DayZ 1.27
DayZ Explorer by KGB
 
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◆ IsFoodBaked()

bool ReplaceEdibleWithNewLambda::IsFoodBaked ( )
protected

См. определение в файле Edible_Base.c строка 1654

1654 : ItemBase
1655{
1656 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1657
1658 const string SOUND_BAKING_START = "Baking_SoundSet";
1659 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1660 const string SOUND_BOILING_START = "Boiling_SoundSet";
1661 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1662 const string SOUND_DRYING_START = "Drying_SoundSet";
1663 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1664 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1665
1666 protected bool m_MakeCookingSounds;
1667 protected SoundOnVehicle m_SoundCooking;
1669 protected string m_SoundPlaying;
1670 ref FoodStage m_FoodStage;
1671 protected float m_DecayTimer;
1672 protected float m_DecayDelta = 0.0;
1675
1677
1678 void Edible_Base()
1679 {
1680 if (HasFoodStage())
1681 {
1682 m_FoodStage = new FoodStage(this);
1683
1684 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1685 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1686
1687 m_SoundPlaying = "";
1689 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1690 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1691 }
1692 }
1693
1694 override void EEInit()
1695 {
1696 super.EEInit();
1697
1698 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1699 }
1700
1701 override void EEDelete(EntityAI parent)
1702 {
1703 super.EEDelete(parent);
1704
1705 RemoveAudio();
1706
1708 m_HotVaporParticle.Stop();
1709 }
1710
1711 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1712 {
1713 super.EEItemLocationChanged(oldLoc, newLoc);
1714
1716 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1717 {
1718 switch (oldLoc.GetParent().GetType())
1719 {
1720 case "FryingPan":
1721 case "Pot":
1722 case "Cauldron":
1723 case "SharpWoodenStick":
1724 MakeSoundsOnClient(false);
1725 break;
1726 }
1727
1729 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1730 {
1731 MakeSoundsOnClient(false);
1732 }
1733 }
1734
1735 if (oldLoc.IsValid())
1737
1738 if (CanHaveTemperature())
1740 }
1741
1742 void UpdateVisualsEx(bool forced = false)
1743 {
1744 if (GetFoodStage())
1745 GetFoodStage().UpdateVisualsEx(forced);
1746 }
1747
1748 bool Consume(float amount, PlayerBase consumer)
1749 {
1750 AddQuantity(-amount, false, false);
1751 OnConsume(amount, consumer);
1752
1753 return true;
1754 }
1755
1756 void OnConsume(float amount, PlayerBase consumer)
1757 {
1759 {
1760 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1761 }
1762 }
1763
1765 int FilterAgents(int agentsIn)
1766 {
1767 int foodStageType;
1768
1769 FoodStage foodStage = GetFoodStage();
1770 if (foodStage)
1771 foodStageType = foodStage.GetFoodStageType();
1772
1774 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1775 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1776 agentsIn &= ~eAgents.FOOD_POISON;
1777
1778 return agentsIn;
1779 }
1780
1781 //food staging
1782 override bool CanBeCooked()
1783 {
1784 return false;
1785 }
1786
1787 override bool CanBeCookedOnStick()
1788 {
1789 return false;
1790 }
1791
1792 override float GetTemperatureFreezeTime()
1793 {
1794 if (GetFoodStage())
1795 {
1796 switch (m_FoodStage.GetFoodStageType())
1797 {
1798 case FoodStageType.DRIED:
1799 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1800
1801 case FoodStageType.BURNED:
1802 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1803
1804 default:
1805 return super.GetTemperatureFreezeTime();
1806 }
1807 }
1808
1809 return super.GetTemperatureFreezeTime();
1810 }
1811
1812 override float GetTemperatureThawTime()
1813 {
1814 if (GetFoodStage())
1815 {
1816 switch (m_FoodStage.GetFoodStageType())
1817 {
1818 case FoodStageType.DRIED:
1819 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1820
1821 case FoodStageType.BURNED:
1822 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1823
1824 default:
1825 return super.GetTemperatureThawTime();
1826 }
1827 }
1828
1829 return super.GetTemperatureThawTime();
1830 }
1831
1832 override bool CanItemOverheat()
1833 {
