DayZ 1.27
DayZ Explorer by KGB
 
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◆ CanDecay()

override bool ReplaceEdibleWithNewLambda::CanDecay ( )
protected

См. определение в файле Edible_Base.c строка 1837

1837 : ItemBase
1838{
1839 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1840
1841 const string SOUND_BAKING_START = "Baking_SoundSet";
1842 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1843 const string SOUND_BOILING_START = "Boiling_SoundSet";
1844 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1845 const string SOUND_DRYING_START = "Drying_SoundSet";
1846 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1847 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1848
1849 protected bool m_MakeCookingSounds;
1850 protected SoundOnVehicle m_SoundCooking;
1852 protected string m_SoundPlaying;
1853 ref FoodStage m_FoodStage;
1854 protected float m_DecayTimer;
1855 protected float m_DecayDelta = 0.0;
1858
1860
1861 void Edible_Base()
1862 {
1863 if (HasFoodStage())
1864 {
1865 m_FoodStage = new FoodStage(this);
1866
1867 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1868 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1869
1870 m_SoundPlaying = "";
1872 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1873 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1874 }
1875 }
1876
1877 override void EEInit()
1878 {
1879 super.EEInit();
1880
1881 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1882 }
1883
1884 override void EEDelete(EntityAI parent)
1885 {
1886 super.EEDelete(parent);
1887
1888 RemoveAudio();
1889
1891 m_HotVaporParticle.Stop();
1892 }
1893
1894 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1895 {
1896 super.EEItemLocationChanged(oldLoc, newLoc);
1897
1899 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1900 {
1901 switch (oldLoc.GetParent().GetType())
1902 {
1903 case "FryingPan":
1904 case "Pot":
1905 case "Cauldron":
1906 case "SharpWoodenStick":
1907 MakeSoundsOnClient(false);
1908 break;
1909 }
1910
1912 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1913 {
1914 MakeSoundsOnClient(false);
1915 }
1916 }
1917
1918 if (oldLoc.IsValid())
1920
1921 if (CanHaveTemperature())
1923 }
1924
1925 void UpdateVisualsEx(bool forced = false)
1926 {
1927 if (GetFoodStage())
1928 GetFoodStage().UpdateVisualsEx(forced);
1929 }
1930
1931 bool Consume(float amount, PlayerBase consumer)
1932 {
1933 AddQuantity(-amount, false, false);
1934 OnConsume(amount, consumer);
1935
1936 return true;
1937 }
1938
1939 void OnConsume(float amount, PlayerBase consumer)
1940 {
1942 {
1943 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1944 }
1945 }
1946
1948 int FilterAgents(int agentsIn)
1949 {
1950 int foodStageType;
1951
1952 FoodStage foodStage = GetFoodStage();
1953 if (foodStage)
1954 foodStageType = foodStage.GetFoodStageType();
1955
1957 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1958 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1959 agentsIn &= ~eAgents.FOOD_POISON;
1960
1961 return agentsIn;
1962 }
1963
1964 //food staging
1965 override bool CanBeCooked()
1966 {
1967 return false;
1968 }
1969
1970 override bool CanBeCookedOnStick()
1971 {
1972 return false;
1973 }
1974
1975 override float GetTemperatureFreezeTime()
1976 {
1977 if (GetFoodStage())
1978 {
1979 switch (m_FoodStage.GetFoodStageType())
1980 {
1981 case FoodStageType.DRIED:
1982 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1983
1984 case FoodStageType.BURNED:
1985 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1986
1987 default:
1988 return super.GetTemperatureFreezeTime();
1989 }
1990 }
1991
1992 return super.GetTemperatureFreezeTime();
1993 }
1994
1995 override float GetTemperatureThawTime()
1996 {
1997 if (GetFoodStage())
1998 {
1999 switch (m_FoodStage.GetFoodStageType())
2000 {
2001 case FoodStageType.DRIED:
2002 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2003
2004 case FoodStageType.BURNED:
2005 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2006
2007 default:
2008 return super.GetTemperatureThawTime();
2009 }
2010 }
2011
2012 return super.GetTemperatureThawTime();
2013 }
2014
2015 override bool CanItemOverheat()
2016 {
