DayZ 1.30
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◆ GetTemperatureThawTime()

override float ReplaceEdibleWithNewLambda::GetTemperatureThawTime ( )
private

См. определение в файле Edible_Base.c строка 1271

1271 : ItemBase
1272{
1273 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1274
1275 const string SOUND_BAKING_START = "Baking_SoundSet";
1276 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1277 const string SOUND_BOILING_START = "Boiling_SoundSet";
1278 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1279 const string SOUND_DRYING_START = "Drying_SoundSet";
1280 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1281 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1282
1283 protected bool m_MakeCookingSounds;
1284 protected SoundOnVehicle m_SoundCooking;
1286 protected string m_SoundPlaying;
1287 ref FoodStage m_FoodStage;
1288 protected float m_DecayTimer;
1289 protected float m_DecayDelta = 0.0;
1292
1294
1295 void Edible_Base()
1296 {
1297 if (HasFoodStage())
1298 {
1299 m_FoodStage = new FoodStage(this);
1300
1301 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1302 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1303
1304 m_SoundPlaying = "";
1306 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1307 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1308 }
1309 }
1310
1311 override void EEInit()
1312 {
1313 super.EEInit();
1314
1315 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1316 }
1317
1318 override void EEDelete(EntityAI parent)
1319 {
1320 super.EEDelete(parent);
1321
1322 RemoveAudio();
1323
1325 m_HotVaporParticle.Stop();
1326 }
1327
1328 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1329 {
1330 super.EEItemLocationChanged(oldLoc, newLoc);
1331
1333 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1334 {
1335 switch (oldLoc.GetParent().GetType())
1336 {
1337 case "FryingPan":
1338 case "Pot":
1339 case "Cauldron":
1340 case "SharpWoodenStick":
1341 MakeSoundsOnClient(false);
1342 break;
1343 }
1344
1346 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1347 {
1348 MakeSoundsOnClient(false);
1349 }
1350 }
1351
1352 if (oldLoc.IsValid())
1354
1355 if (CanHaveTemperature())
1357 }
1358
1359 void UpdateVisualsEx(bool forced = false)
1360 {
1361 if (GetFoodStage())
1362 GetFoodStage().UpdateVisualsEx(forced);
1363 }
1364
1365 bool Consume(float amount, PlayerBase consumer)
1366 {
1367 AddQuantity(-amount, false, false);
1368 OnConsume(amount, consumer);
1369
1370 return true;
1371 }
1372
1373 void OnConsume(float amount, PlayerBase consumer)
1374 {
1376 {
1377 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1378 }
1379 }
1380
1382 int FilterAgents(int agentsIn)
1383 {
1384 int foodStageType;
1385
1386 FoodStage foodStage = GetFoodStage();
1387 if (foodStage)
1388 foodStageType = foodStage.GetFoodStageType();
1389
1391 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1392 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1393 agentsIn &= ~eAgents.FOOD_POISON;
1394
1395 return agentsIn;
1396 }
1397
1398 //food staging
1399 override bool CanBeCooked()
1400 {
1401 return false;
1402 }
1403
1404 override bool CanBeCookedOnStick()
1405 {
1406 return false;
1407 }
1408
1409 override float GetTemperatureFreezeTime()
1410 {
1411 if (GetFoodStage())
1412 {
1413 switch (m_FoodStage.GetFoodStageType())
1414 {
1415 case FoodStageType.DRIED:
1416 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1417
1418 case FoodStageType.BURNED:
1419 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1420
1421 default:
1422 return super.GetTemperatureFreezeTime();
1423 }
1424 }
1425
1426 return super.GetTemperatureFreezeTime();
1427 }
1428
1429 override float GetTemperatureThawTime()
1430 {
1431 if (GetFoodStage())
1432 {
1433 switch (m_FoodStage.GetFoodStageType())
1434 {
1435 case FoodStageType.DRIED:
1436 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1437
1438 case FoodStageType.BURNED:
1439 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1440
1441 default:
1442 return super.GetTemperatureThawTime();
1443 }
1444 }
1445
1446 return super.GetTemperatureThawTime();
1447 }
1448
1449 override bool CanItemOverheat()
1450 {
