DayZ 1.30
DayZ Explorer by KGB
 
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◆ CanDecay()

override bool ReplaceEdibleWithNewLambda::CanDecay ( )
protected

См. определение в файле Edible_Base.c строка 1846

1846 : ItemBase
1847{
1848 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1849
1850 const string SOUND_BAKING_START = "Baking_SoundSet";
1851 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1852 const string SOUND_BOILING_START = "Boiling_SoundSet";
1853 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1854 const string SOUND_DRYING_START = "Drying_SoundSet";
1855 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1856 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1857
1858 protected bool m_MakeCookingSounds;
1859 protected SoundOnVehicle m_SoundCooking;
1861 protected string m_SoundPlaying;
1862 ref FoodStage m_FoodStage;
1863 protected float m_DecayTimer;
1864 protected float m_DecayDelta = 0.0;
1867
1869
1870 void Edible_Base()
1871 {
1872 if (HasFoodStage())
1873 {
1874 m_FoodStage = new FoodStage(this);
1875
1876 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1877 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1878
1879 m_SoundPlaying = "";
1881 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1882 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1883 }
1884 }
1885
1886 override void EEInit()
1887 {
1888 super.EEInit();
1889
1890 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1891 }
1892
1893 override void EEDelete(EntityAI parent)
1894 {
1895 super.EEDelete(parent);
1896
1897 RemoveAudio();
1898
1900 m_HotVaporParticle.Stop();
1901 }
1902
1903 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1904 {
1905 super.EEItemLocationChanged(oldLoc, newLoc);
1906
1908 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1909 {
1910 switch (oldLoc.GetParent().GetType())
1911 {
1912 case "FryingPan":
1913 case "Pot":
1914 case "Cauldron":
1915 case "SharpWoodenStick":
1916 MakeSoundsOnClient(false);
1917 break;
1918 }
1919
1921 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1922 {
1923 MakeSoundsOnClient(false);
1924 }
1925 }
1926
1927 if (oldLoc.IsValid())
1929
1930 if (CanHaveTemperature())
1932 }
1933
1934 void UpdateVisualsEx(bool forced = false)
1935 {
1936 if (GetFoodStage())
1937 GetFoodStage().UpdateVisualsEx(forced);
1938 }
1939
1940 bool Consume(float amount, PlayerBase consumer)
1941 {
1942 AddQuantity(-amount, false, false);
1943 OnConsume(amount, consumer);
1944
1945 return true;
1946 }
1947
1948 void OnConsume(float amount, PlayerBase consumer)
1949 {
1951 {
1952 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1953 }
1954 }
1955
1957 int FilterAgents(int agentsIn)
1958 {
1959 int foodStageType;
1960
1961 FoodStage foodStage = GetFoodStage();
1962 if (foodStage)
1963 foodStageType = foodStage.GetFoodStageType();
1964
1966 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1967 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1968 agentsIn &= ~eAgents.FOOD_POISON;
1969
1970 return agentsIn;
1971 }
1972
1973 //food staging
1974 override bool CanBeCooked()
1975 {
1976 return false;
1977 }
1978
1979 override bool CanBeCookedOnStick()
1980 {
1981 return false;
1982 }
1983
1984 override float GetTemperatureFreezeTime()
1985 {
1986 if (GetFoodStage())
1987 {
1988 switch (m_FoodStage.GetFoodStageType())
1989 {
1990 case FoodStageType.DRIED:
1991 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1992
1993 case FoodStageType.BURNED:
1994 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1995
1996 default:
1997 return super.GetTemperatureFreezeTime();
1998 }
1999 }
2000
2001 return super.GetTemperatureFreezeTime();
2002 }
2003
2004 override float GetTemperatureThawTime()
2005 {
2006 if (GetFoodStage())
2007 {
2008 switch (m_FoodStage.GetFoodStageType())
2009 {
2010 case FoodStageType.DRIED:
2011 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2012
2013 case FoodStageType.BURNED:
2014 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2015
2016 default:
2017 return super.GetTemperatureThawTime();
2018 }
2019 }
2020
2021 return super.GetTemperatureThawTime();
2022 }
2023
2024 override bool CanItemOverheat()
2025 {
