DayZ 1.30
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◆ MakeSoundsOnClient()

void ReplaceEdibleWithNewLambda::MakeSoundsOnClient ( bool soundstate,
CookingMethodType cookingMethod = CookingMethodType.NONE )
private

См. определение в файле Edible_Base.c строка 1327

1327 : ItemBase
1328{
1329 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1330
1331 const string SOUND_BAKING_START = "Baking_SoundSet";
1332 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1333 const string SOUND_BOILING_START = "Boiling_SoundSet";
1334 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1335 const string SOUND_DRYING_START = "Drying_SoundSet";
1336 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1337 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1338
1339 protected bool m_MakeCookingSounds;
1340 protected SoundOnVehicle m_SoundCooking;
1342 protected string m_SoundPlaying;
1343 ref FoodStage m_FoodStage;
1344 protected float m_DecayTimer;
1345 protected float m_DecayDelta = 0.0;
1348
1350
1351 void Edible_Base()
1352 {
1353 if (HasFoodStage())
1354 {
1355 m_FoodStage = new FoodStage(this);
1356
1357 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1358 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1359
1360 m_SoundPlaying = "";
1362 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1363 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1364 }
1365 }
1366
1367 override void EEInit()
1368 {
1369 super.EEInit();
1370
1371 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1372 }
1373
1374 override void EEDelete(EntityAI parent)
1375 {
1376 super.EEDelete(parent);
1377
1378 RemoveAudio();
1379
1381 m_HotVaporParticle.Stop();
1382 }
1383
1384 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1385 {
1386 super.EEItemLocationChanged(oldLoc, newLoc);
1387
1389 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1390 {
1391 switch (oldLoc.GetParent().GetType())
1392 {
1393 case "FryingPan":
1394 case "Pot":
1395 case "Cauldron":
1396 case "SharpWoodenStick":
1397 MakeSoundsOnClient(false);
1398 break;
1399 }
1400
1402 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1403 {
1404 MakeSoundsOnClient(false);
1405 }
1406 }
1407
1408 if (oldLoc.IsValid())
1410
1411 if (CanHaveTemperature())
1413 }
1414
1415 void UpdateVisualsEx(bool forced = false)
1416 {
1417 if (GetFoodStage())
1418 GetFoodStage().UpdateVisualsEx(forced);
1419 }
1420
1421 bool Consume(float amount, PlayerBase consumer)
1422 {
1423 AddQuantity(-amount, false, false);
1424 OnConsume(amount, consumer);
1425
1426 return true;
1427 }
1428
1429 void OnConsume(float amount, PlayerBase consumer)
1430 {
1432 {
1433 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1434 }
1435 }
1436
1438 int FilterAgents(int agentsIn)
1439 {
1440 int foodStageType;
1441
1442 FoodStage foodStage = GetFoodStage();
1443 if (foodStage)
1444 foodStageType = foodStage.GetFoodStageType();
1445
1447 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1448 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1449 agentsIn &= ~eAgents.FOOD_POISON;
1450
1451 return agentsIn;
1452 }
1453
1454 //food staging
1455 override bool CanBeCooked()
1456 {
1457 return false;
1458 }
1459
1460 override bool CanBeCookedOnStick()
1461 {
1462 return false;
1463 }
1464
1465 override float GetTemperatureFreezeTime()
1466 {
1467 if (GetFoodStage())
1468 {
1469 switch (m_FoodStage.GetFoodStageType())
1470 {
1471 case FoodStageType.DRIED:
1472 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1473
1474 case FoodStageType.BURNED:
1475 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1476
1477 default:
1478 return super.GetTemperatureFreezeTime();
1479 }
1480 }
1481
1482 return super.GetTemperatureFreezeTime();
1483 }
1484
1485 override float GetTemperatureThawTime()
1486 {
1487 if (GetFoodStage())
1488 {
1489 switch (m_FoodStage.GetFoodStageType())
1490 {
1491 case FoodStageType.DRIED:
1492 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1493
1494 case FoodStageType.BURNED:
1495 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1496
1497 default:
1498 return super.GetTemperatureThawTime();
1499 }
1500 }
1501
1502 return super.GetTemperatureThawTime();
1503 }
1504
1505 override bool CanItemOverheat()
