DayZ 1.28
DayZ Explorer by KGB
 
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◆ CanBeCookedOnStick()

override bool ReplaceEdibleWithNewLambda::CanBeCookedOnStick ( )
private

См. определение в файле Edible_Base.c строка 1242

1242 : ItemBase
1243{
1244 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1245
1246 const string SOUND_BAKING_START = "Baking_SoundSet";
1247 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1248 const string SOUND_BOILING_START = "Boiling_SoundSet";
1249 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1250 const string SOUND_DRYING_START = "Drying_SoundSet";
1251 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1252 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1253
1254 protected bool m_MakeCookingSounds;
1255 protected SoundOnVehicle m_SoundCooking;
1257 protected string m_SoundPlaying;
1258 ref FoodStage m_FoodStage;
1259 protected float m_DecayTimer;
1260 protected float m_DecayDelta = 0.0;
1263
1265
1266 void Edible_Base()
1267 {
1268 if (HasFoodStage())
1269 {
1270 m_FoodStage = new FoodStage(this);
1271
1272 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1273 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1274
1275 m_SoundPlaying = "";
1277 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1278 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1279 }
1280 }
1281
1282 override void EEInit()
1283 {
1284 super.EEInit();
1285
1286 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1287 }
1288
1289 override void EEDelete(EntityAI parent)
1290 {
1291 super.EEDelete(parent);
1292
1293 RemoveAudio();
1294
1296 m_HotVaporParticle.Stop();
1297 }
1298
1299 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1300 {
1301 super.EEItemLocationChanged(oldLoc, newLoc);
1302
1304 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1305 {
1306 switch (oldLoc.GetParent().GetType())
1307 {
1308 case "FryingPan":
1309 case "Pot":
1310 case "Cauldron":
1311 case "SharpWoodenStick":
1312 MakeSoundsOnClient(false);
1313 break;
1314 }
1315
1317 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1318 {
1319 MakeSoundsOnClient(false);
1320 }
1321 }
1322
1323 if (oldLoc.IsValid())
1325
1326 if (CanHaveTemperature())
1328 }
1329
1330 void UpdateVisualsEx(bool forced = false)
1331 {
1332 if (GetFoodStage())
1333 GetFoodStage().UpdateVisualsEx(forced);
1334 }
1335
1336 bool Consume(float amount, PlayerBase consumer)
1337 {
1338 AddQuantity(-amount, false, false);
1339 OnConsume(amount, consumer);
1340
1341 return true;
1342 }
1343
1344 void OnConsume(float amount, PlayerBase consumer)
1345 {
1347 {
1348 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1349 }
1350 }
1351
1353 int FilterAgents(int agentsIn)
1354 {
1355 int foodStageType;
1356
1357 FoodStage foodStage = GetFoodStage();
1358 if (foodStage)
1359 foodStageType = foodStage.GetFoodStageType();
1360
1362 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1363 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1364 agentsIn &= ~eAgents.FOOD_POISON;
1365
1366 return agentsIn;
1367 }
1368
1369 //food staging
1370 override bool CanBeCooked()
1371 {
1372 return false;
1373 }
1374
1375 override bool CanBeCookedOnStick()
1376 {
1377 return false;
1378 }
1379
1380 override float GetTemperatureFreezeTime()
1381 {
1382 if (GetFoodStage())
1383 {
1384 switch (m_FoodStage.GetFoodStageType())
1385 {
1386 case FoodStageType.DRIED:
1387 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1388
1389 case FoodStageType.BURNED:
1390 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1391
1392 default:
1393 return super.GetTemperatureFreezeTime();
1394 }
1395 }
1396
1397 return super.GetTemperatureFreezeTime();
1398 }
1399
1400 override float GetTemperatureThawTime()
1401 {
1402 if (GetFoodStage())
1403 {
1404 switch (m_FoodStage.GetFoodStageType())
1405 {
1406 case FoodStageType.DRIED:
1407 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1408
1409 case FoodStageType.BURNED:
1410 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1411
1412 default:
1413 return super.GetTemperatureThawTime();
1414 }
1415 }
1416
1417 return super.GetTemperatureThawTime();
1418 }
1419
1420 override bool CanItemOverheat()
1421 {
