DayZ 1.27
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◆ MakeSoundsOnClient()

void ReplaceEdibleWithNewLambda::MakeSoundsOnClient ( bool soundstate,
CookingMethodType cookingMethod = CookingMethodType.NONE )
private

См. определение в файле Edible_Base.c строка 1322

1322 : ItemBase
1323{
1324 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1325
1326 const string SOUND_BAKING_START = "Baking_SoundSet";
1327 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1328 const string SOUND_BOILING_START = "Boiling_SoundSet";
1329 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1330 const string SOUND_DRYING_START = "Drying_SoundSet";
1331 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1332 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1333
1334 protected bool m_MakeCookingSounds;
1335 protected SoundOnVehicle m_SoundCooking;
1337 protected string m_SoundPlaying;
1338 ref FoodStage m_FoodStage;
1339 protected float m_DecayTimer;
1340 protected float m_DecayDelta = 0.0;
1343
1345
1346 void Edible_Base()
1347 {
1348 if (HasFoodStage())
1349 {
1350 m_FoodStage = new FoodStage(this);
1351
1352 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1353 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1354
1355 m_SoundPlaying = "";
1357 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1358 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1359 }
1360 }
1361
1362 override void EEInit()
1363 {
1364 super.EEInit();
1365
1366 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1367 }
1368
1369 override void EEDelete(EntityAI parent)
1370 {
1371 super.EEDelete(parent);
1372
1373 RemoveAudio();
1374
1376 m_HotVaporParticle.Stop();
1377 }
1378
1379 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1380 {
1381 super.EEItemLocationChanged(oldLoc, newLoc);
1382
1384 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1385 {
1386 switch (oldLoc.GetParent().GetType())
1387 {
1388 case "FryingPan":
1389 case "Pot":
1390 case "Cauldron":
1391 case "SharpWoodenStick":
1392 MakeSoundsOnClient(false);
1393 break;
1394 }
1395
1397 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1398 {
1399 MakeSoundsOnClient(false);
1400 }
1401 }
1402
1403 if (oldLoc.IsValid())
1405
1406 if (CanHaveTemperature())
1408 }
1409
1410 void UpdateVisualsEx(bool forced = false)
1411 {
1412 if (GetFoodStage())
1413 GetFoodStage().UpdateVisualsEx(forced);
1414 }
1415
1416 bool Consume(float amount, PlayerBase consumer)
1417 {
1418 AddQuantity(-amount, false, false);
1419 OnConsume(amount, consumer);
1420
1421 return true;
1422 }
1423
1424 void OnConsume(float amount, PlayerBase consumer)
1425 {
1427 {
1428 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1429 }
1430 }
1431
1433 int FilterAgents(int agentsIn)
1434 {
1435 int foodStageType;
1436
1437 FoodStage foodStage = GetFoodStage();
1438 if (foodStage)
1439 foodStageType = foodStage.GetFoodStageType();
1440
1442 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1443 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1444 agentsIn &= ~eAgents.FOOD_POISON;
1445
1446 return agentsIn;
1447 }
1448
1449 //food staging
1450 override bool CanBeCooked()
1451 {
1452 return false;
1453 }
1454
1455 override bool CanBeCookedOnStick()
1456 {
1457 return false;
1458 }
1459
1460 override float GetTemperatureFreezeTime()
1461 {
1462 if (GetFoodStage())
1463 {
1464 switch (m_FoodStage.GetFoodStageType())
1465 {
1466 case FoodStageType.DRIED:
1467 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1468
1469 case FoodStageType.BURNED:
1470 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1471
1472 default:
1473 return super.GetTemperatureFreezeTime();
1474 }
1475 }
1476
1477 return super.GetTemperatureFreezeTime();
1478 }
1479
1480 override float GetTemperatureThawTime()
1481 {
1482 if (GetFoodStage())
1483 {
1484 switch (m_FoodStage.GetFoodStageType())
1485 {
1486 case FoodStageType.DRIED:
1487 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1488
1489 case FoodStageType.BURNED:
1490 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1491
1492 default:
1493 return super.GetTemperatureThawTime();
1494 }
1495 }
1496
1497 return super.GetTemperatureThawTime();
1498 }
1499