1506 {
1507 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1508 }
1509
1510 //================================================================
1511 // SYNCHRONIZATION
1512 //================================================================
1513 void Synchronize()
1514 {
1515 SetSynchDirty();
1516 }
1517
1518 override void OnVariablesSynchronized()
1519 {
1520 super.OnVariablesSynchronized();
1521
1522 //UpdateVisualsEx(); //performed on client only
1523
1524 //update audio
1526 {
1527 RefreshAudio();
1528 }
1529 else
1530 {
1531 RemoveAudio();
1532 }
1533
1534 if (CanHaveTemperature())
1536 }
1537
1538 //================================================================
1539 // AUDIO EFFECTS (WHEN ON DCS)
1540 //================================================================
1541 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1542 {
1543 m_MakeCookingSounds = soundstate;
1544 m_CookedByMethod = cookingMethod;
1545
1546 Synchronize();
1547 }
1548
1549 protected void RefreshAudio()
1550 {
1551 string soundName = "";
1552
1553 FoodStageType currentFoodStage = GetFoodStageType();
1555
1556 if (currentFoodStage == FoodStageType.BURNED)
1557 {
1558 soundName = SOUND_BURNING_DONE;
1559 }
1560 else
1561 {
1562 switch (m_CookedByMethod)
1563 {
1564 case CookingMethodType.BAKING:
1565 {
1566 if (nextFoodStage == FoodStageType.BAKED)
1567 soundName = SOUND_BAKING_START;
1568 else if (currentFoodStage == FoodStageType.BAKED)
1569 soundName = SOUND_BAKING_DONE;
1570 else
1571 soundName = "";
1572 break;
1573 }
1574
1575 case CookingMethodType.BOILING:
1576 {
1577 if (nextFoodStage == FoodStageType.BOILED)
1578 soundName = SOUND_BOILING_START;
1579 else if (currentFoodStage == FoodStageType.BOILED)
1580 soundName = SOUND_BOILING_DONE;
1581 else
1582 soundName = "";
1583 break;
1584 }
1585
1586 case CookingMethodType.DRYING:
1587 {
1588 if (nextFoodStage == FoodStageType.DRIED)
1589 soundName = SOUND_DRYING_START;
1590 else if (currentFoodStage == FoodStageType.DRIED)
1591 soundName = SOUND_DRYING_DONE;
1592 else
1593 soundName = "";
1594 break;
1595 }
1596
1597 default:
1598 soundName = "";
1599 break;
1600 }
1601
1602 if (nextFoodStage == FoodStageType.BURNED)
1603 {
1604 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1605 {
1606 soundName = SOUND_BURNING_DONE;
1607 }
1608 else // pre-emptive burning sounds replace regular ones
1609 {
1610 array<float> nextStageProperties = new array<float>();
1611 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1612 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1613 float progress01 = GetCookingTime() / nextStageTime;
1614 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1615 {
1616 soundName = SOUND_BURNING_DONE;
1617 }
1618 }
1619 }
1620 }
1621
1622 SoundCookingStart(soundName);
1623 }
1624
1625 protected void RemoveAudio()
1626 {
1627 m_MakeCookingSounds = false;
1629 }
1630
1631 //================================================================
1632 // SERIALIZATION
1633 //================================================================
1634 override void OnStoreSave(ParamsWriteContext ctx)
1635 {
1636 super.OnStoreSave(ctx);
1637
1638 if (GetFoodStage())
1639 {
1640 GetFoodStage().OnStoreSave(ctx);
1641 }
1642
1643 // food decay
1644 ctx.Write(m_DecayTimer);
1646 }
1647
1648 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1649 {
1650 if (!super.OnStoreLoad(ctx, version))
1651 return false;
1652
1653 if (GetFoodStage())
1654 {
1655 if (!GetFoodStage().OnStoreLoad(ctx, version))
1656 return false;
1657 }
1658
1659 if (version >= 115)
1660 {
1661 if (!ctx.Read(m_DecayTimer))
1662 {
1663 m_DecayTimer = 0.0;
1664 return false;
1665 }
1666 if (!ctx.Read(m_LastDecayStage))
1667 {
1669 return false;
1670 }
1671 }
1672
1673 UpdateVisualsEx(true); //forced init visuals
1674 Synchronize();
1675
1676 return true;
1677 }
1678
1679 override void AfterStoreLoad()
1680 {
1681 super.AfterStoreLoad();
1682
1683 Synchronize();
1684 }
1685
1686 //get food stage
1687 override FoodStage GetFoodStage()
1688 {
1689 return m_FoodStage;
1690 }
1691
1692 //food types
1693 override bool IsMeat()
1694 {
1695 return false;
1696 }
1697
1698 override bool IsCorpse()
1699 {
1700 return false;
1701 }
