DayZ 1.30
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◆ GetFoodWater()

static float ReplaceEdibleWithNewLambda::GetFoodWater ( ItemBase item,
string classname = "",
int food_stage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1534

1534 : ItemBase
1535{
1536 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1537
1538 const string SOUND_BAKING_START = "Baking_SoundSet";
1539 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1540 const string SOUND_BOILING_START = "Boiling_SoundSet";
1541 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1542 const string SOUND_DRYING_START = "Drying_SoundSet";
1543 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1544 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1545
1546 protected bool m_MakeCookingSounds;
1547 protected SoundOnVehicle m_SoundCooking;
1549 protected string m_SoundPlaying;
1550 ref FoodStage m_FoodStage;
1551 protected float m_DecayTimer;
1552 protected float m_DecayDelta = 0.0;
1555
1557
1558 void Edible_Base()
1559 {
1560 if (HasFoodStage())
1561 {
1562 m_FoodStage = new FoodStage(this);
1563
1564 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1565 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1566
1567 m_SoundPlaying = "";
1569 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1570 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1571 }
1572 }
1573
1574 override void EEInit()
1575 {
1576 super.EEInit();
1577
1578 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1579 }
1580
1581 override void EEDelete(EntityAI parent)
1582 {
1583 super.EEDelete(parent);
1584
1585 RemoveAudio();
1586
1588 m_HotVaporParticle.Stop();
1589 }
1590
1591 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1592 {
1593 super.EEItemLocationChanged(oldLoc, newLoc);
1594
1596 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1597 {
1598 switch (oldLoc.GetParent().GetType())
1599 {
1600 case "FryingPan":
1601 case "Pot":
1602 case "Cauldron":
1603 case "SharpWoodenStick":
1604 MakeSoundsOnClient(false);
1605 break;
1606 }
1607
1609 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1610 {
1611 MakeSoundsOnClient(false);
1612 }
1613 }
1614
1615 if (oldLoc.IsValid())
1617
1618 if (CanHaveTemperature())
1620 }
1621
1622 void UpdateVisualsEx(bool forced = false)
1623 {
1624 if (GetFoodStage())
1625 GetFoodStage().UpdateVisualsEx(forced);
1626 }
1627
1628 bool Consume(float amount, PlayerBase consumer)
1629 {
1630 AddQuantity(-amount, false, false);
1631 OnConsume(amount, consumer);
1632
1633 return true;
1634 }
1635
1636 void OnConsume(float amount, PlayerBase consumer)
1637 {
1639 {
1640 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1641 }
1642 }
1643
1645 int FilterAgents(int agentsIn)
1646 {
1647 int foodStageType;
1648
1649 FoodStage foodStage = GetFoodStage();
1650 if (foodStage)
1651 foodStageType = foodStage.GetFoodStageType();
1652
1654 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1655 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1656 agentsIn &= ~eAgents.FOOD_POISON;
1657
1658 return agentsIn;
1659 }
1660
1661 //food staging
1662 override bool CanBeCooked()
1663 {
1664 return false;
1665 }
1666
1667 override bool CanBeCookedOnStick()
1668 {
1669 return false;
1670 }
1671
1672 override float GetTemperatureFreezeTime()
1673 {
1674 if (GetFoodStage())
1675 {
1676 switch (m_FoodStage.GetFoodStageType())
1677 {
1678 case FoodStageType.DRIED:
1679 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1680
1681 case FoodStageType.BURNED:
1682 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1683
1684 default:
1685 return super.GetTemperatureFreezeTime();
1686 }
1687 }
1688
1689 return super.GetTemperatureFreezeTime();
1690 }
1691
1692 override float GetTemperatureThawTime()
1693 {
1694 if (GetFoodStage())
1695 {
1696 switch (m_FoodStage.GetFoodStageType())
1697 {
1698 case FoodStageType.DRIED:
1699 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1700
1701 case FoodStageType.BURNED:
1702 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1703
1704 default:
1705 return super.GetTemperatureThawTime();
1706 }
1707 }
1708
1709 return super.GetTemperatureThawTime();
1710 }
1711
1712 override bool CanItemOverheat()
1713 {
