DayZ 1.28
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◆ GetFoodWater()

static float ReplaceEdibleWithNewLambda::GetFoodWater ( ItemBase item,
string classname = "",
int food_stage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1530

1530 : ItemBase
1531{
1532 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1533
1534 const string SOUND_BAKING_START = "Baking_SoundSet";
1535 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1536 const string SOUND_BOILING_START = "Boiling_SoundSet";
1537 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1538 const string SOUND_DRYING_START = "Drying_SoundSet";
1539 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1540 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1541
1542 protected bool m_MakeCookingSounds;
1543 protected SoundOnVehicle m_SoundCooking;
1545 protected string m_SoundPlaying;
1546 ref FoodStage m_FoodStage;
1547 protected float m_DecayTimer;
1548 protected float m_DecayDelta = 0.0;
1551
1553
1554 void Edible_Base()
1555 {
1556 if (HasFoodStage())
1557 {
1558 m_FoodStage = new FoodStage(this);
1559
1560 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1561 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1562
1563 m_SoundPlaying = "";
1565 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1566 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1567 }
1568 }
1569
1570 override void EEInit()
1571 {
1572 super.EEInit();
1573
1574 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1575 }
1576
1577 override void EEDelete(EntityAI parent)
1578 {
1579 super.EEDelete(parent);
1580
1581 RemoveAudio();
1582
1584 m_HotVaporParticle.Stop();
1585 }
1586
1587 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1588 {
1589 super.EEItemLocationChanged(oldLoc, newLoc);
1590
1592 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1593 {
1594 switch (oldLoc.GetParent().GetType())
1595 {
1596 case "FryingPan":
1597 case "Pot":
1598 case "Cauldron":
1599 case "SharpWoodenStick":
1600 MakeSoundsOnClient(false);
1601 break;
1602 }
1603
1605 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1606 {
1607 MakeSoundsOnClient(false);
1608 }
1609 }
1610
1611 if (oldLoc.IsValid())
1613
1614 if (CanHaveTemperature())
1616 }
1617
1618 void UpdateVisualsEx(bool forced = false)
1619 {
1620 if (GetFoodStage())
1621 GetFoodStage().UpdateVisualsEx(forced);
1622 }
1623
1624 bool Consume(float amount, PlayerBase consumer)
1625 {
1626 AddQuantity(-amount, false, false);
1627 OnConsume(amount, consumer);
1628
1629 return true;
1630 }
1631
1632 void OnConsume(float amount, PlayerBase consumer)
1633 {
1635 {
1636 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1637 }
1638 }
1639
1641 int FilterAgents(int agentsIn)
1642 {
1643 int foodStageType;
1644
1645 FoodStage foodStage = GetFoodStage();
1646 if (foodStage)
1647 foodStageType = foodStage.GetFoodStageType();
1648
1650 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1651 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1652 agentsIn &= ~eAgents.FOOD_POISON;
1653
1654 return agentsIn;
1655 }
1656
1657 //food staging
1658 override bool CanBeCooked()
1659 {
1660 return false;
1661 }
1662
1663 override bool CanBeCookedOnStick()
1664 {
1665 return false;
1666 }
1667
1668 override float GetTemperatureFreezeTime()
1669 {
1670 if (GetFoodStage())
1671 {
1672 switch (m_FoodStage.GetFoodStageType())
1673 {
1674 case FoodStageType.DRIED:
1675 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1676
1677 case FoodStageType.BURNED:
1678 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1679
1680 default:
1681 return super.GetTemperatureFreezeTime();
1682 }
1683 }
1684
1685 return super.GetTemperatureFreezeTime();
1686 }
1687
1688 override float GetTemperatureThawTime()
1689 {
1690 if (GetFoodStage())
1691 {
1692 switch (m_FoodStage.GetFoodStageType())
1693 {
1694 case FoodStageType.DRIED:
1695 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1696
1697 case FoodStageType.BURNED:
1698 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1699
1700 default:
1701 return super.GetTemperatureThawTime();
1702 }
1703 }
1704
1705 return super.GetTemperatureThawTime();
1706 }
1707
1708 override bool CanItemOverheat()