1702
1703 override bool IsFruit()
1704 {
1705 return false;
1706 }
1707
1708 override bool IsMushroom()
1709 {
1710 return false;
1711 }
1712
1713 //================================================================
1714 // NUTRITIONAL VALUES
1715 //================================================================
1716 //food properties
1717 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1718 {
1719 Edible_Base food_item = Edible_Base.Cast(item);
1720 if (food_item && food_item.GetFoodStage())
1721 {
1722 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1723 }
1724 else if (classname != "" && food_stage)
1725 {
1726 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1727 }
1728 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1729 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1730
1731 }
1732
1733 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1734 {
1735 Edible_Base food_item = Edible_Base.Cast(item);
1736 if (food_item && food_item.GetFoodStage())
1737 {
1738 return FoodStage.GetEnergy(food_item.GetFoodStage());
1739 }
1740 else if (classname != "" && food_stage)
1741 {
1742 return FoodStage.GetEnergy(null, food_stage, classname);
1743 }
1744 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1745 return g_Game.ConfigGetFloat( class_path + " energy" );
1746 }
1747
1748 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1749 {
1750 Edible_Base food_item = Edible_Base.Cast(item);
1751 if (food_item && food_item.GetFoodStage())
1752 {
1753 return FoodStage.GetWater(food_item.GetFoodStage());
1754 }
1755 else if (classname != "" && food_stage)
1756 {
1757 return FoodStage.GetWater(null, food_stage, classname);
1758 }
1759 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1760 return g_Game.ConfigGetFloat( class_path + " water" );
1761 }
1762
1763 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1764 {
1765 Edible_Base food_item = Edible_Base.Cast(item);
1766 if (food_item && food_item.GetFoodStage())
1767 {
1768 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1769 }
1770 else if (classname != "" && food_stage)
1771 {
1772 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1773 }
1774 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1775 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1776
1777 }
1778
1779 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1780 {
1781 Edible_Base food_item = Edible_Base.Cast(item);
1782 if (food_item && food_item.GetFoodStage())
1783 {
1784 return FoodStage.GetToxicity(food_item.GetFoodStage());
1785 }
1786 else if (classname != "" && food_stage)
1787 {
1788 return FoodStage.GetToxicity(null, food_stage, classname);
1789 }
1790 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1791 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1792 }
1793
1794 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1795 {
1796 Edible_Base food_item = Edible_Base.Cast(item);
1797 if (food_item && food_item.GetFoodStage())
1798 {
1799 return FoodStage.GetAgents(food_item.GetFoodStage());
1800 }
1801 else if (classname != "" && food_stage)
1802 {
1803 return FoodStage.GetAgents(null, food_stage, classname);
1804 }
1805 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1806 return g_Game.ConfigGetInt( class_path + " agents" );
1807 }
1808
1809 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1810 {
1811 Edible_Base food_item = Edible_Base.Cast(item);
1812 if (food_item && food_item.GetFoodStage())
1813 {
1814 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1815 }
1816 else if (classname != "" && food_stage)
1817 {
1818 return FoodStage.GetDigestibility(null, food_stage, classname);
1819 }
1820 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1821 return g_Game.ConfigGetInt( class_path + " digestibility" );
1822 }
1823
1824 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1825 {
1826 Edible_Base foodItem = Edible_Base.Cast(item);
1827 if (foodItem && foodItem.GetFoodStage())
1828 {
1829 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1830 }
1831 else if (className != "" && foodStage)
1832 {
1833 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1834 }
1835 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1836 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
