DayZ 1.30
DayZ Explorer by KGB
 
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◆ IsFoodBaked()

bool ReplaceEdibleWithNewLambda::IsFoodBaked ( )
protected

См. определение в файле Edible_Base.c строка 1659

1659 : ItemBase
1660{
1661 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1662
1663 const string SOUND_BAKING_START = "Baking_SoundSet";
1664 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1665 const string SOUND_BOILING_START = "Boiling_SoundSet";
1666 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1667 const string SOUND_DRYING_START = "Drying_SoundSet";
1668 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1669 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1670
1671 protected bool m_MakeCookingSounds;
1672 protected SoundOnVehicle m_SoundCooking;
1674 protected string m_SoundPlaying;
1675 ref FoodStage m_FoodStage;
1676 protected float m_DecayTimer;
1677 protected float m_DecayDelta = 0.0;
1680
1682
1683 void Edible_Base()
1684 {
1685 if (HasFoodStage())
1686 {
1687 m_FoodStage = new FoodStage(this);
1688
1689 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1690 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1691
1692 m_SoundPlaying = "";
1694 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1695 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1696 }
1697 }
1698
1699 override void EEInit()
1700 {
1701 super.EEInit();
1702
1703 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1704 }
1705
1706 override void EEDelete(EntityAI parent)
1707 {
1708 super.EEDelete(parent);
1709
1710 RemoveAudio();
1711
1713 m_HotVaporParticle.Stop();
1714 }
1715
1716 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1717 {
1718 super.EEItemLocationChanged(oldLoc, newLoc);
1719
1721 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1722 {
1723 switch (oldLoc.GetParent().GetType())
1724 {
1725 case "FryingPan":
1726 case "Pot":
1727 case "Cauldron":
1728 case "SharpWoodenStick":
1729 MakeSoundsOnClient(false);
1730 break;
1731 }
1732
1734 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1735 {
1736 MakeSoundsOnClient(false);
1737 }
1738 }
1739
1740 if (oldLoc.IsValid())
1742
1743 if (CanHaveTemperature())
1745 }
1746
1747 void UpdateVisualsEx(bool forced = false)
1748 {
1749 if (GetFoodStage())
1750 GetFoodStage().UpdateVisualsEx(forced);
1751 }
1752
1753 bool Consume(float amount, PlayerBase consumer)
1754 {
1755 AddQuantity(-amount, false, false);
1756 OnConsume(amount, consumer);
1757
1758 return true;
1759 }
1760
1761 void OnConsume(float amount, PlayerBase consumer)
1762 {
1764 {
1765 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1766 }
1767 }
1768
1770 int FilterAgents(int agentsIn)
1771 {
1772 int foodStageType;
1773
1774 FoodStage foodStage = GetFoodStage();
1775 if (foodStage)
1776 foodStageType = foodStage.GetFoodStageType();
1777
1779 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1780 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1781 agentsIn &= ~eAgents.FOOD_POISON;
1782
1783 return agentsIn;
1784 }
1785
1786 //food staging
1787 override bool CanBeCooked()
1788 {
1789 return false;
1790 }
1791
1792 override bool CanBeCookedOnStick()
1793 {
1794 return false;
1795 }
1796
1797 override float GetTemperatureFreezeTime()
1798 {
1799 if (GetFoodStage())
1800 {
1801 switch (m_FoodStage.GetFoodStageType())
1802 {
1803 case FoodStageType.DRIED:
1804 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1805
1806 case FoodStageType.BURNED:
1807 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1808
1809 default:
1810 return super.GetTemperatureFreezeTime();
1811 }
1812 }
1813
1814 return super.GetTemperatureFreezeTime();
1815 }
1816
1817 override float GetTemperatureThawTime()
1818 {
1819 if (GetFoodStage())
1820 {
1821 switch (m_FoodStage.GetFoodStageType())
1822 {
1823 case FoodStageType.DRIED:
1824 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1825
1826 case FoodStageType.BURNED:
1827 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1828
1829 default:
1830 return super.GetTemperatureThawTime();
1831 }
1832 }
1833
1834 return super.GetTemperatureThawTime();
1835 }
1836
1837 override bool CanItemOverheat()
1838 {