1709 {
1710 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1711 }
1712
1713 //================================================================
1714 // SYNCHRONIZATION
1715 //================================================================
1716 void Synchronize()
1717 {
1718 SetSynchDirty();
1719 }
1720
1721 override void OnVariablesSynchronized()
1722 {
1723 super.OnVariablesSynchronized();
1724
1725 //UpdateVisualsEx(); //performed on client only
1726
1727 //update audio
1729 {
1730 RefreshAudio();
1731 }
1732 else
1733 {
1734 RemoveAudio();
1735 }
1736
1737 if (CanHaveTemperature())
1739 }
1740
1741 //================================================================
1742 // AUDIO EFFECTS (WHEN ON DCS)
1743 //================================================================
1744 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1745 {
1746 m_MakeCookingSounds = soundstate;
1747 m_CookedByMethod = cookingMethod;
1748
1749 Synchronize();
1750 }
1751
1752 protected void RefreshAudio()
1753 {
1754 string soundName = "";
1755
1756 FoodStageType currentFoodStage = GetFoodStageType();
1758
1759 if (currentFoodStage == FoodStageType.BURNED)
1760 {
1761 soundName = SOUND_BURNING_DONE;
1762 }
1763 else
1764 {
1765 switch (m_CookedByMethod)
1766 {
1767 case CookingMethodType.BAKING:
1768 {
1769 if (nextFoodStage == FoodStageType.BAKED)
1770 soundName = SOUND_BAKING_START;
1771 else if (currentFoodStage == FoodStageType.BAKED)
1772 soundName = SOUND_BAKING_DONE;
1773 else
1774 soundName = "";
1775 break;
1776 }
1777
1778 case CookingMethodType.BOILING:
1779 {
1780 if (nextFoodStage == FoodStageType.BOILED)
1781 soundName = SOUND_BOILING_START;
1782 else if (currentFoodStage == FoodStageType.BOILED)
1783 soundName = SOUND_BOILING_DONE;
1784 else
1785 soundName = "";
1786 break;
1787 }
1788
1789 case CookingMethodType.DRYING:
1790 {
1791 if (nextFoodStage == FoodStageType.DRIED)
1792 soundName = SOUND_DRYING_START;
1793 else if (currentFoodStage == FoodStageType.DRIED)
1794 soundName = SOUND_DRYING_DONE;
1795 else
1796 soundName = "";
1797 break;
1798 }
1799
1800 default:
1801 soundName = "";
1802 break;
1803 }
1804
1805 if (nextFoodStage == FoodStageType.BURNED)
1806 {
1807 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1808 {
1809 soundName = SOUND_BURNING_DONE;
1810 }
1811 else // pre-emptive burning sounds replace regular ones
1812 {
1813 array<float> nextStageProperties = new array<float>();
1814 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1815 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1816 float progress01 = GetCookingTime() / nextStageTime;
1817 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1818 {
1819 soundName = SOUND_BURNING_DONE;
1820 }
1821 }
1822 }
1823 }
1824
1825 SoundCookingStart(soundName);
1826 }
1827
1828 protected void RemoveAudio()
1829 {
1830 m_MakeCookingSounds = false;
1832 }
1833
1834 //================================================================
1835 // SERIALIZATION
1836 //================================================================
1837 override void OnStoreSave(ParamsWriteContext ctx)
1838 {
1839 super.OnStoreSave(ctx);
1840
1841 if (GetFoodStage())
1842 {
1843 GetFoodStage().OnStoreSave(ctx);
1844 }
1845
1846 // food decay
1847 ctx.Write(m_DecayTimer);
1849 }
1850
1851 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1852 {
1853 if (!super.OnStoreLoad(ctx, version))
1854 return false;
1855
1856 if (GetFoodStage())
1857 {
1858 if (!GetFoodStage().OnStoreLoad(ctx, version))
1859 return false;
1860 }
1861
1862 if (version >= 115)
1863 {
1864 if (!ctx.Read(m_DecayTimer))
1865 {
1866 m_DecayTimer = 0.0;
1867 return false;
1868 }
1869 if (!ctx.Read(m_LastDecayStage))
1870 {
1872 return false;
1873 }
1874 }
1875
1876 UpdateVisualsEx(true); //forced init visuals
1877 Synchronize();
1878
1879 return true;
1880 }
1881
1882 override void AfterStoreLoad()
1883 {
1884 super.AfterStoreLoad();
1885
1886 Synchronize();
1887 }
1888
1889 //get food stage
1890 override FoodStage GetFoodStage()
1891 {
1892 return m_FoodStage;
1893 }
1894
1895 //food types
1896 override bool IsMeat()
1897 {
1898 return false;
1899 }
1900
1901 override bool IsCorpse()
1902 {
1903 return false;
1904 }