2026 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2027 }
2028
2029 //================================================================
2030 // SYNCHRONIZATION
2031 //================================================================
2032 void Synchronize()
2033 {
2034 SetSynchDirty();
2035 }
2036
2037 override void OnVariablesSynchronized()
2038 {
2039 super.OnVariablesSynchronized();
2040
2041 //UpdateVisualsEx(); //performed on client only
2042
2043 //update audio
2045 {
2046 RefreshAudio();
2047 }
2048 else
2049 {
2050 RemoveAudio();
2051 }
2052
2053 if (CanHaveTemperature())
2055 }
2056
2057 //================================================================
2058 // AUDIO EFFECTS (WHEN ON DCS)
2059 //================================================================
2060 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2061 {
2062 m_MakeCookingSounds = soundstate;
2063 m_CookedByMethod = cookingMethod;
2064
2065 Synchronize();
2066 }
2067
2068 protected void RefreshAudio()
2069 {
2070 string soundName = "";
2071
2072 FoodStageType currentFoodStage = GetFoodStageType();
2074
2075 if (currentFoodStage == FoodStageType.BURNED)
2076 {
2077 soundName = SOUND_BURNING_DONE;
2078 }
2079 else
2080 {
2081 switch (m_CookedByMethod)
2082 {
2083 case CookingMethodType.BAKING:
2084 {
2085 if (nextFoodStage == FoodStageType.BAKED)
2086 soundName = SOUND_BAKING_START;
2087 else if (currentFoodStage == FoodStageType.BAKED)
2088 soundName = SOUND_BAKING_DONE;
2089 else
2090 soundName = "";
2091 break;
2092 }
2093
2094 case CookingMethodType.BOILING:
2095 {
2096 if (nextFoodStage == FoodStageType.BOILED)
2097 soundName = SOUND_BOILING_START;
2098 else if (currentFoodStage == FoodStageType.BOILED)
2099 soundName = SOUND_BOILING_DONE;
2100 else
2101 soundName = "";
2102 break;
2103 }
2104
2105 case CookingMethodType.DRYING:
2106 {
2107 if (nextFoodStage == FoodStageType.DRIED)
2108 soundName = SOUND_DRYING_START;
2109 else if (currentFoodStage == FoodStageType.DRIED)
2110 soundName = SOUND_DRYING_DONE;
2111 else
2112 soundName = "";
2113 break;
2114 }
2115
2116 default:
2117 soundName = "";
2118 break;
2119 }
2120
2121 if (nextFoodStage == FoodStageType.BURNED)
2122 {
2123 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2124 {
2125 soundName = SOUND_BURNING_DONE;
2126 }
2127 else // pre-emptive burning sounds replace regular ones
2128 {
2129 array<float> nextStageProperties = new array<float>();
2130 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2131 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2132 float progress01 = GetCookingTime() / nextStageTime;
2133 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2134 {
2135 soundName = SOUND_BURNING_DONE;
2136 }
2137 }
2138 }
2139 }
2140
2141 SoundCookingStart(soundName);
2142 }
2143
2144 protected void RemoveAudio()
2145 {
2146 m_MakeCookingSounds = false;
2148 }
2149
2150 //================================================================
2151 // SERIALIZATION
2152 //================================================================
2153 override void OnStoreSave(ParamsWriteContext ctx)
2154 {
2155 super.OnStoreSave(ctx);
2156
2157 if (GetFoodStage())
2158 {
2159 GetFoodStage().OnStoreSave(ctx);
2160 }
2161
2162 // food decay
2163 ctx.Write(m_DecayTimer);
2165 }
2166
2167 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2168 {
2169 if (!super.OnStoreLoad(ctx, version))
2170 return false;
2171
2172 if (GetFoodStage())
2173 {
2174 if (!GetFoodStage().OnStoreLoad(ctx, version))
2175 return false;
2176 }
2177
2178 if (version >= 115)
2179 {
2180 if (!ctx.Read(m_DecayTimer))
2181 {
2182 m_DecayTimer = 0.0;
2183 return false;
2184 }
2185 if (!ctx.Read(m_LastDecayStage))
2186 {
2188 return false;
2189 }
2190 }
2191
2192 UpdateVisualsEx(true); //forced init visuals
2193 Synchronize();
2194
2195 return true;
2196 }
2197
2198 override void AfterStoreLoad()
2199 {
2200 super.AfterStoreLoad();
2201
2202 Synchronize();
2203 }
2204
2205 //get food stage
2206 override FoodStage GetFoodStage()
2207 {
2208 return m_FoodStage;
2209 }
2210
2211 //food types
2212 override bool IsMeat()
2213 {
2214 return false;
2215 }
2216
2217 override bool IsCorpse()
2218 {
2219 return false;
2220 }
2221
2222 override bool IsFruit()
