DayZ 1.28
DayZ Explorer by KGB
 
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◆ IsFoodBaked()

bool ReplaceEdibleWithNewLambda::IsFoodBaked ( )
protected

См. определение в файле Edible_Base.c строка 1655

1655 : ItemBase
1656{
1657 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1658
1659 const string SOUND_BAKING_START = "Baking_SoundSet";
1660 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1661 const string SOUND_BOILING_START = "Boiling_SoundSet";
1662 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1663 const string SOUND_DRYING_START = "Drying_SoundSet";
1664 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1665 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1666
1667 protected bool m_MakeCookingSounds;
1668 protected SoundOnVehicle m_SoundCooking;
1670 protected string m_SoundPlaying;
1671 ref FoodStage m_FoodStage;
1672 protected float m_DecayTimer;
1673 protected float m_DecayDelta = 0.0;
1676
1678
1679 void Edible_Base()
1680 {
1681 if (HasFoodStage())
1682 {
1683 m_FoodStage = new FoodStage(this);
1684
1685 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1686 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1687
1688 m_SoundPlaying = "";
1690 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1691 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1692 }
1693 }
1694
1695 override void EEInit()
1696 {
1697 super.EEInit();
1698
1699 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1700 }
1701
1702 override void EEDelete(EntityAI parent)
1703 {
1704 super.EEDelete(parent);
1705
1706 RemoveAudio();
1707
1709 m_HotVaporParticle.Stop();
1710 }
1711
1712 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1713 {
1714 super.EEItemLocationChanged(oldLoc, newLoc);
1715
1717 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1718 {
1719 switch (oldLoc.GetParent().GetType())
1720 {
1721 case "FryingPan":
1722 case "Pot":
1723 case "Cauldron":
1724 case "SharpWoodenStick":
1725 MakeSoundsOnClient(false);
1726 break;
1727 }
1728
1730 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1731 {
1732 MakeSoundsOnClient(false);
1733 }
1734 }
1735
1736 if (oldLoc.IsValid())
1738
1739 if (CanHaveTemperature())
1741 }
1742
1743 void UpdateVisualsEx(bool forced = false)
1744 {
1745 if (GetFoodStage())
1746 GetFoodStage().UpdateVisualsEx(forced);
1747 }
1748
1749 bool Consume(float amount, PlayerBase consumer)
1750 {
1751 AddQuantity(-amount, false, false);
1752 OnConsume(amount, consumer);
1753
1754 return true;
1755 }
1756
1757 void OnConsume(float amount, PlayerBase consumer)
1758 {
1760 {
1761 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1762 }
1763 }
1764
1766 int FilterAgents(int agentsIn)
1767 {
1768 int foodStageType;
1769
1770 FoodStage foodStage = GetFoodStage();
1771 if (foodStage)
1772 foodStageType = foodStage.GetFoodStageType();
1773
1775 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1776 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1777 agentsIn &= ~eAgents.FOOD_POISON;
1778
1779 return agentsIn;
1780 }
1781
1782 //food staging
1783 override bool CanBeCooked()
1784 {
1785 return false;
1786 }
1787
1788 override bool CanBeCookedOnStick()
1789 {
1790 return false;
1791 }
1792
1793 override float GetTemperatureFreezeTime()
1794 {
1795 if (GetFoodStage())
1796 {
1797 switch (m_FoodStage.GetFoodStageType())
1798 {
1799 case FoodStageType.DRIED:
1800 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1801
1802 case FoodStageType.BURNED:
1803 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1804
1805 default:
1806 return super.GetTemperatureFreezeTime();
1807 }
1808 }
1809
1810 return super.GetTemperatureFreezeTime();
1811 }
1812
1813 override float GetTemperatureThawTime()
1814 {
1815 if (GetFoodStage())
1816 {
1817 switch (m_FoodStage.GetFoodStageType())
1818 {
1819 case FoodStageType.DRIED:
1820 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1821
1822 case FoodStageType.BURNED:
1823 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1824
1825 default:
1826 return super.GetTemperatureThawTime();
1827 }
1828 }
1829
1830 return super.GetTemperatureThawTime();
1831 }
1832
1833 override bool CanItemOverheat()
1834 {