2017 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2018 }
2019
2020 //================================================================
2021 // SYNCHRONIZATION
2022 //================================================================
2023 void Synchronize()
2024 {
2025 SetSynchDirty();
2026 }
2027
2028 override void OnVariablesSynchronized()
2029 {
2030 super.OnVariablesSynchronized();
2031
2032 //UpdateVisualsEx(); //performed on client only
2033
2034 //update audio
2036 {
2037 RefreshAudio();
2038 }
2039 else
2040 {
2041 RemoveAudio();
2042 }
2043
2044 if (CanHaveTemperature())
2046 }
2047
2048 //================================================================
2049 // AUDIO EFFECTS (WHEN ON DCS)
2050 //================================================================
2051 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2052 {
2053 m_MakeCookingSounds = soundstate;
2054 m_CookedByMethod = cookingMethod;
2055
2056 Synchronize();
2057 }
2058
2059 protected void RefreshAudio()
2060 {
2061 string soundName = "";
2062
2063 FoodStageType currentFoodStage = GetFoodStageType();
2065
2066 if (currentFoodStage == FoodStageType.BURNED)
2067 {
2068 soundName = SOUND_BURNING_DONE;
2069 }
2070 else
2071 {
2072 switch (m_CookedByMethod)
2073 {
2074 case CookingMethodType.BAKING:
2075 {
2076 if (nextFoodStage == FoodStageType.BAKED)
2077 soundName = SOUND_BAKING_START;
2078 else if (currentFoodStage == FoodStageType.BAKED)
2079 soundName = SOUND_BAKING_DONE;
2080 else
2081 soundName = "";
2082 break;
2083 }
2084
2085 case CookingMethodType.BOILING:
2086 {
2087 if (nextFoodStage == FoodStageType.BOILED)
2088 soundName = SOUND_BOILING_START;
2089 else if (currentFoodStage == FoodStageType.BOILED)
2090 soundName = SOUND_BOILING_DONE;
2091 else
2092 soundName = "";
2093 break;
2094 }
2095
2096 case CookingMethodType.DRYING:
2097 {
2098 if (nextFoodStage == FoodStageType.DRIED)
2099 soundName = SOUND_DRYING_START;
2100 else if (currentFoodStage == FoodStageType.DRIED)
2101 soundName = SOUND_DRYING_DONE;
2102 else
2103 soundName = "";
2104 break;
2105 }
2106
2107 default:
2108 soundName = "";
2109 break;
2110 }
2111
2112 if (nextFoodStage == FoodStageType.BURNED)
2113 {
2114 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2115 {
2116 soundName = SOUND_BURNING_DONE;
2117 }
2118 else // pre-emptive burning sounds replace regular ones
2119 {
2120 array<float> nextStageProperties = new array<float>();
2121 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2122 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2123 float progress01 = GetCookingTime() / nextStageTime;
2124 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2125 {
2126 soundName = SOUND_BURNING_DONE;
2127 }
2128 }
2129 }
2130 }
2131
2132 SoundCookingStart(soundName);
2133 }
2134
2135 protected void RemoveAudio()
2136 {
2137 m_MakeCookingSounds = false;
2139 }
2140
2141 //================================================================
2142 // SERIALIZATION
2143 //================================================================
2144 override void OnStoreSave(ParamsWriteContext ctx)
2145 {
2146 super.OnStoreSave(ctx);
2147
2148 if (GetFoodStage())
2149 {
2150 GetFoodStage().OnStoreSave(ctx);
2151 }
2152
2153 // food decay
2154 ctx.Write(m_DecayTimer);
2156 }
2157
2158 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2159 {
2160 if (!super.OnStoreLoad(ctx, version))
2161 return false;
2162
2163 if (GetFoodStage())
2164 {
2165 if (!GetFoodStage().OnStoreLoad(ctx, version))
2166 return false;
2167 }
2168
2169 if (version >= 115)
2170 {
2171 if (!ctx.Read(m_DecayTimer))
2172 {
2173 m_DecayTimer = 0.0;
2174 return false;
2175 }
2176 if (!ctx.Read(m_LastDecayStage))
2177 {
2179 return false;
2180 }
2181 }
2182
2183 UpdateVisualsEx(true); //forced init visuals
2184 Synchronize();
2185
2186 return true;
2187 }
2188
2189 override void AfterStoreLoad()
2190 {
2191 super.AfterStoreLoad();
2192
2193 Synchronize();
2194 }
2195
2196 //get food stage
2197 override FoodStage GetFoodStage()
2198 {
2199 return m_FoodStage;
2200 }
2201
2202 //food types
2203 override bool IsMeat()
2204 {
2205 return false;
2206 }
2207
2208 override bool IsCorpse()
2209 {
2210 return false;
2211 }