1837 }
1838
1839 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1840 {
1841 NutritionalProfile profile = new NutritionalProfile();
1842 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1843 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1844 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1845 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1846 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1847 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1848 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1849 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1850
1851 return profile;
1852 }
1853
1854 //================================================================
1855 // FOOD STAGING
1856 //================================================================
1858 {
1859 return GetFoodStage().GetFoodStageType();
1860 }
1861
1862 //food stage states
1863 bool IsFoodRaw()
1864 {
1865 if ( GetFoodStage() )
1866 {
1867 return GetFoodStage().IsFoodRaw();
1868 }
1869
1870 return false;
1871 }
1872
1873 bool IsFoodBaked()
1874 {
1875 if ( GetFoodStage() )
1876 {
1877 return GetFoodStage().IsFoodBaked();
1878 }
1879
1880 return false;
1881 }
1882
1883 bool IsFoodBoiled()
1884 {
1885 if ( GetFoodStage() )
1886 {
1887 return GetFoodStage().IsFoodBoiled();
1888 }
1889
1890 return false;
1891 }
1892
1893 bool IsFoodDried()
1894 {
1895 if ( GetFoodStage() )
1896 {
1897 return GetFoodStage().IsFoodDried();
1898 }
1899
1900 return false;
1901 }
1902
1903 bool IsFoodBurned()
1904 {
1905 if ( GetFoodStage() )
1906 {
1907 return GetFoodStage().IsFoodBurned();
1908 }
1909
1910 return false;
1911 }
1912
1913 bool IsFoodRotten()
1914 {
1915 if ( GetFoodStage() )
1916 {
1917 return GetFoodStage().IsFoodRotten();
1918 }
1919
1920 return false;
1921 }
1922
1923 //food stage change
1924 void ChangeFoodStage( FoodStageType new_food_stage_type )
1925 {
1926 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1927 }
1928
1930 {
1931 return GetFoodStage().GetNextFoodStageType( cooking_method );
1932 }
1933
1934 string GetFoodStageName( FoodStageType food_stage_type )
1935 {
1936 return GetFoodStage().GetFoodStageName( food_stage_type );
1937 }
1938
1939 bool CanChangeToNewStage( CookingMethodType cooking_method )
1940 {
1941 return GetFoodStage().CanChangeToNewStage( cooking_method );
1942 }
1943
1944 //Use this to receive food stage from another Edible_Base
1945 void TransferFoodStage( notnull Edible_Base source )
1946 {
1947 if ( !source.GetFoodStage())
1948 return;
1949 m_LastDecayStage = source.GetLastDecayStage();
1950 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1951 m_DecayTimer = source.GetDecayTimer();
1952 m_DecayDelta = source.GetDecayDelta();
1953 }
1954
1956 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1957 {
1958 HandleFoodStageChangeAgents(stageOld,stageNew);
1959 UpdateVisualsEx(); //performed on server only
1960 }
1961
1964 {
1965 switch (stageNew)
1966 {
1967 case FoodStageType.BAKED:
1968 case FoodStageType.BOILED:
1969 case FoodStageType.DRIED:
1970 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1971 break;
1972
1973 case FoodStageType.BURNED:
1974 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1975 break;
1976 }
1977 }
1978
1979 //================================================================
1980 // COOKING
1981 //================================================================
1982 //cooking time
1983 float GetCookingTime()
1984 {
1985 return GetFoodStage().GetCookingTime();
1986 }
1987
1988 void SetCookingTime( float time )
1989 {
1990 GetFoodStage().SetCookingTime( time );
1991
1992 //synchronize when calling on server
1993 Synchronize();
1994 }
1995
1996 void ResetCookingTime()
1997 {
1998 if (GetFoodStage())
1999 {
2000 GetFoodStage().SetCookingTime(0);
2001 Synchronize();
2002 }
2003 }
2004
2005 //replace edible with new item (opening cans)
2006 void ReplaceEdibleWithNew( string typeName )
2007 {
2008 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2009 if (player)
2010 {
2011 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2012 player.ServerReplaceItemInHandsWithNew(lambda);
2013 }
2014 else
2015 Error("ReplaceEdibleWithNew - cannot use edible without player");