1500 override bool CanItemOverheat()
1501 {
1502 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1503 }
1504
1505 //================================================================
1506 // SYNCHRONIZATION
1507 //================================================================
1508 void Synchronize()
1509 {
1510 SetSynchDirty();
1511 }
1512
1513 override void OnVariablesSynchronized()
1514 {
1515 super.OnVariablesSynchronized();
1516
1517 //UpdateVisualsEx(); //performed on client only
1518
1519 //update audio
1521 {
1522 RefreshAudio();
1523 }
1524 else
1525 {
1526 RemoveAudio();
1527 }
1528
1529 if (CanHaveTemperature())
1531 }
1532
1533 //================================================================
1534 // AUDIO EFFECTS (WHEN ON DCS)
1535 //================================================================
1536 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1537 {
1538 m_MakeCookingSounds = soundstate;
1539 m_CookedByMethod = cookingMethod;
1540
1541 Synchronize();
1542 }
1543
1544 protected void RefreshAudio()
1545 {
1546 string soundName = "";
1547
1548 FoodStageType currentFoodStage = GetFoodStageType();
1550
1551 if (currentFoodStage == FoodStageType.BURNED)
1552 {
1553 soundName = SOUND_BURNING_DONE;
1554 }
1555 else
1556 {
1557 switch (m_CookedByMethod)
1558 {
1559 case CookingMethodType.BAKING:
1560 {
1561 if (nextFoodStage == FoodStageType.BAKED)
1562 soundName = SOUND_BAKING_START;
1563 else if (currentFoodStage == FoodStageType.BAKED)
1564 soundName = SOUND_BAKING_DONE;
1565 else
1566 soundName = "";
1567 break;
1568 }
1569
1570 case CookingMethodType.BOILING:
1571 {
1572 if (nextFoodStage == FoodStageType.BOILED)
1573 soundName = SOUND_BOILING_START;
1574 else if (currentFoodStage == FoodStageType.BOILED)
1575 soundName = SOUND_BOILING_DONE;
1576 else
1577 soundName = "";
1578 break;
1579 }
1580
1581 case CookingMethodType.DRYING:
1582 {
1583 if (nextFoodStage == FoodStageType.DRIED)
1584 soundName = SOUND_DRYING_START;
1585 else if (currentFoodStage == FoodStageType.DRIED)
1586 soundName = SOUND_DRYING_DONE;
1587 else
1588 soundName = "";
1589 break;
1590 }
1591
1592 default:
1593 soundName = "";
1594 break;
1595 }
1596
1597 if (nextFoodStage == FoodStageType.BURNED)
1598 {
1599 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1600 {
1601 soundName = SOUND_BURNING_DONE;
1602 }
1603 else // pre-emptive burning sounds replace regular ones
1604 {
1605 array<float> nextStageProperties = new array<float>();
1606 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1607 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1608 float progress01 = GetCookingTime() / nextStageTime;
1609 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1610 {
1611 soundName = SOUND_BURNING_DONE;
1612 }
1613 }
1614 }
1615 }
1616
1617 SoundCookingStart(soundName);
1618 }
1619
1620 protected void RemoveAudio()
1621 {
1622 m_MakeCookingSounds = false;
1624 }
1625
1626 //================================================================
1627 // SERIALIZATION
1628 //================================================================
1629 override void OnStoreSave(ParamsWriteContext ctx)
1630 {
1631 super.OnStoreSave(ctx);
1632
1633 if (GetFoodStage())
1634 {
1635 GetFoodStage().OnStoreSave(ctx);
1636 }
1637
1638 // food decay
1639 ctx.Write(m_DecayTimer);
1641 }
1642
1643 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1644 {
1645 if (!super.OnStoreLoad(ctx, version))
1646 return false;
1647
1648 if (GetFoodStage())
1649 {
1650 if (!GetFoodStage().OnStoreLoad(ctx, version))
1651 return false;
1652 }
1653
1654 if (version >= 115)
1655 {
1656 if (!ctx.Read(m_DecayTimer))
1657 {
1658 m_DecayTimer = 0.0;
1659 return false;
1660 }
1661 if (!ctx.Read(m_LastDecayStage))
1662 {
1664 return false;
1665 }
1666 }
1667
1668 UpdateVisualsEx(true); //forced init visuals
1669 Synchronize();
1670
1671 return true;
1672 }
1673
1674 override void AfterStoreLoad()
1675 {
1676 super.AfterStoreLoad();
1677
1678 Synchronize();
1679 }
1680
1681 //get food stage
1682 override FoodStage GetFoodStage()
1683 {
1684 return m_FoodStage;
1685 }
1686
1687 //food types
1688 override bool IsMeat()
1689 {
1690 return false;
1691 }
1692
1693 override bool IsCorpse()