1839 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1840 }
1841
1842 //================================================================
1843 // SYNCHRONIZATION
1844 //================================================================
1845 void Synchronize()
1846 {
1847 SetSynchDirty();
1848 }
1849
1850 override void OnVariablesSynchronized()
1851 {
1852 super.OnVariablesSynchronized();
1853
1854 //UpdateVisualsEx(); //performed on client only
1855
1856 //update audio
1858 {
1859 RefreshAudio();
1860 }
1861 else
1862 {
1863 RemoveAudio();
1864 }
1865
1866 if (CanHaveTemperature())
1868 }
1869
1870 //================================================================
1871 // AUDIO EFFECTS (WHEN ON DCS)
1872 //================================================================
1873 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1874 {
1875 m_MakeCookingSounds = soundstate;
1876 m_CookedByMethod = cookingMethod;
1877
1878 Synchronize();
1879 }
1880
1881 protected void RefreshAudio()
1882 {
1883 string soundName = "";
1884
1885 FoodStageType currentFoodStage = GetFoodStageType();
1887
1888 if (currentFoodStage == FoodStageType.BURNED)
1889 {
1890 soundName = SOUND_BURNING_DONE;
1891 }
1892 else
1893 {
1894 switch (m_CookedByMethod)
1895 {
1896 case CookingMethodType.BAKING:
1897 {
1898 if (nextFoodStage == FoodStageType.BAKED)
1899 soundName = SOUND_BAKING_START;
1900 else if (currentFoodStage == FoodStageType.BAKED)
1901 soundName = SOUND_BAKING_DONE;
1902 else
1903 soundName = "";
1904 break;
1905 }
1906
1907 case CookingMethodType.BOILING:
1908 {
1909 if (nextFoodStage == FoodStageType.BOILED)
1910 soundName = SOUND_BOILING_START;
1911 else if (currentFoodStage == FoodStageType.BOILED)
1912 soundName = SOUND_BOILING_DONE;
1913 else
1914 soundName = "";
1915 break;
1916 }
1917
1918 case CookingMethodType.DRYING:
1919 {
1920 if (nextFoodStage == FoodStageType.DRIED)
1921 soundName = SOUND_DRYING_START;
1922 else if (currentFoodStage == FoodStageType.DRIED)
1923 soundName = SOUND_DRYING_DONE;
1924 else
1925 soundName = "";
1926 break;
1927 }
1928
1929 default:
1930 soundName = "";
1931 break;
1932 }
1933
1934 if (nextFoodStage == FoodStageType.BURNED)
1935 {
1936 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1937 {
1938 soundName = SOUND_BURNING_DONE;
1939 }
1940 else // pre-emptive burning sounds replace regular ones
1941 {
1942 array<float> nextStageProperties = new array<float>();
1943 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1944 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1945 float progress01 = GetCookingTime() / nextStageTime;
1946 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1947 {
1948 soundName = SOUND_BURNING_DONE;
1949 }
1950 }
1951 }
1952 }
1953
1954 SoundCookingStart(soundName);
1955 }
1956
1957 protected void RemoveAudio()
1958 {
1959 m_MakeCookingSounds = false;
1961 }
1962
1963 //================================================================
1964 // SERIALIZATION
1965 //================================================================
1966 override void OnStoreSave(ParamsWriteContext ctx)
1967 {
1968 super.OnStoreSave(ctx);
1969
1970 if (GetFoodStage())
1971 {
1972 GetFoodStage().OnStoreSave(ctx);
1973 }
1974
1975 // food decay
1976 ctx.Write(m_DecayTimer);
1978 }
1979
1980 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1981 {
1982 if (!super.OnStoreLoad(ctx, version))
1983 return false;
1984
1985 if (GetFoodStage())
1986 {
1987 if (!GetFoodStage().OnStoreLoad(ctx, version))
1988 return false;
1989 }
1990
1991 if (version >= 115)
1992 {
1993 if (!ctx.Read(m_DecayTimer))
1994 {
1995 m_DecayTimer = 0.0;
1996 return false;
1997 }
1998 if (!ctx.Read(m_LastDecayStage))
1999 {
2001 return false;
2002 }
2003 }
2004
2005 UpdateVisualsEx(true); //forced init visuals
2006 Synchronize();
2007
2008 return true;
2009 }
2010
2011 override void AfterStoreLoad()
2012 {
2013 super.AfterStoreLoad();
2014
2015 Synchronize();
2016 }
2017
2018 //get food stage
2019 override FoodStage GetFoodStage()
2020 {
2021 return m_FoodStage;
2022 }
2023
2024 //food types
2025 override bool IsMeat()
2026 {
2027 return false;
2028 }
2029
2030 override bool IsCorpse()
2031 {
2032 return false;
2033 }
2034
2035 override bool IsFruit()
2036 {