1714 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1715 }
1716
1717 //================================================================
1718 // SYNCHRONIZATION
1719 //================================================================
1720 void Synchronize()
1721 {
1722 SetSynchDirty();
1723 }
1724
1725 override void OnVariablesSynchronized()
1726 {
1727 super.OnVariablesSynchronized();
1728
1729 //UpdateVisualsEx(); //performed on client only
1730
1731 //update audio
1733 {
1734 RefreshAudio();
1735 }
1736 else
1737 {
1738 RemoveAudio();
1739 }
1740
1741 if (CanHaveTemperature())
1743 }
1744
1745 //================================================================
1746 // AUDIO EFFECTS (WHEN ON DCS)
1747 //================================================================
1748 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1749 {
1750 m_MakeCookingSounds = soundstate;
1751 m_CookedByMethod = cookingMethod;
1752
1753 Synchronize();
1754 }
1755
1756 protected void RefreshAudio()
1757 {
1758 string soundName = "";
1759
1760 FoodStageType currentFoodStage = GetFoodStageType();
1762
1763 if (currentFoodStage == FoodStageType.BURNED)
1764 {
1765 soundName = SOUND_BURNING_DONE;
1766 }
1767 else
1768 {
1769 switch (m_CookedByMethod)
1770 {
1771 case CookingMethodType.BAKING:
1772 {
1773 if (nextFoodStage == FoodStageType.BAKED)
1774 soundName = SOUND_BAKING_START;
1775 else if (currentFoodStage == FoodStageType.BAKED)
1776 soundName = SOUND_BAKING_DONE;
1777 else
1778 soundName = "";
1779 break;
1780 }
1781
1782 case CookingMethodType.BOILING:
1783 {
1784 if (nextFoodStage == FoodStageType.BOILED)
1785 soundName = SOUND_BOILING_START;
1786 else if (currentFoodStage == FoodStageType.BOILED)
1787 soundName = SOUND_BOILING_DONE;
1788 else
1789 soundName = "";
1790 break;
1791 }
1792
1793 case CookingMethodType.DRYING:
1794 {
1795 if (nextFoodStage == FoodStageType.DRIED)
1796 soundName = SOUND_DRYING_START;
1797 else if (currentFoodStage == FoodStageType.DRIED)
1798 soundName = SOUND_DRYING_DONE;
1799 else
1800 soundName = "";
1801 break;
1802 }
1803
1804 default:
1805 soundName = "";
1806 break;
1807 }
1808
1809 if (nextFoodStage == FoodStageType.BURNED)
1810 {
1811 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1812 {
1813 soundName = SOUND_BURNING_DONE;
1814 }
1815 else // pre-emptive burning sounds replace regular ones
1816 {
1817 array<float> nextStageProperties = new array<float>();
1818 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1819 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1820 float progress01 = GetCookingTime() / nextStageTime;
1821 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1822 {
1823 soundName = SOUND_BURNING_DONE;
1824 }
1825 }
1826 }
1827 }
1828
1829 SoundCookingStart(soundName);
1830 }
1831
1832 protected void RemoveAudio()
1833 {
1834 m_MakeCookingSounds = false;
1836 }
1837
1838 //================================================================
1839 // SERIALIZATION
1840 //================================================================
1841 override void OnStoreSave(ParamsWriteContext ctx)
1842 {
1843 super.OnStoreSave(ctx);
1844
1845 if (GetFoodStage())
1846 {
1847 GetFoodStage().OnStoreSave(ctx);
1848 }
1849
1850 // food decay
1851 ctx.Write(m_DecayTimer);
1853 }
1854
1855 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1856 {
1857 if (!super.OnStoreLoad(ctx, version))
1858 return false;
1859
1860 if (GetFoodStage())
1861 {
1862 if (!GetFoodStage().OnStoreLoad(ctx, version))
1863 return false;
1864 }
1865
1866 if (version >= 115)
1867 {
1868 if (!ctx.Read(m_DecayTimer))
1869 {
1870 m_DecayTimer = 0.0;
1871 return false;
1872 }
1873 if (!ctx.Read(m_LastDecayStage))
1874 {
1876 return false;
1877 }
1878 }
1879
1880 UpdateVisualsEx(true); //forced init visuals
1881 Synchronize();
1882
1883 return true;
1884 }
1885
1886 override void AfterStoreLoad()
1887 {
1888 super.AfterStoreLoad();
1889
1890 Synchronize();
1891 }
1892
1893 //get food stage
1894 override FoodStage GetFoodStage()
1895 {
1896 return m_FoodStage;
1897 }
1898
1899 //food types
1900 override bool IsMeat()
1901 {
1902 return false;
1903 }
1904
1905 override bool IsCorpse()
1906 {
1907 return false;
1908 }
1909