1835 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1836 }
1837
1838 //================================================================
1839 // SYNCHRONIZATION
1840 //================================================================
1841 void Synchronize()
1842 {
1843 SetSynchDirty();
1844 }
1845
1846 override void OnVariablesSynchronized()
1847 {
1848 super.OnVariablesSynchronized();
1849
1850 //UpdateVisualsEx(); //performed on client only
1851
1852 //update audio
1854 {
1855 RefreshAudio();
1856 }
1857 else
1858 {
1859 RemoveAudio();
1860 }
1861
1862 if (CanHaveTemperature())
1864 }
1865
1866 //================================================================
1867 // AUDIO EFFECTS (WHEN ON DCS)
1868 //================================================================
1869 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1870 {
1871 m_MakeCookingSounds = soundstate;
1872 m_CookedByMethod = cookingMethod;
1873
1874 Synchronize();
1875 }
1876
1877 protected void RefreshAudio()
1878 {
1879 string soundName = "";
1880
1881 FoodStageType currentFoodStage = GetFoodStageType();
1883
1884 if (currentFoodStage == FoodStageType.BURNED)
1885 {
1886 soundName = SOUND_BURNING_DONE;
1887 }
1888 else
1889 {
1890 switch (m_CookedByMethod)
1891 {
1892 case CookingMethodType.BAKING:
1893 {
1894 if (nextFoodStage == FoodStageType.BAKED)
1895 soundName = SOUND_BAKING_START;
1896 else if (currentFoodStage == FoodStageType.BAKED)
1897 soundName = SOUND_BAKING_DONE;
1898 else
1899 soundName = "";
1900 break;
1901 }
1902
1903 case CookingMethodType.BOILING:
1904 {
1905 if (nextFoodStage == FoodStageType.BOILED)
1906 soundName = SOUND_BOILING_START;
1907 else if (currentFoodStage == FoodStageType.BOILED)
1908 soundName = SOUND_BOILING_DONE;
1909 else
1910 soundName = "";
1911 break;
1912 }
1913
1914 case CookingMethodType.DRYING:
1915 {
1916 if (nextFoodStage == FoodStageType.DRIED)
1917 soundName = SOUND_DRYING_START;
1918 else if (currentFoodStage == FoodStageType.DRIED)
1919 soundName = SOUND_DRYING_DONE;
1920 else
1921 soundName = "";
1922 break;
1923 }
1924
1925 default:
1926 soundName = "";
1927 break;
1928 }
1929
1930 if (nextFoodStage == FoodStageType.BURNED)
1931 {
1932 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1933 {
1934 soundName = SOUND_BURNING_DONE;
1935 }
1936 else // pre-emptive burning sounds replace regular ones
1937 {
1938 array<float> nextStageProperties = new array<float>();
1939 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1940 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1941 float progress01 = GetCookingTime() / nextStageTime;
1942 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1943 {
1944 soundName = SOUND_BURNING_DONE;
1945 }
1946 }
1947 }
1948 }
1949
1950 SoundCookingStart(soundName);
1951 }
1952
1953 protected void RemoveAudio()
1954 {
1955 m_MakeCookingSounds = false;
1957 }
1958
1959 //================================================================
1960 // SERIALIZATION
1961 //================================================================
1962 override void OnStoreSave(ParamsWriteContext ctx)
1963 {
1964 super.OnStoreSave(ctx);
1965
1966 if (GetFoodStage())
1967 {
1968 GetFoodStage().OnStoreSave(ctx);
1969 }
1970
1971 // food decay
1972 ctx.Write(m_DecayTimer);
1974 }
1975
1976 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1977 {
1978 if (!super.OnStoreLoad(ctx, version))
1979 return false;
1980
1981 if (GetFoodStage())
1982 {
1983 if (!GetFoodStage().OnStoreLoad(ctx, version))
1984 return false;
1985 }
1986
1987 if (version >= 115)
1988 {
1989 if (!ctx.Read(m_DecayTimer))
1990 {
1991 m_DecayTimer = 0.0;
1992 return false;
1993 }
1994 if (!ctx.Read(m_LastDecayStage))
1995 {
1997 return false;
1998 }
1999 }
2000
2001 UpdateVisualsEx(true); //forced init visuals
2002 Synchronize();
2003
2004 return true;
2005 }
2006
2007 override void AfterStoreLoad()
2008 {
2009 super.AfterStoreLoad();
2010
2011 Synchronize();
2012 }
2013
2014 //get food stage
2015 override FoodStage GetFoodStage()
2016 {
2017 return m_FoodStage;
2018 }
2019
2020 //food types
2021 override bool IsMeat()
2022 {
2023 return false;
2024 }
2025
2026 override bool IsCorpse()
2027 {
2028 return false;
2029 }
2030
2031 override bool IsFruit()
