DayZ 1.28
DayZ Explorer by KGB
 
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◆ MakeSoundsOnClient()

void ReplaceEdibleWithNewLambda::MakeSoundsOnClient ( bool soundstate,
CookingMethodType cookingMethod = CookingMethodType.NONE )
private

См. определение в файле Edible_Base.c строка 1323

1323 : ItemBase
1324{
1325 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1326
1327 const string SOUND_BAKING_START = "Baking_SoundSet";
1328 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1329 const string SOUND_BOILING_START = "Boiling_SoundSet";
1330 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1331 const string SOUND_DRYING_START = "Drying_SoundSet";
1332 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1333 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1334
1335 protected bool m_MakeCookingSounds;
1336 protected SoundOnVehicle m_SoundCooking;
1338 protected string m_SoundPlaying;
1339 ref FoodStage m_FoodStage;
1340 protected float m_DecayTimer;
1341 protected float m_DecayDelta = 0.0;
1344
1346
1347 void Edible_Base()
1348 {
1349 if (HasFoodStage())
1350 {
1351 m_FoodStage = new FoodStage(this);
1352
1353 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1354 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1355
1356 m_SoundPlaying = "";
1358 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1359 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1360 }
1361 }
1362
1363 override void EEInit()
1364 {
1365 super.EEInit();
1366
1367 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1368 }
1369
1370 override void EEDelete(EntityAI parent)
1371 {
1372 super.EEDelete(parent);
1373
1374 RemoveAudio();
1375
1377 m_HotVaporParticle.Stop();
1378 }
1379
1380 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1381 {
1382 super.EEItemLocationChanged(oldLoc, newLoc);
1383
1385 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1386 {
1387 switch (oldLoc.GetParent().GetType())
1388 {
1389 case "FryingPan":
1390 case "Pot":
1391 case "Cauldron":
1392 case "SharpWoodenStick":
1393 MakeSoundsOnClient(false);
1394 break;
1395 }
1396
1398 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1399 {
1400 MakeSoundsOnClient(false);
1401 }
1402 }
1403
1404 if (oldLoc.IsValid())
1406
1407 if (CanHaveTemperature())
1409 }
1410
1411 void UpdateVisualsEx(bool forced = false)
1412 {
1413 if (GetFoodStage())
1414 GetFoodStage().UpdateVisualsEx(forced);
1415 }
1416
1417 bool Consume(float amount, PlayerBase consumer)
1418 {
1419 AddQuantity(-amount, false, false);
1420 OnConsume(amount, consumer);
1421
1422 return true;
1423 }
1424
1425 void OnConsume(float amount, PlayerBase consumer)
1426 {
1428 {
1429 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1430 }
1431 }
1432
1434 int FilterAgents(int agentsIn)
1435 {
1436 int foodStageType;
1437
1438 FoodStage foodStage = GetFoodStage();
1439 if (foodStage)
1440 foodStageType = foodStage.GetFoodStageType();
1441
1443 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1444 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1445 agentsIn &= ~eAgents.FOOD_POISON;
1446
1447 return agentsIn;
1448 }
1449
1450 //food staging
1451 override bool CanBeCooked()
1452 {
1453 return false;
1454 }
1455
1456 override bool CanBeCookedOnStick()
1457 {
1458 return false;
1459 }
1460
1461 override float GetTemperatureFreezeTime()
1462 {
1463 if (GetFoodStage())
1464 {
1465 switch (m_FoodStage.GetFoodStageType())
1466 {
1467 case FoodStageType.DRIED:
1468 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1469
1470 case FoodStageType.BURNED:
1471 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1472
1473 default:
1474 return super.GetTemperatureFreezeTime();
1475 }
1476 }
1477
1478 return super.GetTemperatureFreezeTime();
1479 }
1480
1481 override float GetTemperatureThawTime()
1482 {
1483 if (GetFoodStage())
1484 {
1485 switch (m_FoodStage.GetFoodStageType())
1486 {
1487 case FoodStageType.DRIED:
1488 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1489
1490 case FoodStageType.BURNED:
1491 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1492
1493 default:
1494 return super.GetTemperatureThawTime();
1495 }
1496 }
1497
1498 return super.GetTemperatureThawTime();
1499 }