2016 }
2017
2019 {
2021 }
2022
2023 override void SetActions()
2024 {
2025 super.SetActions();
2026
2029 }
2030
2031 protected void SoundCookingStart(string sound_name)
2032 {
2033 #ifndef SERVER
2034 #ifndef NO_GUI
2035 if (m_SoundPlaying != sound_name)
2036 {
2038
2039 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2040 m_SoundPlaying = sound_name;
2041 }
2042 #endif
2043 #endif
2044 }
2045
2046 protected void SoundCookingStop()
2047 {
2048 #ifndef SERVER
2049 #ifndef NO_GUI
2051 {
2052 m_SoundEffectCooking.Stop();
2053 m_SoundEffectCooking = null;
2054 m_SoundPlaying = "";
2055 }
2056 #endif
2057 #endif
2058 }
2059
2060 override bool CanDecay()
2061 {
2062 return false;
2063 }
2064
2065 override bool CanProcessDecay()
2066 {
2067 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2068 }
2069
2070 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2071 {
2072 m_DecayDelta = 0.0;
2073
2074 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2075 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2076 if ( hasRootAsPlayer )
2078
2079 /*Print( "-------------------------" );
2080 Print( this );
2081 Print( m_DecayTimer );
2082 Print( m_DecayDelta );
2083 Print( m_LastDecayStage );*/
2084
2085 if ( IsFruit() || IsMushroom() )
2086 {
2087 // fruit, vegetables and mushrooms
2089 {
2090 switch ( GetFoodStageType() )
2091 {
2092 case FoodStageType.RAW:
2095 break;
2096
2097 case FoodStageType.BOILED:
2100 break;
2101
2102 case FoodStageType.BAKED:
2105 break;
2106
2107 case FoodStageType.DRIED:
2108 case FoodStageType.BURNED:
2109 case FoodStageType.ROTTEN:
2110 default:
2111 m_DecayTimer = -1;
2113 return;
2114 }
2115
2116 //m_DecayTimer = m_DecayTimer / 1000.0;
2117 }
2118
2119 m_DecayTimer -= ( delta * m_DecayDelta );
2120
2121 if ( m_DecayTimer <= 0 )
2122 {
2123 if ( m_LastDecayStage != FoodStageType.NONE )
2124 {
2125 // switch to decayed stage
2126 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2127 {
2129 }
2130 if ( m_LastDecayStage == FoodStageType.RAW )
2131 {
2132 int rng = Math.RandomIntInclusive( 0, 100 );
2134 {
2136 }
2137 else
2138 {
2139 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2140 {
2142 }
2143 else
2144 {
2146 }
2147 }
2148 }
2149 }
2150 }
2151
2152 }
2153 else if ( IsMeat() )
2154 {
2155 // meat
2157 {
2158 switch ( GetFoodStageType() )
2159 {
2160 case FoodStageType.RAW:
2163 break;
2164
2165 case FoodStageType.BOILED:
2168 break;
2169
2170 case FoodStageType.BAKED:
2173 break;
2174
2175 case FoodStageType.DRIED:
2178 break;
2179
2180 case FoodStageType.BURNED:
2181 case FoodStageType.ROTTEN:
2182 default:
2183 m_DecayTimer = -1;
2185 return;
2186 }
2187 }
2188
2189 m_DecayTimer -= ( delta * m_DecayDelta );
2190
2191 if ( m_DecayTimer <= 0 )
2192 {
2193 if ( m_LastDecayStage != FoodStageType.NONE )
2194 {
2195 // switch to decayed stage
2196 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2197 {
2199 }
2200 }
2201 }
2202 }
2203 else if ( IsCorpse() )
2204 {
2205 // corpse
2207 {
2208 switch ( GetFoodStageType() )
2209 {
2210 case FoodStageType.RAW:
2213 break;
2214
2215 case FoodStageType.BURNED:
2216 case FoodStageType.ROTTEN:
2217 default:
2218 m_DecayTimer = -1;
2220 return;
2221 }
2222 }
2223
2224 m_DecayTimer -= ( delta * m_DecayDelta );
2225
2226 if ( m_DecayTimer <= 0 )
2227 {
2228 if ( m_LastDecayStage != FoodStageType.NONE )
2229 {
2230 // switch to decayed stage
2231 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2232 {
2234 }
2235 }
2236 }
2237 }
2238 else
2239 {
2240 // opened cans
2241 m_DecayTimer -= ( delta * m_DecayDelta );
2242
2243 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2244 {
2247 //m_DecayTimer = m_DecayTimer / 1000.0;
2248 }
2249 else
2250 {
2251 if ( m_DecayTimer <= 0 )
2252 {
2253 InsertAgent(eAgents.FOOD_POISON, 1);
2254 m_DecayTimer = -1;
2255 }
2256 }
2257 }
2258 }
2259
2260 protected void UpdateVaporParticle()
2261 {
2262 if (g_Game.IsHeadlessOrDedicatedServer())
2263 return;
2264
2265 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2266 {
2267 InventoryLocation invLoc = new InventoryLocation();
2268 GetInventory().GetCurrentInventoryLocation(invLoc);
2269 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2270 {
