
1522 soundName = "";
1523 break;
1524 }
1525
1526 case CookingMethodType.DRYING:
1527 {
1528 if (nextFoodStage == FoodStageType.DRIED)
1529 soundName = SOUND_DRYING_START;
1530 else if (currentFoodStage == FoodStageType.DRIED)
1531 soundName = SOUND_DRYING_DONE;
1532 else
1533 soundName = "";
1534 break;
1535 }
1536
1537 default:
1538 soundName = "";
1539 break;
1540 }
1541
1542 if (nextFoodStage == FoodStageType.BURNED)
1543 {
1544 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1545 {
1546 soundName = SOUND_BURNING_DONE;
1547 }
1548 else // pre-emptive burning sounds replace regular ones
1549 {
1550 array<float> nextStageProperties = new array<float>();
1551 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1552 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1553 float progress01 = GetCookingTime() / nextStageTime;
1554 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1555 {
1556 soundName = SOUND_BURNING_DONE;
1557 }
1558 }
1559 }
1560 }
1561
1562 SoundCookingStart(soundName);
1563 }
1564
1565 protected void RemoveAudio()
1566 {
1567 m_MakeCookingSounds = false;
1569 }
1570
1571 //================================================================
1572 // SERIALIZATION
1573 //================================================================
1574 override void OnStoreSave(ParamsWriteContext ctx)
1575 {
1576 super.OnStoreSave(ctx);
1577
1578 if (GetFoodStage())
1579 {
1580 GetFoodStage().OnStoreSave(ctx);
1581 }
1582
1583 // food decay
1584 ctx.Write(m_DecayTimer);
1586 }
1587
1588 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1589 {
1590 if (!super.OnStoreLoad(ctx, version))
1591 return false;
1592
1593 if (GetFoodStage())
1594 {
1595 if (!GetFoodStage().OnStoreLoad(ctx, version))
1596 return false;
1597 }
1598
1599 if (version >= 115)
1600 {
1601 if (!ctx.Read(m_DecayTimer))
1602 {
1603 m_DecayTimer = 0.0;
1604 return false;
1605 }
1606 if (!ctx.Read(m_LastDecayStage))
1607 {
1609 return false;
1610 }
1611 }
1612
1613 UpdateVisualsEx(true); //forced init visuals
1614 Synchronize();
1615
1616 return true;
1617 }
1618
1619 override void AfterStoreLoad()
1620 {
1621 super.AfterStoreLoad();
1622
1623 Synchronize();
1624 }
1625
1626 //get food stage
1627 override FoodStage GetFoodStage()
1628 {
1629 return m_FoodStage;
1630 }
1631
1632 //food types
1633 override bool IsMeat()
1634 {
1635 return false;
1636 }
1637
1638 override bool IsCorpse()
1639 {
1640 return false;
1641 }
1642
1643 override bool IsFruit()
1644 {
1645 return false;
1646 }
1647
1648 override bool IsMushroom()
1649 {
1650 return false;
1651 }
1652
1653 //================================================================
1654 // NUTRITIONAL VALUES
1655 //================================================================
1656 //food properties
1657 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1658 {
1659 Edible_Base food_item = Edible_Base.Cast(item);
1660 if (food_item && food_item.GetFoodStage())
1661 {
1662 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1663 }
1664 else if (classname != "" && food_stage)
1665 {
1666 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1667 }
1668 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1669 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1670
1671 }
1672
1673 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1674 {
1675 Edible_Base food_item = Edible_Base.Cast(item);
1676 if (food_item && food_item.GetFoodStage())
1677 {
1678 return FoodStage.GetEnergy(food_item.GetFoodStage());
1679 }
1680 else if (classname != "" && food_stage)
1681 {
1682 return FoodStage.GetEnergy(null, food_stage, classname);
1683 }
1684 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1685 return GetGame().ConfigGetFloat( class_path + " energy" );
1686 }
1687
1688 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1689 {
1690 Edible_Base food_item = Edible_Base.Cast(item);
1691 if (food_item && food_item.GetFoodStage())
1692 {
1693 return FoodStage.GetWater(food_item.GetFoodStage());
1694 }
1695 else if (classname != "" && food_stage)
1696 {
1697 return FoodStage.GetWater(null, food_stage, classname);
1698 }
1699 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1700 return GetGame().ConfigGetFloat( class_path + " water" );
1701 }
1702
1703 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1704 {
1705 Edible_Base food_item = Edible_Base.Cast(item);
1706 if (food_item && food_item.GetFoodStage())
1707 {
1708 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1709 }
1710 else if (classname != "" && food_stage)
1711 {
1712 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1713 }
1714 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1715 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1716
1717 }
1718
1719 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1720 {
