DayZ 1.30
DayZ Explorer by KGB
 
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◆ GetDebugText()

override string ReplaceEdibleWithNewLambda::GetDebugText ( )
protected

См. определение в файле Edible_Base.c строка 2139

2139 : ItemBase
2140{
2141 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
2142
2143 const string SOUND_BAKING_START = "Baking_SoundSet";
2144 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
2145 const string SOUND_BOILING_START = "Boiling_SoundSet";
2146 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
2147 const string SOUND_DRYING_START = "Drying_SoundSet";
2148 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
2149 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
2150
2151 protected bool m_MakeCookingSounds;
2152 protected SoundOnVehicle m_SoundCooking;
2154 protected string m_SoundPlaying;
2155 ref FoodStage m_FoodStage;
2156 protected float m_DecayTimer;
2157 protected float m_DecayDelta = 0.0;
2160
2162
2163 void Edible_Base()
2164 {
2165 if (HasFoodStage())
2166 {
2167 m_FoodStage = new FoodStage(this);
2168
2169 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
2170 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
2171
2172 m_SoundPlaying = "";
2174 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
2175 RegisterNetSyncVariableBool("m_MakeCookingSounds");
2176 }
2177 }
2178
2179 override void EEInit()
2180 {
2181 super.EEInit();
2182
2183 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
2184 }
2185
2186 override void EEDelete(EntityAI parent)
2187 {
2188 super.EEDelete(parent);
2189
2190 RemoveAudio();
2191
2193 m_HotVaporParticle.Stop();
2194 }
2195
2196 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
2197 {
2198 super.EEItemLocationChanged(oldLoc, newLoc);
2199
2201 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
2202 {
2203 switch (oldLoc.GetParent().GetType())
2204 {
2205 case "FryingPan":
2206 case "Pot":
2207 case "Cauldron":
2208 case "SharpWoodenStick":
2209 MakeSoundsOnClient(false);
2210 break;
2211 }
2212
2214 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
2215 {
2216 MakeSoundsOnClient(false);
2217 }
2218 }
2219
2220 if (oldLoc.IsValid())
2222
2223 if (CanHaveTemperature())
2225 }
2226
2227 void UpdateVisualsEx(bool forced = false)
2228 {
2229 if (GetFoodStage())
2230 GetFoodStage().UpdateVisualsEx(forced);
2231 }
2232
2233 bool Consume(float amount, PlayerBase consumer)
2234 {
2235 AddQuantity(-amount, false, false);
2236 OnConsume(amount, consumer);
2237
2238 return true;
2239 }
2240
2241 void OnConsume(float amount, PlayerBase consumer)
2242 {
2244 {
2245 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
2246 }
2247 }
2248
2250 int FilterAgents(int agentsIn)
2251 {
2252 int foodStageType;
2253
2254 FoodStage foodStage = GetFoodStage();
2255 if (foodStage)
2256 foodStageType = foodStage.GetFoodStageType();
2257
2259 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
2260 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
2261 agentsIn &= ~eAgents.FOOD_POISON;
2262
2263 return agentsIn;
2264 }
2265
2266 //food staging
2267 override bool CanBeCooked()
2268 {
2269 return false;
2270 }
2271
2272 override bool CanBeCookedOnStick()
2273 {
2274 return false;
2275 }
2276
2277 override float GetTemperatureFreezeTime()
2278 {
2279 if (GetFoodStage())
2280 {
2281 switch (m_FoodStage.GetFoodStageType())
2282 {
2283 case FoodStageType.DRIED:
2284 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
2285
2286 case FoodStageType.BURNED:
2287 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
2288
2289 default:
2290 return super.GetTemperatureFreezeTime();
2291 }
2292 }
2293
2294 return super.GetTemperatureFreezeTime();
2295 }
2296
2297 override float GetTemperatureThawTime()
2298 {
2299 if (GetFoodStage())
2300 {
2301 switch (m_FoodStage.GetFoodStageType())
2302 {
2303 case FoodStageType.DRIED:
2304 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2305
2306 case FoodStageType.BURNED:
2307 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2308
2309 default:
2310 return super.GetTemperatureThawTime();
2311 }
2312 }
2313
2314 return super.GetTemperatureThawTime();
2315 }
2316
2317 override bool CanItemOverheat()
2318 {