1834 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1835 }
1836
1837 //================================================================
1838 // SYNCHRONIZATION
1839 //================================================================
1840 void Synchronize()
1841 {
1842 SetSynchDirty();
1843 }
1844
1845 override void OnVariablesSynchronized()
1846 {
1847 super.OnVariablesSynchronized();
1848
1849 //UpdateVisualsEx(); //performed on client only
1850
1851 //update audio
1853 {
1854 RefreshAudio();
1855 }
1856 else
1857 {
1858 RemoveAudio();
1859 }
1860
1861 if (CanHaveTemperature())
1863 }
1864
1865 //================================================================
1866 // AUDIO EFFECTS (WHEN ON DCS)
1867 //================================================================
1868 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1869 {
1870 m_MakeCookingSounds = soundstate;
1871 m_CookedByMethod = cookingMethod;
1872
1873 Synchronize();
1874 }
1875
1876 protected void RefreshAudio()
1877 {
1878 string soundName = "";
1879
1880 FoodStageType currentFoodStage = GetFoodStageType();
1882
1883 if (currentFoodStage == FoodStageType.BURNED)
1884 {
1885 soundName = SOUND_BURNING_DONE;
1886 }
1887 else
1888 {
1889 switch (m_CookedByMethod)
1890 {
1891 case CookingMethodType.BAKING:
1892 {
1893 if (nextFoodStage == FoodStageType.BAKED)
1894 soundName = SOUND_BAKING_START;
1895 else if (currentFoodStage == FoodStageType.BAKED)
1896 soundName = SOUND_BAKING_DONE;
1897 else
1898 soundName = "";
1899 break;
1900 }
1901
1902 case CookingMethodType.BOILING:
1903 {
1904 if (nextFoodStage == FoodStageType.BOILED)
1905 soundName = SOUND_BOILING_START;
1906 else if (currentFoodStage == FoodStageType.BOILED)
1907 soundName = SOUND_BOILING_DONE;
1908 else
1909 soundName = "";
1910 break;
1911 }
1912
1913 case CookingMethodType.DRYING:
1914 {
1915 if (nextFoodStage == FoodStageType.DRIED)
1916 soundName = SOUND_DRYING_START;
1917 else if (currentFoodStage == FoodStageType.DRIED)
1918 soundName = SOUND_DRYING_DONE;
1919 else
1920 soundName = "";
1921 break;
1922 }
1923
1924 default:
1925 soundName = "";
1926 break;
1927 }
1928
1929 if (nextFoodStage == FoodStageType.BURNED)
1930 {
1931 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1932 {
1933 soundName = SOUND_BURNING_DONE;
1934 }
1935 else // pre-emptive burning sounds replace regular ones
1936 {
1937 array<float> nextStageProperties = new array<float>();
1938 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1939 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1940 float progress01 = GetCookingTime() / nextStageTime;
1941 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1942 {
1943 soundName = SOUND_BURNING_DONE;
1944 }
1945 }
1946 }
1947 }
1948
1949 SoundCookingStart(soundName);
1950 }
1951
1952 protected void RemoveAudio()
1953 {
1954 m_MakeCookingSounds = false;
1956 }
1957
1958 //================================================================
1959 // SERIALIZATION
1960 //================================================================
1961 override void OnStoreSave(ParamsWriteContext ctx)
1962 {
1963 super.OnStoreSave(ctx);
1964
1965 if (GetFoodStage())
1966 {
1967 GetFoodStage().OnStoreSave(ctx);
1968 }
1969
1970 // food decay
1971 ctx.Write(m_DecayTimer);
1973 }
1974
1975 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1976 {
1977 if (!super.OnStoreLoad(ctx, version))
1978 return false;
1979
1980 if (GetFoodStage())
1981 {
1982 if (!GetFoodStage().OnStoreLoad(ctx, version))
1983 return false;
1984 }
1985
1986 if (version >= 115)
1987 {
1988 if (!ctx.Read(m_DecayTimer))
1989 {
1990 m_DecayTimer = 0.0;
1991 return false;
1992 }
1993 if (!ctx.Read(m_LastDecayStage))
1994 {
1996 return false;
1997 }
1998 }
1999
2000 UpdateVisualsEx(true); //forced init visuals
2001 Synchronize();
2002
2003 return true;
2004 }
2005
2006 override void AfterStoreLoad()
2007 {
2008 super.AfterStoreLoad();
2009
2010 Synchronize();
2011 }
2012
2013 //get food stage
2014 override FoodStage GetFoodStage()
2015 {
2016 return m_FoodStage;
2017 }
2018
2019 //food types
2020 override bool IsMeat()
2021 {
2022 return false;
2023 }
2024
2025 override bool IsCorpse()
2026 {
2027 return false;
2028 }