1451 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1452 }
1453
1454 //================================================================
1455 // SYNCHRONIZATION
1456 //================================================================
1457 void Synchronize()
1458 {
1459 SetSynchDirty();
1460 }
1461
1462 override void OnVariablesSynchronized()
1463 {
1464 super.OnVariablesSynchronized();
1465
1466 //UpdateVisualsEx(); //performed on client only
1467
1468 //update audio
1470 {
1471 RefreshAudio();
1472 }
1473 else
1474 {
1475 RemoveAudio();
1476 }
1477
1478 if (CanHaveTemperature())
1480 }
1481
1482 //================================================================
1483 // AUDIO EFFECTS (WHEN ON DCS)
1484 //================================================================
1485 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1486 {
1487 m_MakeCookingSounds = soundstate;
1488 m_CookedByMethod = cookingMethod;
1489
1490 Synchronize();
1491 }
1492
1493 protected void RefreshAudio()
1494 {
1495 string soundName = "";
1496
1497 FoodStageType currentFoodStage = GetFoodStageType();
1499
1500 if (currentFoodStage == FoodStageType.BURNED)
1501 {
1502 soundName = SOUND_BURNING_DONE;
1503 }
1504 else
1505 {
1506 switch (m_CookedByMethod)
1507 {
1508 case CookingMethodType.BAKING:
1509 {
1510 if (nextFoodStage == FoodStageType.BAKED)
1511 soundName = SOUND_BAKING_START;
1512 else if (currentFoodStage == FoodStageType.BAKED)
1513 soundName = SOUND_BAKING_DONE;
1514 else
1515 soundName = "";
1516 break;
1517 }
1518
1519 case CookingMethodType.BOILING:
1520 {
1521 if (nextFoodStage == FoodStageType.BOILED)
1522 soundName = SOUND_BOILING_START;
1523 else if (currentFoodStage == FoodStageType.BOILED)
1524 soundName = SOUND_BOILING_DONE;
1525 else
1526 soundName = "";
1527 break;
1528 }
1529
1530 case CookingMethodType.DRYING:
1531 {
1532 if (nextFoodStage == FoodStageType.DRIED)
1533 soundName = SOUND_DRYING_START;
1534 else if (currentFoodStage == FoodStageType.DRIED)
1535 soundName = SOUND_DRYING_DONE;
1536 else
1537 soundName = "";
1538 break;
1539 }
1540
1541 default:
1542 soundName = "";
1543 break;
1544 }
1545
1546 if (nextFoodStage == FoodStageType.BURNED)
1547 {
1548 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1549 {
1550 soundName = SOUND_BURNING_DONE;
1551 }
1552 else // pre-emptive burning sounds replace regular ones
1553 {
1554 array<float> nextStageProperties = new array<float>();
1555 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1556 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1557 float progress01 = GetCookingTime() / nextStageTime;
1558 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1559 {
1560 soundName = SOUND_BURNING_DONE;
1561 }
1562 }
1563 }
1564 }
1565
1566 SoundCookingStart(soundName);
1567 }
1568
1569 protected void RemoveAudio()
1570 {
1571 m_MakeCookingSounds = false;
1573 }
1574
1575 //================================================================
1576 // SERIALIZATION
1577 //================================================================
1578 override void OnStoreSave(ParamsWriteContext ctx)
1579 {
1580 super.OnStoreSave(ctx);
1581
1582 if (GetFoodStage())
1583 {
1584 GetFoodStage().OnStoreSave(ctx);
1585 }
1586
1587 // food decay
1588 ctx.Write(m_DecayTimer);
1590 }
1591
1592 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1593 {
1594 if (!super.OnStoreLoad(ctx, version))
1595 return false;
1596
1597 if (GetFoodStage())
1598 {
1599 if (!GetFoodStage().OnStoreLoad(ctx, version))
1600 return false;
1601 }
1602
1603 if (version >= 115)
1604 {
1605 if (!ctx.Read(m_DecayTimer))
1606 {
1607 m_DecayTimer = 0.0;
1608 return false;
1609 }
1610 if (!ctx.Read(m_LastDecayStage))
1611 {
1613 return false;
1614 }
1615 }
1616
1617 UpdateVisualsEx(true); //forced init visuals
1618 Synchronize();
1619
1620 return true;
1621 }
1622
1623 override void AfterStoreLoad()
1624 {
1625 super.AfterStoreLoad();
1626
1627 Synchronize();
1628 }
1629
1630 //get food stage
1631 override FoodStage GetFoodStage()
1632 {
1633 return m_FoodStage;
1634 }
1635
1636 //food types
1637 override bool IsMeat()
1638 {
1639 return false;
1640 }
1641
1642 override bool IsCorpse()
1643 {
1644 return false;
1645 }
1646
1647 override bool IsFruit()
