DayZ 1.27
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◆ GetFoodWater()

static float ReplaceEdibleWithNewLambda::GetFoodWater ( ItemBase item,
string classname = "",
int food_stage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1529

1529 : ItemBase
1530{
1531 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1532
1533 const string SOUND_BAKING_START = "Baking_SoundSet";
1534 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1535 const string SOUND_BOILING_START = "Boiling_SoundSet";
1536 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1537 const string SOUND_DRYING_START = "Drying_SoundSet";
1538 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1539 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1540
1541 protected bool m_MakeCookingSounds;
1542 protected SoundOnVehicle m_SoundCooking;
1544 protected string m_SoundPlaying;
1545 ref FoodStage m_FoodStage;
1546 protected float m_DecayTimer;
1547 protected float m_DecayDelta = 0.0;
1550
1552
1553 void Edible_Base()
1554 {
1555 if (HasFoodStage())
1556 {
1557 m_FoodStage = new FoodStage(this);
1558
1559 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1560 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1561
1562 m_SoundPlaying = "";
1564 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1565 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1566 }
1567 }
1568
1569 override void EEInit()
1570 {
1571 super.EEInit();
1572
1573 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1574 }
1575
1576 override void EEDelete(EntityAI parent)
1577 {
1578 super.EEDelete(parent);
1579
1580 RemoveAudio();
1581
1583 m_HotVaporParticle.Stop();
1584 }
1585
1586 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1587 {
1588 super.EEItemLocationChanged(oldLoc, newLoc);
1589
1591 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1592 {
1593 switch (oldLoc.GetParent().GetType())
1594 {
1595 case "FryingPan":
1596 case "Pot":
1597 case "Cauldron":
1598 case "SharpWoodenStick":
1599 MakeSoundsOnClient(false);
1600 break;
1601 }
1602
1604 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1605 {
1606 MakeSoundsOnClient(false);
1607 }
1608 }
1609
1610 if (oldLoc.IsValid())
1612
1613 if (CanHaveTemperature())
1615 }
1616
1617 void UpdateVisualsEx(bool forced = false)
1618 {
1619 if (GetFoodStage())
1620 GetFoodStage().UpdateVisualsEx(forced);
1621 }
1622
1623 bool Consume(float amount, PlayerBase consumer)
1624 {
1625 AddQuantity(-amount, false, false);
1626 OnConsume(amount, consumer);
1627
1628 return true;
1629 }
1630
1631 void OnConsume(float amount, PlayerBase consumer)
1632 {
1634 {
1635 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1636 }
1637 }
1638
1640 int FilterAgents(int agentsIn)
1641 {
1642 int foodStageType;
1643
1644 FoodStage foodStage = GetFoodStage();
1645 if (foodStage)
1646 foodStageType = foodStage.GetFoodStageType();
1647
1649 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1650 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1651 agentsIn &= ~eAgents.FOOD_POISON;
1652
1653 return agentsIn;
1654 }
1655
1656 //food staging
1657 override bool CanBeCooked()
1658 {
1659 return false;
1660 }
1661
1662 override bool CanBeCookedOnStick()
1663 {
1664 return false;
1665 }
1666
1667 override float GetTemperatureFreezeTime()
1668 {
1669 if (GetFoodStage())
1670 {
1671 switch (m_FoodStage.GetFoodStageType())
1672 {
1673 case FoodStageType.DRIED:
1674 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1675
1676 case FoodStageType.BURNED:
1677 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1678
1679 default:
1680 return super.GetTemperatureFreezeTime();
1681 }
1682 }
1683
1684 return super.GetTemperatureFreezeTime();
1685 }
1686
1687 override float GetTemperatureThawTime()
1688 {
1689 if (GetFoodStage())
1690 {
1691 switch (m_FoodStage.GetFoodStageType())
1692 {
1693 case FoodStageType.DRIED:
1694 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1695
1696 case FoodStageType.BURNED:
1697 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1698
1699 default:
1700 return super.GetTemperatureThawTime();
1701 }
1702 }
1703
1704 return super.GetTemperatureThawTime();
1705 }
1706
1707 override bool CanItemOverheat()