2032 {
2033 return false;
2034 }
2035
2036 override bool IsMushroom()
2037 {
2038 return false;
2039 }
2040
2041 //================================================================
2042 // NUTRITIONAL VALUES
2043 //================================================================
2044 //food properties
2045 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2046 {
2047 Edible_Base food_item = Edible_Base.Cast(item);
2048 if (food_item && food_item.GetFoodStage())
2049 {
2050 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2051 }
2052 else if (classname != "" && food_stage)
2053 {
2054 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2055 }
2056 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2057 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2058
2059 }
2060
2061 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2062 {
2063 Edible_Base food_item = Edible_Base.Cast(item);
2064 if (food_item && food_item.GetFoodStage())
2065 {
2066 return FoodStage.GetEnergy(food_item.GetFoodStage());
2067 }
2068 else if (classname != "" && food_stage)
2069 {
2070 return FoodStage.GetEnergy(null, food_stage, classname);
2071 }
2072 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2073 return GetGame().ConfigGetFloat( class_path + " energy" );
2074 }
2075
2076 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2077 {
2078 Edible_Base food_item = Edible_Base.Cast(item);
2079 if (food_item && food_item.GetFoodStage())
2080 {
2081 return FoodStage.GetWater(food_item.GetFoodStage());
2082 }
2083 else if (classname != "" && food_stage)
2084 {
2085 return FoodStage.GetWater(null, food_stage, classname);
2086 }
2087 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2088 return GetGame().ConfigGetFloat( class_path + " water" );
2089 }
2090
2091 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2092 {
2093 Edible_Base food_item = Edible_Base.Cast(item);
2094 if (food_item && food_item.GetFoodStage())
2095 {
2096 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2097 }
2098 else if (classname != "" && food_stage)
2099 {
2100 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2101 }
2102 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2103 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2104
2105 }
2106
2107 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2108 {
2109 Edible_Base food_item = Edible_Base.Cast(item);
2110 if (food_item && food_item.GetFoodStage())
2111 {
2112 return FoodStage.GetToxicity(food_item.GetFoodStage());
2113 }
2114 else if (classname != "" && food_stage)
2115 {
2116 return FoodStage.GetToxicity(null, food_stage, classname);
2117 }
2118 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2119 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2120 }
2121
2122 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2123 {
2124 Edible_Base food_item = Edible_Base.Cast(item);
2125 if (food_item && food_item.GetFoodStage())
2126 {
2127 return FoodStage.GetAgents(food_item.GetFoodStage());
2128 }
2129 else if (classname != "" && food_stage)
2130 {
2131 return FoodStage.GetAgents(null, food_stage, classname);
2132 }
2133 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2134 return GetGame().ConfigGetInt( class_path + " agents" );
2135 }
2136
2137 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2138 {
2139 Edible_Base food_item = Edible_Base.Cast(item);
2140 if (food_item && food_item.GetFoodStage())
2141 {
2142 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2143 }
2144 else if (classname != "" && food_stage)
2145 {
2146 return FoodStage.GetDigestibility(null, food_stage, classname);
2147 }
2148 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2149 return GetGame().ConfigGetInt( class_path + " digestibility" );
2150 }
2151
2152 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2153 {
2154 Edible_Base foodItem = Edible_Base.Cast(item);
2155 if (foodItem && foodItem.GetFoodStage())
2156 {
2157 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2158 }
2159 else if (className != "" && foodStage)
2160 {
2161 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2162 }
2163 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2164 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2165 }