2271 ParticleManager ptcMgr = ParticleManager.GetInstance();
2272 if (ptcMgr)
2273 {
2274 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2275 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2276 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2277 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2278 }
2279 }
2280 }
2281 else if (m_HotVaporParticle)
2282 {
2283 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2284 {
2285 m_HotVaporParticle.Stop();
2286 m_HotVaporParticle = null;
2287 return;
2288 }
2289
2290 InventoryLocation inventoryLoc = new InventoryLocation();
2291 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2292 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2293 {
2294 m_HotVaporParticle.Stop();
2295 m_HotVaporParticle = null;
2296 }
2297 }
2298 }
2299
2300 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2301 {
2302 if (GetFoodStage())
2303 {
2304 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2305 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2306 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2307 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2308 }
2309
2310 super.GetDebugActions(outputList);
2311 }
2312
2313 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2314 {
2315 super.OnAction(action_id, player, ctx);
2316
2317 if ( g_Game.IsServer() )
2318 {
2319 if ( action_id == EActions.FOOD_STAGE_PREV )
2320 {
2321 int food_stage_prev = GetFoodStageType() - 1;
2322 if (food_stage_prev <= 0)
2323 {
2324 food_stage_prev = FoodStageType.COUNT - 1;
2325 }
2326 ChangeFoodStage(food_stage_prev);
2327 return true;
2328 }
2329 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2330 {
2331 int food_stage_next = GetFoodStageType() + 1;
2332 if (food_stage_next >= FoodStageType.COUNT )
2333 {
2334 food_stage_next = FoodStageType.RAW;
2335 }
2336 ChangeFoodStage(food_stage_next);
2337 return true;
2338 }
2339
2340 }
2341
2342 #ifdef DIAG_DEVELOPER
2343 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2344 {
2345 PrintNutritionsData();
2346 return true;
2347 }
2348 #endif
2349
2350 return false;
2351 }
2352
2353 override string GetDebugText()
2354 {
2355 string debug_output;
2356
2357 debug_output = super.GetDebugText();
2358
2359 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2360 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2361
2362 return debug_output;
2363 }
2364
2365 //================================================================
2366 // GENERAL GETTERS
2367 //================================================================
2368
2369 override float GetBaitEffectivity()
2370 {
2371 float ret = super.GetBaitEffectivity();
2372
2373 if (IsFoodRotten())
2374 {
2375 ret *= 0.5;
2376 }
2377
2378 return ret;
2379 }
2380
2381 float GetDecayTimer()
2382 {
2383 return m_DecayTimer;
2384 }
2385
2386 float GetDecayDelta()
2387 {
2388 return m_DecayDelta;
2389 }
2390
2392 {
2393 return m_LastDecayStage;
2394 }
2395
2396 #ifdef DIAG_DEVELOPER
2397 private void PrintNutritionsData()
2398 {
2399 string nutritionsData = "";
2400
2401 FoodStage stage = GetFoodStage();
2402 FoodStageType stageType = stage.GetFoodStageType();
2403
2404 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2405 if (profile)
2406 {
2407 nutritionsData = string.Format("Item: %1\n\n", this);
2408 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2409 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2410 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2411 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2412 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2413 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2414 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2415
2416 if (profile.IsLiquid())
2417 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2418
2419 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2420 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2421 }
2422
2423 nutritionsData += "-----\n";
2424
2425 Debug.Log(nutritionsData);
2426 }
2427 #endif
2428
2430 //DEPRECATED
2432 void UpdateVisuals()
2433 {
2435 }
2436}
2437
2439{
2440 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2441};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.