1910 override bool IsFruit()
1911 {
1912 return false;
1913 }
1914
1915 override bool IsMushroom()
1916 {
1917 return false;
1918 }
1919
1920 //================================================================
1921 // NUTRITIONAL VALUES
1922 //================================================================
1923 //food properties
1924 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1925 {
1926 Edible_Base food_item = Edible_Base.Cast(item);
1927 if (food_item && food_item.GetFoodStage())
1928 {
1929 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1930 }
1931 else if (classname != "" && food_stage)
1932 {
1933 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1934 }
1935 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1936 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1937
1938 }
1939
1940 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1941 {
1942 Edible_Base food_item = Edible_Base.Cast(item);
1943 if (food_item && food_item.GetFoodStage())
1944 {
1945 return FoodStage.GetEnergy(food_item.GetFoodStage());
1946 }
1947 else if (classname != "" && food_stage)
1948 {
1949 return FoodStage.GetEnergy(null, food_stage, classname);
1950 }
1951 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1952 return g_Game.ConfigGetFloat( class_path + " energy" );
1953 }
1954
1955 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1956 {
1957 Edible_Base food_item = Edible_Base.Cast(item);
1958 if (food_item && food_item.GetFoodStage())
1959 {
1960 return FoodStage.GetWater(food_item.GetFoodStage());
1961 }
1962 else if (classname != "" && food_stage)
1963 {
1964 return FoodStage.GetWater(null, food_stage, classname);
1965 }
1966 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1967 return g_Game.ConfigGetFloat( class_path + " water" );
1968 }
1969
1970 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1971 {
1972 Edible_Base food_item = Edible_Base.Cast(item);
1973 if (food_item && food_item.GetFoodStage())
1974 {
1975 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1976 }
1977 else if (classname != "" && food_stage)
1978 {
1979 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1980 }
1981 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1982 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1983
1984 }
1985
1986 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1987 {
1988 Edible_Base food_item = Edible_Base.Cast(item);
1989 if (food_item && food_item.GetFoodStage())
1990 {
1991 return FoodStage.GetToxicity(food_item.GetFoodStage());
1992 }
1993 else if (classname != "" && food_stage)
1994 {
1995 return FoodStage.GetToxicity(null, food_stage, classname);
1996 }
1997 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1998 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1999 }
2000
2001 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2002 {
2003 Edible_Base food_item = Edible_Base.Cast(item);
2004 if (food_item && food_item.GetFoodStage())
2005 {
2006 return FoodStage.GetAgents(food_item.GetFoodStage());
2007 }
2008 else if (classname != "" && food_stage)
2009 {
2010 return FoodStage.GetAgents(null, food_stage, classname);
2011 }
2012 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2013 return g_Game.ConfigGetInt( class_path + " agents" );
2014 }
2015
2016 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2017 {
2018 Edible_Base food_item = Edible_Base.Cast(item);
2019 if (food_item && food_item.GetFoodStage())
2020 {
2021 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2022 }
2023 else if (classname != "" && food_stage)
2024 {
2025 return FoodStage.GetDigestibility(null, food_stage, classname);
2026 }
2027 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2028 return g_Game.ConfigGetInt( class_path + " digestibility" );
2029 }
2030
2031 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2032 {
2033 Edible_Base foodItem = Edible_Base.Cast(item);
2034 if (foodItem && foodItem.GetFoodStage())
2035 {
2036 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2037 }
2038 else if (className != "" && foodStage)
2039 {
2040 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2041 }
2042 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2043 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2044 }