1648 {
1649 return false;
1650 }
1651
1652 override bool IsMushroom()
1653 {
1654 return false;
1655 }
1656
1657 //================================================================
1658 // NUTRITIONAL VALUES
1659 //================================================================
1660 //food properties
1661 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1662 {
1663 Edible_Base food_item = Edible_Base.Cast(item);
1664 if (food_item && food_item.GetFoodStage())
1665 {
1666 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1667 }
1668 else if (classname != "" && food_stage)
1669 {
1670 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1671 }
1672 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1673 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1674
1675 }
1676
1677 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1678 {
1679 Edible_Base food_item = Edible_Base.Cast(item);
1680 if (food_item && food_item.GetFoodStage())
1681 {
1682 return FoodStage.GetEnergy(food_item.GetFoodStage());
1683 }
1684 else if (classname != "" && food_stage)
1685 {
1686 return FoodStage.GetEnergy(null, food_stage, classname);
1687 }
1688 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1689 return g_Game.ConfigGetFloat( class_path + " energy" );
1690 }
1691
1692 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1693 {
1694 Edible_Base food_item = Edible_Base.Cast(item);
1695 if (food_item && food_item.GetFoodStage())
1696 {
1697 return FoodStage.GetWater(food_item.GetFoodStage());
1698 }
1699 else if (classname != "" && food_stage)
1700 {
1701 return FoodStage.GetWater(null, food_stage, classname);
1702 }
1703 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1704 return g_Game.ConfigGetFloat( class_path + " water" );
1705 }
1706
1707 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1708 {
1709 Edible_Base food_item = Edible_Base.Cast(item);
1710 if (food_item && food_item.GetFoodStage())
1711 {
1712 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1713 }
1714 else if (classname != "" && food_stage)
1715 {
1716 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1717 }
1718 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1719 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1720
1721 }
1722
1723 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1724 {
1725 Edible_Base food_item = Edible_Base.Cast(item);
1726 if (food_item && food_item.GetFoodStage())
1727 {
1728 return FoodStage.GetToxicity(food_item.GetFoodStage());
1729 }
1730 else if (classname != "" && food_stage)
1731 {
1732 return FoodStage.GetToxicity(null, food_stage, classname);
1733 }
1734 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1735 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1736 }
1737
1738 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1739 {
1740 Edible_Base food_item = Edible_Base.Cast(item);
1741 if (food_item && food_item.GetFoodStage())
1742 {
1743 return FoodStage.GetAgents(food_item.GetFoodStage());
1744 }
1745 else if (classname != "" && food_stage)
1746 {
1747 return FoodStage.GetAgents(null, food_stage, classname);
1748 }
1749 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1750 return g_Game.ConfigGetInt( class_path + " agents" );
1751 }
1752
1753 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1754 {
1755 Edible_Base food_item = Edible_Base.Cast(item);
1756 if (food_item && food_item.GetFoodStage())
1757 {
1758 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1759 }
1760 else if (classname != "" && food_stage)
1761 {
1762 return FoodStage.GetDigestibility(null, food_stage, classname);
1763 }
1764 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1765 return g_Game.ConfigGetInt( class_path + " digestibility" );
1766 }
1767
1768 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1769 {
1770 Edible_Base foodItem = Edible_Base.Cast(item);
1771 if (foodItem && foodItem.GetFoodStage())
1772 {
1773 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1774 }
1775 else if (className != "" && foodStage)
1776 {
1777 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1778 }
1779 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1780 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