2037 return false;
2038 }
2039
2040 override bool IsMushroom()
2041 {
2042 return false;
2043 }
2044
2045 //================================================================
2046 // NUTRITIONAL VALUES
2047 //================================================================
2048 //food properties
2049 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2050 {
2051 Edible_Base food_item = Edible_Base.Cast(item);
2052 if (food_item && food_item.GetFoodStage())
2053 {
2054 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2055 }
2056 else if (classname != "" && food_stage)
2057 {
2058 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2059 }
2060 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2061 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2062
2063 }
2064
2065 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2066 {
2067 Edible_Base food_item = Edible_Base.Cast(item);
2068 if (food_item && food_item.GetFoodStage())
2069 {
2070 return FoodStage.GetEnergy(food_item.GetFoodStage());
2071 }
2072 else if (classname != "" && food_stage)
2073 {
2074 return FoodStage.GetEnergy(null, food_stage, classname);
2075 }
2076 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2077 return g_Game.ConfigGetFloat( class_path + " energy" );
2078 }
2079
2080 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2081 {
2082 Edible_Base food_item = Edible_Base.Cast(item);
2083 if (food_item && food_item.GetFoodStage())
2084 {
2085 return FoodStage.GetWater(food_item.GetFoodStage());
2086 }
2087 else if (classname != "" && food_stage)
2088 {
2089 return FoodStage.GetWater(null, food_stage, classname);
2090 }
2091 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2092 return g_Game.ConfigGetFloat( class_path + " water" );
2093 }
2094
2095 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2096 {
2097 Edible_Base food_item = Edible_Base.Cast(item);
2098 if (food_item && food_item.GetFoodStage())
2099 {
2100 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2101 }
2102 else if (classname != "" && food_stage)
2103 {
2104 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2105 }
2106 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2107 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2108
2109 }
2110
2111 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2112 {
2113 Edible_Base food_item = Edible_Base.Cast(item);
2114 if (food_item && food_item.GetFoodStage())
2115 {
2116 return FoodStage.GetToxicity(food_item.GetFoodStage());
2117 }
2118 else if (classname != "" && food_stage)
2119 {
2120 return FoodStage.GetToxicity(null, food_stage, classname);
2121 }
2122 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2123 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2124 }
2125
2126 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2127 {
2128 Edible_Base food_item = Edible_Base.Cast(item);
2129 if (food_item && food_item.GetFoodStage())
2130 {
2131 return FoodStage.GetAgents(food_item.GetFoodStage());
2132 }
2133 else if (classname != "" && food_stage)
2134 {
2135 return FoodStage.GetAgents(null, food_stage, classname);
2136 }
2137 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2138 return g_Game.ConfigGetInt( class_path + " agents" );
2139 }
2140
2141 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2142 {
2143 Edible_Base food_item = Edible_Base.Cast(item);
2144 if (food_item && food_item.GetFoodStage())
2145 {
2146 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2147 }
2148 else if (classname != "" && food_stage)
2149 {
2150 return FoodStage.GetDigestibility(null, food_stage, classname);
2151 }
2152 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2153 return g_Game.ConfigGetInt( class_path + " digestibility" );
2154 }
2155
2156 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2157 {
2158 Edible_Base foodItem = Edible_Base.Cast(item);
2159 if (foodItem && foodItem.GetFoodStage())
2160 {
2161 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2162 }
2163 else if (className != "" && foodStage)
2164 {
2165 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2166 }
2167 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2168 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2169 }