2045
2046 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2047 {
2048 NutritionalProfile profile = new NutritionalProfile();
2049 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2050 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2051 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2052 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2053 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2054 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2055 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2056 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2057
2058 return profile;
2059 }
2060
2061 //================================================================
2062 // FOOD STAGING
2063 //================================================================
2065 {
2066 return GetFoodStage().GetFoodStageType();
2067 }
2068
2069 //food stage states
2070 bool IsFoodRaw()
2071 {
2072 if ( GetFoodStage() )
2073 {
2074 return GetFoodStage().IsFoodRaw();
2075 }
2076
2077 return false;
2078 }
2079
2080 bool IsFoodBaked()
2081 {
2082 if ( GetFoodStage() )
2083 {
2084 return GetFoodStage().IsFoodBaked();
2085 }
2086
2087 return false;
2088 }
2089
2090 bool IsFoodBoiled()
2091 {
2092 if ( GetFoodStage() )
2093 {
2094 return GetFoodStage().IsFoodBoiled();
2095 }
2096
2097 return false;
2098 }
2099
2100 bool IsFoodDried()
2101 {
2102 if ( GetFoodStage() )
2103 {
2104 return GetFoodStage().IsFoodDried();
2105 }
2106
2107 return false;
2108 }
2109
2110 bool IsFoodBurned()
2111 {
2112 if ( GetFoodStage() )
2113 {
2114 return GetFoodStage().IsFoodBurned();
2115 }
2116
2117 return false;
2118 }
2119
2120 bool IsFoodRotten()
2121 {
2122 if ( GetFoodStage() )
2123 {
2124 return GetFoodStage().IsFoodRotten();
2125 }
2126
2127 return false;
2128 }
2129
2130 //food stage change
2131 void ChangeFoodStage( FoodStageType new_food_stage_type )
2132 {
2133 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2134 }
2135
2137 {
2138 return GetFoodStage().GetNextFoodStageType( cooking_method );
2139 }
2140
2141 string GetFoodStageName( FoodStageType food_stage_type )
2142 {
2143 return GetFoodStage().GetFoodStageName( food_stage_type );
2144 }
2145
2146 bool CanChangeToNewStage( CookingMethodType cooking_method )
2147 {
2148 return GetFoodStage().CanChangeToNewStage( cooking_method );
2149 }
2150
2151 //Use this to receive food stage from another Edible_Base
2152 void TransferFoodStage( notnull Edible_Base source )
2153 {
2154 if ( !source.GetFoodStage())
2155 return;
2156 m_LastDecayStage = source.GetLastDecayStage();
2157 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2158 m_DecayTimer = source.GetDecayTimer();
2159 m_DecayDelta = source.GetDecayDelta();
2160 }
2161
2163 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2164 {
2165 HandleFoodStageChangeAgents(stageOld,stageNew);
2166 UpdateVisualsEx(); //performed on server only
2167 }
2168
2171 {
2172 switch (stageNew)
2173 {
2174 case FoodStageType.BAKED:
2175 case FoodStageType.BOILED:
2176 case FoodStageType.DRIED:
2177 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2178 break;
2179
2180 case FoodStageType.BURNED:
2181 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2182 break;
2183 }
2184 }
2185
2186 //================================================================
2187 // COOKING
2188 //================================================================
2189 //cooking time
2190 float GetCookingTime()
2191 {
2192 return GetFoodStage().GetCookingTime();
2193 }
2194
2195 void SetCookingTime( float time )
2196 {
2197 GetFoodStage().SetCookingTime( time );
2198
2199 //synchronize when calling on server
2200 Synchronize();
2201 }
2202
2203 void ResetCookingTime()
2204 {
2205 if (GetFoodStage())
2206 {
2207 GetFoodStage().SetCookingTime(0);
2208 Synchronize();
2209 }
2210 }
2211
2212 //replace edible with new item (opening cans)
2213 void ReplaceEdibleWithNew( string typeName )
2214 {
2215 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2216 if (player)
2217 {
2218 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2219 player.ServerReplaceItemInHandsWithNew(lambda);
2220 }
2221 else
2222 Error("ReplaceEdibleWithNew - cannot use edible without player");