1422 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1423 }
1424
1425 //================================================================
1426 // SYNCHRONIZATION
1427 //================================================================
1428 void Synchronize()
1429 {
1430 SetSynchDirty();
1431 }
1432
1433 override void OnVariablesSynchronized()
1434 {
1435 super.OnVariablesSynchronized();
1436
1437 //UpdateVisualsEx(); //performed on client only
1438
1439 //update audio
1441 {
1442 RefreshAudio();
1443 }
1444 else
1445 {
1446 RemoveAudio();
1447 }
1448
1449 if (CanHaveTemperature())
1451 }
1452
1453 //================================================================
1454 // AUDIO EFFECTS (WHEN ON DCS)
1455 //================================================================
1456 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1457 {
1458 m_MakeCookingSounds = soundstate;
1459 m_CookedByMethod = cookingMethod;
1460
1461 Synchronize();
1462 }
1463
1464 protected void RefreshAudio()
1465 {
1466 string soundName = "";
1467
1468 FoodStageType currentFoodStage = GetFoodStageType();
1470
1471 if (currentFoodStage == FoodStageType.BURNED)
1472 {
1473 soundName = SOUND_BURNING_DONE;
1474 }
1475 else
1476 {
1477 switch (m_CookedByMethod)
1478 {
1479 case CookingMethodType.BAKING:
1480 {
1481 if (nextFoodStage == FoodStageType.BAKED)
1482 soundName = SOUND_BAKING_START;
1483 else if (currentFoodStage == FoodStageType.BAKED)
1484 soundName = SOUND_BAKING_DONE;
1485 else
1486 soundName = "";
1487 break;
1488 }
1489
1490 case CookingMethodType.BOILING:
1491 {
1492 if (nextFoodStage == FoodStageType.BOILED)
1493 soundName = SOUND_BOILING_START;
1494 else if (currentFoodStage == FoodStageType.BOILED)
1495 soundName = SOUND_BOILING_DONE;
1496 else
1497 soundName = "";
1498 break;
1499 }
1500
1501 case CookingMethodType.DRYING:
1502 {
1503 if (nextFoodStage == FoodStageType.DRIED)
1504 soundName = SOUND_DRYING_START;
1505 else if (currentFoodStage == FoodStageType.DRIED)
1506 soundName = SOUND_DRYING_DONE;
1507 else
1508 soundName = "";
1509 break;
1510 }
1511
1512 default:
1513 soundName = "";
1514 break;
1515 }
1516
1517 if (nextFoodStage == FoodStageType.BURNED)
1518 {
1519 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1520 {
1521 soundName = SOUND_BURNING_DONE;
1522 }
1523 else // pre-emptive burning sounds replace regular ones
1524 {
1525 array<float> nextStageProperties = new array<float>();
1526 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1527 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1528 float progress01 = GetCookingTime() / nextStageTime;
1529 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1530 {
1531 soundName = SOUND_BURNING_DONE;
1532 }
1533 }
1534 }
1535 }
1536
1537 SoundCookingStart(soundName);
1538 }
1539
1540 protected void RemoveAudio()
1541 {
1542 m_MakeCookingSounds = false;
1544 }
1545
1546 //================================================================
1547 // SERIALIZATION
1548 //================================================================
1549 override void OnStoreSave(ParamsWriteContext ctx)
1550 {
1551 super.OnStoreSave(ctx);
1552
1553 if (GetFoodStage())
1554 {
1555 GetFoodStage().OnStoreSave(ctx);
1556 }
1557
1558 // food decay
1559 ctx.Write(m_DecayTimer);
1561 }
1562
1563 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1564 {
1565 if (!super.OnStoreLoad(ctx, version))
1566 return false;
1567
1568 if (GetFoodStage())
1569 {
1570 if (!GetFoodStage().OnStoreLoad(ctx, version))
1571 return false;
1572 }
1573
1574 if (version >= 115)
1575 {
1576 if (!ctx.Read(m_DecayTimer))
1577 {
1578 m_DecayTimer = 0.0;
1579 return false;
1580 }
1581 if (!ctx.Read(m_LastDecayStage))
1582 {
1584 return false;
1585 }
1586 }
1587
1588 UpdateVisualsEx(true); //forced init visuals
1589 Synchronize();
1590
1591 return true;
1592 }
1593
1594 override void AfterStoreLoad()
1595 {
1596 super.AfterStoreLoad();
1597
1598 Synchronize();
1599 }
1600
1601 //get food stage
1602 override FoodStage GetFoodStage()
1603 {
1604 return m_FoodStage;
1605 }
1606
1607 //food types
1608 override bool IsMeat()
1609 {
1610 return false;
1611 }
1612
1613 override bool IsCorpse()
1614 {
1615 return false;
1616 }
1617