1721 Edible_Base food_item = Edible_Base.Cast(item);
1722 if (food_item && food_item.GetFoodStage())
1723 {
1724 return FoodStage.GetToxicity(food_item.GetFoodStage());
1725 }
1726 else if (classname != "" && food_stage)
1727 {
1728 return FoodStage.GetToxicity(null, food_stage, classname);
1729 }
1730 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1731 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1732 }
1733
1734 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1735 {
1736 Edible_Base food_item = Edible_Base.Cast(item);
1737 if (food_item && food_item.GetFoodStage())
1738 {
1739 return FoodStage.GetAgents(food_item.GetFoodStage());
1740 }
1741 else if (classname != "" && food_stage)
1742 {
1743 return FoodStage.GetAgents(null, food_stage, classname);
1744 }
1745 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1746 return GetGame().ConfigGetInt( class_path + " agents" );
1747 }
1748
1749 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1750 {
1751 Edible_Base food_item = Edible_Base.Cast(item);
1752 if (food_item && food_item.GetFoodStage())
1753 {
1754 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1755 }
1756 else if (classname != "" && food_stage)
1757 {
1758 return FoodStage.GetDigestibility(null, food_stage, classname);
1759 }
1760 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1761 return GetGame().ConfigGetInt( class_path + " digestibility" );
1762 }
1763
1764 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1765 {
1766 Edible_Base foodItem = Edible_Base.Cast(item);
1767 if (foodItem && foodItem.GetFoodStage())
1768 {
1769 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1770 }
1771 else if (className != "" && foodStage)
1772 {
1773 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1774 }
1775 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1776 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1777 }
1778
1779 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1780 {
1781 NutritionalProfile profile = new NutritionalProfile();
1782 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1783 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1784 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1785 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1786 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1787 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1788 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1789 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1790
1791 return profile;
1792 }
1793
1794 //================================================================
1795 // FOOD STAGING
1796 //================================================================
1798 {
1799 return GetFoodStage().GetFoodStageType();
1800 }
1801
1802 //food stage states
1803 bool IsFoodRaw()
1804 {
1805 if ( GetFoodStage() )
1806 {
1807 return GetFoodStage().IsFoodRaw();
1808 }
1809
1810 return false;
1811 }
1812
1813 bool IsFoodBaked()
1814 {
1815 if ( GetFoodStage() )
1816 {
1817 return GetFoodStage().IsFoodBaked();
1818 }
1819
1820 return false;
1821 }
1822
1823 bool IsFoodBoiled()
1824 {
1825 if ( GetFoodStage() )
1826 {
1827 return GetFoodStage().IsFoodBoiled();
1828 }
1829
1830 return false;
1831 }
1832
1833 bool IsFoodDried()
1834 {
1835 if ( GetFoodStage() )
1836 {
1837 return GetFoodStage().IsFoodDried();
1838 }
1839
1840 return false;
1841 }
1842
1843 bool IsFoodBurned()
1844 {
1845 if ( GetFoodStage() )
1846 {
1847 return GetFoodStage().IsFoodBurned();
1848 }
1849
1850 return false;
1851 }
1852
1853 bool IsFoodRotten()
1854 {
1855 if ( GetFoodStage() )
1856 {
1857 return GetFoodStage().IsFoodRotten();
1858 }
1859
1860 return false;
1861 }
1862
1863 //food stage change
1864 void ChangeFoodStage( FoodStageType new_food_stage_type )
1865 {
1866 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1867 }
1868
1870 {
1871 return GetFoodStage().GetNextFoodStageType( cooking_method );
1872 }
1873
1874 string GetFoodStageName( FoodStageType food_stage_type )
1875 {
1876 return GetFoodStage().GetFoodStageName( food_stage_type );
1877 }
1878
1879 bool CanChangeToNewStage( CookingMethodType cooking_method )
1880 {
1881 return GetFoodStage().CanChangeToNewStage( cooking_method );
1882 }
1883
1884 //Use this to receive food stage from another Edible_Base
1885 void TransferFoodStage( notnull Edible_Base source )
1886 {
1887 if ( !source.GetFoodStage())
1888 return;
1889 m_LastDecayStage = source.GetLastDecayStage();
1890 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1891 m_DecayTimer = source.GetDecayTimer();
1892 m_DecayDelta = source.GetDecayDelta();
1893 }
1894
1896 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1897 {
1898 HandleFoodStageChangeAgents(stageOld,stageNew);
1899 UpdateVisualsEx(); //performed on server only
1900 }
1901
1904 {
1905 switch (stageNew)