2166
2167 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2168 {
2169 NutritionalProfile profile = new NutritionalProfile();
2170 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2171 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2172 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2173 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2174 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2175 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2176 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2177 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2178
2179 return profile;
2180 }
2181
2182 //================================================================
2183 // FOOD STAGING
2184 //================================================================
2186 {
2187 return GetFoodStage().GetFoodStageType();
2188 }
2189
2190 //food stage states
2191 bool IsFoodRaw()
2192 {
2193 if ( GetFoodStage() )
2194 {
2195 return GetFoodStage().IsFoodRaw();
2196 }
2197
2198 return false;
2199 }
2200
2201 bool IsFoodBaked()
2202 {
2203 if ( GetFoodStage() )
2204 {
2205 return GetFoodStage().IsFoodBaked();
2206 }
2207
2208 return false;
2209 }
2210
2211 bool IsFoodBoiled()
2212 {
2213 if ( GetFoodStage() )
2214 {
2215 return GetFoodStage().IsFoodBoiled();
2216 }
2217
2218 return false;
2219 }
2220
2221 bool IsFoodDried()
2222 {
2223 if ( GetFoodStage() )
2224 {
2225 return GetFoodStage().IsFoodDried();
2226 }
2227
2228 return false;
2229 }
2230
2231 bool IsFoodBurned()
2232 {
2233 if ( GetFoodStage() )
2234 {
2235 return GetFoodStage().IsFoodBurned();
2236 }
2237
2238 return false;
2239 }
2240
2241 bool IsFoodRotten()
2242 {
2243 if ( GetFoodStage() )
2244 {
2245 return GetFoodStage().IsFoodRotten();
2246 }
2247
2248 return false;
2249 }
2250
2251 //food stage change
2252 void ChangeFoodStage( FoodStageType new_food_stage_type )
2253 {
2254 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2255 }
2256
2258 {
2259 return GetFoodStage().GetNextFoodStageType( cooking_method );
2260 }
2261
2262 string GetFoodStageName( FoodStageType food_stage_type )
2263 {
2264 return GetFoodStage().GetFoodStageName( food_stage_type );
2265 }
2266
2267 bool CanChangeToNewStage( CookingMethodType cooking_method )
2268 {
2269 return GetFoodStage().CanChangeToNewStage( cooking_method );
2270 }
2271
2272 //Use this to receive food stage from another Edible_Base
2273 void TransferFoodStage( notnull Edible_Base source )
2274 {
2275 if ( !source.GetFoodStage())
2276 return;
2277 m_LastDecayStage = source.GetLastDecayStage();
2278 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2279 m_DecayTimer = source.GetDecayTimer();
2280 m_DecayDelta = source.GetDecayDelta();
2281 }
2282
2284 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2285 {
2286 HandleFoodStageChangeAgents(stageOld,stageNew);
2287 UpdateVisualsEx(); //performed on server only
2288 }
2289
2292 {
2293 switch (stageNew)
2294 {
2295 case FoodStageType.BAKED:
2296 case FoodStageType.BOILED:
2297 case FoodStageType.DRIED:
2298 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2299 break;
2300
2301 case FoodStageType.BURNED:
2302 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2303 break;
2304 }
2305 }
2306
2307 //================================================================
2308 // COOKING
2309 //================================================================
2310 //cooking time
2311 float GetCookingTime()
2312 {
2313 return GetFoodStage().GetCookingTime();
2314 }
2315
2316 void SetCookingTime( float time )
2317 {
2318 GetFoodStage().SetCookingTime( time );
2319
2320 //synchronize when calling on server
2321 Synchronize();
2322 }
2323
2324 void ResetCookingTime()
2325 {
2326 if (GetFoodStage())
2327 {
2328 GetFoodStage().SetCookingTime(0);
2329 Synchronize();
2330 }
2331 }
2332
2333 //replace edible with new item (opening cans)
2334 void ReplaceEdibleWithNew( string typeName )
2335 {
2336 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2337 if (player)
2338 {
2339 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2340 player.ServerReplaceItemInHandsWithNew(lambda);
2341 }
2342 else