2170
2171 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2172 {
2173 NutritionalProfile profile = new NutritionalProfile();
2174 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2175 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2176 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2177 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2178 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2179 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2180 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2181 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2182
2183 return profile;
2184 }
2185
2186 //================================================================
2187 // FOOD STAGING
2188 //================================================================
2190 {
2191 return GetFoodStage().GetFoodStageType();
2192 }
2193
2194 //food stage states
2195 bool IsFoodRaw()
2196 {
2197 if ( GetFoodStage() )
2198 {
2199 return GetFoodStage().IsFoodRaw();
2200 }
2201
2202 return false;
2203 }
2204
2205 bool IsFoodBaked()
2206 {
2207 if ( GetFoodStage() )
2208 {
2209 return GetFoodStage().IsFoodBaked();
2210 }
2211
2212 return false;
2213 }
2214
2215 bool IsFoodBoiled()
2216 {
2217 if ( GetFoodStage() )
2218 {
2219 return GetFoodStage().IsFoodBoiled();
2220 }
2221
2222 return false;
2223 }
2224
2225 bool IsFoodDried()
2226 {
2227 if ( GetFoodStage() )
2228 {
2229 return GetFoodStage().IsFoodDried();
2230 }
2231
2232 return false;
2233 }
2234
2235 bool IsFoodBurned()
2236 {
2237 if ( GetFoodStage() )
2238 {
2239 return GetFoodStage().IsFoodBurned();
2240 }
2241
2242 return false;
2243 }
2244
2245 bool IsFoodRotten()
2246 {
2247 if ( GetFoodStage() )
2248 {
2249 return GetFoodStage().IsFoodRotten();
2250 }
2251
2252 return false;
2253 }
2254
2255 //food stage change
2256 void ChangeFoodStage( FoodStageType new_food_stage_type )
2257 {
2258 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2259 }
2260
2262 {
2263 return GetFoodStage().GetNextFoodStageType( cooking_method );
2264 }
2265
2266 string GetFoodStageName( FoodStageType food_stage_type )
2267 {
2268 return GetFoodStage().GetFoodStageName( food_stage_type );
2269 }
2270
2271 bool CanChangeToNewStage( CookingMethodType cooking_method )
2272 {
2273 return GetFoodStage().CanChangeToNewStage( cooking_method );
2274 }
2275
2276 //Use this to receive food stage from another Edible_Base
2277 void TransferFoodStage( notnull Edible_Base source )
2278 {
2279 if ( !source.GetFoodStage())
2280 return;
2281 m_LastDecayStage = source.GetLastDecayStage();
2282 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2283 m_DecayTimer = source.GetDecayTimer();
2284 m_DecayDelta = source.GetDecayDelta();
2285 }
2286
2288 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2289 {
2290 HandleFoodStageChangeAgents(stageOld,stageNew);
2291 UpdateVisualsEx(); //performed on server only
2292 }
2293
2296 {
2297 switch (stageNew)
2298 {
2299 case FoodStageType.BAKED:
2300 case FoodStageType.BOILED:
2301 case FoodStageType.DRIED:
2302 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2303 break;
2304
2305 case FoodStageType.BURNED:
2306 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2307 break;
2308 }
2309 }
2310
2311 //================================================================
2312 // COOKING
2313 //================================================================
2314 //cooking time
2315 float GetCookingTime()
2316 {
2317 return GetFoodStage().GetCookingTime();
2318 }
2319
2320 void SetCookingTime( float time )
2321 {
2322 GetFoodStage().SetCookingTime( time );
2323
2324 //synchronize when calling on server
2325 Synchronize();
2326 }
2327
2328 void ResetCookingTime()
2329 {
2330 if (GetFoodStage())
2331 {
2332 GetFoodStage().SetCookingTime(0);
2333 Synchronize();
2334 }
2335 }
2336
2337 //replace edible with new item (opening cans)
2338 void ReplaceEdibleWithNew( string typeName )
2339 {
2340 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2341 if (player)
2342 {
2343 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2344 player.ServerReplaceItemInHandsWithNew(lambda);
2345 }
2346 else
2347 Error("ReplaceEdibleWithNew - cannot use edible without player");