1708 {
1709 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1710 }
1711
1712 //================================================================
1713 // SYNCHRONIZATION
1714 //================================================================
1715 void Synchronize()
1716 {
1717 SetSynchDirty();
1718 }
1719
1720 override void OnVariablesSynchronized()
1721 {
1722 super.OnVariablesSynchronized();
1723
1724 //UpdateVisualsEx(); //performed on client only
1725
1726 //update audio
1728 {
1729 RefreshAudio();
1730 }
1731 else
1732 {
1733 RemoveAudio();
1734 }
1735
1736 if (CanHaveTemperature())
1738 }
1739
1740 //================================================================
1741 // AUDIO EFFECTS (WHEN ON DCS)
1742 //================================================================
1743 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1744 {
1745 m_MakeCookingSounds = soundstate;
1746 m_CookedByMethod = cookingMethod;
1747
1748 Synchronize();
1749 }
1750
1751 protected void RefreshAudio()
1752 {
1753 string soundName = "";
1754
1755 FoodStageType currentFoodStage = GetFoodStageType();
1757
1758 if (currentFoodStage == FoodStageType.BURNED)
1759 {
1760 soundName = SOUND_BURNING_DONE;
1761 }
1762 else
1763 {
1764 switch (m_CookedByMethod)
1765 {
1766 case CookingMethodType.BAKING:
1767 {
1768 if (nextFoodStage == FoodStageType.BAKED)
1769 soundName = SOUND_BAKING_START;
1770 else if (currentFoodStage == FoodStageType.BAKED)
1771 soundName = SOUND_BAKING_DONE;
1772 else
1773 soundName = "";
1774 break;
1775 }
1776
1777 case CookingMethodType.BOILING:
1778 {
1779 if (nextFoodStage == FoodStageType.BOILED)
1780 soundName = SOUND_BOILING_START;
1781 else if (currentFoodStage == FoodStageType.BOILED)
1782 soundName = SOUND_BOILING_DONE;
1783 else
1784 soundName = "";
1785 break;
1786 }
1787
1788 case CookingMethodType.DRYING:
1789 {
1790 if (nextFoodStage == FoodStageType.DRIED)
1791 soundName = SOUND_DRYING_START;
1792 else if (currentFoodStage == FoodStageType.DRIED)
1793 soundName = SOUND_DRYING_DONE;
1794 else
1795 soundName = "";
1796 break;
1797 }
1798
1799 default:
1800 soundName = "";
1801 break;
1802 }
1803
1804 if (nextFoodStage == FoodStageType.BURNED)
1805 {
1806 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1807 {
1808 soundName = SOUND_BURNING_DONE;
1809 }
1810 else // pre-emptive burning sounds replace regular ones
1811 {
1812 array<float> nextStageProperties = new array<float>();
1813 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1814 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1815 float progress01 = GetCookingTime() / nextStageTime;
1816 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1817 {
1818 soundName = SOUND_BURNING_DONE;
1819 }
1820 }
1821 }
1822 }
1823
1824 SoundCookingStart(soundName);
1825 }
1826
1827 protected void RemoveAudio()
1828 {
1829 m_MakeCookingSounds = false;
1831 }
1832
1833 //================================================================
1834 // SERIALIZATION
1835 //================================================================
1836 override void OnStoreSave(ParamsWriteContext ctx)
1837 {
1838 super.OnStoreSave(ctx);
1839
1840 if (GetFoodStage())
1841 {
1842 GetFoodStage().OnStoreSave(ctx);
1843 }
1844
1845 // food decay
1846 ctx.Write(m_DecayTimer);
1848 }
1849
1850 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1851 {
1852 if (!super.OnStoreLoad(ctx, version))
1853 return false;
1854
1855 if (GetFoodStage())
1856 {
1857 if (!GetFoodStage().OnStoreLoad(ctx, version))
1858 return false;
1859 }
1860
1861 if (version >= 115)
1862 {
1863 if (!ctx.Read(m_DecayTimer))
1864 {
1865 m_DecayTimer = 0.0;
1866 return false;
1867 }
1868 if (!ctx.Read(m_LastDecayStage))
1869 {
1871 return false;
1872 }
1873 }
1874
1875 UpdateVisualsEx(true); //forced init visuals
1876 Synchronize();
1877
1878 return true;
1879 }
1880
1881 override void AfterStoreLoad()
1882 {
1883 super.AfterStoreLoad();
1884
1885 Synchronize();
1886 }
1887
1888 //get food stage
1889 override FoodStage GetFoodStage()
1890 {
1891 return m_FoodStage;
1892 }
1893
1894 //food types
1895 override bool IsMeat()
1896 {
1897 return false;
1898 }
1899
1900 override bool IsCorpse()
1901 {