2212
2213 override bool IsFruit()
2214 {
2215 return false;
2216 }
2217
2218 override bool IsMushroom()
2219 {
2220 return false;
2221 }
2222
2223 //================================================================
2224 // NUTRITIONAL VALUES
2225 //================================================================
2226 //food properties
2227 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2228 {
2229 Edible_Base food_item = Edible_Base.Cast(item);
2230 if (food_item && food_item.GetFoodStage())
2231 {
2232 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2233 }
2234 else if (classname != "" && food_stage)
2235 {
2236 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2237 }
2238 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2239 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2240
2241 }
2242
2243 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2244 {
2245 Edible_Base food_item = Edible_Base.Cast(item);
2246 if (food_item && food_item.GetFoodStage())
2247 {
2248 return FoodStage.GetEnergy(food_item.GetFoodStage());
2249 }
2250 else if (classname != "" && food_stage)
2251 {
2252 return FoodStage.GetEnergy(null, food_stage, classname);
2253 }
2254 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2255 return GetGame().ConfigGetFloat( class_path + " energy" );
2256 }
2257
2258 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2259 {
2260 Edible_Base food_item = Edible_Base.Cast(item);
2261 if (food_item && food_item.GetFoodStage())
2262 {
2263 return FoodStage.GetWater(food_item.GetFoodStage());
2264 }
2265 else if (classname != "" && food_stage)
2266 {
2267 return FoodStage.GetWater(null, food_stage, classname);
2268 }
2269 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2270 return GetGame().ConfigGetFloat( class_path + " water" );
2271 }
2272
2273 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2274 {
2275 Edible_Base food_item = Edible_Base.Cast(item);
2276 if (food_item && food_item.GetFoodStage())
2277 {
2278 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2279 }
2280 else if (classname != "" && food_stage)
2281 {
2282 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2283 }
2284 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2285 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2286
2287 }
2288
2289 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2290 {
2291 Edible_Base food_item = Edible_Base.Cast(item);
2292 if (food_item && food_item.GetFoodStage())
2293 {
2294 return FoodStage.GetToxicity(food_item.GetFoodStage());
2295 }
2296 else if (classname != "" && food_stage)
2297 {
2298 return FoodStage.GetToxicity(null, food_stage, classname);
2299 }
2300 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2301 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2302 }
2303
2304 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2305 {
2306 Edible_Base food_item = Edible_Base.Cast(item);
2307 if (food_item && food_item.GetFoodStage())
2308 {
2309 return FoodStage.GetAgents(food_item.GetFoodStage());
2310 }
2311 else if (classname != "" && food_stage)
2312 {
2313 return FoodStage.GetAgents(null, food_stage, classname);
2314 }
2315 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2316 return GetGame().ConfigGetInt( class_path + " agents" );
2317 }
2318
2319 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2320 {
2321 Edible_Base food_item = Edible_Base.Cast(item);
2322 if (food_item && food_item.GetFoodStage())
2323 {
2324 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2325 }
2326 else if (classname != "" && food_stage)
2327 {
2328 return FoodStage.GetDigestibility(null, food_stage, classname);
2329 }
2330 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2331 return GetGame().ConfigGetInt( class_path + " digestibility" );
2332 }
2333
2334 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2335 {
2336 Edible_Base foodItem = Edible_Base.Cast(item);
2337 if (foodItem && foodItem.GetFoodStage())
2338 {
2339 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2340 }
2341 else if (className != "" && foodStage)
2342 {
2343 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2344 }