2223 }
2224
2226 {
2228 }
2229
2230 override void SetActions()
2231 {
2232 super.SetActions();
2233
2236 }
2237
2238 protected void SoundCookingStart(string sound_name)
2239 {
2240 #ifndef SERVER
2241 #ifndef NO_GUI
2242 if (m_SoundPlaying != sound_name)
2243 {
2245
2246 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2247 m_SoundPlaying = sound_name;
2248 }
2249 #endif
2250 #endif
2251 }
2252
2253 protected void SoundCookingStop()
2254 {
2255 #ifndef SERVER
2256 #ifndef NO_GUI
2258 {
2259 m_SoundEffectCooking.Stop();
2260 m_SoundEffectCooking = null;
2261 m_SoundPlaying = "";
2262 }
2263 #endif
2264 #endif
2265 }
2266
2267 override bool CanDecay()
2268 {
2269 return false;
2270 }
2271
2272 override bool CanProcessDecay()
2273 {
2274 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2275 }
2276
2277 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2278 {
2279 m_DecayDelta = 0.0;
2280
2281 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2282 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2283 if ( hasRootAsPlayer )
2285
2286 /*Print( "-------------------------" );
2287 Print( this );
2288 Print( m_DecayTimer );
2289 Print( m_DecayDelta );
2290 Print( m_LastDecayStage );*/
2291
2292 if ( IsFruit() || IsMushroom() )
2293 {
2294 // fruit, vegetables and mushrooms
2296 {
2297 switch ( GetFoodStageType() )
2298 {
2299 case FoodStageType.RAW:
2302 break;
2303
2304 case FoodStageType.BOILED:
2307 break;
2308
2309 case FoodStageType.BAKED:
2312 break;
2313
2314 case FoodStageType.DRIED:
2315 case FoodStageType.BURNED:
2316 case FoodStageType.ROTTEN:
2317 default:
2318 m_DecayTimer = -1;
2320 return;
2321 }
2322
2323 //m_DecayTimer = m_DecayTimer / 1000.0;
2324 }
2325
2326 m_DecayTimer -= ( delta * m_DecayDelta );
2327
2328 if ( m_DecayTimer <= 0 )
2329 {
2330 if ( m_LastDecayStage != FoodStageType.NONE )
2331 {
2332 // switch to decayed stage
2333 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2334 {
2336 }
2337 if ( m_LastDecayStage == FoodStageType.RAW )
2338 {
2339 int rng = Math.RandomIntInclusive( 0, 100 );
2341 {
2343 }
2344 else
2345 {
2346 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2347 {
2349 }
2350 else
2351 {
2353 }
2354 }
2355 }
2356 }
2357 }
2358
2359 }
2360 else if ( IsMeat() )
2361 {
2362 // meat
2364 {
2365 switch ( GetFoodStageType() )
2366 {
2367 case FoodStageType.RAW:
2370 break;
2371
2372 case FoodStageType.BOILED:
2375 break;
2376
2377 case FoodStageType.BAKED:
2380 break;
2381
2382 case FoodStageType.DRIED:
2385 break;
2386
2387 case FoodStageType.BURNED:
2388 case FoodStageType.ROTTEN:
2389 default:
2390 m_DecayTimer = -1;
2392 return;
2393 }
2394 }
2395
2396 m_DecayTimer -= ( delta * m_DecayDelta );
2397
2398 if ( m_DecayTimer <= 0 )
2399 {
2400 if ( m_LastDecayStage != FoodStageType.NONE )
2401 {
2402 // switch to decayed stage
2403 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2404 {
2406 }
2407 }
2408 }
2409 }
2410 else if ( IsCorpse() )
2411 {
2412 // corpse
2414 {
2415 switch ( GetFoodStageType() )
2416 {
2417 case FoodStageType.RAW:
2420 break;
2421
2422 case FoodStageType.BURNED:
2423 case FoodStageType.ROTTEN:
2424 default:
2425 m_DecayTimer = -1;
2427 return;
2428 }
2429 }
2430
2431 m_DecayTimer -= ( delta * m_DecayDelta );
2432
2433 if ( m_DecayTimer <= 0 )
2434 {
2435 if ( m_LastDecayStage != FoodStageType.NONE )
2436 {
2437 // switch to decayed stage
2438 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2439 {
2441 }
2442 }
2443 }
2444 }
2445 else
2446 {
2447 // opened cans
2448 m_DecayTimer -= ( delta * m_DecayDelta );
2449
2450 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2451 {
2454 //m_DecayTimer = m_DecayTimer / 1000.0;
2455 }
2456 else
2457 {
2458 if ( m_DecayTimer <= 0 )
2459 {
2460 InsertAgent(eAgents.FOOD_POISON, 1);
2461 m_DecayTimer = -1;
2462 }
2463 }
2464 }
2465 }
2466
2467 protected void UpdateVaporParticle()
2468 {
2469 if (g_Game.IsHeadlessOrDedicatedServer())
2470 return;
2471
2472 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2473 {
2474 InventoryLocation invLoc = new InventoryLocation();
2475 GetInventory().GetCurrentInventoryLocation(invLoc);
2476 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2477 {