2319 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2320 }
2321
2322 //================================================================
2323 // SYNCHRONIZATION
2324 //================================================================
2325 void Synchronize()
2326 {
2327 SetSynchDirty();
2328 }
2329
2330 override void OnVariablesSynchronized()
2331 {
2332 super.OnVariablesSynchronized();
2333
2334 //UpdateVisualsEx(); //performed on client only
2335
2336 //update audio
2338 {
2339 RefreshAudio();
2340 }
2341 else
2342 {
2343 RemoveAudio();
2344 }
2345
2346 if (CanHaveTemperature())
2348 }
2349
2350 //================================================================
2351 // AUDIO EFFECTS (WHEN ON DCS)
2352 //================================================================
2353 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2354 {
2355 m_MakeCookingSounds = soundstate;
2356 m_CookedByMethod = cookingMethod;
2357
2358 Synchronize();
2359 }
2360
2361 protected void RefreshAudio()
2362 {
2363 string soundName = "";
2364
2365 FoodStageType currentFoodStage = GetFoodStageType();
2367
2368 if (currentFoodStage == FoodStageType.BURNED)
2369 {
2370 soundName = SOUND_BURNING_DONE;
2371 }
2372 else
2373 {
2374 switch (m_CookedByMethod)
2375 {
2376 case CookingMethodType.BAKING:
2377 {
2378 if (nextFoodStage == FoodStageType.BAKED)
2379 soundName = SOUND_BAKING_START;
2380 else if (currentFoodStage == FoodStageType.BAKED)
2381 soundName = SOUND_BAKING_DONE;
2382 else
2383 soundName = "";
2384 break;
2385 }
2386
2387 case CookingMethodType.BOILING:
2388 {
2389 if (nextFoodStage == FoodStageType.BOILED)
2390 soundName = SOUND_BOILING_START;
2391 else if (currentFoodStage == FoodStageType.BOILED)
2392 soundName = SOUND_BOILING_DONE;
2393 else
2394 soundName = "";
2395 break;
2396 }
2397
2398 case CookingMethodType.DRYING:
2399 {
2400 if (nextFoodStage == FoodStageType.DRIED)
2401 soundName = SOUND_DRYING_START;
2402 else if (currentFoodStage == FoodStageType.DRIED)
2403 soundName = SOUND_DRYING_DONE;
2404 else
2405 soundName = "";
2406 break;
2407 }
2408
2409 default:
2410 soundName = "";
2411 break;
2412 }
2413
2414 if (nextFoodStage == FoodStageType.BURNED)
2415 {
2416 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2417 {
2418 soundName = SOUND_BURNING_DONE;
2419 }
2420 else // pre-emptive burning sounds replace regular ones
2421 {
2422 array<float> nextStageProperties = new array<float>();
2423 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2424 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2425 float progress01 = GetCookingTime() / nextStageTime;
2426 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2427 {
2428 soundName = SOUND_BURNING_DONE;
2429 }
2430 }
2431 }
2432 }
2433
2434 SoundCookingStart(soundName);
2435 }
2436
2437 protected void RemoveAudio()
2438 {
2439 m_MakeCookingSounds = false;
2441 }
2442
2443 //================================================================
2444 // SERIALIZATION
2445 //================================================================
2446 override void OnStoreSave(ParamsWriteContext ctx)
2447 {
2448 super.OnStoreSave(ctx);
2449
2450 if (GetFoodStage())
2451 {
2452 GetFoodStage().OnStoreSave(ctx);
2453 }
2454
2455 // food decay
2456 ctx.Write(m_DecayTimer);
2458 }
2459
2460 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2461 {
2462 if (!super.OnStoreLoad(ctx, version))
2463 return false;
2464
2465 if (GetFoodStage())
2466 {
2467 if (!GetFoodStage().OnStoreLoad(ctx, version))
2468 return false;
2469 }
2470
2471 if (version >= 115)
2472 {
2473 if (!ctx.Read(m_DecayTimer))
2474 {
2475 m_DecayTimer = 0.0;
2476 return false;
2477 }
2478 if (!ctx.Read(m_LastDecayStage))
2479 {
2481 return false;
2482 }
2483 }
2484
2485 UpdateVisualsEx(true); //forced init visuals
2486 Synchronize();
2487
2488 return true;
2489 }
2490
2491 override void AfterStoreLoad()
2492 {
2493 super.AfterStoreLoad();
2494
2495 Synchronize();
2496 }
2497
2498 //get food stage
2499 override FoodStage GetFoodStage()
2500 {
2501 return m_FoodStage;
2502 }
2503
2504 //food types
2505 override bool IsMeat()
2506 {
2507 return false;
2508 }
2509
2510 override bool IsCorpse()
2511 {
2512 return false;
2513 }
2514
2515 override bool IsFruit()