1902 return false;
1903 }
1904
1905 override bool IsFruit()
1906 {
1907 return false;
1908 }
1909
1910 override bool IsMushroom()
1911 {
1912 return false;
1913 }
1914
1915 //================================================================
1916 // NUTRITIONAL VALUES
1917 //================================================================
1918 //food properties
1919 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1920 {
1921 Edible_Base food_item = Edible_Base.Cast(item);
1922 if (food_item && food_item.GetFoodStage())
1923 {
1924 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1925 }
1926 else if (classname != "" && food_stage)
1927 {
1928 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1929 }
1930 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1931 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1932
1933 }
1934
1935 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1936 {
1937 Edible_Base food_item = Edible_Base.Cast(item);
1938 if (food_item && food_item.GetFoodStage())
1939 {
1940 return FoodStage.GetEnergy(food_item.GetFoodStage());
1941 }
1942 else if (classname != "" && food_stage)
1943 {
1944 return FoodStage.GetEnergy(null, food_stage, classname);
1945 }
1946 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1947 return GetGame().ConfigGetFloat( class_path + " energy" );
1948 }
1949
1950 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1951 {
1952 Edible_Base food_item = Edible_Base.Cast(item);
1953 if (food_item && food_item.GetFoodStage())
1954 {
1955 return FoodStage.GetWater(food_item.GetFoodStage());
1956 }
1957 else if (classname != "" && food_stage)
1958 {
1959 return FoodStage.GetWater(null, food_stage, classname);
1960 }
1961 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1962 return GetGame().ConfigGetFloat( class_path + " water" );
1963 }
1964
1965 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1966 {
1967 Edible_Base food_item = Edible_Base.Cast(item);
1968 if (food_item && food_item.GetFoodStage())
1969 {
1970 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1971 }
1972 else if (classname != "" && food_stage)
1973 {
1974 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1975 }
1976 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1977 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1978
1979 }
1980
1981 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1982 {
1983 Edible_Base food_item = Edible_Base.Cast(item);
1984 if (food_item && food_item.GetFoodStage())
1985 {
1986 return FoodStage.GetToxicity(food_item.GetFoodStage());
1987 }
1988 else if (classname != "" && food_stage)
1989 {
1990 return FoodStage.GetToxicity(null, food_stage, classname);
1991 }
1992 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1993 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1994 }
1995
1996 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1997 {
1998 Edible_Base food_item = Edible_Base.Cast(item);
1999 if (food_item && food_item.GetFoodStage())
2000 {
2001 return FoodStage.GetAgents(food_item.GetFoodStage());
2002 }
2003 else if (classname != "" && food_stage)
2004 {
2005 return FoodStage.GetAgents(null, food_stage, classname);
2006 }
2007 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2008 return GetGame().ConfigGetInt( class_path + " agents" );
2009 }
2010
2011 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2012 {
2013 Edible_Base food_item = Edible_Base.Cast(item);
2014 if (food_item && food_item.GetFoodStage())
2015 {
2016 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2017 }
2018 else if (classname != "" && food_stage)
2019 {
2020 return FoodStage.GetDigestibility(null, food_stage, classname);
2021 }
2022 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2023 return GetGame().ConfigGetInt( class_path + " digestibility" );
2024 }
2025
2026 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2027 {
2028 Edible_Base foodItem = Edible_Base.Cast(item);
2029 if (foodItem && foodItem.GetFoodStage())
2030 {
2031 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2032 }
2033 else if (className != "" && foodStage)
2034 {
2035 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2036 }