1905
1906 override bool IsFruit()
1907 {
1908 return false;
1909 }
1910
1911 override bool IsMushroom()
1912 {
1913 return false;
1914 }
1915
1916 //================================================================
1917 // NUTRITIONAL VALUES
1918 //================================================================
1919 //food properties
1920 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1921 {
1922 Edible_Base food_item = Edible_Base.Cast(item);
1923 if (food_item && food_item.GetFoodStage())
1924 {
1925 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1926 }
1927 else if (classname != "" && food_stage)
1928 {
1929 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1930 }
1931 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1932 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1933
1934 }
1935
1936 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1937 {
1938 Edible_Base food_item = Edible_Base.Cast(item);
1939 if (food_item && food_item.GetFoodStage())
1940 {
1941 return FoodStage.GetEnergy(food_item.GetFoodStage());
1942 }
1943 else if (classname != "" && food_stage)
1944 {
1945 return FoodStage.GetEnergy(null, food_stage, classname);
1946 }
1947 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1948 return GetGame().ConfigGetFloat( class_path + " energy" );
1949 }
1950
1951 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1952 {
1953 Edible_Base food_item = Edible_Base.Cast(item);
1954 if (food_item && food_item.GetFoodStage())
1955 {
1956 return FoodStage.GetWater(food_item.GetFoodStage());
1957 }
1958 else if (classname != "" && food_stage)
1959 {
1960 return FoodStage.GetWater(null, food_stage, classname);
1961 }
1962 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1963 return GetGame().ConfigGetFloat( class_path + " water" );
1964 }
1965
1966 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1967 {
1968 Edible_Base food_item = Edible_Base.Cast(item);
1969 if (food_item && food_item.GetFoodStage())
1970 {
1971 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1972 }
1973 else if (classname != "" && food_stage)
1974 {
1975 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1976 }
1977 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1978 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1979
1980 }
1981
1982 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1983 {
1984 Edible_Base food_item = Edible_Base.Cast(item);
1985 if (food_item && food_item.GetFoodStage())
1986 {
1987 return FoodStage.GetToxicity(food_item.GetFoodStage());
1988 }
1989 else if (classname != "" && food_stage)
1990 {
1991 return FoodStage.GetToxicity(null, food_stage, classname);
1992 }
1993 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1994 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1995 }
1996
1997 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1998 {
1999 Edible_Base food_item = Edible_Base.Cast(item);
2000 if (food_item && food_item.GetFoodStage())
2001 {
2002 return FoodStage.GetAgents(food_item.GetFoodStage());
2003 }
2004 else if (classname != "" && food_stage)
2005 {
2006 return FoodStage.GetAgents(null, food_stage, classname);
2007 }
2008 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2009 return GetGame().ConfigGetInt( class_path + " agents" );
2010 }
2011
2012 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2013 {
2014 Edible_Base food_item = Edible_Base.Cast(item);
2015 if (food_item && food_item.GetFoodStage())
2016 {
2017 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2018 }
2019 else if (classname != "" && food_stage)
2020 {
2021 return FoodStage.GetDigestibility(null, food_stage, classname);
2022 }
2023 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2024 return GetGame().ConfigGetInt( class_path + " digestibility" );
2025 }
2026
2027 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2028 {
2029 Edible_Base foodItem = Edible_Base.Cast(item);
2030 if (foodItem && foodItem.GetFoodStage())
2031 {
2032 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2033 }
2034 else if (className != "" && foodStage)
2035 {
2036 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2037 }
2038 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2039 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2040 }