2223 {
2224 return false;
2225 }
2226
2227 override bool IsMushroom()
2228 {
2229 return false;
2230 }
2231
2232 //================================================================
2233 // NUTRITIONAL VALUES
2234 //================================================================
2235 //food properties
2236 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2237 {
2238 Edible_Base food_item = Edible_Base.Cast(item);
2239 if (food_item && food_item.GetFoodStage())
2240 {
2241 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2242 }
2243 else if (classname != "" && food_stage)
2244 {
2245 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2246 }
2247 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2248 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2249
2250 }
2251
2252 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2253 {
2254 Edible_Base food_item = Edible_Base.Cast(item);
2255 if (food_item && food_item.GetFoodStage())
2256 {
2257 return FoodStage.GetEnergy(food_item.GetFoodStage());
2258 }
2259 else if (classname != "" && food_stage)
2260 {
2261 return FoodStage.GetEnergy(null, food_stage, classname);
2262 }
2263 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2264 return g_Game.ConfigGetFloat( class_path + " energy" );
2265 }
2266
2267 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2268 {
2269 Edible_Base food_item = Edible_Base.Cast(item);
2270 if (food_item && food_item.GetFoodStage())
2271 {
2272 return FoodStage.GetWater(food_item.GetFoodStage());
2273 }
2274 else if (classname != "" && food_stage)
2275 {
2276 return FoodStage.GetWater(null, food_stage, classname);
2277 }
2278 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2279 return g_Game.ConfigGetFloat( class_path + " water" );
2280 }
2281
2282 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2283 {
2284 Edible_Base food_item = Edible_Base.Cast(item);
2285 if (food_item && food_item.GetFoodStage())
2286 {
2287 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2288 }
2289 else if (classname != "" && food_stage)
2290 {
2291 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2292 }
2293 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2294 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2295
2296 }
2297
2298 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2299 {
2300 Edible_Base food_item = Edible_Base.Cast(item);
2301 if (food_item && food_item.GetFoodStage())
2302 {
2303 return FoodStage.GetToxicity(food_item.GetFoodStage());
2304 }
2305 else if (classname != "" && food_stage)
2306 {
2307 return FoodStage.GetToxicity(null, food_stage, classname);
2308 }
2309 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2310 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2311 }
2312
2313 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2314 {
2315 Edible_Base food_item = Edible_Base.Cast(item);
2316 if (food_item && food_item.GetFoodStage())
2317 {
2318 return FoodStage.GetAgents(food_item.GetFoodStage());
2319 }
2320 else if (classname != "" && food_stage)
2321 {
2322 return FoodStage.GetAgents(null, food_stage, classname);
2323 }
2324 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2325 return g_Game.ConfigGetInt( class_path + " agents" );
2326 }
2327
2328 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2329 {
2330 Edible_Base food_item = Edible_Base.Cast(item);
2331 if (food_item && food_item.GetFoodStage())
2332 {
2333 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2334 }
2335 else if (classname != "" && food_stage)
2336 {
2337 return FoodStage.GetDigestibility(null, food_stage, classname);
2338 }
2339 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2340 return g_Game.ConfigGetInt( class_path + " digestibility" );
2341 }
2342
2343 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2344 {
2345 Edible_Base foodItem = Edible_Base.Cast(item);
2346 if (foodItem && foodItem.GetFoodStage())
2347 {
2348 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2349 }
2350 else if (className != "" && foodStage)
2351 {
2352 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2353 }
2354 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2355 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2356 }