1906 {
1907 case FoodStageType.BAKED:
1908 case FoodStageType.BOILED:
1909 case FoodStageType.DRIED:
1910 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1911 break;
1912
1913 case FoodStageType.BURNED:
1914 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1915 break;
1916 }
1917 }
1918
1919 //================================================================
1920 // COOKING
1921 //================================================================
1922 //cooking time
1923 float GetCookingTime()
1924 {
1925 return GetFoodStage().GetCookingTime();
1926 }
1927
1928 void SetCookingTime( float time )
1929 {
1930 GetFoodStage().SetCookingTime( time );
1931
1932 //synchronize when calling on server
1933 Synchronize();
1934 }
1935
1936 void ResetCookingTime()
1937 {
1938 if (GetFoodStage())
1939 {
1940 GetFoodStage().SetCookingTime(0);
1941 Synchronize();
1942 }
1943 }
1944
1945 //replace edible with new item (opening cans)
1946 void ReplaceEdibleWithNew( string typeName )
1947 {
1948 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1949 if (player)
1950 {
1951 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1952 player.ServerReplaceItemInHandsWithNew(lambda);
1953 }
1954 else
1955 Error("ReplaceEdibleWithNew - cannot use edible without player");
1956 }
1957
1959 {
1961 }
1962
1963 override void SetActions()
1964 {
1965 super.SetActions();
1966
1969 }
1970
1971 protected void SoundCookingStart(string sound_name)
1972 {
1973 #ifndef SERVER
1974 if (m_SoundPlaying != sound_name)
1975 {
1977
1978 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1979 m_SoundPlaying = sound_name;
1980 }
1981 #endif
1982 }
1983
1984 protected void SoundCookingStop()
1985 {
1986 #ifndef SERVER
1988 {
1989 m_SoundEffectCooking.Stop();
1990 m_SoundEffectCooking = null;
1991 m_SoundPlaying = "";
1992 }
1993 #endif
1994 }
1995
1996 override bool CanDecay()
1997 {
1998 return false;
1999 }
2000
2001 override bool CanProcessDecay()
2002 {
2003 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2004 }
2005
2006 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2007 {
2008 m_DecayDelta = 0.0;
2009
2010 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2011 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2012 if ( hasRootAsPlayer )
2014
2015 /*Print( "-------------------------" );
2016 Print( this );
2017 Print( m_DecayTimer );
2018 Print( m_DecayDelta );
2019 Print( m_LastDecayStage );*/
2020
2021 if ( IsFruit() || IsMushroom() )
2022 {
2023 // fruit, vegetables and mushrooms
2025 {
2026 switch ( GetFoodStageType() )
2027 {
2028 case FoodStageType.RAW:
2031 break;
2032
2033 case FoodStageType.BOILED:
2036 break;
2037
2038 case FoodStageType.BAKED:
2041 break;
2042
2043 case FoodStageType.DRIED:
2044 case FoodStageType.BURNED:
2045 case FoodStageType.ROTTEN:
2046 default:
2047 m_DecayTimer = -1;
2049 return;
2050 }
2051
2052 //m_DecayTimer = m_DecayTimer / 1000.0;
2053 }
2054
2055 m_DecayTimer -= ( delta * m_DecayDelta );
2056
2057 if ( m_DecayTimer <= 0 )
2058 {
2059 if ( m_LastDecayStage != FoodStageType.NONE )
2060 {
2061 // switch to decayed stage
2062 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2063 {
2065 }
2066 if ( m_LastDecayStage == FoodStageType.RAW )
2067 {
2068 int rng = Math.RandomIntInclusive( 0, 100 );
2070 {
2072 }
2073 else
2074 {
2075 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2076 {
2078 }
2079 else
2080 {
2082 }
2083 }
2084 }
2085 }
2086 }
2087
2088 }
2089 else if ( IsMeat() )
2090 {
2091 // meat
2093 {
2094 switch ( GetFoodStageType() )
2095 {
2096 case FoodStageType.RAW:
2099 break;
2100
2101 case FoodStageType.BOILED:
2104 break;
2105
2106 case FoodStageType.BAKED:
2109 break;
2110
2111 case FoodStageType.DRIED:
2114 break;
2115
2116 case FoodStageType.BURNED:
2117 case FoodStageType.ROTTEN:
2118 default:
2119 m_DecayTimer = -1;
2121 return;
2122 }
2123 }
2124
2125 m_DecayTimer -= ( delta * m_DecayDelta );
2126
2127 if ( m_DecayTimer <= 0 )
2128 {
2129 if ( m_LastDecayStage != FoodStageType.NONE )
2130 {
2131 // switch to decayed stage
2132 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2133 {
2135 }
2136 }
2137 }
2138 }
2139 else if ( IsCorpse() )
2140 {
2141 // corpse
2143 {
2144 switch ( GetFoodStageType() )
2145 {
2146 case FoodStageType.RAW:
2149 break;
2150
2151 case FoodStageType.BURNED:
2152 case FoodStageType.ROTTEN:
2153 default:
2154 m_DecayTimer = -1;
2156 return;
2157 }
2158 }
2159
2160 m_DecayTimer -= ( delta * m_DecayDelta );
2161
2162 if ( m_DecayTimer <= 0 )
2163 {
2164 if ( m_LastDecayStage != FoodStageType.NONE )
2165 {
2166 // switch to decayed stage
2167 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2168 {
2170 }
2171 }
2172 }
2173 }
2174 else
2175 {
2176 // opened cans
2177 m_DecayTimer -= ( delta * m_DecayDelta );
2178
2179 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2180 {