2037 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2038 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2039 }
2040
2041 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2042 {
2043 NutritionalProfile profile = new NutritionalProfile();
2044 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2045 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2046 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2047 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2048 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2049 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2050 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2051 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2052
2053 return profile;
2054 }
2055
2056 //================================================================
2057 // FOOD STAGING
2058 //================================================================
2060 {
2061 return GetFoodStage().GetFoodStageType();
2062 }
2063
2064 //food stage states
2065 bool IsFoodRaw()
2066 {
2067 if ( GetFoodStage() )
2068 {
2069 return GetFoodStage().IsFoodRaw();
2070 }
2071
2072 return false;
2073 }
2074
2075 bool IsFoodBaked()
2076 {
2077 if ( GetFoodStage() )
2078 {
2079 return GetFoodStage().IsFoodBaked();
2080 }
2081
2082 return false;
2083 }
2084
2085 bool IsFoodBoiled()
2086 {
2087 if ( GetFoodStage() )
2088 {
2089 return GetFoodStage().IsFoodBoiled();
2090 }
2091
2092 return false;
2093 }
2094
2095 bool IsFoodDried()
2096 {
2097 if ( GetFoodStage() )
2098 {
2099 return GetFoodStage().IsFoodDried();
2100 }
2101
2102 return false;
2103 }
2104
2105 bool IsFoodBurned()
2106 {
2107 if ( GetFoodStage() )
2108 {
2109 return GetFoodStage().IsFoodBurned();
2110 }
2111
2112 return false;
2113 }
2114
2115 bool IsFoodRotten()
2116 {
2117 if ( GetFoodStage() )
2118 {
2119 return GetFoodStage().IsFoodRotten();
2120 }
2121
2122 return false;
2123 }
2124
2125 //food stage change
2126 void ChangeFoodStage( FoodStageType new_food_stage_type )
2127 {
2128 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2129 }
2130
2132 {
2133 return GetFoodStage().GetNextFoodStageType( cooking_method );
2134 }
2135
2136 string GetFoodStageName( FoodStageType food_stage_type )
2137 {
2138 return GetFoodStage().GetFoodStageName( food_stage_type );
2139 }
2140
2141 bool CanChangeToNewStage( CookingMethodType cooking_method )
2142 {
2143 return GetFoodStage().CanChangeToNewStage( cooking_method );
2144 }
2145
2146 //Use this to receive food stage from another Edible_Base
2147 void TransferFoodStage( notnull Edible_Base source )
2148 {
2149 if ( !source.GetFoodStage())
2150 return;
2151 m_LastDecayStage = source.GetLastDecayStage();
2152 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2153 m_DecayTimer = source.GetDecayTimer();
2154 m_DecayDelta = source.GetDecayDelta();
2155 }
2156
2158 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2159 {
2160 HandleFoodStageChangeAgents(stageOld,stageNew);
2161 UpdateVisualsEx(); //performed on server only
2162 }
2163
2166 {
2167 switch (stageNew)
2168 {
2169 case FoodStageType.BAKED:
2170 case FoodStageType.BOILED:
2171 case FoodStageType.DRIED:
2172 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2173 break;
2174
2175 case FoodStageType.BURNED:
2176 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2177 break;
2178 }
2179 }
2180
2181 //================================================================
2182 // COOKING
2183 //================================================================
2184 //cooking time
2185 float GetCookingTime()
2186 {
2187 return GetFoodStage().GetCookingTime();
2188 }
2189
2190 void SetCookingTime( float time )
2191 {
2192 GetFoodStage().SetCookingTime( time );
2193
2194 //synchronize when calling on server
2195 Synchronize();
2196 }
2197
2198 void ResetCookingTime()
2199 {
2200 if (GetFoodStage())
2201 {
2202 GetFoodStage().SetCookingTime(0);
2203 Synchronize();
2204 }
2205 }
2206
2207 //replace edible with new item (opening cans)
2208 void ReplaceEdibleWithNew( string typeName )
2209 {
2210 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2211 if (player)
2212 {
2213 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2214 player.ServerReplaceItemInHandsWithNew(lambda);