2345 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2346 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2347 }
2348
2349 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2350 {
2351 NutritionalProfile profile = new NutritionalProfile();
2352 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2353 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2354 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2355 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2356 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2357 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2358 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2359 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2360
2361 return profile;
2362 }
2363
2364 //================================================================
2365 // FOOD STAGING
2366 //================================================================
2368 {
2369 return GetFoodStage().GetFoodStageType();
2370 }
2371
2372 //food stage states
2373 bool IsFoodRaw()
2374 {
2375 if ( GetFoodStage() )
2376 {
2377 return GetFoodStage().IsFoodRaw();
2378 }
2379
2380 return false;
2381 }
2382
2383 bool IsFoodBaked()
2384 {
2385 if ( GetFoodStage() )
2386 {
2387 return GetFoodStage().IsFoodBaked();
2388 }
2389
2390 return false;
2391 }
2392
2393 bool IsFoodBoiled()
2394 {
2395 if ( GetFoodStage() )
2396 {
2397 return GetFoodStage().IsFoodBoiled();
2398 }
2399
2400 return false;
2401 }
2402
2403 bool IsFoodDried()
2404 {
2405 if ( GetFoodStage() )
2406 {
2407 return GetFoodStage().IsFoodDried();
2408 }
2409
2410 return false;
2411 }
2412
2413 bool IsFoodBurned()
2414 {
2415 if ( GetFoodStage() )
2416 {
2417 return GetFoodStage().IsFoodBurned();
2418 }
2419
2420 return false;
2421 }
2422
2423 bool IsFoodRotten()
2424 {
2425 if ( GetFoodStage() )
2426 {
2427 return GetFoodStage().IsFoodRotten();
2428 }
2429
2430 return false;
2431 }
2432
2433 //food stage change
2434 void ChangeFoodStage( FoodStageType new_food_stage_type )
2435 {
2436 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2437 }
2438
2440 {
2441 return GetFoodStage().GetNextFoodStageType( cooking_method );
2442 }
2443
2444 string GetFoodStageName( FoodStageType food_stage_type )
2445 {
2446 return GetFoodStage().GetFoodStageName( food_stage_type );
2447 }
2448
2449 bool CanChangeToNewStage( CookingMethodType cooking_method )
2450 {
2451 return GetFoodStage().CanChangeToNewStage( cooking_method );
2452 }
2453
2454 //Use this to receive food stage from another Edible_Base
2455 void TransferFoodStage( notnull Edible_Base source )
2456 {
2457 if ( !source.GetFoodStage())
2458 return;
2459 m_LastDecayStage = source.GetLastDecayStage();
2460 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2461 m_DecayTimer = source.GetDecayTimer();
2462 m_DecayDelta = source.GetDecayDelta();
2463 }
2464
2466 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2467 {
2468 HandleFoodStageChangeAgents(stageOld,stageNew);
2469 UpdateVisualsEx(); //performed on server only
2470 }
2471
2474 {
2475 switch (stageNew)
2476 {
2477 case FoodStageType.BAKED:
2478 case FoodStageType.BOILED:
2479 case FoodStageType.DRIED:
2480 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2481 break;
2482
2483 case FoodStageType.BURNED:
2484 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2485 break;
2486 }
2487 }
2488
2489 //================================================================
2490 // COOKING
2491 //================================================================
2492 //cooking time
2493 float GetCookingTime()
2494 {
2495 return GetFoodStage().GetCookingTime();
2496 }
2497
2498 void SetCookingTime( float time )
2499 {
2500 GetFoodStage().SetCookingTime( time );
2501
2502 //synchronize when calling on server
2503 Synchronize();
2504 }
2505
2506 void ResetCookingTime()
2507 {
2508 if (GetFoodStage())
2509 {
2510 GetFoodStage().SetCookingTime(0);
2511 Synchronize();
2512 }
2513 }
2514
2515 //replace edible with new item (opening cans)
2516 void ReplaceEdibleWithNew( string typeName )
2517 {
2518 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2519 if (player)
2520 {
2521 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2522 player.ServerReplaceItemInHandsWithNew(lambda);