2357
2358 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2359 {
2360 NutritionalProfile profile = new NutritionalProfile();
2361 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2362 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2363 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2364 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2365 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2366 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2367 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2368 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2369
2370 return profile;
2371 }
2372
2373 //================================================================
2374 // FOOD STAGING
2375 //================================================================
2377 {
2378 return GetFoodStage().GetFoodStageType();
2379 }
2380
2381 //food stage states
2382 bool IsFoodRaw()
2383 {
2384 if ( GetFoodStage() )
2385 {
2386 return GetFoodStage().IsFoodRaw();
2387 }
2388
2389 return false;
2390 }
2391
2392 bool IsFoodBaked()
2393 {
2394 if ( GetFoodStage() )
2395 {
2396 return GetFoodStage().IsFoodBaked();
2397 }
2398
2399 return false;
2400 }
2401
2402 bool IsFoodBoiled()
2403 {
2404 if ( GetFoodStage() )
2405 {
2406 return GetFoodStage().IsFoodBoiled();
2407 }
2408
2409 return false;
2410 }
2411
2412 bool IsFoodDried()
2413 {
2414 if ( GetFoodStage() )
2415 {
2416 return GetFoodStage().IsFoodDried();
2417 }
2418
2419 return false;
2420 }
2421
2422 bool IsFoodBurned()
2423 {
2424 if ( GetFoodStage() )
2425 {
2426 return GetFoodStage().IsFoodBurned();
2427 }
2428
2429 return false;
2430 }
2431
2432 bool IsFoodRotten()
2433 {
2434 if ( GetFoodStage() )
2435 {
2436 return GetFoodStage().IsFoodRotten();
2437 }
2438
2439 return false;
2440 }
2441
2442 //food stage change
2443 void ChangeFoodStage( FoodStageType new_food_stage_type )
2444 {
2445 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2446 }
2447
2449 {
2450 return GetFoodStage().GetNextFoodStageType( cooking_method );
2451 }
2452
2453 string GetFoodStageName( FoodStageType food_stage_type )
2454 {
2455 return GetFoodStage().GetFoodStageName( food_stage_type );
2456 }
2457
2458 bool CanChangeToNewStage( CookingMethodType cooking_method )
2459 {
2460 return GetFoodStage().CanChangeToNewStage( cooking_method );
2461 }
2462
2463 //Use this to receive food stage from another Edible_Base
2464 void TransferFoodStage( notnull Edible_Base source )
2465 {
2466 if ( !source.GetFoodStage())
2467 return;
2468 m_LastDecayStage = source.GetLastDecayStage();
2469 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2470 m_DecayTimer = source.GetDecayTimer();
2471 m_DecayDelta = source.GetDecayDelta();
2472 }
2473
2475 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2476 {
2477 HandleFoodStageChangeAgents(stageOld,stageNew);
2478 UpdateVisualsEx(); //performed on server only
2479 }
2480
2483 {
2484 switch (stageNew)
2485 {
2486 case FoodStageType.BAKED:
2487 case FoodStageType.BOILED:
2488 case FoodStageType.DRIED:
2489 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2490 break;
2491
2492 case FoodStageType.BURNED:
2493 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2494 break;
2495 }
2496 }
2497
2498 //================================================================
2499 // COOKING
2500 //================================================================
2501 //cooking time
2502 float GetCookingTime()
2503 {
2504 return GetFoodStage().GetCookingTime();
2505 }
2506
2507 void SetCookingTime( float time )
2508 {
2509 GetFoodStage().SetCookingTime( time );
2510
2511 //synchronize when calling on server
2512 Synchronize();
2513 }
2514
2515 void ResetCookingTime()
2516 {
2517 if (GetFoodStage())
2518 {
2519 GetFoodStage().SetCookingTime(0);
2520 Synchronize();
2521 }
2522 }
2523
2524 //replace edible with new item (opening cans)
2525 void ReplaceEdibleWithNew( string typeName )
2526 {
2527 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2528 if (player)
2529 {
2530 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2531 player.ServerReplaceItemInHandsWithNew(lambda);
2532 }
2533 else
2534 Error("ReplaceEdibleWithNew - cannot use edible without player");