1694 {
1695 return false;
1696 }
1697
1698 override bool IsFruit()
1699 {
1700 return false;
1701 }
1702
1703 override bool IsMushroom()
1704 {
1705 return false;
1706 }
1707
1708 //================================================================
1709 // NUTRITIONAL VALUES
1710 //================================================================
1711 //food properties
1712 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1713 {
1714 Edible_Base food_item = Edible_Base.Cast(item);
1715 if (food_item && food_item.GetFoodStage())
1716 {
1717 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1718 }
1719 else if (classname != "" && food_stage)
1720 {
1721 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1722 }
1723 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1724 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1725
1726 }
1727
1728 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1729 {
1730 Edible_Base food_item = Edible_Base.Cast(item);
1731 if (food_item && food_item.GetFoodStage())
1732 {
1733 return FoodStage.GetEnergy(food_item.GetFoodStage());
1734 }
1735 else if (classname != "" && food_stage)
1736 {
1737 return FoodStage.GetEnergy(null, food_stage, classname);
1738 }
1739 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1740 return GetGame().ConfigGetFloat( class_path + " energy" );
1741 }
1742
1743 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1744 {
1745 Edible_Base food_item = Edible_Base.Cast(item);
1746 if (food_item && food_item.GetFoodStage())
1747 {
1748 return FoodStage.GetWater(food_item.GetFoodStage());
1749 }
1750 else if (classname != "" && food_stage)
1751 {
1752 return FoodStage.GetWater(null, food_stage, classname);
1753 }
1754 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1755 return GetGame().ConfigGetFloat( class_path + " water" );
1756 }
1757
1758 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1759 {
1760 Edible_Base food_item = Edible_Base.Cast(item);
1761 if (food_item && food_item.GetFoodStage())
1762 {
1763 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1764 }
1765 else if (classname != "" && food_stage)
1766 {
1767 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1768 }
1769 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1770 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1771
1772 }
1773
1774 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1775 {
1776 Edible_Base food_item = Edible_Base.Cast(item);
1777 if (food_item && food_item.GetFoodStage())
1778 {
1779 return FoodStage.GetToxicity(food_item.GetFoodStage());
1780 }
1781 else if (classname != "" && food_stage)
1782 {
1783 return FoodStage.GetToxicity(null, food_stage, classname);
1784 }
1785 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1786 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1787 }
1788
1789 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1790 {
1791 Edible_Base food_item = Edible_Base.Cast(item);
1792 if (food_item && food_item.GetFoodStage())
1793 {
1794 return FoodStage.GetAgents(food_item.GetFoodStage());
1795 }
1796 else if (classname != "" && food_stage)
1797 {
1798 return FoodStage.GetAgents(null, food_stage, classname);
1799 }
1800 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1801 return GetGame().ConfigGetInt( class_path + " agents" );
1802 }
1803
1804 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1805 {
1806 Edible_Base food_item = Edible_Base.Cast(item);
1807 if (food_item && food_item.GetFoodStage())
1808 {
1809 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1810 }
1811 else if (classname != "" && food_stage)
1812 {
1813 return FoodStage.GetDigestibility(null, food_stage, classname);
1814 }
1815 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1816 return GetGame().ConfigGetInt( class_path + " digestibility" );
1817 }
1818
1819 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1820 {
1821 Edible_Base foodItem = Edible_Base.Cast(item);
1822 if (foodItem && foodItem.GetFoodStage())
1823 {
1824 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1825 }
1826 else if (className != "" && foodStage)
1827 {
1828 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1829 }