2041
2042 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2043 {
2044 NutritionalProfile profile = new NutritionalProfile();
2045 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2046 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2047 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2048 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2049 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2050 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2051 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2052 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2053
2054 return profile;
2055 }
2056
2057 //================================================================
2058 // FOOD STAGING
2059 //================================================================
2061 {
2062 return GetFoodStage().GetFoodStageType();
2063 }
2064
2065 //food stage states
2066 bool IsFoodRaw()
2067 {
2068 if ( GetFoodStage() )
2069 {
2070 return GetFoodStage().IsFoodRaw();
2071 }
2072
2073 return false;
2074 }
2075
2076 bool IsFoodBaked()
2077 {
2078 if ( GetFoodStage() )
2079 {
2080 return GetFoodStage().IsFoodBaked();
2081 }
2082
2083 return false;
2084 }
2085
2086 bool IsFoodBoiled()
2087 {
2088 if ( GetFoodStage() )
2089 {
2090 return GetFoodStage().IsFoodBoiled();
2091 }
2092
2093 return false;
2094 }
2095
2096 bool IsFoodDried()
2097 {
2098 if ( GetFoodStage() )
2099 {
2100 return GetFoodStage().IsFoodDried();
2101 }
2102
2103 return false;
2104 }
2105
2106 bool IsFoodBurned()
2107 {
2108 if ( GetFoodStage() )
2109 {
2110 return GetFoodStage().IsFoodBurned();
2111 }
2112
2113 return false;
2114 }
2115
2116 bool IsFoodRotten()
2117 {
2118 if ( GetFoodStage() )
2119 {
2120 return GetFoodStage().IsFoodRotten();
2121 }
2122
2123 return false;
2124 }
2125
2126 //food stage change
2127 void ChangeFoodStage( FoodStageType new_food_stage_type )
2128 {
2129 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2130 }
2131
2133 {
2134 return GetFoodStage().GetNextFoodStageType( cooking_method );
2135 }
2136
2137 string GetFoodStageName( FoodStageType food_stage_type )
2138 {
2139 return GetFoodStage().GetFoodStageName( food_stage_type );
2140 }
2141
2142 bool CanChangeToNewStage( CookingMethodType cooking_method )
2143 {
2144 return GetFoodStage().CanChangeToNewStage( cooking_method );
2145 }
2146
2147 //Use this to receive food stage from another Edible_Base
2148 void TransferFoodStage( notnull Edible_Base source )
2149 {
2150 if ( !source.GetFoodStage())
2151 return;
2152 m_LastDecayStage = source.GetLastDecayStage();
2153 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2154 m_DecayTimer = source.GetDecayTimer();
2155 m_DecayDelta = source.GetDecayDelta();
2156 }
2157
2159 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2160 {
2161 HandleFoodStageChangeAgents(stageOld,stageNew);
2162 UpdateVisualsEx(); //performed on server only
2163 }
2164
2167 {
2168 switch (stageNew)
2169 {
2170 case FoodStageType.BAKED:
2171 case FoodStageType.BOILED:
2172 case FoodStageType.DRIED:
2173 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2174 break;
2175
2176 case FoodStageType.BURNED:
2177 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2178 break;
2179 }
2180 }
2181
2182 //================================================================
2183 // COOKING
2184 //================================================================
2185 //cooking time
2186 float GetCookingTime()
2187 {
2188 return GetFoodStage().GetCookingTime();
2189 }
2190
2191 void SetCookingTime( float time )
2192 {
2193 GetFoodStage().SetCookingTime( time );
2194
2195 //synchronize when calling on server
2196 Synchronize();
2197 }
2198
2199 void ResetCookingTime()
2200 {
2201 if (GetFoodStage())
2202 {
2203 GetFoodStage().SetCookingTime(0);
2204 Synchronize();
2205 }
2206 }
2207
2208 //replace edible with new item (opening cans)
2209 void ReplaceEdibleWithNew( string typeName )
2210 {
2211 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2212 if (player)
2213 {
2214 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2215 player.ServerReplaceItemInHandsWithNew(lambda);
2216 }
2217 else