2523 }
2524 else
2525 Error("ReplaceEdibleWithNew - cannot use edible without player");
2526 }
2527
2529 {
2531 }
2532
2533 override void SetActions()
2534 {
2535 super.SetActions();
2536
2539 }
2540
2541 protected void SoundCookingStart(string sound_name)
2542 {
2543 #ifndef SERVER
2544 if (m_SoundPlaying != sound_name)
2545 {
2547
2548 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2549 m_SoundPlaying = sound_name;
2550 }
2551 #endif
2552 }
2553
2554 protected void SoundCookingStop()
2555 {
2556 #ifndef SERVER
2558 {
2559 m_SoundEffectCooking.Stop();
2560 m_SoundEffectCooking = null;
2561 m_SoundPlaying = "";
2562 }
2563 #endif
2564 }
2565
2566 override bool CanDecay()
2567 {
2568 return false;
2569 }
2570
2571 override bool CanProcessDecay()
2572 {
2573 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2574 }
2575
2576 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2577 {
2578 m_DecayDelta = 0.0;
2579
2580 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2581 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2582 if ( hasRootAsPlayer )
2584
2585 /*Print( "-------------------------" );
2586 Print( this );
2587 Print( m_DecayTimer );
2588 Print( m_DecayDelta );
2589 Print( m_LastDecayStage );*/
2590
2591 if ( IsFruit() || IsMushroom() )
2592 {
2593 // fruit, vegetables and mushrooms
2595 {
2596 switch ( GetFoodStageType() )
2597 {
2598 case FoodStageType.RAW:
2601 break;
2602
2603 case FoodStageType.BOILED:
2606 break;
2607
2608 case FoodStageType.BAKED:
2611 break;
2612
2613 case FoodStageType.DRIED:
2614 case FoodStageType.BURNED:
2615 case FoodStageType.ROTTEN:
2616 default:
2617 m_DecayTimer = -1;
2619 return;
2620 }
2621
2622 //m_DecayTimer = m_DecayTimer / 1000.0;
2623 }
2624
2625 m_DecayTimer -= ( delta * m_DecayDelta );
2626
2627 if ( m_DecayTimer <= 0 )
2628 {
2629 if ( m_LastDecayStage != FoodStageType.NONE )
2630 {
2631 // switch to decayed stage
2632 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2633 {
2635 }
2636 if ( m_LastDecayStage == FoodStageType.RAW )
2637 {
2638 int rng = Math.RandomIntInclusive( 0, 100 );
2640 {
2642 }
2643 else
2644 {
2645 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2646 {
2648 }
2649 else
2650 {
2652 }
2653 }
2654 }
2655 }
2656 }
2657
2658 }
2659 else if ( IsMeat() )
2660 {
2661 // meat
2663 {
2664 switch ( GetFoodStageType() )
2665 {
2666 case FoodStageType.RAW:
2669 break;
2670
2671 case FoodStageType.BOILED:
2674 break;
2675
2676 case FoodStageType.BAKED:
2679 break;
2680
2681 case FoodStageType.DRIED:
2684 break;
2685
2686 case FoodStageType.BURNED:
2687 case FoodStageType.ROTTEN:
2688 default:
2689 m_DecayTimer = -1;
2691 return;
2692 }
2693 }
2694
2695 m_DecayTimer -= ( delta * m_DecayDelta );
2696
2697 if ( m_DecayTimer <= 0 )
2698 {
2699 if ( m_LastDecayStage != FoodStageType.NONE )
2700 {
2701 // switch to decayed stage
2702 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2703 {
2705 }
2706 }
2707 }
2708 }
2709 else if ( IsCorpse() )
2710 {
2711 // corpse
2713 {
2714 switch ( GetFoodStageType() )
2715 {
2716 case FoodStageType.RAW:
2719 break;
2720
2721 case FoodStageType.BURNED:
2722 case FoodStageType.ROTTEN:
2723 default:
2724 m_DecayTimer = -1;
2726 return;
2727 }
2728 }
2729
2730 m_DecayTimer -= ( delta * m_DecayDelta );
2731
2732 if ( m_DecayTimer <= 0 )
2733 {
2734 if ( m_LastDecayStage != FoodStageType.NONE )
2735 {
2736 // switch to decayed stage
2737 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2738 {
2740 }
2741 }
2742 }
2743 }
2744 else
2745 {
2746 // opened cans
2747 m_DecayTimer -= ( delta * m_DecayDelta );
2748
2749 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2750 {
2753 //m_DecayTimer = m_DecayTimer / 1000.0;
2754 }
2755 else
2756 {
2757 if ( m_DecayTimer <= 0 )
2758 {
2759 InsertAgent(eAgents.FOOD_POISON, 1);
2760 m_DecayTimer = -1;
2761 }
2762 }
2763 }
2764 }
2765
2766 protected void UpdateVaporParticle()
2767 {
2768 if (GetGame().IsDedicatedServer())
2769 return;
2770
2771 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2772 {
2773 InventoryLocation invLoc = new InventoryLocation();
2774 GetInventory().GetCurrentInventoryLocation(invLoc);
2775 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2776 {