2348 }
2349
2351 {
2353 }
2354
2355 override void SetActions()
2356 {
2357 super.SetActions();
2358
2361 }
2362
2363 protected void SoundCookingStart(string sound_name)
2364 {
2365 #ifndef SERVER
2366 #ifndef NO_GUI
2367 if (m_SoundPlaying != sound_name)
2368 {
2370
2371 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2372 m_SoundPlaying = sound_name;
2373 }
2374 #endif
2375 #endif
2376 }
2377
2378 protected void SoundCookingStop()
2379 {
2380 #ifndef SERVER
2381 #ifndef NO_GUI
2383 {
2384 m_SoundEffectCooking.Stop();
2385 m_SoundEffectCooking = null;
2386 m_SoundPlaying = "";
2387 }
2388 #endif
2389 #endif
2390 }
2391
2392 override bool CanDecay()
2393 {
2394 return false;
2395 }
2396
2397 override bool CanProcessDecay()
2398 {
2399 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2400 }
2401
2402 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2403 {
2404 m_DecayDelta = 0.0;
2405
2406 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2407 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2408 if ( hasRootAsPlayer )
2410
2411 /*Print( "-------------------------" );
2412 Print( this );
2413 Print( m_DecayTimer );
2414 Print( m_DecayDelta );
2415 Print( m_LastDecayStage );*/
2416
2417 if ( IsFruit() || IsMushroom() )
2418 {
2419 // fruit, vegetables and mushrooms
2421 {
2422 switch ( GetFoodStageType() )
2423 {
2424 case FoodStageType.RAW:
2427 break;
2428
2429 case FoodStageType.BOILED:
2432 break;
2433
2434 case FoodStageType.BAKED:
2437 break;
2438
2439 case FoodStageType.DRIED:
2440 case FoodStageType.BURNED:
2441 case FoodStageType.ROTTEN:
2442 default:
2443 m_DecayTimer = -1;
2445 return;
2446 }
2447
2448 //m_DecayTimer = m_DecayTimer / 1000.0;
2449 }
2450
2451 m_DecayTimer -= ( delta * m_DecayDelta );
2452
2453 if ( m_DecayTimer <= 0 )
2454 {
2455 if ( m_LastDecayStage != FoodStageType.NONE )
2456 {
2457 // switch to decayed stage
2458 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2459 {
2461 }
2462 if ( m_LastDecayStage == FoodStageType.RAW )
2463 {
2464 int rng = Math.RandomIntInclusive( 0, 100 );
2466 {
2468 }
2469 else
2470 {
2471 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2472 {
2474 }
2475 else
2476 {
2478 }
2479 }
2480 }
2481 }
2482 }
2483
2484 }
2485 else if ( IsMeat() )
2486 {
2487 // meat
2489 {
2490 switch ( GetFoodStageType() )
2491 {
2492 case FoodStageType.RAW:
2495 break;
2496
2497 case FoodStageType.BOILED:
2500 break;
2501
2502 case FoodStageType.BAKED:
2505 break;
2506
2507 case FoodStageType.DRIED:
2510 break;
2511
2512 case FoodStageType.BURNED:
2513 case FoodStageType.ROTTEN:
2514 default:
2515 m_DecayTimer = -1;
2517 return;
2518 }
2519 }
2520
2521 m_DecayTimer -= ( delta * m_DecayDelta );
2522
2523 if ( m_DecayTimer <= 0 )
2524 {
2525 if ( m_LastDecayStage != FoodStageType.NONE )
2526 {
2527 // switch to decayed stage
2528 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2529 {
2531 }
2532 }
2533 }
2534 }
2535 else if ( IsCorpse() )
2536 {
2537 // corpse
2539 {
2540 switch ( GetFoodStageType() )
2541 {
2542 case FoodStageType.RAW:
2545 break;
2546
2547 case FoodStageType.BURNED:
2548 case FoodStageType.ROTTEN:
2549 default:
2550 m_DecayTimer = -1;
2552 return;
2553 }
2554 }
2555
2556 m_DecayTimer -= ( delta * m_DecayDelta );
2557
2558 if ( m_DecayTimer <= 0 )
2559 {
2560 if ( m_LastDecayStage != FoodStageType.NONE )
2561 {
2562 // switch to decayed stage
2563 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2564 {
2566 }
2567 }
2568 }
2569 }
2570 else
2571 {
2572 // opened cans
2573 m_DecayTimer -= ( delta * m_DecayDelta );
2574
2575 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2576 {
2579 //m_DecayTimer = m_DecayTimer / 1000.0;
2580 }
2581 else
2582 {
2583 if ( m_DecayTimer <= 0 )
2584 {
2585 InsertAgent(eAgents.FOOD_POISON, 1);
2586 m_DecayTimer = -1;
2587 }
2588 }
2589 }
2590 }
2591
2592 protected void UpdateVaporParticle()
2593 {
2594 if (g_Game.IsHeadlessOrDedicatedServer())
2595 return;
2596
2597 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2598 {
2599 InventoryLocation invLoc = new InventoryLocation();
2600 GetInventory().GetCurrentInventoryLocation(invLoc);
2601 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2602 {