2029
2030 override bool IsFruit()
2031 {
2032 return false;
2033 }
2034
2035 override bool IsMushroom()
2036 {
2037 return false;
2038 }
2039
2040 //================================================================
2041 // NUTRITIONAL VALUES
2042 //================================================================
2043 //food properties
2044 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2045 {
2046 Edible_Base food_item = Edible_Base.Cast(item);
2047 if (food_item && food_item.GetFoodStage())
2048 {
2049 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2050 }
2051 else if (classname != "" && food_stage)
2052 {
2053 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2054 }
2055 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2056 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2057
2058 }
2059
2060 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2061 {
2062 Edible_Base food_item = Edible_Base.Cast(item);
2063 if (food_item && food_item.GetFoodStage())
2064 {
2065 return FoodStage.GetEnergy(food_item.GetFoodStage());
2066 }
2067 else if (classname != "" && food_stage)
2068 {
2069 return FoodStage.GetEnergy(null, food_stage, classname);
2070 }
2071 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2072 return GetGame().ConfigGetFloat( class_path + " energy" );
2073 }
2074
2075 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2076 {
2077 Edible_Base food_item = Edible_Base.Cast(item);
2078 if (food_item && food_item.GetFoodStage())
2079 {
2080 return FoodStage.GetWater(food_item.GetFoodStage());
2081 }
2082 else if (classname != "" && food_stage)
2083 {
2084 return FoodStage.GetWater(null, food_stage, classname);
2085 }
2086 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2087 return GetGame().ConfigGetFloat( class_path + " water" );
2088 }
2089
2090 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2091 {
2092 Edible_Base food_item = Edible_Base.Cast(item);
2093 if (food_item && food_item.GetFoodStage())
2094 {
2095 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2096 }
2097 else if (classname != "" && food_stage)
2098 {
2099 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2100 }
2101 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2102 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2103
2104 }
2105
2106 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2107 {
2108 Edible_Base food_item = Edible_Base.Cast(item);
2109 if (food_item && food_item.GetFoodStage())
2110 {
2111 return FoodStage.GetToxicity(food_item.GetFoodStage());
2112 }
2113 else if (classname != "" && food_stage)
2114 {
2115 return FoodStage.GetToxicity(null, food_stage, classname);
2116 }
2117 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2118 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2119 }
2120
2121 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2122 {
2123 Edible_Base food_item = Edible_Base.Cast(item);
2124 if (food_item && food_item.GetFoodStage())
2125 {
2126 return FoodStage.GetAgents(food_item.GetFoodStage());
2127 }
2128 else if (classname != "" && food_stage)
2129 {
2130 return FoodStage.GetAgents(null, food_stage, classname);
2131 }
2132 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2133 return GetGame().ConfigGetInt( class_path + " agents" );
2134 }
2135
2136 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2137 {
2138 Edible_Base food_item = Edible_Base.Cast(item);
2139 if (food_item && food_item.GetFoodStage())
2140 {
2141 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2142 }
2143 else if (classname != "" && food_stage)
2144 {
2145 return FoodStage.GetDigestibility(null, food_stage, classname);
2146 }
2147 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2148 return GetGame().ConfigGetInt( class_path + " digestibility" );
2149 }
2150
2151 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2152 {
2153 Edible_Base foodItem = Edible_Base.Cast(item);
2154 if (foodItem && foodItem.GetFoodStage())
2155 {
2156 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2157 }
2158 else if (className != "" && foodStage)
2159 {
2160 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2161 }