2215 }
2216 else
2217 Error("ReplaceEdibleWithNew - cannot use edible without player");
2218 }
2219
2221 {
2223 }
2224
2225 override void SetActions()
2226 {
2227 super.SetActions();
2228
2231 }
2232
2233 protected void SoundCookingStart(string sound_name)
2234 {
2235 #ifndef SERVER
2236 if (m_SoundPlaying != sound_name)
2237 {
2239
2240 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2241 m_SoundPlaying = sound_name;
2242 }
2243 #endif
2244 }
2245
2246 protected void SoundCookingStop()
2247 {
2248 #ifndef SERVER
2250 {
2251 m_SoundEffectCooking.Stop();
2252 m_SoundEffectCooking = null;
2253 m_SoundPlaying = "";
2254 }
2255 #endif
2256 }
2257
2258 override bool CanDecay()
2259 {
2260 return false;
2261 }
2262
2263 override bool CanProcessDecay()
2264 {
2265 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2266 }
2267
2268 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2269 {
2270 m_DecayDelta = 0.0;
2271
2272 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2273 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2274 if ( hasRootAsPlayer )
2276
2277 /*Print( "-------------------------" );
2278 Print( this );
2279 Print( m_DecayTimer );
2280 Print( m_DecayDelta );
2281 Print( m_LastDecayStage );*/
2282
2283 if ( IsFruit() || IsMushroom() )
2284 {
2285 // fruit, vegetables and mushrooms
2287 {
2288 switch ( GetFoodStageType() )
2289 {
2290 case FoodStageType.RAW:
2293 break;
2294
2295 case FoodStageType.BOILED:
2298 break;
2299
2300 case FoodStageType.BAKED:
2303 break;
2304
2305 case FoodStageType.DRIED:
2306 case FoodStageType.BURNED:
2307 case FoodStageType.ROTTEN:
2308 default:
2309 m_DecayTimer = -1;
2311 return;
2312 }
2313
2314 //m_DecayTimer = m_DecayTimer / 1000.0;
2315 }
2316
2317 m_DecayTimer -= ( delta * m_DecayDelta );
2318
2319 if ( m_DecayTimer <= 0 )
2320 {
2321 if ( m_LastDecayStage != FoodStageType.NONE )
2322 {
2323 // switch to decayed stage
2324 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2325 {
2327 }
2328 if ( m_LastDecayStage == FoodStageType.RAW )
2329 {
2330 int rng = Math.RandomIntInclusive( 0, 100 );
2332 {
2334 }
2335 else
2336 {
2337 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2338 {
2340 }
2341 else
2342 {
2344 }
2345 }
2346 }
2347 }
2348 }
2349
2350 }
2351 else if ( IsMeat() )
2352 {
2353 // meat
2355 {
2356 switch ( GetFoodStageType() )
2357 {
2358 case FoodStageType.RAW:
2361 break;
2362
2363 case FoodStageType.BOILED:
2366 break;
2367
2368 case FoodStageType.BAKED:
2371 break;
2372
2373 case FoodStageType.DRIED:
2376 break;
2377
2378 case FoodStageType.BURNED:
2379 case FoodStageType.ROTTEN:
2380 default:
2381 m_DecayTimer = -1;
2383 return;
2384 }
2385 }
2386
2387 m_DecayTimer -= ( delta * m_DecayDelta );
2388
2389 if ( m_DecayTimer <= 0 )
2390 {
2391 if ( m_LastDecayStage != FoodStageType.NONE )
2392 {
2393 // switch to decayed stage
2394 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2395 {
2397 }
2398 }
2399 }
2400 }
2401 else if ( IsCorpse() )
2402 {
2403 // corpse
2405 {
2406 switch ( GetFoodStageType() )
2407 {
2408 case FoodStageType.RAW:
2411 break;
2412
2413 case FoodStageType.BURNED:
2414 case FoodStageType.ROTTEN:
2415 default:
2416 m_DecayTimer = -1;
2418 return;
2419 }
2420 }
2421
2422 m_DecayTimer -= ( delta * m_DecayDelta );
2423
2424 if ( m_DecayTimer <= 0 )
2425 {
2426 if ( m_LastDecayStage != FoodStageType.NONE )
2427 {
2428 // switch to decayed stage
2429 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2430 {
2432 }
2433 }
2434 }
2435 }
2436 else
2437 {
2438 // opened cans
2439 m_DecayTimer -= ( delta * m_DecayDelta );
2440
2441 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2442 {
2445 //m_DecayTimer = m_DecayTimer / 1000.0;
2446 }
2447 else
2448 {
2449 if ( m_DecayTimer <= 0 )
2450 {
2451 InsertAgent(eAgents.FOOD_POISON, 1);
2452 m_DecayTimer = -1;
2453 }
2454 }
2455 }
2456 }
2457
2458 protected void UpdateVaporParticle()
2459 {
2460 if (GetGame().IsDedicatedServer())
2461 return;
2462
2463 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2464 {
2465 InventoryLocation invLoc = new InventoryLocation();
2466 GetInventory().GetCurrentInventoryLocation(invLoc);
2467 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2468 {