1618 override bool IsFruit()
1619 {
1620 return false;
1621 }
1622
1623 override bool IsMushroom()
1624 {
1625 return false;
1626 }
1627
1628 //================================================================
1629 // NUTRITIONAL VALUES
1630 //================================================================
1631 //food properties
1632 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1633 {
1634 Edible_Base food_item = Edible_Base.Cast(item);
1635 if (food_item && food_item.GetFoodStage())
1636 {
1637 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1638 }
1639 else if (classname != "" && food_stage)
1640 {
1641 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1642 }
1643 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1644 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1645
1646 }
1647
1648 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1649 {
1650 Edible_Base food_item = Edible_Base.Cast(item);
1651 if (food_item && food_item.GetFoodStage())
1652 {
1653 return FoodStage.GetEnergy(food_item.GetFoodStage());
1654 }
1655 else if (classname != "" && food_stage)
1656 {
1657 return FoodStage.GetEnergy(null, food_stage, classname);
1658 }
1659 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1660 return GetGame().ConfigGetFloat( class_path + " energy" );
1661 }
1662
1663 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1664 {
1665 Edible_Base food_item = Edible_Base.Cast(item);
1666 if (food_item && food_item.GetFoodStage())
1667 {
1668 return FoodStage.GetWater(food_item.GetFoodStage());
1669 }
1670 else if (classname != "" && food_stage)
1671 {
1672 return FoodStage.GetWater(null, food_stage, classname);
1673 }
1674 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1675 return GetGame().ConfigGetFloat( class_path + " water" );
1676 }
1677
1678 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1679 {
1680 Edible_Base food_item = Edible_Base.Cast(item);
1681 if (food_item && food_item.GetFoodStage())
1682 {
1683 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1684 }
1685 else if (classname != "" && food_stage)
1686 {
1687 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1688 }
1689 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1690 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1691
1692 }
1693
1694 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1695 {
1696 Edible_Base food_item = Edible_Base.Cast(item);
1697 if (food_item && food_item.GetFoodStage())
1698 {
1699 return FoodStage.GetToxicity(food_item.GetFoodStage());
1700 }
1701 else if (classname != "" && food_stage)
1702 {
1703 return FoodStage.GetToxicity(null, food_stage, classname);
1704 }
1705 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1706 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1707 }
1708
1709 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1710 {
1711 Edible_Base food_item = Edible_Base.Cast(item);
1712 if (food_item && food_item.GetFoodStage())
1713 {
1714 return FoodStage.GetAgents(food_item.GetFoodStage());
1715 }
1716 else if (classname != "" && food_stage)
1717 {
1718 return FoodStage.GetAgents(null, food_stage, classname);
1719 }
1720 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1721 return GetGame().ConfigGetInt( class_path + " agents" );
1722 }
1723
1724 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1725 {
1726 Edible_Base food_item = Edible_Base.Cast(item);
1727 if (food_item && food_item.GetFoodStage())
1728 {
1729 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1730 }
1731 else if (classname != "" && food_stage)
1732 {
1733 return FoodStage.GetDigestibility(null, food_stage, classname);
1734 }
1735 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1736 return GetGame().ConfigGetInt( class_path + " digestibility" );
1737 }
1738
1739 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1740 {
1741 Edible_Base foodItem = Edible_Base.Cast(item);
1742 if (foodItem && foodItem.GetFoodStage())
1743 {
1744 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1745 }
1746 else if (className != "" && foodStage)
1747 {
1748 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1749 }
1750 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1751 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1752 }