1781 }
1782
1783 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1784 {
1785 NutritionalProfile profile = new NutritionalProfile();
1786 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1787 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1788 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1789 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1790 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1791 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1792 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1793 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1794
1795 return profile;
1796 }
1797
1798 //================================================================
1799 // FOOD STAGING
1800 //================================================================
1802 {
1803 return GetFoodStage().GetFoodStageType();
1804 }
1805
1806 //food stage states
1807 bool IsFoodRaw()
1808 {
1809 if ( GetFoodStage() )
1810 {
1811 return GetFoodStage().IsFoodRaw();
1812 }
1813
1814 return false;
1815 }
1816
1817 bool IsFoodBaked()
1818 {
1819 if ( GetFoodStage() )
1820 {
1821 return GetFoodStage().IsFoodBaked();
1822 }
1823
1824 return false;
1825 }
1826
1827 bool IsFoodBoiled()
1828 {
1829 if ( GetFoodStage() )
1830 {
1831 return GetFoodStage().IsFoodBoiled();
1832 }
1833
1834 return false;
1835 }
1836
1837 bool IsFoodDried()
1838 {
1839 if ( GetFoodStage() )
1840 {
1841 return GetFoodStage().IsFoodDried();
1842 }
1843
1844 return false;
1845 }
1846
1847 bool IsFoodBurned()
1848 {
1849 if ( GetFoodStage() )
1850 {
1851 return GetFoodStage().IsFoodBurned();
1852 }
1853
1854 return false;
1855 }
1856
1857 bool IsFoodRotten()
1858 {
1859 if ( GetFoodStage() )
1860 {
1861 return GetFoodStage().IsFoodRotten();
1862 }
1863
1864 return false;
1865 }
1866
1867 //food stage change
1868 void ChangeFoodStage( FoodStageType new_food_stage_type )
1869 {
1870 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1871 }
1872
1874 {
1875 return GetFoodStage().GetNextFoodStageType( cooking_method );
1876 }
1877
1878 string GetFoodStageName( FoodStageType food_stage_type )
1879 {
1880 return GetFoodStage().GetFoodStageName( food_stage_type );
1881 }
1882
1883 bool CanChangeToNewStage( CookingMethodType cooking_method )
1884 {
1885 return GetFoodStage().CanChangeToNewStage( cooking_method );
1886 }
1887
1888 //Use this to receive food stage from another Edible_Base
1889 void TransferFoodStage( notnull Edible_Base source )
1890 {
1891 if ( !source.GetFoodStage())
1892 return;
1893 m_LastDecayStage = source.GetLastDecayStage();
1894 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1895 m_DecayTimer = source.GetDecayTimer();
1896 m_DecayDelta = source.GetDecayDelta();
1897 }
1898
1900 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1901 {
1902 HandleFoodStageChangeAgents(stageOld,stageNew);
1903 UpdateVisualsEx(); //performed on server only
1904 }
1905
1908 {
1909 switch (stageNew)
1910 {
1911 case FoodStageType.BAKED:
1912 case FoodStageType.BOILED:
1913 case FoodStageType.DRIED:
1914 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1915 break;
1916
1917 case FoodStageType.BURNED:
1918 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1919 break;
1920 }
1921 }
1922
1923 //================================================================
1924 // COOKING
1925 //================================================================
1926 //cooking time
1927 float GetCookingTime()
1928 {
1929 return GetFoodStage().GetCookingTime();
1930 }
1931
1932 void SetCookingTime( float time )
1933 {
1934 GetFoodStage().SetCookingTime( time );
1935
1936 //synchronize when calling on server
1937 Synchronize();
1938 }
1939
1940 void ResetCookingTime()
1941 {
1942 if (GetFoodStage())
1943 {
1944 GetFoodStage().SetCookingTime(0);
1945 Synchronize();
1946 }
1947 }
1948
1949 //replace edible with new item (opening cans)
1950 void ReplaceEdibleWithNew( string typeName )
1951 {
1952 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1953 if (player)
1954 {
1955 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1956 player.ServerReplaceItemInHandsWithNew(lambda);
1957 }
1958 else
1959 Error("ReplaceEdibleWithNew - cannot use edible without player");