1830 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1831 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1832 }
1833
1834 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1835 {
1836 NutritionalProfile profile = new NutritionalProfile();
1837 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1838 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1839 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1840 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1841 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1842 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1843 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1844 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1845
1846 return profile;
1847 }
1848
1849 //================================================================
1850 // FOOD STAGING
1851 //================================================================
1853 {
1854 return GetFoodStage().GetFoodStageType();
1855 }
1856
1857 //food stage states
1858 bool IsFoodRaw()
1859 {
1860 if ( GetFoodStage() )
1861 {
1862 return GetFoodStage().IsFoodRaw();
1863 }
1864
1865 return false;
1866 }
1867
1868 bool IsFoodBaked()
1869 {
1870 if ( GetFoodStage() )
1871 {
1872 return GetFoodStage().IsFoodBaked();
1873 }
1874
1875 return false;
1876 }
1877
1878 bool IsFoodBoiled()
1879 {
1880 if ( GetFoodStage() )
1881 {
1882 return GetFoodStage().IsFoodBoiled();
1883 }
1884
1885 return false;
1886 }
1887
1888 bool IsFoodDried()
1889 {
1890 if ( GetFoodStage() )
1891 {
1892 return GetFoodStage().IsFoodDried();
1893 }
1894
1895 return false;
1896 }
1897
1898 bool IsFoodBurned()
1899 {
1900 if ( GetFoodStage() )
1901 {
1902 return GetFoodStage().IsFoodBurned();
1903 }
1904
1905 return false;
1906 }
1907
1908 bool IsFoodRotten()
1909 {
1910 if ( GetFoodStage() )
1911 {
1912 return GetFoodStage().IsFoodRotten();
1913 }
1914
1915 return false;
1916 }
1917
1918 //food stage change
1919 void ChangeFoodStage( FoodStageType new_food_stage_type )
1920 {
1921 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1922 }
1923
1925 {
1926 return GetFoodStage().GetNextFoodStageType( cooking_method );
1927 }
1928
1929 string GetFoodStageName( FoodStageType food_stage_type )
1930 {
1931 return GetFoodStage().GetFoodStageName( food_stage_type );
1932 }
1933
1934 bool CanChangeToNewStage( CookingMethodType cooking_method )
1935 {
1936 return GetFoodStage().CanChangeToNewStage( cooking_method );
1937 }
1938
1939 //Use this to receive food stage from another Edible_Base
1940 void TransferFoodStage( notnull Edible_Base source )
1941 {
1942 if ( !source.GetFoodStage())
1943 return;
1944 m_LastDecayStage = source.GetLastDecayStage();
1945 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1946 m_DecayTimer = source.GetDecayTimer();
1947 m_DecayDelta = source.GetDecayDelta();
1948 }
1949
1951 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1952 {
1953 HandleFoodStageChangeAgents(stageOld,stageNew);
1954 UpdateVisualsEx(); //performed on server only
1955 }
1956
1959 {
1960 switch (stageNew)
1961 {
1962 case FoodStageType.BAKED:
1963 case FoodStageType.BOILED:
1964 case FoodStageType.DRIED:
1965 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1966 break;
1967
1968 case FoodStageType.BURNED:
1969 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1970 break;
1971 }
1972 }
1973
1974 //================================================================
1975 // COOKING
1976 //================================================================
1977 //cooking time
1978 float GetCookingTime()
1979 {
1980 return GetFoodStage().GetCookingTime();
1981 }
1982
1983 void SetCookingTime( float time )
1984 {
1985 GetFoodStage().SetCookingTime( time );
1986
1987 //synchronize when calling on server
1988 Synchronize();
1989 }
1990
1991 void ResetCookingTime()
1992 {
1993 if (GetFoodStage())
1994 {
1995 GetFoodStage().SetCookingTime(0);
1996 Synchronize();
1997 }
1998 }
1999
2000 //replace edible with new item (opening cans)
2001 void ReplaceEdibleWithNew( string typeName )
2002 {
2003 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2004 if (player)
2005 {
2006 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2007 player.ServerReplaceItemInHandsWithNew(lambda);