2516 {
2517 return false;
2518 }
2519
2520 override bool IsMushroom()
2521 {
2522 return false;
2523 }
2524
2525 //================================================================
2526 // NUTRITIONAL VALUES
2527 //================================================================
2528 //food properties
2529 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2530 {
2531 Edible_Base food_item = Edible_Base.Cast(item);
2532 if (food_item && food_item.GetFoodStage())
2533 {
2534 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2535 }
2536 else if (classname != "" && food_stage)
2537 {
2538 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2539 }
2540 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2541 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2542
2543 }
2544
2545 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2546 {
2547 Edible_Base food_item = Edible_Base.Cast(item);
2548 if (food_item && food_item.GetFoodStage())
2549 {
2550 return FoodStage.GetEnergy(food_item.GetFoodStage());
2551 }
2552 else if (classname != "" && food_stage)
2553 {
2554 return FoodStage.GetEnergy(null, food_stage, classname);
2555 }
2556 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2557 return g_Game.ConfigGetFloat( class_path + " energy" );
2558 }
2559
2560 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2561 {
2562 Edible_Base food_item = Edible_Base.Cast(item);
2563 if (food_item && food_item.GetFoodStage())
2564 {
2565 return FoodStage.GetWater(food_item.GetFoodStage());
2566 }
2567 else if (classname != "" && food_stage)
2568 {
2569 return FoodStage.GetWater(null, food_stage, classname);
2570 }
2571 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2572 return g_Game.ConfigGetFloat( class_path + " water" );
2573 }
2574
2575 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2576 {
2577 Edible_Base food_item = Edible_Base.Cast(item);
2578 if (food_item && food_item.GetFoodStage())
2579 {
2580 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2581 }
2582 else if (classname != "" && food_stage)
2583 {
2584 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2585 }
2586 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2587 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2588
2589 }
2590
2591 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2592 {
2593 Edible_Base food_item = Edible_Base.Cast(item);
2594 if (food_item && food_item.GetFoodStage())
2595 {
2596 return FoodStage.GetToxicity(food_item.GetFoodStage());
2597 }
2598 else if (classname != "" && food_stage)
2599 {
2600 return FoodStage.GetToxicity(null, food_stage, classname);
2601 }
2602 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2603 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2604 }
2605
2606 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2607 {
2608 Edible_Base food_item = Edible_Base.Cast(item);
2609 if (food_item && food_item.GetFoodStage())
2610 {
2611 return FoodStage.GetAgents(food_item.GetFoodStage());
2612 }
2613 else if (classname != "" && food_stage)
2614 {
2615 return FoodStage.GetAgents(null, food_stage, classname);
2616 }
2617 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2618 return g_Game.ConfigGetInt( class_path + " agents" );
2619 }
2620
2621 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2622 {
2623 Edible_Base food_item = Edible_Base.Cast(item);
2624 if (food_item && food_item.GetFoodStage())
2625 {
2626 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2627 }
2628 else if (classname != "" && food_stage)
2629 {
2630 return FoodStage.GetDigestibility(null, food_stage, classname);
2631 }
2632 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2633 return g_Game.ConfigGetInt( class_path + " digestibility" );
2634 }
2635
2636 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2637 {
2638 Edible_Base foodItem = Edible_Base.Cast(item);
2639 if (foodItem && foodItem.GetFoodStage())
2640 {
2641 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2642 }
2643 else if (className != "" && foodStage)
2644 {
2645 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2646 }
2647 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2648 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2649 }