1960 }
1961
1963 {
1965 }
1966
1967 override void SetActions()
1968 {
1969 super.SetActions();
1970
1973 }
1974
1975 protected void SoundCookingStart(string sound_name)
1976 {
1977 #ifndef SERVER
1978 #ifndef NO_GUI
1979 if (m_SoundPlaying != sound_name)
1980 {
1982
1983 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1984 m_SoundPlaying = sound_name;
1985 }
1986 #endif
1987 #endif
1988 }
1989
1990 protected void SoundCookingStop()
1991 {
1992 #ifndef SERVER
1993 #ifndef NO_GUI
1995 {
1996 m_SoundEffectCooking.Stop();
1997 m_SoundEffectCooking = null;
1998 m_SoundPlaying = "";
1999 }
2000 #endif
2001 #endif
2002 }
2003
2004 override bool CanDecay()
2005 {
2006 return false;
2007 }
2008
2009 override bool CanProcessDecay()
2010 {
2011 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2012 }
2013
2014 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2015 {
2016 m_DecayDelta = 0.0;
2017
2018 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2019 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2020 if ( hasRootAsPlayer )
2022
2023 /*Print( "-------------------------" );
2024 Print( this );
2025 Print( m_DecayTimer );
2026 Print( m_DecayDelta );
2027 Print( m_LastDecayStage );*/
2028
2029 if ( IsFruit() || IsMushroom() )
2030 {
2031 // fruit, vegetables and mushrooms
2033 {
2034 switch ( GetFoodStageType() )
2035 {
2036 case FoodStageType.RAW:
2039 break;
2040
2041 case FoodStageType.BOILED:
2044 break;
2045
2046 case FoodStageType.BAKED:
2049 break;
2050
2051 case FoodStageType.DRIED:
2052 case FoodStageType.BURNED:
2053 case FoodStageType.ROTTEN:
2054 default:
2055 m_DecayTimer = -1;
2057 return;
2058 }
2059
2060 //m_DecayTimer = m_DecayTimer / 1000.0;
2061 }
2062
2063 m_DecayTimer -= ( delta * m_DecayDelta );
2064
2065 if ( m_DecayTimer <= 0 )
2066 {
2067 if ( m_LastDecayStage != FoodStageType.NONE )
2068 {
2069 // switch to decayed stage
2070 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2071 {
2073 }
2074 if ( m_LastDecayStage == FoodStageType.RAW )
2075 {
2076 int rng = Math.RandomIntInclusive( 0, 100 );
2078 {
2080 }
2081 else
2082 {
2083 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2084 {
2086 }
2087 else
2088 {
2090 }
2091 }
2092 }
2093 }
2094 }
2095
2096 }
2097 else if ( IsMeat() )
2098 {
2099 // meat
2101 {
2102 switch ( GetFoodStageType() )
2103 {
2104 case FoodStageType.RAW:
2107 break;
2108
2109 case FoodStageType.BOILED:
2112 break;
2113
2114 case FoodStageType.BAKED:
2117 break;
2118
2119 case FoodStageType.DRIED:
2122 break;
2123
2124 case FoodStageType.BURNED:
2125 case FoodStageType.ROTTEN:
2126 default:
2127 m_DecayTimer = -1;
2129 return;
2130 }
2131 }
2132
2133 m_DecayTimer -= ( delta * m_DecayDelta );
2134
2135 if ( m_DecayTimer <= 0 )
2136 {
2137 if ( m_LastDecayStage != FoodStageType.NONE )
2138 {
2139 // switch to decayed stage
2140 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2141 {
2143 }
2144 }
2145 }
2146 }
2147 else if ( IsCorpse() )
2148 {
2149 // corpse
2151 {
2152 switch ( GetFoodStageType() )
2153 {
2154 case FoodStageType.RAW:
2157 break;
2158
2159 case FoodStageType.BURNED:
2160 case FoodStageType.ROTTEN:
2161 default:
2162 m_DecayTimer = -1;
2164 return;
2165 }
2166 }
2167
2168 m_DecayTimer -= ( delta * m_DecayDelta );
2169
2170 if ( m_DecayTimer <= 0 )
2171 {
2172 if ( m_LastDecayStage != FoodStageType.NONE )
2173 {
2174 // switch to decayed stage
2175 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2176 {
2178 }
2179 }
2180 }
2181 }
2182 else
2183 {
2184 // opened cans
2185 m_DecayTimer -= ( delta * m_DecayDelta );
2186
2187 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2188 {
2191 //m_DecayTimer = m_DecayTimer / 1000.0;
2192 }
2193 else
2194 {
2195 if ( m_DecayTimer <= 0 )
2196 {
2197 InsertAgent(eAgents.FOOD_POISON, 1);
2198 m_DecayTimer = -1;
2199 }
2200 }
2201 }
2202 }
2203
2204 protected void UpdateVaporParticle()
2205 {
2206 if (g_Game.IsHeadlessOrDedicatedServer())
2207 return;
2208
2209 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2210 {
2211 InventoryLocation invLoc = new InventoryLocation();
2212 GetInventory().GetCurrentInventoryLocation(invLoc);
2213 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2214 {