2008 }
2009 else
2010 Error("ReplaceEdibleWithNew - cannot use edible without player");
2011 }
2012
2014 {
2016 }
2017
2018 override void SetActions()
2019 {
2020 super.SetActions();
2021
2024 }
2025
2026 protected void SoundCookingStart(string sound_name)
2027 {
2028 #ifndef SERVER
2029 if (m_SoundPlaying != sound_name)
2030 {
2032
2033 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2034 m_SoundPlaying = sound_name;
2035 }
2036 #endif
2037 }
2038
2039 protected void SoundCookingStop()
2040 {
2041 #ifndef SERVER
2043 {
2044 m_SoundEffectCooking.Stop();
2045 m_SoundEffectCooking = null;
2046 m_SoundPlaying = "";
2047 }
2048 #endif
2049 }
2050
2051 override bool CanDecay()
2052 {
2053 return false;
2054 }
2055
2056 override bool CanProcessDecay()
2057 {
2058 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2059 }
2060
2061 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2062 {
2063 m_DecayDelta = 0.0;
2064
2065 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2066 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2067 if ( hasRootAsPlayer )
2069
2070 /*Print( "-------------------------" );
2071 Print( this );
2072 Print( m_DecayTimer );
2073 Print( m_DecayDelta );
2074 Print( m_LastDecayStage );*/
2075
2076 if ( IsFruit() || IsMushroom() )
2077 {
2078 // fruit, vegetables and mushrooms
2080 {
2081 switch ( GetFoodStageType() )
2082 {
2083 case FoodStageType.RAW:
2086 break;
2087
2088 case FoodStageType.BOILED:
2091 break;
2092
2093 case FoodStageType.BAKED:
2096 break;
2097
2098 case FoodStageType.DRIED:
2099 case FoodStageType.BURNED:
2100 case FoodStageType.ROTTEN:
2101 default:
2102 m_DecayTimer = -1;
2104 return;
2105 }
2106
2107 //m_DecayTimer = m_DecayTimer / 1000.0;
2108 }
2109
2110 m_DecayTimer -= ( delta * m_DecayDelta );
2111
2112 if ( m_DecayTimer <= 0 )
2113 {
2114 if ( m_LastDecayStage != FoodStageType.NONE )
2115 {
2116 // switch to decayed stage
2117 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2118 {
2120 }
2121 if ( m_LastDecayStage == FoodStageType.RAW )
2122 {
2123 int rng = Math.RandomIntInclusive( 0, 100 );
2125 {
2127 }
2128 else
2129 {
2130 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2131 {
2133 }
2134 else
2135 {
2137 }
2138 }
2139 }
2140 }
2141 }
2142
2143 }
2144 else if ( IsMeat() )
2145 {
2146 // meat
2148 {
2149 switch ( GetFoodStageType() )
2150 {
2151 case FoodStageType.RAW:
2154 break;
2155
2156 case FoodStageType.BOILED:
2159 break;
2160
2161 case FoodStageType.BAKED:
2164 break;
2165
2166 case FoodStageType.DRIED:
2169 break;
2170
2171 case FoodStageType.BURNED:
2172 case FoodStageType.ROTTEN:
2173 default:
2174 m_DecayTimer = -1;
2176 return;
2177 }
2178 }
2179
2180 m_DecayTimer -= ( delta * m_DecayDelta );
2181
2182 if ( m_DecayTimer <= 0 )
2183 {
2184 if ( m_LastDecayStage != FoodStageType.NONE )
2185 {
2186 // switch to decayed stage
2187 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2188 {
2190 }
2191 }
2192 }
2193 }
2194 else if ( IsCorpse() )
2195 {
2196 // corpse
2198 {
2199 switch ( GetFoodStageType() )
2200 {
2201 case FoodStageType.RAW:
2204 break;
2205
2206 case FoodStageType.BURNED:
2207 case FoodStageType.ROTTEN:
2208 default:
2209 m_DecayTimer = -1;
2211 return;
2212 }
2213 }
2214
2215 m_DecayTimer -= ( delta * m_DecayDelta );
2216
2217 if ( m_DecayTimer <= 0 )
2218 {
2219 if ( m_LastDecayStage != FoodStageType.NONE )
2220 {
2221 // switch to decayed stage
2222 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2223 {
2225 }
2226 }
2227 }
2228 }
2229 else
2230 {
2231 // opened cans
2232 m_DecayTimer -= ( delta * m_DecayDelta );
2233
2234 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2235 {
2238 //m_DecayTimer = m_DecayTimer / 1000.0;
2239 }
2240 else
2241 {
2242 if ( m_DecayTimer <= 0 )
2243 {
2244 InsertAgent(eAgents.FOOD_POISON, 1);
2245 m_DecayTimer = -1;
2246 }
2247 }
2248 }
2249 }
2250
2251 protected void UpdateVaporParticle()
2252 {
2253 if (GetGame().IsDedicatedServer())
2254 return;
2255
2256 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2257 {
2258 InventoryLocation invLoc = new InventoryLocation();
2259 GetInventory().GetCurrentInventoryLocation(invLoc);
2260 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2261 {