1500
1501 override bool CanItemOverheat()
1502 {
1503 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1504 }
1505
1506 //================================================================
1507 // SYNCHRONIZATION
1508 //================================================================
1509 void Synchronize()
1510 {
1511 SetSynchDirty();
1512 }
1513
1514 override void OnVariablesSynchronized()
1515 {
1516 super.OnVariablesSynchronized();
1517
1518 //UpdateVisualsEx(); //performed on client only
1519
1520 //update audio
1522 {
1523 RefreshAudio();
1524 }
1525 else
1526 {
1527 RemoveAudio();
1528 }
1529
1530 if (CanHaveTemperature())
1532 }
1533
1534 //================================================================
1535 // AUDIO EFFECTS (WHEN ON DCS)
1536 //================================================================
1537 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1538 {
1539 m_MakeCookingSounds = soundstate;
1540 m_CookedByMethod = cookingMethod;
1541
1542 Synchronize();
1543 }
1544
1545 protected void RefreshAudio()
1546 {
1547 string soundName = "";
1548
1549 FoodStageType currentFoodStage = GetFoodStageType();
1551
1552 if (currentFoodStage == FoodStageType.BURNED)
1553 {
1554 soundName = SOUND_BURNING_DONE;
1555 }
1556 else
1557 {
1558 switch (m_CookedByMethod)
1559 {
1560 case CookingMethodType.BAKING:
1561 {
1562 if (nextFoodStage == FoodStageType.BAKED)
1563 soundName = SOUND_BAKING_START;
1564 else if (currentFoodStage == FoodStageType.BAKED)
1565 soundName = SOUND_BAKING_DONE;
1566 else
1567 soundName = "";
1568 break;
1569 }
1570
1571 case CookingMethodType.BOILING:
1572 {
1573 if (nextFoodStage == FoodStageType.BOILED)
1574 soundName = SOUND_BOILING_START;
1575 else if (currentFoodStage == FoodStageType.BOILED)
1576 soundName = SOUND_BOILING_DONE;
1577 else
1578 soundName = "";
1579 break;
1580 }
1581
1582 case CookingMethodType.DRYING:
1583 {
1584 if (nextFoodStage == FoodStageType.DRIED)
1585 soundName = SOUND_DRYING_START;
1586 else if (currentFoodStage == FoodStageType.DRIED)
1587 soundName = SOUND_DRYING_DONE;
1588 else
1589 soundName = "";
1590 break;
1591 }
1592
1593 default:
1594 soundName = "";
1595 break;
1596 }
1597
1598 if (nextFoodStage == FoodStageType.BURNED)
1599 {
1600 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1601 {
1602 soundName = SOUND_BURNING_DONE;
1603 }
1604 else // pre-emptive burning sounds replace regular ones
1605 {
1606 array<float> nextStageProperties = new array<float>();
1607 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1608 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1609 float progress01 = GetCookingTime() / nextStageTime;
1610 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1611 {
1612 soundName = SOUND_BURNING_DONE;
1613 }
1614 }
1615 }
1616 }
1617
1618 SoundCookingStart(soundName);
1619 }
1620
1621 protected void RemoveAudio()
1622 {
1623 m_MakeCookingSounds = false;
1625 }
1626
1627 //================================================================
1628 // SERIALIZATION
1629 //================================================================
1630 override void OnStoreSave(ParamsWriteContext ctx)
1631 {
1632 super.OnStoreSave(ctx);
1633
1634 if (GetFoodStage())
1635 {
1636 GetFoodStage().OnStoreSave(ctx);
1637 }
1638
1639 // food decay
1640 ctx.Write(m_DecayTimer);
1642 }
1643
1644 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1645 {
1646 if (!super.OnStoreLoad(ctx, version))
1647 return false;
1648
1649 if (GetFoodStage())
1650 {
1651 if (!GetFoodStage().OnStoreLoad(ctx, version))
1652 return false;
1653 }
1654
1655 if (version >= 115)
1656 {
1657 if (!ctx.Read(m_DecayTimer))
1658 {
1659 m_DecayTimer = 0.0;
1660 return false;
1661 }
1662 if (!ctx.Read(m_LastDecayStage))
1663 {
1665 return false;
1666 }
1667 }
1668
1669 UpdateVisualsEx(true); //forced init visuals
1670 Synchronize();
1671
1672 return true;
1673 }
1674
1675 override void AfterStoreLoad()
1676 {
1677 super.AfterStoreLoad();
1678
1679 Synchronize();
1680 }
1681
1682 //get food stage
1683 override FoodStage GetFoodStage()
1684 {
1685 return m_FoodStage;
1686 }
1687
1688 //food types
1689 override bool IsMeat()
1690 {
1691 return false;
1692 }
1693
1694 override bool IsCorpse()