2162 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2163 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2164 }
2165
2166 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2167 {
2168 NutritionalProfile profile = new NutritionalProfile();
2169 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2170 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2171 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2172 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2173 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2174 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2175 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2176 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2177
2178 return profile;
2179 }
2180
2181 //================================================================
2182 // FOOD STAGING
2183 //================================================================
2185 {
2186 return GetFoodStage().GetFoodStageType();
2187 }
2188
2189 //food stage states
2190 bool IsFoodRaw()
2191 {
2192 if ( GetFoodStage() )
2193 {
2194 return GetFoodStage().IsFoodRaw();
2195 }
2196
2197 return false;
2198 }
2199
2200 bool IsFoodBaked()
2201 {
2202 if ( GetFoodStage() )
2203 {
2204 return GetFoodStage().IsFoodBaked();
2205 }
2206
2207 return false;
2208 }
2209
2210 bool IsFoodBoiled()
2211 {
2212 if ( GetFoodStage() )
2213 {
2214 return GetFoodStage().IsFoodBoiled();
2215 }
2216
2217 return false;
2218 }
2219
2220 bool IsFoodDried()
2221 {
2222 if ( GetFoodStage() )
2223 {
2224 return GetFoodStage().IsFoodDried();
2225 }
2226
2227 return false;
2228 }
2229
2230 bool IsFoodBurned()
2231 {
2232 if ( GetFoodStage() )
2233 {
2234 return GetFoodStage().IsFoodBurned();
2235 }
2236
2237 return false;
2238 }
2239
2240 bool IsFoodRotten()
2241 {
2242 if ( GetFoodStage() )
2243 {
2244 return GetFoodStage().IsFoodRotten();
2245 }
2246
2247 return false;
2248 }
2249
2250 //food stage change
2251 void ChangeFoodStage( FoodStageType new_food_stage_type )
2252 {
2253 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2254 }
2255
2257 {
2258 return GetFoodStage().GetNextFoodStageType( cooking_method );
2259 }
2260
2261 string GetFoodStageName( FoodStageType food_stage_type )
2262 {
2263 return GetFoodStage().GetFoodStageName( food_stage_type );
2264 }
2265
2266 bool CanChangeToNewStage( CookingMethodType cooking_method )
2267 {
2268 return GetFoodStage().CanChangeToNewStage( cooking_method );
2269 }
2270
2271 //Use this to receive food stage from another Edible_Base
2272 void TransferFoodStage( notnull Edible_Base source )
2273 {
2274 if ( !source.GetFoodStage())
2275 return;
2276 m_LastDecayStage = source.GetLastDecayStage();
2277 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2278 m_DecayTimer = source.GetDecayTimer();
2279 m_DecayDelta = source.GetDecayDelta();
2280 }
2281
2283 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2284 {
2285 HandleFoodStageChangeAgents(stageOld,stageNew);
2286 UpdateVisualsEx(); //performed on server only
2287 }
2288
2291 {
2292 switch (stageNew)
2293 {
2294 case FoodStageType.BAKED:
2295 case FoodStageType.BOILED:
2296 case FoodStageType.DRIED:
2297 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2298 break;
2299
2300 case FoodStageType.BURNED:
2301 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2302 break;
2303 }
2304 }
2305
2306 //================================================================
2307 // COOKING
2308 //================================================================
2309 //cooking time
2310 float GetCookingTime()
2311 {
2312 return GetFoodStage().GetCookingTime();
2313 }
2314
2315 void SetCookingTime( float time )
2316 {
2317 GetFoodStage().SetCookingTime( time );
2318
2319 //synchronize when calling on server
2320 Synchronize();
2321 }
2322
2323 void ResetCookingTime()
2324 {
2325 if (GetFoodStage())
2326 {
2327 GetFoodStage().SetCookingTime(0);
2328 Synchronize();
2329 }
2330 }
2331
2332 //replace edible with new item (opening cans)
2333 void ReplaceEdibleWithNew( string typeName )
2334 {
2335 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2336 if (player)
2337 {
2338 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2339 player.ServerReplaceItemInHandsWithNew(lambda);