2218 Error("ReplaceEdibleWithNew - cannot use edible without player");
2219 }
2220
2222 {
2224 }
2225
2226 override void SetActions()
2227 {
2228 super.SetActions();
2229
2232 }
2233
2234 protected void SoundCookingStart(string sound_name)
2235 {
2236 #ifndef SERVER
2237 if (m_SoundPlaying != sound_name)
2238 {
2240
2241 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2242 m_SoundPlaying = sound_name;
2243 }
2244 #endif
2245 }
2246
2247 protected void SoundCookingStop()
2248 {
2249 #ifndef SERVER
2251 {
2252 m_SoundEffectCooking.Stop();
2253 m_SoundEffectCooking = null;
2254 m_SoundPlaying = "";
2255 }
2256 #endif
2257 }
2258
2259 override bool CanDecay()
2260 {
2261 return false;
2262 }
2263
2264 override bool CanProcessDecay()
2265 {
2266 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2267 }
2268
2269 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2270 {
2271 m_DecayDelta = 0.0;
2272
2273 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2274 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2275 if ( hasRootAsPlayer )
2277
2278 /*Print( "-------------------------" );
2279 Print( this );
2280 Print( m_DecayTimer );
2281 Print( m_DecayDelta );
2282 Print( m_LastDecayStage );*/
2283
2284 if ( IsFruit() || IsMushroom() )
2285 {
2286 // fruit, vegetables and mushrooms
2288 {
2289 switch ( GetFoodStageType() )
2290 {
2291 case FoodStageType.RAW:
2294 break;
2295
2296 case FoodStageType.BOILED:
2299 break;
2300
2301 case FoodStageType.BAKED:
2304 break;
2305
2306 case FoodStageType.DRIED:
2307 case FoodStageType.BURNED:
2308 case FoodStageType.ROTTEN:
2309 default:
2310 m_DecayTimer = -1;
2312 return;
2313 }
2314
2315 //m_DecayTimer = m_DecayTimer / 1000.0;
2316 }
2317
2318 m_DecayTimer -= ( delta * m_DecayDelta );
2319
2320 if ( m_DecayTimer <= 0 )
2321 {
2322 if ( m_LastDecayStage != FoodStageType.NONE )
2323 {
2324 // switch to decayed stage
2325 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2326 {
2328 }
2329 if ( m_LastDecayStage == FoodStageType.RAW )
2330 {
2331 int rng = Math.RandomIntInclusive( 0, 100 );
2333 {
2335 }
2336 else
2337 {
2338 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2339 {
2341 }
2342 else
2343 {
2345 }
2346 }
2347 }
2348 }
2349 }
2350
2351 }
2352 else if ( IsMeat() )
2353 {
2354 // meat
2356 {
2357 switch ( GetFoodStageType() )
2358 {
2359 case FoodStageType.RAW:
2362 break;
2363
2364 case FoodStageType.BOILED:
2367 break;
2368
2369 case FoodStageType.BAKED:
2372 break;
2373
2374 case FoodStageType.DRIED:
2377 break;
2378
2379 case FoodStageType.BURNED:
2380 case FoodStageType.ROTTEN:
2381 default:
2382 m_DecayTimer = -1;
2384 return;
2385 }
2386 }
2387
2388 m_DecayTimer -= ( delta * m_DecayDelta );
2389
2390 if ( m_DecayTimer <= 0 )
2391 {
2392 if ( m_LastDecayStage != FoodStageType.NONE )
2393 {
2394 // switch to decayed stage
2395 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2396 {
2398 }
2399 }
2400 }
2401 }
2402 else if ( IsCorpse() )
2403 {
2404 // corpse
2406 {
2407 switch ( GetFoodStageType() )
2408 {
2409 case FoodStageType.RAW:
2412 break;
2413
2414 case FoodStageType.BURNED:
2415 case FoodStageType.ROTTEN:
2416 default:
2417 m_DecayTimer = -1;
2419 return;
2420 }
2421 }
2422
2423 m_DecayTimer -= ( delta * m_DecayDelta );
2424
2425 if ( m_DecayTimer <= 0 )
2426 {
2427 if ( m_LastDecayStage != FoodStageType.NONE )
2428 {
2429 // switch to decayed stage
2430 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2431 {
2433 }
2434 }
2435 }
2436 }
2437 else
2438 {
2439 // opened cans
2440 m_DecayTimer -= ( delta * m_DecayDelta );
2441
2442 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2443 {
2446 //m_DecayTimer = m_DecayTimer / 1000.0;
2447 }
2448 else
2449 {
2450 if ( m_DecayTimer <= 0 )
2451 {
2452 InsertAgent(eAgents.FOOD_POISON, 1);
2453 m_DecayTimer = -1;
2454 }
2455 }
2456 }
2457 }
2458
2459 protected void UpdateVaporParticle()
2460 {
2461 if (GetGame().IsDedicatedServer())
2462 return;
2463
2464 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2465 {
2466 InventoryLocation invLoc = new InventoryLocation();
2467 GetInventory().GetCurrentInventoryLocation(invLoc);
2468 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2469 {