2535 }
2536
2538 {
2540 }
2541
2542 override void SetActions()
2543 {
2544 super.SetActions();
2545
2548 }
2549
2550 protected void SoundCookingStart(string sound_name)
2551 {
2552 #ifndef SERVER
2553 #ifndef NO_GUI
2554 if (m_SoundPlaying != sound_name)
2555 {
2557
2558 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2559 m_SoundPlaying = sound_name;
2560 }
2561 #endif
2562 #endif
2563 }
2564
2565 protected void SoundCookingStop()
2566 {
2567 #ifndef SERVER
2568 #ifndef NO_GUI
2570 {
2571 m_SoundEffectCooking.Stop();
2572 m_SoundEffectCooking = null;
2573 m_SoundPlaying = "";
2574 }
2575 #endif
2576 #endif
2577 }
2578
2579 override bool CanDecay()
2580 {
2581 return false;
2582 }
2583
2584 override bool CanProcessDecay()
2585 {
2586 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2587 }
2588
2589 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2590 {
2591 m_DecayDelta = 0.0;
2592
2593 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2594 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2595 if ( hasRootAsPlayer )
2597
2598 /*Print( "-------------------------" );
2599 Print( this );
2600 Print( m_DecayTimer );
2601 Print( m_DecayDelta );
2602 Print( m_LastDecayStage );*/
2603
2604 if ( IsFruit() || IsMushroom() )
2605 {
2606 // fruit, vegetables and mushrooms
2608 {
2609 switch ( GetFoodStageType() )
2610 {
2611 case FoodStageType.RAW:
2614 break;
2615
2616 case FoodStageType.BOILED:
2619 break;
2620
2621 case FoodStageType.BAKED:
2624 break;
2625
2626 case FoodStageType.DRIED:
2627 case FoodStageType.BURNED:
2628 case FoodStageType.ROTTEN:
2629 default:
2630 m_DecayTimer = -1;
2632 return;
2633 }
2634
2635 //m_DecayTimer = m_DecayTimer / 1000.0;
2636 }
2637
2638 m_DecayTimer -= ( delta * m_DecayDelta );
2639
2640 if ( m_DecayTimer <= 0 )
2641 {
2642 if ( m_LastDecayStage != FoodStageType.NONE )
2643 {
2644 // switch to decayed stage
2645 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2646 {
2648 }
2649 if ( m_LastDecayStage == FoodStageType.RAW )
2650 {
2651 int rng = Math.RandomIntInclusive( 0, 100 );
2653 {
2655 }
2656 else
2657 {
2658 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2659 {
2661 }
2662 else
2663 {
2665 }
2666 }
2667 }
2668 }
2669 }
2670
2671 }
2672 else if ( IsMeat() )
2673 {
2674 // meat
2676 {
2677 switch ( GetFoodStageType() )
2678 {
2679 case FoodStageType.RAW:
2682 break;
2683
2684 case FoodStageType.BOILED:
2687 break;
2688
2689 case FoodStageType.BAKED:
2692 break;
2693
2694 case FoodStageType.DRIED:
2697 break;
2698
2699 case FoodStageType.BURNED:
2700 case FoodStageType.ROTTEN:
2701 default:
2702 m_DecayTimer = -1;
2704 return;
2705 }
2706 }
2707
2708 m_DecayTimer -= ( delta * m_DecayDelta );
2709
2710 if ( m_DecayTimer <= 0 )
2711 {
2712 if ( m_LastDecayStage != FoodStageType.NONE )
2713 {
2714 // switch to decayed stage
2715 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2716 {
2718 }
2719 }
2720 }
2721 }
2722 else if ( IsCorpse() )
2723 {
2724 // corpse
2726 {
2727 switch ( GetFoodStageType() )
2728 {
2729 case FoodStageType.RAW:
2732 break;
2733
2734 case FoodStageType.BURNED:
2735 case FoodStageType.ROTTEN:
2736 default:
2737 m_DecayTimer = -1;
2739 return;
2740 }
2741 }
2742
2743 m_DecayTimer -= ( delta * m_DecayDelta );
2744
2745 if ( m_DecayTimer <= 0 )
2746 {
2747 if ( m_LastDecayStage != FoodStageType.NONE )
2748 {
2749 // switch to decayed stage
2750 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2751 {
2753 }
2754 }
2755 }
2756 }
2757 else
2758 {
2759 // opened cans
2760 m_DecayTimer -= ( delta * m_DecayDelta );
2761
2762 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2763 {
2766 //m_DecayTimer = m_DecayTimer / 1000.0;
2767 }
2768 else
2769 {
2770 if ( m_DecayTimer <= 0 )
2771 {
2772 InsertAgent(eAgents.FOOD_POISON, 1);
2773 m_DecayTimer = -1;
2774 }
2775 }
2776 }
2777 }
2778
2779 protected void UpdateVaporParticle()
2780 {
2781 if (g_Game.IsHeadlessOrDedicatedServer())
2782 return;
2783
2784 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2785 {
2786 InventoryLocation invLoc = new InventoryLocation();
2787 GetInventory().GetCurrentInventoryLocation(invLoc);
2788 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2789 {