1753
1754 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1755 {
1756 NutritionalProfile profile = new NutritionalProfile();
1757 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1758 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1759 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1760 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1761 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1762 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1763 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1764 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1765
1766 return profile;
1767 }
1768
1769 //================================================================
1770 // FOOD STAGING
1771 //================================================================
1773 {
1774 return GetFoodStage().GetFoodStageType();
1775 }
1776
1777 //food stage states
1778 bool IsFoodRaw()
1779 {
1780 if ( GetFoodStage() )
1781 {
1782 return GetFoodStage().IsFoodRaw();
1783 }
1784
1785 return false;
1786 }
1787
1788 bool IsFoodBaked()
1789 {
1790 if ( GetFoodStage() )
1791 {
1792 return GetFoodStage().IsFoodBaked();
1793 }
1794
1795 return false;
1796 }
1797
1798 bool IsFoodBoiled()
1799 {
1800 if ( GetFoodStage() )
1801 {
1802 return GetFoodStage().IsFoodBoiled();
1803 }
1804
1805 return false;
1806 }
1807
1808 bool IsFoodDried()
1809 {
1810 if ( GetFoodStage() )
1811 {
1812 return GetFoodStage().IsFoodDried();
1813 }
1814
1815 return false;
1816 }
1817
1818 bool IsFoodBurned()
1819 {
1820 if ( GetFoodStage() )
1821 {
1822 return GetFoodStage().IsFoodBurned();
1823 }
1824
1825 return false;
1826 }
1827
1828 bool IsFoodRotten()
1829 {
1830 if ( GetFoodStage() )
1831 {
1832 return GetFoodStage().IsFoodRotten();
1833 }
1834
1835 return false;
1836 }
1837
1838 //food stage change
1839 void ChangeFoodStage( FoodStageType new_food_stage_type )
1840 {
1841 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1842 }
1843
1845 {
1846 return GetFoodStage().GetNextFoodStageType( cooking_method );
1847 }
1848
1849 string GetFoodStageName( FoodStageType food_stage_type )
1850 {
1851 return GetFoodStage().GetFoodStageName( food_stage_type );
1852 }
1853
1854 bool CanChangeToNewStage( CookingMethodType cooking_method )
1855 {
1856 return GetFoodStage().CanChangeToNewStage( cooking_method );
1857 }
1858
1859 //Use this to receive food stage from another Edible_Base
1860 void TransferFoodStage( notnull Edible_Base source )
1861 {
1862 if ( !source.GetFoodStage())
1863 return;
1864 m_LastDecayStage = source.GetLastDecayStage();
1865 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1866 m_DecayTimer = source.GetDecayTimer();
1867 m_DecayDelta = source.GetDecayDelta();
1868 }
1869
1871 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1872 {
1873 HandleFoodStageChangeAgents(stageOld,stageNew);
1874 UpdateVisualsEx(); //performed on server only
1875 }
1876
1879 {
1880 switch (stageNew)
1881 {
1882 case FoodStageType.BAKED:
1883 case FoodStageType.BOILED:
1884 case FoodStageType.DRIED:
1885 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1886 break;
1887
1888 case FoodStageType.BURNED:
1889 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1890 break;
1891 }
1892 }
1893
1894 //================================================================
1895 // COOKING
1896 //================================================================
1897 //cooking time
1898 float GetCookingTime()
1899 {
1900 return GetFoodStage().GetCookingTime();
1901 }
1902
1903 void SetCookingTime( float time )
1904 {
1905 GetFoodStage().SetCookingTime( time );
1906
1907 //synchronize when calling on server
1908 Synchronize();
1909 }
1910
1911 void ResetCookingTime()
1912 {
1913 if (GetFoodStage())
1914 {
1915 GetFoodStage().SetCookingTime(0);
1916 Synchronize();
1917 }
1918 }
1919
1920 //replace edible with new item (opening cans)
1921 void ReplaceEdibleWithNew( string typeName )
1922 {
1923 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1924 if (player)
1925 {
1926 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1927 player.ServerReplaceItemInHandsWithNew(lambda);
1928 }
1929 else