2340 }
2341 else
2342 Error("ReplaceEdibleWithNew - cannot use edible without player");
2343 }
2344
2346 {
2348 }
2349
2350 override void SetActions()
2351 {
2352 super.SetActions();
2353
2356 }
2357
2358 protected void SoundCookingStart(string sound_name)
2359 {
2360 #ifndef SERVER
2361 if (m_SoundPlaying != sound_name)
2362 {
2364
2365 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2366 m_SoundPlaying = sound_name;
2367 }
2368 #endif
2369 }
2370
2371 protected void SoundCookingStop()
2372 {
2373 #ifndef SERVER
2375 {
2376 m_SoundEffectCooking.Stop();
2377 m_SoundEffectCooking = null;
2378 m_SoundPlaying = "";
2379 }
2380 #endif
2381 }
2382
2383 override bool CanDecay()
2384 {
2385 return false;
2386 }
2387
2388 override bool CanProcessDecay()
2389 {
2390 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2391 }
2392
2393 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2394 {
2395 m_DecayDelta = 0.0;
2396
2397 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2398 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2399 if ( hasRootAsPlayer )
2401
2402 /*Print( "-------------------------" );
2403 Print( this );
2404 Print( m_DecayTimer );
2405 Print( m_DecayDelta );
2406 Print( m_LastDecayStage );*/
2407
2408 if ( IsFruit() || IsMushroom() )
2409 {
2410 // fruit, vegetables and mushrooms
2412 {
2413 switch ( GetFoodStageType() )
2414 {
2415 case FoodStageType.RAW:
2418 break;
2419
2420 case FoodStageType.BOILED:
2423 break;
2424
2425 case FoodStageType.BAKED:
2428 break;
2429
2430 case FoodStageType.DRIED:
2431 case FoodStageType.BURNED:
2432 case FoodStageType.ROTTEN:
2433 default:
2434 m_DecayTimer = -1;
2436 return;
2437 }
2438
2439 //m_DecayTimer = m_DecayTimer / 1000.0;
2440 }
2441
2442 m_DecayTimer -= ( delta * m_DecayDelta );
2443
2444 if ( m_DecayTimer <= 0 )
2445 {
2446 if ( m_LastDecayStage != FoodStageType.NONE )
2447 {
2448 // switch to decayed stage
2449 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2450 {
2452 }
2453 if ( m_LastDecayStage == FoodStageType.RAW )
2454 {
2455 int rng = Math.RandomIntInclusive( 0, 100 );
2457 {
2459 }
2460 else
2461 {
2462 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2463 {
2465 }
2466 else
2467 {
2469 }
2470 }
2471 }
2472 }
2473 }
2474
2475 }
2476 else if ( IsMeat() )
2477 {
2478 // meat
2480 {
2481 switch ( GetFoodStageType() )
2482 {
2483 case FoodStageType.RAW:
2486 break;
2487
2488 case FoodStageType.BOILED:
2491 break;
2492
2493 case FoodStageType.BAKED:
2496 break;
2497
2498 case FoodStageType.DRIED:
2501 break;
2502
2503 case FoodStageType.BURNED:
2504 case FoodStageType.ROTTEN:
2505 default:
2506 m_DecayTimer = -1;
2508 return;
2509 }
2510 }
2511
2512 m_DecayTimer -= ( delta * m_DecayDelta );
2513
2514 if ( m_DecayTimer <= 0 )
2515 {
2516 if ( m_LastDecayStage != FoodStageType.NONE )
2517 {
2518 // switch to decayed stage
2519 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2520 {
2522 }
2523 }
2524 }
2525 }
2526 else if ( IsCorpse() )
2527 {
2528 // corpse
2530 {
2531 switch ( GetFoodStageType() )
2532 {
2533 case FoodStageType.RAW:
2536 break;
2537
2538 case FoodStageType.BURNED:
2539 case FoodStageType.ROTTEN:
2540 default:
2541 m_DecayTimer = -1;
2543 return;
2544 }
2545 }
2546
2547 m_DecayTimer -= ( delta * m_DecayDelta );
2548
2549 if ( m_DecayTimer <= 0 )
2550 {
2551 if ( m_LastDecayStage != FoodStageType.NONE )
2552 {
2553 // switch to decayed stage
2554 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2555 {
2557 }
2558 }
2559 }
2560 }
2561 else
2562 {
2563 // opened cans
2564 m_DecayTimer -= ( delta * m_DecayDelta );
2565
2566 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2567 {
2570 //m_DecayTimer = m_DecayTimer / 1000.0;
2571 }
2572 else
2573 {
2574 if ( m_DecayTimer <= 0 )
2575 {
2576 InsertAgent(eAgents.FOOD_POISON, 1);
2577 m_DecayTimer = -1;
2578 }
2579 }
2580 }
2581 }
2582
2583 protected void UpdateVaporParticle()
2584 {
2585 if (GetGame().IsDedicatedServer())
2586 return;
2587
2588 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2589 {
2590 InventoryLocation invLoc = new InventoryLocation();
2591 GetInventory().GetCurrentInventoryLocation(invLoc);
2592 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2593 {