2183 //m_DecayTimer = m_DecayTimer / 1000.0;
2184 }
2185 else
2186 {
2187 if ( m_DecayTimer <= 0 )
2188 {
2189 InsertAgent(eAgents.FOOD_POISON, 1);
2190 m_DecayTimer = -1;
2191 }
2192 }
2193 }
2194 }
2195
2196 protected void UpdateVaporParticle()
2197 {
2198 if (GetGame().IsDedicatedServer())
2199 return;
2200
2201 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2202 {
2203 InventoryLocation invLoc = new InventoryLocation();
2204 GetInventory().GetCurrentInventoryLocation(invLoc);
2205 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2206 {
2207 ParticleManager ptcMgr = ParticleManager.GetInstance();
2208 if (ptcMgr)
2209 {
2210 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2211 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2212 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2213 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2214 }
2215 }
2216 }
2217 else if (m_HotVaporParticle)
2218 {
2219 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2220 {
2221 m_HotVaporParticle.Stop();
2222 m_HotVaporParticle = null;
2223 return;
2224 }
2225
2226 InventoryLocation inventoryLoc = new InventoryLocation();
2227 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2228 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2229 {
2230 m_HotVaporParticle.Stop();
2231 m_HotVaporParticle = null;
2232 }
2233 }
2234 }
2235
2236 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2237 {
2238 if (GetFoodStage())
2239 {
2240 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2241 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2242 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2243 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2244 }
2245
2246 super.GetDebugActions(outputList);
2247 }
2248
2249 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2250 {
2251 super.OnAction(action_id, player, ctx);
2252
2253 if ( GetGame().IsServer() )
2254 {
2255 if ( action_id == EActions.FOOD_STAGE_PREV )
2256 {
2257 int food_stage_prev = GetFoodStageType() - 1;
2258 if (food_stage_prev <= 0)
2259 {
2260 food_stage_prev = FoodStageType.COUNT - 1;
2261 }
2262 ChangeFoodStage(food_stage_prev);
2263 return true;
2264 }
2265 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2266 {
2267 int food_stage_next = GetFoodStageType() + 1;
2268 if (food_stage_next >= FoodStageType.COUNT )
2269 {
2270 food_stage_next = FoodStageType.RAW;
2271 }
2272 ChangeFoodStage(food_stage_next);
2273 return true;
2274 }
2275
2276 }
2277
2278 #ifdef DIAG_DEVELOPER
2279 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2280 {
2281 PrintNutritionsData();
2282 return true;
2283 }
2284 #endif
2285
2286 return false;
2287 }
2288
2289 override string GetDebugText()
2290 {
2291 string debug_output;
2292
2293 debug_output = super.GetDebugText();
2294
2295 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2296 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2297
2298 return debug_output;
2299 }
2300
2301 //================================================================
2302 // GENERAL GETTERS
2303 //================================================================
2304
2305 override float GetBaitEffectivity()
2306 {
2307 float ret = super.GetBaitEffectivity();
2308
2309 if (IsFoodRotten())
2310 {
2311 ret *= 0.5;
2312 }
2313
2314 return ret;
2315 }
2316
2317 float GetDecayTimer()
2318 {
2319 return m_DecayTimer;
2320 }
2321
2322 float GetDecayDelta()
2323 {
2324 return m_DecayDelta;
2325 }
2326
2328 {
2329 return m_LastDecayStage;
2330 }
2331
2332 #ifdef DIAG_DEVELOPER
2333 private void PrintNutritionsData()
2334 {
2335 string nutritionsData = "";
2336
2337 FoodStage stage = GetFoodStage();
2338 FoodStageType stageType = stage.GetFoodStageType();
2339
2340 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2341 if (profile)
2342 {
2343 nutritionsData = string.Format("Item: %1\n\n", this);
2344 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2345 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2346 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2347 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2348 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2349 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2350 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2351
2352 if (profile.IsLiquid())
2353 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2354
2355 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2356 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2357 }
2358
2359 nutritionsData += "-----\n";
2360
2361 Debug.Log(nutritionsData);
2362 }
2363 #endif
2364
2366 //DEPRECATED
2368 void UpdateVisuals()
2369 {
2371 }
2372}
2373
2375{
2376 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2377};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.