1695 {
1696 return false;
1697 }
1698
1699 override bool IsFruit()
1700 {
1701 return false;
1702 }
1703
1704 override bool IsMushroom()
1705 {
1706 return false;
1707 }
1708
1709 //================================================================
1710 // NUTRITIONAL VALUES
1711 //================================================================
1712 //food properties
1713 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1714 {
1715 Edible_Base food_item = Edible_Base.Cast(item);
1716 if (food_item && food_item.GetFoodStage())
1717 {
1718 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1719 }
1720 else if (classname != "" && food_stage)
1721 {
1722 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1723 }
1724 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1725 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1726
1727 }
1728
1729 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1730 {
1731 Edible_Base food_item = Edible_Base.Cast(item);
1732 if (food_item && food_item.GetFoodStage())
1733 {
1734 return FoodStage.GetEnergy(food_item.GetFoodStage());
1735 }
1736 else if (classname != "" && food_stage)
1737 {
1738 return FoodStage.GetEnergy(null, food_stage, classname);
1739 }
1740 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1741 return GetGame().ConfigGetFloat( class_path + " energy" );
1742 }
1743
1744 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1745 {
1746 Edible_Base food_item = Edible_Base.Cast(item);
1747 if (food_item && food_item.GetFoodStage())
1748 {
1749 return FoodStage.GetWater(food_item.GetFoodStage());
1750 }
1751 else if (classname != "" && food_stage)
1752 {
1753 return FoodStage.GetWater(null, food_stage, classname);
1754 }
1755 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1756 return GetGame().ConfigGetFloat( class_path + " water" );
1757 }
1758
1759 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1760 {
1761 Edible_Base food_item = Edible_Base.Cast(item);
1762 if (food_item && food_item.GetFoodStage())
1763 {
1764 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1765 }
1766 else if (classname != "" && food_stage)
1767 {
1768 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1769 }
1770 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1771 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1772
1773 }
1774
1775 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1776 {
1777 Edible_Base food_item = Edible_Base.Cast(item);
1778 if (food_item && food_item.GetFoodStage())
1779 {
1780 return FoodStage.GetToxicity(food_item.GetFoodStage());
1781 }
1782 else if (classname != "" && food_stage)
1783 {
1784 return FoodStage.GetToxicity(null, food_stage, classname);
1785 }
1786 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1787 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1788 }
1789
1790 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1791 {
1792 Edible_Base food_item = Edible_Base.Cast(item);
1793 if (food_item && food_item.GetFoodStage())
1794 {
1795 return FoodStage.GetAgents(food_item.GetFoodStage());
1796 }
1797 else if (classname != "" && food_stage)
1798 {
1799 return FoodStage.GetAgents(null, food_stage, classname);
1800 }
1801 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1802 return GetGame().ConfigGetInt( class_path + " agents" );
1803 }
1804
1805 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1806 {
1807 Edible_Base food_item = Edible_Base.Cast(item);
1808 if (food_item && food_item.GetFoodStage())
1809 {
1810 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1811 }
1812 else if (classname != "" && food_stage)
1813 {
1814 return FoodStage.GetDigestibility(null, food_stage, classname);
1815 }
1816 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1817 return GetGame().ConfigGetInt( class_path + " digestibility" );
1818 }
1819
1820 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1821 {
1822 Edible_Base foodItem = Edible_Base.Cast(item);
1823 if (foodItem && foodItem.GetFoodStage())
1824 {
1825 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1826 }
1827 else if (className != "" && foodStage)
1828 {
1829 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1830 }
