DayZ 1.28
DayZ Explorer by KGB
 
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◆ CanDecay()

override bool ReplaceEdibleWithNewLambda::CanDecay ( )
protected

См. определение в файле Edible_Base.c строка 1838

1838 : ItemBase
1839{
1840 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1841
1842 const string SOUND_BAKING_START = "Baking_SoundSet";
1843 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1844 const string SOUND_BOILING_START = "Boiling_SoundSet";
1845 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1846 const string SOUND_DRYING_START = "Drying_SoundSet";
1847 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1848 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1849
1850 protected bool m_MakeCookingSounds;
1851 protected SoundOnVehicle m_SoundCooking;
1853 protected string m_SoundPlaying;
1854 ref FoodStage m_FoodStage;
1855 protected float m_DecayTimer;
1856 protected float m_DecayDelta = 0.0;
1859
1861
1862 void Edible_Base()
1863 {
1864 if (HasFoodStage())
1865 {
1866 m_FoodStage = new FoodStage(this);
1867
1868 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1869 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1870
1871 m_SoundPlaying = "";
1873 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1874 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1875 }
1876 }
1877
1878 override void EEInit()
1879 {
1880 super.EEInit();
1881
1882 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1883 }
1884
1885 override void EEDelete(EntityAI parent)
1886 {
1887 super.EEDelete(parent);
1888
1889 RemoveAudio();
1890
1892 m_HotVaporParticle.Stop();
1893 }
1894
1895 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1896 {
1897 super.EEItemLocationChanged(oldLoc, newLoc);
1898
1900 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1901 {
1902 switch (oldLoc.GetParent().GetType())
1903 {
1904 case "FryingPan":
1905 case "Pot":
1906 case "Cauldron":
1907 case "SharpWoodenStick":
1908 MakeSoundsOnClient(false);
1909 break;
1910 }
1911
1913 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1914 {
1915 MakeSoundsOnClient(false);
1916 }
1917 }
1918
1919 if (oldLoc.IsValid())
1921
1922 if (CanHaveTemperature())
1924 }
1925
1926 void UpdateVisualsEx(bool forced = false)
1927 {
1928 if (GetFoodStage())
1929 GetFoodStage().UpdateVisualsEx(forced);
1930 }
1931
1932 bool Consume(float amount, PlayerBase consumer)
1933 {
1934 AddQuantity(-amount, false, false);
1935 OnConsume(amount, consumer);
1936
1937 return true;
1938 }
1939
1940 void OnConsume(float amount, PlayerBase consumer)
1941 {
1943 {
1944 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1945 }
1946 }
1947
1949 int FilterAgents(int agentsIn)
1950 {
1951 int foodStageType;
1952
1953 FoodStage foodStage = GetFoodStage();
1954 if (foodStage)
1955 foodStageType = foodStage.GetFoodStageType();
1956
1958 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1959 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1960 agentsIn &= ~eAgents.FOOD_POISON;
1961
1962 return agentsIn;
1963 }
1964
1965 //food staging
1966 override bool CanBeCooked()
1967 {
1968 return false;
1969 }
1970
1971 override bool CanBeCookedOnStick()
1972 {
1973 return false;
1974 }
1975
1976 override float GetTemperatureFreezeTime()
1977 {
1978 if (GetFoodStage())
1979 {
1980 switch (m_FoodStage.GetFoodStageType())
1981 {
1982 case FoodStageType.DRIED:
1983 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1984
1985 case FoodStageType.BURNED:
1986 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1987
1988 default:
1989 return super.GetTemperatureFreezeTime();
1990 }
1991 }
1992
1993 return super.GetTemperatureFreezeTime();
1994 }
1995
1996 override float GetTemperatureThawTime()
1997 {
1998 if (GetFoodStage())
1999 {
2000 switch (m_FoodStage.GetFoodStageType())
2001 {
2002 case FoodStageType.DRIED:
2003 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2004
2005 case FoodStageType.BURNED:
2006 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2007
2008 default:
2009 return super.GetTemperatureThawTime();
2010 }
2011 }
2012
2013 return super.GetTemperatureThawTime();
2014 }
2015
2016 override bool CanItemOverheat()
2017 {