1930 Error("ReplaceEdibleWithNew - cannot use edible without player");
1931 }
1932
1934 {
1936 }
1937
1938 override void SetActions()
1939 {
1940 super.SetActions();
1941
1944 }
1945
1946 protected void SoundCookingStart(string sound_name)
1947 {
1948 #ifndef SERVER
1949 if (m_SoundPlaying != sound_name)
1950 {
1952
1953 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1954 m_SoundPlaying = sound_name;
1955 }
1956 #endif
1957 }
1958
1959 protected void SoundCookingStop()
1960 {
1961 #ifndef SERVER
1963 {
1964 m_SoundEffectCooking.Stop();
1965 m_SoundEffectCooking = null;
1966 m_SoundPlaying = "";
1967 }
1968 #endif
1969 }
1970
1971 override bool CanDecay()
1972 {
1973 return false;
1974 }
1975
1976 override bool CanProcessDecay()
1977 {
1978 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1979 }
1980
1981 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1982 {
1983 m_DecayDelta = 0.0;
1984
1985 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
1986 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1987 if ( hasRootAsPlayer )
1989
1990 /*Print( "-------------------------" );
1991 Print( this );
1992 Print( m_DecayTimer );
1993 Print( m_DecayDelta );
1994 Print( m_LastDecayStage );*/
1995
1996 if ( IsFruit() || IsMushroom() )
1997 {
1998 // fruit, vegetables and mushrooms
2000 {
2001 switch ( GetFoodStageType() )
2002 {
2003 case FoodStageType.RAW:
2006 break;
2007
2008 case FoodStageType.BOILED:
2011 break;
2012
2013 case FoodStageType.BAKED:
2016 break;
2017
2018 case FoodStageType.DRIED:
2019 case FoodStageType.BURNED:
2020 case FoodStageType.ROTTEN:
2021 default:
2022 m_DecayTimer = -1;
2024 return;
2025 }
2026
2027 //m_DecayTimer = m_DecayTimer / 1000.0;
2028 }
2029
2030 m_DecayTimer -= ( delta * m_DecayDelta );
2031
2032 if ( m_DecayTimer <= 0 )
2033 {
2034 if ( m_LastDecayStage != FoodStageType.NONE )
2035 {
2036 // switch to decayed stage
2037 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2038 {
2040 }
2041 if ( m_LastDecayStage == FoodStageType.RAW )
2042 {
2043 int rng = Math.RandomIntInclusive( 0, 100 );
2045 {
2047 }
2048 else
2049 {
2050 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2051 {
2053 }
2054 else
2055 {
2057 }
2058 }
2059 }
2060 }
2061 }
2062
2063 }
2064 else if ( IsMeat() )
2065 {
2066 // meat
2068 {
2069 switch ( GetFoodStageType() )
2070 {
2071 case FoodStageType.RAW:
2074 break;
2075
2076 case FoodStageType.BOILED:
2079 break;
2080
2081 case FoodStageType.BAKED:
2084 break;
2085
2086 case FoodStageType.DRIED:
2089 break;
2090
2091 case FoodStageType.BURNED:
2092 case FoodStageType.ROTTEN:
2093 default:
2094 m_DecayTimer = -1;
2096 return;
2097 }
2098 }
2099
2100 m_DecayTimer -= ( delta * m_DecayDelta );
2101
2102 if ( m_DecayTimer <= 0 )
2103 {
2104 if ( m_LastDecayStage != FoodStageType.NONE )
2105 {
2106 // switch to decayed stage
2107 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2108 {
2110 }
2111 }
2112 }
2113 }
2114 else if ( IsCorpse() )
2115 {
2116 // corpse
2118 {
2119 switch ( GetFoodStageType() )
2120 {
2121 case FoodStageType.RAW:
2124 break;
2125
2126 case FoodStageType.BURNED:
2127 case FoodStageType.ROTTEN:
2128 default:
2129 m_DecayTimer = -1;
2131 return;
2132 }
2133 }
2134
2135 m_DecayTimer -= ( delta * m_DecayDelta );
2136
2137 if ( m_DecayTimer <= 0 )
2138 {
2139 if ( m_LastDecayStage != FoodStageType.NONE )
2140 {
2141 // switch to decayed stage
2142 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2143 {
2145 }
2146 }
2147 }
2148 }
2149 else
2150 {
2151 // opened cans
2152 m_DecayTimer -= ( delta * m_DecayDelta );
2153
2154 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2155 {
2158 //m_DecayTimer = m_DecayTimer / 1000.0;
2159 }
2160 else
2161 {
2162 if ( m_DecayTimer <= 0 )
2163 {
2164 InsertAgent(eAgents.FOOD_POISON, 1);
2165 m_DecayTimer = -1;
2166 }
2167 }
2168 }
2169 }
2170
2171 protected void UpdateVaporParticle()
2172 {
2173 if (GetGame().IsDedicatedServer())
2174 return;
2175
2176 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2177 {
2178 InventoryLocation invLoc = new InventoryLocation();
2179 GetInventory().GetCurrentInventoryLocation(invLoc);
2180 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2181 {