1831 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1832 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1833 }
1834
1835 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1836 {
1837 NutritionalProfile profile = new NutritionalProfile();
1838 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1839 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1840 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1841 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1842 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1843 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1844 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1845 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1846
1847 return profile;
1848 }
1849
1850 //================================================================
1851 // FOOD STAGING
1852 //================================================================
1854 {
1855 return GetFoodStage().GetFoodStageType();
1856 }
1857
1858 //food stage states
1859 bool IsFoodRaw()
1860 {
1861 if ( GetFoodStage() )
1862 {
1863 return GetFoodStage().IsFoodRaw();
1864 }
1865
1866 return false;
1867 }
1868
1869 bool IsFoodBaked()
1870 {
1871 if ( GetFoodStage() )
1872 {
1873 return GetFoodStage().IsFoodBaked();
1874 }
1875
1876 return false;
1877 }
1878
1879 bool IsFoodBoiled()
1880 {
1881 if ( GetFoodStage() )
1882 {
1883 return GetFoodStage().IsFoodBoiled();
1884 }
1885
1886 return false;
1887 }
1888
1889 bool IsFoodDried()
1890 {
1891 if ( GetFoodStage() )
1892 {
1893 return GetFoodStage().IsFoodDried();
1894 }
1895
1896 return false;
1897 }
1898
1899 bool IsFoodBurned()
1900 {
1901 if ( GetFoodStage() )
1902 {
1903 return GetFoodStage().IsFoodBurned();
1904 }
1905
1906 return false;
1907 }
1908
1909 bool IsFoodRotten()
1910 {
1911 if ( GetFoodStage() )
1912 {
1913 return GetFoodStage().IsFoodRotten();
1914 }
1915
1916 return false;
1917 }
1918
1919 //food stage change
1920 void ChangeFoodStage( FoodStageType new_food_stage_type )
1921 {
1922 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1923 }
1924
1926 {
1927 return GetFoodStage().GetNextFoodStageType( cooking_method );
1928 }
1929
1930 string GetFoodStageName( FoodStageType food_stage_type )
1931 {
1932 return GetFoodStage().GetFoodStageName( food_stage_type );
1933 }
1934
1935 bool CanChangeToNewStage( CookingMethodType cooking_method )
1936 {
1937 return GetFoodStage().CanChangeToNewStage( cooking_method );
1938 }
1939
1940 //Use this to receive food stage from another Edible_Base
1941 void TransferFoodStage( notnull Edible_Base source )
1942 {
1943 if ( !source.GetFoodStage())
1944 return;
1945 m_LastDecayStage = source.GetLastDecayStage();
1946 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1947 m_DecayTimer = source.GetDecayTimer();
1948 m_DecayDelta = source.GetDecayDelta();
1949 }
1950
1952 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1953 {
1954 HandleFoodStageChangeAgents(stageOld,stageNew);
1955 UpdateVisualsEx(); //performed on server only
1956 }
1957
1960 {
1961 switch (stageNew)
1962 {
1963 case FoodStageType.BAKED:
1964 case FoodStageType.BOILED:
1965 case FoodStageType.DRIED:
1966 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1967 break;
1968
1969 case FoodStageType.BURNED:
1970 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1971 break;
1972 }
1973 }
1974
1975 //================================================================
1976 // COOKING
1977 //================================================================
1978 //cooking time
1979 float GetCookingTime()
1980 {
1981 return GetFoodStage().GetCookingTime();
1982 }
1983
1984 void SetCookingTime( float time )
1985 {
1986 GetFoodStage().SetCookingTime( time );
1987
1988 //synchronize when calling on server
1989 Synchronize();
1990 }
1991
1992 void ResetCookingTime()
1993 {
1994 if (GetFoodStage())
1995 {
1996 GetFoodStage().SetCookingTime(0);
1997 Synchronize();
1998 }
1999 }
2000
2001 //replace edible with new item (opening cans)
2002 void ReplaceEdibleWithNew( string typeName )
2003 {
2004 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2005 if (player)
2006 {
2007 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2008 player.ServerReplaceItemInHandsWithNew(lambda);
2009 }