2018 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2019 }
2020
2021 //================================================================
2022 // SYNCHRONIZATION
2023 //================================================================
2024 void Synchronize()
2025 {
2026 SetSynchDirty();
2027 }
2028
2029 override void OnVariablesSynchronized()
2030 {
2031 super.OnVariablesSynchronized();
2032
2033 //UpdateVisualsEx(); //performed on client only
2034
2035 //update audio
2037 {
2038 RefreshAudio();
2039 }
2040 else
2041 {
2042 RemoveAudio();
2043 }
2044
2045 if (CanHaveTemperature())
2047 }
2048
2049 //================================================================
2050 // AUDIO EFFECTS (WHEN ON DCS)
2051 //================================================================
2052 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2053 {
2054 m_MakeCookingSounds = soundstate;
2055 m_CookedByMethod = cookingMethod;
2056
2057 Synchronize();
2058 }
2059
2060 protected void RefreshAudio()
2061 {
2062 string soundName = "";
2063
2064 FoodStageType currentFoodStage = GetFoodStageType();
2066
2067 if (currentFoodStage == FoodStageType.BURNED)
2068 {
2069 soundName = SOUND_BURNING_DONE;
2070 }
2071 else
2072 {
2073 switch (m_CookedByMethod)
2074 {
2075 case CookingMethodType.BAKING:
2076 {
2077 if (nextFoodStage == FoodStageType.BAKED)
2078 soundName = SOUND_BAKING_START;
2079 else if (currentFoodStage == FoodStageType.BAKED)
2080 soundName = SOUND_BAKING_DONE;
2081 else
2082 soundName = "";
2083 break;
2084 }
2085
2086 case CookingMethodType.BOILING:
2087 {
2088 if (nextFoodStage == FoodStageType.BOILED)
2089 soundName = SOUND_BOILING_START;
2090 else if (currentFoodStage == FoodStageType.BOILED)
2091 soundName = SOUND_BOILING_DONE;
2092 else
2093 soundName = "";
2094 break;
2095 }
2096
2097 case CookingMethodType.DRYING:
2098 {
2099 if (nextFoodStage == FoodStageType.DRIED)
2100 soundName = SOUND_DRYING_START;
2101 else if (currentFoodStage == FoodStageType.DRIED)
2102 soundName = SOUND_DRYING_DONE;
2103 else
2104 soundName = "";
2105 break;
2106 }
2107
2108 default:
2109 soundName = "";
2110 break;
2111 }
2112
2113 if (nextFoodStage == FoodStageType.BURNED)
2114 {
2115 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2116 {
2117 soundName = SOUND_BURNING_DONE;
2118 }
2119 else // pre-emptive burning sounds replace regular ones
2120 {
2121 array<float> nextStageProperties = new array<float>();
2122 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2123 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2124 float progress01 = GetCookingTime() / nextStageTime;
2125 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2126 {
2127 soundName = SOUND_BURNING_DONE;
2128 }
2129 }
2130 }
2131 }
2132
2133 SoundCookingStart(soundName);
2134 }
2135
2136 protected void RemoveAudio()
2137 {
2138 m_MakeCookingSounds = false;
2140 }
2141
2142 //================================================================
2143 // SERIALIZATION
2144 //================================================================
2145 override void OnStoreSave(ParamsWriteContext ctx)
2146 {
2147 super.OnStoreSave(ctx);
2148
2149 if (GetFoodStage())
2150 {
2151 GetFoodStage().OnStoreSave(ctx);
2152 }
2153
2154 // food decay
2155 ctx.Write(m_DecayTimer);
2157 }
2158
2159 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2160 {
2161 if (!super.OnStoreLoad(ctx, version))
2162 return false;
2163
2164 if (GetFoodStage())
2165 {
2166 if (!GetFoodStage().OnStoreLoad(ctx, version))
2167 return false;
2168 }
2169
2170 if (version >= 115)
2171 {
2172 if (!ctx.Read(m_DecayTimer))
2173 {
2174 m_DecayTimer = 0.0;
2175 return false;
2176 }
2177 if (!ctx.Read(m_LastDecayStage))
2178 {
2180 return false;
2181 }
2182 }
2183
2184 UpdateVisualsEx(true); //forced init visuals
2185 Synchronize();
2186
2187 return true;
2188 }
2189
2190 override void AfterStoreLoad()
2191 {
2192 super.AfterStoreLoad();
2193
2194 Synchronize();
2195 }
2196
2197 //get food stage
2198 override FoodStage GetFoodStage()
2199 {
2200 return m_FoodStage;
2201 }
2202
2203 //food types
2204 override bool IsMeat()
2205 {
2206 return false;
2207 }
2208
2209 override bool IsCorpse()
2210 {
2211 return false;
2212 }
2213