2478 ParticleManager ptcMgr = ParticleManager.GetInstance();
2479 if (ptcMgr)
2480 {
2481 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2482 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2483 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2484 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2485 }
2486 }
2487 }
2488 else if (m_HotVaporParticle)
2489 {
2490 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2491 {
2492 m_HotVaporParticle.Stop();
2493 m_HotVaporParticle = null;
2494 return;
2495 }
2496
2497 InventoryLocation inventoryLoc = new InventoryLocation();
2498 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2499 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2500 {
2501 m_HotVaporParticle.Stop();
2502 m_HotVaporParticle = null;
2503 }
2504 }
2505 }
2506
2507 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2508 {
2509 if (GetFoodStage())
2510 {
2511 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2512 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2513 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2514 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2515 }
2516
2517 super.GetDebugActions(outputList);
2518 }
2519
2520 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2521 {
2522 super.OnAction(action_id, player, ctx);
2523
2524 if ( g_Game.IsServer() )
2525 {
2526 if ( action_id == EActions.FOOD_STAGE_PREV )
2527 {
2528 int food_stage_prev = GetFoodStageType() - 1;
2529 if (food_stage_prev <= 0)
2530 {
2531 food_stage_prev = FoodStageType.COUNT - 1;
2532 }
2533 ChangeFoodStage(food_stage_prev);
2534 return true;
2535 }
2536 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2537 {
2538 int food_stage_next = GetFoodStageType() + 1;
2539 if (food_stage_next >= FoodStageType.COUNT )
2540 {
2541 food_stage_next = FoodStageType.RAW;
2542 }
2543 ChangeFoodStage(food_stage_next);
2544 return true;
2545 }
2546
2547 }
2548
2549 #ifdef DIAG_DEVELOPER
2550 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2551 {
2552 PrintNutritionsData();
2553 return true;
2554 }
2555 #endif
2556
2557 return false;
2558 }
2559
2560 override string GetDebugText()
2561 {
2562 string debug_output;
2563
2564 debug_output = super.GetDebugText();
2565
2566 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2567 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2568
2569 return debug_output;
2570 }
2571
2572 //================================================================
2573 // GENERAL GETTERS
2574 //================================================================
2575
2576 override float GetBaitEffectivity()
2577 {
2578 float ret = super.GetBaitEffectivity();
2579
2580 if (IsFoodRotten())
2581 {
2582 ret *= 0.5;
2583 }
2584
2585 return ret;
2586 }
2587
2588 float GetDecayTimer()
2589 {
2590 return m_DecayTimer;
2591 }
2592
2593 float GetDecayDelta()
2594 {
2595 return m_DecayDelta;
2596 }
2597
2599 {
2600 return m_LastDecayStage;
2601 }
2602
2603 #ifdef DIAG_DEVELOPER
2604 private void PrintNutritionsData()
2605 {
2606 string nutritionsData = "";
2607
2608 FoodStage stage = GetFoodStage();
2609 FoodStageType stageType = stage.GetFoodStageType();
2610
2611 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2612 if (profile)
2613 {
2614 nutritionsData = string.Format("Item: %1\n\n", this);
2615 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2616 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2617 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2618 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2619 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2620 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2621 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2622
2623 if (profile.IsLiquid())
2624 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2625
2626 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2627 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2628 }
2629
2630 nutritionsData += "-----\n";
2631
2632 Debug.Log(nutritionsData);
2633 }
2634 #endif
2635
2637 //DEPRECATED
2639 void UpdateVisuals()
2640 {
2642 }
2643}
2644
2646{
2647 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2648};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.