2343 Error("ReplaceEdibleWithNew - cannot use edible without player");
2344 }
2345
2347 {
2349 }
2350
2351 override void SetActions()
2352 {
2353 super.SetActions();
2354
2357 }
2358
2359 protected void SoundCookingStart(string sound_name)
2360 {
2361 #ifndef SERVER
2362 if (m_SoundPlaying != sound_name)
2363 {
2365
2366 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2367 m_SoundPlaying = sound_name;
2368 }
2369 #endif
2370 }
2371
2372 protected void SoundCookingStop()
2373 {
2374 #ifndef SERVER
2376 {
2377 m_SoundEffectCooking.Stop();
2378 m_SoundEffectCooking = null;
2379 m_SoundPlaying = "";
2380 }
2381 #endif
2382 }
2383
2384 override bool CanDecay()
2385 {
2386 return false;
2387 }
2388
2389 override bool CanProcessDecay()
2390 {
2391 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2392 }
2393
2394 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2395 {
2396 m_DecayDelta = 0.0;
2397
2398 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2399 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2400 if ( hasRootAsPlayer )
2402
2403 /*Print( "-------------------------" );
2404 Print( this );
2405 Print( m_DecayTimer );
2406 Print( m_DecayDelta );
2407 Print( m_LastDecayStage );*/
2408
2409 if ( IsFruit() || IsMushroom() )
2410 {
2411 // fruit, vegetables and mushrooms
2413 {
2414 switch ( GetFoodStageType() )
2415 {
2416 case FoodStageType.RAW:
2419 break;
2420
2421 case FoodStageType.BOILED:
2424 break;
2425
2426 case FoodStageType.BAKED:
2429 break;
2430
2431 case FoodStageType.DRIED:
2432 case FoodStageType.BURNED:
2433 case FoodStageType.ROTTEN:
2434 default:
2435 m_DecayTimer = -1;
2437 return;
2438 }
2439
2440 //m_DecayTimer = m_DecayTimer / 1000.0;
2441 }
2442
2443 m_DecayTimer -= ( delta * m_DecayDelta );
2444
2445 if ( m_DecayTimer <= 0 )
2446 {
2447 if ( m_LastDecayStage != FoodStageType.NONE )
2448 {
2449 // switch to decayed stage
2450 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2451 {
2453 }
2454 if ( m_LastDecayStage == FoodStageType.RAW )
2455 {
2456 int rng = Math.RandomIntInclusive( 0, 100 );
2458 {
2460 }
2461 else
2462 {
2463 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2464 {
2466 }
2467 else
2468 {
2470 }
2471 }
2472 }
2473 }
2474 }
2475
2476 }
2477 else if ( IsMeat() )
2478 {
2479 // meat
2481 {
2482 switch ( GetFoodStageType() )
2483 {
2484 case FoodStageType.RAW:
2487 break;
2488
2489 case FoodStageType.BOILED:
2492 break;
2493
2494 case FoodStageType.BAKED:
2497 break;
2498
2499 case FoodStageType.DRIED:
2502 break;
2503
2504 case FoodStageType.BURNED:
2505 case FoodStageType.ROTTEN:
2506 default:
2507 m_DecayTimer = -1;
2509 return;
2510 }
2511 }
2512
2513 m_DecayTimer -= ( delta * m_DecayDelta );
2514
2515 if ( m_DecayTimer <= 0 )
2516 {
2517 if ( m_LastDecayStage != FoodStageType.NONE )
2518 {
2519 // switch to decayed stage
2520 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2521 {
2523 }
2524 }
2525 }
2526 }
2527 else if ( IsCorpse() )
2528 {
2529 // corpse
2531 {
2532 switch ( GetFoodStageType() )
2533 {
2534 case FoodStageType.RAW:
2537 break;
2538
2539 case FoodStageType.BURNED:
2540 case FoodStageType.ROTTEN:
2541 default:
2542 m_DecayTimer = -1;
2544 return;
2545 }
2546 }
2547
2548 m_DecayTimer -= ( delta * m_DecayDelta );
2549
2550 if ( m_DecayTimer <= 0 )
2551 {
2552 if ( m_LastDecayStage != FoodStageType.NONE )
2553 {
2554 // switch to decayed stage
2555 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2556 {
2558 }
2559 }
2560 }
2561 }
2562 else
2563 {
2564 // opened cans
2565 m_DecayTimer -= ( delta * m_DecayDelta );
2566
2567 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2568 {
2571 //m_DecayTimer = m_DecayTimer / 1000.0;
2572 }
2573 else
2574 {
2575 if ( m_DecayTimer <= 0 )
2576 {
2577 InsertAgent(eAgents.FOOD_POISON, 1);
2578 m_DecayTimer = -1;
2579 }
2580 }
2581 }
2582 }
2583
2584 protected void UpdateVaporParticle()
2585 {
2586 if (GetGame().IsDedicatedServer())
2587 return;
2588
2589 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2590 {
2591 InventoryLocation invLoc = new InventoryLocation();
2592 GetInventory().GetCurrentInventoryLocation(invLoc);
2593 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2594 {