2214 override bool IsFruit()
2215 {
2216 return false;
2217 }
2218
2219 override bool IsMushroom()
2220 {
2221 return false;
2222 }
2223
2224 //================================================================
2225 // NUTRITIONAL VALUES
2226 //================================================================
2227 //food properties
2228 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2229 {
2230 Edible_Base food_item = Edible_Base.Cast(item);
2231 if (food_item && food_item.GetFoodStage())
2232 {
2233 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2234 }
2235 else if (classname != "" && food_stage)
2236 {
2237 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2238 }
2239 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2240 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2241
2242 }
2243
2244 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2245 {
2246 Edible_Base food_item = Edible_Base.Cast(item);
2247 if (food_item && food_item.GetFoodStage())
2248 {
2249 return FoodStage.GetEnergy(food_item.GetFoodStage());
2250 }
2251 else if (classname != "" && food_stage)
2252 {
2253 return FoodStage.GetEnergy(null, food_stage, classname);
2254 }
2255 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2256 return GetGame().ConfigGetFloat( class_path + " energy" );
2257 }
2258
2259 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2260 {
2261 Edible_Base food_item = Edible_Base.Cast(item);
2262 if (food_item && food_item.GetFoodStage())
2263 {
2264 return FoodStage.GetWater(food_item.GetFoodStage());
2265 }
2266 else if (classname != "" && food_stage)
2267 {
2268 return FoodStage.GetWater(null, food_stage, classname);
2269 }
2270 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2271 return GetGame().ConfigGetFloat( class_path + " water" );
2272 }
2273
2274 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2275 {
2276 Edible_Base food_item = Edible_Base.Cast(item);
2277 if (food_item && food_item.GetFoodStage())
2278 {
2279 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2280 }
2281 else if (classname != "" && food_stage)
2282 {
2283 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2284 }
2285 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2286 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2287
2288 }
2289
2290 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2291 {
2292 Edible_Base food_item = Edible_Base.Cast(item);
2293 if (food_item && food_item.GetFoodStage())
2294 {
2295 return FoodStage.GetToxicity(food_item.GetFoodStage());
2296 }
2297 else if (classname != "" && food_stage)
2298 {
2299 return FoodStage.GetToxicity(null, food_stage, classname);
2300 }
2301 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2302 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2303 }
2304
2305 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2306 {
2307 Edible_Base food_item = Edible_Base.Cast(item);
2308 if (food_item && food_item.GetFoodStage())
2309 {
2310 return FoodStage.GetAgents(food_item.GetFoodStage());
2311 }
2312 else if (classname != "" && food_stage)
2313 {
2314 return FoodStage.GetAgents(null, food_stage, classname);
2315 }
2316 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2317 return GetGame().ConfigGetInt( class_path + " agents" );
2318 }
2319
2320 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2321 {
2322 Edible_Base food_item = Edible_Base.Cast(item);
2323 if (food_item && food_item.GetFoodStage())
2324 {
2325 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2326 }
2327 else if (classname != "" && food_stage)
2328 {
2329 return FoodStage.GetDigestibility(null, food_stage, classname);
2330 }
2331 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2332 return GetGame().ConfigGetInt( class_path + " digestibility" );
2333 }
2334
2335 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2336 {
2337 Edible_Base foodItem = Edible_Base.Cast(item);
2338 if (foodItem && foodItem.GetFoodStage())
2339 {
2340 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2341 }
2342 else if (className != "" && foodStage)
2343 {
2344 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2345 }
2346 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2347 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2348 }