2650
2651 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2652 {
2653 NutritionalProfile profile = new NutritionalProfile();
2654 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2655 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2656 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2657 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2658 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2659 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2660 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2661 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2662
2663 return profile;
2664 }
2665
2666 //================================================================
2667 // FOOD STAGING
2668 //================================================================
2670 {
2671 return GetFoodStage().GetFoodStageType();
2672 }
2673
2674 //food stage states
2675 bool IsFoodRaw()
2676 {
2677 if ( GetFoodStage() )
2678 {
2679 return GetFoodStage().IsFoodRaw();
2680 }
2681
2682 return false;
2683 }
2684
2685 bool IsFoodBaked()
2686 {
2687 if ( GetFoodStage() )
2688 {
2689 return GetFoodStage().IsFoodBaked();
2690 }
2691
2692 return false;
2693 }
2694
2695 bool IsFoodBoiled()
2696 {
2697 if ( GetFoodStage() )
2698 {
2699 return GetFoodStage().IsFoodBoiled();
2700 }
2701
2702 return false;
2703 }
2704
2705 bool IsFoodDried()
2706 {
2707 if ( GetFoodStage() )
2708 {
2709 return GetFoodStage().IsFoodDried();
2710 }
2711
2712 return false;
2713 }
2714
2715 bool IsFoodBurned()
2716 {
2717 if ( GetFoodStage() )
2718 {
2719 return GetFoodStage().IsFoodBurned();
2720 }
2721
2722 return false;
2723 }
2724
2725 bool IsFoodRotten()
2726 {
2727 if ( GetFoodStage() )
2728 {
2729 return GetFoodStage().IsFoodRotten();
2730 }
2731
2732 return false;
2733 }
2734
2735 //food stage change
2736 void ChangeFoodStage( FoodStageType new_food_stage_type )
2737 {
2738 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2739 }
2740
2742 {
2743 return GetFoodStage().GetNextFoodStageType( cooking_method );
2744 }
2745
2746 string GetFoodStageName( FoodStageType food_stage_type )
2747 {
2748 return GetFoodStage().GetFoodStageName( food_stage_type );
2749 }
2750
2751 bool CanChangeToNewStage( CookingMethodType cooking_method )
2752 {
2753 return GetFoodStage().CanChangeToNewStage( cooking_method );
2754 }
2755
2756 //Use this to receive food stage from another Edible_Base
2757 void TransferFoodStage( notnull Edible_Base source )
2758 {
2759 if ( !source.GetFoodStage())
2760 return;
2761 m_LastDecayStage = source.GetLastDecayStage();
2762 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2763 m_DecayTimer = source.GetDecayTimer();
2764 m_DecayDelta = source.GetDecayDelta();
2765 }
2766
2768 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2769 {
2770 HandleFoodStageChangeAgents(stageOld,stageNew);
2771 UpdateVisualsEx(); //performed on server only
2772 }
2773
2776 {
2777 switch (stageNew)
2778 {
2779 case FoodStageType.BAKED:
2780 case FoodStageType.BOILED:
2781 case FoodStageType.DRIED:
2782 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2783 break;
2784
2785 case FoodStageType.BURNED:
2786 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2787 break;
2788 }
2789 }
2790
2791 //================================================================
2792 // COOKING
2793 //================================================================
2794 //cooking time
2795 float GetCookingTime()
2796 {
2797 return GetFoodStage().GetCookingTime();
2798 }
2799
2800 void SetCookingTime( float time )
2801 {
2802 GetFoodStage().SetCookingTime( time );
2803
2804 //synchronize when calling on server
2805 Synchronize();
2806 }
2807
2808 void ResetCookingTime()
2809 {
2810 if (GetFoodStage())
2811 {
2812 GetFoodStage().SetCookingTime(0);
2813 Synchronize();
2814 }
2815 }
2816
2817 //replace edible with new item (opening cans)
2818 void ReplaceEdibleWithNew( string typeName )
2819 {
2820 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2821 if (player)
2822 {
2823 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2824 player.ServerReplaceItemInHandsWithNew(lambda);
2825 }
2826 else
2827 Error("ReplaceEdibleWithNew - cannot use edible without player");
2828 }
2829