2595 ParticleManager ptcMgr = ParticleManager.GetInstance();
2596 if (ptcMgr)
2597 {
2598 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2599 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2600 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2601 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2602 }
2603 }
2604 }
2605 else if (m_HotVaporParticle)
2606 {
2607 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2608 {
2609 m_HotVaporParticle.Stop();
2610 m_HotVaporParticle = null;
2611 return;
2612 }
2613
2614 InventoryLocation inventoryLoc = new InventoryLocation();
2615 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2616 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2617 {
2618 m_HotVaporParticle.Stop();
2619 m_HotVaporParticle = null;
2620 }
2621 }
2622 }
2623
2624 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2625 {
2626 if (GetFoodStage())
2627 {
2628 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2629 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2630 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2631 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2632 }
2633
2634 super.GetDebugActions(outputList);
2635 }
2636
2637 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2638 {
2639 super.OnAction(action_id, player, ctx);
2640
2641 if ( GetGame().IsServer() )
2642 {
2643 if ( action_id == EActions.FOOD_STAGE_PREV )
2644 {
2645 int food_stage_prev = GetFoodStageType() - 1;
2646 if (food_stage_prev <= 0)
2647 {
2648 food_stage_prev = FoodStageType.COUNT - 1;
2649 }
2650 ChangeFoodStage(food_stage_prev);
2651 return true;
2652 }
2653 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2654 {
2655 int food_stage_next = GetFoodStageType() + 1;
2656 if (food_stage_next >= FoodStageType.COUNT )
2657 {
2658 food_stage_next = FoodStageType.RAW;
2659 }
2660 ChangeFoodStage(food_stage_next);
2661 return true;
2662 }
2663
2664 }
2665
2666 #ifdef DIAG_DEVELOPER
2667 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2668 {
2669 PrintNutritionsData();
2670 return true;
2671 }
2672 #endif
2673
2674 return false;
2675 }
2676
2677 override string GetDebugText()
2678 {
2679 string debug_output;
2680
2681 debug_output = super.GetDebugText();
2682
2683 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2684 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2685
2686 return debug_output;
2687 }
2688
2689 //================================================================
2690 // GENERAL GETTERS
2691 //================================================================
2692
2693 override float GetBaitEffectivity()
2694 {
2695 float ret = super.GetBaitEffectivity();
2696
2697 if (IsFoodRotten())
2698 {
2699 ret *= 0.5;
2700 }
2701
2702 return ret;
2703 }
2704
2705 float GetDecayTimer()
2706 {
2707 return m_DecayTimer;
2708 }
2709
2710 float GetDecayDelta()
2711 {
2712 return m_DecayDelta;
2713 }
2714
2716 {
2717 return m_LastDecayStage;
2718 }
2719
2720 #ifdef DIAG_DEVELOPER
2721 private void PrintNutritionsData()
2722 {
2723 string nutritionsData = "";
2724
2725 FoodStage stage = GetFoodStage();
2726 FoodStageType stageType = stage.GetFoodStageType();
2727
2728 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2729 if (profile)
2730 {
2731 nutritionsData = string.Format("Item: %1\n\n", this);
2732 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2733 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2734 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2735 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2736 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2737 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2738 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2739
2740 if (profile.IsLiquid())
2741 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2742
2743 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2744 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2745 }
2746
2747 nutritionsData += "-----\n";
2748
2749 Debug.Log(nutritionsData);
2750 }
2751 #endif
2752
2754 //DEPRECATED
2756 void UpdateVisuals()
2757 {
2759 }
2760}
2761
2763{
2764 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2765};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.