2349
2350 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2351 {
2352 NutritionalProfile profile = new NutritionalProfile();
2353 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2354 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2355 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2356 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2357 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2358 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2359 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2360 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2361
2362 return profile;
2363 }
2364
2365 //================================================================
2366 // FOOD STAGING
2367 //================================================================
2369 {
2370 return GetFoodStage().GetFoodStageType();
2371 }
2372
2373 //food stage states
2374 bool IsFoodRaw()
2375 {
2376 if ( GetFoodStage() )
2377 {
2378 return GetFoodStage().IsFoodRaw();
2379 }
2380
2381 return false;
2382 }
2383
2384 bool IsFoodBaked()
2385 {
2386 if ( GetFoodStage() )
2387 {
2388 return GetFoodStage().IsFoodBaked();
2389 }
2390
2391 return false;
2392 }
2393
2394 bool IsFoodBoiled()
2395 {
2396 if ( GetFoodStage() )
2397 {
2398 return GetFoodStage().IsFoodBoiled();
2399 }
2400
2401 return false;
2402 }
2403
2404 bool IsFoodDried()
2405 {
2406 if ( GetFoodStage() )
2407 {
2408 return GetFoodStage().IsFoodDried();
2409 }
2410
2411 return false;
2412 }
2413
2414 bool IsFoodBurned()
2415 {
2416 if ( GetFoodStage() )
2417 {
2418 return GetFoodStage().IsFoodBurned();
2419 }
2420
2421 return false;
2422 }
2423
2424 bool IsFoodRotten()
2425 {
2426 if ( GetFoodStage() )
2427 {
2428 return GetFoodStage().IsFoodRotten();
2429 }
2430
2431 return false;
2432 }
2433
2434 //food stage change
2435 void ChangeFoodStage( FoodStageType new_food_stage_type )
2436 {
2437 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2438 }
2439
2441 {
2442 return GetFoodStage().GetNextFoodStageType( cooking_method );
2443 }
2444
2445 string GetFoodStageName( FoodStageType food_stage_type )
2446 {
2447 return GetFoodStage().GetFoodStageName( food_stage_type );
2448 }
2449
2450 bool CanChangeToNewStage( CookingMethodType cooking_method )
2451 {
2452 return GetFoodStage().CanChangeToNewStage( cooking_method );
2453 }
2454
2455 //Use this to receive food stage from another Edible_Base
2456 void TransferFoodStage( notnull Edible_Base source )
2457 {
2458 if ( !source.GetFoodStage())
2459 return;
2460 m_LastDecayStage = source.GetLastDecayStage();
2461 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2462 m_DecayTimer = source.GetDecayTimer();
2463 m_DecayDelta = source.GetDecayDelta();
2464 }
2465
2467 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2468 {
2469 HandleFoodStageChangeAgents(stageOld,stageNew);
2470 UpdateVisualsEx(); //performed on server only
2471 }
2472
2475 {
2476 switch (stageNew)
2477 {
2478 case FoodStageType.BAKED:
2479 case FoodStageType.BOILED:
2480 case FoodStageType.DRIED:
2481 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2482 break;
2483
2484 case FoodStageType.BURNED:
2485 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2486 break;
2487 }
2488 }
2489
2490 //================================================================
2491 // COOKING
2492 //================================================================
2493 //cooking time
2494 float GetCookingTime()
2495 {
2496 return GetFoodStage().GetCookingTime();
2497 }
2498
2499 void SetCookingTime( float time )
2500 {
2501 GetFoodStage().SetCookingTime( time );
2502
2503 //synchronize when calling on server
2504 Synchronize();
2505 }
2506
2507 void ResetCookingTime()
2508 {
2509 if (GetFoodStage())
2510 {
2511 GetFoodStage().SetCookingTime(0);
2512 Synchronize();
2513 }
2514 }
2515
2516 //replace edible with new item (opening cans)
2517 void ReplaceEdibleWithNew( string typeName )
2518 {
2519 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2520 if (player)
2521 {
2522 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2523 player.ServerReplaceItemInHandsWithNew(lambda);
2524 }
2525 else