2010 else
2011 Error("ReplaceEdibleWithNew - cannot use edible without player");
2012 }
2013
2015 {
2017 }
2018
2019 override void SetActions()
2020 {
2021 super.SetActions();
2022
2025 }
2026
2027 protected void SoundCookingStart(string sound_name)
2028 {
2029 #ifndef SERVER
2030 if (m_SoundPlaying != sound_name)
2031 {
2033
2034 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2035 m_SoundPlaying = sound_name;
2036 }
2037 #endif
2038 }
2039
2040 protected void SoundCookingStop()
2041 {
2042 #ifndef SERVER
2044 {
2045 m_SoundEffectCooking.Stop();
2046 m_SoundEffectCooking = null;
2047 m_SoundPlaying = "";
2048 }
2049 #endif
2050 }
2051
2052 override bool CanDecay()
2053 {
2054 return false;
2055 }
2056
2057 override bool CanProcessDecay()
2058 {
2059 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2060 }
2061
2062 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2063 {
2064 m_DecayDelta = 0.0;
2065
2066 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2067 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2068 if ( hasRootAsPlayer )
2070
2071 /*Print( "-------------------------" );
2072 Print( this );
2073 Print( m_DecayTimer );
2074 Print( m_DecayDelta );
2075 Print( m_LastDecayStage );*/
2076
2077 if ( IsFruit() || IsMushroom() )
2078 {
2079 // fruit, vegetables and mushrooms
2081 {
2082 switch ( GetFoodStageType() )
2083 {
2084 case FoodStageType.RAW:
2087 break;
2088
2089 case FoodStageType.BOILED:
2092 break;
2093
2094 case FoodStageType.BAKED:
2097 break;
2098
2099 case FoodStageType.DRIED:
2100 case FoodStageType.BURNED:
2101 case FoodStageType.ROTTEN:
2102 default:
2103 m_DecayTimer = -1;
2105 return;
2106 }
2107
2108 //m_DecayTimer = m_DecayTimer / 1000.0;
2109 }
2110
2111 m_DecayTimer -= ( delta * m_DecayDelta );
2112
2113 if ( m_DecayTimer <= 0 )
2114 {
2115 if ( m_LastDecayStage != FoodStageType.NONE )
2116 {
2117 // switch to decayed stage
2118 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2119 {
2121 }
2122 if ( m_LastDecayStage == FoodStageType.RAW )
2123 {
2124 int rng = Math.RandomIntInclusive( 0, 100 );
2126 {
2128 }
2129 else
2130 {
2131 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2132 {
2134 }
2135 else
2136 {
2138 }
2139 }
2140 }
2141 }
2142 }
2143
2144 }
2145 else if ( IsMeat() )
2146 {
2147 // meat
2149 {
2150 switch ( GetFoodStageType() )
2151 {
2152 case FoodStageType.RAW:
2155 break;
2156
2157 case FoodStageType.BOILED:
2160 break;
2161
2162 case FoodStageType.BAKED:
2165 break;
2166
2167 case FoodStageType.DRIED:
2170 break;
2171
2172 case FoodStageType.BURNED:
2173 case FoodStageType.ROTTEN:
2174 default:
2175 m_DecayTimer = -1;
2177 return;
2178 }
2179 }
2180
2181 m_DecayTimer -= ( delta * m_DecayDelta );
2182
2183 if ( m_DecayTimer <= 0 )
2184 {
2185 if ( m_LastDecayStage != FoodStageType.NONE )
2186 {
2187 // switch to decayed stage
2188 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2189 {
2191 }
2192 }
2193 }
2194 }
2195 else if ( IsCorpse() )
2196 {
2197 // corpse
2199 {
2200 switch ( GetFoodStageType() )
2201 {
2202 case FoodStageType.RAW:
2205 break;
2206
2207 case FoodStageType.BURNED:
2208 case FoodStageType.ROTTEN:
2209 default:
2210 m_DecayTimer = -1;
2212 return;
2213 }
2214 }
2215
2216 m_DecayTimer -= ( delta * m_DecayDelta );
2217
2218 if ( m_DecayTimer <= 0 )
2219 {
2220 if ( m_LastDecayStage != FoodStageType.NONE )
2221 {
2222 // switch to decayed stage
2223 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2224 {
2226 }
2227 }
2228 }
2229 }
2230 else
2231 {
2232 // opened cans
2233 m_DecayTimer -= ( delta * m_DecayDelta );
2234
2235 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2236 {
2239 //m_DecayTimer = m_DecayTimer / 1000.0;
2240 }
2241 else
2242 {
2243 if ( m_DecayTimer <= 0 )
2244 {
2245 InsertAgent(eAgents.FOOD_POISON, 1);
2246 m_DecayTimer = -1;
2247 }
2248 }
2249 }
2250 }
2251
2252 protected void UpdateVaporParticle()
2253 {
2254 if (GetGame().IsDedicatedServer())
2255 return;
2256
2257 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2258 {
2259 InventoryLocation invLoc = new InventoryLocation();
2260 GetInventory().GetCurrentInventoryLocation(invLoc);
2261 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2262 {