2777 ParticleManager ptcMgr = ParticleManager.GetInstance();
2778 if (ptcMgr)
2779 {
2780 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2781 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2782 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2783 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2784 }
2785 }
2786 }
2787 else if (m_HotVaporParticle)
2788 {
2789 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2790 {
2791 m_HotVaporParticle.Stop();
2792 m_HotVaporParticle = null;
2793 return;
2794 }
2795
2796 InventoryLocation inventoryLoc = new InventoryLocation();
2797 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2798 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2799 {
2800 m_HotVaporParticle.Stop();
2801 m_HotVaporParticle = null;
2802 }
2803 }
2804 }
2805
2806 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2807 {
2808 super.GetDebugActions(outputList);
2809
2810 if (GetFoodStage())
2811 {
2812 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2813 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2814 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2815 }
2816 }
2817
2818 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2819 {
2820 super.OnAction(action_id, player, ctx);
2821
2822 if ( GetGame().IsServer() )
2823 {
2824 if ( action_id == EActions.FOOD_STAGE_PREV )
2825 {
2826 int food_stage_prev = GetFoodStageType() - 1;
2827 if (food_stage_prev <= 0)
2828 {
2829 food_stage_prev = FoodStageType.COUNT - 1;
2830 }
2831 ChangeFoodStage(food_stage_prev);
2832 return true;
2833 }
2834 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2835 {
2836 int food_stage_next = GetFoodStageType() + 1;
2837 if (food_stage_next >= FoodStageType.COUNT )
2838 {
2839 food_stage_next = FoodStageType.RAW;
2840 }
2841 ChangeFoodStage(food_stage_next);
2842 return true;
2843 }
2844
2845 }
2846
2847 #ifdef DIAG_DEVELOPER
2848 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2849 {
2850 PrintNutritionsData();
2851 return true;
2852 }
2853 #endif
2854
2855 return false;
2856 }
2857
2858 override string GetDebugText()
2859 {
2860 string debug_output;
2861
2862 debug_output = super.GetDebugText();
2863
2864 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2865 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2866
2867 return debug_output;
2868 }
2869
2870 //================================================================
2871 // GENERAL GETTERS
2872 //================================================================
2873
2874 override float GetBaitEffectivity()
2875 {
2876 float ret = super.GetBaitEffectivity();
2877
2878 if (IsFoodRotten())
2879 {
2880 ret *= 0.5;
2881 }
2882
2883 return ret;
2884 }
2885
2886 float GetDecayTimer()
2887 {
2888 return m_DecayTimer;
2889 }
2890
2891 float GetDecayDelta()
2892 {
2893 return m_DecayDelta;
2894 }
2895
2897 {
2898 return m_LastDecayStage;
2899 }
2900
2901 #ifdef DIAG_DEVELOPER
2902 private void PrintNutritionsData()
2903 {
2904 string nutritionsData = "";
2905
2906 FoodStage stage = GetFoodStage();
2907 FoodStageType stageType = stage.GetFoodStageType();
2908
2909 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2910 if (profile)
2911 {
2912 nutritionsData = string.Format("Item: %1\n\n", this);
2913 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2914 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2915 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2916 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2917 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2918 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2919 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2920
2921 if (profile.IsLiquid())
2922 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2923
2924 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2925 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2926 }
2927
2928 nutritionsData += "-----\n";
2929
2930 Debug.Log(nutritionsData);
2931 }
2932 #endif
2933
2935 //DEPRECATED
2937 void UpdateVisuals()
2938 {
2940 }
2941}
2942
2944{
2945 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2946};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.