2182 ParticleManager ptcMgr = ParticleManager.GetInstance();
2183 if (ptcMgr)
2184 {
2185 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2186 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2187 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2188 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2189 }
2190 }
2191 }
2192 else if (m_HotVaporParticle)
2193 {
2194 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2195 {
2196 m_HotVaporParticle.Stop();
2197 m_HotVaporParticle = null;
2198 return;
2199 }
2200
2201 InventoryLocation inventoryLoc = new InventoryLocation();
2202 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2203 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2204 {
2205 m_HotVaporParticle.Stop();
2206 m_HotVaporParticle = null;
2207 }
2208 }
2209 }
2210
2211 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2212 {
2213 if (GetFoodStage())
2214 {
2215 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2216 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2217 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2218 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2219 }
2220
2221 super.GetDebugActions(outputList);
2222 }
2223
2224 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2225 {
2226 super.OnAction(action_id, player, ctx);
2227
2228 if ( GetGame().IsServer() )
2229 {
2230 if ( action_id == EActions.FOOD_STAGE_PREV )
2231 {
2232 int food_stage_prev = GetFoodStageType() - 1;
2233 if (food_stage_prev <= 0)
2234 {
2235 food_stage_prev = FoodStageType.COUNT - 1;
2236 }
2237 ChangeFoodStage(food_stage_prev);
2238 return true;
2239 }
2240 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2241 {
2242 int food_stage_next = GetFoodStageType() + 1;
2243 if (food_stage_next >= FoodStageType.COUNT )
2244 {
2245 food_stage_next = FoodStageType.RAW;
2246 }
2247 ChangeFoodStage(food_stage_next);
2248 return true;
2249 }
2250
2251 }
2252
2253 #ifdef DIAG_DEVELOPER
2254 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2255 {
2256 PrintNutritionsData();
2257 return true;
2258 }
2259 #endif
2260
2261 return false;
2262 }
2263
2264 override string GetDebugText()
2265 {
2266 string debug_output;
2267
2268 debug_output = super.GetDebugText();
2269
2270 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2271 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2272
2273 return debug_output;
2274 }
2275
2276 //================================================================
2277 // GENERAL GETTERS
2278 //================================================================
2279
2280 override float GetBaitEffectivity()
2281 {
2282 float ret = super.GetBaitEffectivity();
2283
2284 if (IsFoodRotten())
2285 {
2286 ret *= 0.5;
2287 }
2288
2289 return ret;
2290 }
2291
2292 float GetDecayTimer()
2293 {
2294 return m_DecayTimer;
2295 }
2296
2297 float GetDecayDelta()
2298 {
2299 return m_DecayDelta;
2300 }
2301
2303 {
2304 return m_LastDecayStage;
2305 }
2306
2307 #ifdef DIAG_DEVELOPER
2308 private void PrintNutritionsData()
2309 {
2310 string nutritionsData = "";
2311
2312 FoodStage stage = GetFoodStage();
2313 FoodStageType stageType = stage.GetFoodStageType();
2314
2315 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2316 if (profile)
2317 {
2318 nutritionsData = string.Format("Item: %1\n\n", this);
2319 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2320 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2321 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2322 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2323 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2324 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2325 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2326
2327 if (profile.IsLiquid())
2328 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2329
2330 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2331 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2332 }
2333
2334 nutritionsData += "-----\n";
2335
2336 Debug.Log(nutritionsData);
2337 }
2338 #endif
2339
2341 //DEPRECATED
2343 void UpdateVisuals()
2344 {
2346 }
2347}
2348
2350{
2351 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2352};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.