2469 ParticleManager ptcMgr = ParticleManager.GetInstance();
2470 if (ptcMgr)
2471 {
2472 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2473 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2474 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2475 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2476 }
2477 }
2478 }
2479 else if (m_HotVaporParticle)
2480 {
2481 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2482 {
2483 m_HotVaporParticle.Stop();
2484 m_HotVaporParticle = null;
2485 return;
2486 }
2487
2488 InventoryLocation inventoryLoc = new InventoryLocation();
2489 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2490 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2491 {
2492 m_HotVaporParticle.Stop();
2493 m_HotVaporParticle = null;
2494 }
2495 }
2496 }
2497
2498 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2499 {
2500 super.GetDebugActions(outputList);
2501
2502 if (GetFoodStage())
2503 {
2504 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2505 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2506 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2507 }
2508 }
2509
2510 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2511 {
2512 super.OnAction(action_id, player, ctx);
2513
2514 if ( GetGame().IsServer() )
2515 {
2516 if ( action_id == EActions.FOOD_STAGE_PREV )
2517 {
2518 int food_stage_prev = GetFoodStageType() - 1;
2519 if (food_stage_prev <= 0)
2520 {
2521 food_stage_prev = FoodStageType.COUNT - 1;
2522 }
2523 ChangeFoodStage(food_stage_prev);
2524 return true;
2525 }
2526 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2527 {
2528 int food_stage_next = GetFoodStageType() + 1;
2529 if (food_stage_next >= FoodStageType.COUNT )
2530 {
2531 food_stage_next = FoodStageType.RAW;
2532 }
2533 ChangeFoodStage(food_stage_next);
2534 return true;
2535 }
2536
2537 }
2538
2539 #ifdef DIAG_DEVELOPER
2540 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2541 {
2542 PrintNutritionsData();
2543 return true;
2544 }
2545 #endif
2546
2547 return false;
2548 }
2549
2550 override string GetDebugText()
2551 {
2552 string debug_output;
2553
2554 debug_output = super.GetDebugText();
2555
2556 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2557 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2558
2559 return debug_output;
2560 }
2561
2562 //================================================================
2563 // GENERAL GETTERS
2564 //================================================================
2565
2566 override float GetBaitEffectivity()
2567 {
2568 float ret = super.GetBaitEffectivity();
2569
2570 if (IsFoodRotten())
2571 {
2572 ret *= 0.5;
2573 }
2574
2575 return ret;
2576 }
2577
2578 float GetDecayTimer()
2579 {
2580 return m_DecayTimer;
2581 }
2582
2583 float GetDecayDelta()
2584 {
2585 return m_DecayDelta;
2586 }
2587
2589 {
2590 return m_LastDecayStage;
2591 }
2592
2593 #ifdef DIAG_DEVELOPER
2594 private void PrintNutritionsData()
2595 {
2596 string nutritionsData = "";
2597
2598 FoodStage stage = GetFoodStage();
2599 FoodStageType stageType = stage.GetFoodStageType();
2600
2601 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2602 if (profile)
2603 {
2604 nutritionsData = string.Format("Item: %1\n\n", this);
2605 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2606 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2607 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2608 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2609 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2610 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2611 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2612
2613 if (profile.IsLiquid())
2614 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2615
2616 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2617 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2618 }
2619
2620 nutritionsData += "-----\n";
2621
2622 Debug.Log(nutritionsData);
2623 }
2624 #endif
2625
2627 //DEPRECATED
2629 void UpdateVisuals()
2630 {
2632 }
2633}
2634
2636{
2637 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2638};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.