2831 {
2833 }
2834
2835 override void SetActions()
2836 {
2837 super.SetActions();
2838
2841 }
2842
2843 protected void SoundCookingStart(string sound_name)
2844 {
2845 #ifndef SERVER
2846 #ifndef NO_GUI
2847 if (m_SoundPlaying != sound_name)
2848 {
2850
2851 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2852 m_SoundPlaying = sound_name;
2853 }
2854 #endif
2855 #endif
2856 }
2857
2858 protected void SoundCookingStop()
2859 {
2860 #ifndef SERVER
2861 #ifndef NO_GUI
2863 {
2864 m_SoundEffectCooking.Stop();
2865 m_SoundEffectCooking = null;
2866 m_SoundPlaying = "";
2867 }
2868 #endif
2869 #endif
2870 }
2871
2872 override bool CanDecay()
2873 {
2874 return false;
2875 }
2876
2877 override bool CanProcessDecay()
2878 {
2879 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2880 }
2881
2882 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2883 {
2884 m_DecayDelta = 0.0;
2885
2886 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2887 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2888 if ( hasRootAsPlayer )
2890
2891 /*Print( "-------------------------" );
2892 Print( this );
2893 Print( m_DecayTimer );
2894 Print( m_DecayDelta );
2895 Print( m_LastDecayStage );*/
2896
2897 if ( IsFruit() || IsMushroom() )
2898 {
2899 // fruit, vegetables and mushrooms
2901 {
2902 switch ( GetFoodStageType() )
2903 {
2904 case FoodStageType.RAW:
2907 break;
2908
2909 case FoodStageType.BOILED:
2912 break;
2913
2914 case FoodStageType.BAKED:
2917 break;
2918
2919 case FoodStageType.DRIED:
2920 case FoodStageType.BURNED:
2921 case FoodStageType.ROTTEN:
2922 default:
2923 m_DecayTimer = -1;
2925 return;
2926 }
2927
2928 //m_DecayTimer = m_DecayTimer / 1000.0;
2929 }
2930
2931 m_DecayTimer -= ( delta * m_DecayDelta );
2932
2933 if ( m_DecayTimer <= 0 )
2934 {
2935 if ( m_LastDecayStage != FoodStageType.NONE )
2936 {
2937 // switch to decayed stage
2938 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2939 {
2941 }
2942 if ( m_LastDecayStage == FoodStageType.RAW )
2943 {
2944 int rng = Math.RandomIntInclusive( 0, 100 );
2946 {
2948 }
2949 else
2950 {
2951 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2952 {
2954 }
2955 else
2956 {
2958 }
2959 }
2960 }
2961 }
2962 }
2963
2964 }
2965 else if ( IsMeat() )
2966 {
2967 // meat
2969 {
2970 switch ( GetFoodStageType() )
2971 {
2972 case FoodStageType.RAW:
2975 break;
2976
2977 case FoodStageType.BOILED:
2980 break;
2981
2982 case FoodStageType.BAKED:
2985 break;
2986
2987 case FoodStageType.DRIED:
2990 break;
2991
2992 case FoodStageType.BURNED:
2993 case FoodStageType.ROTTEN:
2994 default:
2995 m_DecayTimer = -1;
2997 return;
2998 }
2999 }
3000
3001 m_DecayTimer -= ( delta * m_DecayDelta );
3002
3003 if ( m_DecayTimer <= 0 )
3004 {
3005 if ( m_LastDecayStage != FoodStageType.NONE )
3006 {
3007 // switch to decayed stage
3008 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3009 {
3011 }
3012 }
3013 }
3014 }
3015 else if ( IsCorpse() )
3016 {
3017 // corpse
3019 {
3020 switch ( GetFoodStageType() )
3021 {
3022 case FoodStageType.RAW:
3025 break;
3026
3027 case FoodStageType.BURNED:
3028 case FoodStageType.ROTTEN:
3029 default:
3030 m_DecayTimer = -1;
3032 return;
3033 }
3034 }
3035
3036 m_DecayTimer -= ( delta * m_DecayDelta );
3037
3038 if ( m_DecayTimer <= 0 )
3039 {
3040 if ( m_LastDecayStage != FoodStageType.NONE )
3041 {
3042 // switch to decayed stage
3043 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3044 {
3046 }
3047 }
3048 }
3049 }
3050 else
3051 {
3052 // opened cans
3053 m_DecayTimer -= ( delta * m_DecayDelta );
3054
3055 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
3056 {
3059 //m_DecayTimer = m_DecayTimer / 1000.0;
3060 }
3061 else
3062 {
3063 if ( m_DecayTimer <= 0 )
3064 {
3065 InsertAgent(eAgents.FOOD_POISON, 1);
3066 m_DecayTimer = -1;
3067 }
3068 }
3069 }
3070 }
3071
3072 protected void UpdateVaporParticle()
3073 {
3074 if (g_Game.IsHeadlessOrDedicatedServer())
3075 return;
3076
3077 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
3078 {
3079 InventoryLocation invLoc = new InventoryLocation();
3080 GetInventory().GetCurrentInventoryLocation(invLoc);
3081 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
3082 {