2526 Error("ReplaceEdibleWithNew - cannot use edible without player");
2527 }
2528
2530 {
2532 }
2533
2534 override void SetActions()
2535 {
2536 super.SetActions();
2537
2540 }
2541
2542 protected void SoundCookingStart(string sound_name)
2543 {
2544 #ifndef SERVER
2545 if (m_SoundPlaying != sound_name)
2546 {
2548
2549 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2550 m_SoundPlaying = sound_name;
2551 }
2552 #endif
2553 }
2554
2555 protected void SoundCookingStop()
2556 {
2557 #ifndef SERVER
2559 {
2560 m_SoundEffectCooking.Stop();
2561 m_SoundEffectCooking = null;
2562 m_SoundPlaying = "";
2563 }
2564 #endif
2565 }
2566
2567 override bool CanDecay()
2568 {
2569 return false;
2570 }
2571
2572 override bool CanProcessDecay()
2573 {
2574 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2575 }
2576
2577 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2578 {
2579 m_DecayDelta = 0.0;
2580
2581 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2582 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2583 if ( hasRootAsPlayer )
2585
2586 /*Print( "-------------------------" );
2587 Print( this );
2588 Print( m_DecayTimer );
2589 Print( m_DecayDelta );
2590 Print( m_LastDecayStage );*/
2591
2592 if ( IsFruit() || IsMushroom() )
2593 {
2594 // fruit, vegetables and mushrooms
2596 {
2597 switch ( GetFoodStageType() )
2598 {
2599 case FoodStageType.RAW:
2602 break;
2603
2604 case FoodStageType.BOILED:
2607 break;
2608
2609 case FoodStageType.BAKED:
2612 break;
2613
2614 case FoodStageType.DRIED:
2615 case FoodStageType.BURNED:
2616 case FoodStageType.ROTTEN:
2617 default:
2618 m_DecayTimer = -1;
2620 return;
2621 }
2622
2623 //m_DecayTimer = m_DecayTimer / 1000.0;
2624 }
2625
2626 m_DecayTimer -= ( delta * m_DecayDelta );
2627
2628 if ( m_DecayTimer <= 0 )
2629 {
2630 if ( m_LastDecayStage != FoodStageType.NONE )
2631 {
2632 // switch to decayed stage
2633 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2634 {
2636 }
2637 if ( m_LastDecayStage == FoodStageType.RAW )
2638 {
2639 int rng = Math.RandomIntInclusive( 0, 100 );
2641 {
2643 }
2644 else
2645 {
2646 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2647 {
2649 }
2650 else
2651 {
2653 }
2654 }
2655 }
2656 }
2657 }
2658
2659 }
2660 else if ( IsMeat() )
2661 {
2662 // meat
2664 {
2665 switch ( GetFoodStageType() )
2666 {
2667 case FoodStageType.RAW:
2670 break;
2671
2672 case FoodStageType.BOILED:
2675 break;
2676
2677 case FoodStageType.BAKED:
2680 break;
2681
2682 case FoodStageType.DRIED:
2685 break;
2686
2687 case FoodStageType.BURNED:
2688 case FoodStageType.ROTTEN:
2689 default:
2690 m_DecayTimer = -1;
2692 return;
2693 }
2694 }
2695
2696 m_DecayTimer -= ( delta * m_DecayDelta );
2697
2698 if ( m_DecayTimer <= 0 )
2699 {
2700 if ( m_LastDecayStage != FoodStageType.NONE )
2701 {
2702 // switch to decayed stage
2703 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2704 {
2706 }
2707 }
2708 }
2709 }
2710 else if ( IsCorpse() )
2711 {
2712 // corpse
2714 {
2715 switch ( GetFoodStageType() )
2716 {
2717 case FoodStageType.RAW:
2720 break;
2721
2722 case FoodStageType.BURNED:
2723 case FoodStageType.ROTTEN:
2724 default:
2725 m_DecayTimer = -1;
2727 return;
2728 }
2729 }
2730
2731 m_DecayTimer -= ( delta * m_DecayDelta );
2732
2733 if ( m_DecayTimer <= 0 )
2734 {
2735 if ( m_LastDecayStage != FoodStageType.NONE )
2736 {
2737 // switch to decayed stage
2738 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2739 {
2741 }
2742 }
2743 }
2744 }
2745 else
2746 {
2747 // opened cans
2748 m_DecayTimer -= ( delta * m_DecayDelta );
2749
2750 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2751 {
2754 //m_DecayTimer = m_DecayTimer / 1000.0;
2755 }
2756 else
2757 {
2758 if ( m_DecayTimer <= 0 )
2759 {
2760 InsertAgent(eAgents.FOOD_POISON, 1);
2761 m_DecayTimer = -1;
2762 }
2763 }
2764 }
2765 }
2766
2767 protected void UpdateVaporParticle()
2768 {
2769 if (GetGame().IsDedicatedServer())
2770 return;
2771
2772 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2773 {
2774 InventoryLocation invLoc = new InventoryLocation();
2775 GetInventory().GetCurrentInventoryLocation(invLoc);
2776 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2777 {