2594 ParticleManager ptcMgr = ParticleManager.GetInstance();
2595 if (ptcMgr)
2596 {
2597 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2598 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2599 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2600 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2601 }
2602 }
2603 }
2604 else if (m_HotVaporParticle)
2605 {
2606 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2607 {
2608 m_HotVaporParticle.Stop();
2609 m_HotVaporParticle = null;
2610 return;
2611 }
2612
2613 InventoryLocation inventoryLoc = new InventoryLocation();
2614 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2615 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2616 {
2617 m_HotVaporParticle.Stop();
2618 m_HotVaporParticle = null;
2619 }
2620 }
2621 }
2622
2623 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2624 {
2625 super.GetDebugActions(outputList);
2626
2627 if (GetFoodStage())
2628 {
2629 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2630 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2631 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2632 }
2633 }
2634
2635 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2636 {
2637 super.OnAction(action_id, player, ctx);
2638
2639 if ( GetGame().IsServer() )
2640 {
2641 if ( action_id == EActions.FOOD_STAGE_PREV )
2642 {
2643 int food_stage_prev = GetFoodStageType() - 1;
2644 if (food_stage_prev <= 0)
2645 {
2646 food_stage_prev = FoodStageType.COUNT - 1;
2647 }
2648 ChangeFoodStage(food_stage_prev);
2649 return true;
2650 }
2651 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2652 {
2653 int food_stage_next = GetFoodStageType() + 1;
2654 if (food_stage_next >= FoodStageType.COUNT )
2655 {
2656 food_stage_next = FoodStageType.RAW;
2657 }
2658 ChangeFoodStage(food_stage_next);
2659 return true;
2660 }
2661
2662 }
2663
2664 #ifdef DIAG_DEVELOPER
2665 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2666 {
2667 PrintNutritionsData();
2668 return true;
2669 }
2670 #endif
2671
2672 return false;
2673 }
2674
2675 override string GetDebugText()
2676 {
2677 string debug_output;
2678
2679 debug_output = super.GetDebugText();
2680
2681 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2682 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2683
2684 return debug_output;
2685 }
2686
2687 //================================================================
2688 // GENERAL GETTERS
2689 //================================================================
2690
2691 override float GetBaitEffectivity()
2692 {
2693 float ret = super.GetBaitEffectivity();
2694
2695 if (IsFoodRotten())
2696 {
2697 ret *= 0.5;
2698 }
2699
2700 return ret;
2701 }
2702
2703 float GetDecayTimer()
2704 {
2705 return m_DecayTimer;
2706 }
2707
2708 float GetDecayDelta()
2709 {
2710 return m_DecayDelta;
2711 }
2712
2714 {
2715 return m_LastDecayStage;
2716 }
2717
2718 #ifdef DIAG_DEVELOPER
2719 private void PrintNutritionsData()
2720 {
2721 string nutritionsData = "";
2722
2723 FoodStage stage = GetFoodStage();
2724 FoodStageType stageType = stage.GetFoodStageType();
2725
2726 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2727 if (profile)
2728 {
2729 nutritionsData = string.Format("Item: %1\n\n", this);
2730 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2731 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2732 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2733 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2734 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2735 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2736 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2737
2738 if (profile.IsLiquid())
2739 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2740
2741 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2742 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2743 }
2744
2745 nutritionsData += "-----\n";
2746
2747 Debug.Log(nutritionsData);
2748 }
2749 #endif
2750
2752 //DEPRECATED
2754 void UpdateVisuals()
2755 {
2757 }
2758}
2759
2761{
2762 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2763};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.