2470 ParticleManager ptcMgr = ParticleManager.GetInstance();
2471 if (ptcMgr)
2472 {
2473 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2474 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2475 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2476 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2477 }
2478 }
2479 }
2480 else if (m_HotVaporParticle)
2481 {
2482 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2483 {
2484 m_HotVaporParticle.Stop();
2485 m_HotVaporParticle = null;
2486 return;
2487 }
2488
2489 InventoryLocation inventoryLoc = new InventoryLocation();
2490 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2491 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2492 {
2493 m_HotVaporParticle.Stop();
2494 m_HotVaporParticle = null;
2495 }
2496 }
2497 }
2498
2499 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2500 {
2501 if (GetFoodStage())
2502 {
2503 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2504 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2505 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2506 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2507 }
2508
2509 super.GetDebugActions(outputList);
2510 }
2511
2512 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2513 {
2514 super.OnAction(action_id, player, ctx);
2515
2516 if ( GetGame().IsServer() )
2517 {
2518 if ( action_id == EActions.FOOD_STAGE_PREV )
2519 {
2520 int food_stage_prev = GetFoodStageType() - 1;
2521 if (food_stage_prev <= 0)
2522 {
2523 food_stage_prev = FoodStageType.COUNT - 1;
2524 }
2525 ChangeFoodStage(food_stage_prev);
2526 return true;
2527 }
2528 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2529 {
2530 int food_stage_next = GetFoodStageType() + 1;
2531 if (food_stage_next >= FoodStageType.COUNT )
2532 {
2533 food_stage_next = FoodStageType.RAW;
2534 }
2535 ChangeFoodStage(food_stage_next);
2536 return true;
2537 }
2538
2539 }
2540
2541 #ifdef DIAG_DEVELOPER
2542 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2543 {
2544 PrintNutritionsData();
2545 return true;
2546 }
2547 #endif
2548
2549 return false;
2550 }
2551
2552 override string GetDebugText()
2553 {
2554 string debug_output;
2555
2556 debug_output = super.GetDebugText();
2557
2558 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2559 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2560
2561 return debug_output;
2562 }
2563
2564 //================================================================
2565 // GENERAL GETTERS
2566 //================================================================
2567
2568 override float GetBaitEffectivity()
2569 {
2570 float ret = super.GetBaitEffectivity();
2571
2572 if (IsFoodRotten())
2573 {
2574 ret *= 0.5;
2575 }
2576
2577 return ret;
2578 }
2579
2580 float GetDecayTimer()
2581 {
2582 return m_DecayTimer;
2583 }
2584
2585 float GetDecayDelta()
2586 {
2587 return m_DecayDelta;
2588 }
2589
2591 {
2592 return m_LastDecayStage;
2593 }
2594
2595 #ifdef DIAG_DEVELOPER
2596 private void PrintNutritionsData()
2597 {
2598 string nutritionsData = "";
2599
2600 FoodStage stage = GetFoodStage();
2601 FoodStageType stageType = stage.GetFoodStageType();
2602
2603 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2604 if (profile)
2605 {
2606 nutritionsData = string.Format("Item: %1\n\n", this);
2607 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2608 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2609 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2610 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2611 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2612 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2613 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2614
2615 if (profile.IsLiquid())
2616 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2617
2618 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2619 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2620 }
2621
2622 nutritionsData += "-----\n";
2623
2624 Debug.Log(nutritionsData);
2625 }
2626 #endif
2627
2629 //DEPRECATED
2631 void UpdateVisuals()
2632 {
2634 }
2635}
2636
2638{
2639 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2640};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.