2790 ParticleManager ptcMgr = ParticleManager.GetInstance();
2791 if (ptcMgr)
2792 {
2793 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2794 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2795 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2796 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2797 }
2798 }
2799 }
2800 else if (m_HotVaporParticle)
2801 {
2802 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2803 {
2804 m_HotVaporParticle.Stop();
2805 m_HotVaporParticle = null;
2806 return;
2807 }
2808
2809 InventoryLocation inventoryLoc = new InventoryLocation();
2810 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2811 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2812 {
2813 m_HotVaporParticle.Stop();
2814 m_HotVaporParticle = null;
2815 }
2816 }
2817 }
2818
2819 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2820 {
2821 if (GetFoodStage())
2822 {
2823 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2824 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2825 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2826 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2827 }
2828
2829 super.GetDebugActions(outputList);
2830 }
2831
2832 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2833 {
2834 super.OnAction(action_id, player, ctx);
2835
2836 if ( g_Game.IsServer() )
2837 {
2838 if ( action_id == EActions.FOOD_STAGE_PREV )
2839 {
2840 int food_stage_prev = GetFoodStageType() - 1;
2841 if (food_stage_prev <= 0)
2842 {
2843 food_stage_prev = FoodStageType.COUNT - 1;
2844 }
2845 ChangeFoodStage(food_stage_prev);
2846 return true;
2847 }
2848 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2849 {
2850 int food_stage_next = GetFoodStageType() + 1;
2851 if (food_stage_next >= FoodStageType.COUNT )
2852 {
2853 food_stage_next = FoodStageType.RAW;
2854 }
2855 ChangeFoodStage(food_stage_next);
2856 return true;
2857 }
2858
2859 }
2860
2861 #ifdef DIAG_DEVELOPER
2862 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2863 {
2864 PrintNutritionsData();
2865 return true;
2866 }
2867 #endif
2868
2869 return false;
2870 }
2871
2872 override string GetDebugText()
2873 {
2874 string debug_output;
2875
2876 debug_output = super.GetDebugText();
2877
2878 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2879 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2880
2881 return debug_output;
2882 }
2883
2884 //================================================================
2885 // GENERAL GETTERS
2886 //================================================================
2887
2888 override float GetBaitEffectivity()
2889 {
2890 float ret = super.GetBaitEffectivity();
2891
2892 if (IsFoodRotten())
2893 {
2894 ret *= 0.5;
2895 }
2896
2897 return ret;
2898 }
2899
2900 float GetDecayTimer()
2901 {
2902 return m_DecayTimer;
2903 }
2904
2905 float GetDecayDelta()
2906 {
2907 return m_DecayDelta;
2908 }
2909
2911 {
2912 return m_LastDecayStage;
2913 }
2914
2915 #ifdef DIAG_DEVELOPER
2916 private void PrintNutritionsData()
2917 {
2918 string nutritionsData = "";
2919
2920 FoodStage stage = GetFoodStage();
2921 FoodStageType stageType = stage.GetFoodStageType();
2922
2923 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2924 if (profile)
2925 {
2926 nutritionsData = string.Format("Item: %1\n\n", this);
2927 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2928 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2929 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2930 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2931 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2932 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2933 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2934
2935 if (profile.IsLiquid())
2936 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2937
2938 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2939 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2940 }
2941
2942 nutritionsData += "-----\n";
2943
2944 Debug.Log(nutritionsData);
2945 }
2946 #endif
2947
2949 //DEPRECATED
2951 void UpdateVisuals()
2952 {
2954 }
2955}
2956
2958{
2959 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2960};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.