2778 ParticleManager ptcMgr = ParticleManager.GetInstance();
2779 if (ptcMgr)
2780 {
2781 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2782 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2783 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2784 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2785 }
2786 }
2787 }
2788 else if (m_HotVaporParticle)
2789 {
2790 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2791 {
2792 m_HotVaporParticle.Stop();
2793 m_HotVaporParticle = null;
2794 return;
2795 }
2796
2797 InventoryLocation inventoryLoc = new InventoryLocation();
2798 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2799 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2800 {
2801 m_HotVaporParticle.Stop();
2802 m_HotVaporParticle = null;
2803 }
2804 }
2805 }
2806
2807 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2808 {
2809 if (GetFoodStage())
2810 {
2811 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2812 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2813 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2814 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2815 }
2816
2817 super.GetDebugActions(outputList);
2818 }
2819
2820 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2821 {
2822 super.OnAction(action_id, player, ctx);
2823
2824 if ( GetGame().IsServer() )
2825 {
2826 if ( action_id == EActions.FOOD_STAGE_PREV )
2827 {
2828 int food_stage_prev = GetFoodStageType() - 1;
2829 if (food_stage_prev <= 0)
2830 {
2831 food_stage_prev = FoodStageType.COUNT - 1;
2832 }
2833 ChangeFoodStage(food_stage_prev);
2834 return true;
2835 }
2836 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2837 {
2838 int food_stage_next = GetFoodStageType() + 1;
2839 if (food_stage_next >= FoodStageType.COUNT )
2840 {
2841 food_stage_next = FoodStageType.RAW;
2842 }
2843 ChangeFoodStage(food_stage_next);
2844 return true;
2845 }
2846
2847 }
2848
2849 #ifdef DIAG_DEVELOPER
2850 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2851 {
2852 PrintNutritionsData();
2853 return true;
2854 }
2855 #endif
2856
2857 return false;
2858 }
2859
2860 override string GetDebugText()
2861 {
2862 string debug_output;
2863
2864 debug_output = super.GetDebugText();
2865
2866 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2867 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2868
2869 return debug_output;
2870 }
2871
2872 //================================================================
2873 // GENERAL GETTERS
2874 //================================================================
2875
2876 override float GetBaitEffectivity()
2877 {
2878 float ret = super.GetBaitEffectivity();
2879
2880 if (IsFoodRotten())
2881 {
2882 ret *= 0.5;
2883 }
2884
2885 return ret;
2886 }
2887
2888 float GetDecayTimer()
2889 {
2890 return m_DecayTimer;
2891 }
2892
2893 float GetDecayDelta()
2894 {
2895 return m_DecayDelta;
2896 }
2897
2899 {
2900 return m_LastDecayStage;
2901 }
2902
2903 #ifdef DIAG_DEVELOPER
2904 private void PrintNutritionsData()
2905 {
2906 string nutritionsData = "";
2907
2908 FoodStage stage = GetFoodStage();
2909 FoodStageType stageType = stage.GetFoodStageType();
2910
2911 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2912 if (profile)
2913 {
2914 nutritionsData = string.Format("Item: %1\n\n", this);
2915 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2916 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2917 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2918 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2919 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2920 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2921 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2922
2923 if (profile.IsLiquid())
2924 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2925
2926 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2927 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2928 }
2929
2930 nutritionsData += "-----\n";
2931
2932 Debug.Log(nutritionsData);
2933 }
2934 #endif
2935
2937 //DEPRECATED
2939 void UpdateVisuals()
2940 {
2942 }
2943}
2944
2946{
2947 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2948};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.