2263 ParticleManager ptcMgr = ParticleManager.GetInstance();
2264 if (ptcMgr)
2265 {
2266 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2267 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2268 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2269 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2270 }
2271 }
2272 }
2273 else if (m_HotVaporParticle)
2274 {
2275 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2276 {
2277 m_HotVaporParticle.Stop();
2278 m_HotVaporParticle = null;
2279 return;
2280 }
2281
2282 InventoryLocation inventoryLoc = new InventoryLocation();
2283 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2284 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2285 {
2286 m_HotVaporParticle.Stop();
2287 m_HotVaporParticle = null;
2288 }
2289 }
2290 }
2291
2292 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2293 {
2294 if (GetFoodStage())
2295 {
2296 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2297 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2298 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2299 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2300 }
2301
2302 super.GetDebugActions(outputList);
2303 }
2304
2305 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2306 {
2307 super.OnAction(action_id, player, ctx);
2308
2309 if ( GetGame().IsServer() )
2310 {
2311 if ( action_id == EActions.FOOD_STAGE_PREV )
2312 {
2313 int food_stage_prev = GetFoodStageType() - 1;
2314 if (food_stage_prev <= 0)
2315 {
2316 food_stage_prev = FoodStageType.COUNT - 1;
2317 }
2318 ChangeFoodStage(food_stage_prev);
2319 return true;
2320 }
2321 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2322 {
2323 int food_stage_next = GetFoodStageType() + 1;
2324 if (food_stage_next >= FoodStageType.COUNT )
2325 {
2326 food_stage_next = FoodStageType.RAW;
2327 }
2328 ChangeFoodStage(food_stage_next);
2329 return true;
2330 }
2331
2332 }
2333
2334 #ifdef DIAG_DEVELOPER
2335 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2336 {
2337 PrintNutritionsData();
2338 return true;
2339 }
2340 #endif
2341
2342 return false;
2343 }
2344
2345 override string GetDebugText()
2346 {
2347 string debug_output;
2348
2349 debug_output = super.GetDebugText();
2350
2351 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2352 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2353
2354 return debug_output;
2355 }
2356
2357 //================================================================
2358 // GENERAL GETTERS
2359 //================================================================
2360
2361 override float GetBaitEffectivity()
2362 {
2363 float ret = super.GetBaitEffectivity();
2364
2365 if (IsFoodRotten())
2366 {
2367 ret *= 0.5;
2368 }
2369
2370 return ret;
2371 }
2372
2373 float GetDecayTimer()
2374 {
2375 return m_DecayTimer;
2376 }
2377
2378 float GetDecayDelta()
2379 {
2380 return m_DecayDelta;
2381 }
2382
2384 {
2385 return m_LastDecayStage;
2386 }
2387
2388 #ifdef DIAG_DEVELOPER
2389 private void PrintNutritionsData()
2390 {
2391 string nutritionsData = "";
2392
2393 FoodStage stage = GetFoodStage();
2394 FoodStageType stageType = stage.GetFoodStageType();
2395
2396 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2397 if (profile)
2398 {
2399 nutritionsData = string.Format("Item: %1\n\n", this);
2400 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2401 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2402 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2403 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2404 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2405 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2406 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2407
2408 if (profile.IsLiquid())
2409 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2410
2411 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2412 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2413 }
2414
2415 nutritionsData += "-----\n";
2416
2417 Debug.Log(nutritionsData);
2418 }
2419 #endif
2420
2422 //DEPRECATED
2424 void UpdateVisuals()
2425 {
2427 }
2428}
2429
2431{
2432 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2433};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.