2215 ParticleManager ptcMgr = ParticleManager.GetInstance();
2216 if (ptcMgr)
2217 {
2218 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2219 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2220 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2221 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2222 }
2223 }
2224 }
2225 else if (m_HotVaporParticle)
2226 {
2227 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2228 {
2229 m_HotVaporParticle.Stop();
2230 m_HotVaporParticle = null;
2231 return;
2232 }
2233
2234 InventoryLocation inventoryLoc = new InventoryLocation();
2235 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2236 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2237 {
2238 m_HotVaporParticle.Stop();
2239 m_HotVaporParticle = null;
2240 }
2241 }
2242 }
2243
2244 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2245 {
2246 if (GetFoodStage())
2247 {
2248 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2249 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2250 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2251 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2252 }
2253
2254 super.GetDebugActions(outputList);
2255 }
2256
2257 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2258 {
2259 super.OnAction(action_id, player, ctx);
2260
2261 if ( g_Game.IsServer() )
2262 {
2263 if ( action_id == EActions.FOOD_STAGE_PREV )
2264 {
2265 int food_stage_prev = GetFoodStageType() - 1;
2266 if (food_stage_prev <= 0)
2267 {
2268 food_stage_prev = FoodStageType.COUNT - 1;
2269 }
2270 ChangeFoodStage(food_stage_prev);
2271 return true;
2272 }
2273 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2274 {
2275 int food_stage_next = GetFoodStageType() + 1;
2276 if (food_stage_next >= FoodStageType.COUNT )
2277 {
2278 food_stage_next = FoodStageType.RAW;
2279 }
2280 ChangeFoodStage(food_stage_next);
2281 return true;
2282 }
2283
2284 }
2285
2286 #ifdef DIAG_DEVELOPER
2287 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2288 {
2289 PrintNutritionsData();
2290 return true;
2291 }
2292 #endif
2293
2294 return false;
2295 }
2296
2297 override string GetDebugText()
2298 {
2299 string debug_output;
2300
2301 debug_output = super.GetDebugText();
2302
2303 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2304 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2305
2306 return debug_output;
2307 }
2308
2309 //================================================================
2310 // GENERAL GETTERS
2311 //================================================================
2312
2313 override float GetBaitEffectivity()
2314 {
2315 float ret = super.GetBaitEffectivity();
2316
2317 if (IsFoodRotten())
2318 {
2319 ret *= 0.5;
2320 }
2321
2322 return ret;
2323 }
2324
2325 float GetDecayTimer()
2326 {
2327 return m_DecayTimer;
2328 }
2329
2330 float GetDecayDelta()
2331 {
2332 return m_DecayDelta;
2333 }
2334
2336 {
2337 return m_LastDecayStage;
2338 }
2339
2340 #ifdef DIAG_DEVELOPER
2341 private void PrintNutritionsData()
2342 {
2343 string nutritionsData = "";
2344
2345 FoodStage stage = GetFoodStage();
2346 FoodStageType stageType = stage.GetFoodStageType();
2347
2348 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2349 if (profile)
2350 {
2351 nutritionsData = string.Format("Item: %1\n\n", this);
2352 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2353 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2354 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2355 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2356 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2357 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2358 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2359
2360 if (profile.IsLiquid())
2361 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2362
2363 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2364 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2365 }
2366
2367 nutritionsData += "-----\n";
2368
2369 Debug.Log(nutritionsData);
2370 }
2371 #endif
2372
2374 //DEPRECATED
2376 void UpdateVisuals()
2377 {
2379 }
2380}
2381
2383{
2384 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2385};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.