2262 ParticleManager ptcMgr = ParticleManager.GetInstance();
2263 if (ptcMgr)
2264 {
2265 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2266 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2267 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2268 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2269 }
2270 }
2271 }
2272 else if (m_HotVaporParticle)
2273 {
2274 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2275 {
2276 m_HotVaporParticle.Stop();
2277 m_HotVaporParticle = null;
2278 return;
2279 }
2280
2281 InventoryLocation inventoryLoc = new InventoryLocation();
2282 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2283 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2284 {
2285 m_HotVaporParticle.Stop();
2286 m_HotVaporParticle = null;
2287 }
2288 }
2289 }
2290
2291 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2292 {
2293 super.GetDebugActions(outputList);
2294
2295 if (GetFoodStage())
2296 {
2297 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2298 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2299 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2300 }
2301 }
2302
2303 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2304 {
2305 super.OnAction(action_id, player, ctx);
2306
2307 if ( GetGame().IsServer() )
2308 {
2309 if ( action_id == EActions.FOOD_STAGE_PREV )
2310 {
2311 int food_stage_prev = GetFoodStageType() - 1;
2312 if (food_stage_prev <= 0)
2313 {
2314 food_stage_prev = FoodStageType.COUNT - 1;
2315 }
2316 ChangeFoodStage(food_stage_prev);
2317 return true;
2318 }
2319 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2320 {
2321 int food_stage_next = GetFoodStageType() + 1;
2322 if (food_stage_next >= FoodStageType.COUNT )
2323 {
2324 food_stage_next = FoodStageType.RAW;
2325 }
2326 ChangeFoodStage(food_stage_next);
2327 return true;
2328 }
2329
2330 }
2331
2332 #ifdef DIAG_DEVELOPER
2333 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2334 {
2335 PrintNutritionsData();
2336 return true;
2337 }
2338 #endif
2339
2340 return false;
2341 }
2342
2343 override string GetDebugText()
2344 {
2345 string debug_output;
2346
2347 debug_output = super.GetDebugText();
2348
2349 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2350 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2351
2352 return debug_output;
2353 }
2354
2355 //================================================================
2356 // GENERAL GETTERS
2357 //================================================================
2358
2359 override float GetBaitEffectivity()
2360 {
2361 float ret = super.GetBaitEffectivity();
2362
2363 if (IsFoodRotten())
2364 {
2365 ret *= 0.5;
2366 }
2367
2368 return ret;
2369 }
2370
2371 float GetDecayTimer()
2372 {
2373 return m_DecayTimer;
2374 }
2375
2376 float GetDecayDelta()
2377 {
2378 return m_DecayDelta;
2379 }
2380
2382 {
2383 return m_LastDecayStage;
2384 }
2385
2386 #ifdef DIAG_DEVELOPER
2387 private void PrintNutritionsData()
2388 {
2389 string nutritionsData = "";
2390
2391 FoodStage stage = GetFoodStage();
2392 FoodStageType stageType = stage.GetFoodStageType();
2393
2394 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2395 if (profile)
2396 {
2397 nutritionsData = string.Format("Item: %1\n\n", this);
2398 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2399 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2400 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2401 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2402 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2403 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2404 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2405
2406 if (profile.IsLiquid())
2407 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2408
2409 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2410 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2411 }
2412
2413 nutritionsData += "-----\n";
2414
2415 Debug.Log(nutritionsData);
2416 }
2417 #endif
2418
2420 //DEPRECATED
2422 void UpdateVisuals()
2423 {
2425 }
2426}
2427
2429{
2430 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2431};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.