2603 ParticleManager ptcMgr = ParticleManager.GetInstance();
2604 if (ptcMgr)
2605 {
2606 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2607 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2608 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2609 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2610 }
2611 }
2612 }
2613 else if (m_HotVaporParticle)
2614 {
2615 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2616 {
2617 m_HotVaporParticle.Stop();
2618 m_HotVaporParticle = null;
2619 return;
2620 }
2621
2622 InventoryLocation inventoryLoc = new InventoryLocation();
2623 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2624 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2625 {
2626 m_HotVaporParticle.Stop();
2627 m_HotVaporParticle = null;
2628 }
2629 }
2630 }
2631
2632 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2633 {
2634 if (GetFoodStage())
2635 {
2636 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2637 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2638 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2639 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2640 }
2641
2642 super.GetDebugActions(outputList);
2643 }
2644
2645 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2646 {
2647 super.OnAction(action_id, player, ctx);
2648
2649 if ( g_Game.IsServer() )
2650 {
2651 if ( action_id == EActions.FOOD_STAGE_PREV )
2652 {
2653 int food_stage_prev = GetFoodStageType() - 1;
2654 if (food_stage_prev <= 0)
2655 {
2656 food_stage_prev = FoodStageType.COUNT - 1;
2657 }
2658 ChangeFoodStage(food_stage_prev);
2659 return true;
2660 }
2661 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2662 {
2663 int food_stage_next = GetFoodStageType() + 1;
2664 if (food_stage_next >= FoodStageType.COUNT )
2665 {
2666 food_stage_next = FoodStageType.RAW;
2667 }
2668 ChangeFoodStage(food_stage_next);
2669 return true;
2670 }
2671
2672 }
2673
2674 #ifdef DIAG_DEVELOPER
2675 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2676 {
2677 PrintNutritionsData();
2678 return true;
2679 }
2680 #endif
2681
2682 return false;
2683 }
2684
2685 override string GetDebugText()
2686 {
2687 string debug_output;
2688
2689 debug_output = super.GetDebugText();
2690
2691 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2692 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2693
2694 return debug_output;
2695 }
2696
2697 //================================================================
2698 // GENERAL GETTERS
2699 //================================================================
2700
2701 override float GetBaitEffectivity()
2702 {
2703 float ret = super.GetBaitEffectivity();
2704
2705 if (IsFoodRotten())
2706 {
2707 ret *= 0.5;
2708 }
2709
2710 return ret;
2711 }
2712
2713 float GetDecayTimer()
2714 {
2715 return m_DecayTimer;
2716 }
2717
2718 float GetDecayDelta()
2719 {
2720 return m_DecayDelta;
2721 }
2722
2724 {
2725 return m_LastDecayStage;
2726 }
2727
2728 #ifdef DIAG_DEVELOPER
2729 private void PrintNutritionsData()
2730 {
2731 string nutritionsData = "";
2732
2733 FoodStage stage = GetFoodStage();
2734 FoodStageType stageType = stage.GetFoodStageType();
2735
2736 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2737 if (profile)
2738 {
2739 nutritionsData = string.Format("Item: %1\n\n", this);
2740 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2741 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2742 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2743 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2744 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2745 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2746 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2747
2748 if (profile.IsLiquid())
2749 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2750
2751 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2752 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2753 }
2754
2755 nutritionsData += "-----\n";
2756
2757 Debug.Log(nutritionsData);
2758 }
2759 #endif
2760
2762 //DEPRECATED
2764 void UpdateVisuals()
2765 {
2767 }
2768}
2769
2771{
2772 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2773};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.