3083 ParticleManager ptcMgr = ParticleManager.GetInstance();
3084 if (ptcMgr)
3085 {
3086 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
3087 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
3088 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
3089 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
3090 }
3091 }
3092 }
3093 else if (m_HotVaporParticle)
3094 {
3095 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
3096 {
3097 m_HotVaporParticle.Stop();
3098 m_HotVaporParticle = null;
3099 return;
3100 }
3101
3102 InventoryLocation inventoryLoc = new InventoryLocation();
3103 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
3104 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
3105 {
3106 m_HotVaporParticle.Stop();
3107 m_HotVaporParticle = null;
3108 }
3109 }
3110 }
3111
3112 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
3113 {
3114 if (GetFoodStage())
3115 {
3116 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
3117 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
3118 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
3119 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
3120 }
3121
3122 super.GetDebugActions(outputList);
3123 }
3124
3125 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
3126 {
3127 super.OnAction(action_id, player, ctx);
3128
3129 if ( g_Game.IsServer() )
3130 {
3131 if ( action_id == EActions.FOOD_STAGE_PREV )
3132 {
3133 int food_stage_prev = GetFoodStageType() - 1;
3134 if (food_stage_prev <= 0)
3135 {
3136 food_stage_prev = FoodStageType.COUNT - 1;
3137 }
3138 ChangeFoodStage(food_stage_prev);
3139 return true;
3140 }
3141 else if ( action_id == EActions.FOOD_STAGE_NEXT )
3142 {
3143 int food_stage_next = GetFoodStageType() + 1;
3144 if (food_stage_next >= FoodStageType.COUNT )
3145 {
3146 food_stage_next = FoodStageType.RAW;
3147 }
3148 ChangeFoodStage(food_stage_next);
3149 return true;
3150 }
3151
3152 }
3153
3154 #ifdef DIAG_DEVELOPER
3155 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
3156 {
3157 PrintNutritionsData();
3158 return true;
3159 }
3160 #endif
3161
3162 return false;
3163 }
3164
3165 override string GetDebugText()
3166 {
3167 string debug_output;
3168
3169 debug_output = super.GetDebugText();
3170
3171 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
3172 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
3173
3174 return debug_output;
3175 }
3176
3177 //================================================================
3178 // GENERAL GETTERS
3179 //================================================================
3180
3181 override float GetBaitEffectivity()
3182 {
3183 float ret = super.GetBaitEffectivity();
3184
3185 if (IsFoodRotten())
3186 {
3187 ret *= 0.5;
3188 }
3189
3190 return ret;
3191 }
3192
3193 float GetDecayTimer()
3194 {
3195 return m_DecayTimer;
3196 }
3197
3198 float GetDecayDelta()
3199 {
3200 return m_DecayDelta;
3201 }
3202
3204 {
3205 return m_LastDecayStage;
3206 }
3207
3208 #ifdef DIAG_DEVELOPER
3209 private void PrintNutritionsData()
3210 {
3211 string nutritionsData = "";
3212
3213 FoodStage stage = GetFoodStage();
3214 FoodStageType stageType = stage.GetFoodStageType();
3215
3216 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
3217 if (profile)
3218 {
3219 nutritionsData = string.Format("Item: %1\n\n", this);
3220 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
3221 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
3222 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
3223 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
3224 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
3225 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
3226 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
3227
3228 if (profile.IsLiquid())
3229 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
3230
3231 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
3232 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
3233 }
3234
3235 nutritionsData += "-----\n";
3236
3237 Debug.Log(nutritionsData);
3238 }
3239 #endif
3240
3242 //DEPRECATED
3244 void UpdateVisuals()
3245 {
3247 }
3248}
3249
3251{
3252 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
3253};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.